#wiki-related-chatroom

1 messages · Page 23 of 1

half pawn
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It would complicate a few things further

tranquil hazel
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^
Seems like an unnecessary way to hide information, plus you end up with a bunch of different things that are all under a same article instead of being in their respective categories.

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If you just put things in the correct category but use some kind of experimental indicator, it keeps everything easy to find and also spreads awareness of the experimental branch existing.

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If anything it would encourage people to try it out

half pawn
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That's what I've been thinking aswell

hollow jasper
tranquil hazel
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Something like that, but with a different term to Beta, in following the established names

half pawn
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EXPM seems good to me. Not too long, comprehensible, and to the point

hollow jasper
opal locust
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I like ExpBranch

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Or Build... Whatever it says on steam

hollow jasper
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Experimental - latest dev build

half pawn
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Won't people confuse Exp for experience?

hollow jasper
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The same could be said for EXPM

half pawn
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Expermience?

hollow jasper
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I'd hope that when given context, it wouldn't be confused though

opal locust
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ExpDevBuild

half pawn
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With that you could just write Experimental

opal locust
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Or just DevBuild

half pawn
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It mustn't be too long, that's the thing

hollow jasper
tranquil hazel
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Why though

opal locust
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Meh... How many letters can it be?

half pawn
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If it's too long It'd look bulky

tranquil hazel
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Just calling it 'Experimental' would be the same length or shorter than many of these options that we're looking at

gritty bear
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how could EXP be confused for experience when it's next to a name anyway

tranquil hazel
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Because EXP means experience

hollow jasper
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All of these suggestions have been shorter or equal to Experimental, actually

half pawn
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Well, people who are unfamilliar with this kind of thing could confuse it

tranquil hazel
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ExpDevBuild
Experimental
Unreleased

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These are basically the same length

half pawn
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Which is why I'd rule those out

tranquil hazel
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Why though

gritty bear
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I know what exp means in most games

half pawn
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I've already told you, they're too long; I'd look bad

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We could also just come up with an abstract symbol and use that instead

tranquil hazel
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That's a subjective aesthetic decision though, not an actual barrier

opal locust
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Experimental is a temporary thing anyways though so why does it matter if it "looks bad"?

tranquil hazel
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A few of the options in the screenshot are fairly lengthy and it's not like it's a critical usability breakdown

half pawn
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No, not really

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But I though it might just be a little more convenient if it's shorter

tranquil hazel
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I see the idea, but I think Experimental is just a really awkward word to shorten

hollow jasper
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How about we ditch words altogether and just use a visual icon

tranquil hazel
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It doesn't co-operate

half pawn
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Right, I suggested that

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But what could we use?

tranquil hazel
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I think that might go back to confusing people though

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Does it have an icon associated with it?

half pawn
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Well, there's that purple face on the banner

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Although it might look unrecognizable when scaled down

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In all cases, I'd say the emblem used should link to the Experimental Wiki Page

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So incase someone is confused by it, they can just click it and see what it's about

hollow jasper
half pawn
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yeah, like that

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Maybe use a custom icon

tranquil hazel
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I played around with the face a bit and it's not recognisable. The little Settings cog seems okay though

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If a bit vanilla

half pawn
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Right, so maybe one of the emotes here might work?

hollow jasper
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Already used to represent itself

half pawn
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The pickaxe kinda gives that Work in progress feel

tranquil hazel
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Is the tesseract icon used on the wiki itself?

half pawn
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I like how you called it Tesseract

hollow jasper
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Yes, to represent itself

tranquil hazel
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What page is that on

hollow jasper
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Currently, its own page, and the Resources navbar template

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And the resource icon image insertion template

tranquil hazel
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Ahh, I see

hollow jasper
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Actually, now that the Mutator/Warning icons got updated, we could use one of the old ones

tranquil hazel
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I suppose using an ore to represent a dev branch would be a bit confusing, especially if that ore stopped being a mystery thing and turned into an actual standard resource

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That looks swanky

hollow jasper
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Anyway, I'll work on a template later, I'm going to bed.

tranquil hazel
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I like the big red octagon with the pickaxe on it

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It's both a red warning sign and a work in progress sign

half pawn
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That yellow hammer icon also looks suitable

tranquil hazel
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Yeah

half pawn
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Also easily recognizable in small print

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Print

tranquil hazel
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Both looking plausible

half pawn
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I also like the red exclamation point, although that one is admittedly less suitable

gritty bear
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there would be a footnote explaining it anyway

hollow jasper
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@wary cove Not sure if you made any progress on the Wiki admin stuff, but I was looking around the Gamepedia Help wiki and it looks like regular Wiki admins/Wiki Guardians can't assign roles anyway. Only users with the Bureaucrats role can do so, of which our Wiki currently has none. Basically, you have to contact one of the Gamepedia staff members.

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Gamepedia Help Wiki

This page is a general plain-English guide to the different roles a member account can occupy on a wiki.
For a more in-depth technical explanation of user roles, visit user groups and permissions.

wary cove
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Fun stuff, I'll have to do that in a day or so. cause right now it's work/b-day time

hollow jasper
gritty bear
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how would we fill this out for red sugar?

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I feel its heal amount would need to be indicated in the infobox as well

dawn laurel
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Could specify a range per chunk mined. 10-25 HP, say.

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Maybe indicate the average rarity of a mineral in the box, too. Morkite would be fairly common. (Depending on mission type.)

gritty bear
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rarity should be added

hollow jasper
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Value/Health Gain will display only if a value is passed to the template for them

gritty bear
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that looks good

half pawn
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Hey, how about for the enemies page we just put the amount of healthbar segments they have for health?

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For example: Webspitters have 2, Warriors 5 and Mactera Spawns 12

dawn laurel
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That could work. 🤔

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If the differences are unique or easily recognizable. (5, 12, 8, etc.)

half pawn
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Well, I'd say the diffrences are pretty significant

hollow jasper
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It'd be better if we could get exact HP values

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Weapons don't deal damage in healthbar segments, after all

half pawn
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Maybe, but then again, what are people going to do with exact values?

dawn laurel
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May use the suggested method as a placeholder, though.

half pawn
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Or both?

hollow jasper
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Figure out exactly how much damage it takes to take down certain enemies

half pawn
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For exapmle: Glyphid Warrior; 700 health/5 Segments

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(700 is just a random value, since we don't know how much they actually have)

hollow jasper
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~65-70HP, from my barebones testing on Haz 2 solo

half pawn
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Well, the segements was just a suggestion afterall, since those can be easily researched

hollow jasper
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Well, if you'd like to start collating them, I can start on the creature infobox after I finish up the resource one.

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Might be able to squeeze in an image of each healthbar size as well

half pawn
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Sure, go ahead

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I don't know all of them yet, but I'm certain on Warrior, Spawn, Web/Acidspitters tho

gritty bear
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we should honestly straight up ask the devs for the health values

elfin salmon
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Oh

gritty bear
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then we could do the rest even if they change the health

elfin salmon
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One sec

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Damage values for enemies goes like this

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Haz2:1x Haz3:1.5x Haz4:2.5x

gritty bear
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or ask them for a hud option to display enemy hp in text

elfin salmon
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Health scales differently for each enemey

dawn laurel
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Could still include the healthbars somewhere; above or below the main image in the infobox, perhaps.

elfin salmon
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We know how the health scales

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We can work out the damage they take to find origional health value

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It's a bit convulated

gritty bear
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driller's pistol deals the least damage

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but even then you gotta make sure you dont hit it's shield or weak points

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wait.. is the pickaxe able to deal critical damage?

elfin salmon
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ye

dawn laurel
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You can hit weakpoints with it.

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Unless criticals are an actual, separate thing.

gritty bear
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na it's the same

elfin salmon
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This is what Dwarf got for me

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the numbers of for amount of players

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The value is the multiplier

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And this is on hazard 2

gritty bear
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interesting

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that's some progress

hollow jasper
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Gee, that means each enemy has 20 different possible HP values.

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Assuming that Haz1 and Haz0 scale their HP down, instead of keeping it the same as Haz2

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Otherwise it'd be 12

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Actually, does Haz even scale HP values? I'm not sure.

