#deep-dive-discussion
1 messages ยท Page 128 of 1
"Pheromone" my scout friend doesn't ever use pheromones and I don't wanna pressure them into using them.
Yeah it's the strongest grenade in the game, basically.
Especially Phero on high hazards like EDD is, it's so OP
So I mean for last weeks
Even pre-nerf LURE wasn't quite as silly.
Like just phreomone the dread when you get the swarm
And unlike Scout, Engi doesn't even have the get out of jail free card.
When I did it the second time I killed the dread first on the first mission
Of the hookshot.
Best thing I do when swarmed as Engi now is LURE to reduce incoming enemies, blow myself up, and try clutch out w/ vampire.
Which I've gotten fairly decent at.
Haha if I need hp I pheromone and just smack all the enemies
And grapple out
Generally there is a ton of red sugar for me though since I'm a solo player so I rarely do that
Engi solo EDD last week was not the funnest time.
I tend to rely a fair bit on careful platform setup to outmanoeuvre the bugs.
I mean yeah you can do things to manipulate the way they move and what not
To help people with EDD or to do my core hunts
new DD/EDD here we go again ๐ฅ

stage 3 doesnt seem bad
Oh yeah
I've pre-emptively drinking the tears.
Bet-c is on stage 3
got the first stage on EDD solo. Two to go ๐
in solo? there wasn't one with a full team
what classes you lot doing for solo EDD?
Gunner, mostly because of the shield and firepower allowing for great horde-clearing
I cleared with scout
I can't help if you're not ready for lethal enemies haz 5 and you die 10 times in 2 missions
just don't get hit bro
lethal enemies is a ridiculous modifier
Meh it could be worse
could be no o2
sooo played 4 edd's all 4 games 1-2 players just quit about 1/2 through stage 3 once in stage 2..... f'd us over
I just had a game where people quit stage 2 cause I was running around the map fine killing stuff and everyone was dying lol
๐
I'm just trying to help
the stupid zone
You mean salvage?
which also makes it harder to see
it also becomes apparent how much of a crutch iron will is
Hey at least you can't get that one anymore
Day 1, and people already calling EDD-2 impossible.
I already did, sooooooo
impossibru
Vintage meme
Doctored photo
I'm sure he will survive.
Maybe missing a few vital parts.
I have faith that, eventually, you'll make it though.
I have to rely on pubs so your mileage may vary
Vet your teams in haz 5 before you commit to edd if you're having trouble
Streamlines the whole deal
yep
Anyone got the low down on this weeks EDD?
Strip mine nitra stage 1, git gud stage 2 because nearly everything kills you by touching you
Stage 3 is snooze
it's kinda hilarious how much damage enemies do stage 2
the only time we actually nearly wiped was when somebody accidentally pickaxed a maggot, dunno if it was me or him
is stage 2 damage values higher than haz5
downed the scout, nearly killed me from full health
lethal enemies is a multiplicative x3 modifier to damage dealt by the bugs, iirc
makes you wish there was armor gating
swarmers will eat up about a third of your shield per bite
dammit. Can't salvage as Scout alone ;;
thanks. I'll look it up to see how you can solo that last part in Stage 2 ;;
because I struggled really hard just to stay inside ==
Doesnt lethal enemies increase how much damage to take rather than how much damage enemies deal?
No that's critical weakness
Critical Weakness is higher damage to weakspots. Lethal Enemies is higher damage to you.
Yeah
I think he meant to say they take but I'm not sure
Cause critical weakness is the only one I know that does that
I think he thinks they get more health
no, that's apparently because the 2nd is Haz5...
So it means I need to pheromone enemies and stay inside the entire time while taking out Macteras and etc.?
I mean
Praetorians are still a threat to you even if they are pheromoned
Cause their acid breath kills you really fast
no, just continually spray them, and keep them permanently aggro'd, depending on how much nitra you have
by the looks of it I could resupply 8 more times when I died
Lol
just failed my second attempt at the EDD. I had 1/7th of total downs (don't know total amount since one quit before end screen). It's frustrating playing with people who don't know how to play their class or treat the EDD like just another haz 4 mission.
Kill menaces and praets during the duration.
Menances and Praets can kill you by accident even when the pheromones are active.
Just really gotta kill the praetorians
Due to splash + lethal modifier.
Unless you're engi, you have about a half second in the praet spit before you die.
I think I can pull this off the 3rd time now that I see how the bugs come around me when I start the uplink
In a scenario like that ita best you try to run out of the circle
And deal with it
still I think I'm doing pretty well so far XD
@fringe kettle Don't queue for EDD in groups normally. Queue for pub haz5, run a mission or two, then take the team into EDD if they're not idiots.
what if they already did EDD
Make them do it again xd
tomorrow, it won't work nearly as well
and the day after that, it might not work at all
So how would you all rate the new EDD? more difficult than the last ones?
I'll come again the next day... around 8 hours from now. It's already late ;;
This EDD sucks.
no time to do EDD today, what's the format? I'll do it tmr
I hated the last one.
