#deep-dive-discussion
1 messages · Page 125 of 1
cryo mineletes for zhukov
What does it add? Don't have it
cryo mines
``` you said that so I thought you knew what I was talking about lol
ye I was saying that works greate with the stun of course, but also with the zhukov with the cryo mines OC
if you shoot the ground, small mines appear and they explode when enemies get close
What is this cryo mines OC for Zhukov?
and lower their temperature, freezing them eventually
Wow, that's great OC, does it have a chance to freeze?
with the blowthrough upgrade you can still shoot them in the face, the bullet penetrates and creates a mine behind them in the ground, so great for hordes
no chance, always freezes
not instantly tho
That sounds too OP
like each mine reduces the temperature just like praetorians do to you on glacial biome
and at lowest temperature enemies get frozen, thats how the temperature system works lol
Does it freeze bigger enemies like Praetorians?
ye but you need more mines for that
even bulks and dreadnoughts
so basically a pocket cryo cannon for scout
WTF, don't tell devs about this OC
I mean its not god tier, its ok but I would add a bigger penalty, many OCs still need balancing
There is OC for Zhukov with blowing bullets, it's so trash
It blows shot bullets on reload, deals like 1 damage per explosion
Oh, wait, it's probably for Engi SMG, but whatever, it's still trash
Introduced in Update 25: Endgame - Part 1 Weapon Overclocks are special mods that can be equipped to further increase the capabilities of class weapons. There are three types of Overclocks: Clean, gives a small boost with no penalty; Balanced, a decent boost with a decent pen...
you can see all there
Thanks
so just trying out the gk with the oc
pretty good
didnt know that it one shot webspitters in the head
in haz 3 not sure in the other hazards
Hoo boy stage 2 of the regular deep dive today was not the most fun of times as a solo engi.
Web spitters have same HP on different hazards iirc
i thought different hazards have different damage resist
im in a 4 man
the first issue with the gk2 i ran into was when i saw a mactera grabber about 50m away
I use -50% recoil lvl3 mod. If you semi-auto GK2 it literally lasergun
that uhh second deep dive in a 4 man
does bosco's revive count reset every DDE level?
yes
Small burst with GK2 is very efficient, ammo and time wise.
If you have 4 just host :P
oh crap i mean we have 3
Clean OC for GK2 worked well in EDD, cant wait for AI and mercy bullets.
Which one
So, why have the EDDs been in Sandblasted? Sandblasted corridors is so frickin annoying
I like soft sandstone
The Trawlers give me hemorrhoids
Just pew pew them
Man, any tips for the third stage of the EDD?
dd 2 keeps kicking my ass 😔
It seems as if instakill mactera is a bit brutal
you could always resort to bunkering
How would you do the objective?
I mean, you can't even get to the mules without constant mactera spawning
figure out where the mule is then dig a tunnel to it?
I mean, maybe
2 ways to do EDD 3
actually, 3
- Proxy fuse PGL engi with flame rounds
- Hot bullets minigun
- Use pheromone when the mactera hordes spawn, an focus fire time in that time
By the grace of Karl, somehow, these people survived
3rd is what my group did. Works wonders.
Number 3 is what I did for this run
There's just something relaxing about helping a horde kill itself.
Driller has the hardest time solo'ing the mactera hordes stage 3
closest you can get is a Face Melter modded flamethrower with the range mode
jesus
39 downs among the other 3 people
EDD 3? we made a bunker underneath the point
with scout running around outside to kite/keep an eye out for big boomers
as for driller/mactera, ice is better since you can freeze em right out of the sky
especially with snowball cannon
this is how it should look like, stats wise:
engi should be your ace in the hole for finishing EDD 3
mactera have a 50% vulnerability to fire
use a pgl with flame rounds and a proximity fuse
I just had 2 gunners alternating shield drops when things got hot during the defense and we got through it without too much trouble
it will 1 shot those hordes of 20+ mactera
alternatively, 2 gunners timing their shields lets you burst them down the normal way
or pheromones
UH here is most of you talking stage 3 & i can't even get thu stage 2 with randos, i'll try again tomorrow, but this EDD might be my one weakness
did my first deep dive a couple hours ago. Got the Elephant Rounds overclock for Gunner's Revolver. Its pretty nuts. now the little thing competes with Scout's Sniper
Ok I’m stuck normal deep dive stage 2
@wraith shard want some help
I’m on Xbox
It’s ok tips?
What's killing you.
Well it’s the horror
group or solo? If grouped up then have one person kite it around. If solo, good luck.
Me and my friend are doing it together
are either one of you a scout by any chance?
I’ll play any he ONLY plays gunner
The horror should be fairly easily kited? what gamemode is it again?
Try and stay in open rooms if you can, so then you can move in cricles around him.
Ok
I'm stuck on elite stage 2. Dont know what it is, but after like 10 tries we cant beat it
pheromone the dreadnought and let the horror contribute to killing it. For the rest of the time it's going to be chasing one of you. Just kite it around the map while the other gets to mining.
I mean if you want some help just ping me. I like to consider myself semi decent XD
so deep dive stage 2 is a bag of wank, spammed bulky boys, horror, and a bajillion grabbers
We found that if he stays on the zip line the horror will try to get him do he had to spam the the zipline button until swarm were I would die of grunts and he would revive
Then when we spawned the dread we got swarmed then swarmed again
before we lost durring section 2, me and my friends killed 6 bulkybois
that's just...that's too damn many bulk spawns man
doubly so with half of those being with an active horror, the last of which even had dreadyboi live
It is very annoying
even just went into a new, non dive mission and in the first 7 minutes, 2 bulks
2 gunners, 1 driller, 1 scout for this weeks EDD?
what even is this shit
You need engi for edd stage 3
Why
It's okay but whats wrong with dual miniguns/revolvers
Thats great but how do you get engy to stage 3
I think stage 3 is the easiest out of all of them
Because you actually have shields and oxygen and arent being attacked by timed swarms or a dreadnought
Enig makes stage 1 go a lot faster
Scout makes stage 1 a lot faster
Also, for stage 2 line the entrace to dread room with prox mines
Trivializes the swarm
Its not the swarm that kills you
@wraith shard same thing happend, I plan to redo it again, I think the best action is take out the dread first whilst quickly mining for the other mission requirements, kiting the ghost is also another thing which can be done easily given the drill area has a circular ring to allow good crowd control 🥔
Its the trawlers and naedocytes and bulk detonator and dreadnought himself
And even then you can avoid being hit by naedocytes at all by just not opening up second cavern until dreadnought is dead
the ghost/detonator can kill bugs for you as well lol
if done correctly with the scout 😉
There's no haunted mutator on EDD
DD mission 2
Do you even need the help on DD
scroll uppp
Tbh class comp is kinda meh.
