#wiki-related-chatroom
1 messages · Page 40 of 1
Should I add vanity to the list then?
And remove the rest.
As for the resuply icon not sure, it was at Omega request iirc.
ah no, it was turtle, my bad.
The beacon need to be updated, not sure if the model is up to date:
https://deeprockgalactic.gamepedia.com/File:Resupply_Pod.png
@low hamlet can you tell us what needed to be updated in particularwith the resupply pod ?
I know the Personal Drop Pod is missing an image
& the drop pod itself is out of date
For the radioactive enemies do you want them to be in some darkness?
We need them light up for the main variant image, but we could use an alternative image in the dark for the gallery.
Had an old dark one
If you get this kind of angles, take several screencaps and get the green screen closer.
And yes, brighter than that would be better for the main creature image.
For radioactive zone a magenta background would be better if you dont mind, a lot easier to crop the images with that color.
Is that a thing with ansel?
Pretty sure you can change the color with one of the option in the green screen yes.
If it is not in the options don’t bother.
I’ll check where it is.
Should be there
You can choose another color, anything with a high contrast will be better than green for the radioactive zone.
My only dilemma right now is the ash.
If there is just a few, I’ll edit the image and try to remove it.
Try to get as few as possible on the bugs since it is a pain to remove.
Since the main way to get the enemies in a stationary pose is to have them be next to you, which is where the ash constantly is since it is connected to you.
That’s what I had to do with the trawler, there was some dirt to remove on the model.
can you tell us what needed to be updated in particularwith the resupply pod ?
Outdated image
The late join pod will be pretty hard to get due to the particles.
Would the platform gun accuracy being skewed by things close to the user be considered trivia or something else?
How do I make a link to something like the Cargo Crate page or Machine Event page?
[[Cargo Crate]]
?
Oh, it even auto completes the link, neat.
Yeah, the sticky flame one was different.
[[CRSPR Flamethrower|Sticky Flames]]
Hmm.
I assume that I cannot add or remove a letter in the link, right?
* You can use platforms to see through the world to find buried [[Cargo Crate]], [[Machine Events]] core infusers and more by shooting a platform at eye height while in a pit or wall. More platforms added above or below can increase the size of the window and even make you fall out of the world.
you can
you just have to use that "|"
one side is the link the other is displayed text
Can you give an example?
Left side is the link
Like if I wanted it to be [[Cargo Crates]]
[[Cargo Crates|Cargo Crate]] or the opposite , don't remember
Pagename and then what's displayed
Oh nvm
That's not what they were saying
Also gabe if you wanna mess around with stuff off the live version you can do it on your profile
So you can learn stuff :)
Fair.
Added to and added new trivia to the platform gun.
Let me know if any of it belongs elsewhere or a new category.
how do I call the weapons colors ? "Weapon Paintjob" ? "Weapon Skin" ?
how is this ?
V2
Would note the number of all in brackets after it but otherwise works well
different for each weapon, but shouldn't be too hard, this ?
Yeah
The official name for the weapon color is weapon paintjob, this is what was used in the most recent patch notes.
interesting, should probably look for that around the wiki later
Figured out the bug for the barely bulbs
btw
Weapon Paintjob - color
Weapon Framework - mesh
correct ?
Both are correct.
how do you call both though
I think he's asking "I have Neonband+Warmonger Leadstorm, what do I call the Neonband/Warmonger combo?"
I'd do paintjob first then framework since that is how it goes in-game.
also, should this list all framework and paintjobs ? just name-icon, not the images
The final result of choosing your Framework and Paintjob = ?
Is there a term for it?
No term.
it just seems the wiki uses "unlock weapon skins" when it is trying to talk about unlocking both frameworks and paintjobs
Yeah, I think Skin is probably the best we got for Framework+Paintjob
I've encountered a glitch and I can't fix it
I'll post it in a sec
Ok
So with this code here | {{Hoverover|<s>-1</s> -2|Beer Buffs are currently applied twice|underline=yes}} Pickaxe Hit per {{tooltip|Terrain|Does not include minerals}}
is this better than "Driller upgrades" ?
And it causes this
I looked back in revisions and it was originally this | {{Hoverover|<s>-1</s> -2|Beer Buffs are currently applied twice|underline=yes}}
So something with Pickaxe Hit per {{tooltip|Terrain|Does not include minerals}} is causing it to have that glitch
Adding a {{clear}} fixed it
Looks like some automatic thing going odd with trying to preserve spacing
True
Does anyone have any images of the barrel hoop area? It's actually mentioned on the spacerig page, although it is only a mention
Information channel page needs an update
I think that image is outdated
Yeah
It was uploaded over a year ago
some time ago adding a waypoint changed from long click to E is it possible to rebind it back somehow?
From https://deeprockgalactic.gamepedia.com/Update_30:_Going_1.0
In this hotfix you will also find a small QoL feature for photosensitive players, and minor convenience tweaks like changing Waypoint marker to Use key (defaults to E) instead of holding Fire, which was not super intuitive.
never heard about it being possible
Thought so. I liked the old way better because you do not need two hands for that
thank you anyway
Keyboard button and holding a mouse button -> not two hands. Confusion.
Control and E is definitely one handed though, at least for me and I have small hands. You could take a look at the config files but I doubt they have specific input stuff like that.
It'd probably require changing it with a pak file
How exactly does resource->xp conversion work? For instance the wiki says xp is rounded down. Lets take the case of hazard bonus +193% and 1 nitra is collected. This translates to 1xp. Does 100 nitra translate to 100xp, or to 193xp? i.e. is it the total which becomes rounded, or the ratio multiplier?
Note: Mineral values are always rounded down before XP calculations. The calculated XP is rounded down as well.
to be precise, is the formula:
RoundD(ResourceXPValue*Hazard)*Quantity
or:
RoundD(ResourceXPValue*Quantity*Hazard)
?
I'd assume 100 nitra translates to 193 xp, because otherwise hazard bonuses would do absolutely nothing almost all the time
Indeed, one would assume. However i'm looking for a little bit more than assumptions, as I would like some clarity as to how this is actually processed.
Who deletes pages?
And how to I get pages on the list for deletion?
Do I just add the tag thingy
{{delete}} template
Alright thought so
Admins can then delete pages
cool
Not usually necessary to delete. Much more often turned into redirects, merged, or kept for historical reasons
(Which, presumably, is why it's admins-only)
Any person could also revert deletes
It only takes one person who thinks they are so funny to go and delete the entire wiki
Things can sit as candidates for deletion for a long time still
And blanking pages is allready possible anyway
So far most deletion requests are reasonable; e.g. a current one
Wot
yeah i was hoping they'd changed their spawn rate
Can someone categorize these two files
I've got no idea what to put it under
Might need a new "Illustration Images" category?