It's difficult cause if you dont know what you're doing
I hate this one just as much.
woops, wrong image
It always has to be mission 2
Last one was fine for me though
it isn't so much that it's hard, it's that a lot of people attempting it suck.
thx feel~
Last one!? shivers
It was a nightmare dealing with the dread in shield disrupt
Mutators seem ok
Yep. Find the people that don't suck.
it's probably harder than last weeks, but isn't too bad.
I meant to do that earlier
Lethal is the hardest mutator in the game, fyi.
im not an elitist but EDD should at least require 1 promotion per dwarf
lethal and a defense hmmm
It is legit worse than shield disruption, you'll see.
You better get a good engi with repellent.
I mean not really
You kidding me? DD needs a promotion to go in xD
Didnt know. Havent played much lethal yet
I main driller and eng because if you want a job done right you do it yourself lol
the only problem is I can't play both at the same time
I did it solo and I couldn't do last weeks solo
Anyway, for comparison, a hit from a grunt is 75% of your shield in stage 2.
mactera spitter on 4 man will probably nearly 1 shot you from full
No
it takes almost half of your HP even with full shields...
dang
depending on armor upgrades
when I play haz5 lethal normally, it usually leaves me at around 20% health
Please take the hp upgrade
then take another hit from a grunt or the sting and it's over
oof. well. and its magma core so scout is mandatory
pubs will prob rely on bunker cheese to be honest
Yep
bunker cheese?
ugh magma
pubs will just die in the bunker when they try to get out
or die even before the uplink starts
I sure hope so heh
it's gonna be funny to watch
my attempt in a group was on the 2nd stage, they quickly fall.
hmmm looks like PUG isn't gonna do it this week unless I get lucky
Too many people don't know how to not maneuver correctly
the moment they go into the open xD
shield though. I personally think bunker is quite effective here. Better than the salvage mission with exploders
or at least was the one time we even got to it
the uplink is shit as hell. That's where I failed this time
so a good eng is critical
held out until the shitting fucking spawns instakilled both of us at once
@@
Tbf you failed cause you didnt know how to play the mission correctly
grabbers and menaces too
and the idiot gunner kept 'misclicking' and tossing fire grenades in the zone
err. There are no spawns the first one.
driller with radiance maybe
It's just practice
I am glad that the EDD is challenging given that it is supposed to be the hardest thing in the game
you see, in EDD, the real challenge is your teammates
I've tried playing with bronze players
It's just that in EDD it's a little too brutal for pubs...
There's a difference between challenging and artificially inflated difficulty
but only silver seems to hold their own
That's why I do it solo ^
eh should just 2 man it I suppose
Well, I did get through it with 0 downs with a bronze teammate
maybe it depends on team size
I'm a bronze 2 scout who cleared it solo
1-2 man has same spawn rate
Shut up about that lmao
Like on Magma Core, on solo, the earthquakes don't happen.
ah
maybe I'm crazy, but
there was no place to step without being burned
Yep
anyways, I'm finished for the week probably on this EDD; it's easy enough but lethal isn't a modifier that tolerates stupid teammates
You got lucky
pubs are gonna be unnecessarily frustrating
what what I hear I'll be playing eng then
the solo runs I ran on both the 1st and 2nd stage has no earthquakes
engi + repellent plat makes stage 2 ez
That's just good rng
yeah plat funnelling is amazing
Just a scout who can pheromone properly makes stage 2 ez
except that menace
What's plat fuunnelling?
fucking menace stage 2 kills you in 3 seconds
it's sad you rarely see an eng that knows how to funnel
use the fact that AI path around your platform to control the direction they come from
getting 3 menaces stage 2 fucking sucked
Sounds like bunker to me
I thought that was common sense
I'm aware of this, but I'm not creative enough to mmake a funnel yet.
but the game had to take it away with bad spawns
Boom
A bunker is just a plat funnel with one approach 
ppl that think bunker is funnel shouldn't touch eng tbh
at least there werent any detonators
Can I get a screenshot example of a funnel?
It's all fun and games with that strategy until you get a mactera swarm though
And on lethal enemies
Gl
simplest case is plat up the wall above you some they come from you at 2 sides of the wall, and that's where you put a prox each
pgl w/ prox fuse still destroys mactera
@south flower example of a funnel on last week's EDD stage 3 https://www.youtube.com/watch?v=YVwi214b9fc&feature=youtu.be
Showcasing how engi actually makes it easy.
Did you clear this weeks or nah
This is a short video about the effectiveness of the Engineers Repellent in his Platform gun. Also Featured is The Fatboy Overclock for the Grenade Launcher.
Yeah was asking you
Yes.
I just did it a completely different way is all and I did die either
Wasn't that bad. Then again, i actually play haz5 lethal enemies.
Same
So the modifier didn't blind side me.
I had the appropriate fear of, well, everything.
Yeah I knew exactly what was happening
I just got q bit unlucky the first time
Bosco shot a volcano with me going over it for some reason lmao
No red sugar in time
@feral atlas I definitely gained the aversion to bugs too, going stage 2.
And I got about 4 to 5 praetorians that came during the fuel cell salvage
But the second go around was easy enough
I managed to weather the storm by pheromones and just staying as far as possible.
