#deep-dive-discussion
1 messages · Page 118 of 1
So, just did the Deep Dive. Have a few complaints.
The rewards feel lackluster for Deep Dives. There should be an extra at least 10% modifier for beating it or SOMETHING. Minerals seem almost non existent (maybe just bad luck?). The rewards you get still have to be paid for even though you literally get them as a reward for beating the deep dive in the first place..
Is it just my group of friends and myself that feels like this?
Also, you can only get the rewards once a week from the Deep Dive if I'm understanding it correctly?
Quick question: Does everyone in a party have to be promoted to do deep dives or just the host?
yes everyone has to be promoted.
so if I have a matrix core, but no upgrades i want to spend it on, do I still have to?
or will different upgrades show up later
@jolly crypt I just did an elite deep dive. It isn't difficult. It's outright unfair.
I'm playing as a solo scout. You literally cannot do the second stage because the swarm is endless
second stage for this seed is brutal
can't repair the mules because they're obviously swarming you, and you can't get ammo
I only cleared first stage because I could run around as scout
first and third are much easier in comparison
is solo possible?
it would seem that the second stage would be possible, but extremely difficult still, with a full team
Lets just say we were playing hot potato with the iron will perk
it consisted of being revived, running around with little to no ammo, reviving someone, running around some more, then going down.
how'd you finish it with no ammo? just pushed the objective hard?
we had plenty of nitra for resupply, but couldn't sit on it long enough to actually supply. Eventually I got a shield down on it and we finished off the swarm. Took much longer than it should've.
it's just the seed that's used, it'll probably be improved for next week
it's just hte infinite spawning
i think i had a swarm within a swarm
there's needs to be restrictions
our gunner kept getting a bug where he couldnt join at stage 3 of the elite, screwed us over a bunch. is there any way to quit and rejoin a deep dive?
yeah, there's been trouble with loading on pods
I had a teammate with that exact same issue. Black screen?
yep
I've spawned above the drop pod
and below it
ltierally the whole team fell to the death
he left and didn't rejoin so I assume you can't.
except I was the only one without iron will so they could pick me up lol
supposedly the engi had someone leave and rejoin in experimental
There really ought to be a 'rejoin game' option especially for long missions like this where no one else can join an in progress mission.
disconnects should allow the rejoin
which is great and all, but it doesn't rectify issues where a player has to rejoin due to corrupted packets or other miscellaneous issues.
all those will get ironed out eventually
Yeah i didn't see any minerals on my deep dives either, maybe they just don't spawn
@blissful matrix That's the downside to playing scout, you have no kill potential though you do have stall - IFGs, M1000 fear, Grappling hook
if you have to kill every enemy to complete objectives, scout is not the haz5 class for you I guess
How come I can join deep dive groups with my not promoted gunner?
Only need one promotion AFAIK
I've had a host who didn't load at all. Waited a good 10 minutes and then force quit
why did I only get one cosmetic item for completing elite dd for first time?
because you get 1 mineral, 1 cosmetic. and 1 weapon overclock
elite and normal dd are seperate pools
0 exp and money for failing isnt pretty nice...
I mean its supposed to be a endgame thingy hand holding is not something wel get
i'm in a mission right now to kill dreadnoughts and the last one was killed but we didn't get credit for it what do i do?
my friend you are screwed
k
Who pinged me
i sure didnt
I don't believe you
too bad
wait huh
Yea?
nothing i just pinged just cuz
Sorry o had to
Its okay here have a 
So if I attempt a deep dive and fail on the 2nd, can I re-attempt the whole thing again for the cores I didnt get?
Pretty sure you can run deep dives as many times as you want, no?
But only get the rewards once a week for each dive?
I think you get rewards everytime you run it
Have yet to run them more than once personally, but I've heard you get rewards more than once
This is the part of the patchnotes that confuses me, plus I vaguely remember them saying it would be limited in attempts when they were first talking about it conceptually
"Each Deep Dive (Normal and Elite) will reward you with a random Matrix Core infused with a specific weapon Overclock. On top of this, you will get a weapon Overclock for completing the Weekly Core Hunt assignment. So in total, 3 weapon Overclocks per week."
Perhaps further runs will not award additional overclocks? Not sure
you can play them as much as you want but only get rewards once
Even if I only earn some in one I can still earn the rest in another attempt?
Should be able to
yes if you get the 1st reward and not the rest and retry and succeed you will get the 2nd and 3rd reward but nothing on the 1st stage
Do crafting minerals spawn on deep dives? I haven't seen any so far.
What do weapon overclocks give in reality?
Bugs in #bug-discussion, please.
Ey, just got me promotion, and have been preparing for my first deep dive, any advice?
Prepare ur second screen to watch some movie, it's ez
and that's great ^^
well difficult and unfair are two separate things
yo, so any advice on second mission on elite deep dive ? I never got so rekt in my life on deep rock lol
I'm having trouble finding people to deep dive in AUS
ehh, almost completed deep dive and my friend crashed... then we ded
ah cheers
Tho no one is really on tonight
@brittle fractal this is the chat for deep dives, questions and general discussions
Haven’t touched deep dives yet, what hazard level are they equivelant to?
