#deep-dive-discussion

1 messages · Page 125 of 1

sick wren
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What OC? Mercy only takes -5 clip

zenith trail
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cryo mineletes for zhukov

sick wren
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What does it add? Don't have it

vale falcon
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cryo mines

zenith trail
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``` you said that so I thought you knew what I was talking about lol
sick wren
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I meant with mercy OC

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So GK2 does more dmg to cryo enemies

zenith trail
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ye I was saying that works greate with the stun of course, but also with the zhukov with the cryo mines OC

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if you shoot the ground, small mines appear and they explode when enemies get close

sick wren
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What is this cryo mines OC for Zhukov?

zenith trail
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and lower their temperature, freezing them eventually

sick wren
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Wow, that's great OC, does it have a chance to freeze?

zenith trail
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with the blowthrough upgrade you can still shoot them in the face, the bullet penetrates and creates a mine behind them in the ground, so great for hordes

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no chance, always freezes

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not instantly tho

sick wren
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That sounds too OP

zenith trail
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like each mine reduces the temperature just like praetorians do to you on glacial biome

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and at lowest temperature enemies get frozen, thats how the temperature system works lol

sick wren
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Does it freeze bigger enemies like Praetorians?

zenith trail
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ye but you need more mines for that

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even bulks and dreadnoughts

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so basically a pocket cryo cannon for scout

sick wren
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WTF, don't tell devs about this OC

zenith trail
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I mean its not god tier, its ok but I would add a bigger penalty, many OCs still need balancing

sick wren
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There is OC for Zhukov with blowing bullets, it's so trash

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It blows shot bullets on reload, deals like 1 damage per explosion

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Oh, wait, it's probably for Engi SMG, but whatever, it's still trash

zenith trail
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Deep Rock Galactic Wiki

Introduced in Update 25: Endgame - Part 1 Weapon Overclocks are special mods that can be equipped to further increase the capabilities of class weapons. There are three types of Overclocks: Clean, gives a small boost with no penalty; Balanced, a decent boost with a decent pen...

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you can see all there

sick wren
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Thanks

warm knoll
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so just trying out the gk with the oc

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pretty good

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didnt know that it one shot webspitters in the head

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in haz 3 not sure in the other hazards

waxen dawn
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Hoo boy stage 2 of the regular deep dive today was not the most fun of times as a solo engi.

sick wren
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Web spitters have same HP on different hazards iirc

warm knoll
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i thought different hazards have different damage resist

sick wren
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Ah, no, only same health with different amount of dwarfs

warm knoll
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im in a 4 man

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the first issue with the gk2 i ran into was when i saw a mactera grabber about 50m away

sick wren
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I use -50% recoil lvl3 mod. If you semi-auto GK2 it literally lasergun

sonic jetty
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that uhh second deep dive in a 4 man

coral tulip
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does bosco's revive count reset every DDE level?

wraith shard
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yes

covert siren
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anyone want to do an elite right now?

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we have 4 ppl

thorny geyser
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Small burst with GK2 is very efficient, ammo and time wise.

hollow flower
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If you have 4 just host :P

covert siren
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oh crap i mean we have 3

thorny geyser
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Clean OC for GK2 worked well in EDD, cant wait for AI and mercy bullets.

edgy jungle
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hello

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wtf with that deep dive

thorny geyser
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Which one

indigo leaf
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So, why have the EDDs been in Sandblasted? Sandblasted corridors is so frickin annoying

thorny geyser
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I like soft sandstone

indigo leaf
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The Trawlers give me hemorrhoids

vale falcon
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Just pew pew them

tender axle
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roll control OC feelsgood

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not

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i want a warthog OC

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any

astral token
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found a bug for deep dives, if bet-c spawns the entities are rerolled

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peek gallery

shut sierra
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Man, any tips for the third stage of the EDD?

thick ridge
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dd 2 keeps kicking my ass 😔

shut sierra
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It seems as if instakill mactera is a bit brutal

thick ridge
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you could always resort to bunkering

shut sierra
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How would you do the objective?

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I mean, you can't even get to the mules without constant mactera spawning

thick ridge
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figure out where the mule is then dig a tunnel to it?

shut sierra
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I mean, maybe

feral atlas
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2 ways to do EDD 3

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actually, 3

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  1. Proxy fuse PGL engi with flame rounds
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  1. Hot bullets minigun
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  1. Use pheromone when the mactera hordes spawn, an focus fire time in that time
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By the grace of Karl, somehow, these people survived

fringe kettle
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3rd is what my group did. Works wonders.

feral atlas
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Number 3 is what I did for this run

fringe kettle
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There's just something relaxing about helping a horde kill itself.

feral atlas
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Driller has the hardest time solo'ing the mactera hordes stage 3

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closest you can get is a Face Melter modded flamethrower with the range mode

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jesus

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39 downs among the other 3 people

astral token
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EDD 3? we made a bunker underneath the point

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with scout running around outside to kite/keep an eye out for big boomers

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as for driller/mactera, ice is better since you can freeze em right out of the sky

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especially with snowball cannon

feral atlas
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this is how it should look like, stats wise:

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engi should be your ace in the hole for finishing EDD 3

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mactera have a 50% vulnerability to fire

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use a pgl with flame rounds and a proximity fuse

twilit tulip
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I just had 2 gunners alternating shield drops when things got hot during the defense and we got through it without too much trouble

feral atlas
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it will 1 shot those hordes of 20+ mactera

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alternatively, 2 gunners timing their shields lets you burst them down the normal way

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or pheromones

still temple
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UH here is most of you talking stage 3 & i can't even get thu stage 2 with randos, i'll try again tomorrow, but this EDD might be my one weakness

hollow iris
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So why does dive stage 2's pod just float?

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Like, the escape one

deft jetty
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did my first deep dive a couple hours ago. Got the Elephant Rounds overclock for Gunner's Revolver. Its pretty nuts. now the little thing competes with Scout's Sniper

wraith shard
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Ok I’m stuck normal deep dive stage 2

dark lark
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@wraith shard want some help

wraith shard
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I’m on Xbox

dark lark
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nevermind sorry buddy

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D:

wraith shard
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It’s ok tips?

dark lark
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What's killing you.

wraith shard
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Well it’s the horror

fringe kettle
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group or solo? If grouped up then have one person kite it around. If solo, good luck.

wraith shard
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Me and my friend are doing it together

fringe kettle
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are either one of you a scout by any chance?

wraith shard
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I’ll play any he ONLY plays gunner

dark lark
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The horror should be fairly easily kited? what gamemode is it again?

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Try and stay in open rooms if you can, so then you can move in cricles around him.

wraith shard
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Ok

tacit forge
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I'm stuck on elite stage 2. Dont know what it is, but after like 10 tries we cant beat it

fringe kettle
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pheromone the dreadnought and let the horror contribute to killing it. For the rest of the time it's going to be chasing one of you. Just kite it around the map while the other gets to mining.

dark lark
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I mean if you want some help just ping me. I like to consider myself semi decent XD

sweet igloo
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so deep dive stage 2 is a bag of wank, spammed bulky boys, horror, and a bajillion grabbers

wraith shard
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We found that if he stays on the zip line the horror will try to get him do he had to spam the the zipline button until swarm were I would die of grunts and he would revive

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Then when we spawned the dread we got swarmed then swarmed again

sweet igloo
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before we lost durring section 2, me and my friends killed 6 bulkybois

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that's just...that's too damn many bulk spawns man

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doubly so with half of those being with an active horror, the last of which even had dreadyboi live

wraith shard
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It is very annoying

sweet igloo
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even just went into a new, non dive mission and in the first 7 minutes, 2 bulks

fast veldt
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2 gunners, 1 driller, 1 scout for this weeks EDD?

sweet igloo
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what even is this shit

feral atlas
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You need engi for edd stage 3

fast veldt
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Why

feral atlas
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He is the best mactera clear

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Pgl with flame and prox fuse

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1 shots clumps of them

fast veldt
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It's okay but whats wrong with dual miniguns/revolvers

feral atlas
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User error

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Pgl is a lot more foolproof

fast veldt
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Thats great but how do you get engy to stage 3

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I think stage 3 is the easiest out of all of them

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Because you actually have shields and oxygen and arent being attacked by timed swarms or a dreadnought

feral atlas
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Enig makes stage 1 go a lot faster

fast veldt
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Scout makes stage 1 a lot faster

feral atlas
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Also, for stage 2 line the entrace to dread room with prox mines

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Trivializes the swarm

fast veldt
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Its not the swarm that kills you

wind nest
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@wraith shard same thing happend, I plan to redo it again, I think the best action is take out the dread first whilst quickly mining for the other mission requirements, kiting the ghost is also another thing which can be done easily given the drill area has a circular ring to allow good crowd control 🥔

fast veldt
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Its the trawlers and naedocytes and bulk detonator and dreadnought himself

feral atlas
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But im the end, do whatever it takes to win

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Turret is decent jelly clear

fast veldt
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And even then you can avoid being hit by naedocytes at all by just not opening up second cavern until dreadnought is dead

wind nest
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the ghost/detonator can kill bugs for you as well lol

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if done correctly with the scout 😉

fast veldt
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There's no haunted mutator on EDD

wind nest
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DD mission 2

hallow estuary
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Do you even need the help on DD

fast veldt
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Oh you're talking with someone else

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Mb

wind nest
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scroll uppp

dark lark
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Tbh class comp is kinda meh.