Little sweating on the menace dodging but really fun
I did gk2 boomstick
Don't let other people know you're using the gk2 over the m1k they'll call you bad
omg you not using M1000!
Actually if you have a very good aim the gk2 is great
Plus i prefer the fast playstyle of the gk2
gk2 is more versatile imo
'oh stage 2 is not that hard'
it's fucking bullshitr
tiny area lethal bugs
fuck that
it's not fun
elite or normal?
the goddamned elite
ah
idiotic fucking rng
Seen someone use the Gk2 with armour dmg, takes off armour with ease
I don't care about all of you 'oh, I did it just fine, being oneshot by bugs isn't so bad,' but I can't do it.
I can not.
It's too fucking infuriatingly stacked and utter bullshit.
Looks like I'm giving up on one of my weekly OCs and skins
not like they were going to be for a class I play anyway so who cares
too fucking salty right now
I didn't really sweat. I just took my sweet time getting everything right.
Spending the nitra bank from stage 1 on a minefield for stage 2.
Well sometimes shit happens solo and you gotta sweat it out to get it done
I offered you to help
It was the AoE clean one for the autocannon.
if you want to jump in with 3 people
i.e., not carpet bomber
More farms for the proxy mines
Most people are underestimating the damage that these bugs do
Just treat everything as though it'll kill you if it touches you.
That's literally the case
It's definitely an experience
There are a number of 1 shots that are pretty noticable if you aren't at full health.
Acid spitter got pretty close.
I keep on getting elemental reloads lmao
i keep getting garbage m1k mods and shitty 'staches
got compact rounds for pgl tho, which is nice
@tranquil basalt You want to see what kind of hell 3-person EDDs are?
how bad is the edd?
1st stage has shitty dreadnought fight, 2nd has silent swarms or some shit like that
you need a plan for map 2 but 1 and 3 are on the easy side
3rd one was EZ compared to the rest.
related to last week edd?
Worse.
damn it
i would say only mission 2 is difficult
im gonna try
Regular DD was harder than prior weeks IMO.
The fuel cell in the final mission dropped in the worst place.
stage 1 was difficulty too unless you get lucky with it... all the teams I found really struggled to beat the dreadnought
rest of the mission wasn't too hard, but not too easy either.
@frosty helm try beating him at the begining when are is still clean, and wave is not too hard
when arena*
there's no good location to fight it and the small swarm that spawns when you start fighting it doesn't make it any easier <.<
depends the team really
Always turns into chaos
I got lucky with first team, EZ. but rest the 5 teams struggled, even the one I beat rest of the EDD with
First team got rekt by stage 2 silent swarms
theses are not really silent swarm each time someone take a leg a swarm can appear
It is silent if it's not announced
happens evens in regular mission, but some just rush drones and don't check what others do, so it messes up
Never had problem with 'swarms' spawned by legs in normal missions.
exploders can creep up on you
Sure but you know that a wave can occur by doing theses action so people should stick together then everyone would know that a wave can spawn
though the moment you hear them about to explode, run
EDD stage 2 just felt like swarms were on steroids.
I'm the only one who can't do it
Lethal enemies are just the result of Glyphids raiding a storage base for Skull Crusher Ale.
aren't I
How's it stage up to last week's EDD stage 2?
This week's worse I'd say
Don't get much breathing room compared to the no shield map
Idk I completed this one on my 2nd try, it helps not having a dreadnought egg on a tiny room during a wave
At least there's no sand sharks.
We fucking completed stage 2 in my books
but oh no of course not according to the game
both times we held out until pod opened
and both times BS oneshots downed both of us at the same time
I fucking utterly despise this week's EDD
damn
Looking forward to the challenge of it
What is stage 2's goals anyway?
Salvage
All I know is it's Magma Core w/ lethal enemies.
People get caught out sometimes on salvage cuz the last minute is sometimes the hardest
Oh god. I'm not a fan of salvage.
IMO the sections where you have to stand in the sphere are the hardest parts of the game.
Mostly because it's so easy for you to get screwed.
If you have driller and engineer it's easier since you can make the play area as big as the bubble
Suddenly spawning sand sharks, or rolly boys, or force-you-to-run-away bulks.
This week's DD had so many salvage missions
Is bunkering feasible?
Depends on if you ask someone who hates bunkers
My friends and I have no shame and will do whatever we find necessary.
oi lads, whats the EDD looking like for mutators
scroll up
Far as I'm concerned bunkers are always an option if you have enough nitra to spam pancakes and an attentive driller listening for bulks
I saw one of them was Lethal which sounds spooki
Bulks don't kill a run if you bunker, long as you pay attention
Thanks chief
every time somebody asks
Do you like pop out to kill the bulk?
Good bot
Our team uhh... They get a bit complacent on final bunker.
They make me plug up the hole with pancakes then at least one person will AFK since nothing can technically get in.
You drill out and focus the bulk applying all the cc you have
Or have the target kite it away
If there's a lull you can have scout run out on his own to kite it for the remainder
Stage 2 of EDD looks like a nightmare this week
Careful sealing it up completely, bugs can spawn on you if the game can't path them in
Hey, Panishev, is it possible we were on the same team there?