Most classes can change their builds to cover weak spots in a comp.
Yes but some classes are objectively worse at dealing with specific situations than others
I hate playing driller on no shields for example
this is the thing that most players dont understand, all about specing your class for the mission(s)
Or engineer vs dreadnoughts
Engineer vs dread seem possible, Ive seen some using the shotgun overcharge shot on turret
does some serious damage
Its possible but you cant carry more than your weight with it, which means if any of your team falls behind you're stuck
yep that can happen
I feel that the shotgun does fair damage but it's not goung to delete a 4 man dreadnought like minigun and m1000 does
squishy engi
He can contribute during a full strength fight but he kinda sucks when things start going south or someone gets downed regularly and you dont get the openings you need to deal your full burst damage
mmmm so engi needs a weapon(good) or increased ammo to make them useful in those situations
electro SMG is nice but pretty weak on dreadnoughts
turret arc can make up for that some by slowing and dealing constant damage potentially (never tried it against a dread, but zappy does affect/slow the horror)
I don’t think dreads can be shocked
you can do some pretty big damage if you turret whip the dread in the butt
I'm not entirely sure how it works but it seems to have a direct damage component as well as the aoe blast
not sure on dreads, but horrors can
yeah Turret whip is an interesting skill
esp if you have twin turrets
though this is via solo play
Turret Whip - The projectile deals high damage (at least 100) and has a 1m blast radius. It can deal friendly fire to allies and to the Engineer that fired it. Consumes 10 ammo from the turret when activated from a shotgun pellet
yes, most folks here know what Turret Whip is
Turret Whip is just, heavily, overshadowed by Miner Tweaks, as it costs you one shell, AND 10 turret ammo to fire a high damage shot, meaning you have to reload 2 things for an attack that does a bit more (depending on mods on turret) than that same amount of ammo would if fired out normally
you're ignoring the main draw, it's a high damage AREA shot
so is the 40mm without the side effect of draining multiple ammo pools
Im sure an engi is fast enough to refill the turrets
the reload is fine and dandy, but, it drains your overall ammo for two things, to do something one thing does better
it'd be cool if the turret indicated what it was currently shooting with a laser pointer or something though
you dont have to use the turret whip every time, but it is a good option for high dmg when you need it
as for turret whip to be best used, you'd use the 'manual targetting' upgrade to maximize odds of the whip hitting the right target, now if your using the mk2 turret instead of twin turrets, and only looking at that, and the end perks, turret whip does about 100 dmg, but for the same 10 ammo a mk2 defense sentry does 140
and that's ignoring the use of shotgun ammo to boot
So what
it's AoE remember?
And unlike the shotgun it's laser accurate out to the turret's maximum range.
imo it's not that good, if you like it, use it, I'll do things my way and you can do your things, your way
mathmatically speaking, depending on splash fall off calc for drg though, it could equal the defense turret option, or exceed it in some circumstances, but yeah, from the numbers I have ready access too, it's less reliable in consistent damage, and I like consistency
i want free anal
also: Zod, why are you just doing that 'leaf lovers' reaction on half of my posts, with the connotations of things in that in the game it implies certain things
bought a round of 
riiiiiight, your only spamming it on my posts though
3 rounds? hows that spam?
your targeting my posts only with it, no one else's, kind of like if I started just putting reactions on half your posts you'd likely take notice as it's fairly specific in targetting
If someone reacted to my posts, Id sharpen me pickaxe 🥔 
@sweet igloo just block them and then they can't react :^)
Your numbers are off, a mk2 turret deals 14 damage per 10 shots for a total of 140, but that makes a number of assumptions. Some of the shots might miss, some of them might hit armour, and some might hit targets with less than 14 hp in which case the damage potential is wasted. The shotgun deals 48-80 damage per shell, but again some pellets will almost certainly miss and some will probably hit armour.
Whip blasts deal a lot of damage, at least 108 because that's how much HP grunts have and whip blasts can kill several in one shot. So if you can hit one target and damage/kill another you're vastly improving your damage per ammo ratio.
huh wait the turret can miss? did not know this
It's not 100% accurate and it has an annoying tendency to shoot while aiming, sometimes when it turns to engage something fast moving like a leaping swarmer it will fire one shot before it's on target and kill it with the second.
thats shitty why would they do that lol. It's not like turret is just too powerful and needs to be toned down
@rose sorrel noble response, but over something petty? - people are entitled to react to suggestions
lets just block everyone that does not agree to you
you're being really weird about explicitly using a react to insult someone, stop being a weirdo
@inner void has that been proved? the that turrets actually miss?
But anyway, the point is a single whip blast is almost always superior to it's equivalent in turret/shotgun ammo. It's a high damage AoE blast (that ignores armour), is fast enough to be practically hitscan and has perfect accuracy out to the turret's maximum range.
Turret Whip - The projectile deals high damage (at least 100) and has a 1m blast radius. It can deal friendly fire to allies and to the Engineer that fired it. Consumes 10 ammo from the turret when activated from a shotgun pellet
Whats with the description here too? "At least 100"? Like... okay how much damage is it then?
@glacial igloo only left a reaction, calm down with the insult accusations, have moved on with the topic
what if turret whip actually does like 500 damage, 500 is at least 100
No one knows for sure, it's one of the missing tooltips for damage on the stats page, there are a couple other missing stats like the direct impact damage for sticky grenades.
what it says on the wiki
I personally don't like turret whip because I don't want to stop fighting aliens to shoot at my turret, that just feels a bit silly. But that's obviously a personal preference thing
Last time I tested it did 120 damage in a 1 meter radius
But i've got better methods nowadays so I can check again
really baffling that they don't just say 120 or whatever it actually is
seems relevant too right? since isn't 110 grunt HP?
