#deep-dive-discussion

1 messages · Page 126 of 1

versed willow
fathom horizon
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like, the driller role

dull zenith
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Yeah that's how you do it

fathom horizon
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wait nvm

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how do you?

dull zenith
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Do what Spooktober said lol

fathom horizon
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dang, thanks

fathom horizon
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what is the build for bosco on solos?

glacial igloo
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i like armour stripping rockets cause i only really use them to shoot at praets

vale falcon
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Mining speed is godlike

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Shock bullets too, good crowd control and can slow bulks to a crawl

glacial igloo
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shock seems best in tier cause the other two are rocket mods and it's too much effort to use the rocket imo

wraith shard
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mining speed is real good

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revives are also good

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rocket damage isnt particularly great unless you're on a low haz. on haz ~5 (what EDDs are), you'll need both rockets to take out a group of enemies

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so i would recommend going with armor break or freeze. personally i like freeze more so i can double rocket breeders to take them out

dull zenith
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IMO building for revives isn't great because you're building for something that shouldn't happen in the first place

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But I can see why some would like the insurance

wraith shard
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if you're more attentive to rockets, armor break is nice for blowing off the armor of praetorians

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fast regen is really good, it more than halves the rocket cooldown. but electric bullets are nice against bigger dudes (see: bulks) because it will slow their pace to a crawl

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i wouldnt go with an extra revive if it meant decreasing the usefulness of bosco by a good amount

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for the two categories you can get an extra revive in, revive wouldnt cost too much thankfully

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i would recommend against the first revive mod because mining speed is so good

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but for the third mod, id recommend the revive unless you wanna go all out on rockets

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the light is kinda useful but not as useful as the other two imo

dull zenith
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Yeah I can see that, that's the build I usually do I think

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But I rarely play solo anyways so I don't care much anyways

wraith shard
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ive solo'd all my deep dives so far so ive done some science with bosco

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my build is 3-1-2-3-3

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if you're really having trouble you can go for the 4th revive, extra mining speed isnt necessary but very handy

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or a little more damage is nice i guess. bosco's damage output is kinda poop

dull zenith
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Bosco's main use for me is when I'm a dipshit and don't look up in a room and get leeched

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Also getting high up minerals

glacial igloo
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boscos great for when like i want to mine a thing and a single swarmer walks up to me and I don't want to have to deal with it so bosco nicely does

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but if it's two swarmers bosco starts to get overwhelmed

fathom horizon
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bosco is more useful than actual teammate i can't lie

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9/10

woeful knoll
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has anyone managed to get past the second room of this deep dive?

vale falcon
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Edd or dd

woeful knoll
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edd

wraith shard
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personally i completed it by immediately drilling a path to the egg and dragging the dread to the drop pod room

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there's copious amounts of red sugar and any resupplies you put down

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and lots of room to run around should you be attacked by a swarm, and a nearby choke should that be needed

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someone may have a better strat but that's what i did. after the dread is dead, i was just cautious and quick about mining then getting out

hollow flower
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You have to deal with the first wave then the dread

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The room the egg is in isn’t bad. You just have to make sure a wave doesn’t spawn during

pure portal
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I heard about big brain strat didnt try it yet that you complete stage 1 with some morkite in your pocket to transfer it to next stage and see if it counts if you deposit it as quota for next mission

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didnt try it xD might do it if gonna replay EDD cuz I already completed it

glacial igloo
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it does transfer, we did it with nitra just to try

dull zenith
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@pure portal that's actually genius if it works

pure portal
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it should

glacial igloo
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it's hard to do though cause like when you deposit something else if morkite is before it it'll get deposited first

pure portal
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like get whole squad to get 60 morkite only do dread and get out

formal dust
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morkite does not transfer

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entered pod with 20 morkite in my pockets and it was gone

pure portal
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but I dont think its that much there

formal dust
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nitra and gold were still there

pure portal
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ohhh

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that sucks

glacial igloo
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oh weird

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thats specific

formal dust
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bruh

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stage 2 had a swarm during the dread fight

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and there was a bulk

pure portal
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yea that 100% bulk xD

formal dust
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it ended up with the bulk TKing the dread and trash lol

pure portal
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is funny meme

rotund ivy
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players now have a + ~90% damage resistance while in the drop pod

limber mural
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do the deep dive and elite deep dives give the same reward? I already have the glacial deep dive cores, but would it be a waste of time to try the elite ones right now?

wraith shard
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same type of reward

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minerals / OC / cosmetic

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but not the same rewards

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you'll get different stuff from an edd but in the same pattern

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hope i made sense im not good with words

coral tulip
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deep dive is so hard

charred flare
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i dont know if its just abd luck or the waves are that fast, but tried several runs each with different dread fight timings, and before even half way down the dread health, were already faced 2 to 3 waves

dull zenith
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I legitimately just think that dreadnought has an inborn wave timer or something

limber mural
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yea the current one for glacial sucks, I havent even found a full teamfor an elite one yet

dull zenith
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I have never NOT got hit with a wave when fighting it even if we just fucking finished the last one

pure portal
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100% bulk spawn is good meme

tender axle
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Jokes on you we didn't get a bulk

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We did have our scout fall through the floor though

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That was a little sketchy

heady delta
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I really hope next week isn't Sandblasted. I'm so sick of trawlers.

stable gate
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I wonder if solo EDD would be easiest

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4 man is always rolling dice on teammates

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2 man is also fairly easy but one mistake and you are both dead

pure portal
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Biozone for jelly madness

feral atlas
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Nah

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magma core

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no shield

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Also, I pubbed the EDD again

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Engi is probably the most reliable carry on the team as long as he can coordinate the rest

sweet flame
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EDD pubbing is doable but all teamnmates need to be competent

feral atlas
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nottt really

stable gate
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Sometimes you dont find out till its too late, last time we had a bad engi who really shined by nading everyone without shields in stage 2

feral atlas
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as far as I can tell

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engi can frag to carry

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scout can pheromone cheese to carry

stable gate
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This isnt a clear carry

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Everyone did their part

sweet flame
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yeah but scout pheromoning+his high mobility makes him a great medic

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i would say the gunner would be close second to rezzing

feral atlas
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Well, technically, I did kill more stuff than the rest of the team combined. It's not a carry in the traditiona sense in that the rest of the team can afk. But, engi is the most influential factor on team success this EDD.

sweet flame
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eh

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i mean we pubbed the EDD with 2 gunners a driller and a scout

feral atlas
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This is assuming a 4 man, 1 of each

sweet flame
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also got unlucky mid wave with 3 bulks during the dread

stable gate
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Kills are good but stuff has to be mined which is what the others did

feral atlas
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depend on your skill level, every team comp probalby has some level of cheese

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double gunner can stagger shields

stable gate
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Stage 2 is the biggest pain in the ass, one moment of chaos or mistake and you are out

feral atlas
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double engi can minefield the map

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double scout can alternate pheromones