Your name looks familiar
And I did just complete EDD with randoms on first try
2nd stage is nightmare indeed. We with gunner left alive on 5 hp, huge swarm after us, I slowed down and suicided with nade launcher under me with Iron Will while gunner escaped to pod
Doesn't Steam let you check people you recently played with?
I don't see myself doing this week's EDD with my usual duo.
Though I guess if someone who found it 'easy' wants to put their money where their mouth is and come show me exactly what I'm doing wrong.
@sick wren Okay, I was mistaken
Really? I tried a full bunker once when I had a Betsy to see if she would just kill everything and nothing spawned inside
It doesn't seem to have any consistency, but it has definitely happened
To be fair I haven't tried it in a while and it can be hard to have much of a discussion about bunkers without getting shouted down sometimes
how's the regular Deep Dive looking?
fine
Does it have to do with bunker size maybe? I've always assumed bugs don't like to spawn right next to you so larger one gives more spawn space?
it has lethal enemies for stage 2 as well
Lethal enemies too but eh.
but it's balanced out by an actual good mutator
while EDD is just fucking sandpaper to your asshole.
well a lot better than haunted point extraction and you have to fight a dreadnought
Rewdalf, what time zone are you in?
At least we can watch GSG tomorrow suffer as we do on the EDD.
I love how forthcoming they are about the fact that they aren't the best at their game
Like it or not elite deep dive is supposed to be the most challenging thing to do in the game rn
Also rewdalf, don't leave schadenfreude hanging like that
Haunted is easier than lethal imo
I'd agree with that
easily
Haunted is tedious but easy
I'd agree yeah.
But at least lethal doesn't force me to change how I play the game I guess?
Swings and roundabouts.
There's always going to be some combination of random elements that has a harder result than others
If lethal just made me have lower HP in general then I'd be having a really bad time.
Since blowing myself up intentionally isn't all that uncommon a manoeuvre.
Or having to worry more about small amounts of fall damage
Lure, PGL at my feet, try vampire out.
Shield disrupt in biozone with cactuses everywhere was hilarious and stupid
My concern is my friends and I won't play enough DRG this week to do the damn EDD.
Also that the whole iterative process for harder deep dives is a pain. You can't really practice a single stage. It's do or die every time.
I think that's why for the past few weeks the first mission feels like a softball
So that it's less tedious to get through to the stuff you failed at before
More wiggle room to squeeze out more nitra too
Is it intentionally made so that the first stage is easier?
I haven't paid attention to if first missions of EDDs have had mutators for each week.
I can't speak for intention, but it seemed to work out that way for my group
I only have one friend who is (competent enough) to do the EDD with and we keep failing.
The second one consistently is the tough nut to crack
No idea where I'll find two more people.
When do you usually play?
Between now and again sometime tonight.
Last week's first one was like consistently doable but got tedious to me lol just so much running back and forth on low o2
Yeah last week's first one we got every time. I did fail it once when I tried solo gunner-ing it.
I'm blanking on what the first stage was if I'm being honest, I don't even remember it
inconveniently placed aquarqs on low ox
Right
Very vertical cavern.
I forgot, people didn't like that room
I'll be honest, we went into that one blind and did it the first try
We blinded it first time, though it was annoying.
after I ran it had to run it a few more times for a friend
Also since it was PE we never really made a specific optimal route or order for collecting nitra and such.
We just ran around and did whatever we felt we had to.
I mean yeah if you do it once I guess it can't be tedious
Rewdalf, just organize a team with the regulars.
Or duo engi scout with somebody who does haz5 and knows the typical salvage setup.
I keep asking there but nobody bites.
So I'm trying here.
My usual duo of gunner/scout worked great for every EDD up until this one.
Now we've hit a wall.
Rewdalf: Are you averse to bumbling morons who fail to spit out anything other than "ack, ah bd, uhh... boom, bulk detonator" in that order whenever they see one?
Are you speaking of yourself?
Yes.
At least you speak.
I've not played with not-friends before so honestly I'd probably be better than my usual bossyish self.
Well Iโll be doing my first DD in T-minus 2 hours.
Good luck. Shouldn't be too bad.
Averse to what?
Actual communication? That's a plus.
And I have a friend who stutters real bad, I got used to it.
Heโs asking if he can play with you pretty sure.
Any help is good help
What's your duo again? In terms of party composition.
Technically more players means mor bugs so they gotta carry their weight. But yes. All help is good.
Well we go gunner/scout but it's not set in stone.
also 3 man teams are even worse hell than 2 just fyi
the bug scaling is broken for 3 person teams in that it spawns 50% more ffor just one extra teammate
4 man is where itโs at
while for 4 man it adds only 20% more for the fourth person
3 man is actually a pretty big jump from2l 2
I mostly engi but I can into gunner. Other two classes sadly aren't promoted yet. Haven't been able to dedicate as much time as I'd like.
It does feel like between 2 and 3 is real different lol
It is no longer a clutch or lose situation if 1 player goes down in a 3 man
Yeah that's a nice difference.
Give me two hours lol. So sorry maybe next time?
Though admittedly when we did 3-man for last week's EDD it was nuts. Stage 2 grunt swarm just felt like there were way too many enemies for how many of us there were.
