#deep-dive-discussion

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rotund ivy
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between single and duo

nova elk
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Does that mean duo wins aren't as cool as 3p and 4p wins?

modern flint
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Hello! I gotta question, what are the new 3 new miner union roles and how to I access them? I'm new to the game btw

rotund ivy
modern flint
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Ah, thank you!

rotund ivy
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duo is probably the easiest way to do EDD

alpine grotto
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BET-C isn't pre-seeded?

rotund ivy
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no

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its based off the special enemy chance of hazards

alpine grotto
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that seems bad for speed running

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some hardcore RNG there

still temple
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wait EDD still scale?

wheat token
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Wait so

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How easy is 3 EDD vs 4

rotund ivy
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yeah, my first duo EDD is 28 minshttps://discordapp.com/channels/257785731072786435/626770765525680170/626844957646520320

still temple
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huh, maybe solo gunner/driller is my best bet for getting that lvl3 core

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any recommendation for solo? strats?

proven viper
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Weekend runner or what ever that perk is will def help running to drop pod and getting away from swarms

patent pendant
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Ninth attempt at a deep dive was a failure. Joining randoms doesn't work. Or I'm cursed. ๐Ÿคท

nocturne birch
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where is the upgrade terminal? i only see drone and equipment

harsh mountain
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i just want everyone to know that @covert heath is the most fucking cursed player i ever played with

DD stage 3, 3 bulks lmao
first time i even faced a bulk on DD

spiral scroll
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Welp lost last stage of the elite deep dive because the MULE takes 4 minutes to get to a droppod

harsh mountain
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just drill4hea- oh wait.

covert heath
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You're not cursed. I'm cursed. 3 bulks on the last stage of the normal deep dive and that elite deep dive can fuck right off to the core of hoxxes. Stage 2 we died inside the pod

brittle relic
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Bruh I can't beat it for the life of me

harsh mountain
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@covert heath stage 2 dying inside the pod is kinda standards due to the shitfestof a spawn-

//

brittle relic
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I hate to be a leaf lover, but if this is the standard for deep dives than they need to be easier

normal bobcat
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tbf, the elite deep dive should be beard-brakingly hard, it took my one group 3 tries, but we eventually did manage to survive the spawn on the elite stage 2 (barely died at the end of stage 3 but still possible) Also for all we know, considering we've only seen one of each type, this may not be the standard

brittle relic
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that's true I suppose, but that second mission was the hardest thing I've ever done in my life

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seven attempts and I still havent gotten past

rotund ivy
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time to switch up builds and routes

sturdy glade
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what's the difference between elite and regular? Is elite just Haz5? Are the rewards any different?

covert heath
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Same rewards-ish afaik

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more minerals and overclocks and stuff

rotund ivy
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everything is the same except map seed and difficulty

sturdy glade
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so, same overclocks and stuff then?

rotund ivy
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yea

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as in, same loot pool

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not that you get the same exact OC from doing both runs

sturdy glade
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ahh ok

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So, what haz level is elite at? 5?

rotund ivy
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4.5 / 5 / 5.5

sturdy glade
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got it, thanks

alpine grotto
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Does EDD scale for 2-3 people?

rotund ivy
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everything scales

vapid quiver
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deep dive too easy, deep dive elite makes me scream constantly in terror

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I'm sure I echo many opinions lol

balmy sinew
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Edd stage 2 is by far the hardest elite dive stage, 3 is positively relaxing in comparison.

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Enough so that when doing it i couldn't help but feel it was odd to jot always have a swarm of exploders on our ass at all times.

wanton cloak
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I got done with elite deep dives 30 minuets faster then the regular one

velvet sandal
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I just did my first deep dive. Failed on the 3rd stage

harsh mountain
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EDD scales yeah

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I think EDD Scales just fine

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we just need a map that isn't

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seededto be super scuffed

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so next week will probably be fine

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unless the devs are like

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if stage 2 EDD

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spawn 18000 spitball infestors on nspawn

balmy sinew
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If stage 2 EDD
Bulk detonator spawn rate: always yes

harsh mountain
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lmao

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i don't think preplaced bulks are a thing but i could see it

balmy sinew
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I do feel like there were two guaranteed bulks on the normal DD stage 3, soooo....

harsh mountain
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there isn't

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i've done multiple DD3 without encountering a single bulk

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other then that tiem 3 spawned

still temple
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heartbreak, died solo map 3 EDD after the second mini mule.

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shockers mixed with a wave just made it so i ran out of revives

woeful shadow
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So doing the elite for the first time

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Gunners are so scared to drop their shield

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especially when that 2nd mission door opens...

covert heath
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Elite 2 is an absolute shitfest. Really horrible gen on that seed, methinks

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of course, can't be as bad as having 3 bulks on the uplink of the normal DD (Radish can back me up on that...)

woeful shadow
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the 2 spitballers and brood nexus right out the doors

covert heath
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The nexus isn't so bad. The spitballers and the vast population of 4chan wannabes are more annoying

woeful shadow
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Not to mention one person wasted an ammo resupply and no one actually got ammo before moving on

covert heath
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the nexus only gets pissy once you blow it to beer and back

woeful shadow
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So I started the next mission with 2 shotgun shells

covert heath
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oops

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heh

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now im going to tell people "always resupply before next stage"

woeful shadow
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and tell your gunner to DROP THE SHIELD

feral atlas
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elite 2 is only a shitfest because of shit players

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it's always been like this and will likely always be like this

woeful shadow
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Like I think Im doing ok, then everyone goes down at once cause they didnt pay attention to exploders

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and im stuck trying to kite and revive everyone

feral atlas
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gotta find better people

woeful shadow
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with no ammo

feral atlas
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be a tight ass

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every time I think I'm fine with a noob, I eventually regret it

woeful shadow
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exploder infestation isnt even that bad

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Just m o v e

feral atlas
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it's the exploder + jellies that makes it bad if your engi doesn't have proper turret technique

woeful shadow
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I tried with driller and made sure to cryo it, that seemed to work wonders

balmy sinew
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Elite 2 is a shitfest because the swarms literally never stop.

woeful shadow
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the objectives arent that hard tho

balmy sinew
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At least when i played it there was literally no downtime.

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Yeah the objectives were not much trouble, it was just really damn annoying having to deal with constant waves of glyphids and exploders.

feral atlas
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that's a judgment on the poor quality of players

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I've tried the elite dives 5 times

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won 4 of them

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it's not that difficult if players don't lollygag

woeful shadow
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do objective, get nitra, leave

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dont sit still

balmy sinew
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Edd stage 2 is possible, yeah, just not exactly fun as it has absolutely zero chill.

woeful shadow
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and dont die alone

balmy sinew
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Stage 3 was a cakewalk in comparison.

feral atlas
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EDD only needs 2 good players

woeful shadow
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I was considering doing it solo

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as driller, but idk

rotund ivy
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apparently, you wont run into the spitballers and some mobs if you went solo

balmy sinew
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I feel like it's less 'weeding out the unskilled' and more 'this mission's seed is a bit bonkers with super-low spawn timers and constant barrages of exploders.

covert heath
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Yeah. That.

woeful shadow
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e l i t e

covert heath
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Some seeds screw you, some seeds spoil you

balmy sinew
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Please shut up, that doesn't make the seed any less crazy.

feral atlas
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it is weeding out the unskilled

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in particular, an unskilled gunner

woeful shadow
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Just drop shield lurking

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shield = free clear

feral atlas
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literally just immediatley pop shield

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focus down the spitballers

balmy sinew
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It wasn't fun, just made the game a slog because we kept having to run from exploders while doing objectives over and over and over.

feral atlas
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as long as engi keeps a turret up in a non retard spot, you can play footsies with the exploders all day

still temple
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solo map 2 still has the breeder and brood, but no spit...i think, i forget if there was one under the spawn

feral atlas
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it only gets bad when engi is dumb, there isn't adequate jelly clear, and you get stunned when the exploders come

balmy sinew
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Yeah i was the engi, the issue was for the damn exploders and glyphid swarms to stop for even a second so i could set the damn thing up.

feral atlas
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was gunner popping shield on you?

still temple
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but yeah solo digger is pain when it comes to shockers

balmy sinew
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It was literally a neverending flow of bugs and exploders.

