#wiki-related-chatroom

1 messages · Page 17 of 1

upper elm
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We actually don't have the attack damage listed for ANY of the rival enemies

quaint viper
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does double barrel increase both vertical and horizontal spread?

glacial topaz
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usually the accuracy page has info like that

proper kernel
glacial topaz
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seeing a : RecoilMultiplier of 2
and WeaponAccuracySpreadMultiplier of 1.5
but yea, updating would probably be easier with the page creator
but I guess we can find the new numbers and such

quaint viper
#

ok from shooting at the wall a bunch of times in sandbox, double barrel does have bigger vertical spread than base

quaint viper
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looking at the decal dots, the boomstick spread definitely does not look uniform

(this is just adding up the pixel brightness along each direction of the image)

proper kernel
quaint viper
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i mean it's biased toward the center, not that it's unequal in vertical/horizontal

tame plover
proper kernel
weary sonnet
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If you mean the MinDamagePct, it isn’t set in the file, so it will default to 0.25 (25%).

timid halo
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is it just linear increase from +5 to +20 rof with 50% to 100% heat? maybe im just reading bad but i feel like its not clear how its calculated

acoustic scarab
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Interesting observation: ever since promotion assignments were changed to pick a random mission, it seems they also all use the same algorithm regardless of class.

Right now I have three promotion assignments available: Gunner, Driller and Engi. All of them pick the same sandblasted Refinery as their first

quaint viper
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it’s a piecewise of two constants, not a linear increase

upper elm
#

Is that accurate? The base RoF is 12, with the first tier 1 upgrade it increases to 16. Wouldn't it actually be up to 21?

austere fossil
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It would, were it not capped at 20.

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This cap is also why the in-game numbers for the Minigun and Zhukovs are fudged, to keep their rof below 20.

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(20 being where the devs had trouble early on with fire rate behaving weirdly/incorrectly or whatever)

quaint viper
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Maybe you start skipping shots if your framerate dips too close to the rof

short cloud
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might have to do with framerate or syncing information correctly

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or both, or the engine

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who knows

weary sonnet
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iirc the devs mentionned the issue was about the engine.

acoustic scarab
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Not a specific explanation about the engine, but the minigun's damage output is indeed tied to FPS

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Another thing I recall was an explanation that bullet hits above 1 shot per second were not registering for clients, so that was a big sync issue

short cloud
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yeah, expected as much

proper kernel
acoustic scarab
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Not gonna lie, I'm not a fan of how much space this thing takes as tables

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(descriptions are placeholders for now)

proper kernel
acoustic scarab
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But without clear borders things can get visually confusing

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And without a table structure I don't know how to keep this space consistent between rows

proper kernel
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Seems like a lesser of two evils situations, and even if bulky a bordered table would be the most clear and keep the consistent spacing.

acoustic scarab
glacial topaz
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did you try without tables, just bullet points

acoustic scarab
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It'll need to be split into two columns minimum

glacial topaz
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why the need for two columns ?
saving space ?

acoustic scarab
acoustic scarab
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The way it is on the screenshot, the browser should fit into two even columns on any resolution

glacial topaz
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well, it is a ctrl F page, isnt it

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well, idea then
make a table, but instead of 1 cell per word
make it like 2 giant cells, just for making the 2 columns, then you can fit in the text inside them

acoustic scarab
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That's exactly how I made my two colums now 🙂 an invisible table with two giant cells (and one padding cell in-between)

acoustic scarab
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Maybe there is a better compromise

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It looks less bulky, although editing is a bit of a pain, since it's a table and every cell has to have style="border-bottom: 2px dotted grey;" applied to it

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I'll sleep on it. Maybe something else will come to me tomorrow

glacial topaz
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well... you can just use text editors and bulk search and replace

acoustic scarab
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Oh, I can do that. I know my way around my own code. I pity whoever will have to update the page later.

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And in the end, a table with a lot of repeating style attributes is a lot of code for not a lot of actual page. It's inelegant. But right now I'm not seeing a better solution.

hollow tundra
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what are the chances of an old seasonal event apearing

glacial topaz
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not confirmed, but if it is based on Other_SpawnChanceMissionLengthCurve
it is likely from 5% to 6% based on mission scale, with 1 being for 5% and 2 being for 6%

hollow tundra
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im mostly thinking of a meteor with the event disabled

glacial topaz
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meteor is on that list

hollow tundra
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so for my case it whould be 2%

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holy jesus, i had a mission, with a 0.0000048% chance of happining

glacial topaz
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why that

hollow tundra
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metor, korlock, cargo crate, error cube

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all in one mission

glacial topaz
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and the 2% is from where

hollow tundra
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meteor

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wait no..

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it whould have to be 6% i miss read that

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hold on

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it whould be 0.0000144%

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still rare as fuck

jolly adder
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Not entirely related to the wiki but rather gathering information, anyone else use plastcrete catalyst and notice it's very finnicky? Is there a known reason for that?

glacial topaz
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what does finnicky means for it

jolly adder
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You ever notice when your beam is constantly on the platform but you're moving around and jumping and it doesn't seem to explode?

glacial topaz
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not a user of it
but a video showing it happening would probably be nice
and likely good idea to report as a bug if isn't already

jolly adder
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Gotcha

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Was just wondering if there was some sorta mechanic it based itself on, like firing at a certain part of the platform is different to firing it at another part or some weird shit

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I explained that poorly

proper kernel
jolly adder
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I notice that but sometimes it seems like it isn't being interrupted and still does it

proper kernel
floral drift
# acoustic scarab Interesting observation: ever since promotion assignments were changed to pick a...

yes, i noticed this too a while ago. it's the "same" promotion assignment for each class, in that it's 4 randomized missions (similar to the two Weekly assignments).

furthermore, the random missions seems to be seeded based on which 30 minute cycle you activate the assignment on. if players are in a lobby and equip the promo assignments simultaneously, all 4 missions will be the same. if someone activates the promo, logs off, then logs back in later, it will be the same 4 missions from the previous session's seed but it will not be the same 4 missions as someone who picks it up at the start of the 2nd session.

acoustic scarab
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I can't see how the "interact" action can cause damage except by way of a bug

floral drift
viral badger
quaint viper
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do we know the accuracy/spread values for the s1/s2 weapons?

glacial topaz
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Guess they not on accuracy page?

quaint viper
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apparently accuracy page is only up to u34

sage birch
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Why they are not on same line?

short cloud
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allegedly

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it was fixed apparently but is it something that actually happened ? 🤔

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(could also be the user being high but you know)

acoustic scarab
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I saw it say 30 a couple days ago
Unless I'm schizo
The last edit on the Promotion page was made 2 months ago, by me

bold plover
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Smh, they just now noticed your prank? That was 2 months ago. 🙄
/joke

acoustic scarab
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Not seeing any changes in the last few days that would be about promo either

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So I'm gonna bet on schizo

shell frigate
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Maybe they misread the " promotion is the only way to progress past player rank Rank 33"

acoustic scarab
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Could be, but that still files it under PEBKAC

jolly adder
jolly adder
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Might be worth noting the section about the frost praetorian

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Still says they deal no damage with their spit attack

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"Frost Praetorians spew an icy mixture which deals no damage, but will rapidly chill a Dwarf's body (which can result in them being frozen solid). When killed, they generate a Cold Cloud that can rapidly freeze any Dwarf."

quaint viper
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Seems like Heavy Armor will block pinpoint Stun sources. Bulldog and M1000 without armor break cannot stun Guards or Praetorians when shot at the armor.

Sometimes Tranquilizer Subata can, which is very strange but also seems to be inconsistent. I can unload multiple Subata magazines into a Guard's front legs at some spots without stunning, but other spots seem to be able to get stun. Not sure what is going on.

floral drift
quaint viper
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single shots

low hamlet
low hamlet
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i imagine it's different from the normal praet spit

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i changed the language just now but the creature attack table still needs updating

glacial topaz
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STE_Spider_Tank_IceFlame
"DamageClass'DMG_Ice'"
"DamageAmount": { "Min": 2.0, "Max": 2.0 }
PST_MovementSpeedEnvironmentalPenalty / "StatChange": 0.35

#

also is heat source it seems, HeatSourceStatusEffectItem / "Temperature": -100.0,

weary sonnet
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DMG_ICE being translated to 100% of its value as cold damage (ie health damage with cold element) and 50% as freezing power (ie temperature decrease).

glacial topaz
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guess this is important too
"ApplyEffectsInterval": {"Min": 0.5, "Max": 1.0},

low hamlet
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so it's 2 dmg/0.5 to 1.0 seconds?

glacial topaz
#

yea

earnest adder
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Hello wiki dwarves. I was looking at the Accessory Shop page to find a particular eyebrow the other night and realized that when Season 5 hits, it will be an ideal moment to revise the cosmetics section of the wiki to be easier to use and more intuitive. What process should I go through to create and present a proposal?

weary sonnet
# earnest adder Hello wiki dwarves. I was looking at the Accessory Shop page to find a particul...

First make sure you are on the good wiki, ie the one on wiki.gg, not the fandom one.
Then you can make a mockup either using the preview function and sharing a screenshot if the change is small.
Or you can go on another page (your personal page is a good option for that, it is at https://deeprockgalactic.wiki.gg/wiki/User:Username just replace Username by your username on wiki.gg).
Just make a mockup big enough to showcase the changes and share it here so it can be validated/discussed for changes if needed.

acoustic scarab
quasi dove
# short cloud (could also be the user being high but you know)

a friend and I were reading the wikipedia entry for Tupac, and it straight up said Eminem shot him in a drive by. We were like, "wtf?!" and yes we were extrememly high. We went to Eminem's page, and it said he killed Tupac. We went back to Tupac's page, and it was gone; went back to Eminem's page, and it was gone. A flash in the pan, true, but hilarious nonetheless. this was in early 2006.

jolly adder
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Hahaha

acoustic scarab
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In the meantime I think I'm gonna make a change on the assignments page.
The randomized ones say "any mission type" with an icon cycling through every mission, and I think the wording is needlessly confusing, as if the player can just take any mission they want.
I think "random mission type" would be more accurate.

low hamlet
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is this good or nah

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larger view if it helps

acoustic scarab
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I think the simpler white border fits better

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We tend to use orange underline for importance such as headers or table dividers. No reason to highlight the bottom of an illustration

shell frigate
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Though most white outlined things are just legacy at this point

low hamlet
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yeah that's what i was trying to change

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it just looks incredibly out of place

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should i find an alternative to the bottom underline?

shell frigate
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Just making it a darker background should be good enougth imo

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Otherwise maybe fading the line?

potent orchid
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Yo wiki peeps, could someone clarify what this means in regards to dreadnaught swarms? https://deeprockgalactic.wiki.gg/wiki/Swarm#Dreadnought_Spawn

The mission needs a Point Extraction Scaler of 0.9 or lower (Hazard 3 or less) and a 30% chance (checked at the loading screen).

First, what exactly is a point extraction scaler? And second, this wording implies that dreadnaught spawns need to be hazard 3 and below when they definitely do not. Unless it's saying that point extractions can have dreadnaught spanws only on those hazards?

