#wiki-related-chatroom

1 messages · Page 44 of 1

floral drift
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i am under that impression, yes

bold plover
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It pretty much is if it hits anywhere, then it counts as a full hit.

floral drift
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but that's just from observation and testing. i have no internal code or variables to prove that

bold plover
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Which is why I sometimes can't kill a grunt in one hit since it hit a toe.

floral drift
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yep, and that's tied to how long the line intersects the enemy's hitboxes

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50 ticks/sec

bold plover
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Yeah, very nice.

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Still won't understand how the following can happen though:

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Have another one somewhere in which I also do pitiful damage despite directly hitting in the best part.

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Also, have you tried RTS but reversing inside of the enemy before the beam goes outside of their hitboxes?

weary sonnet
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It is something that still happen right (ie not only from a specific patch or something like that)?

bold plover
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Sometimes it does more damage.

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Yes.

floral drift
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50 + 2 * 3.5/10 * 50 * 11.5 = 452 dmg per shot

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so yeah that did way less than it ought to have

bold plover
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Haven't played much or engineer since the most recent update but I'm pretty sure it can still happen.

weary sonnet
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From the look of it I would guess that the damage was blocked when a part of the projectile was hitting armor while another was hitting a weakpoint.

floral drift
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Armor hitboxes are separate hp bars from enemies, though

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and BC lines ought to ignore them when damaging enemies

weary sonnet
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I know it shouldn’t behave that way, but at some point taking armor break could help it a lot damage wise so there coudl be remnant of that remaining.

floral drift
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🤔 this is getting beyond my knowledge of BC

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i have it modeled for theoretical purposes, but i don't know much about in-game bugs

bold plover
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That was back when BC was all about overlapping hitboxes though.

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And the glorious 1 shot Praetorians.

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Used to be FPS related too on top of ping.

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Overall a fustercluck of stuff, similar to Stubby.

weary sonnet
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I just tried to get a praet naked before using the BC, it did almost 50% more damage with the same angle (still need to be confirmed).

bold plover
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Back then or now?

weary sonnet
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Now

bold plover
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So AB it is?

weary sonnet
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Tried to verify it, if needed I will alter the heavy armor with a mod or something so it break on the first hit to test it.

floral drift
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let me know what you find Elyth -- if there's evidence that Armor is affect BC damage i want to update how i model it

weary sonnet
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I there a regenerative bug mission on DD/EDD?
That would make the testing easier to remove the armor without damaging them.

floral drift
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DD.S1 regen, yes

bold plover
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You can cycle missions easily to find one.

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Ah, nice.

floral drift
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i'm testing vs praetorians right now, and the results are indicating that praetorians take more damage when armor is gone

weary sonnet
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Weird thing: the damage are the same or almost without return to sender.

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I will check again with it.

floral drift
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oh, do you think RTS is the source of the bug?

weary sonnet
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That may be it, I was using it for the first test and most of the damage come from the return from what I saw

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I am getting the opposite results now…

floral drift
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i'm starting to wonder if this is less about BC damage, and more about Praetorian hitboxes

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i noticed two times when it was using spit attack the BC line did almost no damage

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and once while walking at max movespeed

weary sonnet
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Did a bunch of tests, I don’t think armor is playing a role after all.

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I tried to hit both at once, one armored one naked with the same position luring them in a tunel they took almost the same damage.

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So the hitbox or spit attack eating part of the damage is a possibility.

bold plover
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The other weird thing that I noticed is that RTS BC with stun can slow a bulk unless I am crazy.

floral drift
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BC has built-in 70% slow when its line intersects enemies

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Bulks are stun-immune

bold plover
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Oh, I knew the last part, but the first wasn't super noticeable.

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Since most things die, lol.

weary sonnet
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Do you know if the slow from the sticky flame is affected by fire resistance?

floral drift
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the slow is really obvious when using Spinning Death OC vs bulks and dreads

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i do not know, but i wouldn't expect it to be

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are electric-resistant enemies less slowed by Electrocute?

weary sonnet
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yes

floral drift
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then it's a possibility

weary sonnet
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It was added to prevent things like IFG to be too strong vs dreads and the like.

floral drift
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that makes sense

bold plover
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RIP old IFG.

floral drift
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i think the only way to test Sticky Flame Slow vs fire resistance would be to compare movement of Guard vs Frost Guard

bold plover
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The radius nerf was already bad, but that too?

floral drift
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regular Guard resists fire, frost guard weak to fire, and they have identical movespeeds right?

weary sonnet
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I will just mod the slow to 100%, if anything move there is a resistance.

floral drift
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oh right, modding exists

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i keep thinking of tests i can do in vanilla game, lol

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Oppressors and Guards would be most common fire-resist that move

weary sonnet
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Modding in this case seems a lot faster.

floral drift
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yeah

weary sonnet
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There is no resistance for the fire related slows

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It is probably the same for neurotoxin slow.

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Well there is no creature with poison resistance so far anyway.

floral drift
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yeah no poison resistance => no reason to test

worldly path
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hey can someone add info about the plasma gun for getting minerals down

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Many feel that using it reduces the amount dropped

bold plover
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Well they are wrong. If anything the minerals may have flown across the room but they changed that for EPC afaik.

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The only thing that changes between harvesting methods is rounding and beer buffs for pickaxes.

weary sonnet
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Not sure if it has a place main article, but it could be added to the trivia.

weary sonnet
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This was added recently because the person editing the page didn’t find the explaination clear enough.
Is it really better this way or should we try to reword it?
(He added the highlighted part.)

glacial topaz
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I think the first part can be confusing and cause the impression every shot will carve terrain

glacial valve
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who is reverting my edits

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well, i see it's cybot

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okay if we're keeping the grammatical mistakes and random (non) capitalization of words i'm just not going to bother anymore

shell frigate
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There was a rollback but the rollback was rolledback

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So all in all any edits should still be in place

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Let me know if that is not the case

glacial valve
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@bold plover beautiful

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thank you!

bold plover
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No problem.

mild crag
glacial topaz
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should just be the default one then

shell frigate
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Off the top of my head I remember it not having a specific file for it

floral drift
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@mild crag Stubby DoT is the default from which all others vary. 3 sec duration, 12 DPS

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I was the one who updated the Electrocute DoTs section with info from MikeGSG, and that's what he told me

indigo kindle
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The bottom 5 images from the Area Damage page are not displayed for me anymore.

floral drift
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known issue

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has to do with the Gamepedia global migration to a new CDN

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Area templates and the math extension are both affected, since Aug 19

acoustic scarab
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The icon for the Dash perk has changed from the one that's on the wiki

shell frigate
floral drift
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🎉 Praise the sun!

wait wrong game

glacial valve
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started work on Mutators page

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some more details on the specific effects of Gold Rush, Low Gravity, Mineral Mania, and Volatile Guts (i.e. the numbers behind the mutators) would be appreciated

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same for all the warnigs

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like, how much regeneration do bugs get, interaction of that HP regen with hazard levels...

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how long before the regen starts exactly

shell frigate
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3 seconds to start then 5% of max each second

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That's from the top of my head

glacial valve
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okay, so on higher haz levels it's more EHP being regenerated considering the enemies don't actually have more HP just more resistance right?

shell frigate
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Yeah

glacial valve
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thanks 🙂

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how much extra HP do players get on Shield Disruption?

weary sonnet
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I tried to test it, it was the same amount.

glacial valve
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does the HP regen ever stop when it is activated after the 3 seconds?

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like at reaching the bug's max HP

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or does it stay triggered, no more 3 second delay on being damaged

glacial valve
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about Lethal Enemies, AoE attacks also do not get doubled or do they?

floral drift
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i've been told that Lethal Enemies just multiplies enemies' melee damage by x2. if that's correct, then AoE damage shouldn't be doubled by Lethal Enemies

weary sonnet
floral drift
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i was thinking of Bulk Detonator's stomps, death explosion, and exploders' death explosion for "AoE damage not being affected by Lethal Enemies"

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but you're right, melee attacks do have small AoEs

weary sonnet
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Theses are not melee damage.

floral drift
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right... like i said.

weary sonnet
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But I think anything doing melee damage, even some weird case like the bee attack from behive could be doubled.

blazing forge
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If i use magic bullets on bulldog with neuro toxin, will the bullet still apply toxin after missing?

bold plover
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Yes. You'll need to use explosive rounds to double tap since it seems to be working again.

paper drum
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on the Huuli Hoarder page of the Wiki, I have a suggestion.
the line of text that says "An Huuli Hoarder is an evasive creature that will flee the player and reward a large amount of crafting resources if hunted down" should read "The Huuli Hoarder" at the beginning.

bold plover
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If not "A".

bold plover
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An is only used if the next word starts with A E I O U or maybe some other specific exception.

glacial valve
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actually no

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depends on pronunciation

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if it's pronounced "Uuli Hoarder"

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it would be "an"

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that's why the word "heir" is preceded with "an" not "a"

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because it's pronounced "eyre"

shell frigate
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Don't think the dwarfs ever pronounce it

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They mainly call it mineral hoarder

acoustic scarab
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A/an depends on the following sound, not letter

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So if the H in "Huuli" is silent, like in "hour", "an" would be correct

bold plover
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Gotta love my unfunded school education since the super attendants prefer increasing their paychecks rather than funding education in my state. I wish I was joking too, they can't fix leaks, get more than a box of 12 magnets for 5 grades of science to share, it's sad.