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double driller, idk

sweet flame
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nuke the map

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that what a double driller acomplishes

feral atlas
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stage 2, in a pub, you need to micromanage with an iron grip

stable gate
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Most reliable is still solo EDD

feral atlas
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it's easier with engi since with prox minies you can kill most of the things on the map

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just leave a breadtrail crumb of them through the tunnels

sweet flame
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for the most part though we had the driller do small bugs and weak things sniping while the drillers did horde managment

feral atlas
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kills everything that isn't a praetorian or that flies

sweet flame
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gunners*

stable gate
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Stage 2 you can drill a cave on every wave and sit back while mowing

sweet flame
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then our scout was HVT sniping

feral atlas
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ew

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bunkering

stable gate
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But that requires the engineer to not blow up your team

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Yes

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Bunkering good

sweet flame
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our driller didn't understand how to make bunker

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we would make a medbay though

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drill into wall throw resuppoly in and have terret watching the door

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at least in last weeks DD'

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EDD*

stable gate
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I never see engineers be creative with their platforms

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You can make some great towers or crossroads

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But all they do is shoot ores

sweet flame
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yeah

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i mean you can do the blast door bunker strat too

stable gate
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Stage 1 some epic styrofoam roads can make a big difference

sweet flame
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dig with pickaxe down 3 units or so

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2-3 platforms and youve got a good seal up\

feral atlas
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stage 1 don't really need much other than engi + scout

stable gate
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You mean gunner for ziplines

feral atlas
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with low o2, there is a pretty hard limit on how high up the map anybody but scout can reach without needing to drop back down

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you can mine mid level minerals on foot most of the time; it's sandblasted after all

sweet flame
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yeah

feral atlas
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but to mine stuff quickly so you can conserve nitra for stage 2

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only scout enables that

stable gate
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Yeah stage 1 is fine at this point mostly, pubs generally do fine

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Nitra isnt the problem imo

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We usually have loads

sweet flame
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yeah most folks seem to be able to at least stumble past stage 1 provided they understand low o2 and have decent connectiong

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theres 500~ nitra in the stage 1 right?

feral atlas
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500+ I believe

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At least 510

sweet flame
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yeah think back i think there is actually 550~ to 600~

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depends on the host sometimes

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as well as your scouts map knowledge

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what parts on map can be modifyed by the Host? i know salvage capture points can be

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and static monsters spawns

wraith shard
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Completed EDD with randoms. 1 scout and 3 gunners. 1 stage we spam ziplines in every direction. 2 stage we made tunnel with our pickaxes from starting cave to the last cave, so we can skip dread room, this tunnel was so long, that enemies cant find path to us, we fight waves and dread later in the last room riding ziplines. Fuel cell in stage 3 was done with shield chain. We throw shield in order and we need 8-9 shields to defend.

stable gate
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Thats one way to go

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Sounds like a fun strat

supple linden
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Deep Dive strat is definitely to have 2+ gunners, shields OP

tawdry halo
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I found out you can cheese the uplink and fuel cells in the last mission. I dont know if their positions are always in the exact same place. But both times I was able to hide in the drill of the droppod safe and sound

stable gate
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In the drill or below it?

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You could achieve the same with bunkering and closing it with engineer

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The only time we got to stage 3 we didnt do that because we were afraid an exploder would spawn and instakill us

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So we died in the very last fight

tawdry halo
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In the drill itself

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You'd be barely on the edge of the triangulation zone. But because the game thinks you're in the droppod the bugs dont find a way to attack you

pallid solar
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What's a good class to try to solo EDDs?

nocturne dust
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scout can solo anything

pallid solar
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Cool, I have scout

nocturne dust
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stage 2 was a bit painful this week though but maybe i got unlucky

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trawlers

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diving across the room and somehow grabbing you from weird angles

pallid solar
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How much RNG is there run to run. Could you just keep trying until you got it right?

nocturne dust
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there's always a bit of rng with spawns, sometimes you get bulk detonator soemtimes not

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the timing is a big part of it

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but honestly as scout it feels like you can cheese your way out of anything with pheromone grenade

stable gate
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Did they buff the pheromone nade? Last time i used it it was pretty underwhelming

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Felt like it was attracting bugs to another bug for like 4 seconds

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Then they came back to me

pallid solar
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It has short duration, but pretty large area of effect

stable gate
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Doesnt really seem worth it over the ice nade

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That trivialises any target but the boss

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Freeze it, akimbo smg it for 2 seconds and its in splinters

nocturne dust
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the pheromone grenade is op and trivializes the game tbh

pallid solar
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When I started using it I was surprised it has no cooldown

nocturne dust
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it may not be long but it makes every single enemy completely distracted from you

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and you can chain them

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if you play solo you will have enough resupply to just spam it at will

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if there is a bulk detonator you can use it to clear any wave of enemies by just chucking a pheromone nade on it

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meanwhile you're free to dps weakpoints since every enemy is immobile biting at eachother

pallid solar
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One thing I found the scout can't handle is being grabbed by mactera grabber and then shot by mactera spawn while grabbed.

stable gate
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I always feel like im on the run playing scout solo, i rather play driller

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Chews through waves much faster

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And can get anywhere

pure portal
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@pallid solar you can save yourself with grapple

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also you 1 shot grabbers

pallid solar
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At least the grabbers make a noise, unlike other enemies that silently sneak up on you and barf or explode.

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For such a great looking game, seemly little effort was put into giving audio cues to enemies.

ember hull
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@pallid solar you can hear the footsteps from the green vomit guys tho, and the hissing before the explosion?

pallid solar
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I'd like to hear the exploders before they start hissing. Little skittering footstep sounds is all I ask.

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Also had a bulk detonator sneak up on me. How does that work?

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You'd think something that massive would make a lot of noise moving about.

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In L4D2 you know there is a tank nearby not just by sounds but because the whole screen shakes.

brave dune
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exploders do make footstep sounds

pallid solar
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Non-directional ones?

brave dune
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no

tawdry halo
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They skitter about but since their legs are thinish they are light footsteps and thus dont make much sound

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Only if nothing is going on you can properly hear them coming to you

velvet wraith
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anyone doing deep dive?

fast veldt
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What region

velvet wraith
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have to look, NA i guess?

