#deep-dive-discussion
1 messages · Page 126 of 1
Yeah that's how you do it
dang, thanks
what is the build for bosco on solos?
i like armour stripping rockets cause i only really use them to shoot at praets
Mining speed is godlike
Shock bullets too, good crowd control and can slow bulks to a crawl
shock seems best in tier cause the other two are rocket mods and it's too much effort to use the rocket imo
mining speed is real good
revives are also good
rocket damage isnt particularly great unless you're on a low haz. on haz ~5 (what EDDs are), you'll need both rockets to take out a group of enemies
so i would recommend going with armor break or freeze. personally i like freeze more so i can double rocket breeders to take them out
IMO building for revives isn't great because you're building for something that shouldn't happen in the first place
But I can see why some would like the insurance
if you're more attentive to rockets, armor break is nice for blowing off the armor of praetorians
fast regen is really good, it more than halves the rocket cooldown. but electric bullets are nice against bigger dudes (see: bulks) because it will slow their pace to a crawl
i wouldnt go with an extra revive if it meant decreasing the usefulness of bosco by a good amount
for the two categories you can get an extra revive in, revive wouldnt cost too much thankfully
i would recommend against the first revive mod because mining speed is so good
but for the third mod, id recommend the revive unless you wanna go all out on rockets
the light is kinda useful but not as useful as the other two imo
Yeah I can see that, that's the build I usually do I think
But I rarely play solo anyways so I don't care much anyways
ive solo'd all my deep dives so far so ive done some science with bosco
my build is 3-1-2-3-3
if you're really having trouble you can go for the 4th revive, extra mining speed isnt necessary but very handy
or a little more damage is nice i guess. bosco's damage output is kinda poop
Bosco's main use for me is when I'm a dipshit and don't look up in a room and get leeched
Also getting high up minerals
boscos great for when like i want to mine a thing and a single swarmer walks up to me and I don't want to have to deal with it so bosco nicely does
but if it's two swarmers bosco starts to get overwhelmed
has anyone managed to get past the second room of this deep dive?
Edd or dd
edd
personally i completed it by immediately drilling a path to the egg and dragging the dread to the drop pod room
there's copious amounts of red sugar and any resupplies you put down
and lots of room to run around should you be attacked by a swarm, and a nearby choke should that be needed
someone may have a better strat but that's what i did. after the dread is dead, i was just cautious and quick about mining then getting out
You have to deal with the first wave then the dread
The room the egg is in isn’t bad. You just have to make sure a wave doesn’t spawn during
I heard about big brain strat didnt try it yet that you complete stage 1 with some morkite in your pocket to transfer it to next stage and see if it counts if you deposit it as quota for next mission
didnt try it xD might do it if gonna replay EDD cuz I already completed it
it does transfer, we did it with nitra just to try
@pure portal that's actually genius if it works
it should
it's hard to do though cause like when you deposit something else if morkite is before it it'll get deposited first
like get whole squad to get 60 morkite only do dread and get out
but I dont think its that much there
nitra and gold were still there
yea that 100% bulk xD
it ended up with the bulk TKing the dread and trash lol
is funny meme
players now have a + ~90% damage resistance while in the drop pod
do the deep dive and elite deep dives give the same reward? I already have the glacial deep dive cores, but would it be a waste of time to try the elite ones right now?
same type of reward
minerals / OC / cosmetic
but not the same rewards
you'll get different stuff from an edd but in the same pattern
hope i made sense im not good with words
deep dive is so hard
i dont know if its just abd luck or the waves are that fast, but tried several runs each with different dread fight timings, and before even half way down the dread health, were already faced 2 to 3 waves
I legitimately just think that dreadnought has an inborn wave timer or something
yea the current one for glacial sucks, I havent even found a full teamfor an elite one yet
I have never NOT got hit with a wave when fighting it even if we just fucking finished the last one
100% bulk spawn is good meme
Jokes on you we didn't get a bulk
We did have our scout fall through the floor though
That was a little sketchy
I really hope next week isn't Sandblasted. I'm so sick of trawlers.
I wonder if solo EDD would be easiest
4 man is always rolling dice on teammates
2 man is also fairly easy but one mistake and you are both dead
Biozone for jelly madness
Nah
magma core
no shield
Also, I pubbed the EDD again
Engi is probably the most reliable carry on the team as long as he can coordinate the rest
EDD pubbing is doable but all teamnmates need to be competent
nottt really
Sometimes you dont find out till its too late, last time we had a bad engi who really shined by nading everyone without shields in stage 2
yeah but scout pheromoning+his high mobility makes him a great medic
i would say the gunner would be close second to rezzing
Well, technically, I did kill more stuff than the rest of the team combined. It's not a carry in the traditiona sense in that the rest of the team can afk. But, engi is the most influential factor on team success this EDD.
