#wiki-related-chatroom
1 messages · Page 26 of 1
slick wiki priorities msg
thanks
👌
@craggy sentinel hope you dont mind all the pings, but a few equipment icons got updated for their new models. https://gyazo.com/464d628e225853bdbfb486b28a582d76
Working on those now actually. :)
Is there any way to rename a file, while keeping the old versions, or are you stuck with keeping the filename the same?
creating a page on the Thunderhead now.
I'm going to just leave them as is for now; if someone higher up wants to unify the naming they can.
I can't seem to get the resistance type field in the Equipment stats to work
pretty
Anyone can move non-protected pages
@cerulean cypress Working fine for me, you're including both resistance and resistance type parameters, right?
ah thanks
I don't think the brood nexus description is correct on the wiki
The damage value? Yeah that's worthless
yeah they eyes take away around 30% not 150hp
do we need the requirements column for the general class equipment tables?
Seems like the cost of the weapons could just be slotted into the description cell
The table is already inflated due to the base stats, might as well use the area taken
How's this
Alternatively it could be placed in an extra column between stat and description, but every other weapon description box is colspan=2
How do we feel about having the weapons official names as the pagename instead of the expanded name?
Or at least pick either the nickname or the official name rather than including the entire thing
Examples:
Auto Shotgun
Grenade Launcher
Voltaic SMG
Minigun
Heavy Autocannon
Heavy Revolver
BRT7
M1000
GK2 Assault Rifle
A good title should be recognizable, natural, precise, concise, and consistent
"It may be necessary to favor one or more of these goals over the others. This is done by consensus. For instance, the recognizable, natural, and concise title United Kingdom is preferred over the more precise title United Kingdom of Great Britain and Northern Ireland."
I do agree that calling weapons by their explicit names (M1000, Nuk17, GK2, Boomstick, CRSPR, Subata 120, etc.) is good.
And use the nicknames where it is applicable, like Warthog, Bulldog, Thunderhead, etc.
I'm talking about article titles
I'm not aware of the distinction
I think it's perfectly fine to have the flavor text written out in full in descriptions etc, or in tables
But in terms of the article title, I think it should be concise and natural, since we use a lot of shorthand in discussion
I don't see the nicknames being used much at all, I think those are just in-universe names for the weapons
eh, im sure the gunner has other names for his minigun, maybe even different ones from what others would call it.
I think that calling it by the full name is better if you want to search for something
And you can use the shorthand in the article text
Search function identifies text in page, and will open the page automatically if you enter the pagename exactly
Can't enter the pagename exactly if it has quotation marks 😠
its powered by storms yet it doesnt get electric bullets
There's no hyphen there
Alright, I have a big spreadsheet with all of Scout's weapons and their upgrades (except for a few stats), let me know where you guys want it
can you link it here?
Maybe, I'd have to upload it to google docs
You know, fuck it
Open in Excel, the sheets have minor creative/technical liberties taken when it comes to effects, as I don't honestly like the descriptions much at all and think that their usual fluffiness is unnecessary.
It also doesn't help that shit like "Area Heat: +10" exists which is super vague
Additionally, if you want me to, I can just place the descriptions in another column as well
And the in-game statblock added
Hey
2 nukes wasn't enough
banned
I also realized there is an error on the M1000 sheet on the tier 5 upgrade
It should say that there is a "100% stagger chance if a shot hit in focus"
Because the tier 5 upgrades on the M1000 are kinda weird and revolve around the focus gimmick
In any case, I'm going to bed, let me know if you want me to change stuff
Thanks a bunch SFEP
TYVM! i will start making the GK2 page soon
Can we get the assignment logo for the wiki? its the small white diamond that goes next to assignmnent missions
Feel free to use https://docs.google.com/spreadsheets/d/1UR_eCT9ubBgSmfgRtqY8jvaqi5qmoTIhdJJRedF2064/
You can probably make small additions to the later implemented individual creature pages like how it is in KF wiki, player count x difficulty
Ignore the stuff outside the main table it's just for personal info
How did you determine this? Doesn't difficulty only scale bug numbers, damage and team damage?
it also changes player damage, or rather gives bugs a "resistance" value
ctrl+f "enemy weakness"
posted by sleepy mooshu
sourced by Johan
missions page
Cave length 1Cave length 1Cave length 1 | Cave complexity 1Cave complexity 1Cave complexity 1 : Length 1 | Complexity 1 - Collect 4 Alien Eggs
Cave length 2Cave length 2Cave length 2 | Cave complexity 2Cave complexity 2Cave complexity 2 : Length 2 | Complexity 2 - Collect 6 Alien Eggs
Cave length 3Cave length 3Cave length 3 | Cave complexity 3Cave complexity 3Cave complexity 3 : Length 3 | Complexity 3 - Collect 8 Alien Eggs
isn't it 5 7 and 10?
@gritty bear what should I call the seasonal events page?
perhaps "Holiday Events"?
Why not just call it seasonal events
😱
We've had Oktoberfest, Halloween, and Christmas so far, only two of which fall under the title of Holiday
@thorny sand This the right one?
https://deeprockgalactic.gamepedia.com/File:Icons_Campaign.png
Yes, that's it. Thanks
Does anyone have any good pictures of cave pumpkins? I want to put them in the page. I already have a few images but they could be better
The How to play guide is very outdated
added to to-do list
all utility and mobility pages are done
nice job!
nice!
Low gravity icon needs updating
The icons there, it's just that the game uses the "Mutator_no_fall_damage_icon.png" one and not the one that literally has "low gravity" in its name, "Mutator_low_gravity_icon.png"....
¯_(ツ)_/¯
Done.
"Icon_Upgrade_MovementSpeed.png"
Thanks, i'll add it to the page now
Could someone make a small template with the icon campaign assignment logo? Similarly to the icon resources etc.
^Would you kindly? @hollow jasper
The mission unlock messages would be nice flavor text to quote for the top of the new weapons individual pages, I'll copy the spoken and written translation later
I'm actually not sure exactly what he meant but this icon?
My right mouse is broken, I was going to do some editing Urg
Where is this template going to be used? I need to know what to set its default size and alignment to, as well as its tooltip and link (if any).
