#wiki-related-chatroom

1 messages · Page 33 of 1

tepid eagle
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someone found some bismor

dense cypress
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In mission control quotes

daring epoch
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is there a page that talks about how many disruptive type enemies (spitter/webspinner/mactera/trawler/shellback/bulk/etc) can spawn for each hazard level somewhere on the wiki?

alpine hamlet
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I just realised the page for machine events does not list details on the individual machine events.
Like, cursite number of enemies, availalble time.

Wanted to look up gun tower time, nothing there
https://deeprockgalactic.gamepedia.com/Machine_Events

Deep Rock Galactic Wiki

Introduced in Update 26: Endgame - Part 2, Machine Events are random events that can spawn inside normal Missions, providing a challenging interaction. It rewards players who own a Blank Matrix Core with an option of either a Weapon Overclock or a Matrix Core Cosmetic.
To acti...

weary sonnet
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@daring epoch afaik there isn’t a page for that also web/acid spitters don’t count as diruptives enemies.
I can search that info from the files, but not sure in what kind of page we could put it.

daring epoch
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stuff like, each haz level and the number of disruptives that spawn, plus the list of enemies under that category etc, and trivia about why web and acid spitters are found in every biome

dense cypress
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Anyone knows how to delete duplicate audio files from wiki?

shell frigate
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You can add a mark for deletion with reason of duplicate, then I'll remove it

dense cypress
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Ok, thanks for helping

shell frigate
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Just add something like {{delete|duplicate}} to the page

dense cypress
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Done

proud cargo
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Preferably with a link to the page it's a duplicate of. Makes it easier to confirm

shell frigate
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Thanks, will delete them now

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Having the reasons makes it easier to ensure the right things are deleted

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And I assumed since they uploaded them all they have a good idea of which are duplicated

dense cypress
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By the way, is there a way to get old voice lines from the current version of the game?

shell frigate
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Some may still be in the game files extracted via umodel etc.

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But if they are not you can tell steam to download any previous version of the game

dense cypress
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Oh, didn't know that you could do it on steam

dense cypress
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Also, do we have a page for dwarf quotes?

shell frigate
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I don't think that we do

dense cypress
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Ok, then I'll make it after mission control

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Oh, and what about sounds other than dwarfs and mission control? Should we make a page for them too?

shell frigate
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I think that would be best

craggy wraith
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Creature infoboxes could have a place for sounds maybe

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Seen that on other wikis

weary sonnet
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I’ll start redoing all individuals creatures page soon now that the main page is done, so if you want to add that kind of things now is a good time to think about what you want to add.

jaunty cradle
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Anyone know if there's a page source of damage dealt from enemies? Like if I want to know how much a Glyphid slasher does to a Dwarf, for example.

shell frigate
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Stuff like that we will have on individual creature pages soon™️ once the creature page is done

frail rune
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hello i was wondering what the beeping cylinder is. it has a white bubble over it and i acn put it in mully

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it also appears to be giving off light

analog rock
frail rune
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thank you

weary sonnet
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Updated the creatue armor page.
Can someone tell me if a part need some clarification or reword?
https://deeprockgalactic.gamepedia.com/Creature_Armor
Also should I add something about the tests I did for the light armor break chance? (the formula to estimate the break chance based on armor damage in particular)

P.S. That’s the last page I’m working on before the individual creature pages.

Deep Rock Galactic Wiki

Most creatures on Hoxxes IV possess some degree of armor, reducing the damage dealt by dwarven weapons. It can typically be destroyed by shooting it, or avoided by shooting weakpoints.

shell frigate
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Seems to cover everything well, though details on armour breaking that you have gotten from your tests would be a good addition

little gorge
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are you guys aware that the accessory shop page is outdated

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it still refers to the gilded MKII suits from the supporter edition but those dont exist anymore

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Deep Rock Galactic Wiki

The Accessory Shop is a Terminal where you can purchase various cosmetic items for your Dwarves, it's located in the Space Rig, close to the Mission Terminal.The prices for cosmetics vary, they can go from immensely cheap to expensive as equipment upgrades. Each dwarf already ...

little gorge
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also the subata automatic fire overclock has a downside of “1x base spread” which obviously wouldn’t do anything, I believe it should be 2x base spread

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idk if I’m in the right channel or whatever but yeah

steep blaze
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Hi guys. Thanks to whoever changed my rights to autopatrol on your english wiki. Appreciated.

coral mirage
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someone knows how much damage discharge OC on stubby does and what is the radius?

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wiki says 5 meter range, not sure if that means radius or diameter

grand flame
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radius

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cant think of a game that uses diameter as range

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there we go

little gorge
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why is it that the subata doesn't sport a recoil stat ingame? it has both a weapon mod that reduces recoil by half and an overclock that multiplies it by 2.5

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again I'm probably not in the correct channel but trying to see the interactions between the different parts of an automatic fire build is extremely difficult

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does anyone know how the half + x2.5 works?

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I mean I can obviously guess that it does x1.25 but this game is super weird with how numbers work

weary sonnet
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why is it that the subata doesn't sport a recoil stat ingame? it has both a weapon mod that reduces recoil by half and an overclock that multiplies it by 2.5
@little gorge
Some weapons got hidden stats that are not displayed in game, it’s probably just because the devs don’t ask for that specific line to be displayed for that weapon because they don’ think it was relevent.
For the subata it got a hidden recoil and armor break value.

does anyone know how the half + x2.5 works?
In that case they are both multiplicative so it’s x1.25.

For your previous question about the accessory shop, it was the good place to post it and it was the good place to ask this kind of questions for the subata as well.

About fixing the accessory page, it’s probably the part of the game I know the less (and have the less interest in tbh) and I got my hand full for now with the creatures pages, not sure if someone else could try to look at it?

@coral mirage
As for the Turret EM discharge, I could find some info:
No damage to armor.
Friendy fire modifier: x0.25
Fear: 50%
40 Electric damage
Max damage radius: 2m
Damage Radius: 5 m
At max radius the damage is reduced by 50 %

coral mirage
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damn it's even worse than i thought, thanks for the info
this is important information though, fear, damage radius and fall off
i have never edited a wiki before but i ll try now to register and add this on the stubby page

weary sonnet
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I added it just bellow the OC list on the stubby page.

coral mirage
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ah great, how can you find the exact numbers?

weary sonnet
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This time it was thanks to some of the unpaked game’s files.

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It’s not possible for everything, when I can’t do that I do in game tests and pixel counting mostly to calculate the damage done since I know all enemies health and resistances now.

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But I can’t find radius easily that way.

coral mirage
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sounds daunting, this info should be in game, i understand most players are having casual fun though

weary sonnet
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The fact that this kind of info is hard to access make it a lot longer to add info to the wiki, that’s for sure.

dreamy trout
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Does anybody know where to find some info for cut content?

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I’m a huge unused content nerd

weary sonnet
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Deep Rock Galactic Wiki

There's been many left over and taken out features throughout the iterations of Deep Rock Galactic, this article is dedicated to documenting them. Keep in mind that the game is still in early access, meaning anything listed below could be part of a future update, take the spoi...

shell frigate
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Was just about to post that :P

dreamy trout
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thanks

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ooo

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i wasnt there for that but its stil la shame it was removed

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i was reading that the old glyphids were ripepd from a game and had edited textures

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does anybody have picturess of that?

little gorge
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@weary sonnet cheers

simple void
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@dreamy trout You can actually get back to older builds but i don't quite recall how

little gorge
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hey does anyone know how flow rate effects the “rof” of the flamethrower

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the cryo cannon says that 100% flow rate for it is 8 ticks/s

shell frigate
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You can think of it as the rate of fire

little gorge
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there was not a similar stat on the flame

weary sonnet
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There is something similar on the flamehrower, the name is different.

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It’s on one of the overclock, the face melter.

little gorge
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wait so the flame has rof and flow rate?

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I should probably be more specific here

weary sonnet
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That’s not what I meant, the flame thrower only have fuel flow rate, wich is the equivalent of fire rate for it

little gorge
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let’s say I wanted to calculate the dps of the cryo cannon right

weary sonnet
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Just a different name for flamer, cryo and generic weapons since they don’t use the same type of ammo.

little gorge
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that would be the (flow rate / 100) * 8

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and then you multiply that by damage correct?

weary sonnet
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Flow rate is already a percentage, so no need to divide it by 100.

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110% flow rate would mean 8.8 hits per seconds if it’s what you mean.

little gorge
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if I divide it by 100 it becomes 1.5 if it was 150%

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and I can multiply 1.5 x 8

weary sonnet
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150% = 1.5 that’s how percentages works, well in that case yes you need to multiply by 1.5 anyway.

little gorge
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the whole /100 thing is because I’m making it a function in js

weary sonnet
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Ah if you take directly the raw percentage number removing the % symbol then you’ll need that yes.

little gorge
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basically what I’m asking is how can I adapt this formula for the flamethrower

weary sonnet
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There is another point to take in consideration, when shooting at an enemy both the flamethrower and cryo canon waste 1-2 ammo at the beggining to extend their reach and do no damage until the flame / ice reach the target.

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The formula would work for flamethrower as well yes.

little gorge
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that’s going to be just as fun as calculating spin up time on gunner’s weapons

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yay

weary sonnet
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Except that the in game flow value are not always accurate for the flame thrower.

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If you got only one modifier, the value is true, if you got more than one it isn’t.

little gorge
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is 100% flow rate equal to 8 rof as well?

weary sonnet
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6 for the flamethrower.

little gorge
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ah

weary sonnet
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And unlike the cryo cannon, all mods and OC for the flamethrower that modify flow rate are additive and not multiplicative.

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The values on the wiki should still be good for them.

little gorge
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that problem requires even more context from my part

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are you familiar with the loadout making tool named karl?

weary sonnet
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I am.

little gorge
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I am working on that right now

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making it all up to date n stuff

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to make it as user friendly as possible we calculated and displayed flow rate

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the wiki shows rof changes

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so I needed to convert all of those rof into flow rate %s

weary sonnet
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Yes I wrote it that way because the game lie to you for the flamethrower if you take a mod + an overclock it’ll display the wrong value.

little gorge
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so if I took the +1.8 rof and the face melter oc

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the actual flow rate should be 160% correct?

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what does the game show?

weary sonnet
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When I wrote the page it was counting them as if they were multiplicative not sure if it’s still the case.

little gorge
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ok so if I’ve just been adding 30% flow rate in the calculations and not multiplying by 130%

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the (flow rate / 100) * 6 should hold true?

weary sonnet
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Yes that part will remain true no matter what for the flamethrower.

little gorge
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awesome

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thanks a lot

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how did you even figure this stuff out with the game lying to you and all lol

weary sonnet
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A few questions for the individual creatures pages:
for the variant should we go for one page per variant or all variant in the base creature page ?
If they are on the same page should we do a separate infobox per variant ? That’d allow to make a clearer separation since most of them got some different attack and/or resistances.
I’ll add a lot more question later about that, just laying out the bases for now.

shell frigate
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Biome Variants probably should go together one page

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Just different sections, since for they are the same for the most part

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Variants like the oppressor ofc would be on their own separate page

weary sonnet
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Not repeting all parts, just putting the image and saying the differents bits then?

shell frigate
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Probably will end up being that

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Could maybe have a single infobox but with buttons for the variants

weary sonnet
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Ok, I’ll try to get something done on that base with preats guards.