Aight
Well guess I’m not gonna touch elites for a while, I’ve never done haz 5 yet been too nervous to
they are doable if you are on the top of your game.. and the others are too 😄
That and I’ve only recently promoted a dwarf and I’ve seen a lot of people talking about kicking unprompted dwarves from haz 5
because usually they havent played enough yet, to have all the right upgrade, skills, and just be able to handle themselves
Oh yeah I’m not saying it’s unwarranted
For example I don’t have vampire maxed yet cause I didn’t really realise how usueful it could be
make a beeline for vampire and berzerker :p
those alone make day and dnight difference
So I spread out my perk points on a lot of cheap ones to get to the 4th perk slot perk
Yeah I am at the moment
Need to get engi promoted
to be fair the extra perk slot is also worth it :p;
Yeah
so good decisions there
I’ve got vampire 4 atm and I forget what tier of berserker
Is the revive speed perk considered okay? I like running with it
I actually don’t remember what the other perk I use is?
Though iirc it’s generally something I float around depending on objective
Or cave leech awareness because fuck cave leeches
That isn't fun... they implemented a new ELITE Mission but don't have a chance to upgrade our armor? Or medikits or something...
whats the diff between a norm deep dive and the elite one?
difficulty mostly
Elite is at a harder difficulty
Up above I was told normal is around 3-4 while elite is 5 or higher
In terms of hazard levels
ah i see
Really depends on how the spawns are feeling that day though
Revive speed is super clutch, and I'd say any class should take it. Iron will is the same. Never leave home without it. Vampire is also similar. People pooh-pooh on it, but it can be one of the few ways to keep your HP up. Combos incredibly with any form of CC, especially freeze. But you can also pluck a couple grunts off a lure or a pheromone. Just be careful when you're iron willed, since any HP gain brings you out of invincibilty but your cooldown is proc. But the cost is worth the gain.
Those are the only perks I'd say should go on all builds and classes regardless of your playstyle, since they're all game changers or clutch winners
Oh right iron will I’ve maxed
I’m so used to having it I forgot about it
Probably gonna try my first deep dive when I get home
I don’t need to do them as a promoted dwarf right? Just have one promoted
Since I want to get my engi promoted but I’m not there yet
You should probably refrain from taking anyone sub 25 into one, as despite them only being about hazard 4 they are all steeped with potentially difficult mutators
iron will is a crutch, real miners don't die
it's definitely one of the better perks but too often wasted on classes that can't benefit from it
I thought the last gear unlock was at 18/20 unless there’s other bonuses at each level?
iron will is mostly good if you can actively secure your corpse, gunner and scout can
A good grenade launcher blast to my feet or nearby usually works well enough at haz4ish on engi
I’d still say it’s useful as hell even if you just use it to move into a better spot or clear out some grunts
iron will allows you to come back to life after you would usually just die
It lets you survive and revive in impossible situations, or stagger over to a safer zone, or secure a buddy at the bottom of a pit that you jumped off of to revive them
Yea, there needs to be like a 5 second immortality so you can either RUN, toss a shield or a grenade under yourself.
I usually toss a grenade under myself or a shield and then get a quick melee kill.
Wait does a vampire kill revive you from iron will??
Yep
Holy shit I need vampire
Any form of healing does
Though it also immediately ends it as well, so you can immediately get downed if you are tagged after leeching a sliver of health
guys do you find elite dive too easy ?
Just tryed yesterday, normal is ok its normal. But elite i expected me dying or team. But we got one man down the hole elite part
do deep dives have matchmaking?
it shows open lobbies that hasnt launched yet
how was the third stage of elite deep dive?
same as all 3
What do you get for completing secondary objectives in Deep Dive?
easy
The vampire/iron will interaction is frustrating, but it's frankly needed for balance
Otherwise it'd be trivial to basically wade into a swarm, proc iron will, and come out with more HP then you entered with
What are the objectives for the normal deep dive this week?
elite is impossible
15 tries
nothing
people die or disconnect or just dont shoot
was only able to go to second stage once
and got brutally murdered there
also, thsi last try the bug that kidnaps you got into the escape pod and got me and fly with me god knows where.....so yeah, thats a thing
1st one is extraction and morkite with mactera plague and rich atmoshpere
2nd is egg hunt and mule(?) with exploders
3rd is morkite and mules with no shields
git gud, its interesting how I always die last
Also its a new patch... .expect bugs.
if there's bugs just shoot them kappa
what if I shoot all 3000 rounds and my team still wasnt able to get any nitra or anything done ?
I main gunner btw
sorry for the rant I just flipped my shit with this last bug
Same expirience
2 elite stage is imposible in solo, but public is useless. Go get 3 more friends or forget about elite dives. 😦
hmm cool.....so thats it, 1 overclock a week ? cool
if you shoot all your ammo and your team hasnt gotten nitra or anything done, then the team probably isnt ready for EDD
so....am i locked into my union now?
@wraith shard people have solo elite dives
might as well go solo
@jaunty basin Cool. Glad 4 them. Not every player is that hardcore.
You only have to finish the 2nd level as that one has the Overclock the 3rd is just a cosmetic
It was doable yesterday probably since most of the folks playing were the more experienced players trying to try it out first.
I waited for DD players but no one was on for Oceana servers
I am dissapointed, this was supposed to be endgame, or at least part of it.....but what I see is a weekly quest
Laughs in Auto cannon
Speaking of the autocannon, how do people feel about the big Bertha OC? Almost double damage is real nice but half mag size along with the other downsides makes it feel really meh.
Nevermind my previous messages. Actually elite dives is rather easy solo if u remain u stuff under control.
