#wiki-related-chatroom

1 messages · Page 35 of 1

glacial valve
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or is pretty much everything known?

weary sonnet
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The one I don’t have access to so far are tick rate, interval and cold / heat attack.

glacial valve
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What about the range of melee enemies? I think the grunts for example have a surprisingly long range with their bites

weary sonnet
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So some incomplet data for heat aoe, some dots and the like.

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Didn’t check them yet, but I think I can get that range with a command.

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GetAll EnemyDirectMeleeAttack MaxDistance

glacial valve
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Yeah, that looks about right 😄

weary sonnet
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Yes, got that one, it should work for that.

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I just need to add a line for that in the template.

glacial valve
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I'm pretty interested if there are any interesting outliers with that

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bless GSG for making the jellyfish zaps trigger Thorns

weary sonnet
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Oh and friendly was wrong in the template, just fixed it.

bold plover
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Glad to see that the getall has been working out, seems to have netted you guys a lot of info.

weary sonnet
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Yes still lacking some temperature based attack and dot / aoe dot info, got all the rest so far.

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Ok, template as been updated to add the max range for melee attack, documentation is done as well.

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I’ll check and add the range for the praets attacks.

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Grunts jump/bite is 2.5m.
Swarmer 2.3m
Jelly 2m

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And the praet don’t appear in the list.

glacial valve
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oh wow

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no wonder

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they kill me so fast

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swarmer 2.3m 😮

weary sonnet
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Praets don’t appear to have a set distance

weary sonnet
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Any other subclass to create other than isAoE to have some alternate headers (ie anything on a black background) on the attack table.
Possibilities could be:
Melee
DoT
Projectile
Cloud (AoE + DoT)
Stomp (AoE + Melee)…

glacial valve
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currently putting the Scout Dark Stripes and Engineer Top Dog armor paintjobs on the wiki

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done!

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only need the Black Crag and the Scout Splattered paintjobs now

weary sonnet
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@glacial valve I got the scout splattered, do you want me to send you the save or a screencap in certain conditions?

glacial valve
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just same beard/armor/moustache etc as the one on the page, 1920x1080 fullscreen with full image sharpening on (in-game setting)
as png

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that's exactly what the other person used

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default rotation

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I can align and crop it if you send me the screenshot

simple mesa
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i can send the black crag later too if needed

weary sonnet
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Checked all my armors, if the black crag is an armor color as well, I don’t have it.

glacial valve
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@simple mesa that would be great!

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@weary sonnet eyebrows are not the same type as used for the others
if it's not too much of a bother, could you retake it?

weary sonnet
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np, do you know the name of the default one?

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ah, from the previous pic, it look like refined

glacial valve
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thanks, it's Refined yes. Uploading now!

weary sonnet
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Or you can suggest something else.
Trying to regroup them in logical categories.

proud cargo
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I somewhat prefer the top one.
Maybe move the base health down to the combat part where resistances are?

weary sonnet
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Sure, I can also split more some of the categories if needed.

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Where do you want the base health? Just above the armor?

glacial topaz
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botton one looks neat too, and btw, wouldn't "biome" be more fitting than "region" ? and wonder if the all the HP changes could be added on the "base health" part somehow

proud cargo
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Above resistances, because for most enemy + damage-type combinations you won't have modifiers for resistance?

weary sonnet
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As for including all hp in that infobox, it woul be too much with the size of the infobox the hp for each difficulty will be on the main page.
For replacing region by biome, it’s a good idea, I’ll do that.

simple mesa
proud cargo
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So somebody on the Steam forum claimed impact axes no longer do melee-type damage. Is that true, or just Steam forums being Steam forums?

glacial topaz
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did they explain why ?

proud cargo
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No longer triggers Vampire, supposedly.

glacial topaz
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pretty sure I got it, but we can boot up the game and test that fast

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maybe they just tried on wrong foe

shell frigate
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Most foes do trigger vampire now

proud cargo
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I doubt the guy tried anything, he claimed that not having one of each class was "terrible", and claimed that didn't even depend on the definition of terrible.

weary sonnet
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They still do melee damage.

shell frigate
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I can say they still do melee (or rather Physical) damage in the game files

weary sonnet
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But the last bit is 80 explosive damage

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so if it’s the last 80damage that kill the enemy vampire doesn’t work.

shell frigate
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Yeah that's probably the source of their confusion

glacial topaz
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confusing

glacial valve
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@simple mesa thanks! Armor page updated, we now have the full set

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I agree with the "Biome" field name. good catch

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the new infobox looks even slicker

proud cargo
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Biome on the praet page is currently "all" for all variants

weary sonnet
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That’s because I’m updating all the variable to match.

analog rock
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Someone just asked me if mobs that despawned would be counted as kills. Has anyone tested this ?

bold plover
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I really doubt that.

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Easy to test though.

weary sonnet
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Since kills with freeze grenade don’t count I don’t see why despawned mobs would.

analog rock
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kills with freeze grenade don't count in the total mob killcount ? I though they brought xp...

weary sonnet
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They don’t count in the dwarf killcount, they do count in the total mob killcount I think.

floral drift
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hey -- Elythnwaen advised me to ask in this channel. Is there someone here who can get an export of the Hourglass Upgrade Icon? It's the only icon not already on the wiki, and I would like to be able to use the clean extracted version if possible. I just spent a little time screenshotting it and making black pixels transparent, but it looks really bad in comparison to the ones from the wiki.

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i think "Cryob" was the name suggested?

weary sonnet
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Cyrob this one is for you when you got some time to answer how you get the icons ^

shell frigate
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I will look for it now

floral drift
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thanks!

shell frigate
floral drift
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yes!

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wow, talk about "asking the right person"!

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thanks Cryob!

shell frigate
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No problem

weary sonnet
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@analog rock freezing macteras with cryo grenade doesn’t count at all, not for dwarf kill nor for hostiles killed by team.

glacial topaz
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about the "lead storm" page, I wonder if the "2 ammo per bullet / half rate of fire" part should also be part of the table itself and not only a note after "Initial Stats"

analog rock
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Is there a particular effect if a crassus detonator is frozen at the time of it's death ?

weary sonnet
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I think it’s the same than a normal bulk but not completly sure.

analog rock
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I was more thinking about the gold, would it still be created if there is no crater ?

weary sonnet
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I think there is no gold in that case, I’ll verify that in a few min.

weary sonnet
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Confirmed: No gold and same death than a normal bulk.

shell frigate
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Good to know

glacial topaz
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"Take care, as approaching a Mini-M.U.L.E will spawn a large horde of enemies." is that every time you get near it ? is it know how close you have to get ?

shell frigate
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First time

glacial valve
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but if you die on the mini-mule, enemies will keep spawning right?

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I'd think getting inside its green bubble would be the trigger but that's just speculation on my end

glacial valve
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I know it's probably just bad luck but does the hazard level change anything about the amount of nitra that is generated?

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every time I've attempted a haz4 recently, nitra only appears in the final room of the cave

weary sonnet
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I only did a couple linear missions recently, nitra was scarce until the few last room as well, it could still be rng.

shell frigate
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I know there is a bug with machine events kind of stealing most of it to their room

glacial topaz
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think you would need to do a morkite mission, all 5 hazards, counting the total nitra you get from each room ? at least 5-10 times each hazard

weary sonnet
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Only did a few missions, that’s why I didn’t really give it a second though.

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The ME bug is very visible on PE, I got it as well, got all aquarqs except one and all distrum in a single room.

shell frigate
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Dev are aware of that one

weary sonnet
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I know, I saw a dev commenting on this some time ago in experimental.

shell frigate
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Given the likely cause it should not be too hard to fix

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So we should see something soon

weary sonnet
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The cause was that the existence of the machine event cause the cave to be wider and thus all nearby materials to relocate to the nearest safe location iirc.

shell frigate
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Yeah but it checks all ores to see if any need to be moved but then if one does it seems to go through the same list of all ores to move them instead of just the ones that need to be

weary sonnet
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Oh, I wasn’t aware of the last part that explains it.

glacial valve
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oh wow, this explains a lot

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thanks all

tiny wedge
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hey what button does waypointing use now?

proud cargo
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Use (e)

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The same as petting lootbugs

tiny wedge
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k yeah someone needs to edit the laser pointer page

weary sonnet
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laserpointer + use button

tiny wedge
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change it from fire button to use button

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nvm did it

glacial topaz
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egg hunt pages says that pay out is the same for 4 , 6 and 8 eggs, is that intended ?

shell frigate
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Only mining expedition varies by objective

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Unless it changed recently

glacial topaz
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I see, well, I know the 8 eggs one is right

shell frigate
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All the numbers where last updated in September I think, so certainly could have changed

glacial topaz
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6 eggs is correct too (exp), don't think I have done a 4 eggs one though

tiny wedge
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is mineral exp bonus for minerals mined or minerals deposited?

bold plover
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Deposited afaik.

craggy wraith
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Yep

tiny wedge
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darnit. Thanks

simple mesa
shell frigate
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I would assume you can disable the supporter DLC in Steam to have the normal mug show

simple mesa
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worth the try; well fixed

glacial valve
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beer buffs are currently applied twice, i just read on the wiki page :O
i did notice with the rocky mountain

shell frigate
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Rocky mountain has always been like that

glacial valve
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so the description is basically wrong

shell frigate
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Yeah

glacial topaz
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looks like thunderhead page is missing info on how fast you reach top rate of fire , and where it starts, anyone knows ? probably should include "per second" in it too

glacial topaz
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"they take a considerable %300 extra damage" that looks wrong number wise and format wise

craggy wraith
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Typos are very easy to edit yourself but I can fix that

north quiver
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afaik Ely has a majority of the information on the pages and i dont think english is his first language, so if you see something that is worded a bit strangely i would encourage you to change it to something you think sounds better

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ive done a decent amount of changes to wording to try and improve the flow of a paragraph on a variety of places on the wiki and i dunno much about the facts™️

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always helpful to have people proofread

oblique abyss
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some one now how to open the Tritilite deposit i don't now how it's work and where to find the key ?

proud cargo
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Need to be promoted

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Deep Rock Galactic Wiki

Introduced in Update 26: Endgame - Part 2, Machine Events are random events that can spawn inside normal Missions, providing a challenging interaction. It rewards players who own a Blank Matrix Core with an option of either a Weapon Overclock or a Matrix Core Cosmetic.
To acti...

oblique abyss
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okey and it give a key right ?

