#wiki-related-chatroom

1 messages · Page 32 of 1

weary sonnet
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since it’s AOE damage it bypass armor

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it can only be affected by explosive resistance

untold summit
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ok great

weary sonnet
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not sure for edge cases like oppressor since if you hit the front the AOE may not reach the vulnerable parts

proud cargo
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I assume gifs of the animations like this would be nice for the weapons, right?

Haven't uploaded gifs to Gamepedia yet, so not quite sure how to make it work without issues.

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And I think that was slightly better quality before I uploaded it on Discord 🤔

shell frigate
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Yeah would not work well with that level of compression

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May be best to do it in a different format

proud cargo
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Not sure if different formats can be uploaded at Gamepedia. Though I do know you can embed YT vids

craggy wraith
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valid file types on GP: png, gif, jpg, jpeg, webp, bmp, ico, mp3, ogg, pdf, sc2map, svg, flac, mkv, mov, mp4, oga, ogv, wav, webm.

grand flame
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try apng

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you might have to cut out some frames to get the best quality possible

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i think the limit was 5MB

proud cargo
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8MB, according to the help Wiki

grand flame
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even better

proud cargo
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And 25M pixels.

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Compression should be better now, though still small, because I'm somewhat worried about the pixel limit. Same resolution as the gifs allready on the Wiki

weary sonnet
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Why go for apng and not webm if size and quality are what matter for the wiki?

grand flame
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yeah just go with webm and have it autoplay

proud cargo
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🤔 And the note on the pixel limit doesn't seem to apply to .webm (or at least doesn't mention .webm)... So could probably up the resolution just fine too.

proud cargo
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Rename "Skins" section to "gallery" and put the file there? Or somewhere else on the page?

weary sonnet
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Which page are you talking about?

proud cargo
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Jury-Rigged Boomstick

weary sonnet
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Don’t rename the skin part, this one is still usefull even if it’s just a link.
I’ll check how it was done in other case, I think I know some other weapon with animations

proud cargo
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Cryo 'nade for example. Which has a "usage and strategies", so probably the "about" section?

weary sonnet
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It was mostly in a Tips / or Usuge and strategies page yeah

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In this case I think adding a gallery part just before the Trivia would be better

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If the weapon got some kind of tip/advice section in the end you could put it there but in general theses files don’t go at the start of page.

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For the title level use the same as the trivia so h2 (== Gallery ==)

proud cargo
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🤔 And reverse-engineering from another Wiki didn't manage to make it loop. |class=autoloop doesn't seem to work on it. Just add without loop?

weary sonnet
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I’ll see if I can make it loop, add it without loop for now

proud cargo
weary sonnet
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Seems like it’s not possible to autoloop it using that, but it should be possible using the embed video tag.
Now I’m not sure how to use it with videos hosted on the wiki itself.

proud cargo
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🤷‍♂️ Well, not vital that it's looped anyway, is it?

weary sonnet
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No, but it bugs me when I know it’s possible.

proud cargo
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May need some admin stuff for the Wiki though. Seemed to work with the autoloop class on another Wiki, so maybe something needs to be included on the entire Wiki.

weary sonnet
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I don’t have access to the css so I can’t check if the class is present or not.

proud cargo
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🤔 From a quick test it seems to me that you can still read that kind of thing. Though I'm not that experienced when it comes to that.

weary sonnet
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you can see the css used on a page, but I can’t check all the wiki css, so maybe the class exist but under another name.

craggy wraith
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You can still view the css even if you can't edit it

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Could also try class="autoloop" instead of just class=autoloop, unless that's how the other wiki did it. Can you link to where you got it from?

weary sonnet
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I tried it as well and a few other way.

proud cargo
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Tried with and without quotation marks.

weary sonnet
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it does add the class with or without the quotation marks, the problem is that the class isn’t defined on our wiki

craggy wraith
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Can get one of the admins or ooeyes to copy over the css

shell frigate
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Well first test with your custom user css

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Appearance -> Skin -> Custom Css

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I should look into doing some custom js, as some bits I want to do are impossible without it

golden osprey
proud cargo
shell frigate
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I assume it's an interpretation of the bullets visible in the magazine disappearing when at 0

proud cargo
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They can actually be seen moving backwards towards the player though (at least at 0.5 speed) 🤔

I'd just remove that line, unless somebody disagrees.

shell frigate
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The dev way of making them disappear

proud cargo
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They can also be seen disappearing when reloading while at more than 0 ammo, as I just checked.

weary sonnet
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We are missing the new icon for elemental insulation.

shell frigate
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It is just reusing the Unbreakable Armour icon

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Will upload it now

weary sonnet
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Looking for one person for a quick test with sweet tooth.

golden osprey
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still need help?

weary sonnet
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Yes I do

golden osprey
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beta branch or release build?

weary sonnet
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release

golden osprey
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I'll jump in once it downloads the release build

weary sonnet
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ok

weary sonnet
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Test done, with that all perks pages are now up to date.

proud cargo
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Yey.
In-game it's Gyro Stabilisation (english), but armor (US-american). Hooray for consistency.

On a related note. The Wiki currently says the GK2 "suffers at range". At least compared to most other weapons that doesn't seem to be the case, right? Like, it's no M1000 Classic, but still decent, especially among the default weapons.

shell frigate
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I think given it's an non-us dev it's meant to be English but with a few US words used due to the colour/color issue of web dev

weary sonnet
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GK2 was pretty bad at long range a long time ago, but since they buffed it isn’t the case anymore.

proud cargo
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-.- Then why's the Wiki in US-american

Anyway, I'll edit that bit about range, if that's the case

shell frigate
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It's in US American as there is ~5 US Americans that have Corrected it

weary sonnet
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I was thinking the wiki and game was in us american as well… it isn’t?

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ah that explain it.

shell frigate
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It's very inconsistent is what it is

proud cargo
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As are most things if several people work on it, and nobody enforces a consistent style

shell frigate
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Probably should ask the devs for what they intend

proud cargo
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Ye.
Let's hope it's english, and then rewrite the entire Wiki to match that.

shell frigate
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Would not be too hard to fix either way

proud cargo
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Oh, and speaking of "armor".
The stat listed in the equipment terminal. Is that the total modifier, or a bonus? IIrc some weapons had something like 30% base, that shows up when upgrading with an AP mod, are they really that bad vs armour?

weary sonnet
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30% armor damage doesn’t mean you do less damage when you shoot a creature in it’s armor

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You’ll still hit it the creature for x0.8 damage when it comes to health damage.

proud cargo
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It does mean you are less likely to destroy it though, iIrc?

weary sonnet
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You’ll break the armor as if the shot was only x0.3 of the damage though.

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So you’re less likely to break the armor part you shoot at.

proud cargo
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So there really are weapons that bad at it, which means the GK2 is average at it. Had hoped for a 100% bonus on my favourite weapon 😦

weary sonnet
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15 armor damage which is base gk2 is around 45-55 % chance to break one light armor part from the tests I’ve done.

weary sonnet
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I checked crowdin a bit, from what I see here the game is in english US.
There is a few UK terms, but less than 10 % so it’s probably typos or mistakes.
Well I don’t know a lot of word that are differents in en-us and en-uk but so far I got about a hundred result for the one I searched so it should still be relevant.

shell frigate
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Think it's just best to ask, going off an official thing is better than any of us guessing

weary sonnet
shell frigate
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Sure

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Currently dealing with miner's manual stuff on the wiki

shell frigate
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Well Stuff from the Miner's Manual is uploaded, quite a few useful images in there

weary sonnet
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Well guess I’ll try to go for the creature pages next then.

simple mesa
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There is also a lot of now clean cosmetics icons

shell frigate
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Those are generated, not in the game files

neon briar
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😮

simple mesa
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yeah we gonna need to mass screenshot crop

shell frigate
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Current images we have work well

north quiver
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is this true?

shell frigate
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Kind of

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the projectile does 10 base Kinetic damage

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But the DoT starts the same frame

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And that is Acid damage

north quiver
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so a (large) majority of the Acid Spitters damage is elemental?

shell frigate
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I think the DoT adds up to 5 base damage so 33% elemental

north quiver
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🙏🏻 you wiki mains are a true blessing

shell frigate
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Glad to be of help

trail gust
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but idk if it's so on live

weary sonnet
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This is the DoT info for the acid spitter, the damage is per tick:
Acid Spitter Acid Spit:
Damage: 2.5
Damage type: Poison
Interval: 0.5 - 1.0 s
Duration: 2 s

lethal horizon
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should the wording be clarified for cargo crates to make clear that the class of the player to first open the crate doesn't affect the cosmetic received, just that it selects randomly from the ones that player has not yet unlocked?

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when i started playing a few weeks ago, after reading the article i was under the impression that if you opened the crate first, it would give out a cosmetic for your current class

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and was very confused when this wasn't the case

weary sonnet
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Added a clarification just bellow.

simple mesa
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Since the update hit today in a couple of hours I'm gonna push the Lost Pack page already

proud cargo
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Is there any list which enemies have light/medium/heavy armour? Creatures page says Q'ronar Younglings are the only ones with medium (-50% damage) armour, is that right and any other "damage-reducing" armour is light (-20%)?

weary sonnet
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yes that’s right youngling are the only one with medium armor, other damage reducing are 20% only.

high cape
weary sonnet
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Yes I think we can remove it now

untold summit
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Any idea how many pickaxe customization parts are there rn?

weary sonnet
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There is 15 files in the pickaxe skin folder

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@untold summit 7 skins, 7 thumb skin whatever that means + the default one

untold summit
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ugh, does that include all parts and stuff?

weary sonnet
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no, it’s only textures from what I can see

untold summit
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uhg, just how many helmets am i gonna need for all these

weary sonnet
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but it’s a bit hard to tell from the files alone

untold summit
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they're almost impossible to find

weary sonnet
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I can confirm parts are stored somewhere else

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you can check it yourself with ue viewer if you want

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no need to exctract the files for that

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looking at all subfolder, I’d say 7 skins per class per part (4 for the blade) including the default one, the thumb thing was only in the skin folder and nowhere else

untold summit
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god, this is gonna take forever

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How much stuff was in crates total?

weary sonnet
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I don’t know for that sorry

untold summit
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It's just the weapon skins and victory poses

weary sonnet
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22 poses per dwarf

untold summit
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that's 80 weapon skins

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168 then?

