#wiki-related-chatroom

1 messages · Page 30 of 1

fathom badge
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67,5 explosion
67,5 fire
12,5 dot
apply ->
67,5+135 instant damage
12,5 dot
smth like that

weary sonnet
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I got the first tick of a heat proc that one shot a warrior in one of my tests

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So that would mean 200 damage to a mactera

trail gust
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it edals only 67.5 to warrior on his another video I think

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when burned

fathom badge
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yp, but we dont mention distance

trail gust
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distance doesn't matter that much

fathom badge
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but it matters

trail gust
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I wonder how x2 dmg complies with his tests

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Elythnwaen says it shouldn't be fire AoE

fathom badge
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we have 0,7-0,8 damage modifier

trail gust
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yeah but it's not x2

fathom badge
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but how could it be then?

weary sonnet
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Well I’m not sure on that, still need to verify how that weapon works in details.

trail gust
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67.5 on hit, next 90 dmg over 0.8 seconds according to your words Elyhtnwaen

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caused by on fire dot

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seems not realistic

weary sonnet
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Still now that I got all creatures resistances values to elements and actual eHP the tests should be easiers.

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The main point of converting damage to heat is that if it proc it’ll deal on average more damage than kinetic unless the enemy is resistant to it

trail gust
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sure

weary sonnet
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so the total fire damage should be higher than the explosive damage

trail gust
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yes

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but in case of Mactera Spawn our question was can it be burned in 1 pgl shot

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can it deal 267.6 hp with aoe + on fire dot + burning dot

fathom badge
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yes it can

trail gust
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and how

fathom badge
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i told u already

weary sonnet
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I know for sure it can die with a single shot unless it got regeneration, but I don’t know the math for it

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with 135 dmg and fire it works

trail gust
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ty that helps now

weary sonnet
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even on haz5

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for thoose close to the center of the shot at least, may not work if you are in the falloff range

fathom badge
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yp, i saw it. Tried to kill macteras in another video, but it survived.

weary sonnet
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for the last values I’m missing in resistances:
Can you hit a swarmer with fire without killing it? If you can a vid or screenshot would be usefull to verify it’s resistances

analog rock
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Not sure it's even possible, in magma core (25% res to fire, if I remember correctly), they insta die when touching magma ground (after a C4, for example)

weary sonnet
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I know I could see their health bar at some point even with the flamethrower, but now it doesn’t happen anymore yes.

analog rock
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You could try with the radiance heat overclock of the gunner (Burning hell? I think), if you manage to stay far enough it might work

weary sonnet
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I’ll check if I have that overclock, don’t think I do, thanks for the tip.

fathom badge
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how could it be?

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135 dmg

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without fire 5 haz

weary sonnet
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Explosive do double damage vs macteras as well, so it’s 270 dmg total.
Macteras on haz5 now have 267,6 effective health.

fathom badge
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ty so much, that explains everything

weary sonnet
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yw

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Trying to figure out the burn formula, I may be up to something.

trail gust
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and there is fall-of right?

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occasionally it got right 67.5 dmg here

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after hit

weary sonnet
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Just trying just in case, there is a glacial strata and radioactive zone variant for grunts, but no magma core variant.

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@trail gust the total damage done by the fire dot seems to be equal to the amount of heat accumulated, just tested that on preatorians.

trail gust
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hm

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and how many it is

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example

weary sonnet
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Damage can easily be wasted if a creature got time to cool down

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depend on the creature

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5 for swarmers, 100 for preatorians before they can ignite

trail gust
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if I shoot with 135 dmg pgl and it deals 270 damage / 2 = 135 damage then ignites and deal... 135 damage too

weary sonnet
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if you can put more heat than that, I’m pretty sure the damage is still done, but I still need to confirm that

trail gust
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total of 270

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or when shooting grunt with pgl

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67.5 done

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and 67.5 with fire dot

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right?

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how much does it increase damage

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at average

weary sonnet
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grunts anywhere got no resistance
in glacial strata, they got -25% fire res and +25% frost

trail gust
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and by fire you mean what

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flamethrower only

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or burning dot

weary sonnet
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no resistance exist for heat

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there is only a treshold you need to meet before burning

trail gust
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so flmaethrower doesn't deal increased direct damage

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right

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before burning

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that's what I thought

weary sonnet
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burn fire resistance count for the dot, the flame thrower, EPC TFC…

trail gust
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so flmaethrower doesn't deal increased direct damage

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is direct damage affected or not

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fire direct

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not dot

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by resists

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+25% to direct fire damage exists?

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or it's only +25% to heat damage

weary sonnet
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it’s resist to fire, didn’t check resist to heat yet

trail gust
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so they don't heat up faster then

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to burning state

weary sonnet
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not sure

trail gust
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cause -25% applies to cold

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not ice

weary sonnet
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couldn’t open their specific files for the one in the glacial strata

trail gust
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you can see it's harder to freeze on glacia

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not sure about damage

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is it less or not

weary sonnet
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direct damage to cold is reduced by 25% on glacial strata for grunts and swarmers

trail gust
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and in the same time it's harder to freeze

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7 cryocannon direct damage gets reduced by 25%

weary sonnet
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it may be, I wasn’t able to test freeze/heat resistances yet

trail gust
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fire dot remains the same right?

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but how to count that accumulated heat

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12 per second seems to be constant

weary sonnet
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I was able to check the max value in the game’s file for swarmer and preats

trail gust
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so for different enemies its defined different numbers

weary sonnet
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and you can see how much you add per attack for some weapons, like +10/20 per hits f

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with the flamethrower

trail gust
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12 per second up to 100 total for praets

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ofc it has heat parameter

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that shown in stats

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so praet gets -100 over time

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with 12 per sec

weary sonnet
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This is what you got in the files for preats:

    {
        "export_type": "EnemyTemperatureComponent",
        "BurnTemperature": 100.0,
        "DouseFireTemperature": 40.0,
        "FreezeTemperature": -150.0,
        "UnFreezeTemperature": -100.0,
        "WarmingRate": 10,
        "CoolingRate": 10,
        "OnFireHeatRange": 250.0,
        "MaxColdSlowdown": 0.15,
        "WarmingCooldown": 1
    },
trail gust
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is it so?

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that's a lot of numbers 😄

weary sonnet
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well while burning their heat decrease, once it’s under 40, they stop burning and the dot stop from what I understand

trail gust
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humm but you can heat over 100

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up to 250

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when they get on fire status effect

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with additional dot

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right

weary sonnet
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Should be able to if you still heat them up while they are burning

trail gust
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ye

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and when on fire ends and how much damage it does

weary sonnet
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the 250 could be the maximum possible value for the fire dot

trail gust
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ye

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so there are 2 status effects:

  • Burning DoT: 100 degrees start, 40 degrees end, 12 per second reduction, 5 seconds of burning on its own
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  • On fire dot: 250 start, ? end, ? per ? seconds
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? duration

weary sonnet
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I think it’s the same

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Just the higher end of the possible scaling

trail gust
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on fire and burning work at the same time?

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and end at the same time

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?

weary sonnet
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5s is the base duration, if you add more damage, the tick stays the same afaik and the duration increases

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still need to verify that

trail gust
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interesting what exactly happens on reaching 250 degrees

weary sonnet
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I’d guess it’s just the maximum amount of fire dot you can stack on a preat

trail gust
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but when you overheat enemy it gets more DoT

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and Cyrob I remember told me on fire damage base value

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5 I think

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On Fire damage to: Player: 2.0 Enemy: 5.0

weary sonnet
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Seems plausible from what I see so far

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electric dot is 4s

trail gust
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electric doesn't differ from enemy to enemy

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does it?

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it's just less direct electric damage

weary sonnet
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No, just the dmg/slow differ depending on electric res.

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It can’t stack, but it can refresh the duration with another proc.

trail gust
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so again there is direct electric and DoT electric and dot slow %

weary sonnet
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All works with the same resistance: electric resistance.

trail gust
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🤔

weary sonnet
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Don’t know the slown down value, all other factor are known.

trail gust
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alright what are they

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4 seconds

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? dmg per ? seconds

weary sonnet
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Electrocution:
Duration: 4.00 s
Interval: 0.25 s
Damage: 48
Damage Type: Electic
Comment:
Don’t stack, but can refresh duration

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3 dmg per tick

trail gust
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ye

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it was 2 in the past

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with 6 seconds

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before u25

weary sonnet
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Still didn’t update the wiki with that and the resistances yet

trail gust
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afaik

weary sonnet
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well just got them all yesterday

trail gust
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it's all good for now

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so unresearched yet is on fire status effect

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also what damage do turret arc

weary sonnet
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Some weapons damage type are missing, fire dot to clarify

trail gust
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and electric crystals

weary sonnet
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What do you need about electrics crystals?

trail gust
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my friend says thats a lotta dmg from turret arc

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how many exactly

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I think it's kinda low

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it's clearly electrocution

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but stacked with smth else or not

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mb there is direct dmg from arc over time

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how much dmg dreadnought gets from arc

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is it efficient to kill him with only arc

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(ofc not but still interesting)

weary sonnet
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I’d say no since it’s his highest resistance by far.

trail gust
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and arc slowdown is insane

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arc slowdown is different

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ye 60% I member

weary sonnet
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yes

trail gust
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so in electric DoT 48 dmg gets reduced with resistances

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and slowdown % gets reduced the same way

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right

weary sonnet
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Slowdown do get reduced, just look at the IFG

trail gust
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but 48 too, isn't it?

weary sonnet
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yes

trail gust
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you have neurotoxin data too, btw?

weary sonnet
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Didn’t check any poison res yet

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got a few data on it from the files, that’s all

trail gust
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30% slow and 12.5 per tick during 10 secs or what

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it's like electric for sure

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and what about radiation

weary sonnet
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12 poison damage
-30% move speed (affected by resistances)
Tick interval seems random between 0.75 and 1.25
Duration is set to 30s
last 2 info seems weird compared to what you said

trail gust
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30?????

weary sonnet
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It’s for the debuff on enemies

trail gust
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I bet veterans don't die from debuff

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30*12=360

weary sonnet
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seems way too long

trail gust
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it's like 10

weary sonnet
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trying to see if I can open any other file

trail gust
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grunts die, slashers and guards not - I remember that from my neurotoxin autocannon exp

weary sonnet
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only have access to the status effect file for that grenade

trail gust
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it has the same effect

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pretty sure

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it just refreshes effect while grunts are in poison cloud I think

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also would be cool if you made table first like with ehp with all the status effect base parameters and then table of resists, rows: enemies, columns: damage type

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btw on different hazards resists may vary, right?

weary sonnet
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already did it while testing

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it doesn’t change with hazard though

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Just added a few column at the start to do the math for me.