This is assuming a 4 man, 1 of each
also got unlucky mid wave with 3 bulks during the dread
Kills are good but stuff has to be mined which is what the others did
depend on your skill level, every team comp probalby has some level of cheese
double gunner can stagger shields
Stage 2 is the biggest pain in the ass, one moment of chaos or mistake and you are out
double engi can minefield the map
double scout can alternate pheromones
double driller, idk
stage 2, in a pub, you need to micromanage with an iron grip
Most reliable is still solo EDD
it's easier with engi since with prox minies you can kill most of the things on the map
just leave a breadtrail crumb of them through the tunnels
for the most part though we had the driller do small bugs and weak things sniping while the drillers did horde managment
kills everything that isn't a praetorian or that flies
gunners*
Stage 2 you can drill a cave on every wave and sit back while mowing
then our scout was HVT sniping
our driller didn't understand how to make bunker
we would make a medbay though
drill into wall throw resuppoly in and have terret watching the door
at least in last weeks DD'
EDD*
I never see engineers be creative with their platforms
You can make some great towers or crossroads
But all they do is shoot ores
Stage 1 some epic styrofoam roads can make a big difference
stage 1 don't really need much other than engi + scout
You mean gunner for ziplines
with low o2, there is a pretty hard limit on how high up the map anybody but scout can reach without needing to drop back down
you can mine mid level minerals on foot most of the time; it's sandblasted after all
yeah
but to mine stuff quickly so you can conserve nitra for stage 2
only scout enables that
Yeah stage 1 is fine at this point mostly, pubs generally do fine
Nitra isnt the problem imo
We usually have loads
yeah most folks seem to be able to at least stumble past stage 1 provided they understand low o2 and have decent connectiong
theres 500~ nitra in the stage 1 right?
yeah think back i think there is actually 550~ to 600~
depends on the host sometimes
as well as your scouts map knowledge
what parts on map can be modifyed by the Host? i know salvage capture points can be
and static monsters spawns
Completed EDD with randoms. 1 scout and 3 gunners. 1 stage we spam ziplines in every direction. 2 stage we made tunnel with our pickaxes from starting cave to the last cave, so we can skip dread room, this tunnel was so long, that enemies cant find path to us, we fight waves and dread later in the last room riding ziplines. Fuel cell in stage 3 was done with shield chain. We throw shield in order and we need 8-9 shields to defend.
Deep Dive strat is definitely to have 2+ gunners, shields OP
I found out you can cheese the uplink and fuel cells in the last mission. I dont know if their positions are always in the exact same place. But both times I was able to hide in the drill of the droppod safe and sound
In the drill or below it?
You could achieve the same with bunkering and closing it with engineer
The only time we got to stage 3 we didnt do that because we were afraid an exploder would spawn and instakill us
So we died in the very last fight
In the drill itself
You'd be barely on the edge of the triangulation zone. But because the game thinks you're in the droppod the bugs dont find a way to attack you
What's a good class to try to solo EDDs?
scout can solo anything
Cool, I have scout
stage 2 was a bit painful this week though but maybe i got unlucky
trawlers
diving across the room and somehow grabbing you from weird angles
How much RNG is there run to run. Could you just keep trying until you got it right?
there's always a bit of rng with spawns, sometimes you get bulk detonator soemtimes not
the timing is a big part of it
but honestly as scout it feels like you can cheese your way out of anything with pheromone grenade
Did they buff the pheromone nade? Last time i used it it was pretty underwhelming
Felt like it was attracting bugs to another bug for like 4 seconds
Then they came back to me
It has short duration, but pretty large area of effect
Doesnt really seem worth it over the ice nade
That trivialises any target but the boss
Freeze it, akimbo smg it for 2 seconds and its in splinters
the pheromone grenade is op and trivializes the game tbh
When I started using it I was surprised it has no cooldown
it may not be long but it makes every single enemy completely distracted from you
and you can chain them
if you play solo you will have enough resupply to just spam it at will
if there is a bulk detonator you can use it to clear any wave of enemies by just chucking a pheromone nade on it
meanwhile you're free to dps weakpoints since every enemy is immobile biting at eachother
One thing I found the scout can't handle is being grabbed by mactera grabber and then shot by mactera spawn while grabbed.
I always feel like im on the run playing scout solo, i rather play driller
Chews through waves much faster
And can get anywhere
At least the grabbers make a noise, unlike other enemies that silently sneak up on you and barf or explode.
For such a great looking game, seemly little effort was put into giving audio cues to enemies.
@pallid solar you can hear the footsteps from the green vomit guys tho, and the hissing before the explosion?
I'd like to hear the exploders before they start hissing. Little skittering footstep sounds is all I ask.
Also had a bulk detonator sneak up on me. How does that work?
You'd think something that massive would make a lot of noise moving about.
In L4D2 you know there is a tank nearby not just by sounds but because the whole screen shakes.
exploders do make footstep sounds
Non-directional ones?
no
They skitter about but since their legs are thinish they are light footsteps and thus dont make much sound
Only if nothing is going on you can properly hear them coming to you
anyone doing deep dive?
