#deep-dive-discussion
1 messages · Page 123 of 1
Pre-emptive gas nades, mines and a turret facing out (instead of covering you) to pop explodesr early also helps a lot
Get a gunner with an AoE AC build and you should almost never worry about exploders
one trick i used when playing engineer is to shoot repellant foam high on the walls to encourage the bugs to only approach from certain directions, can make it easier to kill swarms as you only need to aim in one direction...
yea if u build a roof on a flat surface it will discourage most bugs from going that way
so they dont come from 90 degrees directly above you and more from the sides
actually ar for scout is good at stopping exploders, did it as a 4 man team with cyro driller, and i was the ifg ar scout 🤔 the gunner carried us with his “leadstorm” unstable overclock
i've had bad experiences with cyro driller on this EDD, freezing the exploders isn't worth the wave clearing the flamethrower gives on the defense stages
You are missing the point of Cryo. It is not about wave clearing - it is about making wave clearing easier for the team (double damage on frozen targets) while also lowering wave threat with freezing.
Yeah you can build a bunker under the black box
And seal the roof, leaving one opening for the bugs to funnel in
Cyro is probably best for a coordinated team. If you’re with randoms the CRSPR is better
@woeful marten Soloing it as scout seems to pretty much require pheromone grenades to cheese the defense objectives
2 bulk spawns at once in the same spot on edd extraction
on the pod ramp they were overlaid on each other
did you know a bulk can survive being at the epicenter of another bulk det explosion?
Well the drillers i had using cyro definitely did not making wave clearing easier
good for it
Does the bulk big boom also ignore iron will? I'm almost sure this one time I got cornered by one and it insta-downed me.
mb iron will was on cool down?
Was my first and only down throught the mission iirc
dunno then, cant remember what it did to me
I've had perks just stop working out of nowhere, but you definitely get iron will if you get clapped by a bulk
New patch has been loads of fun but kind of weird
Ok then I had a bulk spawn in the same spot the first one died or it glitched.
Looking to finish EDD some time today, made it to stage 3 multiple times but teams cant handle the bulk.
Silver Driller Main, @ me if your hosting (I'll delete this if I finish the EDD)
If you want to attempt to carry the EDD, you should be engi or gunner
scout and driller aren't bad, but they're too team dependent to perform their job if you're unfortunate enough to get a scrub on either engi or gunner
If a team listens I can carry until round 3 by using bunkers
But you cant bunker on black box cuz bulk
I'm considering attempting to solo, you get most of the ressuplies since you stay in the same areas
bunker is very strong; but you don't need it
it concerns me greatly when the first thing I hear in a EDD lobby is that the team needs to bunker to win
just find a tunnel and sit there. you only have to worry about 2 directions.
because it implies some bad things about the team's skill level
saves on resources too
With my work schedule I don't get to play often, so the few tries I've had at it its just like, scout died 10 times before first ressuply,
gunner was out of ammo before the first dreadnaut
engineer would NOT GIVE ME PLATFORMS
This was my 0 down gunner pub run. Hope it helps: https://www.youtube.com/playlist?list=PL6bErcWbUc-nvRFsE5ww2f_7yN3axwrza
yeah, if you have teammates like that, it's not gonna go well
quality > quantity for teammates
Yeah but I'm not good
The only major skill you need for stage 1 is knowing how to juke exploders
jesus fuck, 12?
Literally dont even kill exploders, they wipe themselves out
joined on this one, saw exploders
and just kinda went back to doing weeklies and such lol
It would be nice if I got A SINGLE DROP for Driller this week, I have 1 chance left to get a drop for him
what's the average lvl of the players in your lobby?
1-2 stars :/
level, not promotion
lol i'm a 1 star driller
I'm silver driller now c:
I need to do the EDD tonight
I mean how many promotions don't really quantify as skill
Lvl 40-60 on average is tolerable if you have a haz5 regular on either gunner or engi
like, say, 150+ on a gunner or engi
40-60 on the rest
if it's 40-60 on every body, then it's gonna be a ride on the struggle bus
need two more for EDD
yup
So wait, is the last stage of the EDD harder or easier than Haz 5 ?
Because I did a bunch of Haz 4s for the first time and it was chill relative to the clusterfuck in the EDD
Especially last mission, holy fuck
i think its slightly harder
EDD are on a different scale than regular missions, but it is guessed that its arround haz 5.5
I'd say it goes from 4, 5, 5+
but thats a guess because they are random
a EDD stage 3 could be at a different difficulty every time because of the spawns
the dreads might be balenced
to have lower hp
boooo
they should make EDD harder tbh
It's a little inconsistent as it is
kinda feels like a glorified haz5
If you want a harder edd get a team of 3 other people who cant beat haz4 and carry them
no I want to do a harder deep dive with a team of the stronkest dorfs
take off all your weapon modifications
Edd difficulty scales with your team competence. You want a harder edd with better dwarfs. It's still gonna be easy compared to 3 potato.
Trade places with 1Tofu, he wants a harder edd
no I dont want to make it harder by hindering myself, I want to challenge the deep as the strongest I can be
This is the strongest you can be, when you have to fight bugs at 4 dwarf scaling whiling carrying the bodies of 3 other dwarves.
Flex your skill, not your teammates skill
I'm debating whether or not I want to subject myself to this.
Well, the issue of playing with bad teams is that I could do it, but I don't want to.
It's not fun. You gotta pay me to do it.
Make a fiver.
Will carry edd $20
$20 for an OC? lel
How far have you gotten on EDD?