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As for status, not sure how to test them yet, I’d need to find a good method before adding them to this table

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If by status you mean temperature threshold

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Next steps are:
Adding all these info to the wiki
Adding damage class to most waepons (at least when it’s not obvious)
Understanding heat/cold mechanism
Testing heat/cold threshold and poison res if any.

trail gust
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100 is 'Burning' effect triggering value
40 is 'Burning' effect end value
-150 is when it gets frozen
-100 is when it gets unfrozen though you can freeze it right away back
warming rate is... ???
cooling rate is... ???
OnFireHeatRange is 'On Fire' triggering value when it gets 5 dmg per tick (? seconds) additionally during ? seconds or till ? value (I think it ends way before 40 degrees)
MaxCold slowdown is 15% slowdown to enemy? seems too low I think
Warming Cooldown is... how fast heat gets increased with heat source

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also radiation

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and other things from the list

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(even further)

weary sonnet
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Hum what are the source of radiation, I’m not even sure it exist for now tbh.

trail gust
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fat boy

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and how long enemy leaves radiation cloud

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and how much player gets dmg from it

weary sonnet
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I mean at first I was testing plasma, then I found out it was either electric or kinetic converted to electric

trail gust
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converted? hm

weary sonnet
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EPC normal shot is 50% kinetic 50% electric

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basically the same kind of stuff than the boomstick with the T5 for fire conversion

trail gust
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makes sense

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plasma is full of ions

weary sonnet
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Well and charged shot is a mistery to me, if you can understand it, please let me know, I gave up on it despite having access to the file

trail gust
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you told me about 4 damage types

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I thought you already defined it

weary sonnet
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Yes, 50% kinetic + 50% electric
electric
fire
explosive

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these are the differents damage types used by the EPC

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I understand the normal shot and the TFC

trail gust
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nightmare and aoe is mystery then

weary sonnet
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but I can’t make any sence of the charged shot

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nightmare I could understand it, seems to be an addition to the charge damage

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probably fire type, but didn’t really tried to understand it yet

trail gust
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so enemies on charged projectile path get AoE + nightmare

weary sonnet
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yes

trail gust
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huh then it means that with increasing aoe damage you actually increase nightmare damage

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that's gamechanger

weary sonnet
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well didn’t checked which part you need to increase, but pretty sure you can one shoot mactera spawns with it

trail gust
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with increased range on tier 2 you deal mainly 100 damage to grunts leaving 8 hp

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but if you get increase aoe damage then you can oneshto grunts?

weary sonnet
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TFC is fixed dmg, nightmare is an added ring outside on the aoe projectile

trail gust
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with just nightmare

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just projectile flying near grunts

weary sonnet
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should be doable for grunts, may need a very specific build, but should be doable

trail gust
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any x-3-x-x-1 I think

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if nightmare is 40 dmg then it gets up to 120

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dealt to enemies

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without resistances

weary sonnet
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sent you the epc file if you want to try to dig it, I named the 2 parts I know in it

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Got pretty much every EPC overclock if you want to test a particular build

trail gust
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in terms of OC only persistent plasma leave DoT field

weary sonnet
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Adding almost all resistances and weakness to the creature page, some of them may need a reword so it can be a bit more clear.

Also unsure how to deal with three cases:

  1. Variants from glacial strata and radioactive zone (basically replace fire and frost resistance value for swarmer, grunt, slasher, guards).
  2. Naedocyte roes: they are weak to fire and frost, but the result were always inconsistants, showing an increase in damage going from 100% to 1000% that doesn’t seems to follow any pattern, the only logical thing was that it was always a multiple of 100%.
  3. For jellyfish and glyphid spaws, some tests couldn’t be done since they just don’t have enough hp to check the resistance, should I mark them as having no resistance nontheless or just skip them?

If it helps, here is the sheet I was using that contain all resistances/weaknesses:
https://docs.google.com/spreadsheets/d/1U_H_IIU4n1sLYn8YyMdYfxrxUaaQ1Q74LEqsHV9Zp64/edit?usp=sharing

analog rock
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Hi guys (and gals), anyone knows the name for the tritilyte key receptacle in a machine event before activation?

simple mesa
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it's still "unknown material" devs don't seem to implement a name yet

analog rock
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Thanks, I wasn't finding anything in the translatable strings...

gritty bear
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internal name is something like EventRwarder

shell frigate
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The Mesh and Animations for it use the code name RewardDispenser

analog rock
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Thanks, I found that, and one called CoreInfuser

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Thanks, helps a lot

shell frigate
analog rock
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Thanks

tranquil hazel
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What is this guys? Can I do something with it? Looks that it contains a lot of loot

shell frigate
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Machine event, need to be promoted to be able to activate them

tranquil hazel
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Ohh, got it, thanks a lot!

shell frigate
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Np

dense vapor
weary sonnet
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They should be, I tested all of them and they aren’t weak or resistant to anything.
A resistance in particular that you think is missing/wrong?

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@dense vapor if you think a resistance in particular may be wrong, let me know which one and on which variant, I’ll retest it just in case.

dense vapor
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from patch notes:

Glyphid Guards and Praetorians have had their Resistances to Temperature and Stun increased, making them a bit tougher to kill.

shell frigate
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They have been tested since U27 came out

weary sonnet
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Resistance to temperature means to heat/cold (so before it start burning or freezing) not to fire and frost direct damage.
And as Cyrob said, the tests were done after U27.
I didn’t do any cold/heat test so far (since it’s a lot harder and almost impossible without mods), but rather than resistance displaying the absolute value would be more usefull for these.

dense vapor
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ah so it's a different stat I see

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tempreature =/= elemental damage

weary sonnet
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Yes and some weapon only inflict fire damage, other inflict both fire and heat

shell frigate
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Yeah they don't have temperature resistance par se

weary sonnet
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Flamethrower inflict both by default, but other weapons like EPC don’t do any heat damage despite doing some fire damage.

shell frigate
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E.g. Swarmers have there stats:json "BurnTemperature": 5.0, "FreezeTemperature": -20.0, "WarmingRate": 4, "CoolingRate": 1

dense vapor
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can the temperature stats be added on wiki too?

shell frigate
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Only some

weary sonnet
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I can’t open most of them

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maybe 1/3

dense vapor
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damn ok

shell frigate
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Yeah, most enemy numbers can't be taken from them files

dense vapor
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you've done a good job regardless

weary sonnet
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And manually testing them would require modded weapon with a custom heat value (much lower) and no direct damage.

alpine hamlet
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Ignition, sticky, and direct flame damage are all independent of each other.
Can someone tell me if this is right?
Direct fire is everything in your direct flames while holding M1 out of your flamethrower.
Sticky flames is everything 'left' on the ground where it damages or ignites enemies walking through
Right?

grand flame
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Pretty much

alpine hamlet
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perfect. thank you

alpine hamlet
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By the way, thanks for all you wiki tester and editors. I'm currently translating everything from U26 to now, and the column view and content of the wiki is amazingly helpful for OC and weapon translations

weary sonnet
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About damage vs frozen enemies:
Melee damage is variable, but is mostly unafected other than drills
Normal melee attack:
1st part (11) triple damage
2nd part (16.4-16.6) no increase in damage
Power attack: no increase in damage
Driller Axe: no increase in damage
Drills: triple damage
Explosive damage: no increase in damage
Frost damage: no increase in damage
Fire damage: no increase in damage
Electricity damage: triple damage
Oh and kinetic damage is tripled, not that it needed to be confirmed

weary sonnet
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For compound damage, it seems the attack is taken as a group rather than applying the multiplier per element, either everything is tripled or nothing.
So far it seems that everything is trippled when at least one of the element of the attack is supposed to do increased damage, as long as the damage are dealt at the exact same moment.

weary sonnet
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Anyone got a clue on what is happening with the melee damage being sometimes increased and sometimes not vs frozen enemies?
All of these where acting the same way when it comes to resistances/weakness afaik, only exception I could see was that only the first part of the melee attack could hit a weakspot.

steep blaze
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Hi guys. I have finally decided and found the time to start creating the spanish version of the wiki page. Be patient, things are rolling at their own pace, but are nevertheless rolling. Hopefully helping spanish-speaking players find a great use for your overwhelmingly good wiki. Great job all for such an amazing wiki!

alpine hamlet
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oh got you mean you can translate the wiki as well? 😮

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heck

shell frigate
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Yeah, quite a bit more work I'd imagine

alpine hamlet
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god no please stahp

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im amazed ten times over how passionate our community is for this game

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people testing and documenting game mechanics,
Game tutorials, builds,
Experimental testing for the devs,
me, a chronic i play everything in english player, switching to german and translating a game, along with a few dozen others

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its quite astounding

analog rock
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I wasn't aware that the wiki could be translated, is there a specific way to do it? (I would translate it to french, if not already done...)

analog rock
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So... I'm gonna try to translate the wiki towards french... Gamepedia says to create a new page (with specific tags and whatnots), So I'm going to try that, but since it's my first time touching the gamepedia interface, could a wiki editor check behind that I didn't do anything wrong? Pretty please?

