#wiki-related-chatroom

1 messages · Page 40 of 1

glacial topaz
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btw on the todo list I already finished the review for OC / weapons / equips, didn't do for vanity items though

weary sonnet
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Should I add vanity to the list then?

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And remove the rest.

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As for the resuply icon not sure, it was at Omega request iirc.

glacial topaz
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sure, but I think I will add the mastery unlocks for weapons

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weird

weary sonnet
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ah no, it was turtle, my bad.

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@low hamlet can you tell us what needed to be updated in particularwith the resupply pod ?

shell frigate
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I know the Personal Drop Pod is missing an image

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& the drop pod itself is out of date

bold plover
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For the radioactive enemies do you want them to be in some darkness?

weary sonnet
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We need them light up for the main variant image, but we could use an alternative image in the dark for the gallery.

bold plover
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So brighter than that.

shell frigate
weary sonnet
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If you get this kind of angles, take several screencaps and get the green screen closer.
And yes, brighter than that would be better for the main creature image.

bold plover
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The angles are a bit too snappy than free.

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Will change it.

weary sonnet
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For radioactive zone a magenta background would be better if you dont mind, a lot easier to crop the images with that color.

bold plover
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Is that a thing with ansel?

weary sonnet
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Pretty sure you can change the color with one of the option in the green screen yes.

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If it is not in the options don’t bother.

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I’ll check where it is.

shell frigate
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Should be there

bold plover
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Yeah, I see it.

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Oh, I completely forgot about a lot of these things.

weary sonnet
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You can choose another color, anything with a high contrast will be better than green for the radioactive zone.

bold plover
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My only dilemma right now is the ash.

weary sonnet
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If there is just a few, I’ll edit the image and try to remove it.
Try to get as few as possible on the bugs since it is a pain to remove.

bold plover
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Since the main way to get the enemies in a stationary pose is to have them be next to you, which is where the ash constantly is since it is connected to you.

weary sonnet
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That’s what I had to do with the trawler, there was some dirt to remove on the model.

low hamlet
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can you tell us what needed to be updated in particularwith the resupply pod ?
Outdated image

bold plover
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The late join pod will be pretty hard to get due to the particles.

bold plover
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Would the platform gun accuracy being skewed by things close to the user be considered trivia or something else?

bold plover
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How do I make a link to something like the Cargo Crate page or Machine Event page?

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[[Cargo Crate]]

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?

glacial topaz
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correct

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well, there is more to it

bold plover
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Oh, it even auto completes the link, neat.

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Yeah, the sticky flame one was different.

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[[CRSPR Flamethrower|Sticky Flames]]

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Hmm.

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I assume that I cannot add or remove a letter in the link, right?

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* You can use platforms to see through the world to find buried [[Cargo Crate]], [[Machine Events]] core infusers and more by shooting a platform at eye height while in a pit or wall. More platforms added above or below can increase the size of the window and even make you fall out of the world.

glacial topaz
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you can

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you just have to use that "|"

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one side is the link the other is displayed text

bold plover
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Can you give an example?

low hamlet
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Left side is the link

bold plover
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Like if I wanted it to be [[Cargo Crates]]

glacial topaz
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[[Cargo Crates|Cargo Crate]] or the opposite , don't remember

bold plover
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Opposite, probably.

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Thanks.

low hamlet
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Pagename and then what's displayed

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Oh nvm

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That's not what they were saying

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Also gabe if you wanna mess around with stuff off the live version you can do it on your profile

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So you can learn stuff :)

bold plover
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Fair.

bold plover
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Added to and added new trivia to the platform gun.

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Let me know if any of it belongs elsewhere or a new category.

glacial topaz
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how do I call the weapons colors ? "Weapon Paintjob" ? "Weapon Skin" ?

shell frigate
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Would note the number of all in brackets after it but otherwise works well

glacial topaz
shell frigate
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Yeah

weary sonnet
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The official name for the weapon color is weapon paintjob, this is what was used in the most recent patch notes.

glacial topaz
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interesting, should probably look for that around the wiki later

low hamlet
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Figured out the bug for the barely bulbs

glacial topaz
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btw
Weapon Paintjob - color
Weapon Framework - mesh
correct ?

low hamlet
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I believe so

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I know the framework one is correct

bold plover
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Both are correct.

glacial topaz
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how do you call both though

bold plover
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What you have.

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Weapon Paintjob
Armor Paintjob
Weapon Framework
Armor Framework

austere fossil
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I think he's asking "I have Neonband+Warmonger Leadstorm, what do I call the Neonband/Warmonger combo?"

bold plover
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I'd do paintjob first then framework since that is how it goes in-game.

glacial topaz
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also, should this list all framework and paintjobs ? just name-icon, not the images

austere fossil
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The final result of choosing your Framework and Paintjob = ?
Is there a term for it?

bold plover
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No term.

glacial topaz
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it just seems the wiki uses "unlock weapon skins" when it is trying to talk about unlocking both frameworks and paintjobs

austere fossil
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Yeah, I think Skin is probably the best we got for Framework+Paintjob

low hamlet
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I've encountered a glitch and I can't fix it

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I'll post it in a sec

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Ok

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So with this code here | {{Hoverover|<s>-1</s> -2|Beer Buffs are currently applied twice|underline=yes}} Pickaxe Hit per {{tooltip|Terrain|Does not include minerals}}

glacial topaz
low hamlet
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I looked back in revisions and it was originally this | {{Hoverover|<s>-1</s> -2|Beer Buffs are currently applied twice|underline=yes}}

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So something with Pickaxe Hit per {{tooltip|Terrain|Does not include minerals}} is causing it to have that glitch

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Adding a {{clear}} fixed it

shell frigate
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Looks like some automatic thing going odd with trying to preserve spacing

low hamlet
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Yeah

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It's weird

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But it's fixed now i guess

shell frigate
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True

low hamlet
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Does anyone have any images of the barrel hoop area? It's actually mentioned on the spacerig page, although it is only a mention

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Information channel page needs an update

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I think that image is outdated

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Yeah

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It was uploaded over a year ago

mellow lance
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some time ago adding a waypoint changed from long click to E is it possible to rebind it back somehow?

glacial topaz
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never heard about it being possible

mellow lance
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Thought so. I liked the old way better because you do not need two hands for that

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thank you anyway

bold plover
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Keyboard button and holding a mouse button -> not two hands. Confusion.
Control and E is definitely one handed though, at least for me and I have small hands. You could take a look at the config files but I doubt they have specific input stuff like that.

low hamlet
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It'd probably require changing it with a pak file

lilac stirrup
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How exactly does resource->xp conversion work? For instance the wiki says xp is rounded down. Lets take the case of hazard bonus +193% and 1 nitra is collected. This translates to 1xp. Does 100 nitra translate to 100xp, or to 193xp? i.e. is it the total which becomes rounded, or the ratio multiplier?

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Note: Mineral values are always rounded down before XP calculations. The calculated XP is rounded down as well.

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to be precise, is the formula:
RoundD(ResourceXPValue*Hazard)*Quantity
or:
RoundD(ResourceXPValue*Quantity*Hazard)
?

rustic folio
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I'd assume 100 nitra translates to 193 xp, because otherwise hazard bonuses would do absolutely nothing almost all the time

lilac stirrup
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Indeed, one would assume. However i'm looking for a little bit more than assumptions, as I would like some clarity as to how this is actually processed.

shell frigate
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It translates to 293

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+193% = 100*2.93, since it starts at a baseline 100%

low hamlet
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Who deletes pages?

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And how to I get pages on the list for deletion?

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Do I just add the tag thingy

shell frigate
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{{delete}} template

low hamlet
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Alright thought so

shell frigate
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Admins can then delete pages

low hamlet
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cool

proud cargo
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Not usually necessary to delete. Much more often turned into redirects, merged, or kept for historical reasons

low hamlet
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hm

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True

proud cargo
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(Which, presumably, is why it's admins-only)

low hamlet
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Well

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If any person could delete

proud cargo
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Any person could also revert deletes

low hamlet
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It only takes one person who thinks they are so funny to go and delete the entire wiki

shell frigate
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Things can sit as candidates for deletion for a long time still

proud cargo
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And blanking pages is allready possible anyway

shell frigate
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So far most deletion requests are reasonable; e.g. a current one

low hamlet
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😳

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Ignore that

glacial valve
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so I just found at least 30 ebonuts in a mission

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possibly 40

low hamlet
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Wot

glacial valve
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did something change?