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US

austere pond
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This elite dive

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Is actual haz 6

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I've never seen anything harder in this game

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They should have this cave be in the lore

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And be the place they send dwarves that they want to get rid of

velvet wraith
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lol

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still need to do the normal one, failed last time i tried cause someone decided to drag the ghost exploder over to the dreadnaught instead of just kiting it around

austere pond
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That's also funny

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This week's normal dive

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Is so easy

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Comparing it to elite is a joke

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I did it under 45 min and got achievement without trying

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On first run with randoms

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Without any communication

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While elite deep dive

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I had a 4 man with comms and all around 200 hours in the game

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It's still hell

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Stage 2 and 3 can be literal trench warfare with bunkers and shields

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Except you're fighting tyranids in the middle of their planet

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Bulk detonators are so frequent it's laughable

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Like we had one as soon as we walked off the drop pod on stage 2

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2-4 bulks per stage

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Each time

pure portal
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@pallid solar hissing is enough for you to make last sprint jump away so you dont explode als bulk detonator is massive makes terryfing sounds also digs to you can easly know he spawned on top of that if you get close, there are particles around him showing you the explosion radius but not the +5 meters range you need for the blobs he throws on his death so just buy ears man xd and special warness

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Last stage of EDD is Haz 5.5

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@austere pond and I dunno I'm like not lucky for bulks never get a lot of them and kinda want for more challange

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like max I got was like 3

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and thats like nothing GamingForTheRecentlyDeseased guy got 7 in 1 mission insane

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I want my Detonator Infestation

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like bulks dont like me :C

austere pond
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Did you finish elite stage 3?

pure portal
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I did with my potato firends

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but that was before

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the 5%-10% damage buff

austere pond
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I mean this EDD

pure portal
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later i tried helping my friend

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Yea first try

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but it was before damage buff

austere pond
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So basically

pure portal
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we had no bulks

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stage 2 wemt soomth

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they died on stage 3 cuz engie killed everyone with fatboy

austere pond
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Get lucky and pray to Karl

pure portal
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and had to leavem

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and then

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tried to help a friend

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after buff

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we failed 4 times

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1 cuz bad rng

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and 3 other

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cuz my dumbass sucks and stupid mistakes

austere pond
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We lost 4 times because stage 3 is hell

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Like bulk spawning on salvage

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When we had uplink

pure portal
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like billion nitra we dont call supply we die

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or I dont ressuply

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and ran out of ammo in middle of mactera ssarm on stage 3

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everyone die and me eventually

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and was pissed cuz I could clutch that

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but my dumbass dont watch ammo count

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and we had no bulks

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1 was the bad rng

austere pond
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You said this already

pure portal
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cut my way out we died

austere pond
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I wish we didn't have 2-4 bulks each stage =(

pure portal
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and 1 on tue stage 2 and thats it

austere pond
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This EDD is the hardest one

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From all other EDDs

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You can get absolutely fucked in so many ways

pure portal
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more of a problem from me were the sand sharks

austere pond
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And the last stage has salvage

pure portal
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cuz on stage 2 was tight and they burrow

austere pond
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Because you didn't have bulks

pure portal
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hard to killem sometimes

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we had 1 xd

austere pond
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Sharks are a problem but we usually focus them and they go down easily

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While bulks just flip the situation upside down

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Each time

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Because there's horde, spitters, macteras and now a nuke

pure portal
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I wish i had more bulks than the trawlers xD

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but yea the EDD

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is pretty hard

austere pond
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You have 1 we had 2 on stage 1

pure portal
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not gonna lie

austere pond
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2 on stage 2

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And one on stage 3 when salvage started

pure portal
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cuz if director or what the hell is spawning shit decides nahh fuck you u lose

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you can gey fucked

velvet wraith
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Cryo cannon makes bulks a lot less threatening

pure portal
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and its hard to carry on stage 2

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cuz tight map

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even tryhard as myslef had problems

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and I eat haz 5 no problem

vernal belfry
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I noticed you can skip a swarm if you dig directly to the egg in stage 2, might have been a fluke though

austere pond
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We do it like this on stage 2

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We wait for first wave(cause it might be a bulk) and dig a bunker in that case

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Then rush dread

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Then the rest is easy

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Stage 3 is pure nightmare

pure portal
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I had more problems with stage 2 when playing with the friend and first time with the potatos we did it no problem like idk game decided imma head out no bulk low swarm

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and cryo driller so dread was dead

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stage 3 i was just sniping macteras

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they bunkerd engie killed everyone no time to save so fuxk it

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complete

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just like that

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idk

vernal belfry
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If you can avoid someone shooting at the egg in the middle of a wave in stage 2, it is as good as done

worthy bronze
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Just did deep dive solo w/o dying. Abusing detonators to kill their own kind is the key to that second stage

tawdry halo
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I ran to the egg as soon as I could and popped it instantly. Then ran back to the spawn room and fought it there

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Wave happened mid battle but since I was scout I pheromoned everything to give me the breathing room needed

worthy bronze
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I just used ifgs and CD on grappeling so I can zoom around everywhere

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I had 2 detonators and a dread during the second wave and honestly if you just grapple past the detonators they kill everything around them

austere pond
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We did it

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Got insanely lucky

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1 bulk on the entire run

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on EDD

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Third stage of this EDD can go from feeling like haz 5.5 to haz 6

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Real quick

pure portal
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nice job man

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its haz 5.5

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but can feel that way

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haz 10

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xd

tawdry halo
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Nicely done

buoyant token
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Haz 5 & Haz 5.5 have both been made more difficult in a recent hotfix

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So in EDD stage 2 & 3 you can die in three shots from Mactera even at full health

pure portal
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Acid spitter is unforgiving

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also slashers

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and slows and bulks

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RIP in dark souls of mining games

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I want it even more difficult

buoyant token
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Acid spitters do around the same damage as Mactera spawn

pure portal
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make it happen

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nahh i think they deal more

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and they have the acid dos

buoyant token
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I've seen the numbers in the files

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Their first shot is 2/3rds of a Mactera shot

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The acid brings it to match

pure portal
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acid deals 75

buoyant token
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or do a bit more a few rare times

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Not anymore

pure portal
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while macter spawn 45

buoyant token
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Mactera Spawn goes up to 54

pure portal
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yea on haz 5.5

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so spitter does like 80 xd something

buoyant token
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On Haz 5 it's 51

pure portal
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unless they nerfed that

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and wiki is wrong and not updated

buoyant token
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Check in game again as they have

pure portal
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but I feel spitters hit harder

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acid

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web deal nothing

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web dies

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xD

coral tulip
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should i try solo edd? keep wiping with groups

tawdry halo
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If you do. Scout is prob going to be the easiest for you

pure portal
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yea go for it wHaT cOuLd Go WrOnG

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i mean Bosco is op and easier

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cuz less enemies less tanky

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go driller god

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wouldnt advise engie

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he struggles with big boye

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and gunner is fine too I guess

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if you can mantain momentum by jumping

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and shooting midair

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his shield is gonna help you is stage 3

midnight spindle
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Idiot deep dive host awakens dreadnaught on second phase immediately when none are prepared, ends the game after most of us die then kicks me for pointing out he shouldnt have opened the cocoon.

fluid breach
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in my experience, the very start is the easiest time to deal with it

visual flower
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We triggered ours during the wave and just booked it to the end room

stable gate
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Just wait for the first wave to end and pop the egg

visual flower
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The one with lots of room and shittons of morkite/nitra

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Wasnt planned but worked out better than the start room for us

stable gate
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People dont abuse ziplines enough

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You only gotta deal with ranged enemies first and you are good

visual flower
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Don't you pop off as soon as you take enough damage now?

