#wiki-related-chatroom

1 messages · Page 38 of 1

weary sonnet
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I’d say to keep the ME non spoiler, there is already enough confusion about them.
Helm, crate and hoarder are fine either way.

shell frigate
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Fair

glacial topaz
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spoilers warning could just say something along the lines of "this page contains content that is qualified as a rare encounter"

weary sonnet
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That could work since the only "spoiler" would be the combat section of the creature.

proud cargo
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Error cube is also marked as spoiler

shell frigate
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Which is also relatively rare

glacial topaz
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what about bittergem ?

proud cargo
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Though it may still pass as an "encounter"

weary sonnet
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This one should be tagges as "I’m not a bug"

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And then as a spoiler.

proud cargo
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Bittergem isn't a spoiler I'd say - rare, but "rare, valuable gem" is unsurprising in a mining game

weary sonnet
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Agreed, plus their form is familiar with compressed gold, jadiz, aquarq…

glacial topaz
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don't think it is that exciting, the cube shape is interesting, but rare battles are probably much more surprise inducing

weary sonnet
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Especially with the unique mechanism they have compared to the rest of the game.

weary sonnet
glacial topaz
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not for me

golden epoch
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I noticed some errors on the abyss bar wiki page, but I am unable to edit it myself because I don't know how to edit the numbers in the tables.

under potency the number of drinks listed as enough to get the maximum effect is 7, however in game 6 drinks will get you to the maximum, and the 7th will knock you out.

oiley oaf is listed as being of regular potency, while in game it is listed as safe for work. testing this showed that 11 beers was the number it took to knock me out, so it should be listed as safe for work instead of regular.

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also the potency of leaf lovers is down as refreshing while in game it is listed as buzzkilling, but that seems minor in comparison ot he other two.

low hamlet
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Yep

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It hasn't been updated recently

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I'll add it to my list of things to do though

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That shouldn't take more than a couple of minutes I could do it after I finish working on overclock descriptions for gk2

low hamlet
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Ok I added the breakdown for gk2

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Please go and look at it and change it to what you think it should be like ely or cyrob and let me know how to format the next one

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Or anyone give me tips

shell frigate
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I have not done much on weapons myself, but what you have done looks good

low hamlet
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🙂 cool

floral drift
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point of clarity: "reduces reload time by -0.3 seconds" is a double negative

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it could arguably be interpreted as "increases reload time by 0.3 seconds"

low hamlet
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oops

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k

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Got the edits requested by @golden epoch done

golden epoch
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perfect, thank you.
how does one change the tables anyways?
I come across small errors occasionally ehen making videos and while I can edit the wiki for some I can't figure out how to do tables

shell frigate
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Editing the source instead of the visual editor

golden epoch
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ah, ok

low hamlet
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Yep

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On the section headers just click edit source. Mess around with it a bit if you'd like. Just click show preview to see what you changed. And don't forget to click cancel

craggy wraith
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visual editor yikes

coarse acorn
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question : does the frost pratorian really not resist ice at all?

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also, isn't the korlok technically a stationary enemy so surely it should be under the stationary part of the creatures page?

low hamlet
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Hm

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I'd ask ely about that

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I'll ask tmrw

sand lantern
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@weary sonnet Can you please point out where you found that Korlok can't spawn in DDs?

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I could only find DD mutators for resources

weary sonnet
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It was in the EncounterSettings file.

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There was a line for the spawn chance at map creation and a line with something like:
Can spawn in deep dive: yes/no.

sand lantern
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Oh, I see it now. Thanks!

weary sonnet
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Korlok spawn at map creation but got a fix chance to spawn and isn’t part of the stationary enemy pool, that’s why he is in the same category than bet-c and the crassus.

sleek jackal
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something worth looking at or mentioning maybe, I see no mention of it on the q'rornar pages but the speed they knock you at takes into account your current trajectory and say you're going really fast with a dash or rocket jump, hitting one can launch you waaaaay across the map so far that even an engie platform won't break your fall

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be it something to note for the q'rornar or the abilities that can send you to great speeds, should probably be noted somewhere there

sand lantern
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Is Korlok restricted from appearing in elimination missions? Is anything ever restricted from appearing in those?

weary sonnet
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korlok can appear in elimination missions. Afaik swarms are the only restriction in elimination, you can get ambiant waves, but no swarm so that make random dread impossible. Not sure what enemies are swarm only other than dread.

weary mural
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I can't find anything on the wiki relating to the Interplanetary Miners Union or its chapters. Am I missing something?

glacial topaz
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we planning on adding it later

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what you need to know now is that the game has a pool of challenges, and each union is made of a certain number of players (they are free to pick any one, but can only change when the challenge period is over), everytime a task happens in a mission a union member is in, it counts towards the global goal. (if at least 1 of the correct chapter member is part of it)

low hamlet
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We need to add ebonite variants for praetorians and grunts

weary sonnet
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For now we had no plan to add ebonite / kursite variant to the creature page, if they were to be added anywhere it would be on their respective machine even page since they got different stats and mechanism than the base species.

low hamlet
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o

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Alright

weary sonnet
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P.S. I didn’t gather a single data on them for now, I just too a quick look, what I just told was the result of a discution we got a couple weeks ago.

low hamlet
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I dunno

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It might make sense to add them to creatures page?

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And then link to them on machine events page

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Instead of putting them there

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Since they are technically a creature and are on the bestiary

weary sonnet
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Only ebonite, kursite are not so far.

low hamlet
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But I think the kursite ones should go on respective sections

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Since they aren't in the bestiary

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Yeah ok

weary sonnet
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Well if we want to add them I’ll need to rewrite some of the infobox template logic, or to use a workaround.
The current logic on the creature infobox template doesn’t allow variants to have different hp/weakpoints for example.

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I think for that point (what to do with the kursite/ebonite enemies) we could do a vote as well, depending on the result, I’ll adapt the template to allow it to include any type of variants, I’ll have to rewritte some of the infobox for that though.

low hamlet
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k sounds good

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For now I'm gonna be updating images for praetorian variants as well as add some images for dreadnought

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Photoshop is being stupid though

low hamlet
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How's that?

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This is the first time I've tried this

proud cargo
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That doesn't seem very transparent backgroundy.

low hamlet
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I know

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It's because I didn't delete the base layer

proud cargo
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And because .jpg

low hamlet
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yeh

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It has to be a png right?

proud cargo
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At least that's the most common file type for transparent backgrounds 🤷‍♂️

low hamlet
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I think it just doesn't show up as blank on discord

proud cargo
low hamlet
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Yeah I know the syntax stuff

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I'll test it

proud cargo
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The section I linked isn't about syntax

low hamlet
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ok yeah it is transparent

glacial valve
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as you can see it's not easy to get it right, might be better to take it with a black background

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the antialiasing is strong with this one

low hamlet
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yeah I'm just figuring out how to do this lol

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So I'm gonna try setting everything to ultra and see if that helps with quality

glacial valve
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turn off antialiasing, set image sharpening to 100%
see if that works

low hamlet
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quality is still bad idk why

weary sonnet
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Almost all creatures got their umodel done, the remaining one will need to be based on modified screencap from the game since their model is incomplete or not usable in umodel.
The missing creatures are Nayaka Trawler, Spitball Infector and Glphid Brood Nexus.
I still need to do the q’ronars as well, but their models should be usables.

low hamlet
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I'll try and do some of them tmrw

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I think bad quality was because i was using steam screenshots

low hamlet
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Does anyone know if there is a certain measurement for fuel for CRSPR

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Liters, gallons, etc

proud cargo
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"Fuel", I'd say.
Call it litres liters, if you really need an RL-unit.

low hamlet
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k

low hamlet
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Finished overclock breakdown for CRSPR

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Can someone check my work?