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thanks

proud cargo
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Yes, if you have any promoted dwarf all your dwarves should be able to activate it

oblique abyss
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okey cool its look have great loot in it

alpine hamlet
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Hey Wiki friends, does surplus damage breaking the Dreads shield carry over? (Resupply does 1k damage, assuming I smash a Dread with 200 Shield, will he receive 800 damage to health?)

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It should right?

weary sonnet
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Surplus damage breaking the shield doesn’t carry over, any time you break the shell, you remove 100 health as a bonus.
Surplus damage on the health can be carried over to shell if the attack is split in several sub attacks like impact axe, otherwise it doesn’t carry over at all.

alpine hamlet
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Ely my eternal source of Wisdom. Thank you very much

tranquil hazel
shell frigate
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They are a relatively new feature on salvage missions

weary sonnet
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After you repair it either nothing works or you get access one supply or two.

tranquil hazel
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Ok. I got it. Thanks

weary sonnet
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You don’t need to dig it up completly, just enough to repair it, it’ll open even in there is stone around it (unless they were all used wich happen quite ofter).

tranquil hazel
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Yes. I just though I can get all pods so I decied to dig as much as possible

weary sonnet
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That’s what I did the first time as well.
On another mission, I got one when I was completly full on ammo with no risk of running out so I tested it.

glacial topaz
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my worry is getting a page that is already being worked on to fix typos

shell frigate
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If your editing a page and someone else makes a change when you go to submit your change it will show you the changes made for you to update your version so it's not too bad

craggy wraith
weary sonnet
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Done.

craggy wraith
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Haha nice, was working on it myself but didn't know how to align the tab buttons to above the infobox

weary sonnet
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You need to add a class for that, we created a custom css class and asked cyrob to add it to the wiki css.

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That’s what the div around the tabber is for.

craggy wraith
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I see, thanks

proud cargo
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Little weird how the infobox defaults to medium-intensity but the page is called high-intensity flare

weary sonnet
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Fixed

dire karma
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i assume spawn tables for deep dives is also fixed, can anybody confirm

weary sonnet
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Do you mean on the difficulty scalling page is still up to date for Deep Dives?
Or is it something else?

dire karma
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number of available enemy types per stage, was going to test stage 3 but no swarmers two runs in a row.

weary sonnet
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This is not something we had in the wiki so far, I can get some of the data, but getting all of it will take a lot of time.
I got 27+ parameters per difficulty and I didn’t really check how usefull / relevant they all are so far. Anything more specefic you want to know or for a difficilty in particular?

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Things that seems related to enemy type are the following: MinPoolSize, DisruptiveEnemyPoolCount, StationaryEnemyDiversity, EnemyDiversity.

dire karma
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what I was wondering was if the enemy types per stage was fixed per dive or not, but now that i think of it there was an oppressor only on stage 1, and a menace only on stage 2 so i guess they are fixed. either way dont bother, i was just looking for a quick answer if anyone knew from top of their head.

weary sonnet
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Ah, I don’t know for sure if the enemy pool is fixed or not, but it would make sense if it was for deep dives.

weary sonnet
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I tried rewritting the Area Damage page using the same vocabulary as the attack template, but it feels weird.
I feel like we need to have diffent name for the 2 radiuses at least.
What are your thought about that?

Here is what it look like (preview only, no changes done yet)

shell frigate
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Can't think of better names

weary sonnet
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The one I can think of are confusing for everyone else it seems.
Previous name (ie on the current page) were respectively:
Area damage
Full damage radius
Falloff radius
Damage falloff

glacial topaz
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if I want to review pages, will it be enough if I do Content Pages (212) instead of Pages (3,372) ?

shell frigate
bold plover
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It looks like electric focus got nerfed too.

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It no longer one shots acid spitters with a body shot.

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Considering that M1000 was not messed with yet for a rework (again) it must be a bug along with the Stubby electric status effect.

oblique cargo
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@weary sonnet Maybe something like:
Maximum area damage
Maximum damage radius
Blast radius
Minimum area damage?

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BTW i have a few questions:

  1. Does BC benefit from weakpoint bonus?
  2. The T5 mod Feedback Loop for autocannon give bonus to only direct damage or both direct and aoe damage?
bold plover
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Yes and yes.

oblique cargo
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Thanks

bold plover
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So if you shoot a weakpoint that is not like a praetorian butt (Warden bulb), BC will do a lot of bonus damage which is why triple split line is a good choice since you can hit the weakpoint with the middle beam while also hitting the body.

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Afaik you can only get the weakpoint bonus if the middle line hits the weakspot, but I'll go test it a bit.

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Yeah, seems correct with my like 2 enemy test, lol.

oblique cargo
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So it means that triple beam can actually do like 2x+ damage?

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Like if middle beam hit the weakpoint, BC will deal weakpoint damage + normal damage?

floral drift
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Gabe, your answer to Autocannon T5.A Feedback Loop is a little ambiguous -- does it apply to both Direct and Area Damage?

bold plover
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It applies to both.

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Triple line actually seems that if any part of the beam hits a weakspot, the whole projectile does it to that enemy.

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Not just the middle beam will proc it.

oblique cargo
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Thats really good

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I guess there is not much reason to not pick it then

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The other two mod just feel meh compare to it

bold plover
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Did some other testing, large groups of enemies spawned by eggs are not queued (meaning that 8 eggs can be mined with one max capacity swarm), but enemies spawned by swarms are queued, meaning they will go to the original amount regardless of time killed.

glacial valve
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i will also work on a text we can use to discuss enemy spawning etc

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if i get the data

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it would definitely be valuable info

weary sonnet
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@bold plover I checked, it seems like the M1k still do 3dmg per tick. The values 4 and 0.25 are still in the file for the duration and interval so it looks like nothing changed. no value is missing at least and it’s a pretty small file.

simple mesa
glacial valve
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huh. they have different cabins per class. today i learned.

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nice work.

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oh, the drop pod image doesn't work here: https://deeprockgalactic.gamepedia.com/Space_Rig#Mission_Area

Deep Rock Galactic Wiki

The Space Rig is one of 87 orbital operation bases and drop pod deployment stations owned by the Deep Rock Galactic corporation.
It currently features the Mission Terminal, the Drop Pod, Abyss Bar and 4 "Bay" rooms where the dwarves sleep between each mission, and where player...

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@simple mesa

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same for the jukebox

simple mesa
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yeah the page is just a rework and copy paste with some adjustment of older text, it's still need a lot of work, and yes I'm getting the last picture soon 🙂

glacial valve
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i like the way it looks 🙂

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made some small additions to the captions, nothing major.

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I think it would be a good idea to show the promotion terminal somewhere close to the Memorial Hall image, i see regular questions about where to find that terminal

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I see you fixed them, nice work

simple mesa
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good idea will add one

glacial valve
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some more small edits to the text and obsolete links changed to reflect the new ones

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will go over it further later 🙂

simple mesa
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yeah definitely that page was so outdated

glacial valve
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good work rocknstone i'm just jumping in where I see room for improvement until I get serious with the critter pages' texts

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btw i got a free 3 month gamepedia pro subscription 😮

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i didn't do that much really, on the Helldivers wiki i did way more before i started getting those

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also. on the abyss bar page, some links to the songs are spotify (which you need to register/pay for), a few are for youtube vids

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i noticed that the ones i specifically googled

simple mesa
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yeah im actually updating the jukebox links into youtube right now and category😄

glacial valve
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OK

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thanks, you got where i was going 100%

glacial valve
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@simple mesa very nice work on the jukebox section, I love it. Much better.

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since it's obsolete, right

simple mesa
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My hopes it's to remove it completely and make the SpaceRig single enough, it's so doublon there for so little info for just redirects

glacial valve
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yeah agree. perhaps cheats can have their own page then

simple mesa
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yeah I can copy that section on the Experimental page

glacial valve
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excellent rocknstone

glacial topaz
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neat that the attacks will have names we can use on the wiki, but we gotta be careful with the Enemy name changes that happened , to remember to change everything when it goes live.

glacial valve
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what do you mean? I know there used to be Grunt Veterans

glacial topaz
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update 31, you will see if you haven't already

glacial valve
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you mean it's in the testing branch and dropping this month right

analog rock
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yup

glacial valve
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do we know a date yet?

analog rock
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No, but probably next week

weary sonnet
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Unless there is some game breaking issue experimental usually last less than a week.

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For information I’m redoing all of the creature infobox atm, except the umodel image at first (not on the wiki directly so it won’t show it). So if anyone want to help for the creatures page don’t focus on that part first.

thorny sand
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I can confirm that U31 is full of deepest l o r e

glacial valve
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awesome
OK this will give me a ton of writing fodder

vagrant flume
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Two things that looked weird to me

It seems weird to distinguish between normal (blue?), green & yellow barrels, the game doesn't imply there's any difference - unless these barrels have different gravity or something
https://deeprockgalactic.gamepedia.com/Abyss_Bar#Scoring_and_point_values

The table widths can be made consistent by adding something like width:100%;max-width:1000px to the table & width:20% to the (name) header

The completion rate column seems unnecessary & tedious to maintain, you can see that info on steam & it will never be accurate due to the game being on other platforms
https://deeprockgalactic.gamepedia.com/Achievements

floral drift
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@glacial topaz a couple days ago you asked about the Thunderhead Rate of Fire mechanic. since then I've been gathering data and trying to figure it out, here's what I've got so far with the help of Elythnwaen:

Default Starting Rate of Fire: 3
Default Max Rate of Fire: 5.5
Default Increase Scaling: 0.3

T2.B adds +0.2 Starting RoF, +1.5 Max RoF
T2.C adds +1 Starting RoF, +0.3 Increase Scaling
T3.A adds +0.6 Starting RoF, +2 Max RoF
OC Big Bertha subtracts -1.5 Max RoF

I can see that the game uses one object called FireRateCurve to get from the Start to Max RoF but I haven't figured out a way to see that curve, or how IncreaseScaling interacts with it. I've done tests with the 12 combinations to try to approximate that curve, but I haven't had any meaningful success yet. Once I do I'll update again.

glacial topaz
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awesome rocknstone

glacial topaz
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why does armor pages list "revive invulnerability" as 3s when it is talking about initial stats ? do you start with 3 and get to 6s with breathing room ?

proud cargo
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Pretty sure, yes?

glacial topaz
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either the description in game could explain that better or it isn't 6 seconds, will wait for confirmation

bold plover
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3s base, +3 from upgrade.

