#wiki-related-chatroom

1 messages · Page 25 of 1

gritty bear
#

some of those bugs are probably fixed in the experimental

#

yeah basically

wary cove
#

do you know if scoring a regular barrel advances the multiplier phase?

gritty bear
#

didn't really check that but I'd predict it does

wary cove
#

I've been trying to get one in, but it's hard to aim

gritty bear
#

took me a while to get the green barrel through

wary cove
#

game keeps destroying normal barrels that fall into the pit

gritty bear
#

team disband is a good reset button

#

I think it starts some despawn timer as soon as it reaches the yellow/red barrel spawner

#

not only you gotta kick it through the hoop, you have to do it fast as well

wary cove
#

I think instead of editing the table, I'll just add a line underneath it stating that normal barrels and the green barrel share the same point value as the yellow barrels

gritty bear
#

that'd be nice

#

hopefully will save someone from actually trying to get the green barrel in

wary cove
#

so now the question is, what to change about the text on the abyss bar page

#

the new beer is going to have to be added to the abyss bar table, and the buffs as well

sweet falcon
#

also short eli mination = 2 dreadnaughts, short salvage = 2 mini mules

Search and extract removed for egg hunts (Not with varried length and requirements

gritty bear
#

I get why search & extract was removed but still makes me a little sad

sweet falcon
#

Salvage Mission message

night seal
#

Are there any links for all the scripted voice lines in-game?

sweet falcon
#

the scripted voice lines are unfortunately all pitch shifted, so while we can pull the base voicelines putting them as they sound in game is impossible/difficult

full adder
#

I suddenly want to hear a non-pitch-shifted voice line.

tired steeple
#

i think the pitch shifting kinda sounds good!

sweet falcon
#

what

sweet falcon
#

1: 2000 credits 50 bismor
2: 50 enor pearl
3: 120 umanite
4: 120 enor pearl
5: 6200 credits 80 jadiz
6: 120 croppa
7: 6800 credits
8: 140 croppa
9: 180 magnite 80 jadiz 60 croppa

sweet falcon
#

New title lord of the deep for 27+

fast mural
#

Fixed the enemy count for 2 players

sweet falcon
#

Wiki ediitng doesn't really have serious rules, there's some basic notation stuff that is pretty standard across wikis (that i'm admittedly bad at following)

#

thanks, I was going to do that but I forgot to for some reason

fast mural
#

Also centered the text on some cells

#

It's so rage inducing

sweet falcon
#

gee whoever did that table must of been really lazy 🙄

#

the missions page is going to need updating as well hmm

fast mural
#

God the wiki is bad at centering cell text

sweet falcon
#

whoever keeps making all these tables must be really lazy 🙄

#

well this is awk, for the progression table i got 2000 credits and 50 enor on my second mission

#

not sure why hmm

sweet falcon
#

3500 for 4th milestone, not sure if every mission has credits now or if its a chance

#

4000 for 5th

#

urg, not even consistent with my experimental results

#

the minerals seem to be the same

#

Credits 1
Credits 2:
Credits 3:
Credits 4: 3500
Credits 5: 4000
Credits 6: 4000
Credit 7: 5000
Credits 8: 5000
Credits 9: 6000

sweet falcon
#

RETIRE MISSIONS
1: 2800 credits 250 bismor
2: 3000 credits
3: 3200 credits 250 enor, 250 croppa
4: 3600 credits 250 jadiz
5: 4200 credits 250 umanite 250 magnite

sweet falcon
#

Retirement cost

#

20,000 credits 150 jadiz, 150 magnite, 150 croppa,

sweet falcon
#

Need to combine egg hunt and pester starblaster to grab me the new icon

#

I have all the data for a prestige page now that I could get started on

#

Debating putting main section in space rig page since there is a retirement terminal

hollow jasper
#

We'll need new images for Alien Eggs https://deeprockgalactic.gamepedia.com/Alien_Egg

Deep Rock Galactic Wiki

Alien Eggs, usually referred to simply as eggs, are the mysterious primary mission objective in the Collection gamemode. They are located hidden in the walls and must be dug out and returned to the M.U.L.E.. 10 Must be collected in order to complete the mission.
Eggs can occa...

#

One of the egg itself, and one of the organic matter Thanks Cenrus

#
- Updated Glyphid Slammer label icon
- Updated Egg Collection mission icon
#

Might also want a new image for Bismor, since I believe the size of Bismor cubes got increased.

#

For the retirement tier icons, we have three potential options:

  • Isolated tier icons
  • Tier icons with a blank class frame
  • Tier icons with a class frame with a specific class (like the Twitter post promo image)
#
- Removed the excessive 20+ whitespace characters from the Hazard Level tables
- Hazard Level tables now have a minimum width set to avoid content being squashed
sweet falcon
#

Summary of my info

thorny sand
#

Did a bit of work on the Wiki, started creating pages for update 12 and 13.

gritty bear
#

problem with vanity shop

#

since items now disappear if your level is too low I can't fill out the new armor sets

hollow jasper
#
- Updated Resource navbar template:
    - No longer has a notice about Alien Eggs sometimes being a secondary objective
    - Added Compressed Gold icon
dark echo
#

What does the gold do?

wary cove
#

All forms of gold give you more credits

gritty bear
#

there's also extremely rare bittergem which acts similar to gold as well

feral laurel
#

Err23 is more rare than bittergem tho 😬

fossil ether
#

Извеняюсь если не туда закинул но если есть русские и у кого выходит такая ошибка то отпишитесь пж как её устранить в гугле не че нету про это.

cerulean cypress
#

quoi?

fossil ether
#

help...

#

eror

hollow jasper
fossil ether
#

thanks

thorny sand
#

There's a good image of the Mactera Grabber here that we can use for the wiki

hollow jasper
#

The blurred wings are not really ideal, also, I believe @full adder was working with one of the Devs to obtain high-quality renders for the Wiki

#

By the way, Cenrus, I'd probably recommend leaving more change notes when you make edits. Currently it's not very obvious what you've changed without looking at the diffs directly

thorny sand
#

Alright, I can do that.

steel hollow
#

I got excited and bought the Engineer-MK3-Suit before thinking of making a screenshot. But I added informtion of the other MK3-Suits

sweet falcon
#

You're missing all the mini icons for the resources and rank

#

You can reference off the other entires to insert them

sweet falcon
#

Engineer MK3:

Basic
"The MK3 line of mining gear is top of the line, and even this cut-down version offers several improvements over previous suits. It features heavy-duty powercells build straight into the plating, as well as handy pockets for snacks - not to mention an FM-radio in the collar."

Cost:
26,000 credits
60 Jadiz
90 Magnite
90 Croppa

Heavy:
"A walking command center, the MK3 Heavy Engineer Suit means you'll never lose reception again. It's loaded up with so much top-of-the-line tech most of the eggheads can't even name it all."

Cost:

32,000 credits
120 Jadiz
80 Magnite
120 Croppa

steel hollow
#

added the icons and the last suit. thanks for the info!

gritty bear
#

finding out the price isn't the problem

#

finding out what's the level requirement is

sweet falcon
#

10 and 12

#

Already says it for both in the announcement

#

(Light heavy respectively)

sweet falcon
#

fixing missions page now to have updated numbers

#

going to use experimental to cycle missions, will have to double check info for accuracy some other time

sweet falcon
#

Updated missions page

#

want to add: Trivia for missions

=> Egg hunt used to be yellow before being combined with search and extinct
=> Hollomite objectives have different numbers depsite actually all being 25

#

Summary of Findings:

Mining expedition=>
L1 C1 - 200
L2C1 - 225
L:2C2 - 250
L3C3 - 325

Egg Hunt =>
L1C1 - 4
L2C2 - 6
L3C3 - 8

Elim -

L2C2- 2
L3C3 - 3

Salvage

L2C2 - 2
L3 C3 - 3

PE-

L2C3 - 7
L3C3 - 10

#

i fgluffed up the alien egg format, I'd appreciate if someone made it follow the other entires, going t osleep now

gritty bear
#

whoops im blind

#

I already mentioned that bug on hollomite's page

sweet falcon
#

Hmm alright, I'd like to separate and make a secondary objectives page though

gritty vessel
#

have you guys thought about updating the images as they are all like pre alpha pictures?

cerulean cypress
#

It was talked about

hollow jasper
#

You mean the Main Page slideshow?

#

I'll see about updating it tomorrow, I've had some newer press release screenshots ready to go for a while actually

#

Though I was sort of waiting for my accidental uploads of the JPG versions to be deleted first, I guess it doesn't really matter though

hollow jasper
#

@gritty bear When you have a spare moment, could you go through the Candidates for Deletion page and delete all the press kit images I flagged?
I originally converted them to high-quality JPEGs to reduce filesize while maintaining visual quality, but I forgot that Gamepedia generates new versions of files for different resolutions, so they end up losing the quality I was trying to preserve.

