#deep-dive-discussion
1 messages · Page 120 of 1
Make em drop actual good amounts of loot like they used to
You gain 10% more healing from red sugar AND you can overheal 5%
And scale up to 20% and 10% more overheal
You should absolutely give up a perk slot so you free up the 2 seconds it takes to pickaxe a loot bug and make them automatically explode instead
Overheal would be cool
i kind of disagree with overhealing, but not really in the mood to debate it
Is haunted cave Deep Dive only?
no.
ah
it's just kind of rare.
i saw it earrlier today when iwas doing assignments solo
it's why i diddn't finish my assignments lol
Actually. I’d just make the loot bug perk cause the bugs to drop more loot
You can't mess with fundamental intrinsic balance like that
Same as with HP managment
Loot bugs drop extra loot and one of the special upgrade ores
If you’re giving up a perk slot it needs to be worth the loss
would it only work in deep dives?
Ideally a perk that doesn’t make you fight better or not die more should come with a strong incentive
Risk v reward
What about a perk that makes people like you more
That’s a perk
A buff for being near other players
You’re already very incentivized to stick together
no you arent
Not when you’re not fighting I suppose but in a horde you wanna find your battle buddy pretty quick
only in edd or haz 5
what a silly thing to say
Ed EDD & Eddy
when you're at a skill level where haz 5 and edd are what challenges you, of course that's the difficulties where you need to stick together
a newer player would need to stick with the team at lower levels
Deep dive is already double d
it's like saying "you're not encouraged to aim because you only need to aim effectively at high hazards"
I can’t speak for “pro” play but as a new player this game encourages you to stick close to your buddies
literally all that means is that you're an experienced player
Enemies can come from any direction and you have downtime and limited ammo
you dont need to aim effectivly at haz 1 or 2
Oh good, this again
you don't need to do anything effictively at hazard 1 or 2
what are you talking about
Also stuff like the grabber bugs can kill you if you go solo
the game is designed for sticking together, that applies at whatever difficulty challenges you
any mechanic becomes less important when you're playing at a difficulty below you
Im sure good players can very much run around by themselves but that’s neither here nor there when it comes to the design
All the skills and mechanics come together to encourage teamwork, sans scout to a degree
the mechanic that encourages sticking together in the game right now is uh
snatchers and leaches.
But his grappling hook is a great team saver just the same since he can pull aggro away or zip to a downed ally
and that 3rd enemy that's a pain i n the ass
Trawlers
Sharing Molly, and not having to wait six years for it to traverse the map
And shield, distraction, reload times, turret, cryo gun
Molly REALLY needs some speed/hover jets or something
Zip lines
Zip lines plus engineer foam pads especially
Any complex map without engineer + gunner is a painus in my anus
just drill 4head
The safest way to play, the most reliable, is to be butt buddies and work together, I don’t think a perk is needed to further encourage that
yeah drilling doesn't even work well if it's a giant pit.
Not the fastest just the safest
I was specifically thinking of the giant caverns yeah. Zip lines are basically useless in tunnel maps but I’m not sure how you’re even supposed to do the starting quest egg hunt map without a zip line
Probably because you’re not supposed to do that map without a zip line. All the egg spawns are at the tops of that giant cavern. Itd take fifteen minutes of mining to get to them all unless you use all the nitro on driller resupplying
friendship is the best perk
@here Are you able to start a deep dive from a failed stage?
nope restarted from first part
Man, stage 2 of the elite is just absolute hell
I hope so 😂
yea that stage 2 of the elite is very difficult, perhaps im not quite smart enough for it
Eh nah, its just that its probably the level that Jacob designed
considering the crazy amount of enemies right off the bat
only thing missing is the crazy amount of BET-C's
I just wish 90 percent of the difficulty wasn't "Teehee stuff never stops spawning"
whats the difficulty level of the elite deep dives? similar to haz 4 or haz 5?
Haz 5.5 - they have a difficulty they lean against, but more things make it different.
interesting
Its going to take a bit to get it working right. I always thought Deep Dive was designed as a 4 player mission that used every aspect of game build. If ppl think it is designed for solo engagement they probably have forgotten why multiplayer is about playing games with other humans.
Caving alone with a flying robo < caving with the broooss
Some one needs to make a me and the boyz on a deep dive meme
Is it normal for me to not be able to join any ongoing deep dives?
that means no late join leeching for people, which is great imo
But I love leeching off other dwarves' hard work ;-;
Theres 5 groups max of elite deep dives especially at night jesus, dont see much at all during the day either
And like half of them are already active so i can only ever join like 2 of them lol
Elite deep dives end on a haz 5 dont they?
where did the devs say so
Ahhh how do you get past Stage 2 of EDD
How do you start stage 3 of EDD
The two times I've made it, I've fallen off the map on spawn
And I can't rejoin
I'm so pissed off about this
I honestly find stage 2 of EDD to be hard. 1 was just learn and adapt, got that after 2 or 3 attempts, but stage 2 gets me killed over and over. I think I'm at my 8th attempt for stage 2
@jaunty walrus with a lot of dakka
@fast veldt Yeah, some people have troubles with that. I would still recommend trying again maybe, see if the issue is persistent or just bad luck ?
The stage 2 is also easier with 3 people, since you won't have the spitballers right at the start
so maybe try going in as a team of 3 and see how it works out
EDD Stage 2 tips:
Use the drop pod as shelter
Call resupply in top room.