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How would you handle the buttons?

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Something like a caroussel you mean?

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Or I misunderstoud you?

shell frigate
weary sonnet
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Oh, more like tabs then.

shell frigate
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Yeah that is a better word for it

weary sonnet
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That’d be great if there is a way to code it in the wiki.

shell frigate
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The example I post just used the Tabber extension

#
| image     = <tabber>
5e = [[File:Monster_Manual_5e_-_Death_Knight_-_p47.jpg|250px]]|-|
4e = [[File:Ecology_of_the_death_knight_-_4e_-_Dragon_360_-_Marc_Sasso.jpg|250px]]|-|
3e = [[Image:Death_Knight.jpg|250px|A death knight]]|-|
2e = [[File:Monstrous_Manual_2e_-_Death_Knight_-_p52.png|250px]]|-|
1e = [[File:Monster_Manual_1e_-_Death_knight_-_p23.jpg|250px]]|-|
</tabber>
...```
weary sonnet
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Ok, I’ll see what I can get with that, ty.

shell frigate
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I've looked into it a bit myself it's an approved extension but not enabled by default, though I can request OOEyes to add it to our wiki

weary sonnet
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That kind of extension could be usefull for variants and maybe for cosmetics as well.

shell frigate
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I'll put in a request now then

little gorge
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looks tight

warped fern
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Is there a wiki page for unions?

shell frigate
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That is one of the ones we do want to add

gusty canopy
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does BC recall OC + plasma trail put down 2 trails?

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when u recall it

bold plover
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Yes.

gusty canopy
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ty

carmine garnet
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okay so has anybody noticed that the PGL with less damage mods on makes less sound and makes bugs ragdoll less?

shell frigate
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Ragdoll is based on the damage of the killing blow

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Which is why bulldog & Mk1 shots can sometimes make corpses fly

carmine garnet
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I did not know that but could kind of see it in game. The BC is odd then as sometimes it will cause ragdoll and other times it will just disintegrate them. Any idea why this is?

carmine garnet
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the other thing i really want to know is if the damage falloff for the PGL is linear or if it is percentage based on the max AOE damage. Is there anyway to work out how much damage the pgl loses every 0.1m from the max damage radius?

carmine garnet
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oh thanks dude, this is a big help

north quiver
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im not sure how aoe range upgrades affect to what range things fall off, but it only starts falling off around the edge of the explosion and its linear

carmine garnet
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The info I currently have is that the max damage radius for the pgl is 60% of max AOE. Now I know the damage falls down to 20% I can work out how much damage is lost every 0.1 m

weary sonnet
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@carmine garnet
For the PGL I just looked in the files:
Max damage radius is 1.5 m
Damage radius is 2.5 m
Fall off damage at the max radius is 15 % and not 20% from what I can see.
Any mod that increase damage radius will increase only the damage radius and not the max damage radius.
Damage will scale linearly between the two.

carmine garnet
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Okay that is odd as a pgl with 5 AOE will more consistently oneshot grunts than a pgl with 4 AOE even when they have the same damage

weary sonnet
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Well I didn’t tests the fact that the increase radius damage only apply to the damage radius, that part was an info given by dagadegatto recently in the exp. channel.

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For the other info I just checked them in the projectile file for the current build.

carmine garnet
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I was under the impression that the max damage radius went up with as the max radius increased, and the. Trying it in game seemed to support this

weary sonnet
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That was my guess as well, didn’t test it yet personally.
What I told earlier was how daga told we it it supposed to work.

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 [3:36 PM] Dagadegatto - Hot Potato: no, it increases teh falloff radius which also drags out the high damage radius```
carmine garnet
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I am basically trying to do the math on what gives more consistent oneshot kills 140 damage with 4.5 AOE or 130 damage with 5 AOE

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Also my theory that the max damage radius is 60% of the max radius would hold up considering 1.5 is 60% of 2.5. And my testing does suggest that a 5 AOE shot has a max damage radius of 3

little gorge
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is the fire rate of bosco known?

weary sonnet
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Bosco doesn’t shoot continuously so it’s fire rate is irregular, it was made that way so the fire sound would not be too monotonous.
I don’t know what the average is, but the only way to check would be in game test I think.

signal meadow
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do you guys by any chance know if the damage/tick or tick rate itself of persistent plasma field for epc is affected by any stat?

bold plover
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Pretty sure the dev said it is static.

weary sonnet
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Afaik the tick rate is fix as Emote Creator of the Month said.

signal meadow
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thought so. Well then, since FN nerfs i been trying to find a new PP build and i think im just gonna go full ammo

sleek jackal
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Anyone considered adding Kursite infected enemies to the creatures page? I noticed the kursite Mactera spawn seem to take more damage than the regular ones.

little gorge
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I think elyth said he didn’t have any plans to but it would be easy

daring epoch
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What is the formula for calculating damage when including built in weapon weakpoint bonus and say the 2x from regular weakpoints? Is the weakpoint damage added to the weakpoint 2x (so subata's 20% and 2x becomes 2.2x) which is then multiplied by the base damage? Or is it calculated differently?

proud cargo
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20% bonus: x2 -> x2.4

weary sonnet
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For kursite enemies, I’ll add them if enough people ask for them.
For weakspot, it’s multiplicative like the vast majority of formulas in DRG as FourGreenFields said.

muted sinew
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can someone link me to a page that explains what clean, balanced, and unstable mean when it comes to overclocks? i cant seem to find anything anywhere

proud cargo
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Clean = only avantages
Balanced = small disavantages
Unstable = big disadvantages
https://deeprockgalactic.gamepedia.com/Weapon_Overclocks

Deep Rock Galactic Wiki

Introduced in Update 25: Endgame - Part 1 Weapon Overclocks are special mods that can be equipped to further increase the capabilities of class weapons. There are three types of Overclocks: Clean, gives a small boost with no penalty; Balanced, a decent boost with a decent pena...

muted sinew
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thank you

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it doesnt really specify that anywhere on the page so i was just trying to get an actual answer

simple void
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Unstable have so many disavantages that you have to accept some of them cannot be worked around

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With the mods

proud cargo
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It does specify on the page

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It's even on Discord's preview. (Or well, the beginning of it)

muted sinew
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oh snap, my bad. my eyes mustve glazed right over it

dire hill
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Does anyone know when exactly the weekly stuff resets? I couldn't find anything when I searched for it.

I'm just wondering if it's on a timer or of its 7 days after you run a deep dive or do a weekly assignment.

analog rock
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Every thursday, at 12:00 GMT (might be off by one or two time zone, not sure)

dire hill
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thank you so much!

weary sonnet
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Would this be ok to avoid having too much dupplicates info between the infobox and main page for creatures ?

** Creatures Individual Pages **

Infobox
Creature Name / Variant Hull Name
Icon
Variants short name (as a tab selector)
Variant full name
Species
Base Health
Attack List
Resistances if any
Fire
Frost
Electric
Explosive
Melee
Poison
Radiation
Armor type (short version)
Weakness if any
Fire
Frost
Electric
Explosive
Melee
Poison
Radiation
Immunities
On Fire
Freeze
Electrocution
Stun
Pheromone Aggro
L.U.R.E. Aggro
Weakpoint Location (Value)
Region

Main Page
Creature Name
Introduction
Health Scaling
Armor (With precision to tell which parats are armored or not)
Attack Pattern / Description
Attack Damage / AOE / DoT / Duration…
Temperature Data (Laterᵀᴹ)

Variant 2:
Anything that is different than variant 1 (unless it’s in the infobox, then just a short text to say that it has different resistances and that it can be seen in the infobox).

Scrapped
Temperament (hostile, neuutral)

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Let me know if you have some suggestions / stats to add or display in another place.

shell frigate
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I would say all information on the creature page about a creature should be duplicated on the creatures own page

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You would not want to look up a creature but then have to go to the main creature page to get all the info

weary sonnet
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I mean to avoid dupplicate between the infobox and the individual creature page.

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Not the main creature page.*

shell frigate
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Ah that makes more sense

weary sonnet
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Sorry I wasn’t clear.

shell frigate
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Nah, I could have gotten what you meant by reading it all

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But yeah that seems like a good infobox

weary sonnet
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Ok, I’ll do something based on that then.

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Assuming I don’t got tons of work because of that virus again.

shell frigate
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Yeah, but don't worry there is not a big rush on this, Quite a lot of attack numbers and such still need to be gathered anyway, they are not the easiest to find in the files (other than projectiles)

weary sonnet
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I know, I’ll have to test most of them.

shell frigate
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I was actually looking at that, firstly since it should be on the main creature page but held off since it needs redoing

weary sonnet
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Asking that since all pages related to it are now sorted in another way.

shell frigate
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My first though was sorting it like how the page is, mainly by name Glyphid / Mactera / etc.

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But that would look a little uneven

weary sonnet
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Well possibilities would be species, health scaling, positioning (the actual one) or spawn mechanism/category (disruptives, common, specials, spawn at map creation…)

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Theses are the possible sort order that came to my mind.

shell frigate
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Well since this is navigation we should go for whatever makes it easier to have players find what they are looking for

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I may play around and see If I can make something that is easily navigable

weary sonnet
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Probably a mix of species and enemy rarity / size then.

shell frigate
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Either Rarity or name

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Both with some size element too

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Even if we don't use certain things to sort them if we can categories them by something we can add such categories to the thier pages e.g. Disruptive, Large health scaling etc.

weary sonnet
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That’d work.

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Should I add that in a trivia part or in the infobox?

shell frigate
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Depends on the category, some may fit well in the infobox such as disruptive but some should probably be in trivia

weary sonnet
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I think that’s all the categories:
CommonEnemies
SpecialEnemies
DisruptiveEnemies
StationaryEnemies
CommonCritters
RareCritters
SpecialEncounters

The last 3 would be a bit weird in an infobox.

shell frigate
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Yeah, may have to try a few things to see what works

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But all of those should be good for the infobox (with more readable names)

weary sonnet
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I’ll see what I can come up with.

shell frigate
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And not really needed since DRG does not have a metric ton of different creatures

shell frigate
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Did a new ordering, to get a more even spread of creatures in each category, but definitely not set on it, just wanted something before adding the missing creatures in

analog rock
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I think you forgot the opressor in the tanks category...

shell frigate
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just wanted something before adding the missing creatures in

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He will get added, but currently got distracted with using images

shell frigate
weary sonnet
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You got them all.

shell frigate
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I'll add all the other creatures with images and see how the order looks

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But even if I'm happy with it I'm open to it being redone, since my ordering is a bit odd

shell frigate
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Well it should be done now, everything on the creature page is on it (and now it is also on the creature page)

shell frigate
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Also have now upgraded all the creature redirect pages to use the anchors so should take you to the right place in the table (if they don't have their own page already)

weary sonnet
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Looking goodrocknstone I’ll include it in each individual page as I do them.

shell frigate
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Also just realised i typed move instead of more precise redirect for the changelog, well that typo has just been duplicated a few times but at least it's limited to the backend stuff of the wiki

shell frigate
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Guess the new update 30 article should be named 1.0 Launch

glacial topaz
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Why some creatures do not have pages for them anymore ? clicking their names takes me to the "all creatures" page, instead of a page exclusive to them, like before.

analog rock
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The creatures pages are curently being updated.

glacial topaz
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and when can I expect to be able to see them again ?

analog rock
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When the guy, curently working alone on them, is done, which can take a bit of time due to life, work and quarantine being mixed up. Give him time, he'll make them even better than before.

shell frigate
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I don't think all creatures had pages before

weary sonnet
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About 2/3 of them had a page.

glacial topaz
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found a way around it anyway, sadly won't have the more recent additions, but now I know what happened

weary sonnet
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If you want some info in particular ask for it here, I should be able to answer.

glacial topaz
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Any trivia, creature behavior, spawn rules, numbers, random facts

weary sonnet
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Most of that info was on the old creature page,the reason I didn’t put it directly on the creatures pages directly was so I could double check all of it first since a huge part of it was outdated so I though it’d be better to reread everything and sort it out before deceide wether or not to add it again to the new creatures page.