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It's not very clear

glacial topaz
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the entire section is under the Point Extraction section
and if you do a search on the page or scroll up you can find it tells what a point extraction scaler is

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"Point Extraction Scaler: variable that is set for each Hazard and determines lowest Pressure Wave frequency"

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ofc the rest shows how it is used on formulas

potent orchid
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Oh shoot you're right my bad, I just clicked the dreadnaught link and didn't look over the whole page

glacial topaz
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all well

acoustic scarab
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Well, even if the viewer looks up what the scaler is, it still follows from the two pages that PE dreads can only come on hazards 1-3

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Eh, it's clear enough

floral drift
glacial topaz
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Here we go again
Lol

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ME, refinery -> any haz, coop only
PE -> haz 3 or less, any player count

floral drift
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is this sourced from a gamefile somewhere?

glacial topaz
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which part though
the ME and refinery I can tell from the big "IsSuitableForSolo": false , try all you want to make it 100% chance, you only get it on solo if you change this to true
PE had yoshkinCat enormous list of missions, AssemblyStorm and SplitSentro explanation of PE EWC
might have tested it already too

did you find something showing otherwise ?

proper kernel
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https://deeprockgalactic.wiki.gg/wiki/LMG_Gun_Platform
#wiki-related-chatroom message
#wiki-related-chatroom message
#wiki-related-chatroom message

Still seems to fire in bursts of 7, so would it be appropriate to change the ROF to the 2.7 that TriggerHappyBro Calculated? Or would it be better to add all the known traits of the burst fire (Time between bursts, burst ROF, burst size etc) and add the effective ROF at the bottom of the page, similarly to the BRT page.

jolly adder
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I reckon the 2nd one, after all, the wiki is usually where you go for the nitty gritty specifics, I remember tryna get those details once

proper kernel
low hamlet
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the second ss should probably go into tooltips

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but otherwise looks good :)

low hamlet
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oh also what do yall think about a slight border radius on the TOC

glacial topaz
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the problem of tooltips is that it can't be seen on mobile
so any important stat should not be hidden
I will take a look on all tooltips so far

low hamlet
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oh they cant???

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that's something that can be changed, right?

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would that require a new plugin or...?

weary sonnet
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Or a template that change it to something like a popover on mobile.

low hamlet
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might be worth looking for a plugin since designing a template would probably be a bit of a hassle

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that tooltip template is from 2018 and hasn't been updated once lol

low hamlet
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"if an extension you're interested in is not listed here, ask about it in the wiki.gg Discord server."

hoary valley
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will the friendly fire "troll pop" voiceline be added eventually?
...to the friendly fire section of the voicelines

low hamlet
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@hoary valley at some point. i'm not sure if anyone is keeping the voicelines pages up to date

hoary valley
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fair enough

glacial topaz
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would be better if user remembered it better what line it was, as people had no idea what line was it

  • or at least gave more clues after people asked
    closest one is "OW, don't shoot me! You bloated bag of troll-plop!"
stark tulip
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I think that's the one they were referring to

zinc pilot
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did someone vandalise the Karl page or something
it's all been changed to "Carl"

floral drift
zinc pilot
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ohhh, it's fandom
that's my bad, it's the first one on Google annoyingly

acoustic scarab
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And will be for a long time. There is a number of tools to help avoid Fandom, if you're inclined to

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There's a set of fan-made add-ons for various browsers that will redirect you from Fandom to wiki.gg when possible.

Alternatively, uBlacklist can prevent Fandom from appearing in search results altogether.

There's also this website to redirect to proper wikis while also making sure you remain on the relevant page: https://getindie.wiki/

candid delta
acoustic scarab
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You're welcome.
Just keep in mind that many popular games (such as Vampire Survivors) only have wikis on Fandom, so blacklisting the entire top-level domain for DRG might complicate things elsewhere

steady talon
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would anyone happen to know if the crossbow's "radial damage" has any form of AoE or is capable at all of hitting more than one target

floral drift
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therefore, i believe that it cannot apply that damage to multiple targets.

weary sonnet
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Not sure if it is working properly or not, but the radial damage radius is set to 20 in the files, so 0.2m, that doesn’t help either.
With such a small radius hitting several targets would be pretty much impossible, but it would still allow to do some damage to a creature if hitting it in an armored part, that’s probably the main idea behind it.

clever eagle
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hi, i just discovered something but i don't know if it's worth it to put it on the wiki

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it turns out that the unknown horror from the haunted cave warning can damage the dreadnought twins

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when it does the explosion attack

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should info like that go on the wiki?

clever eagle
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or is it too specific?

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i guess it falls under the fact that bulk detonator's attack can damage other enemies

quaint viper
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yeah aoe and projectile bug attacks can usually damage other bugs, this is not any different

clever eagle
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yea ok

acoustic scarab
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The Unknown Horror is a subsection of the Bulk Det page

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The reader should reasonably assume that everything that applies to the base bulk also applies to the ghost variation

sacred laurel
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The hyper prop page still says that is bugged with incendiary rounds

shell frigate
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New art works nicely as a background (though won't be live for a while)

jolly adder
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How often do enemies spawn during the escape sequence?

glacial topaz
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was never talked about in this server
unsure on how easy that might be to discover, compared to other enemy spawns

low pagoda
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i cant find the MC voice lines for Industrial sabotage

bold plover
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would have "facility" in the name

acoustic scarab
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I'd appreciate a ban please

acoustic scarab
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All contributions reverted

weary sonnet
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Done

acoustic scarab
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Unfortunately, this isn't just a moron, we have a moron with a mission

wicked cave
real axle
short cloud
real axle
#

ah, thanks!

sudden zinc
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i was just about to say that something doesnt look right heremboileft

shell frigate
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The thing that does not look right is that you are on fandom

sudden zinc
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yea thats what i meant, just about to report it and then saw the chat about fandom being deprecated lel

shell frigate
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Ah good

timid pendant
#

Maybe to avoid confusion fandom's profile icon and banner should be changed to have tag [OUTDATED] or something

tame plover
timid pendant
#

what a shame

short cloud
proper kernel
weary sonnet
acoustic scarab
#

Y-yeah, that whole section could use a general note on what the axes mean

proper kernel
weary sonnet
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Well you question is still useful since it is indeed something that we should add in the wiki, but I have no idea how to word it properly.

quaint viper
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Cryo cannon page has not been updated with the Fragile bugfix in the february maintenance update
Does anyone know if the chance and damage both use hazard scaled HP now, or just the damage?

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Just damage makes more sense but I want to make sure before updating the page

floral drift
# quaint viper Cryo cannon page has not been updated with the Fragile bugfix in the february ma...

the chance for Cryo Cannon Fragile to proc has always been independent of the Hazard Scaling. the damage was always supposed to equal the remaining health of the creature (up to 99, if you get the 1% luck), but the bug was that the damage was being divided by Difficulty Scaling and leaving them at low hp. Fragile was unable to kill enemies by itself until the bugfix.

now, Fragile's chance is the same as it always was, but the damage it does correctly kills the Frozen enemy with less than 100 hp, regardless of Difficulty Scaling.

acoustic scarab
#

21:24 Industrial Sabotage‎ diffhist −192‎ Thai81910 talk contribs (Industrial Sabotage only has four secondaries, no Ebonuts, Fleas or Gunk Seeds.)
Wait, really?

glacial topaz
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checking the MissionType_Facility, on the SecondaryObjectives array, I can see: Find_ApocaBloom, Find_BooloCap, Find_Fossil, Mine_Hollomite

acoustic scarab
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On the page we say that light and medium work the same, medium just absorbs more damage

acoustic scarab
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Apparently we don't talk anywhere on the wiki about what a weak point is. At least it's not easily searchable

weary sonnet
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For medium armor, it isn’t a true armor category, we just choose to differentiate it to highlight the difference in damage reduction.
In practice, any armor could use the % chance to break or the health base system.
It is just that the % chance to break is more common on light armor and the health base per plate is more common on heavy armor (for now only used for heavy armor I think).

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Added weakpoint definition on the creature infobox.

acoustic scarab
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Edited a tiny bit. The game text actually calls them "weak spots" despite "weakpoint" being more widespread in the community

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It's not a huge difference, but searching "weak spot" will bring slightly more accurate results than "weak point"

weary sonnet
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Reword as much as you think is necessary, if you now a fitting page, you can also add the definition there, couldn’t think of one myself.

glacial topaz
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use redirects
so both the correct terminology, and community slang can be used to reach a page, without needing to change the text in the pages

floral drift
#

i don't think we have this info in the Wiki yet:

Getting a Resupply node takes 4 seconds at 100% rate. the Resupplier perk adds up to +50% rate, which decreases the time requirement to 4/1.5 = 2.667 seconds.

In a similar manner, one player reviving one downed teammate takes 4 seconds at 100% rate. each additional player adds +100% rate, and the Field Medic perk adds up to +30% rate per player. so, if three teammates who all have FM4 equipped revive one downed teammate together, the time required would reduce to 4/3.9 = 1.026 seconds.

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it's interesting -- FM4's +30% rate cuts off nearly a full second from solo revive timing. 🤔 (3.077 sec instead of 4)

timber drum
#

Interesting question. Are the machine events supposed to obtain a recourse for DRG or to power the core infusers? Because we don't seem to be depositing tritlite when we destroy the deposits, so what's the point?

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What's the logistical reasonings for the machine events?

acoustic scarab
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Omens are supposed to be automated anti-bug measures.
Kursite machines are supposed to collect samples for further research.
Tritylite is ostensibly valuable but has to be blown up first to be extracted.
I got nothing for Ebonite mutation though

timber drum
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I am sure that ebonite is for extermination since we don't want hostiles that can shrug off a BMG

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But I am also curius as to what they have to do with the core infusers?

viral badger
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"If DRG can provide the goods, I'll forge them myself" has always made me think they are just incentives for the employees to do the extra job

upper elm
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I believe the line is "if DRG can't provide the goods". if DRG could provide the goods, we wouldn't need to forge them

wicked cave
wooden arch
proper kernel
fallen pebble
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It's missing all of the Rivals assignments stuff, and several mission-specific voicelines.

wicked cave
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Oh, I found the MC announcement voice lines for machine events. It's on the machine event page, I guess there's only one per event.

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Yeah, the Ebonite one doesn't make a ton of sense in-world as to why the machine exists. "Bugs that can only be killed with a pickaxe are heading your way, conveniently triggered by the machine that overcharges your pickaxe."

proper kernel
glacial topaz
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"but the effects are clear: It makes already dangerous Glyphids even worse, covering them in layers of ablative, rock-like growths capable of withstanding pretty much any standard caliber rounds."
so same reason as dreads and rockpox, not letting it get too overpowered

  • now on the relation to the machine itself, no lines found so far, but most likely the machine just attracts ebonites be it sound or smell, yet, since no lines about it, guess devs don't have a standard answer
timber drum
#

Got an intersting question. Should dreadnoughts be able to get out of the damage phase while frozen? Just had that occur

floral drift
timber drum
glacial topaz
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testing could be done by making it stay frozen for much longer, such as decreasing the warm up rate, or anything causing it too thaw too fast

proper kernel
quaint viper
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i fix

timber drum
quaint viper
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it said 150% as far back in the history as I looked

floral drift
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i think what it should have said is that it increases to 150%, not by 150%. +50% => 150% total

gentle sky
proper kernel
gentle sky
proper kernel
acoustic scarab
timber drum
#

Is there a way to make a browser blacklist for fandom at this rate!?

shell frigate
quaint viper
#

what if we start referring to the fandom wiki as fraudulent instead of just abandoned at this point
stronger language reflecting that it is completely unwanted and is only existing because it can’t be deleted

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actually fraudulent is not exactly the precise word, maybe counterfeit?

proper kernel
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phony works, though it doesn't hold the same level of negative connotation as counterfeit.

glacial topaz
#

you can call it whatever you want, but that is not going to change anything
people only use fandom because they don't know wiki gg version exists, or that it is the official one

proper kernel
#

https://deeprockgalactic.wiki.gg/wiki/M1000_Classic

Before PuchyTurtle updated the template the tooltip under Charge Time read:

1 / 1.6 (1 / Charge Speed)

Now it reads:

charges at 1.65 charge/second

But the wording for the tooltip under the charge speed bonus of Fast-Charging Coils & Active Stability System remained as
FCC:

Adds +0.4 to the charge speed
ASS:
Adds +0.31 to the charge speed

The issue is the term "Charged speed" is no longer used in the tooltip for Charge Time. So would it be appropriate to update the tooltips for FCC & ASS to match the new terminology used?
Something like:

Increases charge per second by [Value]

Also would it be useful to add a table that details the Charge Time w/ any combinations of upgrades, similarly to the EROF section for BRT, or the Special Bolt Effect Durations for the Boltshark?

acoustic scarab
#

Ladies and gentlemen, the first iteration of the Acronyms section is live

Deep Rock Galactic Wiki

OverviewDRG
Terms

acoustic scarab
#

Added description of build notations

glacial topaz
#

that is a lot of terms, very nice
one nice thing to add might be to specify the terms is more of a community thing ?
since the start of the page says "terms found in game"
so on the section you create for acronym could be nice to specify there ?

acoustic scarab
#

Will do, fair point

floral drift
# acoustic scarab Added description of build notations

i might be the only person that uses this notation, but sometimes i'll list builds that have no mods equipped at a certain tier. when that happens, i use a - character in that place. like, AA-CB would indicate that no mod was selected at Tier 3.

it's usually for communicating reproduction steps in my bug reports, but it might be worth adding to this section?

acoustic scarab
#

Although I have to admit, I didn't even think that people suggest builds with blank tiers

floral drift
glacial topaz
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To be fair, anything that is not a letter or number will be understood as blank or any,right ?

glacial topaz
proper kernel
glacial topaz
#

not much about what it is called
but if the number should be displayed or not, as in, the stats, instead of tool tip

glacial topaz
#

something as "is displaying charge speed value useful ? or should we just tell charge time, and "hide" the charge speed stat"

quaint viper
glacial topaz
#

is there a way to indicate "any upgrade" then ?

quaint viper
#

x

proper kernel
#

Also it would be a good idea to add a similar "Time to Charge" table to the coilgun page

proper kernel
#

Also Also, it shows 0.625 Seconds, but thats incorect if the charge speed is 1.65. Was updating it to 1.65 from 1.6 a typo? Or has the time been wrong this whole time? For the M1k

glacial topaz
#

for EPC ? did it change on season 5 ? or season 4 ?

proper kernel
#

Sorry I meant for the M1k. 1s/1.6=0.625s, but the value was updated to 1.65, which would be 1s/1.65 = 0.606s, but the stats itself still displays the 0.625s.

So is the 1.6 > 1.65 wrong, or has the 0.625s been wrong?

glacial topaz
#

WPN_M1000
"ChargeSpeed": 1.6
hmmm, investigation required for origin of 1.65 ?

#

possibily the move to the new template ended up using stats from a different weapon, as the value was 1.6 right before

supple radish
#

did these but the blood sugar one looks a bit rough

#

how did the ones on the wiki get done originally?

#

i was trying to do the deep scan icon but i got tired of grappling with GIMP

glacial topaz
#

we just extract from the game...
and iirc color using whatever hex is specified in the code

supple radish
#

yeah i extracted those with fmodel but they didnt have colors and the gimp fill was a mess

glacial topaz
#
  • might be easier for me to do it, not like I will remember how to explain you don't need any grappling, and too early on experimental for me to bother working on it
  • iirc best to spoiler anything about season 5
  • and I haven't been checking but just in case don't forget wiki main pages are to be only be updated with S5 after the update is live to everyone
supple radish
#

alright back to scraper tests

turbid crag
# glacial topaz you can call it whatever you want, but that is not going to change anything peop...

Could the (new) DRG wiki benefit from some system to help with search engine optimization, especially since search engines dont list websites with the same content? Take for example the Noita wiki that also migrated to wiki.gg, there they have an entire section in the community portal that outlines ways contributors can help with SEO, and also a template and category that encourages people to reword migrated introductions for this.

As it currently stands, many search results for the DRG wiki only list the fandom link, but not the wiki.gg link. From my experience editing the Noita wiki, just reworking the introduction alone is enough to make search engines list the new wiki in most cases.

glacial topaz
#

can you even automate on how to check what is similar or not ?
and is changing fandom going to help ? as in... the joke edits that pop up

turbid crag
#

not sure, i assume almost every page from before the migration would need to be stamped with the stale tag

the joke edits only sometimes work, but i wouldnt say its very reliable since they get reverted most of the time, or are too small for search engines to account for

gray spade
#

Is content related to spawning mechanics on the wiki?

glacial topaz
#

Not fully
But a lot can be learned on swarm page

#

Tell here if you curious on something not on the page

cosmic thicket
#

i wish there were more sound effects listed, i cant find the ping sound effect anywhere

cosmic thicket
#

ok i found it, which was hard since i dont own a pc copy of the game

turbid crag
glacial topaz
#

informing I have upload most S5 images, and been using the WIP subpages to adjust pages for S5
in case anyone is wondering about S5 wiki work

shell frigate
#

Very nice

glacial topaz
# supple radish how did the ones on the wiki get done originally?
  • create a new layer, above the black-white icon layer that you want to color
  • make that new layer filled with the color you want
  • change that new layer mode to multiply
    that is how I color the icons in 5 seconds without having to select anything (uploaded already btw 👁‍🗨 )
supple radish
#

nice thanks

glacial topaz
#

no problem

supple radish
#

and push the new metadata filter i guess but i dont trust it entirely yet

pearl pecan
#

So I tried looking to over clocks on Google and the wiki is giving me info that doesn't line up with videos I'm seeing

proper kernel
pearl pecan
#

It could be wrong

#

The one I was using was trolling with this one page, replacing the Gunner with Joe Biden, the word, not the image

#

Yeah, the pinned link is so much better

acoustic scarab
#

Do we know where the game stores how much of biome minerals the prospector drops?

#

I have a record of it dropping gold, nitra and croppa in fungus bogs, but I'm not sure if the nitra was from it or I had mined it from a nitra vein

glacial topaz
#

Last I remember, maybe the minerals, but not quantity

bold plover
#

From what I recall from the devs, the longer that a prospector is active on the map, the more minerals it accumulates.

fallen pebble
#

Does it remove minerals from the map at all? I doubt it would.

#

And does this mineral accumulation stop if it is aggroed?

bold plover
#

Afaik, no, it'll dig the ground only and that is how it increases the count. It will stop this idle behavior if aggroed, yes.

glacial topaz
#

I saw nitra and gold mentioned on it
But couldnt see the biome minerals tbh

glacial topaz
#

not sure if tested, but maybe those are related ??
DirtSamplesTaken = 20
MaxDirtSamples = 40

proper kernel
#

If an approximate is acceptable it would be easy enough to test in sandbox

weary sonnet
#

Usually this means it wasn’t tested or is unknown when it is written that way.
Can’t access the files to dig for now on my side.

proper kernel
#

Cool, Ill just go test it in game and add a ~.

proper kernel
#

Did some tests on H4 and H5, also its surprisingly hard to get to exactly 1HP.

On H4 at 125 HP it takes 18.66 second to regen to 15% from 1 health, starting when damage taken, subtracting 10 (since that's the regen delay) we get 8.66 seconds to regen 18 health. ~2.07 health regen per second, or ~1.03 health every 0.5 seconds.

On H4 at 145 HP it takes 20.28 second to regen to 15% from 1 health, starting when damage taken, subtracting 10 we get 10.28 seconds to regen 21 health. ~2.04 health regen per second, or ~1.02 health every 0.5 seconds.

On H5 at 125 HP it takes 14.83 seconds to regen to 10% from 2 health, starting when damage taken, subtracting 10 we get 4.83 seconds to regen 10 health. ~2.07 health regen per second, or ~1.03 health every 0.5 seconds.

On H5 at 145 HP it takes 16.36 seconds to regen to 10% from 1 health, starting when damage taken, subtracting 10 we get 6.36 seconds to regen 13 health. ~2.04 health regen per second, or ~1.02 health every 0.5 seconds.

I think its pretty safe to say that you regen ~1 HP every 0.5 seconds when below the % HP threshold.

Note: there seems to be a bug on H5 where the dark red that marks where the health will regen to is using 15% Instead of 10%, causing the actual regen to stop short of it.

glacial topaz
#

Uploaded all my WIP pages
Smh it updated while I slept

glacial topaz
#

to check
haz5+ more enemies level 1 does +1 disruptive
and level 2 does +2 disruptive + 1 special right ?

shell frigate
glacial topaz
#

wonder what people will be focusing on to update
plenty of stuff from that secret to-do list I didn't touch yet

wicked cave
#

Fixed Duration and Radius upgrade stats for the Gunners Shield Generator showing only half of what was actually applied.The in-game effect is the same as it has always been, but the stats in the equipment terminal are now correct.

#

I guess that means that the actual in-game effect was wrong in the wiki?

shell frigate
glacial topaz
#

hope there is no confusion between radius and diameter either

still burrow
#

Can I ask questions about an upgrade mechanism here ?

shell frigate
#

You can ask but we may not yet have anwsers for new stuff

still burrow
#

It's not new, it's about the shockwave upgrade of the boom stick.

I feel like the upgrade makes the shockwave thiner.
It feels harder to take out swarm of tiny bugs with the shockwave when it is on.

As if the shockwave, if it is a cone, it's base is just further and not bigger.

#

Is there an explanation for this ?

#

If it is true, it'll means that it would have the same cleaning potential, with double damage, but it's harder to take out swarmers close to you than if you had this upgrade off.

#

Maybe it's not a cone. I don't know.
But I found myself switching those upgrades pretty often.

hexed needle
#

the shockwave is not a cone (and upgrade choice should have zero affect on that), it's more of a pill shape that's a bit further out than your gun

still burrow
#

I thought so, I watched a youtuber that said it was cone shaped and so just considered that it must be a very big cone in that case.

But even if it's not a cone, it still looks big though.
With the upgrade, It should feel easier to take out small swarming targets with ease (swarmers and flying medusas), right ?

pure wasp
hexed needle
#

the upgrade only increases damage

glacial topaz
still burrow
rocky junco
#

i just started to play. it said join the group to get 5000 credits. i was in the group already. do i still get the credits?

rocky junco
#

i was asking if i still get them period.

short cloud
#

you probably got them the first time you joined the group

rocky junco
#

is it even enough to get anything in the game shop?

short cloud
#

I think so ? but not a lot of things

rocky junco
#

ok thx

#

even if i not get it it not really matter. i was just curious.

glacial topaz
#

cyrob probably knows better how to fix this one

glacial topaz
#

"Data cells are obtained by hacking a Prospector Data Deposits, disabling a Rival Communications Router, or destroying a Prospector Drone. These are events that can spawn randomly in any mission other than Industrial Sabotage. Their spawn chance is not affected by mission length."
was this ever true, and is it still true ??
https://deeprockgalactic.wiki.gg/wiki/Data_Cell

shell frigate
#

The best I can do for now

glacial topaz
#

is it the font ?

shell frigate
#

It's special chracters being escaped for html

#

Not sure why the label gets such (the links do as would not work otherwise)

glacial topaz
#

I mean if the font used for breadcrumbs is different and can't have special characters

shell frigate
#

Not at all

#

It would just be a rectangle if it was missing from the font

#

Also the font is the same as the page title displaced above it

glacial topaz
#

unless the Label also needs an escape character for the display ?
Label=Q\'ronar for example

shell frigate
#

You can edit the database and try some soloutions and see if they work if you like

#

But currently it wants to escape the label text and does not put it back together

glacial topaz
#

better if I just add breadcrumbs to my page lol
so we can test and not affect any other page

shell frigate
#

You are free to do so

glacial topaz
#

looks like a lot of people have issues with the display of that character
seems a lot discuss solutions on the code
but checking if any solution exist that can be done directly in the label

floral drift
#

i'm busy compiling research notes about the 12 (13) new Overclocks.

would it be helpful if upload the rough notes to this channel? to spread the info faster, and enable Wiki editing

proper kernel
floral drift
#

here's the first draft. it's incomplete; not everything is figured out yet.

i must emphasize, this is my rough research notes. 😆

floral drift
#

the only weapon balance change in S05 that i've seen so far was Scout's Crossbow T1.B "Special Bolt: Chemical Explosion".

its explosion if the enemy dies was changed from 140 Poison-element RadialDamage to 165 Explosive-element.