What region
This elite dive
Is actual haz 6
I've never seen anything harder in this game
They should have this cave be in the lore
And be the place they send dwarves that they want to get rid of
lol
still need to do the normal one, failed last time i tried cause someone decided to drag the ghost exploder over to the dreadnaught instead of just kiting it around
That's also funny
This week's normal dive
Is so easy
Comparing it to elite is a joke
I did it under 45 min and got achievement without trying
On first run with randoms
Without any communication
While elite deep dive
I had a 4 man with comms and all around 200 hours in the game
It's still hell
Stage 2 and 3 can be literal trench warfare with bunkers and shields
Except you're fighting tyranids in the middle of their planet
Bulk detonators are so frequent it's laughable
Like we had one as soon as we walked off the drop pod on stage 2
2-4 bulks per stage
Each time
This week we have
Normal Dive: https://www.youtube.com/watch?v=ysPtBjY8o_A
Elite Dive: https://www.youtube.com/watch?v=eFO0Xo9TZ54&list=RDC7NSUFDHFgg&index=3
@pallid solar hissing is enough for you to make last sprint jump away so you dont explode als bulk detonator is massive makes terryfing sounds also digs to you can easly know he spawned on top of that if you get close, there are particles around him showing you the explosion radius but not the +5 meters range you need for the blobs he throws on his death so just buy ears man xd and special warness
Last stage of EDD is Haz 5.5
@austere pond and I dunno I'm like not lucky for bulks never get a lot of them and kinda want for more challange
like max I got was like 3
and thats like nothing GamingForTheRecentlyDeseased guy got 7 in 1 mission insane
I want my Detonator Infestation
like bulks dont like me :C
Did you finish elite stage 3?
I mean this EDD
So basically
we had no bulks
stage 2 wemt soomth
they died on stage 3 cuz engie killed everyone with fatboy
Get lucky and pray to Karl
and had to leavem
and then
tried to help a friend
after buff
we failed 4 times
1 cuz bad rng
and 3 other
cuz my dumbass sucks and stupid mistakes
We lost 4 times because stage 3 is hell
Like bulk spawning on salvage
When we had uplink
like billion nitra we dont call supply we die
or I dont ressuply
and ran out of ammo in middle of mactera ssarm on stage 3
everyone die and me eventually
and was pissed cuz I could clutch that
but my dumbass dont watch ammo count
and we had no bulks
1 was the bad rng
You said this already
cut my way out we died
I wish we didn't have 2-4 bulks each stage =(
and 1 on tue stage 2 and thats it
This EDD is the hardest one
From all other EDDs
You can get absolutely fucked in so many ways
more of a problem from me were the sand sharks
And the last stage has salvage
cuz on stage 2 was tight and they burrow
Because you didn't have bulks
Sharks are a problem but we usually focus them and they go down easily
While bulks just flip the situation upside down
Each time
Because there's horde, spitters, macteras and now a nuke
You have 1 we had 2 on stage 1
not gonna lie
cuz if director or what the hell is spawning shit decides nahh fuck you u lose
you can gey fucked
Cryo cannon makes bulks a lot less threatening
and its hard to carry on stage 2
cuz tight map
even tryhard as myslef had problems
and I eat haz 5 no problem
I noticed you can skip a swarm if you dig directly to the egg in stage 2, might have been a fluke though
We do it like this on stage 2
We wait for first wave(cause it might be a bulk) and dig a bunker in that case
Then rush dread
Then the rest is easy
Stage 3 is pure nightmare
I had more problems with stage 2 when playing with the friend and first time with the potatos we did it no problem like idk game decided imma head out no bulk low swarm
and cryo driller so dread was dead
stage 3 i was just sniping macteras
they bunkerd engie killed everyone no time to save so fuxk it
complete
just like that
idk
If you can avoid someone shooting at the egg in the middle of a wave in stage 2, it is as good as done
Just did deep dive solo w/o dying. Abusing detonators to kill their own kind is the key to that second stage
I ran to the egg as soon as I could and popped it instantly. Then ran back to the spawn room and fought it there
Wave happened mid battle but since I was scout I pheromoned everything to give me the breathing room needed
I just used ifgs and CD on grappeling so I can zoom around everywhere
I had 2 detonators and a dread during the second wave and honestly if you just grapple past the detonators they kill everything around them
We did it
Got insanely lucky
1 bulk on the entire run
on EDD
Third stage of this EDD can go from feeling like haz 5.5 to haz 6
Real quick
Nicely done
Haz 5 & Haz 5.5 have both been made more difficult in a recent hotfix
So in EDD stage 2 & 3 you can die in three shots from Mactera even at full health
Acid spitter is unforgiving
also slashers
and slows and bulks
RIP in dark souls of mining games
I want it even more difficult
Acid spitters do around the same damage as Mactera spawn
I've seen the numbers in the files
Their first shot is 2/3rds of a Mactera shot
The acid brings it to match
acid deals 75
while macter spawn 45
Mactera Spawn goes up to 54
On Haz 5 it's 51
Check in game again as they have
should i try solo edd? keep wiping with groups
If you do. Scout is prob going to be the easiest for you
yea go for it wHaT cOuLd Go WrOnG
i mean Bosco is op and easier
cuz less enemies less tanky
go driller god
wouldnt advise engie
he struggles with big boye
and gunner is fine too I guess
if you can mantain momentum by jumping
and shooting midair
his shield is gonna help you is stage 3
Idiot deep dive host awakens dreadnaught on second phase immediately when none are prepared, ends the game after most of us die then kicks me for pointing out he shouldnt have opened the cocoon.