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I think we were all too busy running around and avoiding being blown up to remember gunner shield.

feral atlas
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then he sucked

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get a better one

balmy sinew
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It petered out slightly after what felt like ten minutes fortunately.

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Was a looooot of running around but we did manage to get that beat and then the third cave.

feral atlas
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send me an invite and as long as you are within decent ping range of the west coast, I am reasonably certain I can carry with gunner as long as you can keep turrets up

balmy sinew
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Will you please shut up about implying players not following your specific strategy are somehow bad? It's really getting annoying.

feral atlas
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EDD stage 2 isn't unfair. It's a weeding out section.

balmy sinew
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I even managed to get up a turret once but it didn't do enough to make a difference in the horde of bugs and exploders that kept coming in a constant flood.

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There was quite simply too many targets for my turret to do much in that instance.

feral atlas
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I'm saying your gunner failed you.

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You 100% nned a competent gunner for EDD 2

balmy sinew
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Sure it'd get one or two, but what about the other twenty racing past?

feral atlas
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engi can't do much alone

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gunners job is to first kill the spawn room, then keep the ground based enemies low enough that the sentries can deal with the jellies

balmy sinew
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Engi even with a turret set up can't do much in the first place, at least at the start.

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It was that bad.

feral atlas
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...

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I'm saying engi can't solo carry without a good gunner.

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If your gunner was bad, you will lose no matter how good you are at engi.

balmy sinew
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And i'm saying we were being fucking swarmed like it was mating season for half the glyphids on the planet non-stop for at least five minutes straight.

feral atlas
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Okay. I've won this thing 4 times by now with randoms.

balmy sinew
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Complete with exploders every fifteen seconds or less.

feral atlas
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It's not impossible. Something is being done wrong.

next pebble
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๐Ÿ‘€

balmy sinew
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We must have had vastly different enemy seeds on that then, because what I had was absolutely insane and i'm pretty sure shields were used just to be able to revove people.

feral atlas
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every seed is identical

balmy sinew
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I know damn fucking well it's not impossible, because we cleared the freaking stage.

feral atlas
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if you won, why are you complaining?

balmy sinew
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The cave generated is identical, the enemy seeds aren't always the same.

feral atlas
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alright, do you have screenshots to show kill count?

balmy sinew
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Seriously, is my somehow beating that suddenly making me saying there was an absolutely ridiculous flood of glyphids and exploders nonstop invalid?

feral atlas
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For me, if I win, it wasn't unfair.

balmy sinew
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We couldn't stand still because we literally could not kill them fast enough to keep a clear area for severla minutes straight.

feral atlas
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It's called elite for a reason.

balmy sinew
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You have a bafflingly bad grasp on 'unfair'

feral atlas
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Perhaps unfair is the incorrect word. "Unreasonable" would be better.

balmy sinew
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That besides, it seemed ridiculously out of place for deep dive considering mission 3 was vastly easier by miles and miles, so i feel like it was straight-up an absolutely crazy seed with the spawnrates.

harsh mountain
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tbh i don't even really mind theexploder spawns since half the time they clump up so much

feral atlas
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I agree in that sense. Misison 3 should have been harder.

harsh mountain
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also yeah even if it's haz five stage 2 spawn rates was a little funky

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maybe it had to do with how the map was set up

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game be like "oh you revealed the entire map"

feral atlas
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Stage 3 has way too many chokes.

harsh mountain
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time to send all the preset enemies after you

balmy sinew
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When i played it we had exploders so often we could barely go five seconds wihout more coming in all while in a neverending swarm.

feral atlas
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A single minigun will cover a tunnel.

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It's ez mode.

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Should have been harder.

harsh mountain
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er i meant that the exploders would explode all of them after one dies

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but i only played like twice so

balmy sinew
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Stage 3 also doesn't have half of hoxxes on your tail every second.

harsh mountain
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that's just my 2cents

feral atlas
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It wouldn't have mattered if STage 3 had stage 2 spawn rates

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the map is too chokepointy for that to matter

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that, and shield disrupt as a mutator was nerfed

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I miss the old shield disruption

balmy sinew
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Anyway my opinion is that stage 2 was a bit of an anomaly with this EDD, what with the crazy high spawn speed and the insane difficulty spike, only to go straight back down again afterwards.

harsh mountain
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i wonder how spawning works in this game

feral atlas
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I agree that it's an anomoly. I disagree in the sense that I believe all the stages should have been stage 2 in difficulty.

harsh mountain
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i don't think spawnrates are tied to a seed, so i think it was more of an malign stars aligned

feral atlas
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The only thing weird about stage 2 was the range of that leech.

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Never seen a leech grab that far.

balmy sinew
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I am not saying EDD should be easy, I'm saying stage 2 was way out of place for its difficulty and spot in the stage list.

next pebble
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Spawns are not seeded. Some enemies like leeches, brood nexus, and spitballers will appear in the same place because they're placed with map generation, but otherwise it varies

feral atlas
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Stage 2 has the weapon overclick

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aka, the only important reward

balmy sinew
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Figured it was something like that, dig.

feral atlas
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It makes sense that they would put the hardest stage there

harsh mountain
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i'm pretty sure the weekly stages aren't designed lol

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it's just fucked map gen

balmy sinew
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So either the spawns really are as rieixulous as when i ran through there with my team or we just got a really, really, really malicious director.

next pebble
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Also, draconic, you need to watch the language man. That's quite a few f bombs I've read through

feral atlas
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Well, how many kills did the engi have in the end?

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Unless he hit 1000+, it wasn't that bad

harsh mountain
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the only time you can claim you have terrible spawns is when 3 bulks spawn on your ass during extract0

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i mean what

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(i'm meming)

balmy sinew
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And i would be less frustrated it feel would stop brushing off my every single point and argument with something along the lines of elitist 'but you did it, didn't you?' And 'well i think it should have been a lot harder'

feral atlas
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I think you at least get 2

harsh mountain
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you don't

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i've 100% had runs where 0 buks spawned

feral atlas
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I've seen 2 every time on regular DD last run

next pebble
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I love getting a bunch of bulks, they're so much fun

lucid silo
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Anyone else have grabbers pull them right out of the pod on 1?

feral atlas
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not that it killed anybody

balmy sinew
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Seen 2 bulks every time on normal dd too.

burnt sandal
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@lucid silo yeah, happened to me once in the EDD

harsh mountain
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๐Ÿค”

burnt sandal
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and got two bulk spawn in normal DD too.

feral atlas
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@harsh mountain must be hax

lucid silo
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Just making sure it was working as intended.

feral atlas
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or magic

harsh mountain
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maybe i'm hallucinating

feral atlas
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yes you are

harsh mountain
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but i'm pretty sure i would remember a bulk

spiral scroll
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I didn't get any bulks

harsh mountain
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i cleared DD like 8 times casue friends

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lmao

feral atlas
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the bulks were mating in a hidden tunnel

next pebble
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Bulks aren't guaranteed

feral atlas
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took em out of action

next pebble
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even though I wish they were

balmy sinew
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Certainly felt like the 2 bulks were guaranteed.

harsh mountain
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that's just rng for you.

feral atlas
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I've seen 2 bulks on the uplink parts every time

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that's some real "random" stuff

harsh mountain
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i've only seen 0 or 3

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so.

