#deep-dive-discussion

1 messages · Page 120 of 1

hard jetty
#

I'd also change healing so that you can overheal with red sugar

hollow iris
#

Make em drop actual good amounts of loot like they used to

hard jetty
#

You gain 10% more healing from red sugar AND you can overheal 5%

#

And scale up to 20% and 10% more overheal

burnt oasis
#

You should absolutely give up a perk slot so you free up the 2 seconds it takes to pickaxe a loot bug and make them automatically explode instead

nova elk
#

Overheal would be cool

harsh mountain
#

i kind of disagree with overhealing, but not really in the mood to debate it

hard jetty
#

I'd put the speed boost from red sugar onto killing loot bug

#

And scale from 10-30%

devout acorn
#

Is haunted cave Deep Dive only?

harsh mountain
#

no.

devout acorn
#

ah

harsh mountain
#

it's just kind of rare.

#

i saw it earrlier today when iwas doing assignments solo

#

it's why i diddn't finish my assignments lol

hard jetty
#

Actually. I’d just make the loot bug perk cause the bugs to drop more loot

burnt oasis
#

You can't mess with fundamental intrinsic balance like that

#

Same as with HP managment

hard jetty
#

Loot bugs drop extra loot and one of the special upgrade ores

#

If you’re giving up a perk slot it needs to be worth the loss

wise sphinx
#

would it only work in deep dives?

hard jetty
#

Ideally a perk that doesn’t make you fight better or not die more should come with a strong incentive

#

Risk v reward

nova elk
#

What about a perk that makes people like you more

hard jetty
#

That’s a perk

nova elk
#

A buff for being near other players

hard jetty
#

You’re already very incentivized to stick together

wise sphinx
#

no you arent

hard jetty
#

Not when you’re not fighting I suppose but in a horde you wanna find your battle buddy pretty quick

wise sphinx
#

only in edd or haz 5

devout acorn
#

what a silly thing to say

hollow iris
#

Ed EDD & Eddy

devout acorn
#

when you're at a skill level where haz 5 and edd are what challenges you, of course that's the difficulties where you need to stick together

#

a newer player would need to stick with the team at lower levels

wise sphinx
#

Deep dive is already double d

devout acorn
#

it's like saying "you're not encouraged to aim because you only need to aim effectively at high hazards"

wise sphinx
#

its kinda true though

#

given how hp scales and enemy # scales

hard jetty
#

I can’t speak for “pro” play but as a new player this game encourages you to stick close to your buddies

devout acorn
#

literally all that means is that you're an experienced player

hard jetty
#

Enemies can come from any direction and you have downtime and limited ammo

wise sphinx
#

you dont need to aim effectivly at haz 1 or 2

hollow iris
#

Oh good, this again

devout acorn
#

you don't need to do anything effictively at hazard 1 or 2

#

what are you talking about

hard jetty
#

Also stuff like the grabber bugs can kill you if you go solo

devout acorn
#

the game is designed for sticking together, that applies at whatever difficulty challenges you

#

any mechanic becomes less important when you're playing at a difficulty below you

hard jetty
#

Im sure good players can very much run around by themselves but that’s neither here nor there when it comes to the design

#

All the skills and mechanics come together to encourage teamwork, sans scout to a degree

harsh mountain
#

the mechanic that encourages sticking together in the game right now is uh

#

snatchers and leaches.

hard jetty
#

But his grappling hook is a great team saver just the same since he can pull aggro away or zip to a downed ally

harsh mountain
#

and that 3rd enemy that's a pain i n the ass

hollow iris
#

Trawlers

royal trail
#

Sharing Molly, and not having to wait six years for it to traverse the map

hard jetty
#

And shield, distraction, reload times, turret, cryo gun

hollow iris
#

Molly REALLY needs some speed/hover jets or something

hard jetty
#

Zip lines

#

Zip lines plus engineer foam pads especially

#

Any complex map without engineer + gunner is a painus in my anus

harsh mountain
#

just drill 4head

hard jetty
#

The safest way to play, the most reliable, is to be butt buddies and work together, I don’t think a perk is needed to further encourage that

harsh mountain
#

yeah drilling doesn't even work well if it's a giant pit.

hard jetty
#

Not the fastest just the safest

#

I was specifically thinking of the giant caverns yeah. Zip lines are basically useless in tunnel maps but I’m not sure how you’re even supposed to do the starting quest egg hunt map without a zip line

#

Probably because you’re not supposed to do that map without a zip line. All the egg spawns are at the tops of that giant cavern. Itd take fifteen minutes of mining to get to them all unless you use all the nitro on driller resupplying

formal solar
#

EDD was pretty hard

#

Luckily we had an engi with Nuke grenades

wraith shard
#

friendship is the best perk

halcyon cipher
#

@here Are you able to start a deep dive from a failed stage?

magic condor
#

nope restarted from first part

jaunty walrus
#

Man, stage 2 of the elite is just absolute hell

outer aurora
#

I don't know which upgrades are good ;__;

#

Is Gunner usually preffered in a group?

harsh steppe
#

I hope so 😂

gilded wadi
#

yea that stage 2 of the elite is very difficult, perhaps im not quite smart enough for it

jaunty walrus
#

Eh nah, its just that its probably the level that Jacob designed

#

considering the crazy amount of enemies right off the bat

#

only thing missing is the crazy amount of BET-C's

fierce jacinth
#

I did my elite deep dive on my first try

#

Was actually my first dive too lol

halcyon cipher
#

I just wish 90 percent of the difficulty wasn't "Teehee stuff never stops spawning"

rotund ivy
#

just did another EDD with randoms and no comms

vocal bronze
#

that censorship

#

lmao

cobalt obsidian
#

whats the difficulty level of the elite deep dives? similar to haz 4 or haz 5?

harsh steppe
#

Haz 5.5 - they have a difficulty they lean against, but more things make it different.

cobalt obsidian
#

interesting

static whale
#

Its going to take a bit to get it working right. I always thought Deep Dive was designed as a 4 player mission that used every aspect of game build. If ppl think it is designed for solo engagement they probably have forgotten why multiplayer is about playing games with other humans.

fierce jacinth
#

Caving alone with a flying robo < caving with the broooss

nova pasture
#

Some one needs to make a me and the boyz on a deep dive meme

merry brook
#

Is it normal for me to not be able to join any ongoing deep dives?

rotund ivy
#

yes

#

you cant join ongoing DDs

next pebble
#

that means no late join leeching for people, which is great imo

merry brook
#

But I love leeching off other dwarves' hard work ;-;

thorny tide
#

Theres 5 groups max of elite deep dives especially at night jesus, dont see much at all during the day either

#

And like half of them are already active so i can only ever join like 2 of them lol

somber cipher
#

Elite deep dives end on a haz 5 dont they?

fathom kelp
#

Haz 5.5, according to devs

#

3.5, 4.5, 5.5

nocturne dust
#

where did the devs say so

fathom kelp
jaunty walrus
#

Ahhh how do you get past Stage 2 of EDD

fast veldt
#

How do you start stage 3 of EDD

#

The two times I've made it, I've fallen off the map on spawn

#

And I can't rejoin

#

I'm so pissed off about this

pearl comet
#

I honestly find stage 2 of EDD to be hard. 1 was just learn and adapt, got that after 2 or 3 attempts, but stage 2 gets me killed over and over. I think I'm at my 8th attempt for stage 2

burnt sandal
#

@jaunty walrus with a lot of dakka
@fast veldt Yeah, some people have troubles with that. I would still recommend trying again maybe, see if the issue is persistent or just bad luck ?