Maybe
observation: if you have pots of gold and dig out a large hanging vein (by removing the connecting material)
... it doesnt give you the bonus gold
you HAVE to manually dig each bit
Which is why it doesn't work with Bosco/C4/EPC
Got some pictures of the Tyrant & Sprout, will clean them up and add them tomorrow
For pots of gold and dark morkite, it only works for gold / morkite mined directly with your pickaxe.
Ty, for the korloks.
Trying to see if any other creature is still missing and not in the list yet.
The healing pod will be
I removed all the terrain around the Tyrant but the healing pods then decided to spawn inside it every time
I got something that could help for that.
ohh, thanks for the correction @shell frigate .
No problem
I've only gotten the Korlok once since experimental, lol.
We should have Radioactive Slasher done.
I can likely get the majority of the remaining ones done today.
For the rad slasher, if you can quickly get one without the anti aliasing it would help if it is time consuming forget it, I’ll spend that time cropping it instead.
Sure.
Korlok is so rare
It's annoying
And then when it spawns, it's so dang hard and people just don't even want to do it
Some images coming soon
https://deeprockgalactic.gamepedia.com/Old_and_Unused
Black craig was added back to game
There's been many left over and taken out features throughout the iterations of Deep Rock Galactic, this article is dedicated to documenting them. Keep in mind that the game is still in early access, meaning anything listed below could be part of a future update, take the spoi...
Sprout is not the best image, stuff was covering part of the roots so may replace it later
Oh, I can add some videos or images of some of the old/unused enemies.
A few of them are still spawnable.
Added the images to the page but did not use https://deeprockgalactic.gamepedia.com/File:Korlok_Tyrant-Weed_Closed.png
Oh yeah those could be good to add to the Old & Unused page
Well, I got some dread pictures.
Nice
Oppressor too, working on glacial stuff then will work on radioactive.
Cyrob thanks sm
Radioactive Glyphid Grunt ✅
Frost Glyphid Slasher ✅
Radioactive Glyphid Slasher ✅
Frost Glyphid Guard ✅
Glyphid Exploder ✅
Radioactiev Glyphid Praetorian ✅
Glyphid Oppressor ✅
Glyphid Dreadnought ✅
Korlok Sprout ✅
Korlok Healing Pod ❌
Korlok Tyrant-Weed ✅
Now to do the old / unused stuff.
Is there a known maximum amount of active flare gun flares?
I can pretty much only have 2 out at once for some random reason.
If I shoot a third the first one dies.
never tested
Here is a drone.
Golden grunt
Indeed.
Is there a way to get older version of DRG?
There is a way for sure, but I don’t know how to do it.
DystrumGun uses it for his videos I think.
From a previous comment on that is seems you need to use the steam console and steamdb and you can access only public build (ie not old experimental versions).
you can though the steam console i dont remember how you copuld probubly figure it out though google though
is that correct ? some random person added that, only edit from what I can see
Doubt.jpg
I don't think that's in any way an objectively correct statement.
Even if you'd get a vote going and the majority agreed, I'd say it shouldn't be worded like a fact.
I would vote for revert, but you could also wait for 1-2 more opinions.
Or revert now, and if people really do agree you can undo the undo.
deep
would rather undo the undo than let something opinion based be seen by people checking the wiki
Yeah the wiki is not really the place for Subjective stuff
On guides it kinda is, but even there there are limits.
Those are based on objective data though
Guides?
You often cannot base guides on objective data. Like, methods for learning - should you be thrown into it right away at high difficulty to not get bad habbits, or ease into it to not be overwhelmed?
Or well, maybe you could, but you'd need proper scientific effort for it
also, for temperature shock, if you burn something, and wait the burn time to barely end before using ice damage, does it still procs the shock ? and I feel this section could be worded / formatted better , going to work with vanity price review now though
I remember the How to play guide being pretty objective, as it's mainly writing what the design of the game is meant to teach you into a guide format
The first line there is taken from the patch notes of it being added
Well, yes. Guides should be as objective as possible. But sometimes it's not possible, but can still be put on the Wiki.
Yeah
oh wow. the accessory thing is a bit complicated to edit from what I can see, compared to everything so far
all good, think I got it, may need help with some parts though
is there any way to show all items on accessory shop ?
I think lines 2 and 3 were also from the patch note. Iirc, the only thing not from the devs here is the last line with the damage value...
if I get levels, even though it unlocks more things I can't see the levels required
wdym ?
it doesn't say which level you need to unlock it , and when you are lower level it doesn't even appear as an option , also it seems that many accessory tables are missing a description column
one sec
Just checked the translation platform, but the vanity items are not sorted between the shop and the matrixes...
Maybe if you reset your save in exp, and buy out all the contents of the shop at each level so you can easily see when they are unlocked ?
wanted to avoid that, since it sounds like a very slow process
Unless Cyrob or Ely manage to rip the shop's file, I'm not sure of another way...
Everything has it's own file
[{
"export_type": "SkinColorVanityItem",
"Material": ["M_SkinColor_Pale", "/Game/Character/Vanity2/SkinColors/M_SkinColor_Pale"],
"ItemName": {
"string": "Pale",
"namespace": "",
"key": "E5770A0541F8F4742828E383C9F4C13E"
},
"ItemDescription": {
"string": "Feeling a bit chilly? Or have you seen a ghost?",
"namespace": "",
"key": "00D90D1F43A46576CCF88BB61EA2BA8F"
},
"Icon": ["T_SkinColor_Pale", "/Game/Character/Vanity2/SkinColors/T_SkinColor_Pale"],
"IconGenerationCameraKey": ["IKey_FullHeadClose", "/Game/Character/Vanity2/IconKeys/IKey_FullHeadClose"],
"CraftingPlayerRankRequired": 7,
"CraftingCreditsCost": 6800,
"SaveGameID": "d281a43f4bb549c9b9e198a8555f8c4d"
}
]```
So for that level 7
sounds like it would be of extreme help, also do wonder how easy it would be to add the description column , odd that it is not part of all
@weary sonnet wondering how you become content creator for DRG? I reached out to mods but no response so far!
Elythnwaen isn't a content creator though...
I think Evilgiraffey is usually the mod that deals with that. Did you check the requirements in #welcome-and-rules already?
@austere fossil yeah...100 followers seems be base requirement and then posting 2x a month
If your not a content creator you can post streams in #drg-gallery
If you meet them all just wait for a reply, but if you see Evilgiraffey online and haven't gotten a response yet I'd message him about getting the Content Creator role.
is there a mistake in that description ?