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More seriously, I'll start with an attempt on the main page, and I'll see from there how it goes...

steep blaze
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You will do a great job there, @analog rock, wiki guys will be really happy to have you around, I'm sure. Be sure to check the translation guidelines within their page, though. If you do things right and do hyperlinks and such in a correct way, after something like 10 or 15 translated pages the main wiki dev will create a subdomain for the French version

analog rock
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I'm gonna try to translate one page without breaking it, I'll see for interconnectivity afterwards... I'm really not experienced in html coding, so it's a bit hard for me to decide which parts are 'text' and which ones are 'code'. Good way to learn how to make a website I guess...

steep blaze
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Indeed

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Good luck, if you need help let me/us know

analog rock
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I'll see how the first one goes first, I'll see after if I'm able to do it or not...

proud ivy
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you guys gotta update the wiki... it's missing the new cosmetics (the fouth runes skins.)

analog rock
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To all the wiki editors, I just started translating the wiki, and I must say, I hadn't understood how much work you put in it until now.
So, to all of you, thank you very much!

Rock and stone, Wiki guys.

grand flame
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"gotta"

grand flame
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can't tell if its becaused i changed my gpu or not, but I dont have green screen filter anymore for the skins

shell frigate
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Yeah I had that for a bit, some versions of Geforce Drivers are missing it

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It's really weird it comes and goes yet is always available in the freecam mode

steep blaze
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@grand flame yeah, agree with you. "Gotta" was not a good word. But didn't write anything myself to avoid creating disturbance in here 🤔

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Maybe if the guy starts paying wiki guys, "gotta" will be real 🤔 😂

hearty coyote
grand flame
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amount of lobbies in that zone

past storm
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Does the enemy damage or health scale down for solo play?

trail gust
grand flame
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General questions better suited for drg chat imo

hollow jasper
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@steep blaze Shouldn't your recently translated pages be /es sub-pages of their respective English pages, instead of their own pages?

steep blaze
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@hollow jasper thanks for remarking it. Had a bit of a struggle yesterday thinking about it, since I thought that, as the pages have links in spanish (/aptitudes instead of /perks), those will never be confused with the english ones

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Am I wrong, so that I have to include /es in all of them, even if they wont be merged with the original english one?

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I did with the main page, thought it was the only one to do so with

hollow jasper
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You should have them be /es sub-pages for the moment. We can request a non-english wiki subdomain from Gamepedia staff after a handful of pages have been translated and there's at least one person willing to be a wiki maintainer for that non-english sub-domain.

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After which point you'd make edits on deeprockgalactic-es.gamepedia.com

steep blaze
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Oh, I understand. Once the subdomain is set up, that can be removed. I see. Sorry for the inconvenience then 😦

hollow jasper
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According to Gamepedia's Translation Guidelines anyway: https://help.gamepedia.com/Translation_guidelines

Gamepedia Help Wiki

We now have mechanisms in place to allow our community to not only create wikis in languages other than English, but also to help us translate all of Gamepedia to as many languages as possible. For new non-English wikis, please read the Wikis section. For the platform and ext...

steep blaze
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Yes, I've read the guidelines, I probably just forgot about it while applying my own common sense.

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Sorry about that

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Can I solve this issue? Shall I create a new page with /es and delete the current ones?

hollow jasper
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I think you should be able to use the page move/rename feature.

steep blaze
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I think it's done now. Thanks a lot, and again my apologies

hollow jasper
#

All good. Thanks for helping out with translations, I'm sure it can take some time.

steep blaze
#

No problem. I am the active translator/proofreader for Spanish (Spain) of the game, so I suspect I am the best one to translate it using the terms that are slowly being accepted

#

I am just getting established with Gamepedia

#

😛

#

Do I need to contact you once some 15-20 pages are translated to establish the sub-domain, or is that your own check whenever you feel like it deserves it?

hollow jasper
#

I believe it's OOeyes

steep blaze
#

Yes, I have contacted him already with respect to that. That's what he said in fact. Was just making sure thats the procedure. In fact...you could be OOeyes yourself 😛

#

Thanks a lot for the help and advice. Have a nice day.

craggy wraith
#

Not sure why OOeyes isn't on this discord

hollow jasper
#

OOeyes is part of Gamepedia staff

weary sonnet
#

I got a few questions:
Where can I add damage type and precisons for the weapons, mods or overclocks?
I tried with tooltips (on the EPC), but it seems it’s not visible enough that way.
I should be able to add the damage type for all the weapons and OC or almost.

For status, so far the page is almost empty, the status are mostly explained on the weapons pages, should I detail them on the status page and link that page on the weapons that can cause it or create individual pages for each status when I can fully describe them?
So far working on electrocution and freeze.

shell frigate
#

I guess the existing stats can be left as that's just the stats shown to the player The base weapon could have a damage breakdown

#

For OCs could add it in the effect area in brackets maybe

weary sonnet
#

Ok, I could do the same for mods.
That leave the case of base weapon damage type, at least when it’s not obvious.

#

Should I add a damage detail categorie for non kinetic weapons then?

shell frigate
#

Can do

weary sonnet
#

Ok, ty I’ll start by doing that, should be able to do most of the weapons that way.

shell frigate
#

Just will leave a few odd things like axes

weary sonnet
#

Hum, well theses will definitly need a damage breakdown

golden osprey
#

I was intending on fleshing out each of the status effects with info such as damage and duration, but it's rather hard to find the exact values on those (CE throws a fit once neurotoxin is applied).
I'll probably go through and just add what triggers each effect now and mabey demonstration clips like on some pages, since that info is out of date.

shell frigate
#

I can get most numbers if you ask for specific things

#

I did see some work on status effects so updated the icons and added the overlay images

craggy wraith
#

Yeah, I know he's GP staff but usually the managers join wiki discords @hollow jasper

weary sonnet
#

Got everything I think for electrocution.

shell frigate
#

Nice

weary sonnet
#
Electrocution:
    Duration: 4.00s
    Interval: 0.25s
    Total_Damage: 48
    Damage_per_tick: 3
    Damage_Type: Electic
    Reduced_by_resistance: Yes
    Can_stack: No
    Can_be_refreshed: Yes
    Movement_speed: -80%
#

This is what I got on it so far

shell frigate
#

Huh they changed damage from 4 -> 3

weary sonnet
#

I think they did, I’m sure of the total damage and duration

#

Yep, they changed the tick value

#

Just checked the SMG

#

and it’s the same in the M1000 OC

#
[
    {
        "export_type": "BlueprintGeneratedClass"
    },
    {
        "export_type": "Default__BlueprintGeneratedClass",
        "PawnAffliction": "PAF_Electicity",
        "StatusEffects": [
            "DotStatusEffectItem",
            "BlueprintGeneratedClass"
        ],
        "MaxResistance": 0.25,
        "DamageClass": "DMG_Electric",
        "ApplyEffectsInterval": {
            "Min": 0.25,
            "Max": 0.25
        },
        "Duration": 4.0,
        "ExcludeTargetsWithTags": {
            "gameplay_tags": [
                "Creatures.Humanoids.Dwarves",
                "Attitude.Friendly"
            ]
        }
    },
    {
        "export_type": "DotStatusEffectItem",
        "DamageAmount": {
            "Min": 3.0,
            "Max": 3.0
        }
    },
    {
        "export_type": "StatChangeStatusEffectItem",
        "Stat": "PST_MovementSpeed",
        "StatChange": 0.2,
        "AffectedByResistances": true
    }
]```
#

This one is for the M1000 OC

#

Files are from update 27 patch 3

shell frigate
#

Yeah I see the same

weary sonnet
#

Damage and duration match my in game test

#

As for the stacking, It’s the conclusions from reliables in game tests

shell frigate
#

Seems good

weary sonnet
#

I think all is done for electrocution (status pages and all links for weapons and OC)

tiny wedge
#

isnt it weird that you guys are spending days crawling through the code for answers when the devs are right there

grand flame
#

you blew my mind

golden osprey
#

I would love to just poke at the code.

shell frigate
#

Well devs tend to be busy working on the game or not too sure since sometimes it's stuff not touched in a long time

#

And a big thing is the wiki is for how game aspects are be they intentional or not, which needed checking files and testing anyway

#

You can get code for the game, decompiling C is not impossible but is a pain

weary sonnet
#

Trying to figure out the logic being the damage on frozen targets.
So far my conclusions are:
– Direct single target damage will be trippled.
– AOE will do normal damage
– DoT will do normal damage
– Beams/indirect damage (flames, sticky flames, cryo, procs…) will do normal damage
Does it match what you can see in game so far or do you think I missed something?

#

That would explain at least why some melee attack do more damage while some other don’t.
Here is a sumary of the tests I’ve done if someone want to check it: https://pastebin.com/ZnrgN0Nh

grand flame
#

Sounds like being frozen just turns the target into a 3x weak point

weary sonnet
#

Hum, that may be a better way to see it than mine actually, I’ll try to see if it work in all cases or not.
That will probably be more intuitive for most players.

tiny wedge
#

Do we know what the difficulty of each stage of DD is?