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idk if I did a good job or not

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Also I think CRSPR page might be totally finished

shell frigate
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Yeah seems pretty complete

low hamlet
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I'm doing a check over for mods and overclock to make sure icons are good and info is accurate

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Stickyflame stuff is using the wrong icons

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Gonna fix that real quick

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What's the icon name for the hourglass?

austere fossil
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Is it meant to get into depth about uses for each OC? If so, I'd mention the Fuel Stream Diffuser's synergy with Heat Radiance

low hamlet
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Yep

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If you like go ahead and add that in yourself

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I actually can't find the hourglass icon

proud cargo
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Neither can I

low hamlet
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Does it not exist??

proud cargo
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It is a possibility. Might just not be categorised or some shit though

low hamlet
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I don't think it does

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Because

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To this

proud cargo
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*gasp* It seems our helpfull editors are HERETICS!
So many new uncategorised files.

low hamlet
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That's the new icon ingame

proud cargo
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Considering the background it should be easy enough to just turn the black transparent.
Even if somebody comes along with a better version it won't do any harm

low hamlet
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ok cool

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I'll do that

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Quality is shite for me still

proud cargo
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Shite quality > no image

glacial topaz
low hamlet
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No

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Make a new one

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Because I don't know if they are still using it or not

glacial topaz
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can you check that ?

low hamlet
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Sure

glacial topaz
low hamlet
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Armor rigs still use it

glacial topaz
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so I will do a new version

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wait, in game , or in wiki ? heh

low hamlet
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in game

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🙂

weary sonnet
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Pretty sure the question was "is the icon still used elsewhere in game"

low hamlet
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oh

weary sonnet
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My brain is only half fonctionning today so I won’t be of much help on the wiki.

low hamlet
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cutter still uses it

glacial topaz
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well, uploaded, need anything else for images ?

low hamlet
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1 got changed though

weary sonnet
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But when you are on the image page, near the end of the left sidebar, there is a "what page lead here" section.

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As for the flamethrower I think we need some more info about how "it burns" works exactly, the rest seems to be good, I’ll review the rest tomorrow, I’m in no shape to do that now.

low hamlet
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k

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Go sleep

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So we might have to do it again 0.0

low hamlet
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Almost all of the uncategorized files are now categorized 🙂

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Down to six

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Ok idk what the last one's go to so I'll let someone who knows do it

weary sonnet
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We can roll back the updates on a page if needed, same for images.

glacial topaz
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I did that already

sand lantern
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Oh... Okay

bold plover
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Alright, so I am about to start doing the every skin on every framework thing, anything in particular that I need to do?

analog rock
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Take a stiff drink ?

shell frigate
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While the taking of the pictures may take awhile at least you can do mass uploads

bold plover
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Here?

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Or on the wiki?

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Could put them in a zip and post the file here per class or something.

shell frigate
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On the wiki

bold plover
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Because I won't be editing the background, lol.

shell frigate
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Fair

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Well for whoever does (which may be me)

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It's a bit of a work around but you can just when using the non-source editor mass upload images and just not save the edit but they are all uploaded

bold plover
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We need every framework and skin (except for Dragon), right?

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Or do we have stock with all skins and stock for all frameworks?

shell frigate
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Most of the skins - stock mesh combos are done

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and the Meshes with stock skin

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If any are missing it's only the newer ones

bold plover
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Okay, so everything but stock and framework with stock skin.

shell frigate
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Pretty much

bold plover
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Alright, time to blow my brains out.

shell frigate
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Have fun

austere fossil
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Karlspeed

bold plover
shell frigate
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If you are able to keep the rotation the same for all it would be perfect

bold plover
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Yeah, I can.

shell frigate
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Then it's perfect, we can make a mask for each mesh by hand to crop them

bold plover
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👍

bold plover
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Shit.

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My computer died from the image spam, lmao.

shell frigate
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The computer's mind went first

bold plover
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Well, I was almost done with PGL when it happened.

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So I'll just do it over again for that framework.

bold plover
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Just going to send a drive link.

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Since it is 850 MB just for engineer for some reason.

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🤔

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Why is it so large? Must be collecting info alongside the screenshots.

shell frigate
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Or not optimising them?

bold plover
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I guess, I see no way to edit how it saves them.

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Ah, even print screen is doing the same.

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So I have engineer done, who should I do next?

shell frigate
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Your choice

bold plover
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Alrighty.

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Fun.

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Here is the engineer folder, should hopefully have things relatively organized by type and order. Exception probably being Warthog Trophy Hunter since that was the first and I done goofed.

shell frigate
low hamlet
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Ouch

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That's a lot

analog rock
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Have a drgbeer before you carry on

low hamlet
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We could make one of those team drives

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Wait that could go poorly

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It could be a cool idea though

bold plover
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Alright, gunner is done too, just need to organize and upload.

bold plover
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Dammit, of course I would figure out the speed run strats at the end, lol.

low hamlet
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I need help

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I tried making a page for the new error helix

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And it didn't go well

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My username is Punchbag Turtle

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No idea why there's a space

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I hope i didn't break something

bold plover
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It's ALL your fault! /s

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No problem though, they can fix it.

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I'm too afraid to touch the wiki because the last time I did it went horribly too, lol.

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2 more weapons to go.

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😓

bold plover
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Alright, all done, uploading the folders and will share a new link with access to the branch.

bold plover
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~1900 screenshots.

bold plover
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Bunch of gifs like the above, probably going to do all if my internet provider lets me, lol.

low hamlet
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God damn dude

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Good freaking work

bold plover
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No gold

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I think I screwed up somewhere.

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455 files for some classes, 456 for others.

glacial topaz
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any easy way to check why ?

bold plover
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Found it.

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Didn't delete 1 screenshot that I took when I accidentally rotated.

shell frigate
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Making great gifs, also doubling as error checking

bold plover
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Will you be able to mask the gifs?

shell frigate
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Possibly, Depends how the gifs open

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As in how whatever program is used opens them

bold plover
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Alright, here are the normal images for all 4 classes.

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No gifs yet though.

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Noaw gib wiki role

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Oh, that was mechanized BC. Or was it, need to look again, look so similar.

glacial topaz
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what you going to do with those images ?

bold plover
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Sell them to the fun police.

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Oh no, gunner is missing one.

bold plover
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And another.

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Going to save the rest for tomorrow.

sand lantern
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By the way the fact that upon completion machine events create a shockwave dealing damage is missing

bold plover
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Only happens with a few.

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Ebonite and Kursite.

glacial valve
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I failed to complete a 'trityllite desposit' event yesterday, still got 2000 XP for it

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and some creds

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is that intended?

analog rock
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Yes, you get paid no matter what

glacial valve
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ah! that is great
another lesson learned 😄

analog rock
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I don't remember if you have to reach the end of the timer for that thuogh. I know some people will start the event when the drop pod has landed if they were not going to do it, so they still get paid. Worth testing I guess.

glacial valve
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yes! i play a lot of solo recently to test things out, so i will try it out when i come across it

manic scarab
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you need to wait the end of the timer for the credit and xp

glacial valve
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that would be good to add to the wiki

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so what happens if you fail the event by running out the timer, then fail the mission, do you still get the XP/creds?

analog rock
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still get paid

glacial valve
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OK!

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i added some more info to the machine event page

low hamlet
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Cool

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Wow

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Gabe

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You did a lot of work

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Aaaandd my internet is dying again yay

glacial topaz
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so depending on the event if you don't have blank cores it might be better to not even bother finishing it and run away ?

glacial valve
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yup seems like it

low hamlet
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Omega

glacial topaz
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wonder if always intended, or if it happened and they decided to feature it

low hamlet
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What did you name the hourglass thing

low hamlet
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oh cool

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thanks

glacial topaz
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wait, isn't some of overclock breakdown just repeating the same thing of the table ? I understand when it needs more explanation , but like, for the clean ones and many of them it is just what it says, imo it might be better to figure out something more interesting to say to avoid redundancy or to not have it for those OC

low hamlet
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Sort of

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I'm just giving it bare bones atm

weary sonnet
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The original OC / Mod breakdown were added when the mod/OC needed some clarification on how it worked.
Like the damage /area for heat radiance, the condition to proc a fear effect, how sticky flame works…

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This was the idea behid its creation.

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(I was the one that added it at first for the EPC and Flamethrower.)

low hamlet
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So this guy removed a lot of information on engineer

glacial topaz
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I think it is like doing breakdowns for all mods too, would make it just too long, and not really help people find important info

low hamlet
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-3,081 bytes

weary sonnet
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We can rollback using the history on the top right and selecting an older version, we can also use it to see what was removed.

low hamlet
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yeah I did

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They did a couple good things but otherwise

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Nope

low hamlet
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Ok

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Done

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They did it on gunner and engi

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They had some good stuff but just deleted way too much

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So I kinda merged the two versions

weary sonnet
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I had a look at the umodel files we uploaded, it seems the good category for them is Creature_umodels and the copiright is "from the game" and not faire use. I’ll update them following that.