in my experience, the very start is the easiest time to deal with it
We triggered ours during the wave and just booked it to the end room
Just wait for the first wave to end and pop the egg
The one with lots of room and shittons of morkite/nitra
Wasnt planned but worked out better than the start room for us
People dont abuse ziplines enough
You only gotta deal with ranged enemies first and you are good
Don't you pop off as soon as you take enough damage now?
I've been dumped off zips from crystal radiation dmg and gas
The first stage has no mactera spawns so it's pretty viable
Does help to have someone in the lookout for acid spitters though
You pop off with enough damage but the point is not to take any
As long as flares are up you can spot ranged enemies pretty easily and snipe them
so mission 2 of the normal deep dive was quite something
dealing with the dreadnought, ghost horror thing, the constant stream of bugs from point extraction, and the swarms was intense
our teammate was blasting starship troopers over voice chat lol
we had to start mission 3 with next to no ammo
having a good scout who can quickly get all the aquarqs is critical
oh and also since there was that trench almost all the way around the minehead the turrets had a hard time shooting down there
Having a scout kite the spoopy ghost and dreadnaught is also very nice on mission 2
Yeah I felt like I was on permament kite and revive duty at times
I have tried the elite one twice now
we died once on mission two and once on mission 3
both times it was bulk detonators showing up that resulted in us being overwhelmed
how do you get 'aggro' from the ghost thingie? It seemed to only follow one person all the time
I think that once it kills someone it switches to a different person
would be nice no more shieldless missions in haz 5 elites deep dives
with dreadnoughts
one thing about the deep dive, it feels like the scout shotgun does extra damage to mactera spawn
is this some natural weakness the devs gave to it or just a result of the pellets hitting the weakspot belly and killing it quick?
pellets
We had the worst time in the EDD mission 2. We pile into the cave the dread cocoon is in, then a bulk detonator spawned.
We managed to kill it, but the last projectile it made on death broke the cocoon.
Seconds after the cocoon breaks a praetorian swarm spawns.
"Well, we're boned"
We almost made it.
We almost made it.
But everybody but me dropped during the last cycle and then a grunt swarm spawned.
And since the LURE doesn't work on dreads I just dropped. It was tense though. I'm honestly not mad about it just because it was super tense and we all played extremely well.
Next time we play we're probably going to wait for the first swarm before starting the fight with the dread. I'd be tempted to ask my scout friend to run pheromones instead of slow grenades, but I don't wanna be all pushy.
pheromones are basically broken
guys are you blind, look over here
it is the best crowd control currently yeah
Quitting
we tried to have one guy kite the invis dude
oh normal DD lol
yeah
Stage 2 is hard
most people would tell you that you should get someone to kite the Horror and then fight dread, then aquarqs
that was basically our plan
IMO stage 2 is cake compared to stage 3
our group had our scout on aquarq duty and rushed them quickly
we were on scout gunner gunner
since dealing with the constant waves of point extract enemies is what drains your ammo
so finishing quickly is important
You should also probably fight the dread on that plateau next to the egg
IMO arena makes almost a bigger difference than group skill
Dread will fuck your shit up in a tiny area
yeah
that giant trench around the minehead doesn't help either
i think our plans basically immediately went out the window then the invis guy came and dry humped us
it just becomes ghost dreadnought territory
if you are in the trench it will walk up and ghostify you
I've honestly never really had a problem with the Horror unless it was in a super confined area
The main problem with it is it unnecessarily prolongs the mission when you're trying to avoid it, and that essentially means eventually something will go wrong and you'll wipe if you take too long
once it sat on the mine head for a good 3 minutes and refused to leave
probably because it was caught on the geometry or something
which was rather anoying
another EDD solo attempt - try a driller this time 
Sand fish on phase 2 fucking us up
Or deepcore
how would the Gk2 help?
It wouldn't, but the other deepcore gun certainly would
Any useful tactics for solo driller in this EDD?
was gonna do a few laps around the drill stand 
Bite the bullet and play with randoms
go full scout kappa
I only do that for earning gold
you fail with randoms but you get a lot of credits at the end
tried scout, its a lot of fun and easier to do
I did a 4 scout run yesterday and all I got out of it was the mint assault pack :c
fun af though
The most consistent way to queue for EDD pubs is to play pub Haz5, then transition to EDD.
You are nearly guaranteed to get better players than your average EDD lobby.
Only works the first couple of days though.
Going into Hz5 and then inot EDD has been a worse experience for me - I keep seeing people that have not even promoted once on Hz5
Make a scary lobby name.