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very small level (egg hunt in fungus bogs)

low hamlet
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Sounds like a bug possibly??

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Because nothing changed

glacial valve
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normally i only find 1 less than i need

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so this was really weird

low hamlet
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Yeah fr they need to give more spawns

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Everyone hates them lol

glacial valve
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yeah i was hoping they'd changed their spawn rate

low hamlet
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Just like

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Put the minimum a bit higher

low hamlet
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Can someone categorize these two files

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I've got no idea what to put it under

proud cargo
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Might need a new "Illustration Images" category?

low hamlet
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Maybe

glacial valve
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observation: if you have pots of gold and dig out a large hanging vein (by removing the connecting material)
... it doesnt give you the bonus gold
you HAVE to manually dig each bit

austere fossil
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Which is why it doesn't work with Bosco/C4/EPC

shell frigate
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Got some pictures of the Tyrant & Sprout, will clean them up and add them tomorrow

weary sonnet
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For pots of gold and dark morkite, it only works for gold / morkite mined directly with your pickaxe.

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Ty, for the korloks.
Trying to see if any other creature is still missing and not in the list yet.

shell frigate
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The healing pod will be

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I removed all the terrain around the Tyrant but the healing pods then decided to spawn inside it every time

weary sonnet
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I got something that could help for that.

lilac stirrup
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ohh, thanks for the correction @shell frigate .

shell frigate
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No problem

bold plover
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I've only gotten the Korlok once since experimental, lol.

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We should have Radioactive Slasher done.

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I can likely get the majority of the remaining ones done today.

weary sonnet
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For the rad slasher, if you can quickly get one without the anti aliasing it would help if it is time consuming forget it, I’ll spend that time cropping it instead.

bold plover
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Sure.

low hamlet
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Korlok is so rare

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It's annoying

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And then when it spawns, it's so dang hard and people just don't even want to do it

shell frigate
sand lantern
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https://deeprockgalactic.gamepedia.com/Old_and_Unused
Black craig was added back to game

Deep Rock Galactic Wiki

There's been many left over and taken out features throughout the iterations of Deep Rock Galactic, this article is dedicated to documenting them. Keep in mind that the game is still in early access, meaning anything listed below could be part of a future update, take the spoi...

shell frigate
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Sprout is not the best image, stuff was covering part of the roots so may replace it later

bold plover
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Oh, I can add some videos or images of some of the old/unused enemies.

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A few of them are still spawnable.

shell frigate
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Oh yeah those could be good to add to the Old & Unused page

bold plover
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Well, I got some dread pictures.

shell frigate
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Nice

bold plover
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Oppressor too, working on glacial stuff then will work on radioactive.

low hamlet
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Cyrob thanks sm

bold plover
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Radioactive Glyphid Grunt ✅
Frost Glyphid Slasher ✅
Radioactive Glyphid Slasher ✅
Frost Glyphid Guard ✅
Glyphid Exploder ✅
Radioactiev Glyphid Praetorian ✅
Glyphid Oppressor ✅
Glyphid Dreadnought ✅
Korlok Sprout ✅
Korlok Healing Pod ❌
Korlok Tyrant-Weed ✅

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Now to do the old / unused stuff.

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Is there a known maximum amount of active flare gun flares?

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I can pretty much only have 2 out at once for some random reason.

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If I shoot a third the first one dies.

glacial topaz
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never tested

bold plover
low hamlet
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Golden grunt

bold plover
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Indeed.

sand lantern
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Is there a way to get older version of DRG?

weary sonnet
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There is a way for sure, but I don’t know how to do it.
DystrumGun uses it for his videos I think.

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From a previous comment on that is seems you need to use the steam console and steamdb and you can access only public build (ie not old experimental versions).

sand lantern
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I tried it but it seems to not work

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Something went wrong about access

bleak geyser
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you can though the steam console i dont remember how you copuld probubly figure it out though google though

glacial topaz
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is that correct ? some random person added that, only edit from what I can see

proud cargo
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Doubt.jpg

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I don't think that's in any way an objectively correct statement.
Even if you'd get a vote going and the majority agreed, I'd say it shouldn't be worded like a fact.

glacial topaz
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so I probably should revert that edit ?

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it doesn't even end with a period smh

proud cargo
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I would vote for revert, but you could also wait for 1-2 more opinions.
Or revert now, and if people really do agree you can undo the undo.

glacial topaz
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deep

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would rather undo the undo than let something opinion based be seen by people checking the wiki

shell frigate
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Yeah the wiki is not really the place for Subjective stuff

proud cargo
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On guides it kinda is, but even there there are limits.

shell frigate
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Those are based on objective data though

proud cargo
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Guides?
You often cannot base guides on objective data. Like, methods for learning - should you be thrown into it right away at high difficulty to not get bad habbits, or ease into it to not be overwhelmed?

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Or well, maybe you could, but you'd need proper scientific effort for it

glacial topaz
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also, for temperature shock, if you burn something, and wait the burn time to barely end before using ice damage, does it still procs the shock ? and I feel this section could be worded / formatted better , going to work with vanity price review now though

shell frigate
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I remember the How to play guide being pretty objective, as it's mainly writing what the design of the game is meant to teach you into a guide format

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The first line there is taken from the patch notes of it being added

proud cargo
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Well, yes. Guides should be as objective as possible. But sometimes it's not possible, but can still be put on the Wiki.

shell frigate
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Yeah

glacial topaz
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oh wow. the accessory thing is a bit complicated to edit from what I can see, compared to everything so far

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all good, think I got it, may need help with some parts though

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is there any way to show all items on accessory shop ?

analog rock
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I think lines 2 and 3 were also from the patch note. Iirc, the only thing not from the devs here is the last line with the damage value...

glacial topaz
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if I get levels, even though it unlocks more things I can't see the levels required

analog rock
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wdym ?

glacial topaz
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it doesn't say which level you need to unlock it , and when you are lower level it doesn't even appear as an option , also it seems that many accessory tables are missing a description column

analog rock
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one sec

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Just checked the translation platform, but the vanity items are not sorted between the shop and the matrixes...
Maybe if you reset your save in exp, and buy out all the contents of the shop at each level so you can easily see when they are unlocked ?

glacial topaz
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wanted to avoid that, since it sounds like a very slow process

analog rock
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Unless Cyrob or Ely manage to rip the shop's file, I'm not sure of another way...

shell frigate
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Everything has it's own file

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[{
        "export_type": "SkinColorVanityItem",
        "Material": ["M_SkinColor_Pale", "/Game/Character/Vanity2/SkinColors/M_SkinColor_Pale"],
        "ItemName": {
            "string": "Pale",
            "namespace": "",
            "key": "E5770A0541F8F4742828E383C9F4C13E"
        },
        "ItemDescription": {
            "string": "Feeling a bit chilly? Or have you seen a ghost?",
            "namespace": "",
            "key": "00D90D1F43A46576CCF88BB61EA2BA8F"
        },
        "Icon": ["T_SkinColor_Pale", "/Game/Character/Vanity2/SkinColors/T_SkinColor_Pale"],
        "IconGenerationCameraKey": ["IKey_FullHeadClose", "/Game/Character/Vanity2/IconKeys/IKey_FullHeadClose"],
        "CraftingPlayerRankRequired": 7,
        "CraftingCreditsCost": 6800,
        "SaveGameID": "d281a43f4bb549c9b9e198a8555f8c4d"
    }
]```
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So for that level 7

glacial topaz
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sounds like it would be of extreme help, also do wonder how easy it would be to add the description column , odd that it is not part of all

feral ember
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@weary sonnet wondering how you become content creator for DRG? I reached out to mods but no response so far!

glacial topaz
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Elythnwaen isn't a content creator though...

austere fossil
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I think Evilgiraffey is usually the mod that deals with that. Did you check the requirements in #welcome-and-rules already?

feral ember
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@austere fossil yeah...100 followers seems be base requirement and then posting 2x a month

shell frigate
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If your not a content creator you can post streams in #drg-gallery

austere fossil
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If you meet them all just wait for a reply, but if you see Evilgiraffey online and haven't gotten a response yet I'd message him about getting the Content Creator role.