We'd have wiped if I hadn't pancaked all the red sugar in the starting cave and our scout wasn't really good w/ clutch hookshots.
Did you have driller
(If you're talking to me, no it was me (Engi), Gunner, Scout. Our Driller friend was absent that day.)
Are you supposed to start the normal DD with a bunch of Nitra/Gold...
Why would you..?
I'm doing map 1 and I just noticed I have 250/150
After hitting maybe 2 nitra veins
you get nitra and gold from repairing mini mules
on the first one for the fuel cells, if youre scout, you can just hang on to the droppod and not die
Wait really?
yes
mind = blown
just did it
Is this just a DD thing or in all salvage?
all salvage if the zone is close enough
I think I'm gonna try solo EDD mostly to try get familiar with it moreso than anything else.
aight i gotta do second dd
all salvage missions
Uhhh. Do you guys have any thoughts on which of Engi or Gunner would be easier to solo with this week for the EDD?
I did just unlock Lead Storm.
gunner
Shout out to the lava geyser right by the mining platform.
the second point extract has triggered my ptsd from last weeks edd
explosives placed
wewie that EDD has quite the gotcha at the end with stage 3
2 dreads
barely any nitra
I really wish I had Scout promoted, just so I could explore stage 1 of EDD to know where all the nitra is.
This weeks' EDD is not too kind to me and my friends. Twice we got a double Bulk spawn mid mission and some additional random ones during extractions
RIP
What you get?
combat mobility
the hipster overclock for the M1000 is the biggest trash possible
and was my first one lol
Ew.
for the big cannon thing for gunner....that i dont use
I got Splintering Shells today. I don't use the Thunderhead but at least it's a good OC.
@torpid burrow 0_o
I finally got one for the gunner. I've been waiting a long time for just one minigun overclock.
same but i dont have 1 yet
I also got Lead Storm so yeah.
o god i just looked at the third mission. exploder infestation 0_o
Not using Thunderhead any time soon.
identical to DD
really? i thought u get cool vanity stuff
Get vanity stuff from stage 3 of both
I managed it with 2 gunners. It was brutal. You basically need as much nitra as possible so your gunners can alternate shields and resupply.
I only had a measly 80 nitra by the end of the first mission, though I reckon if I tried again I could get more. I could just do a run exploring the cave with Engi.
BC buff when?
thats a bad bunker then
you have to make them pretty small
Like a grave
o my god. i almost didnt make it because there where literally 10 trawlers on my tail after i finished the fuel cells
i had literally a sliver of health
i was literally gonna cry if i died
i had no revives left on bosco
Anyone have any tips on this weeks EDD? Stage 2 with lethal enemies is just fucking insane
Spec for horde-clear and pray to every god who'll listen, that's what I did
uhm, get a better team
gunner is your best friend and so is getting as much nitra as possible on stage 1.
stage 2 is do able its just fucking idiotic team that dont communicate
Bunker time boys
engineer bug repellant/prox mines defensive ring work for this or are there too many sand sharks or something?
They might be faster that the detonation, like shellbacks
Itโs in magma core. No sand sharks
oh i thought i heard someone complaining about the same biome again
sand sharks is normal dive
Yea someone was asking about EDDs 2nd stage tips
bunkers*
bunkers are for the weak
oh, did they increase the melee range?
its true, lethal enemies have slightly increased lunge range
bunkers are for real dwarves
does it make any sense to bottle up a scout in a mini bunker and have the other three up top fighting and then if something goes horribly wrong the scout can pop out and res everyone?
or is that just silly
I already beat it duo. Might try a 4 man pub later tonight.
Or a 3, just to see how the spawns change.
and im talking like a perfectly scout sized vertical bunker so the scouts just in a tomb underground
if you'r gonna bunker, just seal it up
go the whole way
just remember to toss a shield at the entrance when you open it up
its the idiots who get downed frequently that drag you down, they dont realize that 'lethal enemies' doesnt mean you should go pet them
slashers will take a good 20% chunk of your health i think
Nah, this modifier means nothing. Surely I can just ignore this mactera. It'll just take my shields off, nothing more.
Oh god my arms
feels like slashers do that in normal enemies lol
do people even use the quick dwarf perk
the run speed?
Weekend athlete is pretty much meta
yea run speed, pretty useful
pretty must have if going for high hazards.
right EDD is hard
bit
unless i've been having complete doncky teams, which i doubt it was always the case
first stage is fairly hard, and i've never got passed the 2nd
yeah you need a group who coordinate, ive been grouped with absolute imbeciles so far, high level ones that too
Well, first stage isn't too hard as long as you get past dreadnought. 2nd stage... well there's some high level shenanigans going on.