@wind nest yeah they do miss, if you play engineer long enough you'll see it happen eventually. It tends to happen more with the Mk2 turret because it has a longer range and there is more room for error. That being said I've only seen it miss small targets like swarmers and naedocytes.
Also I'm pretty sure whip blasts also deal direct impact damage because I've noticed that they deal greater damage to praetorians from behind. This increases the damage potential if it doesn't overkill the target.
It'd be more interesting if turret whip simply buffed the turret's damage or RoF for a bit
consuming shotgun ammo for turret burst damage
fitting the shotgun's burst-damage playstyle
Have seen some DD Engies soloing with Turret Whip using two turrets, it did really well on taking on a dreadnought - all Im saying is, its an upgrade to try out but certainly not something to maybe using in a 4 man team unless there is a reason to try it
that too maybe, I don't want to like have to try and aim the turret with either the aiming mod or playing timing games with it's arc
that's not fun for me
but maybe the turret aiming component is fun for those who like it?
turret aiming I guess works well if you want it to focus on a specific threat over others - thats the only positive I can see - it can be good 
I have the aim mod but rarely use it, most of the time I prefer to have my turret cover 360 degrees, so I pick that instead of the defender upgrade.
i do wish there was a third upgrade
cause i kinda want 360 but I also don't really want turret aim
it would be nice if the turret had rocket upgrades
One of the ideas for turret upgrades I suggested would be to allow the turret to leapfrog without having to be rebuilt.
the third mod option should be you can build it on molly
a rocket turret or a grenade launcher turret like what betsy gets would be cool
i think it'd be balanced cause molly's weird AI would drag it somewhere useless half the time
yeah Molly having a turret would be nice 
rocket turrets would probably waste a lot of ammo if you left it up to the AI, but you could make it so that the engineer can manually target the rocket shots like how Bosco works
i think personally I don't really ever want to have to interact with AI things in combat like bosco or turrets
i also have yet to try new bosco though so maybe I'll discover I really love his rockets IDK
New bosco kicks ass, his DPS sucks but he's good at shooting swarms of little stuff, you can get electric bullets like the engineer SMG for additional dps. He also shoots rockets and lights up the cave like a scout flare.
Also he used to have a hilarious mining speed upgrade that would cause him to spaz out and teleport through walls, the speed bonus was something ridiculous like +400% and it broke the animations entirely. They toned it down since then but he still mines very fast
i mostly just want there to be a tier 5 turret upgrade that's like... not a restrictive downside or not a feature I don't really want to use. I usually go defender cause at least theres an upside to it but it's just because I don't want the mod that does literally nothing for me
I do like how customizable he is now, customization is fun
So just a plain basic upgrade like + ammo or something like that?
i have to do the solo promotion mission soon so I'll get to try him out then lol
i dunno, something transformative would be fun. Like both the current tier 5 mods are transformative but I don't really like the first and the second just doesn't do anything so a third option, whatever it is, would at least be cool to have to choose from
it feels like theres one option right now
at least for me just specifically cause I don't really think its fun to point at things with a laser pointer
Maybe an overclock that turns the turret into a robo dog
You mean bosco?
turret overclocks would be cool! feels silly engies defining thing doesn't have an OC
we're kinda confusingly talking about turrets and bosco at the same time lol
Sorta like Bosco but it wouldn't be able to fly
walksco?
utility overclocks or just more upgrades to utilities in general would definitely be fun
like drill or platform gun overclocks
Or an overclock for the grapple gun that turns it into a harpoon you can use to drag enemies around
lol, beefy scout, scout that's so beefy he uses his grapple to pull things towards him
fat scout
thiccscout
Or maybe a mod for the zipline gun that lets you shoot a big target with it and tether them to the ground so they can't move around
You might not have seen this but the end of the "bolt" on the zipline gun has this huge helical spike on the end that looks like it would be very painful for anything it hits
maybe alt for grapple gun - make it bungee rope
You ever played a game called Red Faction?
One of the later games in the series had something called a tether gun, which fired two different sticky magnets in a row. The alt fire then attracted the two together with enough force to destroy buildings and flip cars.
A classic, even had a gun that could see through walls 😛
I can think of some hilarious physics based uses if they implemented ragdolling and fall damage for glyphids
excellent, found a brood nexus to test turret whip
in a DD? or normal mission?
a normal mission
I wanted haz1 so i could go in without bosco and take screenshots and not be bothered by enemies that might damage the nexus
Edit - hows the charge shot with the turret whip
eh... wot
with the turret whip
My shotgun is doing 14.1% of the brood nexus's health, and the turret whip is doing 14.7%
Something weird is going on with the brood nexus's damage
It should have 810 health which would mean my 60 damage shotgun is doing 114 damage, and the turret whip is doing 120
But I know turret whip oneshots lootbugs, so the latter must be right, I just don't understand the former
lootbugs don't scale health to hazard rating
They do
the health bar might be more readable on hazard 2 because the nexus has slightly less than 1000 hp
pretty sure loot bugs are just a flat 100
I could be wrong but I suspect the bolt does additional impact damage on a direct hit
Also come to think of it I'm wondering if the stun/armour break perks also work with whip shots, that might be a game changer
Try what on a praetorian?