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I got some info about spawns and armors though.

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For rare encounters:
15% chance on map creation to find a golden lootbug
15% for Hoarder as well
6% for BET-C
3% for Crassus.

shell frigate
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All of which are independent of each other so you can have any combo of them they are all rolled independently

glacial topaz
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that seems super low

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expected it to be 100% at least once depending on the map or mission type

weary sonnet
#

Well the chance to find them is low individually, but you got a descent chance to get one them at least.

#

Machine events are 1/4 chance
Lost pack are 1/6 chance
Helmet are 1/6 chance
Bittergem are 1/21 chance
Error cube are 1/26 chance

glacial topaz
#

bulk vs crassus detonator differences ? I imagine the one I saw was the bulk one, probably.

weary sonnet
#

Crassus got 50% more HP, don’t think there is another difference other than the gold and spawn mechanism.

#

No difference in elemental resistance or temperature resistance

tranquil hazel
#

Can the crassus spawn as soon as the Game start?

shell frigate
#

That is when they spawn

tranquil hazel
#

I think we landed on top of one last week and it exoloded

weary sonnet
#

They actually can’t spawn afterward.

tranquil hazel
#

Ah so that was that

shell frigate
#

Did by chance drill into a lost pack room before the helmet was found so can confirm they generate at the start(but don't show on the map until you activate the helmet or stumble upon them)

eager crystal
#

@shell frigate and could you claim it?

shell frigate
#

Yeah, it acts as if the helmet was activated even shows on the map once your in it

eager crystal
#

Nice

shell frigate
#

Did not check the helmet after (never even found it)

#

So can't say if it then stops you using it

rocky pawn
#

what is the best union or does that matter

shell frigate
#

I like mining & the colour blue so I picked mighty miners, there is no in-game difference between unions

alpine hamlet
#

Can somebody check if they changed the chance of a machine event?

#

I had A LOT this day

#

Nothing in the patchlog obviously

shell frigate
#

Looks to be still 1 in 4

jaunty wind
#

Any reason why dread's dont mention that they have a resist to fire and/or heat?

weary sonnet
#

Last time I tested they didn’t have any resistance to fire, did a quick test, still no resistanc for shell, but it may have changed for health.
I’ll retest it properly later today.

As for temperature (heat/cold), it ins’t displayed for any creature yet, I started to gather some data, but I don’t have anything for dread yet, htis part is pretty hard to test.

alpine hamlet
#

Want to add Trivia to the Lootbug wiki? 😄

#

Jacob just answered me on stream the sound samples for lootbugs are the sound-guys babies

shell frigate
#

That is some nice trivia

weary sonnet
#

Retested the Dread with fire boomstick and TCF, still no fire resistance.

#

He had some at some point since the fire res stat is present in his file but the value is probably set to zero.

jaunty wind
#

So it only has heat resist, doesnt take less damage from fire damage

#

🤔

weary sonnet
#

All his temperatures variable are non default, I can tell that much, but I can’t see the exact value.

carmine garnet
#

so electric DOT should be 48 right? after a lot of testing it seems that the stubby is not applying 48dmg worth of electric DOT

shell frigate
#

The electrocution effect should in total deal 48 damage

weary sonnet
shell frigate
#

I assume they are mixing up electrocution and electric damage

tranquil hazel
#

I did a test with the electric DOT and it lasts 3 instead of 4 seconds now. Damage per second seems to be the same like before.

weary sonnet
#

Ok, ty for the info, I’ll recheck that, it should be fast.

shell frigate
#

The files are the same but they only set the damage (3) and the speed reduction

weary sonnet
#

Isn’t there a pointer for the duration in the files? I was thinking there was one but we just couldn’t parse it.

shell frigate
#

I think there was at some point but not anymore

weary sonnet
#

Ok

shell frigate
#

Both files are parseable

#

FSD\Content\WeaponsNTools\SMG\STE_ElectricSMG & FSD\Content\WeaponsNTools\BoltActionRifle\STE_M1000_Electrocution

#

Just quite empty```Json
[{
"export_type": "BlueprintGeneratedClass"
}, {
"export_type": "DotStatusEffectItem",
"DamageAmount": {
"Min": 3.0,
"Max": 3.0
}
}, {
"export_type": "StatChangeStatusEffectItem",
"Stat": ["PST_MovementSpeed", "/Game/GameElements/PawnStats/PST_MovementSpeed"],
"StatChange": 0.2,
"AffectedByResistances": true
}
]

weary sonnet
#

There is a duration pointer in the file.

#

You can see it in HxD.

shell frigate
#

Ah, interesting so the parse parses by cutting that

#

That makes more sense

weary sonnet
#

I’ve been using HxD to check manually for pointers a lot.

#

This way I’ve been able to use inheritance to fill in about a third of the temperature values for creatures.

#

Well in some case the pointer is there but it can be set to 0.
Like there is still a pointer for electric resistance for guards, but they don’t have that resistance anymore.

#

For electrocution, the number 4 is still in the file, so the duration is still probably the same (as there is only 2 number 3, that would match the min and max damage).

carmine garnet
#

yeah the electric DOT seems to have been stealth nerfed

weary sonnet
#

@tranquil hazel @carmine garnet just tested with electrifying reload, the electrocution DoT is still the same as before.

carmine garnet
#

test with the stubby, it is not the same on the stubby

weary sonnet
#

I checked the file history i got instead of directly testing it.

#

The value was indeed stealthly nerfed for the SMG.

#

There is 3 number 3 instead of 2 and a 4 (so damage 3-3 and duration 4 became damage 3-3, duration 3).

#

The change happeneng between U28P8 and U29P1.

#

@carmine garnet ^

carmine garnet
#

I knew it! nobody would believe me

weary sonnet
#

Doesn’t seem to affect other sources of electricution though and it was never mentionned in patch notes so not sure if it was intentionnal or not.

carmine garnet
#

i tried to get the devs attention on it but got no
response from it

weary sonnet
#

I’l do a proper in game test and report it as well if needed, I got some beer bugs to report as well.

carmine garnet
#

cool thanks, how much damage is it missing then? should be doing 48 but feels like it is doing under 40

weary sonnet
#

Should be 36 dmg instead of 48, so missing 12 dmg

carmine garnet
#

i noticed because normally i just 1 tap web spitters but they were not dying after 1 bullet

#

with elec

velvet wadi
#

uch thats shit

#

took so long for it to be viable just for it to get nerfed bruh

#

and its stealth as well

#

if they dont have the balls to tell us then dont do it

carmine garnet
#

chill man, it looks like it was not intentional

velvet wadi
#

eh idk

tranquil hazel
#

Does anyone know if crassus detonators spawn more often in gold bugs?

grand flame
#

I've only half tested this, but how much heat the PGL does is independent to how much damage you have on the PGL; if anyone wants to further test this

carmine garnet
#

Not sure I understand the question, you asking if damage has an effect on heat for the pgl?

If so then yeah it does have a pretty big effect

grand flame
#

no, im saying damage does not affect heat on the pgl, from when i tested it couple patches ago

carmine garnet
#

Well it definitely does now. For example 110 dmg base will not create enough heat to burn a guard but 120 will. The more damage you do the longer the burn time and the more likely you are to burn the target. Hence why a fat boy shot with it will burn a target for a long ass time

tranquil hazel
#

do the radius mods on the EPC affect TCF? I was under the impression they don't, but recently people have been saying otherwise

north quiver
#

wiki gods say they dont

analog rock
#

I think this changed recently, might need to be tested again

weary sonnet
#

@tranquil hazel Crassus got a fix spawn rate of 3%, not affected by mutators or anomalies.

#

@grand flame @carmine garnet damage does affect how much heat the PGL does, but some creature got a cap on how much heat they can received that is equal to their burn temperature (preats in particular), while other don’t (breeders).

#

@tranquil hazel @north quiver Look like it has changed, now the radius mod does affect TCF radius.

weary sonnet
#

@north quiver it affects it in a good way, the base radius is the same as before.

weary sonnet
#

Would these be ok for the categories of enemy:
Common Enemy (all grunts + preats)
Special Enemy (web/acid spitter, mactera spawn, exploders)
Disruptive Enemy (Bomber, Q’ronar, Grabber, Bulk, Menace, Warden)
Stationary Enemy (Leech, Spitball, Nexus, Breeder)
Neutral Critter (Maggots, Lootbugs, Harvester…)
Rare Neutral Critter (golden lootbug, hoarder)
Dangerous Encounter (for bet-c, crassus)
Boss Enemy (for dread)

Not sure where the oppressor belong here. He should be with the preats, according to the files, but he sure doesn’t seem like a common enemy.
I’d move swarmers and spawn into common as well maybe?
Or do you have a better idea for the categories? This one is based on GD_EncouterSettings. except fort he dread.

shell frigate
#

Oppressors by the game files they are the same since they have a Haz level dependent chance to replace them on spawn

#

But that does not feel right so for our categories we don't have to stick with game file definitions where it does not seem right

weary sonnet
#

Categories other than common and special feels ok to me.

shell frigate
#

Such as Stationary for breeder outside of talk on how it spawn

weary sonnet
#

Ah, forgot the breeder on stationary yes.

#

Before it was stuck in a room, now he can move anywhere.

#

Stationnary are generated on map creation right? We could maybe change the name to reflect that instead.

shell frigate
#

But so are critters

#

I'm not sure about the Dangerous Encounter category but everything else seems good

weary sonnet
#

I was trying to convey how they were rare yet deadly.

shell frigate
#

That's true

#

Guess it's just a rename of Special Encounter

#

Maybe something like Rare Boss

weary sonnet
#

Mostly, if you got a better idea feel free to use it.

