#wiki-related-chatroom
1 messages · Page 39 of 1
Would something like that be ok?
Fine by me
Ok, I’ll fill the rest then.
wonder if later we should add the rank visuals to the rank column
Ok, it’s done, where is the page for that?
It’s live.
Damn
difference of <br> , </br> and <br/> ?
None. You should avoid using them!
Usually just one or two normal breaklines in the code work. Not sure about the actual difference though.
<br> allow to go to the next line
<br><br> or <br /> is to start a new paragraph
<br /> can also be used inside a list without breaking the list level.
</br> doesn’t exist for the wiki.
"<nowiki>" interesting
If you want to check this kind of thing, here is a good place:
https://help.gamepedia.com/Formatting
wonder why this appeared
Cause snowball was converted into a red oc.
So I've gor gunner gallery up
But there's a weird bug
Bottom of the table isn't showing up
Can't figure it out
Does the same for different browsers
Haha
Found the bug
Alright
All of the new galleries are up
just letting you guys know there's some kind of formatting error on the PGL overclock positive and negatives
can you link it, I cant fix now, but
are you on mobile ?
nah PC
sleepy now, what is the format error
it appears fine here, something on your end ?
on my mobile they're just squares with an X through it
probably best to check with others, I will think about it
Just look like green and red boxes for me
Probably an OS thing? I'm still using Windows 7, have had issues with other special characters
Same thing as syncourt on mobile though
It also shows up as a box in source editor
wonder if the triangles are from a newer set of unicode 🤔
I'm still using windows 7 too for that matter
They are from unicode 7.0 (June 2014)
Maybe try ▲ & ▼ then
Since they are from Unicode 1.1 (1993)
△ & ▽ are also from 1.1
They seem to work on win7.
can they see (arrow symbol here)-> ⮝ <- (arrow symbol here) on discord though ? it looked so good
I can see it now if that's what you're asking
I checked it on a computer that need to run on win7, it can only see the old unicode arrow, too bad I really like the 7.0 one.
Well not sure how many people are still stuck on win7 or older though.
We have no numbers on that but we do know >1/3 visits are on mobile
Oof
Doesn’t it displays well on mobile?
The arrows bug on mobile as well indeed.
Example for desktop mode for mobile
Usable but
Weird
Mobile mode is good
Problem is with big tables
Nvm it just makes you scroll sideways
That's a bit weird though
Collapsable galleries get a bit odd though
I think it might be because i used percentages instead of pixel values ob the width of the table
Just tried on the creature table, that one was ok on mobile.
Some side scrolling depending on how you hold the phone, but most of the display was kept.
would making a template help at all {{template positive effect}} {{template negative effect}} or something, not sure if you can do that for symbols on text, or even if we can upload it to the wiki to have it be displayed to everyone
What exactly needs to happen to the health page?
Adding it as a template would only work if it was made a small inline image. Afaik the symbol won’t display no matter how you call it.
A template is probably a good idea anyway, makes it significantly easier to change in the future.
Something short like {{pos}} {{neg}}.
As for the health page last time I checked there was a lot of inaccurate info or completly wrong info on it. One example is the health gained from red suggar or the max health dwarf have.
I don’t know the value for the former.
For the later it’s mostly because each level of armor mastery multiply your health by 1.045 insead of adding 5 health.
So for that page it would be checking for errors/wrong info mostly.
And possibly do some tests to find the real values if needed
hmmm, waiting for further instruction so I can continue my work
you mean for the pos/neg templates?
about the "⮝" , since it means the tables won't display it properly for 100% of wiki users
on another note it seems the color stays the same (green / red), meaning they could notice one is negative and the other is positive, unless they are colorblind I think
I think for now we should do it that way:
We create both templates using the current buggy display just so we can use the templates in all the OC views
Then we can try any time to fix it by modifying the template by using image or something else.
Since we are not sure what would be the best way to display it yet, but we know that a template is the way to go.
so I can just continue what I was doing ?
Yes, just use {{pos}} or {{neg}} instead of the ⮝
I’ll create the template quickly just so it display the same for now, and try to get it to work for everyone when I get some time later.
so "<span style="color: #00ff00;">{{pos}}</span>"
No, just {{pos}}
perfect.
Like {{Pos}} +10 damage
Start with a cap since so far all template got their first letter capitalized.
ok. will change first the templates that I worked on already
Ok, both templates shoud work now.
wait, can't you do a global change ?
"<span style="color: #00ff00;">⮝</span>" to "{{Pos}}"
"<span style="color: #ff0000;">⮟</span>" to "{{Neg}}"
otherwise I do it manually
Not right now, but I should be able to do it with an extension.
It’s on the french wiki but not on the english one it seems.
did it for this page: https://deeprockgalactic.gamepedia.com/Template:Overclock_table_breach_cutter# peope can check if it displays correctly now
ooh, ok, I get it now
it is just to make it easier to change, dw
It won’t work yet, I didn’t made the real template.
We can keep that page as a test, to change all the rest, I woudl need a mass edit tool, I checked, there is one on the french wiki, but it’s not enabled on the english wiki.
It may be worth asking to enable it, for cases like that or when you notices common spelling error or stuff like that (the tool is admin only).
Could always just make an image to replace it
Would it be better as a png or svg for that kind of thing?
Whatever is easiest since it does not need to be upscaled
I replaced just the negative one by an svg image for now.
The other one is ready as well, just want to see if it works or not and to compare first.
Out of topic: Cyrob do you know if you can do some search with the MassEditRegex extension or if you just select the pages you want to edit?
I plan to ask for a regex edit/search extension I wonder which one would be the more usefull.
On the french wiki, the Replace Text is active.
Replace text has quite a few options
And after that it gives a checklist of affected pages were you can deselect some
And may support regex, depends on how Gamepedia has it all setup
Replace text does support regex as well.
For some reason the BC page still use the previous version of the template instead of the image I just added.
may need to purge the page
Oh so the purge is basically a cache clear?
Yeah
Purging a page clears the cache and forces the most current revision to appear.
Good to know.
Uploading a smaller version and I’ll try that.
It works on mobile for sure, still need to be tested for win7.
Green is the original unicode character, red is the svg icon.
Should I modify it or is it good like that?
can't say it is bad at all, just not exactly the same
if you see that both look good on the tables I don't see why not
Tried to get the same size, but for some reason svg are resized by ~× 1.4 so it was hard to get it right.