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Most classes can change their builds to cover weak spots in a comp.

fast veldt
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Yes but some classes are objectively worse at dealing with specific situations than others

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I hate playing driller on no shields for example

wind nest
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this is the thing that most players dont understand, all about specing your class for the mission(s)

fast veldt
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Or engineer vs dreadnoughts

wind nest
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Engineer vs dread seem possible, Ive seen some using the shotgun overcharge shot on turret

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does some serious damage

fast veldt
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Its possible but you cant carry more than your weight with it, which means if any of your team falls behind you're stuck

wind nest
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yep that can happen

fast veldt
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I feel that the shotgun does fair damage but it's not goung to delete a 4 man dreadnought like minigun and m1000 does

wind nest
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squishy engi

fast veldt
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He can contribute during a full strength fight but he kinda sucks when things start going south or someone gets downed regularly and you dont get the openings you need to deal your full burst damage

wind nest
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mmmm so engi needs a weapon(good) or increased ammo to make them useful in those situations

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electro SMG is nice but pretty weak on dreadnoughts

sweet igloo
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turret arc can make up for that some by slowing and dealing constant damage potentially (never tried it against a dread, but zappy does affect/slow the horror)

unique lotus
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I don’t think dreads can be shocked

inner void
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you can do some pretty big damage if you turret whip the dread in the butt

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I'm not entirely sure how it works but it seems to have a direct damage component as well as the aoe blast

sweet igloo
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not sure on dreads, but horrors can

wind nest
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yeah Turret whip is an interesting skill

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esp if you have twin turrets

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though this is via solo play

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Turret Whip - The projectile deals high damage (at least 100) and has a 1m blast radius. It can deal friendly fire to allies and to the Engineer that fired it. Consumes 10 ammo from the turret when activated from a shotgun pellet

sweet igloo
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yes, most folks here know what Turret Whip is

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Turret Whip is just, heavily, overshadowed by Miner Tweaks, as it costs you one shell, AND 10 turret ammo to fire a high damage shot, meaning you have to reload 2 things for an attack that does a bit more (depending on mods on turret) than that same amount of ammo would if fired out normally

inner void
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you're ignoring the main draw, it's a high damage AREA shot

wind nest
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^

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personally Id use it for dreadnought fights

sweet igloo
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so is the 40mm without the side effect of draining multiple ammo pools

wind nest
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Im sure an engi is fast enough to refill the turrets

sweet igloo
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the reload is fine and dandy, but, it drains your overall ammo for two things, to do something one thing does better

unique lotus
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it'd be cool if the turret indicated what it was currently shooting with a laser pointer or something though

inner void
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Who cares if the PGL is better.

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That's entirely beside the point

wind nest
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you dont have to use the turret whip every time, but it is a good option for high dmg when you need it

sweet igloo
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as for turret whip to be best used, you'd use the 'manual targetting' upgrade to maximize odds of the whip hitting the right target, now if your using the mk2 turret instead of twin turrets, and only looking at that, and the end perks, turret whip does about 100 dmg, but for the same 10 ammo a mk2 defense sentry does 140

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and that's ignoring the use of shotgun ammo to boot

inner void
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So what

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it's AoE remember?

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And unlike the shotgun it's laser accurate out to the turret's maximum range.

sweet igloo
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imo it's not that good, if you like it, use it, I'll do things my way and you can do your things, your way

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mathmatically speaking, depending on splash fall off calc for drg though, it could equal the defense turret option, or exceed it in some circumstances, but yeah, from the numbers I have ready access too, it's less reliable in consistent damage, and I like consistency

proven orbit
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i want free anal

sweet igloo
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also: Zod, why are you just doing that 'leaf lovers' reaction on half of my posts, with the connotations of things in that in the game it implies certain things

wind nest
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bought a round of leaflove

sweet igloo
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riiiiiight, your only spamming it on my posts though

wind nest
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3 rounds? hows that spam?

sweet igloo
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your targeting my posts only with it, no one else's, kind of like if I started just putting reactions on half your posts you'd likely take notice as it's fairly specific in targetting

fast veldt
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Three cheers for the cheapest beer 🍺

wind nest
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If someone reacted to my posts, Id sharpen me pickaxe 🥔 pickaxe

rose sorrel
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@sweet igloo just block them and then they can't react :^)

inner void
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Your numbers are off, a mk2 turret deals 14 damage per 10 shots for a total of 140, but that makes a number of assumptions. Some of the shots might miss, some of them might hit armour, and some might hit targets with less than 14 hp in which case the damage potential is wasted. The shotgun deals 48-80 damage per shell, but again some pellets will almost certainly miss and some will probably hit armour.

Whip blasts deal a lot of damage, at least 108 because that's how much HP grunts have and whip blasts can kill several in one shot. So if you can hit one target and damage/kill another you're vastly improving your damage per ammo ratio.

glacial igloo
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huh wait the turret can miss? did not know this

inner void
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It's not 100% accurate and it has an annoying tendency to shoot while aiming, sometimes when it turns to engage something fast moving like a leaping swarmer it will fire one shot before it's on target and kill it with the second.

glacial igloo
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thats shitty why would they do that lol. It's not like turret is just too powerful and needs to be toned down

wind nest
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@rose sorrel noble response, but over something petty? - people are entitled to react to suggestions rock lets just block everyone that does not agree to you

glacial igloo
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you're being really weird about explicitly using a react to insult someone, stop being a weirdo

wind nest
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@inner void has that been proved? the that turrets actually miss?

inner void
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But anyway, the point is a single whip blast is almost always superior to it's equivalent in turret/shotgun ammo. It's a high damage AoE blast (that ignores armour), is fast enough to be practically hitscan and has perfect accuracy out to the turret's maximum range.

glacial igloo
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Turret Whip - The projectile deals high damage (at least 100) and has a 1m blast radius. It can deal friendly fire to allies and to the Engineer that fired it. Consumes 10 ammo from the turret when activated from a shotgun pellet
Whats with the description here too? "At least 100"? Like... okay how much damage is it then?

wind nest
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@glacial igloo only left a reaction, calm down with the insult accusations, have moved on with the topic

glacial igloo
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what if turret whip actually does like 500 damage, 500 is at least 100

inner void
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No one knows for sure, it's one of the missing tooltips for damage on the stats page, there are a couple other missing stats like the direct impact damage for sticky grenades.

wind nest
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what it says on the wiki

glacial igloo
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I personally don't like turret whip because I don't want to stop fighting aliens to shoot at my turret, that just feels a bit silly. But that's obviously a personal preference thing

fast veldt
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Last time I tested it did 120 damage in a 1 meter radius

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But i've got better methods nowadays so I can check again

glacial igloo
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really baffling that they don't just say 120 or whatever it actually is

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seems relevant too right? since isn't 110 grunt HP?

inner void
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@wind nest yeah they do miss, if you play engineer long enough you'll see it happen eventually. It tends to happen more with the Mk2 turret because it has a longer range and there is more room for error. That being said I've only seen it miss small targets like swarmers and naedocytes.