#

I won’t do their page soon, still busy on the infobox template for now.

shell frigate
#

I think it's just the word Encounter does not quite fit with all the other categories

weary sonnet
#

Switching to rare boss for now then.

shell frigate
#

But on the other hand it does describe them well

#

Can't think of a great alternative for now though

weary sonnet
#

Let me know if you got a better idea, I’ll come back to you when I got a working template, probably on preats.

shell frigate
#

Hope I can think of one

weary sonnet
#

This is what I got without the variant for now
I think I should display the temperature differently or keep it to the main page.

shell frigate
#

We could do a bar marking them them all to be concise but that would be quite a bit for work

#

Think that works well

weary sonnet
#

what do you mean by 'we could do a bar making them all'?

shell frigate
weary sonnet
#

Ok I see

#

This would be a pain to modify each time the devs play with it though.

shell frigate
#

If done as an image yes

#

It would be a lot of work but would be possible to have it generate from the numbers

weary sonnet
#

If we can do it with code it’d work.

#

But that’d require to have all the numbers, in most case I only have some of them.

#

At least for now.

shell frigate
#

It would be a nice future thing to do, not something for right now

#

I'll look into trying to make something generate it though

weary sonnet
shell frigate
#

Yeah that looks good

weary sonnet
#

Ok, staying on that base I’ll add tabber, variants and icons next.

grand flame
#

damage does affect how much heat the PGL does, but some creature got a cap on how much heat they can received that is equal to their burn temperature (preats in particular), while other don’t (breeders).
yeah this makes sense, i was only testing it on praes

weary sonnet
#

Preats for sure have a cap of how much heat they can have, as for other creatures I couldn’t figure out the rule so far.

#

But if they don’t have a cap, more heat will make them burn longer.

grand flame
#

i believe dreads were the same as praes, in terms of that cap

weary sonnet
#

I know dreads inherit spider tank properties, which is the base model for praets as well, but they have all of their temperature value modified afterward.

north quiver
#

dreads are capped at like ~1/2 the icon meter for heat buildup, ive never seen it come close to ignition

weary sonnet
#

Would it be possible to highlight a bit more the infoboxdetails class, it’s the one used to separate the different subcategories in the infobox (Creature details, Combat, Temperature)

craggy wraith
#

Could probably add an opaque fill/background

weary sonnet
#

I could do it on the creature page only, but it’d clash too much with the other pages then.

craggy wraith
#

Meant just on the infoboxdetails class you mentioned, the dividing bar

#

or do other infoboxes use that differently?

weary sonnet
#

Most infobox use only one infoboxdetails as a kind of subtitle for the infobox from what I can see.

#

So it’s not as much of a problem if it doesn’t stand out.

craggy wraith
#

I see

weary sonnet
#

Most of them just put it under the icon like that.

craggy wraith
#

I can try out a couple things on my personal css thing if you want

weary sonnet
#

But with how much info there will be for the creature infobox I wanted to make it appear a bit better.

#

I’ll update the preat infobox so you can see how it look.

craggy wraith
#

I can just go to the template page since it has the example there

weary sonnet
#

Ah yeah, I forgot I just did the documentation here before doing tabber.

craggy wraith
weary sonnet
#

Best color I found were green, a bit darker than that one or a dark blue, I think it was 000020.
That green is a bit too light I think.

craggy wraith
#

Yeah.

weary sonnet
#

But if we change that it’d be better to apply it to all infobox once we got the colors right, pretty sure cyrob have access to that.

craggy wraith
#

Yeah, should just need to change that one class in hydradark.css

weary sonnet
#

That one is pretty nice.

#

Works a lot better than what I found so far with the rest of the site’s theme.

craggy wraith
#

That's #063b1b

#

Should the top name box be changed as well you think?

weary sonnet
#

I think so, but it doesn’t clash too much.

craggy wraith
#

Yep

weary sonnet
#

I’d make the main one a bit darker, but it look pretty nice.

#

Hum from the look of it, it’d be a lot easier (and cleaner) to use tabber in the creature page itself and call the template 2-3 times rather than incorporate tabber in the infobox itself since most of the infox is different for each variant.
I’ll still dig a bit more in case I find a good way to use it inside the infobox.

craggy wraith
weary sonnet
#

So was I, I think this one is fine, good job with the colors.

craggy wraith
#

Sweet

#

Just two simple changes to the css for that, add background-color: #072b16; to .infoboxtable th.infoboxname and change background: transparent to background-color: #063b1b; in .infoboxtable th.infoboxdetails

shell frigate
#

MediaWiki:Hydradark.css is not protected so you can go ahead with it

weary sonnet
#

Just broke the template for a tabber test, i’ll fix it soon.

craggy wraith
#

I would need special perms to edit it Cyrob, I think only wiki guardians and above can

shell frigate
#

Huh, my mistake, all other protected pages have mentioned it, guess this is hardcoded to be

craggy wraith
#

Yeah, np

weary sonnet
#

Template fixed again, still couldn’t make tabber work for the whole infobox at once.

#

Replacing one image is easy, but I can’t seem to make it replace a whole section.

#

Not without making it look really weird.

#

Tried to access the css, can’t access it either.

shell frigate
#

Yeah have been looking at protection and nothing is set

weary sonnet
#

About tabber I think it’d be good to still use it but on the whole page instead of the infobox, unless you have some argument against that or another better idea (or a way to make it work)?

craggy wraith
#

Yeah for editing sitewide css you need the user right/perm editinterface (or editsitecss), which comes with wiki guardian/bureaucrat and above

#

Hmm, I thought just on the infobox would be better

#

I can't find any examples that replace more than an image though...

shell frigate
#

Unfortunately I can't give any roles, only AutoPatrol

weary sonnet
#

I tried to use it to replace more than a cell.

#

Best I could do was to put an infobox inside an infobox.

#

Or to call the whole infobox template with the tabber.

craggy wraith
#

Yeah np, no need to give me any roles

#

Did calling the whole template with tabber work well?

weary sonnet
#

It works very well, the problem is that the tab icon are on the left of the page.

craggy wraith
#

weird

weary sonnet
#

and there is a white border (that could be removed).

craggy wraith
#

Could try aligning the tabber call to the right

#

Probably with a table (without any lines)

weary sonnet
#

Depending on how we do it, I’ll update the variables names and doc.

#

I’ll try more tomorrow on that, already had too much wiki today.

glacial topaz
#

on the creatures table, negative 100 for a status means immunity or weakness ?

craggy wraith
#

Negative means weakness (takes more dmg of that), positive means resistant (takes less dmg of that)

glacial topaz
#

weird, since the super big exploder (that isn't crasus) is displayed as "negative 100" , and while I was trying to freeze it my friend said it was no use since he tried to freeze it before with no luck, even the dreadnought I was able to freeze it without much trouble, and at least that one doesn't have any freeze resistance or weakness informed

craggy wraith
#

Huh, maybe that was entered wrong? I also thought dreadnoughts had freeze resistance

glacial topaz
#

as in resistance or immunity ? when I say without much trouble I didn't mean that I froze it as fast as I freeze other weak mobs, the dreadnoughts does break out of it much earlier than the others though

craggy wraith
#

just resistance, takes longer to freeze them (I thought?) and they break out faster

glacial topaz
#

can't say I know much about freeze mechanics, but maybe it is based on multiple values and not a single number

craggy wraith
#

Yeah

glacial topaz
#

also while trying to freeze it had a symbol with a snowflake over it, maybe that was telling it was immune to it, not sure if other foes had it while I was freezing it

static drum
#

всем привет

simple mesa
weary sonnet
#

Dreadnough got some resistance to cold (temperature) but not to ice (damage type that affects health, shell directly).

shell frigate
#

Ice damage is still meant to reduce temperature just at half effectiveness

weary sonnet
#

Is it really? Didn’t try to mod it yet but for heat / fire the element and temperature are completly separated.

shell frigate
#

Yeah FSD\Content\Game\GameData\GD_DamageSettings

"TemperatureChangePerColdDamagePoint": -1.0,
"TemperatureChangePerIceDamagePoint": -0.5,
"TemperatureChangePerHeatDamagePoint": 1.0,
"TemperatureChangePerFireDamagePoint": 1.0,
weary sonnet
#

Ah well that explain the presence of burn and frost in the game’s files to make it separet when they want to I guess.

#

'Enter a mission…'
'Don’t even remember what I was trying to test this time…"

shell frigate
#

Need to make a sticky note of stuff to test

weary sonnet
#

Got one, it’s just growing a lot, about 400 lines atm.

#

Ah it was the beers.

shell frigate
#

Quite the backlog

#

Have something similar with pages & stuff I want to make for the wiki

weary sonnet
#

Still got 3 beers to test, but so far all of them apply twice.

shell frigate
#

What Buff beers are having twice the effect they are meant too?

weary sonnet
#

Backbreaker:
— 15% move speed expected
— 30%+ move speed bonus tested.
Morkite:
— 20% expected
— 44% tested (in deep dive)
Pots O’ Gold
— x2 expected
— x4 tested
Red Rock Blaster:
— 30% Expected
— 69% tested
Skull Crusher:
— +10 base melee damage expected
— +20 tested (so we reach the grunt breakpoint with it)
Slayer Stout:
– Half Cooldown for power attack expect
– Cooldown divided by 4 tested
Rocky Mountain:
– -1 hit to destroy terrain expected
– -2 hit to destrey terrain tested

#

Still need to check rocky mountain and tunnel rat.

shell frigate
#

That is quite the difference, and quite clear that it's added twice being multiplicatively

weary sonnet
#

Rocky mountain bugged as well.

shell frigate
#

How has that stacked?

weary sonnet
#

You detroy any terrain in one hit

#

Except plants and such.

shell frigate
#

Huh it's always been like that

weary sonnet
#

It’s supposed to be -1 hit for each terrain not 1 hit for everything.

#

At least that’s how it’s codded.

shell frigate
#

1 hit for everything is far more fun but yeah do remember thinking that was odd when it first came out

weary sonnet
#

I mean some beers are fine with the bugged values.

shell frigate
#

Just assumed it was mixed up instead of reducing it by a hit just making it 1 hit

weary sonnet
#

Like morkite, pot o gold, maybe rocky mountain.

#

Other just seem way too strong.

shell frigate
#

The Devs must know about this since they changed rocky mountain to work on dirt too and must have come across the 1 hit in testing

weary sonnet
#

Health go from 148.5 to 250.7 with red rock blaster

#

It wasn’t the case in U28 for sure, idk for U29.

shell frigate
#

I think Rocky mountain has always been 1 hit mining

weary sonnet
#

Slayer stout wasn’t bugged at first, I remember testing it and it was only halved CD at first

shell frigate
#

Could be Rocky Mountain is buggy in it's own way first

weary sonnet
#

I’ll try to check tunnel rat and then report it, not to change the current beer value, but it should make it easier for the devs to implement other beer later if they are aware of it.

shell frigate
#

Yeah, we can make a note of it on the wiki page though

weary sonnet
#

This is the kind of things I can get if I calll the whole template with tabber, We would need to change the tabs color and hide the small white rectangle to make it look good probably.

#

(Dont mind the lack of info, it was a small test template.)

shell frigate
#

Can do that

weary sonnet
#
<tabber>
Common=
{{Template 1}}
|-|
Frost=
{{Template 2}}
</tabber>
</div>
#

The code would look like that.

#

The width:40% is to make sure the tabs are above the infobox and not just in a random place.