I can still make some adjustment, so feel free to ask.
For now the base icon is
10x10px
comparing the same "type" of arrow would be better
I can try to make it closer to the original if you think it would be better.
might me my brain preferring the more wide arrows, thinking it was too thin
optical illusion
Template done and cache purged.
cache purged ??
It’s needed to actualise the changed on the page https://deeprockgalactic.gamepedia.com/Template:Overclock_table_breach_cutter
Otherwise it’ll still use the old template for a while.
First time I needed to do it so far.
all tables done, just waiting for the global change
I will ask for the Replace Text extension to be enabled then, got a couple things to finish first but I’ll send the request today.
will think of what I want to do next
if I wanted to check the OC descriptions, how would I do that ? see if they are up to date
In-game?
You can see them in the equipment terminal
welp, not how I imagined it
if it is a killing shot can the stubby's AoE electrocution still work ?
afaik it can but not 100% sure.
What are some things i can do
We have a pinned to-do list
If you go through pages you to check if they are up to date you could then add the updated template
Will make checking for updates easier in the future
e.g. {{updated|U31}} {{updated|U31.1}}
Has had quite a good ammount of work on it
So if you don't see anything missing from it
Yeah that would be good to mention
Is quite nice
Got it sort of?
I'd really like to fix this, but can't get it to work
So for the overclock page
I'd kinda like to do something like what I did with the weapon skins page
It looks a bit odd in its current state, and I think having it like the weapon skin gallery would be cool
I'll start prototyping some stuff on my user page
Hm
It's gonna take a lot of work to get to a functional state
Since having a table inside a table isn't something you can do
Without breaking a lot of things
@glacial topaz don't know if anyone tested for you, but those arrows for the breach cutter OCs are displaying perfectly on win7 👍
Elythnwaen made a template to have the symbols display correctly , they are images now
excellent. looking good guys. appreciate the hard work as always
helps me a lot researching for my vids
one thing I'm really curious about though (and there's no real mention I can find anywhere) is the flow rates of the flamethrower and cryo. how much fuel they go through, how often the damage ticks and how much heat/cooling is applied per tick. all that kind of stuff would be really handy to know if any of you can look into that.
6 RoF flamethrower, 8 RoF cryocannon
then the +20% and +10% modifiers
if you really want an in-depth explanation i can DM you
that'd be sweet, I'd really appreciate that thanks
PunchabagTurtle if you notice any outdated page or missing info, post it here and ask for it to be added to the todo list, unless you are working on it directly.
For now i’m the only one who filed it, but there is probably other part of the wiki that could use some attention.
the rof is on the wiki already pretty sure
It is on the infobox in the weapon page.
Trying to get a good trawler screencap, is there a way to remove the dirt when they jump other than just redrow part of the image?
any particle options ?
Tried the effects to low, it affects the rest of the image a lot but doesn’t remove the dirt it seems. At least for the in game option.
Disabling the particle effects directly via another tool may be the solution, I’ll check that.
is this true for the spawn rules ?
I don't think it spawns on ceilings
Well it's true that the game avoids spawning anything on the floor
Ye it can
High up? Yes. But allways on a wall, pretty sure
You could change it to "on the walls or ceiling"
But I don't think it has a preference where on walls to spawn stuff
Floor is forbidden, but ceiling as well afaik, there is probably a maximum angle for it to spawn, any time I got it near a ceiling it way because there was a nearly vertical formation nearby.
Veins can spawn on the floor it's just incredibly rare (they start on the wall of a small tunnel and go onto the floor)
can you remove web status from a Dwarf by burning him with CRSPR ?
about Nitra we wil have to reword / change it looks like
My guess would be an angle related span with maybe another factor to make it more likely to not be too close to the ceiling or floor.
The angle condition is how they handle the glyphid attacks for sure, I didn’t find the file for the nitra spawn condition so far.
Nitra can still spawn on the ceilings of the magma core caves, since they are "stripped"
That would support the angle theory.
wouldn't that go in a "strategy" section
?
Which one would you keep for the creature view?
(It’ll be greyed yout to shew the weakpoint location, several can be kept.)
Bottom-right is the top view so no weakpoint, but there is the kind of hooks.
Yeah
And bottom left gives weakpoint view as well as a view of most of the other bits
https://deeprockgalactic.gamepedia.com/Status_Effects
added temperature shock, as I could not find it elsewhere.
I don’t think it was anywhere on the wiki so far.
Only immediate improvement I can think of, is a high detail icon for it.
This place is a good one for now, I may move it to the temperature page when I’ll do it.
I can add the damage type as well, I’ll recheck, but I think it was disintegate which we call pure in the wiki for now.
Awesome, appreciate the feedback.
Yes, it’s still DMG_Disintegrate in the files.
The only other attack to use that damage type so far is see you in hell and we called it pure in that page.
Another name for it could be "typeless." Based on similarly inflicted damage in other games.
That could work but so far I’m not sure what are the particularity of the disintegrate damage.
It doesn’t seems to be affected by any multiplier/resistance other than the base enemy resistance.
Typeless could work from what I know so far about it.
Typeless/true damage, if I am understanding it correctly. It's just a flat 200 damage in all cases?
Yes
Here is the current correspondance between in game name and what we use in the wiki if you want a global view:
DMG_Kinetic = Kinetic dmg
DMG_Burn = Fire dmg (Health only)
DMG_Heat = Heat dmg (T°C only)
DMG_Fire = Fire dmg + Heat dmg (Health and T°C 100%/100%)
DMG_Cold = Cold dmg (T°C only)
DMG_Freezing = Frost dmg (Health only)
DNG_Ice = Frost dmg + Cold dmg (Health and T°C 100%/50%)
DMG_Electric = Electric dmg
DMG_Explosive = Explosive dmg
DMG_Radiation = Radiation dmg
DMG_Poison = Poision dmg
DMG_Disintegrate = Pure dmg
DMG_Falling = Fall dmg
DMG_NoOxygen = Suffocation dmg
DMG_EventExplosion = No idea
DMG_InteralDamage = Unknown but related to GutowerEvent```
Is there only one icon with 2 colors for the temperature shock or is there severals icons?
i've noticed two different forms of TempShock -- one from Frozen + Heat and the other Burning + Cold. do both instances do the same 200 Disintegrate damage?