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you know

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i litterally never seen 2

feral atlas
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though it may be possible that this is just variance for me

harsh mountain
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it was kind of annoying to have the first bulk spawn in the hallway while we were getting to the main room though lol

feral atlas
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salt pit is an easy biome anyways

harsh mountain
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"you thought you were moving forward, but i'm chasing you backout"

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yeah

feral atlas
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the pinballs are merely annoying, but don't kill you

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jellies on the other hand, are both annoying, and get you killed

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the rats of the sky

harsh mountain
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just EPC 4head

feral atlas
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like pigeons, but angrier

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nah

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sentries

harsh mountain
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fair

feral atlas
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maybe 200-300 of those were jellies

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EDD is maybe the first time I've actually told somebody that it might be a good idea to go gemini

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just for jelly coverage

harsh mountain
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wew

spiral scroll
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apparently there's also a bug where sentries refill on ammo between missions

harsh mountain
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gemini is probably better on DDs tbh cause you have to worry less about weather or not there's nitra around the corner

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what with preseeds and all that

pseudo spade
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I'm seeing everyone on here talk about EDD 2, but I'm pulling my hair out as a solo gunner on EDD 1. I just can't seem to get enough damn morkite.

feral atlas
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rip

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if you want to solo it, might want to be engi instead

pseudo spade
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Like, I've gotten past it a couple of times, but just barely. And then I go into stage 2 with damn near nothing and get stomped out the gate.

harsh mountain
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just ignore all the mactera and ru-

pseudo spade
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Yeah, I know. Gunner ain't great. But he's what I like to play.

feral atlas
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minerals veins spawn in the same locations all the time

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problem is stage 1 spawns a ton of grabbers

harsh mountain
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yeah

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like 2-3 grabbers i think

feral atlas
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and the grabbies have long ass reach now

harsh mountain
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yeaah

pseudo spade
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See, I saw something where they said they changed how many aquarq spawned.

feral atlas
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almost feels bugged

harsh mountain
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i'm pretty sure they diddn't chainge aquaraq spawns

pseudo spade
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And I think that helped. Cause I tried it again today and had no problem with the morkite.

harsh mountain
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but placebo is a powerful drug

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wonder when we'll beable to get stacked mutators

pseudo spade
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Hm. I saw the patch notes, but that was last friday. Idk. I died at 140+ morkite about 8 times and then breezed it today.

harsh mountain
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we all need that low gravity +rich atmosphere but with uh idk, low oxygen and haunted caves?

feral atlas
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volatile guts + exploder infestation is double mutator

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make it magma core too

pseudo spade
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Low grav + rich atmosphere with auto cannon. Mmmmmmmmmmmmm.

harsh mountain
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would volatile guts+parasites make the parasites explode too?

feral atlas
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I dunno if parasites is even a real negative mutator

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all it does is inflate the sentry's kill count

harsh mountain
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parasites is pretty mediocre yeah

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though i'm a driller cryomain so you know

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they're already dead

shy patio
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Is anybody else struggling with the elite deep dive?

harsh mountain
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lots of people are

shy patio
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The 2nd stage

harsh mountain
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yeah.

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there's a strat

shy patio
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I like a challenge, dont get me wrong

harsh mountain
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but doesn't stop peopel from complaining

shy patio
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But my god

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The shellbacks

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the exploders

pseudo spade
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Yeah, even when I finally did the 1st, the shellbacks were fucking me over.

shy patio
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The room in which the mules are located is burned into my memory

pseudo spade
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But, that's solo gunner for you.

harsh mountain
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don't shellbacks ignore shields buggily?

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i mean it's guess it isn't bugged since i'm pretty sure all force shield does is make that area generate liek infinite fear

shy patio
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I have Elephant Rounds on my pistol and I havent noticed a difference when shooting shellbacks

harsh mountain
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which is why bulks and such ignore it

feral atlas
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When you spawn, gunner throws a shield out the door and him + scout focuses down the spitballers
Engi sets up sentries in drop pod door
Driller follows in and helps gunners, then starts flaming the grunts
Once spitballers are dead, focus acid spitters
Then gunner goes to the dirt entrance and focuses down the breeder

harsh mountain
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cause you can't fear them

feral atlas
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if you want ez mode, best team comp is probably engi + scout + 2 gunners

harsh mountain
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yeah

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gunner's pretty meh this seed

feral atlas
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you mean driller?

harsh mountain
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er

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yeah

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drilelr

shy patio
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If anyone wants to give it a try sometime, hmu, I still need to complete it :c

harsh mountain
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brainfart sorry

feral atlas
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you in EU?

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or SEA?

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@shy patio

shy patio
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EU

feral atlas
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Lots of people here are in NA

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and ping is terrible to those

shy patio
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Ah rip

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I mean, what do I lose from not completing it?

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A matrix core, right?

feral atlas
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time, more or less

shy patio
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That's all?

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I have 2/3, so it's not really that bad

feral atlas
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just a cosmetic then

shy patio
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Bleh

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That's fine by me

feral atlas
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wait

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stage 3 is easier than 2

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just sprint through it

shy patio
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Yeah

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2 is a rough one

feral atlas
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I would argue stage 3 is easier than stage 1

proud glacier
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I keep dying on Stage 3 myself, even with a full-stack team.

feral atlas
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mactera hit like a truck this update

honest lantern
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Anyone have tips for stage 2 I've made at least 5 different attampts with no progress

feral atlas
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scroll up

proud glacier
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So the last matrix core is a guaranteed cosmetic?

feral atlas
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yes

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also, the overclock I got was the most hilarious minigun mod I've see yet other than the brass beast mod

proud glacier
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Niiice.

feral atlas
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0.1 spinup time with the tier 4 mod

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It's a tomislav

proud glacier
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I got the +2 damage for x2.5 spread mod, myself
If I use the better accuracy Tier 1 Mod I literally just have both Tier 2 mods with the overclock with mildly more spread.

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It's nutty

feral atlas
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you can recreate nearly every TF2 minigun with mods

proud glacier
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Yeee

feral atlas
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and the overclocks

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the one wher eyou can't move but +5 damage is the brass beast

proud glacier
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The other overclock was the stability AI mod for the Deepcore
Having literally 0 recoil is fun

molten anvil
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Just beat the EDD on the first attempt, got lucky and my team kicked ass. But dang was that fun, the devs are killing it. When DRG hits that sweet balance of constantly fighting for your life, but you still win somehow, it's pure magic

woeful shadow
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welp

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was about to come in here and say how easy solo deep dive was

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but got combod by a fucking spit baller at the very end

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and lost on the final stretch

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Those spit ballers just dont fuckin die

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3 attempts in a row, last one taking an hour, dont think I'll try again

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Tho I know I can do it

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now that im aware of that BS spit baller

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First mission was the hardest by far with the mactera and confusing ass cave with little nitra

shy patio
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hm

thorny gate
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my curiosity would have gotten the better me and join this ASAP ๐Ÿ˜„

shy patio
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I did but its a bunch of low levels

tardy pier
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Anyone up for Elite Deep Dive? Died 2 times yesterday once in stage 2 and one VERY frustrating time right after finishing all obhjectives in stage 3 ๐Ÿ˜ฆ

woeful shadow
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I found solo to be easiest

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with cryo driller

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The first mactera mission is hardest, but you can usually kite most of it pretty consistently with the increased move speed while bosco has your back

warped adder
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the regular deep dive is a bit of a waste of time

#

barely any credits and xp

tardy pier
#

who needs credits or exp?

#

I need BEARDS

#

hairy braided open oiled customized wild manly dwarvish beards

#

give them to me woman, give them all

strong musk
#

Shouldn't elite deep dives give better cosmetics or overclocks than deep dives?

tardy pier
#

no

#

its just for 'elites'

#

if you did that, everybody would go OMG we need to do elite deep dives and toxic crap

#

you finish it, youre elite, thats reward enough imo

strong musk
#

okeh

pallid comet
#

I mean it's just haz 4 with bugged XP that adds up to only half the listed reward and no crafting materials ๐Ÿ˜

#

excluding mineral containers, the "you opened a duplicate item in your lootbox" trash that devalues your time

burnt sandal
#

It keeps people not good enough to play them away from it

#

We don't want to get flooded by people who can barely make it out of a haz 3 missions.