#

if so I would like someone to write it on the DD page

golden osprey
#

iirc EDD: 4.5, 5, 5.5

#

DD levels the same, but starts around 2 or 2.5 I think

trail gust
#

afaik frozen targets are like old fashion praet weak point - not affected by weapon weak spot bonuses and works only for direct dmg
pickaxe dmg is likely to consist of both AoE and direct dmg

tiny wedge
#

can anyone confirm those numbers for the edd? i'll post em if anyone can

shell frigate
#

I think DD is 3.5, 4 & 4.5 but otherwise correct

gritty bear
#

DD something like 3 3.5 4

grand flame
#

did they change the difficulty in regular DD? If not, it should still be 3 3 3.5

shell frigate
#

Difficulties have had a lot of focus recently so would need rechecking

jaunty cradle
#

From what I remember what the devs said, DD is 3 3.5 4. EDD is 4 4.5 5

grand flame
#

ill test it later

grand flame
#

i probably forgot what it was originally, but it may or may not have ever changed

trail gust
#

is pgl direct dmg has 0% weak spot dmg bonus?

#

I played like one game with Hyper Propellant and couldn't get any additional dmg hitting crits

#

I shot dread and spitballers, however dmg to dread is hard to interpret visually and spitballer's weak point is kinda tricky

weary sonnet
#

@trail gust just checked pgl direct dmg do benefit from weakspot but it’s damage type is explosive so it’s reducted by 40% on dreadnought.

trail gust
#

Pfiou... that's really good

#

so there's explosive AoE and explosive direct? lol

weary sonnet
#

yes didn’t expect the direct dmg to be explosive, since I didn’t find it in the files I checked it in game directly

trail gust
#

I thought the whole idea of speedy projectile is kinetic dmg

weary sonnet
#

Did some more test, look like dmg vs frozen targets is more than just a ×3 weak point like the old preat one.
Several attack that don’t benefit from weakpoint (like axe, EPC charged shot) still benefit from the frozen damage bonus.
So far it seems that any instant single target damage work while any DoT, AOE do normal dmg.
The only exception I found so far is the first dmg part of the driller’s axe attack, but it’s probably because of this line "DamageComponentType": "EDamageComponentType::Secondary",
Seems it cause it not to consume the axe if only the first part of the dmg is done and to ignore that part of the dmg vs the dreadnough (and probably bet-c as well)

grand flame
#

what was the file path again for the max cap of 60 mobs, i can't remember where it was

golden osprey
#

The in-game text for neurotoxin says it has "slower response time". What exactly does that equate to?

weary sonnet
#

@golden osprey I’m not completly sure but I think it’ll slow both movement speed and attack speed by the same amount, the same way IFG grenade do
(Looking at the files, the status for IFG and neurotoxin are very similar.)

So slower response time could be a 30% reduced attack speed in this case.

golden osprey
#

I took some measurements, and the slowdown was half of the normal move speed. But the attack speed remained almost exactly the same (approx ~1.981 seconds non-neuro, ~1.991 seconds with neurotoxin, only a 10 millisecond increase).

weary sonnet
#

this is what I can see for the status effect for the neurotoxin on the buldog

#

For the grenades, the only difference is that the duration on enemies is 30s

weary sonnet
#

Did a few others tests on neurotoxin and IFG, couldn’t find anything else than the movespeed slow and the poison dot (for neurotoxin only)

#

There was indeed no attack speed slow unlike what I was thinking
That may just be another case of inacurate description.

golden osprey
#

alright, thanks!

weary sonnet
#

Anyone ever heard about creatures resistance to poison / neurotoxin?

shell frigate
#

Other than the engineer, the only thing that has a tie to poison damage is Infestation Larva but that may be a weakness to it

weary sonnet
#

Neurotoxin debuff mention that it’s affected by resistance, but I don’t think any creature is actually resistant to it atm

shell frigate
#

Did find that there are 12 different resistances and only 12 (unless they made a whole different system for something)

#

Cold
Damage
Electric
Event Explosion
Explosion
Falling
Fire
Internal Damage
Kinetic
Physical
Poison
Radiation

weary sonnet
#

Checked on a guard no resistance on them for sure

#

Ah good to get the full list

#

Well it’ll be hard to tell if a creature has a resistance for all of those, don’t even know how to test internal dmg, dmg and radiation

#

Event explosion is probably the AOE that clear the scene after a machine event I guess

shell frigate
#

Well I think only Exclusion zone variances have any

weary sonnet
#

That would be my guess

#

So far exclusive variant got their fire and cold resistance set to 0%

#

(tested cold, fire, physical, kinetic, explosive, electric)

#

Is there a weapon that do radiation damage?
(I mean testing with fat boy is almost impossible)

shell frigate
#

Only fat boy

weary sonnet
#

Well rip radiation tests then

shell frigate
#

May be possible to make a mod to change a weapons damage type but would be hard to do

weary sonnet
#

Not sure it’s worth it if it’s hard/time consuming to do.

shell frigate
#

May look into it at some point

weary sonnet
#

ok

alpine hamlet
#

Do you guys do more wiki than playing? 🤔

final brook
#

So the wiki says Menaces don't have armor, but I'm pretty sure their backs are covered in carapace. It is not noticable when a minigun or smg is shooting at it's back because the armor goes away pretty quick. But the first shot from a bulldog or m1000 at its back won't hurt it.

Either that or DRG has insane issues with bullets not registering.

trail gust
#

Tried to find armor on her wasn’t able to so far, all blocked hits were due to me missing a shot or blocked by her projectiles.
Tried shooting her with some heavy armor breaking weapon and couldn’t break a single part before killing her (not a single weakpoint hit, so I should have broken something if she had some).
It’s not a proof she isn’t armored for sure, but if she is I can’t prove it either for now.
I still find the immunity when they start to burry very annoying, depending on the configuration of the cave it can make them very hard to kill if they always burry quickly.

#
  • Elythnwaen
final brook
#

Okay, I'll record a video of what I'm talking about and post it later.

weary sonnet
#

@final brook got a clean video during EDD for the menace armor, I manage to completly strip her using boomstick and power attack

final brook
#

Nice!

#

It's hard to see. I was using Gunner earlier and saw it soak my bulldog round, then start taking damage from the second and third shots. There wasn't really a visible break, but it did take damage.

weary sonnet
#

The mission was regenerative bugs, I manage to completly remove the armor and there was a lot more than I expected

final brook
#

What are you using to make that gif?

weary sonnet
#

It’s a short mp4 video actually

#

I used shadowplay to record in game, then shotcut to modify it afterward

#

Shadowplay comes with geforce experience if you have a nvidia card

final brook
#

Didn't know that

#

I use OBS and then edit the vids with movie studio 15.

weary sonnet
#

shadow play got a lot less settings and makes heaviers videos (so you have no choices but to edit them) than OBS but it takes less ressources, like there is almost no impact when playing

#

I use OBS or afterburner when I need to record at more than 60 fps for some status or dots tests since shadowplay don’t allow it

final brook
#

Wow, thanks for the info. Does OBS ever effect your video quality?

weary sonnet
#

Depend on the settings, OBS is basically fully customisable directly when you recall iirc

#

But if you want to record in a very high quality it may impact your performances in game a bit

#

it was up to 20% fps loss in game for me

golden osprey
#

So how does neurotoxin work with fear? Is it just an extra % taked on to the regular shot, or does it retry to fear on every instance of poison of damage?

weary sonnet
#

Look like each shoot got 20% chance to inflict the neurotoxin debuff on the bugs.

#

Can’t tell more than that from the files, the debuff is probably the same than from the grenade or revolver, but it’s duration may be different.

golden osprey
#

I'll just assume it retries for fear on every damage instance then.

#

thanks

weary sonnet
#

Don’t see anything usefull about fear in the files

grand flame
#

I think fear is a value that stacks until it passes the fear threshold of a mob

weary sonnet
#

different creature got different fear threshold, that’s for sure, I don’t know more than that

grand flame
#

I remember the m1000 fear mod providing a whole number value for fear, which made sense why it didn't fear glyphids in one shot

alpine hamlet
#

Hi guys.
Is it possible to make a button
EXPAND ALL
on oc and accessories pages? QA

weary sonnet
#

It is possible but it may be a bit tricky to do

shell frigate
#

I'm looking into it currently

weary sonnet
#

changing the value mw-collapsible into a valiable that either that or void should do it, but not sure how to do the button

shell frigate
#

Got one working way working but it removed the individual expand/collapse buttons

weary sonnet
#

I don’t use them (and prefer it globablly), but I think some mobile users like to have them individual.

shell frigate
#

I'm not going to push the change unless I can get both working

weary sonnet
#

Got some work to finish first, once I’m done I’ll try to find a way as well if I can.

shell frigate
#

Had to do a workaround of adding new links to Expand/Collapse the tables, but other than that it all works fine

weary sonnet
#

I was trying to do it using an intermediary template and an invisible table instead of a div
your method look a cleaner

#

how do you get the [expand/collapse] to work that way? don’t seems to be supported natively

shell frigate
#

Well you can make link toggle a collapsible but there is no limit to how many it can toggle at once

weary sonnet
#

didn’t know you could do it that way

shell frigate
weary sonnet
#

ty for the link

alpine hamlet
#

Wait you already on it?

#

Wow

#

You're breathtaking

quick olive
#

Hello everyone ! I'm here to report a small spelling mistake lol (I only see little things)

#
Deep Rock Galactic Wiki

Introduced in Update 26: Endgame - Part 2, Machine Events are random events that can spawn inside normal Missions, providing a challenging interaction. It rewards players who own a Blank Matrix Core by rewarding them with an option of either a Weapon Overclock or a Matrix Cor...