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Maybe I'm misremembering

gritty bear
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we could try scaling Macter Spawner's hp right now actually

hollow jasper
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I would do that, but it's like 2AM, so maybe later.

merry chasm
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Small enemies cap at x1.2hp on haz4 regardless of player count

hollow jasper
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That would explain why Swamers take 2 hits to kill on Haz4 with the Scout's assault rifle

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Would you happen to have any more HP info? Or is that the extent of what you got?

gritty bear
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it does take 2 pistol shots of a fully upgraded driller pistol

hollow jasper
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If we can get all the multipliers, I can make a template for easy insertion of enemy HP values. Just insert the base value and it'll calculate and display the rest.

merry chasm
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sure i'll send you the graph

hollow jasper
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Cool, thanks for getting all this for us

merry chasm
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dwarven diplomacy!

hollow jasper
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I'll work on more templates tomorrow. Hopefully with this new info, we'll be able to determine all the HP values.

hollow jasper
elfin salmon
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I mean

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You could just shoot an enemey once in the armour

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Take a screencap after the health has gone down

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FInd the length of the red left and the grey

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(RED/GREY) X DrilerPistol

bitter ice
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Added gold page

bitter ice
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And now the Alien Egg page as well

gritty bear
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I believe suiciders have 18hp on hazard 3

hollow jasper
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Should I give it an option to scale by Haz instead of players as well? i.e. You pass 4p, it gives HP values for 4 players in order of Hazard level.

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I'm going to add tooltips to it later—after I make a tooltip template—so people can hover over values to see Hazard level.

hollow jasper
hollow jasper
hollow jasper
gritty bear
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that's turning out pretty good

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when's it going live?

hollow jasper
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After I get around to making its doc page.

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Also, if you're planning on applying the table reformatting I made to the Scout upgrades table to the other classes, make sure to leave a space between the icon template and whatever comes after it, otherwise it looks a little weird.

hollow jasper
hollow jasper
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Would anyone have any objections to replacing colour scheme in the Biome infobox template with crafting minerals found in that region?
Colour is already reasonably depicted in the preview image anyway, so it seems a bit redundant to include it.

gritty bear
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i'm ok with it being changed

bitter ice
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im cool with that

gritty bear
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we could add in a "biome depth" thing

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since some biomes go down as far as 1000 meters and others just 300 meters

half pawn
hollow jasper
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That's an extremely insignificant detail though. That depth doesn't actually do anything.

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The "details" box should be reserved for useful information.

half pawn
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I'm not entirely sure, but is the Expermimental page a good idea?

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I created it for completionism

hollow jasper
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If the dev team continues to use it in the future, then I don't see why not.

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We can have the little unreleased content icon link to it

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To provide more context

half pawn
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Right, that's what we discussed earlier

hollow jasper
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I've come up with 3 different categories of content notices that I'm planning to make:
Experimental content, which is any content that is exclusive to the Experimental branch.
Unreleased/Upcoming/Unconfirmed content, which is any content that has been shown/described by the dev team, but is not available to the public. (probably shouldn't be on the Wiki anyway, but just in-case we need it)
Cut/Removed/Unused content, which is pretty self explanatory. Any notable content that was added, then subsequently removed from the game.

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I think that covers everything

half pawn
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Sounds good, but is there any cut content we know about?

hollow jasper
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The floodlights, for one

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But mostly it's for future stuff that becomes cut

half pawn
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Ah, okay

hollow jasper
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There's some unused stuff that I could put in there too, but I think I'll wait to see if anything is done with it first.

swift lark
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I am updating the welcome channel, some of you might get a ping message

gritty bear
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yo we'll need some perk icons for an upcoming perk page

merry chasm
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tru dat

hollow jasper
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I'll do it tomorrow, probably

elfin salmon
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Are you going to use the ones in the perks menu?

gritty bear
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of course

hollow jasper
gritty bear
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nice

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i'll get to it later

bitter ice
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ive been tweaking the biome-specific hazards for several of the bioles pages

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biomes*

bitter ice
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Adding quotes to each Dwarves page

hollow jasper
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Other wikis tend to have a seperate page dedicated to responses/voice lines.

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Likely due to the fact that they also include the audio files to preview for each quote too, which would clutter up the main page.

bitter ice
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true

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for now we can just have the unique selecting quotes at the bottom of each

gritty bear
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we could have a page dedicated to the voice lines

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but we'd need to get the audio files as well

hollow jasper
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There's a slight problem with that.
Getting the voicelines is easy enough, but every dwarf uses the same files, just pitched higher or lower.

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So we'd have to find out what the pitch change for each class is first, then re-process all their audio with it.

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Not impossible--or even super difficult--but certainly an inconvenience

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Alternatively, just upload the base voicelines and add a note on each class' voice responses page with how far up/down their lines are pitched in-game.

merry chasm
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"More like a granite smoothie when im done with it"

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"drill'em and grill'em!"

bitter ice
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"Step aside, wimps"

bitter ice
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Added aquarq page

gritty bear
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Deep Rock Galactic Wiki

Perks were added in as a part of Update 14. They offer small boosts to certain miscellaneous stats which are shared by all classes, in some cases like the "Berzerker" perk they offer small unique upgrades. Perks can only be unlocked via perk points and perk points can be earn...

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added this

bitter ice
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does hollomite appear in the point extraction gamemmode?

gritty bear
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it does

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had it yesterday

sick sierra
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Goals for milestones progress like this:

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Map type milestones: 3->6->12->18->24

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Hazard 3+ level milestone: 5->10->15->20->30

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Mission type milestones: 2->5->10->15->20

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Secondary objective type milestones: 4->8->14->20->26

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Primary objectives completed: 10->15->20->30->40->50

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Secondary objectives completed: 10->15->20->30->40->30 (probably a bug?)

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Rewards are always the same

bitter ice
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just completed all the secondary objective materials

bitter ice
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WHat are those... things on the side of ressuply pods that are used up when you ressuply them?

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the one of four things

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they have a name I'm sure, i jsut have no idea what it would be

merry chasm
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deposit bin

tranquil hazel
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Resupply pods, not Molly

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I dunno if they have a specific name

merry chasm
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uh 🤔 Looty Shooty Boxes

tranquil hazel
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Lootboxes xD

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I'd probably just call them a supply pack or something similar, since they've got no actual name of their own that I'm aware of

merry chasm
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clicka-refill ?

bitter ice
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Added bittergem and red sugar

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the only missing resource pages now are the crafting ones

hollow jasper
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On the one hand, the perk tree replica table is pretty cool. On the other, I'm not so sure it's the best way to present it on the wiki. It's awfully large, and the large blank cells at the bottom is a lot of wasted space.

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@bitter ice Could you please add edit summaries to future changes you make? It's really hard to figure out what you changed at a glance currently.
Also save the minor edit tag for spelling/grammar fixes, that appears to be the MediaWiki standard.

bitter ice
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i see

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I'll keep that in mind

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Sorry for the inconvinience

hollow jasper
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Also, leave the Bismor rarity at 3 - Rare. I don't think the difference between 'Scarce' and 'Abundant' is significant enough that a seperate rarity needs to be noted.

bitter ice
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okay

hollow jasper
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All of the crafting minerals (minus ERR) should be Rare in-fact.

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I almost want to replace the Rarity box entirely with something like Abundancy/Quantity. Most minerals have a 100% chance of showing up anyway, just in varying quantities, and depending on mission conditions.

bitter ice
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I'll leave that up to you, for now I'll work with what I've got.

bitter ice
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all resources are made excluding the mini-mule legs

gritty bear
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it still looks fine on smaller resolutions

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but anyone's welcome to improve it of course

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I'd eliminate the spaces between perk requirements and perk effects if I knew how

bitter ice
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@hollow jasper Am I good enough for the wiki editor role daddy?

opal locust
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lol i am the one you should ask

bitter ice
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oh

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well his judgement is probably a better gauge of how much I've contributed

opal locust
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do you not think i lurk the wiki?

bitter ice
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oh

opal locust
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and he can't give you a role here

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i haven't had any time to edit on the wiki, but one day i for sure will

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your name you are editing with on the wiki does not match your discord name?

bitter ice
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no, it doesnt

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its an older account i use

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frol like when i was 15

opal locust
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i'll think about giving you the role 🤔

bitter ice
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okay

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in the meantime

opal locust
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you have edited a number of things, but only on a handful of days, so just keep working on stuff and being helpful (not spamming or creating stuff just cuz) and i will probably give you the role real soon

bitter ice
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What if i make a page for each gammeode type?

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wait, do those already exist?

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oh, there's just one page

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shiiiit, there whould be a whole section for each one

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like on the main page

opal locust
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not spamming or creating stuff just cuz 👀 just sayin

bitter ice
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i mean look at this poor page tho

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Deep Rock Galactic Wiki

Missions are the main form of gameplay in Deep Rock Galactic. Missions can be selected from the Mission Select terminal, located in front of the green hologlobe on the first floor of the Space Rig. Completing missions will yield the player both credits and experience. Any cra...