#

I'm going to upload the PNGs instead and update the front-page slideshow with them

gritty bear
#

done

#

nvm it's mostly spammed with super early screenshots

gritty bear
#

Those could be used for some page documenting development

gritty frost
#

The Resources page needs a bit of updating. Currently, Egg hunt requires to find 4 to 8 eggs, not 10. Maybe do the same for the Aquarq section, which would be 7 to 10.

sweet falcon
#

Didn't i update the missions section

gritty frost
#

I'm talking the RESOURCES page, not missions

sweet falcon
#

yeah but

#

Just wanted to say I did that already

gritty bear
#

I updated the actual resource pages

thorny sand
#

Where are we going to get information about the alpha updates? (dreadnought, space rig, update 2)

gritty bear
#

the news tab on steam

#

I will say that update 6 and 7 seem very hazy

#

no idea if 6 even happened

thorny sand
#

can we add some more links to the homepage like on the Minecraft wiki, links to discord, reddit, steam forums etc.

stoic sail
#

Has or needs the Wiki the information that Snow in the glacial strata does deny your fall damage?

thorny sand
#

Yep

feral laurel
#

Snow denies not all damage, it's around 50-70 points of fall damage. Points, not percentage.

cerulean cypress
#

There's my records for material xp value

#

Inferrable information:

Fossils and Boolo = 3xp
Eggs and Aquarq = 30xp
Large minerals = [mineral value]xp```
merry chasm
#

Err cubes?

cerulean cypress
#

I didn't find any obviously, but as long as you get a screenshot of the depository right before you leave (and count resupplies), you should be able to figure it out using the above values as constants

cerulean cypress
#

So this method works quite well, just need to have a mission where Bittergem or the Error cube is found

craggy sentinel
#

Err cubes are 2,000.

As dumb luck would have it, I just found one as I was leaving a "grab the 6 eggs and leave" retirement mission, and remembered this conversation.

3,161 / 1.45 = 2,180
2,180 - (6 eggs x 30) = 2,000

cerulean cypress
#

Nice!

gritty bear
#

whoever this is I'm fairly certain it's unlimited right now

#

also removing it

sweet falcon
#

IP from Thailand, probably a communication barrier

gritty bear
#

not sure if a memester or legit dumbo

#

the question mark spam makes me suspicious of course

sweet falcon
#

hold up @cerulean cypress

#

resuppling gives you xp?

cerulean cypress
#

When comparing the depository at the end of a mission (right before extraction) and the exp values on the results screen, the nitra consumed for resupplies is not displayed in the former.

sweet falcon
#

But thats not the resupply giving xp, thats the nitra mined and deposited

cerulean cypress
#

Correct.

sweet falcon
#

I was just concerned if I was reading the information from your table correctly

cerulean cypress
#

It's just listed seperately because it's something that has to be accounted for

sweet falcon
#

and what does (13 -> 20) Jadiz, mean?

elfin salmon
#

13 to 20.

cerulean cypress
#

13 in the depository, 20 when listed on the results screen due to hazard bonus

elfin salmon
#

Wait it doesn't tell you the correct values?

#

I presumed that was the variation in the amount a single crystal gives you when deposited.

sweet falcon
#

hm, so just to clarify you get the 20 xp from the hazard bonus not the 13 correct?

cerulean cypress
#

There's quite a few different values, I'll explain...

sweet falcon
#

for crafting materials?

cerulean cypress
#

There's the amount listed on the depository when you first put the minerals into the M.U.L.E. That's the 13.
When you complete a mission, smack bang in the middle of the results screen it tells you how much you got. That's the 20 (13 + 50%)
However, in the experience column, on the right of the results screen you can see that only 19xp has been obtained from the minerals. This seems to only be rounded down.
Finally there would be the total change in your bank. I would like to test this before and after a mission to see if its an integer or if rounding applies there too.

sweet falcon
#

ah, I understand now

sick sierra
#

XP is stored as Integers and minerals are stored as floats.

gritty bear
#

have maggots really been silently nerfed at some point?

sick sierra
#

yeah, happened couple updates ago

cerulean cypress
#

silently

gritty bear
#

none of the patch-notes say anything about removing maggot green clouds or explosive damage

#

unless they were in the older experimental notes

cerulean cypress
#

Oh

#

Did they used to do damage?

gritty bear
#

they did, haven't killed any of em in a long while tho

wary cove
#

they got changed a long while ago

thorny sand
#

Does anyone have a full portrait of Mission Control? I saw it posted here a while ago but I cant find it.

sweet falcon
#

I posted it

#

I could try to get it again, it wasn't full quality, just a screenshot from my model viewer

#

@thorny sand

#

if you want me to convert it you'll have to wait until i get the proper tools

#

or harass starblaster

thorny sand
#

thanks!

#

It will do for now

sick sierra
#

Why screenshot? Just export the texture itself

sweet falcon
#

don't question my methods, it was a casual screenshot

sick sierra
sweet falcon
#

Dna, when's your next numbers dump post?

sick sierra
#

When there is something to dump

#

There wasn't anything interesting added

sweet falcon
#

there's a bit of controversy regarding the mactera mob weakpoints/multipliers

#

specifically the bomber and the grabber

sick sierra
#

Last I checked they did not have any multiplier

sweet falcon
#
Some damage modifiers:
Glyphid Brood Nexus Eye -> 500%
Mactera Spawn Stomach -> 300%
Glyphid Head -> 150%
Glyphid Praetorian/Dreadnought Abdoman -> 150%
Spitball Infector Spot -> 400%
Glyphid Dreadnought Flamethrower -> 49%
Mactera Spawn Flamethrower -> 200%
Spitball Infector Flamethrower -> 200%
Spitball Infector Drill -> 200%
#
Tested damage modifiers again
Critical Weakness multiplies damage to weak spots x5. Shown in parentheses.

Glyphid Brood Nexus Eye -> 500% (500%)
Mactera Spawn (Not Grabber,Bomber) Stomach -> 300% (1500%)
Glyphid Head -> 150% (750%)
Glyphid Praetorian/Dreadnought Abdomen -> 150% (750%)
Spitball Infector Spot -> 400% (400%)
Glyphid Dreadnought Fire/Explosives (Health only, Armor not tested) -> 49% (49%)
Mactera Spawn/Bomber (Not Grabber) Fire/Drill/Pickaxe/Explosives -> 200% (200%)
Spitball Infector Fire -> 200% (200%)
Glacier Glyphid Warrior/Swarmer (Not Bomber) Fire -> 125% (125%)
Frozen Gliphid Warrior/Praetorian (Any bug?) -> 200% (200%)
sick sierra
#

Yes, that's why they are not in that table

sweet falcon
#

alright, that's what I thought but I wasn't certain

#

not sure if that's an oversight by devs or not

sick sierra
#

Grabber maybe

#

Bomber could be intentional

sweet falcon
#

If i'm not mistaken it seems like the goo bombers sacks can be fully destroyed without killing the bomber, and the death goo will still drop even if both sacks are broken

#

anyway, if you're looking for a side project you could help us try to figure out how to reliably bypass the player limit 👀

sick sierra
#

When you destroy both sacks it still can spit it just is unable to do bombing runs

#

I looked at the player limit a bit before but didn't find anything obvious

#

And now I don't have time really. Maybe in a couple weeks I'll try again

sweet falcon
#

Several server config player or playerlimits mentioned in the files, but changing the numbers doesn't seem to do anything

#

see ya around 👋

sick sierra
#

Those are probably some default UE config values

cerulean cypress
#

It probably still drops goo but if you knock out both sacks it just ragdolls instead of playing the unique death animation with goo

sweet falcon
#

I think they go together, but I guess I need to do further testing

merry chasm
#

Thats intentional

#

hope we see more of that

sweet falcon
#

It dropping goo despite both sacks being broken is intentional?

merry chasm
#

no but maybe the sack was killed after death? 🤔 sometimes i see the things in a death spiral but with health left

merry chasm
#

might be caused by using an AoE to deal the damage

cerulean cypress
#

No it's because the UI doesn't update properly if you didn't deal the killing hit

cerulean cypress
#

So 32 mined gold gave me 115 credits on x1.8, which means each unit of gold mined equals 2 credits

sweet falcon
#

I think we already knew that

cerulean cypress
#

But I got a bunch of Dystrum along with a lot of other stuff and I can't seem to figure out how much xp it gives.

sweet falcon
#

wait actually I seem to have thought it was 3 personally

cerulean cypress
#

My data was probably interfered with

hollow jasper
#

Updated [[Creatures]] with the new dev renders

#

Haven't uploaded the new Ice Praetorian, Harvester, Spitballer-Awake or Lootbug renders because they have several visual defects

#

The Creatures page also still requires a pretty big overhaul imo

#

@elfin salmon I'm going to mark your JPG creature images for deletion, as they're obsolete and don't contain any additional edit history.

gritty bear
#

the new renders are beautiful

#

got rid of the old images

elfin salmon
#

@hollow jasper That's fine, they were from ages ago and I put them up becasue there was literally nothing else.

vast dew
#

I added this Tip to the Driller's page the other day (although someone edited out an important part that makes it work for some reason, that being the self-revive)

Combine the Driller's melee drills with the perks: Iron Will, Vampire and Berserker, for a melee juggernaut. Effective for times when ammo is low, or during a hectic Salvage Operation where you need to tank Exploders for your team, and then self-revive from Vampire.