Good to know you checked theses pages (engi/gunner), one less thing to check for me. They appeared on my autopatrol.

low hamlet
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🙂

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I can't figure out how to fix it

weary sonnet
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I’ll check that in a min.

low hamlet
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k ty

glacial topaz
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doesn't appear like that here

low hamlet
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I was in editing

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refresh

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And I just fixed that broken link

weary sonnet
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Remove the line break after each weapon name.

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That should fix it

low hamlet
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Yeah it does

weary sonnet
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If you skip one full line (ie two line break) the editor will take it the same way as one <br>

glacial topaz
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isn't it because you added lines ?

weary sonnet
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Which break the format of the unformated list in that case

low hamlet
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Cool

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I'm just making source code for all of the classes easier to read since it was an absolute mess

weary sonnet
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I won’t argue with that one.
When I was working a bit on the weapon back in U28, I took a look at the classes pages and it scares me so I went to work on the creatures instead 👀 .

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Just learned today thanks to your edit how to categorized images btw, that’s why it wasn’t done properly when they were uploaded.

low hamlet
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🙂 cool

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I just kinda looked at what other images of the same thing that weren't on the uncategorized list said in source code, and copied and pasted that

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ooh creature unmodel

weary sonnet
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umodel* as in extracted using ue viewer and recolorized.

low hamlet
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interesting

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How did long did it take you to make all the creature armor models by the way?

weary sonnet
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Not sure I didn’t really pay attention, but several hours

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Still got a couple to add, like the q’ronars.

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Some models only took a couple minutes other needed to have each region select accuratly so it’s similar to cropping an image and then coloring each part individually.

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So a grabber can be done in couple minute since its weakspot is usually well difined and pretty small.
While stuff for stuff like that you need to select the grey area before doing anything so it can take a while:

low hamlet
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Yeah I can imagine

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Like the korlok sprouts

weary sonnet
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The sprout va pretty fast, unlike a normal screenshot, the outside is already transparent.

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So all I needed was to do the separation between the head and neck.

low hamlet
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How did you do it?

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Photoshop?

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Or what

weary sonnet
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I used gimp.

low hamlet
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Hm

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It looks cool

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How do I format a bullet pointed thingy

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So it doesn't just look like this

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** '''[[Impact Axe]]'''
*** Axes are thrown in an arc and emit an electrical burst upon impact.
*** Deals very high damage in a tight space, best used for finishing off injured tanks and specials.
*** High carry count - eight at once.
** '''[[High Explosive Grenade]]'''
*** Typical frag grenade with no special properties.
*** Throw it into a crowd of bugs, watch them go boom.
** '''[[Neurotoxin Grenade]]'''
*** Emits a gaseous cloud upon hitting the ground which slowly fills a wide radius.
*** This gas is harmless to [[Dwarves]] but poisons enemies, slowing them and causing damage over time.
*** Gas is highly flammable and will explode when exposed to a naked flame (this ''will'' harm dwarves).```
weary sonnet
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How do you want it to look?

low hamlet
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Not just a fat block of text

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Just spaces in between the headers is all

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Pet peeve

weary sonnet
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This isn’t something unformated list allows by default.

low hamlet
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Yeah

weary sonnet
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It would be better to use directly headers/titles to separate the content.

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Or use a line break and start another list.

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Depending on what you have in mind, if it can be reused we can try creating a template/custom CSS for it.

low hamlet
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Hm

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I'll think about what it could look like

weary sonnet
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If you want to do some tests: your profile: > Preferences > Personal CSS.
Or you can just play around in the inspect mode of your browser.

glacial topaz
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wonder what hazard level page needs to be more user friendly like it says on the todo list

weary sonnet
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I want to try to regroup the deep dive info together in a deep dive section and to categorize the rest of the informations if possible.

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ExtraLargeEnemyDamageResistanceC
ExtraLargeEnemyDamageResistanceD
There is 2 other now?

shell frigate
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Those are new

weary sonnet
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Nevermind, the ExtraLargeEnemyDamageResistanceC is used for the guntower ME.

glacial topaz
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now that is interesting

weary sonnet
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Just got a random spawn when I was testing the dread, bet-c and bulk

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So for omen now it’s 600 HP per weakpoint with ExtraLargeEnemyDamageResistanceC scaling.

glacial topaz
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outside biome exclusive can you even get every enemy to spawn in a mission ?

weary sonnet
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afaik it’s impossible to get every creature to spawn in a mission

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Pretty sure you can’t even get all disruptives enemies or all classic enemies.

shell frigate
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You may be able to get most

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Since disruptive enemies can spawn in other ways

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i.e. mactera plague

glacial topaz
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guessing that some specific enemies will always spawn, or not even that ?

weary sonnet
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maybe grunts?

glacial topaz
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have the impression I always see praetorians too

weary sonnet
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All grunts and praets are part of the "common" enemy pool so that would make sense.

sand lantern
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What is enemy pool?

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It's a single spawning group?

weary sonnet
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It’s a group of enemy with the same spawn rules/conditions.

low hamlet
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How do I make a collapsible gallery

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I would like to make it so we can collapse the different sections of weapon skins

bold plover
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Too many images, eh?

low hamlet
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Yeah there's a lot

bold plover
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Going to try to finish up the remaining gifs today.

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Let me know if anything is missing.

weary sonnet
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I think there is an example in the accessory page

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That should work with a coupple adjustment if we want to apply that to the gallery

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Just tried it works with gallery as well, I can make an example if you tell me where you want to use it.

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But the idea is to use mw-collapsible with a custom couple of id/class for each collapse button. @low hamlet

low hamlet
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I was just thinking we can have to different sections collapsible

weary sonnet
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then all you need is class="mw-collapsible collpased"
And that section will be collapsed by default.

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you can either put it directly in a gallery tag or in a div surrounding several galleries.

low hamlet
#

@weary sonnet what's a div?

weary sonnet
#

I mean the div html tag, one of the few html tag the wiki accept

<gallery…
…
</gallery>
</div>```
#

The div block by itself doesn’t do anything, it just allow to add class/id/css to a group of anything.

low hamlet
#

ohh

weary sonnet
#

The in line equivalent is the <span></span> tag

low hamlet
#

Hm

#

It isn

#

It isn't working

#
<divclass="mw-collapsible collpased">
<gallery widths="300px" heights="150px" style="text-align: center;" mode="nolines" caption="Stock Framework & Paintjob">
File:Skin_crspr_stock.png|{{Icon skin|Stock|24px|extra=left}} '''Stock''' {{Icon skin|Mesh Stock|24px|extra=right}}
</gallery>
</div>```
#

Output is <divclass="mw-collapsible collpased">

weary sonnet
#

I made a type early, there should be a space between div and class

low hamlet
#

ooh

#

lol

weary sonnet
#

If it’s for a single gallery, you can just add class="mw-collapsible collpased" after the word gallery
The div is only needed if you want to regroup 2 galleries or more.

low hamlet
#

Ok cool I got it so far

#

I'm gonna look for an example to try and design a bar

#

So it looks decent

weary sonnet
#

For how it works:
The mw-collapsible class allows a block to be collabsible
The collpased class make it collapsed by default
The fact that you put the class in the gallery tag make the gallery collapsed by default.
If you put it in a div, it make anything inside the div (ie between the <div> and the </div> collapsed by default.

low hamlet
#

Yeah ok

#

For some reason it isn't auto collapsing

weary sonnet
#

Can you link the page so I can check?

low hamlet
#

Got it

weary sonnet
#

Ah, the class may be mw-collapsed instead of just collased.

low hamlet
#

Spelling error

#

yeah an mw

#

I got that from overclock page

#

How many pixels wide is the webpage

weary sonnet
#

Depend who open it.

low hamlet
#

True

#

Is there a way to have it align in the center?

weary sonnet
#

For me it’s 960 to 1280 most of the time since I never use the full screen width.

#

Depend what is the it.

low hamlet
#

Just the expand button

weary sonnet
#

Usually you can if you put something around it and then choose margin left and right auto.

#

I’ll see if I can center it, should be doable.