#

"The machine is equipped with a set of weapons from an Heavy Buster machine gun, Twin Slicer lasers and Radical Pulse-Gun. "

#

It's RADIAL pulse, not RADICAL pulse

trail gust
#

I mean I did it in a few seconds for you and I don't know anything about wiki editing

#

There's literally edit button written in caps

steep blaze
#

Might be someone who doesnt know how wiki works and thinks its only admins who can do that. Can happen mboi

craggy wraith
#

Yeah lots of people do that

clever nymph
#

^^^

golden osprey
#

Is that 30% slow for neurotoxin from the code?

shell frigate
#

Yeah

golden osprey
#

Cool

hollow jasper
#

How do we want to handle the new active/passive perks on the perk page? (In terms of the blue/red backgrounds)
Should we just tint each cell with the appropriate colour, or should we modify the perk icon template to have a coloured background via a div or something.
Or we could just upload each perk icon tinted with its respective colour I suppose.

craggy wraith
#

Probably just reuploading

shell frigate
#

Icon images should not get their boarders baked into them

#

Colouring the background or adding the boarder shape could work well

alpine hamlet
#

Just from exp discussion

#

IW, Last Stand description.
Resistant to slowdown
= None at all, or less affected?

#

30 means what?

wary cove
#

Resistant would mean less affected just by the word choice

#

Otherwise wouldn't they have gone with "immune" if it didn't effect you at all while it's active

shell frigate
#

I also saw 30 in the files, it's really not clear what it means, only testing in-game will let us find out

#

Could be complete immunity but would except a 1.0 to do that, but they could set it high to be safe but more likely it works in some other way

alpine hamlet
#

I ask because I'm not certain on the wording, the lit translation in German is more absolute. That's why the question came up.
Thank you ❤️

craggy wraith
hollow jasper
#

@steep blaze Uh when I said make /essubpages, I meant of the existing English pages.
French translation example: Removed by request

#

I probably should've clarified originally

steep blaze
#

You talking about the general one? It might have been a mistake somewhere linking it and translating it. If not, what are you talking about? I am translating all existent pages andnot creating new ones at all

#

I'm doing everything right, but of course since I'm doing it alone there might be unfinished pages yet. So have some pacience about that, please

analog rock
#

the page he linked is also wip, I'm working on it now

craggy wraith
#

It would be Driller/es, not Perforador/es

hollow jasper
#

Basically that, yea.

#

Localizing the page name separates it from the original

steep blaze
#

And why is that? Do they get translated afterwards? Because on a finished Spanish wiki, calling it driller would make no sense. Does that get migrated afterwards?

shell frigate
#

It can be Perforador but only once it's on it's own wiki

steep blaze
#

I see

#

Will fix it then

#

Sorry for that

#

Was not aware of it

hollow jasper
#

It's ok, I should have been clearer when I originally mentioned the /es stuff

#

My bad

steep blaze
#

It's OK. I'm new at this so it's most likely my fault there. It made no sense to me to out an English one, but I didn't think migration to its own domain is the time where changes are done

#

Lot of work then when eyes approves migration lol

#

(well I'm new at gamepwdia, not at wikis, but never had an issue translating links from the beginning tbh)

#

@hollow jasper thanks a lot anyway, sorry for the disturbance on that

analog rock
#

=== Naedocyte ===
<references group="First text" />Second text

Only the second text displays on the page, what is the aim for the brackets ?

(btw, not my code, just translating the creatures page, and I can't understand what the bracket is for...)

hollow jasper
#

That seems unintentional. I don't think a reference tag is supposed to be there in the first place.

analog rock
#

How would that tag work?

hollow jasper
#
Gamepedia Help Wiki

References or footnotes can be used within an article to cite sources, provide tangential information and commentary, or provide other explanatory information. They rely on the Cite extension and will automatically generate a list of footnotes at the bottom of the article.

#

It's supposed to be used for footnotes and stuff

analog rock
#

thank you

hollow jasper
#

Not whatever is going on there

shell frigate
#

I assume it's just someone pressing the wrong button in the Visual editor and it not showing any change so they just went with it

hollow jasper
#

Most likely

analog rock
#

Visual editor ? You mean the 'edit' button ?

shell frigate
#

Using Edit instead of Edit Source

analog rock
#

ah ok, I mostly work in a text editor with source, didn't like the feel of the other option

#

Thanks for the info

shell frigate
#

Same

simple mesa
#

I'm already working on the Perk page to push an update tomorrow when U28 hit

shell frigate
#

Good to know

simple mesa
#

if you want you can already upload the new icons from the experimental build

shell frigate
#

I'm currently about to run a D&D session for the next few hours but happy to do that afterwards

simple mesa
#

second wind, thorns, see you in hell, jump boots, perk slot, temperature insulation, unstoppable, dash, shield link, beast master are the missing/updated

thorny sand
shell frigate
#

Seems good

steep blaze
#

Looks nice to me

simple mesa
#

1080p downscaled from a Ansel 5760p

alpine hamlet
#

Did they make it darker again? Thank god

thorny sand
#

I'm not going to bother getting updated images of the Abyss Bar, etc. because I know the rig is going to change a lot over the coming updates

#

closer to release I'll redo everything.

simple mesa
#

I'm missing the Dash perk icon if you find it it's welcome, couldn't dig it

shell frigate
simple mesa
#

yup thanks

thorny sand
#

need to get the Golden Bulk on the wiki too

weary sonnet
#

Got a vid of him so I should be able to check his health, scaling and maybe weakpoints, but I don’t think I’ll have some time for that before next week.

shell frigate
#

Looks to be 6K base with Medium size scaling from the files

weary sonnet
#

Saw the 6k as well in the files, the vid I got is from H4P2 so it should be easy to confirm the scaling since all numbers are differents in that difficulty.

shell frigate
#

For Haz 4 should be 7.2K

alpine hamlet
#

Does the Crassus detonator give the same gold, or according to the area he carved?

shell frigate
#

Depends on area carved

weary sonnet
#

@shell frigate I tried formating the page using toogles for the https://deeprockgalactic.gamepedia.com/Weapon_Overclocks the same way you did for the accessorie page, but for some reason I can’t keep the first line of the table visible (when collapsed with custom id)
Any clue what went wrong here?
I only added a custom id for the flamethrower’s OC template for now to try to set the toggles right before changing the page.

shell frigate
#

You would have to push the changes for me to look into it

weary sonnet
#

I’ll do it for just the flammer

alpine hamlet
#

So take Crassus to a tight area yields more gold then right?

shell frigate
#

What matters is how much land there is are the edge of the blast radius any land inside it does not matter

alpine hamlet
#

God now I want one in a really tight spot and check the gold amount

weary sonnet
#

Done for the flamethrower only

#

Killed the golden Bulk in a medium to small side tunnel, we got ~850 melted gold

#

I’d expect the max to be about 1200.

shell frigate
#

Okay looks like the sortable tag for it allows the header to say

alpine hamlet
#

I love asking questions here and how quickly you come up with the answers. Great work drgbeer

shell frigate
#

sortable likes to interfere with things (like caused an issue with rft blocks on accessories)

#

Guess this time the effect was nice

weary sonnet
#

I was wondering if it was caused by the fact this table has header on top and on left

#

The other table only have hearders on top iirc

#

RPF blocs and sortable could explain it as well, not sure wich of thoose is the cause, according to the doc, the headers should stay

shell frigate
#

sortable overrides stuff with the starting rows which is why with mw-collapsed caused the top rows to disappear entirely

#

But I think that only happened when the whole thing was in an RFT block

#

(Which is why I had to add a hidden warning about it on most accessory tables)

alpine hamlet
#

Apparently molten gold shows up separately on the mineral count? #drg-gallery

#

Is it worth the same?

shell frigate
#

It's worth 2 credits each (like normal gold)

#

But gives no Xp (normal gold gives 1 each)

alpine hamlet
#

Wtf how do you know that this early. Thanks cyrob

shell frigate
#

I check it earlier

#

& Np

alpine hamlet
#

Question now is, I'd that's intended

shell frigate
#

Well I would assume so, otherwise they would just have it be normal gold

manic prism
#

How much is one Melted Gold worth? The same as regular Gold?

shell frigate
#

Credit wise yes

manic prism
#

Thank you, and sorry. It was asked just before I asked. I wasnt looking.

shell frigate
#

It's alright

neon briar
#

same but doesn't profit from pot of gold. I think it's the main reason why it's a different ressource

regal timber
#

wofür brauche ich einen überladungs-Verteiler

#

?

alpine hamlet
#

Wie sieht es aus?

#

Ah, Machine event

shell frigate
#

The later

#

First is a misconception based on that most enemies health only scale with Haz level

weary sonnet
#

Firsts tests on crassus seems point toward a large enemy hp type instead of the common type we were expecting (ie same health type than the normal bulk).
I should be able to confirm that tomorrow when I’m back home.

shell frigate
#

Not too surprising, the file says that it inherits the damage and weak points of normal bulk but I guess it inherits more

weary sonnet
#

That was my understanding as well.

#

Weakpoint is still x3 dmg that’s for sure

#

Did we know anything from the devs about it’s resistances? Or notice from some players maybe?

shell frigate
#

Same as normal bulk I imagine

weary sonnet
#

That’d be my guess, well I’ll just be a bit harder to test since he’s a lot rarer

#

and got more health

velvet hedge
#

Did machine even triggers change? I found one but can't find the way to activate it

weary sonnet
#

still the same triggers, but sometimes it can be covered by terrain so you need to dig it out

velvet hedge
#

Okay thanks! Digging time

#

Any idea how far away it can be?

weary sonnet
#

I think distance is fix from the center of the event, but not sure how many meters it is, I’d say about 10-15 max maybe

#

It shouldn’t be too deep, so far the height was about on par with the rest of the event pieces for me

#

About the resupply distance should be the max I think, gl finding it

velvet hedge
#

Yeah I give up.

neon briar
#

weird

weary sonnet
#

I can confirm the scaling for crassus detonator’s health is Large Enemy, like the regular bulk.

jaunty cradle
#

Quick question. Anybody know what new milestones were added and which milestones were removed, if any?

weary sonnet
#

Don’t seems like any was removed, my total perk point was exactly what I expected it to be after the reset.