Who do you play?
Ah same
working on Gunner because 10 of the 12 failed EDD last week I never got gunner
good luck
Godspeed.
alright
it looks like 2 gunners is the sekrit for this edd
not that it was a problem with 1 gunner
but 2 miniguns + shield fear vaporize the black box bulk if it spawns
funny thing i didn't know about the bulk til the drop pod run on stage 3, AFTER doing bunkers with my randos( & leaving the forgetful scout for dead above). so lucky
funny enough, both I and the other gunner had 0 downs
bulk in stage 3 is rng
it can come before, during, or after the black box
I've seen all 3 now
if you're unlucky enough, you can have 2 spawn at once
The EDD is supposed to be hard. It's end game content.
It's honestly not all that hard.
However, I would say that 1 promotion's worth of experience is not the level of experience I would like for a person attempting it.
It's only hard cause you don't have 4 of you on the same team
2 of me's enough
Fact
But yeah, good team at the right time makes this infinitely easier
yeah; gunner can carry
2 gunners, even more so
trivializes part one since you can almost have continuous shield coverage if needed
and 2 miniguns chew through the dread's health
I got carpet bomber from the forge mastery, that was pretty lucky
Haven't used it too much but -2 overall damage isn't bad when you have such an insane increase in swarm killing
I've had sub 50 minute runs
I fed the gunner extra ressups from me as he was just melting them
the gunner carried
and I was just on breeder, spitball, and bulk duty
as is tradition
To be fair, I saved us at the end, freezing the bulk and not making our black box a crater
gunner shield fears him
if you throw it in front of a bulk, it runs in the opposite direction of the shield
cx
incredibly easy way to zone him
It can spawn alright right next to you, and you still can kill him and survive
you get 4 free seconds to shoot him when he spawns
shield would probably buy you another 12 seconds
pretty easy to burst him down in that time
Oh, it's just that it adds 4 area damage so it's basically just a -2 overall, not counting crits
🤔wtf that is epic lol
i got leadstorm for the leadstorm seems pretty good actually but u need 3000 ammo lel @tender axle
2 of anybody should be enough
since iirc diff is the same between 1 and 2 player games now
Who is up for an elite deep Dive? Ain't nobody on right now.
There are no DD leaderboards right?
@quasi shoal whats your region
There aren't leaderboards for normal game, why would there be for DDs
I just hope to beat 1 EDD
probably just need to do my assignments solo
so it's potentially possible to do the leaderboards.
problem is, enemy spawns are still personal, so record runs will be still essentially fishing for good spawns.
no bulks, no flies, etc
Just did it, and was inches away from completing it too, but last second bad cluster of mobs
Engineer left on mission 2 cause it looked like we were gonna wipe. Pity, because we beat that mission, and nearly the second, which we would have had the engi stayed
When is dive reset
four times a month
48 times a year 🤔
Goddamnit
Shouldnt have dawdled in that one room ;_;
So close to the 45 minute mark
Engineer with 556 kills
Yeah, sounds right.
Never underestimate the sentry man
u mean lead storm gunner?
No
yes
Nobody underestimates the Leaf storm nowadays
Even as major kebab removal gunner it's hard to keep up kills with a good engi.
Swarmers and Jellies, especially on that first EDD, will pad stats a lot
Since I keep the turret around to get rid of those jerks
Do smol bugs even count as kills?
Yeah
Drilers can rack up tons of kills easily if they have a flamer and you get a bunch of swarmer waves

swarmers and shockers are what make driller and engineer killcounts so high
they can farm kills so easily
then again, you can do it with thunderhead too
It'd be interesting to have more fine-grained results, though it wouldn't work with current presentation.
Each person's kill count of each specific type of enemy.
How in the world do you beat EDD? The sheer number of exploders made it impossible to guard the Fuel
You get a Driller to drill a bunker underneath it and the Engineer seals up any holes

No ammo needed and just wait there till drop pod opens up
interesting. do you need that "bugs won't touch" ability on the platform gun?
No
It doesn't stop bugs from going on it if it's the only path they can take to get to you anyways
ah gotcha
Do Engies like double or Single turrets right now? I can't make up my mind which to do
I prefer the single because more ammo effeciency but I have seen others use double with the limited fire angel and have the turrets face each other to cover all angles
gotcha. Yeah I kind of wish the single option was a little better. I would also like a third upgrade option for the final turret tier. manual targeting seems bad as it doens't give any other benefit
Final EDD is Morkite with parasites and a black box
Bulk Detonators will spawn
I beat it with a team that had the Engineer and Driller hole up into the bunker to make sure two people are always on it while a scout and Gunner are outside on ziplines to take out any bulk Detonators
Worked like a charm
You can also build a flat roof with regular platforms against the wall, that will generally discourage bugs from pathing from ceiling straight towards you
A scout on the drop pod during the defense to pop or spot exploders early is also helpful, but not necessary
bunkers
Just preemptively dunk on exploders
As they spawn
Chain reaction kills the wave
Single turret is generally considered better because it has half the ammo consumption for something like 2 less damage
It also stores more ammo at a time so it's less high maintenance
Again halved because you only have one to refill
Stage 3 us where the fun lives, god save you if a billion trawlers spawn on black box.