#

Praetorian gas clouds' new "flash freeze":

  • Freeze at 60 Cold
  • 65 Frost+Cold RadialDamage
  • there is a conversion that adds more Cold, but something's wonky. in-game last night i was seeing +12.5% (for 73.125 total Cold), but the gamefile suggests +400%. clearly, something doesn't align.

for the record, here's their burn stats if didn't have them already in the wiki:

  • Burn at 40 Heat
  • 65 Fire+Heat RadialDamage
  • +55% added as heat (100.75 Heat total)
pure wasp
#

You can freeze praet death clouds now? Sick

sage birch
#

Please

acoustic scarab
#

I noticed the Hack-C page did not mention how long the hacking sequence takes.
Found two screenshots I took a year ago. On them, the entire progress bar is 667 pixels long. The two screenshots show the progress bar at 33 and 540 pixels respectively, and the screenshots are 68 seconds apart.
This means that in 68 seconds the hacking went from 4,95% to 80,95% progress, or 76%.

A simple calculation shows that 100% progress should be 89,4736 seconds, which I'm going to round up to 90.

#

If it scales with team size or hazard, please correct the page, because I put 90 seconds there

shell frigate
sage birch
#

Btw, gphelp interwiki pfefix needs to be defined too.

#

or o be replated to mw

shell frigate
#

Any gphelp links are definitly outdated

turbid crag
floral drift
glacial topaz
#

Wonder how much undocumented balance changes happened
Probably best to run a full comparisson between versions

floral drift
# glacial topaz Wonder how much undocumented balance changes happened Probably best to run a ful...

GSG was pretty clear during XP that their intention was not to do any balance changes for S05's Full Release. they even turned down fixing some issues on the Warthog and Lok-1 that would have improved Pump Action and STOS.

i know the Crossbow T1.B change was intentional by Dagadegatto, but i think the NTP radius change was unintentional (tied to Mortar Rounds sharing a bonus file under the hood).

glacial topaz
#

Oh yea
We have maintenance releases now
I understood no weapon changes, but other factors could be different

floral drift
#

..and of course, right as i say that, i see gago mentioning that the Cryo Cannon's OC "Tuned Cooler" got a change...

apparently its +0.2 spinup penalty was increased to x2.

bold plover
#

It's not out yet.

#

Was added with the maintenance patches for the upcoming summer event iirc.

#

There's a bunch of new ones since the devs add them early since updates are few and far between.

modest sleet
sage birch
#

Is there reason to name mission icons not like the mission's in-game name? Some examples are Egg Hunt (Egg collection icon.png) and Industrial Sabotage (Sabotage icon.png).

acoustic scarab
#

I'm fairly sure there isn't. Icons like egg hunt were uploaded years ago back when we were on Gamepedia. My guess is we didn't have strict guidelines on file naming

sage birch
#

Ok, I will try to rename them later, with keeping redirects.

analog rock
#

Someone just changed the Deep DIve's difficulty stage 3 to 4. Did this chnage ?

short cloud
analog rock
#

Reverting then.

short cloud
#

should still be 3.5

acoustic scarab
proper kernel
#

Yeah, Horn772

analog rock
proper kernel
#

Is the base health of the Vartok Scalebramble known? I was going to update the health page since its missing S4 enemies stats, and though I should add the new stuff as well.

analog rock
#

(Especially since it seems some of the manual values are no longer accurate...)

weary sonnet
analog rock
weary sonnet
#

I will do it.

weary sonnet
#

Lists of things are really a pain to handle in cargo, they almost force the use of a template to display them properly…

#

The kind of things I have without a custom template

analog rock
#

Ouch

weary sonnet
glacial topaz
turbid crag
glacial topaz
#

which one for main image of barrage ?

weary sonnet
turbid crag
#

thanks

weary sonnet
#

Fee free to ping me for stuff like that or if any cargo data need to be updated, especially if you know the new value.

weary sonnet
glacial topaz
#

I see
vartok will be ahuge issue, not for the tentacles, I likely will do different images for nodes vs the core
but the spawning is very hard to deal with
meaning I might be better off forcing one in a regular mission... if I could make the entire cave the same uniform color it would help a lot, so far I only know about a mod that changes bedrock texture

weary sonnet
#

The mods to simplify biomes could help maybe.

#

I have no clue what the vartok is for now, so I am not really sure where the problem is.
But I guess it comes from how it spawn in the test room.

glacial topaz
#

if I learn how to swap textures it might help (probably start with where in the files that info is...)
without me having to open any texture editor, just make the cave walls use some existing texture
// vartok , just like barrage most of the time, spawns clipped in the floor or ceiling
while it was supposed to be similar to a sabotage sniper turret, that + it doesnt spawn with the nodes around
might be easier to get an image

tame plover
#

Presskit has the full image, you could use this one. Unless it has to be ingame footage

floral drift
glacial topaz
#

While spawning the main was 100
But forgot how to get the scaling

floral drift
#

looking at FSD/Content/Enemies/TentaclePlant/ENE_TentacleNode and ENE_TentaclePlant, i just see these:

#

so it's probably just using the default values fo everything

weary sonnet
#

From what I see you are right, so either UUU or UE is needed to check it.
(Assuming you got the good enemy and looking at the model it seems to be the case)

floral drift
#

it might be faster to just check Cave Leech, see if it has the same EnemyHealthComponent. if so, then we can re-use the values for Vartok 🤷‍♂️

#

so, because we know what Cave Leech's values already are, and the game files list the same value for Cave Leech, Vartok Node, and Vartok Body, using the transitive property of logic i conclude that the Vartok Node and Body have the same health, scaling, and lack-of-resistances as the Cave Leech

weary sonnet
#

not all creatures inherit the default value from the same base, I am not sure exactly how inheritance work, but there is usually between 30 and 100 default values set.
(found that out when I tried the showdefault argument with UUU)

#

Actually, the other seems to tell when they used a specific non default creature, FModel is way more clear than the previous tools we add about that so you are probably right about that.
Example of default health that is inherited we used to not be able to see the template part:

  {
    "Type": "EnemyHealthComponent",
    "Name": "HealthComponent",
    "Outer": "Default__ENE_Spider_Grunt_Ice_C",
    "Class": "UScriptClass'EnemyHealthComponent'",
    "Template": {
      "ObjectName": "EnemyHealthComponent'Default__ENE_Spider_Grunt_Normal_C:HealthComponent'",
      "ObjectPath": "FSD/Content/Enemies/Spider/Grunt/ENE_Spider_Grunt_Normal.8"
    },```
proper kernel
proper kernel
#

https://deeprockgalactic.wiki.gg/wiki/Weapon_Overclocks

Should Turret Arc and Manual Guidance Cutoff be added to removed OC's (Or a new category)? While both have been reworked their original names and stats are no longer present, and there's seems to be no other place to record them as they where.

Personally I think it would be good to have them available so that new players can see what once was.

glacial topaz
#

they can just check the page history

  • the idea was for making a subpage with balance changes throughtout the updates
    not just for 1 oc change
#

well, unless not talking about the weapon page itself
feels odd to call it removed if there was no refund for owning it already

proper kernel
# glacial topaz they can just check the page history + the idea was for making a subpage with ba...

I don't think most wiki goers know how to do that, even if its really simple. I brough up Turret Arc, but I do agree its fine if it doesn't have its own entry on the OC page since its replacement/rework has the exact same effect, but with just 1 more and a new name.

MGC I feel counts as being removed, as RB doesn't play like it at all, and retains none of its stats.

The category is called "Removed/Unused" so MGC would fit there.

glacial topaz
#

ye

proper kernel
#

Also the forge page in the KPI terminal gives 1 more OC forged if you forge the new version of Turret Arc while already owning it, so for some players it's no longer reliable as a way to tell the number of OC's in game

sage birch
#

The Extension:Loops as default extension is disabled on the wiki. Is this related with Gamepedia in past?

acoustic scarab
pure wasp
#

Funny how a removed OC ended up being eventually in the game (the explosive goo one)

acoustic scarab
#

Apparently the S2 version of the Space Rig has a Hack-C somewhere

proper kernel
tame plover
#

They added a bunch of stuff for s1 and 2 lobby

acoustic scarab
#

Not necessary, I just wanted to confirm it's true so we can add a mention

tame plover
#

There's those patrol bot balls you can kick, they added a bunch of dead shredders/ patrol bots/ turrets and stuff

#

The shredders are very large though. Not sure why

proper kernel
#

Since a version of explosive goo got into the game, does the old version still count as "removed/unused"?

Going off the logic that old Roll-Control and Turret Arc don't count as "removed/unused" since the new version are very similar in effect, the old explosive goo OC should be removed from "removed/unused".

https://deeprockgalactic.wiki.gg/wiki/Weapon_Overclocks

pure wasp
#

Yea it makes sense.
Its in the game now but as a balanced and a simpler name

short cloud
#

might be more but those are the ones I know of

#

also drone parts all around the rig, think those are new as well

acoustic scarab
#

Another good question that came up on the stream and that we should put an answer for:
If the ebonite machine event is started in a mission with an ebonite mutation warning, will extra spawns from the warning count for completing the machine event?

proper kernel
turbid crag
#

hey im trying to extract some data from the game files and im confused, is MissionType_Extraction morkite mining and MissionType_Motherlode point extraction, or the other way around?

shell frigate
#

It is that way around

turbid crag
#

aight thanks

shell frigate
#

(The mission icons use the codenames)

glacial topaz
#

wait, curious, since someone added the new secondaries as resources
should barnacles and little glyphids eggs be considered a resource, even though you can't collect ? if not, what are them
after all, we didnt consider fester fleas a resource either

shell frigate
#

Well there is no page for Secondary Objectives it just links to that section of resources so can see why

turbid crag
shell frigate
#

May be time to give them their own page or section in Missions

glacial topaz
#

as in, consider resource as only stuff you can actually use ?
be it in mission or space rig
(nitra, gold, hops, crafting)
then there is mission specific resources, which could have another name
and... why do we need a page for eggs and a page for egg hunt, when eggs won't appear outside egg hunt, same for many other mission resources

turbid crag
#

admittedly, merging pages is bad for seo, so do consider that too

shell frigate
#

The resources are still resources

#

More have something else that Secondary Objectives would redirect too

#

Be it a subsection of missions or it's own page where it makes more sense to have 3 things that arn't resources

glacial topaz
#

well, section on missions makes the most sense as it is tied to it
but why merging pages is bad
is the wiki gg leading or not yet

turbid crag
#

to make wiki,gg lead in seo, we would need to do something like how the noita wiki(.gg) did

turbid crag
glacial topaz
#

doesnt it work if egg hunt has an egg section ?
so if user looks for egg, they can just be redirected to a section about it
hurting wiki quality improvement for seo is complicated...

shell frigate
#

It varies heavily by page, seems 50/50 odds which site is first currently

turbid crag
#

again, have a look at how noita does since they are winning, they have a full list of guidelines on how to improve and all

glacial topaz
#

wonder about the odds when filtered by most popular pages
I remember hearing here about altering page text to make it different from fandom
and well, guess that ia already a thing for Season 5...

turbid crag
#

problem is many old articles remain the same as the fandom version, so google will almost always show the fandom result and hide the wiki.gg version when looking up common things like overclocks

proper kernel
proper kernel
#

https://deeprockgalactic.wiki.gg/wiki/Weapon_Overclocks

There are three types of overclocks:

  • '''Clean''' overclocks give a small boost with no penalty, and are essentially an extra modification tier.
  • '''Balanced''' overclocks provide a decent boost with a decent penalty.
  • '''Unstable''' overclocks feature a big boost with a heavy penalty; sometimes they change core mechanics of the weapon.