#

It's hard enough like that with randoms already.

wraith shard
#

Also it is not "you" who is not good , You just do not have the proper Upgrades and modifications to be up to par , your skill will only take you so far

tardy pier
#

w

#

I rather think its not the upgrades... ๐Ÿ˜„

wraith shard
#

Shots fired to the greenbeards

pallid comet
#

It really is the upgrades though

tardy pier
#

I play with greenbeards all the time ๐Ÿ™‚

pallid comet
#

A lot of weapon imbalance would be relieved if the impact of mods were partially transferred to the base stats of the weapon

tardy pier
#

If there are greenbeards in the game, and nobody complaining about their skill - are they really greenbeards? ๐Ÿค”

pallid comet
#

e.g. Gunner magnum, without no movement penalty a lot of rookies have a hard time justifying taking it out

#

Accuracy in general is a little odd but I expect it's for console port reasons.

terse osprey
#

I'm not sure about that, I mean, most overclocks are sidegrades with a slight buff to make them feel like an upgrade yet make the weapon itself feel different, however many weapons simply aren't in a good spot right now and no amount of overclocks will do them any good

pallid comet
#

BRT, Subata, Drills without top tier Bezerker/Vampire perks, AR, Stubby off the top of the head

#

Spread and innaccuracy tends to be in common here next to the alternative just having big damage and not an accuracy downside to them

#

The AR being natively as accurate as the MK1000 so you can start hitting weakspots from level 1 would go a long way for its relevance

terse osprey
#

I got a mod for gunner's burst gun, it's ammo at the cost of damage, emptying a clip never felt so disappointin

vocal bronze
#

you dont know what you're talking about if you think anything on that list but the AR is weak

#

well, besides the drills

#

but they're labelled "support tool" for a reason

pallid comet
#

There's still no reason to take the BRT over the magnum though when you can snipe on the move with the latter

#

And every automatic weapon that doesn't get MORE accurate the longer you hold the trigger does have an issue of needing mods to suppress their bloom

#

Specifically talking grinding to get mods asap, if it was base stats then it's more specific balance talk involved outside of this discussion

elfin stone
#

What world is this where people say the magnum is better than the BRT?

vocal bronze
#

you don't snipe with the BRT, you use it as an actual sidearm - to not waste ammunition on individual enemies that you would otherwise need to spool your weapon up to kill. even then, you can mod it for very reasonable accuracy that'll kill most things you need it to at long range, it's not going to kill an acidspitter but meh

#

anything larger than a spitter you want your primary for anyway

pallid comet
#

you don't snipe with the BRT, you use it to replace your primary

vocal bronze
#

lol?

pallid comet
#

Even then you're wasting so much ammo and taking longer to kill compared to pick axe

vocal bronze
#

if you can't aim at weak points i suppose you're right

terse osprey
#

I think the problem with BRT is its economy

pallid comet
#

Not after the first shot you can't, and some mods only make it more wasteful. If it was more a weird rhythm to firing it then it would be better, not bloom. It doesn't make any sense for SMG type guns.

elfin stone
#

Take the bonus damage on hitting all shots of a burst, and the BRT turns into a second primary weapon for the gunner, tons of ammo and murders everything.

vocal bronze
#

either mod it for accuracy on tier 2 or learn to aim

#

i don't have any other advice

pallid comet
#

And then we go beyond the scope of discussion which is base stats of guns

#

Which is the point, you gotta get mods to get good

vocal bronze
#

that's literally the entire point, yes

pallid comet
#

But even then that's BS because if you can get t2 mods with the magnum, it's still better

vocal bronze
#

okay im done

pallid comet
#

I like to one-shot annoying spitters at a distance rather than pretend I'm out of ammo for some reason on my primary

vocal bronze
#

if you can't see that each gun has different roles, IE that's the point of a sidegrade

#

then I can't help you

#

try an aim trainer maybe

pallid comet
#

Yeah, it's CounterStrike competitive or uninstall, no inbetween

wraith shard
#

Target Prioritization needs to do more damage to the thing it is hitting or something, Its a finial tier upgrade and all it allows you to do is Choose to target a specific Enemy. Kinda lame

pallid comet
#

I see it as a "turn off restricted firing angle" mod
but then you just pick a wall before you build and hey it has no angle restrictions

wraith shard
#

^^

pallid comet
#

something close to 110 degrees angle would make it more limited instead of "everything you can see on screen is where it will shoot"
Buff to target prioritisation is you stick a specific attack mark on an enemy so e.g. slap a dreadnought's weakspot with it, and the sentry will ONLY fire if it has a clear line of sight to that spot

#

They're so dumb wasting all ammo on invincible armour and their whips don't help either

#

To compensate for DPS drop add some fire rate increase to that targeting mode

wraith shard
#

I think just a little Extra damage or Faster attack speed . Cause the alternative to it is 100% damage . Thats too good to not use compared to the other

#

I mean if you do use Target Priotiozation let me know and tell me Why Cause I honestly Can not see a reason to take it Over The other

warped adder
#

what's up with elite dive being so easy

#

its like haz4 or something

burnt sandal
#

@warped adder finished it entirely or just the 1st one ?

warped adder
#

all 3

#

only the shield disruption one was kinda annoying

wraith shard
#

Its because You end up having 6+supply drops at the end

burnt sandal
#

Well, dunno about you but the 2nd mission was hellish for me

#

two spitballers right out of the gate + non-stop wave of enemies, plus exploders on top of that

#

was a lot to take in

wraith shard
#

a Large factor will be RnG with the Mutations and such , I imagine some weeks The deep dives will seem hellish

#

Gonna see some rescaling done also probably with them also

waxen arrow
#

God damn that Elite Dive was annoying

#

Especially the second mission

balmy sinew
#

Yeah, the second stage is a bit bonkers with the spawn rate.

#

The exploders would be fine if there wasn't also a seemingly neverending wave to go with them.

junior roost
#

Hey guys, I have a question about elite dives. Ive just tried it for a few times and I'm not sure if the weave is infinite on the 2nd map?

balmy sinew
#

Heck, maybe the devs accidentally made it so each spawn of exploders also spawns a mini-wave? Would explain why the bugs never seem to stop coming.

junior roost
#

is it normal for the whole elite dive thing? the normal was way too easy but the elite one is pure hell

balmy sinew
#

Just try to rush stage 2, stage 3 is much, much calmer and actually has downtime.

junior roost
#

hm

balmy sinew
#

That's what I feel is the safest approach anyhow.

junior roost
#

okay, so thats some unique behaviour on stage 2, im glad

balmy sinew
#

Yeah, it's pretty much just an anomaly in the 3-stage chain.

junior roost
#

without the exploders i could handle the infinite normal weave but together

balmy sinew
#

Stage 3 isn't easy though, a lot of shockers, but at least there's pause between waves.

alpine grotto
#

My friends and I havenโ€™t been able to beat stage 2

#

We got close once, but thatโ€™s it lol

#

4 attempts at it last night. Will be doing more today.

balmy sinew
#

Gotta be always on the move on stage 2.

alpine grotto
#

For sure

#

And the first map is annoying as hell lol

#

We actually end up not calling a supply drop, and just not killing anything after we get the aquarqs

#

Just kite the rest of the time lol

balmy sinew
#

Saves on resources.

alpine grotto
#

Which are desperately needed in stage 2 lol

burnt sandal
#

Good luck ^^

#

I struggled a bit too but made it to the end after the 5th attempt

nocturne birch
#

what is a 'community terminal'?

river turret
#

Screen just to the left of the Abyss Bar.

nocturne birch
#

ty!