@exotic raven it's not really worth it, since it's more of an anti-swarm gun more ammos is a must (at least in my opinion)
Or you can build your aut-canon to be a Automatic shotgun of death that will destroy everything in his path with full dice on damages and AOE and nothing in the rate of fire
reee I want more overclocks I waited over 2 months for this now am too impatient for 5 more days! gib plox
3-4 since if you get at least 2 cosmetic cores (in addition to the 3 wep cores) you will alternate between an extra cosmetic and an extra wep overclock from forge mastery
I don't want to rant
But
People are terrible, that's all
A lot of people, are not ready for Elite Dive
They play anyway
:( Is there any guide to read to improve?
Yes, but people don't use them
They don't sometimes even have basic understanding of dives
There are many on steme
Like that you keep nitra
"Only a fool learns from his own mistakes. The wise man learns from the mistakes of others."
If someone's already done the research, there's no point in me reinventing the wheel
I don't mean the quote literally. I mean I'd rather not grind out different strategies when someone else already had tried it.
Sorry man, maybe not the best quote
If the elite deep dives are going to be challenging, perhaps they should only be unlocked if someone has completed the haz 5 assignment in addition to completing a regular deep dive.
that's not challenging that's gatekeeping
You could argue it is about consistency
I mean, we have to unlock haz 5
by beating haz 4
and since the end of edd is haz5+
it kinda makes sense
then again, i'd argue beating a dd is like beating haz 4 anyway
are the deep dive difficulty levels locked?
they're based on seeds so for each week the levels will be identical.
okay now I'm very confused and have a small memory but
can anyone confirm they've actually brought back minerals other than gold from deep dive?
normal deep dives feel like hazard 3 at most, I was surprised at how easy it was
Glad to hear EDD is harder
The hazard 5 requirement seems like a no brainer
i know the missions will be the same for the week, but are the rewards each time you do it random?
Cores are random
ok good
The core type is not
time to hop back in then
You only get the rewards for doing it once per week
oh ok lol
Other than XP & Gold, which you can still get
got an engie beard and i dont even play engie so time to wait another week
Materials for stage one, weapon for stage 2, cosmetic for stage 3
You can get up to 8 cores a week
Plus 6 one time from the breach the core assignment
how do you get 8 cores
3 from each deep dive
Plus 2 from the weekly core hunt
You can get even more, from forge mastery too
where do you access weakly core hunt ?
1 core every 5 forged
assignments
assignment terminal after completing the breach the core assignment
the deep dives are the same all week right? does that mean you can only get rewards from doing them once per week?
So the elite dive is complete BS on stage 2 yeah?
Yeah
Spawn in on 2 spitballers a brood nest and tons of grunts and exploders?
With the spifters l ao
Just sit inside the pod
And get your engi to gl the spitballers
don't just rush out of the drop pod immediately
Run out immediately, burst down the spitballer that is right there, take cover from the other while you deal with the explodere
Gunner bubble gets work done for that part
You just need to be coordinated
Burst down the first spitballer, shield ran out before next wave of sploders + the 2nd
Yeah, you have to take cover behind some stuff after the first baller
Don't just stand in place when the bubble is running out
WHAT cover?It spawns in a big empty room
teammates
use teammates as lures while you deal with them
a good scout can avoid most of the stuff
actually drop pod does not function as safe zone in deep dives, I got captured by flying bugs many times, also took damge and got killed while inside
^
Works fine for me, you still can be captured and stunned tho, but didn't take damage
can anyone confirm they've actually brought back minerals other than gold from deep dive?
or is it only gold/nitra
Only from a hoarder, it doesn't spawn otherwise
There a list for new mods/weapons options?
it's odd because I'm watching a vid and the dude has umanite but it's also experimental branch so
and I don't remember from yesterday
hey all
is it normal that doing a deep dive twice gives...nothing?
like no material pack, no cosmetics, no gun overclocks, nada?
it gives gold and XP, but I was still a little sad
You only get those rewards once per weekly rotation
damn
are the rewards for the elite and non-elite kept seperate?
or do you just choose one?
They're separate
are they generated randomly, and then chosen by the DRG team or something? Or are the maps made entirely by hand?
Completing Elite after beating regular basically doubles the rewards for the week
Now that I can't answer. I'd probably guess they gen up a few random caves and maybe they pick the coolest ones to put into the Dives, but it could be all automatic
the dives use a set seed, so they are the same every time
The wiki says that crafting mats don't spawn on deep dives and i haven't seen any either
safe to say it's just gold and nitra
Alright, stayed in the pod in elite stage 2, rollers kept hitting us anyway
Another half hour wasted
Almost lost at the end of stage 1 cuz 4 grabbers spawned and kept taking us out of the pod through the walls
I found elite stage 2 much more difficult than stage 3
stage 3 was a crazy hell for me. I was stuck in a tiny hole during a whole swarm with a engi. We made it alive thatnsk to the allies cover but it was so freaking close
I posted a feedback thread about current state of deep dives
https://old.reddit.com/r/DeepRockGalactic/comments/da6gfg/indepth_heh_feedback_on_deep_dives_and/
(can anyone see it in new btw?)
shows up as deleted
huh
im assuming you wrote a big block of text?
yes
well fuck, do I just pm a mod
you could
grabbed a cargo crate and finished mission but cant find the skin i got anywhere. what gives?
Did you actually hit E on it?
do you remember which weapon it was for
nope but i checked all of them and nothing
hit e on it as well
everyone else in the lobby is having the same issue
restarted game and it showed up now
thats good
I appreciate the stage order for the elite deep dive this week
The first stage can be completed really quickly so you aren't punished for losing stage 2 very much
are deep dives too easy for two players at the moment?