#

For the added one, still got a save I kept just after the patch in case I needed to tests some passive, so I should be able to check that.

#

List of added Milestones:
100 Missions (3)
100 Secondary Objectives (3)
30 Point Extractions (2)
50 Point Extractions (2)
30 Salvage (2)
50 Salvage (2)
30 Egg Hunts (2)
50 Egg Hunts (2)
30 Eliminations (2)
50 Elimininations (2)
30 Mining Expeditions (2)
50 Mining Expeditions (2)
38 Collect Apoca Bloom Objectives (2)
38 Collect Boolo Caps Objectives (2)
38 Collect Holomite Objectives (2)
38 Collect Dystrum Objectives (2)
38 Collect Fossils Objectives (2)
-- Not sure for the number of Haz5 missions

#

Gain 5 levels as the DRILLER (3)
Gain 10 levels as the DRILLER (3)
Gain 5 levels as the ENGINEER (3)
Gain 10 levels as the GUNNER (3)
Gain 5 levels as the GUNNER (3)
Gain 10 levels as the SCOUT (3)
Gain 5 levels as the SCOUT (3)
Gain 10 levels as the DRILLER (3)

#

30 Missions in Crystalline Caverns (2)
30 Missions in Dense Biowone (2)
30 Missions in Glacial Strata (2)
30 Missions in Fungus Bogs (2)
30 Missions in Radioactive Exclusion Zone (2)
30 Missions in Sandblasted Corridors (2)
30 Missions in Magma Core (2)
30 Missions in Salt Pits (2)

#

Not sure if they added new milestones for old mutators, didn’t reached the last one yet
2/5/10/15/20 Parasites Warnings (2)
2/5/10/15/20 Lethal Enemies Warnings (2)
2/5/10/15/20 Low Oxygen Warnings (2)
2/5/10/15/20 Regenerative Bugs Warnings (2)
2/5/10/15/20 Haunted Cave Warnings (2)

#

Purchase 30/40/50 Accessory Items (2)
Purchase 45/45/45/45/45/45/50 Equipment Upgrades (2)
No idea for forge upgrade, not far enough in them

#

That’s all I got

jaunty cradle
#

For the Dystrum milestone, they added another one, unless it's a typo, it's "38 collect Dystrum Objectives ( 2)". I've finished the milestone before u28, so I know it's a new one I believe. And for " 33 Reach Crafting Mastery Level 33 (2)" is the farthest I've gotten, not sure if any higher, " 30 Forge 30 Weapon Overclocks (2)", Also gotta see Deep Dives and Elite Deep Dives.

#

Overall, thank you for the information.

shell frigate
#

I have the numbers for all the Milestones, and yeah secondaries are set to 38 for their last step

#

They now go 4, 8, 14, 20, 26, 38 (Sum of 110)

weary sonnet
#

30 vs 38 was a bad sight thing more than a typo I’d say, can’t tell the difference between 0 and 8 without zooming in it seems

shell frigate
#

I'll be adding the numbers to the wiki shortly

clever loom
#

Hello. Is it possible to localize wiki templates? What rules we need to follow?
I know that for regular wiki pages we need to add "/ru" (for Russian locale).
Is there something similar for templates?
Thanks.

craggy wraith
#

I think it's almost the same thing? Not sure though

analog rock
#

I would think it is the same thing, although I will wait for the subwiki to be created to translate templates

finite sable
#

i have a question

#

what is the pickaxe shaped device near the drone and weapon mod station for?

midnight aspen
#

pickaxes dderp

#

nothing for now

#

but it'll get a use later probably

finite sable
#

it does look like its for something and it would be funny if it was like a upgrade station to customise your pick

#

maybe that could be a future update?

midnight aspen
#

thats what we think it'll be, skins and special upgrades

finite sable
#

yeah

analog rock
#

Hello, sorry to be a bother, but I don't understand the use of this <nowiki/> in this context :
A '''fossil''' of an [[wikipedia:Ammonoidea|Ammonite]] <nowiki/>that can be picked up from the wall. The secondary objective will usually require 10 of these to be collected.

#

Any help appreciated, thank you

shell frigate
#

For text on a template page not to be included when the template is used

analog rock
#

Ok, but I can't find the template here, I'm translating the resource page, and (as far as I can see) there is no template in use...

shell frigate
#

Should not be there then

weary sonnet
#

The nowiki tag can be used also to prevent the conversion of special wiki markup

analog rock
#

So I can exclude it from the translation then? Or is it serving a purpose here ?

weary sonnet
#

Well check if something change in the formating of the page with and without it

analog rock
#

Ok, will do. Thanks for the help

weary sonnet
#

like some words are bold, italic or something like that

analog rock
#

Hey, it's me again.
It would seem someone changed the template for the {{main|article}}, it now shows in russian in english and french articles....

shell frigate
#

Should be fixed now

analog rock
#

I'll check

#

yup, all good

clever loom
#

Sorry, it was me... I had two tabs open with this template and I accidentally translated template for Common locale...

simple mesa
#

I have a copy paste ready with the rebalanced perk point value, will update it when it's live build

analog rock
#

Hello, me again (yes, I know, I'm here often)
What would be the point of the central part in this line (I recognise the spreadsheet format at the start of the line, but not the next part...)
! colspan="4" | Skin Color <!-- SKIN COLOR -->

Thank you for your help

steep blaze
#

This code is used to make comments about HTML. They do not have an effect in the final result anyway. It might have been a tag they created to distinguish the tons of tables they created for the accesory page.

#

Dont know if they still have an advanced utility for something

#

I've always use them as a way to say "Here the table with bblablabla starts" to organize myself

#

🤷🏽‍♂️

analog rock
#

Ok thanks, I get what code comments are. I'm guessing the escape symbol is <!-- * --> ?

steep blaze
#

Yep

analog rock
#

thx

thorny sand
#

Shouldn't we merge https://deeprockgalactic.gamepedia.com/The_Forge with the Space rig terminals page?

Deep Rock Galactic Wiki

The Forge is a special terminal introduced in Update 25: Endgame - Part 1 that is located on the Space Rig. This terminal allows the player to be able to craft their Weapon Overclocks, Cosmetic Overclocks, and Material Containers from Infused Matrix Cores. The Forge's functio...

craggy wraith
#

Would make sense

simple mesa
#

Yes the whole "Space Rig/Terminals" should die and be merged to "Space Rig"; I was waiting the full rework before to take a look at it

#

it's doublon

simple mesa
alpine hamlet
#

(having completed all Milestones after this patch, grants you 478 perkpoints)

#

If you unlock ALL PERKS with the total 478 perk points, you'll have

  • all perks
  • 52 Perkpoints left
simple mesa
#

Thanks I added the infos

sweet falcon
#

is anyone working on / planning to work on adding individual pages for the new perks?

#

or rather, is anyone working on making a cleaned up version of that page?

alpine hamlet
#

afaik there theres one for all weapons and one under each weapon page

sweet falcon
#

sorry, i don't follow

#

what do you mean?

golden osprey
#

One page for all perks

alpine hamlet
#

theres one for all
https://deeprockgalactic.gamepedia.com/Weapon_Overclocks

and one for each weapon, where the weapons overclocks are included as well, for instance
https://deeprockgalactic.gamepedia.com/Cryo_Cannon

Deep Rock Galactic Wiki

Introduced in Update 25: Endgame - Part 1 Weapon Overclocks are special mods that can be equipped to further increase the capabilities of class weapons. There are three types of Overclocks: Clean, gives a small boost with no penalty; Balanced, a decent boost with a decent pen...

Deep Rock Galactic Wiki
sweet falcon
#

Oh you mean trying to follow same format

#

The currently is a page for all the perks and then a page for (some) of the individual perks, but the page with all the perks is rather hard on the eyes

#

I wouldn't be against trying to make an additional table with just the perk icons and possibly names to head the page and start updating the individual pages

weary sonnet
#

Milestones updated for the new patch, level up values are wrong though, will need to check them in the files later, didn’t notice they were different for each dwarf at first.

shell frigate
#

Not intentionally it seems

#

Only the first Tier is different

#

The next 3 are all 5/5

weary sonnet
#

Number of perk points granted were differents as well for some reason

shell frigate
#

Yeah for the first tier; For Gunner & Scout Goal is 5 gives 4 perky

#

And for Driller & Engineer Goal is 4 gives 5 perky

#

So probably just devs changing wrong number

hollow jasper
sweet falcon
#

That’s all good, some of us could use the wiki points you know :)

craggy wraith
#

Wiki points don't matter

grand flame
#

its like reddit up in here

sweet falcon
#

If I don’t get my wiki points how will I ever become pro

tranquil hazel
#

Why Im getting only scout item cores for my breach the core assignment? It should be like that?

shell frigate
#

It's just random what it gives

tranquil hazel
#

5 times in a row, what a coincidence 😄

shell frigate
#

Bound to happen to someone eventually

remote flicker
#

Has anyone figured out why the error cube shows up in the accessory shop?

#

I made the edit, actually. I just wondered if there's a reason for it being there.

shell frigate
#

As it may be planned to be used to buy stuff

remote flicker
#

I mean. That's what you'd expect.

#

I was just curious to know if anyone had found some unreleased cosmetics that it might be linked to

shell frigate
#

Nothing yet

#

Maybe the dragon armour

remote flicker
#

The what

shell frigate
#

Something in the files for a while

cinder kayak
#

Does the White Phosphorus Shells mod for the boomstick convert 50% of damage to fire or does it ADD 50% more damage as fire?

shell frigate
#

It should be converting 50%

cinder kayak
#

Is that as a fire-based DoT then?

shell frigate
#

Dealt as fire damage which can trigger a DoT Status effect if it heats them up enough

cinder kayak
#

Ah, thanks

stone reef
#

hi so.as this time i hunting some cargo crate and event machine because i try to get cosmetic such as the fourth relic from what i have hear cave length 3 have much more chance to have those thing inside the map.is that true ?