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I've been dumped off zips from crystal radiation dmg and gas

vernal belfry
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The first stage has no mactera spawns so it's pretty viable

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Does help to have someone in the lookout for acid spitters though

stable gate
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You pop off with enough damage but the point is not to take any

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As long as flares are up you can spot ranged enemies pretty easily and snipe them

torpid burrow
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so mission 2 of the normal deep dive was quite something

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dealing with the dreadnought, ghost horror thing, the constant stream of bugs from point extraction, and the swarms was intense

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our teammate was blasting starship troopers over voice chat lol

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we had to start mission 3 with next to no ammo

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having a good scout who can quickly get all the aquarqs is critical

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oh and also since there was that trench almost all the way around the minehead the turrets had a hard time shooting down there

strange tulip
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Having a scout kite the spoopy ghost and dreadnaught is also very nice on mission 2

torpid burrow
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Yeah I felt like I was on permament kite and revive duty at times

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I have tried the elite one twice now

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we died once on mission two and once on mission 3

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both times it was bulk detonators showing up that resulted in us being overwhelmed

visual lake
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how do you get 'aggro' from the ghost thingie? It seemed to only follow one person all the time

torpid burrow
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I think that once it kills someone it switches to a different person

wind nest
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would be nice no more shieldless missions in haz 5 elites deep dives

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with dreadnoughts

torpid burrow
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one thing about the deep dive, it feels like the scout shotgun does extra damage to mactera spawn

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is this some natural weakness the devs gave to it or just a result of the pellets hitting the weakspot belly and killing it quick?

wind nest
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pellets

waxen dawn
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We had the worst time in the EDD mission 2. We pile into the cave the dread cocoon is in, then a bulk detonator spawned.

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We managed to kill it, but the last projectile it made on death broke the cocoon.

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Seconds after the cocoon breaks a praetorian swarm spawns.

timber blade
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"Well, we're boned"

waxen dawn
#

We almost made it.

#

We almost made it.

#

But everybody but me dropped during the last cycle and then a grunt swarm spawned.

#

And since the LURE doesn't work on dreads I just dropped. It was tense though. I'm honestly not mad about it just because it was super tense and we all played extremely well.

#

Next time we play we're probably going to wait for the first swarm before starting the fight with the dread. I'd be tempted to ask my scout friend to run pheromones instead of slow grenades, but I don't wanna be all pushy.

dull zenith
#

pheromones are basically broken

quaint shuttle
#

guys are you blind, look over here

torpid burrow
#

it is the best crowd control currently yeah

quaint shuttle
#

we coudnt do stage 2 of this at all yesterday

#

whats the trick

dull zenith
#

Quitting

quaint shuttle
#

we tried to have one guy kite the invis dude

dull zenith
#

oh normal DD lol

quaint shuttle
#

yeah

torpid burrow
#

Stage 2 is hard

dull zenith
#

most people would tell you that you should get someone to kite the Horror and then fight dread, then aquarqs

quaint shuttle
#

that was basically our plan

dull zenith
#

IMO stage 2 is cake compared to stage 3

torpid burrow
#

our group had our scout on aquarq duty and rushed them quickly

quaint shuttle
#

we were on scout gunner gunner

torpid burrow
#

since dealing with the constant waves of point extract enemies is what drains your ammo

#

so finishing quickly is important

dull zenith
#

You should also probably fight the dread on that plateau next to the egg

#

IMO arena makes almost a bigger difference than group skill

#

Dread will fuck your shit up in a tiny area

quaint shuttle
#

yeah

torpid burrow
#

that giant trench around the minehead doesn't help either

quaint shuttle
#

i think our plans basically immediately went out the window then the invis guy came and dry humped us

torpid burrow
#

it just becomes ghost dreadnought territory

#

if you are in the trench it will walk up and ghostify you

dull zenith
#

I've honestly never really had a problem with the Horror unless it was in a super confined area

#

The main problem with it is it unnecessarily prolongs the mission when you're trying to avoid it, and that essentially means eventually something will go wrong and you'll wipe if you take too long

torpid burrow
#

once it sat on the mine head for a good 3 minutes and refused to leave

#

probably because it was caught on the geometry or something

#

which was rather anoying

wind nest
#

another EDD solo attempt - try a driller this time driller

midnight spindle
#

Sand fish on phase 2 fucking us up

feral atlas
#

use proxy mines

#

they detonate fast enough to pop it out

cerulean magnet
#

Or deepcore

vernal belfry
#

how would the Gk2 help?

cerulean magnet
#

It wouldn't, but the other deepcore gun certainly would

wind nest
#

Any useful tactics for solo driller in this EDD?

#

was gonna do a few laps around the drill stand driller

bitter garnet
#

Bite the bullet and play with randoms

wintry talon
#

go full scout kappa

wind nest
#

I only do that for earning gold gold you fail with randoms but you get a lot of credits at the end

#

tried scout, its a lot of fun and easier to do

wintry talon
#

I did a 4 scout run yesterday and all I got out of it was the mint assault pack :c

#

fun af though

feral atlas
#

The most consistent way to queue for EDD pubs is to play pub Haz5, then transition to EDD.

torpid burrow
#

4 scouts sounds like a good time

#

No zip lines probably hurts though

feral atlas
#

You are nearly guaranteed to get better players than your average EDD lobby.

#

Only works the first couple of days though.

bitter garnet
#

Going into Hz5 and then inot EDD has been a worse experience for me - I keep seeing people that have not even promoted once on Hz5

feral atlas
#

Make a scary lobby name.

bitter garnet
#

I already have a scary lobby name "Hot milfs in your area".

feral atlas
#

Honestly, it does take time

#

In the sense that in Haz5, the player pool is small enough that people begin to recognize you by your username and lobby name

#

If you're a desirable player and/or host, they will come eventually.

#

Of lack of a better term, it depends on your "reputation"

bitter garnet
#

To have a reputation, you need to build it first to begin with.

#

I rarely go and host.

feral atlas
#

If you want a good experience, you gotta work for it.

#

It doesn't just fall into your lap.

bitter garnet
#

Aye, that's why I tend to add players and play on private. I feel it's much better that way.

feral atlas
#

And you do need to have it in you to be an asshole.

bitter garnet
#

Friendly banter with guys that you get to know is better than randoms

feral atlas
#

One way to prevent unpromoteds from joining your haz5 open lobbys is to make your lobby name unique and clear about your rules.

#

If they join, kick.

#

If it happens enough times, they will eventually remember you and just not join.

wintry talon
#

Honestly there should just be an ingame option to disallow (e.g. unpromoted or less than x stars) from joining your lobby.

bitter garnet
#

I won't kick those that want to try Hz5 and feel confident. I'll kick those that are a bitch about it or literally harm the team.

wintry talon
#

Had a fresh driller join me on the normal DD the other day who kept shooting the unknown horror lol

feral atlas
#

Issue is that most people err on the side of overconfidence.