I don't think so? There might be some formal grammar rules being broken but it reads fine to me, more or less.
It seems intentional
what does the last part means then "Either or, really."
I can confirm I am not a content creator and never asked for that title, did I somehow got it a few hour ago?
Could be either one, it's not clear or definite which is correct
shouldn't it be "Either, really" , what is "or" doing there
that does not look nice
Yeah, not sure I've seen it written down before, but I've definitely heard it said aloud and said it myself before
Same
Dwarf model on accessory shop keeps making this odd position, is it known ?
Have not seen that before
now it doesn't want to happen
ok i guess ill have to hear back from someone :S
I checked the name, description and price for "standard" accessory shops items btw, did not check for DLC or seasonal, neither for OC / crate/ lost pack stuff,
checking bosco now btw
@feral ember what are you asking about?
wondering how you become content creator for DRG? I reached out to mods but no response so far!
There was a small conversation a bit ago
what is up with this ? Bosco uses the bottom one, anything is using the top one ?
it is just used by bosco, I will revert it since the bottom one is used in game
Ah so some person was whining about not getting a response from mods
Lol how does that have to do with wiki stuff
dunno, and they @ Elyth for some reason, too
He probably asked it here because it was about me.
Looks like they believe I got a content creator role for some reason.
should I use "five (5)" on this or no need ?
yes, I fixed the "weapon framework" part now
hmmm, looks like we are missing a lot of pickaxe customization images
you guys think we should get the images of the pickaxe icons ? anyone got the icons ? I can get the icons by cropping soonish
Oh
That could be a good idea
Instead of taking gallery images of each part
Just the icons
And organize them into their categories
If we wanted to go all out we could make an interactive thing where you could select the different combinations and it would output a gallery image of what the picaxe would look like
deep
Although that sounds like a lot more work than needed
rip, it seems the icons change depending on the paintjob , which turns 85 icons into... 825 custom icons... probably only the default paintjob will be used though
wot
Don’t seems like it is worth the trouble.
Yeah lets just use the default icons
Just the stuff that shows up in the different tabs
Elythnwaen, feel free to put perk description review for me, if we do need to get the pickaxe icons by cropping I can do it afterwards too
Ok, adding it, I checked it recently so the effects should be up to date, but some typos could still be there since I did most of the writting manually.
already finished bosco btw, only thing missing is put "+0% mining expert" on initial stats, which I failed to do
Is it what you wanted to do?
Yes :| thx
Ok, I’ll valide it, Should I add a ’+’ before the 0%?
that would put it closer to how it is in game, but I don't think it matters too much
Ok, done and removed from the todo list.
I would say "mining speed" but then we'd have to think about how that works mechanically
what do we know about the mining mechanics?
in general (pickaxe included)
I'm pretty sure for bosco it doubles his swing speed, each arm counting as 1 regular pickaxe hit. That's what it looks like when I bother to watch him mine
that would make it different than what it is in game, and already put "mining speed" on the mod effect cell
Swing speed pretty much equals mining speed so that's still accurate. Just if you wanted to elaborate somewhere else you might mention it affects how fast he moves and not the impact of each movement in case someone thought it'd help with gold/terrain but not nitra/morkite.
i for one did not know that. thank you
@shell frigate you mentioned that xp multier is additive ontop of base, the wiki says thast tyrant shards are 1100xp/piece, so how exactly is this totalled up here?:
For some reason they aren't
But yeah, last I heard they were supposed to be 350 credits and 500 xp
This should still apply, I fixed the xp amount in that page.
The sharp exp reward was changed from 500 to 1000 then 1100 by an anonymous user it seems, I don’t recal seeing that in my watch list.
Thanks for the clarification.
How exactly is it that you knows know these internal calculations/values? Is this through disassembly of the game/packs? Or is this just from the accumulation of patch notes?
both
Hmm, okay thanks.
[{
"export_type": "SkinColorVanityItem",
"Material": ["M_SkinColor_Pale", "/Game/Character/Vanity2/SkinColors/M_SkinColor_Pale"],
"ItemName": {
"string": "Pale",
"namespace": "",
"key": "E5770A0541F8F4742828E383C9F4C13E"
},
"ItemDescription": {
"string": "Feeling a bit chilly? Or have you seen a ghost?",
"namespace": "",
"key": "00D90D1F43A46576CCF88BB61EA2BA8F"
},
"Icon": ["T_SkinColor_Pale", "/Game/Character/Vanity2/SkinColors/T_SkinColor_Pale"],
"IconGenerationCameraKey": ["IKey_FullHeadClose", "/Game/Character/Vanity2/IconKeys/IKey_FullHeadClose"],
"CraftingPlayerRankRequired": 7,
"CraftingCreditsCost": 6800,
"SaveGameID": "d281a43f4bb549c9b9e198a8555f8c4d"
}
]```
@shell frigate is this "save game ID" different per item or is it literally your ID specifically?
Good lord, come on Discord.
If you could check literally anything else to see if there is a difference, that'd be great.
It's form the game files so its the same for everyone
I think it's the id used to store ownership of the item in the savegame
Very nice, a friend of mine was making a save editor for that stuff (so that I can fix saves more precisely) and the ID info had to be gathered through equipping.
1
Hard to say, the Oppressor is so bulky I'm not sure he has a good angle
feel 1 is easier to see its features, it does look different than what I remember in game though
The screenshot is from yesterday from Banagement.
is it the lack of enviromental shader ?
Not sure
All of the images except the oppressor have been cropped and uploaded
Feel free to check them if you think other need a better angle I added in the todo the info to make it easier to crop.
I’ll add a QoL C4 mod in the other channel it could help for some stationnary.
you know what is interesting ? Flamethrower fire doesn't appear on Ansel / photo mode
That is weird
not even the torch used to light the gas / liquid appears
Would be called a pilot light
precisely
So those images were from me making a room at bedrock then spawning eggs to provide terrain that I put flares on for lighting from above.
Is deep dive generated on server and then sent to players or generated on each computer?
Every player has the same ones but you can generate new ones yourself.
I mean given the same seed randomizers will output the same
Pretty sure it is partially server based though.
Since you can get negative timers as well as very obvious server errors.
I wonder how older versions DDs will do
It'd be easy to check in half a year though
Does Elemental Insulation make you freeze slower?
Like it used to, just don't know how cold damage interacts with that or whatever actually freezes you.
Guess the same goes for heating up.
I guess it works for that type of damage that also heats / lowers temperature ?