glacial topaz
austere fossil
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I don't think so? There might be some formal grammar rules being broken but it reads fine to me, more or less.

craggy wraith
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It seems intentional

glacial topaz
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what does the last part means then "Either or, really."

weary sonnet
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I can confirm I am not a content creator and never asked for that title, did I somehow got it a few hour ago?

austere fossil
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Could be either one, it's not clear or definite which is correct

glacial topaz
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shouldn't it be "Either, really" , what is "or" doing there

austere fossil
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It's an expression

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"either or"

glacial topaz
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that does not look nice

austere fossil
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Yeah, not sure I've seen it written down before, but I've definitely heard it said aloud and said it myself before

craggy wraith
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Same

glacial topaz
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Dwarf model on accessory shop keeps making this odd position, is it known ?

shell frigate
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Have not seen that before

glacial topaz
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now it doesn't want to happen

feral ember
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ok i guess ill have to hear back from someone :S

glacial topaz
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I checked the name, description and price for "standard" accessory shops items btw, did not check for DLC or seasonal, neither for OC / crate/ lost pack stuff,
checking bosco now btw

low hamlet
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@feral ember what are you asking about?

austere fossil
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wondering how you become content creator for DRG? I reached out to mods but no response so far!
There was a small conversation a bit ago

glacial topaz
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what is up with this ? Bosco uses the bottom one, anything is using the top one ?

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it is just used by bosco, I will revert it since the bottom one is used in game

low hamlet
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Ah so some person was whining about not getting a response from mods

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Lol how does that have to do with wiki stuff

austere fossil
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dunno, and they @ Elyth for some reason, too

low hamlet
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And why did they think ely had content creator

weary sonnet
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He probably asked it here because it was about me.
Looks like they believe I got a content creator role for some reason.

low hamlet
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Welp

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Average small brain i guess 😂

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Jk

glacial topaz
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yes, I fixed the "weapon framework" part now

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hmmm, looks like we are missing a lot of pickaxe customization images

low hamlet
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I'd imagine so

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I can make a list of the stuff missing

glacial topaz
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you guys think we should get the images of the pickaxe icons ? anyone got the icons ? I can get the icons by cropping soonish

low hamlet
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Oh

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That could be a good idea

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Instead of taking gallery images of each part

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Just the icons

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And organize them into their categories

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If we wanted to go all out we could make an interactive thing where you could select the different combinations and it would output a gallery image of what the picaxe would look like

glacial topaz
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deep

low hamlet
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Although that sounds like a lot more work than needed

glacial topaz
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rip, it seems the icons change depending on the paintjob , which turns 85 icons into... 825 custom icons... probably only the default paintjob will be used though

low hamlet
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wot

weary sonnet
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Don’t seems like it is worth the trouble.

low hamlet
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Yeah lets just use the default icons

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Just the stuff that shows up in the different tabs

glacial topaz
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Elythnwaen, feel free to put perk description review for me, if we do need to get the pickaxe icons by cropping I can do it afterwards too

weary sonnet
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Ok, adding it, I checked it recently so the effects should be up to date, but some typos could still be there since I did most of the writting manually.

glacial topaz
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already finished bosco btw, only thing missing is put "+0% mining expert" on initial stats, which I failed to do

weary sonnet
glacial topaz
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Yes :| thx

weary sonnet
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Ok, I’ll valide it, Should I add a ’+’ before the 0%?

glacial topaz
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that would put it closer to how it is in game, but I don't think it matters too much

weary sonnet
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Ok, done and removed from the todo list.

glacial valve
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I would say "mining speed" but then we'd have to think about how that works mechanically

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what do we know about the mining mechanics?

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in general (pickaxe included)

austere fossil
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I'm pretty sure for bosco it doubles his swing speed, each arm counting as 1 regular pickaxe hit. That's what it looks like when I bother to watch him mine

glacial topaz
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that would make it different than what it is in game, and already put "mining speed" on the mod effect cell

austere fossil
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Swing speed pretty much equals mining speed so that's still accurate. Just if you wanted to elaborate somewhere else you might mention it affects how fast he moves and not the impact of each movement in case someone thought it'd help with gold/terrain but not nitra/morkite.

glacial valve
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i for one did not know that. thank you

lilac stirrup
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@shell frigate you mentioned that xp multier is additive ontop of base, the wiki says thast tyrant shards are 1100xp/piece, so how exactly is this totalled up here?:

shell frigate
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??? They are said to be 500xp/piece

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500 * 3 * 2.83 = 4,245

austere fossil
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But yeah, last I heard they were supposed to be 350 credits and 500 xp

weary sonnet
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This should still apply, I fixed the xp amount in that page.

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The sharp exp reward was changed from 500 to 1000 then 1100 by an anonymous user it seems, I don’t recal seeing that in my watch list.

lilac stirrup
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Thanks for the clarification.

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How exactly is it that you knows know these internal calculations/values? Is this through disassembly of the game/packs? Or is this just from the accumulation of patch notes?

analog rock
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both

lilac stirrup
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Hmm, okay thanks.

bold plover
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[{
        "export_type": "SkinColorVanityItem",
        "Material": ["M_SkinColor_Pale", "/Game/Character/Vanity2/SkinColors/M_SkinColor_Pale"],
        "ItemName": {
            "string": "Pale",
            "namespace": "",
            "key": "E5770A0541F8F4742828E383C9F4C13E"
        },
        "ItemDescription": {
            "string": "Feeling a bit chilly? Or have you seen a ghost?",
            "namespace": "",
            "key": "00D90D1F43A46576CCF88BB61EA2BA8F"
        },
        "Icon": ["T_SkinColor_Pale", "/Game/Character/Vanity2/SkinColors/T_SkinColor_Pale"],
        "IconGenerationCameraKey": ["IKey_FullHeadClose", "/Game/Character/Vanity2/IconKeys/IKey_FullHeadClose"],
        "CraftingPlayerRankRequired": 7,
        "CraftingCreditsCost": 6800,
        "SaveGameID": "d281a43f4bb549c9b9e198a8555f8c4d"
    }
]```

@shell frigate is this "save game ID" different per item or is it literally your ID specifically?

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Good lord, come on Discord.

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If you could check literally anything else to see if there is a difference, that'd be great.

shell frigate
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It's form the game files so its the same for everyone

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I think it's the id used to store ownership of the item in the savegame

bold plover
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Very nice, a friend of mine was making a save editor for that stuff (so that I can fix saves more precisely) and the ID info had to be gathered through equipping.

weary sonnet
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I’ll continue the cropping tomorrow so there is no rush for the answer.

glacial topaz
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1

shell frigate
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Hard to say, the Oppressor is so bulky I'm not sure he has a good angle

glacial topaz
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feel 1 is easier to see its features, it does look different than what I remember in game though

weary sonnet
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The screenshot is from yesterday from Banagement.

glacial topaz
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is it the lack of enviromental shader ?

weary sonnet
#

Not sure
All of the images except the oppressor have been cropped and uploaded
Feel free to check them if you think other need a better angle I added in the todo the info to make it easier to crop.
I’ll add a QoL C4 mod in the other channel it could help for some stationnary.

glacial topaz
#

you know what is interesting ? Flamethrower fire doesn't appear on Ansel / photo mode

shell frigate
#

That is weird

glacial topaz
#

not even the torch used to light the gas / liquid appears

shell frigate
#

Would be called a pilot light

glacial topaz
#

precisely

bold plover
#

So those images were from me making a room at bedrock then spawning eggs to provide terrain that I put flares on for lighting from above.

sand lantern
#

Is deep dive generated on server and then sent to players or generated on each computer?

bold plover
#

Every player has the same ones but you can generate new ones yourself.

sand lantern
#

I mean given the same seed randomizers will output the same

bold plover
#

Pretty sure it is partially server based though.

#

Since you can get negative timers as well as very obvious server errors.

sand lantern
#

I wonder how older versions DDs will do

#

It'd be easy to check in half a year though

bold plover
sand lantern
#

Oh

#

Thanks

bold plover
#

Does Elemental Insulation make you freeze slower?

#

Like it used to, just don't know how cold damage interacts with that or whatever actually freezes you.