I haven't tried it yet, but would the red sugar perk activate on health regain and thus give you a speed boost, because sometimes upon gaining health back my dwarf shouts "Red sugar!"
vast dew
#

Best video i could get on the spot

cerulean cypress
#

Sweet Tooth speed bonus only triggers on picking up red sugar

#

However, all healing voicelines are used for all healing sources

sweet falcon
#

Berserker doesn't work with drillers drills 😅

#

Red sugar doesn't give the move speed buff with vampire

cerulean cypress
#

Including the voiceline "RED SUGAR!", which is also called out when using vampire and when resupplying

#

Berserker doesn't work at all as far as I could tell

gritty bear
#

I was the dude who 'shortened' it, just thought the asterisks were weird and the player could figure out what the perks do on a different page or in-game

#

also thanks for reminding me about this perk combo which is almost a melee sub-class for driller, I did think of it before but completely forgot to actually try it

sweet falcon
#

But it doesn't work

#

As I've said above

gritty bear
#

that sucks

#

I actually have a suspicion none of the pickaxe damage upgrades/boosts do anything too

sweet falcon
#

Worth testing

gritty bear
#

every time I use skull crusher I end up doing the exact same amount of damage to loot bugs as before

sweet falcon
#

If you followed any of the discussion or Reddit you'd know none of the beer buffs work

#

As found by ghost and others

gritty bear
#

whoops forgot that exists

#

there should be a notice about the bug on the wiki

sweet falcon
#

It's getting a fix next patch

#

Otherwise I'd agree with you

knotty sapphire
#

welp

#

i've wasted a whole lot of money on red rock blasters

gritty bear
#

big bad

sweet falcon
#

Row 1
-Magnetic refrigeration = cooling rate +1
-improved feeding mechanism = rate of fire +1
-improved platform stability = increased accuracy
Row 2
-oversized drum = +300 max ammo
-high velocity rounds = damage +2
Row 3
-hardened rounds = armor damage +100%
-staggering hit = 10% chance to stagger target
-blowthrough rounds = shaped bullets capable of passing through a target
Row 4
-variable chamber pressure = +15% damage when fully stabilized
-lighter barrel assembly = spinup time = -0.3 seconds
-magnetic bearings = spindown time +2 seconds
Row 5
-aggressive venting = burn everything in a 3 m Radius when minigun overheats
-cold as the grave = every kill cools 4 units of heat
-hot bullets = rounds fired when heat meter is red will burn the target

#

This might be useful when the update drops

vast dew
#

I had my suspicions that Berserker didn't affect the Drills, but it was difficult to test. Now the build still does work, since the results are the same. Iron Will + Vampire lets you get back up on your own, so it's still viable since nothing was 'technically' lost. I would like to see Berserker work with drills though.

#

But that frees up a perk slot for me

sweet falcon
#

I wouldnt call it Viable given you revive yourself in what is a likely a horde with 5 hp, it's often be better to just get back to half health

#

I'd hesitate to put it as a TIP instead of as information that the mechanic works

#

So literally just : drills count as a melee weapon for vampire, drills don't work with berserker.

vast dew
#

I actually find great use for the combo

#

it's tricky, but extremely useful when you do it

sweet falcon
#

If you put it as a tip or recommended playstyle then it's as if the wiki encourages the combination, which I at least don't recommend

#

It'd be good if the wiki remained impartial to that playstyle advice as much as possible

vast dew
#

Isn't that what tips should be for? Telling you that A can get you out of situation B

#

It's not so much a playstyle, more a last resort that you, with enough skill, can pull off to save yourself

#

Like how you can combo a scout's slow grenade with a normal grenade to slow it's throw speed and detonate in the air, to hit Mactera

sweet falcon
#

The way you wrote it seemed very opinionated.

#

Just a mention that you can revive from iron will with drillers would be enough I think

vast dew
#

More so it's a statement of fact. It can get you back up from Iron Will, with an example of a situation. I mean, by all means change it to Vampire works with Drills and have people figure it out, but imo the wiki should be as helpful as possible, letting people choose their own way based on tested information

sweet falcon
#

By describing it as a "melee juggernaut" you're pushing people to that playstyle and recommending it or at the very least influencing it.

#

Which isn't letting people freely choose their own style

vast dew
#

I changed it to: Combine the Driller's melee drills with the perks: Iron Will and Vampire, to revive yourself during Iron Will.

sweet falcon
#

It's mainly semantic, but it's certainly too wordy for my presences

#

That's should be fine although I still feel it's a little lengthy

vast dew
#

And juggernaut may be a strong word, but it's still a suggestion more than a recomendation

#

I would like to see Berserker combo with drills. Also remember the tip was written with the assumption that they did, since it's hard to actually test.

#

Placebo affect and all

sweet falcon
#

Committing unverified info to the wiki is... understandably frowned upon for just such a reason

vast dew
#

Either way it's changed now

#

If that's the case, how do we know that Mactera take more damage from the flame thrower? Was it an official statement?

sweet falcon
#

If you're looking to make more commits feel free to ask here or in general for mechanical information

#
Tested damage modifiers again
Critical Weakness multiplies damage to weak spots x5. Shown in parentheses.

Glyphid Brood Nexus Eye -> 500% (500%)
Mactera Spawn (Not Grabber,Bomber) Stomach -> 300% (1500%)
Glyphid Head -> 150% (750%)
Glyphid Praetorian/Dreadnought Abdomen -> 150% (750%)
Spitball Infector Spot -> 400% (400%)
Glyphid Dreadnought Fire/Explosives (Health only, Armor not tested) -> 49% (49%)
Mactera Spawn/Bomber (Not Grabber) Fire/Drill/Pickaxe/Explosives -> 200% (200%)
Spitball Infector Fire -> 200% (200%)
Glacier Glyphid Warrior/Swarmer (Not Bomber) Fire -> 125% (125%)
Frozen Gliphid Warrior/Praetorian (Any bug?) -> 200% (200%)
#

Number digging

vast dew
#

Ok thanks

gritty bear
#

interesting that not grabber, although balance wise makes sense since it will move in on you regardless and the other two should stay away from the players in the first place

sweet falcon
#

I'm rather convinced grabber and bomber are bugged

#

Why make weak spots that don't do any additional damage

elfin salmon
#

Hazard 2 (damage against driller). Spitballers: 25, Mactera Bombers: 15
Radioactive crystals 4.5~ (rounding). Explosive spore: 50 If you want me to see how much damage something does, I can do it later today. I don't know what values you guys need.

sick sierra
#

They buffed radioactive crystals huh

elfin salmon
#

That’s the one I’m not sure about due to rounding.

elfin salmon
#

Just checking there isn’t a reason why some creatures don’t have damage values listed? For example spit ballers?

#

Cause I can add them to wiki quite easily, and dna has got the numbers*

#

Some need checking tho

sick sierra
#

Nobody bothered to put them up 😬

gritty bear
#

should we document on "Shallow Grotto"?

#

the tutorial biome

sweet falcon
#

Subsection on main page of biomes

#

No dedicated page

gritty bear
#

also "Work Instructions" mission type

sweet falcon
#

Split assignment terminal into its own page, going to need entires for

Probationary period
Retirements (4)
Weapon unlocks (8)

#

Creatures page => edit weakness table into page somehow (currently in talk/discussions)

thorny sand
#

Won't the weapon upgrades go on the pages for all 4 dwarves?

sweet falcon
#

Upgrades? Yes.

New weapon Unlocks => going to be getting a "license" to purchase the weapon from an assignment mission

#

Source : end of Vlog 18

gritty bear
#

I moved Hoop Barrel article to Abyss Bar

#

felt it didn't have enough content to warrant a separate page

wary cove
#

:(

gritty bear
#

INVISIBLE

wary cove
#

:((

gritty bear
#

OA

gritty bear
#

in what update was Point Extraction added?

#

was it Update 7 or 6?

opal locust
#

it was right around open alpha

gritty bear
#

hmm alright

#

I thought maybe it was in that new mission on update 6

thorny sand
#
Deep Rock Galactic Wiki

This page contains the release information for Deep Rock Galactic.

Deep Rock Galactic Wiki

Update 7 was the last update released before the game was sold to the public. The main focus were general improvements and new additions such as procedural generated missions, vanity shop, new missions, new biomes, etc.
Deep Rock Galactic was released to the public on the 28t...

#

Doesn't make sense to have two pages

hollow jasper
#

[[Update 7: Early Access Release]] focuses on the update itself, whereas [[Release Date]] is focused on the release of the game.
That being said, I think it's one of those generic Wiki pages, it could probably be replaced by a much broader page about the game in general.