hidden quiver
#

Stage 2 seemed like a pretty darn small cave compared to the others, despite the nigh neverending waves of glyphids

harsh mountain
#

honestly i think that's why the spawn rates were kindafunky

#

game was like: oh you basically uncovered 100% of the cave at once

#

director: time to send the entire map's worth of spawns at you

acoustic drift
#

haven't found 2 that bad but keep losing at 3

harsh mountain
#

EDD or DD?/

acoustic drift
#

edd

harsh mountain
#

huh

#

well good for you

acoustic drift
#

no shields is so punishing if someone goes down

opal mica
#

im about to start my first deep dive

#

what should i know

harsh mountain
#

no rare resources

opal mica
#

no crafting materails and the such?

harsh mountain
#

so just do the obj get some nitra and leave

#

yeah.

opal mica
#

good

harsh mountain
#

there is gold but gold's kinda a meme if you're doing DD

#

seeds are preset every week so you know

#

nitra and health preserves between floors

#

there is actually no survival bonus

#

iirc, so you really should just leave people behind during escape

#

but otherwise DD isn't that bad if you have a semi competent team

feral atlas
#

deep dive has this 1 cube of bismor somewhere

#

dunno where it is, but it exists

vale falcon
#

woah, thats weird

#

maybe a cargo box?

rotund ivy
#

was it a hoarder

harsh mountain
#

sounds like a glitch in the matrix

fringe kettle
#

That's what I was thinking (hoarder), but it usually spits out more than 3.

harsh mountain
#

we're going to take you out

feral atlas
#

may be been, but if it was, nobody called it out

#

and yeah

#

more than 3

harsh mountain
#

doesn't loot hoarder dorp stuff as you damage it?

vale falcon
#

yep

bold valve
#

holly spawn in 1 stage when ur 4 man team

harsh mountain
#

maybeit wasn't killed an jsut dropped one stage

#

e

#

one chunk of bismor

vale falcon
#

^ thats the most likely

feral atlas
#

seems possible

#

though if they were shooting the hoarder, it wasn't making that goddam screeching sound

#

thing pierces through walls

vale falcon
#

maybe the scout triggered it from very far away

bold valve
#

she has a wierd spawn u activate her by accident mostly

slim geode
#

is it worth doing deep dives instead of regular missions even if you already got the rewards?

vale falcon
#

nope, you cant get minerals in deep dives

slim geode
#

true

atomic plinth
#

false. i got 78 bismor in deep dive yesterday. because i killed a violet treasure bug.

#

those that are big like dreadnaugh and run around making a pig sound

willow tulip
#

Yeah, that's the hoarder

#

crafting minerals don't spawn, but those can

wide bay
#

when do deep dives reset if i may ask ?

atomic plinth
#

i got into a room with 12 lootbug and 1 hoarder. quite the treasure. not counting all the gold and nitra vein.

harsh mountain
#

every week

#

wendsday

#

iirc

still temple
#

DONE, omg getting a good rando team for EDD took to many attempts. hazard skin for scout so I'll say that was worth

steep violet
#

Can someone explain how difficulty works on the Deep Dives?

#

Is the normal set to haz 3 and the Elite set to haz 5?

broken stratus
#

I'm almost certain Elite is 4-5, dunno about normal Deep Dives

steep violet
#

Just seems odd that there's no hazard associated with them

next pebble
#

The deep dive difficulties are 3 - 3.5 - 4 & 4.5 - 5 - 5.5

steep violet
#

Ah, so it jumps with each stage then?

#

That's cool

next pebble
#

Yes

steep violet
#

Having this be shown in-game would probably be a good idea

willow tulip
#

They decided to stop showing it in-game

harsh mountain
#

Normal deep dive isn't 4.

#

it's 3/3/3.5

#

EDD is 4.5/5/5.5

alpine grotto
#

cept atm it feels like 4.5/8/5.5

harsh mountain
#

that's just due to map gen.

#

5.5 is a much easier map gen then 2

#

er

#

i mean 3 is

runic lichen
#

Quick question - when doing the long deep dive assignment, does everyone receive same overclocks?

harsh mountain
#

map gen probably has a decent effect on spawn rates tbh

#

no

runic lichen
#

ARGH

#

Not the deep sive assignment

#

Just assignment

harsh mountain
#

the answer is no.

runic lichen
#

Okay, thanks a lot ๐Ÿ™‚

harsh mountain
#

all the OCs are random

steep violet
#

3/3.5/4 is a way better progression then 3/3/3.5. God, Haz 3 is so boring.

scenic pond
#

Elite deep dive's kicking my ass.

#

first part isn't that bad, but the spawn for the second part has wiped my entire team 3 times over.

#

two spitballers and a brood nexus right off the bat, suddenly spawning in is brutal.

harsh mountain
#

yep

#

join the lclub

scenic pond
#

do i get a complimentary box of tissues?

willow tulip
#

Failed two or three times on the third stage

#

Rough swarms lol

scenic pond
#

The difficulty spike was surprising between regular and eltie deep dive

#

and I say that because I solo'd the regular one

indigo jungle
#

regular deep dive is ๐Ÿ˜ด, I felt like I was playing hazard 3

harsh topaz
#

I'd say that going solo is easier than in team
Played both is solo and only had troubles in Elite's 3rd stage

scenic pond
#

solo'd the regular as driller because drill main for life

#

tried elite as engie and that didn't work too well

#

spent 20 minutes trying to find the last morkite

#

while being chased by a swarm

harsh topaz
#

If you are not playing scout e suggest you having a light upgrade on Bosco

scenic pond
#

usually I'm okay with finding morkite, it was just really high up out of my sight

harsh topaz
#

just Biozone things

scenic pond
#

yep

harsh topaz
#

I rememver first thoughts about Biozone

#

It was so cool at first sight

#

and then it fastly became the worst biome for me

scenic pond
#

I think my least favorite has to be magma, it's the framerate graveyard for my computer

harsh topaz
#

big oof

#

same problems

#

but at least you can put up a zipline in a cave without hearing "ITS TOO FAR"

scenic pond
#

best is split between glacial because ice levels are tops and radioactive

#

really hoping radioactive is next week's seed

ionic vector
#

I've done 3 attempts with a couple of randoms on elite

#

last one was a success, thankfully.

scenic pond
#

i've failed three elite dives in a row with randoms

#

so I'm taking a break rn

#

maybe will try it again later, solo scout if I have to

ionic vector
#

mines were like 100+ rank

#

some guy was was 200+

scenic pond
#

I'm still ~80 and most of the guys I was running with were 60-70

pearl comet
#

Never saw one person above 100 in my games, all 30 to 70 in rank

#

Just failed 5 times in a row on the second part of the elite deep dive and it's starting to get extremely frustrating

scenic pond
#

was contemplating the bunker strat for stage 2

still temple
#

2 was just a pain, between the normal waves, the exploder waves, then the egg spawned swarms. just finding down time is impossible if anyone goes down

wraith shard
#

at this moment all of my EDDs with randoms have been successful

scenic pond
#

the big issue with my EDDs so far is stage 2's start - two spitballers and a brood nexus right in front of the pod

#

no gunner's shield lasts that long

wraith shard
#

i din't encounter any issues with any of the EDD stages to be honest

scenic pond
#

that's great to hear mate

wraith shard
#

guess EUW randoms are just extremely efficient

scenic pond
#

probably, west US ain't doing well

trail grotto
#

regular deep dives are easy, but I haven't done an Elite yet. How much more difficult is the Elite compared to regular?

scenic pond
#

It's the difference between haz 3 and haz 5

trail grotto
#

๐Ÿ˜‚ aight

scenic pond
#

I've been also running into that real shit issue with the fourth dwarf getting stuck in the drop pod

#

way too much

wraith shard
#

same

scenic pond
#

only ever seems to happen to the driller too

wraith shard
#

for me its pretty much random

steady field
#

Whew, it took 9 tries, switching to solo scout, and 8 lives on the last try but finally beat the damn thing