Black box for us also spawned like the biggest goddamn horde i'd ever seen, straight after the event
has anyone attempted the EDD on solo and succeeded? as a scout, number 1 and 2 are pretty easy, number 3 is mostly challenging due to the sand sharks but otherwise doable. But that black box, like fishstick says, goddamn
A few people have, yeah.
i solo'ed this EDD with gunner
splash dmg ac (i was lucky to get carpet bomber oc) with max dmg and accuracy bulldog and sticky nade
Does the "bugs prefer not to path on this" ability even work? I keep trying to make a platform tube with openings on each end so they can only approach from 2 directions but they walk over it anyways
It works.
You're putting it too close to you though.
Repellent does not stop them from pathing on it. The bugs prefer the shortest distance from them to you. What repellent does is artifically increase the length of the plathform area in the bugs' distance calculations.
If the shortest "distance" is over the platform, they still go over it.
It's what's gonna happen if you try to cheese too much and block off every possible path but ones a ridiculous distance from you.
Example, you can cover the roof of a Salvage OP and the bugs will come mainly from the walls and ground
If you cover the sides as well, the bug's calculation will determine that it's a shorter "path" to simply walk directly down from the roof and over the platforms, than it is to walk to the side, walk down to the ground, then walk to you.
If you cover the edges of the walls too, where the rest of the cave opens up to the salvage spot, bugs will go to the ground
Increasing potential dps
I saw a gif the other day showing a configuration that worked that I tried to copy but I can't find again. Does anyone know of a good visual guide? It seems like it requires a bit of intuition to know how much extra path length it gives
I was covering the roof and I must have made it too long cause they still preferred to go over rather than around. Any good guides as to how long you can make it? Also do they stack like if I were to double layer?
okay, think of it this way
let's say a platform is, in the bug's mind, 2 meters long instead of the 1 m it actually
the bug just wants the shortest "path" to you
if the shortest non platform path to you is "longer" than the direct path to you over the platform, it will ignore the platforms
that's why if you get too greedy with the platforms, the just start ignoring them outright
Yeah I get the concept but is there like a visual guide to get an idea of how long I can stretch the platform? Or is it just a "try it a lot in game" thing
So they do stack?
there is no "stacking"
all platforms have artifically inflated distance values in the bug's pathfinding calculation
put more platforms between you and the bug spawn
and the "distance" increases
Feels like this dude made a huuge line about 3 minutes in and shorter ones haven't worked for me
This is a short video about the effectiveness of the Engineers Repellent in his Platform gun. Also Featured is The Fatboy Overclock for the Grenade Launcher.
the pillar definitely helped
It could be additive distance adding where any amount of platform in a path adds say 10m, do you know that it's multiplicative distance adding where all platform distance is 2x?
it works much better if there is a way for the bugs to crawl down from the roof in front of you
Ahh maybe there wasn't a pillar for me
pretty sure is multiplicative
but you might want to ask the devs about that
but having a pillar in front of you means that if they spawn on the roof
they can either go down behind you and over the platforms
or go down a roughly equal distance, but in front of you, and there are no platforms
https://discordapp.com/channels/257785731072786435/565850434376302613/630653303407247370
@versed willow was testing it in this post but I'm unclear on the conclusions. Did you find that they stacked in non fear situations?
Nah, stacking platforms in the same spot does not increase the cost each time.
huh okay so it's likely an additive thing where any amount of platform adds say 10m to the walk distance? that's like the less intuitive way so good to know
i guess it makes it cheaper to use though and stops me from wasting platforms in game making them bigger so thanks lol
You also do not need them touching end to end for them to ignore it.
They have slightly larger repel than the platform itself.
A good opening for them to come through is about a platform in size.
oh okay, so i could like space them out half a platform apart and that forms a solid barrier and then leave a full platform width hole?
That is from my experience, since I've been using it from day one.
thanks lol, very helpful to know cause the game description is super vauge
oh okay, just like a swarmer width apart maybe instead then? in any case I've been basically putting them on top of each other and wasting space regardless
sweet I'll try that next time, great to get clearer understanding of what it can do ty! There needs to be like a dev mode for stuff like this lol where you would be able to see the repel boundary and really work it out
repellant platforms are highly unreliable in my experience, so I'd personally recommend the bonus ammo for that tier
strange, yesterday I did deep dive and elite
and the quest to get more loot
and today I got the quest again
bug or did it reset?
I still don't know how to check the time remaining till the dives refresh
Yeah, repellent doesn't always work as expected, but it works in most cases if you learn to use it well. It isn't always like "I can put that here", you have to actually think about how it works with the existing spawn locations from the terrain gen.
are there places besides salvage that you find yourself using it a lot in?
If you're fighting anywhere flat you can sort of funnel bugs through certain chokes
I use it in every mission type, mainly because I don't want to switch all the time.
Doesn't always work perfectly but it does work sometimes
it works well enough for me to keep it on, mostly to get bugs to be more predictable and to get them to walk into mines
oh okay, so it's good at like funneling bugs into a proximity mine during a swarm basically any time?
If you had a tunnel you would not want to place repellent platforms at the very end, but rather somewhat further into the tunnel. You don't want to make it a wall of platforms all at one spot either, as they'll just walk over it. You kind of want to do a V shape if there is room for such.
yeah, you can't stop bugs from coming to you with it, but it helps you control how they do it.
and that means you can make most of them take more predictable paths and bunch up more to make them easier to kill
I like to do the top center of the tunnel first, then on the sides.