#

Ok, I’ll try to make it all into one template then.

shell frigate
#

I'll work on making the CSS match

shell frigate
#

There is not a great difference between the active and inactive tab so would be open for changing that

weary sonnet
#

For some reason it doesn’t let me use variable as tab name.

shell frigate
#

Odd

#

Worse case you could just have the tabber stuff be done on the page swapping between infoboxes

#

And CSS changes should be live now

weary sonnet
#

Indeed it’s working on live

#

Strugling a bit to hide varing 2-3 when they are rnot needed, couldn’t do it with if, or no include so far.

shell frigate
#

It works when put in an pre parsed form{{#tag:tabber| {{{v1TabName|Test1}}}={{{1|}}} {{!}}-{{!}} {{{v2TabName|Test2}}}={{{2|}}} }}

#

But that's not so fun to work with

weary sonnet
#

Added all variants info to the example in the doc for tests.

simple mesa
#

been doing some early prestige assignment info on wiki, if you remember the missions of the first one (chasm born), I forgot to write it down

weary sonnet
#

Didn’t do the first assignment yet, so if I know what you need, I can add it.

simple mesa
#

Nice thanks

weary sonnet
#

Just the missions type?

simple mesa
#

yes

weary sonnet
#

Ok

#

The only way I see to use the pre parsed tabber form is to use another template to call the first one.

shell frigate
#

You're free to do so

weary sonnet
#

I’ll simplify the first one a bit them and update the doc, got some idea on how to name the two templates?

#

The second using tabber could be creature infobox since it’ll ultimatly replace the old one.

shell frigate
#

Yeah that would fit best, since it could also be called for when there is no variants

#

Tab or Tabber Creature Infobox for the first one perhaps

craggy wraith
#

Creature TabBox?

shell frigate
#

It works

weary sonnet
#

Anyone know if L.U.R.E. works on the following enemies?
(for non aggressives creatures, if it affect their pathing in any way)
Dread
Trawler
Youngling
Shellback
BET-C
Grabber
Breeder
Lootbug
Hoarder

shell frigate
#

I've seen grabbers pickup Lures

weary sonnet
#

Ok, one less test to do.

#

Creature TabBox page and Doc done.

north quiver
#

Afaik, Hoarder is not attracted to lure, and can be startled by throwing one nearby

glacial topaz
#

I get confused on how you guys struggle with testing in the sense that wouldn't using the scripts already tell the answer ?

shell frigate
#

What scripts?

glacial topaz
#

the ones that tell the game what to do / run , such as enemy HP , modifiers, variables, etc

weary sonnet
#

We only got a very partial access to that.

#

Like maybe 15-20% at best.

shell frigate
#

We have no access to code, only partial json files which you can think of as the database

glacial topaz
#

oh lol, I am used with 95% , maybe ask the devs for info / numbers , or maybe you guys already asked

shell frigate
#

I was able to reconstruct a lost of the code before, albeit in a not easily readable form

#

The Devs response to that was removing the .pdb needed to do so (and making crash reports useless in doing so)

#

We have asked many things, We do sometimes get responses but it's not common

#

Devs are busy making the game after all

weary sonnet
#

I did ask for some of the temperature values, the answer was that it was a mess.

#

Template is now working for variants as well, could you look at it and see if you can remove the tabs for a no variant setting?

#

Just missing that and the doc for the infobox now.

glacial topaz
#

can't say they are against the wiki considering roles and channels, but I hope a better situation can happen in the near feature

weary sonnet
#

I sure would love to have access to creatures and weapons files, that’d save me a lot of time to update the wiki

shell frigate
#

Yeah ofc they are not against the wiki

weary sonnet
#

atm it’s more or less 70% testing 30% working on the wiki.

glacial topaz
#

if all the info you need is in that file maybe even with it being messy it would be possible to understand it, unless by messy they meant something that it would be impossible to understand

weary sonnet
#

Each file is split in a pair encoded in hexadecimal.

#

When the files are big it’s pretty hard to make sense of it.

shell frigate
#

It uses the standard UE4 Format which a lot of much bigger games use e.g. Fortnight etc. and yet no one has been able to fully understand the file format

glacial topaz
#

by file I expected that they would provide something like "HP =2000 ; FireRes = 50 ; Damage = 10;

weary sonnet
#

it’s more like one file with hp, fireRes, dmg and the other file with all numbers scrambled within the file sometimes in different formats.

glacial topaz
#

pain

shell frigate
#

Feel free to have a look if you like, it's all in "C:\Program Files (x86)\Steam\steamapps\common\Deep Rock Galactic\FSD\Content\Paks\FSD-WindowsNoEditor.pak" (default install dir)

weary sonnet
#

Still didn’t find a good way to make the template remove the tab for no variant creature.
Stopping for now.

shell frigate
#

Did try my hand at it too but can't see a good way either

weary sonnet
#

What I tried was to add some include only / noinclude around the tabber part when there was no value defined for v1TabName.

weary sonnet
#

Finished testing all beers, here are the theorical vs current bugged values:
Backbreaker Stout: +15% move speed (32.25% move speed)
Dark Morkite: x1.2 morkite mined (x1.44 morkite mined)
Pots O’ Gold: x2 gold mined (x4 gold mined)
Red Rock Blaster: x1.3 health (x1.69 health, 250.7 HP tested)
Rocky Mountain: 1 (Destroy everything in -2 hits, 1 hit minimum)
Skull CrusherAle: 10 (+20 base melee dmg)
Slayer Stout: Halve power attack cooldown (Divide by 4 power attack cooldown)
Tunnel Rat: -30% fall damage (-60% fall damage)
Tunnel rat is additive with other source of fall damage, not multiplicative.

pastel arrow
#

@weary sonnet Wait. Beers are bugged. Pots of gold is actually x4 ?!

analog rock
#

Pretty much, did the tests with him, most of the buffs are not working as announced by the devs.

weary sonnet
#

I can confirm, did a bit more than hafl of the tests with azerty.

glacial topaz
#

on another note someone earlier said they froze a crassus detonator (some days ago I mentioned the bulk detonator freezing investigation and I thought it was impossible)

manic scarab
#

you can freez crassus and bulk, when they die frozen they do a non-lethal explosion that push you away like oppressor. They have a weakness to freezing damage that's what is on the wiki

weary sonnet
#

Resistances on the main creatures pages are for the damage types affecting health only, not the temperature for now.
Temperatures are handled differently, for freeze each creature get a freeze temperature, unfreeze temperature and warming rate for example.

daring epoch
#

On haz 5 you get revived at 0.10 max revive regen and health. Is it less for haz5.5? No right?

shell frigate
#

It's the same as haz 5

carmine garnet
#

Is it possible to work out how much the pgl loses in damage falloff every 0.1m away from the max damage zone? At the furthest point from the blast the damage falls all the way down to 15% so it should be possible to calculate how much damage is being lost every 0.1m

glacial topaz
#

would there be something making it hard to check that out ?

carmine garnet
#

Just seems like some fairly complex maths to work it out tbh

glacial topaz
#

tbh I don't even know what it is about, but by taking notes and making a lot of comparisons a pattern will probably appear

#

doing some research it is about how much damage enemies take from the radiation effect of the PGL overclock ? not sure how you would make the enemy stay in place and measure the distances and other variables

grand flame
#

simplest way to think about this is, count the damage per tick, count the time, factor in resistance, and then do the math

glacial topaz
#

and how to deal with positions / distances ?

grand flame
#

it should be equal no matter where you are in the radiation field

#

at least, I didn't notice any difference by standing in one myself

glacial topaz
#

would it be possible that dwarves always receive the same damage and the formula changes for enemies ? based on the message by that other user I thought it made a difference

grand flame
#

it's possible, don't know if we've bothered to test that though

#

it's pretty easy to test, I can run a test tomorrow* if someone hasn't already, but I don't think distance factors into radiation

glacial topaz
#

where is the cheat mode where you can spawn any enemy and lock them in place and other testing tools xD

analog rock
#

Mostly under your keyboard, you'll have to make them yourself ;)

plush night
simple mesa
#

accessory page should be much faster to load, almost -90% page size

analog rock
#

How did you do it ?

alpine hamlet
#

Azerty you mean guy, I'm seriously considering starting the german wiki

simple mesa
#

@analog rock I have moved out the whole huge gallery of victory move; added preview image with redirect to them instead

analog rock
#

Wouldn't have though they were so heavy... Makes sense though

neon briar
#

it's the amount mined, using it or not has no influence on the exp gained

#

you're welcome

weary sonnet
#

Is there already a place in the wiki where I could explain in detail how area damage works (stuff like the question Grom Hammerloch asked before) or there is no such page for now?
After a few tests I now know how it works.

shell frigate
#

I don't think they is

weary sonnet
#

Should I add a page just for that in mechanics nav (or in another place) or put it in a subcategory elsewere?
I’ll probably write it tomorrow or the day after.

shell frigate
#

Yeah would be good to have

weary sonnet
#

Ok, if we find a better place later, we can always move it.

shell frigate
#

That we can

glacial topaz
#

is there a plan to include bosco rate of fire ?

craggy wraith
#

Should Drakoniid's overclock/cosmetic sheet go on the wiki somewhere?

shell frigate
#

Can do but should get Drakoniid's (the creator) permision

wary cove
#

Yeah that's not my sheet man

#

And he wants it to be shared and used, so it should be fine

craggy wraith
#

Oh whoops, my bad

wary cove
#

putting it on the new player guide and a main page link would probably be good

glacial topaz
#

in case it was missed, Health page is missing some creatures in the table, such as crassus

analog rock
#

I asked him to confirm if he is ok for a wiki upload (I think he would be, but better be sure).

plush night
#

I would glad to see it on the wiki as i made this sheet to help people. If you have modifications to do on it, feel free to do these on a copy, but i just demand to have credits on it somewhere :)

weary sonnet
#

For beers, should I replace the buff with the current value applied in game since it apply twice for all of them?
Or do it in another way since it’s probably not intendes?

analog rock
#

Did you do a bug report on them already ?

weary sonnet
#

Did it 2 days ago I think, maybe a bit less

analog rock
#

Maybe ping a game dev to ask if they intend to change the values or not, if not, publish them, else, maybe wait until they adresse it ?

weary sonnet
#

For that kind of thing, that’d be johan I think?

analog rock
#

Maybe more a game designer, since the question is 'should they fix it' not 'can they fix it'

weary sonnet
#

Ok, fran then.

shell frigate
#

Could do something like this in the meantime| {{Hoverover|<s>x2</s> x4 {{Icon resource|Gold}}[[Gold]] Mined|Beer Buffs are currently applied twice|underline=yes}}

weary sonnet
#

On it.

hollow jasper
#

Wouldn't it make more sense to put a note above or below the table instead?

weary sonnet
#

Some are additive, other multiplicative so they don’t react the same way.

shell frigate
#

Can also do that but as well but as Elythnwaen said, +30% twice is +69% etc.

weary sonnet
#

For health 30% twice is +69% since it’s multiplicative.

#

For tunnel rat it’s additive, so it’s -60% fall damage.