Hard to say for so what is da wae to get past stage 2, our team managed to brute force trough.
you have to manage to kill off all the enemies in 2nd stage
then you'll get some breathing room to do the obj
then bunker down for the 2 eggs
and then bunker down for the extraction
Well yea... but there seems to be unusual amount of swarms/waves of enemies spawning for no apparent reason (even without eggs)
yea they seem to last longer than normal, trust me just fight them all off, it will take a good 7-8 mins
then thye wont spawn
Also seemed to stop at one point for a moment and then continued full force, got us off guard and team got split up just trying to avoid all the damn damage... all but me (engineer) went down, somehow managed to revive our scout by throwing all 4 mines in a straight line as I moved towards the scout to buy myself enough time to revive lol. Somehow it worked.
did you finish the edd tho
yea, we did.
after we finally beat the swarm, we basically just used sealed bunker, and sat there until objective was done lol
uhh... already forgot. Nothing special about 3rd stage.
It was much easier than 2 and 1
any modifiers
leeches
ah
Usually can just ignore them
I'll try to remember the objective, should say more...
I think it was 2 or 3 dreadnought... yea it was.
and 150 morkite?
must have been 2 dread and 150 morkite.
3rd stage is parasites
hardest is stage 2, 3 should be fairly straight forward unless you get chain wiped by dread or get overwhelmed by waves
whats the objectives in 3
mining and dreadnought
sigh, played with a group, they were making a bunker on stage 1
while the dreadnought was active
uh wat
big brain move
i mean driller can take aggro in a tunnel so you can shoot its butt
but that doesnt sound like it
you dont even need to make one, can just assblast it to oblivion lol
Ugh. I'm attempting to case out the first mission with Engi just to see what's then since my Scout isn't promoted and it's a real pain. I just wanna know where nitra is dangit.
what're this week's mutators?
search for link in this channel
Completed my first ever Elite Deep Dive with random pubs.
First mission is fortunately quite easy, for some strange reason. Last week's EDD was nightmarish for being a Point Extraction mission, as the spawnrate is immense, but I suppose the layout in that one was more vertical than it was in this one. That plus most of the team knew what they were doing and how, with priority set to getting Aquarqs out of the way.
Second mission was bit more challenging due to the Warning Mutator, but fortunately we managed to get through it. The area needs to be cleared out of the major threats (our game had at least couple of Cave Leeches, Spitballers and such), but for the most part everything seemed to work well. First the Mules, then the eggs and finally the Uplinking.
On both uplink and fuel charging, our Driller dug a "suicide hole" to fend off against the enemies. Most of the intrusive ones were Glyphid Spawners (pink crabs) which can be mauled with ease. Since the hole was dug underneath the devices, the devices sort of "blocks" the entrance from the bigger enemies and somehow ended up leaving them to wonder how to even get in. And since the drop pod that we had to board to was right above us, all it meant was for our driller to make a backdoor to get us out.
(Well, three of us died, but our Engi survived, so no worries there.)
Third mission is relatively difficult, mainly because you have to do more slaying thanks to the parasites that pops up from most enemies. This was about to be our doom thanks to Nitra being almost empty, but somehow we still percervered. Morkite was the easier part, the swarms coming along with the Dreadnoughts not so much. The only real saving grace was the fact that the map layout made it extremely easy for us to find the Drop Pod for the final finish.
Because I still can't believe I actually pulled it off for the first time.
we were swimming in nitra at 3rd mission, scout was pretty good
To be honest, this was perhaps more merciful EDD by far.
everyone was good except gunner, which FF'd himself and two of us with a cluster lol
Even we had loads of Nitra to go by.
suicide hole?
i think he means bunker
at least the clsuter isn't as bad a s UP24
Yeah, a bunker.
alright, EDD done
But some have said it to be a "suicide hole" just because in some severe cases you just dig your own grave.
first try
Had a good team too.
Only PITA was the second stage, fuel cell defense.
It was really hard to defend and liberal use of explosives turned floor into hot rocks.
The bunker underneath the defense objective works well. Gotta just fire guns into the little hallway you've made for team to keep them checked in.
Driller was wise enough to bring Cryo Cannon along with him, so it helped immensly.
we had flamethrower driller, but he did good
slowed down dreadnought, vaporized swarmers
yeah in 24 the FF was like double what we had now or something ludicrous for bit
FF?
friendly fire
Ah
i remeber seeing one gunner bungle a throw and take out our scout who had 50 -75~ health
I ran out of ammo for my gemini sentry guns at the second stage, all plasma bursters were finito too
no time to resupply
maybe scout was an elf in disguise

and on another he got us all with cluster bombs and reduced everyone to below Haz 5 health rez
U25 nerfed the clust nade damage after they nerfed it in one of the first few hotfixes
I still don't quite understand cluster grenades
In most other games, they are hella fine.
But in this game, it feels..... less viable option.
Looking for some lads to go for the elite deep dive cause shits tough
I do like cluster grenades, but on higher hazards incendiary is invaluable against those massive swarmer hordes
Sticky Grenades for gunner is far better option in my mind just because of it's Fear Factor status. And it helps partially when dealing with Dreadnoughts, as long as you make it stick it on them rather than the ground.
honesatly i love tirggering a swarmer nest athen dropping and incendary on the tunnels
the pop pop is so satisfying
That's what I like to call as "Eviction Notice".
is anyone up for EDD ?
dpeneds, what lvl are you
doesnt mean much msot of the time but 217:p
Add a Satchel Charge on it instead and you'll get House Demolition as well.