I feel like this is out of date, since now there are Clean and Balanced OC's that add hugely transformative effects, and unstable OC's that have no real downside. What I'm struggling with is that since there are no clear rules to the classifications, I don't know how to go about updating without adding a ton of "maybe" words.

There are three types of overclocks:

  • '''Clean''' overclocks give a small boost and/or add a new mechanic, with no penalty, essentially being an extra modification tier.
  • '''Balanced''' overclocks provide a larger boost and/or new mechanic, usually alongside an equal penalty.
  • '''Unstable''' overclocks feature a big boost and/or a new mechanic, often with a heavy penalty. These are typically the most transformative overclocks.
    The categories are guidelines not hard rules, so there may be some overclocks that do not perfectly fit within their given category.

This is my first draft, but its too wordy and not descriptive enough imo.

turbid crag
#

though not always, idk why

proper kernel
#

That sucks, cause the first paragraph is usually a quote from the game lol

turbid crag
#

yeah

#

might be worth while to put the quote in some information box, and have an text actual introduction

glacial topaz
#

wait, did I get the idea that editing fandom to be different from wiki gg also helps ? the starting lines

turbid crag
#

not particularly

glacial topaz
#

so what matters is whatever edit is the most recent ?

turbid crag
#

a mix of most recent, most unique, and most "authoritative"

#

authoritative means "the glyphid grunt is..." vs "this bug is..."

mystic dawn
proper kernel
glacial topaz
#

DeepScan EWC has banned thrawler, Q'ronar (+youngling) and Patrol bot, with Bulk for Solo
but is that refering to only the waves spawning oon the elevator descent, or is it for the entire mission ? meaning the pool of enemies will never start with them
deepscan on saltpits sounds like the easiest to know...

proper kernel
glacial topaz
#

it also seems to have a cooldown of 20 seconds between spawns, unsure if has any random factor or affected by hazard / players (would think not)
otherwise, it might be enough info for the swarm page (enemies banned + cooldown), with only the info on difficulty missing
and ofc, elevator descent details

hexed needle
#

do we know what exactly changes when the active season is changed in the terminal yet?

#

i am mostly curious about unseasoned and season 5, because turning off season 5 should only turn off the corestone no?

proper kernel
hexed needle
#

oh yeah i worded that weirdly

#

i mean the only thing going from season 5 > unseasoned would change is corestone spawn rate

#

i don't think any other thing is tied to the new season

proper kernel
#

If my knowledge is correct then yeah, it should have a much lower chance at spawning.

Idk how you would test this quickly, I assume we just have to record it if we do see and check if the code matches the anecdotal evidence.

glacial topaz
#

probably just have to find the file related to it
I did find the list of major events for each season though

versed halo
#

Hello sm4Яt wiki masters, got a question unquenched even with the wiki's help.

  • How much damage type % has been changed form Shellback's projectile damage, Infector's projectile area damage, and Dreadnought's fireball projectile area damage? Is it 50%:50%?

After seeing the Community Request page on the patch notes, I tried to make a "gunner sad" joke.
But I didn't want to make misinformation, so here I am!

weary sonnet
versed halo
analog rock
#

Here is good.

#

You can also make the change yourself if you have the time (when logged in on the wiki, select the "edit" menu)

proper kernel
#

That was changed this season, before S5 it was refining, it has yet to be updated on the wiki.

weary sonnet
glacial topaz
#

Talking on assignment
We never added mission restrictions for it...
Such as planet zone, length, warning, etc, right?

glacial topaz
#

though I kinda remember something about the missions not following the "intended" type ?
from the great egg hunt, think it was supposed to be 4 eggs, but sometimes was 6
discussed here

acoustic scarab
#

I only remember that the first ever year this assignment ran, it could feature length-3 egg hunts. The following years only 1 and 2 are allowed, I think?

glacial topaz
#

crazy how mission scale for deep scan 5c is 1.67...
making it the only mission scale with 2 decimal places

glacial topaz
#

anyone knows if seasonal minor events can spawn more than 1 ?
the ones from other seasons, range seems to be 6-8%
not counting the whole chance of a meteor to be replaced by corruptor, and such
but curious on the limitations, if nobody is sure, we can just make it 100% and look, lol

floral drift
#

don't know for a fact, but in the XP branch Cheat Terminal, there's a way to Force a Seasonal Event. there's only one dropdown menu for all of the Seasonal Events, therefore i'm inclined to assume that there can only be 1 Seasonal Event per mission.

(barring the Large Meteor + Smol Meteor Shower + Corrupter combination shenanigans)

glacial topaz
#

ah great
tried uploading a more correct version of the deep scan icon and now it broke everywhere
likely related to redirected on the file name

shell frigate
#

Where did it break?

#

Seems fine in the nav

glacial topaz
#

:| wiki scaring me
reloaded the page and it appeared

shell frigate
#

It's working now

#

Wiki.gg is starting updates to WM 1.41 so I'm not surpised there is a slight delay to jobs (changes getting processed) being done

glacial topaz
#

surprised nobody complained the icon looked too dark for the first version I uploaded

proper kernel
turbid crag
#

i went ahead and created the page for the core stone but its missing some information, mainly the spawn rates and the health information. looking at the game data, i can see that the core stone has the EEnemyHealthScaling::ExtraLargeEnemyC, and 4500 max health in the BP_RiftCrystal.uasset, but im not sure how to translate that into a health table

glacial topaz
#

oh lol, saw edit and was going to post here

#

it is the same as omen scaling

turbid crag
#

alright

#

not sure where to find spawn rates though, especially since it probably depends on which season youre in

floral drift
#

i believe the bottom half of the Core Stone has a x1.15 damage multiplier. uncertain if Weakpoint or not.

turbid crag
#

oh yea, since the core stone is an enemy, the page might need to be formatted to include all that health and weakpoint data

glacial topaz
#

Season_05 file has "MinorSpawnChanceByMissionLenght" with values (0//0) (1//33%) and (2 // 50%)
Curve_Season5EventChance file has values (0//0) (1//25%) and (2 // 33%)

#

the 33-50% one only appear related for season 3 to 5...
so wonder if the good one is the 25-33% one

turbid crag
#

yea im not sure what values to put in the article

glacial topaz
#

waiting to see someone to confirm
otherwise tomorrow I can just make it 100% for one, 0% for the other

#

suggestion, maybe comparing to korlok is not good idea cuz you can damage the korlok past each segment ?

turbid crag
#

maybe

#

i removed the reference and clarified it cant take any extra damage

proper kernel
glacial topaz
#

we using the wrong scrip icon there btw
also, credits reward ? I see a "CreditValue": 500, for RES_CoreRiftCrystal

turbid crag
#

oh my bad i missed the credits value

#

but yea the scrip icon is outdated from the template

glacial topaz
#

while I work on checking the % rn
what are people mostly curious for season 5 data?

turbid crag
#

there still is no page for the core spawn, so that probably

glacial topaz
#

neither does corruptor... so should core spawn be part of the core stone event page ?
since they are so tied together

turbid crag
#

the spawn have their own page in the in-game manual, so they probably need a separate page

#

same with the corruptor

glacial topaz
#

in-game manual have nothing about the core stone or season events iirc though

turbid crag
#

i still think its a good idea for a separate page, especially since (for some reason) the fandom wiki has a separate page for the corruptor, and anybody looking it up will only ever see the fandom wiki if we dont have a page

glacial topaz
#

💀 someone must hate us or something

#

if you tell me that season 5 content is in there that is not a "go check the official wiki (wiki gg)"...

glacial topaz
#

ok, based on some quick checking with 0 vs 100%
core stone is 25-33% range
and off-season is 6-8% (only 1 event appears)

acoustic scarab
#

Both the corruptor and the core spawn should have their own page.
The fact that we haven't made a page for the corruptor in the 12 months that Season 4 ran is an oversight, in my book at least

pale yoke
#

I was looking at the Fandom wiki and saw some weird stuff on the Stubby's overclock section... new OC's? (I hope so, I love the stubby smg)

acoustic scarab
pale yoke
glacial topaz
#

nice, list of stuff to adjust on the wiki, based on latest patch:

  • [Crawler] Increased damage from 8 to 9, increased freeze and fire temperature thresholds
  • Further lowered freezing point for crawlers
  • Season 5 assignment 2 mission 4/5 has voicelines mixed up
  • Separated the upgrades for the Mortar Rounds OC that accidentally changed the AOE bonus for the Neurotoxin Payload from +0.3 to 1.25%.
  • [Duck and Cover] Increased rarity of Mactera. Reduced amount multiplier of Acid Spitters and Web Shooters. Increased bonus of the warning to 30%.
glacial topaz
#

crossed out what I corrected

vocal vale
#

I take it the new cosmetics haven't been added to the wiki yet?

#

Tried looking for the Goated Stubble on there, but couldn't see it

glacial topaz
#

so... is the name crawler or core spawn ? lol

short cloud
glacial topaz
#

so the correct pagename for wiki should be Corespawn_Crawler

turbid crag
#

huh, the dwarf voice lines ingame call them a mix of "core spawn", "core spawn crawler", or just "crawler"

#

so i guess the name is mostly interchangeable unless they add new ones in the future

turbid crag
#

shouldnt there be a space in "core spawn" rather than it being just 1 word? there is a space in-game

glacial topaz
#

"The Corespawn will kill us all unless we stop the Core Stone!"
"Rifts and Corespawns? This sort of work isn't in my contract!"
plenty of lines like that

turbid crag
#

space in the bestiary though

glacial topaz
#

probably some oversight right ?
and if both can be used, no-space is much cooler

turbid crag
#

yeah i agree tbh

glacial topaz
#

just to confirm, m1000 marked for death is 4s for mini bosses, right ?

#

those being bulk, terminator and dreads + sentinel

quaint viper
rancid crest
#

does mortar's x0.5 top rate of fire also affect its starting rof?

glacial topaz
#

I can see a penalty_startingfirerate_50p_autocannon

#

seems to be x0.4

glacial topaz
#

I gotta make a new graph for the page later on...

glacial topaz
#

btw, anyone was planning on adding haz5+ for tables ?
started doing it, gotta be quite careful, to not break it all
but thought about checking

shell frigate
#

Can do it if wanted

glacial topaz
#

I dont mind if you want to edit it
but if you rather help on other parts I can do it later
wonder what symbols to use... cuz hazard is just a number

#

could probably use the haz5+ icons 1x and 2x for it

glacial topaz
#

anyone knows if core stone object being dropped for collection right after breaking the stone, with no rifts, HP or anything was reported ? before I check on please fix

floral drift
# glacial topaz anyone knows if core stone object being dropped for collection right after break...

reported internally by Community Testers, at least. the current hypothesis is that the Failsafes are too aggressive.

there are two Failsafes that i've read about so far:

  1. the Core Stone must have Line of Sight to all 2-3 rifts it tries to create
  2. the rifts should be placed 30m away. (unclear if too far or too close is a problem; just "30m")

if the rifts can't satisfy those two conditions, then it will just Failsafe auto-complete so that it's not a "lost" event for the player.

glacial topaz
#

was a pretty small room where it spawned...
makes sense, I saved the esc menu screenshot, I can post here if it helps or somewhere

shell frigate
#

This what you thinking for tables?