Also I'm pretty sure whip blasts also deal direct impact damage because I've noticed that they deal greater damage to praetorians from behind. This increases the damage potential if it doesn't overkill the target.

shut sierra
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It'd be more interesting if turret whip simply buffed the turret's damage or RoF for a bit

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consuming shotgun ammo for turret burst damage

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fitting the shotgun's burst-damage playstyle

wind nest
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Have seen some DD Engies soloing with Turret Whip using two turrets, it did really well on taking on a dreadnought - all Im saying is, its an upgrade to try out but certainly not something to maybe using in a 4 man team unless there is a reason to try it

glacial igloo
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that too maybe, I don't want to like have to try and aim the turret with either the aiming mod or playing timing games with it's arc

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that's not fun for me

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but maybe the turret aiming component is fun for those who like it?

wind nest
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turret aiming I guess works well if you want it to focus on a specific threat over others - thats the only positive I can see - it can be good leaflove

inner void
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I have the aim mod but rarely use it, most of the time I prefer to have my turret cover 360 degrees, so I pick that instead of the defender upgrade.

glacial igloo
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i do wish there was a third upgrade

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cause i kinda want 360 but I also don't really want turret aim

wind nest
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it would be nice if the turret had rocket upgrades

inner void
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One of the ideas for turret upgrades I suggested would be to allow the turret to leapfrog without having to be rebuilt.

wind nest
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or even better if the turret was a flame/ice turret

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similar to driller but stationary

glacial igloo
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the third mod option should be you can build it on molly

inner void
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a rocket turret or a grenade launcher turret like what betsy gets would be cool

glacial igloo
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i think it'd be balanced cause molly's weird AI would drag it somewhere useless half the time

wind nest
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yeah Molly having a turret would be nice molly

inner void
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rocket turrets would probably waste a lot of ammo if you left it up to the AI, but you could make it so that the engineer can manually target the rocket shots like how Bosco works

glacial igloo
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i think personally I don't really ever want to have to interact with AI things in combat like bosco or turrets

wind nest
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the rockets can be manual aim

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similar to bosco

glacial igloo
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i also have yet to try new bosco though so maybe I'll discover I really love his rockets IDK

inner void
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New bosco kicks ass, his DPS sucks but he's good at shooting swarms of little stuff, you can get electric bullets like the engineer SMG for additional dps. He also shoots rockets and lights up the cave like a scout flare.

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Also he used to have a hilarious mining speed upgrade that would cause him to spaz out and teleport through walls, the speed bonus was something ridiculous like +400% and it broke the animations entirely. They toned it down since then but he still mines very fast

glacial igloo
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i mostly just want there to be a tier 5 turret upgrade that's like... not a restrictive downside or not a feature I don't really want to use. I usually go defender cause at least theres an upside to it but it's just because I don't want the mod that does literally nothing for me

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I do like how customizable he is now, customization is fun

inner void
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So just a plain basic upgrade like + ammo or something like that?

glacial igloo
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i have to do the solo promotion mission soon so I'll get to try him out then lol

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i dunno, something transformative would be fun. Like both the current tier 5 mods are transformative but I don't really like the first and the second just doesn't do anything so a third option, whatever it is, would at least be cool to have to choose from

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it feels like theres one option right now

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at least for me just specifically cause I don't really think its fun to point at things with a laser pointer

inner void
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Maybe an overclock that turns the turret into a robo dog

fast veldt
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You mean bosco?

glacial igloo
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turret overclocks would be cool! feels silly engies defining thing doesn't have an OC

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we're kinda confusingly talking about turrets and bosco at the same time lol

inner void
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Sorta like Bosco but it wouldn't be able to fly

glacial igloo
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walksco?

inner void
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utility overclocks or just more upgrades to utilities in general would definitely be fun

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like drill or platform gun overclocks

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Or an overclock for the grapple gun that turns it into a harpoon you can use to drag enemies around

glacial igloo
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lol, beefy scout, scout that's so beefy he uses his grapple to pull things towards him

fast veldt
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fat scout

glacial igloo
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thiccscout

fast veldt
inner void
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Or maybe a mod for the zipline gun that lets you shoot a big target with it and tether them to the ground so they can't move around

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You might not have seen this but the end of the "bolt" on the zipline gun has this huge helical spike on the end that looks like it would be very painful for anything it hits

wind nest
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maybe alt for grapple gun - make it bungee rope

inner void
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You ever played a game called Red Faction?

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One of the later games in the series had something called a tether gun, which fired two different sticky magnets in a row. The alt fire then attracted the two together with enough force to destroy buildings and flip cars.

wind nest
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A classic, even had a gun that could see through walls 😛

inner void
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I can think of some hilarious physics based uses if they implemented ragdolling and fall damage for glyphids

fast veldt
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excellent, found a brood nexus to test turret whip

wind nest
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in a DD? or normal mission?

fast veldt
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a normal mission

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I wanted haz1 so i could go in without bosco and take screenshots and not be bothered by enemies that might damage the nexus

wind nest
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Edit - hows the charge shot with the turret whip

fast veldt
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eh... wot

wind nest
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with the turret whip

fast veldt
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My shotgun is doing 14.1% of the brood nexus's health, and the turret whip is doing 14.7%

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Something weird is going on with the brood nexus's damage

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It should have 810 health which would mean my 60 damage shotgun is doing 114 damage, and the turret whip is doing 120

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But I know turret whip oneshots lootbugs, so the latter must be right, I just don't understand the former

inner void
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lootbugs don't scale health to hazard rating

fast veldt
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They do

inner void
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the health bar might be more readable on hazard 2 because the nexus has slightly less than 1000 hp

fast veldt
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But that wouldn't change the fact that 120 > 100

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What do you mean more readable?

inner void
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pretty sure loot bugs are just a flat 100

wind nest
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try it on a Praetorian

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since the charged shot ignores armour

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or penetrates?

inner void
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I could be wrong but I suspect the bolt does additional impact damage on a direct hit

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Also come to think of it I'm wondering if the stun/armour break perks also work with whip shots, that might be a game changer

fast veldt
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Try what on a praetorian?

wind nest
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Turret Whip

fast veldt
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Can't really test turret whip on a praetorian easily without the turret shooting at the praetorian with boolit

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I'll figure out soemthing though

deft jetty
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meanwhile my turrets swap targets so much, they really cant consistently kill anything

shy hazel
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Turrets are great for clearing swarmers and shockers, but don't expect them to take on large groups or enemies by themselves; they're meant to support you, not do your job for you

feral atlas
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turrets are for clearing weak enemies, weakening medium enemies while you kite, and last shotting mobs that survive your secondary heavy weapons

iron cosmos
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how about an OC for the zipline that lets you undeploy it on reload button, but you only get one or maybe 2

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(that are thus re-usable when you hit reload)

iron depot
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Part 2 of the EDD was rough

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Had like 5 instances across the last 2 parts where all but 1 person was alive or we were all about to die

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It was great

iron cosmos
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kinda thought this weeks EDD was too hard, that bulk is just anoying when it comes WITH a wave when you also try to take the dread down.

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then again maybe quad gunner would work -shrug- it did last week for EDD

iron depot
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We got this one lil room full of sandsharks and a swarmer spawner

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That was tougher than the dreadnought weirdly enough

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And we got attacked by a wave and bulk during the dreadnought

stable gate
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This elite deep dive is pure bullshit in every way

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Tried it yesterday

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Never ending mass of tiny spiders

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Did someone try it with 4 drillers yet

#

Drill the tiny bastards

tardy pier
#

Succesfully failed EDD again on stage 2. This time we even killed the Dread, to die to a stupid horde afterwards

#

7th fail on stage 1 or 2

#

And all my friends are like Hurr Durr managed on first or second try

#

I feel since they upped the difficulty 2 patches ago EDD is just a pain in the arse and more unfun

#

before it was hard and fun, now its just BS-tery

#

just doesnt feel like an achievement to me, more like an operation. Have to do it and get it over with

#

Did they somehow touch the swarmers? They're SO PAINFUL and damn plenty, all over the darn place. The walls the breeding nexuses

#

either walls or nexuses, not both -_-

azure stream
#

Be careful if you give your opinion on EDDs.
People on Reddit smash you for giving your opinion on something that's still in early access and is by no means finished

#

This week's EDD was easier than last week's one though.
Managed to complete it on 6th try with a random team.

The gunner was running the lead storm OC though.
Definitely helped out a lot

lunar wolf
#

2nd mission, have the scout go spawn the dread and bring it back to the starting room

#

soooooo much easier

#

kill the dread before the first wave then its pretty straight forward

rustic matrix
#

This weeks EDD kept spawning Bulks on my group

lunar wolf
#

we killed 3

#

skipped the 2nd

#

think 4 total spawned

#

but yeah

#

saw that report above people are saying like 8+

dense obsidian
#

Already forgot what this EDD had since we 2nd tried it lmao. Only thing that got us the first time was someone accidently popping the dreadnaught in stage 2 during a swarm.