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tho you can't get all victory poses from crates

weary sonnet
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should be something like that, maybe less since some comes from other source I think

untold summit
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i checked it's 9 per class you can get from crates

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so 116 crates to get all crate contents

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my brain hurts counting all the pickaxe parts

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there's 7 different slots

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and then the dwarf paintjobs

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are there like sets or smt?

weary sonnet
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160 parts if I didn’t forget anything

untold summit
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uhg

weary sonnet
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6 frontlades, 4 backblades, 6 handles, 6 heads, 6 matelials, 6 pommels, 6 chafts
all that for 4 dwarves

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didn’t count the default for each

untold summit
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well that's not cetrtainly 160

weary sonnet
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(6x6+4)x4 = 160 did I mess up somewhere?

untold summit
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parts go for every dwarf

weary sonnet
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yes, hence the x4

untold summit
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no i mean one part open it for all dwarfs

weary sonnet
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ah, didn’t know that

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so you just need the color for each one of them

untold summit
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no clue

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hope not

rigid turtle
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Curious at which rate the armors spawn inside the caves.
Been running missions like hell today and managed to get one single armor part.
That's it.
Meanwhile I had 4 machine events and 8 crates.
Been trying to get 3 complexity 3 length missions . Guess that increases chances.
Anything official about that yet?

gritty bear
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I feel like I've been holding up the Wiki Guardian spot for a while now, I'd like to pass on the torch if anyone is up to the task

tiny wedge
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i'll take it

simple mesa
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lol no offense but I never saw you editing or maintain the wiki you have no claim

gritty bear
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haha no

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I have some best candidates in mind but would rather not put them on the spot

shell frigate
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Can you even transfer the Wiki guardian role

gritty bear
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I'd imagine I can ask OOeyes

shell frigate
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Yeah guess that's true

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I would be up for it, though feel like a Wiki guardian probably should write articles, while I mainly do templates, images, categories & adding numbers to pages, literally anything but writing articles

proud cargo
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Pretty sure that's not a requirement. In-game knowledge is, I think.

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On a different note.
Miner' Manual says armor breaking rounds "pass more damage through light armor". IIrc Elythnwaen claimed the opposite. Maybe it wa changed with the patch?

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Also says the shot breaking it will deal full damage.

shell frigate
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That's true (The wiki guardian stuff)

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I think the Miner's Manual stuff is still wrong, did not see anything correcting it in the patch notes

proud cargo
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I don't have much experience with the reliability of DRG's patchnotes, but my experience is that patchnotes don't allways list everything.

shell frigate
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I think only a few things get forgotten from patchnotes

gritty bear
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yeah don't worry about that, I didn't create many articles either

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it says 483 creations on my profile but pretty sure 96% of those are media

weary sonnet
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For the armor spawn chance: no idea for now but according to jackob the crate got the priority.
For the guard spot: I have no idea what is the role of the guardian.

shell frigate
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I've got 630 creations 613 being images or 97%

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Secret maths

weary sonnet
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Wanted to put that in the other window, I failed.

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I just checked again for the light armor: the shot breaking the armor still does reduced damage.

shell frigate
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Need to poke the devs again to get that corrected

weary sonnet
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If creations is what matters, I’m not in a better place, only got 27, most of what I do is tests to try to understand the mechanisms of the game.
And edits the pages once I figure out the hidden thruth.

shell frigate
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Still need to find the numbers for lost packs

weary sonnet
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didn’t really search for them on my side yet

proud cargo
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Gamepedia help Wiki simply says "expected to be active editors". Uploading images, editing templates, etc. all count, I'd assume.
https://help.gamepedia.com/Gamepedia_Help_Wiki:Wiki_guardian

While in general, wiki administrators are no more than registered wiki users, who have been trusted with janitorial responsibilities, wiki guardians are also expected to be proactive in recruiting editors from within the game community, being active on forums, and/or social media. They are in general expected to take more of a leadership role while establishing the wiki than an administrator on a more mature wiki. They are also expected to be active editors, adding game content, and working with the community in establishing the wiki's "style".

Gamepedia Help Wiki

A wiki guardian is a special user who has claimed a wiki that had no previous admin, or the previous admin is no longer with the wiki. A user with this role can be identified by having a special label on the profile page near the username. The role comes with the same permissi...

shell frigate
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There is a curve in BP_LostPackStart but I was thinking it's more where to spawn stuff, but might be the spawn chance

proud cargo
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Gamepedia Help Wiki

Public wikis successfully operate on a basically democratic level. This doesn't mean that every decision is voted on, but in general, decisions on a wiki should be made by reaching a consensus whenever this is reasonably possible. The following guidelines are provided to help ...

weary sonnet
shell frigate
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Guess they would count

weary sonnet
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Well easier way to check would be to mod it I guess, I can try that once I’m done with my work

shell frigate
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The point of the curve the others use would suggest 100% spawn rate, so I'm thinking it's not for the spawn rate

weary sonnet
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After seeing what a guardian is, I think Cyrob would be a good choice for that.

simple mesa
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Access wiki analytics I would really want to see that one if you can share a screenshot; to know which pages are the most popular and would need rework/improve focus

shell frigate
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Thanks Elythnwaen, nice to hear that

simple mesa
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DO share statistics with other active editors on your wiki
Yes would be nice there since it's for active

shell frigate
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Yeah it was more the DON'T share specific statistics in public forums, discords, or other spaces

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So our private channel is perfect for it

simple mesa
weary sonnet
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I can do that in ~2-3h, not sooner.

shell frigate
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GD_TreasureSettings does not parse now so likely lost packs are controlled in there too

weary sonnet
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Look like they are, the word lost pack is present in the uasset file

shell frigate
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Finding the numbers for that will be fun

weary sonnet
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It’ll take some time or guess work.

shell frigate
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Should not be the worst to guess since it will be some 1 in X

weary sonnet
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probably something between 1/5 and 1/20 so it shouldn’t be that bad yeah.

simple mesa
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I bet it's same as cargo, it's based on the same system

weary sonnet
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I knoz there is a saying if it aint broken don’t fix it, but in that case, it was broken so I don’t think they’d reuse it without a change.
I mean the cargo spawn wasn’t affected by mission length as it was supposed to.

hidden sky
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@weary sonnet When you test for shot impact numbers/values, are you isolating the specific armor break/pass value for each individual "shot" collision event...? Or each mod (applicable pierce/break mod) affect on the "light armor" as a section... (& is armor a separate "tile" on a unit? Or as part of an value-amalgamated hitbox region on a single enemy unit...? (then with the broken pieces of armor "coming off" as a QoL animation, not a "phyiscal object" in the gameplay...?)

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We did chat yesterday, or before- am still trying to refine the question

weary sonnet
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For that test, the armor break chance isn’t known for light armor.
So all I needed was:

  • a creature covered in light armor (grunt in this case)
  • know how much damage I’m loosing when shooting in the armor (20%)
  • sure that difference in damage will be significant enough to be visible with a single shot since I wanted to test if the hit breaking the armor will do normal or reduced damage (so a high damage kinetic weapon)
  • be able to tell if the armor broke or not (the visual animation and the fact that a part is missing after that confirms it)
    As for the hitbox in this game it’s equal to the creature visual model in pretty much all the cases.
hidden sky
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Well, that seems like a good start, yet begs more questions... 1. We (players) don't know the raw value (numerical data) for light armor overall (specifically as a collision event, not how represented in-game as visual cues or animation secondary to value affect) 2. We don't know the base damage + break/pierce mod numerical value specific to each weapon... If the anecdotal answer is: "20% of *damage is lost to armor," Then 20% of what...? Overall damage? Weapon base damage? Then is that 20% *converted to focus on armor value? Or is it 20% just null by equal/opposite lost armor value? And to point back to the root question... Specifically: when there is a collision event between light armor (of any unit) and an individual shot (from any break/pierce mod buff)

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... what is the consistent affect of the armor/mod interaction...?

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This is a tough question to drill down on...

weary sonnet
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pierce just allows to hit more than one enemy unless it hit a wall / floor crystal / heavy / unbreakable armor
Light armor is a direct 20% damage reduction or x0.8 damage compared to what you’d do to a non armored target like let’s say a lootbug, breeder, nexus…

hidden sky
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Also, we have to be careful to make a distinction between what we see as animation events, yet are not representative of how the various code packages are interacting at a numerical value level.

weary sonnet
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armor break just allows to remove armor pieces on enemies faster, under that armor the creature takes normal damage (ie x1 compared to the x0.8 for light armor or x0 for heavy)

hidden sky
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Yes, we are sorting out how to most effeciently use mods for DPS/DoT here. Thanks for the play basics reminder. Again, those "pieces" may only be represented visually, w/o a direct effect on the value exchange from collision events.

weary sonnet
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Well they do affect the damage, I checked it.

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Armor only affects direct damage, not AOE or DoT though.

proud cargo
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On a different note.
Opinions on turning the gallery section of weapons into an actual gallery? Would allow for captions on .webm files, which might be nice for showing how certain overclocks/upgrades look/work

weary sonnet
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@proud cargo feel free to do that, any caption on what the video is about would be helpfull.

hidden sky
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Yes, armor remains a *set value, no matter how visually communicate action to the players- Am not disputing any damage done... all I want to sort out is: how *total damage potential is distributed *when there is a mod specific to armor interaction.

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Armor only affects direct damage, not AOE or DoT though.
@weary sonnet ... Wait, are you saying armor ignores AoE & DoT...?

trail gust
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isn't it obvious?

proud cargo
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For DoT it is obvious, for AoE it ought to work or even be more effective, at least vs explosions.

trail gust
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explosions destroy armor, but even wall can't stop AoE damage

weary sonnet
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DoT and AOE are not affected by armor, since they don’t hit a part of the creature in particular.
AOE damage scale by how far a creature is from the center of the AOE, that’s all.

hidden sky
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I've never understood why some feel need to mock others for seeking information *from conversation w/ subject matter specialists.