Ceiling bugs are annoying.
makes sense, I'll try that out, seems like a powerful ability once you learn to use it
At a somewhat steep cost, in that you don't get 8 additional platforms
Which are damn useful when trying to make a cheese fort or when the cave is particularly complex
EDD was pretty easy duoing
I've tried the EDD solo and as a group of 3 and gotten rekt
haven't made it past the first mission
I couldn't make it past mission 2 with groups, beat it solo first try
first is easy just make sealed bunker
under each cap pointr
2nd is ok if your paying attention
3rd goes from 0 to 60 fast
so uh make sure you got loads of nitra
BetC was actually doing crazy work on that first mission for me, made it a lot easier.
yeah if doing solo/duos with betc spawn you have great asset
Are you kidding me
I'm sitting at a frozen blurry screen at the end of EDD because I tried to pause the game at the same time it faded out after I finished 😐
that sucks
Is it just me or do deep dives give too little experience for the time it takes to clear them?
Feels like it's not even worth doing them more than once.
deep dives aren't meant to be grindable, but that also means they're no point helping people do them unless you seriously have nothing to do
It's pretty sad. IMO the rewards for deep dives should be slightly higher than doing single missions due to the longer time commitment.
Personally I wish you got less bad money/mineral rewards for failing partway through, e.g. on the third mission. Not that I'm having that issue. But for other people 😉
I think a good solution would be some sort of "helper cosmetic"
Aka, once you have been doner a particular deep dive but do it again you get one point on a certain statistic the game tracks
and after x points you get the chance to buy a special cosmetic
could be several tiers
ghastly gibus -> ghastlier gibus
or an ever increasing tower of hats
😂
though, a bone necklace-like thing would be cool
Maybe some form of hat with stars on it or so
yeah that too
and you can upgrade it tier by tier
Would be nice to have a personal trophy case in the space rig that you can show off.
DDS reset tomorrow right?
Good, need to do EDD with last mission.
@solemn pulsar ?:)
Eh, this evening
I'm not gonna play drg this afternoon 😛
I'll try coming a little bit sooner this time
6 or 7 pm is fine if you want
Bring competent people. If I crash or DC or fail one more time I'm gonna rage
Yeah 6pm
Horrible:(
Can someone check if deep dives reset early? :/ Or tomorrow? According to ##bug-discussion it reset already?
some assignments reset
So that was a bug, right?
Assignments or deep dives? I need that one cosmetic and forge mastery. Muh beards!
:(
@tardy pier I'm ready if you wanna EDD
Broly ist it still the same edd or did it reset?
@solemn pulsar
Don't think it has reseted yet
(still at work, 2 hours or so)
Oke
It resets in 22 hours
Do you need to complete any deep dive to do the elite or do you need to do the standard every reset?
Also I think deep dives as they stand are fine in terms of rewards. They shouldn't replace regular missions for crafting materials and such. I do wish some overclocks didn't hurt the ammo economy as much as they do though. I got one for the BRT that reduced damage by 50%, and didn't give nearly double ammo. It reduced recoil and spread but on the BRT I didn't have an issue with those.
so Deep Dive = Haz3, Elite Deep Dive = Haz5?
Do a normal deep dive and you permanently unlock elite deep dives
no one is ever online for just regular deep dives 😖
soloing it is an option
Any flamethrower setup that is useful in EDD? Got no Overclock btw
I still dont get the point with the cryo 🤔 it just uses so much ammo
better said, idk what to mod it for 😂
1st tier is your choice, usually rof or tank size
2nd more direct dmg
fuel
fuel
explode
no idea but sounds pretty sweet
It uses 50 ammo instantly and flies like a barrel 😂
u said 2nd more direct dmg? 🤔
But i dont see more dmg there
i was giving a flamer build
personally recently i have grown to dislike the cyro in pubs because some people are running fire mods on their weapons and that messes with freezing
the 'damage' overclock is pretty good, if you build the thing for raw damage, you can't freeze things well, at all, but you melt praets in about 2-3 seconds
loser: I hear you, seriously people need to stop taking incindiary damage sources into exterminates
tbh cryo/fire damage should dynamically be converted to whatever primary the Driller uses
that's a bad idea honestly
as it means that a scouts cryo grenade would suddenly become incindiary, or the gunners molotov would suddenly become a cryo
and then what would happen if one driller has cryo, other has fire?
Who's playing Elite Deep Dive right now?
Me....dead again. This seed is too insane 4 me. Skip it
6 tries now on the first mission. 2 and 4 players. can't fckn finish it
Huh... I did it first try the whole way, even if third map was basically a carry away from a wipe
I think the problem honestly is that there's no incentive to replay the dives
So only the people who can't complete them are left queing for them
You don't get minerals, you don't get rare drops
Yea those last two teammates. No offense, but total potatoe hats....
I´ll just wait till Seed refresh
Yep, and make sure to play it first night
Yep, bad teammates massively increase the spawn rate
Especially the third and fourth one since the second fills in for Bosco
As crazy as it sounds, duo-ing the Deep Dive is possible if you find someone who obviously carries their weight
(Plus Nitra scales up WAY better at 2 than 4, since a pod gives full ammo to both)
Also if you're hurting, ignore the gold. Rush the objectives, get all the nitra that is easy to reach and GTFO
Just beware the leeches, there are nasty spawns
Generally, if you want an easy EDD, take people that are capable of soloing haz5. But that is a small portion of the player pop.
Stuff the noobs in driller.
An especially bad Driller can total your team
Playing DD sometimes feels like: https://cdn.discordapp.com/attachments/565850434376302613/631247888793600040/DDMeme.mp4
They need to do crowd control and drill efficiently
Oh yeah, one of the biggest tips for the elite dive
If you got leeched. REPEAT IT CONSTANTLY
It's annoying but if a teammate rushes in without checking the ceiling you are gonna get a down train going
Adding a chance for a cosmetic crate to spawn for each player repeating an already completed deep dive would do a lot.