Fight swarms in top room: flat terrain is easy to avoid exploders, pillars for blocking acidspitter line of sight, and rollers that spawn down below can't get up to you
ACIDSPITTERS ARE PRIORITY #1
Take out breeders before objective, if you summon swarms while dealing with naecodytes you're going to have a bad time
Complete Mini Mules to get Nitra
Get Eggs last once you've cleared all the stage generation enemies and are good for nitra
The spitballers at the pod suck, but they only really got me once
I see game after game all three dwarves run out and die within 10 seconds, then stay outside the pod so it's imposssible to revive them
I play Gunner, throw out shield and focus them down as a team, so far all my team members caught onto that and did an A+ job
What gets us mostly is the combination of acidspitters, exploders and slow/stun effects
Then people try to revive deaths caused by acidspitters... just no
Acid spitters are always priority over reviving
Yeah, didn't even see them at first lol
I feel like I saw acidspitters more rarely recently in normal missions
Is there a point where people can't join a deep dive mid-way? Like after part 1 or so?
they can't join deep dive when it starts
Does anyone have any idea how far away a battery can be to a cargo crate? I've been looking for more than an hour now, and I can't find the second one
should be quite close like 5meters ish?
okey, I'll try again. Thank you
20 meters in any direction
they can also be buried in the ground too.
Didn't know that, that's actually really helpful
Yeah, this previous EDD was a fun challenge.
Don't forget to check cracks like wind tunnels or swarmer nests.
For EDD stage 2, gunner and driller are the heavy lifters
shield is pretty mandatory and cryo will hold a lot of it back
Gunner/scout shoot the spit ballers, driller gets the medium stuff, engi gets small stuff with turrets
I used the crisper to delete the swarms.
Kind of made the Breeders tough to deal with until they got close enough for heat radiance.
Tbh elite deep dive wasn’t that hard
Cleared it on my first run
Then again I did have someone on my team who had tried it like 10 times and knew everything that was coming
I tried it 6+ times now and i still could barely cleared the 2nd stage
heck i haven't even completed the entire thing once
Stage 2 cleared, Stage 3 is a different kind of hell
I think the secret is to stay in the pod for a bit on the second and third stage
I found stage 3 the easiest somehow
pod is less safe than just popping a shield right out of it and melting the big enemies
None of us went down
I mean yeah, but clearing the first chamber you land in is the 1st problem
constantly being attacked is another
Yeah but you’ll need 2 gunners incase shield goes down before they do
especially in Stage 2 where its egg hunt
plus exploders
and boy does the game love to spam Spitters at you in Stage 2 and 3
Explorers were hell
That was probably the hardest stage
Stage one was pretty easy to clear quickly
I managed to get myself into a team of rather high level players for EDD and they cleared stage 1 and 2 rather fast and efficiently, we got overwhelmed on Stage 3 later on though
Still i don't know how it works
What was your team comp like?
kind of, they wouldn't immediately curse you or kick you for a mistake immediately, two players were about 300-600 in level
One other was 150+
Which classes were you?
Driller
they insisted i played driller even though i didn't know how to play it effectively
Me and my team got through it without a driller
You should just play what you can play best
I gave up on looking for or joining random groups and did the EDD solo
Kiting and Bosco's ammo are infinite shrug
If you want to kite definitely go scout though, on stage 2 and 3 you can't really outrun things
I almost managed to get through Stage 2 on another seperate occasion, using a plan i had come up with a few other players that i've played with
I'm with HexZyle on acidspitters being #1 priority though
one of us would stay in the drop pod, while the other 2-3 as scouts would go out
things went downhill after rollies came in though mid way through
I like to focus on taking out chaff
So that gunner can focus on praetorians and the like
Driller with cryo would’ve helped
Best team comp is probably like
Engie with launcher and smg
Scout with m1000
Driller with cryo
Gunner with thunderhead
I feel like m1000 is vastly overrated
@burnt sandal do you know if there is any limit for how deep under the ground the battery could be??
The furthest I've seen batteries are 20m.
Ive seen batteries 50m+ away
I measured. I'll keep checking ones I find though to see if any are further or closer than this
Okay, thank you. I'll keep looking
i saw a battery pretty far away... after my teammate threw it off the cliff
So if EDD can be 5.5, does that mean haz 6 will be a thing?
infinite Hazard levels
lol haz6 would probably be limited revives at this point
I made Bosco hold one earlier, but I'm pretty sure that it is the one I have connected to the cargo crate. Could it be that Bosco somehow lost the last one?
this one time one of my batteries spawned in a super thin hard-to-see crack in the wall
took a good 5 minutes to finally spot it
@heavy wraith I've spent about 2 hours now
yes, I am. Haven't seen any glow tho
😦
Like I can't just quit now. Then I've wasted 2 hours on nothing
Thank you all for helping me, but I give up
F, may your next beer be particularly foamy
F
f
tfw you've been playing DRG EDD for the entire day since you woke up at 10 AM, but you still haven't been able to complete it
im feeling slightly suicidal.... heh... heh...
send help
I wouldn't worry too much, EDD stage 2 is particularly brutal with endless swarms of exploders
did anyone else feel nitra starved on stage 1?
DD?