#

And don't have the decency to quit when it's obvious they're the load on the team.

timber blade
#

I mean if I'm diving into the deep dark hell that is Hoxxes first time, I'm gonna be cautious, I don't get the logic behind immediately trying to big dick rush it

feral atlas
#

"I need them minerals. More hazard means more minerals. Shouldn't be that hard to carry me, and I hope the host is too uncomfortable with confrontation to kick me."

vale yarrow
#

Not gona lie, that 2nd lvl of EDD is hell

#

At one point, we had 4 bulks

timber blade
#

Is there not a spawn cap of 2?

#

I was lied to

vale yarrow
#

Dude we had two

wintry talon
#

Nope

vale yarrow
#

Then another two show up after we kill the first two

feral atlas
#

only 2 can spawn at a time

timber blade
#

Ah ok

feral atlas
#

if you don't kill them fast enough

#

they can accumulate

wintry talon
#

But multiple can exist at the same time I'm guessing

#

Yeah

vale yarrow
#

I swear a swarm is guaranteed to spawn as soon as you enter the dreadnought room

feral atlas
#

My working assumption at this time is that the swarm timer is set in such a way that you'll likely get it when you reach the room.

timber blade
#

So it's not like "Only this many can exist" more "Only this many can pop into existence at once"?

vale yarrow
#

So has anyone have any strats for the 2nd level aside from "git gud"?

#

Most pubs I join result in soul crushing failure

wintry talon
#

Man if you got 4 bulks I can only assume you got the short end of RNGeezus

vale yarrow
#

Dude, 1st level had 3 bulks spawn in over the course of it

wintry talon
#

I guess try to stay in the second room for as short as possible, just enough to pop the cocoon, then lure it into the final chamber

#

That and the corridor will fuck your day up if swarms spawn

midnight spindle
#

Lmao. Mactera grabber took me and instead of dropping me from an enormous height it took me to a bulk detonator

vale yarrow
#

lol

#

There is something about that 2nd level tho

wind nest
#

well, driller got put into a crater in Mission 1 of EDD solo

vale yarrow
#

That is literally a trial by fire

#

because by the time you kill the first swarm

#

another one is ready to take its place

wind nest
#

made a long loop tunnel to kite the swarm though lol

#

it worked lol

#

Bosco get the aquarq whilst I do tunnel laps

wintry talon
#

Yeah, shield disruption plus all the bulks plus having to deal with a dread...

vale yarrow
#

I got quickly denied when I suggested double gunner as opposed to a normal team

#

reasoning being was swarmers

#

but a gunner with incendiary does the job just as well.

wintry talon
#

Balanced team is totally overrated.

vale yarrow
#

Yea

#

That is probably an issue of the meta

feral atlas
#

Everything works if you're good enough

#

anyways, EDD-2 can be tackled several ways

vale yarrow
#

My suggestion of double gunner was mainly due to feeling that the other gunner was not doing as well as they could have

feral atlas
#

first of all, I don't trust any team with 3 or more bronze players

#

but, assuming that you're stuck with that

#

you can use engi with prox mines

vale yarrow
#

Every engy I meet is stuck on LURES

feral atlas
#

line the tunnel between spawn and dread room with them

#

it should outright kill most of the first wave

bitter garnet
#

Lures are still alright outside of SAlvage and Elim though

vale yarrow
#

You're not wrong

wintry talon
#

It's cause it's the fortnite dance grenade XDDDDDDDDD

feral atlas
#

you can also gunner zip cheese

wintry talon
#

Prox mines are actually great though now

bitter garnet
#

Its not even a fortnite dance

vale yarrow
#

Unfortunately I am still bronze on all my dwarves

feral atlas
#

or just use platofmrs to seal up the entrance

vale yarrow
#

but hey, got my engy to double bronze

bitter garnet
#

I did EDD again to help a friend with a Bronze 1 class, sue me.

midnight spindle
#

The elite deep dive for this week is truly elite. Stage 2 is so impossibly hard.

vale yarrow
#

wish I waited for the promo payment changes tho

feral atlas
#

but in that case, you'll fight all that stuff when the drop pod arrives

bitter garnet
#

Stage 3 is harder than 2.

feral atlas
#

stage 3 is ez

wintry talon
#

^

feral atlas
#

spec engi into an anti-air build

#

mactera will drop out of the sky like flies

#

you also should have 500ish nitra to work with

bitter garnet
#

Well, I find stage 2 ez ¯_(ツ)_/¯

feral atlas
#

stage 2 is also easy

#

but just more prone to disaster if 1 idiot does something wrong

vale yarrow
#

Not easy when two bulks spawn with the dread lol

bitter garnet
#

That's a spawn problem

#

Which I admit, this EDD has a lot of that.

#

Too many bulks can just tell you "tough luck try again"

vale yarrow
#

Granted, I was hoping we could use the bulks to kill the dread

#

but a swarm was on top of us in that chaos

grizzled axle
#

So I've had trouble with playing deep dives in multiplayer so I solo'd a deep dive, and wow you could fill a bathtub with my tears

rancid wolf
#

^this

#

The extraction extermination combo is a complete cluster

#

With a Glyphid spawn rate of almost 1 every second

#

And a dread and several bulks

#

Not even mentioning the phantom

vernal belfry
#

That level was so fun

rancid wolf
#

I tried soloing but I just couldn’t kill them fast enough to do any of the objectives

#

2 50 minute runs ended as I tried calling the pod with at least a bulk and 50 bugs chasing me

#

Second one crashed as I tried so I gave up for a few days

vernal belfry
#

Yeah I definitely wouldn't enjoy it solo

rancid wolf
#

I was like finally clear!

#

Then a swarm started again and a dread came out right after I killed the required one

#

I was unhappy

#

Not unfun but doing sweaty kiting runs for 30 minutes gets old real fast

#

Fully used 3 supply drops in solo

supple wasp
#

I am harvesting a ton of ocean salt suffering this EDD.

granite tartan
#

we're still dying on first wave of stage 2 on EDD with most of the teams i join lol

#

all the drillers seem to be running flamethrower for some reason

supple wasp
#

The second mission is so arse-blastingly filled with waves that we are reaching levels of can't here.

sick wren
#

Deal with waves by digging tunnel with Drealer

supple wasp
#

They messed with the freezer

#

And then bulks spawn.

granite tartan
#

cryo got nerfed?

vernal belfry
#

Try digging directly to the egg on stage 2, if you are lucky you can skip a wave

sick wren
#

Basically 2nd stage isn't hard if you dig shitton of tunnels. It will just take lot of time and isn't fun

fringe kettle
#

Deal with the initial wave. Deal with the second wave once you enter the egg room. Pop the egg and kill it quickly in the spawn room. Do not use explosives in the second room.

sick wren
#

You need very good luck to kill boss before next wave spawns

fringe kettle
#

with a group of 4, 1 kites it while the 3 kill it.

sick wren
#

Theoretically

#

In the perfect world

fringe kettle
#

gunner should be using all ziplines to assist with traversing over the dreadnought.

sick wren
#

Usually it's one kiting boss to other 3 and everyone dies. Room is so small

supple wasp
#

And the waves are big

#

And there is no stay of execution when it comes to the wave timer.

sick wren
#

But except of waves there are just random spawns: some random 2 worms or few macteras

vernal belfry
#

3 of my attempts have ended because someone shoots the egg by mistake

sick wren
#

We killed it by clearing next huge room and luring boss there

supple wasp
#

Have had the naught killed twice, but the waves are still too much.

sick wren
#

Got 2 Detonators after popping egg once

vernal belfry
#

My trick for dealing the waves is to open the tunnel to the next room from the dreadnought room and use it as a choke point

sick wren
#

We killed it once like that, it was good luck as there were no spawns and boss followed same dwarf in the tunnel all the time

frail vortex
#

How does one rejoin a deep dive?

supple wasp
#

you don't <;(

frail vortex
#

That's fucking dumb

vernal belfry
#

:\

frail vortex
#

Devs, I hope that's an oversight.

supple wasp
#

I've seen it happen once or twice, but if the prompt isn't there... no dice.

frail vortex
#

yikes

supple wasp
#

Been almost incandescent with rage after I had to DC out of a game on EDD-3 due to a bug that froze me.

