#suggestions

1 messages · Page 97 of 1

prisma vine
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Allow us to be able to take a little less damage (ie. not one-shot) from a bulk detonator if it spawns on top of you.

vague sinew
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I suggest a mutator that includes psychotropic spores. A little bit of camera screw, some weird colors, some visual and/or auditory hallucinations and such like that.

misty tide
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A way to get missed cosmetics from season 1 -> you can stumble upon the lost data vaults of the now defeated rival company, with deactivated defective caretakers lying on the ground. Reactivate the caretaker for a mini version of the usual fight to earn season one cosmetics.

royal anvil
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startin a little poker here, for the next secondary weapons.
If I am totally wrong maybe these find some chances as playtests.

Driller
Protonpack
This weapon fires a steady low ranged beam. Similar to discussed ideas in multiple streams.
When fired it allows the Driller to mine minerals similar to the fuel cells at a longer range do continuous chip damage to medium tier enemies.
It really has a hard time with bigger or tougher bugs. When in big trouble the driller is able to discharge one out of three proton packs at once with the secondary attack.
It initiates a charge up sequence of 7 seconds where the player can't commit to any other action then WASD at 30% movement reduction and mouse movement.
After the proton weapon discharges a 3 second stream at the 3m radius with a hard to control wiggly recoil pattern that carves up anyhting in front of the beam and does massive damage to armored targets.

#

Engineer
Toma-Rang
Remember the Predator and its cool controlled frisbee. Meet the Toma-Rang!
In its default throwing state you hold the fire key down and acquire up to 5 targets and let go the fire button again to send it on its path till mid range engagements.
The Toma-Rang will then make its way from target one in sequence till the last one and returns to its sender.
Its downside however is that it can't acquire small targets at all. When stuck in a swarm its wielder is able to press alternate fire to use it as spinning gauntlet of sorts to quickly get past a lot of squishy small targets but
also act as a deflecting shield from the front from enemy projectiles when timed correctly. Since this device is so handy and portable you need to make wise choices when to use it since its recharge after attacks takes up either 5 seconds after it was caught last time
or whole or 10 seconds after it was used in its alt firing mode. The Toma-Rang comes with a battery that lasts for 12 charges.

primal vale
#

Gauss Cannon overclock: Heat rounds

Turns out high explosive anti tank rounds are really scary when shot out of a handheld coilgun!

rocknstone Bullet unleashes streams of superheated copper (a shotgun blast or shockwave?) after piercing and exiting the first enemy/surface
tothebone Slightly less direct damage

buoyant timber
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Unstable Overclock - Slugger, for the "Warthog" Auto-210
"Load up your shotgun with solid lead Slugs instead of 00-Buck pellets in order to give a wallop to those creepy-crawlies!"
Fires a Single Pellet (Slug) instead of Multiple Pellets
Changes "Choke" Upgrade name to "Rifling"
Changes "Loaded Shells" Upgrade name to "More Powder"
Changes "Loaded Shells" Upgrade to a +10 Damage Buff
Changes "Bigger Pellets" Upgrade to a +4 Damage Buff
+700% Damage
x.65 Shot Spread
-7 Pellets per Shot
-0.5 RoF
(The Overclock does still have the Random Pellet Spread Attribute of the stock Warthog, but in this state it acts more as an Inaccuracy. The idea here is to have it so all of the Shotgun's Damage is put into a single shot, which makes it so random Pellet Spread does not affect the gun's Performance as much. The name changes are due to the differences in firing a Slug compared to a Shot.
Slugs fired in a choked barrel will damage/destroy either the choke and/or the barrel. Rifled shotguns do exist.
Keeping Loaded Shells as it is with this overclock would make the overclock the objective best in the game, since each pellet would do 56 Damage. With 3 Pellets a single shot would do 168 damage.)

---==+==---

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Unstable Overclock - Swarmer Shot, for the "Bulldog" Heavy Revolver
"Swap out your solid bullets with miniature 'shotgun shells.' These special rounds will shoot out a spray of lead, making it easier to hit things that are up close and personal. However, due to the mechanics of firing pellets, range is severely limited."
Changes "Perfect Weight Balance" Upgrade to "Choke"
Changes "Perfect Weight Balance" Upgrade to -x0.5 Shot Spread
Changes "Increased Caliber Rounds" Upgrade to "Loaded Shells"
Changes "Increased Caliber Rounds" Upgrade to +1 Pellets
Changes "Explosive Rounds" Upgrade to "50% of Damage is Converted to Explosive Damage"
Changes "Explosive Rounds" Upgrade to have x.5 Area of Effect (Both Maximum Damage Radius and Damage Radius)
Changes "High Velocity Rounds" Upgrade to +3 Damage"
+4 Pellets per Shot
-45 Damage per Shot
x1.5 Shot Spread (Where the default shot spread is assumed to be the Warthog's default spread)
-0.5 RoF
(The numerous name and stat changes are to represent the new nature of the Bulldog with the Overclock Equipped. Keeping some of the old stats intact but adding in multiple pellets per shot would again, make the weapon incredibly broken. Other changes like the Explosive Rounds changes should already be in the game [since it simplifies the stats], but the quartered explosion radius is for this overclock in general.
I always felt it odd that DRG never included a "Rat Shot" upgrade for the revolver.)

native niche
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hey, i dunno if there's already been a million suggestions along this line, but i was thinking about the double barrel overclock for scout's shotgun earlier today and i genuinely do feel like it could use a revamp to make it more fun and genuinely lean into the strengths of having to dump both barrels at once, so i kind of spitballed a theoretical idea for that:

-change it to a balanced/unstable overclock
-keep the 2-shot mechanic in place, of course
-increase the spread of the shots to the point where you're more or less angled towards using it for groups of enemies over anything else
-increase the number of pellets, maybe, to add onto the overall larger cone of damage
-buff the shockwave of the shots, either through bumping the damage a bit, increasing it's area of effect, or both, to highlight the more crowd-focused aspect and lessen the potential spike damage of slipping up behind a big enemy's weakpoint to just dump your shells into that and making it absurdly strong compared to something like jumbo shells which is supposed to be the hyperfocused damage overclock
-potentially minorly buff the reload speed or something, not sure, and get rid of the +1 damage already tacked on to the existing design(?)

my initial reason for considering all this was because when you look between double barrel and stuffed shells it's easy to see the latter has a better bonus on each shot with the 'downside' in comparison to the former being that you shoot each shot individually instead of emptying both barrels. but, like, that's how the gun functions normally anyways and it makes it way easier to manage your ammo economy while still having a bit of an extra bump in your damage potential compared to double barrel assuming you use both shots. i honestly consider the shelldump to be enough of a defining mechanic to warrant a more detailed overclock that shifts the gun's purpose to giving it more crowd damage at the expense of burning ammo and being worse on big targets.

elfin sail
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So, I just did my first deep dive today, and I really liked how each mission had two objectives that needed to be completed, and I thought it might be neat to Mutator that gives a mission a secondary objective like that that needs to be completed in order to finish the mission

thorny quest
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It'd be cool if a glyphid killed by fire gets a similar death animation to glyphids killed by the sludge pump

solid rapids
#

I propose a classes affectation .
Roll like a double warning one :

  • but you have to play with the selected class .
  • have another pesky mutator for it ( enjoy )
    R&S brothers
tepid patio
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Would love to see a turret arc buff. Anyone else agree?

plucky zephyr
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Welp.
It's time to do a tired and worn out dead horse of a topic that I hope I can take a new approach on.
G2k buff:
10% or 15% more weakpoint damage.
If it would buff ai stability system too much, remove the corresponding amount to make it stay the same.

The reasoning for this buff is because of a very annoying grunt breakpoint-
2 headshots, one bodyshot.
As it stands, there is only one build that can hit this, and that is full damage.
With 10% more weakpoint damage, you would only need the t2 damage up for this breakpoint.
With 15%, you can reach it with the to damage up.
If it is added to the base weapon, it would allow for this breakpoint to be achieved with both damage ups without taking the t4 weakpoint bonus mod, allowing for rate of fire and armor break to be even more viable.

It would also open up a couple of other breakpoints.
10% more also opens up the webspitter 1shot breakpoint, the acid spitter threshold, the slasher threeshot, warden 11 shot, and mactera 3 shot.
While these breakpoints, along with the average increase in damage to large targets, would be nice, the main point is the grunt breakpoint.

The g2k suffers from an intense pressure to preform well when compared to scouts other primaries. Missing a 3 shot breakpoint tends to feel super awful, and the reward for hitting 3 shots isn't as immediately gratifying like the m1000 or warthog.
The gun also doesn't have any particularly strong effects on its own, with 2 of it's main selling points being on kill effects and a stun.
This is why most of the favored overclocks do more damage like ai stability and bullets of mercy, or ones that make you care less about your bullets, like overclocked firing mechanism or electrifying reload.

A good comparison to make would be the m1000 changes. They freed up the build potential and improved user experience with the weapon by improving the breakpoint for grunts, which is what these changes are intended to achieve.
Thank you for reading, have a good day.

crimson moon
#

crystal lover victory animation, bittergem edition and the dwarf says ¨we're rich¨ once they put it down.

tidal mountain
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When were about to leave in the drop pod, the 4th person is never able to take his/her seat as the game stops us from moving. Give us 1 more second for all 4 dwarves to be able to sit down.

void onyx
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Make button for 'hoverboots' and 'call Dugnut over' different buttons and make them re-bindable.

fiery hearth
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Lines for attempting to call for resupply without the necessary 80 nitra
"Nope, need some more Nitra."
"Gotta check for more Nitra first."
"I should deposit the Nitra I've got on hand first." (likely only plays if player has nitra in their bag?)
"Anyone got some nitra in their pockets?" (if another player has some nitra in their bag)

haughty ermine
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Make hacking events kill all nearby enemies upon completion, similar to machine events. Several times the team barely scraped through to the end only to get wiped by a couple shredder drones immediately afterward.

echo depot
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is crossplay between Xbox and steam planned?

earnest rune
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add a donation box, to the memorial hall, jsut like how the sign says "donations to the memorial are most welcome" or soemthing close to that, you could make it look like a molly piggy bank, or something like that

severe tide
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Can we please get a highcut helmet with quad NVGs on them? That would make my day especially mixed with a big bushy beard. It'd remind me of my MARSOC friends I got to know in the infantry lol.

nova wigeon
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I like how we keep the cosmetics from season one but what about the events? So I propose that you will still find data deposits and prospectors (prospectors will be laying on the ground, before waking up), maybe even use the charge suckers just something to keep them in the game

pastel owl
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Traversal tools/Special tools overclocks! For every class of course.

Scout's hook:
Orbital pilot's adjustments - A special overclock allowing scout to use hook without taking it out (E button), as now it's attached to the wrist. The drawback (or not) is weakier retraction mechanisms, leading to more "loose" controls capable to swing around. Reloads slower, pulls user slower, that's the price.
Tele-hook - Management tells that it's not actually a hook, but a portable experimental teleporter. Test on special lab dwarf-rats showed that 9/10 of them teleported around in one piece. Shorter cooldown, shorter range. Position of teleportation is directed ark (grenade-like) and allow users to teleport even in tiniest holes. Digs up terrain if scout could stuck on teleport and telefrags regular glyphids/deals some damage to strong mobs.

Scout's flare launcher:
"Bonfire" repellent mix - What if we can tell you that you can scare bugs with some sounds burning chemicals can make? With slightly reduced burning time and range, you now able to scare off glyphids in 5 meter area around flare placement, creating possible fresh-air pocket without physical protection of a shield. Considering it holds longer than gunner's shield, it is possible to block chokepoints.
Rapid-use anchor point - A very specific upgrade made in collaboration with Engineer. Whenever flare is placed somewhere, other dwarfs are capable to shoot a mini-hook from their belt and attach to flare (Look at flare and press E in range of 15m). It does not change rope's lenght, but allow miners to swing around and jump over gaps/swing over glyphid swarms safely. The cost is only 50% of ammo carried, shorter burn and smaller ballistic ark - need to aim better now!

boreal torrent
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For when the next setup of primary weapons comes around. I'd like to see a few things potentially.

Gunner - Rotary Plasma Weapon, think the heavy repeaters used by the clones in Clone Wars, but the projectiles to be like the Plasma carbine used by the Scout

Engineer - Multiprojectile Carbine somewhat based on the M1A or M2 carbine used through WW2 and Korea, but the projectile idea to be based on the ACR program in the 70s-80s where the advent of Flechette or Duplex Rounds are being used. https://en.wikipedia.org/wiki/Advanced_Combat_Rifle

Driller - Arc cannon, think the weapon used on the Squid Hunter in the first Matrix movie - kinda giant tesla coil that is attracted to the bugs and burns them

Scout - a SMG styled after the Thompson meets FG42. Stubby barrel with the fins for cooling, but sideload magazine with somewhat oversized rounds. Keep the sort of wood furniture look it.

I know I'm projecting that way out into the future - they just sound like fun additions to have a sort of different playstyle to them

pastel owl
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Gunner's zipline launcher:
Multi-zip projector - RnD managed to fit a mini-Bosco inside of a zipline launcher! Now after user makes first zipline, he can send mini-Bosco on the other end to make a chain of ziplines, up to 3 zips per one ammo spent! While ammunition and range is cut by 25%, it is worth to use for making circular or more complex zipline roads.
Speedster modification - To bored to ride slowly from one side to another? Say no more - we installed 2 motors in both zipline columns that run in a loop. Now if you take a ride, you will "zip around" like riding down the hill. Also a charming bonus is serious angle of placement up to 70% degrees. The drawback? You can carry only 2 of them and can't control in which direction you ride if you already hooked-up.