DD1 has a SHIT ton of nitra
you can easily rfinish the mision with over 300
EDD i think has like 178
I meant EDD
You should be able to gather 150-200+ nitra on the 1st stage of EDD
also you shouldn't call down supply pods more than 2-3 max
If you're really ammo saving, you can get through the 1st stage with only one supply pod
Might just have to skate fast eat ass and speed through the first stage because I struggled to find nitra on that stage
just don't shoot 4head
Im starting to think whether im suppose to like Deep Dive or hate it...
like EDD is really making my mind scream
are you playing solo
No
im doing full teams
and on every single one, its a failure
even with a team of well experienced players
I've literally been playing the gamemode for the entire day, from morning to midnight
playing with friends?
no pubs
I'd join EDDs more to help people but i spend huge amounts of time basically doing nothing if my team isn't up to snuff
that's what scares me, i'd join to help because i beat it but idk
would help if there was a small bonus in it
for re-doing
Yeah second clear bonus that isn't cores would definitely be nice
I wish there was a way to grind even if it's slow, beyond the weekly DD and assignments
there's no point in my playing deep rock atm becuase i have to wait 2 days for a chance at unlocking the overclocks i want
Thats what i theorize at the moment, because only in one match did i get a team thats really experienced, the rest are usually just Bronze 1-3 promoted players or at best, silvers
Maybe just like 20 crafting mats of 2 different types would make me do dives after the first clear
I had a different definition of "end game" but maybe update 26 will fix that
For EDD everyone needs to be mining. You will fail if you don't gather enough nitra. Everyone needs to be using their roles to their fullest extent possible.
Eh doesn't work,
you get overwhelmed
i had one team that went through like 4 losses
we started coming up with plans
save nitra, ammo
stay in the drop pod
Sometimes your teammates make it impossible to progress, gets rough
Apparently duoing works well but you need to reslly trust the person with you
We even started doing combined classes in an attempt to clear it
like 3 scouts 1 engineer
I beat it with randoms the day it came out on the first attempt. Second stage wasn't easy. You just have to power through it. Find openings and take them. If someone throws a lure, take that opening to dig up a mule leg and attach it.
I don't know man, i've been playing for the entire day
Sometimes, you just gotta run around with 1 hp and do objectives
Atleast that's what i did
you should have no down time especially on that second stage
there should always be something to do
Honestly you probably don't even need to mine ammo in 2nd stage
Well main issue is that the best experienced players in my games are silvers, i have only seen two golds in my EDDs
I had a gold scout, completely useless
like the highest levels each player has is about 100-150
they've probably already beaten it and don't want to do it again
Yes, thats also the other issue
Had 48 kills at the end and almost none of them were high priority targets
another thing im thinking is most experienced players probably play with friends
Ah well i don't know, maybe tommorow will be different
gotta remember that the highest difficulty is there for a reason. Not everyone is going to be able to do it.
Plus there'll be a new EDD later this week. Might be easier, might be harder, might be the same.
it'd probably mess up the mastery system
but i think it'd be nice if they'd replace the rewards with the whole uh
resource matrix cores you get at stage 1
It doesn't help that 3/4 of my characters aren't promoted yet
Is subata or epc better for the edd
I'd say Subata
on the first stage, you'll see a livington of macteras
and on the second, there will be alot of spitters
on the 3rd, its more or less the same as the 2nd
On all 3 stages however, there will be macteras, quite alot actually
Mmm can't say, there won't be any bulks as far as i've played
and your Cryo Cannon tends to not be capable of icing the floaty things quick enough
by floaty things i meant literally all airborne enemies
Yup true
The only thing really good that cyro counters in EDD is the rollers
I hate those things
I'd say all except the breeder on the second edd. If he comes up you can freeze and instakill the breeder
epc does a better job at deleting jellyfish than the subata. But the flamethrower with exploding bug upgrades can also delete them
Cryo is useful in stage 2 exploder infestation
Semi useful, your team tends to force the exploders to detonate first before you really even cryo them
And also nullifying the spitballers for a little bit
Trueee
there will only be one or two spitballers most of the time
Personally I think it comes down to preference
Usually people just run towards exploders to trigger them all without wasting ammo
spitballers at the starting chamber, if its not there, then its on the chamber below
for the 2nd stage
iirc there won't be any spitballers for the 3rd
Your gunner, scout and engineer can deal with the spitballers with ease in my experience
no point in icing them
Stage 3 is prrtty linear
terrain wasnt too difficult to traverse either
There is the nexus however
Ok its settled, I'm trying edd again but only with a duo
Bosco is always there for you if needed 
errr... thats gonna be a problem
It's fine, I have someone in mind
last time i played with someone from the American continent i had about 50-100 ms
I've legit only promoted once so as far as levels go I'm a noob
Lol don't worry, you're probably still better than that 3 star gold scout i ran into
Yeah okay, i'll just play as scout
Literally that scout was a potato
Ok I've got to go now, ttyl
But @ me in like 2 hours if you're still down
Any of you guys
I can help if you really want swoo but i only have engi promo'd, and i can promote my gunner rn but i dunno if i can play it well enough
Yeah thats fine, i can play as other classes
I heard solo you spend too much time running around
But there's no spitballers on 2nd spawn when solo
If you want, you can host
Since uh, i assume you're gonna get a high ping if you joined me
Oh, i'm also in canada
I can play with like 80 ping but anything higher is gonna be rough
Nah you host, i'll deal with the lag issue
With me having failed EDD like 10 times already despite at least 8 of them being me the host with 0 ping, i really doubt having a laggy ping is gonna affect my performance that much
k i posted in lfg
@jaunty walrus I solo’d the first elite deep dive I’ve ever done a few days ago. I went into Iron Will a few times but always got healing from vampire or red sugar before I fully went down. It was challenging but ended up still being easier than I expected given that I didn’t expect to even make it past stage 2.
Sorry for the ping Mega I clicked the wrong name lol
nah it's good
I really feel like i lost more than i gained
even though i finally completed it
Ah well, nontheless im satisfied....
so what do deep dives give ? i did some and after that checked the forge and i had nothing new ? can you only get something every week=?