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The dwarves do say it iirc and is Huuli.

glacial topaz
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good idea, I will check

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nothing at all, it is always "Hoarder" or "Mineral Hoarder"

bold plover
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Rip

glacial topaz
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devs might know

glacial valve
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I just went with "an" because that was already there

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so I assumed it had to do with the pronunciation

glacial valve
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btw if anyone feels like replacing the current warning/anomaly descriptions on the missions page with their miner's manual descriptions that would help. I have time later today to continue expanding the new Mutators page which has more extended discussion of them

Might as well start with the first question I have: Low Gravity. What does it do numbers-wise?

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what are the implications for survivable fall height (in meters), etc.

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also I'm still wondering about this re: regenerative bugs:

does the HP regen ever stop when it is activated after the 3 seconds?
(for example at reaching the bug's max HP -- i.e. fully healed)
or does it stay triggered (active) , which means no more 3 second delay on HP recovery start after being damaged

indigo kindle
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If I'm not mistaken, Regeneration effect behaves consistently all the time. It full resets the 3 sec timer.

weary sonnet
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@tranquil hazel
Any damage done by the boomstick will be converted:
Half of it will stay as it is: kinetic for the bullets, explosive for the blast wave, the other half will do fire + heat damage.

For the build you posted above, you will do:
For each pellet: 8 kinetic + 8 fire + 8 heat damage
For the shock wave: 20 explosive + 20 fire + 20 heat damage

glacial valve
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If I'm not mistaken, Regeneration effect behaves consistently all the time. It full resets the 3 sec timer.
@indigo kindle does this mean that when the critter is damaged again while regenerating, it stops regenerating for 3 seconds?

weary sonnet
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If it is for regenerative bugs, any direct damage take will halt the regeneration.
I am not sure if indirect damage works for that though (talking about AoE dots and the like).

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Stuff like neurotoxin, clouds, radiations and the like are the points I am not sure about.

glacial valve
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@weary sonnet if you don't mind, can you test the AoE / DoT stuff? I will do a full writeup on the wiki of your findings for that Regen Bugs mutator

weary sonnet
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I can’t test it right now, but I can do it in a couple hours.

glacial valve
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❤️ rocknstone

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thanks

weary sonnet
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DoT applied on the creature do stop the regen (neurotoxin, electrocution…).

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For terrain based / Environmental effect it only affect them while their are walking it seems.
They will regenerate if they stand still.

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Even when walking on a burning floor on magma core, they will regen more than they will loose health due to the idle animation and roars for grunts.

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Any time they take damage, even from the environment, the regeneration is halted for 3 s.

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AoE, aura and self inflicted damage halt the bugs’ regeneration as well so any kind of damage should work it seems.

weary sonnet
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@glacial valve ^I think I tested everything, let me know if you need some precisions

glacial valve
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will get on adding it to the wiki 😄 cheers 🍻

glacial topaz
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"damage-over-time such as fire or radiation" shouldn't it be "On Fire" or "Burn" ?

glacial valve
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I don't see how that would work grammatically?

glacial topaz
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just because fire is a damage type, not a status effect iirc

glacial valve
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ahhh

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gotcha

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i'm going to get as much detailed info as I can for the Mutators page, then based on how much data and tips are available the structure of the page might change further, btw. Right now, getting a feel for what mechanics are at work.

glacial topaz
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volatile guts numbers

austere fossil
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Was Lethal Enemies' hazard bonus changed from 25% to 20%?

glacial valve
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no i am 100% sure that was a copy paste mistake from me

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good catch

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fixed

acoustic scarab
austere fossil
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Yours implies the CRSPR can fear enemies without It Burns! (it can't)

acoustic scarab
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Fair

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Also I don't get the "for every unit of fuel spent (so 6 times per second with 100% flow rate)", when the mod text itself says "for every second that it is in your flame"

austere fossil
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I agree it could be better, though, as "13%" is a bit oversimplified

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Yeah, the mod text is misleading

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There's quite a few that do that

acoustic scarab
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So... does It Burns stack? Are there 6 rolls per second with a 6.9% fear chance? Or does the chance get incrementally higher by 6.9% six times per second?

austere fossil
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Separate 13% roll for each damage tick

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*for enemies with 0 courage, which is the default courage value

acoustic scarab
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Oh, so with increased flow rate the chance isn't that bad on paper

floral drift
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Trigger out here doin my job for me rocknstone

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thanks for fielding the It Burns! question

glacial valve
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I want to take some time today to expand the Mutators page. been adding to it already. With Gold Rush/Mineral Mania, how many extra veins/crops are we talking about?

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i noticed in some short egg missions, even with mineral mania, there's almost no minerals around

acoustic scarab
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Gold Rush doesn't seem to increase the number of gold veins spawned, but the veins themselves are about twice a long

glacial valve
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seems correct to me

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from what i've seen with the per-vein amounts. i had the idea there were more veins as well but...

...they're also way easier to notice without a scout around so that might just be me

acoustic scarab
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I can confirm from my expereince that Mineral Mania does not guarantee mineral deposits, but they do occur more frequently

glacial valve
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yeah
i think there might be some cave generation mechanics interfering which could cause abnormally low amounts of mineral deposits even with Mineral Mania

acoustic scarab
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I just had a salt pits mission where 3 cubes of croppa spawned pretty much on top of each other, but there were no mutators

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There was around 35 units worth of croppa there. I assume this is an outlier that almost never happens

glacial valve
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what was the mission type and length/complexity, if you remember?

glacial valve
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more entries on Mutators page expanded. are there any enemy types excluded from gold bugs?

shell frigate
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Not sure on neutral creatures, but all hostile ones are included

glacial valve
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I wasn't sure whether it applied to breeder-spawned enemies, OMEN drones or stationary enemies (cave leech, spitballer)

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milking naedocytes for gold? 🐄

analog rock
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not worth it, We tried to milk aquarqs mission with golden bugs, it just gets too laggy and doesn't give that much more gold than doing the mission repeatedly

glacial valve
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yeah I can see your point, it's more out of curiosity. on haz4+ missions, pre-placed regular enemies, smaller waves and bigger swarms will greatly outnumber the rate at which breeders can produce their spawn

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is the lag from all the gold btw?

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or because the game lasts too long?

shell frigate
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Have not tested those edge cases, but they should be

analog rock
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From several tests, long lasting games will not induce lag, neither will massive map changes. These will crash the games of players attempting to join though.

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And since we tried this "abuse" before and after the golden bugs rework, making the gold chunks drop instead of being added to the inventory directly, it is definitely the loose chunks that cause massive amounts of lag (processor side lag too, so changing the graphics will not help).

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Also, the rate a haz 4/5 aquarq will spawn mobs is higher than the speed at which you can collect all gold chunks and deposit them in the mine head, condeming the game to be unplayable very fast

glacial valve
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roger! that makes sense. rocknstone

glacial valve
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about Exploder Infestation, there seems to be a real timing to it because I just know a few seconds before they pop up.

but what do we actually know about it? and the quantity they spawn in, sometimes it feels like it escalates over time but other times it doesn't

glacial valve
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Miner's manual descriptions added to the Mutators page. Also expanded the page further still.

What category should it go in, missions? edit added to Missions category for now, with the reasoning being that the Mission Names page is also in that category.

glacial valve
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@glacial topaz Mutators section on Missions page cleaned up and changed to in-game Miner Manual descriptions.
Also moved around Hazard Bonus section to be above the Mutators section, as the latter references the former.

Mission Names subsection consisted of just a single line of text, not serving any specific purpose. It has been integrated into the Mission page's general information near the top of the page.

glacial topaz
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cool

glacial valve
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Generally the first is indeed the asterisk and the second would be the dagger.

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I can replace it

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done

glacial topaz
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thought that was the only use "The dagger is also used to indicate death, extinction, or obsolescence"

glacial valve
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when using it to add footnotes, it's asterisk for the first then dagger second, then double-handled dagger third

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A dagger, obelisk, or obelus † is a typographical symbol that usually indicates a footnote if an asterisk has already been used. It is one of the modern descendants of the obelus, a mark used historically by scholars as a critical or highlighting indicator in manuscripts. (T...

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anyhow I used the wrong unicode symbol according to that article, i actually picked the Latin Cross from the input list in the WikiEditor so the asterisk is just better in general.

glacial valve
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The display of the mutators table on mobile... it's a thing. Currently looking into how I can improve that.

There are several things I can try, might make a sandbox of it

glacial valve
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Mutators page has been changed to a more mobile friendly view (still w.i.p. and being expanded); i will have to reconsider my use of tables in other places as well.

acoustic scarab
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what was the mission type and length/complexity, if you remember?
@glacial valve 2/2 max, I don't do anything either L3 or C3 solo because of how long it takes compared to the payoff

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But I can't remember if it was 1/1, 1/2 or 2/2

glacial valve
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ah. good find rocknstone

glacial valve
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Need some screenshots for "low gravity" and "rich atmosphere" for mutators page. How to best convey this in image form?

glacial topaz
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eh ??

glacial valve
glacial topaz
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Third person view jump

glacial valve
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ah

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good one

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i can do that with Ansel. cheers 😄

glacial topaz
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Rich atmosphere is just the glyphids and dwarves running

glacial valve
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yeah good call. thanks 😄

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finally got the mutators page working well on mobile now.

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right now the lines under some section headers are slightly too short, due to how Wikis handle images in short sections -- but as I expand the sections this will go away

glacial topaz
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the images need categories though, which one do they belong into

glacial valve
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ah

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mutators

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(flair)

glacial topaz
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why flair

glacial valve
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I meant for some visual flair, otherwise it's just wall-to-wall text once I'm done with all the write-ups

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likely will replace some as i take better screenshots myself

glacial topaz
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you know how to add categories , right ?

glacial valve
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Added Anomaly Images category, added the images to it

glacial topaz
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can you retrieve Axes that hit passive creatures ?