It does work for temperature.
Dang, nice.
The creatures page scaling and hazard category has reversed collapse / expand arrows.
Checked seasonal headwear text, checked perk text too
btw, looks like we are missing the assignment armor items as well
wish it was easier to check the prices for OC vanity items, complicated when their in game order is not used on the wiki, but maybe there is a better way
also, would probably be nice to include description columns where it is missing
For the description columns, tell me for which tables you want it and after what column and I’ll add it when I get some time.
Is it just on every table on the accessory shop page where it doesn’t exist already?
there are also some victory move images missing last time i checked
Skin Color, Hair Color, also the matrix core cosmetics, btw, is there any better way for me to check the prices that isn't scrolling through all that forge list ?
also the assignments armor doesn't appear there from what I can tell
Omega if you're checking stuff with experimental make sure to check patch notes to see if they've changed the stuff that you're looking at
how so
?
Last message in #changelist-only-for-experimental-branch was over a month ago and I doubt they updated the exp branch without mentioning it
oh wait, do they push hotfixes to both live and exp at the same time?
Cause if they don't then exp has the potential to fall behind after an update+hotfixes
I am not updating it, I am correcting it
turtle is concerned if your source of information (exp branch) is actually up to date or not
I would guess that it is, but I haven't checked the hotfix patch notes to actually confirm it
oh wait, do they push hotfixes to both live and exp at the same time?
They don't
For example korloks don't have the viney stuff on the griund around thrm
I'm just saying to be careful
Description column added for all the requested tables (empty for now and no fix length unlike the other column since it could use more space than the other columns).
Cool, feel free to remove the perk from todo list, pretty much checked what had to be checked
Ok
I forgot the victory moves, adding them now.
OwO
looks like some items are missing, I think I will just take notes and add later
what is that? is that what you get when you have all OCs?
Could be
all oc + cosmetics
It was also what you got for stage 1 of DDs before they added blank cores and MEs
would be nice to be able to turn blank cores into mineral containers then
You can, once you run out of OCs/cosmetics
Making it 2 cosmetics and 1 mineral as your options after getting all OCs wouldn't be a terrible idea
Elythnwaen / cyrob can probably check any expermental vs live differences
experimental did not have any of the hotfixes, so the differences are listed in the hotfix patch notes
nothing about prices there though
also
Request: missing the "Exquisite Handlebar" image as well as for a bunch of victory moves
only thing i didn't check 100% was names btw
oh wow my todo list is empty
Let me know if you want to add some stuff to it.
any suggestions ?
Not really.
might focus on getting the pickaxe terminal icons then, while I wait for other things to appear
oh, if possible add the missing images on the wanted list
Ok, I’ll check the page for missing image and add them to the list.
Done.
So
I made some improvements to the way the CRSPR section in weapon skins gallery was formatted
Could you guys take a look at it to see if you like it?
personally I like it, but it could use a little bit more work..
the collapsing table is great
but I think the default skin should be visible, or at least the side view (that schematic that is shown in the equipment screen)
So you're saying the stock version should always be visible?
About that, don’t forget that we expect to include all the framework/patern combinaison, not sure if one of you has progressed a bit on that front for now.
I haven't
not me, i have been way too busy IRL to be of use
also don't have nearly all patterns yet
I don't know the technique for cropping the images
We do?
Gabe did em all
Pretty sure
I did a lot of them that were missing
He did them all, not sure where the file/link is if it was sent here.
Yes
I'll send it
ah didn't know that was finished, cool
ty
:)
OK so they still need to be masked right?
They said not to.
stock frame w/ custom eng./fourth relic/etc paintjobs isn't in there ?
Maybe there was a miscommunication.
Afaik we have all of the combinations between the curent wiki images and the batch from banagement.
Any ideas on why this is being weird and not the rest?
I fixed formatting for the 3 price ones
Example code for 3 price one
| width="100px" | Beyond the Circuit
| Paintjob
| <div style="text-align:center; padding:10px;"> {{credits}} 4950 Credits</br>
{{icon resource|enor pearl}} 70 Enor Pearl</br>
{{icon resource|jadiz}} 75 Jadiz </div>
| <div style="text-align:center;"> {{credits}} 4700 Credits</br>
{{icon resource|magnite}} 75 Magnite</br>
{{icon resource|croppa}} 30 Croppa </div>
| <div style="text-align:center;"> {{credits}} 4750 Credits</br>
{{icon resource|bismor}} 75 Bismor</br>
{{icon resource|croppa}} 25 Croppa </div>
| <div style="text-align:center;"> {{credits}} 4500 Credits</br>
{{icon resource|croppa}} 75 Croppa</br>
{{icon resource|magnite}} 25 Magnite </div>```
Here's a four price one
| Dark Descent
| Paintjob
| <div style="text-align:center; padding:10px;"> {{credits}} 8850 Credits</br>
{{icon resource|croppa}} 150 Croppa <br />
{{icon resource|enor pearl}} 40 Enor Pearl</br>
{{icon resource|jadiz}} 100 Jadiz </div>
| <div style="text-align:center;"> {{credits}} 6800 Credits</br>
{{icon resource|magnite}} 150 Magnite</br>
{{icon resource|umanite}} 55 Umanite</br>
{{icon resource|jadiz}} 85 Jadiz </div>
| <div style="text-align:center;"> {{credits}} 8500 Credits</br>
{{icon resource|umanite}} 145 Umanite</br>
{{icon resource|magnite}} 45 Magnite</br>
{{icon resource|jadiz}} 90 Jadiz </div>
| <div style="text-align:center;"> {{credits}} 6150 Credits</br>
{{icon resource|bismor}} 150 Bismor</br>
{{icon resource|umanite}} 55 Umanite</br>
{{icon resource|magnite}} 90 Magnite </div>```
Maybe something with image sizes?
Did we add the bulk explosion and slam info to the wiki somewhere?
Don't see it anywhere.
I think it was like 10000 explosion damage for the death blast?
I checked, all the resource icons are the same size
256x256
i've been diving into this over the past 15 mins or so and i have to say, i have no idea what causes those line spacing discrepancies.
I didn’t add all creatures attacks to the wiki yet.
I expect to gather all attack data after redoing the health template.
Then I’ll rework the attack template and add all enemies attacks.
@low hamlet you should use the price template for that kind of things, that should help a lot with the formatting.
It is the one used in the weapon/OC page for example.
https://deeprockgalactic.gamepedia.com/Template:Price_table
Ok :)
OK, i had some progress masking the images for the CRSPR frame/paintjob combos for custom engineered
this OK?
if this is satisfactory, i could knock out the full set over the weekend
I tend to remove a bit more a bit more when the color of the border is off like in this area.