Turret Whip
Can't really test turret whip on a praetorian easily without the turret shooting at the praetorian with boolit
I'll figure out soemthing though
meanwhile my turrets swap targets so much, they really cant consistently kill anything
Turrets are great for clearing swarmers and shockers, but don't expect them to take on large groups or enemies by themselves; they're meant to support you, not do your job for you
turrets are for clearing weak enemies, weakening medium enemies while you kite, and last shotting mobs that survive your secondary heavy weapons
how about an OC for the zipline that lets you undeploy it on reload button, but you only get one or maybe 2
(that are thus re-usable when you hit reload)
Part 2 of the EDD was rough
Had like 5 instances across the last 2 parts where all but 1 person was alive or we were all about to die
It was great
kinda thought this weeks EDD was too hard, that bulk is just anoying when it comes WITH a wave when you also try to take the dread down.
then again maybe quad gunner would work -shrug- it did last week for EDD
We got this one lil room full of sandsharks and a swarmer spawner
That was tougher than the dreadnought weirdly enough
And we got attacked by a wave and bulk during the dreadnought
This elite deep dive is pure bullshit in every way
Tried it yesterday
Never ending mass of tiny spiders
Did someone try it with 4 drillers yet
Drill the tiny bastards
Succesfully failed EDD again on stage 2. This time we even killed the Dread, to die to a stupid horde afterwards
7th fail on stage 1 or 2
University Exams stressing me out right now and I'm cutting and uploading this shit onto YouTube to express my pain and suffering
And all my friends are like Hurr Durr managed on first or second try
I feel since they upped the difficulty 2 patches ago EDD is just a pain in the arse and more unfun
before it was hard and fun, now its just BS-tery
just doesnt feel like an achievement to me, more like an operation. Have to do it and get it over with
Did they somehow touch the swarmers? They're SO PAINFUL and damn plenty, all over the darn place. The walls the breeding nexuses
either walls or nexuses, not both -_-
Be careful if you give your opinion on EDDs.
People on Reddit smash you for giving your opinion on something that's still in early access and is by no means finished
This week's EDD was easier than last week's one though.
Managed to complete it on 6th try with a random team.
The gunner was running the lead storm OC though.
Definitely helped out a lot
2nd mission, have the scout go spawn the dread and bring it back to the starting room
soooooo much easier
kill the dread before the first wave then its pretty straight forward
This weeks EDD kept spawning Bulks on my group
we killed 3
skipped the 2nd
think 4 total spawned
but yeah
saw that report above people are saying like 8+
Already forgot what this EDD had since we 2nd tried it lmao. Only thing that got us the first time was someone accidently popping the dreadnaught in stage 2 during a swarm.
Regular DD Stage 2 was kino.
TheFanless: if you say so on the 'easyness' last night I had 6 bulkyboi spawns by the time we died in the second stage on just the regular deep dive, then we did a normal mission after, and by 7 minutes in had killed 2 bulks
idk what's up with bulks atm but they are seriously spawning more than wardens
oof, we got decent RNG on that front
it was trawlers that were dunking us last week's EDD stage 3
this wasn't even EDD though, no joke, we were dealing with horror, dread, and bulky at the same time on stage 2 of normal dd
Found that the M1000 is god tier for extreme detonator removal.
I can see how that level can be a curveball to people since the gameplay flow isn't the same as regular rounds.
's why I'd put in a suggestion that pressence of horror suppresses bulky boy spawns, cause seriously, that's ridiculous
I like it for the curveball factor.
Gets boring if everything is the same/watered down.
Had a hilarious regular mission that had a haunted horror going about along side a dreadnaught and 2 detonators.
I'm okay with some curveball factor, but not a JoJo/Anime curveball that's going 100+mph and spinning more than a drunk balerina
that kind of dificulty spike for Elites, sure, that makes sense, Elites are supposed to be roughly haz 5 equiv iirc, but standard dives, yeah, no
tbh I can't comment on how it is since we breezed through stage 2. Took longer than normal with our horror/bulk strats but it was never really difficult.
gratz
8th try
see, that's where we got screwed, I was keeping the horror away from the mine head as best I could, but just, bulks, always bulks, we'd kill one, and one would take his place in mere minutes
after stage 2 its easy
also, my first 4 tries of stage 2 were HORRENDOUS
doublebulks, praetorians with the dreadnought
even stage one, there was an active bulk present almost the entire mission
bulks digging through the dread
I got EDD done with randos on second try, first try fell because of honest mistake.
biggest thing we struggled with were extraordinary amounts of swarmers, i ran out of incendiary grenades many times just to flush those fuckers out
What would you folks say is the most important class and least important class ?
In what senario
i tried it for the 15th time now. Got 2 times a praetorian swarm and 4 bulks on 2nd stage. Was fun.
good`ol rng 🥔 
@broken cove I feel the lack of every class whenever I'm in party that isn't full/has doubled up classes. Always run into situations in a mission where I'm either happy we have one of each or lament that we're missing someone.
ooop I misread the post 🥔
All good.
I guess I can be more clear - I think all four are vital. A fully diverse team is a team that's completing missions.
That perspective has been cemented on deep dives with doubled up classes.
utlity synergy
On harder missions I usually find we replace driller with another gunner
yeah driller is usually optional one out though his flamer/cryo is pretty handy
You put the worst person In driller usually. Due to how easy it is to use the weapons
At the same time being able to reshape terrain is broken if the guy knows what hes doing.
Driller is insanely good, not optional imo
In mission 3 you gotta make some tunnels
Bunkers
Worst person goes on scout — no need aim as don't have to shoot, no need developed instinct of self-preservation (just zip from danger). Shoot light and wait until engi pings you minerals with platforms on walls
no need to aim
I totally disagree with this
Sniper Scout lol, is it 24 patch again?
a scout in the right hands is insanely handy
My almonds are properly activated here.
Sure, it still doesn't deny the fact that this hero has lowest skill cap
engie can litteraly stand still in low haz salvage
and let his turrets kill everything
Driller has highest skill cap: need well developed spatial thinking, need to know how to CQC, the only hero that has no survivability items
That's what he is: glass cannon
bulletproof glass
What item helps him to survive from sudden attack? Engi has Lure, Gunner has Shield, Scout has Phero and zipline
his entire kit, the fact that he can nuke every single enemy in the game
Does his kit do damage to teammates?
yeah, like everyones
So he basically needs to track his less smart teammates to not hurt them
Just like every class
Does Shield do damage to teammates? Or zipline?
uhh what
Yet again, that's what called glass cannon: no defensive items, highly offensive
Sure man, that's what happens in game all the time
and what does that have to do with scout
That he
no need aim as doesn't have to shoot, no need developed instinct of self-preservation (just zip from danger). Shoot light and wait until engi pings you minerals with platforms on walls
scout doesnt have to shoot? thats the worst argument iv ever seen
Pretending to be stupid or actually stupid.