panned
CyroCannon
ExpPlasma
VoltaicSMG
BreachCutter
Thunderhead
BERT Burst
M1000
Zhukovs
Driller
Row 3: Sticky Flames Duration
2800 credits
35 magnite
50 bismor
Cryo Cannon
Purchase: 7600 credits, 120 bismor, 80 enor
Row1
- 1: 1200 credits, 25 croppa
- 2: 1200 credits, 25 enor
- 3: 1200 credits, 25 bismor
Row2 - 1: 2000 credits, 15 enor, 24 jadiz
- 2: 2000 credits, 15 bismor, 24 croppa
Row3
-1: 2800 credits, 35 enor, 50 magnite
-2: 2800 credits, 35 jadiz, 50 croppa
-3: 2800 credits, 35 magnate, 50 umanite
Row4
-1: 4800 credits, 48 croppa, 50 enor, 72 bismor
-2: 4800 credits, 48 mangnite, 50 enor, 72 jadiz
-3: 4800 credits, 48 umanite, 50 magnite, 72 jadiz
Row5
-1: 5600 credits, 64 Bismor, 70 croppa, 140 magnite
-2: 5600 credits, 64 umanite, 70 jadiz, 140 enor
VoltaicSMG voiceline only says "it is" once
Subata 120
Row1
- 1: 1000 credits, 20 bismor
- 2: 1000 credits, 25 enor
Row2 - 1: 1800 credits, 12 jadiz, 18 croppa
- 2: 1800 credits, 12 croppa, 18 bismor
Row3
-1: 2200 credits, 20 croppa, 30 jadiz
-2: 2200 credits, 20 enor, 30 magnite
-3: 2200 credits, 20 magnite, 30 umanite
Row4
-1: 3800 credits, 15 jadiz, 25 croppa, 36 umanite
-2: 3800 credits, 15 magnite, 25 enor, 36 Bismor
Row5
-1: 4400 credits, 40 croppa, 60 Jadiz, 110 magnite
-2: 4400 credits, 40 bismor, 60 enor, 110 umanite
You know the flamethrower prices is already entirely filled out on the wiki
Unless this is a change?
Oh, it's cryo cannon
I didn't see the new line
dummkopf data shifted when he first added the info
So when he filled in the remainder he filled in an empty slot with info he had accidentally already entered elsewhere
So I deleted the duplicate, erroneous entry
what an idiot
So it is pretty obvious how the mistake was made
Anyway, I feel clever and autistic for picking that up
StubbySMG
Purchase: 7600 credits, 100 jadiz, 100 umanite
Row1
- 1: 1200 credits, 25 bismor
- 2: 1200 credits, 25 croppa
- 3: 1200 credits, 25 bismor
Row2 - 1: 2000 credits, 15 enor, 24 croppa
- 2: 2000 credits, 15 enor, 24 jadiz
- 2: 2000 credits, 15 magnite, 24 croppa
Row3
-1: 2800 credits, 35 magnite, 50 umanite
-2: 2800 credits, 35 enor, 50 jadiz
Row4
-1: 4800 credits, 48 croppa, 50 enor, 72 jadiz
-2: 4800 credits, 48 jadiz, 50 enor, 72 magnate
-3: 4800 credits, 48 magnate, 50 enor, 72 jadiz
Row5
-1: 5600 credits, 64 magnite, 70 bismor, 140 croppa
-2: 5600 credits, 64 bismor, 70 croppa, 140 umanite
-3: 5600 credits, 64 bismor, 70 jadiz, 140 croppa
Why do I feel like there's an easier way to have these values
I'd love to create a shorthand template
The values are same across primary secondary (minus the purchase prices of which there are different)
but the materials are nonstandard
wot
Discord doesn't like curly braces
Since when has Discord had spoilers
I was actually going to copy paste everything into another document and then do whatever
I just need to write a lot here so people don't think i'm slacking
i gotta remember how to create a sandbox
Deepcore 40mm PGL
Row1
- 1: 1000 credits, 20 bismor
- 2: 1000 credits, 20 enor
- 3: 1000 credits, 20 bismor
Row2 - 1: 1800 credits, 12 jadiz, 18 croppa
- 2: 1800 credits, 12 enor, 18 bismor
- 3: 1800 credits, 12 croppa, 18 jadiz
Row3
-1: 2200 credits, 20 croppa, 30 jadiz
-2: 2200 credits, 20 enor, 30 magnite
Row4
-1: 3800 credits, 15 jadiz, 25 magnite, 36 bismor
-2: 3800 credits, 15 enor, 25 croppa, 36 umanite
-3: 3800 credits, 15 magnite, 25 jadiz, 36 enor
Row5
-1: 4400 credits, 40 bismor, 60 Croppa, 110 magnite
-2: 4400 credits, 40 jadiz, 60 Croppa, 110 umanite
- buy sand
- Fill a box
- add children
Bulldog Heavy Revolver
Row1
- 1: 1000 credits, 20 bismor
- 2: 1000 credits, 20 enor
Row2 - 1: 1800 credits, 12 jadiz, 18 croppa
- 2: 1800 credits, 12 enor, 18 bismor
- 3: 1800 credits, 12 croppa, 18 jadiz
Row3
-1: 2200 credits, 20 croppa, 30 jadiz
-2: 2200 credits, 20 enor, 30 magnite
-3: 2200 credits, 20 croppa, 30 jadiz
Row4
-1: 3800 credits, 15 magnite, 25 jadiz, 36 enor
-2: 3800 credits, 15 magnite, 25 enor, 36 bismor
-3: 3800 credits, 15 jadiz, 25 croppa, 36 umanite
Row5
-1: 4400 credits, 40 bismor, 60 enor, 110 umanite
-2: 4400 credits, 40 croppa, 60 jadiz, 110 magnite
{{price|gold|20}}
to make
20 Gold
They got lazy, first 3 same :)
Would it be worth having a template that specialized since half the wiki is about the prices of how many upgrades we have in game
It'd probably be nice tbh
I'm gonna say yes
but all the pricing would have to be redone
well, if there's ever a time to do it it'd be now
Yeah well you can leave the current system as it is, I'll format it the same so it looks identical for the end user
Just add a quantity parameter or something to the resource icon template
I'd like it to also write out the text
Because writing out the name of a mineral twice is a pain for the large tables
BRT7 Burst Fire Gun
Purchase: 8200 credits, 120 jadiz, 80 magnite
Row1
- 1: 1000 credits, 20 enor
- 2: 1000 credits, 20 bismor
Row2 - 1: 1800 credits, 12 jadiz, 18 croppa
- 2: 1800 credits, 12 enor, 18 bismor
- 3: 1800 credits, 12 croppa, 18 jadiz
Row3
-1: 2200 credits, 20 croppa, 30 jadiz
-2: 2200 credits, 20 enor, 30 magnite
Row4
-1: 3800 credits, 15 jadiz, 25 magnite, 36 bismor
-2: 3800 credits, 15 enor, 25 croppa, 36 umanite
-3: 3800 credits, 15 magnite, 25 jadiz, 36 enor
Row5
-1: 4400 credits, 40 croppa, 60 umanite, 110 jadiz
-2: 4400 credits, 40 bismor, 60 croppa, 110 magnite
-3: 4400 credits, 40 jadiz, 60 bismor, 110 enor
I swear I'm detecting a pattern
I can't see it yet, but I'm sure it exists
Weapons from different sets that go into the same classes slot have the same costs but their numbers are flipped
Weapons from the same set that go into the same slot have the same costs
Primaries don't seem to follow this rule
Actually that's not always the case
Perhaps its a type of upgrade
hrng
Deepcore GK2
Row1
- 1: 1200 credits, 25 bismor
- 2: 1200 credits, 25 enor
- 3: 1200 credits, 25 magnite
Row2 - 1: 2000 credits, 15 magnite, 24 enor
- 2: 2000 credits, 15 umanite, 24 bismor
Row3
-1: 2800 credits, 35 croppa, 50 bismor
-2: 2800 credits, 35 jadiz, 50 magnite
-3: 2800 credits, 35 bismor, 50 croppa