Other may disagree since it may not be visible depending on the size/background.
yeah, i'm normally into pixel art but it's not doable at this image resolution to remove everything by hand.
i might fire up ye olde psp7.04 and give it a shot
hmmm same result. i truly have become rusty.
didn't even know each class had its own Cabin
better?
ugh, no
actually, it's discord doing something, looks better on a black background
well, wiki one is green isn't it
this is what it looks like with transparency on a solid black background, so not sure where the artifacting is coming from
this is on the green color of the wiki background.
also, the wiki weapon skins page does not in fact use green backgrounds for displaying the images
I also had anti aliasing on.
Since that wasn't an issue reported beforehand, so that will screw stuff up.
Trying to check how much time I need to crow one properly.
Hopefully none are missing.
Some have bad angles like 4th relic BC.
Can't see anything special about it pretty much.
I can crop them if you need, not that much of a problem.
the anti aliasing is always going to be a problem because of all the post processing/sharpening/fxaa/whatever that's on
yeah, i was also working on improving the crop
AA can be removed completly from the nvidia control panel, if you do that it makes the crop a lot easier since the difference between the weapon and the background is 1-2 pixel only.
I got the original so I can apply the same crop to all images of the same shap/framework.
The white border though.
what is it with discord giving me these artifacts when i upload an image
Yeah, I disabled it after you said that.
so how does elyth get his image on here without the border
Hax.
fair enough
Discord makes the contour of the images a lot more visible, it is even more visible for any image with a transparent border.
this is how it looks on a black background, so you can see i removed a ton of artifacts
i did a mask for all of these fourth relic crspr skins, looks good
the black is just for reference, the background is actually transparent
I cropped slightly closer than you, but that last image you posted is good enough for the wiki don’t worry.
OK, i'll start doing the rest of the CRSPR skins
actually i already did all of them, but i need to redo the other frameworks
It may be better to keep a copy of the crop with the original size to we can apply a mask more easily of the other.
yeah, that's what I did
Ah nevermind then if you already did it.
only the 4th relic frame paintjobs are done to my satisfaction atm
i can do more over the weekend
if you don't mind, can you take a close up screenshot of how close you crop, say, megacorp grey?
Which number is it?
this is what i mean, there are many cases where i sort of doubt what to keep.
where would you crop it?
or here (shot 992)
(crspr hose)
This is what I would select for the hose.
And for the other part
Well for that skin I would try to crop on another color to begin with since the background color is too close to the skin color.
hmm, i could try doing it in parts
using different skins to patch together a mask
thanks chief! 
Usually I start by doing a selection by zone with a 35 to 45 threshold by composite color and then check if I need to adjust it anywhere.
Don't have that tool in paint.net afaik, but i managed to do it manually by feathering the magic wand,
then manually selecting the pixels i want to use as a mask, then pasting those over the ones in the other images with the same framework.
have been adding (temporary!) black background layers to check for pixels i may have missed, as they pop out in different paintjobs.
this is working OK so far.
Glyphid trophy hunter paintjobs for the CRSPR also done
Here's the final results for CRSPR Fourth Relic paintjobs
and for CRSPR Glyphid Trophy Hunter paintjobs
Sorry if it took ages to download from drive.
Took me hours to upload since my upload rate is pretty subpar.
custom engineered CRSPR skins also done
has a decision been reached on how these images will be displayed on the wiki?
tabber?
not aware
That may be a bit clunky
We could make a custom JavaScript thing to do it but not sure if anyone is well versed in it so may take a while to create
Nice, I'll get these cropped versions and turn them into gifs.
I have done quite a bit in JavaScript before but not for a couple years, so should be able to do it but would have to relearn JS first
what is gonna happen with this btw ? https://deeprockgalactic.gamepedia.com/System_requirements , it appears on the left side links btw
I put it in the game infobox on the DRG page, so it can be safely deleted or redirected
That is missing the recommended bit though
oh, for my todo list we can also add "biome review" and "class pages reviews"
oh boy, "3 max flares"
Wow, that really sucks.
WAT NO
I knew something was up with how many could be active.
link?
just saying one of the articles says you carry 3 max flares, correcting it
Only 4 can be active at once I thought
re, not active
I've had it consistently burn out after 2.
4 per player? or total
on the loot bug page, one of the tips says "accruing enough of said resouce" instead of resource.
The more souce the better.
I assume it would be total, but I don't think it's tested
@paper drum fixed, also polished up the rest of the loot bug trivia
nice
not gonna lie i didn't even know they actually ate minerals.
because they die so quickly once I hear or see them.
I keep refreshing the page, and it still reads "Killing a Loot Bug is extremely cruel and senseless, but the Nitra they contain can be valuable in accruing enough of said resouce to summon a Resupply Pod. Assuming you can live with your crimes."
not on my end
this is what I see on my end.
yeah, cache issue
this is the edit history
https://deeprockgalactic.gamepedia.com/index.php?title=Loot_Bug&type=revision&diff=17944&oldid=17746 specifically, you can confirm here that the edit went through. so, patience. 😄
so the fixes do take a while. oh well. at least its fixed.
i will be going through the text for this creature tomorrow, I see some room for further improvements
i also hope we can get some loot bug sound files for the page
c:
I find it funny that Dystrum is still called a crafting material in game when its an Objective Mineral. LOL
oh yeah, the golden loot bug page probably needs a lot of work
Will have to be looked at. I think it was decided to add variants of creatures to a single page using a tabber.
https://deeprockgalactic.gamepedia.com/Glyphid_Praetorian like this
Perhaps the same could be done with the golden loot bug
my gf always gives me the angry look when i kill them. she doesn't even play the game but she absolutely adores them
what even is this
is flamethrower / similar weapons Flow rate reduced when going through armor ?
Ah yes the weird old Curse/Hydra art
When it comes to creatures variant, for now variants only include creatures with the same health and weakpoints but different resistances, biomes, temperature and attacks.
Do you think the variants systems for the infobox should be extentded so we can include more creatures or keep it as it is?
If we extend it we could potentially extend it for lootbug/golden lootbug, Machine Event version, or like we did for the korlok regroup creatures that always appear together like naedocytes breeder, roe hatchling and glyphid nexus, spawn.
Flow rate is basically attack speed so it isn’t affected by armor.