#

All done for the beers.

hollow jasper
#

I updated the Hp, Shield, Perk points, Xp, Rank, and Level icon insertion templates to link to their relevant pages, to match the behaviour of other icon templates.

#

Are there any planned changes to the Overclock or weapon Modification tables?
I'd like to align the price column contents nicer.

weary sonnet
#

Added the 4 missing mission type to the prestige assignement page.

#

Probably, they need to be updated, but I won’t touch them until I’m done with the creatures pages.

steep halo
#

I updated the How To Play. I removed the warning about the game being in early access and added a couple of sentences about the tutorial since it started with “Upon completing the tutorial.” I thought about adding a “warning about the game getting continuing updates so information may change, but didn’t”

weary sonnet
#

The change I’d make to the overclock table are mostly to add some info about mechanism and numbers for hidden values so you have ample time to adjust price price and such.
Plus I’ll need a lot of time to redo all creatures page probably.

#

@hollow jasper unless I’m mistaken, for the perks the words active and passives are always in bold, so we could include that in the template as well to simplify it’s use.

hollow jasper
#

Updated the template to auto-include bold, and removed redundant bolding from the Perks page.

#

The individual active perk pages still have it for the moment, but it doesn't break anything.

weary sonnet
#

Done for individual perk pages.

weary sonnet
#

Area damage page is up

shell frigate
#

Looking good, it's a good page to have since it's a common question

proud cargo
#

Maths extension for the formulas to not have the white box?

weary sonnet
#

I used the pre tag, maybe there is another one that’d be better for that?

#

May not need a specific math extension since it’s only simple formulas.

#

Atm the <pre> tag is used a lot for template documentation as well.

hollow jasper
#

Which Price column looks better?

glacial topaz
#

top one, but maybe add "( )" ?

weary sonnet
#

Second as it is.
First if the central alignment is the same for all, it bug me otherwise.
(Would require a hidden column, not sure it’s worth the trouble.)

hollow jasper
#

It bugged me too, which is why I tried the second one out.

shell frigate
#

I do like the second too

simple mesa
#

I would say 2nd too as it's lock the icons position with consistency, also our actual default is icon/number.
Also maybe the names don't need to be bold

weary sonnet
#

Name for bet-c attacks? [Shoot / Throwing Boms / Shield and Bomb] for now
Also do L.U.R.E. work on her?

shell frigate
#

Shoot could be more descriptive, rapid fire, machine gun etc. but rest is good

weary sonnet
#

Can’t recall well her attack pattern, unless I see her with how my memory works.

shell frigate
#

That's fair, I have my own memory quirks

#

Their spawn chance is set in FSD\Content\Game\GameData\GD_EncounterSettings if you wanted to mod it to be every time

analog rock
#

I'd go with the second one for the price column

#

IIrc, the bet-c phases are shoot/throw bombs, and are independent from shielded or not (I believe the bet-c shot me a couple times from the cover of her shield.

shell frigate
#

I think she always throws bombs around the shield when it first goes up

weary sonnet
#

Pretty sure she start by shooting a set number of bomb when shieded, then she do anything.

shell frigate
#

I can't remember her shooting me from it but not say it does not happen, the fight it just normally over by then

weary sonnet
#

Does bet-c still get reduced spawn chance in haz1? can’t see anything in the difficulty file about that.

shell frigate
#

Not anymore flat chance at all haz levels

weary sonnet
#

Ok, ty

odd glacier
#

hi all

#

is there API in this game or mods ?

#

can be offtop, but I can't find such info

analog rock
#

Mods are not supported for the moment. It is possible to mod the game the hard way, but it is a topic the devs asked not to chat about on the discord.

odd glacier
#

fine, thank you

weary sonnet
#

Found a way to display a single creature infobox without tab, but i’m not completly happy with it, the alignment is off by 6px and it leaves a line (that can be hidden easily) where the base of the tab is supposed to be.
Thought on using that vs a default 'No variants' tab?

weary sonnet
#

There is another problem with tabber, the infobox don’t allow text next to it if it has several tabs, it works just fine without tabs. So it must be one of the rule brought in by tabber.

craggy wraith
#

Wouldn't mind a default tab that much

weary sonnet
#

Well that’d make it much simpler to manage, now that leave the problem with the text that isn’t handled properly next to the infobox, I’ll probably need to play a bit with the css to fix that.

tepid eagle
#

how much damage does igniting the neurotoxin grenade does? as it is not stated on its page

#

also the list of weapons that can ignite the gas is much longer now, including bosco and EPC charge shots

gusty canopy
#

do engys get a bigger benefit with the platform dmg reduction than other classes?

weary sonnet
#

I don’t know how much damage the gas ignition does, it’d need to be tested in game.

The Creature infobox template is now fully operationnal.
Requested addition to the css file:

.tabber .tabbertab {
padding: 0px;
}

ul.tabbernav {
border-bottom: none;
}

.tabberlive > .tabbertab:not(.tabbertabhide) {
border: none;
}```
#

@gusty canopy No it’s the same reduction for all dwarves.

gusty canopy
#

thank you mate

shell frigate
#

CSS changes made and live

weary sonnet
#

Took me while to make it how I wanted to.

shell frigate
#

Thats CSS for you

weary sonnet
#

Added a few CSS lines on the template as well for the cases where it’d not be a good thing to apply them globably.

shell frigate
#

You can move that to the CSS

#

The new div would be class="infoboxtable NewThingForTheCustomCSS"

#

Then in the CSS you can put it under NewThingForTheCustomCSS

weary sonnet
#

got some of the default temperature values indirectly from daga, so I may be able to make a temperature page at some point.

shell frigate
#

That would be a nice addition

weary sonnet
#

This is what is in the new div atm
<div class="infoboxtable" style="float:right; background-color: #00000000; border: none; padding: 0px; width:300px>

#

With the info i got on temperature, test would still be needed, but maybe 10 time less tests than before.

shell frigate
#

I've moved the style stuff over to the CSS under the name InvisibleAlignmentBox

weary sonnet
#

ok

north quiver
#

(do you know the current values for the total affected enemies, aggro cap per enemy, and total cap limit? i remember it being 8 total affected by phero with each affected enemy having an aggro cap of 2 enemies for a total of 24 potential aggro'd enemies, but ive been told its been changed)

weary sonnet
#

No sorry, checked in the file and I can’t see anything that look like that either.
The only usefull info is a 0.9 move speed modifier
And a 12 attack cost modifier whatever that could mean.

north quiver
#

hmm, alright, thanks for checking

glacial topaz
glacial topaz
#

is there a plan to include freeze numbers on the creatures page too ? only one I found was the praetorian page, so I imagine it will get added for the other creatures when they get a page

shell frigate
#

Yeah the creature pages are being worked on

#

And those numbers are not the easiest to get

glacial topaz
#

perfect

weary sonnet
proud cargo
#

That new anon-edit to the minigun page.

'Reloading' the Minigun does not function as a traditional reload, but instead cools down the barrel entirely. This cannot be used after the Minigun has overheated and is disabled.
Is that really the case? Doesn't seem to affect cooling to me.

weary sonnet
#

Already heard that as well, but I was never able to verify it either so far.

proud cargo
#

At least it didn't cool it down entirely when I tried it. Didn't measure if it changes anything

north quiver
#

i believe it is as psuedo-real as reloading the drills to decrease the heat faster

#

i dont think it affects heat at all even though i feel like i cool down faster by doing it

weary sonnet
#

Just a good placebo effect then.

weary sonnet
#

I feel like this vid belong in the wiki even just as a mythbuster.

simple mesa
#

gj Ghost mythbusted, it just make the cooldown less boring to wait when you spin the barrel I guess

craggy sentinel
north quiver
#

Ghost is that only with those mods?

#

someone in drgchat the other day said boosted converter leads to faster full shield with overcharger on T2

#

otherwise with healthy improved generator is better

#

wait looking at this again it wouldnt matter 🤔 maybe i misread what he said or maybe he was wrong

craggy sentinel
#

With Overcharger for both, Boosted Converter would still likely get to full first. The only thing I'm not sure on is if Improved Generator/Healthy can get to 25 shield before Boosted Converter/Overcharger gets to 30 shield. Might be close.

north quiver
#

boosted converter overcharger does beat out improved gen with healthy

#

but only slightly

north quiver
#

this was a fun exercise in how well do i remember sony vegas

shell frigate
#

You certainly came out of it with a good looking result

north quiver
#

only took 3 hours to remember how to navigate vegas's ui 😂 ah well, does look pretty good and will be good to have on hand

bold plover
#

Now do it with shield link regen buff (it is obvious what the result would be but someone would ask).

north quiver
#

im tempted to stop running pockets now after making this, i started running overcharger on driller but seeing the base charge speed of overcharger is rough

tepid eagle
#

and i thought I was imagining things about the extra shield not charging as well as the stat would detail

hollow jasper
shell frigate
#

They are certainly looking better now

#

And having the ability to be able to change the style in future for all of it at once is always nice to have

glacial valve
#

so i noticed many enemies don't have their own pages yet. any issues if i start making stubs and filling in the basic info?

analog rock
#

You should see with @weary sonnet, he's the one working on them

glacial valve
#

ah good

glacial topaz
#

they are working on them already, but I think they can tell if any monster need help

glacial valve
#

cheers rocknstone

proud cargo
#

Yey, the Helldivers-Wiki guy is here. 😄

glacial valve
#

o7

#

i noticed it was gamepedia as well so hey, why not

proud cargo
#

Now to make you play From the Depths so I have one editor

glacial valve
#

magic 8 ball says unlikely

#

😊

shell frigate
#

Good to have another editor join the wiki

weary sonnet
#

It sure would help to have another wiki editor.
As for the creature page, I’m still working on them, lots and lots of tests being done to try to get as much data as possible on them.
The stuff I’ll have the most trouble with would be the creatures introduction tips and the like, I’m a lot better when I just have to deal with numbers.
If you want to update the pages entierely, we would need to set some standard on one page first (I hope to finish one today or tomorrow), as for the data, I got pretty much everything except a couple attack and temperature values now.

#

@glacial valve ^

shell frigate
#

You could work of the pages partially, if you wanted to write a bit for some creatures etc. and leave the redirect on until it's finished

glacial topaz
#

what is the process behind getting attack and temperature values ?

weary sonnet
#

For temperature value, it’ll mostly be testing in game if a creature can be ignited or not using some modded pgl / frost grenade or something like that.

shell frigate
#

Attack values of projectiles (Mactera etc.) were quite easy to get from files

weary sonnet
#

For the creatures attack either I can find the info in the game’s file or I directly search for the creature and look how much damage I take and then try to check the damage type.

#

It’s harder to find the value in the file for melee / stomp attack.

#

Or some dots / aura, you only got partial info in the files.

glacial topaz
#

could the value change depending on position for stomps ?

shell frigate
#

We did have full info from the files at some point for Status effects, can't remember which Update the parse stopped fully working for it

weary sonnet
#

Yes, usually there is 2 radius, kinda like for PGL or C4, on the center you take full damage, near the edge the damage is reduced a lot.

#

If I think I found the good value, I can try to find that specific number in the file to see if it’s present or not.