#

A pseudo-Wikipedia article, if you will

cerulean cypress
#

Yep they definitely seem like two completely different pages

#

One is focused on what was happening with the game at time of release

#

Though it could be merged with the titular page

#

But the second is part of a series of patch notes

thorny sand
#

You're right. I'll just put a link to the release date page on the update 7 page

gritty bear
#

@thorny sand try to keep experimental stuff to a minimum on the wiki, we decided not to document on experimental much until the update is out on the main build

thorny sand
#

Okay, wont happen again.

gritty bear
#

unless it's exclusive experimental stuff like cheat terminals of course

velvet fern
#

"You shouldn't eat radioactive waste." "Ok" "Unless you become Superman with a Gatling gun, then your good."

sweet falcon
#

?

gritty bear
#

Cool

thorny sand
#

what do you think about it so far?

gritty bear
#

pretty good

#

I've made minor improvements and added a line to it

thorny sand
#

forgot about that last line, thanks. I will add more quotes tomorrow

craggy sentinel
#

Updated XP Requirements for U19 if no one else has already written them down:

20 - 18,500
21 - 19,000
22 - 19,500
23 - 20,000
24 - 20,500
25 - N/A


Total: 315,000 for 25```
hollow jasper
#

Going to be uploading new gear icons soon, as well as updating the existing ones to the new standardised resolution, so if any of the class equipment tables look weird for a bit, that'll be why.

#

Template icon images updated

thorny sand
#

The new character vignets are in \Steam\steamapps\common\Deep Rock Galactic\FSD\Content\Movies, we could add them to the page of each dwarf.

gritty bear
thorny sand
#

Like ~~~~Cenrus?

gritty bear
#

Just the squiggles

thorny sand
#

Fixed, sorry about that

cerulean cypress
#

Create an {{unsigned}}?

gritty bear
#

any ideas on what to do with the upgrade table?

cerulean cypress
#

Yup

#

Though the amount of information might need to be compressed into a single cell per upgrade

#

Or two cells

#

Unless you want to make a table for each weapon

#

[File:icon_ammo_upgrade] AmmoUpgradeName
CategoryName
+90 Max Ammo
|-
2000 credits
2000 enor pearls

#

Have each upgrade info take 1x2 cells, or 2x1 cells similar to what it does now

#

But if they get aligned in the table like they are on the upgrade screen as 3x5...

#

Then the table can be 3x10 or 6x5

#

The level requirement can be placed in a new column on the far left

#

Just right of the initial stats

#

How many stacked tables are in the template right now?

#

Might be easiest just to nest a new table with the 3x5 perks into the weapon table, in that area where the upgrades are mentioned

#

That way you're not juggling multirow cells right next to a 30 cell table

chrome shoal
#

I was actually going to ask some question about the upgrades tables being missing. Why not something like this? From your description I can't tell if what I've made here is what you're trying to avoid or not.

#

Probably switch require minerals with stat changes to all stat columns line up

cerulean cypress
#

That looks just as good

#

Actually better

#

Base stats up top is good

chrome shoal
#

oh cool!

#

I can try to do it up later then

#

assuming the wiki has public edit

thorny sand
#

All the dwarf pages have public editing, you're good to go

sweet falcon
#

dont touch my missions page

#

or i'll hurt you

thorny sand
#

edits one word on the missions page

chrome shoal
#

where would i get the icons for the newest weapons similar to the old icons?

vocal dirge
#

Do weak point bonuses simply add on to the enemy-specific weakpoints?

chrome shoal
#

they should

vocal dirge
#

e.g. 50% bonus to an enemy with 300% would just take 350% right?

chrome shoal
#

oh that's what you meant

#

i assume it's probably a multiplier

#

rather than an additive %

vocal dirge
#

If its a multiplier, then 50% would be huge

chrome shoal
#

tru....

thorny sand
#

You will need to ask starblaster for the mod icons

#

unless he already got them from the game files

chrome shoal
#

looking through it looks like they said they were in the middle of uploading and changing the equipment tables

#

last wednesday

craggy sentinel
#

What icons do you need @chrome shoal? Specifically.

chrome shoal
#

@craggy sentinel Just the icons for the new equipment like the breach cutter and such

#

I was going to reorganize the tables

craggy sentinel
#

So just the actual weapon icons?

chrome shoal
#

i suppose that's it yeah

craggy sentinel
#

Give me a few minutes.

chrome shoal
#

kk

#

@craggy sentinel After some quick searching it looks like Starblaster already uploaded them

#

I hadn't noticed. Thank you anyways though

gritty bear
#

starblaster had already uploaded the weapon icons

#

he even updated the old ones even though they didn't change much

gritty bear
#

perhaps it's time we made a separate page for each weapon?

#

tiered tool upgrades are bound to come in the future as I understand

thorny sand
#

For this round of upgrades, the new system has been implemented for all new and old weapons, but it is not yet implemented on tools, grenades, and armors. This will happen with future updates.

#

The mods system is confirmed to come for every tool, so adding separate pages for each is a good move in my opinion.

gritty bear
#

I added the new weapons and stats but removed the old upgrades from the lists

gritty bear
#

I made the navbox for weapons

vocal dirge
#

Anyone know the default time it takes the Gunner's autocannon to go from cold-startup to max firerate?

vocal dirge
#

Regarding the Hazard level page, do the enemy damage resistance multipliers get multiplied by the enemies base health to create an effective health (scenario 1)? Or do these modifiers affect the player's damage output(scenario 2)?

#

I understand that either way the same effect is achieved, but I need to know this nuance to build my spreadsheet.

#

Consider Hazard 4, with 4-players on normal sized enemy (1.3 damage resistance). Would this make enemies have 30% more health (scenario 1); or would it make player's damage only a portion of what it used to be (scenario 2)?

gritty bear
#

resistances can only decrease damage output

#

it doesn't increase their health

#

also I believe the autocannon's 'spin-up' takes 2.5~2.6 seconds

errant stream
#

Do beers have no buff or the wiki is just missing them?

gritty bear
#

the buffs are there on the wiki

errant stream
#

Cant see them on mobile then @gritty bear

sweet falcon
#

Did you try scrolling to the right

gritty bear
thorny sand
#

you leaked the new enemy type, "weaponized bug" due in update 20

gritty bear
#

WEAPONIZED BUG COMING TO DRG UPDATE 20 REAL LEAK >>>CLICK HERE<<<

thorny sand
gritty bear
#

ok that's art

dusty saddle
#

bug gun

#

a gun that shoots bugs, or a bug that's a gun?

#

like the hivehand?

#

🤔

wary cove
dusty saddle
#

beautiful

hollow jasper
#

Changed the {{equipment infobox}} template so it no longer requires slot parameters 1, 2, 3, or 4 to be suffixed with '-st' etc.

#

slot is also no longer case sensitive

#

Changed availability 0 from 'Unavailable' to 'Unobtainable'

#

I'd suggest making slot 1-4 consistent with each other, it's kind of clumsy currently going from: Primary, Secondary to Third, Fourth.

#
Primary
Secondary
Tertiary
Quaternary

or

First
Second
Third
Fourth
#

Or like, give the third and fourth slots different names

#
Primary
Secondary
Tool (Just an example)
Miscellaneous
gritty bear
#

yeah I'll probably just do First, Second for now then

#

thought maybe Primary Tool and Secondary Tool but that would be a bit confusing

#

it's an easy change for when we come up with something better anyway

cerulean cypress
#

Primary, Secondary, Mobility, Utility

#

slot1, slot2, slot3, slot4 work just as well

wary cove
#

idk how I'm gonna work these into the vanity shop page

sweet falcon
#

Just put them on the class page then

#

Hur hur

old aspen
#

Simply purchase every single vanity item and showcase every single one individually. Simple.

wary cove
#

no, they belong on the vanity shop page

#

there we go, maelstronnar has the right idea

old aspen
#

Happy to help.

sweet falcon
#

Put them all in a new tab at the bottom

gritty bear
#

Mobility, Utility

#

yo that works

vocal dirge
#

@gritty bear Regarding the damage resistance, would you be able to give me a sample calculation using a base weapon damage of 10 and resistance of 1.2?

gritty bear
#

the target would take 8 damage with a 1.20 resistance

vocal dirge
#

What about if the resistance was .55?

#

from there I'll be able to figure out the rest

gritty bear
#

would take 4.5 damage, I don't think it gets rounded

vocal dirge
#

Thanks

#

Wait, that means that enemies on easier difficulties take less damage, something doesn't seem right there

#

@gritty bear There must be a different way those resistances are used because that seems unintuitive

#

If you are sure about it, I'll take your word on it though.

gritty bear
#

you know that is weird

#

but the guy that datamined some stuff retrieved it as is

#

enemies take more damage on hazard 1 than normal

craggy sentinel
#

The math on that second one got flipped, hence it looking weird.
10 damage at 1.2 is 10/1.2=8.3
10 damage at .55 is 10/.55=18.2

No idea how these are actually calculated in-game, but it tends to be easier applying them to enemy health than to weapon damage. So an enemy like a Warrior with 90 health would be:
90x1.2 = 108 health
90x.55 = 49.5 health

In the first example it would take 11 shots at 8.3 damage to get over 90 health vs the second it would still be 11 shots at 10 damage to get over 108 health, so the math and rounding errors should be close enough regardless of how they're calculated in-game.

gritty bear
#

ohh I thought he meant 1.55 whoops

craggy sentinel
#

It's edited, so it might have been 1.55 at first, who knows. But I still think applying it to health as opposed to damage is the easiest and most widely understood way of calculating things.

gritty bear
#

it is

vocal dirge
#

Alright, so use the resistances to make an enemy 'effective' health rather than effecting the damage

#

When all is said and done, I will release a breakpoint calculator spreadsheet. It's currently functional, but is only usable by me since it is not user friendly yet.