EDD for most people feels like: https://cdn.discordapp.com/attachments/565850434376302613/631247879331250262/EDDMeme.mp4
There is a genuine possibility that past day 1 or 2 of the cycle, a large portion of the player pool queueing for the dives are the people that are the reason why their team is failing.
True, lmao.
say, for each player in the lobby in the EDD that has already beaten all stage, +20% chance for a crate on any stage
+10% for normal DD
on day one I was seeing lobbies of 600s, 150s, 200+ account levels
just smashing the EDD
by day 3, I would be somewhat lucky if the other 3 players combined had half of my account level
I've only bothered doing it once, but I might try to help some people do it.
I would also like doing EDD twice letting you get all rewards for the week.
I don't want to do the normal one.
It's so easy it's boring.
Generally though, the EDDs haven't felt like haz5 difficulty. Maybe 1 stage would feel like it.
@feral atlas >There is a genuine possibility that past day 1 or 2 of the cycle, a large portion of the player pool queueing for the dives are the people that are the reason why their team is failing.
Ah, the classic pub experience
Just like all the people that would win every CSGO ranked game if it werent for their mates... in silver
or the Godbreakers in Vermintide 2 😄
It's kinda jarring, tbh.
I beat both EDDs on the first try, everybody surviving, never needing to clutch as last man alive. Then in a couple days I see people somehow on their 12th or 13th attempt.
The fact there is no point replaying it kills it
It's better to either farm normal missions to get the crafting materials needed to build the overclocks, or just wait until next week
Eh. I'm sitting on 2.3 mil credits and a 10k+ crafting materials.
I play what's fun.
Same, did the EDD first try and while I admit that we had some rough patches in the first mission
it was easier than haz 5 overall imho
I can't wait to see the complaints for the first EDD with the lethal enemies modifier
lethal enemies on haz4 is already a riot
you already get downs in double digits in haz4
greenbeards go down all the time
Hey guys! i'm not new to the game i bought it as soon as It came out, but haven't really played it a lot (20 hours) anybody wanna join me on pod 4 for a casual session? ( my english isn't perfect I'm hungarian. cheers!
new deep dives out yet?
What are deep dives like?
depends on your team
its 3 missions back to back with resources and hp ammo carried over
cool
Just beat the elite dive. The first part was definitely the hardest. We beat it by hiding underground in blocked off tunnel for the waiting objecgtives.
@feral atlas escaped KF2 discord
I escaped a while ago, just checking back occasionally to see how TWI shoots itself in the foot
or are you referring to yourself? @orchid merlin
microtransactions & lootboxes 🤢
I know about that part.
KF2 is dead AF
Symptoms of a problem, not the causes.
the new update is just scammas
scammas?
paid weapons as the last resort instead of fixing core issues the community had
also DRG makes for a good substitution even if not as komplex
My initial thoughts were that the paid weapons represented a desperation move to generate revenue for a game that had been rotting for a while.
^ exactly this
What does this discussion have to do with deep dives
to #non-drg-chat we go
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
that elite deep dive is rough
lol I've made it to the third stage every single time and have always died on the black box or on my way back 😐
one time I had to kill 3 bulk detonators, this time I didn't have to kill any? 🤔
having trouble soloing
Never beat one either
It’s better with others tbh. Get a group going to complete it
first time I did it with a group we lost on the black box as well haha! But yeah you're right. I just like listening to podcasts or whatever while I play
Yea it can be tough, sometimes you need a little comms to make things go smoothly :P
I like it solo because there's a BET-C that makes me feel safe and secure once I've gotten it lol
but then I can't do the last one 🙃
first one = bunker strat
https://cdn.discordapp.com/attachments/561222118965116971/631617964352995386/unknown.png
I survived my first solo Deep Dive today.
someone be our 4th elite dive member
deep dive was really fun at first. then an extraction with low oz killed the speed, the fun, our team, and my friends disire to keep playing tonight. am sad dwarf now
Supply drops carry oxygen tanks just so you know
yeah they were very helpful and we placed them in the center of areas of intrest but it still made it very slow with all the backtracking for air while we searched for hidden aquacs
its a fun modifer in non-extractions though
I smell a bot
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
good idea
this dude can smell code
yeah xd
!missioncontrolcanyoudabforme
There is no command list for this bot, currently its sole purpose is to send reminders about the time until the next deep dive but we'll have to see how it evolves.
elves cant dab
!
yo is "Xehn's" mission name word an intentional reference to Half-Life's Xen?
did black mesa get the xen bit yet
I think about 60% of it is available in the public beta
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
hmmm DDs are usually pretty relaxing, this one is more intense then usual
The normal deep Dives?
Whose idea was it to combine Elimination, point extraction and Haunted cave together?!
😄
It was difficult to do solo :p
This DD was... something 😄
News on EDD? How are they compared to the previous ones?
which level was hilarious exactly
The Point Extraction with Haunted Cave, Dreadnought and Bulky Bois
EDD isn't as hard as last week I'd say, but last week was front loaded
this week is more spread out
why. why every DD I try has a good damn point extraction in it.
imagine it was EDD heh
I mean this also in context of being forced to solo it. at least for now
Like, how hard can a EDD get when we got an entire team, no class dupes, with all knowing what to do?
What about the past achievements that didn't count?