#

The stage 2 is also easier with 3 people, since you won't have the spitballers right at the start

#

so maybe try going in as a team of 3 and see how it works out

fast veldt
#

EDD Stage 2 tips:
Use the drop pod as shelter
Call resupply in top room.
Fight swarms in top room: flat terrain is easy to avoid exploders, pillars for blocking acidspitter line of sight, and rollers that spawn down below can't get up to you
ACIDSPITTERS ARE PRIORITY #1
Take out breeders before objective, if you summon swarms while dealing with naecodytes you're going to have a bad time
Complete Mini Mules to get Nitra
Get Eggs last once you've cleared all the stage generation enemies and are good for nitra

pearl comet
#

The spitballers at the pod suck, but they only really got me once

fast veldt
#

I see game after game all three dwarves run out and die within 10 seconds, then stay outside the pod so it's imposssible to revive them

pearl comet
#

I play Gunner, throw out shield and focus them down as a team, so far all my team members caught onto that and did an A+ job

#

What gets us mostly is the combination of acidspitters, exploders and slow/stun effects

fast veldt
#

Then people try to revive deaths caused by acidspitters... just no

#

Acid spitters are always priority over reviving

pearl comet
#

Yeah, didn't even see them at first lol

#

I feel like I saw acidspitters more rarely recently in normal missions

rose sorrel
#

Is there a point where people can't join a deep dive mid-way? Like after part 1 or so?

tame torrent
#

they can't join deep dive when it starts

formal spruce
#

Does anyone have any idea how far away a battery can be to a cargo crate? I've been looking for more than an hour now, and I can't find the second one

tame torrent
#

should be quite close like 5meters ish?

formal spruce
#

okey, I'll try again. Thank you

fast veldt
#

20 meters in any direction

burnt sandal
#

they can also be buried in the ground too.

pearl comet
#

Didn't know that, that's actually really helpful

versed willow
#

Yeah, this previous EDD was a fun challenge.

formal spruce
#

Thank you all for the help

#

I'll update when I find it

versed willow
#

Don't forget to check cracks like wind tunnels or swarmer nests.

woeful shadow
#

For EDD stage 2, gunner and driller are the heavy lifters

#

shield is pretty mandatory and cryo will hold a lot of it back

#

Gunner/scout shoot the spit ballers, driller gets the medium stuff, engi gets small stuff with turrets

versed willow
#

I used the crisper to delete the swarms.

#

Kind of made the Breeders tough to deal with until they got close enough for heat radiance.

versed stone
#

Tbh elite deep dive wasn’t that hard

#

Cleared it on my first run

#

Then again I did have someone on my team who had tried it like 10 times and knew everything that was coming

jaunty walrus
#

I tried it 6+ times now and i still could barely cleared the 2nd stage

#

heck i haven't even completed the entire thing once

#

Stage 2 cleared, Stage 3 is a different kind of hell

versed stone
#

I think the secret is to stay in the pod for a bit on the second and third stage

#

I found stage 3 the easiest somehow

indigo jungle
#

pod is less safe than just popping a shield right out of it and melting the big enemies

versed stone
#

None of us went down

jaunty walrus
#

I mean yeah, but clearing the first chamber you land in is the 1st problem

#

constantly being attacked is another

versed stone
#

Yeah but you’ll need 2 gunners incase shield goes down before they do

jaunty walrus
#

especially in Stage 2 where its egg hunt

#

plus exploders

#

and boy does the game love to spam Spitters at you in Stage 2 and 3

versed stone
#

Explorers were hell

#

That was probably the hardest stage

#

Stage one was pretty easy to clear quickly

jaunty walrus
#

I managed to get myself into a team of rather high level players for EDD and they cleared stage 1 and 2 rather fast and efficiently, we got overwhelmed on Stage 3 later on though

#

Still i don't know how it works

versed stone
#

What was your team comp like?

jaunty walrus
#

kind of, they wouldn't immediately curse you or kick you for a mistake immediately, two players were about 300-600 in level

#

One other was 150+

versed stone
#

Which classes were you?

jaunty walrus
#

Driller

#

they insisted i played driller even though i didn't know how to play it effectively

versed stone
#

Me and my team got through it without a driller

#

You should just play what you can play best

exotic oxide
#

I gave up on looking for or joining random groups and did the EDD solo

#

Kiting and Bosco's ammo are infinite shrug

#

If you want to kite definitely go scout though, on stage 2 and 3 you can't really outrun things

jaunty walrus
#

I almost managed to get through Stage 2 on another seperate occasion, using a plan i had come up with a few other players that i've played with

exotic oxide
#

I'm with HexZyle on acidspitters being #1 priority though

jaunty walrus
#

one of us would stay in the drop pod, while the other 2-3 as scouts would go out

#

things went downhill after rollies came in though mid way through

versed stone
#

I like to focus on taking out chaff

#

So that gunner can focus on praetorians and the like

#

Driller with cryo would’ve helped

#

Best team comp is probably like
Engie with launcher and smg
Scout with m1000
Driller with cryo
Gunner with thunderhead

indigo jungle
#

I feel like m1000 is vastly overrated

woeful shadow
#

too bad its only competition is G2K

#

M1000 is just a better Bulldog revolver

formal spruce
#

@burnt sandal do you know if there is any limit for how deep under the ground the battery could be??

fast veldt
#

The furthest I've seen batteries are 20m.

woeful shadow
#

Ive seen batteries 50m+ away

fast veldt
#

I measured. I'll keep checking ones I find though to see if any are further or closer than this

formal spruce
#

Okay, thank you. I'll keep looking

tender axle
#

i saw a battery pretty far away... after my teammate threw it off the cliff

wraith shard
#

So if EDD can be 5.5, does that mean haz 6 will be a thing?

heavy wraith
#

infinite Hazard levels

tender axle
#

lol haz6 would probably be limited revives at this point

formal spruce
#

I made Bosco hold one earlier, but I'm pretty sure that it is the one I have connected to the cargo crate. Could it be that Bosco somehow lost the last one?

woeful shadow
#

They can spawn in nasty places too

#

like ice vents

#

or on top of the drop pod

heavy wraith
#

this one time one of my batteries spawned in a super thin hard-to-see crack in the wall

#

took a good 5 minutes to finally spot it

formal spruce
#

@heavy wraith I've spent about 2 hours now

heavy wraith
#

oh yikes

#

at that point just leave it behind

royal trail
#

You're looking in the dark right?

#

They glow something fierce

formal spruce
#

yes, I am. Haven't seen any glow tho

royal trail
#

😦

formal spruce
#

Like I can't just quit now. Then I've wasted 2 hours on nothing

formal spruce
#

Thank you all for helping me, but I give up

heavy wraith
#

F, may your next beer be particularly foamy

burnt sandal
#

F

#

damn

frozen wren
#

F

candid flume
#

f

jaunty walrus
#

tfw you've been playing DRG EDD for the entire day since you woke up at 10 AM, but you still haven't been able to complete it

#

im feeling slightly suicidal.... heh... heh...

#

send help

sturdy glade
#

I wouldn't worry too much, EDD stage 2 is particularly brutal with endless swarms of exploders

daring nova
#

did anyone else feel nitra starved on stage 1?

harsh mountain
#

DD?

#

DD1 has a SHIT ton of nitra

#

you can easily rfinish the mision with over 300

#

EDD i think has like 178

daring nova
#

I meant EDD

jaunty walrus
#

You should be able to gather 150-200+ nitra on the 1st stage of EDD

#

also you shouldn't call down supply pods more than 2-3 max

#

If you're really ammo saving, you can get through the 1st stage with only one supply pod

daring nova
#

Might just have to skate fast eat ass and speed through the first stage because I struggled to find nitra on that stage

harsh mountain
#

yeah it's rich atmospher

#

just run and ignore all the enemies4head

daring nova
#

just don't shoot 4head

jaunty walrus
#

Im starting to think whether im suppose to like Deep Dive or hate it...