Some people say deep dives are a cakewalk and some people say they're impossible, honestly it's a combination of how you perceive difficult... and how the spawns feel on that day
ok so more of the usual RNGesus stuff.
is there a place where I can check if the weekly cap is lifted?
there's a huge gap in difficulty due to modifiers
you can sometimes have no red modifier at all vs having no shields
@tribal ridge I can do normal deep dives for loot, infinitely?
for credits and xp
not matrix cores
matrix cores are capped to 3 per dive
so 3 for normal, 3 for elite, and 2 from assignment
Isn't mods the same on dd though
Can I just say that the Salvage Mission for the 3rd Stage of the Exposed Fury Deep Dive is amazing?
Deep Dive elite is hard. Even for dudes who were with me at like level 200 and up.
Having a drop pod and objectives in the middle of a big cavern instead of the usual little nook adds so much.
awesome. i need an asskicking anyway
doing deep dives if anyone wants to join. need driller
Elite dd feels about the same as haz5 managed to complete it with lv 20- 70 with ease
The elite Deep Dive is hard and I LOVE IT
its been a long time since DRG has challenged me
Do we have damage and speed valves to compare to haz5 yet
Gonna have to ask the developers about that one.
How did EDD give you a challenge if you find haz 5 easy?
I haven't played in a while so I've lost a lot of my game knowledge.
I've never really found hazard 5 easy, it's always kept me on my toes
the new haz levels are on the wiki. regular DD appears to be 3 and 3.5; EDD appears to be 4.5, 5, 5.5
That's interesting to know
whether what mission uses what hazard is undetermined
Could be check by modifying values
Special Enemy Encounter Chance in particular
As if you set that to 1 then BET-C will always spawn on that hazard
Hello, some dwarves for a deep dive ?
So, stage 3 of the elite deep-dive.
Shield Disruption. Is a fox hole the best option to survive waves?
Alright
Fox hole is almost always a great option, but i've found a lack of coordination can absolutely wipe your entire team
fox hole is all fun and games until a cluster grenades bounces off the helmet of a fellow dwarf
need a box with beer for deep dive 2nd and 3rd cave. no one wanna play deep dive with fresh head
exeptin' leaf lovers)
Hoo boy elite deep dives are tense. Fun but good lord me and my
friend were on our toes a lot.
I've only attempted the elite dive twice so far, and stage 2 is the run killer
wait till you get to 3
Stage 1 isn't too bad, its just going through the motions and avoiding mactera spit
and getting two supplies worth of nitra
stage 2 though
stage 3 is haz 5 shield disruption
yikes
Any strategies for stage 2 though, aside from spamming LURE
but it was intense
Couldn't get past the first room
what was stage 2 xd?
2 spitballers and a nexus
exploder infestation
the ballers are literally infront of the pod
oh right make sure you're refilled before going in
and then theres 2 breeders down the road
yeah you gotta be quick
I'm wondering if bringing 2 turrets with instead of 1 would be better for surviving stage 2
no doubt it
Aren elite deep dives just harder then normal?
generally
I did the normal one with another Gunner, it was pretty easy
I had expected more of a challenge, so I hope elite gives mt that
*me
Hmm, maybe i should unlock level 5 haz and try them out
Level 4 is a challaenge
2/3 isn't to tough
yeah the increased spawn rates might get you
oh that's cool
host disbanded while I was opening a pack of jadis from a core
it ate my core but didn't give the jadis
nice
didn't need that at all
Anyone else open all 8 wep cores day one and now is going through major withdrawal waiting for the next 4, next week?
lol, on my elite dive i spent half of the 2nd floor running around with 5 hp and no ammo, ended up just doing the objectives while my team shot stuff
the 3rd floor wasn't too bad, it seemed like i got extra hp that basically just replaced my shield? i'm not sure if that's normal
i walked out of 2nd floor with almost no hp then came out with like half
Eh, feels easier to me.
Does anyone want to do a deep dive with me? I've yet to complete any of it. Dx
sure 😄
alright, sit tight and I'll poke you when I get out of all this sand
Shall i host and wait or jsut wait? 😄
Given that all the dives share the same seed, I assume the enemy welcoming party on stage 2 of elite is the same each time?
the exact spawns are random, but there's always the two spitballers and a brood nexus just hanging out
you get swarmed soon after by random crap
Vietnam flashbacks of stage 2 intensify
or is the mutator random too?
detonator infestation when?
it honestly wasn't that bad
Rich Atmosphere/Mactera Plague
Exploder Infestation
Shield Disruption
we did it first try with scout/gunner/engi
with randoms
Gunner stayed in the pod, we set up the sentry in the pod door
and I ran out and threw mines around and led the grunts like the pied piper
we did it second time cuz we got suprised at the stage 2 start I had no ammo others died so I needed to run around wait for ammo drop ressuply and somwhat kill all the stuff and hel ppl but stupid spitter sniped me god I hate them
eh, we survived stage 2 rather well: https://steamuserimages-a.akamaihd.net/ugc/762721615406859704/0BE272C3AAAF48F3FD181A901C45E5644B606491/
I just brought a cryo cannon and froze the spitters/nexus
I think driller is actually probably the least necessary of the 4 for the deep dive
given the nerf to the epc
you probably want engi first, then scout, then gunner
otherwise you get overwhelmed by bad jelly spawns
Meh, as long as it works.