Nothing about the flamethrower is affected by armor except for the korlok whick is immune to everything when closed.
re: variants,
My criterium would be if the textual contents of the page would be nearly identical or have a ton of overlap. For example the Golden Loot Bug text would be the same as that for the regular Loot Bug with maybe one or two lines being different (mentioning its rarity, spawn chance and increased loot drop)
as for creatures that spawn together, yeah I can see that especially in the Korlok's case
and the roe/hatchling (possibly combined w/ the breeder)
Ah, offtopic, if you need to actualize the cache for a page, you can click the arrow and select the purge button since you got a problem with that earlier.
@paper drum had that problem, i didn't know it worked like that. So purging is not a destructive action then? good!
It is a cache clear button basically.
May be able to make a custom JS thing for all the weapon images reasonably soon
But it would depend on the images having a strict naming scheme
Did some testing and they have made it as hard to actually use as they could
it strips any JS triggers on all pages
So I guess you have to try have JS try place them every time you load a page
Which you can guess is the inefficent way possible to do it
Did get a basic test working but then it broke, when I did not change something, will try some more later
rotter you got wiki editor :D good job
This is for me for later btw https://discordapp.com/channels/257785731072786435/453469452097421315/733776919472111699
is this really a clean OC ???
That does seem off
Checking in game.
it is from removed OC
Seems balanced at best.
only change the format to be equal as the other OC tables, not the type / effects / prices, so if anyone got info ont that
Working on the creature health template:
Is it ok like that for the separation between classic scaling and deep dive?
shouldn't there be a "4" near "4.5" too ?
EDD is 4.5 / 5 / 5.5 isn’t it?
Maybe I should add above normal missions, DD, EDD
was going to suggest that, could look nice
only thinking if "Regular Mission" is any better, and if there should be a hover over or clickable link for DD / EDD
I could add that, also I will need to double check all of the hazard defense multiplier before it goes live.
For the separation do you think I should keep it like that or switch to something like bold lines?
seems much better to keep it separated, but I can see bold lines + the space making it better... maybe a different color for the spaces
I fail to see how both could be better, wouldn’t a double bold line be weird?
Unless you plan to put it elsewhere.
Also the whole template is commented and in a single file so the maintenance should be a lot easier to do than it was before.
just to not have all cells be the same color
I will try to increase the yellow to red gradient a bit to include the deep dive, or even start in green for haz 1-2.
Will have to see how it looks
I won’t do it right now, if you want to play with it, here is the code, it should be easy to handle.
It will create the template and a preview for all scaling type at the start so you can test using the preview mode only.
Fixed the formatting :D
btw, some grenades are missing numbers, such as damage
Looks great
All I am missing now is a way to include the dread shield and a review of the values I think.
wouldn't it be just 2 tables ?
I can code it differently.
The wiki would not like it but you could have it call itself to do 2 tables
I could add a special shield variable just for the boss table
Seems the cleanest way since it's only for the dreadnought
what is even bet-c description for Laser Pointer ?
Did it have one?
it is something like "combat robot"
rotter you got wiki editor 😄 good job
@low hamlet oh whoa, that is cool. Thanks to whomever gave me that role! But I haven't done that much yet 😅
I think that's the one, not sure : Battle M.U.L.E.
Yes
By the way, the new price table on the weapon skins page looks nice. not only are the icons aligned vertically, the lines are also evenly spaced.
oh whoa, that is cool. Thanks to whomever gave me that role! But I haven't done that much yet 😅
@glacial valve i guess they found you to be worthy
actually you are also getting it afaik
you did a lot as well, i'm just not sure who does the role assignments
i added preview icons to the driller's weapon gallery
i will fine tune it further of course
what i usually do is "show in desktop mode"
you mean those icons ?
i didn't change any of the non breaking spaces, no worries
so it's easy to revert/change
just looking for input on the idea of using the icons there
we'll figure it out. what about a tooltip that shows that weapon icon (in slightly larger size) when the user hovers the mouse cursor over the weapon name instead?
does the wiki have support for image tooltips?
I know there is a mediawiki extension that does it
Hmm
Wikipedia features 3 type of tooltips: regular inline tooltips, hovercards for wikilinks and reference tooltips.
this is how it's done on normal wikipedia
well, mediawiki needs an extension such as https://www.mediawiki.org/wiki/Extension:SimpleTooltip
The SimpleTooltip extension adds support for basic tooltips. It uses the Tooltipster Library to do so.
It has no dependencies on other extensions. The extension has explicit support for Page Forms, where tooltips within multiple instance forms will get created dynamically. Th...
i'll check back later, i'm sure someone knows
K
What i can try
Is just making a normal tooltip
And just doing [[File:x]] instead of adding text to it
I think i know what you are envisioning
yep!
I just tried that approach, it seems that the H:title template does not exist on the gamepedia DRG wiki
this does, but it does not support images
Ok
So how do we get that extension added?
Or can we?
Wow I didn't realize how many edits I have on the wiki
;D
Close to 1,000 I think
well, I think someone who does know how we could implement this will probably chime in when they come on discord and read our discussion. there could be plenty of places to use it on the wiki
Oh lol
It should be possible to do
Was just about to ping you cyrob
May be able to manually do it for now
Cool!
If you can do it on just flamer for now
The more I look at the icons, the more I like it
I think
It might be good to just leave it next to the titles instead of doing the whole hover-over thing
depending on how complicated that will be
I checked and the template works with images
Only the underline does not work
Which I noticed the guide to using it had cut off, but it looks fine in the source so the tlx template is playing up
Hi just need to clarify, elemantal insulation does work to reduce both any heat and damage caused by hot rock, geysers and volcanos in magma core? There isn't actually any info on that on the wiki page for elemental insulation
Yes.
cheers
I had to ask about that a few days ago as well since we have somewhat new info about damage types.
Dread version is ready and I added the scaling for omen just in case.
All resistances values have been reviewed as well.
With the real values:
Should we keep the current variable fort the health temple or change some of their names?
Current names:
health
hazSide (Simple / Normal / Large / ExtraLarge / ExtraLarge2 / ExtraLarge3)
mini (True/False)
shield
Proposition:
health
scaling (Neutral / Common / Special / Boss / Boss2 / Omen or GunTower)
mini (True/False)
shell
ExtraLarge2 is only use for korlok core for now, but it could be use for some other creatures with how it is made.
ExtraLarge3 seems to be only for omen and don’t even have deep dive difficulties so it is unlikely to see it applied to other creatures later.
I would say stick with the codenames on the templates; but the main Creature Health template could be made to use a switch that allows both names to be used
I fail to see why we would keep 2 health template after remaking it and 2 different way to call it, isn’t it something that should be avoided in general? (I don’t want to impose anything, just trying to understand.)