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Ok, so is fire (*does fire collision cause) any DoT, or AoE...? Only asked since you had said no earlier here, yet wikki page says yes, which you curate. update dropped today, must chill & just go play

trail gust
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read

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it'll help

weary sonnet
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Fire by itself is neither, just another damage type.

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You can have fire AOE (like TCF) or fire projectiles (like the charged attack from the EPC) or a fire DoT (the on fire DoT resulting from reaching the burn temperature)

hidden sky
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Ok. Seems like I cant distill what I'm asking to get a focused answer here, so gonna head out. Appreciate your time as always, @weary sonnet

weary sonnet
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Update 29 page is done.

north quiver
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Do you wiki gods know if todays update for the temperature changes on oppressors/bombers means that snowball no longer will freeze them?

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first game i joined had an oppressor in it, it cant anymore 😭

proud cargo
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Cryo 'nade doesn't seem to freeze Opressors in one hit either. Not too happy, considering that's the main reason I used it before.

north quiver
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correct

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cyro nade and snowball both no longer freeze oppressors in 1 go

weary sonnet
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No unfortunately we don’t have access to the temperature value for creatures, and theses are pretty hard to test accurately, especially for values higher than -100 like it must be the case for oppressor.
I asked the devs 2 days ago but no answers for now, guess the question scared them.

weary sonnet
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Tried to check the new hoverboot burn effect, most of the info is lacking when I serialize the file, it’ll need testing as well it seems.

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For duration and interval at least.

stone reef
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sorry if the question was already posted but how i can notice a helmet part the new random skin if armor paintjob/pickaxe around the map ?

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from what i gather is just a little helmet stick on the ground but there is a little light or particular sound that help me notice it ?

proud cargo
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Yes, light and sound.

stone reef
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ok thank you

simple mesa
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anyone got some of the missing icons or any other Lost Pack armor skins?
Just a screen shot of the Wardrobe with icon will help I will do the crop

weary sonnet
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I don’t have any of the skins you need sorry.
Tried looking for any of the possible fractions in the GD_TreasureSettings
Only values I found where 1/10, 1/6 and 1/3
One of each so the one that were used previously by the cargo crates.

shell frigate
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Wonder if it somehow uses the same curve

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And just then does something like a 50/50 chance for it if spawns a crate or pack

rustic trout
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Does anybody know what the damage bonus on the gun platform's defender system mean? It seems weird to write in a "damage bonus" instead of just increasing the base damage... does it grant the turret extra weakpoint damage? I checked the wiki, but it doesn't clarify...

rigid turtle
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@simple mesa Sent you an armor skin for the the Driller via dm

terse cairn
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is there a way to play the tutorial again anymore? or was that taken out? i kinda wanna see the difference between then and now

craggy sentinel
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Escape Menu > Miner's Manual > "Getting Started" > "Launch Tutorial" button upper right.
Convoluted as hell compared to before, but it's there.

terse cairn
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thx mate

proud cargo
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@rustic trout I'd assume it just doubles damage. Which is going to add different damage on twin turrets and MkII ones.
Though iIrc other weapons do simply list the damage change, so still a little weird.

simple mesa
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@rigid turtle & @midnight tinsel thanks, added!

shell frigate
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I've made a bunch of Redirects for some of the more popular Search terms, though some don't really have a page, Mainly Union (Or Miner's Union) & Quotes

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So making either of those pages after the U29 Stuff is done may be a good idea

proud cargo
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Btw, some stuff auto-generates edit comments. Redirects among them.
If you leave it blank it'll automatically say "Redirected page to ..." with a link.

shell frigate
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Don't think I've ever left one blank to find out

proud cargo
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Good. Not leaving comments should be a BLAMmable offense

simple mesa
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Lost Pack skin collection slowly growth, thanks for helping the collect, you can PM me or post here 😉

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I think it might be 5 per classes so 20 skins

analog rock
#

From the skin names we had to translate, there is potentially 8 skins per class (if they added them to the game, of course)

proud cargo
weary sonnet
analog rock
simple mesa
analog rock
#

I just looked the post above

simple mesa
#

Here the list of the missing Armor Paintjob icons:

  • Splattered (Driller)
manic scarab
#

Do you know about the phero if a phero enemi can attract an other phero enemi ? because it look like it can't and the phero enemi target you, the non phero target the phero glyphid and they run to you not killing each other

weary sonnet
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I don’t think they can, phero enemies will only attack non phero enemy, but I’m not 100% sure.

manic scarab
#

I think that if a phero enemi could be attract by another phero enemi the phero wouldn't be so " bad " with the nerf

rare plover
#

distant fields for gunner ^

rare plover
#

btw idk if it's been mentioned but cargo crates cannot occur at the same time as lost packs - it's either or

plush night
#

Hello there ! On the cosmetics page, you forgot to add exquisite handlebar, which is an matrix cosmetic 🙂

north quiver
#

o mighty wiki gods, does epc single shot deal the 3x damage to frozen or is it considered aoe?

trail gust
#

I don't see why not

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Normal shot, Charged Shot's direct hit deal triple damage, pretty sure

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People even take Heavy Hitter for that manner

tiny wedge
#

i remember a lot of chatter about epc having a bunch of weird damage types together
and IIRC not all damage types get multiplied damage vs frozen

cold cedar
#

I heard that cargo crate and helmet cannot spawn together, is that true?

#

Because FYI, I had that happen to me yesterday

proud cargo
#

Hotfix.

cold cedar
#

Thank you!

weary sonnet
#

For EPC vs frozen, SplitSentro was rigth:
Normal shot and charged shot direct damage x3, rest is x1.
For crates and helmet, they can now spawn together, the spawn rate seems to be 1/6 for each according to the tests done so far.

proud cargo
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Am I right to asume that the "Glyphid tank.png" file hould be moved to "Glyphid praetorian.png" (or "Glyphid Praetorian.png" if we want to keep the capitalisation consistent between files and pages)?

weary sonnet
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yes you are

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So far creatures names are capitalized.
But for other images like perks icon, only the first word is capitalized.
So I’m not sure which rule we should use in this wiki.
I know the perk template doesn’t work if you capitalize every word.

proud cargo
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Well, allmost all pages are, so it'd be weird if the files were different...
So I'll move it to Glyphid Praetorian.png.

weary sonnet
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If we do it for all image from now on, I’ll have to change the templates, not saying it’s a bad thing, we just need to choose one option or the other and stick to it.

shell frigate
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Templates can be build to use both

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But that is more work

proud cargo
#

It should also work with redirects, no? I.e. moving the files with the wrong name, and the template just uses the redirect

weary sonnet
#

So capitalazing all words from now on?

proud cargo
#

Seems like it.
Though a style guide (linking the general Gamepdia one) wouldn't hurt, for stuff like that.

#

Also specifying whether words like "and" or "or" or "of" should be capitalised in titles.

#

Also, about Praetorians.
The 12 damage per hit is for both the melee and the acid spit attack, right?

weary sonnet
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acid spit it smaller than that

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it’s like 5 iirc

proud cargo
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Then the creatures page is wrong on that

weary sonnet
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Praetorian Acid Cloud:
Damage: 3
Damage type: Poison
Interval: 1.0 - 1.5 s
Duration: 10 s

Preatorian Acid Spit:
Damage: 5
Damage type: Poison
Interval: 0.5 - 1.0 s

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here it is

proud cargo
#

Should the death cloud be put under "attacks"?

#

Also, is the melee damage 12 at all then?

weary sonnet
#

Hum death effect maybe?

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Could work as a last attack.

shell frigate
#

A style guide would be good to decide on and put together

#

And the numbers on the wiki are a mix of base and actual damage

weary sonnet
#

I should be able to get most of the good number or tests them.
I expect to finish the perks today and try doing a template for creatures.

shell frigate
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Think may be best to only have damage numbers only on creatures individual pages, where a breakdown of how it is on different haz levels can be done

weary sonnet
#

But like both of you said a style guide may be more important atm.

proud cargo
#

And should the variants (radioactive + frost in this case) be on different pages? Currently not the case for exploders nor grunts.

weary sonnet
#

I was thinking of adding them in the same creature page for individual page since there isn’t much change.

shell frigate
#

I think having the same page for them is fine, since they will not be the longest pages even when merged

#

If the page was to increase in size a lot then that's when to think about splitting them

proud cargo
#

Gallery section for praet page it is then

weary sonnet
#

What should we keep on the main creature pages?
Picture, base health, weakpoint location + value, armor type, variants and resistances?

#

So that’d leave scalling health and attack pattern and damage to add for the individual creature page.

proud cargo
#

Probably also 1-2 notes on basic tactics to fight them. Just not in-depth or complex/advanced tactics

shell frigate
#

I'm not set on anything yet, was thinking it could be used as an index page with a small table of all creatures, allowing people to go to the full page for whatever creature quickly

#

But that could just be something at the start then a breakdown like that for each after that

weary sonnet
#

Table structure for now then?
Is there some icons I could use for the elements so I don’t need to writte their name?
Also what about status immunity? Individual page as well?

shell frigate
#

I'm not really 100% sure what would be best

#

Will look for Damage type icons

weary sonnet
#

Well we can’t make a table with too much data or it’ll be a nightmare to use for mobile users.

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Unlike the current cell type display.

shell frigate
#

We could just make a nicer cell display

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The table I was thinking of at the start would just be icon and name of each

weary sonnet
#

To make a cell display work better than the current and use a different display depending on screen width we would need to lock the cells height I think.

shell frigate
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Found all the icons used in the Miner's Manual

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But pretty sure that does not cover all damage types

weary sonnet
#

Don’t need all of them since they don’t have all resistances
Fire, Frost, Electricity, Explosive, Radiation and Melee sholud be enough.

#

If one is missing I’ll make an icon if needed.