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its missing salvage, it's a stub, it's even marked for cleanup

opal locust
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Tater to the rescue, you could hear my thoughts

wary cove
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It's marked for cleanup because (zeuzera?) wanted to rearrange stuff

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I made that page before salvage was included

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You can add salvage if you like

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But we don't need multiple pages for each game mode

opal locust
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the page is honestly fine, could use an image for each type

bitter ice
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there's icons for them

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already on the wiki

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Frankly i think each gamemode should get it's own page'

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but thats not for me to decide

opal locust
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less pages is better though is what i have been told at some point

bitter ice
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Then in that case all the pages i made for each resource shouldn't exist

wary cove
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They would all be fine on a single page

bitter ice
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They already were

wary cove
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Even just in a table with icons detailing where they're found, maybe some side descriptions about their uses

bitter ice
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But Starboi added an entire template for each one

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So i figured all those red links could become working ones

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we already had pages for morkite and Err cube

wary cove
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Yeah, we really never needed those

bitter ice
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TBH, I'm of the opposite opinion. The more pages containing all the details the better.

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as logn as it's not redundant info

wary cove
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Could have just had them redirect to the page with everything

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And give the descriptions about them

bitter ice
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Then what was the point of the template?

wary cove
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But as it stands we don't have much lore or anything on the minerals, just what they're called, where they're found, and what they can be used for

gritty bear
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if you're willing to make a seperate page for each mission type then you'll have to put in a lot of work to make up for the page imo

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the way tf2wiki did it for instance

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ho shit

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that much info just about CTF

bitter ice
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exactly

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TF2 wiki has shitloads of pages

gritty bear
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but how will you get that much stuff to write about it?

wary cove
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We don't have enough content as it is to justify entire pages for this stuff

bitter ice
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For now I suppose we don't

gritty bear
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we still gotta get some proper admins for the wiki

opal locust
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yeah hopefully we can get tater that title

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since he is also a moderator here

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but otherwise a handful of others could be a good option, really need one

gritty bear
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someone who could change the front page for the better

opal locust
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the first edit i tried to do it was the discord invite link to be /drg but noooooo

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that was months ago :)

hollow jasper
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Mission types have the potential to be in their own pages if we manage to gather more information about cave generation and other relevant info. Researching that stuff is on my backburner currently.
I created the resource navbar in response to the fact that we already had two resource pages (ERR23 and Morkite), and I had already finished making a resource infobox template for those pages too.
Like the mission types, the resource pages can become useful if we provide more information and put it in a comprehensible format. As they stand, however, they don't provide much value that the [[Ores]] pages doesn't already provide.

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Which reminds me, I still need to get [[Ores]] moved to [[Resources]], but I need an admin around to merge the edit histories afterwards.

bitter ice
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I have an indea for contributions

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is there any pages for strategies?

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or stuff like tips?

hollow jasper
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Tips for what, exactly?

bitter ice
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just general and easily digestible game knowledge which could probably fit in a scentence or two

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so like

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"As a driller or gunner, reloading the Satchel charge with the explosive out without detonating it will allow you to place more than one at a time. Use this to place multiple satchel charges and detonate them simultaneously for a devastating avalanche of explosions!"

hollow jasper
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Are we sure that isn't an unintended feature?

bitter ice
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it works fine

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so i dont see why not

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at this point its so well known that the developers would have fixed it by now if they wanted too

hollow jasper
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For weapon specific tips, we already have the 'Notes and Tips' column of the weapons tables

bitter ice
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oh, good point

hollow jasper
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For broader class specific tips, we could add a new header to the class pages like the TF2 wiki

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'Basic strategy'

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Which lists just a handful of short tips

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and a link to the main strategy page

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Or just 'Strategy', without 'Basic'

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I don't think we'll need a dedicated Basic and Advanced strategy page for each class like TF2.

bitter ice
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yeah, that much would probably be redundant

wary cove
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I'd say just please keep opinions about the classes out of the tips section and only put in things they can do, not necessarily what they "should" do

steel hollow
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Where do you think the Space Rig Article belongs to? I removed it from the category "Dwarves" (where it obviously shouldn't be), but do we count it as a biome?

hollow jasper
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I would say [[Category:Space Rig]], which would be a subcategory of [[Category:Deep Rock Galactic Wiki]].

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@sick sierra What happens at the final milestone rank? Does it just keep repeating that amount, or did you not test that far?

elfin salmon
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Have people gotten to the final milestone rank yet?

hollow jasper
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Presumably DnaJur has, since he posted the milestone goal progression

elfin salmon
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Maybe not

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It seems to increase by50% each time but that doesn't necessarily mean he's got there yet

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He hasn't wrote anything on the wiki yet at least about when it ends

hollow jasper
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Not all of them increase by 50%

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And I think it just ends after the last rank actually

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Because that would leave the player with 261 perk points

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And you need 254 to max out all the perks

elfin salmon
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I'll have a look still

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I've been meaning to just power trough mining expeditions

sick sierra
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It stops after that

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You get enough KPI to buy all perks and about 7 points left over

gritty bear
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Deep Rock Galactic Wiki

Perks were added in as a part of Update 14. They offer small boosts to certain miscellaneous stats which are shared by all classes, in some cases like the "Berzerker" perk they offer small unique upgrades. Perks can only be unlocked via perk points and perk points can be earn...

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anyone more experienced with wikis should do something about the blank spaces

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actually I do believe this takes up even more space than before

hollow jasper
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I have an idea for a more compact format. I'll prototype it later.

sick sierra
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Creature base health amounts:

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Glyphid Spawn -> 5

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Glyphid Swarmer -> 12

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Glyphid Warrior -> 90

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Glyphid Suicider -> 20

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Glyphid Web Spitter -> 40

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Glyphid Acid Spitter -> 120

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Glyphid Praetorian -> 400

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Glyphid Dreadnought Armor -> 2000

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Glyphid Dreadnought Health -> 3000

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Glyphid Brood Nexus -> 1800

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Spitball Infector - 800

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Cave Leech -> 100

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Cave Vine -> 100

#

Deeptora Honeycomb -> 500

#

Mactera Spawn -> 230

#

Mactera Grabber -> 350

#

Lootbug -> 100

#

Maggot -> 1

#

Harvester -> 250

#

Cave Jelly -> 35

#

Ejector Cactus -> 150

elfin salmon
#

Thanks DNA

gritty bear
#

mactera spawn was increased?

merry chasm
#

HP values are a bit... deceptive; since weakspots also have different degrees of weakness

sick sierra
#

It's more for the sake of wiki completeness. Pluss those "? Health" on Creatures of Hoxxes page were annoying me :p

hollow jasper
#

Do you know which enemies use the 'Small' enemy HP scaling and 'Large' enemy HP scaling?
Also, are any of these excluded from HP scaling entirely?

#

I mean, I would presume the Dreadnought, Praetorian, Nexus and Infector (and Harvester?) are all 'Large', with everything else considered 'Small', but you never know.

sick sierra
#

Enemy damage resistance scaling by difficulty/number of player:
0.55 - small enemy, haz1, 1 player
0.60 - small enemy, haz1, 2 players
0.65 - small enemy, haz1, 3 players
0.7 - small enemy, haz1, 4 players

0.7 - small enemy, haz2, 1 player
0.8 - small enemy, haz2, 2 players
0.9 - small enemy, haz2, 3 players
1.0 - small enemy, haz2, 4 players

0.8 - small enemy, haz3, 1 player
0.9 - small enemy, haz3, 2 players
1.0 - small enemy, haz3, 3 players
1.1 - small enemy, haz3, 4 players

1.2 - small enemy, haz4, 1 player
1.2 - small enemy, haz4, 2 players
1.2 - small enemy, haz4, 3 players
1.2 - small enemy, haz4, 4 players

0.45 - normal enemy, haz1, 1 player
0.55 - normal enemy, haz1, 2 players
0.7 - normal enemy, haz1, 3 players
0.85 - normal enemy, haz1, 4 players

0.5 - normal enemy, haz2, 1 player
0.65 - normal enemy, haz2, 2 players
0.85 - normal enemy, haz2, 3 players
1.0 - normal enemy, haz2, 4 players

0.8 - normal enemy, haz3, 1 player
0.9 - normal enemy, haz3, 2 player
1.0 - normal enemy, haz3, 3 player
1.1 - normal enemy, haz3, 4 player

1.0 - normal enemy, haz4, 1 player
1.1 - normal enemy, haz4, 2 players
1.2 - normal enemy, haz4, 3 players
1.3 - normal enemy, haz4, 4 players

#

I haven't looked at every enemy but swarmers and warriors are small, acid spitters, exploders, praetorians are normal

#

Harvester/Maggot/Cave Jelly/Ejector Cactus/Cave Vine are not enemies at all and are instead destructibles so I assume they have a constant resistance of 1.0 but I have not checked

hollow jasper
#

So it is a damage modifier, not a health modifier? I wasn't sure which one it was when Dwarfurious originally posted those values.

sick sierra
#

Yes, health values are the same on all difficulties.

hollow jasper
#

So I suppose now the question is, do we display different resistance percentages, or just display the effective HP for each difficulty.