#

Is it for the weapon skin page?

low hamlet
#

Yeah but I'm messing around with it on my page

#

Thank you for helping me btw 🙂

weary sonnet
#

Copy one of the example here so I got something to work on.

#

I’ll check on my side that way, I got an idea, but I need to check how it’s done.

low hamlet
#
===CRSPR Flamethrower===
<div class="mw-collapsible mw-collapsed">
<gallery widths="300px" heights="150px" style="text-align: center;" mode="nolines" caption="Stock Framework & Paintjob">
File:Skin_crspr_stock.png|{{Icon skin|Stock|24px|extra=left}} '''Stock''' {{Icon skin|Mesh Stock|24px|extra=right}}
</gallery>
<gallery widths="300px" heights="150px" style="text-align: center;" mode="nolines" caption="Paintjobs obtained through Mod Upgrades">
File:Skin_crspr_first.png|{{Icon skin|First Stripe|24px|extra=left}} '''First Stripe''' {{Icon skin|Mesh Stock|24px|extra=right}}
File:Skin_crspr_deepcore.png|{{Icon skin|Deepcore|24px|extra=left}} '''Deepcore''' {{Icon skin|Mesh Stock|24px|extra=right}}
File:Skin_crspr_special.png|{{Icon skin|The Company Special|24px|extra=left}} '''The Company Special''' {{Icon skin|Mesh Stock|24px|extra=right}}
</gallery>
<gallery widths="300px" heights="150px" style="text-align: center;" mode="nolines" caption="Frameworks & Paintjobs obtained through [[Cargo Crate|Cargo Crates]]">
File:Skin_crspr_custom.png|{{Icon skin|Custom Engineered|24px|extra=left}} '''Custom Engineered''' {{Icon skin|Mesh Custom Engineered|24px|extra=right}}
File:Skin_crspr_fourth.png|{{Icon skin|Fourth Relic|24px|extra=left}} '''Fourth Relic''' {{Icon skin|Mesh Fourth Relic|24px|extra=right}}
File:Skin_crspr_glyphid.png|{{Icon skin|Glyphid Trophy Hunter|24px|extra=left}} '''Glyphid Trophy Hunter''' {{Icon skin|Mesh Glyphid Trophy Hunter|24px|extra=right}}
File:Skin_crspr_mechanized.png|{{Icon skin|Mechanized|24px|extra=left}} '''Mechanized''' {{Icon skin|Mesh Mechanized|24px|extra=right}}
File:Skin_crspr_neon.png|{{Icon skin|Neon|24px|extra=left}} '''Neon Band''' {{Icon skin|Mesh Neon|24px|extra=right}}
</gallery>

</gallery>
</div>
#

That's what I'm messing with

#

Just the top bit as well

weary sonnet
#

Pretty sure I’ll need to make a different collapsible button for it to work.

weary sonnet
#

I had no choice but to use a custom collapse to implement this, here is the solution:

<div style="text-align: center;" class="mw-customtoggle-crspr-flamethrower-stock mw-customtoggle-crspr-flamethrower-mod mw-customtoggle-crspr-flamethrower-cargo">'''[Expand/Collapse]'''</div>
<gallery class="mw-collapsible mw-collapsed" id="mw-customcollapsible-crspr-flamethrower-stock" widths="300px" heights="150px" style="text-align: center;" mode="nolines" caption="Stock Framework & Paintjob">
File:Skin_crspr_stock.png|{{Icon skin|Stock|24px|extra=left}} '''Stock''' {{Icon skin|Mesh Stock|24px|extra=right}}
</gallery>
<gallery class="mw-collapsible mw-collapsed" id="mw-customcollapsible-crspr-flamethrower-mod" widths="300px" heights="150px" style="text-align: center;" mode="nolines" caption="Paintjobs obtained through Mod Upgrades">
File:Skin_crspr_first.png|{{Icon skin|First Stripe|24px|extra=left}} '''First Stripe''' {{Icon skin|Mesh Stock|24px|extra=right}}
File:Skin_crspr_deepcore.png|{{Icon skin|Deepcore|24px|extra=left}} '''Deepcore''' {{Icon skin|Mesh Stock|24px|extra=right}}
File:Skin_crspr_special.png|{{Icon skin|The Company Special|24px|extra=left}} '''The Company Special''' {{Icon skin|Mesh Stock|24px|extra=right}}
</gallery>```
#
File:Skin_crspr_custom.png|{{Icon skin|Custom Engineered|24px|extra=left}} '''Custom Engineered''' {{Icon skin|Mesh Custom Engineered|24px|extra=right}}
File:Skin_crspr_fourth.png|{{Icon skin|Fourth Relic|24px|extra=left}} '''Fourth Relic''' {{Icon skin|Mesh Fourth Relic|24px|extra=right}}
File:Skin_crspr_glyphid.png|{{Icon skin|Glyphid Trophy Hunter|24px|extra=left}} '''Glyphid Trophy Hunter''' {{Icon skin|Mesh Glyphid Trophy Hunter|24px|extra=right}}
File:Skin_crspr_mechanized.png|{{Icon skin|Mechanized|24px|extra=left}} '''Mechanized''' {{Icon skin|Mesh Mechanized|24px|extra=right}}
File:Skin_crspr_neon.png|{{Icon skin|Neon|24px|extra=left}} '''Neon Band''' {{Icon skin|Mesh Neon|24px|extra=right}}
</gallery>
#

@low hamlet ^

low hamlet
#

omg wow

#

You've only gone and done it

weary sonnet
#

Actually we can simplify it a bit more if you want to hide all 3 at the same time.

#

We could use the same id for the 3 galleries but the code wouldn’t follow the W3C html standards
Nevermid it may be best to still use different id for them as I did above.

bold plover
#

Can't wait to see this.

low hamlet
#

Ok I'm picking apart the code to understand it

#

I think I got the idea

#

It would have taken me hours to get that

weary sonnet
#

for the class="mw-collapsible mw-collapsed"
You can either add it in every gallery or add it once in a div surrounding every gallery.

#

For the id="mw-customcollapsible-crspr-flamethrower-cargo" and the like, you can use other names, you need one per gallery, it need to start byi mw-customcollapsible
You then need to pair it with the matching name in the [Expand/Collapse] button (this one start by mw-customtoggle and end in the same way.

#

There is no limit to how many boxes you can collapse/expan with a button.
You can rename the button if you think it’s needed by editing what is in the first div tag.

low hamlet
#

So I think probably just having the whole section collapse

#

Will

#

Be the best

bold plover
#

Anything else that you guys need images of?

glacial topaz
#

todo list in pins 📌

bold plover
#

Ah, nice.

#

I'll take a look at how the other images were done to see if I can replicate it.

#

That normal loot bug one looks weird.

#

Might have a better leech one, will see.

bold plover
#

Just needs some cropping.

glacial topaz
#

those snowflakes though...

bold plover
#

True.

#

The map is quite good though, had these 3 and a golden loot bug.

glacial topaz
#

you probably want ansel to get a better cropping BG

bold plover
#

Can't use ansel when the game is paused.

#

Oh wait, you can.

glacial topaz
#

pffff.

bold plover
#

Nice, I remember not being able to do this before.

glacial topaz
#

good luck with dread, was a pain to get any decent shot at it due to all the smoke and stuff

bold plover
#

Do we need a new dread one?

#

Oh, yeah, still the OG one.

glacial topaz
#

"Images Wanted:
Glyphid Dreadnought"
:3

bold plover
#

Well, going to have to do the dread in a different biome, too many snowflakes.

#

Yes, I know it is based off of character location.

glacial topaz
#

if you prefer I can try my hand on cropping if the images gets approved

jaunty wind
#

what's all this about, looks kinda scuffed

#

considering there's also a table above it that says what they are and what they actually do

floral drift
#

rotterdxm and PunchbagTurtle were going through the weapons and adding more detailed/updated descriptions to the Overclocks. that looks like one that got started up but never finished

weary sonnet
#

I think they wanted to prepare individual weapon pages for when we will redo them.

#

Some of them will probably not require a breakdown since they are pretty simple, but cryo Minelets and Embedded Detonators could use one in that picture.

glacial valve
#

Yes

#

@weary sonnet is right

#

I would probably go and add them in a / subpage

#

for now

#

in general i don't mess with the business end of a page until i'm sure that that's what I want to implement

glacial topaz
low hamlet
#

@weary sonnet how do I apply it to the entire section?