#

like EDD is really making my mind scream

nocturne dust
#

are you playing solo

jaunty walrus
#

No

#

im doing full teams

#

and on every single one, its a failure

#

even with a team of well experienced players

#

I've literally been playing the gamemode for the entire day, from morning to midnight

nocturne dust
#

playing with friends?

jaunty walrus
#

no pubs

tender axle
#

I'd join EDDs more to help people but i spend huge amounts of time basically doing nothing if my team isn't up to snuff

nocturne dust
#

that's what scares me, i'd join to help because i beat it but idk

#

would help if there was a small bonus in it

#

for re-doing

tender axle
#

Yeah second clear bonus that isn't cores would definitely be nice

nocturne dust
#

I wish there was a way to grind even if it's slow, beyond the weekly DD and assignments

#

there's no point in my playing deep rock atm becuase i have to wait 2 days for a chance at unlocking the overclocks i want

jaunty walrus
#

Thats what i theorize at the moment, because only in one match did i get a team thats really experienced, the rest are usually just Bronze 1-3 promoted players or at best, silvers

tender axle
#

Maybe just like 20 crafting mats of 2 different types would make me do dives after the first clear

nocturne dust
#

I had a different definition of "end game" but maybe update 26 will fix that

fringe kettle
#

For EDD everyone needs to be mining. You will fail if you don't gather enough nitra. Everyone needs to be using their roles to their fullest extent possible.

jaunty walrus
#

Eh doesn't work,

#

you get overwhelmed

#

i had one team that went through like 4 losses

#

we started coming up with plans

#

save nitra, ammo

#

stay in the drop pod

tender axle
#

Sometimes your teammates make it impossible to progress, gets rough

jaunty walrus
#

stick together, i.e i.e

#

in the end we still lost and everyone gave up

nocturne dust
#

I think everybody needs to pull their weight tbh

#

scout especially

tender axle
#

Apparently duoing works well but you need to reslly trust the person with you

jaunty walrus
#

We even started doing combined classes in an attempt to clear it

#

like 3 scouts 1 engineer

fringe kettle
#

I beat it with randoms the day it came out on the first attempt. Second stage wasn't easy. You just have to power through it. Find openings and take them. If someone throws a lure, take that opening to dig up a mule leg and attach it.

jaunty walrus
#

I don't know man, i've been playing for the entire day

tender axle
#

Sometimes, you just gotta run around with 1 hp and do objectives

#

Atleast that's what i did

fringe kettle
#

you should have no down time especially on that second stage

#

there should always be something to do

tender axle
#

Honestly you probably don't even need to mine ammo in 2nd stage

jaunty walrus
#

Well main issue is that the best experienced players in my games are silvers, i have only seen two golds in my EDDs

tender axle
#

I had a gold scout, completely useless

jaunty walrus
#

like the highest levels each player has is about 100-150

fringe kettle
#

they've probably already beaten it and don't want to do it again

jaunty walrus
#

Yes, thats also the other issue

tender axle
#

Had 48 kills at the end and almost none of them were high priority targets

jaunty walrus
#

another thing im thinking is most experienced players probably play with friends

#

Ah well i don't know, maybe tommorow will be different

fringe kettle
#

gotta remember that the highest difficulty is there for a reason. Not everyone is going to be able to do it.

nocturne dust
#

promoted scout with GK2 🙃

#

I'm going to offend someone

fringe kettle
#

Plus there'll be a new EDD later this week. Might be easier, might be harder, might be the same.

harsh mountain
#

it'd probably mess up the mastery system

#

but i think it'd be nice if they'd replace the rewards with the whole uh

#

resource matrix cores you get at stage 1

tender axle
#

It doesn't help that 3/4 of my characters aren't promoted yet

fathom horizon
#

Is subata or epc better for the edd

jaunty walrus
#

I'd say Subata

#

on the first stage, you'll see a livington of macteras

#

and on the second, there will be alot of spitters

#

on the 3rd, its more or less the same as the 2nd

#

On all 3 stages however, there will be macteras, quite alot actually

fathom horizon
#

Yeah true

#

And is cryo vs flamethrower up to preference?

jaunty walrus
#

Mmm can't say, there won't be any bulks as far as i've played

#

and your Cryo Cannon tends to not be capable of icing the floaty things quick enough

#

by floaty things i meant literally all airborne enemies

fathom horizon
#

Yup true

tender axle
#

The only thing really good that cyro counters in EDD is the rollers

#

I hate those things

fathom horizon
#

I'd say all except the breeder on the second edd. If he comes up you can freeze and instakill the breeder

stray escarp
#

epc does a better job at deleting jellyfish than the subata. But the flamethrower with exploding bug upgrades can also delete them

foggy sentinel
#

Cryo is useful in stage 2 exploder infestation

jaunty walrus
#

Semi useful, your team tends to force the exploders to detonate first before you really even cryo them

foggy sentinel
#

And also nullifying the spitballers for a little bit

fathom horizon
#

Trueee

jaunty walrus
#

there will only be one or two spitballers most of the time

foggy sentinel
#

Personally I think it comes down to preference

stray escarp
#

Usually people just run towards exploders to trigger them all without wasting ammo

jaunty walrus
#

spitballers at the starting chamber, if its not there, then its on the chamber below

#

for the 2nd stage

#

iirc there won't be any spitballers for the 3rd

#

Your gunner, scout and engineer can deal with the spitballers with ease in my experience

#

no point in icing them

tender axle
#

Stage 3 is prrtty linear

stray escarp
#

terrain wasnt too difficult to traverse either

jaunty walrus
#

There is the nexus however

fathom horizon
#

Ok its settled, I'm trying edd again but only with a duo

jaunty walrus
#

where you playing from?

#

i'd join you

fathom horizon
#

Canada

#

Lol

stray escarp
#

Bosco is always there for you if needed bosco

jaunty walrus
#

errr... thats gonna be a problem

fathom horizon
#

It's fine, I have someone in mind

jaunty walrus
#

last time i played with someone from the American continent i had about 50-100 ms

fathom horizon
#

I've legit only promoted once so as far as levels go I'm a noob

jaunty walrus
#

Ah screw it, im getting a bit desperate

#

what class will you be playing?

tender axle
#

Lol don't worry, you're probably still better than that 3 star gold scout i ran into

fathom horizon
#

Lmao

#

Driller

jaunty walrus
#

Yeah okay, i'll just play as scout

tender axle
#

Literally that scout was a potato

fathom horizon
#

Ok I've got to go now, ttyl

#

But @ me in like 2 hours if you're still down

#

Any of you guys

jaunty walrus
#

aight

#

Has any of you solo'd the EDD?

tender axle
#

I can help if you really want swoo but i only have engi promo'd, and i can promote my gunner rn but i dunno if i can play it well enough

jaunty walrus
#

Yeah thats fine, i can play as other classes

tender axle
#

I heard solo you spend too much time running around

#

But there's no spitballers on 2nd spawn when solo

jaunty walrus
#

If you want, you can host

#

Since uh, i assume you're gonna get a high ping if you joined me

tender axle
#

Oh, i'm also in canada

#

I can play with like 80 ping but anything higher is gonna be rough

jaunty walrus
#

Nah you host, i'll deal with the lag issue

#

With me having failed EDD like 10 times already despite at least 8 of them being me the host with 0 ping, i really doubt having a laggy ping is gonna affect my performance that much

tender axle
#

k i posted in lfg

wraith shard
#

@jaunty walrus I solo’d the first elite deep dive I’ve ever done a few days ago. I went into Iron Will a few times but always got healing from vampire or red sugar before I fully went down. It was challenging but ended up still being easier than I expected given that I didn’t expect to even make it past stage 2.

#

Sorry for the ping Mega I clicked the wrong name lol

tender axle
#

nah it's good

jaunty walrus
#

I really feel like i lost more than i gained

#

even though i finally completed it

#

Ah well, nontheless im satisfied....

bold nebula
#

so what do deep dives give ? i did some and after that checked the forge and i had nothing new ? can you only get something every week=?

wraith shard
#

You get one set of rewards per week

opal oak
#

Is it one set per normal deep dives, or one each for normal and extra-hard deep dives?

sweet flame
#

whats the reccomended strat for the EDD?