Had a good run in EDD, I was engineer with Stubby (slim rounds and electrobuild) and PGL (compact rounds for maximum explosive spam).
thats fine i guess, havent had any luck with sub 100s
Level correlates, but is not causation.
Ugh. First time I did EDD I did super well but had to cut it short because a friend needed me. This time stage 2 just like, tossed everything that's the worst for me at me.
But, at the moment, it's the best metric you have other than creeping their profile and looking for mission screenshots.
lvl shows that hes equipped with the knowledge to deal with most threats
Not really.
thats what ive come to realize
Some people are dumbasses.
Across the entire population, yes, generally higher lvl means better knowledge.
ive finshed the last 3 of 4 EDD's
But if he acts like a dumbass, it doesn't matter if he's a gold dumbass or a bronze dumbass.
He's a dumbass.
i would say at level 50 or so you get mostly competent players
Same for a lvl 300+ idiot, versus a lvl 50 idiot.
player level
and other times its just bad day fopr that player
ive seen some great people in games who sometiems play worse than our brand new noob
biggest factor i have found has beeen voice communication
@thorny geyser What mod layout did your stubby have?
if they can give call outs/commuinicate for strats you have vestly easier time
@sweet flame my most efficient runs were with parties where no one was blubbing, just pinging when needed
I would like to also add that kiting is still a very important skill to uphold to this day.
@waxen dawn 22223
tho yeah, it requires people to actually think a little to understand what they need to do:D
it varies on person honestly cause i find that folks who communicate are easeir to set up strats
we have a friend of a friend in the group, he is really toxic, last week he said "i get going wrong becaus im not playing with a class im comfortable with" we make him play with one of those class and he make us wipe just as with the not good class. Of course his worst cry is "there is no healer in this game"
More bullets means more electrocutions, but more damage is good too
helps against dread
Any class with sweet tooth is best healer.
technically scout is the healer
scout can grapple up to the ceiling and knock down red sugar for other people in need. 99% of scouts don't think to do this and IMO it's what separates the men from the greenbeards.
anyone who is working above can do it, but scout can do it most of the time
Though wouldn't it be more reliable for a Gunner with either explosive rounds in his Revolver or Autocannon do far better in getting red sugar from the ceiling? Last time I checked, Scouts cannot swing their pickaxes while holding onto their dear lives on their grappling hook without letting go first.
Lord. So many DDs open to join but no EDDs.
Best healer is resupply pod..
grapple, let go, hit the stem of red sugar and take fall like a dwarf
whats the DD for this week?
You mean biome?
the missions
EDD had 1 dread/10 aquarq, 2 eggs/2 minimules and 2 dread/150 morkite.
Didnt do normal DD just yet.
ready for EDD someone?
and pls dont be like our last gunner
he spammed MIRVยดs in salvage at our feet
full
I can I suppose.
are there any palyers able to do EDD ?
i see so many people taking very suboptimal choices, like calling a supply when we HAVE to get the drop pod ..
As in, like, as the drop pod is coming down?
Can I ask yall why majority of DD runners are absolute jackasses to other players? I can understand when a player enters and he has no clue what he's doing, brings horribly upgraded weapons, etc, but why does that warrant treating literally everyone like garbage
It feels like the same stuff about difficulty all over again. Boo hoo, I don't have ninety promotions, boo hoo, we didn't get it done in under 30 minutes. We did the mission and won, that's all that matters
The whole fallacy with asking for "Competent" players is also just bull. Give someone the benefit of the doubt before shittalking them into oblivion, and stop assuming the entire playerbase, save for the 1% who never get downed and instakill dreads, are a bunch of drooling morons
Ugh. The EDD was going well but we couldn't hold the fuel cell. Its location was just not conducive to living.
solo salvage missions when a big exploder shows up are.... not fun
Sod it I'm gonna try out repellant platforms and see if that helps holding position at the end of stage 2.
This elite dive has done nothing but justified my opinion of Magma Core being the worst map designed
Well region, not map
Honestly my biggest issue was the darkness.
Part 2 I could not make out groups of enemies, so I couldn't really PGL anything too effectively.
I hate the region as well, this one feels so much harder than the EDD we had with low o2/no shields
My biggest issue was that we got stuck with "arena" rooms that had constant geysers going off, and the game decided to be particularly spiteful with an earthquake during a swarm
Yeeeeeeeeeeeeeeeeh
The earthquake timing is always the worst lmao
and if you're near the entrance(of the 2nd run) of that first major room, you'll get blocked out by the earthquake creating a giant crater
My issue is just exploders everywhere making terrain that makes sure your shield doesn't recharge.
I've never really had issues with randoms aside from one group today
But thats cause they kicked me for doing the objective instead of immediately following the Scout on a leash
And by dying I mean, 11+ deaths by the 2nd stage of EDD
Like I'll go around and platform stuff for him
But I'm not gonna stand by him 24/7 whilst everyone else is dicking around doing unimportant things
I usually just give vision as the scout and wait for the engi to platform at his own pace so he's not overwhelmed
Kinda pisses me off as an engi when people are constantly demanding platforms even if you're fighting a mob
Now I don't mind the Scout pointing stuff out or asking for platforms, maybe even pinging a lot to get my attention, but when people are rude about it thats just too much
yeah, usually it's the latter for me
I'm the guy who is always dying cuz I risk too much
That said I also pull off insane rescues cuz I risk too much
Live large.