#

The collapsible

weary sonnet
#

You include everything after the title and before the next title between the two div tags and put the collpasibles class in the div.

low hamlet
#

So

#
<div style="text-align: center;" class="mw-customtoggle-crspr-flamethrower-stock mw-customtoggle-crspr-flamethrower-mod mw-customtoggle-crspr-flamethrower-cargo">'''[Expand/Collapse]'''

(All the gallerys)
</div>```
weary sonnet
#

ah, I may have misunderstood you.
Do you want to get only one collapse button per section or several?
If it’s only one can simplify that if it’s several my answer was wrong.

low hamlet
#

Oh

#

Only 1 will be fine

weary sonnet
#

I’ll show you both way on the first two weapon, you’ll choose wich one to keep.

low hamlet
#

Thank you for holding my hand through this 🙂

weary sonnet
#

It’s live for the flammer, for the first type we can move and rename the button so they are between the gallery if needed.

#

Tell me which one you want to use and I’ll explain the rule for it.

glacial topaz
#

@low hamlet stop reverting the edits. we are doing it for a reason. Thanks.

low hamlet
#

um ok

#

Thank you ely

#

I think the expand all is less clunky

#

And easier to use

weary sonnet
#

I’ll explain it a bit more, for the OC breakdown and such, the idea was to add information when it was needed to explain any hidden machanisms about the OC / Mods, but not all of them need that.
So he is removing the most simple mods/OC that only add/multiply base stats since they don’t need extra explaination.

low hamlet
#

yeah

weary sonnet
#

Ok, for that one it’s pretty easy to do, you only need to set up one unique id (so using the weapon name or something similar will work, feel free to use a short name).
The toogle button will be inserted using <div style="text-align: center;" class="mw-customtoggle-xxx">'''[Expand/Collapse]'''</div>
With xxx being the id / variable name here, that name need to be unique in the whole page.
Then you just need to put a div around the whole gallery section and put your class and id inside, so it’ll look like that:

<gallery for stock…
</gallery>
…
…
<gallery for dlc_
<gallery>
</div>```
#

If you want it collapsed by default, keep the mw-collapsed class, otherwise remove it and it’ll be expanded by default.

low hamlet
#

cool 🙂

low hamlet
#

Ty so much for helping me ely

#

I understand it now

#

Ty so much for helping me ely

bold plover
#

I understand it now

low hamlet
#

lol

#

I'm gonna try to make a toggle for each section

#

So you can toggle all weapons at once

#

See how that goes

#

Ok it works

#

yay

weary sonnet
#

Added a couples wanted images:

Creature Model Viewer: (still need in game image not from UE viewer)
Nayaka Trawler: Side view, bottom view, top view (with green background if possible)
Spitball Infector: Front view, top view, side or back view (view any good contrast non green background, pink maybe?)
Glyphid Brood Nexus: Any view should do it (with any background with colors different than the nexus, I don’t recall what the new one look like)

bold plover
#

Should be doable, got burnt out yesterday.

shell frigate
#

Which is fair, that was quite a lot of pictures you took

glacial topaz
#

can you combine 2 images in the wiki ? as in, put one above the other as a background / foreground

shell frigate
#

Yes but it's not simple

low hamlet
#

I can imagine

#
<div style="text-align: center;" class="mw-collapsible-gk2 mw-collapsible-m1000 mw-collapsible-boomstick mw-collapsible-zhukov"> '''[Expand/Collapse all]'''</div>```
#

Why isn't this working?

#

The button for expand/collapse all is just plain text

#

Go there to take a look at the live stuff

#

Ok

#

I actually have no idea why it isn't working

#

I fixed it

#

im dumb

#

ignore me

glacial topaz
#

imagine it involves manually placing the images

low hamlet
#

nah

#

I put mw-collapsible instead of mw-customtoggle

#

I'm going to try and design a table sort of thing to hold the images

#

Since it looks odd just sitting out

#

and I've never designed a table

#

so

glacial topaz
#

I meant combining 2 images

low hamlet
#

oh

#

lol

weary sonnet
#

@glacial topaz to combine the 2 images it should be possible with some CSS to place the second image with relative position to put it above the first one, that’s basically what I did to create the Area Damage template except that it was with colored div with one image above it.

#

Try something like that:

<div>
<div style="position: relative; margin-top: 0px; margin-left: 0px;">[[File:gunner.png|100px]]<div>
<div style="position: relative; margin-top: -100px; margin-left: 0px;">[[File:driller.png|100px]]</div>
</div>```Just replace the margin values and image by whatever make sense for you.
glacial topaz
#

welp, too much work, but probably there is a way to not need absolute values

low hamlet
#

oh

#

so that's what you are doing

#

you could honestly just cut out the images the same way you do the icons

#

but include the boundaries

glacial topaz
#

for cryo "Increased Flow Volume" + "Perfectly Tuned Cooler" is a 30% RoF increase, right ?

weary sonnet
#

I need to check the files.

floral drift
#

yes

#

8 + 1.6 from IFV + 0.8 from PTC

#

= 100 + 20 + 10

#

this lack of clarity in the +% mods is why i've been advocating to change them all to +Value or xValue stats, to make it clear how they stack

weary sonnet
#

^ you can thrust him on anything related to weapons, he had to check pretty much all weapons files to make his program
I was able to open the second file, the value was 0.8
Couldn’t open the first one, but a value of 1.6 was present so it seems right.

glacial topaz
#

guards are resistante to freezing and / or ice damage ?

floral drift
#

guards resist 30% Frost damage, and takes 80 Cold Damage to freeze as compared to normal Grunts' 30

glacial topaz
#

so only the damage, not the freezing power

weary sonnet
#

Well the 30% resist is for the damage, but their freeze temperature is still higher than common grunts, it’s just completly unrelated to their resistance.

mild crag
#

could you combine both emblems in to one image?

shell frigate
#

Since I've been experimenting with this stuff I may be able to make a template that does it all

#

The clean overclocks look a bit out of position but that's just how they are in-game

low hamlet
shell frigate
#

We could have them centred properly for the wiki though

#

Only question now is what to call this template

#

We already have Icon overclock & Icon upgrade overclock

glacial topaz
#

Overclock Full , Overclock Complete

shell frigate
#

Icon overclock full it is, for now at least, we can always rename it

glacial topaz
#

where do you think it would be good for ?

shell frigate
#

Well it can be used in any place overclocks are mentioned

#

Main use case I expect would be on each weapon page in the Unique Modifications section

#

But could be used to slim down the Overclocks tables

glacial topaz
#

will see if it looks good

shell frigate
#

Yeah I'm going to have to make some maths run to allow it to scale for other sizes to keep it looking good

glacial topaz
#

forgot how to add those templates

#

why did Elythnwaen added the infobox tag to some creature pages ?

shell frigate
#

It's getting inherited from the template

glacial topaz
#

so it can be removed ?
btw, how do I use those new OC templates ?

shell frigate
#

It was from the Creature Health template

#

I need to finish it and then you can :P

glacial topaz
#

(also, where does it say temperature mechanic is in Celsius ?)

#

oooh, all good

#

saw some people commenting freezing a bulk needs you to put it below absolute zero, so that is odd, scientifically

shell frigate
#

Well the game already violates some laws of physics so lets violate some quantum ones too

glacial topaz
#

smh

shell frigate
#

e.g. {{Icon overclock full | Clean | ExplosionJump}}

glacial valve
#

ah nice this will come in handy !