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You can see the value in-game by looking at the upgrade.

glacial topaz
proud cargo
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*laughs in german* Ofcourse it's a real word!

On a more serious note, probably a typo.

glacial topaz
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do I just add a space after "in" ? will probably finish reviewing some more before doing that, but I am making a list, not sure about pointing out lack of info, focusing on grammar for now and similar things

proud cargo
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Ye, just add a space I'd say.
Unless it's copy-and-paste from in-game, then it could be wrong in-game too

glacial topaz
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man, now I wonder if those grammar mistakes are from the game itself

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"accuracay" and "turrests"

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see, like, not that I have everything unlocked, so I can't even check myself

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should I fix the typos, even if they are wrong like that in game ?

weary sonnet
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In general yes

glacial valve
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yes

glacial topaz
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oh sht, I think I don't have a gamepedia account, confused it with that other wiki group

proud cargo
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Most things don't require an account though

glacial topaz
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I closed the page before saving the changes, hue

weary sonnet
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Your browser should still remember it, try ctrl + shirt + T.

glacial topaz
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interesting

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should I inform which changes I am making here ?

weary sonnet
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You don’t need to, depend of what you are doing and if you want to.
If it’s for a typo it may not be needed, if you want other to doublecheck something you’ve change it can be good to post it here.

glacial topaz
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just typos and already informing in the summary part

weary sonnet
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If the typos are from the same person all the time feel free to say it so it can be fixed at the source. (Thinking about some recidivist like myself.)

glacial topaz
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that sounds like extra work to check the edit history to discover who made the typos, some really sneaky ones there, might even check if they fixed in game or not

weary sonnet
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I don’t want to add you some extra work, just if you notice the same person at the top of the history or something, it’s up to you.

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It’s already a good thing you’re helping us, I don’t want to scare you away.

bold plover
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If you even think about editing anything, you must report to management. If you even breathe incorrectly on a page, that is coming out of your paycheck.

weary sonnet
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What paycheck? I never got one!

bold plover
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"Wait, you guys are getting paid!?"

floral drift
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@glacial topaz Small update: I found a model that fits most of the data I've observed.

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Disclaimer: this is NOT the final answer, only the first model that fits

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But it appears that the Rate of Fire scales according to the function

(Starting Rate of Fire) * e ^(Increase Scaling Rate * Seconds Elapsed)

Until it reaches Max Rate of Fire. That time can be calculated using the formula

Natural Log(Max RoF / Starting RoF) / (Increase Scaling Rate)
glacial topaz
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OwO

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had to fix a page for a lot of "know" vs "known" hope I got it right

glacial topaz
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rip some pages aren't in english, not gonna bother with these

glacial topaz
weary sonnet
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I was the one to write that.
For the missing number, I wasn’t able to test it, I just know it’s a much lower chance,maybe ~10-20%.
For the plural vs singular i don’t know, it was to cite a few of them while letting know that the list isn’t complete.

glacial topaz
#

"Crystalline Canverns" lel , fixed

#

btw, "Deep_Rock_Galactic_Media" page is missing interviews, don't forget to add if there is any

glacial topaz
#

a lot of "though" -> "through" typos

glacial topaz
#

28 edits so far, probably should take a break and continue another time

shell frigate
#

Yeah don't burn yourself out

glacial valve
#

also @glacial topaz i also take time to fix typos where I find them, so if you find an egregious page just hit me up and I'll take a look at it

tranquil hazel
#

Where can I find info about the different Discord roles (Mighty Miner, Regulars etc)?

bold plover
glacial valve
#

i did not know that. now i do

jaunty wind
#

just noticed cause someone linked it in #drg-chat , but should the pickaxe page's name and url be changed to just be pickaxe, since they got rid of the basic part?

glacial valve
#

yes

#

it should still remain as a redirect page in case people have it linked/bookmarked

#

but we shouldn't be linking to it

#

good find

proud cargo
#

So move Basic Pickaxe -> Pickaxe?

glacial topaz
#

for now I am focusing on short pages, later I will do long pages, and later I will do a recheck for other mistakes,

glacial topaz
#

we have to be careful with consistency, seen a bunch of "grappling gun" instead of "grappling hook" , but for now don't worry

weary sonnet
#

I think it got renamed at some point.
Mass edit could be useful for that kind of things.

shell frigate
#

I think most uses of grappling gun are on the update pages when it was called that

glacial topaz
#

"Ontop of the box any active mutators are displayed" do I fix it to "On top" or to "Atop" ?

north quiver
#

they are both the same thing

shell frigate
#

Looked it up and the name was changed in U29 so not long ago

north quiver
#

atop is the archaic form

glacial topaz
#

archaic all the way

#

oh wait, you guys used On top, so I think that is the idea, sad

glacial topaz
#

"damage that could've potentially been fatal." is the "potentially" needed ?

weary sonnet
#

I think the "could’ve been" already cover that part so it’s not needed.

glacial topaz
#

"rocketfuel" is wrong, right ? and not "rocket fuel"

#

it does feel like an intentional mistake

#

"Less like gunpowder and more like rocketfuel, this mixture gives a hell of a kick that you can use to get places." if anyone wants to discuss

weary sonnet
#

For that we should check the citation for the RJ250, not sure if it’s a reference to something or a typo

glacial topaz
#

as in , gun-powder , rocket-fuel

weary sonnet
#

This is the exact same string than in game it seems.
Here is the string from crowdin in english:
Less like gunpowder and more like rocketfuel, this mixture gives a hell of a kick that you can use to get places.

#

So this one seems to be intentional, we can leave it as it is.

glacial topaz
#

what about "Upgraded sensors increase the effective range and target aquisition speed of the LMG(...)" is that wrong in game too ?

weary sonnet
#

Upgraded sensors increase the effective range and target aquisition speed of the LMG and are synchronised with your laser pointer, prioritizing the target you highlight.

#

This is the in game string so wrong in game as well.

glacial topaz
#

boy, hmmm, someone should report that one, it is for the LMG Gun platform tier 4 hawkeye system upgrade description

shell frigate
#

On a side note I will mention that I have been working on merging all the creature health templates, just can't push any updates until it's 100% done or it would break stuff

weary sonnet
#

Ok, well same stuff for me working on all infobox in parallel since none are complete it’ll break if I post them now.

#

About 50% done.

#

Do you know were to report spelling error like that? just in bug report or there is another channel for that?

shell frigate
#

Well spelling mistakes can be dealt with by the translation stuff, there is a English section on crowdin for such

glacial topaz
#

any links here ?

glacial topaz
#

if anyone got an account already

analog rock
#

It doesn't work unfortunately.

shell frigate
#

Ah do they not check it?

analog rock
#

It doesn't get uploaded to the game.

#

Just report broken/erronous strings with a screenshot (and if possible a ctrl+o screenshot as well) in babelfish, I'll add it to the list we (translators) maintain and send to the devs. ||They asked for it ;)||

glacial topaz
#

since I don't have that unlocked someone will have to do it, well, I could use experimental cheats, but maybe someone can do it faster

glacial topaz
#

"make it writhe about on the surface" wouldn't the correct be "make it writhe on the surface" ?

north quiver
#

they are both correct

glacial topaz
#

complicated

#

but fine

weary sonnet
#

We are missing the images for most of the glacial strata and radioactive exclusion grunts variants.

shell frigate
#

I may have taken some pictures of them to convert to wiki images

weary sonnet
#

Anyone know if carnivorous larva can still move while frozen?

glacial topaz
#

is Pickaxe page supposed to have "basic pickaxe" in it
?, think I heard something about that here

weary sonnet
#

No, only pickaxe is supposed to be there.
A link from basic pickaxe to the pickaxe page is the only thing that should eventually remain.

glacial topaz
#

could be nice to have all the promotion costs in promotion page eventually

#

I will fix that I guess

glacial valve
#

wait, there are carnivorous larvae

#

😮

weary sonnet
#

The larvas from the parasite mutator.

glacial topaz
#

should "pickax" be accepted or should it be changed to "pickaxe" for consistency sake ?

weary sonnet
#

The game always use pickaxe, so we should stick to it I think.

glacial topaz
#

I wonder if that red sugar bug mention for resupply pod is intentional, meaning the pod actually contains red sugar

#

oh boy, you guys uploaded an image with a typo

#

also, maybe salt pits pages could include the salt crystals as neutral features ?

glacial valve
#

well, yes, you never had the "ahhh, red sugar" voice line after using a pod?

glacial topaz
#

exactly

#

" A prime exmple of "if it ain't broke, don't fix it ." is that typo in the game too ?

proud cargo
#

And that for some reason the image is set to be larger in the table...

simple mesa
#

yeah the Mug.png is totally wrong, someone not used to upload done it

proud cargo
#

Editing the abyss bar page then.
And Mug.png can probably be deleted

shell frigate
glacial topaz
#

not wrong in game

simple mesa
#

We not suppose to add experimental stuff on the wiki, I have already copy paste ready but waiting the Live build

glacial topaz
#

would work if it wasn't a super short period

simple mesa
#

That would confuse new player checking the wiki and don't find stuff

glacial topaz
#

which is the correct one ? "Yeah, I got a grappling hook. Whatchu gonna do about it?" or "Yeah, I got a grappling hook; what are YOU gonna do about it?" , or both are used as different lines ?

#

I will just change it for now, and continue working later

shell frigate
#

I think they are both lines

glacial topaz
#

fine fine, I will wait for you guys to confirm that so both can be included

simple mesa
#

@shell frigate should we revert the Abyss Bar addition of the ||Smart Stout||? It's experimental stuff

shell frigate
#

Yeah may be best, unless we make some spoiler system

simple mesa
#

That's a lot of for just waiting a week the live version

shell frigate
#

Yeah

weary sonnet
#

Most of the creatures infobox are done, only missing some armor data (still need to fetch theses, look like there is at least 3 values for heavy armor… just learned that), same for light armor… and a couple images.

#

Heavy armor: 30 hp per plate for shellback, 60 for guard, 100 for praets, need to confirm for the other.
Light armor: -20% dmg for most, -50% dmg for youngling, -60% dmg and non breakable for crassus.