#

And mod it to something way different to check if it was the good one.

glacial valve
#

@weary sonnet that is definitely something i would be able to help out with, structuring the tips and getting the intro text and general descriptions up to par. count me in.

shell frigate
#

Have just pulled from U25 H7 and got this for STE_RadioactiveTank_RadiationJSON [{"export_type":"BlueprintGeneratedClass","export_id":0},{"export_type":"Default__BlueprintGeneratedClass","export_id":0,"PawnAffliction":"PAF_Radiated","StatusEffects":["BlueprintGeneratedClass"],"DamageClass":"DMG_Radiation","ApplyEffectsInterval":{"Min":0.5,"Max":1.0},"Duration":1.0},{"export_type":"DotStatusEffectItem","export_id":2,"DamageAmount":{"Min":6.0,"Max":6.0}}]

#

May be worth looking at older files to get numbers

weary sonnet
#

I’ll send you a text file with the info that was removed from the old main creature page, so there may be some tips there.

glacial topaz
#

btw, 1 second of freeze cannon (base) is 64 cold points , right ? also not sure if enemies get heated faster after being frozen or the opposite

weary sonnet
#

Warming rate is fix for enemies.

#

I think it pauses for 1 or 2s (default 2s) when they take damage.

shell frigate
weary sonnet
#

I was going to send what was on the other wiki channed.

shell frigate
#

Yeah that is quite a bit nicer

glacial topaz
#

is there plans for more details on cave layouts / rooms / generation ?

glacial valve
#

that would be useful!

shell frigate
#

There is some basic cave gen info in missions as they have different parameters e.g. a 400 morkite mission is 5 caves linearly connected

glacial topaz
#

also, info on "mining rate" / how much you can drill with drills and stuff

weary sonnet
#

Base is 2/3 second to destroy a bloc.
Max mining rate is 1/3 second to destroy a bloc.

#

It may be different when drilling enemies.

glacial topaz
#

is there even target preference AI for long range attacks ? like acid spitters

glacial valve
#

That is a good question

alpine hamlet
#

Hey dear wiki testers, I just did the numbers with the new handy excel sheet which lists ALL cosmetics.
I took ten minutes to fill it out with my cosmetics.
I played every weekly (DD EDD and Corehunt / Assignment) since the release last year, and will come out next week with every cosmetic in the game unlocked and either 0 or 1 matrix core left but nothing to infuse it with.

Did some of you in experimental unlock all content on the cheatterminal and knows if the 'Drop empty core' still applies and works then?

shell frigate
#

I'm not sure what will happen but I did seen an icon in the files for the infuser to make mineral cores

alpine hamlet
#

Somebodywho did, or can still check with their modding etc? 🙂

weary sonnet
#

Can’t help you with that fakiyo, I barely got half of the cosmetic I think.

Someone know if there is a way to load a specific animation in ueviewer?

#

Trying to see which attack match with each file.

heady talon
#

Hi, I wasn't able to find this info anywhere, does the DRILLER - EPC - 'Thin Containment Field' reduce the amount of material mined? I vaguely remember the change that allowed weapons to mine material, but since the EPC is destroying terrain, I didn't know if it was reducing the material mined as well. Any info would be appreciated. TY

weary sonnet
#

Any method of mining will give you the same ammount of mineral, unless you took a dark morkite / pot’o’ gold beer.

#

When mining with EPC, the mineral chunk tend to fly farther, so you may miss a few, but if you find them all, you will have the exact same ammount.

weary sonnet
#

First draw of the upgraded creature attack template is done.
All usefull info are there I think, but maybe he could use some css change to make it match the infobox a bit more.
For the creature health template, I don’t think it need any change, or maybe just adding a sentence at the beggining to say if the creature scale with hazard, number of player or both (the sentence is repeated on the creatures pages atm so adding it as an optional argument would make more sense).

shell frigate
#

Changes look good

weary sonnet
#

For unknown values like let’s say radius for the gas cloud should I add a field and input an unknown / N/A in that or just remove the field?

shell frigate
#

Using |+ for the first row gives it a different look which would allow for simple CSS changes to make it look more like the infobox

weary sonnet
#

Assuming I can’t test it.

shell frigate
#

I guess it's best to just say unknown if we don't know it

weary sonnet
#

The STE files are small enough that I may be able to find them still.

#

Since I know all other values.

#

Well look like the STE file is only for damage and interval.
The duration and radius must be in the BP_ file or somewhere else.
Just checked for one I know the duration, it’s in the BP_file, this one is a lot bigger, so manually fishing for the aoe size don’t feel like a good idea.

shell frigate
#

They were in the file in U25, I think they still are just missed by the parser

weary sonnet
#

Probably still there yes, but I won’t be able to find them, tried some older file, still didn’t work.

#

I don’t see what you meant by 'Using |+ for the first row' earlier.

shell frigate
#

Wiki tables use | to indicate each row

#

It can be replaced with ! for headers or |+ for titles

weary sonnet
#

Ok, didn’t use that so far.

shell frigate
#

I have some old files still what STE are you looking at?

weary sonnet
#

Looking for the acid cloud and frost cloud radius / full damage radius and damage pct.
It should be in the BP_ file, not the STE.

shell frigate
#

Yeah STE = Status effect, so it's only the effect given to players in the cloud

weary sonnet
#

I can see the pointers, they are still there.

shell frigate
#

"SphereRadius": 275.0,

weary sonnet
#

This one is for the visual effect of the fog, not the same thing, but it should be a good indicator nonetheless.

shell frigate
#

Only other thing is "AttenuationRadius": 600.0 but that's for the light

#

Ended up looking at the radiation cloud first

#

BP_Spider_AcidCloud does not parse at all from the U25 files

#

Frost cloud only has lifetime in the parse

weary sonnet
#

The exact names are:
DamageRadius
MaxDamageRadius
Not sure how the falloff damage is called for coulds, it can’t find it.

#

For weapons it’s
MinDamagePct

#

When ommited it means there is no falloff.

shell frigate
weary sonnet
#

Well look like I’ll need to mod it to check the cloud size, only found a 200 and 350 in the BP_Spider_AcidCloud file for now.

#

No 275 oddly enough.

shell frigate
#

Well it is an old file

steep halo
#

But does it check out?

weary sonnet
#

Well that’d mean 2m or 3.5m

#

2m seems to little, especially if there is no inner circle with a falloff when you get farther.

coral mirage
#

what is the cryo cannon's OC ice spear damage? in the wiki it is not mentioned

#

also it says it consumes 35 damage in the wiki, i just tested it and it consumes 50

weary sonnet
#

Single target:
350 kinetic damage
With a 50% friendly fire modifier and a 3s stagger duration.
AOE:
150 Explosive damage
Full damage radius: 0.8 m
Falloff radius: 1.4 m
Falloff damage: 20%

coral mirage
#

i can't believe you tested that :D was the info in a file?

weary sonnet
#

This one was, I can test all the damage easily, but for the damage radius it’s a lot harder.

coral mirage
#

alright thanks

#

i wonder if the freeze time of a dread or oppressor is enough for the ice spear to charge, that 350 kinetic will get multiplied by a lot if the target is frozen

weary sonnet
#

The kinetic part would be trippled, the explosive part wouldn’t change.

coral mirage
#

tripled ok

weary sonnet
#

Frozen basically tripple any instant single target damage.

#

So no DoT, aura, AoE…

#

As for having enought time to shoot that on an oppressor that seem unlikely if you are the one who freeze it.
Oppressors freeze at -300, for dread I don’t have the data.

coral mirage
#

frozen bonus is 3x, weakpoint is how much? 2x?

weary sonnet
#

Depend of the creature.
For preats and oppressor x1 (so no bonus damage unless you got a bonus on your weapon).

#

For dread, grunst and the like x2, for macteras, bulks and warden orb x3.

coral mirage
#

1x? you mean if a bullet deals 20 damage then prae will take 20 damage on the weakpoint?

weary sonnet
#

Yes unless you got a bonus on your weapon.

#

The important part is just that it still count as a weakpoint, if your weapon doesn’t have any weakpoint damage bonus shooting the abdomen or the mouth will do the exact same damage.

coral mirage
#

what if target is frozen and you shoot at a weakpoint? does the grunt for example get 3x2 = 6x damage? or damage is the same everywhere for a frozen target?

weary sonnet
#

Frozen remove any weakpoint effect but also armor.

#

You can shoot anywhere for the x3 damage.

#

If you shoot the mouth of a frozen grunt, you’d still do x3 damage, not x6.

#

And if you shoot an armor plate of a frozen praet, you would do x3 damage instead of 0 if it wasn’t frozen since heavy armor would have blocked all damage.

coral mirage
#

ok ty

#

ah my bad, ice spear info is on the wiki on the weapon page

weary sonnet
#

For information, on the wiki the weapon page are probably the most outdated at the moment.
So if you want to verify something about a weapon and it seems weird, feel free to ask it here.

#

Just updated the ice spear values, it was wrong earlier.

coral mirage
#

ice spear doesnt go through targets right?

weary sonnet
#

afaik it doesn’t

#

The AOE part could hit multiple target if they are close enought, but that’s all.

coral mirage
#

ok

glacial topaz
#

"Five forges are required per level. The reward for reaching each level can either be a Weapon Core or a Cosmetic Core." is it just random or is there a specific order ?

craggy wraith
#

It alternates

#

I'll edit that wording so it's clearer

glacial topaz
#

awesome

crisp bone
#

Hello

#

I just shot a web spitter on haz 5 with the stubby, it procced electric, and the webspitter didn't die

#

was electricity nerfed?

bold plover
#

Yes, specifically for Stubby. Not sure if it is intentional or not though.

weary sonnet
#

I already posted in bug report that the electric DoT do less damage for the stubby than for other source, the duration is 3 seconds instead of 4, so it’s 36 damage instead of 48.

glacial topaz
#

is fear mechanics being worked on / planned ? such as what fear factor means,

weary sonnet
#

Afaik no one is working on fear atm.
Fear factor will have an influence on which kind of bug you can fear.
Basically the bigger the bug, the higher fear factor you’ll need to scare him.

glacial topaz
#

so kinda like cryo with time making them less scared ?

proud cargo
#

Does dakka matter for that? I.e. can a low-fear-factor weapon scare an Opressor if you shoot enough?

weary sonnet
#

I don’t think so, but I’m not completly sure.

#

I think creatures got a threshold you need to meat to be able to fear them, reapplying the fear should only refresh the effect.
But as I said I’m not completly sure.