#

been looking at it and was bit unsure of what to do

vast locust
#

solo with driller dderp

#

like me

wise sphinx
#

Find a good team is both the easiest and hardest strat

vast locust
#

bosco is the only teammate u need!

fast kettle
#

I finally mamaged to solo with gunner on my 3rd try

harsh mountain
#

@opal oak one set each

fast kettle
#

Call me crazy, but I found the first EDD mission harder than the final mission

feral atlas
#

I agree on that point.

#

Mactera are to be respected.

fast kettle
#

And it didn't help that I had to put up with it a bit longer because I had trouble locating the morkite

vast locust
#

kaizen, do u use the revolver or smg on gunner?

fast kettle
#

revolver, with aoe for swarmy bois

vast locust
#

so u run minigun with it?

fast kettle
#

yeah

#

If I can shoot it with smg, i can minigun it 😆 😆

vast locust
#

truth

#

hot bullets or cold as the grave?

fast kettle
#

hot bullets

vast locust
#

nice

#

last question: which nade?

fast kettle
#

Most of the time, clusters

feral atlas
#

For gunner?

vast locust
#

yeah

feral atlas
#

On EDD I would take a cold as the grave mini + flame nades + a bulldog built to 1 shot web spitters and mactera

vast locust
#

and holy its winda

jaunty basin
#

Cluster is awful

feral atlas
#

cluster can be useful stage 2

jaunty basin
#

Incendiary is way better and doesn't team kill

feral atlas
#

but it isn't necessary

#

flame nades are for stage 3 to deal with swamers

vast locust
#

i personally use incendiary since its instant and kills all the swarmers

feral atlas
#

if you have the accuracy, it can also deal with mactera

#

gotta hit one dead on

fast kettle
#

I dunno man, i use nades for crowds so both do the trick

vast locust
#

best cc is death

fast kettle
#

PREACH

vast locust
#

i am pretty sad that all the unstable mods i got r all for scout...

feral atlas
#

hot bullets isn't good for EDD

vast locust
#

my least played class

feral atlas
#

too many spawns on stage 2 to avoid overheating

#

cool on kill is much more sustainable

#

and stage 2 is mainly a matter of attrition

fast kettle
#

That's a fucking good point

vast locust
#

thats true. i personally havent solo with gunner yet

fast kettle
#

I didn't think too much about the build, I'm just a dps slut

hollow flower
#

I can't play gunner without the cool on kill, doesn't feel right

feral atlas
#

Failure on stage 2 is mostly a snowball that starts with the gunner not killing grunts fast enough

#

that causes the sentries to not be able to clear the jellies as they get stuck targetting grunts too often

#

then the jellies stunlock you while the exploders come to lick your anus

vast locust
#

and thats why driller is best. aoe for daaaaaays

fast kettle
#

heat aura on driller?

feral atlas
#

driller don't have the range to keep most of the cave clear

vast locust
#

yup

#

i run the pistol with accuracy

#

so i didnt have that much trouble

tender axle
#

? am i the only one seeing OC slots in mobility and support weapon slots?

#

oh it's probably a bug, it's literally on the flare too

brittle relic
#

Flare overclocks when

thorny geyser
#

7 times i tried EDD, 3 times fucking driller jumped down the pit in phase two

feral atlas
#

Good thing driller isn't important on EDD

thorny geyser
#

two times driller ragequitted, once in phase 2 and once in 3

feral atlas
#

lobbies I've been in, we shuffled the noob into driller

#

worked out fine

rigid sand
#

i feel like deep dive normally is way too easy

thorny geyser
#

goddamn, i just want to get it done

#

always some leaf lover jumps down

feral atlas
#

are you in NA?

thorny geyser
#

EU

feral atlas
#

rip

#

good luck

rigid sand
#

me 2

thorny geyser
#

who knew drillers were such dingdongs

feral atlas
#

I have no aim, I have no brain.

#

You guessed it right, I'm a driller main!

thorny geyser
#

pretty much

feral atlas
#

Look, that's the fate of almost any flamethrower type class.

#

You see it in many games. People that can't aim or can't position gravitate towards classes with CC and AoE

vast locust
#

pepehands

feral atlas
#

Winston in OW, Pyro in TF2, Firebug in KF2, it's the same everywhere.

#

The class isn't inherently bad.

#

But it attracts a particular brand of idiots.

#

There are certain people that can only play with a flamethrower or Tesla type weapon.

#

Due to certain...deficienies.

fringe kettle
#

Ah yes, the M1+W class

ancient crater
#

@feral atlas If you want I can help you with the deep dive

thorny geyser
#

i had 13 revives, 10 of those driller

feral atlas
#

Wrong guy.

#

I've already beaten it 5 times.

ancient crater
#

Sorry..

feral atlas
#

You talking to BigLuckKidRss?

ancient crater
#

I tried but pinged you instead

feral atlas
#

Also, yeah, it's the fate of any WM1 class to have the worst players in the population.

ancient crater
#

@thorny geyser I can help you in the deep dives, if you want

thorny geyser
#

Maybe a bit later. Im taking a short break.

wise sphinx
#

Driller
Worst player population
That not what my experience with scouts says

feral atlas
#

Scout is tied with driller.

#

Any class with good escape options and/or CC tends to attract people that can't play without either.

next pebble
burnt oasis
#

I prefer the engineer, but I'd say the most critical role you need is a scout

#

In terms of how much a good player in the position can help

#

The light means extra resources, less damage taken, and their builds are flexible in that they can basically shut down any single enemy they can't outright kill save for dreads and bulks

viscid storm
#

hey friends, where i can ask something about promotion in-the game? (don't see promotion channel) thx.

wise sphinx
#

In normal channel

fast veldt
#

@feral atlas bullshit, i have seen bad players equally on every class

feral atlas
#

Your mileage may vary.

fast veldt
#

So you admit its only anecdotal evidence

feral atlas
#

I admit that it can only be anecdotal given that there is no way to survey the entire playerbase.

#

My evidence is just as anecdotal as yours.

#

I can only relate my personal experience that W+M1 classes and classes with "easy" escape options have always seemed to attract the worst players I've seen in multiplayer games.

#

Every class provides different incentives to different people.

#

Bad players are often attracted to classes with a lower skill floor and easy to use options for survivability. I don't blame them, it's natural. They want something to compensate for their skill level, and something to not keep dying. But on average, when these incentives act on the whole playerbase, that funnels worse than average players disproportionately into specific classes. These classes aren't inherently bad. But they are, for various reasons, attractive to bad players.

#

Driller itself is not a bad class, but it is disproportionately attractive to people that can't aim hitscan. Scout is not a bad class, but it is disproportionately attractive to people that can't prevent themselves from falling into pits or getting surrounded.

indigo jungle
#

that's not anecdotal considering you can't possibly measure that through your own eyes, that's just wild speculation

#

anecdotal would be "good drillers are very rare to come by"

#

I could speculate that gunners use shield as an "easy option for survivability", and that engineers use turrets because they "can't aim hitscan"

feral atlas
#

We've delving into semantics here. Very well. The correct phrase when then be "Excellent scouts are drillers seem disproportionately hard to come by in the games I've personally had during my time in this game."

#

The rest of it is theorizing why that is so, if the cause isn't variance.

indigo jungle
#

I was poking holes pickaxe there is evidence in other games that people tend to not play certain roles, there's a huge lack of support players in Dota/Lol

#

but it's motivated by the fact that some roles disproportionately impact the game more than others at certain stages of the game

feral atlas
#

Support is unsatifying to play because your enjoyment of the role is so dependant on other players being good.

#

Medic is a joy to play when you have a good patient in TF2.

#

But when you get your typical pub rabble, it becomes torture.