Yes, same damage for both.
any associated internal cooldown between procs of TempShock?
They added a kind of cooldown to it, the cooldown seems to be independant.
is the duration of the cooldown a known value?
I got the icon I used from screenshotting a slowmo portion of a video haha, that black and white variation should get the point across easily enough. Still not widely known from what I have seen.
The version I posted here is extracted from the game directly, the game color it afterward.
Fantastic, something I knew could be done but had no idea of how to go about it.
if i'm reading that right, the duration is 1sec, the min interval between procs is 1sec, and the max interval between procs is 1sec? does that mean it happens exactly once per second?
Learned it recently. It can be done for icons with ue viewer.
I think you got it right.
🤔 fascinating
are the thresholds known for "how much Heat needed to be lost in one hit" or vice versa for Cold before TempShock procs?
I don’t think it’s a threshold, it’s more like you need to heat it in the ? period of time when the target is unfreezing.
so, TempShock procs off of "Cold damage applied while Burning" and "Heat Damage applied while Frozen", regardless of Freeze Temp/Ignite Temp and Cold/Heat Damage?
i want to make sure i thoroughly understand this (about to model)
I think the target need to take cold/heat damage just when the freeze/on fire buff is lost.
Much more clean.
I believe it just needs to be enough heat/cold to get the target back to "0."
At first it was right on the frame when he buff disapear, now they have made it easier so we should have a bit more margin, but not sure how they made it.
Right?! Really wanted to give this effect more public attention.
the stubby electric arc effect is like
A- bullet hits targets, electrocution procs, 25% chance of anything (multiple at once) near that target to also get electrocuted or
B-Bullet hits target, electrocution procs, 25% chance to hit 1 single other target, 25% chance of going to a 3rd target (from the 2nd target)
cool
Subata's "Improved Alignment" first shot is the first bullet of a freshly reload clip or something else ?
It's base spread, so the size of your reticle while standing still and not firing
what is the secret for doing Thick table lines correctly ?
You just have to order it extra thick.
I'd ask in fandom discord @glacial topaz
we need a text review since it is all outdated
Ooh
not sure how it is called, but basically text that isnt in the game but talks about the weapon
@glacial topaz To do thick table lines, you can add to the cells above style="border-width: 0px 0px 3px 0px;"This way it’ll only affect the the bottom border width.
didn't know about that 0 - 0- 3 -0 part
It define the border in clockwise order, starting from the top, so top, right, bottom, left.
you can also use "border-bottom-width: 3px;"
Depending if you just want to define one border or all of them.
do you guys know the difference of "as" and "than" for comparing ?
I don’t know the rules for that, I just use the one that "feel" better to me sorry.
as -> equal
than -> not equal
someone tried doing some grammar checking but it ended addding more mistakes... fixing it
The mass text edit is live btw.
Do you still need to replace the arrows?
yes ?
ok, I’ll do it
ended up just working on the last OC tables and didn't change it on the first ones so that replace feature could have a use
Just been lurking through these conversations, I used to do this stuff in the beginning of the year so it's interesting. If need any help, I have some links for resources, definitions or references that could probably help you guys out, if not seened yet?
For html, css, js or other commands to work with sites.
You mean things like "An engine uses fuel to produce power"?
If so, I think use is plural (engines use), uses singular (an engine uses)
Nevermind.
is this correct or it is supposed to be "Armor Plate eHP" ?
It is on the armor page? Le me check, probably eHP.
armor, yes.
Yes it should be eHP
when I have to remember something I find any excuses to use it
any plans for changing tables width soon ? namely the OC and mods ones , I think there isn't a global change for the mods ones, right ?
What in the heck is Bittergem used for?
give you credits
Ah. Better than Gold? Or what?
better than gold
Neat.
it is very rare though
I expect to make at least some of their cell a fix width but I wouldn’t call it soon, still got a lot to do with creatures and temperature before that.
hmmm, think that adding thick lines for OC tables between the OC types would be good ?
I think I can check the mods text in game too, since I have every gun, just not every upgrade, but that wouldn't be necessary
Adding thick lines between the OC types could help for sure.
If you want to check the the text for the OC as well I can send you my save file, it should also work on experimental if you unlock them all.
later
what is "padding" for on tables ?
It’s the space between the cell border and its content.
so margin
Margin applied on the content = padding applied on the cell.
^
If you don’t know which one you need, make the border visible, if you need it outside, use margin, if you need it inside the border, use padding.
🤔 Who'd we have to bother if we wanted a bot to automatically link Wiki pages?
Could make it quite easy to answer things like "What's bittergem for", especially if the lead section (which shows up in the page preview) is good.
E.g. https://top.gg/bot/461189216198590464
nah
Probably the dev who implemented the bot using the deep dive timer if they want to make a custom one or jacob if it’s an already existing bot.
Not completly sure but since he is the community manager, I think he would be a good person to ask that kind of thing.
Ping, or make a suggestion?
I would say a ping is fine for that as long as it’s to only one dev, feel free to blame me if I’m wrong.
feel free to blame me if I’m wrong
Yey.
That should probably be discussed in the other channel too
uh... think we have a problem, cryo cannon says it gives +3 damage, but if I have ice storm mod it gives +6, even though icestorm only says "+6 damage" on wiki
Ice storm have been changed, it now gives +50% damage iirc
I’ll verify that in a few min.
hmmm, wait me finish the updates if you plan on touching the mod table
I just checked Ice storm is actually damage ×2.
done xD had to update like 70% of the text I think
oh wow, there is some interesting text in game I had no idea about
This is the text I used as a reference to choose the name of the damage types on the wiki.
That’s why we got frost for health damage and cold for temperature.
so I just change ice storm damage to "x2 Damage" ?
oh... I should finish the thing I was working on before probably
If you stop for now, we can add it to the todo list just so we don’t forgot it is incomplete.
Same if you notice any unfinished pages while reviewing.
I was just adding thick lines for OC tables and doing in game text review for mods table, think I will finish the thick lines and play something before going back to the text reviews, not really checking other pages
might just add it so people know it was done :p
also my name is wrong there :3
Ok, fixing that.
Nah you can
|name=Resource Bag
|image=Resource Bag.png
|type=Miscellaneous
|hardness=0
|rarity=0
}}```
Pretty sure I made the rarity optional already for that template.