Row4
-1: 4800 credits, 48 jadiz, 50 croppa, 72 bismor
-2: 4800 credits, 48 enor, 50 jadiz, 72 croppa
-3: 4800 credits, 48 magnite, 50 jadiz, 72 umanite
Row5
-1: 5600 credits, 64 Bismor, 70 croppa, 140 umanite
-2: 5600 credits, 64 magnite, 70 jadiz, 140 croppa
-3: 5600 credits, 64 magnite, 70 bismor, 140 umanite
apophenia
It's not that
It's just that there are so few minerals and not many ways they can combine so there are actually duplicates and inverses frequently
So there are patterns
But these patterns don't line up in a predictable superpattern
I'm sure if you graphed this on a 3D grid with colored icons you might see it like Adam Sandler in PIXELS
Jury-Rigged Boomstick
Row1
- 1: 1000 credits, 20 enor
- 2: 1000 credits, 20 bismor
Row2 - 1: 1800 credits, 12 enor, 18 bismor
- 2: 1800 credits, 12 jadiz, 18 croppa
Row3
-1: 2200 credits, 20 croppa, 30 jadiz
-2: 2200 credits, 20 croppa, 30 jadiz
-3: 2200 credits, 20 enor, 30 magnite
Row4
-1: 3800 credits, 15 magnite, 25 jadiz, 36 enor
-2: 3800 credits, 15 jadiz, 25 croppa, 36 umanite
-3: 3800 credits, 15 magnite, 25 enor, 36 bismor
Row5
-1: 4400 credits, 40 bismor, 60 enor, 110 umanite
-2: 4400 credits, 40 croppa, 60 jadiz, 110 magnite
-3: 4400 credits, 40 umanite, 60 bismor, 110 jadiz
Look, a repeated cost for Row 3
i'm tempted to report it as a bug
Zhukov NUK17
Purchase: 8200 credits, 160 bismor, 100 umanite
Row1
- 1: 1000 credits, 20 bismor
- 2: 1000 credits, 20 enor
Row2 - 1: 1800 credits, 12 jadiz, 18 croppa
- 2: 1800 credits, 12 croppa, 18 jadiz
- 3: 1800 credits, 12 enor, 18 bismor
Row3
-1: 2200 credits, 20 croppa, 30 jadiz
-2: 2200 credits, 20 enor, 30 magnite
-3: 2200 credits, 20 enor, 30 bismor
Row4
-1: 3800 credits, 15 magnite, 25 jadiz, 36 enor
-2: 3800 credits, 15 enor, 25 croppa, 36 umanite
-3: 3800 credits, 15 jadiz, 25 magnite, 36 bismor
Row5
-1: 4400 credits, 40 croppa, 60 umanite, 110 jadiz
-2: 4400 credits, 40 magnite, 60 bismor, 110 enor
M1000 Classic
Purchase: 7600 credits, 120 jadiz, 80 croppa
Row1
- 1: 1200 credits, 25 bismor
- 2: 1200 credits, 25 enor
Row2 - 1: 2000 credits, 15 enor, 24 croppa
- 2: 2000 credits, 15 enor, 24 jadiz
- 2: 2000 credits, 15 croppa, 24 bismor
Row3
-1: 2800 credits, 35 jadiz, 50 croppa
-2: 2800 credits, 35 magnite, 50 umanite
-3: 2800 credits, 35 enor, 50 magnite
Row4
-1: 4800 credits, 48 magnite, 50 enor, 72 jadiz
-2: 4800 credits, 48 croppa, 50 enor, 72 bismor
-3: 4800 credits, 48 croppa, 50 enor, 72 jadiz
Row5
-1: 5600 credits, 64 magnite, 70 bismor, 140 croppa
-2: 5600 credits, 64 magnite, 70 bismor, 140 umanite
I'll make the pages tom
unless someone else wants to :)
Medium intensity => same upgrade cost and effect as high intensity flares
Gernades:
Frag:
R1: 2200 credits, 130 magnite
R2: 1900 creidts, 50 bismor
IFG:
R1: 2500 credits
R2: 2200 credits, 130 jadiz
R3: 1900 credits, 30 bismor
You can't use a spreadsheet like the rest of the civilized world?
when i need to copy paste words, I'm fine with working with words
nice upgrade descriptions
It's ok, the numbers are more important
how exactly does cold as the grave work?
it has a limit on how many monsters you can kill before it stops cooling the gun, but I don't know the cooldown
you can try timing it manually
that's how I was able to determine sentry's construction time
I have no idea how these work (promotion costs)
yoo could someone apply this to updates? if not I'll do it later
can do. Just making U20 page right now
finished
nice
or this
which one do you think we should use for the update 20 page? (or just take anew picture)
1st one if to show off event decorations
There's also this if it helps:
I also have a pic of present stash in a cave if u need it
Yes please. I haven't documented the present stashes yet
Ok as soon as i get home
Do i correct spelling mistakes in weapon descriptions ?
Sure. I copied most of the descriptions directly from the game without correcting the mistakes.
Created Cyro Canno page - Missing icon and Upgrade Icons are incorrect.
prices and descriptions should be correct.
I will clean it up, just making some edits to boscos page
there is no cryo cannon geargraphic in the upload log
I don't think we can make the cryo cannon with the current equipment stats template
replace icons with a temp icons?
https://deeprockgalactic.gamepedia.com/index.php?title=Template:Equipment_stats this, its used to make the initial stats table at the top of each weapon page
it doesnt include stats such as pressure gain/drop rate
I tried to make custom classes before telling starblaster to just fix it
@thorny sand here it is
I found one as well, which do you prefer?
theres still time to get more images, the event wont end for a while.
mine has better lighting, but the other one has more decorations
Yeah taking screenshots as engineer is not ideal
Get bosco to light things up
Apparently he's got better lighting now?
Anyone got a good image of a resupply capsule?
nope
@thorny sand someone elses ansel screenshot from the community hub:
looking good!
If someone can start the basic layout for the Seasonal Events page, I can flesh it out with images, descriptions. etc
What does the Yellow "Rich Atmosphere" on a mission mean?
@obtuse current Ask in general, this is for editing the wiki, rather than asking questions.
The rich atmosphere increases your movement speed.
Also, you can always check the wiki lol
https://deeprockgalactic.gamepedia.com/Missions
Missions are the main form of gameplay in Deep Rock Galactic. Missions must be selected from the Mission Select terminal, located in front of the green hologlobe on the first floor of the Space Rig. When selecting a mission, a player must first select a Biome then select a mi...
rich atmosphere increases your movement speed, allows you to sprint while carrying large minerals and increases your voice pitch greatly
Squeaky dwarves
ᶜᵃⁿ ʷᵉ ᵍᵒ ᵇᵃᶜᵏ ᵖˡᵉᵃˢᵉ
ah, I thought wiki related meant like the Q & A sorry
For those interested, here is my Gunner spreadsheet, once again I took technical liberties to make sure the effects column was accurate to what it does and is not directly from the client.