#

For the new infobox: Should we include umodel images for creatures without armor/weakpoints?

glacial topaz
#

is it always displayed ?

weary sonnet
#

For now it’s not required

craggy wraith
#

Hmm I don't think so

#

Like jellies & swarmers don't really need it

weary sonnet
#

Don’t think this one need it either

craggy wraith
#

Yeah

shell frigate
#

Since we have a image for each creature already in the infobox, no need for additional ones that give no info

weary sonnet
#

Plus I can’t even find that model in particular, so it’s better for me if it’s not needed 👀

glacial topaz
#

if anything it could be added as another tab next to "Common"

shell frigate
#

Can't find swarmer?

weary sonnet
#

Swarmer I can, this one is the spawn.

glacial topaz
#

can we have 3d models for the wiki, to rotate and all

shell frigate
#

I have looked into hosting 3d models, but it's a legal mess that would not even work

weary sonnet
#

We could, but there is some limitation and rules to follow.
Amoung other a shared maximum of view.

shell frigate
#

Yeah I think it was a total of 10K views per month

#

Which we would hit given our current stats

glacial topaz
#

wtf

shell frigate
#

Well it would be hosting it on a third party thing so it's fair for them to give terms

glacial topaz
#

let's just go with front / lateral / back view at most

#

eventually including sizes could be nice too

weary sonnet
#

This is the kind of thing I have planned for now.

#

I’ll add all infobox without the views for now, feel free to add them if you want to, if not I’ll add a couple of them per day.

glacial valve
#

good work being done rocknstone

west lily
#

I've got a question that I could use some help answering. Frozen enemies take 300% damage everywhere on their model (and basically replace the weakpoint modifier). What modifier is a weakpoint supposed to have (ignoring the praetorian because I know it's weird)?

weary sonnet
#

Weakpoint and armor effectively cease to exist when a monster is frozen.

west lily
#

right, I should've been a bit more specific with my question

#

what's the weakpoint modifier on a non frozen enemy?

#

I'm playing around with the ||korlok|| and it doesn't seem right

weary sonnet
#

Oh it’s different for every enemy.

west lily
#

oh ok

weary sonnet
#

For the || korlok : healing pod doesn’t have a weakpoint, spitter head is ×2, core doesn’t have a weakpoint ||

west lily
#

Ah ok thanks for the help!

weary sonnet
#

All glyphid infobox have been updated (pages created in case if it didn’t already exist).
Missing for now:

Slasher: Variant images, Light Armor Strength and Umodel missing
Guard: Light Armor Strength, Heavy Armor Value and Umodel missing
Praetorian: Heavy Armor Value missing
Warden: Heavy Armor Value and Umodel missing
Oppressor: Umodel missing
Dreadnought: Umodel missing
Glyphid Exploder: Umodel missing (if it brings something useful)
Bulk Detonator: Umodel missing
Crassus Detonator: Check Light armor value, Umodel missing
Web Spitter: Light Armor Strength and Umodel missing
Acid Spitter: Light Armor Strength and Umodel missing
Menace: Heavy Armor Value and Umodel missing```
For the armors value, I’ll add them later, since I’ll need to check them in game and edit the armor page first.
shell frigate
#

Looking pretty complete

glacial topaz
#

"Exhaustive list" lol

weary sonnet
#

If there is a mistake here, you can blame me, pretty sure it’s on the freeze effect page.

glacial topaz
#

see, I am more used to only being informative on wikis, not making jokes on them, so that is unusual

weary sonnet
#

Well there was so many people asking me if a specific enemy got his death animation cancelled or not that I added it here in the end.

glacial topaz
shell frigate
#

Well I check those with the candidate for deletion and if the page /image is superfluous I'll delete it

#

System requirements is not deleted since all the information of the page is not infact on the Deep Rock Galactic page

weary sonnet
#

All creatures pages have been created (most of them only have the infobox done/up to date for now) and all infobox have been made with the new template.
Here are the missing bits in the infobox for now:

Glyphid:
Grunt: Light Armor Strength and Umodel missing
Slasher: Variant images, Light Armor Strength and Umodel missing
Guard: Light Armor Strength, Heavy Armor Value and Umodel missing
Praetorian: Heavy Armor Value missing
Warden: Heavy Armor Value and Umodel missing
Oppressor: Umodel missing
Dreadnought: Umodel missing
Glyphid Exploder: Umodel missing (if it brings something useful)
Bulk Detonator: Umodel missing
Crassus Detonator: Check Light armor value, Umodel missing
Web Spitter: Light Armor Strength and Umodel missing
Acid Spitter: Light Armor Strength and Umodel missing
Menace: Heavy Armor Value and Umodel missing

Mactera:
Spawn: Umodel missing
Grabber: Umodel missing
Goo Bomber: Umodel missing

Naedocyte:
Breeder: Umodel missing

Stationary:
Spitball Infector: Umodel missing
Glyphid Brood Nexus: Umodel missing

Misc:
Nayaka Trawler: Umodel missing
Q'ronar Youngling: Light Armor Strength and Umodel missing
Q'ronar Shellback:
BET-C: Umodel missing, rename and merge will probably be needed with the BET-C page

analog rock
#

Should the pages for the experimental mob be preped as well ? And should the fleas get a creature page, or be integrated in the missions page ?

weary sonnet
#

I gathered the data for them, But didn’t prepare the infobox for them.
Preparing them in advance so you just have to copy paste when it’s out is common practice.

#

For the flea it basic stat like any other creature so it could have a normal creature page.

#

Even if most of these values seems to be the default one.

glacial valve
#

excellent work on the creature page creation! I'll get down to brass tacks with some new text, or should i wait until the new patch drops?

proud cargo
#

We need to mention that you should pet lootbugs, not kill them

analog rock
#

Pet them while they die, as a form of goodbye

proud cargo
#

That's HERESY!

analog rock
#

It's a bug thing

wary cove
#

best perk

weary sonnet
#

You can already add some text, if it’s not already the case for the section, follow the same type of title level than for the praetorian page, we will still use that one as a base.

proud cargo
#

Also, remove the combat and attacks header on peacefull creatures, leaving just the health section?

weary sonnet
#

I think we can use the new patch to add citation to complement the info on the wiki, if you don’t have access to it, let me know, I can send you the current text/screencap for then.

#

For combat yes we can remove that, for attack, depend some of the peaceful creature can still hurt you like the lava/toxic maggot.
But for most of them we can remove it yes.

glacial valve
#

@weary sonnet gladly to be receiving those! I'll start with the Praet, expect the barebones descriptive text areas later today, probably in 12h or so

shell frigate
#

For the new creatures pages could be prepared, could just make the pages as redirects to the Main creature page and continue to build them so they are hidden till the content is in the public build

weary sonnet
#

For now I removed all the redirects, how would that work?
Adding the redirect line on the top of the page?
And then clicking on the no redirect and edit to see/modify the page?

shell frigate
#

Yeah

weary sonnet
#

Ok, I’ll put the redirect back and add the title structure where it’s missing after work.

shell frigate
#

Well redirects would only be for the experimental-only creatures

#

To hide the page till it's public

craggy wraith
#

Should the grunt and praetorian pages have info about their ebonite variants?

weary sonnet
#

They just changed a bunch of value, I’ll need to recheck them for the experimental creatures.
As for ebonite variants not sure they’d fit into the current template, I think their health is different which is not supported atm.

shell frigate
#

I personally think the machine event creatures would be best on a page dedicated to the relevant machine event

#

With some link to it on the relevant base creature

glacial topaz
#

is side burn correct like sideburn ?

proud cargo
#

The translator I'm using only knows "sideburns", not "side burns".

glacial topaz
#

so I will change to that

#

had a sneaky cropppa in it, hue, working on the long pages now

glacial topaz
#

anyone got the assignment description for mineral trade ?

analog rock
glacial topaz
#

perfect

#

why didn't you guys copy pasted in game text, it would avoid typos, or you did that before they fixed it in game

glacial topaz
#

btw, "on to" and "onto" can be used in the same way ?

#

and should I leave creatures page for later ? you guys working on it ?

weary sonnet
#

You can check the praetorian page, for the rest don’t bother yet.

#

The main creature page shouldn’t change much either, maybe just the name of the weakpoint to match the miner’s manual.

glacial topaz
#

too late lol, already worked on typos for all creature pages

#

finishing the long pages today

#

btw, Dense Biozone was called Lush Downpour or Lush Down Pour ?

weary sonnet
#

Not sure, but according to the name of the strings in crowdin, it seems to be the first: Lush Downpour.

glacial topaz
#

for the removed balanced overclock for BRT7 Burst Fire gun, what is the effect for it ?

weary sonnet
#

Not sure, it looks like some kind of distant explosive effect, what do you need to know about that?

#

I’ll need to check the files directly for that probably.

#

It’s not even in the files anymore it seems.

glacial topaz
#

if the word is chargable or chargeable

#

on another note saying that some overclock were cut during test imo is bad trivia

weary sonnet
#

Does the word chargable even exist?

#

We can probably remove that trivia section yes.

shell frigate
#

Pretty sure chargable is a real word

weary sonnet
#

Well I’m not a native english speaker so I’ll believe you on that, couldn’t find what it could mean though.

glacial topaz
#

just need to find it in a dictionary or something to be sure

bold plover
#

It used to be a form of embedded explosives that you would shoot to increase damage iirc.

#

It has been a long time since I tested it but I do know it was a stacking explosive thing that sucked.

weary sonnet
#

I got all the armor strength and armor base hp values, It is a lot more comple than expected 😅
Light armor got a chance to break depending on it’s armor strength value.
But for heavy armor it either have a set base health which can change from one creature to the next or even from one part of the creature to the next… and some heavy armor got a chance to break like light armor based on armor strength.

shell frigate
#

That is rather complicated

weary sonnet
#

Guards for example have 4 heavy armor plate with 60 base health on their front legs.
And light armor with 15 armor strength on their back and other legs.

proud cargo
#

Mostly it sounds "why did they implement it like that?".

weary sonnet
#

^

#

There is also the question: how the hell am I going to explain properly it in the creature armor page.

proud cargo
#

"Shit's fucked yo. Just shoot them until dead"

weary sonnet
#

If it’s alive, you didn’t hit hard enough.

proud cargo
#

Probably move armour destruction to a different section, if heavy armour can have both versions

weary sonnet
#

While testing that, I also found the rule that explain when weakpoint are destroyed, that one is a lot easier.