#

Guess the same goes for heating up.

glacial topaz
#

I guess it works for that type of damage that also heats / lowers temperature ?

weary sonnet
#

It does work for temperature.

bold plover
#

Dang, nice.

low hamlet
#

It's a bit

#

Odd on mobile

glacial topaz
#

Checked seasonal headwear text, checked perk text too

#

btw, looks like we are missing the assignment armor items as well

#

wish it was easier to check the prices for OC vanity items, complicated when their in game order is not used on the wiki, but maybe there is a better way
also, would probably be nice to include description columns where it is missing

weary sonnet
#

For the description columns, tell me for which tables you want it and after what column and I’ll add it when I get some time.

#

Is it just on every table on the accessory shop page where it doesn’t exist already?

glacial valve
#

there are also some victory move images missing last time i checked

glacial topaz
#

Skin Color, Hair Color, also the matrix core cosmetics, btw, is there any better way for me to check the prices that isn't scrolling through all that forge list ?

#

also the assignments armor doesn't appear there from what I can tell

low hamlet
#

Omega if you're checking stuff with experimental make sure to check patch notes to see if they've changed the stuff that you're looking at

glacial topaz
#

how so

low hamlet
#

?

austere fossil
#

oh wait, do they push hotfixes to both live and exp at the same time?

#

Cause if they don't then exp has the potential to fall behind after an update+hotfixes

glacial topaz
#

I am not updating it, I am correcting it

austere fossil
#

turtle is concerned if your source of information (exp branch) is actually up to date or not

#

I would guess that it is, but I haven't checked the hotfix patch notes to actually confirm it

low hamlet
#

oh wait, do they push hotfixes to both live and exp at the same time?
They don't

#

For example korloks don't have the viney stuff on the griund around thrm

#

I'm just saying to be careful

weary sonnet
#

Description column added for all the requested tables (empty for now and no fix length unlike the other column since it could use more space than the other columns).

glacial topaz
#

Cool, feel free to remove the perk from todo list, pretty much checked what had to be checked

weary sonnet
#

Ok
I forgot the victory moves, adding them now.

glacial topaz
#

looks like some items are missing, I think I will just take notes and add later

glacial valve
#

what is that? is that what you get when you have all OCs?

glacial topaz
#

Could be

analog rock
#

all oc + cosmetics

austere fossil
#

It was also what you got for stage 1 of DDs before they added blank cores and MEs

glacial topaz
#

would be nice to be able to turn blank cores into mineral containers then

austere fossil
#

You can, once you run out of OCs/cosmetics

#

Making it 2 cosmetics and 1 mineral as your options after getting all OCs wouldn't be a terrible idea

glacial topaz
#

Elythnwaen / cyrob can probably check any expermental vs live differences

analog rock
#

experimental did not have any of the hotfixes, so the differences are listed in the hotfix patch notes

glacial topaz
#

nothing about prices there though

#

also
Request: missing the "Exquisite Handlebar" image as well as for a bunch of victory moves

#

only thing i didn't check 100% was names btw

#

oh wow my todo list is empty

weary sonnet
#

Let me know if you want to add some stuff to it.

glacial topaz
#

any suggestions ?

weary sonnet
#

Not really.

glacial topaz
#

might focus on getting the pickaxe terminal icons then, while I wait for other things to appear

#

oh, if possible add the missing images on the wanted list

weary sonnet
#

Ok, I’ll check the page for missing image and add them to the list.

glacial topaz
weary sonnet
#

Done.

low hamlet
#

So

#

I made some improvements to the way the CRSPR section in weapon skins gallery was formatted

#

Could you guys take a look at it to see if you like it?

glacial valve
#

personally I like it, but it could use a little bit more work..

#

the collapsing table is great

#

but I think the default skin should be visible, or at least the side view (that schematic that is shown in the equipment screen)

low hamlet
#

So you're saying the stock version should always be visible?

glacial valve
#

that would make even more sense imo

weary sonnet
#

About that, don’t forget that we expect to include all the framework/patern combinaison, not sure if one of you has progressed a bit on that front for now.

low hamlet
#

I haven't

glacial valve
#

not me, i have been way too busy IRL to be of use

#

also don't have nearly all patterns yet

low hamlet
#

I don't know the technique for cropping the images

#

We do?

#

Gabe did em all

#

Pretty sure

glacial valve
#

I did a lot of them that were missing

weary sonnet
#

He did them all, not sure where the file/link is if it was sent here.

glacial valve
#

oh you mean the full set?

#

with all combinations?

weary sonnet
#

Yes

low hamlet
#

I'll send it

glacial valve
#

ah didn't know that was finished, cool

weary sonnet
#

ty

low hamlet
#

:)

glacial valve
#

OK so they still need to be masked right?

low hamlet
#

yes

#

all of them do

#

😳

glacial valve
#

also, we still need stock skin with all paintjobs

#

i notice

#

it's not in the set

bold plover
#

They said not to.

glacial valve
#

that's odd

#

now there are some omissions

bold plover
#

Well you have all of them for stock afaik.

glacial valve
#

stock frame w/ custom eng./fourth relic/etc paintjobs isn't in there ?

bold plover
#

Maybe there was a miscommunication.

glacial valve
#

oh wait

#

derp
that works only with megacorp

#

mb mb

weary sonnet
#

Afaik we have all of the combinations between the curent wiki images and the batch from banagement.

glacial valve
#

that is true

#

i think we do

#

apologies for adding the confusion

low hamlet
#

I fixed formatting for the 3 price ones

#

Example code for 3 price one

#
| width="100px" | Beyond the Circuit
| Paintjob
| <div style="text-align:center; padding:10px;"> {{credits}} 4950 Credits</br>
{{icon resource|enor pearl}} 70 Enor Pearl</br>
{{icon resource|jadiz}} 75 Jadiz </div>
| <div style="text-align:center;"> {{credits}} 4700 Credits</br>
{{icon resource|magnite}} 75 Magnite</br>
{{icon resource|croppa}} 30 Croppa </div>
| <div style="text-align:center;"> {{credits}} 4750 Credits</br>
{{icon resource|bismor}} 75 Bismor</br>
{{icon resource|croppa}} 25 Croppa </div>
| <div style="text-align:center;"> {{credits}} 4500 Credits</br>
{{icon resource|croppa}} 75 Croppa</br>
{{icon resource|magnite}} 25 Magnite </div>```
#

Here's a four price one

#
| Dark Descent
| Paintjob
| <div style="text-align:center; padding:10px;"> {{credits}} 8850 Credits</br>
{{icon resource|croppa}} 150 Croppa <br />
{{icon resource|enor pearl}} 40 Enor Pearl</br>
{{icon resource|jadiz}} 100 Jadiz </div>
| <div style="text-align:center;"> {{credits}} 6800 Credits</br>
{{icon resource|magnite}} 150 Magnite</br>
{{icon resource|umanite}} 55 Umanite</br>
{{icon resource|jadiz}} 85 Jadiz </div>
| <div style="text-align:center;"> {{credits}} 8500 Credits</br>
{{icon resource|umanite}} 145 Umanite</br>
{{icon resource|magnite}} 45 Magnite</br>
{{icon resource|jadiz}} 90 Jadiz </div>
| <div style="text-align:center;"> {{credits}} 6150 Credits</br>
{{icon resource|bismor}} 150 Bismor</br>
{{icon resource|umanite}} 55 Umanite</br>
{{icon resource|magnite}} 90 Magnite </div>```
craggy wraith
#

Maybe something with image sizes?

bold plover
#

Did we add the bulk explosion and slam info to the wiki somewhere?

#

Don't see it anywhere.

#

I think it was like 10000 explosion damage for the death blast?

glacial valve
#

I checked, all the resource icons are the same size

#

256x256

#

i've been diving into this over the past 15 mins or so and i have to say, i have no idea what causes those line spacing discrepancies.

weary sonnet
#

I didn’t add all creatures attacks to the wiki yet.
I expect to gather all attack data after redoing the health template.
Then I’ll rework the attack template and add all enemies attacks.

low hamlet
#

Ok :)

glacial valve
#

OK, i had some progress masking the images for the CRSPR frame/paintjob combos for custom engineered

#

if this is satisfactory, i could knock out the full set over the weekend

weary sonnet
#

I tend to remove a bit more a bit more when the color of the border is off like in this area.
Other may disagree since it may not be visible depending on the size/background.

glacial valve
#

yeah, i'm normally into pixel art but it's not doable at this image resolution to remove everything by hand.