#

I'm just glad none of the spitballers camping the pod show up in solo

scenic pond
#

they don't? Huh. I'll have to try it.

tender axle
#

no wonder you guys have trouble with EDD, i have this one scout that literally never kills anything

#

he doesn't even shoot at spitters

vital cloud
#

rip

#

yeah ive been stuck on it for a couple trys now

#

lot of people just rage quitting .... kind of disappointing

wise sphinx
#

its worring that theres are quite a few people who cant do h4 and yet EDD is easier to access than h5

fringe kettle
#

I mentioned something along those lines the other day. It'd be nice if you had to have haz 5 unlocked before you're allowed to start an EDD.

wraith shard
#

H5 unlocked and at least 5 successful missions on h5 after that

#

Or maybe that is too much control

#

๐Ÿค”

wise sphinx
#

i wouldnt think so since edd is 4.5 to 5.5 haz

fringe kettle
#

3 maps in a row with persistent ammo and health. So for all intents and purposes, more difficult than a single haz 5.

wise sphinx
#

its yes and no. The amount of nitra we get in edd makes ammo and hp a non issue long term.
the difficulty is the short term of staying alive through waves/set spawns

harsh mountain
#

ehhh

#

at that point

#

just turn EDD into an asignment

#

like how haz 5 is an asignment

#

in which case i think 5 might be too annoyingly long for players.

#

i forget how long the normal haz5 assignment was though

wraith shard
#

It was 5 or 7 missions

#

At firstl they could be completed on h1

harsh mountain
#

it wasn't 7

#

it was nerfed

#

when i tried it the other day

indigo jungle
#

there's way too much nitra

#

and all of the nitra is just there along the way of the objective

#

this makes ammo in EDD a non issue

amber plover
#

Deep dives are kick-ass, it took me multiple tries to beat that elite one

#

Looking forward to the next set of dives.

indigo jungle
#

on paper keeping nitra through all 3 missions sounds interesting but in reality you end up with 3 extra pods

nocturne dust
#

I beat it first try and I don't know what to play the game for until the refresh ๐Ÿ˜ค

harsh mountain
#

there should be less nitra spawns on later floors

#

i a gree.

indigo jungle
#

it's partly a matter of nitra quantity but mostly the fact that it's easy to get nitra as a whole

nocturne dust
#

I wish I could grind overclocks right now because I only got skins and bad OCs

#

I think they might balance individual deep dives to have different challenges, maybe next week will have very little nitra

indigo jungle
#

well they need to balance modifiers in general

#

for some reason deep dives don't all have red modifiers

#

and not all red modifiers are equally dangerous

devout acorn
#

The EDD was fun, stage 2 out the gate was a BIT much though, instead of being a fun challenge that part was just slow and dull

#

you just stand in the pod slowly chipping away at the metric fuckton of enemies in relative safety

slow citrus
#

Is EDD haz 4 or 5?

devout acorn
#

different for different stages, 4, 4, 5.5 is the stuff I've heard thrown around, though I'm kinda convinced that stage 2 of this week's EDD was haz 5 at least

slow citrus
#

Are mutators set in stone?

proud glacier
#

Yes. You get the same mutators each mission.

#

Also, it seems like Third Stage is hardest. We always die to the first swarm without fail.

#

Been like that for the last six tries.

slow citrus
#

I did mine solo scout, but scout also has pheromone grenade which is just all kinds of busted

#

I do agree that nitra shouldn't be as common on stages 2 and 3, because I dropped about 3 pods since I had no other way to deal with the jellyfish swarms other than grenade

hollow iris
#

So you want nitra to be less common because...you woulda died?

proud glacier
#

To anyone that completed the EDD, can you help a brother out? I've been stuck on the third stage for the past three days.

rotund ivy
#

there should be no haz 4 on EDD

devout acorn
#

I can certainly give some advice. Hunt for nitra stage one, but don't stay any longer than you have to. Try to be ammo efficient. Be extremely careful out the gate on stage 2, best hunker down in the drop pod until you've killed most everything. Third stage those tunnels are real dangerous, be careful of friendly fire. What's been killing you stage 3?

willow tulip
#

If you're with a driller, bunkers are a good way to get through stage 3

proud glacier
#

The first swarm.

#

Most pubbies don't have mics or coordination so the amount of bugs just overwhelms everyone.

devout acorn
#

Autocannon is a very efficient way to take out most of those swarms

#

esp if you have the overclock that increases AoE

proud glacier
#

I've got an overclocked minigun.

nocturne dust
#

are you a brother who calls himself Queen Frau aka 2 words for female

fringe kettle
#

lucky

devout acorn
#

uh what

slow citrus
#

@hollow iris Well I've never once felt like I've been in danger of running out of ammo, which seems antithesis to one of the main points of deep dives

fringe kettle
#

I've managed to get overclocks for the brt and revolver and autocannon, but not the minigun.

hollow iris
#

I mean, if you're not wasting ammo then yes you will have plenty

#

Are you suggesting you want to run low on ammo regardless?

#

Or do you just want to be able to waste an hour or so of your time by using too much early without knowing?

slow citrus
#

More like the threat of it happening isn't really there

indigo jungle
#

it's because you can pickaxe your way through the low difficulty stage 1, and if you fail it's no big deal you can start over right away

#

and keep all the excess nitra

slow citrus
#

That's also true, just power attack everything and shield tank

devout acorn
#

We were ammo starved up until the very last bit of stage 3 and we beat it <45 min, dunno what you're talking about

hollow iris
#

I mean if you wanna play slow, melee and save nitra then yes, you will have a lot of nitra

willow tulip
#

Both deep dives I did had like 200-300 extra nitra at the end, and plenty each stage

hollow iris
#

I don't understand how this is a fault

indigo jungle
#

when I finished EDD we had enough nitra for 2 extra pods

#

it's not about playing slow it's about difficulty settings in mssion 1 being so low that it's easy to do

hollow iris
#

Especially considering shield disruption and low 02 exist

indigo jungle
#

this kind of playstyle gets you killed in haz 5

hollow iris
#

I don't know what EDD you played

#

But uh

#

Stage 2 makes up for it

placid vault
#

I had enough for 6 resupplies at the end of my first edd

indigo jungle
#

what are the stages again, with modifiers

placid vault
#

seems there's way too much nitra to me

willow tulip
#

^

indigo jungle
#

I know one had shield disruption

hollow iris
#

Ahh I see so you want it to be totally inaccessable if you dont cheese

indigo jungle
#

but shield disruption has nothing to do with being starved with ammo

hollow iris
#

And then you'll complain when you cheese

#

I see

indigo jungle
#

or, maybe, there's too much nitra

devout acorn
#

Hard disagree

placid vault
#

there's no need at all to cheese it lol

slow citrus
#

Stage 2 was the easiest

#

You have rich atmosphere which is kite city, along with a big room map

devout acorn
#

Stage 3 was easier than stage 2 tbh

indigo jungle
#

remind me what were EDD stages

hollow iris
#

You want to be forced to play ammo starved instead of being able to save ammo

#

And be rewarded for being frugal

harsh mountain
#

4.5/5/5.5

indigo jungle
#

modifiers?

harsh mountain
#

rich atmosphere exploder infestation shield disruption

hollow iris
#

Isn't stage 2 the one with you spawning among two spitballers, a brood nest and dozens of exploders ?