#

Which is nothing to the current EDD.

flint flame
#

yoyoyo someone for a deep dive elite?

rancid wolf
#

You should be able to rejoin if you indeed were part of the starting crew

#

I don’t know where the option is as I’ve not dc’d yet thank god

dim drift
#

anyone else having issues with the EDD first mission drop pod being literally inaccessable as a driller?

#

Dropping in the middle of the air with no possible way to get to the landing pad?

tepid quail
#

yeah

#

happens like 1/3rd of the time in my experience

vernal belfry
#

Funny you mention that because I got that drop and only me as the driller and the scout managed to get in

dim drift
#

I'm talking literally impossible to get to without platforms or a ziplline

#

Killing a solo run

vernal belfry
#

It's a do it or die jump but it's possible

#

at least it was in my game

kindred ferry
#

Has anyone tried 4 gunners on the EDD?

#

I think that might be the trick to it all, at least the first 2 stages

#

With communication, you could have that perpetual shield going

tepid quail
#

i saw the dread giving no fucks about the shield

versed willow
#

Depends on the size of it.

kindred ferry
#

You could just use the double dread tunnel tactic

#

Bit annoying without a driller, but doable on the sand caves

supple wasp
#

EDD-3, got past the first refueling point

#

and then we chain-wiped with one survivor getting mackied, kiting around... getting someone else up

#

and round and round it goes until something gives

bronze crag
#

yeah, you need either bunker or a good scout for wiping flies on edd-3 x)

vernal belfry
#

the minigun works great as well

timber blade
#

Was running the Deep Dive solo, 'bout to kill the Dreadnought, next thing you know

Here have a Swarm spawn before trying to kill this thing and here have another during it, oh and we tossed in these Shockers too because we know how much you love those

#

12/10 would attempt again

feral atlas
#

EDD-3 is easy

#

I really don't get the people that keep saying you need to bunker.

#

What are you guys doing!?

fringe kettle
#

I'm sure it doesn't need to be said, but I'll say it anyways. The EDD is supposed to be the hardest mission possible in this game (assuming you don't get a haz 5 with terrible spawns). Not everyone is supposed to be able to complete it. Some really good players complete it day 1 when it updates and post strategies on how to best tackle it. I recommend using those and a quick search through the channel will reveal them.

hexed crater
#

if you're comparing EDD to Haz5 you should compare both having terrible seeds in which case Haz5 is much worse due to not having a backup of hundreds of Nitra before even starting which you should have on a good DD run

#

With a couple supplies spread out and some pheromones a scout can kite everything pretty much forever

feral atlas
#

Haz5 also had different map generation each time

#

you spend a lot of time just exploring since you don't know where anything is

#

at least on the 2nd attempt of a EDD, you should know where most things are, and you should have hundreds of nitra at your disposal

waxen dawn
#

Ugh I just hope I get this EDD before the week ends.

#

I'm getting desperate. Friends aren't around much, I don't play with pubs, and I doubt I'll manage solo with engi or gunner (I've yet to promote other classes).

#

I'm guessing most people worth their salt are long since done.

sick wren
#

Real EDD is not about completing dungeon, real EDD is about all those friends we made while trying

wind nest
#

all about getting cores

#

not fussed about those cosmetic ones

waxen dawn
#

Yeah I just wanna do mission 2.

#

3 I do not care at all about.

wind nest
#

it seems mission 3 always drops a cosmetic core no?

#

mission 1 - mineral core, mission 2 - overclock core, mission 3 - beardy core

worthy bronze
#

I feel like there's a hidden file somewhere that is just like mission 2 - lets make that one the hardest mission yeah

wind nest
#

its challenging I would say

#

just got to hope the random swarm is in your favor

worthy bronze
#

For sure

bronze crag
#

you could always just clear swarm in third room, then return and start fight with dread

waxen dawn
#

I'm solo engi right now and I'm probably gonna attempt something like dread last.

#

Just in case it works out.

wind nest
#

using mines? or lure?

waxen dawn
#

LURE

#

Even though LURE feels really shit nowadays.

#

Since when there's seemingly 40 grunts a LURE ain't gonna even get more than a quarter of them seemingly.

sick wren
#

Devs will buff Lure

#

Some day

waxen dawn
#

Engi just got slapped a lot the past few balancing patches.

#

Breach Cutter, LURE, Stubby when it got de-OP'd, the turret when it got de-OP'd.

sick wren
#

TF2 engi is so much better

vale falcon
#

what

waxen dawn
#

This EDD I just ended up by the dirt by the cocoon and got murdered by a grunt swarm with just absolutely unbelievable numbers. SO MANY GRUNTS.

vale falcon
#

that has nothing to do with anything

sick wren
#

DRG was inspired mostly by TF2

#

Everything from weapons system and classes to design

vale falcon
#

the tf2 engie is completly different than the drg engie

sick wren
#

Yeah, much better tho

vale falcon
#

no?

sick wren
#

I will say only one word: Rocket Turret

vale falcon
#

if you mean the level 3 by that, I can assure you it would be so bad if the drg engie became like the tf2 one

sick wren
#

It will be unbalanced sure, but TF2 engi is better. Even his lvl 1 turret doesn't need ammo

vale falcon
#

what

sick wren
#

TF2 engi turret doesn't need ammo

vale falcon
#

yes it does

#

theres litteraly a counter on the hud for the ammo

sick wren
#

Oh, my bad, haven't played it for year

#

But still lvl 1 TF2 turret has 16 dmg over max 14 for DRG turret

vale falcon
#

it would die in seconds

sick wren
#

Yeah, that's totally a downside

#

But with lvl 3 turret he can solo whole map

vale falcon
#

by doing absolutly nothing

vale falcon
#

Boring

sick wren
#

Bet you any dwarf would give his left arm for this device

vale falcon
#

if by dwarf you mean leaf lover, yes

wind nest
#

a flame turret or a cryo turret would be interesting

#

short ranged

sick wren
#

We have it, it's called Driller

wind nest
#

when theres no driller

#

drunk on leaf lover

sick wren
#

Never leave the dwarf behind, get drunk with him

waxen dawn
#

I did stage 2 solo. Good lord.