So if I just delete it it won't break stuff?
Just try it, but it should work.
Just checked, I made it optional about 2 weeks ago.
Ok
I removed it
Yeah you did make it optional
So this looks really weird
I was trying to center the Boolo Cap section but it wasn't working
Just spam  :

Is there anything special I have to put in front of a making a new page to have it be searchable?
Like putting template: in front of template pages
welp
It won't let me make a page for ERR://019%T#/
0.o
Ok how easy is it to change the title of a page
There is nothing special to make a page searchable.
To change the title of a page, it’s the move page option, but it will broke links, so it’s best to be sure to check any page linked to it first.
There is a "What links here" button on the sidebar on the left, under the Tools category.
k
So I added two pages
For the upcoming updates that we have roadmap info on
update 32 and update 33
Well when the update is live you’ll need to update the name of the page and the links in Update History
Update 31: What Was Left Behind
Update 32
Update 33
Yeah it won't be too bad
This is the page you’ll need to check to see if any other page has a reference or link to that.
Once you have updated everything there, you can use the down arrow on the top right, move page, input the new name and then assuming you edited all related page already you don’t need to leave a redirect behind.
wait, we didn't even add korlok stuff before it was out of experimental, so why would we add things that aren't even on experimental yet
I see it as a small extension of the roadmap which is public, but maybe I’m wrong here.
Yeah sort of what ely said
It isn't like the korlok since it isn't a feature in the game
It's an update that is adding features
And people will probably want to know about that kind of stuff
If they don't look at the roadmap
doesnt add up but sure
what part doesn't add up?
Lets wait to see what other editor think about it, if they also think it shouldn’t be there, we will remove or hide the page and only post it after release.
k
wait... is it supposed to be fourth ? ever reported ?
I don’t see anything weird with four being used here. That doesn’t mean the sentence is right, but if there is a typo I don’t see it.
wiki says it is wrong
What does (sic) mean?
means it was copied exactly like the source, (when a typo / mistake is present)
"nope, that error wasn't me copying it!"
Should I replace the spitball image by one of theses?
Current image:
New one:
The original one is missing weakpoints for some reason.
seems nice for weakpoint, but imo having it with mouth opened looks better
Well spitball are easy get as an image so I’ll just add it to the todo list then.
So I can do it tomorrow or next week.
need this icons name
Where is it from?
nah, found it "Recoil"
rebound
stubby, wiki had wrong symbol, continuing the reviews
one mods descriptions is another's name, (in game) wonder if intended
Probably not
Look like a bug or glitch to me.
Does seem it
only me ? ever reported ?
lol, bit unlucky to have that only for the person that is updating the wiki text
~~ I think I also found the longest mod description text~~
Whatever that guy said
he said nobody will understand me, but hello everyone
there is little online i'm already there
one thing going for it is the different ammo values
ouch someone put 2 mod descriptions in the same cell
All creatures views are now done.
uh... guys, I think we will need a mod price review... already found one that is different in game vs wiki
I can do it if I can get every value to compate
Best way to get the values in-game would be switching to experimental, clearing progress & levelling yourself up (with the cheats) to unlock them all
how do I open the dev console ?
You don't need to there is a thing in the space rig in experimental to use them
I remember loading experiemental and only finding myself with my main save and nothing too different
Well there is a cheats terminal
location ?
Should be near the wardrobe
will check next time
xD
having trouble to add this icon even though it is in the wiki already...
OOF, I can't add it
will see if I can get a work around it
done
looks like we will also need a review of the effects
@crimson bluff I'm just curious about something. When the devs were making new weapons, did any of them draw inspiration from Dead Space?
@tranquil hazel Hey, just as a rule of thumb avoid randomly pinging devs (or former-devs in my case :P). It's sort of a rule otherwise we would get pinged all time every time 24/7.
Sorry
no worries
I didn't know
but to answer your question...
There were a lot of inspirations and references from a lot of games
game designers and, well, the entire team in general, played a number of games together and those are often source of inspiration as well
I think Dead Space was a source of inspiration, but I can't confirm it for sure
only the game designers would know for sure 😛
I'm just some dude
Kk thanks
||psst... they left six months ago; they're still shown in red because they're just that cool.||
added thick lines to all tables, did description review for all weapon mods

grenades checked , you guys confused hapless with helpless
Breach Cutter is called Linecutter internally, some certain cosmetics are also references to robocop, band members, etc.
we probably should have the fear mechanic on the todo list, and other ones we remember
also gotta finish checking the other items, but not now
Removing mod review and thick line from your todo list and adding fear mechanic (no idea how that one work, I tried to understand it and failed).
@young yoke #drg-gallery might be a better place for this?
can I remove things from the devs terminal ?
You can't undo them
rip, expected not needing to get a fresh save
well you can just delete the save
i don't have any data on how Fear mechanic works, either. I think that the Fear values range from 0.13 (Flamethrower T4) to 10 (Field Medic revive or Minigun T5 Aggressive Venting) and that some creatures have something called "Courage" (0.3 - 0.5 that i'm aware of)
@weary sonnet do you think it would be a good idea to make the images on the creatures page links to the page for the creature instead of going to the image page?
I was looking at the sandbox version of the wiki and I saw the cyrobot had made images links
Which is cool
Also those icons that cyro made for overclocks, perks, etc look really good
If you talk about the main creature page it would be a good idea, I can update the template to do that.
Yeah that's what I was talking about
Also how do I link to a section of an article?
I was looking around for help but couldn't find out how to do it
I'm trying to link to primary objective header
[[Frost Praetorian|Glyphid_Praetorian#Glacial_Strata_Variant]] if you want to use a custom name
All images from the creature page now link to their respective individual page.
wait, pgl 40mm incendiary compound just sets the heat value to the minimum needed to set it ablaze ?
also now curious for the damage radius / damage %
@glacial topaz from my understanding, the Heat Damage dealt by PGL T3.A is 50% of listed Area Damage, which is often greater than individual enemies' Ignite temperatures. For Glyphid Grunts in particular, the Burn DoT has an extended duration due to higher Heat than ignite temp
PGL Full Damage Radius 1.5m (doesn't scale with mods), Damage falloff 15%
sad
It seems that the heat has no fall off unlike the explosive damage.
so
max damage radius -> always 1.5m
min damage radius -> set to the current pgl range , 15% of the max damage
maz heat radius -> set to the current pgl range
yes, that's a summary of it
about to review OCs , found the dev terminal, sneaky
would be nice to get some review of the effects not sure I can do that just by looking
i have a lot of data collected about how weapons work. feel free to shoot me any questions about overclocks
uhm...