#

i might fire up ye olde psp7.04 and give it a shot

glacial valve
#

hmmm same result. i truly have become rusty.

glacial topaz
#

didn't even know each class had its own Cabin

glacial valve
#

ugh, no

#

actually, it's discord doing something, looks better on a black background

glacial topaz
#

well, wiki one is green isn't it

glacial valve
#

this is what it looks like with transparency on a solid black background, so not sure where the artifacting is coming from

#

also, the wiki weapon skins page does not in fact use green backgrounds for displaying the images

bold plover
#

I also had anti aliasing on.

#

Since that wasn't an issue reported beforehand, so that will screw stuff up.

weary sonnet
#

Trying to check how much time I need to crow one properly.

bold plover
#

Hopefully none are missing.

#

Some have bad angles like 4th relic BC.

#

Can't see anything special about it pretty much.

glacial valve
#

I can crop them if you need, not that much of a problem.
the anti aliasing is always going to be a problem because of all the post processing/sharpening/fxaa/whatever that's on

weary sonnet
#

Took about 15min, pretty long still.

glacial valve
#

yeah, i was also working on improving the crop

weary sonnet
#

AA can be removed completly from the nvidia control panel, if you do that it makes the crop a lot easier since the difference between the weapon and the background is 1-2 pixel only.

glacial valve
weary sonnet
#

I got the original so I can apply the same crop to all images of the same shap/framework.

bold plover
#

The white border though.

glacial valve
#

what is it with discord giving me these artifacts when i upload an image

bold plover
#

Yeah, I disabled it after you said that.

shell frigate
#

Yeah it's a Discord thing

#

Will show up fine on the wiki

glacial valve
#

so how does elyth get his image on here without the border

bold plover
#

Hax.

glacial valve
#

fair enough

weary sonnet
#

Discord makes the contour of the images a lot more visible, it is even more visible for any image with a transparent border.

glacial valve
#

this is how it looks on a black background, so you can see i removed a ton of artifacts

#

i did a mask for all of these fourth relic crspr skins, looks good

#

the black is just for reference, the background is actually transparent

weary sonnet
#

I cropped slightly closer than you, but that last image you posted is good enough for the wiki don’t worry.

glacial valve
#

OK, i'll start doing the rest of the CRSPR skins

#

actually i already did all of them, but i need to redo the other frameworks

weary sonnet
#

It may be better to keep a copy of the crop with the original size to we can apply a mask more easily of the other.

glacial valve
#

yeah, that's what I did

weary sonnet
#

Ah nevermind then if you already did it.

glacial valve
#

only the 4th relic frame paintjobs are done to my satisfaction atm
i can do more over the weekend

#

if you don't mind, can you take a close up screenshot of how close you crop, say, megacorp grey?

weary sonnet
#

Which number is it?

glacial valve
#

this is what i mean, there are many cases where i sort of doubt what to keep.

#

where would you crop it?

#

(crspr hose)

weary sonnet
#

This is what I would select for the hose.

#

And for the other part

#

Well for that skin I would try to crop on another color to begin with since the background color is too close to the skin color.

glacial valve
#

hmm, i could try doing it in parts

#

using different skins to patch together a mask

#

thanks chief! rocknstone

weary sonnet
#

Usually I start by doing a selection by zone with a 35 to 45 threshold by composite color and then check if I need to adjust it anywhere.

glacial valve
#

Don't have that tool in paint.net afaik, but i managed to do it manually by feathering the magic wand,
then manually selecting the pixels i want to use as a mask, then pasting those over the ones in the other images with the same framework.

have been adding (temporary!) black background layers to check for pixels i may have missed, as they pop out in different paintjobs.

this is working OK so far.

Glyphid trophy hunter paintjobs for the CRSPR also done

bold plover
#

Sorry if it took ages to download from drive.

#

Took me hours to upload since my upload rate is pretty subpar.

glacial valve
#

no problem

#

it was nice and quick!

#

appreciate the work you did 🙂

glacial valve
#

has a decision been reached on how these images will be displayed on the wiki?

#

tabber?

glacial topaz
#

not aware

shell frigate
#

That may be a bit clunky

#

We could make a custom JavaScript thing to do it but not sure if anyone is well versed in it so may take a while to create

bold plover
#

Nice, I'll get these cropped versions and turn them into gifs.

shell frigate
#

I have done quite a bit in JavaScript before but not for a couple years, so should be able to do it but would have to relearn JS first

glacial topaz
thorny sand
#

I put it in the game infobox on the DRG page, so it can be safely deleted or redirected

shell frigate
#

That is missing the recommended bit though

glacial topaz
#

oh, for my todo list we can also add "biome review" and "class pages reviews"

#

oh boy, "3 max flares"

bold plover
#

Wow, that really sucks.

glacial valve
#

WAT NO

bold plover
#

I knew something was up with how many could be active.

glacial valve
#

link?

glacial topaz
#

just saying one of the articles says you carry 3 max flares, correcting it

shell frigate
#

Only 4 can be active at once I thought

glacial topaz
#

re, not active

bold plover
#

I've had it consistently burn out after 2.

glacial valve
#

4 per player? or total

paper drum
#

on the loot bug page, one of the tips says "accruing enough of said resouce" instead of resource.

bold plover
#

The more souce the better.

shell frigate
#

I assume it would be total, but I don't think it's tested

glacial valve
#

@paper drum fixed, also polished up the rest of the loot bug trivia

paper drum
#

nice

glacial valve
#

not gonna lie i didn't even know they actually ate minerals.

because they die so quickly once I hear or see them.

paper drum
#

I keep refreshing the page, and it still reads "Killing a Loot Bug is extremely cruel and senseless, but the Nitra they contain can be valuable in accruing enough of said resouce to summon a Resupply Pod. Assuming you can live with your crimes."

glacial valve
#

then use CTRL+F5

#

to force refresh

paper drum
#

did that.

#

still says resouce.

glacial valve
#

not on my end

paper drum
#

guess it takes forever to update then.

#

I refreshed the page 10 times.

glacial valve
paper drum
glacial valve
#

yeah, cache issue

#

this is the edit history

paper drum
#

so the fixes do take a while. oh well. at least its fixed.

glacial valve
#

i will be going through the text for this creature tomorrow, I see some room for further improvements

#

i also hope we can get some loot bug sound files for the page

paper drum
#

c:

#

I find it funny that Dystrum is still called a crafting material in game when its an Objective Mineral. LOL

glacial valve
#

oh yeah, the golden loot bug page probably needs a lot of work
Will have to be looked at. I think it was decided to add variants of creatures to a single page using a tabber.
https://deeprockgalactic.gamepedia.com/Glyphid_Praetorian like this

Perhaps the same could be done with the golden loot bug

low hamlet
#

Lootbugs :D

glacial valve
#

my gf always gives me the angry look when i kill them. she doesn't even play the game but she absolutely adores them

low hamlet
#

YOU KILL THEM

#

Filthy dwarf

#

I side with your girlfriend

glacial topaz
#

is flamethrower / similar weapons Flow rate reduced when going through armor ?

craggy wraith
#

Ah yes the weird old Curse/Hydra art

low hamlet
#

Yeah it's weird

#

It

#

Creeps me out

weary sonnet
#

When it comes to creatures variant, for now variants only include creatures with the same health and weakpoints but different resistances, biomes, temperature and attacks.
Do you think the variants systems for the infobox should be extentded so we can include more creatures or keep it as it is?

If we extend it we could potentially extend it for lootbug/golden lootbug, Machine Event version, or like we did for the korlok regroup creatures that always appear together like naedocytes breeder, roe hatchling and glyphid nexus, spawn.