You get one set of rewards per week
Is it one set per normal deep dives, or one each for normal and extra-hard deep dives?
whats the reccomended strat for the EDD?
been looking at it and was bit unsure of what to do
Find a good team is both the easiest and hardest strat
bosco is the only teammate u need!
I finally mamaged to solo with gunner on my 3rd try
@opal oak one set each
Call me crazy, but I found the first EDD mission harder than the final mission
And it didn't help that I had to put up with it a bit longer because I had trouble locating the morkite
kaizen, do u use the revolver or smg on gunner?
revolver, with aoe for swarmy bois
so u run minigun with it?
hot bullets
Most of the time, clusters
For gunner?
yeah
On EDD I would take a cold as the grave mini + flame nades + a bulldog built to 1 shot web spitters and mactera
and holy its winda
Cluster is awful
cluster can be useful stage 2
Incendiary is way better and doesn't team kill
i personally use incendiary since its instant and kills all the swarmers
I dunno man, i use nades for crowds so both do the trick
best cc is death
PREACH
i am pretty sad that all the unstable mods i got r all for scout...
hot bullets isn't good for EDD
my least played class
too many spawns on stage 2 to avoid overheating
cool on kill is much more sustainable
and stage 2 is mainly a matter of attrition
That's a fucking good point
thats true. i personally havent solo with gunner yet
I didn't think too much about the build, I'm just a dps slut
I can't play gunner without the cool on kill, doesn't feel right
Failure on stage 2 is mostly a snowball that starts with the gunner not killing grunts fast enough
that causes the sentries to not be able to clear the jellies as they get stuck targetting grunts too often
then the jellies stunlock you while the exploders come to lick your anus
and thats why driller is best. aoe for daaaaaays
heat aura on driller?
driller don't have the range to keep most of the cave clear
? am i the only one seeing OC slots in mobility and support weapon slots?
oh it's probably a bug, it's literally on the flare too
Flare overclocks when
7 times i tried EDD, 3 times fucking driller jumped down the pit in phase two
Good thing driller isn't important on EDD
two times driller ragequitted, once in phase 2 and once in 3
i feel like deep dive normally is way too easy
are you in NA?
EU
me 2
who knew drillers were such dingdongs
pretty much
Look, that's the fate of almost any flamethrower type class.
You see it in many games. People that can't aim or can't position gravitate towards classes with CC and AoE
pepehands
Winston in OW, Pyro in TF2, Firebug in KF2, it's the same everywhere.
The class isn't inherently bad.
But it attracts a particular brand of idiots.
There are certain people that can only play with a flamethrower or Tesla type weapon.
Due to certain...deficienies.
Ah yes, the M1+W class
@feral atlas If you want I can help you with the deep dive
i had 13 revives, 10 of those driller
Sorry..
You talking to BigLuckKidRss?
I tried but pinged you instead
Also, yeah, it's the fate of any WM1 class to have the worst players in the population.
@thorny geyser I can help you in the deep dives, if you want
Maybe a bit later. Im taking a short break.
Driller
Worst player population
That not what my experience with scouts says
Scout is tied with driller.
Any class with good escape options and/or CC tends to attract people that can't play without either.

I prefer the engineer, but I'd say the most critical role you need is a scout
In terms of how much a good player in the position can help
The light means extra resources, less damage taken, and their builds are flexible in that they can basically shut down any single enemy they can't outright kill save for dreads and bulks
hey friends, where i can ask something about promotion in-the game? (don't see promotion channel) thx.
In normal channel
@feral atlas bullshit, i have seen bad players equally on every class
Your mileage may vary.
So you admit its only anecdotal evidence
I admit that it can only be anecdotal given that there is no way to survey the entire playerbase.
My evidence is just as anecdotal as yours.
I can only relate my personal experience that W+M1 classes and classes with "easy" escape options have always seemed to attract the worst players I've seen in multiplayer games.
Every class provides different incentives to different people.
Bad players are often attracted to classes with a lower skill floor and easy to use options for survivability. I don't blame them, it's natural. They want something to compensate for their skill level, and something to not keep dying. But on average, when these incentives act on the whole playerbase, that funnels worse than average players disproportionately into specific classes. These classes aren't inherently bad. But they are, for various reasons, attractive to bad players.
Driller itself is not a bad class, but it is disproportionately attractive to people that can't aim hitscan. Scout is not a bad class, but it is disproportionately attractive to people that can't prevent themselves from falling into pits or getting surrounded.
that's not anecdotal considering you can't possibly measure that through your own eyes, that's just wild speculation
anecdotal would be "good drillers are very rare to come by"
I could speculate that gunners use shield as an "easy option for survivability", and that engineers use turrets because they "can't aim hitscan"
We've delving into semantics here. Very well. The correct phrase when then be "Excellent scouts are drillers seem disproportionately hard to come by in the games I've personally had during my time in this game."
The rest of it is theorizing why that is so, if the cause isn't variance.
I was poking holes
there is evidence in other games that people tend to not play certain roles, there's a huge lack of support players in Dota/Lol
but it's motivated by the fact that some roles disproportionately impact the game more than others at certain stages of the game
Support is unsatifying to play because your enjoyment of the role is so dependant on other players being good.
Medic is a joy to play when you have a good patient in TF2.
But when you get your typical pub rabble, it becomes torture.
People hate that sort of helplessness.