The description has the correct spelling
It would seem they don't
think I couls post that in bugs since it tells you to post nastiness in there
Yeah
wish some tables had visual edit option...
40mm pgl fear and stun also use max value for any range ?
@floral drift do you have all that weapon + OC info in the same place ? would appreciate if you sent me it
yes it's all in one GitHub repository, but it's split between 16 different files (one per weapon)
alternatively i could export the data for all mods in one file, and all overclocks in a different file, but as PunchbagTurtle can tell you those files are really dense in the amount of information contained
how many lines per weapon / OC ?
in the second format, one line per overclock
thus, the density
the second format doesn't contain any info about the weapon's base stats
anyway, looking forward to it when ready
i'll DM you the mods and OCs files, omega
all overclocks text reviewed
either doing a review on the effects or prices, but probably prices since it seems much easier to do that
smh, don't like when I review stuff that is all correct already
seems OC effects are correct now, checking mods later
doing good work chief
I think that this little hyphen should be removed
It looks weird
I already did it on the equipment page
And it looks much better
I added a on either side of the dot
I did it for the driller one
Not for engi or gunner
And it isn't live
I think it looks better like that
so Subata Volatile Bullets damage is fire ? how does it works ?
So it's live now
It take the amount of damage done by the bullet, all modifyers included and then add 1/2 of that as fire damage (so if the creature is weak to fire it could double the damage iirc).
I can’t test it for now, the pc I have now can’t run DRG.
so basically just like stubby's OC electric damage, but instead of fixed value, it is % based, does it generate any heat ?
I think it is only fire and not fire + heat.
thinking of the best way to describe it
But I won’t be able to do any tests or check game’s file for the next 3-4 days so Ican’t double check it.
"+50% Fire Damage to Burning Targets" works ?
Not sure, since this could imply that you are dealing fire damage already.
Maybe something like +50% damage as fire damage to burning targets?
Do you want to use Burn instead of Fire to try and signal it doesn't add any heat?
So far on the wiki we use the following:
DMG_Burn = Fire
DMG_Fire = Fire + Heat
DMG_Heat = Heat
Ah, wasn't sure if you wanted to move towards using the exact in game terms. That's probably more clear to newcomers.
While the files terms make sense for the fire side, they are a bit weird for the frost side, that’s why I choose to stay close to the in game term.
is EPC charged shot radius in meters ?
If it is between 1 and 5 yes.
wait, DMG_Fire uses the same value for damage and heat ?
yes so if you see DMG_Fire = 100 in the game’s files it means 100 fire damage + 100 heat
For the cold side it is a bit different.
Resupply pod needs a new picture btw
DMG_Ice is 100% Frost damage and 50% Cold
DMG_Pysical: Melee dmg
DMG_Kinetic: Kinetic dmg
DMG_Burn: Fire dmg (Health only)
DMG_Heat: Heat dmg (T°C only)
DMG_Fire: Fire dmg + Heat dmg (Health and T°C 100%/100%)
DMG_Cold: Cold dmg (T°C only)
DMG_Freezing: Frost dmg (Health only)
DNG_Ice: Frost dmg + Cold dmg (Health and T°C 100%/50%)
DMG_Electric: Electric dmg
DMG_Explosive: Explosive dmg
DMG_Radiation: Radiation dmg
DMG_Poison: Poison dmg
DMG_Disintegrate: Pure dmg
DMG_Falling: Fall dmg
DMG_NoOxygen: Suffocation dmg
DMG_EventExplosion: No idea
DMG_InteralDamage: Unknown but related to GutowerEvent
I’ll add the resupply pod to the wanted pictures.
I couldn’t find anything that use that damage type, maybe Cyrob got something about that
awesome! closer to being able to giving info on crystal HP vs laser / bomb damage
Fungus bog Maggots do DMG_Poison
So are the Tyrants projectiles
Neurotoxin weapons, Mushroom fungus clouds
Praetorians attack
how does "Incendiary Compound" of pgl works ?
think I should change it to "50% of damage turns into Heat" ?
Also the nanite bombs should do 100 damage
The bombs have variable damage unfortunately.
Huh, nothing showing it in the files other than the dropoff
It is that plus a bug.
20% Friendly fire, 200-300 radius
You can hit a trit deposit directly at full speed and it can do less damage than other ones.
But ideally what you guys found would be correct damage potential.
I have an issue on Projectile velocity. I can not tell if it is % based or multiplication based, I had both options be possible, but they can't be both right
that 196 one is like "x2.8" , while that 630 one is "x1.4"
p sure the mod is just +180%, and Fat boy adds another step to the calculation, that step being x0.7
(180 * 0.7 = 126 btw)
basically % means it can add to itself in game
The mod is additive, Fat boy is a multiplier
Looks like Hyper prop is also additive
example, weapon got 20% weakpoint bonus, if mod turns it into 50% bonus, we say it is +30% weakpoint bonus, and NOT x1.3
Right, that example being additive
Well, in a vacuum we don't exactly know that
It could be 2.5x your weakpoint bonus, we can't know without comparing it to other mods/OCs
Well we may be able to looking the files to see
That, too
that wouldn't really make sense
20% * 2.5 = 50% bonus
20% + 30% = 50% bonus
Same end result, just 2 ways to get there
Without other mods/OCs or checking the files you can't know for certain which is the true formula.
But if you have no other mods/OCs that affect the stat in question it doesn't actually matter which it is
"Equipment stats" table custom4 name / Custom4 aren't being displayed corretly, example being the BC page
how does Hot Bullets from minigun works ?
50% of damage as heat ?
I know it adds some amount of heat per bullet when at the requisite level, don't know the exact numbers myself though
tnx
Did you guys figure out what 'event explosion' is?
My guess would be the shockwave machine events produce, that kills most bugs nearby
context ? isn't that just the crystal - bomb Machine event ?
I'd imagine that's what they're talking abt
They are talking about the purple AoE from beating kursite, ebonite events that kills everything nearby.