#

it's been useful with the skins icons

shell frigate
#

Now has a doc page too

glacial valve
#

love the dedication to the wiki

#

these templates, icons etc are so useful

shell frigate
#

If anything I need to be more active :P

glacial valve
#

🤔 🤭 still trying to find my niche

low hamlet
#

Me still trying to figure out the coding language

shell frigate
low hamlet
#

I'm brainstorming ways to make skins gallery better

#

And I'm thinking

#

Tables

#

Sorry for terrible handwriting

#

There's a rough sketch

shell frigate
#

Yeah that would work better

low hamlet
#

I think this one looks better

glacial topaz
#

how to put the template aligned to the left ?

shell frigate
#

Should default to that

glacial topaz
shell frigate
#

It is on the left?

glacial topaz
#

I meant to not have such empty space above text / to the right of icon

#

unless you have another idea, think it is fine

shell frigate
#

Should text wrap now

#

Though broke the doc page

#

Just a quite soloution as I'm going to bed now, you can roll it back if there is issues

glacial topaz
#

it works 👌
maybe I should continue tomorrow as well, no reason to do everything now.

low hamlet
#

So i want the collapsible content button the be on the same line as the flamethrower label

#

And I can't figure out how to do it

#

Here's the code

#

{| class="wikitable"  width="100%"
| <div style="text-align: center;" class="mw-customtoggle-crspr-flamethrower mw-customtoggle-cryo-cannon mw-customtoggle-subata-120 mw-customtoggle-epc"> '''[Expand/Collapse all]'''</div>
|- 
| style="text-align:left" | CRSPR Flamethrower <div style="text-align:right;" class="mw-customtoggle-crspr-flamethrower">'''[Expand/Collapse]'''</div>

|- 
| 
|}
weary sonnet
#

(also, where does it say temperature mechanic is in Celsius ?)
@glacial topaz
They never said anything about the unit.
All we know is that base temperature for a creature is 0 and we know their burn/freeze temperature and warmp up/cooling rate.
In some pages I added ° because some people were still thinking -100 cold = 100 frost damage.
The main goal was to avoid the confusion between cold (temperature) and frost (health damage) type if you got a better suggestion on how to hundle that it would be very wellcome since as you said some negative temperature are impossible since it’s below the absolute zero.

shell frigate
#

I would say violations of psychics is fine as it makes it all understandable

#

It's not like DRG intends to be a 100% realistic game

weary sonnet
#

Another option would be to just use ° without specifying further.

#

So it’s obvious that it isn’t damage but it could be a metric from the drg universe.
We will need to deceide on that at some point, didn’t start the temperature page yet, I want to finish the umodels views and armor info first, but I’ll need to find the best way to put it for the temperature page.

glacial topaz
#

would using a 🌡️ help ?

shell frigate
#

° by itself is Radians

weary sonnet
#

We could use that instead of the degree sign after heat/cold damage that may be enough (I mean the thermometer).

glacial topaz
#

if people understand what it means though

#

might use a blue, with the bar low for below freezing and red, high bar, for burning

worthy copper
#

I pose a question, how much would Morkite be worth in the real world? Given how common it is, and the lengths needed to obtain it and quantities? In comparison to say, another common crystal, quartz? Would it rival caviar in terms of price per lb?

glacial topaz
#

not enough information to answer it

weary sonnet
#

All the creatures views with umodel are now done, for the missing one ( trawler, spitball and nexus) I’ll need in game screepcap.

low hamlet
#

Ok i figured my problem out

weary sonnet
#

Oh sorry just saw your message about what you were trying to do, looks like I read past it.

low hamlet
#

It's ok

#

Basically

weary sonnet
#

you want to put the expand button at the same height as the title?

#

But without it being in the title

#

Is that it?

low hamlet
#

Instead of style="text-align:center;"

#

It had to be style="float:right;"

weary sonnet
#

You can do that without using float, a negative margin and right align should do it.

low hamlet
#

Hm

#

I'm making a table sort of thing for it rn

#

Can you give an example if what you are talking abt?

weary sonnet
#

What I used here is just this: <div style="text-align: right; margin-top: -37px;"

#

So I moved the div to be on the same height as the title.

low hamlet
#

Ooh

#

I mean the float thing is working so do i need to change it to that?

#

Good to know though

weary sonnet
#

With default zoom the alignment is at the base of the text with that margin
If you zoom up or down at the max there is a maximum of 1px difference vertically so it should still be fine.

low hamlet
#

So basically you just moved it up

weary sonnet
#

Yes, that’s what I did.
It may be better to see if it play nice with phones or not, but I think it should.

#

If the window is too small, the text [Expand/Collapse] will go above the title, but the windows would have to be very small for that to happen.

#

The changes are live for the flammer if you want to check it.
Feel free to revert them or use it for all other weapon depending on what you think is best.

#

@low hamlet ^

low hamlet
#

Awesome thank you 🙂

low hamlet
glacial topaz
low hamlet
#

@weary sonnet for some reason adding in the thing that you suggested broke the table. I didn't put that line in the table so I'm not sure why

low hamlet
#

I put in a line break and that fixed the weird table

#

But it puts a large space in between the table and the header

#

Which doesn't look great

low hamlet
#

So I got it to be on the same line as the title without breaking the table

#

But the text is the same font size as header

#

Ooh

#

I just gave font-size:(x)px; a go

#

And it worked

weary sonnet
#

Thet text size shouldn’t be influenced unless you put the div in the wrong place.

low hamlet
#

I put the whole div line inside the === Driller Weapon Skin Gallery === header thing

#

So it will be

#

I'm trying to adjust it so it looks good

weary sonnet
#

Putting the div here is a bad idea since it’ll add the content of the div to the title and link of the table of content.

#

That’s why I choose to put it below and use a negative margin instead.

low hamlet
#

Yeah

#

But the negative margin messes the table up

#

Look at the imagine where I pinged you

#

That's what it does

weary sonnet
#

you can just add a magin-bottom to fix it or a {{clear}}

#

Not sure which one would be better since the page isn’t live so I can’t try

low hamlet
#

You can do it

#

I'll link my page in a sec

#

What I have right now looks pretty good I think

#

Minus what you were saying about the div being inside the header

#

You can save edits if you like

weary sonnet
#

I can’t see what you did with just your profile page unless I missed something.

#

Oh on the second page, my bad

low hamlet
#

Yep

weary sonnet
#

This will allows you to keep the default alignment for anything bellow:
style="text-align:right; margin-top: -37px; margin-bottom: 15px;"(With the div below the title.)

#

And it doesn’t change the links and TOC anymore wich is the main problem of the other solution.

low hamlet
#

ooh

#

Awesome ty

low hamlet
#

Any suggestions for formatting of the table?

weary sonnet
#

Depend on the reason you choose to use a table and what was your goal with it.

low hamlet
#

Good answer

weary sonnet
#

The subata section isn’t linked properly it seems, there is probably a typo is the id/class.

#

As for the current table, it works well for wide screen, but for small screen and mobile it won’t work at all. About half of the content isn’t accessible.

#

The expand/collapse button for the subata is linked to the cryo cannon, the rest of the link have been fixed it seems.

low hamlet
#

It resizes well since I set the table width to 100% and not a pixel amount

#

Tried it on my phone and it works as well as it's going to on a phone

weary sonnet
#

You can set some column to a minimum size in pixel if needed.
Usually if it displays well in half a screen it should be fine on mobile.

low hamlet
#

Yep

#

What I'll do is once I feel like it's good enough to put up, I'll put it as a second section for driller to see what omega/cyrob think

#

Or other regulars

weary sonnet
#

I can tell if something is bugged and get it to work but if you need some visual feedback/ideas they are better than me for sure.

low hamlet
#

🙂 cool

#

Also would it be better to make them into templates?

weary sonnet
#

Depend on what form the page end up taking.
It’s always possible to make a template, but in some cases it’s just so complacted it isn’t worth it.

low hamlet
#

k

#

I think I've got it pretty much the way I was thinking it should be

weary sonnet
#

Why did you add a white-space:normal; style?

low hamlet
#

Oh

#

Dunno

#

I think that was me trying to get it to be not wack

#

It isn't doing anything as far as I know

weary sonnet
#

Some of the things I would change: use a custom class or title for the weapon name and put the gallery in another cell.

#

This would look like that by default, but we can change the style if needed.
And maybe change a bit the style or add a small margin below the sub categories like "Stock Framework & Paintjob".

#

We can make one of the border invisible so there is no double border when collapse if needed.

low hamlet
#

Cool

#

I'll see what I can do

weary sonnet
#

I can do that for one line if you want.

low hamlet
#

ok yeah that would be awesome

weary sonnet
#

Done for the first line, I didn’t manage to change the border for some reason.

low hamlet
#

thank you

#

Why did you switch the | to !

#

For the new line

weary sonnet
#

! means it’s a header in a table.

#

It’s not necessary, but it seems more appropriate in that case.

low hamlet
#

Yeah

#

I did it for all of them now

#

It looks a lot better for sure

#

How would I hide the lines only when its collapsed though since doubled up tables looks weird

weary sonnet
#

I’ll check if I can do something about that.