I've mained medic quite a lot in TF2 and the worst medics stuck to a single person
even though the game gives significantly more ubercharge by distributing overheal to everyone
ofc, but that's more of a side effect of how playing med affects a person's psyche
better players protect you more
so you get in the bad habit of sticking to them like a security blanket
and many people start resenting the bad players on the team for not protecting them
The game inadvertently rewards you for sticking with players who are better at protecting you. In pubs it's way better to pocket the top 3 people on your team than juan.hernandez.2009
Basically, when you get tired of seeing a fresh install waste your ubercharge for the Nth time, you start pocketing better players.
i dunno, im a support main in most games i play and pocketing is generally never a good strategy. Yes I prioritize better players or higher value targets over worse ones, but having 2 teammates is pretty much always better than one, even if one of them sucks.
It highly depends on the game.
And how much impact individual performance matters.
for example, in OW it's difficult to solo carry because so many mechanics (shields, stuns, pulls, etc) can be used to focus down 1 player, and there are too many escape buttons on demand for solo team wipes to happen consistently
in TF2, a single player has a much greater potential impact because there are no shields, fewer stuns, and very limited forms of escape on damage
in which case the arithmatic turns out differently; its sometimes absolutely more impactful to keep the star player overhealed to survive a headshot or a stray crocket, than heal 3 other underperforming players, because that start player will actually do something and it's better to keep him safe
You see this in the final score distribution more often than not; top 3-4 players have the mass bulk of points and kills
What exactly is the main difference between the basic and advanced deep dives? The videos I've watched aren't very clear on how much they differ and I don't want to go in blind and cause trouble for the others in the mission.
elite is harder
generally, you need 2 good players to carry elite so far, or 1 excellent and 1 okay player on the right classes
this weeks elite has a teamwork check on mission 2 within 1 second of exiting the drop pod
It's a gunner check
throw shield, focus spitballers
rest of the mission should solve itself
anyone of the classes has the tools to deal with the spawn
technically, a pheromone would do the same thing
but the scout can't solo it like a gunner can
I got it cleared, awesome team.
Stage 2 was only one where we went down more than once or twice
just a question, do any of you know if weapon overclocks will include effects?
electrick, fire, toxic, radiation?
Visual, I guess
They do
Poison shells for autocannon for example
Nuke shells for grenade launcher
I have the bigger splash overclock for autocannon, and the effect looks different, pretty big too
Nice overclock btw, makes you a swarm murdering master
Hello, quick question how do I remove a weapon overclock?
thanks
has anyone else got a message from steam saying you loged in on a different computer and your progress may be lost if you open the game
go to bug discussion
okay thanks
unless you have very good aim, I would suggest solo w/ engi instead of gunner
of course i had my run ruined by my fps stuck at going under 10 cause of a power outage interrupting my power hybrid mode on laptop 😦
well i just gunner at heart not sure i would do any better as engineer
imagine so cause it hard to hit the damn things when they evading
and i having to evade while firing as well
ill try engineer but probably not going to survive xD
just went on my first deep dive, and i floated through the drop pod before landing...
passed first stage one death but second stage did me in
again jellyfish + acid spitter + exploder combo just do too much damage
@surreal nexus need some halp?
only if u think u can carry meh lul
i think so
also probably think solo spawns are acting as if it was 4 players there
am going to try the autocannon this time
AC and revolver works.
ugh
Sorry to whoever was just in that deep dive with me. My goddamn video card driver just crashed on me
feelsbadman
I got thru first time as engie, using stubby taser and PGL.
Last stage too, almost finished
Damn, that sucks
I don't know why it happened, played for hours straight with no issues, overhead wasn't too bad.
I'd blame Nvidia and their driver but I don't know if that's the cause lol
Anyone tried deep dive elite on solo? I'm tempted to do it that way because each team I've played with (roughly 6 tries past 2 days) has not been able to withstand long enough to survive wave 3
Solo is possible from what I've seen.
Haven't tried it personally. It's usually a bit tedious.
I almost beat it duo with a friend but on wave 3 there is never a point when you can ressuply late in with no mobs
i heard it can be annoying kiting some enemies on stage 2
but if you're good enough i don't see it being impossible
Hardest bit of stage 2 is the 2 spit ballers and massive hoard followed by exploder wave
If you're west coast-ish and not terrible, I'm hosting atm
I'm a 3 star driller and I totally would but I have responsibilities atm wont be able to play for a little while
and west coast (Oregon) cx
unforunatley, driller is like the least impactful class for this week's deep dive
it made the first wave tough but I got a sick mod for the pistol that on reload it makes all bullets that landed explode combined with mactera mod I can shred mactera faster than any class
So far my goal with my duo is just speedrun wave 1 without resupply under 10 minutes. I can get 4-ish aquarq in only a 2 minutes with driller and toss em to the mine head
combine with a morkite drink and its speedrun
I found EDD easiest solo
After a dozen failed attempts with randoms, I had no problems completing it solo engineer.
same
Solo has a different seed. And, of course, bosco.
Has anybody figured otu the spawn on the phase 1 huli hoarder?
wdym
Phase 1 i keep finding Huli hoarder high up, i think it wanders out an absure tunnel every now and again.
And since hoarders dont spawn naturally...
Is it bad luck for a Bulk to spawn on the third stage of Solo and just die because you're within the triangulation zone, can't run and can't kill it before it gets close enough to kill you
Or is that one of those scripted, guaranteed events
If you have electric bullets on bosco and make bosco start attacking it early enough it can help a lot, because of the slowdown
But no, bulks aren't guaranteed.