#

Effective HP would be more digestible for readers, but not technically accurate.

#

I guess we could do both with tooltips

gritty bear
#

the health values seem accurate enough

#

I'll add them in as place holders at the very least

#

@swift lark are the health values above as accurate as they seem?

swift lark
#

got it confirmed from the game director, yes they are 😃

gritty bear
#

niiice thanks

sick sierra
#

@swift lark Can you check something for me? When getting values for enemy resistance scaling I noticed that it seems to scale only up to 3 players. Is that intended? The original code looks to be something like (very pseudocode with some omissions):
x=GetNumberOfPlayers();
numPlayer=3;
if(x<=numPlayer)
numPlayer=x;
return 1.0/EnemyResitances[numPlayer-1];
But this way the 4th value never gets used. Or is there specific conditions where it is used and not in general gameplay?

elfin salmon
#

Does it start at 0?

#

When I looked at the screenshot dwarf sent me

#

It lloks like the value starts at 0-3 giving 4 values?

hollow jasper
#

I don't see any issues with that code Oh

#

Mushu is correct, the array starts at 0

#

As all arrays should p:

sick sierra
#

Yes but it will never be 3

hollow jasper
#

Yea I realised just then

sick sierra
#

Also bug classifications
Lootbug -> small
Glyphid Suicider -> normal
Glyphid Swarmer -> small
Glyphid Spawn -> small
Glyphid Web Spitter -> small
Spitball Infector -> normal
Glyphid Warrior -> small
Glyphid Praetorian -> normal
Glyphid Brood Nexus -> normal
Glyphid Acid Spitter -> small
Glyphid Dreadnought -> small
Cave Leech -> small
Mactera Spawn -> small
Deeptora Honeycomb -> small
Mactera Grabber -> normal

#

Dreadnoughts are from elimination mission cocoons. Not sure if they are different from natural spawning ones

hollow jasper
#

Neat, thanks.

sick sierra
#

Dreadnought armor uses resistances from normal.

sick sierra
#

Some damage modifiers:
Glyphid Brood Nexus Eye -> 500%
Mactera Spawn Stomach -> 300%
Glyphid Head -> 150%
Glyphid Praetorian/Dreadnought Abdoman -> 150%
Spitball Infector Spot -> 400%
Glyphid Dreadnought Flamethrower -> 49%
Mactera Spawn Flamethrower -> 200%
Spitball Infector Flamethrower -> 200%
Spitball Infector Drill -> 200%

sick sierra
#

Enemy damage modifiers
Hazard 1 -> 0.5
Hazard 2 -> 1.0
Hazard 3 -> 1.5
Hazard 4 -> 2.5

#

Enemy count modifiers
Hazard 1, 1 player -> 0.2
Hazard 1, 2 players -> 0.4
Hazard 1, 3 players -> 0.6
Hazard 1, 4 players -> 0.8

Hazard 2, 1 player -> 0.25
Hazard 2, 2 players -> 0.5
Hazard 2, 3 players -> 0.75
Hazard 2, 4 players -> 1.0

Hazard 3, 1 player -> 0.5
Hazard 3, 2 players -> 0.75
Hazard 3, 3 players -> 1.0
Hazard 3, 4 players -> 1.25

Hazard 4, 1 player -> 0.75
Hazard 4, 2 players -> 1.0
Hazard 4, 3 players -> 1.25
Hazard 4, 4 players -> 1.5

#

Friendly fire modifiers
Hazard 1 -> 0.1
Hazard 2 -> 0.33
Hazard 3 -> 0.5
Hazard 4 -> 0.66

#

Damage amounts
Glyphid Suicider -> Varies, Max 50
Glyphid Swarmer -> 2
Glyphid Spawn -> 2
Glyphid Web Spitter -> 10
Spitball Infector -> Varies, Max 25
Glyphid Warrior -> 4
Glyphid Praetorian Attack -> 12
Glyphid Praetorian Spit -> Varies, Max approx. 12
Glyphid Praetorian Gas -> Varies, Max approx. 3
Glyphid Acid Spitter -> 15
Deeptora Honeycomb -> 3
Glyphid Dreadnought Attack -> 25
Glyphid Dreadnought Fireball -> Varies, Max 40
Glyphid Dreadnought Shockwave -> 85
Cave Leech -> 10
Mactera Spawn -> 15
Exploding Plant Big -> Varies, Max 150
Exploding Plant Medium -> Varies, Max 100
Exploding Plant Small -> Varies, Max 75
Lava geyser -> 2
Lava floor -> Varies, Max approx. 5
Cave Urchin -> Varies, Max approx. 7
Ejector Cactus -> 30
Radioactive Crystal -> Varies, Max approx. 3
Electrocrystal -> Varies, Max approx. 4
Electrocrystal on Pickaxe hit -> 15

merry chasm
#

max 50 for suicider? on haz2? because on haz4 with 4 people it'll one shot ya, cant be 50 🤔

hollow jasper
#

That's not including hazard modifiers, presumably.

#

So Haz 4 would be 125 max

sick sierra
#

Yes, those are damages before modifier is applied.

bitter ice
#

DnaJur MVP

gritty bear
#

yo could we get some mutator icons?

hollow jasper
#

I'll get them later today.

hollow jasper
#

@gritty bear With or without the background frames?

gritty bear
#

with

hollow jasper
#

Doing anomalies next

#

I don't think No Fall Damage is used currently, but I included it anyway.

gritty bear
#

nice thanks

#

unsure if there should be a seperate page for them just yet

rocky sphinx
#

@hollow jasper The no fall damage icon is Low Gravity anomoly

hollow jasper
#

But there's already another icon for low-gravity

rocky sphinx
#

Incorrect one assigned low gravity

hollow jasper
#

So currently in-game it displays the no fall-damage icon for the low gravity anomaly?

rocky sphinx
#

yes

hollow jasper
#

I wonder if it was intentional.

rocky sphinx
#

🤔 Maybe a future anomaly. I'll keep a lookout for it in game and let you know.

#

Are you working on a hazard page too?

hollow jasper
#

Like Hazard levels?

#

Not currently, but maybe in the future.

#

I think we have just about enough data now (thanks to DnaJur) to fill a dedicated Hazard level page.

rocky sphinx
#

Actually i meant like anomalies the additional hazards. Like leech clusters and what not.

hollow jasper
#

Well I was thinking about making a Mutators page which would list all the Anomalies and Warnings.

#

If that's what you mean.

sweet falcon
#

I was going to add a section on Mutators on the Missions page, the how to play guide has quite a lot of info in it that could be diffused to several pages.

fleet adder
#

Quick question

#

Does anyone know how resources are given out to a team after a mission is completed?

sweet falcon
#

I believe everyone gets all the resources collected?

merry chasm
#

^

sweet falcon
#

Unless the mission is failed where the payout is a fraction of those collected (put in molly)

merry chasm
#

^

fleet adder
#

I'd think so, or else mutliplayer would be unpopular

merry chasm
#

would be a kind of fun game mode... everyone gets what they carry :V

sweet falcon
#

I'm going to steal add a mutator section on the missions page

#

would kind of fit with dwarves being greedy

fleet adder
#

Wouldn't that ask for stealing/trolling though?

#

I mean, I like the idea

sweet falcon
#

yeah, the stealing/trolling would be the problem, i'd rather keep the all for one attitude, although I wouldn't mind people joining later getting less of the rewards

#

I dont think there should be a distribution off whoever desposits it or else the infighting rush over a gold vein will be worse than it already is

fleet adder
#

What if it were a competitive gamemode sort of thing?

#

If gold is deposited into your inventory as you mine it (instead of picking it up), that could potentially work

merry chasm
#

co-optional elements can be fun

sweet falcon
#

Not the right chatroom for this, but for DRG I'd prefer an indirect PVP system rather than a direct one.

merry chasm
#

with friends. Battleblock theatre eh?

sweet falcon
#

I'd suggest a more "competitive PvE" rather than direct combat

#

A mission can have at most one hazard and one anomaly correct?

fleet adder
#

I do like the indirect PVP in the game, partly because active PVP would be a nightmare for new players

#

I believe so?

merry chasm
#

for now...

fleet adder
#

But maybe there could be a "gold rush" gamemode, with indirect PVP, still waves of monsters, etc. etc., but instead of working to complete a mission, everyone works to collect as much gold as they can

#

There could be a timer, or a passive timer (waves get worse as time goes on)

sweet falcon
#

I can see it now, dwarves clambering over eachother for gold veins, getting hit by mobs makes you lose some of the gold you are carrying, getting downed makes it all spray like a loot bug death while you slowly revive (~15 sec to autorevive)

#

anyway

#
Mactera Plague: ''Only Mactera enemy types will spawn.''
#

Is there really only Mactera enemies on these missions?