I already have a scary lobby name "Hot milfs in your area".
Honestly, it does take time
In the sense that in Haz5, the player pool is small enough that people begin to recognize you by your username and lobby name
If you're a desirable player and/or host, they will come eventually.
Of lack of a better term, it depends on your "reputation"
To have a reputation, you need to build it first to begin with.
I rarely go and host.
If you want a good experience, you gotta work for it.
It doesn't just fall into your lap.
Aye, that's why I tend to add players and play on private. I feel it's much better that way.
And you do need to have it in you to be an asshole.
Friendly banter with guys that you get to know is better than randoms
One way to prevent unpromoteds from joining your haz5 open lobbys is to make your lobby name unique and clear about your rules.
If they join, kick.
If it happens enough times, they will eventually remember you and just not join.
Honestly there should just be an ingame option to disallow (e.g. unpromoted or less than x stars) from joining your lobby.
I won't kick those that want to try Hz5 and feel confident. I'll kick those that are a bitch about it or literally harm the team.
Had a fresh driller join me on the normal DD the other day who kept shooting the unknown horror lol
Issue is that most people err on the side of overconfidence.
And don't have the decency to quit when it's obvious they're the load on the team.
I mean if I'm diving into the deep dark hell that is Hoxxes first time, I'm gonna be cautious, I don't get the logic behind immediately trying to big dick rush it
"I need them minerals. More hazard means more minerals. Shouldn't be that hard to carry me, and I hope the host is too uncomfortable with confrontation to kick me."
Dude we had two
Nope
Then another two show up after we kill the first two
only 2 can spawn at a time
Ah ok
I swear a swarm is guaranteed to spawn as soon as you enter the dreadnought room
My working assumption at this time is that the swarm timer is set in such a way that you'll likely get it when you reach the room.
So it's not like "Only this many can exist" more "Only this many can pop into existence at once"?
So has anyone have any strats for the 2nd level aside from "git gud"?
Most pubs I join result in soul crushing failure
Man if you got 4 bulks I can only assume you got the short end of RNGeezus
Dude, 1st level had 3 bulks spawn in over the course of it
I guess try to stay in the second room for as short as possible, just enough to pop the cocoon, then lure it into the final chamber
That and the corridor will fuck your day up if swarms spawn
Lmao. Mactera grabber took me and instead of dropping me from an enormous height it took me to a bulk detonator
well, driller got put into a crater in Mission 1 of EDD solo
That is literally a trial by fire
because by the time you kill the first swarm
another one is ready to take its place
made a long loop tunnel to kite the swarm though lol
it worked lol
Bosco get the
whilst I do tunnel laps
Yeah, shield disruption plus all the bulks plus having to deal with a dread...
I got quickly denied when I suggested double gunner as opposed to a normal team
reasoning being was swarmers
but a gunner with incendiary does the job just as well.
My suggestion of double gunner was mainly due to feeling that the other gunner was not doing as well as they could have
first of all, I don't trust any team with 3 or more bronze players
but, assuming that you're stuck with that
you can use engi with prox mines
Every engy I meet is stuck on LURES
line the tunnel between spawn and dread room with them
it should outright kill most of the first wave
Lures are still alright outside of SAlvage and Elim though
You're not wrong
It's cause it's the fortnite dance grenade XDDDDDDDDD
you can also gunner zip cheese
Prox mines are actually great though now
Its not even a fortnite dance
Unfortunately I am still bronze on all my dwarves
or just use platofmrs to seal up the entrance
but hey, got my engy to double bronze
I did EDD again to help a friend with a Bronze 1 class, sue me.
The elite deep dive for this week is truly elite. Stage 2 is so impossibly hard.
wish I waited for the promo payment changes tho
but in that case, you'll fight all that stuff when the drop pod arrives
Stage 3 is harder than 2.
stage 3 is ez
^
spec engi into an anti-air build
mactera will drop out of the sky like flies
you also should have 500ish nitra to work with
Well, I find stage 2 ez ¯_(ツ)_/¯
stage 2 is also easy
but just more prone to disaster if 1 idiot does something wrong
Not easy when two bulks spawn with the dread lol
That's a spawn problem
Which I admit, this EDD has a lot of that.
Too many bulks can just tell you "tough luck try again"
Granted, I was hoping we could use the bulks to kill the dread
but a swarm was on top of us in that chaos
So I've had trouble with playing deep dives in multiplayer so I solo'd a deep dive, and wow you could fill a bathtub with my tears
^this
The extraction extermination combo is a complete cluster
With a Glyphid spawn rate of almost 1 every second
And a dread and several bulks
Not even mentioning the phantom
That level was so fun
I tried soloing but I just couldn’t kill them fast enough to do any of the objectives
2 50 minute runs ended as I tried calling the pod with at least a bulk and 50 bugs chasing me
Second one crashed as I tried so I gave up for a few days
Yeah I definitely wouldn't enjoy it solo
I was like finally clear!