You can also leave the triangulation zone briefly to alter the bulk's pathing and draw it in a different direction
Hm, that's happened twice on separate occasions for me and I began to wonder, once with a friend and once just now
It’s better to draw it away and lose charge than just letting him nuke your defence point
True
I almost got away too, got killed on the cusp of the explosion
Anyways thank you for the advice
It's bound to happen again so to know what to do is valuable
I'll note that they do tend to kinda appear
Still, bunkers are a horrible strategy and gives bad habits
bunkers are a great strategy
i dont see how they're horrible
its lazy as fuck sure
Yeah you are using the terrain for your advantage, but for people who allways rush bunkers, they usually have issues fighting crowds, as a rule of thumb
yes and so they do what they can to compensate for their weakness
Yeah, the double Breeders on stage 2 of the EDD is a little ridiculous. Breeders literally never stop spawning babies, so it's always a constant stream. At least nexuses spawn in waves. With how the entrance of stage 2 is set up the breeder babies can IMMEDIATELY come to you and your group. It's a little too much.
double? It's only 1.
There's been two breeders every run I've tried of the EDD.
is this elite or normal?
I'm legit confused because I have never seen 2 breeders in stage 2 of the elite
or you're talking about something that isn't the breeder; the breeder is the blimp looking thing that spawns the floating jellies
they mean a brood nexus
much ouch tried the elite with some friends got past the first part when we realized all you had to do was snipe the macteras and run like crazy
then get to the second level and immeditely get mobbed by 30 bugs 2 spawners and a shelly
\o/ pain without end
ok
i have gotten 17 matrix cores, which i think is the maximum amount that one can get so far
i play gunner
only 1 (1) of those was for gunner
life is very hard right now
my friends all have overclocks but i have mustache
Are you implying moustache was not worth the effort

I went through an elite dd that i failed 3 time just to get a moustache (i losed it at the time by laughing histerically)
Anyone want to attempt the EDD? Had a good run on EDD2 but had some bad luck with the exploders
I've literally had 2 breeders every run for stage 2 of the EDD. We enter the big room outside of the drop pod landing zone and there's two floating around every time.
The second mission of the elite deep dive was quite painful but the rest was alright.
maybe it's just the games i played before this but i'm really used to dying like 8+ times in a mission and still calling it a standard success as long as we get out lol
I think im doing something wrong as Engineer in EDD mission 2.
Ive tried both the Stubba and Warthog with both the PGL and plasma cutter.
I dunno if my perks are bad or if my builds are bad but my teams always get wiped in the 2nd mission.
So any tips from other Engies to get through this Elite deep dive?
Uhhh
Get your scout to shoot spitters
Anddddd, i dunno build for ammo, you're probably gonna be there a while
Any point to digging into Glyphid Tunnels?
nope
I used the map and it seems like there might be ....oh.
I figured there was something in there, like a vein or something.
The only other thing i can recommend is fast revive cause people die, and resupply speed if you really feel like you don't have time to restock
I finished all deep dive and weekly core hunt any other way to get a weapon overclock?
crafting stuff in the forge gives extra cores, but they can be either an accessory or an actual OC depending on what it shows
other than that not really
Found a flashy, glowly container.
Can't link a picture.
But I can carry it, but not deposit it.
Oh, it's a battery. Neat.
it's a battery ye
if you find another one there should be a loot crate somewhere
you can use em on that
Anyone has tips for elite DD stage two
We manage to wipe the spitballers and stuff but end up being overrun by the grunts
Hard to take them out with exploders all over the place
I haven't got past the first room yet
I soloed it as scout, but the mobility was probably key there. I tried using the exploders to my advantage, stayed in the pod to begin with.
will you take a look at modifiers and difficulty?
a stage 2 with Shield disruption or Lethal bugs is much harder than a stage 3 with Rich atmosphere or Low Gravity, and both of those scenarios can happen
Yeah I also Scout but problem is my teammates die and I do not have the ammo to solo the swarm :(
Heck, maybe I should try pheromones?
IFGs are great win-more balls and I absolutely love them but they don't help revives much
Do pheromones pull everything away like old engi decoys?
Yeah I have trouble with Stage 2, even when it's just me and my friend and some things don't spawn
By the time we get 2 eggs and get to the mini mules the swarms quickly overtake us and that's it
yeah
tried again with my friend stage 1 is a breeze if you just snipe the macteras with the not garand then stage 2 happens @_@ spawners are the most evil thing I have ever encountered
Stage 1 is ezclap especially with driller
Stage 2 with a full group of 4 literally chokeslams you into submission
I appreciate the challenge but holy crap theres too much stuff all at once in that starting chamber so its kind of a crap shoot
Spitballers: 4 people? Time to reap
Spitballers: 3 people? Ima head out
nothing says I love ya like a bunch of metroids 2 shellbacks a spawner, 30 odd glyphids, and a whole firecracker string of exploders
if they could please make a single file line and come one at a time that would be greaaat mkay?
Time to try pheromones and see if all those exploders can go explode in a corner like civilized suicide bombers
Do pheromones work on the big ones like spawners and spitters?
Yeah, haven't had DRG kick my buttocks so hard in a while
The puzzle is fun since the rooms are the same
every run
can't wait to get off work
pheromones work great in stage 2
@harsh steppe How long did it take you?
Too long. Died on Stage 3. Spent a lot of time running and grappling.
i had good unspoken synergy with our gunner
I stunned swarms with sentry and stubby fire and he took them out
so does the toughness of the deep dive give you rarer and cooler rewards? Or are they just randomly given out
it took me 1 hour 10 to complete it on scout
a lot of patience kiting, especially after getting a praetorian swarm...
So how are they ?
@cold lark random
I havnt really...
Ive been busy qnd bummed out qnd with less people to play with then ide like
I should do them on tge weekend so i can get thise sweet overcloccks and skins
How does redeeming a skin work anyway
Cause i basically only want one particular gatling skin
Well one of the attachment things.... The spiky one...
the trophy hunter skin? I got mine from a cargo crate
and which skin it gives is random everytime afaik
So i just have to get lots of skins and get lucky huh ? ....