Sadly not this time. Earthquake during dreadnought and like 4 swarms
Die larger.
GOD, why would they buff lethal more on Haz 5 right for this EDD
Normal Deep Dive was pretty fun this week. So many bulks. First stage was a kind of fun scramble trying to find Nitra so we could kill the first bulk and then it was like "oh jesus there's another Bulk 80m up in the drop pod's entry tunnel"
It was me and a Silver Driller chilling with a greenbeard Scout and Gunner who clearly had never played any other class before. Each 2-bronze-stars-and-some-change, player levels of about 25.
plus RICH ATMOSPHERE. Always a good time.
gotta love the gunners that think grenades are for anything, when 2/3 ARE AOE THAT KILLS THEIR TEAMMATES
I know nothing about the meta and probably have used horrible upgrades and grenades
but at least I can be nice enough to kill the bugs and not my teammates (Just not efficiently)
this week's EDD wasnt so bad
How much harder is the EDD then the DD?
because I got through the DD pretty easily and I dont wanna be a hinderance to my team in the EDD
The EDD has a lethal salvage on stage two
So that's automatically pretty brutal
Toss magma core on top and it's gonna be one of those missions that are either completely smooth or RNG fucked
But yeah, the second stage? Fuck that
Luckily nitra is in relative abundence, so don't be too shy
spam resupply pods ye
And if all else fails you can bunker and seal on the salvages
EDD2 is god awful
Meh. Honestly, 3 and 4 man are awful with players that have 0 clue what they're doing.
Lethal enemies is one of those 'fun' mutators
has it been near consistent that EDD2 is the worst?
I'm more mad at my team for throwing EDD-2 in various ways that I'm annoying by the mutator.
But, random giveth, random taketh
Boy I love RNG time gated variable-worth rewards
I got through with a driller that didn't read patch notes and a gunner using the AC
And a scout that used IFG and the GK2, though he dropped later
It's good anti swarm and only if you're pretending to be an attack helicopter
I find the minigun's accuracy and overall DPS superior, especially when you're fighting retreat or have to fight anything airborn
Also there's 2 eliminations on the EDD
Carpetbomb tho, no more grunts and swarmers
minigun = dps
AC = aoe
This EDD might be a good idea to duo.
I like AC with Bulldog, AC for smallbois, Bulldog for big ones
Weak links in the team are very crippling on EDD-2
Its almost like its awfully balanced
Nah. Ultimately, in this case it's the players' fault.
It's possible but you're gonna be chasing a lot of red sugar
Got a dumbass driller that got everybody killed when he walked up to a spitballer.
despite me telling him not to
Where's there even a spitballer you can walk to?
EDD-2 has 2 spitballers
right side of the map after the tunnel exit into the big room
sometimes another one might spawn; I've heard 2 occasionally
he literally just walked up to it
Welp
granted, lethal enemies is the modifier that cause it to kill us all
but the driller's stupidity, as well as the scout not taking M1k, are the things that actually threw the game
1shots are a fun mechanic
the mutator just makes it very obvious when somebody does something dumb on your team
I will admit, this is probably the first no casuals stage the EDDs have created.
I wonder if GSG has the data for success rate.
That's literally every EDD, what
my mentality is solo for clears, public for the entertainment
^
That's no fun though
Eh, the EDDs before this were normal haz5 level.
I could carry a retard through it, or 3.
I think it's a fun personal test of skill, I'm not sure how I feel about solo being optimal to clear
releasing stats for the previous weeks DD's would be pretty cool
is there a place to see the mutators this week beforehand
This week I don't think a 4 or 3 man can be solo carried, which is a first.
I repeat; I love RNG time gated random quality content
mm which stage is the problem?
I beat it this morning in a duo. Felt easy tbh, as long as people don't screw up.
Stage 2 is the choke stage.
number 2 is a bitch
looks pretty driller friendly tbh
Driller suffers on stage 2.
My fucking God, dude. Got to the end of a deep dive witg a good team. Dissconnected. Couldn't connect back.
You're too short ranged, and a good number of things will legit near 1 shot full health + shield players.
I want to try a dual gunner run. Alternating shield on stage 2 should make it easier.
I finally tried EDD yesterday, solo. Got through the first mission on 2nd try, but died close to the end of the dreadnought fight on the second.
Those sand sharks. Argh.
If they just took you for a ride that would be one thing, but they hit you hard at the same time.
The EDD didn't have sandsharks. They were in the DD
Both stages 1 and 2 had sandsharks
I don't know what you're talking about. Are you talking about the current dives?
God, there's too many enemies for EDD1 as a Scout
my team went down constantly on EDD ๐
i had to clutch revive 3 downed people 4 times
the last time I couldn't make it so we lost
You'll win next time
host immediately disbanded
That's probably for the better lmao
man.. this edd is easy but idk, people just dont wanna make it it seems
like people not willing to stand on the point :D
wow lmao
๐ lucky