#

They are actually special heavy armor spots, that’s how they make it breakable, with 1 big difference compared to normal heavy armor: they don’t take more or less damage with armor break.

shell frigate
#

Ah good to know

weary sonnet
#

And weakpoint multiplier don’t affect their "health" either.

shell frigate
#

Guess it's something that can be explained in detail on the armour page

#

Also not to sure how to do it simply

weary sonnet
#

So for example a bomber sac has 50 base health, 60 in haz4-5, this is the damage you can do before you destroy it, without taking into account weakspot from the enemy, weapon and armor damage.

#

I added all the data gathered to my spreadsheet for now, I’ll try to find a way to add it to the armor page and maybe to the infobox for the armor strength/health.

#

For a quick sumary:
weakspot base health (normal health scaling, like grunts):
Bulk: 200
Crassus: 300
Menace: 100
Bomber: 50
–––
Light armor damage reduction:
20% for most creatures
50% for youngling
60% for crassus and the armor isn’t breakable
–––
Light armor strength:
15 for all grunts (including guards for the back and legs)
10 for web/acid spiter
5 for Youngling
–––
Heavy armor health or strength:
Grunt guard: 60 base health for the front legs
Praets: 100 base health
Shellback: 30 base health for tail and body, 70 base health for neck and head
Warden: 15 strength
Menace: 1 strength for the 2 backplate and the middle plate, 10 strength for the chest plates.

proud cargo
#

Yey. So one of the two enemies where I considered armour break to be usefull actually has armour that breaks easily anyway.

#

Also, didn't Wardens have heavy armour?

weary sonnet
#

If you mean shellback, most of it’s armor will break quite easily yeah.

#

ah, I forgot them in the list

#

15 strength

proud cargo
#

I meant youngling. Vs shellback it's defintiely still usefull, just from experience

weary sonnet
#

Warden got heavy armor only, but it got the same break change than grunt armor.

bold plover
#

Can you even break menace armor?

weary sonnet
#

Yes, got an old video about that

bold plover
#

I just know the glowy blue is weakspot.

#

Huh, never seen it.

weary sonnet
#

I’ll try to find it

bold plover
#

Granted I don't often see anyone go for the armor.

#

And they usually die quick.

shell frigate
#

Yeah have seen the armour break

weary sonnet
#

All plates were removed.

#

From that video, I think the greenish plates in the front must have 10 armor strength and the blue on the back only 1.

floral drift
#

armor stats 🎉

#

i helped!

bold plover
#

Huh, interesting, thank you for the vid.

foggy sky
#

I can't find the community terminal, does anyone know where it is now so I can join the Miner Union? Was not shown in wiki

weary sonnet
#

It’s on the left when you exit your personal pod.

#

just before the terminal to mod your pickaxe

foggy sky
#

Thank you!

glacial topaz
#

suggestion: we add a map of the space rig showing where everything is, and you can interact with it to go to other articles

shell frigate
#

Should be possible just not the easiest to write/code

glacial topaz
#

"Added Invert Mouse Wheel and ShowHelpButtons options. Invert mouse is also saved correctly." should there be space added on "showhelpbuttons" ?

shell frigate
#

Would read nicer with it

#

Well did some testing and could make a space rig map interactable even with visuals on hover over but the zones can only be rectangle in shape

glacial topaz
#

let me draw it

#

hmmm, patchnotes got typos, how to deal with it ?

#

as in the official one

shell frigate
#

Actually it would be possible to use CSS to make a map that works just like the in-game one, where you can click each zone

#

Could also have the names along the side

glacial topaz
#

next up I will do a second check for pages to fix them, focused on consistency

shell frigate
glacial topaz
#

lol giant barrel

shell frigate
#

Yeah that's for testing it I could do non rectangles, which with CSS it does work

glacial topaz
#

should time abbreviation have a space between the number and the symbol ? so "5 s" and not "5s" , the wiki seems to use both

proud cargo
#

Pretty sure 5s would be more common.

shell frigate
#

The official standard (ISO_8601) would be 5S, but I would say having it be the lowercase 5s is easier to read

proud cargo
#

Woot. Pretty sure uppercase S is siemens in the standards

glacial topaz
#

so "5 s" or "5s" or "5S" or "5 S" , think I will check something else for now lol
btw, how do I search for a word in the wiki without going to the article ?

shell frigate
#

Go to the search page first

glacial topaz
#

oh, just had to search "search page"

proud cargo
#

There's also insource search. Searching for things like insource:/Creature Infobox/

glacial topaz
#

is the wiki intended to be in british english or non british english ? or both ?

proud cargo
#

In-game appears to be US-american.
Non-british english doesn't exist; all of england is part of britain

Though unfortunately there is no page with a style guide...

shell frigate
#

The Official answer from the Devs was probably American

#

So we are just sticking with that

glacial topaz
#

if I come across that I will fix then

glacial topaz
#

magnite page lists it as Rare, is that correct ? doesn't it depend on the biome ? a more precise number would be handy too, probably a thing for other mineral pages too

shell frigate
#

I'll be looking for numbers on those but have yet to see any

#

I guess it's relatively rare compared to Nitra and such

glacial topaz
#

imo it would make much more sense to say "common in biome A, Rare in Biome B and C" or something like that, or scarce

shell frigate
glacial valve
#

how long does it take for beer drunkenness to wear off

proud cargo
#

I think that depends on how drunk you are?

glacial topaz
#

any plans for adding chance per mission + quantity for Beer Hops page ?

#

wonder if "Hardness: 0 (Not mined directly)" should be more specific for saying how you actually get it, and not what it is not

glacial valve
#

good points

glacial topaz
#

is there a time period that is best for asking wiki changes ideas ? so many things I want to check to fix

floral drift
#

hey all, i'm not a regular wiki editor, but may i have permission to edit some of the pages with some information that i've been given from Dagadegatto? in specific: updates to status effects, correct numbers for Aggressive Venting, Cold as the Grave, the Minigun's Heat mechanic, Burning Hell, Precision Terror, and Suppressive Fire. Elythnwaen is already updating the Light Armor, Heavy Armor, and Temperature info.

shell frigate
#
  • On Hops; (& any other number) we will add them if we get /find them out
#
  • On Best times; Activity on the wiki fluctuates a lot day to day, but this channel should always get read so feel free to ask for anything here
#

-On permission; your free to make changes to all pages, there is only 2 things that are protected the main page and the wiki CSS, if you think either should have changes you request for them in this chat, everything else though, go ham editing

glacial topaz
#

when talking about the Use Key, should we use "the Use key (Default "E")" or "the Use key (Usually "E")" ? and should "use" be spelled as "Use" or "use" ?

#

I will just change it to default cuz it sounds more correct, next up we will do some clean up

weary sonnet
#

I prefer default for that.

#

In cases like these, this is the notation is used (on the beast master page in this case):
Hold [USE] while looking at…

#

I didn’t said what the default key was in that case.

glacial topaz
#

it is for here specifically
"close enough to pick them up with the use key. (Usually "E")"

#

to "close enough to pick them up with the Use key. ("E" by default)"

weary sonnet
#

Either (default "E") or ("E" by default).
And either Usey key or with [USE] as it’s usually written that way in the game i think

glacial topaz
#

for Morkite "It is a shiny, aqua-blue mineral that looks like a large deposit of Cavansite" do you guys agree with that statement, and if not, what should it be changed to

#

after that, is "basic Mineral exclusive to the Mining Expedition" really correct ? deep dive gets included ? and not sure where "Basic" fits in that

#

and last part, can we consider "The current use or purpose of Morkite is unknown, however it may tie into the heavy industrial sci-fi setting the game takes place in." and "Morkite is the backwards spelling of Eti Krom, a chrome ore manufacturing company located in Elazig, Turkey." as bad trivia ?

craggy wraith
#

aqua-blue doesn't sound right. Deep dives should be included though yeah

bold plover
#

Isn't it more teal?

glacial topaz
#

what is ?

#

morkite ? :S

bold plover
#

Yeah, like a blue-green.

glacial topaz
#

let me change a bit more

craggy wraith
#

I'd just go with dark teal

glacial topaz
#

ok, dark teal works

#

edit is up, moving to other resources soon

glacial topaz
#

how do I call the "white thing around mini mule legs" ?

shell frigate
#

Bubble, Aura ?

glacial topaz
shell frigate
#

Seems good

glacial topaz
#

now Aquarq

glacial topaz
#

ok. which one is correct, "Minehead" or "Mine Head" ?

#

alien eggs next

craggy wraith
#

That looks good, have to look at the dialogue for minehead vs mine head

#

most of them are mine head, with the space

glacial topaz
#

what does it say when you use laser pointer

glacial topaz
#

do you always get attacked when you remove eggs ?

craggy wraith
#

Yeah, either a wave or a swarm

glacial topaz
#

changes done to primary resources, still could add more, the title the laser pointer gives to them is a start, moving to crafting ones next

#

what is the criteria for rarity when classifying it as "common, uncommon, rare, very rare or Extremely Rare" ?

shell frigate
#

I don't believe there is anything set, I would assume it's mostly going of what is said in-game

glacial topaz
#

hmm, I will need help with that then, the in-game part

shell frigate
#

Well crating materials are said to be either Abundant or Scarce in particular biomes

#

But I don't think anything else is said

glacial topaz
#

we might as well decide it ourselves and make it clear on the wiki

shell frigate
#

Can do but really would be best to have it be inline with what the game says, so would need to work out what rates mean scarce & abundant

simple mesa
#

could we standardise Creatures table widths so we don't have stair effect like that?

glacial valve
#

my OCD agrees but only if it is done in a way that has fixed cell widths that don't turn into stairs themselves

#

@weary sonnet @shell frigate mind if i take a stab at this right now?

weary sonnet
#

@glacial valve feel free to do it, the template should be Creature Table

glacial valve
#

OK I see this is template more complex than I thought, will need to read up on how this works.
thanks for pointing me in the right direction!

weary sonnet
#

I’m the one who created it, I can do that after work if you want.

glacial valve
#

sure! i also have to work soon for a few hours
I have some ideas about how we could tighten up the formatting and structure of the table.