#

Or all of them in one table?

glacial topaz
#

those tables, but with 2 columns added to the right

#

cuz, health table is just player vulnerability 1 and 2
and attack table is just tough enemies 1 and 2

shell frigate
#

Can do those, though need to know what numbers would be

#

Is tough enemies a multiplier on the current Haz 5 numbers, or simply replacing them (if later what happens with multiple players)

#

The current base numbers

glacial topaz
#

I think it makes much more sense if it is a multiplier

or... you would have the first case of boss and large enemies with same hp on all player counts + extra large enemies would have less HP 1.7 x 1.5

shell frigate
#

May be best to put such to the test first

glacial topaz
#

testers can probably confirm it here / meatshield
though HP going down I find weird

floral drift
shell frigate
#

So would be using these values then?

#

Also wiki will be read only for a few minutes at somepoint today

glacial topaz
#

wait, hmm, where that table goes btw ?
I did the section on difficulty scaling page, and thought we would just use a parenthesis for player count
hmm
though I can see making the tables on it longer for those
but stil keep the section ?

shell frigate
#

Above table is on difficulty scaling thought it would be nicer to have the multiplied values somewhere

#

Am now working on the creautre health tables

glacial topaz
#

interesting solution

shell frigate
#

Only got it done for common scaling

#

I assume it apples to Shell too

glacial topaz
#

good thinking
cuz... if it is all based on scaling...
wait, what about armor then

shell frigate
#

Before I make a mistake on the template which "Tough Enemies" multipliers apply to which scaling types

#

Normal -> Common sure
But the rest not sure if they only do one or multiple
Common, Special, Boss, Boss2, Omen, Elite

glacial topaz
#

wait, isnt Elite a fixed value on top of another one ?

glacial topaz
shell frigate
#

Small -> Common, Elite?
Enemy -> Special, Elite?
ExtraLarge -> Boss, Boss2, Omen?

glacial topaz
#

I would guess so ?
at least no elite versions of bosses, so...

bold plover
#

Small is swarmers and grunts, enemy is praetorians, extra large is dreads afaik

shell frigate
#

I think something is not adding up currently then, though will continue tomorrow

glacial topaz
#

lol, you almost got me with the x1.75 grunts

bold plover
#

That's cause the naming is confusing... Extra large is stuff like dreadnoughts, enemy damage resistance is stuff like praetorians, Small enemu damage resistance is stuff like grunts and swarmers

#

According to dev

glacial topaz
#

probably because initially enemy meant anything below dread
then they added small so grunts wouldnt have bad breakpoints ?

glacial topaz
shell frigate
#

Well Banagement edited the conflicting thing out so that's fine

#

Just remain mystery of is Omen Extralarge, and how does tough enemies work with elites

glacial topaz
hexed needle
#

currently, previous seasonal events count towards this season's scrip rewards

#

so maybe that?

weary sonnet
#

For the full list of enemy resistances:

SimpleHealthComponent: No scaling (mostly for biome features, but not limited to it)
SmallEnemyDamageResistance: Grunts and the like
EnemyDamageResistance: Praets and the like
ExtraLargeEnemyDamageResistance: Dreads and the like
ExtraLargeEnemyDamageResistanceB: Korlok
ExtraLargeEnemyDamageResistanceC: Omen (guntower)
ExtraLargeEnemyDamageResistanceD: Elite enemies```
acoustic scarab
#

So I'm prepping a little overview of the wiki's additions for Reddit closer to the end of the month. Currently it looks like this. Let me know if I missed anything big.

#

It's not posted anywhere, the screenshot is just from a previewer tool. I'll edit accordingly as we fill the pages

shell frigate
weary sonnet
shell frigate
#

Yeah Extralarge as in the code name in the Tough Enemies effect

#

Thankfully large & extralarge had the same numbers to make it much easier

weary sonnet
#

Your list is right yes
With neutral being the non scaling things like lootbugs.
Boss2 beeing korlok.

shell frigate
#

Glad to hear it

#

Now guess time to add Player Vulnerability to creature attacks

glacial topaz
#

now that I think about it
why couldnt shell HP just have been a regular table ?
for example, on caretaker
we do 1 table for caretaker main HP and 1 table for intakes HP
but OG dread have both main HP and shell HP in the same table

weary sonnet
#

We can totally make it a different table, it is just that when we made it it was the only exception and we though that anything with two hp bar from now on would / could follow the same pattern, which was wrong, so now two tables made more sense.

glacial topaz
#

makes sense, seems fine to adjust it later
nice

shell frigate
#

Alright think I've got Player Vulnerability working, though Creature attack table has quite some variants so lmk if some look funky

turbid crag
#

is the SearchDigest extension going to be enabled? it got enabled by default from the wiki.gg update but we didnt have it enabled

shell frigate
#

We can ask for it but not currently

#

(Wiki.gg is updating all the wiki's to MW 1.41)

glacial topaz
# acoustic scarab

sounds good to mention damage and HP tables have been updated for haz5+ values ?

glacial topaz
#

seems status effect damage needs more columns

shell frigate
#

Never saw where that part was in the template but have spotted it now

#

So should be fixed

glacial topaz
#

nice, also thought on how things like attack animation speed, attack cooldown, projectile speed , etc could be displayed or talked about

shell frigate
#

Well just like Player Vulnerability & Tough Enemies next to where affected stats are displayed

glacial topaz
#

hmm, well, could be a new line near playercount
since it is only affected by hazard
but stuff like attack cooldown and speed is agressive enemies, instead of player vulnerability...

quaint viper
#

I tried filling in the Stalker page, hope it's good

glacial topaz
#

reviewed, good to see edits I don't have to revert, very nicely done as expected for wiki
just one detail, the part "and disorients the player", there is no movement inversion effect afaik, so not sure if that fits

  • the only confusion I get is trying to find where it is lol

also didn't know the damage was so high

quaint viper
#

the disorientation thing was mostly about the electric effect covering the screen, if it needs to be clarified or removed that's fine

glacial topaz
#

well, that can be mentioned, similar to the web spitter effect
but guess not as extreme
so "disrupting player vision a little with an overlay" ? or some variation

quaint viper
#

yeah something like that, maybe "briefly slows the player and partly obstructs their vision"

glacial topaz
floral drift
proper kernel
glacial topaz
glacial topaz
#

oh wow, 9 instances of the the in the wiki
time to fix

proper kernel
proper kernel
glacial topaz
#

personally think the mention that it can damage enemies obscured by other is redudant when it already mentions blowthrough, and the first lines sounding too epic instead of descriptive, like the sea of hellfire part

#

oh, another thing, since many more enemies got added
wonder if we should add more / different examples for what is weak vs strong vs it ?

proper kernel
proper kernel
glacial topaz
#

not fire damage specifically, but robots do die from the heat

proper kernel
glacial topaz
#

image aquired

fallen pebble
#

I was looking through the Damage page (https://deeprockgalactic.wiki.gg/wiki/Damage), and noticed some outdated stuff and potentially incorrect stuff. For example, the Piercing section mentions the enemies that are weak/resistant to it, which lists Goo Bombers and Stingtails as being weak to it. While these two don't have it mentioned in the in-game Bestiary, the Bestiary also isn't a great source of information, so I assume the wiki is correct here (it also matches what these enemies' individual pages say).
Doesn't the Crystal Nucleation OC for Cryo Cannon deal Piercing damage? If so, that should be mentioned here, along with updating the Disintegrate section to include Hyper Propellant.

#

This one mentions a mod that doesn't exist anymore.

#

Edited this section to include Dwarven sources of melee damage, which it weirdly didn't include before, despite mentioning the perks that benefit from it.

#

I think that each section should be expanded to neatly list every source of the damage type to have a convenient compilation, but that is probably something that should be decided by the official wiki contributors.

proper kernel
# fallen pebble I was looking through the Damage page (https://deeprockgalactic.wiki.gg/wiki/Dam...

For example, the Piercing section mentions the enemies that are weak/resistant to it, which lists Goo Bombers and Stingtails as being weak to it.

The in game manual is very inconsistent so its not reliable. IIRC both of there where mentioned in patch notes, and I've noticed them being weak to it, so I'm confident in the wiki's accuracy on that front.

Tbh it would be a good idea to make a bug report talking about how its not shown in game.

proper kernel
acoustic scarab
proper kernel
#

Also do "heat" and "cold" count as a damage types? They function as damage, just effecting temp instead of health.

fallen pebble
proper kernel
#

As long as the additions are accurate and in good faith, anyone can (and should) edit, big or small.

fallen pebble
acoustic scarab
fallen pebble
#

And I am pretty sure t5a on Hurricane applies Heat, but doesn't deal Fire damage.

proper kernel
# fallen pebble I am pretty sure heat and cold are just what alter the temperature meter until t...

They are, but they are distinctly separate from Fire and Frost, specifically in mods that convert a % of damage to temp, or in plasma weapons (this mainly applies to fire).

They also use the same system of a set number per weapon tick/bullet, the only difference being that instead of effecting health they effect temp.

Tbh the actual logic doesn't matter much, I think they should be included on the damage page since that's the best place to make them accessible, and helps with clarity regarding sources that do one but not the other.

#

Also for the damage page I think it would be a good idea to categorize the damage types and split them into sections based on this. Something like:

Common Damage types: Kinetic, Melee, Explosive.
The most common damage types, dealt by enemies and players.

Elemental Damage types: Fire, Frost, Radiation, Poison, Corrosive,
Damage types considered to be "Elemental", dealt by enemies and players.

Uncommon Damage types: Piercing, Internal, Disintegrate.
Damage types available to players but not enemies.

Special Damage types: Nanite, Thorn, Suffocation, Fall
Damage types that no enemies or weapons deal, being specific to one or two sources.

Other/uncategorized: Rockpox Infection, Typeless
The weird ones.

This would make the page more readable and searchable, and would let you give more info without repeating the same sentence, for example "This is an elemental damage type".

it would also let you have consistent formatting for similar sources of damage.

rocknstone tothebone ?

acoustic scarab
#

I'd merge the first two groups together. Otherwise I like the idea of splitting which damage types are available to whom

fallen pebble
#

I think that could be a good change. The page currently is very disorganized.

proper kernel
#

Alrighty, will do

acoustic scarab
#

This is generally how our pages about game mechanics are. They can be very heavy on the info but disconnected. At best we'd have a navigation block at the bottom to go from one mechanics page to another

proper kernel
#

Also do any player sources deal Typless? If not I'll put it in an enemy only category (with rockpox)

fallen pebble
#

I think some of the damage types listed have an icon that could be used for them. For Thorn, use the Thorns perk icon, for Internal, use the icon that appears when an enemy can be killed by ED/ER. For Disintegrate, the Temp Shock icon would probably work, as that is the most common source of it.

acoustic scarab
#

In an ideal world I'd love to see a Category:Mechanics page, with a human-readable introduction and a clear structure of links: here you can read about creature armor, here are damage types, here are swarm mechanics, etc.

versed spire
fallen pebble
glacial topaz
#

Damage icons are used for enemy resistances
I think there is no much reason to have icons for damage types that dont need it
And it would be odd to mix official vs non official icons

proper kernel
#

It looks a but funky on the page when there's no icon, is there a generic damage icon that we can use?

fallen pebble
# glacial topaz Damage icons are used for enemy resistances I think there is no much reason to ...