#

People hate that sort of helplessness.

indigo jungle
#

I've mained medic quite a lot in TF2 and the worst medics stuck to a single person

#

even though the game gives significantly more ubercharge by distributing overheal to everyone

feral atlas
#

ofc, but that's more of a side effect of how playing med affects a person's psyche

#

better players protect you more

#

so you get in the bad habit of sticking to them like a security blanket

#

and many people start resenting the bad players on the team for not protecting them

hollow flower
#

The game inadvertently rewards you for sticking with players who are better at protecting you. In pubs it's way better to pocket the top 3 people on your team than juan.hernandez.2009

feral atlas
#

Basically, when you get tired of seeing a fresh install waste your ubercharge for the Nth time, you start pocketing better players.

wet orchid
#

i dunno, im a support main in most games i play and pocketing is generally never a good strategy. Yes I prioritize better players or higher value targets over worse ones, but having 2 teammates is pretty much always better than one, even if one of them sucks.

feral atlas
#

It highly depends on the game.

#

And how much impact individual performance matters.

#

for example, in OW it's difficult to solo carry because so many mechanics (shields, stuns, pulls, etc) can be used to focus down 1 player, and there are too many escape buttons on demand for solo team wipes to happen consistently

#

in TF2, a single player has a much greater potential impact because there are no shields, fewer stuns, and very limited forms of escape on damage

#

in which case the arithmatic turns out differently; its sometimes absolutely more impactful to keep the star player overhealed to survive a headshot or a stray crocket, than heal 3 other underperforming players, because that start player will actually do something and it's better to keep him safe

#

You see this in the final score distribution more often than not; top 3-4 players have the mass bulk of points and kills

hushed mauve
#

What exactly is the main difference between the basic and advanced deep dives? The videos I've watched aren't very clear on how much they differ and I don't want to go in blind and cause trouble for the others in the mission.

feral atlas
#

elite is harder

#

generally, you need 2 good players to carry elite so far, or 1 excellent and 1 okay player on the right classes

wise sphinx
#

this weeks elite has a teamwork check on mission 2 within 1 second of exiting the drop pod

feral atlas
#

It's a gunner check

#

throw shield, focus spitballers

#

rest of the mission should solve itself

wise sphinx
#

anyone of the classes has the tools to deal with the spawn

feral atlas
#

technically, a pheromone would do the same thing

#

but the scout can't solo it like a gunner can

thorny geyser
#

I got it cleared, awesome team.

#

Stage 2 was only one where we went down more than once or twice

half minnow
#

just a question, do any of you know if weapon overclocks will include effects?

feral atlas
#

?

#

what effects?

half minnow
#

electrick, fire, toxic, radiation?

thorny geyser
#

Visual, I guess

#

They do

#

Poison shells for autocannon for example

#

Nuke shells for grenade launcher

elfin stone
#

I have the bigger splash overclock for autocannon, and the effect looks different, pretty big too

#

Nice overclock btw, makes you a swarm murdering master

wintry trail
#

Hello, quick question how do I remove a weapon overclock?

elfin stone
#

If you only have the 1 overclock, just select it again

#

it will remove it

wintry trail
#

thanks

rancid vapor
#

has anyone else got a message from steam saying you loged in on a different computer and your progress may be lost if you open the game

wise sphinx
#

go to bug discussion

rancid vapor
#

okay thanks

surreal nexus
#

my elite dive attempt is in gallery lol

#

feels very bad

feral atlas
#

unless you have very good aim, I would suggest solo w/ engi instead of gunner

surreal nexus
#

of course i had my run ruined by my fps stuck at going under 10 cause of a power outage interrupting my power hybrid mode on laptop 😦

#

well i just gunner at heart not sure i would do any better as engineer

feral atlas
#

It's not because of the aimbot

#

Pgl just handles mactera better

surreal nexus
#

imagine so cause it hard to hit the damn things when they evading

#

and i having to evade while firing as well

feral atlas
#

Just kills faster

#

If you want ease of use, use proximity fuse

surreal nexus
#

ill try engineer but probably not going to survive xD

flint ledge
#

just went on my first deep dive, and i floated through the drop pod before landing...

surreal nexus
#

passed first stage one death but second stage did me in

#

again jellyfish + acid spitter + exploder combo just do too much damage

vast locust
#

@surreal nexus need some halp?

surreal nexus
#

only if u think u can carry meh lul

vast locust
#

i think so

surreal nexus
#

also probably think solo spawns are acting as if it was 4 players there

#

am going to try the autocannon this time

thorny geyser
#

AC and revolver works.

heady vigil
#

ugh

#

Sorry to whoever was just in that deep dive with me. My goddamn video card driver just crashed on me

vast locust
#

feelsbadman

thorny geyser
#

I got thru first time as engie, using stubby taser and PGL.

heady vigil
#

Last stage too, almost finished

thorny geyser
#

Damn, that sucks

heady vigil
#

I don't know why it happened, played for hours straight with no issues, overhead wasn't too bad.

#

I'd blame Nvidia and their driver but I don't know if that's the cause lol

fringe silo
#

Anyone tried deep dive elite on solo? I'm tempted to do it that way because each team I've played with (roughly 6 tries past 2 days) has not been able to withstand long enough to survive wave 3

feral atlas
#

Solo is possible from what I've seen.

#

Haven't tried it personally. It's usually a bit tedious.

fringe silo
#

I almost beat it duo with a friend but on wave 3 there is never a point when you can ressuply late in with no mobs

tender axle
#

i heard it can be annoying kiting some enemies on stage 2

#

but if you're good enough i don't see it being impossible

fringe silo
#

Hardest bit of stage 2 is the 2 spit ballers and massive hoard followed by exploder wave

feral atlas
#

If you're west coast-ish and not terrible, I'm hosting atm

fringe silo
#

I'm a 3 star driller and I totally would but I have responsibilities atm wont be able to play for a little while

#

and west coast (Oregon) cx

feral atlas
#

unforunatley, driller is like the least impactful class for this week's deep dive

fringe silo
#

it made the first wave tough but I got a sick mod for the pistol that on reload it makes all bullets that landed explode combined with mactera mod I can shred mactera faster than any class

#

So far my goal with my duo is just speedrun wave 1 without resupply under 10 minutes. I can get 4-ish aquarq in only a 2 minutes with driller and toss em to the mine head

#

combine with a morkite drink and its speedrun

spring monolith
#

I found EDD easiest solo

#

After a dozen failed attempts with randoms, I had no problems completing it solo engineer.

blazing cave
#

same

feral atlas
#

Solo has a different seed. And, of course, bosco.

pale ravine
#

Has anybody figured otu the spawn on the phase 1 huli hoarder?

rotund ivy
#

wdym

pale ravine
#

Phase 1 i keep finding Huli hoarder high up, i think it wanders out an absure tunnel every now and again.

#

And since hoarders dont spawn naturally...

gusty hemlock
#

Is it bad luck for a Bulk to spawn on the third stage of Solo and just die because you're within the triangulation zone, can't run and can't kill it before it gets close enough to kill you

#

Or is that one of those scripted, guaranteed events

next pebble
#

If you have electric bullets on bosco and make bosco start attacking it early enough it can help a lot, because of the slowdown

#

But no, bulks aren't guaranteed.

#

You can also leave the triangulation zone briefly to alter the bulk's pathing and draw it in a different direction

gusty hemlock
#

Hm, that's happened twice on separate occasions for me and I began to wonder, once with a friend and once just now

wraith shard
#

It’s better to draw it away and lose charge than just letting him nuke your defence point

gusty hemlock
#

True

#

I almost got away too, got killed on the cusp of the explosion

#

Anyways thank you for the advice

#

It's bound to happen again so to know what to do is valuable

wraith shard
#

Bulks are a threat to the unprepared

#

And bunkers

wise sphinx
#

just dig your way out of a bunker

#

its not like bulks are stealthy

gusty hemlock
#

I'll note that they do tend to kinda appear

wraith shard
#

Still, bunkers are a horrible strategy and gives bad habits

wise sphinx
#

bunkers are a great strategy

#

i dont see how they're horrible

#

its lazy as fuck sure

wraith shard
#

Yeah you are using the terrain for your advantage, but for people who allways rush bunkers, they usually have issues fighting crowds, as a rule of thumb

wise sphinx
#

yes and so they do what they can to compensate for their weakness

left current
#

Yeah, the double Breeders on stage 2 of the EDD is a little ridiculous. Breeders literally never stop spawning babies, so it's always a constant stream. At least nexuses spawn in waves. With how the entrance of stage 2 is set up the breeder babies can IMMEDIATELY come to you and your group. It's a little too much.

feral atlas
#

double? It's only 1.

wise sphinx
#

get the engie to use his turret

#

its the best for breeders

left current
#

There's been two breeders every run I've tried of the EDD.

feral atlas
#

is this elite or normal?