#

I haven't payed too much attention, but I thought it was in addition to normal spawns

sly perch
#

No, just they spawn more than normal

sweet falcon
#

So you still get the normal cast of crawlers and whatnot right?

sly perch
#

correct, as far as i have seen. Instead of like 1-4 mactera at times, you usually get 5-9 that come

#

more often

sweet falcon
#

Alright, last question for now, is each hazard xp bonus the same, and how much is it if yes?

#

35%?

sly perch
#

30% for exploder infestation and the one that loses your shield can’t think of the name

sweet falcon
#

shield disruption

sly perch
#

Yes

sweet falcon
#

Ah shucks, I'm going to need to record the required experience values for every level

sly perch
#

i can tell you 1 of them rn

#

8 = 10,000

#

i lied i can tell you 2

#

20 = 20,000

sweet falcon
#

well, its a start

#

thx

sly perch
#

np lol

#

Im leveling the digger as my its my last class to finish to 20 so i'll let you know 9-19

sweet falcon
#

that would be awesome if you could

sly perch
#

np

sweet falcon
#

Created Experience page, missing values for each levelup however. Copied section from How to Play Guide for player titles.

#

Created new sections for Missions Page (Mutators and Hazard Bonuses)

sly perch
#

level 9 = 11,000

#

@sweet falcon

sweet falcon
#

Awesome, thanks 👍

uncut yarrow
#

@sweet falcon sup.

sweet falcon
#

I've been editing for the past 2 hours and have accomplished nothing significant 👍

uncut yarrow
#

lol

#

well you know there is a cheat engine explooit for XP? you could back up your account, reset it, and then cheatengine the values to get each one, you'd have all hte values in like 20 minutes.

#

or reset account and play a lot of speedruns in solo and get L20 in a day

#

hmm....

sweet falcon
#

hm, I'm fairly confident in the trend, I'll write a small note or leave a citation needed note

uncut yarrow
#

ye or best if you're determined to get he info, go into Haz 1/2's, see what level peeps are and ask them how much XP it costs in the lobby

sweet falcon
#

ooh, thats a pretty good idea

sick sierra
#

Level 2 - 3.000
Level 3 - 4.000
Level 4 - 5.000
Level 5 - 6.000
Level 6 - 7.000
Level 7 - 8.000
Level 8 - 9.000
Level 9 - 10.000
Level 10 - 11.000
Level 11 - 12.000
Level 12 - 13.000
Level 13 - 14.000
Level 14 - 15.000
Level 15 - 15.500
Level 16 - 16.000
Level 17 - 16.500
Level 18 - 17.000
Level 19 - 17.500
Level 20 - 18.000
Level 20+ - 20.000
Total - 217.500 + 20.000

sweet falcon
#

Ah, perfect, thanks a ton, I'll go ahead and edit the entry now

sick sierra
#

Numbers as in you need that much to get to that level from the previous one

#

Also it is a signed int so i do not recommend going above 2.147.483.647 😃

sweet falcon
#

Awesome, thanks for the info 👍

sweet falcon
#
Some values that could be added to the wiki:
Missing amount of gold the compressed gold chunk gives
Missing amount of crafting materials that spawn in each chunk/carryable, 
Missing  total amount of healing possible from chunk of red sugar
Missing health value auto-regen goes to (Is it 25 Hp?)
Missing perk milestones beyond the initial missions (perk points rewarded and number of objectives needed)
#

Missing Pages/Objects:

sick sierra
#

Milestones I posted somewhere above

sweet falcon
#

alright, I'll look into adding those, thanks

sick sierra
#

That was from the previous patch

#

So unless something changed it should be accurate

sweet falcon
#

All Specific enemy pages, waiting for a template to put in same form as biomes/ores?
Environmental Hazard pages - Sandstorms, Earthquakes, Electric Crystals, Explosive Shrooms,

#

I'll go and try to add the milestones now, thanks again 👍

gritty bear
#

it was a bit of a mess so I reformatted it to what it is now, which ended up bigger but looks nicer

sweet falcon
#

ah, I tried to remake the table by having a left catagory for each main one

gritty bear
#

starblaster a while ago said he had a more compact idea for it

sweet falcon
#

alright I just like to have the actual numbers there in case it needs to be used by anyone as a reference

#

I'll edit the text to be a bit more appropriate in a bit

#

wait, are the milestones cumulative?

#

Like after claiming the reward for completing 3 objectives and getting the next milestone for 6

#

Does it start from 0 or 3

gritty bear
#

3

sick sierra
#

0

sweet falcon
#

alright, tha-

#

um

#

I'll just launch the game real quick

gritty bear
#

0

#

i messed up the question

sweet falcon
#

ah, alright, thanks

sweet falcon
#

Look into - the exact amounts of expected morkite to harvest in a mining expedition based off length (footprint icon on mission select)

Might be good to have specific primary objective/secondary objective counts on the missions page

#

Or even the specific mission page of the amount of content expands enough to warrant it

sweet falcon
#

Speed measurements for mobs? Speed of dreadnaught before and after shell breaking?

hollow jasper
gritty bear
#

yes I think that's great

hollow jasper
#

Also, perhaps we should start thinking about a version history page, which would link to separate pages for each update + its hotfixes.

#

Currently looking at the Terraria wiki for inspiration: https://terraria.gamepedia.com/1.3.5

Terraria Wiki

The 1.3.5 update focuses on language translations, 4K support, Zoom and UI scale, and new furniture.

gritty bear
#

we should make update pages

#

but how will we report on updates during closed testing?

hollow jasper
#

You mean the experimental branch?

#

Well we could also do what the Terraria wiki does, where they make the update page pre-emptively, and put a notice at the top indicating that it's all unreleased content.

gritty bear
#

0.2 is the earliest I could find!

#

a lot of work to do once we start

sick sierra
#

Health regeneration is percentage based and is currently set to 15%, so the HP regeneration limit is 16.5

sick sierra
#

Its configurable so may be subject to perks/upgrades in the future

sick sierra
#

Chunks have lower limit of 0.5 but no upper limit so it would be whatever maximum resource amount you can get in one pickaxe swing

sweet falcon
#

What I meant was more like how a lot of the crafting resources spawn in seemingly fixed shapes (or are simply carry chunks)

#

Thinking about how much bismor is in a bismor cube

quick geyser
#

I'm not quite sure but the number 12 comes to mind when thinking about bismor

gritty bear
#

a single umanite 'spike' usually has 7

sick sierra
#

I don't think they are consistent enough. Last 2 pearls that I got were 9 and 16. Umanite was mostly between mid 7s to mid 9s with one outlier at 4 but it was more of a generation problem.

sweet falcon
#

I wrote that hazards give a hazard bonus of 30% after seeing that shield disrupt and mantra swarm give 30%

#

but I just had a game where cave leech cluster gave 15% :/

merry chasm
#

odd, last time i saw it the leeches were 20%, either they changed it or its maybe mission specific? its certainly kind of pointless in point extraction

sweet falcon
#

It was indeed a point extract mission where it was worth 15%

merry chasm
#

anyone wanna get a confirm on that, see if its different on a different mission ?

sweet falcon
#

Ill see if I can find a cave leech again

sweet falcon
#

Haz 2, cave leech +15% (Point Extract)

#

going to try same mission haz 3 to see if that might change it as well

pure valley
#

Also just completed a Haz 2. Also +15%.

sweet falcon
#

did haz 3, still +15%, ill try doing a dif mission type if it comes up

sweet falcon
#

still 15% on search & extract mission

tranquil hazel
#

Im almost positive they changed it in hotfix 3, I definitely played multiple cluster missions before and after and haven't seen a 20% since

merry chasm
#

makes sense, its not really that scary

sweet falcon
#

Exploder is still 30, I'll check othersnow

tranquil hazel
#

I feel like they should swap the bonus for exploder and plague

merry chasm
#

yeah 20% for mactera not enough lol

uncut yarrow
#

@merry chasm you mean not survivable.
TBF haven't played since the patch to address the spitter speeds

gritty bear
#

I think hotfixes should be in a seperate page like "Update 15 Hotfixes"

honest narwhal
#

so what kind of art style is DRG?

sweet falcon
#

Pixel if you play with my graphic settings 😃

#

I'd say comic/cartoonish

finite reef
#

"Low Poly" art
@coral oracle

sweet falcon
#

Has anyone confirmed how much "Mactera Plague" increases the hazard bonus by? 20%

sweet falcon
#

Forced restart in middle of working on hazard level page

sweet falcon
#

Committed Hazard Level multiplier data to the wiki, but will either have to rearrange classification from "small" and "normal" (because a Dreadnaught being "small" might be confusing) or have the information readily more visible on specific enemy pages.

wary cove
#

Yup

gritty bear
#

idk should I take it?