#

Regular DD Stage 2 was kino.

sweet igloo
#

TheFanless: if you say so on the 'easyness' last night I had 6 bulkyboi spawns by the time we died in the second stage on just the regular deep dive, then we did a normal mission after, and by 7 minutes in had killed 2 bulks

#

idk what's up with bulks atm but they are seriously spawning more than wardens

dense obsidian
#

oof, we got decent RNG on that front

#

it was trawlers that were dunking us last week's EDD stage 3

sweet igloo
#

this wasn't even EDD though, no joke, we were dealing with horror, dread, and bulky at the same time on stage 2 of normal dd

dense obsidian
#

Found that the M1000 is god tier for extreme detonator removal.

#

I can see how that level can be a curveball to people since the gameplay flow isn't the same as regular rounds.

sweet igloo
#

's why I'd put in a suggestion that pressence of horror suppresses bulky boy spawns, cause seriously, that's ridiculous

dense obsidian
#

I like it for the curveball factor.

#

Gets boring if everything is the same/watered down.

#

Had a hilarious regular mission that had a haunted horror going about along side a dreadnaught and 2 detonators.

sweet igloo
#

I'm okay with some curveball factor, but not a JoJo/Anime curveball that's going 100+mph and spinning more than a drunk balerina

#

that kind of dificulty spike for Elites, sure, that makes sense, Elites are supposed to be roughly haz 5 equiv iirc, but standard dives, yeah, no

dense obsidian
#

tbh I can't comment on how it is since we breezed through stage 2. Took longer than normal with our horror/bulk strats but it was never really difficult.

tardy pier
#

F I N A L L Y ❤

#

did it

dense obsidian
#

gratz

tardy pier
#

8th try

sweet igloo
#

see, that's where we got screwed, I was keeping the horror away from the mine head as best I could, but just, bulks, always bulks, we'd kill one, and one would take his place in mere minutes

tardy pier
#

after stage 2 its easy

#

also, my first 4 tries of stage 2 were HORRENDOUS

#

doublebulks, praetorians with the dreadnought

sweet igloo
#

even stage one, there was an active bulk present almost the entire mission

tardy pier
#

bulks digging through the dread

thorny geyser
#

I got EDD done with randos on second try, first try fell because of honest mistake.

#

biggest thing we struggled with were extraordinary amounts of swarmers, i ran out of incendiary grenades many times just to flush those fuckers out

broken cove
#

What would you folks say is the most important class and least important class ?

vale falcon
#

In what senario

cold veldt
#

i tried it for the 15th time now. Got 2 times a praetorian swarm and 4 bulks on 2nd stage. Was fun.

wind nest
#

good`ol rng 🥔 pickaxe

tight talon
#

@broken cove I feel the lack of every class whenever I'm in party that isn't full/has doubled up classes. Always run into situations in a mission where I'm either happy we have one of each or lament that we're missing someone.

wind nest
#

ooop I misread the post 🥔

tight talon
#

All good.

#

I guess I can be more clear - I think all four are vital. A fully diverse team is a team that's completing missions.

#

That perspective has been cemented on deep dives with doubled up classes.

wind nest
#

utlity synergy

dense obsidian
#

On harder missions I usually find we replace driller with another gunner

wind nest
#

yeah driller is usually optional one out though his flamer/cryo is pretty handy

wise sphinx
#

You put the worst person In driller usually. Due to how easy it is to use the weapons

#

At the same time being able to reshape terrain is broken if the guy knows what hes doing.

stable gate
#

Driller is insanely good, not optional imo

#

In mission 3 you gotta make some tunnels

#

Bunkers

sick wren
#

Worst person goes on scout — no need aim as don't have to shoot, no need developed instinct of self-preservation (just zip from danger). Shoot light and wait until engi pings you minerals with platforms on walls

dense obsidian
#

no need to aim

vale falcon
#

I totally disagree with this

dense obsidian
#

has highest single target damage with a sniper

#

HMMMMMM

sick wren
#

Sniper Scout lol, is it 24 patch again?

vale falcon
#

a scout in the right hands is insanely handy

dense obsidian
#

My almonds are properly activated here.

sick wren
#

Sure, it still doesn't deny the fact that this hero has lowest skill cap

dense obsidian
#

as opposed to say gunner

#

mr Lmouse?

#

and occacsionally 4 then lmouse

vale falcon
#

engie can litteraly stand still in low haz salvage

#

and let his turrets kill everything

sick wren
#

Driller has highest skill cap: need well developed spatial thinking, need to know how to CQC, the only hero that has no survivability items

vale falcon
#

his survival tools is his entire kit

#

he can kill everything in seconds

sick wren
#

That's what he is: glass cannon

vale falcon
#

bulletproof glass

sick wren
#

What item helps him to survive from sudden attack? Engi has Lure, Gunner has Shield, Scout has Phero and zipline

vale falcon
#

his entire kit, the fact that he can nuke every single enemy in the game

sick wren
#

Does his kit do damage to teammates?

vale falcon
#

yeah, like everyones

sick wren
#

So he basically needs to track his less smart teammates to not hurt them

vale falcon
#

Just like every class

sick wren
#

Does Shield do damage to teammates? Or zipline?

vale falcon
#

uhh what

sick wren
#

Yet again, that's what called glass cannon: no defensive items, highly offensive

vale falcon
#

his offence is his defence

#

if you kill everything, they cant hurt you

sick wren
#

Sure man, that's what happens in game all the time

vale falcon
#

and what does that have to do with scout

sick wren
#

That he
no need aim as doesn't have to shoot, no need developed instinct of self-preservation (just zip from danger). Shoot light and wait until engi pings you minerals with platforms on walls

vale falcon
#

scout doesnt have to shoot? thats the worst argument iv ever seen

wise sphinx
#

Pretending to be stupid or actually stupid.
Either way still being stupid

sick wren
#

^Name checks out

vale falcon
#

I give up on you

bronze crag
#

scout is the only class that HAVE TO aim to actually do any damages and not waste his ammo

delicate saddle
#

anyone want to play with me i am on xbox

bronze crag
#

ew

delicate saddle
#

toxic

thorny geyser
#

not actually playing revolver only gunner

#

with big iron on his hip

#

big iron, big iron

#

as he tried to match gunner with big iron on his hip

frail zodiac
#

nice pepe pointers

thorny geyser
#

bulldog draw

wraith shard
#

holy shit dude

#

thats hilarious

#

pepe pointers

#

okay the way i typed that made it sound like i was being sarcastic but i was being genuine

paper meteor
#

fuck yeah edd with 3 randos

odd girder
#

I did it with randos, but it went well. Everyone had a good grasp of what to do and decent survivability. Did blunder a bit when dreadnought was popped during swarm on stage 2, but fought through it. I would suggest U tunnels to pop in and out of. Stage 3. Mactera spawn hurt a lot. You need something to quickly clear them or cc them. (Mini nuke was my choice, actually quite effective). Forcing them to narrow into groups with platform ceilings and/or bunkers work as well. Good teammates is the thing you can't control, just got to hope on that one.

paper meteor
#

we lured stage 2 dread into the first cave

#

and I wrecked the macteras with miningun with flaming shots

#

(well not me alone obviously but the heavy lifting when it came to them)

#

got Big Bertha out of it, at least a OC I look forward to trying for once ^^

odd girder
#

That's what we should have done on stage 2, but something popped it and we had to deal with it. Our gunner and scout did a good job on mactera spawn. Just when I saw a large group stop, I nuked them to clear out half and make it easier.

I got a clean OC for scout's GK2, not great, but whatever.

paper meteor
#

in an earlier run we accidentally popped it but it was our doom

#

it was either me with grenade launcher or the gunner with cluster grenade

odd girder
#

Yea, had that happen 2 times. One time was the gunner, another was idk. Another time, the gunner got grabbed by the leech in that room then died to the trawler. Then a swarm spawned and we got sandwiched in the tunnel and died.