#

I'm legit confused because I have never seen 2 breeders in stage 2 of the elite

#

or you're talking about something that isn't the breeder; the breeder is the blimp looking thing that spawns the floating jellies

vocal bronze
#

they mean a brood nexus

feral atlas
#

I'm guessing that too

#

but I need to be sure

frigid whale
#

much ouch tried the elite with some friends got past the first part when we realized all you had to do was snipe the macteras and run like crazy

#

then get to the second level and immeditely get mobbed by 30 bugs 2 spawners and a shelly

#

\o/ pain without end

wraith shard
#

ok

#

i have gotten 17 matrix cores, which i think is the maximum amount that one can get so far

#

i play gunner

#

only 1 (1) of those was for gunner

#

life is very hard right now

#

my friends all have overclocks but i have mustache

wraith shard
#

Are you implying moustache was not worth the effort

#

I went through an elite dd that i failed 3 time just to get a moustache (i losed it at the time by laughing histerically)

covert heath
#

Anyone want to attempt the EDD? Had a good run on EDD2 but had some bad luck with the exploders

left current
#

I've literally had 2 breeders every run for stage 2 of the EDD. We enter the big room outside of the drop pod landing zone and there's two floating around every time.

wraith shard
#

Two is not that bad

#

Four is fucking terrible 😀

prisma rover
#

The second mission of the elite deep dive was quite painful but the rest was alright.

tender axle
#

maybe it's just the games i played before this but i'm really used to dying like 8+ times in a mission and still calling it a standard success as long as we get out lol

lyric pike
#

I think im doing something wrong as Engineer in EDD mission 2.

Ive tried both the Stubba and Warthog with both the PGL and plasma cutter.

I dunno if my perks are bad or if my builds are bad but my teams always get wiped in the 2nd mission.

So any tips from other Engies to get through this Elite deep dive?

tender axle
#

Uhhh

#

Get your scout to shoot spitters

#

Anddddd, i dunno build for ammo, you're probably gonna be there a while

zinc fog
#

Any point to digging into Glyphid Tunnels?

next pebble
#

nope

zinc fog
#

I used the map and it seems like there might be ....oh.

#

I figured there was something in there, like a vein or something.

tender axle
#

The only other thing i can recommend is fast revive cause people die, and resupply speed if you really feel like you don't have time to restock

viral crater
#

I finished all deep dive and weekly core hunt any other way to get a weapon overclock?

tender axle
#

crafting stuff in the forge gives extra cores, but they can be either an accessory or an actual OC depending on what it shows

#

other than that not really

zinc fog
#

Found a flashy, glowly container.

#

Can't link a picture.

#

But I can carry it, but not deposit it.

#

Oh, it's a battery. Neat.

tender axle
#

it's a battery ye

#

if you find another one there should be a loot crate somewhere

#

you can use em on that

zinc fog
#

Oooo.

#

Got a skin.

#

And a lot of gold too.

hexed crater
#

Anyone has tips for elite DD stage two

#

We manage to wipe the spitballers and stuff but end up being overrun by the grunts
Hard to take them out with exploders all over the place

#

I haven't got past the first room yet

harsh steppe
#

I soloed it as scout, but the mobility was probably key there. I tried using the exploders to my advantage, stayed in the pod to begin with.

indigo jungle
#

will you take a look at modifiers and difficulty?

#

a stage 2 with Shield disruption or Lethal bugs is much harder than a stage 3 with Rich atmosphere or Low Gravity, and both of those scenarios can happen

hexed crater
#

Yeah I also Scout but problem is my teammates die and I do not have the ammo to solo the swarm :(

#

Heck, maybe I should try pheromones?
IFGs are great win-more balls and I absolutely love them but they don't help revives much

#

Do pheromones pull everything away like old engi decoys?

heavy wraith
#

Yeah I have trouble with Stage 2, even when it's just me and my friend and some things don't spawn
By the time we get 2 eggs and get to the mini mules the swarms quickly overtake us and that's it

frigid whale
#

yeah

#

tried again with my friend stage 1 is a breeze if you just snipe the macteras with the not garand then stage 2 happens @_@ spawners are the most evil thing I have ever encountered

heavy wraith
#

Stage 1 is ezclap especially with driller

#

Stage 2 with a full group of 4 literally chokeslams you into submission

frigid whale
#

I appreciate the challenge but holy crap theres too much stuff all at once in that starting chamber so its kind of a crap shoot

heavy wraith
#

Spitballers: 4 people? Time to reap
Spitballers: 3 people? Ima head out

frigid whale
#

nothing says I love ya like a bunch of metroids 2 shellbacks a spawner, 30 odd glyphids, and a whole firecracker string of exploders

#

if they could please make a single file line and come one at a time that would be greaaat mkay?

hexed crater
#

Time to try pheromones and see if all those exploders can go explode in a corner like civilized suicide bombers

#

Do pheromones work on the big ones like spawners and spitters?

frigid whale
#

i kinda wanna try again tbh

#

the challenge is fun

hexed crater
#

Yeah, haven't had DRG kick my buttocks so hard in a while

#

The puzzle is fun since the rooms are the same

#

every run

#

can't wait to get off work

thorny geyser
#

pheromones work great in stage 2

nocturne dust
#

@harsh steppe How long did it take you?

harsh steppe
#

Too long. Died on Stage 3. Spent a lot of time running and grappling.

thorny geyser
#

i had good unspoken synergy with our gunner

#

I stunned swarms with sentry and stubby fire and he took them out

cold lark
#

so does the toughness of the deep dive give you rarer and cooler rewards? Or are they just randomly given out

nocturne dust
#

it took me 1 hour 10 to complete it on scout

#

a lot of patience kiting, especially after getting a praetorian swarm...

keen lantern
#

My first deep dive took me an hour and 17 minutes to complete as gunner

#

Was fun

sonic monolith
#

So how are they ?

jaunty basin
#

@cold lark random

sonic monolith
#

I havnt really...

#

Ive been busy qnd bummed out qnd with less people to play with then ide like

#

I should do them on tge weekend so i can get thise sweet overcloccks and skins

#

How does redeeming a skin work anyway

#

Cause i basically only want one particular gatling skin

#

Well one of the attachment things.... The spiky one...

stark pike
#

the trophy hunter skin? I got mine from a cargo crate

#

and which skin it gives is random everytime afaik

sonic monolith
#

So i just have to get lots of skins and get lucky huh ? ....

stark pike
#

I guess, that's the only way to get it that I know of. Might be obtainable through matrixes maybe but I don't know

rotund ivy
#

just cargo boxes

hexed crater
#

I've yet to find one

#

or a battery

#

or any sign that they exist

keen lantern
#

I found one once

#

Was cool

rotund ivy
#

im missing like a few left

fierce garden
#

Please add a mechanic to deep dives in which if engineer doesn't place a platform under a resource his game is uninstalled.

wise sphinx
#

please make a mechanic where if above person doesnt do everything perfectly in deep dives his game is uninstalled.
thats not how this game works

#

press z or type to let them know

feral atlas
#

Actually, how about in lobby show how many successful deeps dives a person has done

wise sphinx
#

thats going to lead to gate keeping

feral atlas
#

gate keeping already happens

#

might as well make it rational

#

there is only so many times a person can fail before he seeks out a team of account level 100+s

wise sphinx
#

better off looking here for good players

feral atlas
#

Bunch of region and scheduling issues, from what I've seen.