#

I really wish I can see damage numbers off of enemies so I can figure out exactly how resistances come into play

#

Oh, looking at previous posts, I think I understand.

vocal dirge
#

You mean 1.2 for resistance right?

vocal dirge
#

Also does anyone know how much damage a glyphid veteran warrior does to the player? (hazard 2 for unmodified values)

gritty bear
#

I believe they deal the same damage as regular ones, just 50% more health and stronger armor

cerulean cypress
#

Btw the tables on wiki are wrong

vocal dirge
#

OOOOOOOOOF. The tables were my main source of values lol

cerulean cypress
#

Resistances are 0.7 1.0 1.1 and 1.2 for 1 player

#

May be the same for all player counts

vocal dirge
#

For small or normal enemies? Or are there no separate categories?

craggy sentinel
#

Veteran Warriors do the same damage as regular Warriors. 10hp per attack on Haz4, so 4hp at 1.0 modifier.

vocal dirge
#

Thanks

gritty bear
#

yeah that table is outdated they adjusted the modifiers quite a bit

vocal dirge
#

I adjusted the values they mentioned in the patch notes (regarding the spreadsheet I'm working on, not the wiki)

#

Specifically for 2 player games

craggy sentinel
#

Also mildly amusing is that you still don't go down at 0 health, but some amount below that. 14 attacks at 10hp each on 110hp+30shield left me standing with zero health.

gritty bear
#

Iron Will?

vocal dirge
#

Well the health regen seems to accelerate from a really slow state

craggy sentinel
#

Crutch. :)

vocal dirge
#

maybe the moment you take damage your health will barely be above 0

#

Due to this accelerating regen

craggy sentinel
#

¯_(ツ)_/¯

#

I could see it regenerating some tiny point of health that wouldn't show and therefore not going down at exactly zero.

vocal dirge
#

Yea, it would kind of be interesting to know if there is a period between taking damage at critically low health where the regen is not occurring

#

Or if it is always regenning, but has a threshold and starts accelerating REALLY slow

#

When does it stop regenning anyway? 10hp?

craggy sentinel
#

Seems like around 15hp.

gritty bear
#

health regen has to be percentage based

craggy sentinel
#

This was the moment I started to regen health from health/shield at zero:

gritty bear
#

same amount of bar fills up with the health buff drink

craggy sentinel
#

That was when the buffs were broken, unless someone's tested recently.

vocal dirge
#

Thanks again 😃

gritty bear
#

seems close

#

not so sure from my hud scaling

craggy sentinel
#

The regen is identical, so likely 15% since the numbers I was getting measuring pixels was just shy of 15% which would make sense with the angle. So 16.5 vs 21.45 stock vs RRB, which definitely does work now; 17 hits from a Veteran Warrior on Haz4, with a little sliver (3hp) left over.

sweet falcon
#

health is one of the easy values to grab with cheat engine

#

just use that to verify your testing

#

rather than all this pixel stuff

craggy sentinel
#

So go do it. ;)

sweet falcon
#

I have a reputation to uphlod

#

we'll get mushu to do it

craggy sentinel
#

Solid plan.

merry chasm
#

do what? teamkill ?

craggy sentinel
#

You know, for as much shit as you give Mushu for teamkilling, you've killed me far more often on purpose that he ever has on accident....

#

Just sayin'

sweet falcon
#

how can i kill you on accident if we never play together

craggy sentinel
#

Mushu! Your name, color, and profile picture have changed! Welcome!

sweet falcon
#

It's a flesh wound

craggy sentinel
#

You're clearly drunk, quick cloggin' up the wiki channel with your drunken ridiculousness.

cerulean cypress
#

For standard enemies

#

@vocal dirge i tested leeches, mactera swarm, lootbugs, and the numbers make sense for spitters too. I assume also warriors

merry chasm
#

i've heard that Ghost only speaks in lies, anyone else hear that?

vocal dirge
#

Can someone else confirm that enemy resistances are independent of number of players? If it is, where did all those values come from on the wiki?

#

Also thanks HexZyle!

cerulean cypress
#

Came straight from the devs

#

But things change

vocal dirge
#

Alright, do those values also work for small enemies?

cerulean cypress
#

Havent tested crawlers

vocal dirge
#

Well, either way if we choose a method of using those resistances and standardize it, we can adjust the wiki to match it

#

Personally I think it would be easier to see enemy health get adjusted than to decrease damage output

#

When my spreadsheet is complete we'll be able to compare field data to theoretical data for all weapons on all difficulties on all enemies quickly, with any set of weapon upgrades.

#

Perhaps I can even make the spreadsheet compare the values and discover the true resistances for us

old aspen
#

That would be excellent. One fellow already helped me calculate the damage for the M1000 Classic.

#

M1000 damage calculations - BaseDamage x FocusBonus x WeakpointBonus x BugWeakpointModifier
For most basic bugs, there's a x2 damage multiplier on weakpoints.
Therefore, 55 x 1.9 x 1.5 x 2 = 313.5 Damage.

vocal dirge
#

Do you know for certain that the weakpoint bonus multiplies by the bug weakpoint modifier?

#

Also that damage would only work on Hazard 2 from my understanding

old aspen
#

It doesn't factor in damage resistance, if that's what you mean. The actual damage would still be the same.

#

Also, no, I'm not certain.

vocal dirge
#

My problem with the whole enemy resistance thing is that there are two schools of thoughts. 1) The resistances effect the enemy health. 2) The resistances effect the damage output. Although these sound like they do the same thing, the problem is that they calculate differently. WHICH IS DRIVING ME UP A WALL.

old aspen
#

I presume you're looking at the Hazard Level wiki page?

vocal dirge
#

If I still can't figure out for certain which one is correct, I'll end up trying to confirm it myself (because I'm quickly approaching the point in my spreadsheet making process where I must choose)

#

I have yes

#

I was also told these values are incorrect

old aspen
#

Wait, are they?

sweet falcon
#

Possibly outdated

#

Nobody said incorrect

old aspen
#

Hrm.

vocal dirge
#

I see I'm stirring a bees hive but I'm very confused lol

sweet falcon
#

There is also the outstanding theory that everything seems to be 4 player scaling currently

#

Or individual mobs

#

It's a little chaotic

#

If you're trying to test if the damage works based off health or actual damage dealt couldn't you test that based off enemies

#

I'm sure there's a breakpoint where that matters

#

My understanding is that the resistance changes health, but is phrased that way because of spawning details

vocal dirge
#

Yes I could test that, but I figured I could work off of previous testing from others

#

Is it possible for a dev to confirm this whole confusion of how resistance comes into play?

sweet falcon
#

Not until Monday

#

And to be honest I doubt many know off the top of their head

vocal dirge
#

Basically, if we had the shooting range with dummy enemy types with working weakpoints, none of these problems would be confusing me

sweet falcon
#

If you're trying to push that suggestion you'll have to wait until February when the space rig is actually overhauled

vocal dirge
#

Yea and I already threw a suggestion in the appropriate place too 😃

old aspen
#

Right, but it would also need to be complex enough to factor in each enemy, and each hazard level, and each weakpoint and so on.

sweet falcon
#

And I doubt it would help you that much without an extreme amount of work (player scaling and hazard scaling options)

vocal dirge
#

Well, if we had the table of currently used resistances and an understanding of how they are used in calculations, I don't think it would be much work

#

At the moment, I'm copying every weapon upgrade for each weapon into my spreadsheet

#

Values, descriptions etc

#

But soon I'll need to actually calculate the breakpoints

sweet falcon
#

Seems pretty needlessly lengthy

vocal dirge
#

Well, have the calculator do it for me

#

Well my spread sheet will allow the user to change any upgrade whatsoever and it will calculate # of shots required for each enemy depending on the difficulty and # of players

#

I have most of the referencing done, just need to fill the arrays I set up for the upgrade sections

#

it'll calculate DPS and what not

#

Taking into consideration reload times, fire rates, just lots of good stuff

craggy sentinel
#

How is how it's calculated throwing you off more than how they handle non-integers?

vocal dirge
#

Because I will assume that no values are being rounded until that makes an issue

#

Which I hope it won't

#

non integers, oh, like off/on modifiers

#

I don't worry about those XD

craggy sentinel
#

I weep for your sanity.

vocal dirge
#

Like hot bullets and Aoe fear, stuff like that

craggy sentinel
#

No no, I mean decimal number or not whole numbers.

vocal dirge
#

Like I said, I will assume that all decimals are left in, unless it causes an issue when compared to actual in game field data

craggy sentinel
#

Like 3.5; is it 3 or 4 in-game. That will screw up calculations way faster than you'd think when you compound it.