As for event explosion type of damage let me coin in my information. While it kills glyphids up to at least pretorian, it only deals like a quarter of Bet-C health. Maybe its type of damage is the one Bet-C resistant to. Tested on H5P4
Event explosion is the Nanites bombs, the explosion at the end of events is Explosive
so is cold radiance really 4m at max radius (25% damage), with 3m for max damage (60) ? or something changed
and will it not activate if you only shoot for 0.75 second before stopping and shooting again ?
so is cold radiance really 4m at max radius (25% damage), with 3m for max damage (60) ? or something changed
@glacial topaz
This part is still true, I updated it recently.
As for the second, not sure if it proc after 1s of consecutive fire or if you can make pauses and then shoot again.
I guess it can be tested by shooting it near, but not at, something
Omega did you check all the weapon descriptions for the dwarf gear tables?
yes
k
finishing checking the effects
You mean stats?
is there a difference
Well they're called stats I was just making sure I knew what you were talking abt :)
if armor break base is 50% and mod turns it into 250% , should it say "+200%" or "x5" ? , "x5" would be closer to how it works, but "+200%" seems easier to visualize, even if wrong
I think ely wants to have the x's, but I agree with you that the +percentages is easier to visualize
is "first shot" "on Base spread" not needed ?
Usually for armor break I think it is additive so +200% is OK
The choice between +200% or ×5 in that case should depend on whether the mod is additive or multiplicative.
Base spread being the reticle size when not moving on the first shot, adding first shot to that shouldn’t be needed unless you explain what the term mean.
the only multiplicative Armor Breaking stat that i'm aware of is Breach Cutter OC "Inferno" x0.25. everything else is additive, i think?
I think pretty much all armor break bonus are additive, but I can’t verify it for now, I’m not on my pc.
so "White Phosphorous Shells" turns 50% of the boomstick damage to fire + heat ?
Yes, so the conversion look like that:
100 % kinetic => 50% kinetic + 50% fire + 50% heat
half of the blastwave damage is also converted, that part is explosive
and the "first shot" part was for the GK2, first mod
think is is all done, only thing left to do is price review, which I have to plan for
Well in the todo list it goes then.
request for instructions on how to safely reset my Experimental save without messing with my main save
\Steam\steamapps\common\Deep Rock Galactic\FSD\Saved\SaveGames\Check in this folder, if you want to be extra safe, make a backup of xxxxxx_Player.sav that is your main save.
All xxxxxxxx_Backupx.sav are the backup for your main save so don’t touch them either.
The experimental save should have a different name something like xxxxxxxx_Experimental_Player.sav
You can temporarily disable steam cloud so it doesn’t redownload the save and delete the experimental save, that should allow you to start over.
cool
Or you can simply launch exp, go in the options menu and hit the reset progress button...
asdasdasdasdasdasd
We've had a reset button for as long as I can remember
Cyrob mentionned deleting the save 2 days ago, looks like I wasn’t the only one lost.
Got some images of the shards
I'll go ahead and put them in the gallery for the tyrant weed
And they could get turned into icons if need be
I have still yet to find one.
yikes
Same
First time I found one it was with a Bet-C
f
Wait, so GK2 starts with a natural double damage against armor ?
If you mean the scout AR, it start with normal ×1 damage vs armor.
As for the rocket launcher it start with half damage vs armor (50% or ×0.5).
does armor strength affects how much HP it loses after a hit ?
No
Armor strength affects the % chance an armor plate has to break depending on the armor damage done.
You still break it in one hit at 100% chance.
on the "Calculating the Armor Break Chance" it doesn't show an example for that case
I’ll add a line for if armor damage / armor strength > 4.***
Just added that at the end to follow the same format than the other formulas:
nice
is there any order for the price tables ? the minerals in it I mean, checking the prices
If you are using the template, it will reorder the minerals by itself so the order doesn’t matter (and isn’t necessarily the same than in game).
not so sure it is the template, changing that mod table from weapons pages
almost done with it, and doing OC next
Mod and OC tables all use the Price table template afaik.
can we get info on Machine events in the todo list ?
I will add it, they could use an individual page with greater details.
Do you see anything to add?
Machine event individual pages (Objective per players / explaination/unique creature stats…)
Objectives only scale by solo or not I think
Well ofc all health components have the hazard scaling
For kursite / ebonite you are probably right.
Yeah only meant the numbers required you get pop up
I want to promote on experimental but can't even select the assignment...
welp, caught a sneaky typo by luck
well, will review equipment prices while I can't promote
keep remembering things to review lol, but that 's me I guess
just had to complete the tutorial
How is it? I've not tried it since it was updated
well to start the depth meter goes up and not down, 0 isn't even the surface of Hoxxes since you can go to >0m , it asks you to do a bunch of things, like throw flares, use shield, use zipline, mine gold, use grenade, the scanner,and more, also tells you to read the miner's manual, took screenshots of the text to see if I get any typos
what does "250" movement speed even means for zipline ?
will launch a mission just to test that
no luck, but, is this correct ?? shield gen
so holding E actually snaps to the nearest zipline when it comes within range
i added this info to the wiki
also brought the equipment template in line with the pickaxe no longer being called "basic pickaxe"
what does "250" movement speed even means for zipline ?
@glacial topaz to be confirmed, but my guess would be +2.5m/s seeing how units work so far.
a quick test got me:
30m - 18 secs~
20m - 12 secs~
For armor mastery, each level of mastery is health ×1.045 and not health +5 unlike what the tooltip says.
oh 😮
btw only thing on my todo list is review OC prices and work on masteries , good to know
not even + 4.5% ? it keeps multiplying ?
also I got some nice screenshots we could use for wiki
yes it keep multiplying, so if you get all tiers plus healthy it is (110+20) × 1.045 × 1.045 × 1.045
can we get the stats table template to be taller / longer ? just so information doesn't gets hidden
Probably but you will have to give me the template name for that or tell me the page you’re talking about so I can check.
I remember I complained here, but can't remember which one
Was it for the prices on OC/mods?
not really, it is that table that says:
Damage 120
Radius 3m
Reload 2s
appears on every weapon and grenade page, and at least 1 of them had info on the script, but not being displayed
This is the template linked to that box:
https://deeprockgalactic.gamepedia.com/Template:Equipment_stats
I will need some work for sure but making it a bit wider should be pretty easy.