wise sphinx
#

might aswell put in a success/failure ratio to really gatekeep

#

must have 75% edd succes or kick

feral atlas
#

Sure. But that isn't really all that relevant info, because it doesn't account for individual performance too well.

thorny geyser
#

r/gatekeeping

wise sphinx
#

the only constant in games is you so your ratio would be some measure of how well you do

#

see: any team game

hollow flower
#

I'd very much like to see how successful others were in their previous dives. I don't think it's a bad thing to see how many times people have completed dives

feral atlas
#

doesn't work well with low volume stats like this one

#

too much variance

wise sphinx
#

just play more

feral atlas
#

you would need a total sample size of at least 100 most of the time to get something somewhat accurate

wise sphinx
#

or is this gonna become like wot.
must have 10k games and winrate 60%

feral atlas
#

depending on what you want your p value to be

hollow flower
#

I don't need to see success rate. Just completed dives

gaunt trail
#

Number of times downed in dives
You can fail a dive and have only died once

wise sphinx
#

100 completed dives
2000 failed

#

sounds like success

feral atlas
#

given the number of idiots in pubs

#

that actually sounds average

wise sphinx
#

youd need a ratio to make the data any kind of useful

feral atlas
#

average downs per dive would be more indicative

hollow flower
#

Not really, people who have completed them a lot more are going to typically be better than those who haven't

feral atlas
#

anywhere from 0-3 generally means you win the majority of your dives

hollow flower
#

Or at least it proves that they can do it

wise sphinx
#

or they can get carried

#

of success doesnt mean anything without # of fails

gaunt trail
#

Getting carried still means you go down every 4 minutes

feral atlas
#

getting carried doesn't really affect downs

#

where's that screenshot

hollow flower
#

Yea it doesn't really matter if they get carried, on average they won't complete as many dives as someone who can carry

feral atlas
#

still 12 downs

wise sphinx
#

person A: 50 completed EDD out of 60 total
person B 100 completed EDD out of 1000

#

person b must have more skill since they completed more

gaunt trail
#

12 downs
Christ

feral atlas
#

yeah, your problem is that we're never going to reach those types of numbers anytime soon

hollow flower
#

And how often is that going to happen?

feral atlas
#

1 dive a week, roughly 52 weeks a year

wise sphinx
#

assuming people only play once a week

feral atlas
#

assuming people don't take breaks either

wise sphinx
#

you can easily have 20-30 failures for edd by now

feral atlas
#

Generally, i would expect people to give up by then

hollow flower
#

Failures isn't a good way to determine it, rather just see successes

wise sphinx
#

of success wont mean much if people dont play more than 1 success a week

gaunt trail
#

Just append your IQ to your steam name
Ggez

hollow flower
#

It'll still mean more than nothing

wise sphinx
#

all it shows is that they did the weekly

#

oh look this guys completes at least 1 edd a week

#

it must mean they have skill

feral atlas
#

Instead of doing ratios, just make all the stats public.

hollow flower
#

And if they do DDs more than once a week?

wise sphinx
#

then they play more

hollow flower
#

There are people who have done it several times

wise sphinx
#

doesnt mean they good

feral atlas
#

of attempts, # of successes, # of downs

hollow flower
#

Generally speaking they probably are

#

You don't seem to grasp the idea of correlation

wise sphinx
#

you dont seem to grasp the idea of success chance

hollow flower
#

You must be trolling at this point, if schadenfreude and I can't convince you then you're lost, cya

feral atlas
#

Other problem is that the difficulty of each dive will vary.

#

A lot.

wise sphinx
#

never did i say schad is floating bad ideas

#

releasing all stats is fine

feral atlas
#

You can't really get any relevant data from a ratio when you take that into consideration.

hollow flower
#

Ok champ 👌

feral atlas
#

suppose somebody missed this week's, and next week's EDD is actually haz10

midnight coyote
#

What setups are recommended for DD?

feral atlas
#

and they keep failing

#

regular DD?

#

anything more or less

midnight coyote
#

And EDD?

feral atlas
#

just bring something that can kill a bulk on stage 3

#

not anything for EDD

#

what class?

wise sphinx
#

it would give more than a single number of success which is what zwei is basing his player lv skill assumptions on
i just wanted ratio since it gave more info. all data would be best though

midnight coyote
#

I'm down for any class, highest are gunner>engie>driller>scout

wise sphinx
#

what are you best at

#

or rather what is your carry class

midnight coyote
#

Gunner

wise sphinx
#

use mini and revolver take meta builds for first time

#

try to find at least one other player to voice chat with to ensure that 50% of the team can cooporate

midnight coyote
#

Metas are found where?

wise sphinx
#

general chat

#

actually why dont we have the standard meta pinned

#

itll help alot of new players start off

feral atlas
#

Use minigun, bulldog that can 1 shot webspitter to the body and mactera to the gut, and shield built for ammo and max duration

#

mini should have cold as the grave; rest isn't really all that important

midnight coyote
#

Has anybody just gone 4 scout and bolted through it?

wise sphinx
#

you could
but elims

feral atlas
#

EDD?

wise sphinx
#

also finding 4 good scout players

feral atlas
#

scout struggles against jellies

midnight coyote
#

How large are swarms? AoE autocannon worth?

wise sphinx
#

if you have carpet bomber OC maybe

#

but from what ive seen its minigun

#

depends on your team loadout

feral atlas
#

AoE autocannon underperforms against mactera

wise sphinx
#

if youre pug go mini

feral atlas
#

also underperforms against the opening spawn for stage 2; can't burst down the spitballers fast enough before the shield expires

foggy sentinel
#

I find most loadouts to be a matter of personal preference, Gunner especially

feral atlas
#

It's personal preference, but you still lose if you're not good enough, or your team isnt' good enough to carry you.

wise sphinx
#

spit ballers on stagae 2 can be handled with cryo driller and a shield

#

but dont assume what other people take

feral atlas
#

autocannon could work, but it has more requirements from the rest of the team than just running minigun

wise sphinx
#

really its best to stick to meta for edd unless you have a premade

feral atlas
#

everything and anything can work if you're good enough, or if your team is good enough

foggy sentinel
#

No kidding

feral atlas
#

but some things are just worse than others; like there is 0 reason to bring a breach cutter to this EDD

wise sphinx
#

when edd is too easy

feral atlas
#

Autocannon versus minigun isn't nearly as obvious, but minigun is much more consistent in performance compared to autocannon

#

I would bring autocannon if I wanted to throw, or was playing with 3 other 300+ account level players.

midnight coyote
#

Low gravity magma deep dive with macterra swarms plz

foggy sentinel
#

Catch me dead using the PGL, not until I get fat boy

midnight coyote
#

PGL is too much fun not too

foggy sentinel
#

I disagree but I do hold a soft spot in my heart for the grenade-jumper overclock

feral atlas
#

Also, I finally got to see the last room of stage 3 on EDD

#

somebody said there was like a dozen loot bugs and a horder

#

he lied, it was just 5 morkite veins

#

a cave leech

wise sphinx
#

are lootbugs part of the seed

feral atlas
#

and a lot of disappointment

midnight coyote
#

I see you missed the super secret driller only end room 😜

foggy sentinel
#

You didn't find the hidden error cubes??

elfin current
#

@midnight coyote Are you trolling?

midnight coyote
#

Of course, though I wish hidden rooms were a thing!

wraith shard
#

Tomorrow is new Deep dive, right?

brittle relic
#

I believe so

fallen galleon
#

tomorrow

tender axle
#

thursday

sturdy glade
#

wednesday for US, thursday for rest of the world IIRC

tender axle
#
In Update 25, the two Deep Dives (Normal and Elite) will get a new seed each week (7 days), starting on the launch day (26th of September), and then the first new seeds on the following Thursday (3rd of October) and so on...``` from the FAQ on steam
fringe kettle
#

The deep dive console says 2 days and 28 minutes

cerulean magnet
#

Yeah lol nobody gets it on Wednesday

fathom horizon
#

What is the best perks for driller on the edd?