Either way still being stupid
^Name checks out
I give up on you
scout is the only class that HAVE TO aim to actually do any damages and not waste his ammo
anyone want to play with me i am on xbox
ew
toxic
not actually playing revolver only gunner
with big iron on his hip
big iron, big iron
as he tried to match gunner with big iron on his hip
nice pepe pointers
draw
holy shit dude
thats hilarious
pepe pointers
okay the way i typed that made it sound like i was being sarcastic but i was being genuine
fuck yeah edd with 3 randos
I did it with randos, but it went well. Everyone had a good grasp of what to do and decent survivability. Did blunder a bit when dreadnought was popped during swarm on stage 2, but fought through it. I would suggest U tunnels to pop in and out of. Stage 3. Mactera spawn hurt a lot. You need something to quickly clear them or cc them. (Mini nuke was my choice, actually quite effective). Forcing them to narrow into groups with platform ceilings and/or bunkers work as well. Good teammates is the thing you can't control, just got to hope on that one.
we lured stage 2 dread into the first cave
and I wrecked the macteras with miningun with flaming shots
(well not me alone obviously but the heavy lifting when it came to them)
got Big Bertha out of it, at least a OC I look forward to trying for once ^^
That's what we should have done on stage 2, but something popped it and we had to deal with it. Our gunner and scout did a good job on mactera spawn. Just when I saw a large group stop, I nuked them to clear out half and make it easier.
I got a clean OC for scout's GK2, not great, but whatever.
in an earlier run we accidentally popped it but it was our doom
it was either me with grenade launcher or the gunner with cluster grenade
Yea, had that happen 2 times. One time was the gunner, another was idk. Another time, the gunner got grabbed by the leech in that room then died to the trawler. Then a swarm spawned and we got sandwiched in the tunnel and died.
The successful run we actually had 2 bulks spawn, 1 in stage 1, 1 in stage 2. The 2nd one dug underneath us and I ended up falling into it's hell circle and died. My blunder.
yeah it´s pretty damn hardcore, I don´t see a lot of ppl beating it tbh
edd achievment is still at 0.8% of player base, has been like that since it exists imo
i have been trying to beat this edd
people continually keep rushing ahead and dying
😦
also - apparently sand trawlers can jump through shields
2nd stage DD is fucking brutal
trawlers and qronars clip through shields like they're not there because the shield doesn't have any physical effect, it's just a fear aura
I think the fear does work on them but they move so fast that it doesn't matter.
Damn, I am out of lubricant with thanks to EDD 2nd stage
finally made it past EDD stage 2, glad i heard your tips for the mactra mutation in stage 3, anti air engi made it a cakewalk compared to that no shield death walk
No problem. Glad you succeeded.
So, how difficult are -normal- DDs for a team of randos?
not so bad tbh, but this one is kinda nasty
I heard there is a haunted cave with bulk spawns that is a pain
Like is instant voice comm an absolute necessity, or is it more like just a somewhat more difficult, long mossion?
.. ew
you don´t need voice comm
I did edd with randos without voice comm
but at least we read the chat ^^
40mm with Proc fuse, fire and splash range, then standard point defence, bug repellent platforms & mines
primary can be either, whatever your good at cleaning trash with
voice isn't necessary in my experience, but it does help a bit
if you ever get into a lobby with those "SILVER RANK 50 OR HIGHER MUST HAVE MIC" kind of players you'll find that a lot of them aren't as good as they think they are and just want to be carried.
@inner void loud and vocal on the mic
Most of the things that can be conveyed by text or voice will eventually become a reflex. People can type or say "hey engineer I need a platform here" to tell you that they need help. But eventually you'll get to the point where you do it automatically without thinking.
Have had people question why do a tactic that could save them instead they want to play as they want causing a wipe 👎
@meager topaz My anti air engi was Fat boy OC, the area damage clears out most of mactera group, team can finish rest or switch to shotgun
2 sentries or 1?
I use 1, because of ammo and not wanting to set up 2 turrets. Though in Deep Dives, idk if I ran out of turret ammo before other ammo, so... maybe 2 could work. I usually only have time to set up one before shit hits the fan sometimes. Also 1 turret with damage mod does enough in my opinion.
1 was sorta buggy a while ago where it wouldnt Target and shoot things in front of it. Is that changed now or is that a thing only some people experience? Could be a latency thing with high latency "confusing" the turret about where things are
Getting really tired of playing the first stage (which is easy) to fail on the second, might just wait until next week
Imma keep trying, last try we died on the very last fight in stage 3
When defending the fuel pod
But i did all the elites so far so wanna do this one too
Yeah dont redo it over and over
It gets depressing
you tried soloing?
fire
been hearing a fair lot of people soloing DD's now if team based dont work
No but i did a duo run with a mate, it went pretty well till we did a dumb fuckup
fire kills mactera a lot
ahh two man is fun also
less nitra used up
Yea
But dangerous if one goes down
Cant fuck up then
Might even try solo at some point
Bosco is always handy
Unlimited ammo
how's the EDD this week?
normal DD was pretty insane on stage 2
Second stage is tricky because you have to kill a dreadnought, which is in an awful spot
And even if you kite it back to the start room you usually get a bulk and/or swarm
Third stage is salvage with mactera plague, like normal DD stage 3 but harder
Way harder
sounds miserable as usual
im feeling quite similarly :c
had a run where a dreadnaught spawned as we popped the dreadnaught egg, one where a bulk detonator did the same
its spooky
ouch
Same here
for Dives, does the fuel pod spawn in the same spot?
I just got chain klled by trawlers 4 times in a minute ¬_¬
@still temple I think so, the drop pod location varies a little but the fuel and uplink are part of the set map seed
Whoof. Couple of rough goes. First time missed the grapple while trying to deposit on the side of the pod at extraction, then reacted REAL slow on edd 2 and got accused of not doing my job as a scout. heh. didnt think it was going to work though iwth how many people begging for flares when i ran out early...