I'm gonna add in the additional information into the effect column
While I think the description column for weapons is fine to say whatever bollocks is written in game, the effect column should be for what the upgrade actually does, even if it differs from the in game text
I agree
I think descriptions and effects are very different and should be distinguished
ya we saw this
I should probably give my consent before the wiki loses an admin again
The wiki is getting on well at the moment, lots of new pages being created for the new guns
I'm going away for a while. I'll be back on monday
banned
Correct info doesn't need correcting
corrected the incorrectly written area with correct information except for the incorrect effect
Why didn't you correct the incorrect effect? Also, I'm pretty sure when you use corrected as a verb, you are already implying that you are using correct information. Is it possible to correct with incorrect information? Or would you call that "incorrecting"?
Banned
It was correct info the in the incorrect place
you should probably call it "Promotion"
guessing you'll document on the promotion tiers and stuff
https://deeprockgalactic.gamepedia.com/Assignments#Promotion the promotion assignments should help out with what to write and link
Assignments are short quests, consisting of a couple of missions. You can have one active assignment at a time, and choose it at the Assignment Board in the Space Rig.
You are free to play any available mission even when an assignment is active, however the assignment only pr...
How would you guys describe scout assault rifle
Bad
What are its strengths and weaknesses? What purpose does it serve and what enemies is it good at dealing with?
:kappa:
I haven't really used it much since the gun update when it was rebalanced
Medium sized enemies, relatively good accuracy, decent damage
Well, it's a good midrange weapon that excels at killing low HP enemies. I think it was purpose-built to destroy flying enemies myself.
should I include this under "unique modifications"?
Sure!
We also need to document the Miniguns unique mods but I don't really know the specifics. I managed to do Aggressive Venting however
Alright
I hate that to edit the wiki you need to sign into your gamepedia account, and to sign into gamepedia you have to sign in through twitch
It is done
Driller weapon spreadsheet done. I tried to be thorough with my weapon effects, but if anyone can shed some light on some of them, that would be awesome. Additionally, I'm missing about 7 prices so if anyone has them, feel free to throw those in too.
yup it is pretty annoying
I didn't even have a twitch account previously since I don't really need it myself
I mean
Besides the wiki page?
That's not really a question you should ask here really, unless you're trying to contribute to the wiki?
well we could modify the wiki page since now it only appears in the vanity station and not in the crafting
also i founded it in a present
hey everyone, I realized the old regular testing branch is still open, and I can go back to update 12
do you want me to get any screenshots?
Just reminds me how outdated the trailer is now
Not a single weapon model is the same
I think the drop Pod is the only remaining old model, the mule looks fine
Agreed, drop pod unchanged sice 1.0
Base movement speed ~3m/s
Sprint x1.33
Sandstorm x0.7
Heavy Object x0.75
Battle Frenzy x1.5
Get In, Get Out x2.0
I don't see any maps with bacon just yet, I will test that when I get the chance
Doesn't it say x1.25 for bacon
Also what is the threshold for running with a heavy object, might have to experiment with heavy back tiers
The way you could test though is use Strong Back I + Sweet Tooth IV
That would give you a 99% movement speed when carrying heavy objects
why are we talking about bacon
The person who claimed they would add the promotion icons to the wiki for the experience page didn't follow through.
At someone's earliest convenience we should get the compiled image onto there
I started a doodad page, for bits and bobs and level features mentioned in biome page descriptions but not given much more info than that
Perhaps some of the info and images can be cannibilized and placed on the biome pages, or the biome pages could route here
I'd like some critisism on image quality, and what I should be aiming for. I've been trying to greenscreen as much as possible
Also will need to format the table better, just cobbled it together for now
Well I asked a couple times about what it should be named and I didn't get any response from anyone
call it wingathings

plants n' stuff
Anyway, that's just a meta name. If someone has a better idea, then the page can be moved
However, could said better idea also work as a prefix for images in this category/page?
Or should they not be prefixed at all
Shouldn't those be in the biomes pages? Wind tunnels for sandblasted, rock trees for Radioactive/sandblasted, steam geysers for fungus page etc.
The biome pages don't have much content right now so they might be a good fit
What about things like Glyphid Tunnels, Digways, and other cave elements?
Though there probably aren't enough unique biome-inspecific elements to make a page on
So what you're saying is that this table should be divided among the biome pages rather than being on a page of its own
Biome specific stuff must be mentioned on the biome pages too and we should keep the flora summary page
Just needs a new name, badly
I refuse to create "doodad images" category lol
I think we should separate the ones that don't do anything with the ones that do something
since there are both neutral and hazardous plants that do things
like the light tree (can be used as a budget floodlight) or steam geysers (which can be either good or bad depending on its location)
I don't really think they do enough to be seperated, especially since to most people they're not important
I mean the flat fungus can be stood on to be used as makeshift platforms due to the convenient locations they spawn
I can explain what both do in one line
Maybe I can rename "doodad" to "folderol" 😛
Or tchotchke
I wonder if there's an internal name
Biome Feature
Descriptive but generic
Can't wait until the doodad page is completed right before the lore terminal requires it be reformatted
Leave biome stuff like plants and interactions to the biome page, I don't think it needs a separate page.
Yep, it's a shame that wiki's can't be easily edited and updated
What is the purpose of the Enemies section on biome pages? All enemies occur in all biomes. It'd be faster to say what enemies don't appear in a biome, or to only mention what enemies are exclusive to a biome.
And the ore section covers information already perfectly described in the biome infobox
The biome pages were created months ago when the game was released in early access
they were created about a month before glacial strata was added
We originally released the game with 7 biomes in it. They were visually distinct, but we never managed to get as diverse gameplay in there as we initially aimed for. With the introduction of our new biome, Glacial Strata, we are taking a big step towards achieving that. The goal is to bring every biome in the game at least up to the same baseline as Glacial Strata, and will continue to work on these in parallel with the updates.
When the biomes get overhauled we can improve the pages
I'll just include exclusive enemies in the enemy section and nothing else
Not much chop having a section on a page saying "same as everywhere else"
How do the seasonal vanity items work
are you only able to purchase them during the event?
Yeah
they completely disappear from the vanity shop after the event ends
but you still have them in your inventory if you bought it
Is there any indication of this? I don't see any fixed pages, so I'm assumign it hasn't been fixed or this person is mistaken?
@royal grove
did he confuse X with the xbox controller?
there are some pages that mention both keyboard and xbox controls
Boscos APD page only mentions firing contols for rockets
and update 20 page only mentions xbox controls
I'm going to discount this then as a "blame the wiki" situation unless he supports his claim with a specific page or further evidence
unrelated but in the equipment navigation should bosco's name change to the official one or should it stay as is for easier recognition?
Had that argument yesterday, I'm for the page title being Bosco and a mention of AKA APD
Can anyone confirm why there are 325 and 400 morkite mining expeditions
Did I misread a complexity length or are they both L3 C3
Should we put equipment on the main page? Now that its such a big part of the gameplay with update 19.
What page would you link for equipment?