#

and i'll learn something from reading the diffs 😄

weary sonnet
#

But just searching for the headers should allow you to find the first cells to fix their width, no need to browse the whole template.
To adjust the cell and table width, you should only need to alter the first ~10 lines.

glacial valve
#

I would also like to swap around some of the columns. Armor and Health and Resistances should be grouped together IMO
since these all interact.

and I think the name should be in front of the health value next to the icon

weary sonnet
#

Swapping column will be a lot harder without some knowledge on how the template work.

glacial valve
#

exactly, i did a quick attempt and "show preview" told me the error of my ways

weary sonnet
#

But it’s basically broken into 3 sub parts, based on the number of variants the creature has (none, 2 or 3).

glacial valve
#

and the 2nd/3rd are optionally used if applicable?

weary sonnet
#

Then in each subpart the full code for one line of the table is written.

#

Yes only one of the 3 part is used each time the template run.

glacial valve
#

yes, i saw that in the edit window. i was expecting one template, but this is a series of transclusions

#

plans to add the rock/machine event variants here eventually?

weary sonnet
#

Same for the header or ending of the table, they are conditional.

#

They could be added without modifying the template at all.

glacial valve
#

great!

weary sonnet
#

Since they are not really variant because they got different stats completly.

glacial valve
#

so, if I want to move around a column, I will need to do it in all 3 subsections?

#

ahaaa

weary sonnet
#

Yes

#

If we want to clean the template, adding a small template to add color code/icon to elemental damage should make it a lot easier to read.

glacial valve
#

that would be great. I have never done that before though!
also -- i managed to swap the 2nd and 3rd columns!

weary sonnet
#

I’ll do that once I’m done with work, I’ll need some feedback for the style to use mostly.

glacial valve
#

cool, sounds good to me

#

it's pretty educational to read all this code

weary sonnet
#

the idea would be to get something like {{damage|fire|icon}} or {{damage|fire}} for the normal one.

glacial valve
#

yes, great

weary sonnet
#

Still looking for some opinion on the terminology to use for area damage.

Here are the meaning of the 4 terms:
1] What the game call area damage, it’s the maximum damage you can do using any AoE attack (unless a creature has a weakness to the type of damage you’re using).
2] The smallest radius, inside this radius you will do the same damage anywhere, that damage will be equal to your weapon area damage.
3] What the game call radius. It’s the biggest radius in a area attack. Beyond this radius you do no damage at all, at the edgo of this radius you’ll typically do 25% damage compared to the center unless a custom value (4]) is used.
4] How much damage you will do at the edge of the radius above, in percent, the default value being 25%.

So far we thought of 3 possible notations (ranked for now, in order of popularity):

1)–––––––––––––––––
AoE Damage (Center)
AoE Radius (Full Damage)
AoE Radius (Reduced Damage)
AoE Damage (Edge)

2)–––––––––––––––––
Area Damage
Full damage radius
Radius
Damage falloff

3)–––––––––––––––––
Area Damage (Center)
Radius (Full Damage)
Radius (Reduced Damage)
Area Damage (Edge)

shell frigate
#

All options seem good to me, I personally don't have one stand out as the best, so can't help in deciding

weary sonnet
#

I prefer the second one, but it’s mostly because it’s closer to what I see in the code I guess.

Updated the creature table template to use fix width.
It may still need some fine tuning.

weary sonnet
#

Doing the damage template, we don’t have a poison resistance icon for now.
Should we use a different icon for damage and resistance?

#

If yes, we would need the same icon that the shield one without the shield.

shell frigate
#

I will try make one then

#

There is 3 different icons for poison

weary sonnet
#

I’d go with the dropplets or the skull.

shell frigate
weary sonnet
#

The neurotoxin could be mistaken for radioactivity.

#

3 would be my choice.

shell frigate
#

I don't think it would be confused as it's the international biohazard symbol

#

But I do like the third option too

weary sonnet
#

Ok, so far here are the variables I can think of in the template:
3 states for Icons:
–none
–shields (resistances)
–no shield (damage)
for the text color:
–value based (green if weakness, orange for resistance)
–type based (fire is red, electricity is cyan…)

shell frigate
#

It's the icon for poison resistance in the first place

#

Nothing jumps out as missing

weary sonnet
#

Ok, I think I’ll make a main template with pretty much everything, then maybe some child template that call out the main one to make some shortcut if the call is too long.

#

Like {{firedmg|25}} would be {{damage|fire|damageAmount=25|icon=damage|text=value}}

#

or something like that.

shell frigate
#

Yeah that would be nice to have

#

also allows for quick style changes in the future

weary sonnet
#

So we can still edit everything in one place but it’s simple to use.

shell frigate
#

Got the scaling and positioning of the icon now just need to give it a good colour

weary sonnet
#

I’d say yellow, maybe slightly green.

#

To close to acid spitter attack.

shell frigate
weary sonnet
#

Ah, maybe we should stick to the officials and change them now that they are out though.

shell frigate
#

I think all the previous ones are the official colours

weary sonnet
#

This is what we use for now.

shell frigate
#

Other than Melee

weary sonnet
#

Indeed, all but melee are very close in color

#

So poison should be green and melee is pink.

shell frigate
#

I think Melee is more readable in white, pink seems a bit random

weary sonnet
#

Well we can make an exception for that one.

#

How do you expect to name the damage icons? just so I prepare the template and you can do them later.

glacial topaz
#

you guys using the symbols on experimental or something ?

weary sonnet
#

No, they are on live.

#

Miner’s Manual damage type or something like that.

shell frigate
#

Yeah

glacial topaz
#

happy to see more enemies pages up, will do suggestions / fixes when they are finished

#

and what is up with some enemies having unfreeze / warm rate when they die after getting frozen

shell frigate
#

Even before the miner's manual, status effects had colours

weary sonnet
#

They can unfreeze in the air if you warm them up with some fire damage.

#

Or if there is a huge distance between them and the ground and they have enough time to unfreeze in some cases.

glacial topaz
#

curious

glacial topaz
#

probably should mention they will die if they reach the floor while being frozen , doing that to breeders is my favorite

weary sonnet
#

I didn’t plan to include that in the infobox, I was thinking of adding that in the main page.
Do you think it’d be better to add it in the infobox below the temperature?

glacial topaz
#

main page works, something like extra effects, don't see it fitting on the infobox

#

idea: add Egg collecting scream to the alien egg page

#

not sure if you saw, Elythnwaen, but I mentioned the need to decide what each "rarity" class represents , "common , rare, very rare" etc, Cyrob suggested the ingame definitions to be used, and I think that having preference to actual values may help more
gold and nitra having different "rarity" value confused me as well, since I think they always appear in every single mission, probably should be listed as "scarcity" or similar

weary sonnet
#

Do you mean the rarite we used for minerals or creatures?
For creatures it’s mostly linked to the spawned conditions, for the minerals I haven’t checked the pages in a long time i think.

glacial topaz
#

didn't even know creatures had that, talking about things like jadiz, bismor, bittergem, etc

weary sonnet
#

I added some category in the creatures infobox, for the minerals, I’ll look into it, but I’ve pretty much never looked at theses pages so far.

glacial topaz
#

well, do have some ideas for them, but I can't add myself

weary sonnet
#

wdym you can’t add yourself?

glacial topaz
#

as in edit the page, since I do not have the info I want to add
(which is how many units you get per chunk of umanite, or bismor, etc)

weary sonnet
#

I know I can find it for nitra and maybe morkite, but so far I didn’t have access to crafting materials value either.
I’ll check if I can check their value in the console when I have some time.

glacial topaz
#

should things like resupply pod, mine head and robots be considered as equipments ?

#

saying that since they appear on the equipment page, but not sure if equipment isn't only what you carry yourself

shell frigate
#

Well they do fit the normal definition "things which are used for a particular purpose"

glacial topaz
#

weird

#

thinking that the trivia in that page should be moved to the main page, thinking on how to do that

#

R&D is responsible for ALL equipments or just some of them ?

#

who is responsible for saying "At DEEP ROCK GALACTIC, we have long relied on the tenacity, strength, and sheer underground survivability of the stout Dwarves when it comes to our very most dangerous digs." ?

shell frigate
#

That was from the official website

glacial topaz
#

thinking about transforming this into a quote, just not sure who to attribute it to

shell frigate
#

Something like DRG Corporate spokesman linking to the official site

#

Or DRG Recruitment Office etc.

glacial topaz
#

that page looks outdated, only mention gold promotion tiers and saying that the stars are underneath the dwarf portrait, I will do some fixing soon

shell frigate
#

Yeah I don't think it's be touched in a while

glacial valve
#

something else.

#

on the wiki, Dwarves is written: "Dwarfs", "Dwarves", "dwarfs" and "dwarves"

#

in different locations

glacial topaz
#

are ya gonna fix that ? which one is the correct spelling

glacial valve
#

i'd say "Dwarves"

shell frigate
#

Going by the earlier quote Dwarves

glacial valve
#

i'll fix it where I see it

glacial topaz
#

just use the search function, not sure if you can be precise with it though

weary sonnet
#

I know there is a way to search using regex and then replace it automatically, but it’s probably restricted and I don’t know how to do it.

shell frigate
#

I know we can get the Replace Text extension though that is admin only to use

weary sonnet
#

Pretty sure the tool I’m talking about is already in place, Azerty was using it for some of the replacements in the translations I think.

analog rock
#

I used it quite extensively for fixing the links on the fr version, it even supports regex to get a broader scope on a single replacement.

craggy wraith
shell frigate
#

Looks like something someone has put work into,may just move it to the right page

craggy wraith
#

Ah right, my bad

shell frigate
#

Well you were right in that something should be done about it

oblique cargo
#

Hello, I want to ask something about the temperature system
Is the heat / freezing power on driller's weapon representing the temperature change for each hit it would cause? For example if I use stock flamethrower and shoot at an enemy for 1s, it would heat up to 60 degree. Is that understanding right?