#

Balanced OC for minigun. I am happy.

sick wren
#

EDD is really easier solo or duo, but is it fun?

waxen dawn
#

Second stage as solo engi was terror nightmare.

#

Went down twice, not even past dirt by dread, but I had the dread dead. I just went as fast as I could and got the hell outta there.

sick wren
#

Bosco does job

waxen dawn
#

Yeah Bosco is best friend.

#

I expect to die on the endurance at the end of stage 3.

#

Because good lord the mactera.

sick wren
#

Oh, so you are still playing, good luck

waxen dawn
#

Thanks. Yeah I'm just prepping for uplink. This doesn't seem like a very friendly arena.

sick wren
#

Who cares of cosmetics, you got overclock

waxen dawn
#

Yeah. I only care since it'd be another craft towards the next milestone.

#

I love when grabbers pick up a LURE. So funny to me.

sick wren
#

Never seen it actually

#

You learn something new every day

waxen dawn
#

It's pretty rare to happen.

sick wren
#

Now I have rare knowledge then

waxen dawn
#

Well stage 3 first time. A nice beard. I'm happy.

sick wren
#

Well played

waxen dawn
#

Thanks.

#

1h2m11s seemingly. Would be cool to see time for each stage individually, like splits.

sick wren
#

At least you got achievement

native pier
#

Is there any way to re-join a deep dive? My game is stuck on the way to mission 3.

thorny geyser
#

There should be promt to rejoin if you reboot the game.

wraith shard
#

Yeah, I'm done with elite deep dives after that

#

No rewards but skins I'll never use, after several attempts and scrambling through shield disruption

#

The drop pod floating in the ceiling makes me think maybe it was intended for 4 scouts?

torpid burrow
#

mission 2 of the normal deep dive went on for so long

#

with so many bugs

#

that entire swarm groups were being despawned by the game

#

since they had gone so long after being spawned and not fighting

#

I watched a good dozen bugs disappear in a big group

lofty mirage
#

i completed in 1h21m normal dd and thought it was horrible lol

#

are the overclocks and cosmetics rng?

torpid burrow
#

yes

lofty mirage
#

and do they all have negative side effects?

torpid burrow
#

no

lofty mirage
#

the overclocks

#

ahh

torpid burrow
#

there are three "tiers"

#

some have no downsides but minor benefits

lofty mirage
#

how to tell the tier?

torpid burrow
#

and others have larger benefits but corresponding downsides

#

and some completely change everything

#

it is like Clean, Risky, and Unstable

#

or something

#

denoted by color

lofty mirage
#

i got the driller sticky flames, shorter flame less tank cap, sticky flames duration +

#

"unstable"

#

idk ill have to whip it out and giver a shot you get anything cool;?

torpid burrow
#

I got one that makes hipfire for the M1000 super accurate

#

but I probably wont use it

#

because I build mine as a sniper rifle

#

and it has downsides that hurt it for that

thorny geyser
#

Shield disruption is good in second stage imo, weeds out bad habits.

#

We wasted dread pretty painlessly, it was the swarm and scratch dmg from swarmer and mactera sniping that was dangerous.

#

Many shields were used.

lofty mirage
#

also got the gunner "the thickest" cosmetic, theyre sideburs that are like 8 inches long lmao sticking out to the side

#

how do you upload ss?

torpid burrow
#

snipping tool for windows is the easiest

#

comes installed by default

#

windows game bar works too

crisp vigil
#

Hey guys how do you build your Subatas 120?

wide dove
#

Damn the EDD-2 was rough this week

#

was glad to catch a break on third stage

#

Wiped three times in the first corridor/room

#

On the successful try we bunkered in spawn, retreated from the corridor as soon as enemies were on us, then lured the dreadnought back to spawn as well, during which another swarm happened, and then had to deal with a third one as we finished up the room to finally move on with the rest

#

@crisp vigil not really on topic, but I've started building most guns for accuracy recently, for Subata I'm using improved alignment, increased caliber rounds, recoil compensator, hollow-point bullets and volatile bullets (though mactera toxin-coating would come in handy in this week's EDD)

worthy bronze
#

Finally cleared this weeks EDD with a scout gunner duo. You guys should try it. Makes the game a lot easier

dim drift
#

anyone wanna duo the EDD with me? Driller here

twilit tulip
#

maybe next week we'll actually get some positive modifiers

feral atlas
#

to be honest

#

the positive modifiers are either useless in the context of game difficulty

#

or legit pseudo cheat modes

#

low gravity, rich atmosphere, and critical weakness are basically cheat modes

#

gold rush, double xp, golden bugs, and mineral mania are useless difficulty wise, other than tempting your team to waste time mining useless things

#

only volatile guts is somewhere in the middle

sinful marsh
#

are all the deep dives no shields?

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elite*

wide dove
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No, warnings are random every week, this week's stage 2 has no shield

timber comet
#

I can't decide between my engineer or my driller for solo EDD this week 😮

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Before the reset comes around

wind nest
#

Engie might be fun?

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not sure what best strat there is for driller, other than making looped tunnels to control the swarm

timber comet
#

I did the last EDDs as engie

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maybe I'll try driller 😄

clever crest
#

speaking of random warnings, the week with lethal enemies on lvl 3 will be a fun one.

tawdry halo
#

Driller works ok for dread since his flamethrower melts the armour. Then just pepper away at the weakspot with your secondary

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Toxin nades slow it down a bit and apply a rather long lasting DoT

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For swarms. If you have toxins. Throw it infront of you and let the mobs walk through it

wind nest
#

Flamethrower damages the dread armour?

tawdry halo
#

Yup

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Quite severely too. From any angle

dim drift
#

I find the cryo melts dreads pretty quick

tawdry halo
#

If anything. I like the driller the most for fighting dreads solo

dim drift
#

but also 8x axes brings em down quiiick

tawdry halo
#

Just keep its auto amour regen in mind

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Every 1/3rd hp he loses his armour instantly comes back

wind nest
#

might have to try this

clever crest
#

dunno. i burn them with my flammenwerfer out of sheer hatred, but didn't notice any significant DPS.

#

drilling dread ass does dent the armour nicely.

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or just hitting it with a pick.

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but flame? meh.

wind nest
#

@tawdry halo you referring to the dread shields yes? when you say dread armour? when it comes to using the flamethrower on`em

dim drift
#

yep

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happened to me earlier

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killed the run

timber comet
#

EDD stage 1

tawdry halo
#

Yes. His shield

dim drift
#

2 times in a row it happened

timber comet
#

Lost one of my revives trying to get to it

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just... what

#

Escape pod landing needs a little work...