#

If we want to use them for damage done by creatures’ attack, we will need poison/acid as well.

shell frigate
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There are some resistance icons

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I could made similar icons for all the resistances

proud cargo
#

Well, Praetorians now have a proper page. Best to check if everything is right.
https://deeprockgalactic.gamepedia.com/Glyphid_Praetorian

Deep Rock Galactic Wiki

Glyphid Praetorians are large Glyphid enemies. Smaller than Glyphid Oppressors, but significantly larger than Glyphid Grunts. Much of their body is covered in heavy armor that blocks all direct damage, but can be destroyed with sufficient firepower. Upon approaching a dwarf th...

shell frigate
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Seems good

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Looks like we will need to get a new image for the variants

weary sonnet
#

Well tried to test hoverboot, not what I expected, interval will be hard to check, this thing only do heat damage, not fire…

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For the preat page, no mistakes from what I can see.

trail gust
#

attack also scales iirc

weary sonnet
#

Yes they do, we can add the scaling part when we do a template for creature attacks including damage type and interval for dot types attacks.

shell frigate
shell frigate
#

Doing the Resistance Icons now, What would be represent melee?

weary sonnet
#

On my spreadsheet I went with a simple pickaxe icon.

shell frigate
weary sonnet
#

That would work

shell frigate
weary sonnet
#

The most easily recognisable when at icon size.

#

I’d say more the first one since it’s the basic pickaxe appearance.

shell frigate
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Yeah, looks nicer too

#

Should the Resistance icons be colour coded or just all white

weary sonnet
#

Melee can stay white, we could add some color for the other element, would make it easier to recognize at first glance.

#

Background on the wiki is much lighter so we can’t use the same but if we don’t keep one line per element / resistance on the wiki, a simple color code should help.

shell frigate
weary sonnet
#

Ah not such a clear cut at a small size.

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It may be too detailed for used at a small size.

shell frigate
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True

weary sonnet
#

So changing my mind and going with 1.

shell frigate
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Using the official colours Explosion/Fire & Electricity/Frost will be similar

weary sonnet
#

I think the white border is better, for the explosion I’d say the alt variant as well.

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Just finished the tests on hoverboot, 20 heat damage, tick rate is 0.25 no direct fire damage.

#

For the updated template, should I put the update 28 to old version now?

shell frigate
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Yeah guess that it is old now

weary sonnet
#

ok

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Adding all missing updated to the doc as well.

shell frigate
#

Uploaded the icons

weary sonnet
#

Checking and updating all perks first, then I’ll move to the creatures.

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Only perk changed was hover boots right?
Other was sound or particle effects only iirc.

shell frigate
#

According to the patch notes at least

weary sonnet
#

Yeah I hope there wasn’t too much hidden changes, I still need to recheck all guards resistances

#

Look like they removed at lest the electric res and not only the electrocution immunity.

shell frigate
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That's a nice change

weary sonnet
#

It is, but we don’t even know if it was intended or not.

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And I still need to test it properly I only tested it through and OC (electrifying reload) for now and since OC they tend to ignore the rules, I’ll try to verify it.

simple mesa
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Just a 3/3 complexe/length map with ME, Cargo and Pack; nice

shell frigate
#

Wonder what the chance of getting everything in one map would be

weary sonnet
#

25% for ME, 1/6 for crates and pack

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tested that yesterday with mods.

shell frigate
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Well for all of them it's 0.7%

simple mesa
#

damn I should had get a lottery ticket

shell frigate
#

Getting both Bittergem & Error Cube is 0.18%

#

So all of those is 0.00126%

#

Or 1 in 80K

weary sonnet
#

you may as well add a crassus, hoarder and golden lootbug while you’re at it

shell frigate
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ME, Cargo and Pack is ~1 in 142

weary sonnet
#

144 no?

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4x6x6

shell frigate
#

Everything has a 0.00000567% Chance

#

Yeah guess I had a rounding issue

#

Everything has a 1 in 17.6 Million chance of spawning

weary sonnet
#

All individual perks pages updates, proofreading the main page.

shell frigate
#

Yeah, it's definitely been cleaned up since it was added

weary sonnet
#

I rewrote almost half the page since then.

shell frigate
#

Feel free to remove it

#

I'm going to edit the Updated Template to also auto add categories to pages based on how updated they are

weary sonnet
#

Ok, let me know how to use it when it’s done

shell frigate
#

I think the only thing to give it would be maybe it's only little box

#

An Maybe moving all the strings to a different template

proud cargo
shell frigate
#

Fits, you can always make a sub category

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Also if you want to be fancy, you can use NVidia Ansel to greenscreen the background out

#

Categories are done, should make it easier to manage what pages need updating

dense chasm
#

just white/same color would be too bland

weary sonnet
#

Perks main page and sub pages fully checked and up to date.

#

As for the icons they do look pretty good with a gradient.

shell frigate
#

Once they are in use we can try between alt versions and see what works best, that version could be it

weary sonnet
#

Did a rough first draw for the table (didn’t modify anything yet).

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Adding a tip section take a lot of space if we use a table.
Another point is we can’t see well enough the difference between positive and negative resistances.

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(Don’t take the tips seriously, just wanted to add some text to see the place it’d take.)

proud cargo
#

"A good steeve"
Who's a good bug? Who's a good bug? Yes you are!

Layout seems fine to me (then again, I'm not a heretic using mobile). Though needs moar links.
And needs a note at the top explaining base health at least. Though I suspect there'll be people who won't read that.

weary sonnet
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Well I can try to fit the current health template into that table, or to adapt it.

golden osprey
#

Name could go under the icon to make that column look cleaner

#

Also, the current health tables don't work in tables, so you should probably just adapt them

trail gust
#

Steeve needs to be written with capital letter!!!

#

how could you

#

he's doing sooo much for any class..

weary sonnet
#

The health template can be used, but it look way too weird in this kind of cell.

weary sonnet
#

btw I retested electricity resistance on guard, they don’t have any resistance to it anymore, even variants

proud cargo
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Probably needs thicker lines or something to separate the subvariants and the stuff about the next type

weary sonnet
proud cargo
#

Ye

golden osprey
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1px v 4px

weary sonnet
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I’ll do the template for that tomorrow if I can find enough time.

grand flame
#

efficient is spelled wrong

vernal raven
#

Do we have any data on em discharge? I just tested it on a lootbug and it seems to do 45 dmg (at the centre of the turret, dropping off to about 50% at 5m). I'm not too sure how accurate those numbers are though.

trail gust
#

seems about right

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with that number DPS goes up to 243

#

when I tried it first time it did 1k damage in a bit less than 4 seconds

#

I can't tell what exactly dps it has, anyways I'm pretty sure it'll be lowered down

vernal raven
#

Yeah, with the elect chance buff they really need to take a look at that oc.

weary sonnet
#

there is a 45 in the stubby weapon file, but not sure it’s for the em discharge or not.

proud cargo
#

Am I right to assume the <nowiki> </nowiki> that just got added to the EPC page does nothing to actual formatting? Got added to something the anon was supposedly not even editing.

If my asumption is right, I blame visual editor. It should be burned in holy fire. flamethrower

shell frigate
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I assume it's the Visual editor at work

craggy wraith
#

Yeah definitely VE being silly again

proud cargo
#

"Again", as if it ever stops being silly.
Allright, editing then.

weary sonnet
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Do you see something that need to be changed before I make it a template?

simple mesa
#

huh the electric icon seems too dark to first notice its shape like a thunder

weary sonnet
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If it’s just the icon, we can see to replace them later if needed, I was more talking about content/order of column.
If some stuff should be added or removed for the main creature page.

simple mesa
#

the creature page is really hard to rework, I been trying too before and never found a good way

weary sonnet
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I know, that’s why I am trying to use a table with reduced info and icons to gain some space while still being clear.

simple mesa
#

yes good step

golden osprey
#

what about attack damage?

weary sonnet
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Attack damage will be on individual creature page

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Some creature got several attack and some attack got too many factors for it to be on the main page.

simple mesa
#

Honestly at first I was thinking like the Equipement page I have reworked back there; it was like delete all infos and just put the equipement icons/name and make it a portal to all other pages; we making doublon

weary sonnet
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Well we could put a short list here if we remove the tips part.

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But we won’t be able to fit all details for sure.

golden osprey
#

imo you could probably just do health, variants, and mabey region if it's just a shortlist.

craggy wraith
#

Maybe center the name if there are no variants?

weary sonnet
#

sure, easy to add.

shell frigate
#

Two main things I would like to add, but they are not major visual changes

#

Just going to work out how to do them first

weary sonnet
#

Do you want me to validate the page so you can access it?
Not a template for now since it’s just a test page.

#

But still in the good location to make a template.

shell frigate
#

Well for one of the things it would be best for me to make my own template first

weary sonnet
#

I’ll send you the code then.

shell frigate
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That one would be hover-over text

#

Since we don't have the health scaling table, maybe be best to put an * and give an explanation of it on mouseover

#

But Mouse-over text may be a handy feature to have for other things so will just make a template for it

weary sonnet
#

another way to do it woul be to make the health scale to a choosen difficulty, but that would require javascript so not sure if it’d be possible on the wiki

shell frigate
#

The Wiki does have javascript

#

Only I can edit the Wiki-wide one

#

But in settings you can make your own custom one to test these things out

shell frigate
proud cargo
#

Oooooooh, fancy.

weary sonnet
#

Do you know what is the monospace font we must use?
I may need that depending on how I display the health inside it.

#

No rush I won’t do anything else today, my brain already started to shut down.

shell frigate
#

Css has it set to font-family: 'Open Sans', sans-serif;

#

The other thing I'd want to add to the table is anchors so that we can link to each entry if needed

#

Which can be done with either
<div id="CreatureName"/>
<span id="CreatureName"/>

hollow jasper
#

Isn't that the same as the existing Template:Tooltip? (Regarding Template:Hoverover)

shell frigate
#

It is, never knew that one existed

hollow jasper
#

Moved all the table templates and table template categories into a new Formatting templates sub-category: Table insertion templates

#

(If I missed any just add them in)

jaunty wind
#

does the Space rig picture need updating in the main menu

#

🤔

spice mesa
#

is there a list of all the pickaxe options yet?

shell frigate
#

Very handy to have all those templates all in one place

#

I was looking for new Space rig images, but only cut-out picture is the icon from the miners manual, would works but want peoples thoughts on it

weary sonnet
#

I though they said they’d add new picture of the space rig for the miner manual? Or am I mistaken?

shell frigate
#

I have not seen it, but may just be blind

weary sonnet
#

This one is fine otherwise, still clearer than the loading picture or what we can see from glitching outside.

shell frigate
#

It's possible to get very far outside the space rig just it's not possible to get a clean cut-out (In this image the is quite a bit of green on the edges

weary sonnet
#

Do you still have the source image from ansel?

shell frigate
#

My issue was any stronger Chromakey wanted to eat parts of the space rig

weary sonnet
#

I’ll try just on a small part to see if I can improve it.