#

Flow rate is basically attack speed so it isn’t affected by armor.
Nothing about the flamethrower is affected by armor except for the korlok whick is immune to everything when closed.

glacial valve
#

re: variants,
My criterium would be if the textual contents of the page would be nearly identical or have a ton of overlap. For example the Golden Loot Bug text would be the same as that for the regular Loot Bug with maybe one or two lines being different (mentioning its rarity, spawn chance and increased loot drop)

#

as for creatures that spawn together, yeah I can see that especially in the Korlok's case

#

and the roe/hatchling (possibly combined w/ the breeder)

weary sonnet
#

Ah, offtopic, if you need to actualize the cache for a page, you can click the arrow and select the purge button since you got a problem with that earlier.

glacial valve
#

@paper drum had that problem, i didn't know it worked like that. So purging is not a destructive action then? good!

weary sonnet
#

It is a cache clear button basically.

shell frigate
#

May be able to make a custom JS thing for all the weapon images reasonably soon

#

But it would depend on the images having a strict naming scheme

#

Did some testing and they have made it as hard to actually use as they could

#

it strips any JS triggers on all pages

#

So I guess you have to try have JS try place them every time you load a page

#

Which you can guess is the inefficent way possible to do it

shell frigate
#

Did get a basic test working but then it broke, when I did not change something, will try some more later

low hamlet
#

rotter you got wiki editor :D good job

glacial topaz
shell frigate
#

That does seem off

weary sonnet
#

Checking in game.

glacial topaz
#

it is from removed OC

weary sonnet
#

Seems balanced at best.

glacial topaz
#

only change the format to be equal as the other OC tables, not the type / effects / prices, so if anyone got info ont that

weary sonnet
#

Working on the creature health template:
Is it ok like that for the separation between classic scaling and deep dive?

glacial topaz
#

shouldn't there be a "4" near "4.5" too ?

weary sonnet
#

EDD is 4.5 / 5 / 5.5 isn’t it?

glacial topaz
#

I thought it was to compare

#

now I see it is DD and EDD

weary sonnet
#

Maybe I should add above normal missions, DD, EDD

glacial topaz
#

was going to suggest that, could look nice

weary sonnet
glacial topaz
#

only thinking if "Regular Mission" is any better, and if there should be a hover over or clickable link for DD / EDD

weary sonnet
#

I could add that, also I will need to double check all of the hazard defense multiplier before it goes live.

#

For the separation do you think I should keep it like that or switch to something like bold lines?

glacial topaz
#

seems much better to keep it separated, but I can see bold lines + the space making it better... maybe a different color for the spaces

weary sonnet
#

I fail to see how both could be better, wouldn’t a double bold line be weird?

#

Unless you plan to put it elsewhere.

#

Also the whole template is commented and in a single file so the maintenance should be a lot easier to do than it was before.

glacial topaz
#

just to not have all cells be the same color

weary sonnet
#

I will try to increase the yellow to red gradient a bit to include the deep dive, or even start in green for haz 1-2.

shell frigate
#

Will have to see how it looks

weary sonnet
#

I won’t do it right now, if you want to play with it, here is the code, it should be easy to handle.

#

It will create the template and a preview for all scaling type at the start so you can test using the preview mode only.

low hamlet
#

Fixed the formatting :D

glacial topaz
#

btw, some grenades are missing numbers, such as damage

weary sonnet
shell frigate
#

Looks great

weary sonnet
#

All I am missing now is a way to include the dread shield and a review of the values I think.

glacial topaz
#

wouldn't it be just 2 tables ?

weary sonnet
#

I can code it differently.

shell frigate
#

The wiki would not like it but you could have it call itself to do 2 tables

weary sonnet
#

I could add a special shield variable just for the boss table

shell frigate
#

Seems the cleanest way since it's only for the dreadnought

glacial topaz
#

what is even bet-c description for Laser Pointer ?

shell frigate
#

Did it have one?

glacial topaz
#

it is something like "combat robot"

glacial valve
#

rotter you got wiki editor 😄 good job
@low hamlet oh whoa, that is cool. Thanks to whomever gave me that role! But I haven't done that much yet 😅

analog rock
#

I think that's the one, not sure : Battle M.U.L.E.

glacial valve
#

Yes

#

By the way, the new price table on the weapon skins page looks nice. not only are the icons aligned vertically, the lines are also evenly spaced.

low hamlet
#

oh whoa, that is cool. Thanks to whomever gave me that role! But I haven't done that much yet 😅
@glacial valve i guess they found you to be worthy

glacial valve
#

actually you are also getting it afaik

#

you did a lot as well, i'm just not sure who does the role assignments

low hamlet
#

I don't think

#

I deserve it

glacial valve
#

i added preview icons to the driller's weapon gallery

#

i will fine tune it further of course

low hamlet
#

I'll take a look at it when im not on my phone

#

Because phone + wiki = gwoss

glacial valve
#

what i usually do is "show in desktop mode"

glacial topaz
glacial valve
#

with the EPC I had accidentally not used the correct icon, already fixed

#

yeah

low hamlet
#

😭😭you messed up alignment

#

Lmao that took me sooo long to get right

glacial valve
#

i didn't change any of the non breaking spaces, no worries

#

so it's easy to revert/change
just looking for input on the idea of using the icons there

low hamlet
#

Yeah

#

Im mostly worried about doing the

#

Alignment for buttons

glacial valve
#

we'll figure it out. what about a tooltip that shows that weapon icon (in slightly larger size) when the user hovers the mouse cursor over the weapon name instead?

low hamlet
#

Hm

#

That could work

#

I could make an example

glacial valve
#

does the wiki have support for image tooltips?

low hamlet
#

It's possible?

#

Because there are text tooltips

#

I'll play around with it

glacial valve
#

I know there is a mediawiki extension that does it

low hamlet
#

Hmm

glacial valve
#

this is how it's done on normal wikipedia

low hamlet
#

If mediawiki does it

#

Then gamepedia most likely does

glacial valve
#

well, mediawiki needs an extension such as https://www.mediawiki.org/wiki/Extension:SimpleTooltip

The SimpleTooltip extension adds support for basic tooltips. It uses the Tooltipster Library to do so.
It has no dependencies on other extensions. The extension has explicit support for Page Forms, where tooltips within multiple instance forms will get created dynamically. Th...

#

i'll check back later, i'm sure someone knows

low hamlet
#

K

#

What i can try

#

Is just making a normal tooltip

#

And just doing [[File:x]] instead of adding text to it

#

I think i know what you are envisioning

glacial valve
#

yep!

#

I just tried that approach, it seems that the H:title template does not exist on the gamepedia DRG wiki

#

this does, but it does not support images

low hamlet
#

Ok

#

So how do we get that extension added?

#

Or can we?

#

Wow I didn't realize how many edits I have on the wiki

glacial valve
#

;D

low hamlet
#

Close to 1,000 I think

glacial valve
#

well, I think someone who does know how we could implement this will probably chime in when they come on discord and read our discussion. there could be plenty of places to use it on the wiki

low hamlet
#

Oh lol

shell frigate
#

It should be possible to do

low hamlet
#

Was just about to ping you cyrob

shell frigate
#

May be able to manually do it for now

low hamlet
#

Cool!

#

If you can do it on just flamer for now

#

The more I look at the icons, the more I like it

#

I think

#

It might be good to just leave it next to the titles instead of doing the whole hover-over thing

#

depending on how complicated that will be

shell frigate
#

I checked and the template works with images

#

Only the underline does not work

#

Which I noticed the guide to using it had cut off, but it looks fine in the source so the tlx template is playing up

sleek jackal
#

Hi just need to clarify, elemantal insulation does work to reduce both any heat and damage caused by hot rock, geysers and volcanos in magma core? There isn't actually any info on that on the wiki page for elemental insulation

bold plover
#

Yes.

sleek jackal
#

cheers

bold plover
#

I had to ask about that a few days ago as well since we have somewhat new info about damage types.

weary sonnet
#

Dread version is ready and I added the scaling for omen just in case.
All resistances values have been reviewed as well.

#

Should we keep the current variable fort the health temple or change some of their names?
Current names:
health
hazSide (Simple / Normal / Large / ExtraLarge / ExtraLarge2 / ExtraLarge3)
mini (True/False)
shield

Proposition:
health
scaling (Neutral / Common / Special / Boss / Boss2 / Omen or GunTower)
mini (True/False)
shell

#

ExtraLarge2 is only use for korlok core for now, but it could be use for some other creatures with how it is made.
ExtraLarge3 seems to be only for omen and don’t even have deep dive difficulties so it is unlikely to see it applied to other creatures later.

shell frigate
#

I would say stick with the codenames on the templates; but the main Creature Health template could be made to use a switch that allows both names to be used

weary sonnet
#

I fail to see why we would keep 2 health template after remaking it and 2 different way to call it, isn’t it something that should be avoided in general? (I don’t want to impose anything, just trying to understand.)

shell frigate
#

Well for now the other templates are needed, it can all be in one with a switch allowing different codes to use to the same part

weary sonnet
#

Ah, my question was assuming I replace the variable name in all other pages.