#

i just want to have a confirmation of that information

shell frigate
#

It was intended to have a higher chance but has no effect

stone reef
#

so the higher chance those thing spawn is playing cave lenght 3 ?

shell frigate
#

Nope

stone reef
#

ok

shell frigate
#

Same chance on all missions

stone reef
#

from the wikipedia they have say for cargo crate spawn is 33% chance for cave length 3

shell frigate
#

I am the original creator of the cargo crate page and did the testing, it's always 1/6 chance (or a little less due to generation errors)

#

the 1/3 is what was intended as it's in the game files but has no effect, Which is what is said on the wiki page

stone reef
#

thank is was a bit of confused

shell frigate
#

No problem

#

Fixed the Glyphid Crassus Detonator entry and gave it an image

weary sonnet
#

Asking for the first one so I can have a 'model' before doing the other pages

shell frigate
#

I think they do plan to have icons for damage types

weary sonnet
#

you mean in game or on the wiki?

shell frigate
#

Well there some icons in the files

#

Probably for lore terminals

weary sonnet
#

ah, that would be great for sure

analog rock
#

Or the miner's manual...

jaunty wind
#

is it mentioned anywhere/known at all what the different resistances on each bug are to status effects

trail gust
#

@jaunty wind Afaik freeze/heat resists are set as temperature parameters like "BurnTemperature", "FreezeTemperature", "WarmingRate", "CoolingRate" and others. Atm you can't find that on wiki afaik. Resistance to electrocution (and its DoT) - you can find that on Creatures page or on Elythnwaen's table: https://docs.google.com/spreadsheets/d/1U_H_IIU4n1sLYn8YyMdYfxrxUaaQ1Q74LEqsHV9Zp64/
Poison (Neurotoxin) and radiation have no resistances.

jaunty wind
#

aight

distant hatch
grand flame
#

changed

tranquil hazel
#

From a lore standpoint what are the different minerals used for?

wary cove
#

Not any real lore yet aside from morkite being used to brew beer

tranquil hazel
#

Nice

alpine hamlet
#

And red sugar

neon sonnet
#

DEEPESTLORE

ocean zodiac
#

The game has lore?

golden osprey
#

"The glyphid diet consists of dwarfs"

tranquil hazel
#

So, has anyone done, or want to do, some extremity testing? I am curious about a few things

#

Like, what is the furthest we can dig? Will the glacial area eventually destroy itself?

wary cove
#

Why would the glacial area eventually destroy itself

neon briar
#

tater doesnt believe in global warming...

tranquil hazel
#

Because the fissures keep opening up

wary cove
#

Glacial fissures are already there in the ground from what I can tell. They don't keep randomly happening like in magma core

neon briar
#

you're thinking about magma core

#

you can see the fissures in glacial strata before walking on them to activate them

tranquil hazel
#

I mean, I was thinking about both, but I didn't know that about glacial

#

So, would the magma caves eventually destroy themselves?

wary cove
#

Don't think so. There seemed to be limits on where fissures would open when I was in longer missions

golden osprey
#

It would make sense if the fissure generation was the same for all biomes in terms of placement and amount, but I think magma just opens one randomly every now and then rather than the glacier proximity activation.

alpine hamlet
#

Okay who's starting a short mission on magma core and stays inside the droppod and leave it running for a day and night?

#

Now im curious

grand flame
#

is this wiki related

craggy wraith
#

Yeah?

#

Doing research is a pretty big part of wikis, I think it would be neat info for it

grand flame
#

ok, i reread everything and now it makes sense

alpine hamlet
#

I just checked the wiki
Do we know how often swarmers spawn from nexuses, apart from 'periodically'?
Wall breeders?
Random waves?

grand flame
#

They should all have their own random spawn timer(I'm guessing based on size of the mob) that is probably being modified in another arbitrary hazard formula

alpine hamlet
#

I want to state to the DEVs that there are too many swarmers sources. With thorns I realise how little I miss them. They still do dmg but are gone afterwards. But can't find anything on their spawn rates / sources

#

Can't find the wall breeders either?

grand flame
#

It's probably in a file somewhere

steep blaze
#

Spanish wiki translation at 34 pages already. Guess I am on the good track. Will try to add stuff to it if I feel like it would add something and let you guys know if it would make sense to include it in the original english one, if you are ok with that.

#

For the moment, just copying your sources is enough of a work for me, hehe. BTW, amazing job you guys have done on lots of stuff, like percentages and other tests

golden osprey
#

The crassus detonator should really go next to the regular bulk detonator on the creature page to match the current organization.

simple mesa
#

At some extend it could even be in a separate with the Hoader since it's both limited rare bonus creature

analog rock
#

Hello guys, just wondering, I'm currently translating the accessories page, and some of the items are showcased in both the shop and the matrix core sections : are they obtainable from two different sources in-game, or is the page just a bit outdated ?

shell frigate
#

What items?

analog rock
#

For now, found "elegant handlebar" and "lowrider", currently going down the list

shell frigate
#

Only see one lowrider

#

But yeah elegant handlebar seems duplicated

analog rock
#

Yeah, my fault, accidentaly did a wrong copy paste on my side, got me one more lowrider (ya kinda saved me here, thx)

shell frigate
#

Wonder if elegant handlebar was available to buy then made an cosmetic overclock

analog rock
#

It could be, I don't use the game for reference but the crowdin, so can't check for now

#

But the elegant handlebar has a description, which the matrix cosmetic don't

#

(description in the game files, at least)

shell frigate
#

Very true

analog rock
#

More of a technical question : are the image links case sensitive ?

shell frigate
#

They are

analog rock
#

Crap, this is making the use of 'replace all' impossible... sad

#

An other technical question : does the replacements of spaces by underscores in page section links change anything ? (ex. [[pagename#Just_here/fr|random text]] against [[pagename#Just here/fr|random text]] )

shell frigate
#

Spaces count as Underscores, they are auto converted

analog rock
#

thanks, does that mean that when I edit a link, the spaces in said link will be counted as underscores, or should I manually place underscores in the place of spaces in the target page title ?

shell frigate
#

It will be counted as underscores

analog rock
#

thanks, less work for me then

shell frigate
#

Np

analog rock
#

Alright, final one for the night, I noticed some animations were missing for the victory moves on the accessories page (gallery only, the list is complete, as far as I can tell...)
I added the links on the page, but I don't have the knowledge to record the animations and upload them

Missing :

  • Beer Toss
  • Classic Flex
  • Handstand
  • Praise Me
  • Sharp Salute
  • Smug Pushups
  • Swarmer Infestation
  • Swarmer Kick
  • Three Point Landing

(If this was a mistake, please tell, I saved a copy of the code before changing it)

shell frigate
#

I think they are missing only as no gif has been made for them yet

analog rock
#

This is what I ment, but I don't know how to make them

shell frigate
#

They are just recordings from in-game

golden osprey
#

I think someone outlined earlier on the process

trail gust
simple void
#

yup

trail gust
#

(revolver)

shell frigate
#

Not even the game can get some things right

short cloud
#

lmao

analog rock
#

Happy testing to find out which one it is

golden osprey
#

@grand flame Did you do anything special to remove the hud while recording the victory animations? I tried to match your original clips exactly, but the hud is visible then.

grand flame
#

1272x1178px is the ratio i recorded it as

#

on 3440x1440 (i think)

golden osprey
#

Alright, I'll check that out

golden osprey
#

Yep, that works much better. Thanks 👍

alpine hamlet
#

Can somebody tell if this is correct? If yes it should go on the wiki right?

shell frigate
#

It's using info from the wiki

#
Deep Rock Galactic Wiki

Experience is an essential element of progression in Deep Rock Galactic. Level ups will unlock the ability to purchases Upgrades and Vanity items, allowing players to attempt greater challenges with new or improved abilities and equipment.

alpine hamlet
#

Oh I'm sorry. 🙂 Thanks

#

Minor point: The mission symbols do make it more pretty :3

#

Is this still correct?
'Mined Minerals - XP gained from all deposited minerals. This value can be calculated with the following table below.'

#

They changed it to every mineral MINED counts at the end of the mission, so if I go into the droppod with 0 bismor deposited but 30 in my inventory, it counts 30 bismor. Same for the EXP from bismor?
(Does EXP count for MINED, or DEPOSITED)?

alpine hamlet
#

'Mastery Unlock' - wo steht das?

craggy wraith
shell frigate
#

Yeah it's amount deposited, which is also how the per player mining stats are done

#

The XP values do need checking again as I worked them out for U24 I think

#

Also need to get machine event pay-out values

analog rock
#

Hello guys, small update needed about the accessories page :

  • missing hair colour 'venerable elder'
  • missing hat 'head honcho'

I probably missed some, but I figured I could at least report the ones I found (yes, I know I can update them myself, but I don't have the faintest of ideas on how to add images, and I don't have access to the game until way later so I can't get the prices)

Also, small question, would watching the main page also warn me of changes to the sub-pages, or should I watch both? (And reverse question : would watching the sub-page notify me of edits to the main ?)

sleek jackal
#

Hey guys just a heads, the flamethrower mod section has been outdated for quite a while now. Love your work guys. rocknstone

analog rock
#

Yep, it's me again, I just noticed the overclock page is named 'weapon overclocks' and it redirects towards a 'cosmetics overclocks' page (the accessory shop being the target btw).
Wouldn't it be more logical to rename these pages to 'cosmetics' and 'overclocks' since the cosmetics can now be obtained outside of the shop and there are only weapon overclocks left in the game...

analog rock
#

Also, on the overclocks page, there is a problem with the expand/collapse of the flamme-thrower

#

(doesn't display properly)

craggy wraith
#

Fixed the flamethrower issue

weary sonnet
#

From what I can see the Overclock page redirect toward weapon overclock.
And the cosmetic overclock redirect toward the accessory shop page.
As for the rename you mentionned, it would make sense.