Then a swarm started again and a dread came out right after I killed the required one
I was unhappy
Not unfun but doing sweaty kiting runs for 30 minutes gets old real fast
Fully used 3 supply drops in solo
I am harvesting a ton of ocean salt suffering this EDD.
we're still dying on first wave of stage 2 on EDD with most of the teams i join lol
all the drillers seem to be running flamethrower for some reason
The second mission is so arse-blastingly filled with waves that we are reaching levels of can't here.
Deal with waves by digging tunnel with Drealer
cryo got nerfed?
Try digging directly to the egg on stage 2, if you are lucky you can skip a wave
Basically 2nd stage isn't hard if you dig shitton of tunnels. It will just take lot of time and isn't fun
Deal with the initial wave. Deal with the second wave once you enter the egg room. Pop the egg and kill it quickly in the spawn room. Do not use explosives in the second room.
You need very good luck to kill boss before next wave spawns
with a group of 4, 1 kites it while the 3 kill it.
gunner should be using all ziplines to assist with traversing over the dreadnought.
Usually it's one kiting boss to other 3 and everyone dies. Room is so small
And the waves are big
And there is no stay of execution when it comes to the wave timer.
But except of waves there are just random spawns: some random 2 worms or few macteras
3 of my attempts have ended because someone shoots the egg by mistake
We killed it by clearing next huge room and luring boss there
Have had the naught killed twice, but the waves are still too much.
Got 2 Detonators after popping egg once
My trick for dealing the waves is to open the tunnel to the next room from the dreadnought room and use it as a choke point
We killed it once like that, it was good luck as there were no spawns and boss followed same dwarf in the tunnel all the time
How does one rejoin a deep dive?
you don't <;(
That's fucking dumb
:\
Devs, I hope that's an oversight.
I've seen it happen once or twice, but if the prompt isn't there... no dice.
yikes
Been almost incandescent with rage after I had to DC out of a game on EDD-3 due to a bug that froze me.
Which is nothing to the current EDD.
yoyoyo someone for a deep dive elite?
You should be able to rejoin if you indeed were part of the starting crew
I don’t know where the option is as I’ve not dc’d yet thank god
anyone else having issues with the EDD first mission drop pod being literally inaccessable as a driller?
Dropping in the middle of the air with no possible way to get to the landing pad?
Funny you mention that because I got that drop and only me as the driller and the scout managed to get in
I'm talking literally impossible to get to without platforms or a ziplline
Killing a solo run
Has anyone tried 4 gunners on the EDD?
I think that might be the trick to it all, at least the first 2 stages
With communication, you could have that perpetual shield going
i saw the dread giving no fucks about the shield
Depends on the size of it.
You could just use the double dread tunnel tactic
Bit annoying without a driller, but doable on the sand caves
EDD-3, got past the first refueling point
and then we chain-wiped with one survivor getting mackied, kiting around... getting someone else up
and round and round it goes until something gives
yeah, you need either bunker or a good scout for wiping flies on edd-3 x)
the minigun works great as well
Was running the Deep Dive solo, 'bout to kill the Dreadnought, next thing you know
Here have a Swarm spawn before trying to kill this thing and here have another during it, oh and we tossed in these Shockers too because we know how much you love those
12/10 would attempt again
EDD-3 is easy
I really don't get the people that keep saying you need to bunker.
What are you guys doing!?
I'm sure it doesn't need to be said, but I'll say it anyways. The EDD is supposed to be the hardest mission possible in this game (assuming you don't get a haz 5 with terrible spawns). Not everyone is supposed to be able to complete it. Some really good players complete it day 1 when it updates and post strategies on how to best tackle it. I recommend using those and a quick search through the channel will reveal them.
if you're comparing EDD to Haz5 you should compare both having terrible seeds in which case Haz5 is much worse due to not having a backup of hundreds of Nitra before even starting which you should have on a good DD run
With a couple supplies spread out and some pheromones a scout can kite everything pretty much forever
Haz5 also had different map generation each time
you spend a lot of time just exploring since you don't know where anything is
at least on the 2nd attempt of a EDD, you should know where most things are, and you should have hundreds of nitra at your disposal
Ugh I just hope I get this EDD before the week ends.
I'm getting desperate. Friends aren't around much, I don't play with pubs, and I doubt I'll manage solo with engi or gunner (I've yet to promote other classes).
I'm guessing most people worth their salt are long since done.
Real EDD is not about completing dungeon, real EDD is about all those friends we made while trying
it seems mission 3 always drops a cosmetic core no?
mission 1 - mineral core, mission 2 - overclock core, mission 3 - beardy core
I feel like there's a hidden file somewhere that is just like mission 2 - lets make that one the hardest mission yeah
For sure
you could always just clear swarm in third room, then return and start fight with dread
I'm solo engi right now and I'm probably gonna attempt something like dread last.
Just in case it works out.
using mines? or lure?
LURE
Even though LURE feels really shit nowadays.
Since when there's seemingly 40 grunts a LURE ain't gonna even get more than a quarter of them seemingly.