How do I send an invite to create a group to do a deep dive?
look at the pinned messages in #lfg-steam
Ok guys. In the second stage of normal DD a grabber grabbed me (ofc) while the unkown horror and an actual bulk were following me.
It felt so good. Until bosco attacked the grabber.
That little bug dropped me in BEWTEEN the bulk and hte horror ...
did anyones pod in EDD1 just floated?
new deep dives out?
the new deep dive is horrible
wait, Point Extraction + Elimination and haunted caves in the normal Deep Dive, really?
that sounds hilarious
it's such a terrifying experience
I'm excited about it now.
Was the EDD designed by Satan this week?
what's in the Elite Deep Dive?
Low ox, shield disruption, dreadnaught hunts
you know, the good stuff
and a metric ton of Bulks
yeah, resets every thursday
time to get me pickaxe 🥔 
sounds like shenanigans this week
it'll be interesting to watch the swing from "deep dives are too easy/dissapointing" to "this is bullshit why is it so hard"
EDD seems very swingy this week
first attempt we had 3 bulks in stage 1, and another one in stage 2 which popped the dread egg and caused a wipe
second attempt no bulk at all 🤔
whats 3rd stage of EDD?
everyone's favorite
I'm really trying to carry the badness
mactera plague salvage
thats not bad
I keep getting annihilated on the 2nd stage because PEOPLE DONT USE IRON WILL
yeah but feels like we've gotten that every week now - mactera plague salvage or black box
We've gotten morkite every week too
and kill dread
and fix minimules
and collect eggs
we get all of em every week
that combination of objective and warning, I mean
I probably wouldn't mind it as much if I'd see more gunners using their shield against them smh
I gave up trying to do that with randoms after like 5 loses, but solo was 1 try and very easy.
Im trying to carry gunner
with gunner*
but the scout doesnt have M1K or iron will
Last mission scout solo was very easy, just spam infinite pheromones, and it becomes Hazard 1 mission.
Is solo scout the way to go?
Was gonna try gunner
and have bosco grab all the aqua
while I shoot bugs
Sandblasted/biozone I would not play anything but scout because terrain generator is awful.
🥔 ❓ - People making rooms with the title "PROMOTED Dwarfs only" in DD - surely the game only allows promoted players only? 
you can join a lobby with a DD set up on a non promoted dwarf
it just won't let the mission start until they kick you.
ahhhhhh 🥔
plus its the same title for regular missions and some people either forget or dont care to change it
This week's EDD is easy.
But people are retards. I have so far seen 3 separate times where somebody pops the egg on stage 2 by accident.
What's this week's EDD mutators?
stage 1 is PE with low o2
Again?
2 is a mining mission with 1 dread and shield hazard
stage 3 is salvage + morkiet with mactera plague
Wow
Sounds like a breath of fresh air
Instead of last's week's stressfest stage 1
It's easy, the whole thing is easy.
But idiots keep popping the dreadnought egg on stage 2 with explosives
I've finished it, but i'm not repeating it again unlike the last 2 weeks
has DD reset yet?
scroll up
we need a weekly countdown somewhere
almost have them all then
sure i'll go buy one real quick 👀
asuming he's host
even if the power cuts out he'll still be there
alone, perhaps
but bosco is better than most players
wiped on second EDD mission
the promotion servers thing is stupid as fuck
😦
Account level over 50, but i got kicked once because not promoted pick 🙂
I never made it past the first EDD mission last week. It was hell
never trust a majority bronze team to not mess it up
Never trust gatekeepers
need to be careful with explosvies around the egg
that's how most wipes or near wipes happen on stage 2
Shield disruptions can be very unforgiving
we pulled the dread back to spawn
better place to combat it, but there is also 2 exploder beasties
Did you managed to down it?
I crashed lol
ignore dread, focuse fire the bulks
before I crashed the dread had around 25% hp
yeah on a nice note, the bulks turn up in swarm attacks
first mission having a scout is handy, saves using a supply drop for extended exploring
Have deep dives reset yet?
jesus, scroll up
only used on supply drop and that was for extraction from the mission 
stage 1 needs at least 1 supply drop just for the ammo consumption
the cave itself is mostly vertical and somewhat small
I'm scrolling up and seeeing nothing, I have things to do man
Takes longer to whine than to say yes or no
you can get away with using 2, one for exploration if you dont have a scout
so far in the 3 I've done, we only needed 1 on stage 1
depending on gunner zips and if they got angle upgrades
Yeah, it's not like there's 1000 people in the discord talking
there's a screenshot from 8 minutes ago showing what the new elite is
EDD is full of nitra tbh
takes minimal effort to look for context
nitra isn't a problem, you can probably get 380 from stage 1
parties just tend to wipe stage 2
manage to finish with 433 (using only one supply)
this is where having more hp upgrades over shield is handy 🥔 extra lil push
we definitely missed some, but at 350 + 1 supply we decided that we didn't need more
if we were gonna wipe with 350 nitra, we were gonna deserve it
its a shame the dreadnought ignores the engie lure
it doesn't
it's just not guarntaeeds
dread treats the engi lure as a 5th player
every 30 seconds or so, dread switchs aggro to a new player on the team
it isn't nonfunctional
it's just not the get off me button that you wished it was
if it's already fixated on another player, lure does nothing because dread only changes aggro at certain intervals
Okay, so how is the EDD compared to last week and compared to this week's DD?