I dont know I never liked the EPC ppl say its great for clearing trash when you have literally primary for that and c4 driller struggles with specials and tanky enemies subata is great for that and now they buffed it and its even better it melts
and I dont have any overclock for it yet
imagine with that what it can do
I mean, pre-nerf, the EPC's charged attack was literally a better PGL grenade that had ten times the ammo
You can't understate how stupid that is
maybe I didnt use it didnt like it
EPC was a mini BFG
also didnt like PLG nerf
yeah it was broken as fuck
with that random ass upgrade that I still domt understand what it does
The PGL honestly barely got nerfed
Using it for direct damage was always a mistake
No matter what
what it does the 4th I think upgrade you get 80%-140% damage on PLG so it means you get only 40 more and can hit less or 140% cuz I dont get it xd
Yeah tbh that upgrade wasn't necessary
Damage at tier 2 lets you hit the necessary breakpoints for haz 5 grunts
And lets you maximize your AoE hard
whew that stage 2 of elite is a dousy, first room is easier with 3 or less instead of 4
so can you hit below your 100% damage or its only upside ranging for 80% damage incerase to 140%
explain that upgrade to me xd
Im not a fan of RNG
yeah, that upgrade is bad
you trade consistency for RNG and occasional overkill
You just take Tape and Nails at that tier now
Well I kinda dont want to without it slashers can survive and I want them dead instantly
they can mess you up
i just completed a deep dive with my friend
My PGL build is 12221
Yes, but it won't kill Slashers all the time
You trade being able to kill Slashers some of the time for not being able to kill Grunts all of the time
i usually use 12221 or 12222
thats why Im salty about this nerf
And the latter is far worse
sometimes flame rounds if it's mactera plague
theyre not too bad, at least the normal one this week. although im sure thats just 2 person missions being busted balance wise
so Im asking can it lower your damage or is it only upside
prox tigger for mactera plague
it can absolutely lower your damage
but I doubt it can incerase your damage by 140% if RNGesus bleses you
you deal anywhere from 80% to 140% of normal damage
I dunno I thought it was flat incerase
granted, the upgrade is dumb
maybe Im dumb maybe I misread
did you really think they would add an upgrade that, at worst, was a flat 80% damage increase?
xD
yea kinda stupid
so nails and tape it is then and I hope there is damage incerase overclock
so I can 1 shot slashers again
what's the slasher breakpoint?
yea * sorry
You can run Fat Boy if you wanted
radiation?
yeah
If you take all ammo with fat boy, you end up with 8 total again
1 in the gun, 7 reserve
And with 440 damage, uh
nuff said really
Then you have the radiation field for crowd control and lingering damage after that
no if you take all ammo, you have 4 in reserve
?
its a 0.3x multiplier for ammo
does it halve ammo gain as well?
thats fucking stupid, damnit
Micro Flechettes on the BRT does that for damage as well
Really makes a lot of these OCs feel like they're not worth taking
a lot of mods and OCs are scaling
Micro flechettes are alright
The nuke is more for fun
Then having any actual practicality

just did a second edd, 0 downs this time
yeah, they need to make these harder
double mutator :3
I want double mutator
also Haunted Cave gives 30% hazard and I myself think its piss easy
haunted cave isn't hard; it's just that the optimal strat is boring
not only 1 bulk but you can see him ot he map constantly
one guy leads around the bulk like a chalid
unless they changed that
Cryo cannon with Ice Storm OC owns
15 damage for barely any freezing power
But it's perfect against grunt swarms because a "shot" can hit multiple enemies in a small AoE
Or you go up to 18 damage for 400 ammo instead of 550
How are Elite Deep Dives different to regular Deep Dives?
Don't regular Deep Dives have a chance to range from Haz 3 - 5
I dont know, but this week deep dive seems to be hazard 3 with insane amounts of nitra, so even easier than hazard 3
gonna try doing elite dive solo with redrock buff as gunner
Elite Deep Dives may be 4.5 - 5 - 5.5
since I'm playing mostly haz 3, I'm not sure I can get into the EDD
I can play haz 4 for sure but dunno about haz 5
You have bosco
not sure I can make it without being a huge dead weight
Remember that bosco can dig out eggs and other wall minerals and carry them to you
As long as you keep your distance and aim for weakspots, you should be fine
Remember that you should call the droppod as soon as you can, because gold doesn't pay you anything and crafting minerals don't exist
(Cargo, error and Bitter included)
alright I finally posted my Deep Dive wall of text: https://old.reddit.com/r/DeepRockGalactic/comments/dae1rx/indepth_feedback_about_deep_dives/
I kinda like your suggestions and agree with most of those
This game has no restraint wit those jellyfish shits
?