The successful run we actually had 2 bulks spawn, 1 in stage 1, 1 in stage 2. The 2nd one dug underneath us and I ended up falling into it's hell circle and died. My blunder.

paper meteor
#

yeah it´s pretty damn hardcore, I don´t see a lot of ppl beating it tbh

#

edd achievment is still at 0.8% of player base, has been like that since it exists imo

meager topaz
#

i have been trying to beat this edd

#

people continually keep rushing ahead and dying

#

😦

#

also - apparently sand trawlers can jump through shields

paper meteor
#

trawlers glitch where they please

#

are u in eu or us?

warm notch
#

2nd stage DD is fucking brutal

inner void
#

trawlers and qronars clip through shields like they're not there because the shield doesn't have any physical effect, it's just a fear aura

#

I think the fear does work on them but they move so fast that it doesn't matter.

meager topaz
#

the shield blocks mactera shots though

#

so it is a physical barrier

sick wren
#

Damn, I am out of lubricant with thanks to EDD 2nd stage

still temple
#

finally made it past EDD stage 2, glad i heard your tips for the mactra mutation in stage 3, anti air engi made it a cakewalk compared to that no shield death walk

odd girder
#

No problem. Glad you succeeded.

frigid axle
#

So, how difficult are -normal- DDs for a team of randos?

paper meteor
#

not so bad tbh, but this one is kinda nasty

odd girder
#

I heard there is a haunted cave with bulk spawns that is a pain

frigid axle
#

Like is instant voice comm an absolute necessity, or is it more like just a somewhat more difficult, long mossion?

#

.. ew

paper meteor
#

you don´t need voice comm

#

I did edd with randos without voice comm

#

but at least we read the chat ^^

meager topaz
#

what is anti air engy?

#

2 sentries?

still temple
#

40mm with Proc fuse, fire and splash range, then standard point defence, bug repellent platforms & mines

#

primary can be either, whatever your good at cleaning trash with

inner void
#

voice isn't necessary in my experience, but it does help a bit

#

if you ever get into a lobby with those "SILVER RANK 50 OR HIGHER MUST HAVE MIC" kind of players you'll find that a lot of them aren't as good as they think they are and just want to be carried.

wind nest
#

@inner void loud and vocal on the mic

inner void
#

Most of the things that can be conveyed by text or voice will eventually become a reflex. People can type or say "hey engineer I need a platform here" to tell you that they need help. But eventually you'll get to the point where you do it automatically without thinking.

wind nest
#

Have had people question why do a tactic that could save them instead they want to play as they want causing a wipe 👎

odd girder
#

@meager topaz My anti air engi was Fat boy OC, the area damage clears out most of mactera group, team can finish rest or switch to shotgun

meager topaz
#

2 sentries or 1?

odd girder
#

I use 1, because of ammo and not wanting to set up 2 turrets. Though in Deep Dives, idk if I ran out of turret ammo before other ammo, so... maybe 2 could work. I usually only have time to set up one before shit hits the fan sometimes. Also 1 turret with damage mod does enough in my opinion.

glacial igloo
#

1 was sorta buggy a while ago where it wouldnt Target and shoot things in front of it. Is that changed now or is that a thing only some people experience? Could be a latency thing with high latency "confusing" the turret about where things are

willow tulip
#

Getting really tired of playing the first stage (which is easy) to fail on the second, might just wait until next week

stable gate
#

Imma keep trying, last try we died on the very last fight in stage 3

#

When defending the fuel pod

wind nest
#

long break between DD is good

#

else you get burned out

stable gate
#

But i did all the elites so far so wanna do this one too

#

Yeah dont redo it over and over

#

It gets depressing

wind nest
#

you tried soloing?

feral atlas
#

fire

wind nest
#

been hearing a fair lot of people soloing DD's now if team based dont work

stable gate
#

No but i did a duo run with a mate, it went pretty well till we did a dumb fuckup

feral atlas
#

fire kills mactera a lot

wind nest
#

ahh two man is fun also

stable gate
#

2 man elite is easier than 4 man atm i think

#

Theres so much less shit

wind nest
#

less nitra used up

stable gate
#

Yea

#

But dangerous if one goes down

#

Cant fuck up then

#

Might even try solo at some point

#

Bosco is always handy

#

Unlimited ammo

gusty pebble
#

how's the EDD this week?
normal DD was pretty insane on stage 2

exotic oxide
#

Second stage is tricky because you have to kill a dreadnought, which is in an awful spot

#

And even if you kite it back to the start room you usually get a bulk and/or swarm

#

Third stage is salvage with mactera plague, like normal DD stage 3 but harder

shut sierra
#

Way harder

gusty pebble
#

sounds miserable as usual

meager topaz
#

well

#

this EDD has broken me

strange tulip
#

im feeling quite similarly :c

#

had a run where a dreadnaught spawned as we popped the dreadnaught egg, one where a bulk detonator did the same

#

its spooky

meager topaz
#

ouch

willow tulip
#

Same here

still temple
#

for Dives, does the fuel pod spawn in the same spot?

sullen rose
#

I just got chain klled by trawlers 4 times in a minute ¬_¬

inner void
#

@still temple I think so, the drop pod location varies a little but the fuel and uplink are part of the set map seed

meager topaz
#

woohoo - finally beat it!

#

and got a....mint weapon skin

covert heath
#

Whoof. Couple of rough goes. First time missed the grapple while trying to deposit on the side of the pod at extraction, then reacted REAL slow on edd 2 and got accused of not doing my job as a scout. heh. didnt think it was going to work though iwth how many people begging for flares when i ran out early...

still temple
#

EDD this time is: are you a scout? the mine the stuff i platform, not a scout? never stop shooting. kinda weird really

covert heath
#

I was slow on the flares on edd 1. They kept asking for more. When I wasn;t being chased I did. edd2 just got off to a bad start and i said nah fuck this, ill look for a new group later

meager topaz
#

yea - the group really makes or breaks it

fast jay
#

I agree

frozen snow
#

yeah

paper meteor
#

lol @ edd hosts who rage quit after one fail... I´m sure the next set of randoms who have never played together will do much better tothebone

icy wagon
#

ok so me and my buddy had to stop playind DRG because of the 2nd mission in deep dive

#

it was mostly his fault for smacking the dreadnaught egg the moment a blizzard occured

#

combined with the horror

#

wasn't fun

#

but we somehow got through with alot of dodgy revives

#

but a detonator decided to join the fray not long after we killed the dread

sullen rose
#

sounds like you need a scout

icy wagon
#

oh yeah

#

friend was gunner

#

i was engi

#

if anything

#

when we got to the 3rd level

#

it was incredibly easy

#

and we were just

#

so done

wraith shard
#

i didnt find it too bad. pheromones are pretty stronk, im pretty sure you can get the ghost to attack the dread

icy wagon
#

never thought of that

#

but granted

#

was the first time both of us had a horror mutator

dusky osprey
#

what happens if you leave someone behind in a deep dive?

versed willow
#

They spawn in the next one with half health.

sullen rose
#

is it half or the revive hp?

versed willow
#

Should be half.

meager topaz
#

pretty sure it's half

dusky osprey
#

its half

sullen rose
#

ive noticed you get all your lives back with bosco too

stray escarp
#

I don't think I would have the patience and mental strenght to solo EDD if bosco didn't replenished his revives

vast locust
#

i thought he did

shut sierra
#

EDD, done

#

finally dealt with it

ember scarab
#

Any greenbeards looking for some regular Deep Dive Mentoring, join me from Looking-for-Group.

tribal ridge
#

holy shit edd s2 is some bullshit

midnight sphinx
#

The regular DD isn't much better this time around

#

haunted, point extraction, and dreadnought with normal bulk detonators spawning at random is a nasty combo.

tribal ridge
#

yeah but the cave is kinda ok for leading around

still temple
#

spider webs of zips, just make kiting your middle name

cunning pebble
#

Anyone up for some deep dives?

upbeat scaffold
#

how is everyone getting through stage 2 of EDD?

#

my groups keep dying on it

versed willow
#

Wait for the first horde before fighting the Dread.

quiet wyvern
#

The game crashed on me in the 3rd stage of the current deep dive, almost had it

tribal ridge
#

thats a bad feel chief

#

is stage 3 elite deep dive ez?

hushed plinth
#

Returning player. i did my first deep dive and had a blast. some of the best fun I've had in a while, buuuut

I have a few problems with it. So I did one that was collect 6 eggs and salvage 2 mules solo. Everything going great until i complete all the objectives and a bulk spawns right on top of me and 1 hits me. Seriously, what the fuck? how the fuck is that fair?