wary cove
#

I'm contemplating it myself

gritty bear
#

if you boys are fine with it I'll do it

opal locust
#

i saw that and wanted to comment on it, i think either of you are good options, i would totally do it myself, but haven't had the time to actually edit, just lurk everyday, @gritty bear you are Regular dummkopf, right?

gritty bear
#

ya

opal locust
#

The danni (who i believe was the admin) actually isn't even in this discord anymore, stopped being active just as the game released into early access

gritty bear
#

yes they are the only admin besides the staff guy

#

but has also disappeared

proud ivy
#

I speculate that exploders are sick or affected by some fungii

gritty bear
#

claim wiki button is back

gritty bear
#

oh my claim was accepted almost instantly...

gritty bear
#

@hollow jasper I can unlock the front page so you can make improvements

#

I am unable to promote anyone sadly

hollow jasper
#

Only Gamepedia admins and wiki bureaucrats can promote other users

#

Also, don't do that to the main page, it should remain a protected page

#

Any redesigns we have can just be pushed by you or another admin (if we get more)

#

According to standard Gamepedia procedure, wiki admins should notify a Gamepedia admin (e.g. OOeyes) of anyone they think should recieve a promotion to wiki admin.

hollow jasper
#

@gritty bear You merged [[Ores]] and [[Resources]] the wrong way

#

I noted in the discussion page that [[Resources]] should be the content page, and [[Ores]] a redirect page.

#

'Resources' covers much more than 'Ores' does.

#

On closer inspection I can't even see what was merged at all

gritty bear
#

I cannot merge much actually

hollow jasper
#

Merges are done manually, via copy-pasting. The admin "merge" is a history merge.

gritty bear
#

when it comes to history anyway

hollow jasper
#

The idea was, we get someone promoted to admin, then I or someone else copy-pastes Ores to Resources

#

Then the history of Ores is copied over to Resources

#

Then we turn Ores into a redirect to Resources

gritty bear
#

ah I see

hollow jasper
#

I'll do the content merge later, I need to cook dinner.
Or, you can do it yourself if you'd like and are currently free.

gritty bear
#

I've completed the merge as you described

#

send me any new front page designs you boys may create

proud ivy
#

abb is this place open to theorys ?

#

because i got some ideas on the social structure of the gliphs. and some of their forms

#

like the Explouder seems obvsly sick or afflicted by a the explosive fugii ...

hollow jasper
#

This channel pertains to the DRG Wiki

proud ivy
#

ok

#

so more infos about what things are for?

#

cozy job

sweet falcon
#

I think each of the templates created so far would be a good place to start adding to the wiki

#

The ores/resources page would do well to go on there

sweet falcon
#

Salvage mission would benefit from having some more numbers, ie: How quickly it goes up with how many people, how quickly it drains when everyone leaves the circle

gritty bear
#

I think it goes up at max speed as long as everyone in the server is within the range

#

by that I mean when there's 2 players playing the mission, to reach the maximum increase 2 are needed

#

for starters we could assume it's 50% slower if only one is within the range when there's 2 players

tranquil hazel
#

Guys i visited you wikia and noticed it is hard to find ores on the home page. I feel as if they would be a very searched thing.

#

also i might contribute screenshots if you need some

sweet falcon
#

ores/resources is a little bit of a mess right now, the problem imo is actually a little too many pictures (and a lack of formatting)

#
Deep Rock Galactic Wiki

Ores are a type of minable resource in Deep Rock Galactic. There are numerous different Ores scattered across the caverns of Hoxxes IV, some of which are required to unlock upgrades, while others are mission-related.

tranquil hazel
#

ill see whats up

#

ok first off ERR needs to go to others

#

Crafting/upgrades needs to be Upgrades

wary cove
#

We've decided not to add it yet

tranquil hazel
#

There is a line between resources and minerals

#

thats the problem

#

for example

#

separate usable from unusable.

#

Minerals and objective minerals

#

my opinion

#

also apoca blooms?

#

or objective resources

#

thats more encapsulating

wary cove
#

They're not an ore, mineral, or crafting material

tranquil hazel
#

ok

#

what are they

wary cove
#

They're a secondary objective item

tranquil hazel
#

but

#

its a resource

wary cove
#

Which I believe we have listed elsewhere

tranquil hazel
#

the page is resources

#

and the sub section

#

is secondary objectives

#

i will talk more after this gmae

#

ill maybe try to make a heiracrchy that covers everything you can pick up

sweet falcon
#

Hm, I was going to make a secondary objectives page, but I wanted to tally how many of each secondary object the missions require

#

I believe its fixed

tranquil hazel
#

i tried

sweet falcon
#

erm

#

check the bottom bar

#

is that the kind of organization you were trying to make?

tranquil hazel
#

bottom bar?

#

on the wiki?

#

im dumb

#

i literally outplayed myself

#

well it has my seal of approval then

#

cool

sweet falcon
#

yeah, starblaster made that nice looking template down there

#

the page itself is a bit messy

#

I'll actually mark that page for cleanup now

tranquil hazel
#

I feel like pngs that isolate an object really declutter an page and clarify what is being mentioned

#

the only exception would be wall markings and the like

#

the box for images has a variable size or nah?

bitter ice
#

on the Error cube page

#

Something i noticed about the error cube: it seems to be much more common in sandblasted corridors

#

Should I add that to the locations section?

sweet falcon
#

Erm, not sure there's any evidence for that

#

I'd refrain unless there's some verification or justification for as much

gritty bear
#

that screenshot on the page is the first time I've found it in sandblasted corridors

bitter ice
#

Maybe it was just me then, but I've found far more error cubes in SC than any other biome. Especially recently

elfin salmon
#

S C?

sweet falcon
#

Assume sandblasted corridors since he was just talking about it

elfin salmon
#

That's it

#

I though it was wind lasted

#

They are easier to see on some maps but I don't think they have have a higher spawn rate anywhere

merry chasm
#

I think they're just easier to spot in SC

#

i've found them in pretty hard places in some biomes like Dense Biozone

sweet falcon
#

Salvage mission Times (Seconds - Solo - Haz 3 )

Uplink repair time - 20
Uplink Holdout time - ~1:20
Fuel cell arrival - 30
Fuel cell setup - 20
Fuel Cell Holdout - 1:40
Pod calibration - 1:30 (Shown)

#

uplink holdout suspicious, will try again (also will obtain mini mule assembly time)

#

all holdout is no downs & no leaving zone

sweet falcon
#

It really is about 1:20 & 1:40

no apparent change in times for difficulty (Haz 2)
Mini mule - 10 seconds

sweet falcon
#

2players on Assembly : 16 seconds (assembly for uplink & fuel cell)
holdout times are same

sweet falcon
#

Salvage mission Times (Seconds -Duo - Haz 3 )
Uplink Holdout time - 1:45 (1 player in zone, duo game)
Fuel Cell Holdout - 2:10? 2:15? (1 player in zone, duo game)

#

Need more data to determine if relationship is additive or multiplicative

#

But have good times for if all players are in the zones and none go down (1:20 and 1:40)

#

Also, visual bug for clients shows full "arrows" until they enter and exit the zone

sweet falcon
#

Main Page:

  1. Instead of each class make a single "Classes" Icon
  2. Make it more clear that the "Hoxxes" Icon refers to environments. "Hoxxes/Biomes", or "Hoxxes' Biomes"
  3. Add Ores/Resources Icon
  4. Add Missions Icon
sweet falcon
#

I'd like to have the icons for length and cave complexity to use in the hazard_bonus page

hollow jasper
#

I'll get 'em in a bit

hollow jasper
#

@sweet falcon Individual icons, or in groups of three as they appear in-game (or both)?

sweet falcon
#

@hollow jasper what do you think would look better?

#

Either I'll paste the three feet alternating on or off

#

Or just paste the full image

#

I only intend to use them for the hazard bonus page as I've said, I plan to put them in a position similar to the current warnings icons

hollow jasper
#

Well I could probably just take the on/off icons for length and complexity and just make a template that strings them together

sweet falcon
#

Is that worth it?

#

Actually

#

Go ahead and do that, later if we get mission dedicated pages for objectives

#

I Can use the length templates to specify the number of required objective

hollow jasper
#

It'd be more flexible that way, and easier to update if the icons change again, but it also means that readers would have to load more images.

#

Since the icons would be a fairly small resolution anyway, I'm not sure if it would be noticably slower or not

sweet falcon
#

Alright, you sold me on the template idea

hollow jasper
#

I think I'm going to put everything in a single template.

{{icon cave|length/complexity|on/off}} - for a single icon. Would default to 'on' so the last parameter can be omitted.
{{icon cave|length/complexity|0-3}} - for 3 icons, with the last param controlling how many are 'on'.
sweet falcon
#

Seems perfect to me

#

I'll add them onto the hazard bonus page and anywhere else that seems appropriate tommrow

#

I think it wouldn't be a bad idea to start gathering numbers for mission primary requirements based off length as well

hollow jasper
sweet falcon
#

Ah hm numbers currently needed to make mission specific pages as well as the secondary objectives page:

Exp gain on completion of primary objectives & secondary objectives (base value?)