#

Got a solution, check if you find it good enough.

#

If you still want the line separation, we would need to add it using a colored div with 100% width and 1px height that would be at the top of the collapsible area.

low hamlet
#

Hm

#

It looks really good rn

#

But I'll add that div that you are talking about

weary sonnet
#

for the margin css property, the order is top right bottom left

#

let me know if you need help for that

low hamlet
#

I tried adding a ---- break

#

The color is a bit off

#

Are you able to format those?

weary sonnet
#

Just to move them around like any text.

low hamlet
#

Aw

#

Sad

#

So I have to actually add the div

weary sonnet
#

You can do it with something else than a div maybe, not sure what would be the best, div just seems the easiest option to me.

low hamlet
#

So something like <div style="color: #FFFFF; width:100%;">

weary sonnet
#

something like that yes, I’m trying it, it’s 3 pixel too short on the edge it seems because of the table padding.

low hamlet
#

yep

weary sonnet
#

Look like there is a good workaround for that.

#

Here it is!
<div style="margin-left: -3px; width: calc(100% + 6px); height: 1px; background-color: #53a448;"></div>

#

I just learned about that calc part, pretty useful.

#

the negative margin and 100%+6% allow to counter the 3% padding on each side of the table so it looks like a normal border.

glacial topaz
#

thoughts ? trying to see how to make it more thin, or if adding more line divisions would be neat

weary sonnet
#

If you want to really add some line division, you could split the line for unstable overclock in two and regroup it for all cell except the effect one.

low hamlet
#

Thank you so much ely 🙂

weary sonnet
#

I think allowing a fix width for prince/type and OC colomn could be good as well once we figure out which one are the widest we need.
It may be worth doing a template for it though.

#

I mean a template to automatically create the table not a separate template per OC as it’s now.

glacial topaz
#

line division would be for effects, like a list and price

weary sonnet
#

So if we want to change the style we only have to do it in one place.

glacial topaz
#

oooh, I could add clean - balanced - unstable above the OC tab itself

#

... not that I know how to do it rn

weary sonnet
#

I didn’t get what you wanted to do, if you reword, I should be able to do it. Or to explain how to do it.

glacial topaz
#

I will update the table with how it is rn, and explain the idea

low hamlet
#

10/10 handwriting

#

lol

weary sonnet
#

I was thinking about a single separation for the effect: ie one case for positive, another for negative.

#

We could make more lines but it would be a nightmare to make as a template if we want to do that later.

#

I can already try to make that schema into a template that shouldn’t be too hard.

#

(I’ll do it on a copy)

glacial topaz
#

one line for positive / negative works, assuming that new effects would be on positive side , and some effects I don't know if they are positive or negative, well maybe it says in game

weary sonnet
#

So far anything above the –––– is positive, anything below it is negative.

glacial topaz
#

do you know if the randomized damage is considered positive or negative ?

weary sonnet
#

positive

glacial topaz
#

ok

weary sonnet
#

I tried to cheat a bit to get a nice display but it seems like you can only use the minimum possible amount of rowspan (is fused cells) otherwise the table won’t form properly.

#

So this doesn’t work well.

glacial topaz
#

aw

weary sonnet
glacial topaz
#

adding something to show a effect is positive or negative would be neat I think, like in game

weary sonnet
#

The first solution would be doable if we set the dimention of each cell individually in pixel.

#

But I don’t think I can automate it.

glacial topaz
#

I thought more like that crafting mineral symbol on the price tab, the "green up arrow" and "red down arrow"

weary sonnet
#

We can just color code them green for positive, orange for negative.
I thought using different cell would make it oubvious enought, but that may be because i dug too much in the weapon stats.

glacial topaz
#

want to see how both would look, not too sure on using non white text

weary sonnet
#

I used the color code already on the creature main page for the resistances.

glacial topaz
#

fair , looking forward to how it will look for OC

weary sonnet
#

Well there will be more text here so not sure if it’ll still look good.

#

I’ll try it out on this small sample.

#

If you got a small arrow up/down image feel free to link it, no need to upload it, I’ll just replace it locally for a preview.

glacial topaz
#

colors can be changed for OC table globaly, right ?

weary sonnet
#

It would be easy to do.
But the best way once we decide on an appearance would be to create a template for it.

glacial topaz
#

working on symbols

glacial topaz
#

maybe ⯅⯆ or ⮝⮟ or 🢁🢃 ?

weary sonnet
glacial topaz
#

I am not sure. think the first 2 are more similar to what we have in game, but I kinda like both options.

weary sonnet
#

I think with arrows we don’t need the separators anymore.

#

Changed it to red for the arrow.

glacial topaz
#

meant ⯅⯆ / ⮝⮟ btw, and yea, no need for the line, and it is easier to see positive vs negative effects

weary sonnet
#

All arrow styles are there.

#

I think we should go for arrows rather than colors in this case.

glacial topaz
#

I can try checking for other arrow styles, I think the 🢁 one fits better. thoughts ?

#

🠝🡅

weary sonnet
#

⮝ 🢁 ⯅
This is my order of preference.

glacial topaz
#

🢁⮝⯅ here

glacial valve
#

I'm in favor of the triangles personallly

glacial topaz
#

order of preference ?

glacial topaz
#

how does randomizide damage works ? and I don't mean just damage x 0.8 to x1.4

floral drift
#

It’s a straight RNG roll

#

Every time a projectile with randomized damage gets fired, a pseudo-RNG method picks a number between 0.8 - 1.4, all numbers having equal chance to be the result, and multiples the damage of that projectile

#

Mathematically averages out to 1.1138 if memory serves 🤔

#

((Integral of x dx) from 0.8 to 1.4) / (1.4 - 0.8)

glacial topaz
#

how precise though, 0.81 ? 0.800001 ?

floral drift
#

[0.8, 1.4] inclusive

glacial topaz
#

well, I imagined it went from 0.8 to 1.4 , but not sure if it was 0.80 , 0.81 , 0.82 , 0.83 or 0.8001, 0.8002, 0.8003, it is probably even more, but now I think I know how to work with it

floral drift
#

If I had to guess, it’s probably a [0, 1] RNG method that gets multiplied by 0.6, and then has 0.8 added to it. You could probably figure out how many decimal places of precision it has by reverse engineering the number of bits needed for a C-style double to store 6 digits. Take the index of the last bit used, and I imagine the precision would be somewhere around 1 / (2^n)

#

But that’s a lot of work for very little reward

glacial topaz
#

wait, does the damage gets rounded or something ? or having 12.57343242323213 is fine ?

floral drift
#

My best guess is that the damage doesn’t get rounded, but I have no data to support or oppose that. Just from how the game feels and how they’ve handled other stuff I would think they let doubles stay unrounded

shell frigate
#

I would assume like most things in the game it's using floats

glacial topaz
#

we be getting glyphids surviving with 0.0001 HP gg

shell frigate
#

May be some rounding done, hopefully

low hamlet
#

For this style="border-width: 0px 1px 0px 1px;

#

What order is height/length, etc

shell frigate
#

Clockwise from the top

#

So Top, Right, Bottom, Left

low hamlet
#

cool ty

glacial topaz
#

what do you guys think about the OC table things ?

shell frigate
#

The Collapsable tables? or the changes to Zhukov NUK17

glacial topaz
#

not really collapse, but getting rid of the "type" tab, and add the OC type above the "Overclock" tab and use colored arrows for positive / negative effects

#

we are unsure of which arrow type to use though (🢁⮝⯅) we talked about order of preference too

shell frigate
#

Not sure about having the extra descriptive rows

glacial topaz
#

not sure what do you mean

#

how should it be done

shell frigate
#

The bit saying Effect , Description etc.