And I like the new stipulations except for one, Haunted. Bulks already suck. I don't see how adding an invulnerable bulk is fun >.>

That's of course my subjective opinion though. Other mad lads might find it fun. Just my 2 pennies.

wind nest
#

well completed DD (2 man - Gunner/Scout) 2nd mission is the tricky one out of the lot

tender axle
#

I mean... bulks do 5 seconds of nothing right when they spawn specifically to give you breathing room now so i dunno what happened with yours

#

Also stage 3 elite deep dive can be easy or hard depending on spawns, you could get spammed with mactera all the way to the defense portion, or you could get lucky like me and see goo-bombers until you're about to extract

cerulean magnet
#

yeah, if it spawns on you and one shots you immediately, either it spawned before and you didnt notice, or its a bug that needs to be recorded and submitted as a bug report

hushed plinth
#

Maybe I just suck and didn't notice then x3

#

All I know if that I pressed the button on Molly, and then I was dear in a flaming crater with a bulk crawlingover my corpse

strange tulip
#

ok it took an immense amount of effort but EDD down

hushed plinth
#

I'm gonna keep throwing myself into deep dives until I'm good enough to beat them

twilit tulip
#

If you can comfortably play on Haz 4 without going down too often then I would say you're ready to win EDDs

strange tulip
#

vegemite I must say you are severely underestimating EDDS

#

maybe normal DDs

hushed plinth
#

I usued to, but, I went on hiatus for a few months and now I'm shit at the game again. Gotta get back in to the groove.

strange tulip
#

but both EDDs we have seen have been tier 5+ difficulty

twilit tulip
#

I rarely play on Haz 5 and I've been having fairly smooth EDD runs every week so far

#

obviously mileage may vary

#

also dont trust randoms

tender axle
#

Randoms make haz 3 feel like haz5

#

Sometimes

hushed plinth
#

I only play with randoms because barely any of my friends play it

#

And the ones that do are noobs x3

tender axle
#

Just get lucky

#

Increase ur luck stat

#

Ez

twilit tulip
#

Pubs are usually fine for regular missions but DDs are a no go

#

well normal DD would probably work but not EDD

rotund ivy
#

i just checked DD again, theres no haz 4

tender axle
#

My normal DDs have been harder than a couple haz 4s but it's definitely not a haz 4

#

Maybe i'm just getting weird spawns

#

But then my EDDs i do them in like 1 - 2 tries

twilit tulip
#

I would say that this weeks DD was nearly as hard or even hard than the EDD because I hate Glacial Strata and I'm biased

strange tulip
#

I one shot the DD with 1 random dude in a gunner-scout combo but it took me nearly 20 tries to get a group to do the EDD with

icy wagon
#

and also that 2nd mission of glacial strater DD was insane

#

point extraction being a already rediculous by itself

#

with a dreadnaught egg

#

and a horror?

#

gee

wraith shard
#

i am more concerned about the second mission on this elite dive

#

dreadnought + no shields

weary dust
#

I just got done with the DD, 2nd level is nearly impossible

lavish spindle
#

DD 2 wasnt that bad for my pub group
we just split up and dug up blue rocks
engie popped the horror with zappy rounds a couple times

hollow gate
#

EDD 2 is ruining me. EDD 1 isn't fun for me, and the closest I've gotten in EDD2 is objectives complete and evac'ing, but a sandstorm hit and the swarm closed in hard.

#

No shields + dread, with a swarm timed in that same room is rough, even waiting on the dread till the swarm is done. I gotta get better.

twilit tulip
#

"Do not ruminate on this fleeting failure - the campaign is long, and victory will come"

feral atlas
#

For EDD, run a Engi with prox mines

#

and just scatters them all over the stage 2 tunnel that connects spawn and the dreadnought room

dull zenith
#

EDD 2 is basically just BS right

#

like stage 2 can go die in a fire

feral atlas
#

EDD 2 is only BS if your team is mediocre

#

or, specifically, if your engi is a moron

queen orchid
#

can you elaborate ?

feral atlas
#

You should be ending EDD1 on 400ish nitra

#

resupply to full proximity mines at the beginning of EDD2

#

and you basically turn the entire tunnel from spawn to the dreadnought room into a minefield

#

put a turret to face the tunnel entrance

#

and it should 1 shot enemies that make it through

queen orchid
#

you can also have a driller with impact axes planted on the ground, or a gunner with lead storm OC

feral atlas
#

either

#

there are a ton of ways to cheese EDD2

queen orchid
#

I mean it isn't an engie fault

feral atlas
#

up to and including just platforming shut the tunnel

#

engi just has the best tools

#

and therefore, the most impact on the success of the stage

#

i'm going to sound like a dick; but I think that everybody that keeps complaining about stage 2 probably is one of the reasons why their team is losing

queen orchid
#

well if you really can't do it after tryharding, there is a good chance that you are not up to the task, or very unlucky regarding teammates.

#

can be both

versed willow
#

I didn't have a bad time with EDD Stage 2 with my few games of pubs.

#

Even when someone immediately spawned the Dread with the swarm and no preparation.

#

I was even using the Fat Boy since they launched before I could switch to anything else, lol.

dull zenith
#

Idk what it is but I can't get past it

#

The swarms are killer and a combination of trawlers, macteras, bulks and the dreads just scalp us every time

#

Doesn't seem to matter when we pop the dread because it just spawns a swarm on us anyways

tardy pier
#

so after 8 tries and finally getting EDD on 8th try I have to say its heavily reliant on waves

#

the first 4 tries were utter BS, then we got lucky but stupid and died, the last 2 tries were decent and not 'lets add bulks dreads and swarmers with sandsharks into a wave'

rustic matrix
#

Guh. Still needing a damn 4th.

gusty ermine
#

we did the DD without much trouble

#

EDD stage 1 has been problematic :/

#

just tried to solo it, and I couldn't get the morkite fast enough, it's pretty spread out in hard to reach places

#

when we tried as a duo, evacuating always bit us in the ass with all the grabbers and trawlers (especially when sandstorms roll in)

tepid quail
#

get into DD mission 2, it spawns two bulk detonators

warm notch
#

The longer you stay the worse it gets

thorny geyser
#

@dull zenith we used zipline as safe zone from trawlers during bb defense

stable kraken
#

when do DDs reset? wednesday UTC right?

tawny steppe
#

Thursday

stable kraken
#

aight, cheers my dude

tawny steppe
#

no problemo

pallid finch
#

Holy mother of god that stage 2 was the most intense thing I’ve ever done in this game but dang if it didn’t feel good to complete

wraith shard
#

First thing i did in the second stage of the EDD was mine the red sugar down, plop down resupply pods, then drill to the egg and pop it

#

then backed up and spammed flames at it as it crawled up. which was slow because he's too big for the tunnel

sick wren
#

It works unless Detonator spawns behind you. That I got in 4 of 5 tries

wraith shard
#

I didnt get a det in my three attempts so i guess i got lucky

#

was it during the swarm?

sick wren
#

Got 2 Detonators + Boss once. Guess all your Detonators are in my games

wraith shard
#

rip

#

i think a decent strat in that case would be to spam pheromones at the dread and the dets will attack him

sick wren
#

Yeah, that's good idea, but there is only one big room for it, the last one

#

Otherwise if you are between Dread and Detonator, it won't work well

tepid quail
#

the two bulks spawned like 3 minutes in

#

we hadnt even moved to the second room that has the dread

supple wasp
#

Dunno what the hell they did to soup up EDD, but I am not sure I like it.

tepid quail
#

they added some more hell to it

supple wasp
#

Strange pod spawn placements, waves coming at the worst times.

#

Try to get the Naught? Here, have a massive wave.

#

Did you just kill a wave? Have a new one.

sick wren
#

On the 1st stage of EDD our escape pod stacked high in the air, only Scout could escape

#

Yeah, waves are so random: there are rarely 2 min without one

tepid quail
#

there was one funny moment when a scout gassed both a bulk detonator and the dreadnought

#

it was like godzilla

#

but yeah, its a perfect combo of bosses, waves, horde spawns, sand sharks and sand storms

verbal wagon
#

How much worse is EDD? And do you also get overclocks for doing it or is it one from either mode?

tepid quail
#

its like hazard 5 squared

feral atlas
#

EDD-2 is the choke.