#

I was expecting to create another template to switch to it one by one so both work and then do a mass edit to replace {{Creature health2 by {{Creature health in all page once all the replacement have been made and the old template is replaced by the new one.

shell frigate
#

Yeah can do it like that, what I was thinking would not impact that

#

Just adding more options into a switch is easy

#

Much like how we have multiple codes for some updates in the updated template

weary sonnet
#

Now that this part has be clarified how should I call the variable in the new template? Still keeping the old name? Or can I use the proposed one (or with some alteration if you got some better names)?

shell frigate
#

Personal choice, both options are understandable when read

weary sonnet
#

I was trying to find variable names more easily understandable for someone who isn’t digging into the files, I think I’ll wait for another opinion before choosing then.

shell frigate
#

Fair, your new ones would be more understandable than the current Boss2 etc.

glacial topaz
#

think "(Simple / Normal / Large" is like "(Neutral / Common / Special" , you still have to somehow know what they represent

glacial valve
#

i am loving the extralarge ones with the DD/EDD versions btw, good info

#

so about elemental insulation...

#

if you stand on those heat sources in arctic maps

#

does it reduce the speed you warm up at?

weary sonnet
#

It is live on template:Creature Health2
We just need to deceide on the variable names and I will start replacing the old one.

Elemental insulation should work for any source of heat.

glacial valve
#

the heat from the ice level heat vents can't cause dangerous heat to players though right?

#

it just caps off at neutral heat/cold

#

or am i wrong

#

basically, what i'm getting at, the elemental insulation would be a very slight debuff to players trying to use heat vents to reduce freezing

weary sonnet
#

The cold vent can freeze you, the hot source can just make you reach normal temperature I think.

glacial valve
#

and that reaching of normal temperature would be slowed by the insulation then?

weary sonnet
#

I think so but not completly sure for that one.

glacial valve
#

should i be careful about using the minigun heat cone OC around frozen dwarves? ;D

weary sonnet
#

Depend how it is codded, if it uses heat yes, if it uses another way to reach normal temperature no.

glacial valve
#

yeah that was exactly my line of thinking

glacial valve
#

and for the driller weapons where i added the weapon icons above the fold, is there a way to split the horizontal elements (orange icon + weapon name) so they are vertically align?

#

i tried something but in the preview that broke the expand/collapse function

#

interesting that the (blank) matrix cores do not have a page of their own, while this is one of the more frequently searched terms on the wiki

#

then a final question... do you keep any barley bulbs/beer ingredients deposited in the mule when you fail a mission?

#

i keep forgetting to test it

bold plover
#

Yes but only if it has a value greater or equal to 1 after being reduced by 75%.

#

Since you only keep 25% upon failure.

shell frigate
#

Sortable tables don't like being collapsed by default

#

Same issue affects the Accessory page

low hamlet
#

They don't?

#

Oof

mellow lance
#

"Sentries will always idle sweep South West, regardless of which direction they were built or what enemy they were last firing at, unless they have the Defender System upgrade." - What does this mean? sweep is a part of circle for a sentry, south west is a direction, how can you describe a segment with a direction? Also how Defender System changes that?

analog rock
#

defender system reduces the sweep area from a circle to a small area, meaning the sentry will go both ways. i think the origianl author meant to say the sentry will only sweep in one direction if idle, but that needs confirmation. That sentence should be chaged too.

mellow lance
#

this is puzzling. to me it looks like both defender system and Hawkeye System limit the angle. This is not scientific though it's how it feels like. On the other hand, since you cannot affect the direction of sentry during placement, reducing angle seems not an upgrade but downgrade... It's all very puzzling 😭

analog rock
#

on defender, you can see the surveiled angle with the hologram of the turret when you are placing it

#

I don't use hawkeye, so I could'nt tell you

mellow lance
#

I did not notice that, I'll pay more attention next time

#

thank you

glacial valve
#

Hawkeye limiting the angle? not that I have seen.

#

its idle sweep is within a cone but it can shoot pretty much any direction

bold plover
#

^

low hamlet
#

So we keeping the new weapon icons on the tables or nah?

low hamlet
#

Cave cruiser image is outdated I think

#

Yeah wayyyy outdated

#

late 2017

weary sonnet
#

You are right, adding it to the list.

low hamlet
#

Lava variant for maggot needs to be added as well

#

wait nvm

#

I think it does need to be updated though

#

the image for the lava maggot that is

weary sonnet
#

We got the maggots images, not sure if they are up to date.

low hamlet
#

yeah

#

Harvester could due with an update

#

It is pretty low res

#

It just doesn't look sharp

weary sonnet
#

The original image is 1598 x 1044, looks like a high enough resolution to me.

low hamlet
#

I meant

#

It is blurry

#

click the image

#

you can see what im talking about

#

Low priority though no matter what

bold plover
#

Luckily I know how to wrangle some maggots and harvesters.

low hamlet
#

Maggot Management

mellow lance
#

its idle sweep is within a cone but it can shoot pretty much any direction
@glacial valve yes, I decided to pay attention and that what I saw.

glacial topaz
#

wonder if it got added recently, as well as some other text

glacial topaz
#

btw, I am done with the description review and Class table review

shell frigate
#

Good to hear

glacial topaz
#

considering the miner's manual do wonder if we should be calling the different maps "biomes" or not, don't remember the full context behind it
now I have to figure out something I can do

shell frigate
#

I think I've always called them biomes

glacial topaz
#

well, it wasn't biomes there before I suggested the change

bold plover
#

Region.

#

What is wrong with the maggot images?

#

They look like the current versions.

low hamlet
#

Oh

#

Idk

#

Im probably being dumb

bold plover
#

The last 25% is probably the best.

#

Oh, wait.

#

If I can get them to fall there are no particles.

#

Need to replicate that and get a good angle with lighting.

low hamlet
#

RUN

bold plover
#

Yeah, I can't seem to get them to fall anymore.

austere fossil
low hamlet
#

Lol

low hamlet
#

Dear god

#

You must have beast pc

bold plover
#

I have a mediocre one.

bold plover
#

Image sharpening might need to be disabled too.

#

Pretty much everything in the pin is ready except for the korlok healing pod.

low hamlet
#

Yes lad!

#

I can add em all in tomorrow unless

#

Someone else wants to do it

glacial topaz
#

I am out of things to do for now, I can add the moustaches and animation now

low hamlet
#

Alright

glacial topaz
#

thoughts on this ? I think it is due to the others being png animations, but with the mp4 format you can click to see the animation on the page itself

low hamlet
#

I think

#

Maybe stay with png animations?

#

It does look better with png animations tbh

glacial topaz
#

I can't just turn the files into that though, I will see what others have to say then

bold plover
#

I didn't even know you could have animated png files until I saw those, so I assumed they came from a video format.

low hamlet
#

Yeah it's pretty cool

sleek jackal
#

Can anybody please tell me what type of damage plasma bursters deal? There's no damage breakdown on the page for them. Also it says in the description that they don't excel in crowd control and only deal damage, but they do actually have a chance to cause fear in enemies with each explosions - I use them to turn praetorians sometimes

weary sonnet
glacial valve
#

I rewrote the Loot Bug page a bit more. @weary sonnet I propose merging the loot bug and golden loot bug pages, i thought about it some more and it just makes sense to me. otherwise all of the text would be nearly identical across the 2 pages

#

`btw how many loot bugs can spawn on a map?

#

also it says loot bugs are immune to most stunning effects but that isn't true AFAIK

glacial valve
#

at least the stun caused by the subata tranq rounds does affect them unless something has changed

weary sonnet
#

Last time I tested them nothing could stun them, but it may have changed since it was a couple updates ago.
If you want to merge the 2 lootbugs pages together feel free to do it, I’ll try to adapt the infobox page properly to allow more flexibility in the variant. In the meantime, you can follow the korlok example and use tabber to make it work.

glacial valve
#

Ok! Thx

weary sonnet
#

Exploder and cruiser images updated, I choe the second image for the exploder, feel free to disagree and change it.