Well for now the other templates are needed, it can all be in one with a switch allowing different codes to use to the same part
Ah, my question was assuming I replace the variable name in all other pages.
I was expecting to create another template to switch to it one by one so both work and then do a mass edit to replace {{Creature health2 by {{Creature health in all page once all the replacement have been made and the old template is replaced by the new one.
Yeah can do it like that, what I was thinking would not impact that
Just adding more options into a switch is easy
Much like how we have multiple codes for some updates in the updated template
Now that this part has be clarified how should I call the variable in the new template? Still keeping the old name? Or can I use the proposed one (or with some alteration if you got some better names)?
Personal choice, both options are understandable when read
I was trying to find variable names more easily understandable for someone who isn’t digging into the files, I think I’ll wait for another opinion before choosing then.
Fair, your new ones would be more understandable than the current Boss2 etc.
think "(Simple / Normal / Large" is like "(Neutral / Common / Special" , you still have to somehow know what they represent
i am loving the extralarge ones with the DD/EDD versions btw, good info
so about elemental insulation...
if you stand on those heat sources in arctic maps
does it reduce the speed you warm up at?
It is live on template:Creature Health2
We just need to deceide on the variable names and I will start replacing the old one.
Elemental insulation should work for any source of heat.
the heat from the ice level heat vents can't cause dangerous heat to players though right?
it just caps off at neutral heat/cold
or am i wrong
basically, what i'm getting at, the elemental insulation would be a very slight debuff to players trying to use heat vents to reduce freezing
The cold vent can freeze you, the hot source can just make you reach normal temperature I think.
and that reaching of normal temperature would be slowed by the insulation then?
I think so but not completly sure for that one.
should i be careful about using the minigun heat cone OC around frozen dwarves? ;D
Depend how it is codded, if it uses heat yes, if it uses another way to reach normal temperature no.
yeah that was exactly my line of thinking
btw for the weapon skins page (https://deeprockgalactic.gamepedia.com/Weapon_Skins) I propose setting the framework/paintjob table to collapsed by default
and for the driller weapons where i added the weapon icons above the fold, is there a way to split the horizontal elements (orange icon + weapon name) so they are vertically align?
i tried something but in the preview that broke the expand/collapse function
interesting that the (blank) matrix cores do not have a page of their own, while this is one of the more frequently searched terms on the wiki
then a final question... do you keep any barley bulbs/beer ingredients deposited in the mule when you fail a mission?
i keep forgetting to test it
Yes but only if it has a value greater or equal to 1 after being reduced by 75%.
Since you only keep 25% upon failure.
Sortable tables don't like being collapsed by default
Same issue affects the Accessory page
"Sentries will always idle sweep South West, regardless of which direction they were built or what enemy they were last firing at, unless they have the Defender System upgrade." - What does this mean? sweep is a part of circle for a sentry, south west is a direction, how can you describe a segment with a direction? Also how Defender System changes that?
defender system reduces the sweep area from a circle to a small area, meaning the sentry will go both ways. i think the origianl author meant to say the sentry will only sweep in one direction if idle, but that needs confirmation. That sentence should be chaged too.
this is puzzling. to me it looks like both defender system and Hawkeye System limit the angle. This is not scientific though it's how it feels like. On the other hand, since you cannot affect the direction of sentry during placement, reducing angle seems not an upgrade but downgrade... It's all very puzzling 😭
on defender, you can see the surveiled angle with the hologram of the turret when you are placing it
I don't use hawkeye, so I could'nt tell you
Hawkeye limiting the angle? not that I have seen.
its idle sweep is within a cone but it can shoot pretty much any direction
^
So we keeping the new weapon icons on the tables or nah?
You are right, adding it to the list.
Lava variant for maggot needs to be added as well
wait nvm
I think it does need to be updated though
the image for the lava maggot that is
It doesn't look like this anymore
yeah
Harvester could due with an update
It is pretty low res
It just doesn't look sharp
The original image is 1598 x 1044, looks like a high enough resolution to me.
I meant
It is blurry
click the image
you can see what im talking about
Low priority though no matter what
Luckily I know how to wrangle some maggots and harvesters.
Maggot Management
its idle sweep is within a cone but it can shoot pretty much any direction
@glacial valve yes, I decided to pay attention and that what I saw.
had no idea that was here xD
wonder if it got added recently, as well as some other text
btw, I am done with the description review and Class table review
Good to hear
considering the miner's manual do wonder if we should be calling the different maps "biomes" or not, don't remember the full context behind it
now I have to figure out something I can do
I think I've always called them biomes
well, it wasn't biomes there before I suggested the change
Region.
What is wrong with the maggot images?
They look like the current versions.
Not exactly perfect but if anyone wants to stitch this into a proper crop.
The last 25% is probably the best.
Oh, wait.
If I can get them to fall there are no particles.
Need to replicate that and get a good angle with lighting.
They're on to me.
RUN
Yeah, I can't seem to get them to fall anymore.
They truly are ethereal
Lol
I have a mediocre one.
Image sharpening might need to be disabled too.
Exquisite Handlebar (file name is wrong)
Praise Me
Classic Flex
Beer Toss
Swarmer Kick
Sharp Salute
Swarmer Infestation
Smug Pushups
Pretty much everything in the pin is ready except for the korlok healing pod.
I am out of things to do for now, I can add the moustaches and animation now
Alright
thoughts on this ? I think it is due to the others being png animations, but with the mp4 format you can click to see the animation on the page itself
I think
Maybe stay with png animations?
It does look better with png animations tbh
I can't just turn the files into that though, I will see what others have to say then
I didn't even know you could have animated png files until I saw those, so I assumed they came from a video format.
Yeah it's pretty cool
Can anybody please tell me what type of damage plasma bursters deal? There's no damage breakdown on the page for them. Also it says in the description that they don't excel in crowd control and only deal damage, but they do actually have a chance to cause fear in enemies with each explosions - I use them to turn praetorians sometimes
I rewrote the Loot Bug page a bit more. @weary sonnet I propose merging the loot bug and golden loot bug pages, i thought about it some more and it just makes sense to me. otherwise all of the text would be nearly identical across the 2 pages
`btw how many loot bugs can spawn on a map?
also it says loot bugs are immune to most stunning effects but that isn't true AFAIK
at least the stun caused by the subata tranq rounds does affect them unless something has changed
Last time I tested them nothing could stun them, but it may have changed since it was a couple updates ago.
If you want to merge the 2 lootbugs pages together feel free to do it, I’ll try to adapt the infobox page properly to allow more flexibility in the variant. In the meantime, you can follow the korlok example and use tabber to make it work.