Gunner's shield:
Directional projector - By focusing all the power of a shield in one cone, we were able to create large screen of hardlight (7mx5m). It does not protect from all sides, but the size of it and stupidity of bugs allow you to block entire cave, protect yourself from barrage of enemy fire or just play darts on it without fear of ricochet. The wall itself blocks all incoming shots and scare bugs off if they try to pass trough it while dealing burning damage and setting any bullets shot trough it ablaze (Passive burn damage). The drawbacks? No all-side protection and no rapid bodyshield regen.
Bubbletec shield-drone - Once again RnD has a brilliant idea of trying to make miniature BET-C. And of course failed at it, but the result was not abandoned - a portable hovering drone now is able to follow Gunner after deployment at any speed (with a slight delay) and give him mobile cover. It sounds good, but it's size does not allow carry 4 of them, but only 3 and battery of the drone dies faster than default shield, so make it count!

obtuse needle
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have at one of the tables on the abyss bar the tabletop game

pale furnace
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A mod for the Grappling Hook that allows you to Grapple to enemies (if you can't already, I don't remember), and while you're pulling towards an enemy, your power attack cooldown is dramatically reduced (or in other words your power attack cools down a lot faster while grappling)

knotty hearth
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OC Idea for the Armskore Coil Gun
Remove any kind of Terrain Penetration but give in Exchange Unlimited Enemy Penetration and maybe a bit more ammo or damage.

trail notch
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a dwarf that gets crushed by an elevator in the HUB should turn into a flat dwarf.

remote moat
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Make the Dreadnought Hiveguard a bit weaker in the turning points and speed it is technical within the lore because it has so much Armor it is slower to turn and walk. And fix the glitch that it can turn while roaring it is half impossible to kill it i just got wrecked by it.

shut mango
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Perhaps new updated lines for pinging bugs that don’t have a certain quote. Like instead of they just yelling out, “BUGS!” Have then say the type out loud like “swarmers! Watch yer shins!”

unborn sphinx
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Please make this beautiful game full crossplay between PC, PlayStation and Xbox all together

muted trail
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Add a tracker for amount of rock and stones said, personal/friends/worldwide leaderboards.

near glacier
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Overclock to upcoming crossbow that makes the bolts explode and allow you to do tf2 like rocket jumps

bold jolt
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Please can we get an 'unstuck' command? Something simple that will teleport a player 1 or 2 meters away from the map geometry towards the biggest open space within 5 meters. It doesn't happen often but it is possible to become permanently stuck with no way of getting out. The main culprit of this is the morkite pipelines. It could have a long cooldown associated with it so players can't abuse it. Or it could only be valid if there are input move commands from a player and they haven't moved from their local coordinates.

It really ruins the fun of this game when you spend 30 minutes mining and setting up pipelines just to lose because the game glitched. I don't think this request would be all that difficult to implement as all the mechanisms for it should exist; at least I'd be surprised if they didn't anyways.

winter python
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Can the Glyphid Dreadnought Hiveguard get a bug fix? Currently, neither its melee attacks nor its fireball projectile attacks are avoidable by angle - it can use them in a full 360 degree radius. This makes no sense, as it can literally just shoot fireballs through its own body behind itself if you dodge around it to avoid certain attacks. Seeing some other terrakinesis attacks, like smaller directed shockwaves, would be neat too.

warm wind
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When you kick 1000 barrels into the bay Mission Control comes down and gets drunk at the Bar.

Alternativley, Mission Cobtrol as secret Boss in the Space rig, but you don't have any weapons, whoops. :p

next iron
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Give hawkeye system a sizable damage boosted against the marked enemy, it’s so much weaker than defender system due to the damage so why not make excel at its niche? Defender system gets better mobbing, Hawkeye get better single target. Give mk2 turrets a higher fire rate or something while you’re at it I think it could use a buff.

livid narwhal
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Suggestion for this Discord channel: Remove permissions for members to react to messages. I mostly just lurk here, reading peoples ideas that they put a lot of effort in, deciding on whether or not it’s a good idea myself. I couldn’t help but notice that people get lots of downvotes on an idea for a water biome or utility item overclocks simply because the devs said no to those being added, not because the idea itself will be added. It can be very hurtful to your ego if an idea you spent hours refining gets lots of hate on it simply because people have reposted it a lot before.
Reactions on suggestions don’t even matter anyway. The developers don’t decide to add an idea if it gets tons of upvotes or exclude ideas if the 30 people who consistently check this channel don’t like the idea.
The biggest reason I am suggesting this change is for reposts. Yes, reposts are annoying, but they are going to happen no matter how many reactions are given to suggestions. People will always suggest female dwarves, mobility overclocks, or a ready check for activating events. These are simply ideas many people in the community would like to add, and very few people will take the time to make sure their idea is not a repost.
I have seen many people have negative experiences making a suggestion they put hard work into get lots of hate because the devs said three years ago they wouldn’t do it. There is no real point to keep reactions enabled as they don’t add anything, just harm self-esteem.

TLDR: Remove permissions to react to messages on this channel, they add nothing and just harm self-esteem.

cursive parrot
#

add an ability to pet a hacked patrol bot

shell timber
#

A new mission type called Reconnaissance wherein your goal is to place beacons throughout each corner of an uncharted cave, gradually creating a map of it. Unique to this mission type, your side objective would begin as "???," only being revealed once you discover it. The possible side objectives would be a mix of side and main objectives from other mission types. You would learn it once you find enough of a specific resource such as Morkite, Fossils, Aquarks, Morkite wells, or even Heartstones. When a side mission is discovered, if it requires a special object you can call it in at a placed beacon. The base mission would be low value, but side missions within it would be worth a lot.

torn pawn
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Could we adjust the Mineral Trade terminal to show profit margins with regard to base price when selling minerals using the Today's Offer?

If minerals are sold at 50 credits per mineral as a base return, meaning the commodity rate, then getting 100 credits per mineral would be 100% profit (100 credit deal price - 50 credit base price) / (50 credit base price) = 100% profit, not 200% profit.

Today's Offer for me is to sell 75 umanite to get 7,757 credits. If I were to sell 75 umanite any other day, I'd get 3,750 credits (50 mineral sold *75 credits per credit.) so the 103.42 credits per umanite I'd be getting using Today's Deal is only (103.42-50)/50 profit margin of 107% over the base return.

At least that's how I see it.

earnest tendon
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End game idea: gather rgb colours and effects for when overclocks are all attained, and make your own loadaout palette
Idea
As eventually, cores events are only mineral dumps, and the true spirit of the game lies in collecting customisables. my thoughts would be that one could for example unlock a rgb code or a sub pallette which then could be combined with another rgb code and an effect like sparkles, splatters, or metal or lights and a template to forge or tailor a new armor. So that in the end the endgame would be full customisability. Perhaps some kind or currency for The rgb codes or sub palettes could be gained by the core infusions.

Maybe a bot can make it. Lets name him TYLR (as in Tyler, tailor)

I think it just might fit into the game and keeps it fun for collecting

Imagine hunting for a specific light colour, or grinding for a special yellow splatter colour. Or combining the colours of a country flag.

What's your opinion?

near glacier
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If you're a party of 2, you should be able to join a game that has 2 empty slots, That would be amazing, my friend and I would be helped by that and i'm sure many other people.

buoyant tulip
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It would be cool,if Mission Control actually react on Hazard level,that Player take.
Like,Haz 1-"Oh,This would be a simpler, that take an Nitra from Lootbug."
On Mission,when swarm begins-"Nothing serious,unless you trip on a stone or blood and crush your skull."
Haz 2-"Good Mission for newly hired Dwarfes,but still,not as dangerous."
On Mission-"There's a small wave of {insert bug type}.Clear it up fast."
Haz 3-"Oh, an golden center of all missions.Not hard but not as Light and easy!"
On Mission-Basically,normal Quotes of Control Guy.
Haz 4-"...Oh,i see,you're a tougher ones?If you will survive through this Mission and fully do your quota, management will record this on your file as an excuse for promotion.
On Mission-"Warning!An giant swarm approaching you!Get Ready to fight for your lifes!"
Haz 5-"..Are you sure?This is death-sentence for an unprepared Workers.Please select other mission."
On Mission-"They Are Coming.I will pray for your peace."
Also,he will actually react on failure on mission.
Haz 1-"...how.. did you..lose this..."
Haz 2-"Well,that was unexpected,but still got that we have."
Haz 3-"That was embarrassing to see."
Haz 4-"Well-Well,That's the punishment for overconfidence."
Haz 5-"We are not sorry that you disobeyed us by going to such a hell."
There will be an phrases after Completing mission successfully, but now i'am too bored to write them.

signal ingot
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A minor QOL idea.
Using a resupply should also give 2 flares if they are recharging.

smoky flame
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make the cat a lootbug then add it as a beard

winged tangle
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A new mission type where you destroy a glythid nest, have some cobweb shaped cave, a bunch of swarmer eggs and swarmer tunnels and have a big mine head with a couple extra turrets drop down to help with an increased swarm size.
A big ‘ol glythid nest would be a problem for DRG so why wouldn’t we get to destroy them?
Also would be funny if there was a chance of a dreadnought egg spawning.

“Yeah. Could take the easy way out and have it be a queen hunt thing but that’s kinda like extermination, it could have several objectives, like placing a bomb in some tunnel networks, killing glythids and killing whatever protects the hive.”
Said this in #suggestion-discussion and I’m adding it here because it answers the question of what’s you do in the mission.

bronze trail
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Weapon idea: edit the lazer cannon to fire an electric beam (an animation change), that can be conducted by glyphids! You would charge it up for a duration, then shoot a beam for a couple of seconds that arcs between bugs creating chain lightning

copper moss
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This might've been suggested before, but maybe some sort of dropped resource stacking where a chunk of 0.7 gold and a chunk of 1.4 gold on top of each other will combine into a single chunk of 2.1 gold to hopefully reduce lag and improve performance a tiny bit (similar to how Minecraft stacks same dropped items together)

safe vapor
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Suggestion: Space Dwarf Vietnam
Gunner: M60/M1918 BAR
Scout: M14/Remington 700
Engineer: Ithaca Model 37/M3a1 Grease gun
Driller: M7 Flame thrower/Agent orange gun

edgy star
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Map type idea = Lunar base.
You're launched on the surface of the meteorite with an empty mining base facility and a mine shaft situated inside a big crator (for world bounderies). The mission happens down the mineshaft. But at least. it could be fun to have more exterior based maps. with some small openning that allows us to see the sky. With perhaps some industrial premade buildings you can explore and fight in.

unborn sphinx
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How about super abilities for each class? They charge up by doing/receiving damage or over time.

Can have interchangeable supers for damage or utility. For example on the scout class the utility super can be that the dwarf summons a special burning stick that lights up the entire area/map for a limited period of time
For damage scout could have a moment of extra damage/weak point damage buff etc.

trail silo
#

Deep Rock Galactic Soundtrack - Volume III

daring coral
#

A Vietnam DLC with tunnels and traps and Favorite Son

gloomy fjord
#

Weapon Concept: Harpoon gun

Fires a heavy hitting harpoon connected to the gun via cable. Capable of pinning enemies to walls and pulling enemies towards you, or preventing them from moving further away from you. Could also grab objects for retrieving them.

Intended to control single targets' movement & serve as utility. Being able to drag a dangerous threat away from your team or an objective could be a powerful combat utility, even if it's just for a limited period of time.

Perhaps usable as a very limited grappling hook. Would likely fire in an arc and pull the user for a short period of time when used this way.

(Intentionally left a lot of room for interpretation - class, ammo economy, weapon slot, upgrades, etc.)

undone bay
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Weapon concept for scout:
A spear primary, used as a melee, maybe able to be thrown? Increased damage based on movement speed, so grappling towards something and flying at it, then timing your melee swing properly to do massive damage, A la the market gardener from tf2. Pair with the upcoming crossbow to go medieval on some glyphid ass

gloomy fjord
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QoL suggestion:

Allow goo puddles in the Fungus Bogs - the ones that naturally spawn and slow you down a ton - to be hardened by burning them, and potentially dissolved with the sludge pump.

Intended to provide another way to deal with the goo if you need to fight in an area covered in the stuff besides relying on engineer platforms.

radiant jetty
#

MOL-E customization and achievement for going on a mission >90% drunk plis

crimson phoenix
#

Add a flashlight to Gunner's MK5 armor shoulder, the other 3 MK5 armors and most other MK armors have the left shoulder flashback, feels inconsistent

pliant mason
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Suggestion: Two Overclocks

Unstable: Cluster Rockets - for the Hurricane
"Someone at R&D thought it would be the most insane idea to put bomblets inside the missiles and he did it anyway. Your missiles trade direct damage entirely for the utmost power in area damage, with each rocket exploding into three additional bomblets that have two thirds the area and strength, with downsides including rougher missile control and maximum ammo."

  • Each missile explodes into three bomblets that have 66% of a regular rockets area damage and radius, and carry additional effects from any mods.
  • Bomblet patterns are semi-random in spread.
  • Complete loss in direct damage.
  • 0.8x Missile turn speed.
  • Max ammo is reduced by 20%.

Unstable: Head Popper - for the Boomstick
"The kinetic mechanism implanted into the Boomstick's pellets allow the weapon to completely tear apart soft flesh, dramatically increasing its weakpoint and head damage on most enemies and increasing damage overall in other fields. The catch is the sheer weight of these shells reduces maximum ammo, and the types of pellets severely impact its armor shredding capabilities."

  • Pellets deal 300% more damage to weakpoints and heads.
  • 1 Damage per pellet.
  • 0.5x Maximum ammo.
  • No armor destruction.
west sable
#

When you buy an accessory at the Shop it asks you if you want to equip it right away. The choices are "Yes" and "Cancel". Should be "Yes" and "No" (or "Maybe Later"). When you see "Cancel" you think you won't be buying it, when you already have.