Amount of primary objective required per mission (interaction with length if possible/relevant)

Amount of secondary objectives required per mission (should be fixed afaik)

#

The secondary objective amounts could be merged with their specific pages that already exist

hollow jasper
#

Length is only really relevant for Mining Expedition and Egg Hunt, the other mission types all have fixed lengths afaik

sweet falcon
#

And the experience amounts gained could be put into the experience page

#

I need to look into the varried dreadnaught amounts for elimination still

#

I don't believe it seems to be inflicted by length of that changes at all for elimination mission

#

Search and extract likely also is affected

hollow jasper
#

It's 'affected' but it doesn't change

#

As far as I've seen anyway

sweet falcon
#

Hmm, alright, I'll look into it by tomorrow hopefully

#

Nice work on the icons

hollow jasper
#

These ones were slightly harder because they were transparent

#

And I still need to fix the tiny rim around the border

hollow jasper
#

I may need to have the icon 'triplets' be in a <div> or <span> or something to avoid formatting issues with text wrapping, but test it out first and let me know.

sweet falcon
#

Used in
Weaponupgrade1: x Bismor y jadiz
Cosmetic1: x Bismor y credits

#

For crafting material specific pages

sweet falcon
#

New warnings and rewards from perk challenges have images of a few things we could use

#

For starters we should pull the images for new warnings from the experimental branch to prepare for the update, especially if there's going to be an influx of players

gritty bear
#

oh damn a new update coming up? nice

#

we try to add experimental things once they are actually out

#

someone could make a page dedicated to anything showcased in experimentals, which means we'd even document things that never reached the final build

sweet falcon
#

I mean we still have yet to make version pages/ update logs or link major things to the main page

#

Just some considerations to upload the images so that when the update officially drops the wiki won't be too unprepared

hollow jasper
#

Icons can change before updates reach release, e.g. the Salvage mission icon and the mutator icons.

#

Even so, uploading the early versions makes it easier to update later, so I'll grab them at some point.

wooden moon
#

do you people have a data digger? You know, someone who gets into the raw code and looks for stuff that´s not ingame yet?

sick sierra
#

New milestone requirements
Equipment upgrades/Vanity items milestones: 2 -> 5 -> 10 -> 15 -> 20
Warning milestones: 2 -> 5 -> 10 -> 15 -> 20

sick sierra
#

Mactera Goo Bomber HP: 400 Damage with a spit attack: 15

sweet falcon
#

^this guys amazing and responsible for probably 80% of the content on the wiki from what I've seen

wooden moon
#

shouldn´t be he one of the wiki guys if he´s responsible for almost everything on the wiki? 🤔

gritty frost
#

the creatures of Hoxxes section is lacking an image for the Acid spitter, the Cave Vine and the Harvester. What's taking so long?

sick sierra
#

Nah, I don't even have a wiki account. I just like posting numbers .

vale grove
#

i have only found a two harvesters once in the radioactive biome in like 80 hours

#

(Harvesters are those passive flying thingies which stick close to the ground, right?)

opal locust
#

Maybe i should make a special numbers_dude role 🤔

vale grove
#

I mean, do you people need pictures of Harvesters? I just found three yesterday in the dense bio zone

hollow jasper
#

I have one, but I just never got around to cleaning it up.

vale grove
#

i mean, i have three if you guys want them

hollow jasper
#

Are any of them against a clean background that can be easily removed? Because I was going to use a frame from the Harvester promo video, which just has a gray background.

vale grove
#

i´ll pm them to you and you can be the judge 😄

sick sierra
#

Bomber new health -> 600

novel vale
#

what in the world is that name

wary cove
#

Zalgo text on minimal zalgoing it looks like

tranquil hazel
#

Is there wiki in finnish of deep rock?

merry chasm
#

is a wiki ever really finished?

hollow jasper
#

Gamepedia/the MediaWiki software does have the capability to have translated pages, but we'd need dedicated wiki editors to translate any and all English pages to another language, as well as keep them up to date.

#

Any templates that insert text/links would likely need to be updated

#

Templates in general become slightly more complicated when needing to add translation support.

#

@ Dwarfurious: if the subject(s) that a wiki covers come to a point where nothing will ever change, then I'd say yes, you can have a wiki that is 'finished', at least in regards to information anyway. The design and layout of a wiki could technically keep changing forever though, I suppose.

merry chasm
#

was just bad wordplay

hollow jasper
#

I figured as much, but I felt like answering anyway

arctic vine
#

The front page looks a bit cluttered on Safari. Is it supposed to look like that?

elfin salmon
#

@arctic vine Zoom out

#

But yeah

#

I have exactly the same issue

sweet falcon
#

The front page is missing links to crucial pages such as the reworked ores page, missions page, and mechanics pages (hazard level and hazard bonus)

#

Only wiki admins can edit the front page (to prevent vandalism I imagine)

#

A new admin was appointed but Whoever was responsible for that seems to have yet to gotten around to reformatting the front page

hollow jasper
#

That was TommyGun

#

We never finalised any main page changes here though, I don't think

#

@gritty bear honk

#

I don't know why Safari would display the page like that, and I can't debug it myself because I don't have an Apple device to run Safari

#

That WIKI box should have been under DEEP ROCK GALACTIC, not shoved on-top.

sick sierra
#

It looks the same way on Vivaldi on Windows

#

Although it maybe just me cutting scripts too much

hollow jasper
#

Anyone know if Chrome does it too when zoomed-in too much?

#

If so, that would make it a webkit issue

sick sierra
#

Ah yeah zooming out to 70% fixes it

hollow jasper
#

70%? Vivaldi only bugged out when I zoomed in to 140%

#

What resolution are you running

sick sierra
#

Yeah but I have 1366x768

hollow jasper
#

That'd do it, probably

#

Ok yea, just tested in Chrome

#

So it appears to be related to the webkit browser engine

sick sierra
#

Wew, let me tell you I do NOT miss working front-end web monkey... Come to think of it I do not miss working web at all.

hollow jasper
gritty bear
#

I was gonna make small changes to the front page but never did anything about it

hollow jasper
#

OK, I believe I've found a solution to the main page problem

#

Changing

@media (min-width: 820px) {

  .fmpsections .fmpsectiongroup .fmpsection {
    flex-basis: 100%;
    max-width: 100%;
  }

to

@media (min-width: 820px) {

  .fmpsections .fmpsectiongroup .fmpsection {
    flex-basis: auto;
    max-width: 100%;
  }

appears to fix the problem with no noticable side-effects.

gritty bear
#

done

hollow jasper
#

Thanks

#

@sick sierra @arctic vine @elfin salmon Can you all confirm that the main page displays correctly now?

arctic vine
#

It does @hollow jasper Lemme send a screenshot

hollow jasper
#

Cool

arctic vine
#

Cheers!

sick sierra
#

Yeah, looks good here too.

#

Some more useless stats
Flare gun damage: 40
Supply pod damage: 999999

gritty bear
#

that answers some guy's question

#

I know after you bring down dreadnaught's armor he will not take damage for a brief moment or something like that

sick sierra
#

One of two dreadnaughts I killed while testing died instantly but I have not looked into why it is happening.

#

Maybe if you hit shell hitbox first it absorbs all the damage.

sweet falcon
#

Should temperature be a separate page or tied to the ice biome.

#

Since I believe players can still accumulate heat from the magma biome, but it has no effect that I know of yet

gritty bear
#

temperature should be mentioned in each biome's info box

#

and if the temeprature can be severe enough to impact gameplay then it should be mentioned within that biome's page

#

imo anyway

hollow jasper
#

Dedicated temperature page and a transclusion of it on the Glacial Strata page.

#

Until temperature has an actual effect on gameplay [in other biomes], I don't see why all the biomes should mention it.

#

If at least one other biome recieves temperature mechanics, then I think it would make sense to add a row in the infobox. But currently it's unique to the Glacial Strata, so I don't feel like it's necessary right now.

sweet falcon
#

Fair, although I do believe it'll be likely to have some adverse effect on reaching max temp levels

hollow jasper
#

Created some prelimenary entries for the new biome, if anyone would like to expand and clean them up please do.

sweet falcon
#

Alright, I'll fiddle a bit later today

#

We need to add goo bomber data as well

hollow jasper
#

TommyGun added entries for both Goo and Ice bombers on the creatures page, though it's lacking HP values, damage values and images.