#

It was working that way like 5-6 update ago.

glacial valve
#

is that treshold on a per-hit basis then?
or is it "enough fear damage accrued within X amount of time" to trigger

glacial topaz
#

more numbers on how fast you can upload the uplink based on players / total players would be an interesting addition too

weary sonnet
#

I can try to find the threshold on an enemy so you can test that.

weary sonnet
#

I can find the fear factor value of pretty much any source of damage, but not on enemies it seems.

glacial topaz
#

you mean you get different values each time you test ?

weary sonnet
#

No, I was trying to pull directly the values from the game or the files i twasn’t a test.

glacial topaz
#

also, fall damage numbers ? wonder if it can be hard to get due to speed affecting it

weary sonnet
#

It depend on vertical velocity rather than height but we could do a chart depending on the heigh of the fall, it’d be wrong if you jump or even run I think.

glacial valve
#

I've managed to reduce fall damage with driller by drilling a vertical wall as I was plummeting

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It's kind of janky though

glacial topaz
#

so the damage only counts if speed goes to 0 in X seconds ?

glacial valve
#

It didn't drill an actual hole AFAICT, but i was sort of "interrupted" during the fall when the drill animation caused me to momentarily latch onto the wall

#

Which reset the fall velocity

#

The height would have killed me twice over so it was nice to still be alive after that

glacial topaz
#

you guys would probably need a "current speed" tool to test, probably vertical only

shell frigate
#

By pinging something below from a video of the fall you can work out speed

glacial topaz
#

I am thinking with more variables than just falling

glacial topaz
#

suggestion to include sounds for creatures

proud cargo
#

Unless that's easy to find in the files that's easier said than done

shell frigate
#

I'm pretty sure all sounds can be extracted rather easily

weary sonnet
#

Added all non variant info to the preat page for now.

weary sonnet
#

Did a couple tests for bet-c, couldn’t ignite or freeze her with the current highest heat and freeze value in the game, so I’ll stay with ignore heat / cold for her.

shell frigate
#

Fair

weary sonnet
shell frigate
#

A while back I would never though we would get to this point, having all those numbers

weary sonnet
#

Neither did I.

bold plover
glacial topaz
#

maybe add machine event numbers ? such as how many ebonite creatures you have to kill, or even the stats for those creatures, don't think the praetorian page got that mutation in it

weary sonnet
#

I think I found the fear resist, it’s set as courage, praets got a value of 0.5.

glacial topaz
#

how that number affects the mechanic ? chance to not be affected ?

weary sonnet
#

That’d need to be tested, but I think it’s more a required threshold for an attack to be able to fear a particular creature.

glacial topaz
#

do you have the values for infector / nexus ?

weary sonnet
#

I can check that, bu stationnary creatures sometimes bypass the rules.

glacial topaz
#

was expecting to get more answers by checking creatures that probably can't be affected by fear, but if anything there is the chance when they get scared they just stop attacking

weary sonnet
#

Value is 0 for spitballers.

#

0 for swarmers as well.

glacial topaz
#

any chance that is the number that gets multiplied with the fear value ? so if prae gets hit with 10 fear, it is actually 5 fear

weary sonnet
#

Dread is at 1.0

glacial topaz
#

oh. ok, nvm

weary sonnet
#

Bulk as well.

glacial topaz
#

what about mactera or grunts - "medium sized" glyphids ?

weary sonnet
#

All macteras: 0
Oppressor: 100
Grunt / Slasher / Guard: 0.5
Web/Acid spitter 0.3
Breeder: 0

glacial topaz
#

ok, that "100" just feels out of place

weary sonnet
#

I agree, no idea what it change compared to dread/bulk.

glacial topaz
#

with testing it may show if that was a typo / mistake

proud cargo
#

Any objections if I remove the "about" header from the Praet page? Gamepedia manual of style says that "introductory lead section" shouldn't be a subheader, much like it is on Wikipedia.

weary sonnet
#

I’ll remove it, the goal of making one full page before any other was to be able to talk about it and get this kind of remark.
I’ll try to finish it asap, but still can’t find all data for the radioactive aura for now.

glacial valve
#

nice, good work!

#

perhaps courage also has an influence on behavior/attacking ?

#

that could explain the value of "100"

weary sonnet
#

Almost all aoe damage, including gas clouds from enemies and such got a fear value, so that’d allow the oppressors to just ignore them no matter what.

proud cargo
#

Also, maybe the creature infobox could use some links (e.g. to creature armour page)

shell frigate
#

Yeah that is a nice change

#

I don't think they are in the Discord (though seem to be active on reddit) but Gryphonkingbros has uploaded much of the armour skin looks (For MK1 armour) and even updated https://deeprockgalactic.gamepedia.com/Armor_Skins to hold them, which is a nice addition

glacial valve
#

ah cool

#

i have some of those skins that aren't on there yet i see, but I think it's better if one person does it so they all look the same

shell frigate
#

Yeah it does currently have a very consistent crop (although it's consistently off-centre)

#

You're welcome to give it a shot, maybe overlay your images on their to get the same crop etc.

glacial valve
#

thx for the tip, it's working well

#

https://deeprockgalactic.gamepedia.com/Armor_Skins
frigid tiger, subtle shadow and ember fury skins added; several more from the Driller to follow

Deep Rock Galactic Wiki

Armor Paintjob can be equipped to any already unlocked Armor.
Obtained from Armor Mastery, Lost Pack, Prestige Assignements or Cosmetics DLC.
Armor Mastery level are acquired by buying Armor modification in the Equipment Terminal.

shell frigate
#

New ones fit in well

simple mesa
#

We should stick to only showcase paintjob on the MK1 it's gonna be too much with every single combinaison

glacial valve
#

eh we could always use tabs

#

above the image

#

anyhow

#

driller Intricate Carver, Mudrunner and Colossus have also been added

shell frigate
#

There are ways to have all of the be displayed but only 1 type at a time but unless that's decided on and set up yeah we should keep it to just MK1

glacial valve
#

I would like to have that, but I'm just a completionist.

shell frigate
#

I expect we will have it eventually

#

You can look into converting the page to support it

#

I expect easiest option is pre-collapsed tables for each armour type / class

#

I still want to have all weapon mesh skin combos be viewable

#

But will need to make a custom HTML & JS to have that function nicely

glacial valve
#

yes

#

i agree

weary sonnet
#

Added the variants attacks (with quite a lot of unknow values or now, trying to find the command to get them).

#

Should we keep the page as it is or add some more info / move some parts.
Possible info to add:
Full temperature data
Image or description for the location of the differents armored parts.

proud cargo
#

Pretty sure "Inverval" in the attack tables should say interval

weary sonnet
#

Indeed, completly a typo.

proud cargo
#

Their mouths also have no plating and can be fired at to deal damage, but this is less effective than going for the abdomen.
I thought it's just as effective, provided your weapon has no weakspot bonus and is accurate enough to hit only the mouth?

While using their acid spray attack they are completely stationary and cannot turn around.
Pretty sure that's wrong. Judging by the animation I'd guess due to a bug, but might still be worth a mention (saw it happen mostly when passing by them at a very short distance)

weary sonnet
#

For showing the armor location, most enemy got their armored part colored differently in umodel, so we could use that directly if we wanted to:

proud cargo
#

Ooooooooh, nice. Gib nao

#

Perhaps as vid, for a 360° view?

weary sonnet
#

That could work, but I’m not too good at making good vids for that. Not used enough to editing.

#

Changed it to:
Their mouths also have no plating and can be fired at to deal damage; going for the abdomen will gives you more damage only if your weapon has a weakpoint damage bonus.

#

Praets are not supposed to be able to move when spraying acid, they can turn very slowly to follow their target, buth that’s it.

#

Just rechecked, their body doesn’t move at all, it’s just their head that move sideway, and they don’t seem to track at all after initiating the attack.

proud cargo
#

I am certain I have seen it, though I am not sure if it may have been fixed.
Will try myself now

weary sonnet
#

Just tested with a frost praet, I’ll move to a normal one.

#

Well the fact that it shouldn’t happen doesn’t mean that it can’t happen.

proud cargo
#

Yes, but the Wiki should mention bugs if they persist for more than a patch.
Anyway, testing

#

Ye. First try. Standing right beside it (partially clipping into the model), nearly 180° turn to face me in ~1s while spitting

weary sonnet
#

What? I got mine to spit like 10 times he never moved.

#

Is it a client thing?

proud cargo
#

Solo mode 🤷‍♂️
Imma get a vid

weary sonnet
#

I even got time to get him fully naked while he was spitting, still didn’t turn so far.

proud cargo
#

Reeee, OBS wants update

weary sonnet
#

Ok, manage to make him turn.

#

I need to run toward it between his head and front leg.

#

Hugging the front legs seems to be the trick to make them turn.

proud cargo
#

Also works when hugging the side

weary sonnet
#

On the side without touching the front leg he doesn’t turn, but on the side touching the front leg he turns.

#

Bad news is the oppressor model isn’t colored properly for the armor:

#

All black and red parts except the weakspot are unbreakable armor.

#

I’ll add the part about praets being able to turn if you are very close to their front leg when they are spitting.

proud cargo
#

Also messed around that mission.
Is it just me or do flares from the flare gun ignore heavy armour?

weary sonnet
#

Not sure, but it’s possible.

#

They ignore weakpoint and have fix damage so it wouldn’t supprise me.

glacial valve
#

that looks really good, glad that suggestion was picked up

simple void
#

I can confirm praets sometimes turn during a barf attack

#

But i suspect it was related to lags

weary sonnet
#

So to finish all the details about our template for the individual creatures pages:
We are adding a vid with the armor location using umodel (when it makes sense / possible).
Armor: 1) Vid, 2) Picture, 3) Nothing

The rest of the page stay as it is, with subsection anytime a variant got different stats than the common variant (like for the Attacks section).
Variants: 1) Subsection when needed, 2) A Variant section at the end with subart for any needed info.

Should we add full temperature data on the bottom before the tip?
In most case it’ll be different for all variants so it could also go in the infobox.
Temperature: 1) At the bottom, 2) Full infobox 3) No change


This is what the full temperature info would look like for each variant:
Praetorian Common:
Update time: 1 s
Temperature Change Scale: 1 (this line could be hidden for most creatures)
Burn Temperature: 100°
Douse Fire Temperature: 40°
Cooling Rate: 6°/s
On Fire Heat Range: 2.5 m
Freeze Temperature: -150°
Unfreeze Temperature: -100°
Warming Rate: 10°/s
Max Cold Slowdown: 15 %
Warming Cooldown: 1 s

#

Feel free to share anything you’d want to add / change to the page as well.

glacial valve
#

just got Driller's splattered skin, also added to the armors page

#

OK so this is looking really good, I think maybe what would help if we get some examples of fire/freeze times for at least the unupgraded cryo cannon/flamethrower. to put those temperatures into context

glacial topaz
#

if formulas are used, can't the time for any value be displayed ?

weary sonnet
#

Some creature got a cap for how much cold / heat they can have, didn’t figure that out completly yet.
The formula for the freeze duration is just
(Freeze_Temperature - Unfreeze_Temperature) / Warming_Rate
If you just do exactly the same cold damage as freeze temperature.

glacial valve
#

as far as the stat block goes, i think it's good but I'd advocate having it explicitly display the heat/cold (in their own columns, for example).
instead of all vertically

#

ah OK

weary sonnet
#

I tested on glyphid spawn, on them the max duration imply that their cap is equal to twice the max freeze temperature.

#

As for the heat side, the formula is the equivalent but praets are capped at their burn temperature while other creature can go a lot higher like naedocyte breeder.

#

For that you mean displaying the heat/cold in the infbox by splitting it in 2 vertically?

glacial valve
#

H | C
1 | 1
2 | 2
3 | 3
etc | etc

#

something like that

#

where 1/2/3 are the lines

weary sonnet