indigo jungle
#

it's easy

slow citrus
#

Oh wait my bad, stage 1 was rich atmosphere

indigo jungle
#

rich atmosphere made it very easy

#

only the shield disruption was hard

harsh mountain
#

yes that was stage 2

hollow iris
#

Easy for you yes, it took me ages to find a group that didnt just wipe immediately into 2

devout acorn
#

The sheer rate of waves on stage 2 quickly ate all your ammo

placid vault
#

tbh I didn't even realize it was shield disruption until a few minutes into the mission lol

harsh mountain
#

also we get it, you're better then most players

indigo jungle
#

stage 3 I don't even remember

placid vault
#

regular h5 missions often times just feel harder to me than the edd

#

may just be me tho

indigo jungle
#

I'm not flexing, several people are saying there's way too much ammo, as in, many extra pods

hollow iris
#

Yeah and several others are saying its fine

harsh mountain
#

and several people also say that they can't beat it.

indigo jungle
#

it also has to do with the weapons you use and how you modded them

#

those people are firing at the ceiling

hollow iris
#

Different people have trouble with different things

devout acorn
#

I've heard a lot more people talking about how they can't even beat it than people who say it's too easy and there's too much ammo

hollow iris
#

The fact they can't do as well as you doesn't mean jack shit in terms of balance

indigo jungle
#

not beating doesn't mean they failed to beat it due to ammo problems

hollow iris
#

I didn't say it did

indigo jungle
#

wiping in no-shield zone is logical

devout acorn
#

Ammo was definitely scarce

#

in my plays of it

#

Yet we still beat it, got the 45 min achieve

#

Felt like enough scarcity to make things really tense, without getting unfair

slow citrus
#

I guess in my defense, one resupply is actually two because I did my first EDD solo, but even on my second runthrough it seemed perfectly fine

indigo jungle
#

๐Ÿคท what can I say, we drowned in nitra at the end

harsh mountain
#

Also yeah solo does that

#

cause half the enemie spawns +bosco

hollow iris
#

Anecdotal evidence does not mean you're the arbiter of who gets to win, my dude

devout acorn
#

Almost seems like there's different players at different skill levels and different levels of coordinations (I was playing with randoms, like most other people in the game), and saying that everything should be harder because I'm better than everyone else is not the most productive way to balance a game

hollow iris
#

Quite unfortunately that's who the devs have been listening to

#

I have nothing against you if you want harder

slow citrus
#

Anyways, anyone use the minigun overclock that makes you unable to move?

hollow iris
#

But EDD are already bullshit sometimes

harsh mountain
#

it's pretty good from what i hear.

hollow iris
#

And if you want the OPTION to play it harder sure

indigo jungle
#

it's bullshit because modifiers, not nitra

hollow iris
#

But don't keep gatekeeping and locking more people out

#

Haz 5 is fine cuz its a small % bonus for people who want more

#

EDD is already an issue

harsh mountain
#

honestly i'm like 30% sure the Minigun overclock that makes you 40% stronger doesn't actually even root you if you fire while jumping.

hollow iris
#

It roots you but on landing

#

So you can jump-aim

harsh mountain
#

yeah so just jump fire like usual if you're kiting

#

probably a straight upgrade in that regard

hollow iris
#

Not a straight one but if you've played TF2 Heavy

#

You can deal with it mostly

devout acorn
#

I mean look, if you just think "there shouldn't be positive mutators in EDD" that's totally fair, getting rid of rich atmosphere wouldn't have made this week's EDD unfair

harsh mountain
#

i guess not straight yeah

#

but it's definitely good.

slow citrus
#

I'm still not sure how I feel about the reduced spread reduced pellet overclock for scout shotgun

hollow iris
#

It's one of the better OCs

indigo jungle
#

also you've found me out, I have a direct line with the devs, whispering in their ear right now

hollow iris
#

If it takes away pellets its probly not worth

harsh mountain
#

Shaped shells is probably bad

slow citrus
#

-2 pellets -35% spread

indigo jungle
#

it's not just positive mutators, it's treating all mutators as identical having double XP mutator does nothing to change difficulty

harsh mountain
#

if you wanted to do ranged damage, use the m1000 not a shot gun

indigo jungle
#

the game already knows not all mutators are equal yet they forgot that in DDs? ๐Ÿค”

harsh mountain
#

A slug shotgun OC might be neat though

slow citrus
#

Yeah, I usually use the shotgun for wave clearing not ranged

hollow iris
#

IMO Boomstick should pierce by default

harsh mountain
#

does boomstick need a buff?

slow citrus
#

With punchthrough it's good for warriors and shit and then you can follow-up on the weakened enemies with the power attack if you want

indigo jungle
#

cave leech cluster is +15% xp/loot while exploder swarms are +25%, yet it's treated the same in DDs

#

weak red = strong red, but also yellow = red and 2 mutators = 1

hollow iris
#

Boomstick's better now for sure cuz of the cone thing

indigo jungle
#

not really consistent

hollow iris
#

But I still don't get its range/exact firing angle

harsh mountain
#

tbh it's probably random

#

also same yeah

slow citrus
#

The cone thing?

proud glacier
#

TFW you finally get a good group for Elite Deep Dives and you fall through the map on the last stage

harsh mountain
#

were you driller?

proud glacier
#

no

#

we failed anyway so it's a moot point now

nocturne dust
#

I'll help if Europe

proud glacier
#

US Central

#

Sorry

nocturne dust
#

you're fucking sorry?!?

burnt sandal
#

hey guys

#

just passing by to point the fact that people who complain that there's too much nitra in EDD are those who have an easy time with them already. Meaning you end up with a lot of extra nitra because you're already very good with saving ammo.

#

So the nitra is not the problem in the end.

slow citrus
#

That's fair

willow tulip
#

That's not true for me - I knew there was too much nitra but with a good team I still struggled with EDD

hollow flower
#

That's usually how it goes with players. The same players who say EDDs are easy tend to be the ones who only play with pre-made stacks

burnt sandal
#

Thing is : the game is too easy for a minority of people

#

but if we make a special difficulty just for them, other people will complain that it's too hard.

#

(just like what happened with haz 5)

hollow flower
#

Should just allow people to be able to slap on mutators on their missions

burnt sandal
#

yep

hollow flower
#

Games too easy? Now you have no shield and lethal enemies. Enjoy :)

burnt sandal
#

we need customisable difficulty in private lobby

#

That could be a good thing

#

(exception of positives mutators ofc)

#

(otherwise it would be way too easy to grind those minerals and gold)

proud glacier
#

FINALLY

#

Managed to get the last stage of the EDD done

burnt sandal
#

gg

proud glacier
#

GG's

foggy sentinel
burnt oasis
#

A lot of it has to do with how much you can ration yourself. If you don't want to use vampire and the pick and you shoot. Every. Single. Bug. Yeah you'll run dry

#

The same as refilling when you're only 60-70% down, you're 'wasting' ammo. Make use of your secondary to spready yourself further. And don't forget to use grenades and consumables. There's no point in sitting on 4 grenades.

#

Also keep in mind that nitra spawn rates are to help not put the game in an unwinnable state. The caves are dark and some classes may be solo, or missing a scout. Or they never put a flare in just such a way as to highlight a node or two. Missing an extra large nitra node or even a small one can mean missing 30-50 nitra.

harsh mountain
#

also depends on upgrade path.

burnt oasis
#

Yes, that too. There's a lot of factors and the devs need to include it all. I would also guess that while the seed is not random, swarms might still be, so you could get a 'harder' EDD then someone else purely because of swarm make up and comp.

#

Having swarms of prats or wardens, or a bulk, is far more ammo consumptive then one of swarmers, exploders, or even a normal one

wise sphinx
#

yet alot of the randomness of the enemy spawns can be heavily mitigated by simply communicating with your team before and during the mission

#

Yes spawns will change diff

burnt oasis
#

Yes, that's the point.

#

Can't make a random experience too difficult because sometimes the director will roll all ones, or sixes, or whatever, and then you get 5 bulks back to back or whatever.