#

Still some green left, some parts are too thin to remove it all, would need to recolor it.

simple void
#

Looking at it and the loading screens it's more and more obvious that they put the rig above the current blocks were the dwarves are in

#

The tiny part on the bottom of Cyrod isn't visible anywhere else and it's even blocking the drop pod chute

shell frigate
proud cargo
#

Unless messing with the brightness there isn't much you can see on that, unfortunately.

shell frigate
#

Yeah Discord emphasizes the green edges

neon briar
#

😱

#

i have 0 green border on my screen until i upload it to discord

shell frigate
proud cargo
#

Not sure how much the devs care about that kind of thing here, maybe it's possible to ask them if they have something better in the files?

weary sonnet
shell frigate
#

We could ask for a render

weary sonnet
#

Discord really make it a lot worse, even zoomed in I can barely see any green.

neon briar
#

even with a black or white background behind it, i can't see any green border on photoshop

shell frigate
#

It's a thing that can happen from compression

#

They are using a dumb algorithm for it

neon briar
#

second one i sent was without any compression

shell frigate
#

Discords compression

#

It scans the the image to guess what is important and it thinks the green outline is

#

Mainly just as it's brighter than most the image

neon briar
#

i can tell something weirds happen yeah, when opening in a browser it's green af

shell frigate
#

Since its surrounded by transparent pixels it's see as free, so to visualize it clearer it uses some of them to emphasise the border

neon briar
#

not possible to just extract the model + texture from the game?

shell frigate
#

The game does not really use textures

#

It's almost purely materials

shell frigate
#

I moved the strings from the Updated template to their own, so it can be translated for other wiki version, but just though of something that should cut it down some more

#

If it works it will only need to be updated for each named update

analog rock
#

I'm at work right now. Would it be possible to go over that tomorrow morning (GMT) ? (that would be in 18 hours)

shell frigate
#

Yeah, there is no rush on translating it, I just wanting to make it easier before it is translated

analog rock
#

It's more to see how it works. I the concept is sound, I'll try to expand it for other pages as well.

shell frigate
#

Well for this template I'm doing this as the Original template will be constantly updated every Hotfix

#

Though if you look at it and see someway to use it for other things that will be good

weary sonnet
#

Is there a way to add the updated template to all pages by default?
At least it’d say that the pages haven’t been updated since U27 or something.
(I was thinking maybe you can with your new rights.)

shell frigate
#

I think there is ways to have it included in new pages but not sure about mass applying it

weary sonnet
#

Well all pages inherit some base settings and are transcluded in a kind of mother template, so maybe just editing that base template could work?

#

If it’s too much of a hassle to do don’t bother we will just focus on adding it from now on.

shell frigate
#

I would give it a try but I do not know of any base page template

#

There may be extensions that allow a mass edit

#

Right now just working on the UpdatedStrings template

#

Works perfectly except a random space is appearing in the middle of it

weary sonnet
#

any line break will be considered as a space, could that be it?

shell frigate
#

If that was the case there would be a few more

#

If was the new line

#

Just hid itself well since is was making more just spaces were meant to be there

#

But the actual spaces I put there were being ignored

#

Well it's live now, Template can handle Hotfixes for any version

#

Will do something similar with the main template actually

weary sonnet
#

Ok, managed to get the template working for the creature table, just need to define the variables now.

weary sonnet
#

Creature table template is ready for use.

#

Here are the parameters

{{{Creature Table
    start = 1 (required for the header of the table)
    variant = 1 / 2 / 3 (required, it’ll split the resistance and variant parts)
    end = 1 (required for the last line of the table only)
    name = creature’s name
    icon = name of the image for the creature without the extension
    health = creature’s base health
    armor = creature’s light/heavy/unbreakable armor (Light Armor)
    weakpoint = creature’s weakpoint location and value (Head: x2)
    v1name = variant 1 name – Default Common
    v2name = variant 2 name – Default Glacial Strata Variant
    v3name = variant 3 name – Default Radioactive Exclusion Zone Variant
    tip = strategie or info about that creature
    fireRes = Creature’s resistance in percent
    frostRes = Creature’s resistance in percent
    electricityRes = Creature’s resistance in percent
    explosiveRes = Creature’s resistance in percent
    radiationRes = Creature’s resistance in percent
    meleeRes = Creature’s resistance in percent
}}}```
#

Didn’t include hoverover for now.

analog rock
#

Is it ok if I call later this evening so you can explain to me how to use it? I'm still at work :(

weary sonnet
#

Sure

analog rock
#

around 22h30, that ok ?

weary sonnet
#

It should be.

analog rock
#

cya later then

weary sonnet
#

👋

weary sonnet
weary sonnet
#

Proposition for the template:
Removing the tips column.
For the no variant: splitting the cell into creatureName | None

#

Do you have any idea how to display a "No resistances" when all 5 res are equal to 0?

proud cargo
#

Well, there's some "if" thingy, but it's written a bit... different, compared to what I'm used to from programming.

weary sonnet
#

Most of these if thingy either don’t allow variables or only allow one from what I can see.
I can make it work, but it’s kind of a dirty and roundabout way I’d rather not use.

shell frigate
#

I'll try see if I can make a No Resistances thing cleanly, have an idea for it but may not work

#

This should be able to do it

 | [Normal Display]
 | [No Resistances]
}}```
#

Can also swap it around like this if wanted

 | [No Resistances]
 | [Normal Display]
}}```
craggy wraith
#

Finished categorizing all the uncategorized files

#

Also added the small lava geysers to the Magma Core page, not sure if there's a better word for them

#

lava jets maybe

tiny wedge
#

is Fragile (cryo shatter) supposed to work on praets? because it really seems like it doesnt

analog rock
#

The scout's page would need someoe with a good knowledge of the game to do a quick check on the "tips and strategy" part, I believe some of these are erronous, but can't confirm them myself (I don't know the game that well).

proud cargo
#

Well, GK2 and boomstick seem accurate tips (if a bit short).
Though for the pistols... I don't think the damage per shot matters vs armour (though I'd prefer if it would)

north quiver
#

who wrote this

#

everything else seems fine

alpine hamlet
#

@daring epoch just asked if this is correct

"Some creatures grow thin carapaces around them. Hitting this carpace will not hurt them as muchas a direct flesh hit would. The shell can be broken revealing vulnerable parts underneath. Ammunition with armor breaking capabilities will excel at shattering light armor, additionally, the shot breaking the shell will deal full damage."

I remember Ami stating that's how it is supposed to work, but one of you guys was not so sure it actually applied like that.

analog rock
#

IIrc, @weary sonnet tested it and proved it did not work as intended.

proud cargo
#

Ye. He posted a vid of it too.
Shot breaking the armour still deals reduced damage

weary sonnet
#

I retested it recently (on march the 27th) as FourGreenFields said, still not working.
I still got the vid if needed.

#

Thanks Cyrob that should do it.

proud cargo
#

The slowing effect of the IFG will not work on Dreadnaughts, but the weakening strength of it still does.
Is that correct (apart from typo on Dreadnought, allready fixing that)? Didn't use the IFG much on Dreads.

weary sonnet
#

Slow works on dreadnought.

#

It’s just less effective on health phase than shell phase because of the 60% electricity resistance.

proud cargo
#

Then I'll remove that line. Too in-depth for a general scout guide, but should be on the IFG page imo

north quiver
#

yeah looks good

#

i dont see anything obvious

#

there are some general fluidity changes i would make to some sentences but nothing important

proud cargo
#

Maybe swap resistances and armour/weakpoints. Would make it a tad easier to see that the resistance lists are for each variant.

#

Also, links to health and to creature armour pages on the headers. Yes/no?

weary sonnet
#

Swap resistance and armor/weakpoint seems like a good idea.
Adding the links as well.

#

Both pages are stubs for now though, especially the health page.

#

Armor should be easy to check, but before linking to health page we should wait until we proofread it.

shell frigate
#

The other links that could be added is biomes mentioned in variants

weary sonnet
#

Table updated

shell frigate
#

While the biome links can be useful, I think their main benefit is it increases readability of the Variants

tranquil hazel
#

where the roles at?

shell frigate
#

Roles?

simple void
#

@tranquil hazel #welcome-and-rules Basically in the first channel you are normally presented with also this is the wiki related room channel so try to keep it only wiki related

shell frigate
#

Ah, Discord Roles

simple void
#

Yeah i suppose that's what he meant

#

Given the blank name i suppose it's a new blood

shell frigate
#

Well they did have the Xbox Role

tranquil hazel
#

hmm

#

ok thx

weary sonnet
shell frigate
#

Does look quite nice and clean

weary sonnet
#

I prefer that one.

shell frigate
#

Go with it then

weary sonnet
#

2 things I’d like to change for the final version: add the mousehover for the health
make positive and negative resistance values differents to see at a glance weakness vs resistances (either text color or differents icons not sure which one would be better).

#

Do you see any other improvement we could do?

proud cargo
#

I'd honestly prefer removing the health, rather than the tips. Tips apply to all difficulties, health scales.

shell frigate
#

Only other thing I'd add is not visual

#

It's anchors

weary sonnet
#

Alternative layout if we want to keep the tips but still display well on narrow screen/mobile:

analog rock
#

I believe the last one (with tips) is too heavy/dense to read easily, especially if on mobile. As for the health, I had forgotten it is not a static value, maybe it would be best to remove it as well... After all, this table is supposed to be a global indicator, with the complete description on the creature's specific page...

weary sonnet
#

Added a color code for the resistance column.
For the health, I personnaly think we should keep it.
Couldn’t get anything usefull with tooltips / hoverover for displaying full health value, but I think using the creature health template, either directly or by modifying it a bit could work.

shell frigate
#

There probably is a way to do it, it just will be hard to make look nice

weary sonnet
#

Should I start to replace the creature page using the new template or do you think we should modify it more first?

shell frigate
#

Think we should decide what is happening with the Health

proud cargo
#

Oh boy, the How to Play guide could use some updates, it seems.