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also, nexus eyes is x2 or x3 damage ?

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different pages are giving different results

weary sonnet
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Not all the time, I think it works if you killed them indirectly but if killed directly it probably works only for low health passive.

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Nexus eyes is ×2 damage

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(ie like grunts)

glacial topaz
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this was added on the Driller page and wanted to make sure it was correct

weary sonnet
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I think there is still some cases where you can’t retrieve them for some of the neutrals.

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I will try to check that.

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Can’t be retrieved after killing a flea.

tranquil hazel
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hi I have a question I'd like to set the battery beep sound as notification sound on my phone, unfortunately I wasn|t able to find any sound files in drg files can somebody please help me out ? Idk if this is the right channel for it, apologies if it's not.

glacial topaz
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lol

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cargo crates ? might be good to add it to the wiki anyway

weary sonnet
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Can’t be retreive either after killing a lootbug.

glacial topaz
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// if it should change to "Axes that do not hit creatures directly can be retrieved"

tranquil hazel
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Thank you so much.

weary sonnet
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Can’t be retrieved after hitting jelly platfrom and harvester either.

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You can kill plants, mushroom and maggots and get your axe back though.

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Anything else you need to test about the axes?

glacial topaz
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nothing that I remember, just wanted to make sure the sentence had the best words

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but! I still didn't finish adding the stats for it

austere fossil
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I'm pretty sure the plants die before it makes contact, so for plants with enough health it might stick and be irretrievable.

weary sonnet
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Creature may be better than ennemy in that case since only maggots seems to be excluded.

glacial topaz
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like mindmgpct and radius, like I did for all others, EPC is missing it too

austere fossil
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The axes have an active hitbox during flight

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Like, an AOE hitbox

weary sonnet
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As for the plants, you can kill the big cacti in biozone dense without consuming them and it takes 2-3 axes iirc.

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So it doesn’t seems to be only damage related.

acoustic scarab
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hi I have a question I'd like to set the battery beep sound as notification sound on my phone, unfortunately I wasn|t able to find any sound files in drg files can somebody please help me out ? Idk if this is the right channel for it, apologies if it's not.
@tranquil hazel beware, if you do you'll end up looking at your phone every time you hear that bleep in the game 😉

acoustic scarab
weary sonnet
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You are right, they do require completing the previous asignments.

acoustic scarab
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I hit rank 50 a couple days ago, but I've only ever completed Pickaxe Hunt: Chasm-Borne Cliffhanger (rank 20), and right now the only prestige assignment the board is offering me is Pickaxe Hunt: Gadgeteer's Favorite (rank 30)

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You are right, they do require completing the previous asignments.
Noted as much on the wiki page

glacial valve
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Missions page reorganized a bit further, with Mutators layout being changed to a hybrid of the initial style and my later implementation. now it's useable on mobile

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same for the mutators page itself

mild crag
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Can't seem to find the damage values for AoE shock on shields.

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irc it was not enough to kill a swarmer but not sure of the exact amount.

weary sonnet
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For which one? Shockwave or static discharge?

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From what I see Shockwave is unlikely to kill a swarmer since its damage is random between 8 and 16 explosive damage with a single instance of damage.
Static discharge seems to hit every 0.2s for 2 s doing 0.2 electric damage per tick and slowing any creature hit by 80%.
The damage for the later seems way too low so there may be a hidden multiplier affecting it I will need to test it in game.

mild crag
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thanks

glacial topaz
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can we get the Cryo Grenade lingering Cold stats on the "Full stats for throwables" part ?

weary sonnet
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Added

jaunty wind
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i missed it but what trigger said is how i feel impact axes works too

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has a hitbox around it that kills stuff, then the axe itself does most of the damage

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you can throw them at naedocytes or clip the edge of stuff and still pick the axe back up

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Also looking at skills that boost melee and SYIH says that only the explosion fears, but im pretty sure the electric field does as well

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unless im reading it wrong

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kinda like shield, stuff walks in, gets electrocuted a bit and then walks off

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Looking at the thorns page, doesnt it trigger a small AoE when you get hit?

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doesnt mention it anywhere

low hamlet
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im not sure

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i think it might just do damage directly to whatever has attacked you

floral drift
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to the best of my understanding, the Thorns perk is not AoE. it just applies the damage to the first enemy that hits you with a melee attack and then goes on a 0.75 cooldown

floral drift
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it appears that the math extension is functional again 🎉

jaunty wind
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played some games earlier, im still positive the SYIH electric field has fear

jaunty wind
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Added some text to Cave Vine, Cave Cruiser and Silicate Harvester cause there wasnt any/much, if someone wants to proof read them

glacial topaz
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will do it as soon as I can tomorrow, no worries

jaunty wind
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aight

sand lantern
#

SYIH field does the same thing gunner shield/does, althrough the last time I tried to claim shield has fear I failed.
But I played solo yesterday and found out small naedocytes die if enter SYIH field

#

That could be bosco but I'm sure reviving is his highest priority

glacial topaz
#

looks like I will have a bunch to review

jaunty wind
#

The electric aura does damage, low health enemies get killed

#

it might not be fear but it definately repels enemies the same as shield

glacial topaz
#

Cruiser gallery could use some images, such as of Dwarves riding it or other interesting situations

glacial topaz
#

will Bulk's final blow bypass Korlok's armor and destroy it regardless of its state ?

#

anyone I am done for now

weary sonnet
#

2 bulks explosions on top of it and it is still there completly intact.
Looks like it can’t bypass the armor.
On the first try the explosion was enough to kill a few korlok before reaching the core so the core started to open when the blast reached it and was destroyed so this could be the source of what you heard.

glacial topaz
#

wait, AOEs have travel speed ?

weary sonnet
#

I am not sure, but I didn’t damage the spitter head myself and the core openned a split second before the explosion reached it.

#

It could have been the bulk stomp attack since I was close, but I don’t think that was the case.

#

Well it happened again and this time I was far enough so I wasn’t the stomp for sure.

glacial topaz
#

sounds very specific, and we can probably see the travel speed if we put a creature near and far away from the explosion

weary sonnet
#

I put two heads near the bulk before triggering it and it caused the core to open just before the explosion.

glacial topaz
#

will it work on this situation ? where you have to kill those 2 sprouts before the core can open

weary sonnet
#

I didn’t tested it in depth but it seems to work as long as the sprout you need to kill for it to open are inside the blast radius.
I am not sure if they need to be closer or not, but that doesn’t seem to be the case.

glacial topaz
#

I mean, the explosion would reach the core before reaching the last sprout, see ?

weary sonnet
#

I had a case like that:
Sprout ×2 Bulk Core
It still opened

glacial topaz
#

well, I guess that counts

analog rock
#

Maybe the explosion lasts more than a single tick/frame/etc., meaning the game has the time to register the deaths of the sprouts, render the core vulnerable, and then register the explosion on the core as well ?

weary sonnet
#

It is possible, I am trying to test it properly, but it is pretty hard to test.

#

He didn’t get one shooted in that one though.

analog rock
#

Isn't the damage the core is taking coming from the explosive blobs falling down ?

weary sonnet
#

In that case yes I think it is only from the fallen tumors.

#

I tested it a bit more and decreased the difficulty, it seems you do need to reach the sprout first to be able to trigger the core opening and kill it.

#

Otherwise only the tumor will reach it and potentially kill it depending on the difficulty/placement.

bold plover
#

You can kill a full health korlok core with a bulk explosion.

austere fossil
#

While the core is closed?

bold plover
#

No.

austere fossil
#

That's what Elyth was testing

#

And it seems yes, if the sprouts are between the bulk and core

#

There's some weirdness with the placement and timing that seems to make it possible to kill the sprouts so the core opens, and then kill the core, all with the initial Final Blow from a Bulk

#

According to Elyth's testing

bold plover
#

Well, in that situation, yeah, but if it is just closed with stuff far away, no.

austere fossil
#

It suggests AOE attacks might have travel time which I'm not sure anyone has noticed before

floral drift
#

without having observed this effect first-hand, this may be an errant suggestion... but is it possible that it's not the AoE having a travel time, and rather that the core becomes vulnerable to the damage the instant that the sprouts die? even before the sound or animation or healthbar turning red

austere fossil
#

Oh yeah, it could also be that the Final Blow has a duration, however small

#

But if there's no travel time and Final Blow happens in an instant, wouldn't the check to see if the Core is vulnerable happen at the same time as the sprouts dying?

floral drift
#

i'm not sure

austere fossil
#

It also depends on whether these things are parallelized or entirely run in series, which then makes it depend on the order they are checked.

floral drift
#

🤔 it might be possible that hyper-large AoE attacks take longer to calculate hitbox intersections due to sheer volume and terrain destruction, causing it to have a pseudo-duration for a few frames while the calculations happen. kind of like hitting dozens of enemies with a Fat Boy causes frame drops?

pure speculation, no data to support

jaunty wind
#

MrDXH on steam

#

did it actually load or is it a still image

#

fucksake

austere fossil
#

If you "open original" on the first one it plays

jaunty wind
#

eh, this one is less work

austere fossil
#

Is it? Cause the other one was easier to get to a playing gif than that one

jaunty wind
#

smh

#

anyway, you can kill a korlok with a bulk

austere fossil
#

Yes, we know, but can you kill it while the shell is closed?

jaunty wind
#

probably not, its invincible is it

austere fossil
#

Elyth did some tests and if you kill the sprouts at the same time, maybe

jaunty wind
#

is the detonation a single hurt area at once or does it actually go outwards

austere fossil
#

That's what we've been asking

#

Does it have travel time?
Does it linger?