EDD this time is: are you a scout? the mine the stuff i platform, not a scout? never stop shooting. kinda weird really
I was slow on the flares on edd 1. They kept asking for more. When I wasn;t being chased I did. edd2 just got off to a bad start and i said nah fuck this, ill look for a new group later
yea - the group really makes or breaks it
I agree
yeah
lol @ edd hosts who rage quit after one fail... I´m sure the next set of randoms who have never played together will do much better 
ok so me and my buddy had to stop playind DRG because of the 2nd mission in deep dive
it was mostly his fault for smacking the dreadnaught egg the moment a blizzard occured
combined with the horror
wasn't fun
but we somehow got through with alot of dodgy revives
but a detonator decided to join the fray not long after we killed the dread
sounds like you need a scout
oh yeah
friend was gunner
i was engi
if anything
when we got to the 3rd level
it was incredibly easy
and we were just
so done
i didnt find it too bad. pheromones are pretty stronk, im pretty sure you can get the ghost to attack the dread
never thought of that
but granted
was the first time both of us had a horror mutator
what happens if you leave someone behind in a deep dive?
They spawn in the next one with half health.
is it half or the revive hp?
Should be half.
pretty sure it's half
its half
ive noticed you get all your lives back with bosco too
I don't think I would have the patience and mental strenght to solo EDD if bosco didn't replenished his revives
i thought he did
Any greenbeards looking for some regular Deep Dive Mentoring, join me from Looking-for-Group.
holy shit edd s2 is some bullshit
The regular DD isn't much better this time around
haunted, point extraction, and dreadnought with normal bulk detonators spawning at random is a nasty combo.
yeah but the cave is kinda ok for leading around
spider webs of zips, just make kiting your middle name
Anyone up for some deep dives?
Wait for the first horde before fighting the Dread.
The game crashed on me in the 3rd stage of the current deep dive, almost had it
Returning player. i did my first deep dive and had a blast. some of the best fun I've had in a while, buuuut
I have a few problems with it. So I did one that was collect 6 eggs and salvage 2 mules solo. Everything going great until i complete all the objectives and a bulk spawns right on top of me and 1 hits me. Seriously, what the fuck? how the fuck is that fair?
And I like the new stipulations except for one, Haunted. Bulks already suck. I don't see how adding an invulnerable bulk is fun >.>
That's of course my subjective opinion though. Other mad lads might find it fun. Just my 2 pennies.
well completed DD (2 man - Gunner/Scout) 2nd mission is the tricky one out of the lot
I mean... bulks do 5 seconds of nothing right when they spawn specifically to give you breathing room now so i dunno what happened with yours
Also stage 3 elite deep dive can be easy or hard depending on spawns, you could get spammed with mactera all the way to the defense portion, or you could get lucky like me and see goo-bombers until you're about to extract
yeah, if it spawns on you and one shots you immediately, either it spawned before and you didnt notice, or its a bug that needs to be recorded and submitted as a bug report
Maybe I just suck and didn't notice then x3
All I know if that I pressed the button on Molly, and then I was dear in a flaming crater with a bulk crawlingover my corpse
ok it took an immense amount of effort but EDD down
I'm gonna keep throwing myself into deep dives until I'm good enough to beat them
If you can comfortably play on Haz 4 without going down too often then I would say you're ready to win EDDs
I usued to, but, I went on hiatus for a few months and now I'm shit at the game again. Gotta get back in to the groove.
but both EDDs we have seen have been tier 5+ difficulty
I rarely play on Haz 5 and I've been having fairly smooth EDD runs every week so far
obviously mileage may vary
also dont trust randoms
I only play with randoms because barely any of my friends play it
And the ones that do are noobs x3
Pubs are usually fine for regular missions but DDs are a no go
well normal DD would probably work but not EDD
i just checked DD again, theres no haz 4
My normal DDs have been harder than a couple haz 4s but it's definitely not a haz 4
Maybe i'm just getting weird spawns
But then my EDDs i do them in like 1 - 2 tries
I would say that this weeks DD was nearly as hard or even hard than the EDD because I hate Glacial Strata and I'm biased
I one shot the DD with 1 random dude in a gunner-scout combo but it took me nearly 20 tries to get a group to do the EDD with
and also that 2nd mission of glacial strater DD was insane
point extraction being a already rediculous by itself
with a dreadnaught egg
and a horror?
gee
i am more concerned about the second mission on this elite dive
dreadnought + no shields
I just got done with the DD, 2nd level is nearly impossible
DD 2 wasnt that bad for my pub group
we just split up and dug up blue rocks
engie popped the horror with zappy rounds a couple times
EDD 2 is ruining me. EDD 1 isn't fun for me, and the closest I've gotten in EDD2 is objectives complete and evac'ing, but a sandstorm hit and the swarm closed in hard.
No shields + dread, with a swarm timed in that same room is rough, even waiting on the dread till the swarm is done. I gotta get better.
"Do not ruminate on this fleeting failure - the campaign is long, and victory will come"
For EDD, run a Engi with prox mines
and just scatters them all over the stage 2 tunnel that connects spawn and the dreadnought room
can you elaborate ?
You should be ending EDD1 on 400ish nitra
resupply to full proximity mines at the beginning of EDD2
and you basically turn the entire tunnel from spawn to the dreadnought room into a minefield
put a turret to face the tunnel entrance
and it should 1 shot enemies that make it through
you can also have a driller with impact axes planted on the ground, or a gunner with lead storm OC
I mean it isn't an engie fault
up to and including just platforming shut the tunnel
engi just has the best tools
and therefore, the most impact on the success of the stage
i'm going to sound like a dick; but I think that everybody that keeps complaining about stage 2 probably is one of the reasons why their team is losing
well if you really can't do it after tryharding, there is a good chance that you are not up to the task, or very unlucky regarding teammates.
can be both
I didn't have a bad time with EDD Stage 2 with my few games of pubs.
Even when someone immediately spawned the Dread with the swarm and no preparation.
I was even using the Fat Boy since they launched before I could switch to anything else, lol.
Idk what it is but I can't get past it
The swarms are killer and a combination of trawlers, macteras, bulks and the dreads just scalp us every time
Doesn't seem to matter when we pop the dread because it just spawns a swarm on us anyways
so after 8 tries and finally getting EDD on 8th try I have to say its heavily reliant on waves
the first 4 tries were utter BS, then we got lucky but stupid and died, the last 2 tries were decent and not 'lets add bulks dreads and swarmers with sandsharks into a wave'
Guh. Still needing a damn 4th.
we did the DD without much trouble
EDD stage 1 has been problematic :/
just tried to solo it, and I couldn't get the morkite fast enough, it's pretty spread out in hard to reach places
when we tried as a duo, evacuating always bit us in the ass with all the grabbers and trawlers (especially when sandstorms roll in)
get into DD mission 2, it spawns two bulk detonators
The longer you stay the worse it gets
@dull zenith we used zipline as safe zone from trawlers during bb defense
when do DDs reset? wednesday UTC right?