While the other dwarves are equipped with a standard Frag Grenade, the Scout has a special Inhibitor-Field Generator grenade which slows down enemies and causes them to take more damage.

shell frigate
#

Only 10 updates out of date

proud cargo
#

Well, parts of it. It did get some updates for other stuff.

proud cargo
#

The formatting of it is so terrible. Using main template, and on other bits links in the headers... and sometimes a space, sometimes no space around the title of sections (==Title== vs == Title ==).

Speaking of that. Main template, or links in the subheaders? Gamepedia Manual of Style says main template, because links in subheaders messes something up, but I've never seen that happen myself, so not sure if that's correct/up-to-date.

mossy niche
#

I'm posting it here as well, the subata pistol on its latest upgrade it has the ability to do extra damage on burning targets. That means the targets must be on fire or just tickle them a little bit with the flamethrower?

weary sonnet
#

@mossy niche That means the target must be on fire for the T5 bonus to apply.

mossy niche
#

👍🏾

proud cargo
#

IFG page needs work too. Such grammar, many wow.

And is it correct that the IFG increases damage against affected enemies, even without any other special effects?

north quiver
#

increases damage against afflicted and slows them

#

counts as electrical for stubby/zhukov +dmg to electrified targets mod

proud cargo
north quiver
#

i changed it a bit

#

overall seems good

#

thats for IFG's about page

#

some of it sounded a bit off so i just tried to reword it to flow better

#

i didnt read everything on the How to Play Guide, but what I read looked good, but unsure if you meant to link that or link the IFG page

proud cargo
#

Well, I submitted changes to the how to play guide, so proofreading for that.
Not that changing IFG page hurts.

north quiver
#

okay, went back and re-read the parts i just skimmed over, it all looks clean; made a few changes under anomalies and tried to make the assignments section a bit better, the phrase "On the one hand" didnt really work well there under that context so I did my best to remove it and restructure that section of the text

#

everything else 👍🏻

proud cargo
#

How does randomised damage interact with punchthrough/AoE (specifically the 40mm PGL upgrade)? Is it per shot (all targets in AoE take e.g. x0.87 damage) or per hit?

weary sonnet
#

afaik it’s per shot

#

not 100% sure though

tranquil hazel
#

does cooling things down after they have been frozen further delay unfreezing?
or is lowest temp equal to freezing temp

mellow lance
#

is the small purple thing described anywhere on the wiki? you know the one that gives you a skin

gritty bear
#

small purple thing that gives you a skin?

mellow lance
#

I don't remember what it's called in game. First you find a thingamabob that you activate, and it adds a small purple marker on your scanner. You usually need to dig to the marker as it is placed in a fully enclosed cavern. When you get there you activate another thingamabob that is lying there and you get an armour paint.

#

Is this a better description?

gritty bear
#

oh you mean old helmet

mellow lance
#

awesome, thank you, @gritty bear

#

I'm compiling a list of "other content" that is what else you can do during a mission, which is not fulfilling your mission goals. So far I have Lost Pack, Cargo Crate and Machine events. Did I miss anything?

gritty bear
#

BET-C

mellow lance
#

Yep, thank you!

mellow lance
#

Also it says "Empty Matrix Core" in one sentence and "Blank Matrix Core" in the other, but clearly means the same thing

proud cargo
#

Does gold rush affect the chance to spawn compressed gold chunks?

shell frigate
#

No, only increases veins by 300%

proud cargo
#

Allright. Just luck on my end then.

tiny wedge
#

Does anyone know how blowthrough rounds interacts with the minigun's bullet hell oc?

manic scarab
#

you can do that with the bullet hell blowthrough

simple void
#

lewd silaise

simple mesa
#

that was mildlypenis

manic scarab
#

you hold the minigun at the hip

tiny wedge
#

thank you very much

#

im gonna put that picture on my fridge

shell frigate
#

Looks like the French Wiki is getting set up

proud cargo
#

Indeed.

analog rock
#

(First thing once it's up, translate the templates used on the already french pages, I'll probably come to you guys a lot for advice on these since I don't know a single thing on coding them. Also, @shell frigate Didn't you say a couple days ago you had a potential auto translatable template ?)

shell frigate
#

Feel free to ask questions and yeah may make some changes to that template, but designed it to only need updating once per named update

craggy wraith
#

Forgot to say thanks for trusting me with autopatrol @shell frigate, I'll probably continue being sporadic :P

shell frigate
#

That's fine, the role is for those that are know to do good edits

analog rock
#

What is that ?

weary sonnet
#

It’s a wiki role to get a notification anytime a page you edited is modified.

shell frigate
#

Auto patrol, Patrols all edits you make automatically, on page history or recent changes I see all edits that are not patrolled and can patrol them, its a way to fight spam

analog rock
#

Ok thx, I think I get it.

weary sonnet
#

@shell frigate do you know where are stored armor break multipliers (inate, not from mods) and damage data for hitscan weapons?

shell frigate
#

I can't remember anything off the top of my head

#

But would have though it would be in wpn_ files

weary sonnet
#

That was my guess as well, but it seems to mostly just link all the other files together.

#

Couldn’t find the values inside it.

shell frigate
#

Huh, there is not really any other file that I though would fit for it

weary sonnet
#

Ah, it may contain a few values as well, just not in the form I expected.

shell frigate
#

Unless it's changed recently

#

I know sometimes values are in int

weary sonnet
#

Ok it was in the weapon file, but not linked to any text in the uasset file.

#

No wonder the parser can’t open that one.

shell frigate
#

Yeah they are a bit odd

#

Does parse it for the pickaxes though

craggy sorrel
#

Hi what are these circle vault looking things in the grounds of the mule missions?

analog rock
#

I believe you found a machine event. They are random encounters (not tied to a mission type) that can be activated by promoted dwarves only. Check the wiki for more info (on phone so no access to the link)

graceful crag
#

you can do that with the bullet hell blowthrough
@manic scarab
Does this drawing work the same for magic bullets and blowthrough?

bold plover
#

Are there any particular images in the wiki that could be improved upon?

manic scarab
#

Normaly yes it does just test it if you want to be sure

manic scarab
#

@graceful crag ok, so there is a " problem" with that since the bulldog stats is 3 for blowthrough you can pierce 3 target, and the bullet didn't ricochet after my shot on 2 enemis

manic scarab
#

case 1) so the ricochet happen after the 3 enemis pierceing case1
case 2) the ricochet happen after the first enemi is hit and the bullet ricochet on the ground/wall
case 3) you hit the ground and the bullet ricochet and pierce the enemis

graceful crag
#

Thank you very much. This really clears it up.

#

I suggest adding this interaction to the wiki

proud cargo
analog rock
#

I would suggest putting "username" to avoid confusion with the player titles.

proud cargo
#

Karl isn't a title, but allright

craggy wraith
#

Yep

proud cargo
#

I'm about 95% sure the Space Rig page needs an undo.
https://deeprockgalactic.gamepedia.com/Space_Rig

Deep Rock Galactic Wiki

La plate-forme spatiale est une des 87 stations servant de base d'opération orbitale et de déploiement de capsules appartenant à l'entreprise Deep Rock Galactic.
On y trouve pour le moment le terminal de mission, la capsule d'extraction, le bar abyssal et quatre "baies" dans l...

simple mesa
#

yeah the main one should be french what happened

shell frigate
#

I'm looking into it

#

Looks like Azerty while editing the French one a few times one of the edits applied to the main wiki

#

Happened in the middle of their editing of the Fr page, checked it did not have any extra stuff that would be lost then reverted the sudden French change on the main wiki

analog rock
#

👀

#

What happened!?

#

Was it something I did ?

shell frigate
#

All reverted now those so it's all fine

analog rock
#

Could one of you explain to me the purpose of these that are found at the end of a page :
{{mechanics nav}}

weary sonnet
#

It put a menu at the end of the page.

shell frigate
#

It's the template that as Elythnwaen said, shows all the other related pages

analog rock
#

thx, I'll have to translate it as well... (so much work with all the links to fix 😢)

shell frigate
#

Where Wiki & translation combine just means the work to be done is multiplied

signal meadow
#

Hello, is the t5 mod for the lmg turret not called hawkeye system or something now? On the wiki it still says target prioritization

#

And does not include the range increase

north quiver
#

it is, thats the old mod

#

it was called target prio and didnt give range

bold plover
#

The poster said that anyone who played Driller became that different class name.

shell frigate
#

Could make a mod to replace a string, but could be a bug with translations

analog rock
#

Probably a mod, sonce a translation bug would be applied to all of the players (as in : global community)

daring epoch
#

Does flow rate = faster fire rate at the expense of ammo count or simply increase the damage by a % without affecting ammo count

midnight aspen
#

its the equivalent of rate of fire

dapper bridge
#

hey is the faction board in xbox or do i have to reach a certain rank?

shell frigate
#

Only done via Discord for now, so not on Xbox

dapper bridge
#

that sucks well glad I figured it out bow tha k you

shell frigate
#

Np

daring epoch
#

Clarification on converting damage to fire damage, Boomstick white phosphorous shells, does it imply that half the damage is applied as fire, or does it add +50% fire damage off the base damage? The PGL's version of this is different "50% damage converted to heat. This will reduce direct Damage, but will set enemies on fire," implying it reduces the damage, does it actually reduce damage or add +50% fire?

weary sonnet
#

For the boomstick half of the damage remain as it is (kinetic for the bullets, explosive for the blast wave) and the other half is converted to do
both fire and heat damage..
So unlike the PGL you don’t loose damage unless the enemi is resistant to fire.

weary sonnet
#

Oppressor resistances were changed without any mention in the patch note (reduced res to frost, electricity), here are the new one:
66% fire, 50% frost, 25% electricity, 66% explosion, -50% melee

shell frigate
#

Good catch

icy stream
#

hey boios

#

how i kill the gosty ones

#

ghosty ones

wary cove
#

You can't

icy stream
#

really

wary cove
#

Yep

#

Gotta run away

icy stream
#

so i just have 2 sit there and let it kick my ass

#

ffs

#

ok

#

good to know

bold plover
#

Would gifs of some weapon models be too much for the wiki?

wary cove
#

Personally I'd like a weapon model viewer, but idk how they'd do it

bold plover
shell frigate
#

Now just need to do that for every combo

#

But yeah that looks good, wonder if it's possible to greenscreen

bold plover
#

I have a better way than the above, just had to figure it out.

shell frigate
#

Looks good

#

Maybe for the wiki the background could be transparent

bold plover
#

Yeah, that was without any editing.