There is an actual equipment page, as in https://deeprockgalactic.gamepedia.com/Equipment
But it will need some improvements
Honestly it could just have the navigation table and I think it'd be good
well it can be easily accessed through class pages
What do you guys think of putting the initial equipment stats in the equipment infobox?
What is a Glyphid Suicider? it's listed under https://deeprockgalactic.gamepedia.com/Hazard_Level right above the enemy count table
There's no reference to it anywhere outside of this page
I thought it'd be them, but I wonder why they're considered 'large enemies' then lol
No idea
Likely because in a lot of games where enemies explode, they want them to scale much higher in damage. Some games you get 1 shotted by exploding enemies, which is fitting in a game like DRG. They seem to have 2 profiles, small and large, be a waste to make a 3rd profile of a scaling enemy.
it doesn't fit in the category though
all the others are actually physically large, and tanky to boot
and are also more rare
Well haz 4 exploders do one shot you
while these lil fuckers are everywhere, and die in a few hits if not just 1
Cryogun , problem solved my friend.
@vague hound @frosty fable suicider was the original name for them
They changed it around release time though iirc
Probably to avoid trouble with the word suicide being in it
Yeah, thought so
large is an internal name
Haz 4 suicides dont one shot I thought
Correct, they only do 125 damage
Well that's 100 health and 25 shield damage
Which is engi's entire bar
At least before shield upgrades, can't remember exact numbers now
Health is 110, I have no idea what you're referring to with those numbers
Point was it doesn't one shot, the statement is incorrect, and has been clarified
110 base health, 25 base shield +5 with upgrades
Thought it's 100 basic, well my bad
and of course with red rock blaster it's 140 hp
143?
The hazard scaling table is in two locations
Should they be placed on a template page?
perhaps
just 5 equipment pages left!
I want to get them done before the next update
Leaving the prices empty is fine, I'll go through them all
I'll probably make the medium flare page it's own
If you need, I've submitted mostly-complete spreadsheets of info for Driller, Gunner and Scout. You can search from my messages on this server and you should see the spreadsheets in this channel. Good luck on getting the equipment done
thanks, I can use these to get the mod prices in the pages
Then I'll have to make a page from the start to contribute
I wanted to piggyback ;(
Lol wtf
You didn't properly enclose an {{icon resource}} template
The 'Quickfire Ejector' row
{{icon resource|croppa} instead of {{icon resource|croppa}}
And you also have two redundant closing braces on the 'Hollow-Point Bullets' row; 36 Enor Pearl}}.
This cell is also missing line breaks.
This is why you leech off other people's work
Gamepedia's contribution board is dumb, it seems to favor many small edits over larger ones
Making large page edits doesn't seem to impact the points obtained, only making edits at times when there's been a drop in activity from others and not immediately following yourself
Someone redirected all the mission mutators to the missions page I wrote and got half my contribution points ._.
Thanks for fixing it starblaster
I wasn't sure if you were still editing the page or not, I didn't want to cause a merge conflict
I would have fixed the table but I had to go out, so I just posted the problem here instead.
Fix'd
never had a clear idea of how gamepedia calculates points
going through my history makes it even more confusing
-9 byte edit = 7 points
-4 byte edit = 6 points
and then -51 byte edit = 3 points
I can see why you didn't make a separate page for medium-flare...
https://deeprockgalactic.gamepedia.com/High-Intensity_Flare let's keep them like this for now
if medium flare gets separate upgrades then it will warrant a separate page imo
fixed
Oh, so Engi's and Driller's flares indeed are a bit crappier
they're the same.
arguably the colors make them microscopically darker
originally they were indeed noticeably darker
Uh
So if the in game description has a typo did we decide to fix them?
so "Carries more IFG's" should be "Carries more IFGs"
fix it
Image for IFG needs to be changed, and default image (if we have it) needs to be added to the table
words and pricing should be correct
in game doesn't say how much the weakening field was, I recall it being 33% vulnerability but want to verify.
making zhukovs now, someone else can clean up my mess <3
I'll do the boomstick page
last one is M1000
The equipment infobox image resolution proably ought to be standardised
Between BRTs
beautiful
Shorter delay between time you can whip out a 2nd or 3rd BRT7 to throw at someone.
Are we going to use the "Calibur" or Caliber
wait thats just another typo
this BERT page I was refrencing has a lot of typos 
imma fix
gonna fill out the prices
is anyone doing the m1000 page right now? I can finish it
(Created Zhukovs - All Images (Mods & Weapon) incorrect/missing)
go ahead on the m1000
starblasters gonna get so many contribution points for RESIZING IMAGES
not mad
I'm not even resizing them, I'm just removing the size parameter entirely so they all use the default size
Minus a few which are too tall, so I scaled them manually
if Tommy is doing the shotgun page rn you might need to redo resizing unsizing it
M1000
{{credits}} 7600 Credits, {{icon resource|jadiz}} 120 Jadiz {{icon resource|croppa}} 100 Croppa
T3:
{{credits}} 2800 Credits <br>
{{icon resource|jadiz}} 35 Jadiz <br>
{{icon resource|croppa}} 50 Croppa
{{credits}} 2800 Credits <br>
{{icon resource|magnite}} 35 Magnite <br>
{{icon resource|umanite}} 50 Umanite
{{credits}} 2800 Credits <br>
{{icon resource|enor_pearl}} 35 Enor Pearl <br>
{{icon resource|magnite}} 50 Magnite
T4:
{{credits}} 4800 Credits <br>
{{icon resource|magnite}} 48 Magnite <br>
{{icon resource|enor_pearl}} 50 Enor Pearl <br>
{{icon resource|jadiz}} 72 Jadiz
{{credits}} 4800 Credits <br>
{{icon resource|croppa}} 48 Croppa <br>
{{icon resource|enor_pearl}} 50 Enor Pearl<br>
{{icon resource|bismor}} 72 Bismor
{{credits}} 4800 Credits <br>
{{icon resource|croppa}} 48 Croppa <br>
{{icon resource|enor_pearl}} 50 Enor Pearl <br>
{{icon resource|jadiz}} 72 Jadiz
T5:
{{credits}} 5600 Credits <br>
{{icon resource|magnite}} 64 Magnite <br>
{{icon resource|bismor}} 70 Bismor <br>
{{icon resource|croppa}} 140 Croppa
{{credits}} 5600 Credits <br>
{{icon resource|magnite}} 64 Magnite <br>
{{icon resource|bismor}} 70 Bismor <br>
{{icon resource|umanite}} 140 Umanite
yo one of those enor pearls has an underscore
best point grab is when someone uploads a ton of pics and doesn't categorize them
Are we standardising <br> or no <br> between credits and any resource requirements for cost cells?
we mainly do it for the resources
Wait nevermind, <br> is irrelevant
The credits line has a larger line break, and I can't figure out why
I think it matters when you reduce the page width
it looks nice to keep the resources closer anyway
I thought they already were
its beautiful
| size = 400px
aaaaaa fix'd
Table appears to be missing a cell in the bottom right
just fixed
zhukov icons fixed
🎉 🎉 🎉 all equipment pages are in 🎉 🎉 🎉 (now get the basic descriptions in)
I will fill out the M1000 upgrade prices
im going to document the medbay in the space rig page
That's one for the books
all upgrade tables are also finished now
wonder what the medical boscos would be called
when was the green tunnel removed from the game
UPDATE 17
109 days ago
2616 hours ago
for the gunners auto cannon can we find the max fire rate (it already has the starting one)
I'd say that the max rof increases by 50% of its stated rof. However, that's just my estimate from personal experience, I don't think it's terribly accurate.