#

Why do you have to be VERY close to the jukebox to turn it on? And why can't I left or right-click to change my dance move?

royal viper
#

Flintlock axe from the 17th century …there are 5 barrels along the top …where do we sign up for this beast …idea theme for a future skin pack … as you power attack a cluster of mobs it triggers the barrels firing into the horde

unborn sphinx
#

A in game section of downloadable "official/approved" mods for console too. Kinda like Skyrim on PS4, you can download and load QoL mods from the option menu. Nothing game breaking, just reticles stuff or additional voice lines you know.. quality of life mods can also be useful on console. Thanks!

spare lodge
#

Carl is down there. I know it in my little dwarven heart. One day I will find him and bring him back. I'm putting together a rescue mission FOR CARL!

pastel owl
#

Two new high-price perks that will open up only for promoted dwarves.

Executioner - Inspired by Risk Of Rain red-color items.
"Show them glory, show them death!"
Powered pickaxe attack on weak spot of a large sized enemy bellow [5%/10%/20%] HP will deal 2000% damage, often finishing off target. Cooldown: 2m/1m 30s/45s.
Second level: All allies will be granted short speed buff and 15 HP restored while cheering up. Morale boost!
Third level: If all allies are down, execution instantly brings back nearest ally with 1 HP and full shield. Cooldown: 5m.

Marathon champion - Inspired by PayDay 2 perks: Close By, Parkour
"Running is not enough. Running while knowing the way is all what you need"
Ability to sprint in any direction than forward.
Second level: [Shift] double press will allow dwarf to use weapons while sprinting for 12 seconds. Can be combined with other speed perks. Cooldown: 36s.

wraith pebble
#

The ability to tip Lloyd with a drink in your hand

warm wind
#

Adult Dreadnought as Season Boss one day.
Like the Caretaker I mean, an extra mission just for big Chonky Bug :)
just a shower thought ^-^

fervent phoenix
#

gunk seeds are slimy and gross, so I think it would make sense if they stuck to the floors and walls once you toss them, that would make it easier to transport them uphill on point extraction missions

jade rock
#

To ease the selection you could also add a small indicator in the misson selection screen if the fellow mining buddy already completed the weekly core hunt, the weekly priority mission, the deep dive and the elite deep dive. Yes I know that the deep dives can be done multiple time but most only make it once

shell timber
#

A zone called the Graveyard that takes place within the corpse of an oversized alien lifeform. Similar to the lava in Magma Core, wherever you break holes in the ground, a toxic gas identical to that of the praetorians is released from the ground. It takes a couple seconds for this gas to be released, so the driller can safely move through the surface, but being followed or going back before the gas disperses is incredibly dangerous. Occasionally, tunnels will begin to flood from the ground up with this decompositional gas. They will never flood all the way, however, so getting to a high place (in addition to obviously leaving the flooded section of the cavern) can mean safety. The area would be made of a mix of Soft, greyish flesh, hard, white bone, and a greenish/blackish carapace structure. Limited Natural light would be provided by glands throughout the body which are reminiscent of the weakpoints of dreadnaughts and praetorians. Plants are a rarity due to the gasses, though a unique boss is capable of spawning in the area. This creature is called a Heartworm and is a large, stationary worm head jutting out of a soft, red portion of organic matter in the ground. It attacks similar to an acid spitter, though can also jut a second, smaller head out of the ground at various points to attack from another angle. When a second head disappears it leaves a small hole which immediately releases a large mass of toxin. It's weakpoint is hidden somewhere inside the red portion of the ground, meaning digging is required in order to do critical damage.

near glacier
#

For the boardgame, is it an option to add salvage using these objectives:
A. The black box: Once a dwarf activates, you can have a sequence meter with 20 steps, if all dwarfs are in 3 tiles of the box at the end of each turn, the meter charges five steps, if 75% of dwarves are there, it charges four, if 50%, it'll charge three, if 25%, it charges one.

B. The mini-mules: mule legs can be found troughout the caves (using stalagmites, normal spawns according to the mission book, or as a secret token)
once you put two legs on a minimule, you can spend two actions to repair it, you can remove the mini-M.U.L.E. token from the board and you can continue.

gloomy garden
#

Just wanted to ask for duel sense support on pc since ps5 can't crossplay with pc

lilac canyon
#

Can we maybe get in the Future a different Color selection items for Helmets/hats/hair ... this Would be an awesome addition because not only can we do different hair colors with our beards but match different helm colors with different armor... and the cool part is that you don't even need to make separate colors for them because you can just use what you have already... and it gives us more to collect. And i don't think it would be that much harder to implement but then again i could be wrong. that way we can mix and match and have Crazier costumes!!!!!!

unborn sphinx
#

Make an option to adjust reticle color but most importantly font size. On console the font is so tiny and aliased af. Practically unreadable unless 2 inches away from the TV 😂

plain stream
#

An idea for a mini boss/area: the place the mini boss fight will take place is a corrupted area that has error helixes and a chance to have a error cube. the area will be able to spawn any were and will only take up a tiny place in the map. but in the center of the area there will be a small but corrupted Ommoran Heartstone. which when you call down a special thing "something like a mini drill dozer". And try to destroy it so that the corruption doesn't spread.

fervent phoenix
#

this is something very minute and presumably very easy to implement, since it's only a color swap on the texture of the pour, so maybe have the poured liquid for some of the more different beers be a different color of beer rather than yellow... most of them would still be yellow, but the more obviously different ones would be a richer amber color, maybe green for mactera brew, or completely black for dark morkite

timid eagle
#

Please adjust cosmetic overclocks so they can be obtained with greater frequency. Maybe the trilyte key objectives could reward a cosmetic overclock/item if the player doesn't have blank cores? Or move cosmetics to the shop, or have unlocks be at the player level and not specific to the character class?

Have about 200 hours and it's daunting how much real world time is required to unlock everything

arctic marsh
#

Have a 'Open the Drop Pod Door" button that doesn't start the mission countdown because trying to get the 'Time Well Spent' achievement solo is a right pain in the seat ||when you only have 5 seconds to get the barrels to sit right so that you can fit 25 of them in there||

limpid dawn
#

New EPC idle reload animation: poking the plasma coils

iron loom
#

Hurricane OC: Wanton Destruction
+Direct impact and splash damage of missiles increased
+Missile travel and turning speed increase
-Missiles seek targets at random within 25m of the player
-You can no longer control missiles
-Missiles launch in volleys of nine

Description: Hearing stories of weapons available in fictional galaxies while drinking heavily usually doesn't provide good results. Through madness, luck, good design, or some combination of the above, the boys in R&D managed to make this nightmare for bugs a reality.


The idea for this OC comes from the very first Ratchet & Clank game, specifically the R.Y.N.O. missile launcher that can absolutely shred through everything in the game. While the Hurricane shouldn't be anywhere near that powerful, turning it into a bit of a wild card with this OC seems balanced, as the propensity for accidental friendly fire goes up while also still having the Hurricane be viable for squashing hordes and large targets like bulk detonators. You'd have less effectiveness against targets like Oppressors, the basic Glyphid Dreadnought, and the Hiveguard, but still retain valuable damage-dealing ability against pretty much everything else.

stable sparrow
#

A “___ Days since last friendly fire accident” sign in the space rig. Don’t know if it’d be actually working but if it was we all know it’d never leave 0

livid echo
#

I want to attach high explosives to Steeve, let me.

late magnet
#

Changing the pickaxe customization parts for every single loadout is very tedious and time consuming, maybe it could work like the loadouts for Bosco, having only 4 custom pickaxe slots that work for all 4 classes would simplify it a lot. I don't know about the other players but I like to have only 1 pickaxe loadout for every dwarf (Arc Welder's Delight).

fickle pecan
#

Add a button to pickaxe customization that lets you apply the selected object to the selected pickaxe for all classes

west sable
#

Why do you have to be practically swallowing the jukebox in order to get the E button to turn it on?? Maybe make it easier to use?

waxen cosmos
#

Make Steeve able to enter the drop pod and show on the results screen after mission completion.

elfin sail
#

New mission type, search and rescue. A team was sent down before you, with a new prototype M.U.L.E, but that team has gone radio silent, and is presumed dead. Strangely though, the prototype M.U.L.E has been acting on it's own, and has seeming collected a variety of things that are quite valuable. Mission Control wants to bring the prototype M.U.L.E back, for both what it gathered and for further study.

The Mission would start with tracking down the M.U.L.E in a large and complex cave system. Once it is found it will start running away at fairly high speeds. Mission control would then say that it needs to be disabled. the prototype M.U.L.E would be disabled in a similar way to how BET-C is fought, but it would focus much more on evasion/escape, and occasionally making loud noises that draw swarms.

One it is disabled, a hacking drone would be sent down to hack the prototype M.U.L.E into following the player's M.U.L.E (like how the mini M.U.L.Es work), and once it is hacked a drop pod could be called down

mighty palm
#

Xbox PC cross play

stiff trellis
#

Add a statue of Steeve in memorial hall

civic elk
#

The Lok1's Explosive Chemical Rounds should cause another explosion every 6th, 9th, and 12th shot. Constantly going in and out of Lock-On just to make full use of it is pretty tedious.

spiral phoenix
#

Someone's probably suggested this, but it would be very handy if you could get to the Deep Dive server list from the Tab menu on the Space Rig. Sure it's not that far to walk across to it, but when you've tried to join three in a row and you keep failing to join because it's full or starting, you really wish you could make the next attempt from the (dubious) comfort of your bed.

pastel owl
#

LOK-1 Unstable overclock - Runner's Delight

"No time for calculations."
rocknstone Gun now is in constant lock-mode. Holding M1 will work as full-auto.
rocknstone Increased ammunition.
tothebone Uncontrollable, semi-random gun arks. It is still possible to lead them in some degree.
tothebone Holding M1 will keep wasting ammunition without any targets.
tothebone 25% slower lock.

Anti-smart-pistol community will be burning like hellfire after this suggestion.

fickle pecan
#

Add a arcade cabinet to the abyss bar, either a mario clone or a dig-dug clone, it costs 10 credits to play and if you beat it you get a special hat and an achivement

timid eagle
#

Entirely cosmetic, but a "mark all as read" type button would be nice to dismiss notifications for cosmetics without having to select every class/weapon and view them

fickle pecan
#

Okay hear me out: adding overclocks to weapons changes them cosmetically
Clean: a few extra wires and maybe a battery pack and some extra metal somewhere, nothing major
Balanced: a lot of wires, some duct tape, some improvised circuitry, and a few lights for the hell of it
Unstable: the gun is basically half torn apart with wiring coming out of it and jerry-rigged welding, with plenty of blinking lights and screens doing god knows what
I don’t know if it would work with meshes, maybe these could be meshes idk this probably sounded a lot cooler in my head

fickle pecan
livid echo
#

I've said this a few times, but I'm saying it again in the off chance a Dev sees this.

Maybe for level 200 the new mission "Back in the Day" is able to be selected. Where it's like a six odd mission that unlocks different "ancient" cosmetics that the dwarves can wear to pay homage to the old days. Like dwarven plate armor, a medieval looking pickaxe skin, different helmets etc.. Obviously depending on what class wears the armor there would be more, or less armor. Like the Scout would probably just have the plate and the grieves. Whereas the Gunner would sport the whole outfit. Engi would modify it so it's all shiny and has lights on it. Driller would probably have it put together with tape and glue or something ridiculous like that.

stable sparrow
#

The ability to interact with the Core Infuser when you don’t have any cores and voicelines for when you haven’t promoted and some for when you have but don’t have any cores.
Maybe have it when it says “Press ___ to interact” have some additional text above or below flashing red that says “no cores to infuse”

stark radish
#

Silly idea, but you know what the space rig needs... A pretzel machine. Like those big pretzels you would get during winter time in the winter markets or during oktoberfest.

Give us ingredients to hunt down to bake different kinds of pretzels. Basically just a food version of the booze so we can enjoy our hearty stouts with a good ol giant twisted pretzel!

pure reef
#

perk: mule rustler

#

allows player to bring a mini mule that follows them around, cant carry infinite resources like molly, but could be useful. or alternately it carries nothing and is just cute.

stark radish
#

To continue off the idea of a Pretzel Machine, if pretzels aren't your thing, what if we made a... soup stand? Or more like a Stew stand. Again, similar concept to the booze, but we get to make hearty stew to go with our smooth brew!