#

Is it just a quirk of the order in which everything gets processed?

acoustic scarab
#

There will be two batteries nearby (within 30 meters) that will need to be inserted into the Cargo Crate to start the repairing process.

Proposing change to

There will be two batteries within 30 meters (in any direction, so not necessarily in the same cave) that will need to be inserted into the Cargo Crate to start the repairing process.

glacial topaz
shell frigate
#

Rolledback that one; only makes the gallery not collapsed by default, but all the others still are

glacial topaz
#

asdfasfasfas understood you asked me to roll it back

analog rock
#

litterally the message above ^^

weary sonnet
#

This one has been approved ^

glacial topaz
#

isn't "same cave" an odd thing to say

shell frigate
#

Seems fine to me unless you have something better in mind

glacial topaz
#

"within 30 meters, in any direction (possibly in another cave section)" as one

acoustic scarab
#

Depends on the semantics of the word "cave" 😛

#

Technically the whole level is a cave

#

I am standing next to the crate in the screencap, while the two batteries are dug up very close to where they spawned (I always do that so that they show up on the map)

#

So the distance was ~20m upwards

glacial valve
#

yeah; i have seen some weirdness with the batteries being quite far above or below the crate

shell frigate
#

That's when one of them spawned on a floating island which disintegrated

glacial valve
#

hmmmmm. I don't know about that, a battery wouldn't be still be buried if that happened right?

shell frigate
#

It would not

#

But the crate also can be what falls

glacial valve
#

aha

#

thanks, that makes sense

bold plover
#

I have absolutely seen a cargo crate be in one tunnel and the batteries spawn in a tunnel not normally connected to it.

#

Should also be easy to test if you spawn some crates as they generate the batteries properly.

glacial topaz
#

it was never really about it happening, but about semantics

acoustic scarab
#

You can replace "cave" with "cave section" if you want, I won't die on that hill

glacial valve
#

great fix, agree

#

basically the issue is also that vertically they can be quite far away

#

seems to be a cube ? 30m width and height

weary sonnet
#

I would say either a cube of 40x40m (so max distance from the center would be a bit less than 30m) or a sphere of 30 m radius.
I think it is a sphere, but I don’t have any proof.

glacial valve
#

ah
that makes sense !

#

so, for Mutators page. Low Oxygen warning. How much damage do Dwarves take when it runs out?

#

is it a % of health or a flat number?

weary sonnet
#

It seemms to be a flat number: 10 health per second.

#

I also found theses:
"OxygenGivenOnRevive": 42.0
"OxygenReplinishmentRate": 10.0
"OxygenDepletionPersecond": 1.5

glacial topaz
#

max oxygen level ?

weary sonnet
#

It isn’t in the file, but I would assume 100

glacial topaz
#

sounds easy to test knowing it is -1.5 per second

austere fossil
#

I've heard draining from max to zero takes about 1min which a drain rate of -1.5/s would do in 66.6s if the max is 100. A test to confirm would be nice but 100 sounds like a safe assumption to me.

glacial topaz
#

and exactly 10 seconds to replenish

acoustic scarab
#

Are we still looking for screenshots to illustrate "Gold rush"?

#

'cause I took some

glacial valve
#

awesome @acoustic scarab

low hamlet
#

hm

glacial valve
#

if you don't mind i will crop and upload one of them.

and thanks for the O2 numbers people, I will update the wiki accordingly. Appreciate it

low hamlet
#

i like to get ones without weapons in it using ansel

wary cove
#

you can do that without ansel

acoustic scarab
#

Yeah, I know the screencaps are often without the character model, which I can't do

wary cove
#

disable your hud and hold the map button

#

it doesn't show the map or your weapon/character model

#

then take a screenshot while doing that

glacial valve
#

oh that is clever

acoustic scarab
#

But... wouldn't that bring up the map?

wary cove
#

no

#

the map doesn't show

#

because the hud is disabled

acoustic scarab
#

Ah

wary cove
#

it's how I took those glacial strata screenshots I posted a few days ago

acoustic scarab
#

Then I'll take some more of those next time I farm gold

#

In the meantime, feel free to crop these as needed

glacial valve
#

further questions... is the OxygenGivenOnRevive an amount that is added, or set to the current oxygen amount?

low hamlet
#

then take a screenshot while doing that
ooh

#

that's interesting

glacial valve
#

so if a dwarf dies from other causes with a near-full tank and he is revived quickly, will he get any extra oxygen?

#

or is it reset to 42%

weary sonnet
#

Seems to be a set ammount but I cant be sure from the data I have.

glacial valve
#

and what is the radius for MULE/pod/mine head to give oxygen in?

glacial topaz
#

easy to test at least

glacial valve
#

sure, but i'd rather have the hard numbers if those are available.
otherwise i will keep second guessing what I'm getting from gameplay

#

that's why I have these questions in the first place.

weary sonnet
#

Nothing about a radius in the low oxygin warning folder, I will check the mine head one if I can find it.

glacial topaz
#

always the same replenish rate no matter the distance, right ?

glacial valve
#

never thought of that, good one

weary sonnet
#

Seems like it, there is no fall off or something like that in hte BP file and this is where it should be if there was one.

glacial valve
#

perhaps the O2 tanks are separate objects with a radius?

weary sonnet
#

Here is what I have for the minehead:

    {
        "export_type": "OxygenSourceComponent",
        "SourceRadius": 800.0,
        "CenterOffset": 180.0
    },```
#

So the radius would be 8mand about 1.8m away from the center of the minehead if I understand is correctly.

glacial topaz
#

so a 9.8m radius

weary sonnet
#

I should be able to find the radius for all the other sources.

glacial valve
#

effectively, yes

weary sonnet
#

Not exactly, there is no oxygen if you are at the center from what I see.

glacial topaz
#

dont you need noclip ?

glacial valve
#

but don't the tanks' radii (radiuses?) overlap on the center?

#

ah nvm

#

i see that i was working from a faulty assumption, thanks

#

i appreciate all the input here, i like getting the gaps filled in

this is also the sort of thing that isnt likely to change that much between new versions meaning that once we have the data, it doesn't require much maintenance

#

I do hope there will be more anomalies and warnings in the future. Need more random. 🎲

weary sonnet
#

Molly:

{
    "export_type": "OxygenSourceComponent",
    "SourceRadius": 300.0,
    "CenterOffset": 50.0
},```
Salvage Fuel Pod:
```json
{
    "export_type": "OxygenSourceComponent",
    "SourceRadius": 750.0
},```
Salvage Uplink:
```json
{
    "export_type": "OxygenSourceComponent",
    "SourceRadius": 750.0
},```
Drop Pod Base:
```json
{
    "export_type": "OxygenSourceComponent",
    "SourceRadius": 1000.0,
    "CenterOffset": 250.0
},```
Drop Pod Escape:
```json
{
    "export_type": "OxygenSourceComponent",
    "SourceRadius": 600.0,
    "CenterOffset": 200.0
},```
MineHead:
```json
{
    "export_type": "OxygenSourceComponent",
    "SourceRadius": 800.0,
    "CenterOffset": 180.0
},```
Old Supply Pod (Salvage):
```json
{
    "export_type": "OxygenSourceComponent",
    "SourceRadius": 300.0,
    "CenterOffset": 100.0
},```
Supply Pod:
```json
{
    "export_type": "OxygenSourceComponent",
    "SourceRadius": 300.0,
    "CenterOffset": 100.0
},```
#

That should be all oxygen sources.

glacial valve
#

hm... Molly has centeroffset, the others dual source radius values?

weary sonnet
#

I copy pasted some of them, let me check that, maybe I messed up some of the offset.

glacial valve
#

is the Black Box also an Oxygen supplier?

austere fossil
#

yes

glacial valve
#

with Drop Pod Base vs Drop Pod Escape, is one the Salvage one?

#

noice

austere fossil
#

It was on one of the dives last week

glacial valve
#

with low oxygen?

austere fossil
#

Yup

glacial valve
#

must be the DD then, did the EDD yesterday

#

cool

weary sonnet
#

It was CenterOffset for all of them for the second parameter, I just messed up and dupplicated the first name at some point.
The value were right.

glacial valve
#

cheers, thought so but I had to be sure

glacial valve
#

okay, almost done with adding a table to the page, just need confirmation on what Drop Pod Escape vs Base means

#

is the DropPodBase the one you start a mission in?

weary sonnet
#

Afaik base is the starting pod and escape is the pod at the end of the mission.

glacial valve
#

Cool; was wondering if maybe it was the Salvage pod. Thank you! Table added! rocknstone

#

Just getting the data on there for the Mutators as I go through it, for now.

Depending on how much info each block gets over time, I might look into some changes to the layout of the page

low hamlet
#

im gonna try to get images of the new plant boys

#

the new "structures"

glacial valve
#

took me a while to figure out what you meant -- the new environmental objects added to the biomes from a while back?

low hamlet
#

yes

weary sonnet
#

@tranquil hazel It was the explosion of the Death Cloud left behind when they die.
That gaz gan be ignited by any fire attack, in that case it could be caused by direct hit or sticky flames from the flamethrower or the White Phosphorous Shells from the boomstick.
Breach Cutter can also ignite it with inferno, not sure if other mods can do it.

bold plover
#

BC can ignite it regardless of upgrades

weary sonnet
#

Good to know, then its base damage type is probably 50/50 electricity/fire.

mild crag
#

Hey there

Cryo minelets have a delay time of 0.8 seconds, on the wiki it is showing as 0.1

#

Also regarding BC damage
it's 50 Burn Damage on hit which can only be applied once per shot even with Return to Sender (note this does not produce heat)
The tick damage is Electric

weary sonnet
#

Tanks for the info, I was wonder if it was 50/50 because of that bit of code which is similar to what is used in the EPC file to make the dual element with the normal and charged shots:

    {
        "export_type": "DamageConversionBonus",
        "DamageClass": [
            "DMG_Burn",
            "/Game/GameElements/Damage/DMG_Burn"
        ]
    },```
mild crag
#

hmmm

weary sonnet
#

Do note that I tested the damage type for the EPC, but not for the BC for now.

glacial valve
weary sonnet
#

I should be able to answer about half of them I think, I will check that later today.

glacial valve
#

That would be great! 🍻

glacial topaz
#

wouldn't it be best to post it here though

glacial topaz
#

and personally I am unsure if that really looks like a radio / radar tower and not some liquid storing device

glacial topaz
#

Video not available

sand lantern
#

Open in youtube

#

It's not available to be played in discord

weary sonnet
sand lantern
#

Isn't there damage reduction?

weary sonnet
#

If there is some damage reduction I can try to test it another way, the devs told us there was more health for the dwarves in that mode, which doesn’t seem to be the case.

glacial topaz
#

this works ? "From the stream "DEV STREAM - REMEMBER TO LEAK AND SUBSCRIBE!" that took place on August 27, 2020"

sand lantern
#

I guess it was about effective health

weary sonnet
#

Effective health affect self damage for almost everything so far, I will check with a creature attack just in case.

glacial topaz
#

do I just leave the radio thing or is there a better word to be used ?

mild crag
#

From what I understand that is a liquid Silo

sand lantern
#

I guess you should leave only something you're sure in. What if you do it like it is in old and unused?

mild crag
#

there was also an oil rig machine leaked

#

top right corner of the full leaked image shows the mission objectives being hook up 3 pipes or something to that effect

glacial topaz
#

Pump jack ?

shell frigate
#

Yeah that has to be a Pumpjack

mild crag
#

basically yes, I have a few theories on the mission but as yet I am unsure how it works

#

are all the teasers going on to the wiki then?

glacial topaz
#

depends on what others says, I will just make sure it makes sense xD

weary sonnet
#

Looks like that was a kind of resistance that ignores self/dwarf damage for shield disruption indeed.

sand lantern
shell frigate
#

I'm fine with it going on separate page or the relevant update one

#

Just needs a notice on the page that it's upcoming content

sand lantern
#

Shouldn't it be noted that Korloks are limited in spawn to regular missions?

weary sonnet
#

For shield disruption it is not that the dwarf has more health, it seems that instead there is a ×0.7 damage taken that only apply to enemies it seems.
There is also a ×2 red sugar modifier in the files.

glacial topaz
#

awesome news

#

what about environment hazards ?

glacial valve
glacial topaz
#

that means 2x HP recovered or 2x more spawning?

glacial valve
#

^

#

it says "more abundant" but i have a suspicion it's actually just doubly effective?

sand lantern
#
[{"export_type":"ResourceMutator","Resources":[["RES_CARVED_RedSugar","/Game/GameElements/Resources/Carved/RedSugar/RES_CARVED_RedSugar"]],"Modifier":2.0}]```
weary sonnet
#

Not sure here, the file is just as Bebe posted ^

#

My guess would be ×2 red sugar mined with how the variable is name, but it is only a guess.

glacial topaz
#

probably could change the value for testing

#

what would 0 cause

#

or that just sets it to defaults lol

sand lantern
weary sonnet
#

let me check

#

0042

#

It is stored in float

sand lantern
#

Moved to DCT as I don't want to flood this chat with wiki not-so-related info

glacial valve
#

i thought it was interesting, but I see your point

glacial valve
#

Some slight formatting was done to the Mutators page, the quotes from the Miner's manual now look more distinct and I slightly reduced the images' size. These changes also further increased readability on mobile browsers (portrait mode and landscape)

#

I noticed that on the Desktop view, the right side of the horizontal section header lines sometimes get cut off by the image from the section above -- once there's more text in each section as they get filled out more, this will resolve itself

weary sonnet
#

For shield disruption, it works for electrocrystals as well so it should work for environmental damage.

#

As for the red suggar ×2 thing, still trying to figure it out, mods don’t help so far.

#

Tnied to mod to 0 and 10 and we didn’t notice a difference, not in spawn, healing or quantity mined.

glacial topaz
#

odd, might wonder if it is unused ?

weary sonnet
#

It may be an artifact of an old unused machanism.

#

In that case the damage reduction would replace it.

glacial topaz
#

would it help to generate the exactly same map (same seed), but only change the red sugar value ? if we still think it actually does something

weary sonnet
#

Trying on EDD atm.

#

I will retry all three values there just to be sure.

#

Exactly the same amount of health gained in the main cave in EDD with x0, x2 and x10 and the first 5 red sugar vein were at the same place with no other sugar in sight.
So it looks like that variable isn’t used anymore.

glacial topaz
#

neat, now we know

weary sonnet
#

Now for critical weakness:
The effect is a ×5 weakpoint damage multiplier.
It is multiplicative with weapon critical damage and creatures innate weakpoint multiplier.
The location of the weakpoint are all included in the creatures pages alreaded, highlighted in green in their respective view.
Any attack doing instant single target damage will be able to benefit from the weakpoint multiplier.
So that mean no DoT, no AoE, no embebed detonator, no fatboy… the damage type doesn’t matter.
There is a few exception like the first instance of damage from the impact axe since it is tagged as "secondary damage" or some attack that are set specifically to not benefit from weakpoints.

glacial topaz
#

so for Bulk with a proper weapon it is like damage x 3 x 5 x 1.4 ?

weary sonnet
#

If the ×1.4 is from the weapon yes.

glacial topaz
#

always thought it just changed the WP bonus to 5

weary sonnet
#

No it is a × multiplicative with the rest, I was able to test it vs a bulk.

glacial topaz
#

I read the text :S

weary sonnet
#

Volatile Guts:
Tiny Enemies:
Area Damage: 25 Explosive damage
Friendly Fire Modifier: 10%
No radius defined for that one, not sure what the default is.

Small Enemies:
Area Damage: 80 Explosive damage
Friendly Fire Modifier: 8%
Radius: 1.5 m
Maximum Damage Radius: 1 m
Minimum Area Damage: 25%

Medium Enemies:
Area Damage: 120 Explosive damage
Friendly Fire Modifier: 5%
Radius: 2.5 m
Maximum Damage Radius: 1.8 m
Minimum Area Damage: 70%

Large Enemies:
Area Damage: 220 Explosive damage
Friendly Fire Modifier: 3%
Radius: 3.2 m
Maximum Damage Radius: 2.5 m
Minimum Area Damage: 70%

Huge Enemies:
Area Damage: 130 Explosive damage
Friendly Fire Modifier: 2%
Radius: 2.2 m
Maximum Damage Radius: 1.5 m
Minimum Area Damage: 25%

#

Now to figure out which enemy belong to which category…

glacial topaz
#

FF modifier is for Dwarves ?

weary sonnet
#

Pretty sure it is, otherwise killing a bug in melee range would kill you in haz5

glacial topaz
#

interesting that large enemy is 220, 3.2m while Huge is 130, 2.2m

weary sonnet
#

^that one is not a typo, I double checked it.

glacial topaz
#

ops

weary sonnet
#

For rich atmosphere the speed multiplier is x1.5. Tested via mod, replacing it with x10 made it clear it was the good value (and it was completly unplayabe).
There is also a pitch multiplier of 1.5 for the dwarves voices.
P.S. the speed bonus only apply to the dwarf, the bugs and bosco were at their normal speed while I was at x10.

#

Tried to find the low gravity values in the files and via mods, I only manages to crash the game or corrupt the files so far, no luck on that side.

sand lantern
#

So, time required to do full jump on normal gravity is 1 sec. For low gravity — 2.5 secs.
V0t-(gt^2)/2=0
V0t=(gt^2)/2
V0=gt/2
If we assume V0 is the same in both cases then in order to compensate time increased by 2.5 times g must be 2.5 times lower