Is the overclock random?
yes
i was really looking forward to trying these with my friend but we have two classes at 20 and 21 :(
Good luck to you miner, try to not die too slowly
am i the only one experiencing the sudden lag that last for 2-3 seconds after the latest update?
i dont think dd is haz 3
made it to the 2nd
where the enldless wave of exploders finally got us
Normal Deep Dive are haz 3
what makes you say that
Deep Dives are an End Game mechanic that is introduced in Update 25: Endgame Part 1. Deep Dives are accessible to the player once they have promoted their class. The new mechanic consists of two pre-seeded, difficulty locked variants: Deep Dives and Elite Deep Dives. Each var...
new difficulty level
starting out at 3.5
to 5.5
that makes me think that the regular starting difficulty for Deep Dive is 3
yeah that makes a bit more sense
because some of the later ones i felt it did more damage than haz 4
Also deep dives have enemies with better stats no matter what.
even if its just a haz 3
I don't think that's the case
You can get minerals on a deep dive if it spawns a Huuli Hoarder, which are on the spawn list for at least one stage of the normal deep dive this week. Came back with some Bismor from killing it.
how does deep dive joining work?
when i wanted to join every mission was grey
and the one that wasn't greyed out it failed to join
and no one is joining my mission either
Use the big orange terminal and wait
And make sure the dwarf you're using is promoted
all mine are promoted
you cant join mid sesion
ah
I noticed that the loading screen shows the depth going down
so i guess it's depth to next stage and not total depth
Honest question. How do I know if I'm the bottleneck? Because I've attempted the deep dive six times with random people, and we fail the mission every time. Is it me?
Do you go down the most?
Nope!
Though, it's pretty easy to avoid that as the scout.
So, my guilt complex kicks in and I think, "Am I the problem?"
are you lighting and kiting?
thats when you goad enemies arround
^
Staying mobile when big enemies are after you.
like, you lead them in circles and occupy their time
Hell yeah! I love to grab enemy attention and zipline around. I didn't know there was a term for that.
Probably aint you then
unless you are litterally team killing
but i just solo'd a deep dive
That's a relief. I actually popped into the Discord to try to find a team. Maybe I'll try soloing. I just really like playing on a team.
If you want
I can help you going through the deep dive with randos
randoms*
I've finished both deep dives so I can probably help a bit
@patent pendant I will probably be able to help you this evening if you want
I've only done the first one so far, but I can't help but feel the whole experience was a little underwhelming?
having the two objectives was okay, and it was nice they were a little different to the normal missions, but outside of that the thing felt emptier since there were no other minerals available, chests don't spawn, etc.
the two main objectives made the missions even easier though, compared to the normal secondary objectives
also not receiving XP for kills or minerals mined makes the deep dives a lot less valuable outside of the matrix cores
🤔
Idk i don't really look at XP since all my dwarves are pronoted
And minerals are also not that valuable
Not running out
deep dives are really only for overclocks. Devs even mentioned somewhere they aren't here to replace normal gameplay
Also
they are not complete yet
since half of the update is coming with the update n°26 basically
@burnt sandal That would be awesome. Just let me know when you're on or if you want to add me on Steam or whatever.
I have >1000 of most minerals and have all dwarves promoted at least once (and up until buying loads of cosmetics from cores recently, ample Gold)
doesn't change the fact that the missions themselves felt kinda empty and dull
as much as I want to earn the overclocks, I don't want to commit to doing boring missions every week to get them
Still, deep dives aren't complete
So, I have a question about deep dives. Does a dwarf have to be promoted to be involved? I'd like to do one with friends but none of mine who have the game have reached 25 yet.
New objectives and new enemies are coming along the way I believe
@bitter saddle yes, the dwarf has to be promoted
@bitter saddle idk I think you could get away with it if you hosted and they were in your party already
They wouldn't be able to use the terminal to join a deep dive tho
@jaunty basin tried it with a friend recently and I couldn't launch the deep dive 'cause they were not promoted
So unless it's inconsistent/bugged, I guess it's the same for everyone ?
Welp, looks like I'll be playing more with them, then.
Not a bad thing but we've never been able to get our schedules to line up all that well for it.
Well there you go myth busted
Nah, I wouldn't say for sure
It's just my experience
but the update is rather buggy so....
@bitter saddle well they can always join randoms if they don't like solo play
To lvl up
Do deep-dives scale to the amount of players doing them?
Yep
Neat.
Because pubbing triggers me with idiots spamming resupply calls on the first stage, just.... Why?
So if you do the same deep dive twice, would you get two cores or is it a once per dive thing?
Developers, thanks for last update!
This update is totally awfull, ruined game balance and added new annoying bugs.
I was fan of DRG, but today I dropped it from my steam account because it rage quit me and become impossible to play with shitty mechanics.
👀
I thought those often stay to shit a little more
But okay
@wraith shard you only receive the rewards once
That's what I was thinking, thanks. My friend was convinced it you got the rewards multiple times.
i legitimately don't really notice any new bugs, the only thing that really has me kinda bummed was how gutted EPC got, but i suppose it had it coming
ah
Ehhh, there's definitely been more crashes than update 25 and the optimization could use some work but they fixed most of the major problems in the hotfixes
i guess the blackscreen of crash did happen to me, but yeah they hotfixed a lot of stuff it seems-
saying optimize something is easier said than done
I'm not saying they need to optimize the entire game now, cause if they did and then started adding new stuff it would probably just revert back, not saying they're incompetent
And besides they chose to make a game right? Doesn't matter if it's easier said than done that's what they picked
Basically it's less "optimize everything to perfection" and more "optimize things so people don't have crashes or the game lags hard"
No?