Engi just got slapped a lot the past few balancing patches.
Breach Cutter, LURE, Stubby when it got de-OP'd, the turret when it got de-OP'd.
TF2 engi is so much better
what
This EDD I just ended up by the dirt by the cocoon and got murdered by a grunt swarm with just absolutely unbelievable numbers. SO MANY GRUNTS.
that has nothing to do with anything
the tf2 engie is completly different than the drg engie
Yeah, much better tho
no?
I will say only one word: Rocket Turret
if you mean the level 3 by that, I can assure you it would be so bad if the drg engie became like the tf2 one
It will be unbalanced sure, but TF2 engi is better. Even his lvl 1 turret doesn't need ammo
what
TF2 engi turret doesn't need ammo
Oh, my bad, haven't played it for year
But still lvl 1 TF2 turret has 16 dmg over max 14 for DRG turret
it would die in seconds
by doing absolutly nothing
Boring
Bet you any dwarf would give his left arm for this device
if by dwarf you mean leaf lover, yes
We have it, it's called Driller
Never leave the dwarf behind, get drunk with him
EDD is really easier solo or duo, but is it fun?
Second stage as solo engi was terror nightmare.
Went down twice, not even past dirt by dread, but I had the dread dead. I just went as fast as I could and got the hell outta there.
Bosco does job
Yeah Bosco is best friend.
I expect to die on the endurance at the end of stage 3.
Because good lord the mactera.
Oh, so you are still playing, good luck
Thanks. Yeah I'm just prepping for uplink. This doesn't seem like a very friendly arena.
Who cares of cosmetics, you got overclock
Yeah. I only care since it'd be another craft towards the next milestone.
I love when grabbers pick up a LURE. So funny to me.
It's pretty rare to happen.
Now I have rare knowledge then
Well stage 3 first time. A nice beard. I'm happy.
Well played
Thanks.
1h2m11s seemingly. Would be cool to see time for each stage individually, like splits.
At least you got achievement
Is there any way to re-join a deep dive? My game is stuck on the way to mission 3.
There should be promt to rejoin if you reboot the game.
Yeah, I'm done with elite deep dives after that
No rewards but skins I'll never use, after several attempts and scrambling through shield disruption
The drop pod floating in the ceiling makes me think maybe it was intended for 4 scouts?
mission 2 of the normal deep dive went on for so long
with so many bugs
that entire swarm groups were being despawned by the game
since they had gone so long after being spawned and not fighting
I watched a good dozen bugs disappear in a big group
i completed in 1h21m normal dd and thought it was horrible lol
are the overclocks and cosmetics rng?
yes
and do they all have negative side effects?
no
how to tell the tier?
and others have larger benefits but corresponding downsides
and some completely change everything
it is like Clean, Risky, and Unstable
or something
denoted by color
i got the driller sticky flames, shorter flame less tank cap, sticky flames duration +
"unstable"
idk ill have to whip it out and giver a shot you get anything cool;?
I got one that makes hipfire for the M1000 super accurate
but I probably wont use it
because I build mine as a sniper rifle
and it has downsides that hurt it for that
Shield disruption is good in second stage imo, weeds out bad habits.
We wasted dread pretty painlessly, it was the swarm and scratch dmg from swarmer and mactera sniping that was dangerous.
Many shields were used.
also got the gunner "the thickest" cosmetic, theyre sideburs that are like 8 inches long lmao sticking out to the side
how do you upload ss?
snipping tool for windows is the easiest
comes installed by default
windows game bar works too
Hey guys how do you build your Subatas 120?
Damn the EDD-2 was rough this week
was glad to catch a break on third stage
Wiped three times in the first corridor/room
On the successful try we bunkered in spawn, retreated from the corridor as soon as enemies were on us, then lured the dreadnought back to spawn as well, during which another swarm happened, and then had to deal with a third one as we finished up the room to finally move on with the rest
@crisp vigil not really on topic, but I've started building most guns for accuracy recently, for Subata I'm using improved alignment, increased caliber rounds, recoil compensator, hollow-point bullets and volatile bullets (though mactera toxin-coating would come in handy in this week's EDD)
Finally cleared this weeks EDD with a scout gunner duo. You guys should try it. Makes the game a lot easier
anyone wanna duo the EDD with me? Driller here
maybe next week we'll actually get some positive modifiers
to be honest
the positive modifiers are either useless in the context of game difficulty
or legit pseudo cheat modes
low gravity, rich atmosphere, and critical weakness are basically cheat modes
gold rush, double xp, golden bugs, and mineral mania are useless difficulty wise, other than tempting your team to waste time mining useless things
only volatile guts is somewhere in the middle
No, warnings are random every week, this week's stage 2 has no shield
I can't decide between my engineer or my driller for solo EDD this week 😮
Before the reset comes around
Engie might be fun?
not sure what best strat there is for driller, other than making looped tunnels to control the swarm
speaking of random warnings, the week with lethal enemies on lvl 3 will be a fun one.