That's my guess

weary sonnet
#

For the exploder infestation afaik it is just a reskin
I checked, they have the same health, resistance and damage as the normal exploders (I just checked the explosion damage in game to be sure).

glacial valve
#

heyyy nice, this will help a lot! Will get on adding the info and correcting the Red Sugar thing

weary sonnet
#

Not sure if there is another difference.

#

Trying to verify everything just in case, I am not sure about the health.

sand lantern
#

Or something around that. I can't run stopwatch perfectly so there are 1.04 and 2.41 seconds

#

Perhaps it's 2.4

weary sonnet
#

Still the exact same health and resistance and the exact same explosion damage for the warning exploders.

#

Damage type and damage radius are the same as well for the warning exploders. I don’t think there is any possible difference left other than their appearance.

glacial valve
#

excellent

#

okay, added to the page

weary sonnet
#

Lethal Enemies
For what count as physical damage, it is what we call melee in the wiki so it should be any melee attack (Jump, Bite, Slash), carve attack, dig.
Non intuitive attack that are still melee are Shock from Naedocyte Shocker, Insect Swarm from Deeptore Honeycomb.

Stomp AoE attack are usually not melee ie for the Sonic Stomp for the Oppressor it is kinetic instead, for the Dread stomp it is explosive, for the Bulk it is explosive + a guarantee ignite…

glacial valve
#

thank you, added!

#

thanks to you too @sand lantern for checking the low gravity values!

#

math to the rescue 😄

weary sonnet
#

I will need to double check, but this could match the explosive guts creature size:

glacial valve
#

I can confirm the jellyfish do not explode with exploding guts

#

i just wiped a swarm of them with the autocannon and no explosions went off

#

well, other than mine.

#

so based on that I'd say this is probably on the money

weary sonnet
#

I will stop for today anyway, I will try to verify a few of theses tomorrow to see if they match.

glacial valve
#

i think it's the same as what size critter does or does not trigger Engi prox mines, yes?

have a great evening, i appreciate the data 🙂

glacial topaz
#

for mutators page, why not use quotes template for MM text ?

glacial valve
#

Takes up way too much space around it. Tried it when it just created the Mutators page, but it didn't feel like it added anything to have the MM text be so visually prevalent.

mystic shell
#

fyi, I just added some clarifications on the U32 wiki page for "promised changes".

glacial valve
#

noice, cheers 🍻

#

@weary sonnet I just realized, the size categories also apply for amount of Carnivorous Larvae spawned right?

weary sonnet
#

I am not sure to what the size categories apply to, I can try to check the infestation mutator folder when I come back home to see if there is more info on that.
All I know is that it doesn’t apply to the placement around the dwarves for attacking them since it is another variable for that.

weary sonnet
#

The code structure for the larva spawn is very similar so it is probable that the larva spawn is also based on the creature size.
There is only 2 spawn size for the larva it seems, medium and large.

#

Also I forgot a tiny explosion group earlier for the explosive guts, I added it but for now I am lacking the AoE radius, it seems to use the default radius so it is not written in the file.

glacial topaz
#

any idea of where that happened ? otherwise I think it is best to not have it

low hamlet
#

yeah some person added that and i put unconfirmed on the end

#

at this point take it out

#

is this good for the nav?

glacial topaz
#

did we ever fix the biome icon symbols ?

#

iirc someone pointed out radioactive zone using the wrong one

low hamlet
#

i'll check it and switch if needed

#

so is that new nav good omega?

weary sonnet
#

I checked it and I didn’t see anything wrong with the current icons.

low hamlet
#

they actually arent even close to what they look like ingame

#

compare that to the ones on the wiki and.....

#

it looks like whoever did it just did random shapes tbh

#

actually, they were all uploaded by starblaster mid 2018

#

so they are possibly just super outdated

glacial topaz
#

it is not used in game somewhere else ?

weary sonnet
#

Afaik it is just a very old image.

low hamlet
#
Assignments
Cargo Crate
Crystalline Caverns
Dense Biozone
Fungus Bogs
Glacial Strata
Hoxxes
Hoxxes/ru
Lost Pack
Magma Core
Radioactive Exclusion Zone
Resources
Salt Pits
Sandblasted Corridors
User:Cenrus/Sandbox2
User:Punchbag Turtle
Template:Assignment table probationary
Template:Biome nav```
#

that's where the radiation one is used

#

so we gotta add that to the list now too

glacial topaz
#

in game, not wiki, so a better symbol can exist if it does

low hamlet
#

oh, i think it's just used in the mission select screen

#

yikes

#

im making a rough version of what we could do rn

#

so we could do something with the real background from the game

#

or do cartoony style like the ones currently on the wiki

glacial topaz
#

why not use the MM backgrounds / screenshots

low hamlet
#

mm?

glacial topaz
#

manual

low hamlet
#

ooh

#

hmmm. they dont have icons though

#

is there an egg icon on the wiki?

glacial topaz
low hamlet
#

wait

#

i mean cocoon

#

sorry lol

glacial topaz
#

I can upload if it is missing, at least it will tell its name

low hamlet
#

you have it?

glacial topaz
#

not currently

#

not sure what is the name

shell frigate
#

What image is wanted?

glacial topaz
#

dread cocoon

#

no luck finding it

shell frigate
#

the icon on the goal thing

glacial topaz
#

isn't it orange ?

shell frigate
#

Icons get coloured by the game

#

If they are only a flat colour

glacial topaz
#

wouldn't that be the only case ?

#

for mission icons

shell frigate
#

Well allows them to set the colour easy

glacial topaz
#

for example, as you can see , the alien egg one is fully colored

shell frigate
#

That's as it's not a flat colour

#

it's multiple, game can't do that

#

Also the way I find icons fast; have a program let me search through them fast

glacial topaz
#

like, does the same happens for aquarq or boloo caps ? and iirc both appear just like dread eggs on the mission display

low hamlet
#

@shell frigate are you able to remove the mixer link on the front page?

#

or who would do that

shell frigate
#

Me, GoldMath or Elythnwaen can

#

Resources have more than one colour so they come pre-coloured

low hamlet
#

oof

shell frigate
#

Anything we should replace mixer with

#

Since flex box does not like odd numbers

#

Since flex box does not like odd numbers

low hamlet
#

ah

#

you could put in the drg website?

shell frigate
#

Put it to a steam discussions link

low hamlet
glacial valve
#

Are we linking to the Reddit already?

low hamlet
#

yes

glacial valve
#

cool

shell frigate
#

While there is not a link to that there is one on the GSG site

low hamlet
#

yep

#

so you could add that site i already sent as well as this one

#

to make it even

#

the forfans website

shell frigate
#

Yes that's what that site is

low hamlet
#

u want to add them both or no?

#

also question: should the barrel hoop be included in the "leasure area" bit on spacerig or get its own header?

shell frigate
#

Will make it a merch link since that is missing

#

Can give it is own header if it's got the content for it

low hamlet
#

i can make the context. i have some stuff in mind for it that will be a good paragraph or 2

shell frigate
#

Sounds good

low hamlet
#

i'll pass it by you guys before i add the edit

shell frigate
#

Merch link added

low hamlet
#

are speed changes "random" or a loop for barrel hoop?

low hamlet
#

oops

#

gonna make space rig bolded

shell frigate
#

Seems good

low hamlet
#

:)

bold plover
#

The speed changes are random but only occur once a side is met afaik.

low hamlet
#

yeah

sand lantern
#

Does plasma trail of BC stack?

weary sonnet
#

Not completly sure, but I think it doesn’t stack, adding another line should just increase the area covered or refresh the duration if you use it at the same place.
Kinda like sticky flame and radiation work.

#

I tested it on the EPC when it was added and it didn’t stack back then, didn’t test it on the BC.

bold plover
#

Afaik it does not stack, but I also rarely use it.

#

"there is actually no information on freeze power of cold radiance on the wiki..."

weary sonnet
#

I am pretty sure I added that one.

#

Ah, that was a quote from drg-chat

bold plover
#

Also need some info on radius for electrocuted fence thing for turrets in both linked and singular form I guess.

#

Yeah, I haven't checked yet.

weary sonnet
#

We have all stats for cold radiance.

bold plover
#

60 cold damage is 60 freezing power?

weary sonnet
#

yes, cold is for temperature

bold plover
#

Alrighty, thank you.

weary sonnet
#

frost is for damage

sand lantern
bold plover
#

Yes, because he is planning his next detpack

#

The perfect time is when the other 3 are grouped up.

weary sonnet
#

@sand lantern on which page is it?

sand lantern
weary sonnet
#

The page is different on pc, but I don’t see any reason for the lines to appear like that, the driller and engineer tables uses the same skeleton.

bold plover
#

Dang, I didn't know snowball had such dropoff in cold damage.

#

I wonder if that is partially how they nerfed it from the buffed version.

weary sonnet
#

I checked the code, I have no clue where the extra lines comes from.

#

Frost resistance only apply to damage yes, there is no temperature resistance, creatures have the same burn/freeze temperature no matter the hazard level and their frost / fire res doesn’t affect the ammount of cold/heat damage (temperature) you will do.

bold plover
#

What about glacial variants?

weary sonnet
#

They have different temperature stats from the start, you can see them in their infobox in the creature individal pages.

#

Most glacial variant will have a lower freeze/unfreeze temperature and will cool down faster.

bold plover
#

Ah, but not take longer to freeze?

weary sonnet
#

They will take longer to freeze since their freeze temperature is lower.
-250 for the frost praet vs -150 for the base praet

bold plover
#

Damn, I cannot read. My bad.

weary sonnet
#

They will both stay frozen the same time though since the difference in freeze/unfreeze temperature is the same and the warming rate is the same.

bold plover
#

I should sleep, going on 4 AM, lol.

glacial valve
#

@sand lantern it's because of ads in Wikia mobile view

#

that adds the extra lines

#

it's extremely common and i've seen it all over the place on different Fandom pages

acoustic scarab
#

Some Bosco-assisted illustrations of Gold Rush

low hamlet
#

are you going to put those in?

#

can i increase exposure first?

#

@acoustic scarab

acoustic scarab
#

I think I'll let you edit them however you see fit and let you upload them 😄

low hamlet
#

heh. alrighty

glacial valve
#

you can see the image crop resolution on the Mutators page

#

it's 288px by 162px (but you can use 2x or 4x that to get the ratio right)

acoustic scarab
#

Today I discovered that parasites do not respect the gunner's shield

#

I think that's something worth noting on the mutator's page

low hamlet
#

hm

#

i can add that

glacial valve
#

interesting, good one

#

I added it

#

wait when you say "respect" (@acoustic scarab) do you mean keeping their distance or doing their suicide leap?

acoustic scarab