#

EDD-1 is a skill check on the scout.

tepid quail
#

the enemies arent stronger or the waves larger than hazard 5

#

but everything is timed to fuck you over

feral atlas
#

EDD-2 is a skill check on the engi, and the stupidest member of the team.

#

EDD-3 is a skill check on the engi

verbal wagon
#

Engi's have skill :0 wut

tepid quail
#

i havent even sniffed wtf EDD 3 is

#

havent managed to get pass the dread in like 8 tries with different teams

feral atlas
#

EDD-3 is a mactera plague salvage

tepid quail
#

oh god

feral atlas
#

if you spec engi into anti-air, it's easy

#

If you don't, get ready

verbal wagon
#

But seriously why does the engineer have such an important role?

#

Oooo

feral atlas
#

and no, we didn't bunker

#

engi is your best static defense fortification

#

due to proxy mines, sentry, and bug repellent

tepid quail
#

AA build?

feral atlas
#

flame PGL with proximity fuse

#

just watch, you'll see that it 1 shots regular mactera

#

if you get jumped by 20 matera at once, it wipes them

#

I also ran a RoF warthog to burst down bombers

tepid quail
#

What do you reccomend for getting over EDD 2

verbal wagon
#

I guess i neeeeeeed to practice my engineer a lot more.

feral atlas
#

my groups just fight waves in the dread room

#

proxy mines to line the tunnel between spawn and read

#

gunner can camp a zipline and be immortal unless they decide to spawn mactera

tribal ridge
#

You need an actual competent group for edd2

feral atlas
#

a lot of ways to cheese it

tribal ridge
#

If the engi shits the bed you wont win

#

Also run vamp for some sustain

feral atlas
#

generally on EDD-2 if your engi or gunner are scrubs

#

it's going to be pain

verbal wagon
#

must practice more

hexed crater
#

Wtf

#

we don't get anything if the host ragequits?

feral atlas
#

you don't

tribal ridge
#

its a pain

#

i swapped to gunner to make sure we do good, but people just suicide

hexed crater
#

we wiped in a dive and it just booted me

#

would've been nice if it gave me a few credits

sick wren
#

Heard there is a bug with DD on Microsoft version

#

It kicks you after complition

tribal ridge
#

tfw you beat edd with a squad of total gods

thorny geyser
#

i had really good team too

#

easy peasy lemon squeasy, everyone was just shining

tribal ridge
#

S2 was a trial even with all 4 working perfectly

#

S3 was a bit rough but ok

hexed crater
#

S1 is simple as long as nobody slacks (and even thene easily beatable you'll just gimp future stages worst case scenario)

#

S2 wiped me every time because as soon as we pop the dred we get the mother of all swarms and usually with a bulkdet

#

First time I didn't know of the egg and accidentally popped it with a cluster, F

#

Argh, maybe should try kiting the dred to the big room

tribal ridge
#

Yeah bring dread to first room in s2

#

Much easier

dark lark
#

Yeah stage 2 can easily become a cluster fuck if not amnaged.

fathom horizon
#

10 aquarq on first stage is hella long

sick wren
#

10 aquarq is 2/3 or 3/3 normal mission

#

When in DD there are 2/2 missions at best, probably even 1/2

fathom horizon
#

2/3 or what?

sick wren
#

Length/Complexity

glacial igloo
#

If you land healthy in stage 2 does it have sense to rush the dred and break it as soon as possible and fight it before the wave?

wind nest
#

@fathom horizon it sure is, gotta go fast!

tepid quail
#

Not sure theres enough time for that

#

Before the wave proper theres a swarm

#

Plus enemies in the way

gusty fern
#

Yeah, I think waiting is probably safer

#

You can still fight it during a wave though

wind nest
#

@gusty fern in EDD? no time for waiting lol

gusty fern
#

It'll just be rough

#

Well it probably won't take very long

wind nest
#

waiting to kill a swarm is fine but take too long, they throw in another swarm to stack it - fun times

#

if that one takes too long, lets go for a hat trick - another swarm with a detonator perhaps leaflove

gusty fern
#

I think in the successful run I did we got to the dreadnaught and wave spawned like 15-30 seconds later

#

Yeah, you wait for swarm and then immediately do dreadnaught

wind nest
#

guess it would make it less fun if the mechanics are known on what triggers the swarm, is it time? or location

gusty fern
#

If you want to be safe

#

Think it's just time, but could be wrong

#

Maybe both

wind nest
#

Ive had this feeling 20mins is the cut off point for mission timing

glacial igloo
#

Hard to tell if things are time or chance based, like bulks and where the pod lands seem to be chance

wind nest
#

after 20mins - prepare for swarm bombardment

gusty fern
#

Yeah, would be nice if pod wasn't RNG

#

I feel like that really hurts if you're speedrunning

#

Can easily lose a minute to bad RNG just waiting for mule

wind nest
#

havent seen it land somewhere weird yet

gusty fern
#

It's more obvious in aquarq missions

#

I've had some where pod spawns way up on a cliff

fathom horizon
#

Anybody want to play edd later today

gusty fern
#

And another where it spawned directly next to rig

wind nest
#

last EDD it landed next to the drillstation 👍 alas second mission game bugged out lol land shark knocked me down from the starting point to where the dread egg was 😐

glacial igloo
#

I've had some spawn in the air lol where only the scout can escape

gusty fern
#

Scout only extraction is still a successful extraction

wind nest
#

@fathom horizon burned out on solo speed running attempts 🥔

#

@gusty fern oh scouts in EDD is a lot of fun - phermone a detonator when you have a heavy swarm, it can clear them for you in one blast lol

gusty fern
#

Scout is probably the best class imo

fathom horizon
#

With me playing as driller, what amount of people would be best?

gusty fern
#

4

#

Imo

fathom horizon
#

I need to get good teammates

wind nest
#

mmm yeah not sure on the driller vs how man you need 🤔

gusty fern
#

I think the lowest reasonable amount would be 3, since engi+scout is pretty important, but not having a gunner on a deep dive feels rough

wind nest
#

any class with scout you gonna have a good time 🥔 rocknstone

twilit tulip
#

I've had the most success with 2 gunners, 1 scout, and driller or engi (i prefer driller)

feral atlas
#

by most success, you do mean actually completing the mission right?

twilit tulip
#

yea

feral atlas
#

ok; I've seen the term used in the context of "we made it to stage 2 room 3"

waxen dawn
#

Ugh. Really struggling with EDD this week.

#

Prior weeks I've been just fine but stage 2 has been kicking my ass.

#

Well to be fair first time we lost because a teammate was... really really unbelievably selfish.

#

Beat the dread then our gunner goes AFK to get their food from downstairs.

#

And then a swarm happens.

tribal ridge
#

Godspeed, took me 6 tries to find a good team

glacial igloo
#

To be fair when Mom calls you hop to it, she'll bulk det your door down if your food gets cold

waxen dawn
#

Yeah but he doesn't normally take this long for dinner dashes even.

feral atlas
#

If you want to pub EDD

#

do it the first 2 days

waxen dawn
#

It wasn't even pub. We just kinda were a shitshow.

feral atlas
#

other way is to pub Haz5

#

and then transition to EDD once you get a good enough team

kindred ferry
#

Heyo what is the 3rd stage of the EDD?

feral atlas
#

your average EDD pub lobby is a bunch of bronze players that would die in the first Haz5 wave

kindred ferry
#

your average EDD pub lobby is empty ☹

feral atlas
#

of brains, maybe

kindred ferry
#

And of dwarves

feral atlas
#

I've seen some shit

kindred ferry
#

Yeah?

#

Any highlights?

feral atlas
#

engi on EDD 2 in the dread room

#

decides to kill a grunt next to the egg with a fat boy

#

surprise

#

we die

kindred ferry
#

Big Brain engie

#

That's how I met my doom on the only time we made it that far

#

I was preparing a dread tunnel when a swarm came, so we used it as a bunker

#

It didn't occur to us until It was too late that we would be firing directly towards the egg

feral atlas
#

I was the scout

#

the other 3 were a 3 dwarf suicide pact

kindred ferry
#

I'll have a look at that in a bit

#

So, what's on stage 3 of EDD?

twilit tulip
#

hang around the lfg tab here and you can find a group that will be at least moderately better than pubs

feral atlas
#

mactera plague salvage

kindred ferry
#

Xbox player 😭

#

That is scary

#

Mactera are terrifying

glacial igloo
#

Oof how do you even shoot at mactera with a controller

feral atlas
#

wait for it to get into pickaxe range

sterile topaz
#

you don't

feral atlas
#

also, don't need to aim with a prox fuse pgl

versed willow
#

Prox fuse was detonating mid-air on nothing, it was annoying.

kindred ferry
#

@glacial igloo You suffer

#

Or use the charged epc

tepid quail
#

when a grabber gets you stuck inside the minehead

kindred ferry
#

Yikes

#

Suddenly that dude is even scarier

glacial igloo
#

I've spawned stuck in the minehead on an edd lol

kindred ferry
#

I played with a guy who spawned underneath the drills on stage 1 of regular DD

#

He ended up falling to his death in the massive room

glacial igloo
#

Lmao did you guys manage to save him?

kindred ferry
#

Yes

#

Then he carried us through the swarm lol

#

But then we crashed on stage 3

lone moth
#

how are people dealing with the second stage of the elite deep dive?