I did some testing of it earlier but I didn't get that accurate a result due to only using 30fps recordings
I tested a bunch of different mods, and it ended up with the max firerate being around 5.5 frames per bullet with default
I'll have to do some more recordings in 60fps to get an accurate result
thinking about making an "unused/removed" group for the equipment nav
actually floodlights and auto turrets are still used in Point Extraction
You can put the minehead on it as well
added em, also made some screenshots
we should list the PSA messages somewhere on the space rig article
Deep Rock Galactic Information Channel provides their employees with various messages ranging from Public Service Announcements to Inspirational Quotes, they can be found in various places within the Space Rig. It also displays Hoxxes's coordinates at the bottom reading "723:...
Should we put the different terminals on a separate page as well? They're taking up space on the Space Rig page and I think they are going to get visual upgrades soon
hmm perhaps
I did a separate article for this one since listing all of the messages on Space Rig would've been a little much
That is indeed listed there
As one of the PSAs
Should we list it as a trivia how long it's been delayed?
🤔
We're getting more new commers and less breakfest. Gonna be a problem. Have a feeling this PSA must be as old as the game. Gotta give props for the reflection of the terminal, though.
Securing the bacon shuttle mission when
is this is red sugar icon?
We could use it for the red sugar page, its using the medkit graphic right now
im wondering if the crystal icon below the plus symbol is the red sugar icon
if anything it would be a good placeholder
I'd assume it is
best placeholder so far
Is the graphic I used for the terrain scanner up to standards for that type of stuff? There isn't really a model of it.
yeah that's the best that you can do for that one
Awesome. I typically go and visit the wikis for games I play and do a few things. If there's anything specific needed, lmk.
What does point extract articles mean, do you want a page for each of the mission unique aspects of point extract?
I was considering doing a page for each mission to go into more detail then I felt appropriate on the default missions page like rate increase and time mechanics for salvage but I don't think three dedicated pages to point extract equipment is necessary
Even if the floodlight was summonable just like a resupply?
But we could easily fit the other two within the minehead page
What are the three point extract articles you wanted?
I think minehead would already be good enough as a separate page with subcategories for the laser turrets and deposit ports and etc
Yeah lets just do that
I'll make a nav for seperate mission articles for your other suggestion
Poor search and extinct
@thorny sand https://deeprockgalactic.gamepedia.com/Red_Sugar we got it 
Awesome. Did the devs give this to us?
yup
Add it to the resource navbox as well!
Do you think the navbox should be at the top of the Equipment page?
https://drive.google.com/open?id=13TThNUyvTS_fOg9rfBg4FI20gw7jDzIb Ran through 3 of the zones and snapped pictures of all the fixtures I saw; barring random crystals with no effect (along with the glowing kind).
Radioactive zone, Crystal zone, and Salt Zone. I know there's those electrical crystals that I missed, but none of them spawned on the run I did.
Feel free to use these images as you wish.
"== Minerals Display ==
My friends and I would like an option/ UI display that shows how many minerals you have collected rather than having the mineral count only show up when depositing."
The wiki talk section
Best place to get suggestions to the devs
He says it in one of his class selected voice lines
I think he says "2000" rounds of depleted uranium"
not sure if this is the right place to post this but does equipping the lovable perk protect you from your own explosions grenades, satchel charge, auto cannon splash damage etc
no
Start Charge
with charge speed - 18.75 frames (30/1.6) = 0.62s
w/o charge speed - 37.50 frames (30/0.8) = 1.25s
Charge Ready
with heat reduction - 60.0 frames (30/0.5) = 2.00s
w/o heat reduction - 37.5 frames (30/0.8) = 1.25s
Overheat
with cool speed - 40 frames (30/0.75) = 1.33s
w/o cool speed - 60 frames (30/0.50) = 2.00s
Cooled```
How do I write the effects of the last upgrade
"-33% Overheat Time"
"50% Faster Cooling"
I hate this wiki page
The same unit of information is worded three different ways
I'm gonna override the game since I am listing in seconds rather than via some internal value
For the "cooling" field on the Equipment Template, if something is measured in seconds then it's not a "Rate", it's a "Time"
For the "firerate" field on the Equipment Template, if something is a Rate, then it's not measured in seconds
I knew something was wrong
Aww man i love the mobile editor
I'm still working in getting pics of all the random plants and such you can find in the game wo y'all working on the wiki know
I have all but one plant from both the fungal bogs and the dense biozone
Theres this really rare glowing fungus in the bog, I have an image of it
May I see it?
Just incase that's the one I'm missing
Cause I think I saw that but I couldn't get a good shot
Never ask a man to see his rare glowing fungus
One of the rare xenofungus in fungus bogs is the spined fungus, if you manage to get a screenshot of it. I believe there are probably some in the gallery and on reddit though
You mean the basket looking one?
this is the one I mean. This screenshot is unsuitable but there it is
Notice how it has this blue glow to it?
This is the best screenshot I have, Its not perfect
That's the one
They are very rare
what was the name?
They're just called Xenofungus on the scanner
Pretty sure that's how every mushroom in Fungus Bogs is called
small overhaul to the to-do list
Heard that you could ansel to take screentshots. Never used it, but I believe you can free move the camera? Hopefully helpful to get more of the target aiming
the problem is that's only for users with an nvidia card that supports it
You could name the Doodads to something like Flora
the glyphid tunnel material could be some sort of fungus or something, we don't really know
@gritty bear @thorny sand
Primary and Secondaries have different unlock tiers based off class rank. I believe that one is class rank 18, and the other is class rank 16.
If this is true than many of the wiki pages are incorrect
Drillers secondaires both say 18 for T5, Engie has one that is 16, one that is 18
either way there's an inconsistency that needs to be fixed by someone
and I'm allergic to work
I will fix it later today when I get home.
apparently many of the pages used primary weapon's table as the template
mb
fixed
banned
actually I have a meme you can respond with "banned"
I want a bounty on the dreadnaught creatures page article
it makes my missions page look bad having page links for dreadnaught / dreadnought that go nowhere
wait you're actually working on the mission articles now?
Well this is unusable
Can a wikimod edit reference highlight color to match the theme of the page? Or will that require some css?
I will try
Might be a browser thing
I think you'd need to edit the Wiki CSS to change the highlight colour
easier to read at least
Why not just have it a very slightly lighter than the background green
It is
I like the normal highlight more
that works
That's really good
Does the wiki say that the spitball infectors blue balls on the ground stop fall damage?
They do?
They do!
Wait, what?