#

My experience was that they just crawl through

glacial valve
#

thank you!

#

i'm so glad to see the page is coming along very nicely

#

we now know so much more than a week ago

prime glen
#

T H I C C

glacial valve
#

if you replace the image then purge the page's cache, it should show up

#

i made a quick edit of your screenshot yoshkin, it's up now. if you want to change it further feel free

acoustic scarab
#

No that's good

#

👍

low hamlet
#

yeah thats good

glacial valve
#

i would love a new image for the golden bugs one too

low hamlet
#

would've done it earlier but like. school work

glacial valve
#

pfffffffff who cares when it gets done lol 😄

#

no pressure chief. rocknstone

low hamlet
glacial valve
#

🍻

atomic dirge
#

Nice to see the Mutators page coming along guys! Keep up the great work documenting the game. Karl would be proud. Rock and stone!

low hamlet
#

:) rocknstone

glacial valve
#

Are there any enemies that do not regenerate health when Regenerative Bugs is on? I'm thinking probably Korlok, Bet-C, Machine Events?

atomic dirge
#

That would be good to know.

glacial topaz
#

btw, what was the status of turning the OC table Overclock columns from the botton version into the top one ?

low hamlet
#

oh

#

idk what ely decided on

#

my version is on the bottom and elys is on the top

indigo kindle
#

@glacial valve If I'm not mistaken, super elites (Bulk Detonators, Dreadnoughts) and boss-type enemies are not affected by Regenerative Bugs.

weary sonnet
#

btw, what was the status of turning the OC table Overclock columns from the botton version into the top one ?
I was waiting for replace text to be working again to replace them all at once, but it seems to be still bugged.
I am trying from time to time to replace it on the cryo cannon page, still not working today.
With how long it takes to be up gain, it may be worth doing it manually (can still use regex in a text editor).

shell frigate
#

Not sure if there is some kind of flag in the files to see if a creature gets affected, as some minor creature may have been missed

weary sonnet
#

Could that part be responsible for the creature regenerating or not? The query in particular.

"EnemyQuery": {
    "TagDictionary": [
        {
            "TagName": "Attitude.Hostile"
        }
    ],
    "QueryTokenStream": [
        0,
        1,
        1,
        1,
        0
    ],
    "AutoDescription": " ANY( Attitude.Hostile )"
},```
shell frigate
#

Where is that from?

weary sonnet
#

\FSD\Content\GameElements\Missions\Warnings\RegenerativeEnemies\BP_RegenerativeMissionBP

shell frigate
#

FSD\Content\GameElements\Missions\Warnings\RegenerativeEnemies\STE_RegenerativeEnemies:```JSON
"GameplayTagQuery": {
"TagDictionary": [{
"TagName": "Mutators.PreventRegeneration"
}
],
"QueryTokenStream": [0, 1, 5, 1, 3, 1, 0],
"AutoDescription": " ALL( NONE( Mutators.PreventRegeneration ) )"
}

weary sonnet
#

Ah, found the Mutators.PreventRegeneration tag in some of the creatures files.

#

It is in the ENE_SpiderSpawner and ENE_InfestedMule file at least (could only search in json file).

#

So it really was a tag in the enemy file.

shell frigate
#

Well we know now it's something that they have to be opt-ed out of

#

So all creatures bar the boss-likes should have it

weary sonnet
#

We could search it in each ene uasset file one by one if needed.
Unless you have a way to search in several hex files at once.

shell frigate
#

There is a python thing that can do that

#

But it is command-line

weary sonnet
#

There is no tags for creatures that do regenerates, just the common Attitude.Hostile.
For creatures excluded there is two tags, Attitude.Hostile and Mutators.PreventRegeneration

shell frigate
weary sonnet
#

Using vs code, didn’t find a way to include hex files in the search for now.

shell frigate
#

Results screen does not look nice but on clicking them does show the full work

weary sonnet
#

As long as you have the list of files that match.

shell frigate
#

For NP++ you pick what file type to search, and it does see the text in .uasset files

weary sonnet
#

All OC tables have been updated:
The lines were removed, the OC names are now half-bold (550 font-weight) and the images are centered if it wasn’t already the case.

I think there is still one change I need to do: implement the space between the positive and negative effects in all the OC tables (it is already on the flamethrower table).

Let me know if you notice something wrong with the table other than that.

glacial topaz
#

awesome to hear

weary sonnet
#

The positive and negative effects should now have a small margin to separate them in the OC table, with all the change I made, I may have missed something in one of the 17 tables so feel free to report if one of the line isn’t like the other.

low hamlet
#

how are you guys unpacking game files like that?

weary sonnet
#

By using unreal engine executable to pak/unpak the main pak since it isn’t protected by a password.
If you want more info, I can explain, but we should switch to private since it can take a while to explain.

acoustic scarab
low hamlet
#

Rewards (Example)

acoustic scarab
#

Right.

low hamlet
#

that's just a possible reward

acoustic scarab
#

I was thinking. What do y'all think about a small animated gif icon that would rotate between all mineral icons at about 1/sec?

#

To better illustrate that it's random.

low hamlet
#

hm

#

do we know all the possibilities?

glacial topaz
#

could simply be a text with a hover over

glacial valve
#

^

acoustic scarab
#

(don't bother, the header structure in that part is out of whack, I'll fix it)

mild crag
#

Hey there again.

Elemental insulation does not mention how it reduces FF from team elemental damage thought I would let you guys know.

austere fossil
#

Sounds like it could fit into the "Other" row
Flamer and Cryo in the "...work fully" column and Fat Boy in "...work partially"

#

EPC and BC as well

weary sonnet
#

I didn’t test all weapons for FF but since it reduced the cold damage from cryo grenade it is safe to assume it shoud work for any FF as well.

floral drift
#

without looking at how it's coded internally, my guess is that Elemental Insulation perk just checks all incoming damage elements (regardless of source) and applies the damage reduction to the fire, poison, frost, etc elements

#

if that's right, then i would expect FF elemental damage to be reduced too

acoustic scarab
#

I can't even give anecdotal data because it has never occured to me to equip elemental insulation. It just seems so underwhelming yikes

bold plover
#

It is decent.

#

It is like a nerfed version of class specific damage reduction.

#

Which allows them to stack to 80% on driller and engineer.

#

EI pre-nerf was crazy though, you would become immune to certain damage types.

acoustic scarab
sand lantern
acoustic scarab
#

I was referring to broken grammar

low hamlet
#

deals incredibly knockback

#

lol

glacial topaz
#

reminder that "its" is only for possessive, not for pointing out what a thing is, (would be "it is" or "it's" on that case), in case the person is here

acoustic scarab
#

What are you talking about? Their the same 😛

glacial valve
#

They're you go, making grammar mistakes.

glacial valve
#

^ had too much beer i take it. filthy leaf lover.

elfin herald
#

:(

sand lantern
#

Elythnwaen recently confirmed that radius of actual IFG field is no longer 3.40 — now it's 3.00

#

I suppose back then it was 3.40 and then changed in some patch yet wiki has no notes on any IFG nerfs

bold plover
#

It got nerfed when the new grenades came out.

weary sonnet
#

The wiki page has been updated with an mousehover text saying that the in game value is wrong.

glacial valve
#

that is a good way of displaying it

#

if I encounter something similar I'll do the same

weary sonnet
#

It doesn’t stack with itself, but it does stack with other fall damage reduction, like the scout armor.

glacial topaz
#

I should change that word in red to "surfacing" right ? afaik neither are correct

acoustic scarab
#

Yeah, burrowing imples into the ground

#

Proposing change

glacial topaz
#

is the issue there the "mouth" part ? could simply use "standing up"

acoustic scarab
#

No, it's the inconsistency. One of them singles out "when its mouth is open" vs everything else, the other singles out "when rolling" vs everything else

#

When in reality they have the exact same phases and behavior

#

This similarity should be reflected in similar table layout

glacial topaz
#

do standing up / rolling for both if that describes it well

acoustic scarab
#

I will, in a couple hours

acoustic scarab
glacial topaz
#

👍🏽

acoustic scarab
#

Are we sure we want to use the word "promised" for changes in updates 32 and 33?

#

I feel like "planned", "expected", even "anticipated" are better phrasing options

#

The devs didn't exactly promise anything

shell frigate
#

Would have to check with Elythnwaen but I'm pretty sure the when mouth is open is delibirate

floral drift
#

"anticipated" seems like best wording for U32

shell frigate
#

And changing it to that would be misleading

#

Agreed

weary sonnet
#

For the shellback / youngling resistance switch the trigger conditions are different.
The shellback switch resistance when rolling so it works here.
The youngling is different the resistance doesn’t change when he stop rolling.
He needs to open its mouth to try to spew for its resistance to change so the opening is way shorter.

acoustic scarab
#

Ah, I see. Feel free to roll it back then

weary sonnet
#

This is why they were worded differently, but some clarification could help since it is not the first time some misunderstand it so if you got a way to word it better it would help.

shell frigate
#

Maybe we should have an in-depth explanation on it as a tooltip

weary sonnet
glacial topaz
#

Nice

weary sonnet
#

Someone has a suggestion on how to include the area damage into the attack infobox?
Talking about how it should could look visually/where to put it.
Bellow an example of some attack infobox (that will be reworked) and the current area damage image, the image will probably remain the same, but can be scaled up/down if needed, but the same scale should be used for all creatures if possible for a better comparison.

#

Not looking for an immediate answer, mostly trying to think about how I will alter the template to display in a good way all the gathered data about creatures attacks.

shell frigate
#

Hmm, not 100% sure on what would work best, could have it on it's own row hidden by default, revealed but a button

glacial topaz
#

to properly represent the values, would using a program to generate it, even if outside the wiki be a good idea ?

weary sonnet
#

I can generate it without a program just fine.

#

The image uses a set a colored div that change size depending on the template variables so an outside source isn’t needed for that.

sand lantern
#

I wonder if this info is reliable
Host claims he has around 2k hours yet has some mistakes

glacial topaz
#

Would bet on human error on their part unless something is actually shown

austere fossil
#

that could easily be chocked up to getting lucky on the first mission with a ME/Korlok/err23

bold plover
#

That post would literally only apply if it was the same seed.

#

All of that is RNG, lol.

low hamlet
#

^

sand lantern
#

Discovered this in U6. Is there currently a plant with this name?

glacial topaz
#

This 🍆

shell frigate
#

The little red things

bold plover
#

Interesting, you can never ping those.