#

Again then, I weep for your sanity.

vocal dirge
#

Hmmm, maybe I will soon see your concern, but until then I will just keep plugging away XD

craggy sentinel
#

And I will continue to wish you the best of luck. rocknstone

hollow jasper
#

Haz 1 and Haz 4 bars respectively

#

It modifies their resistance/weakness, not actual HP

vocal dirge
#

Oooh, from what weapon? I'm assuming this is solo

hollow jasper
#

What, disregard the damage

#

That's not relevant

sweet falcon
#

Referring to the length not the damage

hollow jasper
#

It's 5 segments on each bar

vocal dirge
#

Yes

hollow jasper
#

DnaJur also confirmed HP is the same at all haz levels

vocal dirge
#

Okay, so that means the resistance must affect damage output then

hollow jasper
#

Didn't we already establish this somewhere on the Wiki?

#

Or was it never explicitly mentioned

sweet falcon
#

I only remember trying to classify mob health by bars

#

And then giving up on the idea

#

Write it in hazard scaling

cerulean cypress
#

No numbers are rounded

#

Pixels however are. You can't have half a pixel

#

"My problem with the whole enemy resistance thing is that there are two schools of thoughts. 1) The resistances effect the enemy health. 2) The resistances effect the damage output. Although these sound like they do the same thing, the problem is that they calculate differently. WHICH IS DRIVING ME UP A WALL."

How do they calculate differently? If they do the same thing then calculating them any way that works is acceptable, no?

#

All values are multiplicative

#

And in multiplication, order of operations is unimportant

vocal dirge
#

Yes, that's right, and after making a bunch of dummy values, I see it is the same either way.

#

Regarding my statement "the problem is that they calculate differently," I ignorantly assumed this without even trying.

cerulean cypress
#

oh ok

thorny sand
#

Got any tips I can add to the dwarves character pages?

#

also, should I add lloyd (robot bartender) to the equipment navbox?

old aspen
#

...its name is Lloyd?

thorny sand
#

Say hello to your drone bartender Lloyd, who will be serving cold refreshments for all of you hard workers! Be aware that the refreshments come in different potencies, so take it easy and drink responsibly - you are at work after all! (was in patch notes of Update 17)

gritty bear
#

🤔

proper star
#

b-bosco?

gritty bear
#

yo cenrus I had the same idea of starting off with basic pickaxe lol

#

the png you used is way better than mine tho

thorny sand
#

If you need high quality images or renders, give it a look. It also has a lot of pictures of the old models

#

Should we use a template for the modification tables?

gritty bear
#

it would be nice but sounds like a ton of work

hollow jasper
#

Several of the press kit images actually contain artifacts and defects. You'll likely need to manually clean up any that you want to use.

thorny sand
#

I see now, some have rough edges. I'm not sure how to edit them out myself.

craggy sentinel
#

What are you looking to clean up?

vocal dirge
#

Does anyone know about damage required to break glyphid armor? I'd love to know the details.

gritty bear
#

now that requires extensive testing

cerulean cypress
#

Yes.

#

Heavy armor resists all damage but is destroyed after taking 100 damage. This scales based on difficulty @vocal dirge

#

Light and Medium armor resist 20% and 30% damage respectively, but are broken based on a damageDealt:50 chance

#

The former has been tested pretty thoroughly but the latter has not.

gritty bear
#

are categories broken right now or am I doing something wrong?

cerulean cypress
#

What do you mean?

gritty bear
#

I've added stuff to a category yesterday and the category still didn't update

gritty bear
#

need a cool png cutout of the breach cutter and its price

thorny sand
#

We're going to need the devs for those, I think

gritty bear
#

they have done new enemy renders, hopefully they will do the same for weapons

thorny sand
#

I put all the press kit images in a category so they can be fixed later, but they aren't showing up

gritty bear
#

yeah for some reason they aren't updating, hopefully will get fixed soon

vocal dirge
#

@cerulean cypress So which enemies have light armor and which have medium?

craggy sentinel
#

I uploaded all the "GearGraphic" images from the game files if anyone needs them; some of the weapon skins don't match the ones in game, and the Cryo Cannon is completely missing for now, but they should all be there if you search "GearGraphic" in image/png.

vocal dirge
#

Btw guys, would you rather me post my damage calculation spreadsheet questions on a different channel?

craggy sentinel
#

I'm not blue, so my opinion doesn't count, but it's probably fine; without making a new channel the only other option is #drg-chat so...

opal locust
#

if its wiki related chat then here is fine, so yes numbers for wiki is fine here, and yeah general being the other option but would easily get lost there

vocal dirge
#

Alright, well I'll keep the spreadsheet questions here, but it does kinda feel like I'm just pushing myself in here

#

I need to find the damage tick-rate of the flamethrower and the voltaic smg.

#

I'll probably use a loot bug for that since they make nice audio cues

merry chasm
#

electrocution used to deal 20dps for 4 seconds but i think it was lowered since 🤔

vocal dirge
#

I'll test it now I guess

#

Hazard 2 solo

#

Unmodified damage

vocal dirge
#

One problem here with the flamethrower is that the ground fire also seems to damage enemies while they are on fire too.

craggy sentinel
#

So if some nameless dummy was going to go through and get all the different upgrade icons for the gear pages, which of these do people think will look better?

wary cove
#

White looks better

#

Orange is more fitting to in game, but the white one is cleaner and easier to read

craggy sentinel
#

Oh thank god; then all I have to do is finish uploading them...

wary cove
#

I changed my mind go with orange

craggy sentinel
#

no u

wary cove
#

😈

craggy sentinel
hollow jasper
#

Give the whole cell padding actually, the text is a little close to the bottom border too

#

Maybe like 5-10px

craggy sentinel
#

Can that be fixed via the template, or do I need to resave 60+ files?

hollow jasper
#

Just use the CSS padding property

#

Unless you really want to go through all those icons again p:

craggy sentinel
#

What I'm hearing is "not your problem, keep uploading".
(I didn't touch any of the CSS, just swapped file names)

hollow jasper
#

Technically if you replace/update/move a Wiki resource, it's your responsibility to make sure it's linked/displayed correctly afterwards.

craggy sentinel
#

Now they tell me...

hollow jasper
#

It's a minor aesthetic issue, at some point the modification tables should probably be converted into templates anyway, so we can just fix it up then

cerulean cypress
#

White looks WAY better with the green

#

Orange only looks good because DRG interface is orange

gritty bear
#

I like the upgrade icons

#

but you don't have to save the changes every tiny change you make, just press on "show preview" if you wanna see what has changed

gritty bear
#

somebody should rip the new geargraphics

elfin salmon
#

Hey, I’ve been testing the resistance values and scaling

#

Just want to ask you guys if you know the what enemies count as small and what enemies count as normal

elfin salmon
#

Thanks

thorny sand
#

What do you think of the GearGraphic images?

gritty bear
#

they are good weapon renders but half of them were made during some sort of update 19 alpha phase

#

they were updated in a hotfix tho

craggy sentinel
#

All of the "GearGraphic_WEAPON.png" files are from the latest build, but not very up to date. There are "Icons_CP_WEAPON_Image.png" and "Icons_Thumpnail_CP_WEAPON_Image.png" files that are up to date that I can upload instead though.

gritty bear
#

I'm guessing these ones have backgrounds attached to them

craggy sentinel
#

Sadly yes..

wary cove
#

You could just magic wand tool them out

craggy sentinel
#

The only ones without are what's uploaded currently.

wary cove
#

It'd take a little time though

#

If nobody else can do it I may give it a shot in a day or so.

gritty bear
#

so is cenrus gonna get a wiki rank already or he doesn't want it?

#

he's top 3 editor

opal locust
#

lol

#

i was just looking into people the other day, but guess i forgot i was doing that

merry chasm
#

looking into people? 🤔

#

giraffe creepeh.

thorny sand
#
Deep Rock Galactic Wiki

This article refers to flares that are usable by all classes. To read about the Flare Gun, see Scout
Flares are small throwable temporary light sources. When thrown, they are tossed in the direction your Dwarf is facing at an arc and will tumble around. They commonly bounce a...

Deep Rock Galactic Wiki
#

@opal locust thank you!

gritty bear
#

this makes the original page redundant

#

hmm

#

should red flares be on a separate page honestly?

thorny sand
#

We'll have to wait and see

#

When mods come to all tools (including flares) we might see a difference between high-intensity and red flares

gritty bear
#

true

#

let's just do two separate flare pages for now then

#

if they end up identical just like now I'll just merge

#

also I'll delete the original flare page

hollow jasper
#

Don't just delete pages like that. Turn it into a redirect or disambiguation page if it comes to that.