This way you could also make glyphids drop various ingredients so we can have all sorts of delicious glyphid stew, or mushroom stew. All sorts of seasonings and what not!

waxen cosmos
#

A lootbug can be found rarely inside the Space Rig's vents.

snow remnant
#

Ok that's a stupid suggestion that brings some laughs at best but ... What if we had 4 other gnomes like the little squiggly boy in the abyss bar but as the actual classes (we actually saw one mini scout in the last anniversary stream 2021 ! Thanks a lot DRG Historian rocknstone the screenshot is from his video "Analysing the Art Showcase for Leaks | Deep Rock Galactic").
https://cdn.discordapp.com/attachments/746419095825547377/942426756642635867/cute_little_fellas_ready_to_rock_and_stone.png
Interacting with them would trigger a random voiceline from the corresponding class.

wraith pebble
#

Have the ability to change the color scheme of Lloyd to match your favorite drink. (I.e Pots of Gold, Dark Morkite, Oily Oaf, Smart Stout, Wormhole Special, Glyphid Slammer, Leaf Lovers, etc.)

narrow lynx
#

Because Dreadnaught Arbalests have a unique rampage attack when their sibling is killed, the Lacerator should do something similar. Some options inlude
A ring of fire like the Huo-Long Heater from TF2
4-8 shockwave attacks sent out radially
A more powerful version of an opressor's stomp
A charge attack that sends dwarves flying

pure reef
#

A beer like Pots Of Gold, except for Nitra: call it Bullet Farmer Brown Ale, because who doesnt love recklessly flogging the environment and wildlife with irrational amounts of ammunition?

fickle pecan
#

A beer for extra crafting materials (not too much, just something like 1.25x or 1.15x)

north skiff
#

Perhaps a poker table or something like that in the space rig. You could bet or trade minerals and credits.

night harness
#

Pet-able cave vine variants for every biome

warm wind
#

Blue Haircolor

pulsar prairie
#

for the next season, think it would be nice if the ability to reset challenges was refreshed whenever the game gives you a new challenge, instead of the current system where it refreshes 24 hours after last time. maybe also allow for paying credits to reroll a challenge the second time or control which challenge it is outright? could use a decent credit sink at this point, i think

trail notch
#

make the blackout stout cost credits, my friend keeps running out of starch nuts since he refuses to buy leaf lovers when he's drunk.
and instead downs a blackout stout to get sober.

north fossil
#

I have been thinking about gunners new secondary for a while, I have a few overclock ideas but heres just one for now!
gunnergrin gunnergrin gunnergrin gunnergrin
-Armskore coil gun overclock

-Projectile Boosting Matrix (balanced)

rocknstone After tinkering with the gun, R&D has successfully made it capable of harnessing the great energy the portable shield puts out! When inside of the deployable shield, the coil gun charges and reloads 50% faster and does an extra 20% damage to any enemies hit!

tothebone when outside of the shield, the gun is stifled a bit: It charges 20% slower and does less damage on average

I really want one of gunners weapons to have some sort of synergy with his shield so this is what I came up with
gunnergrin gunnergrin gunnergrin gunnergrin

livid echo
#

Maybe a beard that gets less saturated the higher your player level is?

meager blaze
#

I think this may have been suggested before, but here goes.
I think a nice QOL setting could be showing HP numbers for the Health Bar and Shields as a toggleable option in the UI settings without having to use a mod. I'm not installing any mods into DRG because I've broken another game with mods before.

cloud nymph
#

Idea for new driller secondary; give him a sword and shield and let him become demoknight tf2 drillerknight drg.

#

Less meme-y driller secondary concept; Boomerang.

fossil flame
#

Can we add a achievement for unlocking all booze?

copper moss
#

Allow downed hosts to kick players who intentionally kill the entire rest of the team (particularly with automatic weapons and others that require actual conscious effort to kill teammates)
(or prevent friendly fire from downing teammates)

fossil flame
#

Add a title system
so like getting drunk till unconscious would be Alcoholic or Cicerone
or if you get downed 10 times in one mission Glass Statue or something

near glacier
#

Add a mod to bosco that has him shoot flares instead of missles. Seriously I love bosco but I cannot stand solo mode just because how annoying it is to even see 5 feet in front of you on any class besides scout.

karmic totem
#

Add an option to turn down the games audio when alt tabbed or out of window

near glacier
#

Enemy: Immature Dreadnaut
A pre-coccoon ready dreadnaut glyphid, has attacks similar to the classic glyphid dreadnaut but is unable to regenerate its back armor once shredded and has less hp overall, spawns as a possible disruptor during swarms around the same frequency as a bulk detonator

terse rover
#

Idea/Unique Detail
When using a marker point on Steeve, ( From the Beast Master perk )
It makes the prompt of an enemy and outlines it in red. Maybe make it outline in blue and clarify that is is friendly, like:
“Stevie here is our friend!”
“Tamed this one myself!”
“This is Steeve. He loves to be pet!”

digital bay
#

should add a Kazotsky Kick emote / the ability to emote

deft owl
#

Got a couple of suggestions too here. How bout Glyphid Omelettes like one of the announcements said? And a bathroom to take shower in so Glyphids can’t smell you as well after using it before going on a mission?

mild orchid
#

The party leader waited until after I inserted a blank matrix into a core infuser, then booted me before I could pick what I wanted and it gave me a cosmetic item! Why wouldn’t I be able to pick what I wanted?! Extremely frustrating since it just wasted a key AND a blank matrix, why couldn’t I pick out of the three once I got back to the hub? And why is he allowed to boot me in the middle of that? They can’t boot once the objective is completed, why not the same for the core infuser missions? Also, I don’t see a way to see who it was so I can report them.

silent escarp
#

New Mission Type: Gather Gas
This mission is a special one, because you are on the surface of hoxxes and you job is to look for gas spewing out of the planet. Fill up a balloon and connect it to the escape pod for transfer. Fill the balloon with gas and then carry it back to the pod. Do not let go of the balloon (it'll float away.) Gather four balloons of gas and return home for a reward. Typical enemies about, but with the occasional new atmospheric flying enemies. There are things that lurk above.

robust pumice
#

New Perk idea:
Not sure what to call it but it increases the maximum hp you can regenerate to. 3 times per mission you can regenerate all of your health

deft owl
#

got a new idea here for weapons. how bout any cold weapons turn any hot rocks cold so they can't burn anyone anymore? for the molten core levels of course.

fervent obsidian
#

friendly/unique voiceless for pinging teammates and cave angels speen

"strange flying thing..." dderp

scout ping: "the scout lights the way!"
gunner line: "that's one big gun!"
engi: "that's the smart one!"
driller: "don't blow me up like last time..."

nova wigeon
#

This was written at 11 pm so my mind is not in tip top shape, but I kinda feel confused to why the game is out of early access yet some systems have just been not touched or need patching

Example 1: why are flares in the equipment menu they do nothing there, and they even have a mod menu for mods that don't exist, sure they used to have them but why keep then in the menu after it's removed

Example 2: support and movement tools, some things confuse me, like the platform gun has very limited mods like oh more ammo, and oh more ammo so why do they even need them at all, support tools are the same thing, although I know the argument for adding more mods to them everything but the weapon upgrades feels unfinished.

Armour: the armour is pathetic, there is very limited options along with some being just laughable like shockwave can do a minimum of 6 damsge not even enough to kill a swarmer, and armour upgrades could be a lot more interesting if there were more and even overclocks cause unlikr support tools overclocks for armour would not be a team conflict

also please either add something gameplay effect for mastery on items add them for tools that don't have them, or just changed the miners manual entry cause it says they can add stats on weapons when only the armour does that so it's wrong just like the elite threat thing,

Also the tangant about not enough mods what's the point for movement tools?, Same goes for pickaxe it's pointless to even have pickaxe mods when there's only 4 and only 2 tiers and 1 tier only having 1 option

Also refrain from tothebone this message I know it's not going to get added as no one including the devs will accept much change to the game anymore

deft owl
#

got a new suggestion idea. how bout after you tip Llyod enough, he can open up customizations to change his appearance also?

silent escarp
#

New Mission Idea: We have been contacted by an .. unusual client. This isn't the regular mission boys. This time we aren't going to be in hoxxes. An endangered space whale is having internal issues and you are hired to clean it up. Turns out the whale has been eating abandoned cargo ships, asteroids, and other mineral rich items. You are to clean and complete the mission inside of the whale. Bring a towel its going to be messy.

Basically, you are insane of a giant space whale and have to drill, dig, and fight against internal parasites for minerals. This space whale is rare and endangered so it only shows up maybe once or twice a week.

obtuse needle
#

since the visual rig update this light hasn't work, on the other rooms every light is functional, at least a simple candle in this room until management fixes this?

reef whale
#

Pressing F while in melee range jabs the glowstick into ground/wall so it won't move. (Did you know? Every time a dwarf says Rock and Stone, another dwarf suggests changes to glowsticks)

fickle pecan
#

When you salute Lloyd he should salute back like Hack-C

north skiff
#

Bosco overclocks.

Idea 1 (unstable) - Big Bag Bosco

Bosco has been fitted with a bag so it can now pick up and deposit minerals when it mines them.

Advantages
-Bosco can pick up and deposit any minerals it mines.

Drawbacks
-Bosco mines 50% slower.
-Bosco would mine less minerals than if you were to do it by hand.

More ideas coming

oblique kayak
#

Something you can spend stars on, since after you unlock all perks in the game, they become useless.

fickle pecan
north skiff
#

Bosco overclocks

Idea 2 (balanced) Super Bosco

The guys in R&D have fitted Bosco with better thrusters. It might even be able to lift you! Though they had to remove some ammo space.

Advantage
-Bosco can lift you for 5 seconds before it buckles under the weight.

Drawbacks
-Bosco carries 50% less of every ammo.

fickle pecan
#

2 Lloyd suggestions:
It ought to show how much you’ve tipped Lloyd (it shows individual amounts donated in lobbies) on a screen behind Lloyd
When you tip 2,500 gold to Lloyd you unlock a lloyd skin for Bosco and a achievement

north skiff
#

Bosco overclocks

Idea 3 (clean) "LET THERE BE LIGHT"

The boys in R&D have fitted Bosco with super light enhancers to make even the darkest of caves bright.

Advantage
-Bosco's light shines 10x brighter

(this is not my best idea)

crimson phoenix
#

make BET-C stomps leave customized color marks depending on terrain instead of using brown in places like glacial strata

north skiff
#

Bosco overclocks

Idea 4 (unstable) Heavy Duty Bosco

R&D have found a way to pierce any and all armour types we've seen. Heavy Duty Rounds. These will cost you Bosco's fire rate mind you.

Advantages
-Bosco can shoot through any armour.

Drawbacks
-Bosco has a very low rate of fire.
-Bosco is 25% slower.

More ideas soon

bold ingot
#

Bosco overclock:
Lightweight
Bosco flies twice as fast, but has one fewer revive and missile.

winter python
#

Bosco Overclock - Support Unit
Bosco has vastly lowered combat capabilities, but double the revive counter and a more powerful light. He retains the rockets and the ability to attack what you tell him to, as well as mining, but will not leave you to fight unless designated to

fervent phoenix
#

the ability to see and/or sort by the host's ping, some times the region might display as "close" but then you go in and the dude's internet is so bad that it feels like you're connecting to the other side of the world

warm wind
#

Lloyd does not Salut back, so make him Salute to the Rock and Stone.
(suggestion based upon #suggestions message where people were claiming that he does salute back, he doesn't.)

stiff trellis
#

“Leaf Lovers Brew” a daily special that gives you 50% Environmental damage resistance (does stack), while very situational I think it would be a decent buff

lapis sierra
#

One more QoL suggestion, which I think might have been posted before, but I would very much like options to bind actions to different buttons. Right now I feel like too many of the game's actions are bound to E, so you get really annoying stuff like calling in the drop pod when you're trying to deposit minerals, or grinding on a pipe when you're trying to revive a teammate or even just repair a pipe segment.
Perhaps binding more critical actions like calling in the pod or repairing pipes to different buttons by default would be a good start.

primal vale
#

"Loot Lover"

Victory move where you stomp on a lootbug and shower everyone with nitra and gold chunks

Also bug thing perk should kill the lootbugs in lootbug lover

spark mulch
#

the supercooling chamber for the m1000 feels very weak and overly specialized imo so id like some of these changes to be made: removal of ammo reduction, for how sluggish the gun becomes with the oc equpped the reduction of ammo makes you feel like youre losing out on a ton of damage per resup for no real benefit besides more punishing/rewarding shots, seeker rounds: id like for it similarly to ignore armor like seeker rounds does so as to encourage more penetration kills which is the only real niche ive found for it. it could also be nice to have some base penetrations or crit multiplier increase so as to make up for the ammo reduction

umbral rock
#

Arm/leg cosmetics in the form of various kinds of prosthetics, ranging from peg legs and hook hands to functional cybernetics, clunky metal replacements, and maybe even wooden ones held together by strings. Basically I just want the "almost lost an arm there" line to become "I did lose an arm there"

mental pebble
#

Many Steeves left behind in deep dark of hoxxes wandering around alone so it would be really immersive "For me" that sometimes would spawn a wild Steeve it would be the rare spawn like 1/100000 . Any dwarf fighting spirit would rise on the sight of the wild Steeve 100%

north skiff
#

Steeve statue in memorial hall

mystic merlin
#

Add options to adjust or turn off aim assist and options to adjust sensitivity curve on controllers

north fossil
# north fossil I have been thinking about gunners new secondary for a while, I have a few overc...

And now for another coilgun overclock idea from yours truly

gunnergrin gunnergrin gunnergrin gunnergrin

SHOT DIFFUSION (UNSTABLE)

By installing microscopic industrial-strength lasers in the barrel of the gun, the projectile from the charge shot is now splintered into numerous smaller projectiles!

rocknstone when all shots hit, heavy bonus damage is applied.

rocknstone Who doesn’t like a good shotgun effect?

tothebone it is WIDLY inaccurate, getting into dangerously close range is a must if the damage bonus is to apply.

tothebone ammo is greatly reduced.

gunnergrin gunnergrin gunnergrin gunnergrin

I figured a shotgun-like oc would be a good fit for the coilgun, so here you are.

rare orchid
#

Give 100% of the current reward when connection is lost when you still have internet otherwise.

north yew
#

For overheat weapons, dynamic crosshair for overheat %
Or more crosshair personalization in general

knotty wigeon
#

When a guard or smaller is biting the pipelines and is at low health, pressing V makes it so that you curbstomp it into the pipe

south vector
#

I wanna make my dwarf look like the king from clash royale, can we get a crown cosmetic please

atomic marten
#

A shootingrange of some kind would be sick to test out weapons overclocks or overall builds. I'd realy love it

twilit hedge
#

Beer that doubles loot bug drops to make them killed more

primal vale
#

swap the mugs in the victory moves like beer toss to blackout stouts instead of leaf lovers

median crescent
#

Add a Loot Bug God so if you kill too much of them in a mission it will spawn.