Up for a round? 😄
stage 1 is low O2 in sandblasted with morkiet secondary
pretty vertical map, but it's small
you can probably see every blue rock spot from the minehead
stage 2 is mining, w/ 1 dreadnought secondary, shield disrupt
but the dreadnought egg is in a small room, and game likes to spawn a wave when you reach there
so far, in random pubs, there is always that one idiot that uses explosives without thinking and pops the egg
to date, it has been blown open by a fat boy, a cluster, and a HE grenade
last stage is a salvage defense w/ morkite and mactera plague
in short, don't trust any pub player with explosives on stage 2
Tbh I'm pretty sure at least something is amiss with deep dives, cause missions randomly behave as if they were exploder infestations
Tried to solo EDD and every now and then 20 exploders would spawn for no reason
oh yeah
high hazard so the mission throws every variant at you
yup defo rng
didnt get any sand sharks on the first run, second run had two turn up during extraction
first mission thats is on EDD
though do enjoy bulk detonator 🥔 💥
defo need to have iron will equiped 🥔
yep, DRG crash sent them a report - thanks 🥔
so much nitra claimed 
thank god I'm done already
Luckily the EDD this week has you swimming in nitra
I think we ended at the final leg with over 300, mined close to a thousand over the course
It's far, far, far and away much easier then last week's
Yeah. As long are your team doesn't throw the game, it's going to feel like a haz4.
maybe a bad rng haz3
First deep dive failure
Potato team just stood there as the bulk spawned on first wave EDD
That's a REALLY brutal first fucking wave too. Low O2 PE
2nd try EDD thank goodness
every single DD has too much nitra
@oblique osprey too much leaf lovers than potatoes!
I fucking HATE this EDD jesus christ
It's literally three troll levels in a row
Second level no shields, tons of spam
And you revive with 7 HP
At least last week's EDD was coherent and not optimized to screw you
Just failed the second stage due to having a second dread spawn from rng RIGHT after we killed the first. That was our third attempt too, the no-shields messes me up hard
EDD is completly bonkers -_-
stage 1 is, and stage 2 is even more
dylans is right. its really unfun :/
Fun fact: Bulk detonators can dig through cocoons, spawning dreadnoughts
rip
even more fun with no shield mutator
and a second bulk joining the fray
No shield.
EDD.
2 Bulks spawning a dreadnought.
Add sandsharks
Absolutly ridiculous
Gave up after getting double Dread spawns. Will try again tomorrow or something 'cause man that was rough
NOT in a fun way
for some reason they decided no shield was the same as having as positive mutator as having no mutator
yeh 2 tries and was like screw that EDD.
I freaking knew when I read that they made EDD harder again... always those people complaining 'duh not hard enough everything needs to be too hard' -_-
since that last EDD buff in difficulty are more pain than fun, not really enjoying them :/
bruh
It's mostly the no shields roll on a dread kill mission, I think. Otherwise it's just a Haz 5 with weird objectives
this EDD is easier that last week
ehhh... no 😄
Anyone know how the difficulty scales on the EDD stages? I remember it actually showed the difficulty value in the experimental build and it showed weird stuff like Haz 3.5
they removed the difficulty indicator because its not really according to normal difficulty
the only difficulty spike is the dread room on stage 2
and that is still easy as long as nobody uses explosives and accidnetly pops the egg
okay, feel tomorrow you and me then :
sure, as long as you're NA
yeh and no bulk detonators dig into the cocoon spawning dreads 😦
and, ofc, don't suck
whats NA?
north america
nah 😄
once you start crossing an ocean the preformance online falters
I swear some dwarves are genuine idiots, activating objectives without permission, not setting up the dreadnaught arena
and running around like headless chickens
Yes, some are
Oh you're being eaten by a cave leach? Let me mine this nitra first.
I found this weeks EDD was easier than last weeks. Beat it first attempt. Believe it or not, I had a harder time with the regular DD.
indeed, it's quite hard to believe.
under no circumstances can regular DD present any challenge.
this EDD, on the other hand, is pure cancerous bullshit.
Team wiped on EDD stage 3, mactera blob is deadliest enemy.
if your engi was worth playing with, the mactera should die very quickly
nearly any pgl configuration + proximity fuse wipes mactera groups
proxy fuse makes them airburst?
prox fuse is an airbust
mactera are also 50% weak to fire
put flame rounds and it should 1 shot
how much damage you need to insta-kill mactera with pgl
so it essentially becomes an Anti-air flak cannon?
Even without damage upgrades?
granted, first time around people might not know and take BC instead
I use 130 damage
is that the breakpoint
nah, I just use that normally; I think it's the breakpiont for grunts with normal shots
but it should still either burn mactera to death
or put them at 1 shot from a sentry to kill
120 is enough for grunts, i.e. 130 build with small shells o'clock.
he shot the pack dead center then we got murdered afterwards, lol
but i didn't know about flak build, it's a very good idea.
proxy will be bis moment they fix the damage probably
fix how? what's wrong with it atm?
i didn't know about airburst capability, so just figured it's a dead option, compared to the sweet direct damage.
but this application changes a lot indeed.
it doesnt increase the damage at all
btw, hi, swift.
🙃
we managed to complete EDD lvl3 by digging a cheat bunker under radar bubble, and then, in a fluke of mad genius, we glued our scout into the wall in the fuel bubble.
and held in the same radar bubble.
took quite a while, got unhealthy in the end, but the sheer insanity of the approach really appeals to me.
The EDD is so not difficult but after my third try I am done. People just trigger the Egg at stage two right before the wave approaches
Done doesnt mean that I completed it
dunno. mactera bubble def is about as fucked up as it gets.
on haz5+, that is.
pretty much the only thing in the game hardest than that atm would be the very same shit but on magma core.