Second line:width: 170px this is what you will need I think.
I thought it would adapt depending on how much length you needed
You can try to let it free, but i’m not sure it will play nice.
If we do that, we may need to restrict the length of the stats’ names at lest.
what about you being able to say how long it should be manually ?
It is pretty easy to do, you just need to make the width a variable.
Not sure it would be realy practical to use though.
wouldn't it be height ?
Oh, for how long yes it would be height my bad.
how often does CRSPR heat radiance takes effect ? is it affected by flow rate ?
hmmm, I probably need to find out how to search for images
is sticky flames slowdown with the mod 50 or 55% ?
lol, not like I will notice that difference, wiki says both
mod table says 50% , sticky flames explanation says 55%
Are there any information on iron?
?
Hox iron.
?
What about it though?
There are obviously game files on resources
Some are obvious, like nitra or morkite
Where is there ever iron in this game?
Some are not so obvious, like red crystal and amber, but I could find out one is used in reward screen and other is kursite
Now and for a while.
Hox iron is unused but it looks like a gold chunk that is silver.
Ping on it works too.
Kinda curious, how could you find that out?
Amber only loads when the machine event is active if that is what you mean.
Is the wiki up to date for cryo cannon OC stats?
What's wrong?
Does perfect cooling add 10% to flow rate?
the testing website would have you believe it doesnt
@glacial topaz If you're referring to the Breach Cutter page, it's not showing "Armor Breaking" because the template only supports up to custom3. It seems that the template's doc page was updated to include a custom4 example even though the template doesn't support it.
I'm going to go through all the equipment stat tables, it seems a few are using custom parameters instead of appropriate existing ones.
I wonder if there's a way we could turn this into a table class, so parameters could be sorted on a per-use basis.
Or, if a table class isn't possible, an opening and closing template to wrap around content to be formatted.
It seems a lot of weapons are using custom fields because grouping relevant stats together flows better.
Alright, I fixed all the instances of custom4 that I could find (Breach Cutter and LMG Gun Platform).
I've left the rest as-is for the moment.
how often does CRSPR heat radiance takes effect ? is it affected by flow rate ?
@glacial topaz heat radiance effect is once per second, not affected by flow rate.
To search for images on the wiki just search in the search bar and filter by multimedia.
https://deeprockgalactic.gamepedia.com/index.php?title=Special:Search
is sticky flames slowdown with the mod 50 or 55% ?
The sticky slowdown with the mod is -55% speed.
The base slow is 10%, the mod is 50%, they are multiplicative with each other, resulting in a 55% slow
In the files you can see the movement speed multiplier: 0.9 × 0.5 = 0.45 movement speed.
guessing we probably should use 0.9 and 0.5 , make it more clear how the slow works
It is a direct multiplier of the enemy movement speed for both the base effect and the mod.
I checked it by modding both of the separately to some higher value to check if they could be additive.
Using 0.1 and 1 was completly stopping the bugs, using 0.5 and 0.5 they could still move.
0.1 x 1 = 0.10
0.5 x 0.5 = 0.25
Ah, I mean I put the slow at 100% in the first case, so 0.1 and 0, not paying attention enought my brain failed me, I did try to put it a 1 as well though.
I’m getting too distracted by the health template I’m trying to redo.
|
{{{!}} class="wikitable mw-collapsible mw-collapsed" id="mw-customcollapsible-{{{id|0}}}" style="text-align:center"
! colspan="7" {{!}} <span class="mw-customtoggle-{{{id|0}}}">{{Hoverover|{{{health|5}}} Health {{Hp}}|Click to see full health scaling.|underline=yes}}</span>
{{!}}-
|
{{{!}} class="wikitable" style="text-align:center"
}}
{{#switch: {{{hazSize|Normal}}}
| Simple = Scaling info text
| Normal = Scaling info text
| Large
| ExtraLarge
| ExtraLarge2 = Scaling info text
}}
{{#switch: {{{hazSize|Normal}}}
| Simple = Haz level 1 to 5.5 title column (single column)
| Normal
| Large
| ExtraLarge
| ExtraLarge2 = Haz lvl 1, Haz lvl 2, Haz lvl 3… Haz lvl 5.5 title column
}}
{{#switch: {{{hazSize|Normal}}}
| Simple
| Normal = player count 1 to 4
| Large
| ExtraLarge
| ExtraLarge2 = player count 1, 2, 3, 4
}}
{{#switch: {{{hazSize|Normal}}}
| Simple = link to scaling table template
| Normal = link to scaling table template
| Large = link to scaling table template
| ExtraLarge = link to scaling table template
| ExtraLarge2 = link to scaling table template
}}```
Do you think something like that would help for the health template?
Trying to thing on how to redo it properly.
First ifeq is to get a collapsible vs normal table.
That would reduce the number of templates from 11 to 5 at most and keep most of the formating grouped at the same place.
It could be reduced further if we find an alternative way for the last switch.
First switch would take care of the blue part with the correct hoverover text.
Second switch would format the red part.
Third switch woud format the yellow part.
The last switch would add the data.
data being what ?
i would guess the part in the bottom right quarter
Data being effective health values, so the bottom right quarter.
isn't that just the base value multiplied by constants
It is, but so far the data is being stored in 9 different templates with how the current template work.
looking forward to more info on it, will resume work soon
i will be adding some tips to specific weapon/equipment pages as I come across them, i've noticed some advanced stuff (that I tested) from several reddit threads that is not on the wiki.
also is it an idea to think about keyboard input icons for use on the wiki? Now it's done in plaintext.
very basic example of what I mean above
also for LMB/RMB, CTRL, controller inputs etc
Yeah that is something we could implement
noice
i noticed that it's visually more clear when a combination or sequence of controls is mentioned in paragraphs when the inputs are visually distinct
Valve Developer Community wiki has a nice template for that that we could use as a base: https://developer.valvesoftware.com/wiki/Template:Key
looks yeah, that's good! especially if the lines of text don't get pushed too far apart 😄 
weird, promoting advances player level, and I thought it didn't
well, you did just go from lvl25 to lvl1? isn't that a levelup?
it is a reset
That is a clever way of showing keys, no images needed other than mouse press
Luckily DRG has some mouse images we can use for that
Just a thing about indicating keys, not everybody has the same keyboard, nor the same mapping. I would advise indicating it is the default key, everytime one is shown
It can be very confusing for a new player if the key is not the same as the action, or lead them to believe an action is in fact an other one.