As punishment it should have 5 times the stats of a Dreadnought and should only drop 1 large chunk of gold.nice

karmic totem
#

Right now both hollow bough and crystalline caverns have jadiz and bismor, so i propose that hollow bough has jadiz and umanite instead, or maybe jadiz and magnite

modern tendon
#

pgl oc that shoots gas grenades that leave lingering neurotoxin clouds

karmic totem
#

Overclock idea that's somewhat a joke but would be cool to have. An OC for the "Lead Storm" Powered Minigun that would allow the user to use bullets to sort of fly, (think of a sustained version of the special powder OC for the boomstick) and the drawbacks would be major loss of fire rate and damage.
haha funny jetpack joyride minigun

somber saffron
#

I was deeply saddened when I got the Victory move "Throw pickaxe" and when we got back to the rig after a successful mission. My dwarf threw a basic pickaxe and NOT my really cool custom one.

warm wind
#

A little more backstory for our Dwarfs. Nothing major. Just stuff like 'do they have family' or 'do they do thid job cause they want to or cause of money problems'.
I am not asking for a full backstory, just maybe some throwaway voicelines about 'home' or something. It would give them a little more personality than 'Rock and Stone'
(I don't mind the current state of the Dwars, just a suggestion :)

#

Also, on another topic, change the voicelines from Low Oxygen and Rich Atmosphere.
The Dwarfs say "the air is kind of heavy down here" in low oxygen, wich is funny cause the airpressure has to be really low. In rich atmosphere, where the preasure is really high (aka the air is heavy) they say no such thing.

Idk it's just kinda strange if you think about it.

#

oh oh also also make Crassus detonators less of a pain.
Let them drop multiple chunks of gold depending on the destroyed environment. As it is, with Gold taking 2 hits to mine (Why btw, Gold is one of the softest metals, why does it take 2 hits????) it's a pain. It's a curse desguised as a blessing.
Anyway, enough 4am suggestions. gn :)

prime scroll
#

Ok this is going to be long

Imagine if you made a boss dreadnought mission like an elimination mission but the dreadnought did finish incubating into whatever horrible thing that mission control says they want to prevent from hatching

Let's say it's a failed elimination mission that was never finished and the higher ups forgot about and now it's come back to bite the higher ups and your squad being the expendable i mean "elite" dwarves to drg you are sent to take care of it and you start in a small room and go a through tunnel that leads to a giant cavern with a giant egg but the egg's exterior has turned into hard plates like an oppressors armor but thicker and conventional explosives wont cut it so research and development developed special large strong explosives and they drop these bombs (2 or 3) into nearby rooms that requires you to escort it a short distance to the egg to wake up this now soon to be adult dreadnought

And the reason you need to escort the bombs is that if it takes too much damage it breaks and detonates early and is no longer able to wake the fully grown dreadnought. This could lead to a failed mission or mission control sending one spare bomb they have in but if this one blows up it's game over as drg now needs to manufacture a new bomb which will take too long.

I'm not done typing it's a very long idea

#

It could be another thing like deep dives that it generates a new mission every week and has (probably not) 2 difficulties one obviously harder the the other and you could make 3 types of these fully grown dreadnoughts one for each type of dreadnought that is chosen at random when the weekly mission is generated they would be like the ones we fight in normal elimination missions like the glyphid dreadnought , the twins and the hive guard each being similar to their normal elimination mission variants but having their own twists now that they managed to reach their adult form and obviously they are much bigger than their elimination mission variants.

This would obviously take a lot of work and time especially for balance and the adult dreadnought designs a new cave generation for the mission as it would need a bigger cave than normal and much much more

it's a cool idea but i don't think you would do this or if you do you would have to work on it for a long time and it would take up a lot of resources

vital fjord
#

Change the pickaxe in the Pickaxe Throw victory animation into the one you are using, not default pickaxe

karmic totem
#

You should be able to order bosco to mine the volatile uranium crystals and the electrical crystals

fickle pecan
#

New mission idea:
Miners! We have reports of a dreadnaut cocoon that’s almost finished incubating! You have to get in there and destroy it before it can hatch!
When you’re dropped in there’s one cave path to this huge sprawling room with one gigantic egg-shaped thing in the middle, covered in thick armored plating. Management plans on taking out the egg and whatever the hells inside of it in one go, so once you scan the cocoon (to triangulate your position) they send down 2 pods, one with something to breech a hole in the cocoon (maybe a mini escort without any refueling), and another 2 that have 2 fluids that when combined make a nondescript explody juice. First, you breech a hole in the armor, exposing the fleshier skin of the cocoon (while drilling the hole which would be like a single stage of escort, there would be a swarm either during or right after it). Then, you hook up the 2 pipes to begin the flow of the reactants. You have to defend the 2 sites like a shorter hak-c mixed with the pipe breech of on site refining, and once that’s done, you plant a nanite bomb that acts as the catalyst. Once you detonate this, you get a fleshy fireworks show and then GTFO.
The idea with this is that it’s a mishmash of 3-4 of the other modes and a machine event, so kinda like a deep dive. Maybe this would be more like a sabotage mission where it can’t appear on deep dives for obvious reasons?
If you truly hate this please try to give more constructive criticism over telling me this sucks ass and leaving it at that.

near glacier
#

makeup/face paint would be nice, i want to dress my dwarf up like a little clown

primal vale
#

Move the pickaxe model up so the dwarves actualy hold the handle

oblique tartan
#

Currently, pinging a silicate harvester makes the dwarves say voice lines that are otherwise reserved for hostile bugs. ("Bugs!" "Attack this enemy!") despite them being unable to attack and described in the miner's manual as peaceful. This should probably be changed.

oblique kayak
#

Machine event idea:

Lore:

Managment has scatttered automated mini bars (simillar to the one in the space rig) around hoxxes caves. This was a initiative to increase workplace morale.
Obviously it didn't work out and the bars are now abandoned.

Gameplay:

A drop pod shows up which you have to connect to the bar so it can suck out any leftover beer. During that you have to protect your self and the bar from bugs that have been using the bar in the past. Basicly drunken glyphids.

If any one has a better idea be sure to respond.

raven juniper
#

Enemy Idea:

Some kind of small and super fast enemy, maybe like a centipede or worm kinda thing, that runs around and follows a team eating their placed flares (both scout and standard flares). I feel like with how important managing flares and lighting is to the game, it would be super interesting to have an enemy type that you have to actively hunt down before it eats all your flares and screws with your access to lighting. Even if it was implemented as a modifier for harder missions I think it could add a whole other layer of challenge as your team scrambles to chase this small enemy down as it devours all your remaining flares one by one.

obtuse needle
#

since the escort duty mission got added, either as a bug or a feature if you press V with a fuel cannister the dwarf will do the beer cheering voicelines (and for a while the animation), can we get a new beer called Doretta's oily special in honor of this? maybe add the effect of slippery floor once you drink it to honor this easter egg

solar sand
#

Could we, please, stop bugs, which are on the other side of a solid object, from biting us?

It is very annoying, when bugs bite through Extraction platform floor or sometimes even through Engi's platform. Very frustrating. Also in this same direction: we can walk through Engi's turrets, both we and monsters can melee through them, but we can't shoot though them. So If I'm in a corner, having a turret in front of me and my power attack is recharging, the bugs are able to attack me, but I can't shoot back. Again, this makes little sense, imo.

#

Another suggestion. If there are several objects immediately in front of me, which I can use "action" on, currently, I get to use the action on the closest one. Which is extremely frustrating at times. When my teammate is downed and there is lootbug on top of it, or a hacking node or a zip-line, I can't revive them, because the dwarf is just standing there petting a loot bug. If I'm on an iron will, this is very frustrating. The same nonsense happens when instead of fixing the drilldozer the dwarf is just standing there petting it's head. Could a priority list be implemented for situations, when several actionable things overlap in front of us, like

  1. Revive a teammate.
  2. Take a resupply.
  3. Fix the drilldozer / mini-mule.
  4. Use a zip-line.
  5. Pick up a hacking node.
  6. Pet a creature / machine.

A perfect solution would be to allow players to personally define these priorities in settings, but even a predefined list would be great. Dwarfs are not stupid. Petting a creature on top of a downed teammate during an intense combat situation is the opposite of that.

icy kraken
#

So, I know this is kinda knit-picky, but would it be possible for devs to at alt colours for some beards.. The beards with armor/jewels on them have silver, gold, and gold with red gem. Would it be too much to ask for a silver-ish with a blue gem?? It's much more aesthetically pleasing to me and I'd LOVE that option in the future

swift summit
#

seriously....the hack pod bug spawns are too insane on H5. They spawn too close which is imbalanced. Also please fix the M1k armor break bug. grunts still take 2 shots to kill if you hit certain body parts

pastel owl
#

PGL unstable overclock - Crowd Control
"We got a little surprise from our distant friend - a modification for police reinforcement's gas grenades. Not as lethal as your own, but it did it's job well at protecting survivors from heavy swarms of angry aliens. Don't forget to bring umbrella, there is a high risk of rain in caves with it."
rocknstone Grenades now have +50% area of effect.
rocknstone After impact and 1 second, grenade releases a cloud of highly allergenic for bugs capsaicin for 12 seconds.
rocknstone Capsaicin stuns or slowdowns enemies inside and scares any bug that tries to enter it.
rocknstone Bugs try to avoid cloud and if entering it gives them fear status.
tothebone Gas is heavy dense and is unable to hold for long on walls and ceiling.
tothebone Grenades are non-lethal. Direct impact only gives short stun effect. Bonk!
tothebone Gas takes miners vision inside except it's user.

oblique kayak
#

It seems that everybody has forgotten that you can upgrade your pickaxe.

So I thought that pickaxe overclocks would be a cool thing.

Any idea how they could work and look?

pastel owl
#

Gunner secondary concept - MR6 & Steelwall
"Another gift from retired distant friend - a pair of his old favorite shotgun revolver and something heavy and thick - a RIOT shield with lots of scratches. We hope you have enough strength to carry this one with your primary."
MR6 "All what's left is learn to wallrun. Just kidding, dwarfs are bad at it." - A sidearm mini-shotgun with 3 shells in one fast switch catridge. Instead of shooting buckshot, each shell fires 3 heavy-hitting slugs in horizontal. Technically a hybrid of Scout's boomstick and Gunner's revolver - pretty accurate, but still possible to land shots on multiple targets at once. Perfectly balanced in weight to be carried in one hand and can be upgraded with thermite shots that burn enemy and penetrate their armour.
Steelwall "When there is no cover for you, be the cover itself." - A huge modernized chunk of metal called "shield" in near full body size of a dwarf. Heavy, but not completely prevent user from movement, it is folded on wrist or user's back. When in need, using M2 will instead of using pickaxe unfold shield completely rendering gunner invinsible from front at cost of 50% slower movement. Severely blocks vision, but still allows to use MR6. Can be potentially upgraded to be an energy shield, not blocking view and lighter, but having limited charge like user's personal shield. Or it can use some more armor plates to unfold from sides and allow protecting nearest allies.

Gameplay - This sidearm potentially trades revolver DPS on weakspots, awesome accuracy and high damage for portable one-side cover. Bugs are not that stupid - they will bite the shield, but they will also try to swarm shield's user all around, so positioning yourself against wall or in a thigh space is a key for good protection. You can finally tank in DRG! And yes, it's Risk of Rain/Titanfall reference.

white zodiac
#

Using flamethrower on the hanging vegetation in biomes like fungus bogs should burn them, actually, using the flamethrower on anything that looks like it could burn it should get burned

worthy lodge
#

Right now the Omaron fight is repetitive and boring at times. I would love to see some new phases added to the fight or even just randomizing the order of phases, like the caretaker.

fervent phoenix
#

is it just me or is the Z button not used for anything? maybe move the hoverboots button to Z since you don't have anything being used on that key

spare forge
#

Probably already been suggested, but can dystrum glow a bit more in azure weald? It’s a bit too blue for the mostly blue biome.

leaden estuary
#

Anomaly: Shallow Depths.
Due to this cave's unusual proximity to the surface, management has much faster logistics here.
Resupplies drop in faster, and flares recharge faster as well.

terse rover
#

Anomoly/Hazard
Broken Comms

You lose connection to mission control, swarms now approach very stealthily. Be on your guard!

stiff trellis
#

What about special game modes where you have to pass a mission that have crazy modifiers (they do NOT give out progression,minerals or Credits)

For example “Exploder Frenzy“ where the only thing that spawns are Glyphid Exploders and bulk detonators

Or even “Golden Bloom” Only Crassus Detonators

This would be a nice little side gamemode to play with friends, their are so much possibilities for more modifiers, this would be excellent for console

keen flicker
#

The ability to bring Steeve back to the station if he survives, and onto the next mission if we take the Beastmaster perk...

And maybe a lil nursery or something for him to wander while on the station, so we can pet him between missions.

near glacier
#

A bearded blunderbuss framework for engineer's warthog and scout's jury rigged boomstick, because beardless blunderbuss is an insult Sconk

jovial marlin
#

“It’s a bug thing” perk should be changed to:
Make Lootbugs have a chance to explode with different types of ore, with the most common being biome specific ores, however a very small chance of dropping out of biome ores.

Additionally, the next rank of the perk will allow a small chance for praetorians, oppressors, and dreadnoughts to have the same effect!

plain stream
#

I want a comically large spoon instead of a pickaxe

stable sparrow
#

Perk Idea: Onboard speaker system
Your Rock and Stone is 50% louder

shell turtle
#

This is a very long shot of an idea, but hear me out before downvoting, please.

There's been a push for more games within DRG, because all we have is spaceball and the barrel hoop. People have asked about gambling and such, but I feel that kinda goes against the grain with the comradery of these funky dwarves. There's the new board game coming out later this year, there's a pandemic still boiling out in the real world, and we have TECHNOLOGY!