The DD was more annoying than the EDD but too many low promoted players try the EDD that you end up with people leaving the game when they are downed once
Cyro nades works too
cryo nade insta kills mactera groups
well you cant stick a pgl engie to all 4 dwarves
technically you can
it's salvage defense
Also just popping them with bulldog is an option
everybody is going to be clumped
phermones also works
engies who don't use platforms: who are you, where do you come from
first map of EDD is a HUGE PIT
you'd think they'd spam platforms to make it easy to move or even drop down
but no
You need a gunner with better angles to supplement the engineer
what bothers me isn't failing on stage 2 of EDD because it's quick
it's how long it takes to complete stage 1
with a decent scoot it's tolerable
if the scout and engi are clueless it takes for ever
dem fuckin sharks tho.
was just playing edd a bit ago. Scout was simply ignoring aquarks
and it does take forever without him working, yeah
ride zipline, switch to another zipline, make little tunnel, ride zipline back, switch to first zipline, get oxygen, repeat -_-
low oxy mod limits grapnel-challenged classes to a very sad existance.
as far as cave exploration is concerned, that is.
at least in a regular mission you can plop some supply pods, form base camps here and there.
but in EDD you gotta conserve nitra.
to be fair, this weeks EDD is bursting with nitra
ye, but you still never know how much you'll need in later stages.
we always try to make through lvl1 on one pod at most.
Every level was overflowing with nitra
if you end the first one with at least 160 you'll be fine
I found gunner to be the most effective at edd solo
With second primary and increased explosion radius overclock, really good at taking out swarms, add armor penetration
Very good 👌
Welp, from now on anyone who isn't at least Player Level 30 gets instantly kicked
Fucking worse than an empty slot by a country mile
Even on the basic DD, jesus christ
"GHOST AND DREADNOUGHT IS HARD!!!"
Down 10 times in 2 minutes
Hey, any tips for me before I start the EDD?
Be ballsy, and have a good Scout
If your Scout is the bad player of the team drop instantly
You'll lose
find a group here isntead of doing pug
You can pub if you get good player levels
But yeah. Stage 1 Scout needs to carry 100 %
Because it's a vertical PE with obj at the bottom
Stage 2 push hard, fight the first wave, immediately pop the Dread and fight him on the spot
Stage 3 is pathetically easy, don't rush it
this EDD is a nightmare
because it actually requires people to use their brain to survive
Nah, way too muchf uel
drill can carry stage 1 edd bu it's a slog
The mission is REALLY vertical
too vertical; you'll suffocate
Also yeah, it's a Low O2 warning
it's faster just to get a scout to do it and throw the blue rocks down
Scout needs to be REALLY good because it has nitra for the entire deep dive
If he's shit and takes too long you will lose a lot of supplies and die horribly
Also Stage 2 is a no shield mission so if you're hurt going in you will die hard
it's like, this EDD requires a competent team and people need to stop relying on crutches
Nah, Stage 1 is a Scout carry 100 %
Rest of the team can't do much. Driller can do some shortcuts but it's very dangerous with the O2 warning
DD2 seems like a low skill filter and spaghetti fest
i take it EDD is fun as always?
DD2 can basically be summed up as:
"That bulk detonator is out there. It can't be reasoned with, it can't be bargained with...it doesn't feel pity of remorse or fear...and it absolutely will not stop. Ever."
Oh and a dred.
second attempt, second death at second part of edd
bulk dies, dread comes out of egg cause of explosion, horde comes to his help, little room turns into party grave
1st stage is definitely the hardest as a whole, but the start of stage 2 when that first wave hits in that awkward ass tunnel can be rough too
once that dread is down tho its a pretty standard mining expedition
Would honestly recommend a bunker for that first wave
just because everything is so tight and awkward
3rd stage is pretty simple salvage op, just aim good at mactera and you'll be fine
everything went well then
at last stage
some retard repaired box to 99% and a second, equally stupid person hit hammer one time
a deadly combination
Just because the other dwarves in the lobby are on your team, doesn't mean they aren't your enemy.
well their fault for wanting to cheese with bunker
that being said macteras are abnormally tanky
Does stage 3 have bulks for EDD?
Why would fixing the box to near completion be retarded during a salvage?
The waves don't start till it's complete anyway and holding E is better than twiddling your thumbs while the driller digs the bunker.
Blame the guy who finished it without asking or waiting for an all clear from the driller.
Sometimes, you need to be concious that your teammates might be idiots.
One way is to not put the uplink contstruction to the point where one guy can impulsively instantly complete it when the team isn't ready.
The 2nd guy is the bigger dumb dumb though.
words cannot express how much i hate trawlers now
I made the attempt for EDD with pubs
I accidently killed one in a fantastic C4 blast on stage EDD3. Made me smile
That was... a noo bueno.
Gonna get food, relax for a bit. N go at it with a group here with the lfg
you might try soloing, I found it fairly easy
people complaining really hard about the first stage when bosco can fetch it all
I soloed and got murdered by a bulk, triggered the dread than immediately a swarm and sandstorm spawned.
ah yea, I saw where that dread was and immediately moved to the next section to avoid accidental poping
I can blitz through stage one, two is whats murderin me.
Yeah I was going to but I did a dumb so the game decided my fate for me.
driller really shines on this EDD
i just noticed that bosco gets all his revives back inbetween stages
Driller n scout.