#

And if you perfectly tailor the seed so it's all hand cultivated people will just 'solve' it

harsh mountain
#

i really don't now how the ai works in this game cause it doesn't feel budget based

wise sphinx
#

Well arent some of the hardest parts of the seed already static

harsh mountain
#

not really

wise sphinx
#

like the edd mission 2 spawn

#

im hearing alot of struggle on that

harsh mountain
#

well ok that's a special case

#

but in DD3 some people fight 3 bulks

#

some people fight 0

#

which is just funny

#

and terrible

burnt sandal
#

cave leeches and spitballers will spawn at the same place

#

because they are generated with the level

harsh mountain
#

leaches and spitballers are part of world gen ye

wise sphinx
#

3 bulks is just a teamwork check lol

burnt sandal
#

other than that, it's all random

#

all in all I think the balance nitra is fine

#

if you're doing good, you'll end up with a lot of extra nitra

#

if you have a terrible time and/or bad spawns, you might still struggle with ammo

#

so yeah, no point in nerfing it as it can't really be weighted accordingly to start with, due to a lot of randomness

wise sphinx
#

is it really alot of randomness though

burnt oasis
#

I've only done the DD twice, with a single successful run, but they all went mostly the same. Nitra was thin, but strong play let us have more wiggle room.

wise sphinx
#

seems like haz 5 nitra rates are fine

burnt oasis
#

Which is sorta how it should be

#

If you want a challenge go pick axe only, I dunno

wise sphinx
#

i would if i could get a fun pickaxe build

#

pickaxe oc when

harsh mountain
#

or just play unmodded-

#

er upgrade

#

vanilla build when

burnt oasis
#

The driller can go melee build

#

Impact axes proc vampire, which also implies they proc beserker

#

And the drills are the same

wise sphinx
#

yeah

#

but boring

burnt oasis
#

All it needs is some form of 'get off me' to prevent a swarmer or whatever fucking you up from behind

harsh mountain
#

i mean tbh drills are pretty good to get swarmers off

#

if you don't have an epc and don't wanna soin up cryo

#

otherwise they're pretty bad ammo effiency

hard jetty
#

Why is impact compensation V so many perk points for 1% less fall damage over IV?

#

Am I missing something?

nova elk
#

Secret bonus jump on enemy damage (I wish)

hard jetty
#

It seems completely worthless

#

14% fall damage reduction isn't even particularly good in and of itself considering the other perks imo, but I could be wrong

#

Falling is dangerous but not 14% dangerous

#

Rather have zipline speed or sprint speed or not die for 9 seconds

#

Actually, question, if you heal while under Iron Will do you still go down?

nova elk
#

Nope you're alive again

burnt oasis
#

Any HP regen takes you out of iron will

hard jetty
#

Yeah that's what I thought

burnt oasis
#

However, you're no longer invincible

hard jetty
#

Vampire here I come

burnt oasis
#

And Iron Will goes into cool down

nova elk
#

But then usually you just get slapped and die for real

burnt oasis
#

Typical scenario is that you vampire a grunt and a swarmer gnaws your ankle, killing you

#

Buuuut sometimes a sugar node is just close enough or you can resupply in time

#

Or you get the swarm just right to pluck a grunt in time to live

hard jetty
#

I mean if you can't clear what's hitting you in 9 seconds of shooting them, or just melee like an idiot as soon as iron will goes up, that's kinda dumb

#

But not what I have in mind

#

More like wait to melee until it's almost up then hopefully by the end I've made some space

burnt oasis
#

Iron will is most effective at securing a revive or for driller kamikazi

#

Or the scout grappling to the HP and continuing a kite

hard jetty
#

Gunner by the way, so I could also shield into melee

burnt oasis
#

Yes, an effective use

hard jetty
#

Fun game, some of the perks are pretty cool and others are snooze

#

Kinda was expecting more variety with perks but they did the variety stuff with the weapon mods, so not really complaining

burnt oasis
#

The 'useful perk' list is pretty short

fringe kettle
#

I imagine perks will get their time in the spotlight eventually.

nova elk
#

Perk overclock mods when

#

Beard overclocks too

burnt oasis
#

Revive speed, iron will, vampire. Beserker synergizes well with vampire. After those the usefulness sharply declines.

hard jetty
#

I feel like zerker is anti syngergy

hollow iris
#

Zerker and vamp are amazing

hard jetty
#

But I guess also the health gain is minimal and it's better to be at full health than have better melee

hollow iris
#

You can stay mid level HP with strong melee.Well, usually

hard jetty
#

I mean I think it'd be pretty crap for leviathans

hollow iris
#

For who

hard jetty
#

I accidentally joined a Lethal 4 mission at level 3 for hunting leviathans

#

I couldn't figure out why I kept getting one shot

burnt oasis
#

You're not meant to use beserker as a permanent strategy, it's mostly useful when you're on iron will and plucking grunts off to get yourself out of 'die to swarmer bite' territory

hard jetty
#

Wait a fucking second

#

Is your profile picture swoleabelle

burnt oasis
#

I prefer the term Isabuff

hard jetty
nova elk
#

๐Ÿ‘Œ

harsh mountain
#

re falling damage

#

i think the reason why the perk levels so god awful is cause it's additive probably?

#

and there's other fall damage reducing stuff like engineer platofrm and
just an upgrade that makes you take 33% less falling damage

#

and it could also mean you could fall 14% farther

#

which is

#

a distance

#

but yeah it's kinda bad

burnt oasis
#

I believe it's simply 14% less damage

hard jetty
#

Unless it stacks all previous perks on top of each other, which I doubt

burnt oasis
#

The only one that can really make use of it is the scout

hard jetty
#

Because then you'd sprint 50% faster

harsh mountain
#

it doesn't no

hard jetty
#

It's 8 perk points for 1% less fall damage over IV

harsh mountain
#

you know

#

load speed is a meme

#

but i kind of want taht 30% damage res at t5

#

when you're next to molly

#

the aoe's probably too tiny

#

though

hard jetty
#

5m is 5m

#

But 30% actually isn't very much DR

#

Consider that if you get cornered you go down in about 3 seconds

harsh mountain
#

pair it up with gunner with the uh

hard jetty
#

Now you go down in 4 seconds

harsh mountain
#

when max firing speed

#

30% DR

#

to become

#

molly turrent build-

#

yeah it isn't much especially cause it's a small aoe

#

but it's funny

hard jetty
#

Now you go down in 5 seconds

harsh mountain
#

hey

#

2seconds is the time it takes for me to break one gold

#

worth

hard jetty
#

Also that assumes its additive and not multiplicative

harsh mountain
#

also yeah

#

i know it's really bad

hard jetty
#

The unload speed could be useful if you had any reason to unload in combat

#

But it's not like carrying ore makes you slower

harsh mountain
#

what if it made molly move faster thou-

#

that'd be jank to implement i'm aware.

hard jetty
#

If I were gonna design perks they'd have a little more oomph, but then I'd probably make them OP, so, whatever

#

But I always look at game design as the more tools I give the players the more challenge I can throw at them

harsh mountain
#

would you make sprint speed up to 50% and ironwill up to 12s-

#

and not slow you

hard jetty
#

No it wouldn't be flat buffs like that, well, some would be

#

But I'd make perks provide unique game changing mechanics, like zerker and vampire do

harsh mountain
#

that's probably more effort then it's worth

#

but some t5s alreadydo it

nova elk
#

+25% defense while playing with steam friends

harsh mountain
#

i wish it wasn't tied to t5 though

hard jetty
#

I would make fall compensators actually scale well

#

But rather than just reducing fall damage it would increase the distance you fall before you take damage

hollow iris
#

Perks need a few buffs yeh

hard jetty
#

10% less fall damage AND you start taking fall damage after 5m more

#

And scale up to 35% less fall damage and 12m more

harsh mountain
#

loot bugs should be buffed

#

er it's a bug thing

hard jetty
#

Maybe start at 3m

hollow iris
#

That also

harsh mountain
#

it should be buffed so killing a lootbug kgives health

#

and

#

you kill every lootbug on the map at t5/