Even if it's a bug that's pretty cool
I have jumped down many a chasm now onto them
I started playing during this Christmas season event
It was a nice discovery because it was entirely on accident
It's gotten to the point that I have played this game so much that taking no fall damage from infector blobs interests me
WAIT, WHAT
I know deep snow reduces fall damage, but I ususally just stomped over those infector blobs
Another tip for glacial, you can break teammates out of ice using your pickaxe
Not many public players know this
Or at least the ones I play with
I know it, I try to melee teammates out
And I only know about deep snow reducing fall damage because I jumped blindly running away from exploders thinking "bosco will pick me up" and to my suprise all that happened was shower of snow all around me
I imagined a dwarf jumping from 20 meter height and getting burrowed chin deep in snow
I learn something new about this game every week
gonna test it myself
I still take fall damage even when landing on the blue goo
Snow only reduces fall damage from a certain threshold, doesn't completely negate it
Wait for the essay on fall damage testing before you go crazy
spitballer blob
Everyone is fascinated by this cool new trick to negate fall damage (scouts hate them)
"This dwarf put SPITBALLER BLOBS IN HIS EARS before bed, you will never guess what happens next!!!""
banned
I remember, whether it was HexZyle or HexZyle that tried the "no fall damage when landing on the very edge" trick, you'd have to land precisely on the right spot of the edge of anything with a edge, and your dwarf will do a hop and youre fine.
Wasn't me, but I do attempt it a lot and die a lot
Honestly it's easier to slope bounce
Correct. Ive managed to maneuver that trick once and was by total accident
Aw man, am I going to have to retroactively update all the templates with localisation support
They're already janky enough
oh crap
Every template that displays a tooltip, or displays text, or links to anything will need to be updated
If I remember correctly
wouldn't the translator need to update them?
If they know how to make and modify MediaWiki templates, yea
guessing I shouldn't protect the russian front page since I literally can't contribute to it at all
and I don't think the QMan guy is here
Just contact Gman I bet they are buds
idk if I can find him, he sort of just disappeared after he said "I wil b bak 4 half-lif free"
I don't think Gamepedia actually has native support for translatable templates
I don't know if template sub-pages get used instead of the normal template or what
Changed some things around with the space rig page, tell me what you think https://deeprockgalactic.gamepedia.com/Space_Rig
The Space Rig is one of 87 orbital operation bases and drop pod deployment stations owned by the Deep Rock Galactic corporation.
It currently features the Mission Terminal, the Drop Pod, Abyss bar and 4 "Bay" rooms where the dwarves sleep between each mission, and where playe...
Now the terminals are on their own separate page.
Should we use the EPC instead of engineers shotgun for the equipment image on the main page?
I think the new layout is great
EPC?
idk I used engineer's shotgun because most of the equipment is weaponry and it's easily recognizable as a weapon
How about the autocannon?
the proportions are a little more off than shotgun
but yeah it would also do the job
it looks wrong
like the barrel is drooping down
why not just a pickaxe?
maybe angle the pick so it looks like it's being swung towards hoxxes
🌎
like this
yo how do you flip images on the wiki
I created the minehead page today, it's a bit basic and needs improvements
I will check the help wiki
What about one of the pistols
The pistols are mostly square icons, are easily recognizable as weapons, and are stock equipment
🌚
I'd like to at least center the space rig icon, gonna look into that
Why not greenscreen with Ansel
like a pro I forgot about Ansel at the time
Lol. Good screenshots though
Somebody uploaded an image of the minehead turrets today, but it's not a very good picture
Capture.PNG
he used the snipping tool
yeah the glyphid blood is perfectly in the way
We should get a new picture of the turrets. Preferably without the green spotlight that looks like it's been slapped on the side as a placeholder
left side of it then
Yeah. Use ansel as well for some super high quality pictures
sweet
. o O (
)

I have no idea what to put on these seperate mission pages
https://deeprockgalactic.gamepedia.com/Missions What will happen to the mission page once all of them are in?
Missions are the main form of gameplay in Deep Rock Galactic. Missions must be selected from the Mission Select terminal, located in front of the green hologlobe on the first floor of the Space Rig. When selecting a mission, a player must first select a Biome then select a mi...
It'll get cut down to be shorter summaries
also make the base of hte page and ill add some flour
i mean content
Salvage mission Times (Seconds - Solo - Haz 3 )
Uplink repair time - 20
Uplink Holdout time - ~1:20
Fuel cell arrival - 30
Fuel cell setup - 20
Fuel Cell Holdout - 1:40
Pod calibration - 1:30 (Shown)
Mini-mule - 1 - Mini mule - 10 seconds
2players on Assembly : 16 seconds (assembly for uplink & fuel cell)
Just for that, im going to make another article
motivation success!
Mining Expedition
and Gegg Hunt 
cool
https://gyazo.com/be22df92ad3cfd0c2ff893acdc37e2ec talk about a text wall, that took a long time
The missions page contains a brief summary of this, for those who dont care about the specifics.
now that's an
I don't think we should worry about the dwarf voice line pages right now, I think the voice actors will be changed before 1.0.
Its a lot of work, as evident from the Mission Control quotes page
I should have done that, it would have made the page look a lot cleaner
The cryo cannon still doesn't have it's default stats infobox
I just wanted to state that since the DRG devs seem to be using the minigun as a template for all weapons, clearly the equipment icon should be the minigun
@thorny sand yo you had a pic of xmas decorations https://cdn.discordapp.com/attachments/453469452097421315/524950368216547338/Deep_Rock_Galactic_Screenshot_2018.12.19_-_12.04.40.28.png
Oh right, I will add it to the seasonal events page
here's a halloween screenshot you've taken
I had to dig through a lot of gallery
this is the best pic I could find of Oktoberfest
(taken by @twin bane )
https://cdn.discordapp.com/attachments/269191611496398851/492789429002567714/FSD-Win64-Shipping_Screenshot_2018.09.21_-_14.58.35.08.png here's another good pic of oktoberfest, you'd just have to get rid of the chat somehow
(taken by @fervent rampart )
Should we add a planned content page?
perhaps
would give us an opportunity to monitor what they decided against adding to the game
Hello there! I was wondering.. DRG has some inspiration in Half Life? Cause I see many similarities in mobs (that little ones that attacks the same as Headcrabs, and some flowers and vents seems flowers of Xen. Even the Spitball Infector seems like the Giant worm of Half life... So I made this question haha
Lots of games today take inspiration from Half Life, I'm sure DRG took some as well. Especially from the barnacle monster (cave leech)
half-life was extremely influential, it's really hard to tell if they took inspiration directly or indirectly
besides there's a lot of different variations of Glyphids, I think it's only natural there's a tiny version of them
I really dont think the barnacle and leech are that similar.
barnacle leaves its tongue rope down and waits for you to just stupidly walk into it <<
actually me and some buds used to call cave leech "barnacles" for a while lol
It's been 20+ years; they've simply gotten larger and improved their hunting techniques.