The icons I put are officially from the game (Thorn perk icon on Thorn damage, and Temp Shock icon on Disintegrate), and are related to the damage types which they were put on.
I do see your point about the icons not being directly officially used for the damage types they were put with (mainly because the damage types that lack icons on the wiki are ones that aren't ever mentioned in-game).

glacial topaz
#

temp shock is like only 1 of the sources of disntegrate
and I think it is much more related to its death effect of dissolving the target instead
about generic damage icon, not that I remember, I don't think even the manual have one

#

also, a new damage type is used for blood sugar, but no idea on what is special about it
and Typeless was mentioned for the first time in patchnotes, and I they used "Generic" so that is a thing to consider

#

DMG_VampireChallenge is the internal name,
btw, the "Nanite" name I created is internally DMG_EventExplosion , since it is never mentioned in the game anywhere
so we can be creative with the blood sugar type as well

fallen pebble
#

Is this a good way to format the sources for a damage type? The percentage indicates the percentage of the damage dealt that is a particular damage type.

#

Got the percentages from the weapons' pages.

#

Might not be clear what the percentage means to an average DRG player...

weary sonnet
#

If there is only a few of them, a list (like you did) is a good solution, if there start to be a lot, a table may be better (may need some tweaking / check to see how it displays on mobile).

glacial topaz
#

I mean, even if a "few" there is "a lot" of damage types
so for sake of not making page too long, table is better to collapse it ?
so it doesnt have to be all in the same line

weary sonnet
#

That is a good point indeed.

fallen pebble
#

Yeah, I collapsable table is the best option. I just don't know how to do it myself.

#

We'll definitely need a table for the Fire damage list, otherwise the page will go on forever.

weary sonnet
glacial topaz
#

question, does ANY enemy drop red sugar ?
blood sugar has enemy descriptor of swarmer and grunts, but not sure if it means only those can drop

fallen pebble
#

I've seen Exploders and Shockers do it, at the very least.

#

I would assume it works the same way as Golden Bugs.

weary sonnet
#

I have no clues about that sorry.

glacial topaz
#

I will keep it neutral and we update with more details later
I am also getting the new Oxygen sources

glacial topaz
proper kernel
#

When/If you do it for the rest it’ll be a good idea to move the actual tables to another page and then just do what the OC pages do.

As if you add 1-2 of those tables per damage type the page will become hard to edit

pale burrow
#

Hi, we have updated the wiki to 1.41

if you notice any issues please let me know, you can either ping me here or dm me or join the wiki.gg server and let us know there: https://discord.gg/rTnST57tuW

dry citrus
#

welcome

shell frigate
#

To add on to that for our editors, we have already noticed and reported missing table of contents on pages; Purging the cache on a page will fix it (thus any edits should do the same) though if it doesn't do say

acoustic scarab
#

Holy crap, the search bar text on desktop got tiny

#

This is 1920x1080, Firefox

shell frigate
#

Another css thing on my list to do then

glacial topaz
#

wait
mactera warning is the same as swarmageddon, exploder and ebonite, right ?
it only makes a group of those enemies spawn every X seconds
or does it affect more ?

#

oh, checked and it is technically more similar to duck and cover
though not seeing if it forces those enemies or not

turbid crag
#

does anybody know if out of season bonus collectibles rewarding performance points is a bug or intentional? (for example, datacells and plaguehearts give points in season 5, core stones and data cells giving points in seasons 3/4, etc)

acoustic scarab
#

This should be intentional, but I'm not 100% sure.
The design of the new system is that you always progress your current season, no matter which season your host has on.

#

E.g. if I'm on s4 and I join someone who is on s1, the mission selection will be based on s1, but I will advance my s4 when completing missions with that host

turbid crag
#

alright i am just going to assume it is intentional for now

fallen pebble
#

Thank you!
Unfortunately, there seems to be an issue when viewing on mobile (I am using the Google Chrome app here).

glacial topaz
#

maybe they mean the amount ?
like it giving 1200 pp instead of 300 pp

turbid crag
#

i was manually testing this earlier today because i wanna edit the relevant pages, and everything always gives the same pp no matter which season you are in

fallen pebble
proper kernel
fallen pebble
#

Think I figured it out.

fallen pebble
#

The LOK-1's bullets deal Kinetic damage, correct? I would assume they do, but it is not mentioned on the LOK-1 page anywhere.

fallen pebble
#

Are the stats of the Minehead Turrets on Point Extraction known?

fallen pebble
#

Did the Kinetic damage table, but there was some stuff I wasn't able to confirm whether or not it does Kinetic damage:
Minehead Turrets
Direct damage of Spitball Infector Mortar Shot attack
Direct damage of the Barrage Infector's Acid Barrage
Direct damage of the Vartok Scalebramble's Acid Volley
Caretaker/Robotic Appendage attacks (I assume the Robot Appendage burst fire should do Kinetic damage, as that is what Burst Turrets do)
If the Rockpox Grunt/Praet attack where they lob Rockpox at you does any Kinetic damage, or is pure Rockpox damage.
Hollow Bough environmental damage sources.

proper kernel
proper kernel
#

Also the term "Bullet Damage" feels off to me, as its not how damage is generally described in game or on the wiki.

What do you think about just using "Direct Damage" in place of Bullet/Pellet/shot Damage? (When its direct type, if its area you would use that)

If direct isn't descriptive enough what about "Primary Fire Direct Damage" or "Primary Fire Damage"?

Also also, I think its a good idea to add Damage to every entry, or none of them. E.g.
"Charged Shot > Charged Shot Damage" OR "Bullet Damage > Bullet"

glacial topaz
#

bullet is just the name of the projectile or source
pretty sure it has nothing to do with how it interacts with the world
direct damage would also be misleading, as that is talking about the type , not source

proper kernel
#

I was mainly thinking about how "bullet" is not used on the referenced pages, but it sounds like it just hasn't ever came up rather then it being a difference in terminology, so I was mistaken.

#

For sources that share one damage split, but have multiple types or firing modes, like the CSP, EPC, and M1K I think it would be better to group them all together, thoughts?

Like instead of what it is now, where EPC charged shot is split into Direct and Area, I think it would be more clear to just state "Charged Shot Projectile", since both components have the same split.

glacial topaz
#

or just say Charge shot projectile // Direct (10% disintegrate) ; Area (20% disintegrate)
or some variation, so at least it is all in the same line, while allowing for different % to display

proper kernel
fallen pebble
#

I think that could be good.

acoustic scarab
#

Has anyone figured out Deep Scan's basic layout?

#

Like for Morkite we have LZ - tunnel - room - tunnel - room

#

I think Deep Scan is closest to Elimination layout, but it seems more compicated

floral drift
proper kernel
# acoustic scarab Has anyone figured out Deep Scan's basic layout?

This is fully anecdotal, but it seems like its very similar to typical missions, just in a circular patter, with a high likelihood of tunnel intersection.

I've found that there is usually a single large loop, with a few small loops attached.
On one 3 crystal Deep Scan I had zero offshoots, with it going LZ - Tunnel - Room - Tunnel - Room - Tunnel - Back to starting LZ.

wicked cave
#

I feel like Deep Scan layouts also have more vertically overlapping tunnels/rooms, probably to drive the vertical aspect of the scanner - e.g. "oh, scanner says I'm 10m away but I can't get any closer, and arrow says it's up" and scanner shows there's a tunnel/room above you

acoustic scarab
#

I'm assuming Alpha, Beta etc. are assigned to each resonance crystal at the start of each mission?

#

Would make them easier to tell apart when communicating

proper kernel
acoustic scarab
#

Looks a little wonky with two images side by side, but one under another adds unnecessary blank space under the text

#

Like this

proper kernel
#

Both look really good! Though I personally prefer the second image, since it feels less cramped.

turbid crag
#

just a heads up, the way the images are placed in the first section causes the formatting on mobile to be very wonky

acoustic scarab
#

Yeah, because I couldn't find a way to put them next to each other and resorted to a borderless table (one row, three cells)

#

In general, I've given up on trying to make mobile look good

#

But I'll concede that for mobile's sake it's better to stack the images vertically

#

Alright, got rid of the table

turbid crag
#

yup looks normal now

glacial topaz
#

if it had some "mobile view" edit mode...
stll yes, better it is usable but ugly, than useless om mobile

acoustic scarab
#

Cyrob mentioned that we could store two pieces of code on a single page, and set it so that one only shows for desktop and the other only shows for mobile

#

Or omit certain parts of the page when viewed from mobile

#

But that's a whole other can of worms I'm not nearly prepared to open

turbid crag
#

yea the wiki as a whole needs a redesign specifically for mobile, considering the sidebar appears under the page content, and most tables flow off screen

glacial topaz
#

as in, only for mobile, I hope
cuz changing desktop version sounds bad

turbid crag
#

im pretty sure there is a way to make pages look different specifically for mobile, so the desktop wouldnt need to change

acoustic scarab
#

The abyss bar page is a good example of how little attention was given to mobile viewers

floral drift
#

that might be confimable by doing a Duo Haz1 Deep Scan, and walking in opposite directions of each other. see if you can get different Resonance Crystals to register as your Beta crystals 🤔

the alternative is it might be host-based? dunno.

glacial topaz
#

use deep dive ?

#

or alternative
do some noclip modding to move camera and find out where the crystals are
then using driller, try getting close first to different ones

#

dont you start with a crystal detected right out of the start ?
so third idea, is to find out if you can mod to make it only pick the crystals at REALLY close range, like 5 meters

glacial topaz
#

also, question
are you supposed to get season assigments when you swap seasons ?
my friend is playing season 1, but only have the drilling deeper one from season 5 to play
and that is even after finishing conquer hoxxes and unlocking thunderhead

analog rock
short cloud
#

only the season itself

glacial topaz
#

odd.. wonder why that
so my friend doesnt get the story and stuff, sad...

glacial topaz
#

about stubby electric arc, noticed something
we listed chance of proc
but... we never listed the actual infliction chance, do we even know ?

floral drift
glacial topaz
#

talking about the tier 5 mod actually, "Electric Arc"

#

though we also did not have the OC chance either

floral drift
glacial topaz
#

very standard, nice

fallen pebble
#

The page says that "a slow trickle of enemies constantly spawns" during phase 4. Doesn't phase 4 include a full-on swarm in addition to the Heartstone's attack? Mission Control's dialogue would indicate as such.

#

What is the official name of the rocks that attempt to encase the player during the Heartstone fight?

glacial topaz
#

exact values for the spawn rate on each phase is unknown
and I can see a "Ommoran Crytal Trap" so probably that ?

fallen pebble
#

This good?