#

Deleting a page removes its edit history too

gritty bear
#

but where will it redirect if there will be two flare pages?

hollow jasper
#

"...Turn it into a redirect or disambiguation page..."

gritty bear
#

fixed

#

sorry I somehow forgot about redirects and stuff

thorny sand
#

Want me to add the equipment navbox to the dwarf pages?

gritty bear
#

don't have to, I'll turn the weapon titles into links

#

but it wouldn't hurt either way

thorny sand
#

Minigun page done, those equipment tables take time

craggy sentinel
#

Oh... oh no... I apparently left the "Watch this file" box checked, and just opened that email account...

gritty bear
#

I'm watching like half of the wiki pages because I never uncheck it, don't want to even know what's happening to my email right now

wary cove
#

It doesn't help that the text for the check box is invisible

cerulean cypress
#

Can't you disable email notifications

silver hound
wary cove
#

Yaaaaaay

#

Thanks mads

thorny sand
#

Awesome QA love ya mads

silver hound
#

thanks the Artists in the team ^^

hollow jasper
#

@thorny sand Wouldn't it make more sense to just update the existing GearGraphic uploads with the new images instead of deleting them?

thorny sand
#

Sure, I guess we can keep the old models as a comparison of how they changed

gritty bear
#

Ya just update em

#

I can update all of em when i get back

thorny sand
#

Some of the images have artifacts and need to be cropped

gritty bear
#

fixed em up, doing lossless compressing

#

also the pickaxe is corrupted

craggy sentinel
#

Color profile was just screwy.

gritty bear
#

alright, got it

wary cove
#

the handle is too short for my liking

gritty bear
#

the handle is class colored these days

wary cove
#

otherwise they're great pics

gritty bear
#

I'm thinking of adding a gallery section for the equipment

#

it would be neat to show the history of the item's appearance

gritty bear
#

sorry @thorny sand didn't see you uploaded a new warthog pic

thorny sand
#

its fine, what one do you want to use?

#

I haven't checked the one I uploaded for artifacts

wary cove
thorny sand
gritty bear
#

used this one

thorny sand
#

okay, image is into the page.

#

the about section is completely empty so if you have anything to write about it, please do

gritty bear
#

uploaded the new renders

#

I saw that the minigun one has some artifacts, will fix it later

thorny sand
#

renders are looking good and the new models are amazing

craggy sentinel
#

When people are editing/creating weapon pages and come across a missing Modification Icon, just keep using the "Icon_Upgrade_EMPTY.png" icon so I can track missing ones and find/replace them. Already fixed the missing recoil icon on the Warthog, and that made it easy to find. rocknstone

thorny sand
#

Will do, I think you got most of them though. Well done

craggy sentinel
#

I figured a few would sneak by me, and that recoil one was one of them; it was in a different folder with the perk icons.

#

¯_(ツ)_/¯

thorny sand
#

I think the armor upgrades are missing

#

those are the only two missing ones, I think

craggy sentinel
#

I'll take a look, but I just saw both those icons in with the perk icons too, so I'll get them added.

#

Both of those and the Gunner's are now on there.

thorny sand
#

When are we going to update the image slideshow on the homepage?

hollow jasper
#

I was supposed to do that a while ago, got a little sidetracked. I'll update it with a handful of the press kit shots later today, unless we wanted more up to date media?

thorny sand
#

What does this mean for the future of the wiki? I've never used fandom

sweet falcon
#

Obviously this means DRG is getting a fandom

#

expect rule 34

hollow jasper
#

Best case scenario, nothing happens.
Worst case scenario, they apply some or all of Wikia's design to Gamepedia Wikis.

rugged mauve
#

I'd recommend moving the wiki very far away from Gamepedia

#

Wikia taking Curse/gamepedia under them will result in Wikia likely fucking up the current wiki

thorny sand
#

Wikia is riddled with ads as well, I'm sure that's going to come here

hollow jasper
rugged mauve
#

Lets say in theory I wanted to help create content for the wiki but don't know how to make/edit a webpage. Would having/submitting data (like prices, names, descriptions) still be of value even if it isn't formatted onto a page?

sweet falcon
#

Yes, although submitting the data is very easy

#

If you have any programming experience working with the syntax isn't that bad (actually you can just copy paste from existing pages), and even if you don't there is an easy editor that requires no experience (essentially just click and start typing)

rugged mauve
#

Eh, I've only ever used the wikia system, maybe the gamepedia editor is different

sweet falcon
#

It's very easy to work with in my opinion, images being the exception (some icon wonkiness)

#

But if you are hesitant about your style or format being up to snuff, you can request someone look over the page here or with cleanup or something similar

rugged mauve
#

Ok, I'll give it a shot when I get up in the morning.

sweet falcon
#

If you decide you don't like writing pages and only like tabulating data, posting values here is still immensely helpful in rounding out a lot of pages (such as almost all the missing prices for mods)

#

You could put them on the appropriate talk page if you want a bit more of a direct attached solution

#

And I'd recommend storing the data for yourself personally in a spreadsheet, since it is a rather crazy amount of numbers to just list

thorny sand
#

Yeah. If you can get the mod prices for certain guns, as well as assignment mission rewards/orders and put them on the discussion page, it would help a ton

cerulean cypress
#

Normally I wouldn't find ads a problem but on wikia they are atrocious

gritty bear
#

I feel like I could decipher the prices between experimental and current versions, I know they are different but it seems like the numbers for each upgrade are exactly the same just the crafting resources differ

thorny sand
#

Apparently wow wiki is going back to wikia now that wikia has acquired gamepedia. Im hoping wow just creates its own independent wiki at this point

elfin salmon
#

Haz 1

Large enemy weakness
0.45
0.55
0.7
0.85
small enemy weakness
0.7
0.7
0.7
0.7
enemy damage modifier
0.5
0.5
0.5
0.5
enemy count modifier
0.2
0.3
0.6
0.8

Haz 2

Large enemy weakness
0.65
0.75
0.9
1.0
small enemy weakness
1.0
1.0
1.0
1.0
enemy damage modifier
1.0
1.0
1.0
1.0
enemy count modifier
0.25
0.35
0.75
1.0

Haz 3

Large enemy weakness
0.8
0.9
1.0
1.1
small enemy weakness
1.1
1.1
1.1
1.1
enemy damage modifier
1.5
1.5
1.5
1.5
enemy count modifier
0.4
0.6
1.0
1.25

Haz 4

Large enemy weakness
1.0
1.1
1.2
1.3
small enemy weakness
1.2
1.2
1.2
1.2
enemy damage modifier
2.5
2.5
2.5
2.5
enemy count modifier
0.75
0.9
1.25
1.5

#

Added these values to the wiki, given to us by Johan

#

Wording on creature page implies that the health of the enemies changes

#

When it's the player damage dealt to enemies that changes.

#

Veteran warrior also needs to be added.

thorny sand
#

I think it says how much hp the warrior has in the patch notes

#

It does, 50% more HP than a warrior

#

And "much stronger armor"

split lava
#

player damage dealt that changes

#

wow

split lava
#

What is the enemy weakness modifier, and to what does it apply to?

#

Damage reduction %?

elfin salmon
#

I'm not 100% sure, we have the values but we don't actually know how it's used in calculations right now.

split lava
#

Christ

cerulean cypress
#

Hp - (Damage / resistance)

elfin salmon
#

^^

#

That's what I think it is

split lava
#

Resistance is this weakness modifier then?

elfin salmon
#

Resistance is the old name for weakness modifier

split lava
#

I see, well then

#

If my GK2 does 12 damage with the 20% weak point bonus

hollow jasper
#

Hasn't it always been weakness modifier?

split lava
#

On H2 solo

elfin salmon
#

It was called resistance on the wiki

#

I updated it on the scaling page

hollow jasper
#

But internally

elfin salmon
#

Yeah

#

Maybe, that's what I tried to make clearer, so there was less confusion.
The 0.7 resistance makes them weaker, so I changed it in accordance to how's it is called internally.

split lava
#

Glyphid warriors have between 65-80 HP
veteran warriors have between 110-120 HP

elfin salmon
#

They still should have 90hp, it wasn't changed I think

cerulean cypress
#

^

split lava
#

Unless vets count as large

#

If the resistance is1.0

cerulean cypress
#

Like what are you using that has you so uncertain about the range

#

65-80 is like a 20% uncertainty

split lava
#

Shots to kill from a GK2

cerulean cypress
#

And what part of the body was this used on

split lava
#

12 damage with 20% weak point damage mod

#

Head

cerulean cypress
#

Should kill in 4 shots

#

Giving a health estimate between 86.4 and 115.2

#

That's what I assume would happen anyway, using our current information

elfin salmon
#

12 (damage) x2 (crit spot) x1.2 (additonal weak point) = 28.8 I think?

hollow jasper
#

It doesn't affect HP though

#

Unless that changed at some point

#

DnaJur confirmed this previously

elfin salmon
#

What's this in reference to?, that's what I changed to make it more clear

#

Shown below is a table of multipliers for enemy count and enemy damage weakness. (Separated by size classification), only affected by the amount of players. "The enemy damage weakness is a modifier to all damage dealt to enemies by players. Damage dealt to enemy = Damage of Weapon / Modifier (needs to be confirmed) The following are large enemies: Glyphid Suicider, Spitball Infector, Glyphid Praetorian, Glyphid Brood Nexus, Mactera Grabber. The rest are counted as small enemies."