#

Because it could potentially be a huge pain to edit all of the videos on top of the like 900 combos.

#

And the setup is a huge pain.

shell frigate
#

There probably is a way to auto edit it all but I would not know it

#

Yeah I had a weird set up to do the existing images

#

Involved making my PC think 2 monitors was just one ultra wide and then using the Nvidia greenscreen filter

bold plover
#

Your current screenshots are really good.

shell frigate
#

Thanks, once I did the setup they were quick quick to capture

bold plover
#

I need to get a somewhat normal view of this without the angle. I'll look into how the model viewer things on websites work and see if I can make one that is compatible.

shell frigate
#

Love the Shine / Lens flair

neon briar
#

imported in another software?

bold plover
#

Nope.

jaunty cradle
#

@bold plover I'm telling you. Use a controller.

golden osprey
#

You could export the models to blender and just automate the camera movement. But idk how to get the textures in.

north quiver
#

hey quick question for the wiki gods, if a base revolver with the weakspot mod (50 damage, 65% weakspot damage) hits warden orb, a weakspot that is 300% damage, how is that calculated

#

50 x 365% for 182.5 damage on that shot? "> _>

flat jungle
#

Anyone here know if Veteran depositors secondary effect of 30% damage reduction also counts on elemental damage? From enemies like macteras and spitters?

bold plover
#

Pretty sure it does.

flat jungle
#

Yeah I tried it out on the EDD and it seemed to be working like that.

weary sonnet
#

Veteran depositor does work on elemental damage.
Last time I tested it it was only 20% reduction istead of 30% for the last tier though (U28P8).

#

@north quiver 50 x 3 x 1.65 so 247.5 dmg
Creature weakspot and weapon weakspot damage are multiplicative with each other.

weary sonnet
#

I was checking how to display the health for the main creature page:
Tooltips/Hoverhover doesn’t seems to be a solution, only one line of text can be used and you can’t force it to go to the next line.
That leaves:
Base health
Base health + scaling type (normal, large, boss, neutral)
Base health + expand button (if we can make it fit)
It should work if we move the expand button
Not health at all

#

Shall we make a straw poll to deceide which one we use or do you see another solution or eventually a better way to handle it?

shell frigate
#

Could display the Base heath but also have it be the expand button

#

Plus maybe a hoverover with underline to explain that

weary sonnet
#

That’d probably be the best option as long as we write it somewhere on the page or put some underline on it to show there is more.

shell frigate
#

Should be possible to use what's set up on Accessory Shop in template form

#

Also has a benefit of being able to make a button on the page that toggles all of them

weary sonnet
#

That should be a good solution.

#

So it’s not too clustered by default, but you still have some additional info just there if you want to without going to the individual page.

analog rock
#

You both just want to make me translate the whole page all over again, right ?

weary sonnet
#

👼

#

Well that page really need a rework.

shell frigate
#

Since it would an edit to the template no translation on that part would be needed

#

But the main page has not even transitioned over to the template fully yet

weary sonnet
#

Well I was waiting for us to know the know parameters needed so I don’t have to restart everything.

#

Adding scaling type should be enough.

#

Ah and I tried to check how to make anchors like you wanted to Cyrob, some other wiki got a template for that, it doesn’t exist on our it seems.

shell frigate
#

I though just something like one of these should work

<span id="CreatureName"/>```
weary sonnet
#

Well I can try that when I implement the other changes, easy enough to do and check.

north quiver
#

Okay thanks Ely, so it's (weapon damage x enemy weak spot modifier x weapons weak spot bonus)

weary sonnet
#

Exactly, if the enemy has any elemental resistance/weakness, it’s multiplicative as well.

weary sonnet
#

Creature template and Creature hp template updated, I’ll updated their doc and finish the table later.

#

Anchors added to the new template as well.

shell frigate
#

Very nice to have

weary sonnet
#

You were right, a span with an id was enough to add them.

weary sonnet
#

Documentation for the creature table created, but it could use some proofread/clarification from someone who don’t know the code of the template, I spent so much time on this template that I know all variables too much, so I feel like I’m biaised and they don’t need to be explained.
https://deeprockgalactic.gamepedia.com/Template:Creature_Table/doc
I’ll call it a day, I’ll try to update the creature page tomorrow.

shell frigate
#

I'll have a look over it

#

Looks pretty good only things are:
VxNames; does it generate a link for the biome or does it need to be inputted as one
The Resistance numbers are not fully explain do you put 50% 0.5, but the example covers that so it's fine

weary sonnet
#

vxName generate a link with the default value only, for non default value we still need to add the square braquets.
For the resistances I added a clarification on the doc.

proud cargo
#

Shellback and exploder seem to have copy-and-paste errors in their variants.

weary sonnet
#

Ok, I’ll check that.

shell frigate
#

I think it's just they have a variant but the name for it is not set so it's used the default

weary sonnet
#

Yes you’re right I messed up for them.

shell frigate
#

No worries, seems like it will be an easy fix

weary sonnet
#

Just need to add a line to define it.

#

Fixed.

#

I just forgot 2 lines in the code so they used the default value instead.

#

Thanks for spotting it.

weary sonnet
#

Just finished editing the whole creature page to use the new template.

shell frigate
#

Looks good

weary sonnet
#

I’ll check the texts on the page another day then we can probably remove the cleanup tag for that page.

#

And after that I’ll start bothering you again with question about the individual creature page probably.

analog rock
#

Can one of you give me a hand for the upgrade icon template? I'm in the reg pod 1

dull gulch
#

hey I'm looking to help out for the wiki, and have no clue where to start

shell frigate
#

What kind of thing to you want to do to help out?

dull gulch
#

Anything really. This game is really one of my favorite games and i just want to help. but ive never done stuff like this so idk what's needed

shell frigate
#

Well there is lots of different stuff so it's whatever takes your fancy, I do a bit of everything myself

#

Would divide it into;
Writing pages (or extending existing ones with more text)
Checking pages (For both inaccuracies or just poor phrasing/spelling etc.)
Writing Templates (Prefab stuff that allows to make server version of complicated stuff more simply)
& Uploading Images (Mainly pictures of stuff that the wiki does not have, such as some Weapon Mesh images)

sleek jackal
#

I just compared a couple of health loss images I made with stunner vs. stunned and non-stunned target, it turned out to be 30% bonus just like conductive rounds. Thought you guys might like to know.

tiny wedge
#

Will the listed base money reward for a mission match it's exp gain?

#

aka higher is higher and lower is lower

#

is there any case of a mission having a higher money reward than another but less exp gain?

shell frigate
#

It correlates for missions but the bonus objectives work like that, they either give more Credits or more Exp

tiny wedge
#

bonus objectives work like how?

shell frigate
#

Well some give you more Credits but less XP for completing them or the other way around

tiny wedge
#

i thought bonus objectives were always exactly half the main objective

#

oh nevermind, i see

#

thank you!

shell frigate
#

No problem

orchid dawn
#

@shell frigate For all pickaxe skin in the wiki , you need again screenshot for complet the archive or where you started to create the page ?

shell frigate
#

I think we are missing pictures of some of them, Feel free to upload some

daring epoch
#

nice work on the creature page, is there any way to indicate that praetorians can be shot in the mouth without indicating its a weakpoint?

shell frigate
#

Yeah there is not really a good place for that, since it's no a weak point for them

weary sonnet
#

I’d like some though on the final changes on the creature pagse.

Info about sumary and scaling and hazard on the creature pages are respectively outdated and wrong.

For the sumary I was thinking about adding something like Naedocytes are a specy of jellyfish like creatures, but there is also some creatures in Hoxes that doesn’t belong to any specy in particular like the Spitball Infector or Xynarch Charge-Sucker.

For the hazard level, I don’t think a small table here is needed at all, just a sentence to explain that the creature health will scale with hazard and for some with number of playes while their damage scale with both hazard and number of players.
Then adding a link to the main hazard level article saying that you can expand the health on each creature on this page to see the scaling but you’ll need to go on the creature individual page to see their damage.

Does that seem fine or would you do it another way?

shell frigate
#

Yeah that seems good to me

bold plover
#

A bit late, but Spitballers are plants internally (ShootingPlant) but maybe not for the purposes of health types and scaling.
Here is a revised version of your line. I fixed some stuff for you as someone who is a grammar nut to some degree.

#

Naedocytes are a specie of jellyfish like creatures, but there are also some creatures on Hoxxes IV that do not belong to any specie in particular, such as the Spitball Infector or Xynarch Charge-Sucker.

weary sonnet
#

It’s not too late, didn’t edit the page yet, I’ll probably do it tomorrow.

#

For scaling spitballers count as large creatures internally (ie same scaling than breeders, oppressors, preats…) and their internal name is ShootingPlant.
I should take a closer look at the grammar that you all need to fix, look like I’m making a lot more mistakes that I though…
Thank for fixing it.

north quiver
#

@bold plover and @ ely slightly, tho ur off to bed (im assuming) so i wont ping;

it should be "species"

#

specie refers to money in the form of coins, species is the word for the animal group

north quiver
#

also it was a bit difficult for me to asses how that excerpt should be formatted since it would be added to the summary section in its entirety, because of this i decided to do a lookover of the section and edit it.

i would change it like so (and added the excerpt to the section)

#

Most notable is a species known as Glyphids. They are similar to arachnids in appearance, have a variety of subspecies, and are extremely hostile. Glyphids can be encountered in small groups while roaming the caves, and periodically build up to attack in concentrated waves. When they decide to swarm the Dwarves, Mission Control will warn the players of the attack in advance.