#

@sleek jackal Plasma burster is explosive damage.

sleek jackal
#

cheers el drgbeer

glacial topaz
#

always wonder if we should get a bot that checks for typos and grammar, if it exists, I am always worried someone made an edit with mistakes, which is why I put a ton of pages on the watchlist, but not all

weary sonnet
#

I got pretty much all of the wiki on my watch list, but more to correct wrong info or sabotage than grammar. I can try to pay more attention to it though.

glacial topaz
#

just knowing if a page got text changed would help , instead of having to click every single "recent change"

#

only got the loot bug errors cuz Rotterdxm said here probably

weary sonnet
#

Just ignore anything that start by file, template or category.

glacial topaz
#

lol you gave me something I don't have permissions for

#

"You do not have permission to view the list of unwatched pages"

weary sonnet
#

Ah, I was thinking you can see it, my bad.

glacial topaz
#

I can just slowly add more articles to watchlist, or maybe check the recent changes every x days for it to not get too heavy,
On another note, how do you guys feel about this type of text ? Feels too much personal imo and I would make it neutral, still if it is fine, I won't do a hunt for it around the wiki "Despite the cruelty inherent in such an action, some Dwarves may wish to harm these small creatures" (Loot Bug page)

weary sonnet
#

It feel weird to see that kind of text in a wiki unless it is a citation from the game.

glacial topaz
#

also, where do we find broken links again ? found one

weary sonnet
#

I think it automatically adds a category to the page, it should be displayed a the bottom.

glacial topaz
#

sadly not seeing it, must be something else, Credits page got 4 broken / red links and only catergory is "cleanup"
I will create the redirects for it though

mellow path
#

About glyphid dreadnoght, can I added that player can dodge the Trembling Stomp by jumping in the correct timing?
The wiki (in gamepedia) didn't mention about that
But it most likely a common sense to players

glacial topaz
#

not sure, could depend on how easy it is to tell, someone might think the attack range is a sphere, but do let me know if you do

mellow path
#

I have self experience that it can be dodged if you jump high enough when dread attacks

#

But must be high enough, if you fall earlier, dread still got you

#

But yes I will wait, I think someone that much experience than me to tell the fact is better than my fast assumption

weary sonnet
#

I checked, nothing in the page, categories or special pages to find red links from what I see.

As for the dreadnought stomp, I am pretty sure the attack is a sphere, I’ll verify that soon, but that would mean that jumping can get you out of harm’s way as long as you are not too close to the dread.

mellow path
#

I think that is what most probably is
Yeah, experience person are better

glacial topaz
#

Also I finished reviewing what I wanted on the biomes, doesn't mean they don't need more work, since I only focused on description text

low hamlet
#

Awesome :)

glacial valve
#

did some more work on lootbug page. i see fabrizio has also been on that. it's cleaning up nicely

#

btw
in the infoboxes, the heat/cold red and blue icons link to their source image pages, i think this should be changed since clicking those icons wouldn't intuitively result in that outcome

#

i think no link is better. so i'm looking at the template, can't see where this is done

low hamlet
#

Creatures page

glacial valve
#

fixed, thank you!

mellow path
#

And about creatures page, there is no image data about variant of some mobs(at least I tried to find on the page but I still can't find it), will the image of those varitants be added soon?

glacial topaz
#

interesting, saw a glyphid get webbed status, guessing it does nothing to them though

shell frigate
#

Should slow them

weary sonnet
#

@mellow path All variants image should be in the infobox in the individual creature page, you can click on the tabs on the top.
Machine events variants are not included for now.

bold plover
#

Yeah, I thought it was a bit strange to have "Radioactive Exclusion Zone Variant" and headers with like no info or images.

#

Since the normal ones do.

weary sonnet
#

Turtle did the pages skeletons for pretty much all pages, I am the one supposed to fill all of them.

bold plover
#

Ah, so wip.

weary sonnet
#

Too much wip

bold plover
#

Needs to be cool wip.

weary sonnet
#

Last touch on the health template and creatures attack are the next steps.

#

Do you have an opinion on the variable names btw?

Current names:
health
hazSide (Simple / Normal / Large / ExtraLarge / ExtraLarge2 / ExtraLarge3)
mini (True/False)
shield

Proposition:
health
scaling (Neutral / Common / Special / Boss / Boss2 / Omen or GunTower)
mini (True/False)
shell

Trying to find the most intuitive name in case a new editor need to pick it up at some point, so it can be a mix of the two.

bold plover
#

All of the proposition sounds better to me.

#

I assume shell is talking about the exoskeleton / armor stuff?

#

Well, actually not exoskeleton.

weary sonnet
#

Shell is used for the 'health' value of the dread shell.

bold plover
#

Oh.

#

What about mini?

weary sonnet
#

mini is used to make a smaller, callapsible table

low hamlet
shell frigate
#

I.e. the main creature page uses mini

weary sonnet
#

By default it only display the base health.

#

If you click it, it display all values.

shell frigate
#

Clear your cookies

bold plover
#

Alright, makes sense, I just thought it had something to do with the mini Praetorians.

weary sonnet
#

The non mini version should have the same size except it is not collapsible and I think I’ll add a tittle to it.

bold plover
#

Since dreads are the only current thing to use the shell mechanic, could that be more specified for now (until something else uses it) or is it pretty darn obvious on the page?

weary sonnet
#

If you find a better name for it, I can use it, so far only the dread use it indeed.

#

There will be a documentation for the template, but the more obvious it is, the better.

bold plover
#

Could it literally just be Dreadnought Shell?

#

Abdominal Shell?

#

Butt Shell?

weary sonnet
#

dreadnoughtShell or dreadShell is possible

low hamlet
#

I just noticed

#

New biome features haven't been added yet

#

We gotta add that to the list I guess

weary sonnet
#

done

low hamlet
#

It is?

weary sonnet
#

Added to the list I mean.

low hamlet
#

Oh

#

right

weary sonnet
#

I am not that fast to edit the wiki.

low hamlet
#

lmao

weary sonnet
#

Unfortunately.

low hamlet
#

that would be

#

lol

#

Might it be better if all of those templates get organized into one big table?

#

It looks a bit unorganized right now

#

What

#

It's doing the cookie thing again

#

whyyyyy

shell frigate
#

May be related to the login system thing

low hamlet
#

D:

#

Yeah maybe

#

but it's starting at 3pm est

#

i tried clearing all browsing history

#

and then I'm gonna try clearing dns cache

weary sonnet
#

I will redo the attack template, not sure how I will redo it yet, I will start by gathering all attack data first.

#

So feel free to give some suggestions on it.

low hamlet
#

I'll brainstorm some ideas

weary sonnet
#

The goal is to be able to include the template:area damage as well if possible, at least the image.

shell frigate
#

Would suggest to match the Helath2 Haz colouration

#

So it's all unified

#

May need to have the Damage table be quite different for AOE attack to support have the are damage display

low hamlet
#

Can someone explain what the <nowiki> tag does?

shell frigate
#

One possibility for the praetorian page would be having the 3 normal attacks on one line then the 2 AoEs on the next line where they can be much larger

low hamlet
#

The wikipedia page on it doesn't do a great job

shell frigate
#

Anything in it is not parsed

#

They describe it as

it escapes its wikicode, so editors can document its markup using its markup

low hamlet
#

ooooohh ok I get it

#

So it forces stuff that would otherwise be on different lines to be on the same line

shell frigate
#

Just allows you to but stuff you would do in source edit and it not change at all as it normally would

#

Can use it in that way

#

They have a few examples

#

<nowiki>[[Example]]</nowiki> does not become a link just [[Example]]

low hamlet
#

ooh

#

So it forces stuff to be default formatting?

#

That's

#

really useful

shell frigate
#

a<nowiki>

b</nowiki>
Becomes:
a b
Instead of
a

b

low hamlet
#

thanks for explaining :)

glacial topaz
#

something is odd... is this correct ? I don't see they taking a moment to trigger, they explode as soon as they hit the ground , PGL

shell frigate
#

I've noticed they explode if they hit other dwarfs, other than that it bounces off the ground

analog rock
#

They have a small timer at launch, if it hits anything before that time is up, boom, then it becomes proxy trig.

#

IIrc the light at the back of the grenade changes color when the time is up

glacial topaz
#

mind I am not talking about the throwables