#

So no wonder why no one knew normally.

versed needle
#

was just poking around and saw under Deep Dive Difficulty that it states this:
"Regular Deep Dive: Hazard 3; Hazard 3.5; Hazard 3.5"

is there any reason for Haz 3.5 being there twice?

shell frigate
#

Since it's for stage 2 & 3

versed needle
#

ah my bad then

glacial topaz
#

I hope the wiki server is back on track again

jaunty wind
#

is it written down or known any where that digging up a mule leg in salvage causes a mini swarm?

#

or am i just super paranoid

shell frigate
#

That mini-swarm comes from going near the mini-mule for the first time

bold plover
#

^

glacial valve
#

good work all rock deeprock

#

what's the radius on "near"the mini mule BTW?

#

and is that infinite swarm when dying on the mini mule still a thing?

analog rock
#

and is that infinite swarm when dying on the mini mule still a thing?
@glacial valve
As far as I know, yes

sand lantern
slender falcon
#

i just realized there was no pages about map and legend for different ping on it
idk how to wiki and my English level is way to poor to do it myself but if someone has faith, i let this here

glacial topaz
#

unsure on what "map and legend for different ping" means, try with other words ?

slender falcon
#

there is a lot of dots with various color and shape on the map and it's hard sometime to guess what is what, for example earlier i saw on a channel someone asking what the little blue square stand for, that would be great if there was a wiki page listing all theses things

glacial topaz
#

perfect

slender falcon
#

yeah! there is already a beginning of listing

glacial valve
#

so, was thinking about a few writeups; stuff thats different under low grav

#

so far i got scout grappling gun (big launches, mid air mobility)
and gunner cluster bombs

and of course increase flare throw distance

glacial topaz
#

isn't that expected already

#

makes much more sense to talk about what should, but isn't

glacial valve
#

that is also interesting yes

#

examples?

floral drift
#

possible examples of things that might be unaffected by low grav could be resupply pods, uplinks, refuels, etc

#

objects with physics that fall when you break terrain under them

#

someone would need to test if they're affected too

#

i know bulk detonators' explosive orbs fly further, just like cluster grenade

sleek jackal
#

I just noticed heat radiance is 3m on the wiki in stats breakdown. Is that right? It did always seem like such a tiny radius, but the mod description says 5m. And what on earth is the +10 stat that is displayed when you equip it? +10 what?

acoustic scarab
#

could go in this page, I guess ? https://deeprockgalactic.gamepedia.com/Terrain_Scanner
Off the top of my head:

Large colored arrowhead: dwarf
Green cube: Molly
Small blue sphere: waypoint marker
Small green sphere: Molly's route marker during recall
Yellow sphere: popped gunk seed
Yellow cylinder: unearthed battery
Orange egg: egg objective
Magenta egg: Dreadnought cocoon
Massive green cylinder: drop pod

weary sonnet
#

@sleek jackal Heat radiance stats on the wiki should be accurate, I checked them recently and there has been no update since then.
As for the +10 displayed when you equip it I have no idea.

sleek jackal
#

Thanks El.
Did they reduced the range at some point or has the description in-game always been inaccurate? Seems to me like it should be 5m really. 3m just feels a little bit too close for comfort.

#

even 5m with a falloff would be nice

weary sonnet
#

Not sure about that, I only got the tools needed to get the info about that mod recently so I wan’t able to check the range before it was set to 3 m.

#

Ah, the number 10 linked to heat radiance seems to come from how the mod is codded, the fire/heat damage isn’t directly set a 80, instead it is set as a heat related variable with amount=10.

sand lantern
#

How is damage radius coded?
Does radius modifier add the max damage area or the damage falloff one? Maybe both?

weary sonnet
#

@sand lantern ^

glacial valve
#

@floral drift good idea to look at those objects yes. I know the small gold chunks are affected and can fall over quite a large area when popping a golden lootbug

#

and when mined by bosco from veins high up they also bounces more off of ledges etc

weary sonnet
#

For information I tried to mod the gravity in low gravity missions, it didn’t work, the game crash every time.

glacial valve
#

the bulk detonator thing i had also been planning to add, still thinking if there's anything else with enemies that is affected by low gravity

#

so far nothing i've been able to come up with

sand lantern
#

Nedocyte egg perhaps

glacial valve
#

how so?

sand lantern
#

It's falling

#

Unsure if affected by mutator

glacial valve
#

ah i see what you're thinking. let me go check when I can. was thinking if there are mortar/grenade weapons enemy use, can only come up with the adult Shellback

weary sonnet
#

BET-C as well.

glacial valve
#

i seem to remember it being easier to dodge and not landing so close together but i will test

#

bet-c i think homes in with the grenade targeting circle, otherwise it would overshoot the player

#

and I don't think that has happened to me yet

#

korlok regenerating its pods maybe?

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i think those are sort of thrown out of the core but i'm not 100% sure

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For information I tried to mod the gravity in low gravity missions, it didn’t work, the game crash every time.
@weary sonnet good to know! does that mean the gravity modifier happens somewhere else in the code?

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maybe that is a dumb question let me rephrase

weary sonnet
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Not completly sure, but it should at least be in the space rig as well for the gravity recalibration button and outside the spacerig since you can float there if you take a beer.

glacial valve
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you can mod the gravity in normal missions, that works right?
in low gravity missions it crashes when you mod the gravity.

weary sonnet
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So that make at least 3 custom values.

glacial valve
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so low gravity is a sliding scale in this game

weary sonnet
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I can only mod it if it is not the default value, if it is the default, the parameter doesn’t exist so I can’t change it.

glacial valve
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interesting

weary sonnet
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Basically I can change any existing non default number to another number and any text string to another text string of the same length, what matter is that it doesn’t change the file size.

glacial valve
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okay cool, that makes sense :D
can't you cannibalize part of a string to reduce the rest of the file to match adding the gravity value?

weary sonnet
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Does anyone know how to interpret the following variables for creatures attacks?
Trying to find a good name for them, but I am not 100% sure I got what they mean right:
MaxSurfaceAngle (usually 180 for slash, 35 for jump)
CarveDistanceAdded (usually about half or a bit more than the carve diameter)
Knockback Horizontal/Vertical Force (Default value being 600 for hozirontal, 1000 for vertical, wondering if it means 6/10 meters or something else)

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Not sure if that would work for that.
But for the gravity even when keeping the same file size it was still crashing so there must be some other requirements I don’t know for it to work or I wasn’t modifying the right value.

glacial valve
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well for the jumping attack, enemies don't seem to lunge from walls/ceilings etc

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if they can slash upside down, that would mean that 180 is the max value

weary sonnet
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So that could be the relative angle from the floor to start the attack.

glacial valve
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yeah

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i don't know what is used to measure it, the relative position of which part of the enemy?

weary sonnet
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Ok, that one make sense with the data I have.

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As for the carve, here is an example from the dread dig attack:

Dig:
    Damage: 15
    DamageClass: Melee
    MaxSurfaceAngle: 180°
    CarveDistanceAdded: 350
    CarveDiameterCM: 500
    AttackRadius: 500```
glacial valve
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for the force ones I would have to see some enemy example values

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ah okay so the carve is 5 m

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and it starts 3.5m from the creature?

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the 'CM' is puzzling me

weary sonnet
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For the force one here is some Oppressor data:

Bite:
    Damage: 18
    DamageClass: Melee
    CausesKnockBack: True
    KnockBackHorizontalForce: 600
    KnockBackVerticalForce: 700
    MaxSurfaceAngle: 180°
    AttackRadius: 150
Slash:
    Damage: 18
    DamageClass: Melee
    CausesKnockBack: True
    KnockBackHorizontalForce: 600
    KnockBackVerticalForce: 700
    MaxSurfaceAngle: 180°
    AttackRadius: 150
Sonic Stomp: # Roar then AOE ground stomp with push
    RadialDamage: 3.5
    RadialDamageClass: Kinetic
    DamageRadius: 800
    MaxDamageRadius: 350
    MinDamagePct: 0.25
Rage Quake: # Pillar attack
    Damage: 4
    DamageClass: Kinetic
    LaunchForce: 300
    TargetMaxDistanceFromGround: 200
    TimeBetweenDamageTicks: 0.5s
    Duration: 4.5s```
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cm is just for centimeters

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Attack radius 500 means 5 m, I am sure of that one.

glacial valve
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ah

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well the bulk/dread tunnels look pretty specific, think it maybe makes a 5m spherical hole 3.5m from the creature

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giving them their ridged appearance

weary sonnet
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For the quake, the launch force is a push as well, this is what knock you in the air.

glacial valve
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actually i said spherical, maybe not now not sure anymore. need coffee ☕

weary sonnet
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What I was thinking for that one was that the carve attack would carve a 5 m sphere, but if the dread is carving, he would progress forward by 3.5 m at every carve.

glacial valve
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that makes sense

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yes i think you're right

weary sonnet
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But I have no idea how to call that in the creature attack template though.

glacial valve
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digs x m holes every y meters