Thursday
aight, cheers my dude
no problemo
Holy mother of god that stage 2 was the most intense thing I’ve ever done in this game but dang if it didn’t feel good to complete
First thing i did in the second stage of the EDD was mine the red sugar down, plop down resupply pods, then drill to the egg and pop it
then backed up and spammed flames at it as it crawled up. which was slow because he's too big for the tunnel
It works unless Detonator spawns behind you. That I got in 4 of 5 tries
I didnt get a det in my three attempts so i guess i got lucky
was it during the swarm?
Got 2 Detonators + Boss once. Guess all your Detonators are in my games
rip
i think a decent strat in that case would be to spam pheromones at the dread and the dets will attack him
Yeah, that's good idea, but there is only one big room for it, the last one
Otherwise if you are between Dread and Detonator, it won't work well
the two bulks spawned like 3 minutes in
we hadnt even moved to the second room that has the dread
Dunno what the hell they did to soup up EDD, but I am not sure I like it.
they added some more hell to it
Strange pod spawn placements, waves coming at the worst times.
Try to get the Naught? Here, have a massive wave.
Did you just kill a wave? Have a new one.
On the 1st stage of EDD our escape pod stacked high in the air, only Scout could escape
Yeah, waves are so random: there are rarely 2 min without one
there was one funny moment when a scout gassed both a bulk detonator and the dreadnought
it was like godzilla
but yeah, its a perfect combo of bosses, waves, horde spawns, sand sharks and sand storms
How much worse is EDD? And do you also get overclocks for doing it or is it one from either mode?
its like hazard 5 squared
the enemies arent stronger or the waves larger than hazard 5
but everything is timed to fuck you over
EDD-2 is a skill check on the engi, and the stupidest member of the team.
EDD-3 is a skill check on the engi
Engi's have skill :0 wut
i havent even sniffed wtf EDD 3 is
havent managed to get pass the dread in like 8 tries with different teams
EDD-3 is a mactera plague salvage
oh god
if you spec engi into anti-air, it's easy
Showcasing how engi actually makes it easy.
If you don't, get ready
and no, we didn't bunker
engi is your best static defense fortification
due to proxy mines, sentry, and bug repellent
AA build?
flame PGL with proximity fuse
just watch, you'll see that it 1 shots regular mactera
if you get jumped by 20 matera at once, it wipes them
I also ran a RoF warthog to burst down bombers
What do you reccomend for getting over EDD 2
I guess i neeeeeeed to practice my engineer a lot more.
my groups just fight waves in the dread room
proxy mines to line the tunnel between spawn and read
gunner can camp a zipline and be immortal unless they decide to spawn mactera
You need an actual competent group for edd2
a lot of ways to cheese it
must practice more
you don't
we wiped in a dive and it just booted me
would've been nice if it gave me a few credits
S1 is simple as long as nobody slacks (and even thene easily beatable you'll just gimp future stages worst case scenario)
S2 wiped me every time because as soon as we pop the dred we get the mother of all swarms and usually with a bulkdet
First time I didn't know of the egg and accidentally popped it with a cluster, F
Argh, maybe should try kiting the dred to the big room
Yeah stage 2 can easily become a cluster fuck if not amnaged.
10 aquarq on first stage is hella long
10 aquarq is 2/3 or 3/3 normal mission
When in DD there are 2/2 missions at best, probably even 1/2
2/3 or what?
Length/Complexity
If you land healthy in stage 2 does it have sense to rush the dred and break it as soon as possible and fight it before the wave?
@fathom horizon it sure is, gotta go fast!
Not sure theres enough time for that
Before the wave proper theres a swarm
Plus enemies in the way
@gusty fern in EDD? no time for waiting lol
waiting to kill a swarm is fine but take too long, they throw in another swarm to stack it - fun times
if that one takes too long, lets go for a hat trick - another swarm with a detonator perhaps 
I think in the successful run I did we got to the dreadnaught and wave spawned like 15-30 seconds later
Yeah, you wait for swarm and then immediately do dreadnaught
guess it would make it less fun if the mechanics are known on what triggers the swarm, is it time? or location
Ive had this feeling 20mins is the cut off point for mission timing
Hard to tell if things are time or chance based, like bulks and where the pod lands seem to be chance
after 20mins - prepare for swarm bombardment
Yeah, would be nice if pod wasn't RNG
I feel like that really hurts if you're speedrunning
Can easily lose a minute to bad RNG just waiting for mule
havent seen it land somewhere weird yet
It's more obvious in aquarq missions
I've had some where pod spawns way up on a cliff
Anybody want to play edd later today
And another where it spawned directly next to rig
last EDD it landed next to the drillstation 👍 alas second mission game bugged out lol land shark knocked me down from the starting point to where the dread egg was 😐
I've had some spawn in the air lol where only the scout can escape
Scout only extraction is still a successful extraction
@fathom horizon burned out on solo speed running attempts 🥔
@gusty fern oh scouts in EDD is a lot of fun - phermone a detonator when you have a heavy swarm, it can clear them for you in one blast lol
Scout is probably the best class imo
With me playing as driller, what amount of people would be best?
I need to get good teammates
mmm yeah not sure on the driller vs how man you need 🤔
I think the lowest reasonable amount would be 3, since engi+scout is pretty important, but not having a gunner on a deep dive feels rough
any class with scout you gonna have a good time 🥔 
I've had the most success with 2 gunners, 1 scout, and driller or engi (i prefer driller)
by most success, you do mean actually completing the mission right?
yea
ok; I've seen the term used in the context of "we made it to stage 2 room 3"
Ugh. Really struggling with EDD this week.
Prior weeks I've been just fine but stage 2 has been kicking my ass.
Well to be fair first time we lost because a teammate was... really really unbelievably selfish.