#

all my groups are unable to handle it

kindred ferry
#

I'll let you know when I can consistently beat the first

#

Bunker?

feral atlas
#

Stage 1 is too boring for me to do it again

#

stage 2 can be cheesed gunner zip camping, lining the tunnels with prox mines, platforming up the tunnels, etc

glacial igloo
#

The first almost feels like you want 2 scouts to get all the wall things lol

#

It just takes soooo long

lone moth
#

as a scout main I've found with good platforms I can do most of them in about 8 minutes

#

without platforms it takes FOREVER

feral atlas
#

or just 1 decent scout + engi

lone moth
#

^

feral atlas
#

you should finish stage 1 within 13 minutes at most

#

even if you strip mine the map clean

fathom horizon
#

What is the best class for solos

kindred ferry
#

Driller

#

According to me

fathom horizon
#

Really?

kindred ferry
#

Many disagree

fathom horizon
#

Could I solo the edd

kindred ferry
#

I've been trying

fathom horizon
#

How many attempts you try?

kindred ferry
#

Maybe 5 so far

#

But those damn sand worms get me every time

#

Driller cannot fight sandworms

fathom horizon
#

Yeah they suck

#

What's your load out of solo?

tepid quail
#

when a mactera grabber is about to grab you and maybe unstuck you, but a turret shoots it

kindred ferry
#

Crowd control flamer, flying nightmare EPC

fathom horizon
#

I play with cryo and subata, I haven't been able to make nightmare epc work well and I've never really tried the flamethrower

kindred ferry
#

Flying nightmare EPC is God tier

#

I've never really tried the cryo

#

Although, with recent patches, maybe bouncy plasma would be better

fathom horizon
#

I know roughly that you shoot above to make the nightmare thing work just the damage seems really low

kindred ferry
#

It's great for crowd control

#

Pretty ass against single targets

#

I might switch to anti single target build for the EPC

fathom horizon
#

How would you build a nightmare epc?

#

Like, what's your build

kindred ferry
#

I don't know off hand

#

But, I just build for charge damage and charge speed

fathom horizon
#

Hm ok

kindred ferry
#

And ammo

fathom horizon
#

I have an overclock for that too

kindred ferry
#

Nice

#

Since the patch though, I've been relying more and more on my flamer for crowd control

fathom horizon
#

Also, weird question, but how do you build your satchel charges?

kindred ferry
#

Ammo!

fathom horizon
#

I play my satchel charges a little weird, I got for high ammo and the fear factor for cc

#

*go

kindred ferry
#

You could build for damage, but don't use 3 satchel charges no matter what

#

I don't really like fear

fathom horizon
#

Really why not 3?

kindred ferry
#

Then you only get 1 from the resupply

fathom horizon
#

Oh damn

kindred ferry
#

I was making that mistake forever

fathom horizon
#

I need to try using flamethrower now

kindred ferry
#

It's so fun

#

I've been meaning to try cryo

#

Is it okay for soloing? Finding teams on Xbox is impossible

fathom horizon
#

I'd say cryo is really good for teams

#

It has a lot of utility and can stop bulks from exploding, and dreadnaughts from attacking

kindred ferry
#

That does sound useful

sick wren
#

3 Detonators in 1st stage, 2 at the same time, EDD getting harder with week progresses

kindred ferry
#

Yikes

#

Any sandworms?

sick wren
#

Oh, right, banch of warms that don't let you revive teammates

kindred ferry
#

I'm shuddering

sick wren
#

I'm uninstalling

kindred ferry
#

Good call

#

How do you even kill those things?

#

Fire doesn't work, explosions and axes don't work, and plasma doesn't really work

sick wren
#

Looks like they slowing down when you hit it. But when there is full ground of other creeps, it's hard

brisk breach
#

Flamethrower to undig them, then 12 subata bullets to finish the work.

kindred ferry
#

Subata

#

Haven't heard that name in years

#

Would regular shot EPC work instead?

tribal ridge
#

subata with ocs is better than epc

#

cmv

deft jetty
#

not gonna lie, every time i try out the EPC, i usually end up accidently shooting my friends with it

#

or just missing

glacial igloo
#

the bouncy feels like more of a hinderance than a help

kindred ferry
#

Bouncy is for killing Praetorians and Dreadnought, the actual bounce is useless

#

It has a 150% and 200% damage boost respectively, and hits right through armor

formal dust
#

I thought they changed bouncy ignoring armor

kindred ferry
#

Did they?

#

I hope not!

#

I haven't tried since the update

wise sphinx
#

Bounce got fixed

kindred ferry
#

I'm crying and shaking

#

Does it still do bonus damage?

brisk breach
#

since rework epc is pretty bad, it's only good for AoE and all main driller weapons already do AoE damage, Subata deals more damage if you hit weakpoints, also smashes mactera pretty good-

wind nest
#

ahh sand sharks, annoying buggers

edgy jungle
#

so whick level do i need to have to not be thrown off from elite deep dive

versed willow
#

?

glacial igloo
#

depends on the host i guess

#

i think the highest quoted number i've seen here is 150

wraith shard
#

If i am the host you are probably not getting kicked

#

But some people do freak out on that

dense obsidian
#

30+ some hosts will do typically

wise sphinx
#

find a group here

glacial igloo
#

this also supports the "hosts should be able to level gate their sessions" thing we were talking about earlier

#

like if they're going to do it anyways by kicking people

#

just not letting the join in the first place wastes less time for everyone

cerulean magnet
#

Eh, making it an accessible thing to do means more people will do it

#

So that argument kind of falls apart of you take the stance that it won't affect anything

fringe kettle
#

What's in place is fine for the regular DD, but I've gotten people who don't know the first thing about playing their class in the EDD. It's frustrating.

dull spruce
#

my god, this weeks EDD is really tough

#

first mission has a lot of close calls, but generally make it

#

but second is damn near impossible

#

made sure to kill the leach, drew the dreadnought into the first room and attempted to kill before the wave came, but just couldn't

#

the wave would be a challenge all unto itself

tribal ridge
#

For s2 esd

#

Drill into a wall

#

And have blowthrough minigunner deal

sick wren
#

Once Detonator came to our bunker from the top, not from the entrance

#

Everyone died

bitter garnet
#

Should have keep diggin

wise sphinx
#

just kill the wave then shoot the egg

#

@dull spruce

sick wren
#

We didn't know he is coming

#

Usually they come from the entrance

wise sphinx
#

also with how much nitra we get this week a driller and engi with bug repel can do alot

#

to the point of not needing bunkers

zealous rivet
#

is there a place where I can view which missions a deep dive has for his week?

gusty pebble
#

EDD 2nd stage a grabber got me, and when my teammates shot at it he dropped me right through a conveniently placed hole in the ground down into the dreadnought room. I went down, scout came over to rescue, driller and eng also came down and someone accidentally shot the egg. Then the swarm showed up.

#

another resounding success

dull zenith
#

Don't say bunker or Schadenfreude will come in and yell at you

feral atlas
#

Toooo latteeeee

twilit tulip
#

Imma stay in this hole and I ain't comin out

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

honest bronze
#

goddammit don’t remind me bot!

#

stressin me out

dull zenith
#

I've just given up on EDD

#

Whatever cores I'm missing out on aren't worth the hell I'm putting myself through to get them

#

I'd rather stick to normal missions and grab skins out of crates

sick wren
#

Anyway it was another Driller pistol core

fathom horizon
#

lucky :(

#

also how do i assign the driller role in this serveR?

sick wren
#

What do you mean?