#

The tables are not that large that they need multiple of them

#

& I guess I prefer ⮝ or ⯅

glacial topaz
#

I think it was the only solution, we wanted to only have the "clearn overclock" / "balanced overclock" headers

#

well... now, do we really need to say it is clean / unstable if we already list the effects / names ?

low hamlet
#

so I solved my issue

#
! style="border-width: 1px 1px 0px 1px; text-align:center; padding-left:2em; padding: 10px; background-color: #072B16; width:100%; position:relative;" | '''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;CRSPR Flamethrower''' <div style="float:right" class="mw-customtoggle-crspr-flamethrower">'''[Expand/Collapse]'''</div>```
#

It isn't pretty

#

But it resizes well

glacial topaz
#

D:

low hamlet
#

So I'm ok with it

#

I've spent

#

upwards

#

of 4 hours trying to figure it out

#

so I'm good with that

shell frigate
#

We could remove the Clean / Balanced / Unstable since the icons are there

glacial topaz
#

we also want to make the description column more thin if possible iirc, not sure for price tab changes

glacial topaz
#

that "1.1138" random dmg average sounds odd

floral drift
#

you're right, it does sound odd. I arrived at it: (sum of integers 80 -> 140)/60.

but changing it to the more precise (integral of x dx from 0.8 -> 1.4) / (0.6) results in 1.1

i'm going to change that in my program. you're right, 1.1138 is a really odd number, it's not as precise to use a sum instead of an integral, and 1.1 is the intuitive average. thanks for calling it out, omega!

sleek jackal
#

Hello again guys, got another question if you don't mind. In relation to the boomstick double barrel OC, are both shots treated as indivudual simultaneous shots or is it just double pellet count with double ammo consumption?

simple mesa
#

instead of arrow we could simply color the positive or negative texts

low hamlet
#

Ok the new table version for driller weapon skins is up

#

And I want to thank ely for helping me out a ton with it

#

Let me know what you think

weary sonnet
#

One easy thing to fix that bug me: wrong title level (h4 instead of h2).

#

You can see that in the TOC.

glacial topaz
#

hey , how do you make the colored ⮝ ?

weary sonnet
#

I just pasted the ⮝ and put it inside a span tag with a color css tag.

#

<span style="color: #00ff00;">⮝</span>

glacial topaz
#

and for ⮟ ?

weary sonnet
#

Same with the red color code so ff0000

#

@low hamlet Other than that the only thing bothering me is the alignment hack you add to use because you put the expand/collaspe text in the first cell with the title.

#

And the fact that a div block that is only 1 line long is supposed to be a span, not a div.

glacial topaz
weary sonnet
#

The alignment of the OC icon looks off, the rest seems good.

#

OC icons is a bit too much on the left.

glacial topaz
#

how to fix ?

weary sonnet
#

Send the current code and I’ll have a look.

#

Idk why it’s off in the first place.

glacial topaz
#

oh, I think I know why, it must be a property of the icon template cyrob made it to stick to the left so text could wrap around it iirc

weary sonnet
#

Ah, we may want to change that, at least on the OC page either that on add a margin left, but then we need to decide on the OC cell width first.

weary sonnet
#

Looks like it’s sticking to the left indeed.

low hamlet
#

And the fact that a div block that is only 1 line long is supposed to be a span, not a div.
K

weary sonnet
#

This one is a detail, in practice it works it’s just that the spawn block is an inline block while the div block is a block-line block by definition.

glacial topaz
#

how should I continue ? wait or keep reformatting tables ?

weary sonnet
#

you can contifue

#

It’s a 100px image with a float left atm.

#

I’ll check if I can cancell it directly or not.

low hamlet
#

Ely where are you suggesting that I change div to span?

weary sonnet
#

You shuold be able to do it for all your expand buttons as they are now.

low hamlet
#

all of them? Or just the ones that are single line

weary sonnet
#

Pretty sure all of them are single line atm.

low hamlet
#

k

weary sonnet
#

Trying to check for the rest, but I think there is an error with one of the divs.

low hamlet
#

Welp it broke something already lol

weary sonnet
#

revert if needed

#

I’ll change them and check if it still works.

#

You probably didn’t select the good end tag.

low hamlet
#

the what?

weary sonnet
#

The </div>

low hamlet
#

I think I did?

#

It was for this guy

weary sonnet
#

I’ll try on my side and see if it bugs or not.

low hamlet
#

<div style="text-align:right; margin-top: -37px; margin-bottom: 15px;" class="mw-customtoggle-crspr-flamethrower-1 mw-customtoggle-cryo-cannon-1 mw-customtoggle-subtata-120-1 mw-customtoggle-epc-1"> '''[Expand/Collapse all]'''</div>

#

Right below the header

#

It's gonna work for these monstrosities

#

! style="border-width: 1px 1px 0px 1px; text-align:center; padding-left:2em; padding: 10px; background-color: #072B16; width:100%; position:relative;" | '''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;CRSPR Flamethrower''' <span style="float:right" class="mw-customtoggle-crspr-flamethrower-1">'''[Expand/Collapse]'''</span>

#

Changing this line to spans breaks the false table line that you added

#

<div style="margin-left: -3px; width: calc(100% + 6px); height: 1px; background-color: #53a448;"></div>

weary sonnet
#

For the false line, we don’t have a choice, we need a div since a span can’t have a background.

low hamlet
#

k

weary sonnet
#

All the other div should stay.

low hamlet
#

<div style="margin-left: -3px; width: calc(100% + 6px); height: 1px; background-color: #53a448;"></div>```
#

Those are the ones that I found couldn't be changed to spans

#

Without breaking stuff

weary sonnet
#

As for centering the title, the problem is that the full title isn’t "CRSPR Flamethrower"
But CRSPR Flamethrower [Expand/Collapse]

low hamlet
#

Yeah

weary sonnet
#

I was able to change all 5 of them as span without problem.

#

Not counting the line, not sure that once could work.

low hamlet
#

I tried to find a way to have it ignore the [Expand/Collapse] thing when it was doing the centering

weary sonnet
#

I know the way to ignore it, but you need to count the number pixel the tite and the expand collapse have.

low hamlet
#

Hm

#

Is it a problem to just leave it with all the &nbsp;s

weary sonnet
#

I have no idea why, but it seems to center it even with variable screen size using non breaking spaces.

#

at least on chrome.

low hamlet
#

Yeah

#

I'll trying it on edge real quick

#

Works on edge too

weary sonnet
#

Well to be fair edge don’t exist when you want to make something work

#

There is way too much things it doesn’t support.

#

If it works on chrome, Firefox and mobile, that’s all you need (and safari if you can test it).

low hamlet
#

Awesome

#

I'm asking them what browser they're using

#

Firefox

#

So Firefox version is bugged on that cell only

#

No clue why

#

And it's also bugged on my user page version as well

weary sonnet
#

I just checked, the border is set properly.

low hamlet
#

Pretty sure I know what it is

#

Crossing my fingers

#

Yep

#

That was it

#

Yep

#

Gone

weary sonnet
#

@ Omega Sentinel I can’t find a way to properly align the image as it is now for some reason.

glacial topaz
#

hmm

low hamlet
#

New gallery is up for driller. Finalized version

jaunty cradle
#

Just want to mention this real quick. Checked the promotion page to see if there is costs for each promotion badge but it doesnt have it. Do you guys need it or is it somewhere else in the site? I have the list of costs for all if needed.

low hamlet
#

Don't think we have it

#

It would be really helpful

glacial topaz
#

did they ever changed ? not sure how long ago you have been taking notes

jaunty cradle
#

Only changed it last in the end of that one experimental update for the star badges I think. Either way, I just checked all of the costs two days and wrote them down. Very up to date

#

I'll post them here in a bit, and you guys set it up how you like it

low hamlet
glacial topaz
#

anyone is going to add it ? I can do it later

#

don't you want to send a txt instead ?

#

guess I will be generating some program to convert that into a wiki table, hue, maybe

jaunty cradle
#

|| making me do more work eh? ||

glacial topaz
#

it is just pasting on notepad and posting here

jaunty cradle
#

and streaming at the same time

#

no worries. jsut messing with you

glacial topaz
#

I have 15 tables to reformat so regardless I wouldn't be able to add now / today

jaunty cradle
low hamlet
#

I can start making a table for it tmrw unless someone else wants to take it

weary sonnet
#

I should be able to generate the whole table as long as we choose the format.

low hamlet
#

Ok it sounds like you can do that a lot quicker than i can so

weary sonnet
#

I would use multi line editing and some regex search / replace if needed to do that.

glacial topaz
#

Columns = Class 1 , class 2, class 3 , class 4
rows = Bronze 1, Bronze 2, (...) , Legendary 3

low hamlet
#

That's gonna be a fat table for sure

weary sonnet
#

Should we use normal or roman numbers for the ranks?

glacial topaz
#

roman should look better ?