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lol

#

Also, low O2 point extract is still cancer

wind nest
#

I think the O2 rate on a miner needs to be slowed down a bit more

tawdry halo
#

Best way to get into that pod is to drill above it

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Unless you got an engie or gunner

austere pond
#

We had drop pod spawn literally in mid air

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With no ground under it

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You have to stay in the middle of the map when countdown ends

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For it to spawn in a reachable part

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Otherwise it might do that

dim drift
#

hmm

#

level 856 just joined

tawdry halo
#

What I managed to do is zip to where the droppod lands mid air

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It'll land on the other end of the map where a brood nexus is

austere pond
#

Yea, zipline or scout is basically the only way to win in that situation

#

This EDD is the hardest so far

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It depends on luck so much

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And tactics

#

We failed 5-6 times with 4 man comms because of bulks or really fucked up waves

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We did win in the end but it was because spawns we got were lucky

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And even then we had to bunker with engi mines, repellant platforms, driller gas

dim drift
#

If a fourth person leaves in the first round of an EDD, does the remainder of the dive stay scaled to 4man?

austere pond
#

No idea

#

But it works this way in the rest of the game

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So it should be the same

dim drift
#

I just wonder since it has to load new missions

timber comet
#

EDD stage 2 is pretty easy as driller

#

just neurotoxin grenade the heck out of everything rocknstone

austere pond
#

Dives always have the same mineral spots

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And their amount

#

Only enemy starting spots are scaled with players

dim drift
#

I'm referring to enemy health and how many spawn

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For instance, I'm wondering if next match praetorians and such will have health scaled to the 3 of us, or to the 4 we started the previous stage with,

austere pond
#

EDD stage 2 is easiest one, only difficulty is dreadnought

#

You either rush it before wave 1 or wait for wave 1

tawdry halo
#

Enemies scale up and down with the players present

austere pond
#

So you don't get detonated

dim drift
#

awesome, thanks Brionna

tawdry halo
#

No p

austere pond
#

Looking forward to this weeks new dives

#

Hopefully it's not as much of a bs as current EDD

pallid solar
#

O2 point extraction changes the gameplay too much. Just not fun.

tawdry halo
#

The only real hard part about current weeks EDD is the dreadnought and shandsharkies. In my opinion

timber comet
#

Eh, got overclocked firing mechanism for gk2 for scout D:

#

time for stage 3~

tawdry halo
#

Get that cosmetic. And good luck

austere pond
#

2-4 bulks each stage + mactera spam each 40 seconds

#

On stage 3

#

Get a driller with cryo

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And scout with mk1000

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To kill them

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Because if one spawns on salvage part and you don't kill it before it reaches the uplink/fuel you're fucked

dusty cedar
#

what is your guys' best time for this weeks EDD

tawdry halo
#

50 min

dusty cedar
#

i just did a solo and took me 1:25:00

#

@tawdry halo what class did you use

tawdry halo
#

Scout

dusty cedar
#

hmm

#

i did too

tawdry halo
#

But I went purely for the objectives

#

I didnt bother with gold

dusty cedar
#

thats pretty smart

#

i think i wasted too much time on the first round

tawdry halo
#

The cores are more important than a bit of extra gold imo

dusty cedar
#

i can agree with that

tawdry halo
#

First round tell bosco to mine stuff up high. Go for lower aquarcs yourself and just throw them on/near the rig and repeat. Only throw them in once youre going for O2. Thats what I did

dusty cedar
#

i think round 2 is the hardest

tawdry halo
#

It is

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Soloing the dread is iffy. Especially with a swarm

dusty cedar
#

did you go pheromones grenade?

tawdry halo
#

Yup

dusty cedar
#

me too

tawdry halo
#

And just keep zipping around

dusty cedar
#

i threw about 20 the last mission

#

lol

#

had a ton of extra nitra

tawdry halo
#

I barely had to use any as I could hide in the drill

dusty cedar
#

but while the uplink is connecting?

#

how did you do it

tawdry halo
#

The uplink and fuel cells were close enough to the pod that you can hide in the drill itself

timber comet
#

I'm repairing the uplink now. Wish me luck 😄

dusty cedar
#

gl

#

wow

tawdry halo
#

Good luck. Check if the sphere touches the drills. Itll make it easier

#

And yeah. When it was uploading

dusty cedar
#

hindsight

#

is

#

20/20

#

fuck me

#

i sweat my ass off on that last run

#

lol

tawdry halo
#

You can also dig a small tunnel deeper to the uplink but make sure the entrance is in the droppod hole

#

Lel

dusty cedar
#

hmm

timber comet
#

Yeah the uplink sphere reaches the drill lol

tawdry halo
#

Just sit in it

#

And shoot macteras trying to get you

#

If a bulk appears. Run, I guess

#

I didnt have any luckily

austere pond
#

Soloing deep dives lurking

dusty cedar
#

@tawdry halo what global level are you

tawdry halo
#

90 ish

dusty cedar
#

damn

#

u know more than me

tawdry halo
#

Though Im still not too good imo

dusty cedar
#

im around 115

austere pond
#

I'm 80~

tawdry halo
#

When it comes to little exploits I have a knack of finding them

timber comet
#

Your drill advice screwed me lol

#

Too good of an angle for the mactera spawns

#

haha

austere pond
#

Which drill advice

timber comet
#

why tf do mactera spawns hit for like 40 damage on haz 5?

austere pond
#

3 hits of mactera on stage 3 is death btw

tawdry halo
#

Ahhh. Sorry

#

Its haz 5.5

#

For me the hole I dug was too small for them to get me

austere pond
#

Do you need some advice on this EDD? @timber comet

timber comet
#

Nah, I'm done for the night

#

got the weapon oc so I'm good

austere pond
#

Nice

#

Tbf you shouldn't bother with stage 3

#

It's luck based

dusty cedar
#

imo this weeks was harder than last weeks

tawdry halo
#

Yeah

timber comet
#

Mactera spawns hit too hard this patch 😐

austere pond
#

And cosmetic isn't worth it

dusty cedar
#

did you guys complete last weeks?

austere pond
#

Yes

tawdry halo
#

Stage 2 is always the stage that matters the most due to weapon OCs

austere pond
#

Completed all including this one

tawdry halo
#

Ive completed all DDs so far

dusty cedar
#

i never could get past stage one last week

austere pond
#

Gladly stage 2 on this one isn't hard

tawdry halo
#

And all core hunts including the bugged one

dusty cedar
#

2 weeks in a row of sandblasted

tawdry halo
#

Yeah

austere pond
#

I hate sand

dusty cedar
#

i am sick of storms + trawlers

austere pond
#

It's coarse

tawdry halo
#

Its those trawlers that are the biggest pain

austere pond
#

And rough

dusty cedar
#

and gets everywhere

austere pond
#

And it gets everywhere

dusty cedar
#

: )

austere pond
#

🖐

dusty cedar
#

🖐

#

LOL

austere pond
#

I always play dives in teams

dusty cedar
#

@austere pond whats your time for this weeks EDD

tawdry halo
#

I just did this one solo since I really wanted the cores

#

My friends want to as well but they struggle with the defeat

austere pond
#

@dusty cedar around 1 hour on a 4 man

#

Normal deep dive tho

#

I got speedrun achievement on first try

#

Yey