#

And does the cooling rate kick in during the heat up process? (i assume it would)

#

Finally the fire / cryo resistance do affect the temperature change right?

floral drift
#

Yes, Flamethrower increases the Temperature of enemies that are hit by the stream at the 10/20 Heat per particle at its flow rate of 6+, and CryoCannon has 5-9 Cold per particle at flow rate of 8+

as you said, the change of temperature is the rate of Heat/particle * particles/sec, so by default Flamethrower does 60 Heat/sec and Cryo Cannon 64 Cold/sec.

yes, each creature's cooling rate kicks in while their temperature is being increased. Smaller enemies generally shed at -6 Heat/sec and Praetorians at -10 Heat/sec. most creatures shed the Heat once per second, but certain enemies (Praetorians in particular) shed 2 times/sec

to the best of my knowledge, Fire Resistance only affects the Fire damage taken from the Burn DoT and dealt by the Flamethrower's direct stream (and other Fire damage sources like Burning Hell), and Frost Resistance only affects the damage dealt by the particles of the Cryo Cannon. i think the other sources of Cold Damage like Cryo Grenade and Cryo Minelets don't deal any frost damage

#

that is to say, Fire resistance doesn't affect Heat Damage, and Frost Resistance doesn't affect Cold Damage. i think.

oblique cargo
#

Thank you so much for answering my question

weary sonnet
#

Most of it is true, except for the warming /cooling rate, it kicks in after reaching the creature burn/freeze temperature or after 1-2 s of not shooting at the creature. Otherwise it’d be impossible to freeze dreads.

oblique cargo
#

Thanks for clearing it up. I think it would be nice to have a wiki page explaining the temperature mechanic (similar to area damage) so more people can read about these info.

glacial valve
#

I believe that is in the works

oblique cargo
#

good to hear that

weary sonnet
#

Is there a way to check if a template is still being used somewhere?
It would be to replace creature infbox by the new version now it’s done.

shell frigate
#

The what links here in the left hand menu will show up any pages using the template your currently looking at

weary sonnet
#

Ok, ty

#

Well nothing other than the doc, so I’ll be able to move the second infobox there and delete the infobox 2 when I’m done.

glacial topaz
#

what am I missing for making a correct linking to a quote like cyrob mentioned ?

shell frigate
#

It likes spaces as separators for external links

glacial topaz
#

almost

#

correct page, wrong section

#

it is the DRG one tho

#

don't want that "DRG" at the end

#

fixed

weary sonnet
#

For the damage and resistances templates:
Most of their structure is ready

Here are the variable we could use for the templates:
3 states for Icons:
–none
–shields (resistances)
–no shield (damage)
for the text color:
–value based (green if weakness, orange for resistance)
–type based (fire is red, electricity is cyan…)

Since I ended up splitting the template in two for damage and resistance I don’t think we need all the variable in all casses anymore.
My questions are the following
For the resistances:
– Colors: Should we allow both color or just one? I think only the value based makes sense here.
– Icons: Using the shields icons should make it clear that it’s a resistance, shoud we still allow text or not?
For attack damge:
– Color: Value base doesn’t seems really usefull in general here, I’d go for either default color with icons or color code.

glacial topaz
#

added a space

weary sonnet
#

@odd horizon yes you still get xp for nitra, morkite and secondary objectives after reaching the missions’s goal.

odd horizon
#

Thanks wasn’t sure if I could ask questions here

weary sonnet
#

If it’s about mechanisms in the game you can.

glacial topaz
#

oh nice, you guys already added speed / height info when walking / jumping

weary sonnet
#

For the resistance template, this is what it look for now with value based color code and icons

glacial topaz
#

"All dwarves can also upgrade their flares" xD , eeyup, that is getting fixed

weary sonnet
#

And this is what it’d look like without icon and with type color code.
I don’t think thisone would be useful outside of an infobox.

glacial topaz
#

the fact that it is not called Ice Resistance surprises me

weary sonnet
#

Well I can rename it, frost was the name I choose based on some of the text in the weapon mod’s help.

glacial topaz
#

I had a feeling it was based on the game or something

#

just want it to be clear when it is talking about statuses or damage type

weary sonnet
#

Internal name is DMG_Freezing.
DMG_Ice is for a mix of cold + frost (so temperature + damage)

glacial topaz
#

cold, freezing, frost, ice, etc

weary sonnet
#

On the wiki, the name should be cold for the temperature, Frost for the damage type, Ice shouldn’t be used at all.

#

If an attack do both damage and temperature, we use Frost + Cold.

glacial topaz
#

complicated

weary sonnet
#

Checking it.

#

We could use the in game description of the class for that maybe, the one you got on the class selection terminal.

#

Driller:
As the DRILLER, you'll be equipped with a set of TITANIUM POWERDRILLS. Your job is to clear any blocked tunnels and obstacles in the path of your team, and in combat you are also a force to be reckoned with: Your drills make short work of most enemies up close, and for longer range engagements you are equipped with a heavy duty FLAMETHROWER.
Engineer:

glacial topaz
#

would we change it to not be "talking to the player" but actually explaining the class ?
"The Driller's job is to clear any blocked tunnels and obstacles in the path of the team" , would have to think on how to word it completely

weary sonnet
#

Not sure which one would be better in that case, but I’d prefer explaining the class I think.

glacial topaz
#

would a table help ? class - movement tool - combat tool - utility tool

weary sonnet
#

I think words should be enought as we are not directly comparing one class to another in most case.

glacial topaz
#

melee attacks can not remove you from a zipline ?

weary sonnet
#

Gunner is my least played class and even then I barely use the ziplines so I have no idea.

glacial topaz
#

:S if someone tests I can fix the page more

#

also, kinda unsure about this sentence part "or even dig into the side of a wall while in flight to create a safe pocket to stand in" for driller

#

so... where tf is sulfuric acid in the game ?

weary sonnet
#

I don’t think there was any mention of sulfuric acid in particular.

#

Acid in general is used a lot, but it was never more specific than that.

#

No results from crowdin either.

glacial topaz
#

welp, the wiki says hoxxes got seas of sulfuric acid

#

also, what is the source used to tell where each biome is located ?

weary sonnet
#

On the hoxxes page?

glacial topaz
#

precisely

#

well, for the acid one

#

but for location you can find in the biome pages themselves

#

example: "located close to the core of Hoxxes IV"

weary sonnet
#

There was some lore on the main DRG site about hoxxes (just the planet, not the biomes) at some point, other than that I think it was on the mission terminal.

glacial topaz
#

probably should check that one out

weary sonnet
#

For the depths, we know that depending on the text on the biome help and the depth meter when entering the missions.
Each biome got a specific depth iirc.

glacial topaz
#

well, yes, but see, biggest depth != close to the core

weary sonnet
#

All I can find on crowdin is the citation, nothing else.

glacial topaz
#

trying to find that acid reference somewhere... so far nothing

craggy wraith
#

Pretty sure just any type of damage kicks you off a zipline if you take enough, just getting hit by melee on a zip is rare

glacial topaz
#

citation ?
also I don't think mission terminal should be used to indicate biome location

#

to be fair, only depth should be used, right ?

weary sonnet
#

I mean the text between the quotes for each biome is all I can find on crowdin.

glacial topaz
#

hey, the acid thing is from the ghostship blog from what I can see

#

which , you see, can be true lore wise, but you won't find it in game yet, so may want to make that clear

#

should I just remove the biome location part and later we work on getting depth info ?
also, is there any mention on the wiki about "terrain destruction by lack of connection to the world" ?

weary sonnet
#

I think you can remove the location if we have no idea what the source is.
About the terrain destrution part, I have no idea if the page exists, I didn’t create it or heard about it at least.

glacial topaz
#

wouldn't even know where to fit it, just think it is a neat feature to mention / show

weary sonnet
#

It was mentionned in the update page I’m pretty sure, other than that I have no idea either.

glacial topaz
#

lol.

#

do all crystals on crystalline caves give off light ?

glacial topaz
#

hmmm... I should get the ingame names for the biome features, good idea ?

shell frigate
#

Yeah they are good to use

glacial topaz
#

" Spitball Infectors are encountered more than in any other biome" is that true ? dense biozone

#

also there is a "citation needed" thing in it

shell frigate
#

I have not seen anything that would prove it

glacial topaz
#

consider that gone

#

I thought that white plants dealt frost damage or something, interesting

weary sonnet
#

It’s explosive and cold for them iirc.

#

Almost nothing do frost damage in this game other than cryo cannon.

glacial topaz
#

because the way it is worded it looks like it is just the same ones as the magma core explosion plants with a new color

weary sonnet
#

Magma core is just explosive damage. How much damage depend on its size. For Biozone it’s explosive only as well. Not sure if the Glacial strata one do only cold or explosive + cold.

austere fossil
#

The freeze bomb things in Glacial only do cold

#

It's something like 80% the way to frozen from 0 if you're right next to it.

glacial topaz
#

so... are cave leechs rare on fungus bogs ?

weary sonnet
#

afaik it’s the same on any biome.

glacial topaz
#

consider that gone as well

#

which one is correct, "Poison Spore Fungus" or "Poison Fungus Spores" ?

weary sonnet
#

Poison Spores Fungus

#

It’s the only one I can find in crowdin.

glacial topaz
#

well, on my laser scanner run I will discover it later anyway

glacial topaz
#

crevice or crevasse ?

craggy wraith
#

A google summary I found: "A crevasse is a deep crack, or fracture, found in an ice sheet or glacier, as opposed to a crevice that forms in rock."

#

so magma core might be crevice, and glacial strata crevasse?

glacial topaz
#

changed

#

btw, if anyone is out of things to do, tell me

weary sonnet
#

The game uses cravasse only, but there is a single line for it, it seems to be related to glacial strata.
Thin layers of ice can collapse under your weight. Slow reactions might mean a trip into a deep, narrow crevasse.

glacial topaz
#

so for magma do we use the correct words even though they aren't in game ?

weary sonnet
#

I found only one mention of that in crowdin, so using the correct words should be fine.

glacial topaz
#

will love when we find more biome numbers, such as min-max time for sandstorms / blizzards , or damage numbers for hazards

#

why is exploding plant listed as "Hazardous/Supportive" while Hot Rock is only "Hazardous" when both are said to deal damage to Dwarves and Glyphids ?

proud cargo
#

Maybe glyphids avoid hot rock, meaning it's much rarer that you can use it against them?

glacial topaz
#

btw, anyone knows how crystal resistances works ? is it just based on total damage to break things like radiocative crystals ?

proud cargo
#

Radioactive crystals work like normal terrain, no?

glacial topaz
#

see, I remember destroying them by shooting with thunder head cannon, but using subata on them seemed to cause no effect

#

can even record clips of that eventually

austere fossil
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Some weapons do terrain damage

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Some just leave decals

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The Radioactive crystals require terrain damage to turn off

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The Electric ones just need X total damage

glacial topaz
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is that info on the wiki and in game

austere fossil
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don't think so

glacial topaz
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something to look for

austere fossil
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I've destroyed steam/magma vents and deactivated Radioactive crystals with the bulldog before

glacial topaz
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images missing for enemy variants btw, just in case

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is the radioactive praetorian puke attack different than the regular prae attack ?

austere fossil
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Yes? It's a circle around them instead of a forward spray

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Though they still stop in the same spot as the regular ones, which happens to be a bit to far away for the circle to reach you

weary sonnet
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I think electric crystal got 360 hp, not sure if they scale or not, I’ll check that.

glacial topaz
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wait, but don't you destroy it with a single power attack ?

weary sonnet
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No you don’t.