My suggestion is to give a code to any purchase of the real world board game so you can play it in game with your friends! With TF2's chess game and the unlockable cosmetic from that, it is shown that this could work decently well. It would definately take some programming power, but it could be something cool to give further incentive to get the real world game, especially so you could play with your virtual friends kilometers away.

mellow veldt
#

Flamethrower Overclock

Unstable; Compression Blast
"After buying some questionable blueprint from the Deep Rock Web from a strange company named "Humann Co." Management managed to decipher the strange gibberish into something readable. Using the flamethrower's heat vent and diverting excess gas to the front of the flamethrower instead of to its sides, allows the usage of a new weapon at some cost to the weapon's integrity. Not to mention the smell."

rocknstone Enable the usage of a zero-damage knockback that push MOST enemies back, turning them into a ragdoll for a few seconds
rocknstone Able to reflect projectiles and SOME attacks from enemies
rocknstone Blasting at your feet allows for a small "double" jump effect that could negate fall damage or a slightly higher jump
tothebone Using the Compression Blast temporarily disable the flamethrower (Similar to Overheating) for 3 seconds.
tothebone Compression Blast put out fires stack and fire effect on enemies
tothebone Compression Blast uses 50 fuels

"I HAVE UPWARD MOBILITIES TOO, GUYS!!" -Local Driller.

shadow cedar
#

Make pots of gold make you break gold in one hit/ allow the increased gold drop from non pick axe breaks because it takes so long to get all the krassus gold

ocean ledge
#

In regards to the board game:

I think there is a very major issue that needs to be addressed before this goes into production:

There needs to be a better way to keep track of enemy health. I understand that you use the health cubes next to an enemy, but that can cause the board to become cluttered very quickly, and may sometimes not be an option if there are enough enemies adjacent to each other.

I recommend adding some off-board way of tracking their health, be it a dry erase board with a list of enemies corresponding to numbers listed on the enemy minis, or if it must be on-board adding a poker chip type thing that can be placed underneath the model that enable you to track the health of an enemy.

Either way, the current system is inelegant and should be looked at.

north fossil
# north fossil And now for another coilgun overclock idea from yours truly <:gunnergrin:70620...

Now for another overclock idea for the coilgun

gunnergrin gunnergrin gunnergrin gunnergrin

Neurotoxin mines (UNSTABLE)

This is one nasty bit of engineering done by the boys at R&D, the projectile of the charge shot of the coilgun has been modified to place neurotoxin mines on impact with terrain!

rocknstone Neurotoxin mines when a charge shot is fired at terrain! When an enemy walks over it, the mine is tripped and a medium-sized lingering cloud of neurotoxin gas remains for 5 to 10 seconds.

rocknstone reload speed is increased

tothebone no longer able to penetrate terrain or enemies

tothebone the overall direct damage is decreased quite a bit

tothebone neurotoxin does NOT appear if no enemies tread over the mine

tothebone Ammo decreased

gunnergrin gunnergrin gunnergrin gunnergrin

I’m a big fan of neurotoxin and there hasn’t been any kind of mine oc for it so nice

glad zealot
#

double barrel boomstick should have a clean overclock that just lets it carry 3 ammo, dont ask how it work

civic coyote
#

Allow us to cook HE grenades with a little timer indicator. This would allow use to time them for air burst and not have to deal with terrain. Holding down the grenade key begins cooking them.

autumn sand
#

Posted this in drg-chat as well
Don't know if anyone has thought of it, but selling the DRG boardgame as a DLC for Tabletop Sim sounds like a win win for Ghost Ship and people who want to play the board game online.

plain grove
#

Can we have a new channel dedicated towards the boardgame? I keep finding myself wanting to talk about the boardgame, but the only place to really talk about it in here is at drg chat and non drg chat. But it ends up derailing conversation most time or it's ignored

fickle pecan
#

Killing bigger enemies with the pickaxe should grant more hp with the vampire perk (they DO have more blood after all)
-predorian/the small shellback guy I forgot his name: x2
-oppressor/shellback: x3
-tyrant seed/dreadnaut/prospector/bulk (not like it’d help you) x5

pastel owl
#

Boomstick Unstable overclock - Double the trouble!

"When gun can't handle the problem - use more gun."

rocknstone +2 barrels.
rocknstone Barrels fire all at once.
rocknstone Strong knockback allowing for doing double jumps.
nice Secret low-FPS reload in the middle of screen. Doomguy approves.
tothebone Barrels fire all at once.
tothebone Strong knockback is paired with absurd recoil. At least you will finally look at cave leeches on ceiling with every shot made.
tothebone -2 damage per pellet.
tothebone Other miners consider you a gun freak.

nova wigeon
#

Bring back the old beer rock and stone animation for pressing v while holding a canister, same for pipe tool, they were funny and I don't see why it needed to be removed, (for reference now it holds the pickaxe)

oblique kayak
#

New Biome idea:

LORE:

"Listen up crew, the the scouting teams have reported a new finding to the managment. A GIANT hole in he surface of hoxxes. We don't know how deep is it or whats down there, so we are sending you there to find out"

Gameplay:

The biome consists of one giant deep hole. The terrain is composed of dark obsidian which takes three pickaxe strikes do destroy.There are multiple shelves and little caverns on the walls of it. Due to the nature of the location most of the mission types wouldn't work without some heavy tinkering. So the idea is that the mission revolves around how deep can you get. The deeper you can get the better the reward after the mission.
You can can call the drop pod to finish the mission only at certain milestones like 5000 meters deep and 10000 meters deep.
Im also thinking about the idea that eventualy you would get to the bottom of the hole and find something incredebile, but for now I don't know what could it be.

wise fox
#

Sentry Gun Hawkeye System Improvement

First, I apologize for writing on a translator.
Because I was not familiar with English, I used a translator.

The adventage of being able to shoot highlighted enemy and shoot in all angles are not enough to trade for an increase Damage.
Rather, ammunition runs out faster due to less damage and the advantage of shooting at all angles.

1.Change the enemy with less health to attack first.

like Smart Targeting upgrade on Lok-1

If that happens, it will combine with a long range to eliminate annoying enemies such as swarmers and spitters first, creating competitiveness with the Defender System.

2.Additional damage or ignore armor against highlited enemy

If the first improvement plan kills small enemies well, it is an improvement plan to kill large enemies.

It could be a useful improvement plan for solid enemies such as Praetorian, Goo Bomber,Q'ronar Shellback and Bosses.

zealous magnet
#

a breathalyser in the abyss bar

scenic parcel
#

Shield Battery Booster buff is proportional to shield amount, rather than losing it entirely to a single hit from that one teammate who ruined your hitless streak during the wave.

thorny quest
#

When returning from 3rd person to 1st person (e.g., getting revived, released from a cave leech, etc.), your view shouldn't be reset to the direction you were facing prior to the 3rd person. I'd like to be able to choose what direction i'm facing when i regain control of my dwarf

zealous magnet
#

ability to reset perk points
so if u want to change your build

pure reef
#

mission: loot bug roundup. yeehaw pardner

mellow dock
#

I think pillars in the middle of boss rooms, some part of it should break off when you drill out the bottom. Biome like sand or etc

shut mango
#

Ok this is more of a joke “warning” but “feisty lootbugs”
This warning makes it so lootbugs can eat minerals straight from the ore! They will also move a bit faster, and if one gets near you it will deal a tiny bit of damage and steal some minerals from you and run away

fossil flame
#

I want lootbugs that scream for mercy as they are shot or about to blow up to add extra EMOTIONAL DAMAGE
also add a lootbug brew that has a message like "made for the poor defenseless animals you have sacrificed for capitalistic endeavors"
and then you blow up into sparkly minerals that disappear

daring coral
#

we need new beers

prime palm
#

Make a specific keybind for Hoverboots please....

formal sail
#

If we have a season revealing lore by showing us the existence of other companies, could a later season explore a possible evolution in the wildlife of Hoxxes IV, specifically the Glyphids?
We'd see new types, Elite Glyphids occur a little more often than other species, maybe a Hive Mind creature or ascended Dreanought/Menace leading their actions?
I think some questions are best left unanswered, but what about expanding on the fauna and hinting at how they could evolve if they weren't being killed off so quickly?

#

And any other suggestions made for future season themes, et?

civic coyote
#

Add a volatile plasma mod teir 5 that gives the Drak-25 bonus damage against flaming targets. Multiplier size up to you. This would work well with the boomstick and also be the go to pick for the Thermal Exhaust Feedback mod

narrow lynx
gloomy fjord
# stable sparrow Perk Idea: Onboard speaker system Your Rock and Stone is 50% louder

I like this, but to rephrase this as a more mechanically practical suggestion:

An active perk which, while pressing some key and proceeding to rock n stone (e.g shift + v) will perform a very loud ROCK N STONE which causes bugs to move aggro onto you.

Intended to allow better control of swarms - one potential use being drawing bugs away from wounded teammates

(Does not necessarily have to be a modified Rock n Stone/Salute, but it seems like a decent implementation of the above mechanic)

finite wharf
#

The Rival Incursion theme has got me thinking about the potential for a future update where players could pick sides and depending on which Corp you're running with, missions could have the potential to intersect/interfere/invade other PVP-flagged dwarf parties. Higher mission difficulty levels could also potentially allow for the appearance of an invading Dwarf Team. Defending against or successfully assaulting an enemy Dwarf Team could drop rare items/currency to be used to unlock exclusive sets of armor etc. There is already an incredible amount of random chance encounters that occur, adding in the potential for a player-controlled invasion would just broaden the spectrum of potential experiences during each dive.

nova wigeon
#

Sheild battery boster is wierd and I think it could use some changes so here is my changes

rocknstone Change 1 removed cooling penalty

rocknstone bonuses for damage and projectile speed are portiinal to your sheild so as to 30% sheild you get 30% of the buff

rocknstone holding r will put your gun into overheat for 7 seconds during which your sheild will instantly start regening and with a 50% faster speed

tothebone increased heat per shot

tothebone when your sheild is down every stat on the gun is halved

tothebone even longer overheat

Things that I did not mention to be changed will stay just the way they are so you will still get a short circuit when overheating normally (the sheild jump start will not count towards the short circuit)

zinc spruce
#

A way to end the data vault event early without a reward. Maybe a timer of some kind. The endless bugs are killer

cerulean lily
#

A "poor atmosphere" warning that muffles sounds

cold plover
#

Let us double chug regular beers like in the victory pose

arctic jay
#

selectable beer types for beer related victory moves

cerulean lily
#

unlockable beer: TWO glyphid slammers

fickle pecan
#

Completing a mission of any hazard with a level of buzz grants you an achievement titled “Hell of a hangover”

stable sparrow
#

Meme perk idea: Lootbug Mineral Scanner
Activate perk
Pressing X (whatever you bound the personal waypoint button to) with the laser pointer out while over a lootbug and within a certain range scans the minerals inside and tells you exactly what it’s eaten

toxic urchin
#

Weapon proposal: Remote-Control RPG
Viable Class Options: Engineer, Gunner

Function: A low-ammo weapon, this functions similarly to the Deepcore 40mm PGL with one key difference; instead of firing in an arc at a rapid speed, the rocket is directly controlled by the dwarf that shot it until its detonation (or by manually surrendering control via another button (pickaxe?), at which point the rocket would fly straight until it hits a surface or enemy)

Unique Modifications/Overclocks: Modifications that control the flight speed (faster or slower) would be viable for those finding control too easy/difficult. Having the rocket react differently on detonation would yield interesting results, too - for example, the rocket could require manual detonation for a stronger and more condensed explosion, at the cost of being a dud on impact with a surface; or the rocket could explode into a cluster grenade, at the cost of flight manoeuvrability. One unstable overclock option could be to periodically drop small "bomblets" that fall under gravity and explode while the rocket is flying (up to a limit), at the cost of direct projectile damage, area of effect and ammo carried. These are just examples!

Edit: Response to Hurricane Comparison: There is no direct excuse, I acknowledge the two have similar basics. However, instead of controlling multiple rockets with your weapon pointer, the camera would move to follow one rocket, leaving your dwarf defenceless and effectively swapping mobility for accuracy and the ability to fire around corners. For this reason, I propose that the RC-RPG would be best in the hands of the Engineer, as he could use his sentry to defend himself while using the rocket... assuming the other dwarves are too drunk distracted to help.

kind sandal
#

we should add kinect support

near glacier
#

a way to use the rival tech to make upgrades to mission control, maybe as assignments or depositable items after destroying their tech

stiff trellis
#

Engineer could have a Revolving Carbine, I haven’t really thought up the stats yet but this is what I got, it could be a good addition

6 Shots
93 in reserve
38 damage

brave bear
#

New skins for all tools.

stiff trellis
#

Be able to customize our room, and add stuff like a Pot with a small breather breather, and or have a picture of Steeve

cloud nymph
# kind sandal we should add kinect support

Gonna try to expand this into something comprehendible; Add in the ability to record dances with the Kinect for the L.U.R.E and dancing in the bar, thus "Adding Kinect support".

wispy elm
#

Add an in-game way to report, or at the very least blacklist players from joining your games. I got party wiped by a player level 204 scout on hazard 3 immediately after killing the overseer in corporate sabotage and failed the mission because of them.

pastel owl
#

Visual - Welder animation.

We got cute ark welder parts for pickaxe, why not make an animation for player using welder tool - sometimes player will zap and weld pipe segment, Doretta's armour, possibly hiding his eyes from flash both in in first person and third person.

pastel owl
#

Boomstick Unstable overclock - Tankbuster

"If God wanted peace, he would not supply us with little tank shells, innit?"

rocknstone Buckshot replaced with 57mm time fused tank shell.
rocknstone Shell explodes, releasing deadly cloud of shreds in close proximity to an enemy or if it penetrates him.
rocknstone Shell completely ignores armour.
tothebone -50% ammunition.
tothebone -20% reloading speed.
tothebone No damage on weak spot in direct hit.