#

Added the 2 missing cosmetic with the info I got. Image, price and descriptions are still missing.

analog rock
#

added the desc

thorny sand
#

Just came on and the spanish wiki is open 👏 good work you guys!

simple mesa
#

is there is a way to personally filter out translation edits in the Recent changes?

thorny sand
#

Had a glance over the filter settings, looks like the answer is no

analog rock
#

sorry guys, Imight have done a couple of these the last couple of days ; )

steep blaze
#

@thorny sand thank you! Did my best to make things good, and will make sure it continues like that. Thanks to all those who supported/corrected me on the way

simple mesa
#

hehe all good, good job the heavy work is done it will be less full of them now, more easy to track changes

analog rock
#

Goldmath, don't get your hopes up, I'm trying to get the french version up as soon as I can...

steep blaze
#

Hahaha the threats...

simple mesa
#

😄

analog rock
#

Sorry with my continual nagging, but the 'How to play' page is missing several of the warnings, in the mutators section (I would add them, but they need the icons).

shell frigate
#

Icons should all be uploaded

alpine hamlet
#

I read that enemies on glacial have no resistance to cold and weakness to heat

#

Same for magma core

#

Is that true?

analog rock
#

thx @shell frigate, where can I find their names ?

analog rock
#

thx

shell frigate
#

Since your using the template

#

I don't think magma core has any variant creatures other than the maggot so nothing special there

analog rock
#

I'm not using the template as such, just copy pasting the original text and translatting all that doesn't look like page code ; )

shell frigate
#

Well the original was at least then

analog rock
#

I'll manage (although if you could check my work in 10 mins, I would feel better, I might get something wrong)

shell frigate
#

Glacial variants have a resistance to cold only in that they take more to freeze

alpine hamlet
#

Did I over read that?

shell frigate
#

well may have some truth to it,I'm just saying what I se in the files, but when it comes to resistances testing is best to find out

#

Sure I can give it a look over when your done, the template pages gives all the codes though so you should be fine

analog rock
#

All done, if you can check ?

shell frigate
#

Icons are good, but after the names of the new hazards there should be a :

#

And for Lethal Enemies, it's now only melee attacks deal double damage

analog rock
#

Ah, I'm not on point for the specifics of the effects... You want me to change it or are you on it ?

shell frigate
#

I'll make the changes

analog rock
#

thx

shell frigate
#

should be done

weary sonnet
#

@alpine hamlet for glacial strata and magma core resistance I tested them here is what I found
(note I didn’t test resistance to radiation)
most creature don’t change at all
Swarmers, Grunts, Slashers, Guard got the fire and frost resistance replaced
In magma core there is no difference at all
in glacial strata fire resistance become -25% and frost +25%
In radioactive exclusion zone both fire and frost resistance become 0%
(and yes preats and bombers don’t change it’s not that I forgot them)

#

As for resistance to heat and cold (ie temperature), only got a few values so far only glacial strata is affected, there is no magma core variant in the files.
And for that preatorian and bomber are differents as well.

shell frigate
#

(other than for the maggot)

#

But that one only makes it explode, no resistances

weary sonnet
#

Good point, didn’t bother to check the passives creatures.
Creatures got glacial and radioactives variant only in the files otherwise.

alpine hamlet
#

So, only on glacial they freeze harder and get more fire dmg. Nothing else?

weary sonnet
#

not always harder, only got a couple values so far but some freeze earlier, other later

#

preats are harder to freeze while swarmers seems easier to freeze

#

fire damage can be reduced in some case like preatorian since they don’t have resistance and the dot is way shorter (2.4s vs 6s on other biome)

alpine hamlet
#

Huh that sounds like a bug?

weary sonnet
#

it’s because of how they tweaked their temperature

#

theses are from the game files

trail gust
#

does that mean Frost praetorian gets DoT x2.5 times faster?

#

from burning

weary sonnet
#

just the duration is decreased I think

#

the damage per tick shoud be the same

trail gust
#

yeah

#

but if it's sticky flames

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which are constantly heating praetorian

#

will he get increased DoT then

#

sounds like a real scenario for sticky fuel build on glacial

weary sonnet
#

he just cool down faster in glacial strata

trail gust
#

but he gets same amount of damage in 1 second?

weary sonnet
#

yes the tickrate is the same

trail gust
#

so how's that possible - he gets same amount of dmg over shorter duration, but he won't get more dmg per second???

weary sonnet
#

no he get less damage

trail gust
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so that temperature values only impact duration and dmg per tick and tickrate are set?

weary sonnet
#

so far it seems that way at least

trail gust
#

and warming rate is the same as cooling rate... what's the logic behind that

#

it's just praetorian v2.0 and that's only colored biome specific

weary sonnet
#

they can be different for some bugs

trail gust
#

that'd be hilarious

weary sonnet
#

No idea why he gets this kind of values tbh

#

warming rate is 0, so you shouldn’t be able to unfreeze it

trail gust
#

it's not possible to provide heat via inferno oc?

#

or pgl/boomstick?

weary sonnet
#

it is yes

#

so you could technically save a breeder, but not a grabber

trail gust
#

and ice bomber has even lower unfreeze temp..

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it can even unfreeze by itself when falling from high place?

#

lol

alpine hamlet
#

This more and more reads like dwarf fortress science

#

Sorry I'm completely lost. So is a freeze or ft better to bring to glacial?

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Enemies freeze slower but also burn shorter?

weary sonnet
#

well only got temperature values for a couple of them so far

#

only got complete info on frost and normal preat and partial on swarmers and frost swarmer

shell frigate
#

Looks like a nice collection of data so far

weary sonnet
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Testing poison / radiation should be easy, just time consumng, testing temperature on the other hand i’m not sure how to test some of them

tranquil hazel
#

that explains why frost praets kept stopping burning almost immediately after firing boomstick

#

good knowledge

feral gale
#

Is there a hard number for the time it takes scout to focus his M1000

alpine hamlet
#

Is the wiki complete regarding which skins and poses you get from crates (and DDS) exactly?

alpine hamlet
#

Question which just arose
Do lootbugs respawn?
AFAIK they're placed like breeders at mission start and dont respawn? Can somebody say anything regarding that?

trail gust
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passive creatures don't spawn in mission

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except one version where cave leeches could respawn after some time

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it was not intended, it was just a bug with enemy pool which was just implemented and required fixing

alpine hamlet
#

Perfect, as I thought. Thank you
@bold nymph

manic prism
#

I was told we get XP for every mineral mined. Does this include minerals that has not been deposited aswell?

alpine hamlet
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Yes, because they get added to that number at mission end

manic prism
#

Okey, perfect

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So even minerals laying on the ground counts

analog rock
#

No, only the ones you have in your pockets

manic prism
#

Alright, thanks

alpine hamlet
#

Right now, 12:56 Johan wrote in #drg-chat
Cooldown on thorns is

It seems like we where misinformed, It was actually 0.66 seconds and not 0.2 smile

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So it is 0.66 seconds

simple void
#

@alpine hamlet So 0.66 between each damage pulses ? or 0.66 after x amount of pluses ?

alpine hamlet
#

Dunno, ping Johan tomorrow 🙂

#

BTW: The new stage 4 Thorn perk costs 11 Perkpoints.
I now have all of them unlocked, and 43 left.

#

For some reason it doesntr add up with the 'Trivia' of the wiki article

analog rock
#

The wiki article is probably out of date since yesterday...

weary sonnet
#

they modified the number of points gained from leveling some classes as well, so -1 point for scout/ingeneer first level iirc since that one was bugged at first

#

Do you get the good total if you take these into account as well?

warped jacinth
#

I couldn't find on the wiki, the new elemental insulation reduces acid damage, but so does the engi armour upgrade.

Do we know if the calculation addative or multiplicative?

weary sonnet
#

I don’t know, easiest way to check would be to test with an acid spitter I guess

#

Get hit once on H5P1, if it remove almost all shield it’s multiplicative, if it remove about half it’s additive.

warped jacinth
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I can't test at the moment, but sounds like a good method

weary sonnet
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I’ll ping you if I find an occasion to test it.

warped jacinth
#

ty I appreciate it

weary sonnet
#

Fixed the trivia info, total number of points needed and maximum number of point reachable but it seems there is a mistake in the milestone somewhere since we got too many point listed there (7 extra points compared to what we can get in game).

#

Perk list and trivia info should be reliable.

weary sonnet
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@warped jacinth look like it’s multiplicative one hit from an acidspitter remove about just one shield in H5P1

warped jacinth
#

Awesome! Thank you so much @weary sonnet ❤️

#

Rock and stone!

trail gust
#

How much does Sticky Flame Slowdown reduce bugs' movement speed?

shell frigate
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Base is 50%

trail gust
#

ty

shell frigate
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np

#

Yeah, was just thinking there was something that altered it,but there is not

trail gust
#

wdym

shell frigate
#

As in some OC making it stronger

trail gust
#

btw how much sticky fuel affects sticky flames values

shell frigate
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File gives the info we already have [{"export_type":"FlameThrowerUpgrade","Amount":6.0,"SaveGameID":"40beb8864c1995ce386b41afb45a5da6"}]

#

+6 Duration

trail gust
#

Thus, so far we have:
Slowdown is 10% base/50% with tier 3 mod.
Sticky damage: 15 base/20 with Sticky Fuel mod since it gives "Increased damage from sticky flames".
Sticky duration is shown in game.
Sticky heat source is 100.
Sticky tickrate is unknown.

shell frigate
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I think the damage bonus is +5

trail gust
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i.e. 20 in result