Ok! Thx
Exploder and cruiser images updated, I choe the second image for the exploder, feel free to disagree and change it.
@sleek jackal Plasma burster is explosive damage.
cheers el 
always wonder if we should get a bot that checks for typos and grammar, if it exists, I am always worried someone made an edit with mistakes, which is why I put a ton of pages on the watchlist, but not all
I got pretty much all of the wiki on my watch list, but more to correct wrong info or sabotage than grammar. I can try to pay more attention to it though.
just knowing if a page got text changed would help , instead of having to click every single "recent change"
only got the loot bug errors cuz Rotterdxm said here probably
Just ignore anything that start by file, template or category.
lol you gave me something I don't have permissions for
"You do not have permission to view the list of unwatched pages"
Ah, I was thinking you can see it, my bad.
I can just slowly add more articles to watchlist, or maybe check the recent changes every x days for it to not get too heavy,
On another note, how do you guys feel about this type of text ? Feels too much personal imo and I would make it neutral, still if it is fine, I won't do a hunt for it around the wiki "Despite the cruelty inherent in such an action, some Dwarves may wish to harm these small creatures" (Loot Bug page)
It feel weird to see that kind of text in a wiki unless it is a citation from the game.
also, where do we find broken links again ? found one
I think it automatically adds a category to the page, it should be displayed a the bottom.
sadly not seeing it, must be something else, Credits page got 4 broken / red links and only catergory is "cleanup"
I will create the redirects for it though
About glyphid dreadnoght, can I added that player can dodge the Trembling Stomp by jumping in the correct timing?
The wiki (in gamepedia) didn't mention about that
But it most likely a common sense to players
not sure, could depend on how easy it is to tell, someone might think the attack range is a sphere, but do let me know if you do
I have self experience that it can be dodged if you jump high enough when dread attacks
But must be high enough, if you fall earlier, dread still got you
But yes I will wait, I think someone that much experience than me to tell the fact is better than my fast assumption
I checked, nothing in the page, categories or special pages to find red links from what I see.
As for the dreadnought stomp, I am pretty sure the attack is a sphere, I’ll verify that soon, but that would mean that jumping can get you out of harm’s way as long as you are not too close to the dread.
I think that is what most probably is
Yeah, experience person are better
Also I finished reviewing what I wanted on the biomes, doesn't mean they don't need more work, since I only focused on description text
did some more work on lootbug page. i see fabrizio has also been on that. it's cleaning up nicely
btw
in the infoboxes, the heat/cold red and blue icons link to their source image pages, i think this should be changed since clicking those icons wouldn't intuitively result in that outcome
i think no link is better. so i'm looking at the template, can't see where this is done
Creatures page
fixed, thank you!
And about creatures page, there is no image data about variant of some mobs(at least I tried to find on the page but I still can't find it), will the image of those varitants be added soon?
interesting, saw a glyphid get webbed status, guessing it does nothing to them though
Should slow them
@mellow path All variants image should be in the infobox in the individual creature page, you can click on the tabs on the top.
Machine events variants are not included for now.
Yeah, I thought it was a bit strange to have "Radioactive Exclusion Zone Variant" and headers with like no info or images.
Since the normal ones do.
Turtle did the pages skeletons for pretty much all pages, I am the one supposed to fill all of them.
Ah, so wip.
Too much wip
Needs to be cool wip.
Last touch on the health template and creatures attack are the next steps.
Do you have an opinion on the variable names btw?
Current names:
health
hazSide (Simple / Normal / Large / ExtraLarge / ExtraLarge2 / ExtraLarge3)
mini (True/False)
shield
Proposition:
health
scaling (Neutral / Common / Special / Boss / Boss2 / Omen or GunTower)
mini (True/False)
shell
Trying to find the most intuitive name in case a new editor need to pick it up at some point, so it can be a mix of the two.
All of the proposition sounds better to me.
I assume shell is talking about the exoskeleton / armor stuff?
Well, actually not exoskeleton.
Shell is used for the 'health' value of the dread shell.
mini is used to make a smaller, callapsible table
I keep getting this trying to go to the wiki :(
I.e. the main creature page uses mini
By default it only display the base health.
If you click it, it display all values.
Clear your cookies
Alright, makes sense, I just thought it had something to do with the mini Praetorians.
The non mini version should have the same size except it is not collapsible and I think I’ll add a tittle to it.
Since dreads are the only current thing to use the shell mechanic, could that be more specified for now (until something else uses it) or is it pretty darn obvious on the page?
If you find a better name for it, I can use it, so far only the dread use it indeed.
There will be a documentation for the template, but the more obvious it is, the better.
dreadnoughtShell or dreadShell is possible
I just noticed
New biome features haven't been added yet
We gotta add that to the list I guess
done
It is?
Added to the list I mean.
I am not that fast to edit the wiki.
lmao
Unfortunately.
that would be
lol
Might it be better if all of those templates get organized into one big table?
It looks a bit unorganized right now
What
It's doing the cookie thing again
whyyyyy
May be related to the login system thing
D:
Yeah maybe
but it's starting at 3pm est
i tried clearing all browsing history
and then I'm gonna try clearing dns cache
I will redo the attack template, not sure how I will redo it yet, I will start by gathering all attack data first.
So feel free to give some suggestions on it.
I'll brainstorm some ideas
The goal is to be able to include the template:area damage as well if possible, at least the image.
Would suggest to match the Helath2 Haz colouration
So it's all unified
May need to have the Damage table be quite different for AOE attack to support have the are damage display
Can someone explain what the <nowiki> tag does?
One possibility for the praetorian page would be having the 3 normal attacks on one line then the 2 AoEs on the next line where they can be much larger
The wikipedia page on it doesn't do a great job
Anything in it is not parsed
They describe it as
it escapes its wikicode, so editors can document its markup using its markup
ooooohh ok I get it
So it forces stuff that would otherwise be on different lines to be on the same line
Just allows you to but stuff you would do in source edit and it not change at all as it normally would
Can use it in that way
They have a few examples
<nowiki>[[Example]]</nowiki> does not become a link just [[Example]]
a<nowiki>
b</nowiki>
Becomes:
a b
Instead of
a
b
thanks for explaining :)
something is odd... is this correct ? I don't see they taking a moment to trigger, they explode as soon as they hit the ground , PGL
I've noticed they explode if they hit other dwarfs, other than that it bounces off the ground
They have a small timer at launch, if it hits anything before that time is up, boom, then it becomes proxy trig.
IIrc the light at the back of the grenade changes color when the time is up
mind I am not talking about the throwables