Basically scout now can play either flak cannon supremacy simulator with spraying enemies over their head or explode some internals of bigger targets. Bigger targets does not include Opressors or Hive Guard - their armor angling is to sleek for your tank skills miner. Direct hit into enemy deals massive damage both from penetration and then with lots of tiny bits o' metal inside. Each tank shell damage output is a bit bigger than default buckshot, but the cost is randomness of shrapnel trajectory after shell explosion. If you are unlucky, most shreds will completely miss that one grunt. You should tame him.

Real life analogy is 50 cal. but we will go further beyond!

winged tangle
#

An OC for the warthog that makes it a slug shotgun.
A slug shotgun fires one big murder round instead of, ya know, normal shotgun blast.
+Damage
+Accuracy
+Weak point damage
+Slug
-Fire rate
-More recoil
-Lower mag size
Feel free to change some of the stats I’m not good at balance.

velvet mortar
#

I think adding an increased mineral grab range to the Its a Bug Thing perk would make it more viable and a better use of a perk slot, why have them explode if you are just gonna have to chase all those minerals down afterward anyway?

night harness
#

Unlockable beer: mimicry malt

For the duration you make random bug noises instead of any dialogue you would normally make, such as boarding the drop pod or saying rock and stone

pastel owl
#

Unlockable beer: Mooncrash Liquor.

"Finest of the liquors miner can get, this one is brewed across multiple moons that will crash into their planets in a hundred years or so. This supply was brewed on nearest moon of Hoxxes! Sweet!"
Potency: Strong
Effect: After drinking, dwarf will slowly turn his gravity to negative, the same way as gravity generator lecalibration. After 2 seconds, he suddently slams in fire to the ground with stunning blow, dust and little cosmetic crater. Can possibly pass out anyone on whom dwarf has landed, wear your helmets in case of it.

leaden dragon
#

idk if youve updated the game to add crazier caves but ive been seeing a lot of them lately. dont get me wrong, i love that! they make the game feel like it still has cool shit to show me, and it changes the monotony of certain missions, but as a scout main, i have an obsesive need to light up caves, and thats an impossible task with the big ass caves, so a suggestion i would make is could you add upgrade the amount of upgrades for the light gun so i can light up a larger area? either that or add a mechanic in the background so that when larger caves are generated, the flares light up a larger area, like idk exponentially in comparison to the size of the room? idk, im not a coder and idk how it works, maybe its a game design decision to change how i play depending on the cave, im not sure, just pointing out something i noticed that if fixed would make scout feel less useless in bigger caves

oblique kayak
#

Unlockable beer: Voidborn Vodka

"Made in the deepest void of space, this brew has never seen anything besides the absolute nothingness of space."
Potency: Strong
Effect: Upon drinking you lose your vision for a while.

pastel owl
# oblique kayak Unlockable beer: Voidborn Vodka "Made in the deepest void of space, this brew ...

Bonus to suggestion: If whole team of 4 dwarves drink Voidborn (Black ethanol) Vodka, the effect instead will work to a whole map - anything outside of spacerig will fade into darkness, leaving dwarves and their space hulk the loneliest miners in the void. Effect lasts up to start of a mission.
Just think about existential dread while staring into eternal blackness you appeared in.

Bonus 2: Randomly makes dwarf dance Kazotsky Kick.

safe vapor
#

Overclock idea: Mega Boom
For the gunners rocket gun. Hold left click to engage a lock on an enemy. Once left click is released, a hail of missles will fly and perform a top down attack on a target. The advantage being you can do significantly better damage to larger bugs quicker in one action. Don't know how to balance it really other than a significant ammo cost and maybe the loss of laser guidance for standard fire. Any suggestions are welcome.

keen quail
#

Hey all i have a suggestion about other developments area of the game.
because we are fighting bugs, and now we are seasons that are really cool.
so the event should be like this
"a group of miners (Or RND) Has stumble around something big,
a queen (or some other options) we need you help to eradicate it or (something bad will happened )"

basically what it means that the queen is like an Ultra mega super sayin boss, that every team can drop down to her, do some damage and going back up at any given time.
so when you are drop down you are on survival mood, bugs will attack you and you will have to move a little bit to get nightra and other stuff (no regular mission events of course ).
of course that can not be a difficulty level, because it is one huge bug that all players fight against.
other thing that can be fun, other teams can see each other fighting against the huge bug that will probably will give the feeling of be part of a huge battle that there is pretty fun.
if other team can interact with one another ? that i will leave you to decide I really don't know.
so i though pitching you my idea that may give the feeling that the story continue in some direction

thanks for the game and all his parts
he is truly wonderful
All The Best

hybrid sonnet
#

Vanity idea:Unusuals
In the weapon modification station we can add a new box called the 'Unusual lights' where we can have special effects like 'pink bullets' (when you fire pink smoke appears on the point of you hitting it) or other effects like a effect that is on the tip of your weapon or something like that its up to the devs can be created at the forge or new station in the space rig or at a machine event in hoxxes using error cubes err23 or earn unusual's by the battle pass

rocknstone very cool looking vanity
rocknstone allows mod users to replace certain effects with others of their choice (like changing the color of 'pink bullets' to blue)
rocknstone use for error cubes err23
err23 new setting's to turn off the decals or lower the quality
tothebone GPU demanding
tothebone grind demanding
tothebone might be hard to program (idk)

near glacier
#

Maybe overclock fusions at the workshop?

gloomy fjord
#

Breach Cutter Overclock [Unstable]: Rival Tech Hybridization

Allows firing a version of the moving energy barriers that the Caretaker and Repulsion Turrets create, pushing away enemies while dealing damage to them.

This may be a little gimmicky, and I'm not sure how to feel about it, but I can still see some use for it (for those that use bunkers it'd be a great tool to push bugs that get a bit too far in back away, for example)
Also serves as a nice tie in to the Rival tech, since naturally R&D and especially the Engineer would reverse engineer the technology being used by the Rivals

(Note: Intentionally did not specify possible downsides to leave as much room for interpretation as possible; reduced ammo or just having the barrier consume a full magazine are all possible downsides, but I'm not a game designer, so the specifics are up in the air)

shrewd mesa
#

The ability to gift crafting materials to other players, say in increments of 100 or so. More than once i've had the issue with one of the several friends i've introduced to the game needing 100 of something to craft a core or equip an upgrade or even promote a dwarf yet here i am sitting on piles of thousands of everything not able to use them, i'd like to be able to help them on the spot so they can try out or complete what they were working towards.

fossil magnet
#

I actually have quite a few ideas so I will be writing them all one after the other.
My first idea is to be able to buy the beer ingredients in the shop or maybe even add another shop right next to the bar.

The second idea is to add maybe one or two more games to play in the lobby while you wait for new missions.
Maybe shooting asteroids or something like that.

And the third and last one will be a bit of a longer one.
I'd add more minerals honestly.
There is Morkite, liquid morkite, red sugar, gold and the other ones you need for weapons but only seeing gold and nitra which is needed to get ammo is kinda boring after some time.
I'd add things like platinum, iron and such. They might be more common, more rare or others but only seeing gold on this planet to earn more EXP and money is. :/
You could also add some ores that have special effects like uranium and such. I am not too sure how well they'd fit into the game but I am sure you as the dev team will be able to come up with something! ^^
I also asked all of my friends which play the game and they'd also enjoy more variety in ores.
We aren't that far into the game but we all have at least 20 - 30 hours so we know at least a little bit about it.
You could also add other variants of Nitra. Like a more rare green / blue / yellow / RAINBOW one which gives you 2 red for each normal so you would not need to mine 80 every time you want to restock because sometimes you don't have a lot of Nitra in the cave.

I still really enjoy the game 9/10 and I'd totally buy it again and I will also get myself the board game! ^^
(Shut up and take my money.)

fickle pecan
#

There ought to be variations for gold spawns, like bittergem/error cubes but for veins. Maybe a chance to replace gold with emeralds/sapphire, worth twice as much as gold. Maybe morkite could also spawn on other missions, tweaking the reward for it to make it worthwhile. and there could be a bittergem vein! It’d help break up the monotony of finding the same 2 veins of ore over and over and over again.

narrow lynx
#

New Daily Special Beer: Cave Leech Lager
Color Pallet: Pink, black, green, azure.
Foam drawing: Unusually long arm
Cost: 2 barely bulbs
Effect: Increases pickaxe reach by half a meter

pure reef
#

Suggestion: make dark morkite beer not pointless since youre going to want to explore the whole cave anyway for gold/crafting mats

regal pendant
#

Friends and I had thought about considering colorcoding the pipes in the Liquid Morkite Extraction missions, so it can be easier to call out to other players and help with player coordination during particularly hectic missions.

(I.e. Pipe 1, 2, 3 is Blue, Orange, Green respectively)

sand canopy
#

iron will perk working in the space rig, so you can drink a final beer after passing out

restive saffron
#

I think it would be cool to have some kind of event where flashlights matter.

Like for example when you start the event you can no longer throw flares and your flashlight is the only way to damage some mutated glyphids. Your flashlight discharges so you gotta pick up things to recharge it. It would basically be like the ebonstone insects event (the ones you have to kill with your pickaxe) except with lights

left rover
#

ALLOW HOST TO SET MINIMUM PLAYER LEVEL!!!!!!!!!!!!!!!

gloomy fjord
#

New mission concept: Tree Tapping

Premise:
Players are tasked with harvesting sap from a very large rare tree or other plant. They are provided industrial taps, which have to be hauled and affixed to specific points in the plant to draw sap. This agitates the plant, which will begin to fight back, much like a Korlok, and will cause waves of bugs to spawn. Once all the tap is sapped, the plant dies.

Possible implementation & specifics:
The plant would be widespread across the cavern and be visually present everywhere. Accessing the central trunk could potentially require destruction of 2-3 important parts of the plant scattered around the cave, drawing inspiration from Sabotage.
The industrial taps could be called down via pod once the central trunk is accessed, and dispense 2-3 taps, depending on mission length. There would be a corresponding amount of tapping spots that the taps must be put into.
The speed as to which each tap works is dependent on the number of dwarves nearby, and whether or not it is being attacked by bugs - they would only ever become slow, not stop, similar to the Drilldozer.
The taps would primarily be a large canister affixed to the actual tapping part - this canister is ejected once filled/done tapping and should be stowed in Molly.

Notes:
This is intended to be mechanically distinct from other mission types, but still not completely foreign - it's sort of a hybrid of Escort and Refining (and possibly Sabotage), but very much so distinct from them.
The taps could instead require pipework, but I'm not sure how to get that to work without a Minehead, hence the canister implementation proposed above.

junior lantern
#

new assignment upgrade for drilldozer: when you reach level 25 with a character it gives you an assignment to give the drilldozer a sentry turret so it can defend itself

silent escarp
#

Idea: Use for Error cubes. Onboard the ship there is a room. In that room there is an error cube. It continually grows bigger as we get more error cubes. Each cube adding one more to the massive error there is.

oblique mesa
#

Hey I have an idea why don't you make a setting that would turn off charge ups on gun animations.

mellow veldt
#

Buff Beer Idea;

Cost;3 Barley Bulbs

Nitra Neurotoxin;
"Does not contain Neurotoxin. But a lot of processed leftover Nitra mixed in with ice and brew inside of an Acid Spitter's stomach. It Burns your lips, nose, and mustache but gives Dwarfs that Miner's High!

Management's Note; If you spill this drink on the space rig, your paycheck will be deducted to pay for the damage. "

Gameplay effect; Reduce the cost of Resupply pod from 80 to 70.

molten birch
#

Industrial Facemask in the beard slot

sly girder
#

No idea if it's been said in here before. Being honest, given the game's age it likely has at least once... But a Radiation detonator in the Radiation exclusion zone.
Just... to expand on the whole regional variants thing. And also because radiation exploders already exist.

karmic totem
#

Maybe boost peoples mics a bit. every game i join that people talk in, their mics seem to be quiet. i have the master volume on 130 and voice chat on 200 and everything else is pretty low but mics are still quiet

modern tendon
#

Steeve barrel rolls away from exploder explosions

robust pumice
#

I got a new beer idea
Muscular Malt
Makes the barrels you kick fly across the space rig with incredible speed

violet hinge
#

I want to be able to bring back bugs into the hub to be able to build a collection, or a sort of zoo perhaps

delicate cedar
#

New Drink: Bounce-Back Brew
+Low Health Regeneration increased from 15% to 25%
-Lethal Difficulty will be 10% to 20%

ebon hare
#

New Drink: Bruiser brew
+terrain hit of Rocky Mountain
+damage of slayer stout
+vision blur and sway of maximum drunkenness

loud arch
#

Would love to see some sort of archive for deep dives, to play older deep dives. Maybe you can't get cores from them or maybe you get 1. This would serve to bridge the gap between Haz 5 and extreme mods. Although it might reduce the hype around the weekly release I believe it would increase replay-ability for endgame greatly and the cost-benefit is worth it.

I imagine the community would rank order deep dives and attempt to do the hardest ones which could be awesome.

somber raft
#

shwooting wange

coarse cosmos
#

make extraction as big as a normal swarm that doesn't stop spawning, it's too easy most of the time

fallen forge
# somber raft shwooting wange

A mission type dedicated to the ability to use weapons you have equipped, you would be able to make some form of custom swarm and spawn in any type of bugs. (I would be cool if you could change loadouts while in the range but I have heard it isn't possible.)