Exactly, doesn't matter how good the game is, if nobody can play it. Obviously you need to draw a line between usability and perfection though
stage 1 don't die and get as much nitra as you can rush obj
Stage 2 don't leave the pod
stage 3: pick a god and pray
What's on phase 3?
shield disruption and morkite
andm inimule
not that big of a deal tbh
it's just hazard 5.5
Don't shame me
I keep getting gang banged by those electric jellyfish and frozen in place
stage 2 requires a gunner to throw a shield out the gate, and focus the spitballers
engi turrets should cover the jellis
Perhaps if I listen to "All Star" at 100% while trying to do the dive I'll win
That advice for stage 2 is good. I just did my first elite dive attempt and hoo boy, that was brutal
basically for this week's EDD, you need a good gunner + a semi competent engi
I've tried and failed at least 5 times now
Every time I try to res people when the pod has arrived they run away from it
yes
driller just isn't needed in this map gen
My team got to 2/4 eggs and both mini mules before dying miserably to the 2nd egg swarm
sincei t's pretty open
driller is only useful for moving dirt
I guess driller isn't the best in this one. EPC nerf made me lose a ton of CC and direct damage
best comp is either 2 gunner + engi + scout or 2 engi + gunner + scout
1 of each is okay
but you absolutely need an experienced gunner
So assuming you guys are experienced with this, which turret is better, single or double?
I only play driller and gunner, so I haven't gotten a feeling for it
i'm inclined to say single cause it's more ammo efficent
but i'm not an engy main.
i think most engys i see use single though
either
probably preference
My friend who plays engie complains that they nerfed the detection radius on the turret again
for this EDD, the only job of the engi is to deal with the jellies
I don't care if it kills nothign else
If you don't get kill counts >500, you're slacking
Hm. Noted.
Man, I'm concerned that with the emphasis on combat driller's gonna be underused in EDD's.
strongest class combat-wise gonna be underused?
I always figured that was gunner
gunner shields are god
but uh
Driller usage is probably going to fluctuate the most cause it really depends on map gen
so far it seems that maps in DDs are actaully
not that scuffed
and pretty good
so driller's probably not the best.
maybe if there's a shit ton of trash and no mactera-
driller is a swarmer specialist
and depending on how you mod your minigun, gunner is nearly always more consitent in performance
I've been using the ice storm augment on my cryo, it's DPS is insane now but I feel like I'm missing the point because I barely freeze anything, let alone the dreads. Really missing using my flamer and its direct damage explosions when shockers start flooding in
but seriously, driller isn't all that important for this EDD
granted, we've been "persuading" the noobs to take driller
but I'm been killing more as gunner
but damn +8 dps
yeah as a driller main i felt
really bad trying to do EDD with people cause i know Driller isn't that great for EDD
but i wanted stage 2 weapon mod
( i don't have gunner promoted yet)
rip
i probably should, since i imagine they're relatively evergreen
I've gotten my driller to gold 1 now, but I've realized it was a horrible mistake to grind up to gold 1 only doing haz 3-4. I have almost no haz 5 experience and I felt that in the EDD.
hm, doesn't seem to display
I can't click it either
generally, if you play haz5 normally
or are a freak like me, and play haz5 shield disrupt because he likes it
the only semi difficult part is stage 2
I would argue stage 3 is easier than stage 1
because of the cave structure
and lack of mactera
yeah i think stage 3 is easier then 2, even though i died on 3
spawning on 2 stinger 1 brood nexus and a breeder
isn 't fun
which is why gunner needs to throw a shield out the gate and focus them
spawns are different every time if i got it correct, so, it depends
I just feel like there's still a lot for me to learn. I know a lot of movement tech and ways to be efficient with driller now, but since I play haz 5 so rarely I don't have methods to deal with the insane grunt damage
the 3rd stages pretty normal, just haz 5 shield disrupt with the potential to be on low hp just cause stage 2 is trash
which is why you need a fully upgraded gunner
no
preplaced spawns are identical each time
I've gone through this 4 times now, they are identical
preplaced spawns are always identical
right down to where that cave leech spawns
grabbiest cave leech I've seen
got the reach the size of texas
(i don't actually know)
Any specific tips you guys have on playing gunner well?
Play TF2 and learn how to not get crushed in pubs while playing heavy.
learn how to aim
I guess playing heavy would teach me a lot
heavy will teach you to get yelled at and switch to a better cla-
I mean I can aim well in DRG. Not in shooters like counter strike or something
well, it's not really that hard to learn
every time you die, you made a mistake
recognize that mistake, and don't do it again
but yeah gunner's pretty basic in that you don't need to learn anything special, just you usual positioning and awareness
and knowing when to run
In my experience don't drag between targets while holding down LMB, release it. If you just hold it you're wasting ammo and building heat. Even for half a second if you release it you're removing heat. Effectively you're firing longer.
well yeah that's just somethng you should always do, don't fire useless bullets, there's a spin down timer for a reason lol
if you really wanna keep your gun spun up, learn how to fire 1 bullet every 3s or whatever the spindown timer is
same concept as puffing with the flame thrower
(well you don't really puff in this game in particular but)
yeah I found that puffing is really ineffective in this game
the existance of a proc bar does that
sticky flame/ground fire also seems
kinda ineffective imo
but that's mostly cause i'm a littl e used to KF2 which is instant sticky flame
I just notice that puffing doesn't seem to apply any ground fire. You have to hold it or the singular flame particles don't do anything.
yeah
i kinda main freezethrower just cause i think it feels better then fire
(also shatter)
don't think this will help that much, but here's footage of one of the times I did haz5 elim solo with gunner: https://www.youtube.com/watch?v=CzdkiPG_6rQ
half of it only though
recording cut out, and I was mainly hoping to get footage of a drop pod spawn bug, which I did
mini
As far as I can tell minigun is still far ahead in DPS
seems like the autocannon is very ammo efficient though.
maybe that's just me.