I guess, that's the only way to get it that I know of. Might be obtainable through matrixes maybe but I don't know
just cargo boxes
im missing like a few left
Please add a mechanic to deep dives in which if engineer doesn't place a platform under a resource his game is uninstalled.
please make a mechanic where if above person doesnt do everything perfectly in deep dives his game is uninstalled.
thats not how this game works
press z or type to let them know
Actually, how about in lobby show how many successful deeps dives a person has done
thats going to lead to gate keeping
gate keeping already happens
might as well make it rational
there is only so many times a person can fail before he seeks out a team of account level 100+s
better off looking here for good players
Bunch of region and scheduling issues, from what I've seen.
might aswell put in a success/failure ratio to really gatekeep
must have 75% edd succes or kick
Sure. But that isn't really all that relevant info, because it doesn't account for individual performance too well.
r/gatekeeping
the only constant in games is you so your ratio would be some measure of how well you do
see: any team game
I'd very much like to see how successful others were in their previous dives. I don't think it's a bad thing to see how many times people have completed dives
just play more
you would need a total sample size of at least 100 most of the time to get something somewhat accurate
or is this gonna become like wot.
must have 10k games and winrate 60%
depending on what you want your p value to be
I don't need to see success rate. Just completed dives
Number of times downed in dives
You can fail a dive and have only died once
youd need a ratio to make the data any kind of useful
average downs per dive would be more indicative
Not really, people who have completed them a lot more are going to typically be better than those who haven't
anywhere from 0-3 generally means you win the majority of your dives
Or at least it proves that they can do it
Getting carried still means you go down every 4 minutes
Yea it doesn't really matter if they get carried, on average they won't complete as many dives as someone who can carry
we 100% carried this driller on elite: https://steamuserimages-a.akamaihd.net/ugc/762721962408918277/9A1E15E2266BC299DCE292092671781F649566E0/
still 12 downs
person A: 50 completed EDD out of 60 total
person B 100 completed EDD out of 1000
person b must have more skill since they completed more
12 downs
Christ
yeah, your problem is that we're never going to reach those types of numbers anytime soon
And how often is that going to happen?
1 dive a week, roughly 52 weeks a year
assuming people only play once a week
assuming people don't take breaks either
you can easily have 20-30 failures for edd by now
Generally, i would expect people to give up by then
Failures isn't a good way to determine it, rather just see successes
of success wont mean much if people dont play more than 1 success a week
Just append your IQ to your steam name
Ggez
It'll still mean more than nothing
all it shows is that they did the weekly
oh look this guys completes at least 1 edd a week
it must mean they have skill
Instead of doing ratios, just make all the stats public.
And if they do DDs more than once a week?
then they play more
There are people who have done it several times
doesnt mean they good
of attempts, # of successes, # of downs
Generally speaking they probably are
You don't seem to grasp the idea of correlation
you dont seem to grasp the idea of success chance
You must be trolling at this point, if schadenfreude and I can't convince you then you're lost, cya
You can't really get any relevant data from a ratio when you take that into consideration.
Ok champ 👌
suppose somebody missed this week's, and next week's EDD is actually haz10
What setups are recommended for DD?
And EDD?
just bring something that can kill a bulk on stage 3
not anything for EDD
what class?
it would give more than a single number of success which is what zwei is basing his player lv skill assumptions on
i just wanted ratio since it gave more info. all data would be best though
I'm down for any class, highest are gunner>engie>driller>scout
Gunner
use mini and revolver take meta builds for first time
try to find at least one other player to voice chat with to ensure that 50% of the team can cooporate
Metas are found where?
general chat
actually why dont we have the standard meta pinned
itll help alot of new players start off
Use minigun, bulldog that can 1 shot webspitter to the body and mactera to the gut, and shield built for ammo and max duration
mini should have cold as the grave; rest isn't really all that important
Has anybody just gone 4 scout and bolted through it?
you could
but elims
EDD?
also finding 4 good scout players
scout struggles against jellies
How large are swarms? AoE autocannon worth?
if you have carpet bomber OC maybe
but from what ive seen its minigun
depends on your team loadout
AoE autocannon underperforms against mactera
if youre pug go mini
also underperforms against the opening spawn for stage 2; can't burst down the spitballers fast enough before the shield expires
I find most loadouts to be a matter of personal preference, Gunner especially
It's personal preference, but you still lose if you're not good enough, or your team isnt' good enough to carry you.
spit ballers on stagae 2 can be handled with cryo driller and a shield
but dont assume what other people take
autocannon could work, but it has more requirements from the rest of the team than just running minigun
really its best to stick to meta for edd unless you have a premade
everything and anything can work if you're good enough, or if your team is good enough
No kidding
but some things are just worse than others; like there is 0 reason to bring a breach cutter to this EDD
when edd is too easy
Autocannon versus minigun isn't nearly as obvious, but minigun is much more consistent in performance compared to autocannon
I would bring autocannon if I wanted to throw, or was playing with 3 other 300+ account level players.
Low gravity magma deep dive with macterra swarms plz
Catch me dead using the PGL, not until I get fat boy
PGL is too much fun not too
I disagree but I do hold a soft spot in my heart for the grenade-jumper overclock
Also, I finally got to see the last room of stage 3 on EDD
somebody said there was like a dozen loot bugs and a horder
he lied, it was just 5 morkite veins
a cave leech
are lootbugs part of the seed
and a lot of disappointment
I see you missed the super secret driller only end room 😜
You didn't find the hidden error cubes??