#

Mm, top line is wrong to, forgot to check that, needs to mention of hazard level.
But yeah creature page still says it affect HP.

split lava
#

Arent crit spots 1.5 on glyphids

cerulean cypress
#

2x on most

split lava
#

So if it's 28.8 then 3 shots of that is 86.4 which makes 90 hp valid

#

Which makes crit damage x2 and not x1.5 as ive been misinformed

cerulean cypress
#

The health values on the wiki are accurate and are reasonably verifiable with the pip gui ingame

elfin salmon
#

It was 1.5

#

I believe it was increased to 2 in the latest update*.

cerulean cypress
#

latest patch?

#

What?

#

It's been like that ever since i've been playing, since like update 17

elfin salmon
#

Has it? Dam, then that rumour has been going on for a while.
I checked it for the first time after the update, so I guess I was fooled to.

split lava
#

Alright, however exploders have 14 HP, the wiki used to say 12 but a 13 damage GK2 didn't kill on H2

cerulean cypress
#

Did you test with other 13 damage weapons

split lava
#

Not yet

#

I'm at work atm

#

Started testing around this morning

cerulean cypress
#

Exploders don't have 14hp on haz2

split lava
#

But a 13 damage GK2 doesn't kill where a 14 one does

cerulean cypress
#

Wait hold on

#

it says 14 hp on wiki

split lava
#

I edited it

cerulean cypress
#

Where's the confusion coming from?

#

Oh...

#

what did it used to say?

split lava
#

Uhm i think 20 or 12 or was it swarmer

cerulean cypress
#
  1. Swarmers have 12 base health
split lava
#

If it was 20 a 14 dmg shot still shouldn't kill

elfin salmon
#

It has a massive crit spot areas

split lava
#

?

elfin salmon
#

Maybe you accidently hit one of those instead?

cerulean cypress
#

Yes it would because exploders on haz 2 solo have 13 effective health

split lava
#

So they have a constant damage modifier?

#

But then what are headshots

cerulean cypress
#

Their "hp" on haz2 solo is x0.65

split lava
#

I see

elfin salmon
#

Suiciders are large enemies

#

So it's still 20hp right @cerulean cypress ?

cerulean cypress
#

Yes

elfin salmon
#

I'll change it back

#

I need to update the line about scaling on the creautres page

#

And I'm going to add veteran warriors, although we need an image.

cerulean cypress
#

I imagine Nirah's 13 vs 14 damage might have been due to floating point

split lava
#

Yeah

#

Too much missing info to do calculations

cerulean cypress
#

Testing in haz2 4player is probably required to get accurate results due to whole number multiplication

#

or haz4 solo

split lava
#

Ill try H4 solo

#

The fact that exploders are large enemies is kinda weird

cerulean cypress
#

Not really. They're in the same categorization as spitballers, preatorians, nexus, and grabbers

#

All the special enemies that are a pain in the ass

split lava
#

Yeah but from a logical standpoint

#

The others have hundreds of HP and sizeable

#

But exploders are tiny

cerulean cypress
#

The others occur frequently and make up the majority of hordes, so having consistent hp across player numbers and just spawning more of them makes sense

#

The enemies with variable resistances are special enemies that can really disrupt the party, so making them stronger when spawned against stronger teams is a good idea.

#

I imagine perhaps exploders were a little more special during early development than they are today, where they seem to spawn almost all the time due to some unbalanced spawn numbers

split lava
#

Yeah it makes sense from the gameplay perspective

#

Just the wording "large" is what's throwing me off

cerulean cypress
#

Their actual classification I believe was "normal" while the others are all "small"?

#

It's an internal name so it doesn't matter

split lava
#

🤔

cerulean cypress
#

It's like tentaclemonster

#

and suicider

#

and grunt

#

You'll see the internal names pop up regularly in patch notes

split lava
#

Okay so if the wiki is right then 1 "block" of health is 20 points

cerulean cypress
#

blowfly, DualWield, cryospray and linecutter

split lava
#

Isn't the praetorian 20 blocks (400 hp) then? I remember the wiki saying 600

cerulean cypress
#

Praetorian got a buff. Has their gui pips been updated with that?

split lava
#

I counted 20 blocks this morning

#

Solo H2

#

If I make an EHP (effective hp) table will one of you guys put it on the wiki

gritty bear
#

wasn't it confirmed that veterans deal the same damage like regular ones?

elfin salmon
#

I think so, it seemed to take 7 hits to break shield, 9 hits did 30+6 damage. But I would like to be accurate rather than spreading misinformation, so I need to test it again.

cerulean cypress
#

The only enemies that need to be checked are large health resistances because they're a bit screwy (or weapon upgrades are screwy, one of the two) and Praetorians since they got a supposed buff

hollow jasper
#

Not really ideal for a table format in its current state though

elfin salmon
#

It's 4 for damage by vet warriors, I'll add it

#

I'm thinking about making an armour page

#

And a temperature system page

cerulean cypress
#

4 base?

elfin salmon
#

Yeah, on Haz2

#

Same as warriors like tommy said

split lava
#

Another question

#

Are damage modifiers multiplicative or additive

#

Lets say GK2 with hollow point headshots

#

14*2.0*1.2 or 14*2.2

#

God it's hard to type on phones

elfin salmon
#

Build the GK for 13 damage

#

And the hollow point rounds

#

Test against a warrior with 3 headshots

#

13x2.2 = 28.6
13x1.2x2= 31.2
If it kills it, it's multiplicative, which I think it is

split lava
#

Right

cerulean cypress
#

Multiplicative

#

Defensive modifiers are too

elfin salmon
#

There you go, you got it

split lava
#

Nice

#

So it's dmg*modifiers/resistance

#

Alright

cerulean cypress
#

it's more like dmg*modifiers*(reisistance^-1)

#

since division affects operator order

#

I just apply the resistance multiplier to HP, since it means less awkward decimals

split lava
#

Alright

#

@cerulean cypress last info i need is all the enemies categorized as large or small

cerulean cypress
#

CTRL+F "spitballer small"

split lava
#

Ty

split lava
#

@cerulean cypress veteran warrior is small too right

cerulean cypress
#

Probably. They're fodder like all the other small enemies

#

Perhaps that's how they should be named

#

"Fodder" and "Specials"

split lava
#

yeah that would be appropriate

thorny sand
craggy sentinel
#

I'll get the new one soon and see if there's anything else obvious that got changed; just keep poking me when you find things like that and I'll grab them.

thorny sand
#

The rocket one is brand new, but im not sure if we already have the lightbulb

#

So many new mission control voicelines! this is going to be a pain in the arse

cerulean cypress
#

How do i reset my weapon liscences XD

thorny sand
#

on experimental you can just reset your save file in the options

#

it wont affect your main save file on the live build

cerulean cypress
#

Does his M1000 unlock voiceline match the text

#

I've got the volume down low and it sounds like he says "damn" not "fairly"

#

He also only says "it is" once, not twice for the stubby

thorny sand
#

There are some discrepancies between voicelines and text. I mainly copy from the text for the wiki

cerulean cypress
#

lol

#

none of the unlocks look anything like the color of actuality

tranquil hazel
#

i'm here @sweet falcon

thorny sand
#

I think the GearGraphics need to be updated, especially the breach cutter one

cerulean cypress
#

XD

craggy sentinel
#

@thorny sand The lightbulb was already on there but I got all the other ones I saw uploaded. There might still be some hidden in the wrong game folders, so just keep me posted with anything else missing.

Icon_Upgrade_Stun.png
Icon_Upgrade_Bosco_Rocket_Explosion.png
Icon_Upgrade_Bosco_Rocket_Freeze.png
Icon_Upgrade_Bosco_Rocket_Upgrade.png```
thorny sand
#

got it.

#

good job with the experimental plasma gun page!

gritty bear
#

thanks boi

thorny sand
#

I wont create the bosco upgrade page until the update is released

gritty bear
#

good

#

actually one sec I should post something

#

slick wiki to-do msg

yeah I barely update this anymore, if anyone else wants to take over the to-do message ping me and I will pin yours

#

little did the past me know, I am the mod now aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

thorny sand
#

its easy to get the mod prices with the experimental build up

#

you can reset your mods

#

Also the mission control article sucks because I know nothing about him. all he does is get angry and launch resupplies.

gritty bear
#

do not break decoration u now fined

wary cove
#

:o

lucid hemlock
#

quick questions penetrating rounds or hollow point bullets for scout

#

:D

gritty bear
#

penetrate

lucid hemlock
#

thanks

gritty bear
#

pls pin i'll update it