God I wouldn't mind playing other classes if digging through some rocks didn't take 3 swings. tunnelling upwards is just painful.
it'd be cool if there was an airburst oc i guess
as much as I love combining zerker and vampire, I really miss driller's pickaxe speed upgrade
i still don't get why drills can't mine minerals
@remote pelican One thing that most Gunners and Drillers don't do is to jump backwards and fire only when in the air, if you hold down the fire button, you are slowed down, but if you move backwards first and then jump, you move at regular speed even when firing (while in the air), you can use this to move at regular speed even with the mod that prevents you from moving but gives you more dmg (minigun). There is some dps drop, but you get more survivability.
I mean they can now in an indirect way. Drill out the rock behind a vein and it all pops out. I haven't tested it but it might be faster for 2-hit ores
I've tried jumping and meleeing with driller, but the timing was rather specific
That's basically TF2 rev jumping
it also applies to the m1000 for engineer
(which is why hoverclock is a meme)
not engineer scout
dero
Sigh. six attempts at the regular deep dive so far. Attempt 1 fails due to everyone quitting at once as trolls and laughing at me. 2 has two people leave due to crashes. 3 has 2 people leave to ragequits. 4 refuses to do classes other than scout and they leave mid game. 5 fails to steam crash. 6 gets 2 bulks at the final part of mission 3.
regular you say? PM me an invite and I'll join in
Sent
@covert heath do you need another player?
Attempt 7 has two people drop at the start of mission 1. That's it, I'm taking a break.
rip
Maybe latter radish, it hasn't been kind as of late. heh
I'm thinking maybe there ought to be penalties for leaving a deep dive since no one else can join in progress games.
-goes to work on his three D&D groups since his fourth TPKd yesterday- time for a change of scenery.
ughh the elite mission is toughh, stage 2 is actually manageable after the spawning chaos but stage 3 me and my crew got blasted by a swarm of grunts
My question is, is the swarm being a grunt specific swarm a scripted event in related to the seed or is it just always random?
my team of pubs just bum rushed it and we won lol
what's the hazard lvl of normal deep dive?
well other than the second stage
so we just were extremely unlucky to be in a pretty small place with a massive grunt wave coming
regular wave would've been easier imo
3/3.5/4
theres no 4 in regular DD
is the map and enemy placements always the same?
@covert heath It seems like you're dealing with similar bullshit as me. Just made attempt 7 as a duo. That one failed because of my own mistake (getting cave-leeched while trying to stop my partner from getting cave-leeched), but it's still rough to have to do so many attempts when I previously considered myself decent at the game.
Yeah, it's one of those days. I'll try again later tonight. I've got the first two maps memorized by now
hey
can you play a deep dives with a 0-star character if you have at least one other promoted?
I thought that was the case because yesterday I Was playing with two friends who don't have any promotions and I was given the option of starting a deepdive. I didn't start it to test that out though, unfortunately.
If I play deep dives again with my friend who hasn't done them yet but I have do I get any loot? Like crafting materials or gold wise
you get everything from the DD except for core rewards
crafting mats don't spawn in dives but you get the gold
So I'll mostly be doing it to be nice then eh lol
hey guys, did any1 got an overclock for the bulldog on gunner?
Elephant Rounds
+45 Damage
-12 Max Ammo
+150% Recoil
+100% Spread Per Shot
its x2 damage
That was the Clean, Balanced, Unstable or some else?
Yeah, please link it to me
if you leave a deep dive can you rejoin the same server
Did the devs ever mention why deep dives dont have crafting minerals spawn?
probably because the seeds are preset every time?
they don't want people routing super fast crafting routes or something
idk
it's for speed runs
that's what #deep-dive-speedrunning is-
yeah i was a little bummed that it was preseeded but
eh
i understand it might be nice to like
do some actual speedrunning in routing
rng deep dives is scary
I like it for elite deep dives
its nice that every week everyone's gonna find the optimal strat for this week's lol
I'm still salty bc I got kicked from an elite deep dive bc I wasn't "killing enough as a gunner" Despite the fact I singlehandedly took down a jellyfish breeder, a spawner, a swarm of exploders, and a swarm of regular glyphids.
but I guess that's "not enough" for the dude that got more kills since he killed swarmers and nothing else
ye kills shouldnt matter as long as youre actively doing your thing to help the team
Maybe someone should suggest more stats on the end screen to show other things players did during the session that are helpful
ye
e.g
Most big boi glyphid kills
Most damage to a single target
Shield absorbed damage
Metres traveled on a zipline
I mean why not? I personally love huge stat screens
What difficulty levels is an Elite DD?
I thought it was 4-4-5.5
Somebody said it's 3-4-5
its 4.5 / 5 / 5.5
oh no that's scarier
whats next 6?
yes it does
it exists for this mode specifically to make it harder
but uh
somebody edit the files to make it 6/6/6
i think the only difference between 3 and 3.5 is like
lol
spawn rates
Spooky
I don't think the game knows how to treat that
rpobably the same for 5
the hazard stats are up on the wiki
oh thanks spirit!
Does DD difficulty scale to player count?
yeah
yeah.
yeah
iirc duo scaling is the same as single scaling
cause of bosco
and 3 and 4 are a pretty big jump
Time to give this another shot. You wanna tag along radish?
scout main, occasional driller or engie, gunners can go burn
(every gunner main just sitting in a corner.) "what did you just say?"
its not the same but not a big difference