... just cuz I put an article on watchlist it notifies me when I edit it
Lol
good work man
this is an oversight, right ?
Probably, since they added the haz 5 later in development
btw, looks like the official names are:
"personal inventory" and "Team Depository"
also I think management is supposed to start capitalized, but it isn't always
this is interesting
yes it is
old build of the game?
Presumably that's the old "Temperature Insulation" perk, before it became Elemental Insulation
how is this for the key ? should I clean it more , bit hard to see the edges
Keep it like that, you’ll need a better source if you want to get a better quality.
It is pretty good already.
should I upload the tutorial popups too ? and if yes, how to call them
I think there is a way to disable them in the gameplay option, their name may be in this option.
my bad. not that, I meant the "first mission" where it says like "throw 3 flares" , on the shallow grotto
Ah, let me check.
So far it is called the Tutorial Mission in the wiki.
https://discordapp.com/channels/257785731072786435/453469452097421315/732233119951749230
Cyrob, do you think redoing the health templates this way is fine? Or do you see any way to improve it.
oh, it exists already, just without the text
Cyrob, want me to update the file with that version ?
I was originally thinking of merging it all into one but that seems the neatest approach
Sure
Feel free to ping me for image requests, I can look though them all quite quickly
I can do it all in a single template if I alter the last part and put the table inside the switch.
I will just add some comments so I don’t get lost and can edit it later if needed.
True
It being a table allows for a lot of newlines and spaces to be used to make it look neater too
I also plan to add deep dives levels.
Do you think we should go for:
- 1, 2, 3, 3.5, 4, 4.5, 5
- 1, 2, 3, 4, 5, -, 3.5, 4, -, 4.5, 5, 5.5
(to allow a better reading of deep dives values)
I think 2 would be better, even it a bit is duplicated
the HP is the same ?
The hp stay the same the table will display the eHP if it is what you mean.
Quick question
as in haz3 to haz3.5
Ah between 3 and 3.5, it depend
Did they update anything with the abyss bar past the last patch for experimental?
It is the same for common enemy, but not for large / extra larges
Here are the current multipliers for DD / EDD:

maybe option 1 will be nice if you can easily tell the DD columns
the same for option 2 would be good too
It would be easier to make them distinctive for option 2 with what I have in mind.
Neutrals = lootbugs, jellies, harvester, cave vine…
what to call this screen? maybe also do a version with each chapter ?
That's interesting that normal enemy resistance isn't increased
Probably union chapter screen?
Or "Join a Union Chapter" screen
In the files it is called union screen or discord screen.
Not sure if it has a wiki name yet.
union screen it is
Looks like it doesn’t have a name so you can choose one yourself.
no union / discord images at all, which is why I am planning to upload
Good
should probably use "Union Screen Dirt Diggers" too, just not sure where to crop it, also, best place if I want to upload the union icons ?
You can probably extract the icons from umodel, they should already have a good name.
Still need to pick the right color from your screencap and colorize them, but that should help you.
oh , Thx
I think you could just use photoshop and dropper the colours from your screenshot and fill the blank ones
hopefully
I can spawn in some trit keys if you need a better screenshot.
They return like recalled turrets shortly after though.
we need screenshots of creatures actually, list on pins 📌
I can crop them if you got some nice screenshots with green background (ps if only a part of the creature is in the background, feel free to take several pictures and move the filter closer even if the last picture hide a part of the creature with the filter).
Alrighty.
I should be able to get most of those today now that I got some actual sleep for the past two days.
question , when we need a time unit, should it be "4 s" or "3 sec" ? or something else
I would say "4 s" since "sec" isn’t an official abreviation.
well, wikipedia: "The second (symbol: s, abbreviation: sec) is the base unit of time in the International System of Units"
Yeah I think the gold bulk picture was made with like 7 pictures with different greenscreen ranges
Wait it can be used in english… I just rechecked, it is considered wrong in french, you either use "s" or "second".
any special way for creating a new category ? or I just add it to the page ? where should I put the key image and union screen image ? (category I mean)
I think the category will be created if you add the tag to the page but not completly sure.
will try, probably "Union" ? and what about the key ? "Objects" ? "Props" ? not sure if there is one for the key
The full name in game is "Interplanetary Miners Union".
I think "Miner Union" should do it for the name.
since I don't think "union" will be used for anything else I will go with "Union"
think I should do a table for the masteries ? not sure about the best format
Which masteries are you talking about?
armor
Ok so the variables should be:
No mastery
Full masteries (no real point to do in between)
Healthy
Beer buff (theoritycal and current bugged value)
my bad. I meant the armor page, and everything you unlock with it such as more HP and skins
Oh, I was thinking about the health page.
currently it is only:
"´Mastery unlocks:
Three upgrades: + 5 Health
Six upgrades: + 5 Health
Nine upgrades: + 5 Health´"
A simple unformated list is probably enought for that, with the exact and approximative value.
×1.045
×1.045²
×1.045³
for the final HP value ?
The difference isn’t that big, unless you take healthy.
Assuming 110 base health it is 4.95
~10.12
~15.5
For the total hp gained.
guessing it doesn't round
cool, will do an assignment and work on that later
The difference is not huge, but it is still a gain of ~3.35 hp compared to the theorytical value with healthy.
btw, considering both s (symbol) and sec (abbreviation) are valid, do we go with "s" ?
"s" in the symbol adviced for the second by the International System of Units so I would advice to use it.
perfect
Any rumors around psychotic episodes and hallucinations connected to this brew is purely anecdotal.
Should it be is purely anecdotal or are purely anecdotal
Ok did some checking an it should be are
The barely bulbs and the number aren't on the same line
I dunno how to fix that and it's annoying me
Weird, all on the same line for me
All of it
Firefox
Ah
That'd be it then
I'm using chrome
I'll compare formatting of the tables to see if someone added something weird
is the correct "modification" or "upgrade" ?
?
?
lol
that you buy for armors
They are still Gear Modifications, but can call them upgrades
A quick scan and I can't find anything that could be causing it really
how is this ?
Seems good
Seems good to me too.
What resupply pod images are wanted?
looks like there isn't mastery for the weapon pages at all ? not even how to exactly unlock "the company special" on the weapon skins page ?