Beat the dread then our gunner goes AFK to get their food from downstairs.
And then a swarm happens.
Godspeed, took me 6 tries to find a good team
To be fair when Mom calls you hop to it, she'll bulk det your door down if your food gets cold
Yeah but he doesn't normally take this long for dinner dashes even.
It wasn't even pub. We just kinda were a shitshow.
Heyo what is the 3rd stage of the EDD?
your average EDD pub lobby is a bunch of bronze players that would die in the first Haz5 wave
your average EDD pub lobby is empty ☹
of brains, maybe
And of dwarves
I've seen some shit
engi on EDD 2 in the dread room
decides to kill a grunt next to the egg with a fat boy
surprise
we die
Big Brain engie
That's how I met my doom on the only time we made it that far
I was preparing a dread tunnel when a swarm came, so we used it as a bunker
It didn't occur to us until It was too late that we would be firing directly towards the egg
I was the scout
the other 3 were a 3 dwarf suicide pact
hang around the lfg tab here and you can find a group that will be at least moderately better than pubs
mactera plague salvage
Oof how do you even shoot at mactera with a controller
wait for it to get into pickaxe range
you don't
also, don't need to aim with a prox fuse pgl
Prox fuse was detonating mid-air on nothing, it was annoying.
when a grabber gets you stuck inside the minehead
I've spawned stuck in the minehead on an edd lol
I played with a guy who spawned underneath the drills on stage 1 of regular DD
He ended up falling to his death in the massive room
Lmao did you guys manage to save him?
how are people dealing with the second stage of the elite deep dive?
all my groups are unable to handle it
Stage 1 is too boring for me to do it again
stage 2 can be cheesed gunner zip camping, lining the tunnels with prox mines, platforming up the tunnels, etc
The first almost feels like you want 2 scouts to get all the wall things lol
It just takes soooo long
as a scout main I've found with good platforms I can do most of them in about 8 minutes
without platforms it takes FOREVER
or just 1 decent scout + engi
^
you should finish stage 1 within 13 minutes at most
even if you strip mine the map clean
What is the best class for solos
Really?
Many disagree
Could I solo the edd
I've been trying
How many attempts you try?
Maybe 5 so far
But those damn sand worms get me every time
Driller cannot fight sandworms
when a mactera grabber is about to grab you and maybe unstuck you, but a turret shoots it
Crowd control flamer, flying nightmare EPC
I play with cryo and subata, I haven't been able to make nightmare epc work well and I've never really tried the flamethrower
Flying nightmare EPC is God tier
I've never really tried the cryo
Although, with recent patches, maybe bouncy plasma would be better
I know roughly that you shoot above to make the nightmare thing work just the damage seems really low
It's great for crowd control
Pretty ass against single targets
I might switch to anti single target build for the EPC
Hm ok
And ammo
I have an overclock for that too
Nice
Since the patch though, I've been relying more and more on my flamer for crowd control
Also, weird question, but how do you build your satchel charges?
Ammo!
I play my satchel charges a little weird, I got for high ammo and the fear factor for cc
*go
You could build for damage, but don't use 3 satchel charges no matter what
I don't really like fear
Really why not 3?
Then you only get 1 from the resupply
Oh damn
I was making that mistake forever
I need to try using flamethrower now
It's so fun
I've been meaning to try cryo
Is it okay for soloing? Finding teams on Xbox is impossible
I'd say cryo is really good for teams
It has a lot of utility and can stop bulks from exploding, and dreadnaughts from attacking
That does sound useful
3 Detonators in 1st stage, 2 at the same time, EDD getting harder with week progresses
Oh, right, banch of warms that don't let you revive teammates
I'm shuddering
I'm uninstalling
Good call
How do you even kill those things?
Fire doesn't work, explosions and axes don't work, and plasma doesn't really work
Looks like they slowing down when you hit it. But when there is full ground of other creeps, it's hard
Flamethrower to undig them, then 12 subata bullets to finish the work.
not gonna lie, every time i try out the EPC, i usually end up accidently shooting my friends with it
or just missing
the bouncy feels like more of a hinderance than a help
Bouncy is for killing Praetorians and Dreadnought, the actual bounce is useless
It has a 150% and 200% damage boost respectively, and hits right through armor
I thought they changed bouncy ignoring armor
Bounce got fixed
since rework epc is pretty bad, it's only good for AoE and all main driller weapons already do AoE damage, Subata deals more damage if you hit weakpoints, also smashes mactera pretty good-
ahh sand sharks, annoying buggers
so whick level do i need to have to not be thrown off from elite deep dive
?
depends on the host i guess
i think the highest quoted number i've seen here is 150
If i am the host you are probably not getting kicked
But some people do freak out on that
30+ some hosts will do typically
find a group here
this also supports the "hosts should be able to level gate their sessions" thing we were talking about earlier
like if they're going to do it anyways by kicking people
just not letting the join in the first place wastes less time for everyone
Eh, making it an accessible thing to do means more people will do it
So that argument kind of falls apart of you take the stance that it won't affect anything
What's in place is fine for the regular DD, but I've gotten people who don't know the first thing about playing their class in the EDD. It's frustrating.
my god, this weeks EDD is really tough
first mission has a lot of close calls, but generally make it
but second is damn near impossible
made sure to kill the leach, drew the dreadnought into the first room and attempted to kill before the wave came, but just couldn't
the wave would be a challenge all unto itself
Should have keep diggin
also with how much nitra we get this week a driller and engi with bug repel can do alot
to the point of not needing bunkers
is there a place where I can view which missions a deep dive has for his week?
EDD 2nd stage a grabber got me, and when my teammates shot at it he dropped me right through a conveniently placed hole in the ground down into the dreadnought room. I went down, scout came over to rescue, driller and eng also came down and someone accidentally shot the egg. Then the swarm showed up.
another resounding success
Don't say bunker or Schadenfreude will come in and yell at you
Toooo latteeeee
Imma stay in this hole and I ain't comin out
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
I've just given up on EDD
Whatever cores I'm missing out on aren't worth the hell I'm putting myself through to get them
I'd rather stick to normal missions and grab skins out of crates
Anyway it was another Driller pistol core
What do you mean?