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If you do some damage before you can finish it with a power attack without taking damage, if you use the power attack first, it’ll still be there and you’ll take some heavy damage.

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Unless it was changed since U29, but I don’t think it was.

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For the electric crystals health: non scaling 350 HP

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And they still survive a 240 damage power attack

glacial topaz
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did you just test it

weary sonnet
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yes

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tried it on haz 1 and 5

glacial topaz
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curious, be nice

weary sonnet
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I’ll check if I can find their exact stats, it was a test with a subata and plasma caster.

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I’ll try extracting their hp / res.

glacial topaz
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oh hey, how are they called actually ?

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green radioactive crystals

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the wiki page uses 3 different names...

weary sonnet
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Ah, I was talking about the electro crystals not the radioactive one.

glacial topaz
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asdsadasdasd I was talking about the green ones all that time

weary sonnet
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Radioactive don’t have health afaik, they just broke in one hit no matter what. What matter is the location of the hit.

austere fossil
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The green radioactive crystals can be deactivated with a single normal pickaxe hit to the center

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There's a specific point that needs to be removed, whether that's with a pickaxe or terrain damage from a weapon doesn't matter

weary sonnet
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I’ll check their name if there is a mission open.

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The point to break should be the one that emits the most light, near the center of the crystal.

glacial topaz
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well, if you are going in a mission you might as well check if those names are correct too

austere fossil
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I'm quite confident those are all correct, though a double check can't hurt

weary sonnet
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I’ll check that.

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I should be able to find the health for some of them as well.

bold plover
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Looks correct.

weary sonnet
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Inert Uranium – Checked
Tumorous Growth – Checked – 100 HP no scalling
Radifpuff – Checked – 30 HP no scalling
Rock Tree – Wrong, there is a missing dash: Rock-Tree – 45 health for the base, 20 for the branch
Still looking for the breather

glacial topaz
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oh don't forget the green crystal

weary sonnet
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Not a single one of either yet

glacial topaz
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xD unlucky

bold plover
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Radioactive Crystal iirc

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Breather Plant

weary sonnet
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Volatile Uranium for the green crystal

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Wall Eye for the creepy eyes (50 HP)

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Breather (70 HP)

glacial topaz
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well, no wall eye image there

weary sonnet
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That should be everything.

glacial topaz
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just 2 more biomes to go, for today

bold plover
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I have a bunch of cropped and uncropped images of things if you want me to add them to the available image thing while editing a page.

glacial topaz
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since that stuff is changing next update we could wait it out

bold plover
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Well it is of various things like lost packs, lost helmets, cargo crates, beer ingredients, tumors, etc.

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I was working on emotes that never got added to the server.

glacial topaz
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Deeptora Honeycomb is an enemy or a hazard ?

weary sonnet
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A bit of both, I’d consider it as a stationary enemy.

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But he’s in the game folder for hazard like explosive plants and such iirc.

glacial topaz
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🤔 since it appears in the creatures page, but I don't think other hazards appear there

weary sonnet
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I think it’s in the creature page mostly because it has a kind of "attack" unlike the other hazards in the form of the insect swarm.

glacial topaz
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the total assignments available is 26, right ?

proud cargo
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Some of the biozone plants also have attacks.

glacial topaz
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can we consider "The timer may be tight when playing with 1-2 dwarves in the party, as the game does not seem to spawn additional Kursite infected enemies to make up for the generally lower spawn rate." as incorrect ?

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  • anyone got the numbers required per player count ? for ebonite and kursite
bold plover
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I know Ebonite is 44 with 4 players on Hazard 5.

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15 for Mactera Kursite with 4 players on Hazard 5.

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Actually, they changed Mactera since I last found one.

austere fossil
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was about to ask if they made haz 4/5 scaling different

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Mactera is 13 now on haz 4 4p

bold plover
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No idea, just throwing it out there.

austere fossil
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Ebonite is also 44 on haz4 4p, so my guess is 4/5 are the same

glacial topaz
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saying that because I played solo kursite and only had to get 6 crystals, so saying the timer can be tight doesn't really makes sense for me, not sure about you guys

bold plover
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I think it is 8 for Kursite Praetorian with 4 players.

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I honestly haven't encountered any of those events in a long time.

glacial topaz
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hmmm, do hazard level even matter, when we get those numbers I can add them

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also we probably should use a mission type icon for "any"

glacial topaz
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did cave leechs always lowered you to the ground upon death ?

bold plover
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Not always.

glacial topaz
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people saying they did , but can't remember my early days completely

craggy sentinel
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Added in Update 12: Flies N' Finance - (2018-04-13)
"Cave leech now slacks its tongue when it dies, safely lowering the trapped player to the ground. formerly, the player would fall and take no damage."

glacial valve
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that's not my experience 😮 maybe i should wait to use the spider sense perk until it's fully raised me

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because if i use it right when it grabs me i make this beautiful graceful arc and die from fall damage

proud cargo
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*laughs in hover boots*

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Also, pretty sure heightened senses is an exception from the above rule. Killing with any other method should lower you at least most of the way

analog rock
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There is a limit to the distance a leech will lower you. Just had it a couple days ago, got grabbed above a pit, and when Bosco killed it, it brought me down a good way, but still high enough to take all my life in fall damage (without shield).

glacial valve
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btw congrats on employee of the month @analog rock

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I don't get much use out of the boots, cooldown is so long i forget i have them

proud cargo
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Play solo Scout, use them to mine without taking fall damage (recharging the grappling hook while the hover boots are on)? After a while you'll likely remember them

glacial valve
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eh if I'm playing solo scout I got bosco anyway.

though i will admit after all these multiplayer games i tend to forget he's even there

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i have seen some fun moves being made with scout + hover boots

analog rock
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Thx

proud cargo
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that's not my experience 😮 maybe i should wait to use the spider sense perk until it's fully raised me
because if i use it right when it grabs me i make this beautiful graceful arc and die from fall damage
@glacial valve Admit it, they added that just for you.

  • Cave Leeches now lowers the captured player to the ground, after being killed by Heightened Senses
weary sonnet
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For information the new enemy is 6% chance like bet-c.

glacial topaz
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well well, update is out, how are we doing on it ?

shell frigate
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Update page is done, Main page is updated, GoldMath has added the Miner's Manual description text to the creature pages & Centrus has started the Korlok Tyrant-Weed page

glacial topaz
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we need to create a redirect for "Mactera Frost Bomber" to the correct page, fixing some enemy names

shell frigate
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Redirect created

weary sonnet
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I got most of the data on the tyran weed, I’m missing its immunity and attack damage.

glacial topaz
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hmm, it goes to the creatures page instead of the enemy one

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(the page for that enemy exists btw)

weary sonnet
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Should we put all parts of the tyran weed in a single page or split it into 3 pages?

shell frigate
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Yeah was still thinking it did not as the ice bomber linked to the main creature page

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Fixed them both

glacial topaz
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for me we do on a single page, since it is part of the same boss / creature, right ?

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and that they can't exist without eachother, yes ?

shell frigate
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I would think 1 page unless that page gets cluttered

weary sonnet
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It is, but it’s not a variant so should I make 3 separate infobox?

shell frigate
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You could still tabber them

weary sonnet
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That was my question.

shell frigate
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Use the variant system if it supports it, I would have expected them to have different base stats

weary sonnet
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For now the variant system doesn’t allow different health, scaling, armor and weakpoints.

glacial topaz
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talking about that, shouldn't Kursite skins be added to creature page, just for the visual even if the stats are the same

austere fossil
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pretty sure they have more health, seeing as my usual bulldog mactera oneshot build doesn't oneshot Kursite mactera

shell frigate
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I will at some point go through what creature images we are missing and get them all

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Though today I'm hosting D&D shortly so won't be getting any

glacial topaz
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another thing, would be nice to get data on machine events requirements

weary sonnet
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Kursite enemies have more health for sure, and maybe some of them got some other differences.

shell frigate
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Requirements?

glacial topaz
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basically how many you have to kill per player count

weary sonnet
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Anyone got the official name for the kurlok attacks?

glacial topaz
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example: 6 kursite with 1 player, 16 with 4 players, etc

shell frigate
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I think we have had the numbers for a while, guess no one added them to the wiki

glacial topaz
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well, feel free to post and I can add

weary sonnet
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And if possible the weakpoint name for the spout, I think it was "head".

glacial topaz
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something odd, is resistance for goo and frost bomber the same ?

shell frigate
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All numbers for them are in \FSD\Content\GameElements\GameEvents\AmberEvent\ED_AmberEventGroup_X

weary sonnet
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Elemental resistance is the same, temperature is not.

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They got different resistance to cold, heat resistance is the same.

glacial topaz
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just odd that in the table there is a line there

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probably a table feature

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basically about that right most part being shared for the 2 variants

shell frigate
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"Mactera":
"MaxTimeBetweenSpawn": 10.0,
"MinTimeBetweenSpawn": 10.0,
"MaxEnemyCap": 5,
"AmbersNeededdToComplete": 13,
"AmbersNeededOnePlayer": 6
-
"Praetorian":
"MaxTimeBetweenSpawn": 12.0,
"MinTimeBetweenSpawn": 10.0,
"MaxEnemyCap": 3,
"AmbersNeededdToComplete": 8,
"AmbersNeededOnePlayer": 4
-
"Acid Spitters":
"MaxTimeBetweenSpawn": 12.0,
"MinTimeBetweenSpawn": 10.0,
"MaxEnemyCap": 5,
"AmbersNeededdToComplete": 12,
"AmbersNeededOnePlayer": 6
weary sonnet
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The reason there is a line is becauso of how the template is made, it’s not specific enough to allow to fuse the table cell each time the resistances are the same for the variants.

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so by default all values that can be differents for variants will be displayed in differents cells.

shell frigate
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We could have it detect and merge cells for that, but it would be a lot of work

glacial topaz
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can't say I am fully understanding the numbers

shell frigate
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i.e. Acid Spitters
they spawn every 10 -12 sec, if there is not already 5 alive, you need to collect 12 kursite to win or 6 if your solo