#

Also doing the dd after trying edd is hilarious

cerulean magnet
#

I don't play a lot of driller but generally speaking you're still gonna want the standard duo of iron will and field medic, run speed lets you outpace bugs and resupplier is good if you need it in a pinch

#

Melee stuff is probably pretty good if you take throwing axes

vast locust
#

i ran iron will, berserker, vampire, strong arm, and weekend althelete when i solo'ed @fathom horizon

fathom horizon
#

I didnt consider runspeed, I'll try that

vast locust
#

i would swap strong arm for medic if u r in a team tho

fathom horizon
#

I only have 4 perk slots right now and I like berserker+vampirism since I use cryocannon and axe

vast locust
#

i personally use flamethrower

#

idk why i feel like the cryo doesnt do enuff for me

fathom horizon
#

You play a lot of solo?

vast locust
#

yeah

fathom horizon
#

That's probably why

vast locust
#

probably xD

fathom horizon
#

I understand that though, flame probably does more damage

#

I just cant stop using cryo cannon, it's too good

vast locust
#

yeah and like swarmers r never a problem with aoe heat mod

fathom horizon
#

Yup fact

vast locust
#

do u use scatter or aoe freeze?

#

shatter*

fathom horizon
#

I used shatter for a long time but I recently swapped to aoe freeze and Its so good

#

Just get in people's face so you can freeze even faster

#

And cryo really helps with melee perks

vast locust
#

right

#

so it helps u freeze things faster?

fathom horizon
#

Hell yeah, and shatter is not that helpful because you usually want to kill all the easy monsters it can shatter for health

#

So actually some anti synergy with melee

vast locust
#

i see

#

i used shatter for more ammo economy

#

since u spend less ammo trying to kill a swarm of enemies

#

since they have a chance to insta die

fathom horizon
#

True, and less things to worry about in large swarms

feral atlas
#

In a 4 man team, you don't want to play driller on EDD

#

easiest team comp is scout, gunner, and 2 engis

vast locust
#

:<

harsh mountain
#

yeah the mapgen doesn't really want a driller

#

pretty small

#

first map has 18000 flying enemies you can't deal with cause you're driller

#

and low amount of rough terrain

flint ledge
#

Solo deep dives aren't that bad, I only went down once because of a leech, otherwise they are very possible especially with the engineer

#

Though I will say, 20000 credits for a beard is a bit much

charred oxide
#

Solo dive arn't bad because BOSCO can actually aim at things, and does what you tell him to.

old grove
#

20k for a beard?

flint ledge
#

yeah if i remember it right

#

leme look

old grove
#

is that the reward for completing stage 3 of EDD?

flint ledge
#

yeah

#

btw

#

the price is 20100

#

for a beard

rotund ivy
flint ledge
#

can we get an option to sell matrix cores pls thx

rotund ivy
#

only a select few are 20k

flint ledge
#

well, good thing is

#

im not gonna change my looks anyways

#

i like my setup

old grove
#

The cosmetic item you get from stage 3 is still random right? Or have I misunderstood it all

rotund ivy
#

random

spice cosmos
#

grrr, i just can't pull off the elite deep dive

#

probably my issue is playing with randoms ^^;;

feral atlas
#

you generally need 2 good players to pull off a EDD with randoms

spice cosmos
#

mm, doing it with 0 is probably going to be difficult then

#

😛

feral atlas
#

It's gonna suck then. You have 2 days.

spice cosmos
#

oh jeez! i do

#

wow, time is passing

#

i managed to get the weapon overclock at least

#

so its more of a vanity thing at this point

dark bridge
#

@rotund ivy No images for cosmetics ?

rotund ivy
#

there are no nicely prerendered models of them

#

and way too many to add (im lazy)

mental wagon
#

Question: what are the 3 "Open Slots" below the character level in menus for?

feral atlas
#

classes of the rest of your team

#

if it's empty, you're alone

mental wagon
#

thx, never noticed that

rotund ivy
#

@young oyster you get everything you find inside the deep dive for every deep dive. Cores rewarded from completing each mission is only rewarded once per variant, per week.

young oyster
#

Aight bro thanks

fringe silo
#

Anyone doing Elite Deep dives? Rep 3 driller here just wanna knock it out asap

wise sphinx
#

what does rep 3 even mean

fringe silo
#

Promoted to 3 stars

wise sphinx
#

of what color

fringe silo
#

at lvl 25 you qualify

#

ah just the first

torn horizon
#

Do deep dives have normal minerals in it? Or just gold and nitro

rotund ivy
#

there are no crafting minerals but hooli hoarder can spawn

spice cosmos
#

woohoo! i finally beat the edd!

#

😄

feral atlas
#

wait

#

were you in my lobby?

nocturne dust
#

pro af

hollow iris
#

Only like, a whole day till another dice roll

snow inlet
#

LFG for EDD

upper ginkgo
#

what difficulty is Deep dives elite on? is it compareable with haz5? At least the last stage of it?

rotund ivy
#

4.5 to 5.5

wraith shard
#

Also add more mutators

harsh steppe
#

that's some of the .5

hexed crater
#

Is there a gallery of cosmetic overclocks yet

#

I don't wanna spend tons of materials and credits crafting every single one having no idea what they even look like

clever crest
#

their availability rate is so pitiful that resource drain is negligible anyway.

#

as in, even a very casual player can cough up 15K and some colour change a week.

hexed crater
#

tell that to my nonexistant supply of croppa

clever crest
#

ye, croppa is a bitch, admittedly.

hexed crater
#

I have 7 overclocks I can craft only 1 of

#

because it requires no croppa or jadiz

#

0 croppa 20 jadiz

#

:(

compact raft
#

I have tons of croppa, but I'm always running out of pearls.

clever crest
#

shroom bogs 4 life.

#

both green rocks aplenty.

hexed crater
#

If I find a skin in a treasure chest do I have to craft it

#

or is it a straightforward unlock

clever crest
#

no, it just is

hexed crater
#

I've yet to see a chest since U25 dropped

clever crest
#

dunno, about 1 in 3 missions has it.

hexed crater
#

W U T

#

I've done tons

compact raft
#

They aren't guaranteed to spawn, so you may have been unlucky.

hexed crater
#

Never seen one

compact raft
#

Sometimes they're in out of the way areas, too, so if you rush the objective, it's easy to miss them.

hexed crater
#

And I'm that one spastic scout that explores every last corner

#

I don't rush the objective ever lol

clever crest
#

weird. we're done about ten or so in last week.

hexed crater
#

even took my time in elite deep dive

clever crest
#

best thing is, even if you fuck up a run, the unlock remains.

hexed crater
#

I only left a bit of gold because we were getting seriously overrun and I was running of nitra to spam pheromones

#

do they spawn more often in hazard 4/5?

#

I've been doing quite a bit of Haz3 since a friend got the game recently so I've been easing him in

clever crest
#

and in v25 haz5 insanity fucking up a run is easier than ever.

#

not sure about how chests spawn under h4.

hexed crater
#

could I in theory just load solo missions, speedrunning the area for a chest, then suiciding

clever crest
#

maybe lower, but that'd be unfair.

hexed crater
#

to farm skins

clever crest
#

ye, should work.

#

but not sure it's worth it.

hexed crater
#

Might as well since my luck with RNG systems is so garbage

#

Or might've been that invisible chest bug LOL

clever crest
#

should be fixed now.

#

and it's for joined only, not the host, afaik.

hexed crater
#

legit yet to see one

clever crest
#

so at least one person should have been able to see the chest.

hexed crater
#

not even seen those batteries

#

nicht, nada

clever crest
#

they always spawn near each other.

compact raft
#

For a given value of near.

clever crest
#

linear, ye

#

can be in another tunnel

#

having a yellow dude helps

#

as it always does

simple pumice
#

How many hours till the next deep dive