Driller works ok for dread since his flamethrower melts the armour. Then just pepper away at the weakspot with your secondary
Toxin nades slow it down a bit and apply a rather long lasting DoT
For swarms. If you have toxins. Throw it infront of you and let the mobs walk through it
Flamethrower damages the dread armour?
I find the cryo melts dreads pretty quick
If anything. I like the driller the most for fighting dreads solo
but also 8x axes brings em down quiiick
Just keep its auto amour regen in mind
Every 1/3rd hp he loses his armour instantly comes back
might have to try this
dunno. i burn them with my flammenwerfer out of sheer hatred, but didn't notice any significant DPS.
drilling dread ass does dent the armour nicely.
or just hitting it with a pick.
but flame? meh.
@tawdry halo you referring to the dread shields yes? when you say dread armour? when it comes to using the flamethrower on`em
EDD stage 1
Yes. His shield
2 times in a row it happened
Lost one of my revives trying to get to it
just... what
Escape pod landing needs a little work...
lol
Also, low O2 point extract is still cancer
I think the O2 rate on a miner needs to be slowed down a bit more
Best way to get into that pod is to drill above it
Unless you got an engie or gunner
We had drop pod spawn literally in mid air
With no ground under it
You have to stay in the middle of the map when countdown ends
For it to spawn in a reachable part
Otherwise it might do that
What I managed to do is zip to where the droppod lands mid air
It'll land on the other end of the map where a brood nexus is
Yea, zipline or scout is basically the only way to win in that situation
This EDD is the hardest so far
It depends on luck so much
And tactics
We failed 5-6 times with 4 man comms because of bulks or really fucked up waves
We did win in the end but it was because spawns we got were lucky
And even then we had to bunker with engi mines, repellant platforms, driller gas
If a fourth person leaves in the first round of an EDD, does the remainder of the dive stay scaled to 4man?
I just wonder since it has to load new missions
EDD stage 2 is pretty easy as driller
just neurotoxin grenade the heck out of everything 
Dives always have the same mineral spots
And their amount
Only enemy starting spots are scaled with players
I'm referring to enemy health and how many spawn
For instance, I'm wondering if next match praetorians and such will have health scaled to the 3 of us, or to the 4 we started the previous stage with,
EDD stage 2 is easiest one, only difficulty is dreadnought
You either rush it before wave 1 or wait for wave 1
Enemies scale up and down with the players present
So you don't get detonated
awesome, thanks Brionna
No p
Looking forward to this weeks new dives
Hopefully it's not as much of a bs as current EDD
O2 point extraction changes the gameplay too much. Just not fun.
The only real hard part about current weeks EDD is the dreadnought and shandsharkies. In my opinion
Get that cosmetic. And good luck
2-4 bulks each stage + mactera spam each 40 seconds
On stage 3
Get a driller with cryo
And scout with mk1000
To kill them
Because if one spawns on salvage part and you don't kill it before it reaches the uplink/fuel you're fucked
what is your guys' best time for this weeks EDD
50 min
Scout
The cores are more important than a bit of extra gold imo
i can agree with that
First round tell bosco to mine stuff up high. Go for lower aquarcs yourself and just throw them on/near the rig and repeat. Only throw them in once youre going for O2. Thats what I did
i think round 2 is the hardest
did you go pheromones grenade?
Yup
me too
And just keep zipping around
I barely had to use any as I could hide in the drill
The uplink and fuel cells were close enough to the pod that you can hide in the drill itself
I'm repairing the uplink now. Wish me luck 😄
Good luck. Check if the sphere touches the drills. Itll make it easier
And yeah. When it was uploading
You can also dig a small tunnel deeper to the uplink but make sure the entrance is in the droppod hole
Lel
hmm
Yeah the uplink sphere reaches the drill lol
Just sit in it
And shoot macteras trying to get you
If a bulk appears. Run, I guess
I didnt have any luckily
Soloing deep dives 
@tawdry halo what global level are you
90 ish
Though Im still not too good imo
im around 115
I'm 80~
When it comes to little exploits I have a knack of finding them
Your drill advice screwed me lol
Too good of an angle for the mactera spawns
haha
Which drill advice
why tf do mactera spawns hit for like 40 damage on haz 5?
3 hits of mactera on stage 3 is death btw
Do you need some advice on this EDD? @timber comet
imo this weeks was harder than last weeks
Yeah
Mactera spawns hit too hard this patch 😐
And cosmetic isn't worth it
did you guys complete last weeks?
Yes
Stage 2 is always the stage that matters the most due to weapon OCs
Completed all including this one
Ive completed all DDs so far
i never could get past stage one last week
Gladly stage 2 on this one isn't hard
And all core hunts including the bugged one
2 weeks in a row of sandblasted
Yeah
I hate sand
i am sick of storms + trawlers
It's coarse
Its those trawlers that are the biggest pain
And rough
and gets everywhere
And it gets everywhere
: )
🖐
I always play dives in teams
@austere pond whats your time for this weeks EDD