@midnight coyote Are you trolling?
Of course, though I wish hidden rooms were a thing!
Tomorrow is new Deep dive, right?
I believe so
tomorrow
thursday
wednesday for US, thursday for rest of the world IIRC
In Update 25, the two Deep Dives (Normal and Elite) will get a new seed each week (7 days), starting on the launch day (26th of September), and then the first new seeds on the following Thursday (3rd of October) and so on...``` from the FAQ on steam
The deep dive console says 2 days and 28 minutes
Yeah lol nobody gets it on Wednesday
What is the best perks for driller on the edd?
Also doing the dd after trying edd is hilarious
I don't play a lot of driller but generally speaking you're still gonna want the standard duo of iron will and field medic, run speed lets you outpace bugs and resupplier is good if you need it in a pinch
Melee stuff is probably pretty good if you take throwing axes
i ran iron will, berserker, vampire, strong arm, and weekend althelete when i solo'ed @fathom horizon
I didnt consider runspeed, I'll try that
i would swap strong arm for medic if u r in a team tho
I only have 4 perk slots right now and I like berserker+vampirism since I use cryocannon and axe
You play a lot of solo?
yeah
That's probably why
probably xD
I understand that though, flame probably does more damage
I just cant stop using cryo cannon, it's too good
yeah and like swarmers r never a problem with aoe heat mod
Yup fact
I used shatter for a long time but I recently swapped to aoe freeze and Its so good
Just get in people's face so you can freeze even faster
And cryo really helps with melee perks
Hell yeah, and shatter is not that helpful because you usually want to kill all the easy monsters it can shatter for health
So actually some anti synergy with melee
i see
i used shatter for more ammo economy
since u spend less ammo trying to kill a swarm of enemies
since they have a chance to insta die
True, and less things to worry about in large swarms
In a 4 man team, you don't want to play driller on EDD
easiest team comp is scout, gunner, and 2 engis
:<
yeah the mapgen doesn't really want a driller
pretty small
first map has 18000 flying enemies you can't deal with cause you're driller
and low amount of rough terrain
Solo deep dives aren't that bad, I only went down once because of a leech, otherwise they are very possible especially with the engineer
Though I will say, 20000 credits for a beard is a bit much
Solo dive arn't bad because BOSCO can actually aim at things, and does what you tell him to.
20k for a beard?
is that the reward for completing stage 3 of EDD?
all cosmetic matrix prices can be seen here https://deeprockgalactic.gamepedia.com/Cosmetic_Overclocks
can we get an option to sell matrix cores pls thx
only a select few are 20k
The cosmetic item you get from stage 3 is still random right? Or have I misunderstood it all
random
grrr, i just can't pull off the elite deep dive
probably my issue is playing with randoms ^^;;
you generally need 2 good players to pull off a EDD with randoms
It's gonna suck then. You have 2 days.
oh jeez! i do
wow, time is passing
i managed to get the weapon overclock at least
so its more of a vanity thing at this point
@rotund ivy No images for cosmetics ?
Question: what are the 3 "Open Slots" below the character level in menus for?
thx, never noticed that
@young oyster you get everything you find inside the deep dive for every deep dive. Cores rewarded from completing each mission is only rewarded once per variant, per week.
Aight bro thanks
Anyone doing Elite Deep dives? Rep 3 driller here just wanna knock it out asap
what does rep 3 even mean
Promoted to 3 stars
of what color
Do deep dives have normal minerals in it? Or just gold and nitro
there are no crafting minerals but hooli hoarder can spawn
pro af
Only like, a whole day till another dice roll
LFG for EDD
what difficulty is Deep dives elite on? is it compareable with haz5? At least the last stage of it?
4.5 to 5.5
Also add more mutators
that's some of the .5
Is there a gallery of cosmetic overclocks yet
I don't wanna spend tons of materials and credits crafting every single one having no idea what they even look like
their availability rate is so pitiful that resource drain is negligible anyway.
as in, even a very casual player can cough up 15K and some colour change a week.
tell that to my nonexistant supply of croppa
ye, croppa is a bitch, admittedly.
I have 7 overclocks I can craft only 1 of
because it requires no croppa or jadiz
0 croppa 20 jadiz
:(
I have tons of croppa, but I'm always running out of pearls.
If I find a skin in a treasure chest do I have to craft it
or is it a straightforward unlock
no, it just is
I've yet to see a chest since U25 dropped
dunno, about 1 in 3 missions has it.
They aren't guaranteed to spawn, so you may have been unlucky.
Never seen one
Sometimes they're in out of the way areas, too, so if you rush the objective, it's easy to miss them.
And I'm that one spastic scout that explores every last corner
I don't rush the objective ever lol
weird. we're done about ten or so in last week.
even took my time in elite deep dive
best thing is, even if you fuck up a run, the unlock remains.
I only left a bit of gold because we were getting seriously overrun and I was running of nitra to spam pheromones
do they spawn more often in hazard 4/5?
I've been doing quite a bit of Haz3 since a friend got the game recently so I've been easing him in
and in v25 haz5 insanity fucking up a run is easier than ever.
not sure about how chests spawn under h4.
could I in theory just load solo missions, speedrunning the area for a chest, then suiciding
maybe lower, but that'd be unfair.
to farm skins
Might as well since my luck with RNG systems is so garbage
Or might've been that invisible chest bug LOL
legit yet to see one
so at least one person should have been able to see the chest.
they always spawn near each other.
For a given value of near.
linear, ye
can be in another tunnel
having a yellow dude helps
as it always does
How many hours till the next deep dive