I could photoshop chat out. don't worry i was annoyed to see the chat pop up as soon as i took that screenshot
oh that'd be great
6/6 mission articles
also made a small controls page https://deeprockgalactic.gamepedia.com/Controls
for the how to play guide
"Objective Completed. Make it home to collect your Wiki Points."
What should we do with the doodad page?
I want to put a description and an image of each biome feature onto their pages
I already did some in the fungus bog page, with some help https://deeprockgalactic.gamepedia.com/Fungus_Bogs
The Fungus Bogs is one of the biomes of Hoxxes IV, located in the central-west of the planet. They are made up of large caverns filled with different kinds of Xenofungi, which may range in size from small to extremely large. Larger Xenofungi are big enough to be used as platf...
I think we agreed that Doodad page will be a summary of all the features similarly to the Equipment page
Should we rename it to Biome Features?
I think that will be a better name for the page
anything is a better name
but yeah, I agree with that name
All that's left to do is the How to play page, then the primary objective is done
Afterwards, I think I will leave the how to play page alone for a long time.
But we will update it closer to release when all the new players come onto the wiki looking for advice
In my own opinion, I feel that having the biome features in their respective biomes (with redirects if those are searched) would be a good idea. The biome pages themselves seem pretty scarce, so adding that information would probably bolster their appearance.
well yeah we're gonna do both, keep the summary page and move the relevant features to their respective biomes
some of the doodad images have big file sizes
https://deeprockgalactic.gamepedia.com/File:Doodad_Ejector_Cacti.png this one is 7.5 MB
I can try compressing some of them
Go ahead
Won't have much effect, if any
The Wiki automatically generates a resized version of the image wherever it's displayed
E.g. This 191x240px version is only 31.4KB: https://d1u5p3l4wpay3k.cloudfront.net/deeprockgalactic_gamepedia_en/thumb/7/7c/Doodad_Ejector_Cacti.png/191px-Doodad_Ejector_Cacti.png
Well there you go. Have you edited wikis before, starblaster?
I made a table for the TF2 Wiki, that's about it
a lot upgrade icons were updated, I am cool with updating the upgrade icons right now despite it being experimental
I was the one who added the two ~8mb images for the Ejector Cacti and Poison Fungus Spores. I figured the Wiki would handle downscaling on its own, but wanted high-resolution for those that wished to see a full-sized image. Is there a reason for me to replace those images with smaller versions?
Update 21 Upgrade icon dump, I'd update them myself, but it's past midnight and I'm going to bed.
You can leave the current images, our Wiki does its own rescaling.
I'm sure some of the mod descriptions will have changed as well. I will take care of it tomorrow
None of these new enemies are a part of the stationary, mactera, and glyphid tables on the creature page
thanks @fervent rampart
we'll prob have to change mactera to flying enemies (except word it better)
btw mule infector name "Xynarch Charge-Sucker"
I will have a vid up demonstrating it soon
We just fought one of the evil mollies. They are called BET-C or "Betsy"
also on the scanner screen it says "Battle M.U.L.E."
They are easily the most deadly monster in the game above grabber
You can find rollers in the radioactive zone easily
I think we should definitely make separate creature articles soon. More enemies might be coming, and so is the lore terminal
Who can we ask for renders of the new beasties?
as I understand robert does the renders
idk if we should directly message him or get to him through mads
How did you ask him for the red sugar and mule leg icons?
Ok. I will be sure to ask mads about it tomorrow
Relevant conversation
Do you mind if I put your video of BET-C on the Reddit?

Imagine the Xbox nerds reaction when they see it
Xsnore 
I think Betsy is my new favorite enemy by far. Love the sound effects and stomping noise it makes as it walks around
today has been super DRG day for me
I get the ultimate time on a tutorial run and now battle mule
I wonder what the weapon mastery skins will be like
GK2's red camo skin is nice
Yeah, I think they will come to all pieces of equipment, even pickaxes
I hope we get an all purpose drone that has been infected by charge suckers
Umanite texture got updated (again) and Radioactive Crystals are now called "Volatile Uranium" I think
I'll update Umanite pic when it's out
I uploaded those icon upgrade images
nice
So as far as I know, BET-C can spawn in elimination and mining expedition missions. I still don't know if it can spawn in PE, Salvage and egg hunt
Had one in PE yesterday.
lob slobbin
Aww man that's a blast from the past
@thorny sand is #1 wiki editor! 🏅
Wait, am I #1 on the wiki leaderboard? For how long?
until starblaster uploads new iamges
I just uploaded a crapton of the upgrade icons, maybe that's what pushed me to the top
@simple mesa good job, the Hoxxes page looks way better now
I think you got it just today actually
I accidentally left a few unnecessary redirects behind while moving the doodad images
I want to scrub the wiki clean from all doodad
@silver hound Hello mads, could we get some renders of the new enemy creatures soon? We don't need them right away, but they are sure to look good on the Wiki
are those mutator icons?
oh class icons...
think THATS Gonna stop people from asking "Which class is which?" /
🤔
JOINING MIDGAME is locked to one per
From lobby you can still selecting what you want ( I believe)
That's my interpretation reading patch notes
that's interesting
I thought if they would do it the host could set the limit if they want to
And it should be default off
I should have checked, its locked when joining other players. If you join a game in the space rig you can pick whatever classes you want
yo it's almost like you read the change logs!!!
because a lot of people hate it when they are mid-game and a second scout joins
that's what I think anyway
I like them
That's pretty clear, the hexagonal shape definitely makes you think its more than just a colored light
They just need to work on some more simple and recognizable icons
I can tell the driller icon from that screenshot
Though it could be improved
The Gunner icon is using an image of his old minigun
превет
I was trying to update the jukebox page and these file names are just making me frustrated
anyone else who would like to try to identify the songs i'll throw them out here
Old Music
Tehcno_bcc-031814-techno-music-for-adverts-987
Jazz_NowThatsJazz
Jazz_jdl-091216-muusic-JDJ_Jazz_Poet_128
Heavy_warmachine
Heavy_street-rock-1985-bbc-1215-120
Heavy_RockingRagePower
Heavy_hammerheadfall
Disco_Night_Disco
Disco_disco-tech
Country-country-sweetheart_zyn6okBd
Country_Country-rock_f16l-DBO
Classical_GreenSleeves
Classical_brahms-hungarian-dance-5-classical_zJWDHkru
Classical_boccherini-minuet-classical_G16xrkBd
Blues_TheBluesSchool
Blues_gottheblues
Blues_country-blues_f16l-DBO
New Music
Waltz_-of-autumn-leaves
Techno_di-the-chance-032414-81
Rock-This-Jukebox-Full-Mix
Rock_im-not-worthy_fkg8L8SO
Oldie_sunset-instrumental-mic-bbc-1215-185
Kids_pravada-morena_fJzy_UHO__1
Jazz_swing-that-jazz
HipHop_hip-hop-power-rap
Heavy_head-racing_z1V0KTNu
Groove_groove-lounge-fy-LMlrd
French_musette-full-01_fJi6EU4u
Country_country-boys-lullaby_zkxxhyBu
ChaChaCha-olympiad-cha-cha-cha_MJ7wWDSO