Along with Glphyids there are various other species found on Hoxxes IV. Mactera are a winged species that primarily use ranged attacks while airborn. Naedocyte are a species similar to jellyfish, and serve as the airborn counterpart to Glphid Swarmers. There are also a variety of creatures on Hoxxess that do not belong to any of more commonly encountered species such as the Spitball Infector, Xynarch Charge-Sucker, Q'ronar Shellback, and Nayaka Trawler. Many of these creatures are hostile, however there are a few that remain passive around the Dwarves

Hostile creatures will only attack players, ignoring Bosco, M.U.L.E., BET-C, sentries, and the Minehead.```
#

its a bit messy since its 6am and probably could get skimmed a bit 😭

weary sonnet
weary sonnet
#

Scaling part updated as well.
The whole page should be up to date now.
Feel free to fix any mistake you notice and thanks for your help / suggestions rocknstone

analog rock
#

I'll start translating it tomorrow then (so the fixes can be applied ;)

shell frigate
#

We may want to think about changing the main image of the page since it is now quite outdated

weary sonnet
#

We could use some of the trailers image for that maybe.

shell frigate
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Very true

alpine hamlet
#

https://deeprockgalactic.gamepedia.com/Credits
I think the credit payout for machine events are missing

Deep Rock Galactic Wiki

Credits () are the primary form of currency in Deep Rock Galactic. Credits, as well as Crafting Materials, are used to purchase Modifications, Accessories, and other goods on board the Space Rig. Credits serve no purpose during missions.

alpine hamlet
#

Also, does anyone know when beers actually reroll / reset?

manic scarab
#

usualy it's like the mission every 30min disband team and you see new beer

bold plover
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^

cold mist
#

pretty much what Silaise said yeah

golden osprey
#

Er, it looks like the new wardrobe ui is bound to the center of the screen. Any way to edit them out, or are victory poses going to be recorded with the ui present now?

bold plover
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I could record them without the UI.

golden osprey
#

You could just say how it's done

bold plover
#

Nah.

real matrix
#

boss

daring epoch
#

nice work on the creature page, is there any way to indicate that praetorians can be shot in the mouth without indicating its a weakpoint?
@daring epoch

Yeah I know its not elegant to add another column but it almost sounds like you "cant" shoot them in the mouth and the fact that the mouth is the weakpoint for most glyphids should mean the wiki should point out differences and methods to kill specific glyphids in such manners. Like pointing out that shield break AOE damage can kill naedocytes but not most swarmers on haz 4/5

analog rock
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The creature page is going to need an update anyway since the preat got a buff in hp...

bold plover
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Oppressor too.

weary sonnet
#

The patch isn’t out yet is it?
Checked on the experimental, it was just x1.25 so it should be pretty easy to do.

shell frigate
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On the topic of Praetorians heads, I think it just won't fit well on the page, lucky it does not have to, since the creatures pages is streamlined it does not included everything (like creature attacks) and so it will definitely be on the praetorians page

weary sonnet
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Checked on the experimental for that, it seems to act like the old fake weakpoint on abdomen.

shell frigate
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And maybe it could come under the Armor & Weakpoints column in the creatures page, but just would need to not cause confusion by being there

weary sonnet
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We could add it there without changing anything in the template afaik.

shell frigate
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Yeah it's possible to add it there, just don't want people thinking it's a weakpoint

#

since weak point bonuses don't apply to it

weary sonnet
#

I think the solution would be to display the armorr and weakpoint in different color to make sure there is no possible mix up (if we add it in the armor section for the main page) if we want it in the creature page.
Or just put it in the individual page.
Pretty sure a hoveover won’t be enough.

shell frigate
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Yeah that could work

#

Could also use the armour icons to distinguish them more

spare bloom
#

I’m a bit of a lurker here but I wanted to ask. I made a short video guide that covers many of the aspects involving the new lost pack event. It has the sound for the helmet and talks a little bit about the debris spawned by the event among other things. Would this be an appropriate place to post the video? It’s not overly technical but just a general use video guide, covering most of the info found on the wiki in some way.

#

I don’t have the content creator role to post videos in the respective channel but figured it fit this channel more appropriately as it’s not so much about gameplay and more educational

shell frigate
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Not too sure about Videos place on the wiki

spare bloom
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thanks for letting me know, i will go ahead and post it there instead. I appreciate what yall do for the game. visited what feels like countless times for information about guns and overclocks while away from the game.

bold plover
#

When you click on edit the page that only applies if someone verifies it after you save changes, right?

#

I want to add some more images to the resource page but don't want to screw anything up while I figure it out.

weary sonnet
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I think it apply as soon as you validate the change, no matter who edit it.

shell frigate
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Yeah instantly in effect, though you can use the show preview before as much as you like

weary sonnet
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Only works for the edit source, but it’s pretty useful.

bold plover
shell frigate
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Changes can always be reverted so nothing to worry about

bold plover
#

Just need to see how the layout is so I don't screw that up, lol.

bold plover
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Do images with no backgrounds not work well on the wiki?

#

The top of the image doesn't seem to match the other due to some box underneath it (haven't figured out how to get rid of it)? I am also not sure if the white is normally visible or if that is just because it has no background and that is the default color it goes to before uploading.

shell frigate
#

Normally transparency is preserved, may just displayed on a white box

weary sonnet
#

For the creature page, comparison with text, icon or both:

proud cargo
#

Could possibly shorten it to "light/heavy/unbreakable" + icon?

weary sonnet
#

Sure, I’ll add that.

north quiver
#

i do like the icon

weary sonnet
#

We may need one more icon for medium and no armor depending on the choice.

proud cargo
#

I'd probably just use the same icon for light and medium. They're both considered "light" in the MM, iIrc

weary sonnet
#

For the purpose of breaking it, it seems to follow the light armor rule. For damage reduction it’s 50% for the younling instead of the regular 20%.

analog rock
#

Could you send me the image for the light armor, I might have an idea to make the four types of armor more differentiable?

weary sonnet
proud cargo
weary sonnet
#

@proud cargo ty, didn’t saw that category, could be useful.

shell frigate
#

Could make an icon similar to armour breaking for no armour

weary sonnet
#

I was thinking more like a red shield with a diagonal bar, since a cracked shield could mean a damaged armor, but there is still some.
So that one could work for medium armor maybe?

shell frigate
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That's a good idea for no armour

#

Not sure what to do for medium

weary sonnet
#

Not the best for medium armor yeah.

proud cargo
#

As said, I'd just put the info on medium on the text, as the MM considers them the same iIrc.

shell frigate
#

I kind of want to just make a fancy icon for unbreakable then can just the Full for medium and old unbreakable for Full, it just then won't match the manual

weary sonnet
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I don’t see any mention of medium armor in the MM.

proud cargo
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Exactly.

#

But it works the same as light, except for the modified reduction.

north quiver
#

low effort mockup but for ur idea creating pleasure

alpine hamlet
#

I looked up the wiki but coulnd't really find it. I know there are 98 overclocks, and skins out of packs is also clearly shown.
Anyone knows (maybe I missed it) how many cosmetics come from matrix cores (per class)?

tranquil hazel
#

As far as I know you need 292 cores to unlock all cosmetics. (73 cores per class)

alpine hamlet
#

I had the idea to somehow either make a filter (get this cosmetic by: X Y Z)

#

or smth

alpine hamlet
#

Is it possible, that the statistics on the KPI for forged items don't count items crafted FOR that class, but items crafted AS that class?

#

(like if I craft a driller item while im playing scout, my scout statistic goes up instead of my driller?)

weary sonnet
#

for the OC/cosmetics it’s the items crafted as a class for sure.

tranquil hazel
#

so uh wiki kinda has problemos right

#

problemos meaning the lack of workforce

#

I added a part about lines being able to pass through terrain on BC page

#

which is a thing that was known for quite some time dderp

gusty canopy
#

how does the weakspot work?

#

because (11+20)x2+(11+20)x1.5 = 108.5 melee damage versus a x2 weakspot; allowing to kill a Glyphid Grunt in one hit

#

confuses me

#

thats bonus damage + normal dmg?

proud cargo
#

That looks like direct damage vs AoE?

gusty canopy
#

i thought the 2x was the bonus

weary sonnet
#

x2 is the bonus damage from weakspot

gusty canopy
#

yeh

weary sonnet
#

x1.5 is the AOE damage from the pickaxe attack

gusty canopy
#

ohhhhhhhhhhhhh

#

okay

#

okay

weary sonnet
#

AOE damage don’t benefit from weakspot

gusty canopy
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yeh

#

didnt know it did 2 dmgs

weary sonnet
#

So even if you hit the head, only the first part of the hit is amplified

#

Vs a matcera belly that’d be (11+20)x3+(11+20)x1.5

gusty canopy
#

yeah sweet

weary sonnet
#

In that case 20 is the bonus damage from the perk and 11 the base pickaxe damage.

#

You could add other bonuses like the beer buff the same way, don’t recall how much it was.

gusty canopy
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dunno why it didnt click the other numbers for the pickaxe hits shown

coral mirage
#

in the wiki here https://deeprockgalactic.gamepedia.com/LMG_Gun_Platform it says "Sentries cannot cause friendly fire, even if a teammate deliberately crosses their line of sight." which i have found not to be true, i have been hit by friendly engi's turrets by walking into their line of fire, i noticed because it was a no shield run and 1-2 of their bullets was enough to kill me

proud cargo
#

Are you sure that wasn't that explosive round from the Warthog mod?

coral mirage
#

even though i have about 500 hours i only noticed it in that one game and because of my disbelief i unwillingly let it happen about 3 times in a row in that game

grand flame
#

I've seen it trigger ff voice lines, but never looked to see if it did ff

dense cypress
shell frigate
#

Hold on to your gizzards, ladies. Swarm incoming!

neon briar
#

that's a new one

golden osprey
#

It's older, but I believe it's a rare line.

stark lantern
#

I literally have never heard that line wow

half sandal
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gizzards 😄

tranquil hazel
real matrix
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bismor

simple void
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A little bit more bismor