#

Just noticed the page doesn't mention the fact you can bring the head back to the Drop Pod.

glacial topaz
#

quite nice
the explosion part, I think the biggest part going on for it the knockback, right ?
also wonder if needs to specify beamers dont have "hp"

fallen pebble
#

I think the wording "destructible" implies that they are mined instead of needing to have a healthbar depleted.

glacial topaz
#

probably

fallen pebble
#

Should that part of the page display all three attacks that can be done by the Drilldozer, rather than just the Beamers?

glacial topaz
#

yea

#

some epic screenshots would be nice
just like the caretaker one
proud of the ones I was able to get, lol

proper kernel
floral drift
#

looked up my screenshots. the base value is 250 credits and 1000 xp for completing a Machine Event, and then it gets scaled by the Hazard Bonus (+100% -> 2x multiplier)

proper kernel
#

Just checked my old SS and seems like they are all the same

#

lol

acoustic scarab
#

(nevermind, I misread your question completely)

proper kernel
#

Is full ME XP is given even if the ME fails? I've heard that It just needs to be activated to give XP.

acoustic scarab
#

Correct

#

The only reward for actual victory is the infused core

#

I think credits are awarded either way?

proper kernel
#

Cool 👍

acoustic scarab
#

In any case, if we list korlok among "other ways to obtain xp", machine events belong there too

proper kernel
hexed needle
#

i'm not sure how or where it should be listed on its page or how to get the exact information, but the grey part of the core stone seems to be armored/take less damage

#

the purple part is a weakpoint and affected by crit weakness

#

or seems to be

proper kernel
#

Is the bottom a 1x WP? Or is it higher? If its higher then x1 the top may not be armored, and instead might just be normal.

hexed needle
#

does seem like the bottom is just a high weakpoint and the top is normal

#

was going to get a picture of the retrieval pod for the corestone page but i forgot i've got hud mods on that aren't disabled by the hide hud toggle

#

the page just says "a pod" will arrive and i think specifying the retrieval pod with a pic of it would be nicer

proper kernel
#

https://deeprockgalactic.wiki.gg/wiki/Machine_Events

I find this section for the Omen on the Machine Event page weird, since its explaining common player strategy's on how to deal with the Omen, but that stuff belongs on the tips page.

That being said its been there for a while, so I thought it best to ask here if I should move it to the tips page, or leave it as is.

atomic current
#

so how to find blue paint for driller

proper kernel
#

Speaking of Cargo Crates, is there any way to verify exactly what's in them (aside from brute force)? or do we just have to rely on the patch notes?

atomic current
glacial topaz
proper kernel
glacial topaz
#

how is that ?
made only the out of season one collapsible
as the main one is likely the one people more interested in seeing
in red is what I added

proper kernel
#

I have a 27" monitor, so idk how it looks on a smaller screen

glacial topaz
#

table takes like 80% of the page screen on one of my monitors
and yes, same size on both

proper kernel
glacial topaz
#

"Unfortunately, while you were editing, another user also edited the same page and published before you."
🙃
luckly it seems you can solve conflict by picking which parts you want to keep or change

floral drift
glacial topaz
#

stalker image aquired

glacial topaz
#

which one for vartok ?

glacial topaz
#

Vartok image aquired

#

for the nodule, I wonder
should it just be the yellow part shown
and if not, how much of the cable ? "where do you cut it"

hexed needle
#

first pic seems good to me, for the nodule

wicked cave
#

I honestly like the second, only because the relative size / scale of it is a bit clearer

tame plover
#

I vote 2

#

Also spitballers might need new images since their weakspots got changed

hexed needle
glacial topaz
#

you mean like
crop the image 2 with the nodule + stalk ?

proper kernel
glacial topaz
#

"This attack has a significant cooldown"
wait, do you guys consider barrage infector cooldown long or significant ?

#

will change it to "moderate"

floral drift
glacial topaz
#

if there are any I imagine it will be for season 5 only

proper kernel
viral badger
#

from a couple weeks ago

proper kernel
#

Looks good?

#

"Random Events" links to the section of the same name on the mission page.

uncut oyster
#

So I have a probably miss conception

#

Am I incorrect or correct to assume that picking armor break on gk2 and Minigun boosts my average damage by 20%?

short cloud
#

that goes for any damage that isn't radial

uncut oyster
#

Ooo alright ty

short cloud
#

or from the typeless damage type

uncut oyster
#

it's not just my brain playing tricks on me when it feels like leadstorm just feels better with armor break rather than blowthru

uncut oyster
glacial topaz
#

0.8 to 1 is 25% more, not 20%...
Percentage math can be trick if not paying attention

uncut oyster
#

gotcha

proper kernel
#

Radial damage ignores armor (though it can damage/break it)

#

Draks projectiles deal direct damage, so they aren't radial, and therefore their effective damage is effected by armor and armor breaking mods

proper kernel
#

In solo they aren't triggering for me (just tried 5 times) so it's either not every time, or only in multiplayer

#

Can test w/ a team tomorrow

glacial topaz
#

if anything
would it not be a bug ?

proper kernel
#

Probably, though IIRC none of the starting voice lines have ever been class dependent, so if it is a bug, its an old one

glacial topaz
#

better if we remove that trivia, right ?

proper kernel
short cloud
#

those voicelines play randomly regardless of class

#

one plays per person in the pod

proper kernel
#

Either way that would prob go in mission trivia since its not class dependent.

glacial topaz
#

but is it engineer voice used ?

proper kernel
#

Don't take this as fact, but from what I've seen it seems like at the start of a multiplayer mission one or more of the starting Voice lines will play. One of these is a dwarf giving general encouragement, and it seems to be the same voice pitch as engineer.

But I would need to check if it actually did use the same pitch, as its hard to tell if your not looking for it.

wicked cave
#

I've noticed that starting voiceline behavior as well. Like Pounce says, it seems random, but I've definitely heard all four class pitches across the different voicelines. I don't think it randomizes pitch per line, though, I think each line is only played with a specific pitch.

(Also, the starting voiceline that says "does the pod always make that sound" seems to have the Rich Atmosphere voice pitch up applied even if there's not a RA anomaly)

acoustic scarab
#

I play solo and I don't remember voice lines playing on descent

#

Either I stopped registering them, or they don't play on non-joinable solo

glacial topaz
#

oh ye
if we know what is said more or less, I can check the files for any variables

wicked cave
#

Some strings, from memory so may not be exact:
"Does the pod always make that sound?" (pitched like Rich Atmosphere)
"Pull yourself together!"
"I...I love you guys!"
"These seats could really use some better suspension"

proper kernel
analog rock
#

From what I remember (and I doubt this has changed recently), those voice lines are entirely independent from the player's chosen classes, and can include two different dwarves in a dialogue.

proper kernel
wicked cave
proper kernel
wicked cave
#

guess I haven't heard all four pitches after all! 😅

acoustic scarab
#

Like "During descent to the landing zone, voice lines belonging to Engineer offer <insert emotion>"

glacial topaz
#

I thought they were for any class
just wrong pitch

wicked cave
#

or are they indeed just Scout and Driller?

#

(time to do spectrum analysis on the clips? 🤔 )

acoustic scarab
#

Maybe we can look at the filenames first?

bold plover
#

I remember hearing engineer say get ready but it may have just been an actual one.

floral drift
#

there was a discussion about the voicelines played at droppod arrival, like 2-3 years ago. it was based off of someone commenting that the voices playing don't match who's in the pod. things like a Scout saying "i'm too young to die!" and Driller replying "shuddup i'm tryna sleep", despite having neither Scout nor Driller in the pod.

Gunner's "has anyone seen my pick?", and Engie's "get ready!" are the other ones i can remember off the top of my head.

i think that a long time ago -- like pre-Overclocks -- i think it used to play lots of different voicelines and it would actually play based on team comp. but it's been so long i might be misremembering.

like YoshkinCat said, i've played for so long my brain stops registering the voicelines.

glacial topaz
#

Somehow i am failing to find those lines on crowdin or files

floral drift
#

they don't have subtitles, so they might not have translations

glacial topaz
#

now that makes finding whatever file it is harder...
maybe the wiki name helps if someone uploaded already

floral drift
#

but notably, very few of these voicelines actually play in the current build of the game. some of these lines i remember from a long time ago.

#

reverse engineering from the clip names in the wiki page, it looks like here's where some of the arrival shouts are referenced: FSD/Content/Character/Shouts/DwarfSelection/Shout_CharacterSelection

glacial topaz
#

how is this for being added to cryo cannon page ?

shell frigate
#

Would make drop & gain their own sub-columns

glacial topaz
#

oh, for some reason the tild wasnt included
but yea, consider it is still there, cuz rounded

shell frigate
#

Seems good

#

Optional dressing could be bold-ing the Best numbers & make "Modifications" & The Overlocks link to the relvent anchors

glacial topaz
#

sounds like a thing for "will upload it now, and add the extra details another time"
probably see if others wanna do it too
plenty of unsolved things to add on other pages...

shell frigate
#

ofc

glacial topaz
#

current ones

  • crawler image, 2 issues , one is that it is super reflective, so the image I got has some weird light + the thing really likes to stick hands underground
  • creature damage, Ely might be quicker on discovering the values, but I can add on wiki for work efficiency
  • Croppa, the only crafting mineral I don't have enough data to make a spawn table for it
  • Swarms, looking to get egg hunt done, but last time I tried poking on all sorts of files, and didn't advance as I wanted
  • anything that is simple to add, but interesting
#

the only I have currently
it is just too chaotic, and also the issue with hands going under ground for 90% of cases
so I am not fully sure on how to deal with it
(disabling AI will make the hands underground)

shell frigate
#

The way I got images (back in my day) was using the greenscreen filter of NVIDIA Ansel, though that filter kept getting added or removed each driver update

glacial topaz
#

I might have gotten images like that too
been so long
but ofc, if I didn't use it was likely due to something not displaying correctly, or not working

though, I don't think the filter would help much with positioning,
unless you mean the reflections (which might look fine once cropped), and if anything I could do some touch ups, or get some patience and try a new shot

shell frigate
#

I'm thinking it would not reflect the filter's green

#

Other thing would be carving all the terrain under them if you have a way to do that

viral badger
#

For the voiceline thing, as far as I've noticed, it's always scout then driller, these play as the drop goes down and only in multiplayer
then engineer says something like "let's go" when the pod lands/opens, these ones play even in solo, gunner doesn't have any lines that I've noticed.

glacial topaz
#

unless I just carve the hands area, and hope the "background" makes it easy to crop

proper kernel
shell frigate
glacial topaz
#

the enemies still are idle, they aren't frozen in time

glacial topaz
proper kernel
#

Mag was the wrong word, since its a heat style system, not a mag system

glacial topaz
#

yea, it uses the same "pressure bar"
so if you only use 40% of the pressure shooting, you only have to "reload" 40% of it

proper kernel
#

What do you think about this being added under the table, to clarify the values are from min/max?

This table shows the time it takes to fully repressurize from zero pressure (pressure gain), and the time to reach 0 pressure from max pressure (pressure drop).

glacial topaz
#

or change "Pressure drop and gain" to "Total Time for 100% pressure drop and gain"
though the lack of a "%" probably indicates it is the full magazine

proper kernel
#

Is there a way to set a maximum width for a wiki table without limiting the minimum width?

turbid crag
#

max-width: value;

proper kernel
#

Thank you so much!

#

For weapons, how would I refer to their attack if the attack has no name on the wiki? Like for EPC I can say Charged shot for Charged shot, but how do I refer to the normal shot?

I know I can say "Non Charged Shot", but that doesn't work on something like the GK2, since it has no named firing mode

glacial topaz
#

that is up to the weapon, the terminal usually have names, no ?

#

also, EPC is "Normal shots"

proper kernel
glacial topaz
#

overclocks for example

#

also, down below

#

""normal shot heat heneration

glacial rock
signal plaza
#

the fandom wiki has been abandoned so dont bother with it, use the wiki.gg one instead

glacial rock
#

Oh gotcha! Fandom keeps popping up as my first result when looking for the wiki lol, I'll use that one from now on, thanks rocknstone

short cloud
#

not directly, at least

#

keep spreading awareness for the wiki.gg

analog rock
acoustic scarab
#

Maybe it's time to pin that message

acoustic scarab
#

Huh. Does Exploder Infestation really have an exclamation mark in the game?