#

Not sure how we should organise ice variation enemies

#

Should also probably get around to finishing the Mactera Bomber image I was cleaning up

sweet falcon
#

Dnajur posted Health and damage

#

600 and 15

#

Don't know if out of date

#

No idea what melee vurnability entails

sick sierra
#

Numbers were up to date in the version just before the release but I will recheck them now

sweet falcon
#

The frost mobs also have some sort of heat vulnerability to the variants

sick sierra
#

Bomber health was nerfed to 500 damage is still 15

sweet falcon
#

Interesting

#

Do we have info on how critical hit multipliers affect damage

hollow jasper
#

from:dnajur in:wiki-related-chatroom DnaJur posted some a while back

#
Some damage modifiers:
Glyphid Brood Nexus Eye -> 500%
Mactera Spawn Stomach -> 300%
Glyphid Head -> 150%
Glyphid Praetorian/Dreadnought Abdoman -> 150%
Spitball Infector Spot -> 400%
Glyphid Dreadnought Flamethrower -> 49%
Mactera Spawn Flamethrower -> 200%
Spitball Infector Flamethrower -> 200%
Spitball Infector Drill -> 200%
sweet falcon
#

How did I not see this

hollow jasper
#

Must've dropped your eyes at the time

#

Happens all the time

sweet falcon
#

What about explosives on dreadnaught phase 2

#

My eyeballs are very loose

#

Fall out all the time

sick sierra
#

Those are numbers from couple versions back so might not be accurate anymore

sick sierra
#

Why is there a huge "list of creatures" section at the bottom "the creatures of Hoxxes" page that contains duplicate and old information?

sweet falcon
#

that was the old template before it was changed to the columsn instead of the rows it is no

hollow jasper
#

Are you having a stroke?

#

The large list was supposed to be a replacement for the current tables, but was never finalised.

sweet falcon
#

rip got the order wrong

hollow jasper
#

I don't think either solution is really that great, but I haven't really drafted an alternate format myself.

#

I still think we should take an approach similar to the Terraria or Minecraft wikis.

#

Of course, that would require getting around to making dedicated creature pages for everything.

sweet falcon
#

We oughta take a vote

sweet falcon
#

copy pasted template, didnt even change "as with every biome.. the Magma Core..."

#

tsk tsk

#

i edited the glacial strata page a bit, because of dev murmurs I expect to have to make a temperate page soon

#

oh and obviously we're lacking on images for the glacial strata page

sweet falcon
#

Anyway, I've done my best to "un-stub" the glacial biome page

gritty bear
#

platform gun and minigun icons need to be updated

hollow jasper
#

Totally forgot about those

#

Any other icons that need updating?

gritty bear
#

I dont think so

sick sierra
#

Tested damage modifiers again

#

Critical Weakness multiplies damage to weak spots x5. Shown in parentheses.

Glyphid Brood Nexus Eye -> 500% (500%)
Mactera Spawn (Not Grabber,Bomber) Stomach -> 300% (1500%)
Glyphid Head -> 150% (750%)
Glyphid Praetorian/Dreadnought Abdomen -> 150% (750%)
Spitball Infector Spot -> 400% (400%)
Glyphid Dreadnought Fire/Explosives (Health only, Armor not tested) -> 49% (49%)
Mactera Spawn/Bomber (Not Grabber) Fire/Drill/Pickaxe/Explosives -> 200% (200%)
Spitball Infector Fire -> 200% (200%)
Glacier Glyphid Warrior/Swarmer (Not Bomber) Fire -> 125% (125%)
Frozen Gliphid Warrior/Praetorian (Any bug?) -> 200% (200%)

sweet falcon
#

Any info about the health of vulnerable areas that "pop" like nexus eyes or bomber sacs?

#

As in how much health they have before rupture

sick sierra
#

Bomber sacs technically is not a vulnerable area as it doesn't do any more damage. But no haven't looked into how much health those parts have.

sweet falcon
#

Alright, great data, looks like I should make a critical weakness scaling page

#

Or at least a collapsable section

sick sierra
#

I think its better to separate it into weakness points and resistances. That's how the game does it. Than just mark which weakness points are multiplied by critical weakness. It is a flat x5 multiplier.

sweet falcon
#

Fair enough

#

I strongly support individual pages with this new data

elfin salmon
#

Oh

#

I don't know if you guys know this already

#

But when I asked what the damage droppoff on an exploder's bang was

#

Its 25% at max

hollow jasper
#

Updated the Minigun and Platform Gun icons

gritty bear
#

thanks

sick sierra
#

Bomber Sac Health -> 70
Praetorian Armor Section Health -> 100
Nexus Eye Health -> 300 (Killing it does an additional 300 health damage to Nexus)

merry chasm
#

🤔 300hp for all the eyes combined?

#

because a single revolver shot blows them out

#

unless they have 300hp and a huge weakness multiplier

#

but 300hp spread over 4 eyes would add up

sick sierra
#

Each one. 500% multiplier is applied to eyes too.

merry chasm
#

aah okay

#

Probably to help them vs explosives.

sweet falcon
#

Shall we add the approximate starting depths of different biomes

#

Could be a nice bit to have on the biome cards

gritty bear
#

yeah I wanted to do that

#

but starblaster disagreed

hollow jasper
#

Depth currently doesn't have any actual effect on gameplay though, so it's essentially trivia.
That's also the reason I wanted to replace the color scheme row with abudant and scarce resources. Color scheme is even more egregious because it's not even trivia.

#

Mentioning depth in the pages themselves seems fine, but I think infoboxes ought to be reserved for gameplay relevant info

wary cove
#

Is the starting depth even the same each round? I've never paid much attention to it myself

hollow jasper
#

I want to say it's probably a range based on the current biome, but I also haven't really paid much attention to it either.

gritty bear
#

I've gotten as deep as -7800m on the new biome

celest shoal
gritty bear
#

fixed it but you could've easily done it yourself lol

celest shoal
#

it was saying something about my ip being visible if i did... should probably make an account anyway

hollow jasper
sweet falcon
#

Is there a cacti page

#

Or entry

#

Much like the fungal mushrooms it doesn't seem to have a health bar but is still breakable

wary cove
#

It has a health bar, we just can't see it

sweet falcon
#

Nice

simple copper
#

So, green barrel in the "There's nothing here" tunnel... ?

elfin salmon
#

does nothing

#

You can ask general these questions

#

Wiki is more people who edit it

dense axle
#

can we have a wiki page for the mission modifiers

#

like cave leech cluster or rich atomosphere

sick sierra
#

It's already part of the Missions page.

dense axle
#

really

#

thanks

#

i notice a few are missing though

#

like shield disruption

sick sierra
#
Deep Rock Galactic Wiki

Missions are the main form of gameplay in Deep Rock Galactic. Missions must be selected from the Mission Select terminal, located in front of the green hologlobe on the first floor of the Space Rig. When selecting a mission, a player must first select a Biome then select a mi...

#

Bottom of the page

dense axle
#

i see that already

#

but i see a few missing hazerds

#

well one that i can remember

sick sierra
#

Which one is that? Shield disruption is on there

dense axle
#

oh

#

im blind

#

wow

#

whoops sorry for your time

sweet falcon
#

Also on hazard level with their respective bonuses

#

As previously stated missions and ores could both use front page links

cerulean cypress
#

Wait, why would the new biome be deeper...?

elfin salmon
#

Because devs wanted it to be?

cerulean cypress
#

Doesn't really make geographical sense

#
{{FMP icon|Mining_expedition_icon.png|Missions|width=6.25em|size=100}}```
#

🙏

#

Why am I level 68 I edited one page

#

Assuming that's what this system is for?

opal locust
#

that is your level across all of gamepedia

hollow jasper
#

Morkite looks alright for Resources

#

Not sure about ME logo for Missions

#

Though I can't really think of any alternative icons

#

Also, that's a lot of icons in the same box

wary cove
#

it's not pleasant looking

hollow jasper
#

Could either split off the Dwarves (+ Space Rig maybe) into a separate box, or combine all the classes into a single Dwarves icon

#

[[Dwarves]] page is pretty empty currently though

opal locust
#

don't mind me, just noticed we should probably have this pinned

wary cove
#

I think sectioning off the dwarves in their own area would be better than combining them into one

cerulean cypress
#

I believe the Dwarves should either have their own row, or be one cell, yes

#

The problem is that Dwarves don't currently have a non-stub page

wary cove
#

although maybe that should change if they bring about more classes

hollow jasper
#

If they have their own box/section, there'll be more room for them to stretch out, so a new class or a few should fit

cerulean cypress
#

Should resources be sorted in the template by type, not by objective status?

#

i.e. Vein/Stalagmite, Item, Heavy Object?

wary cove
#

I don't think they need to be sorted that way, you could just tag them with those categories

cerulean cypress
#

I'll add it to the infobox instead then

hollow jasper
#

Would be a nice addition, between Type and Hardness