-Bugs would disintegrate into pixels when killed (Cos they holograms)
-You could back out at anytime
-If possible shorter load times for the range for quicker item swapping
-If you die a medic bot from the medical room revives you in a safe spot (Like a lobby between the exit and the range)

I have heard a shooting range will never be added but I like to believe that's not true

sharp mantle
#

If new mission types are being added but I'd love more hands-on missions like the Refinery missions. Figuring out where and how to lay the pipelines is a lot of fun to me. Maybe something like laying wire to charge something up, or laying conveyor belts for some bucket-wheel excavators being used to mine a large quantity of ore.

If new map types are considered an underwater zone that combines Low Gravity and Low Oxygen as default conditions could be neat. Only issue is new enemies would be needed to populate this zone, so it's very unlikely. If it did happen though, piranha's, sharks, and crustaceans would be a good fit.

gloomy fjord
#

Just thought of this so it might be crap but

Active Perk: Miner's Intuition

Upon activation, will point to the nearest 3 primary/secondary objectives. Should be vague and not specify what exactly it's pointing to

Intended to reduce player frustration when searching for the last bit of Dystrum or the last fossil or the third morkite well, etc.

(Cooldown length or limited uses intentionally unspecified)

Another note:
It (probably) shouldn't point to 'completed' things - either objectives that have already been completed (e.g shouldn't point to booloo caps if you already deposited 20), or mostly mined out veins/wells with pumpjacks/mined out aquarqs (since they're visible on the map)

buoyant tulip
#

Maybe,this sounds too op..but can we call "Quick-Credit Ressuply?"
Like, we're all got a situations,where we not have,like,10 nitra to get that Ressuply,that will save us
I think,it would be cool,if management will send an Pod,when we have less,that 80 nitra.
But,after that,cost of next Ressuply will be bigger in amount of nitra,that we don't have *2 plus normal fee.
(If we called it,while having 70 nitra,next will cost 90,120 if called when 60 nitra,and so goes on.)
80+(x * 2)
But we call it only 1 time per mission,for some balance and prevention of people,that will call pods this way "For Free".

coarse flax
#

Can we have a option to set our location, I'm from china mainland, and some of the steam services have been blocked so we have to use a proxy server to bypass this limitation, but doing so will make DRG think we are in the the country where the proxy server is located thus if I go to the server list it shows server that's close to the proxy server not to my actual location, and if I create a room people near proxy server will join and have huge pings

maiden parcel
#

Please bring Brazilian portuguese to the consoles as well!

mellow dock
#

hover boots perk cooldown should be reduced since it's niche for scout players and its cooldown should be based on how long you use the hover boots. And let us sort by server region is nice too.

#

not having to drop fuel canister while pinging is a nice touch

arctic jay
#

animation when a lootbug eats a mineral

low chasm
#

Ability to control/work for the Rival team to bring a pvp element to certain mission types.
Maybe not as direct combat, but more as a sabotage the other team while completing your objectives

primal vale
#

so currently in the drg universe we know that humans (from one voiceline), elves, dwarves, and vampire dwarves (and presumably vampire varients of the other two) exist.

What about other fantasy races, like gnomes? Could RnD be primarily made up of gnomes maybe? Could we have a Duergar or Drow black market that the company needs to squash? Is Mission Control a human? Can only glyphids become ghosts? (unknown horror) The

and more on the fantasy aspect of drg, magic seemingly exists with the power attack flavor. Could we perhaps have a paintjob/framework with glowing runes?
or have driller's seemingly inevitable lightning primary due to the elemental themes of his primaries be a big lightning crystal like the one from crystalline caverns with wires stuck into it and a magic circle at the front where lightning bolts shoot out of?

primal vale
#

microphone volume slider because in every single app but ddrg my mic is loud, but in drg its almost silent

proud stratus
#

now this might've been suggested before but what about those error cubes as a currency for a new type of cosmetics call em corrupted cosmetics or something idc think that would be cool use this many cubes to get a cool hat or beard idk I just wanna use these things for something cool

delicate cedar
#

Weapon Vanity Add-Ons: Aura
Auras are add-on effects similar to paint jobs or frameworks for the gun being used, either being passive (constantly on) or reactive (turning on when gun is fired or in use)
Just some ideas:

Lightning (reactive): the gun starts to glow and show arcs around the weapon when being fired continuously.

Sparks (passive): the gun constantly has small arcs around the weapon.

There would also be an option to disable these effects in the menu to avoid lag.

slender schooner
#

Mission Type proposal: Onslaught
Defend a larger facility with multiple layers of modular traps/defenses against waves of mobs (I'm thinking about something inspired by the city defense game mode in Monster Hunter Rise). Times in between the waves can be used for repairs and exploration.

jaunty igloo
#

Please give us mission history

bold pagoda
#

Friendly should be upgradable and on higher levels it should greatly increase the speed of tasks done while helping people. For example: Repairing/building pipes. Fixing mules. etc. (Or make that it's own perk, but I think it works well off of friendly)

timid eagle
# arctic jay animation when a lootbug eats a mineral

What if lootbugs could eat minerals left on the ground and after a certain amount were consumed, they could evolve into something like a Huuli Hoarder with a greater drop value, but it could escape from the player

#

Could we add extra mission clear bonuses like Mission Clear < 15/10/5 minutes, No Resupply Ordered (maybe a small bonus for every 80 nitra still in the inventory?), No Fauna Killed, etc.? Could be a gold or an exp bonus, nothing crazy just a fun tally at the end of the screen

timid eagle
#

oh and probably suggested but could mission control please announce when a bulk detonator has spawned?

fickle pecan
#

There should be a trophy room, with bits of a bug (legs from grunts, armor plating from predorians/oppressors, basically one distinct thing from every enemy) arranged on a wall with numbers under them displaying how many you’ve killed, how many weak spot hits, etc.
it’d look something like this image, maybe the Big Boys (tm) could have scaled down full body models. Also, in a lobby, it uses the hosts trophies. Idk, I think it’d be cool and neat to show people that you’ve killed 100 bull detonators or something

fervent phoenix
#

rock and stoning has killed me: you know when you reload your weapon when it has a full clip and then you do a special animation with it? those can be canceled by shooting or switching weapons, but you can't cancel a rock and stone.. short story is, there was an acid spitter that nearly missed me, I was in the middle of a rock and stone, I went face to face with it but I couldn't shoot it in the head, I was still rock and stoning, so it shot me again and I died..

I think a lot of people might have had the same fate, so if it's not something super complicated to code in, allow us to cancel the rock and stone animation (just the animation, not the voice lines) by shooting/swapping weapons

cursive echo
#

i know this is a big ask but please add bosco to multi player. not like to help but purely as a companion so friends can see eachothers bosco hes so cute and even if he cant do anything for me i would love to have him in every round

fickle pecan
#

A bug that charges and pins you, like a horrid combo of a shellback and a mactera grabber

sly girder
#

The ability to see player rank mid mission.

Unless I'm crazy and this is already a thing tucked away somewhere.
It's not even a "They're too low level, kick em" Thing either(edit: Although thinking back, I might not use it this way bot others might. I can see why this might be bad now), I'm just neurotic and I like seeing the numbers when I go to look while in the caves. A new guy joins and I don't know what rank he was until the mission is over.

karmic nest
#

It would be great to see your current resource count that you have stashed in the Mule without having to deposit more materials. I think putting at the base of the map would be nice, or keep it in the corner but make it visible when you are using the terrain scanner.

south ridge
#

On April fools day they should just remove the force field underneath the drop pod in the space rig

pine junco
#

Allow platforms from the Platform Gun to block guysers and fire spouts. Larger lava guyser formations and ice gusty crevasses blow a hole through the platform? Or explode due to overpressure

ashen void
#

A new room of the Space rig. The Vault.
Here is where all your hard earned gold and minerals is sitting, waiting for use. There are APD’s flying around carrying crates of gold, nitra and many other resources. There are also other drones sorting out all minerals on a conveyor belt. You can walk around and pick up bars and blocks of gold or sacks of credits. You could even disturb the drones who are working to sort the minerals that the prestigious ground teams are always bringing back and increasing the wealth of Deep Rock Galactic. New lines for Mission Control whenever you do anything in the Vault.
1: “Stop disturbing the drones! Management is asking for you to stop and let the drones work”
2: “Damaging company property will cost you your pay for the next few months if you keep this up.”
3: “Do you want your gold and credits to be gone just like that?”

There’s also a door without any markings except for lots of scratches and claw marks in the metal floors and near the door. There’s also some card scanners or a body scanner near it. When you get close to the door, you can hear something on the other side? Maybe it’s other dwarves working on something or something brought back from the deep depths of Hoxxes? Who knows? Maybe Karl would know…

empty coyote
#

Can we have ability to cool down the red lava crack caused by explosions in magma core with cryo

silent escarp
#

Mission Idea: Pizza Delivery to a random bot in hoxxes. Gotta pass the pizza around like hot potato. Bugs will attempt to steal pizza. Protect and deliver

ashen void
#

Allow the Dwarves to bring 1 Steeve back to the Spacerig, let your new Glyphid friend/pal roam around the rig and explore while also keeping him away from elevators and Lloyd. This is a privilege not a right as Steeve is expendable. Have the choice to take your Glyphid out on missions with you, customize him with cosmetics like you would with a dwarf. This will cost around 1,000 credits for a regular Grunt, 5,000 credits for a Slasher and 10,000 credits for the Armored Glyphid Guard.
If you do not take him onto a mission, he will be waiting for you inside of one of the 4 bunk rooms, near the weapons terminal or the mission terminal. Something that management has thought to increase the morale of you Glyphid beast masters down in the ranks of DRG. Just like Bosco and BET-C, the Glyphid is expendable and will cause employee depression if they get too attached to the bug.
Also, to let you engineers who liked to customize the M.U.L.E. to what you want, like you can with your armor, weapons, tools and personal robots, you might be able to as new paint jobs have been spotted in the cargo crates.
Rock and Stone!

snow remnant
#

So I'm basically just proposing a name for an overclock because it's "funny" similarly to the oc Hoverlock :** OVERLOCK**.
I don't know what it is about other than it's focused on the stunning mechanic because of the "lock" part. For what weapon ? Your guess is as good as mine. No, your guess is way better than mine.

arctic jay
#

glyphids on magma core have a special look to them with a more black looking thing and the pretorians get flame breath

oblique kayak
#

The rival company are elvs.

warm wind
#

Make Bosco a tiny bit faster he is dower than a dead Glyphid

fervent phoenix
#

maybe these pieces could use the equipped armor paintjob? 😔

junior lantern
#

probably been asked before but better cross-platform so ps4, xbox and pc can play together

maiden parcel
#

It would be good to have a testing room so we can test perks, weapons and their upgrades before going to mission

signal goblet
#

add a room in space rig so we can visit hack-c playing there on his console

fiery hearth
#

When loading into the Space Rig upon booting up the game, there should be a small chance for your Dwarf to wake up slightly tipsy (alluding to some of the lines implying we already go to sleep drinking)

delicate cedar
#

When power attacking against a unbreakable object (drop pods, mules, morkite drills) the dwarf shakes their hands from the force traveling back up before going back to normal.

brave escarp
#

I think the hitbox to proc Turret EM Discharge should be larger, it feels janky trying to make it cooperate, especially under pressure. A visual indicator for the cooldown similar to Turret Whip would also be nice. EM is one of my favorite overclocks but it gets really frustrating when I dump an entire clip trying to find the tiny invisible hitbox that gets obstructed by the actual turret.

terse plank
#

Hey Miners, I'd like to make two balancing suggestions that would be minor buffs to Spinning Death and Fatboy:

Spinning Death Buff Suggestion: +1 to Magazine Size

-In its current state, Spinning Death is a niche OC for the Breach Cutter that is useful for taking out Dread's and stopping hordes in their tracks. It has a weak ammo economy to compensate for that, which I think is fine given its potential for high DPS. However, I think a very minor buff to SD that would make it just a touch more well rounded and flexible is to bump up the standard magazine size to **two **instead of one. You can already adjust the magazine size to two depending on how you spec it, but you sacrifice 50% of the projectile's uptime which is painfully punishing. I think a standard +1 increase in the magazine size would be a nice QoL upgrade that would incentivize SD use more often for the general player base while maintaining its niche presence in the meta. Functionally you would only be adding +1 to an already weak ammo pool so I don't think it would tip Spinning Death into OP territory at all. Careful and planned use of each projectile would still be required.

Fatboy Buff Suggestion: More Radiation DPS

-Simply put, I love Fatboy. It's incredible at deleting large pools of glyphids, but one thing I wish was better is its radiation DPS. In its current state, you launch a Fatboy and the radiation pool that it emits afterwards is around for several seconds. Careful deployment of each Fatboy is required due to its insane area damage and radiation pool potentially causing a lot of team damage, but also because of its incredibly poor ammo pool. My suggestion is to increase the radiation DPS so that the radiation pool feels more like a significant part of the OC--I think it'd be awesome if the radiation pool caused glyphids to melt in a similar way that Driller's sludge pump causes them to melt.

civic elk
#

Engineer Warthog Balanced Overclock
+Drops Sentry whip ammo Cost to 5/7
+When no enemies are in the Sentry's sight or when Whip is on cooldown, each shot refuels the Sentry with 35 ammo out of your pocket, with a 1/1.5 second cooldown
-2 Mag Size
-0.7 Max warthog Ammo
Some kind of long range refill would be appreciated. Needs bit of a cool down so manually refilling isn't completely unnecessary.

fathom void
#

Overclock idea for the new incoming weapon so
! SPOILER ALERT !
For the new coilgun, unstable OC
S.M.O.G modul (super.mega.orbital.gun)
-description
The R&D made a pretty good job on making your bullets turn into beacon for a new destructive weapons
--scientific (everything is relative) explanation
The S.M.O.G use some bitter gem lens that have the light particularisation property, that mean the bitter gem transform light wave into particule that have real mass (almost nothing) so the orbital weapon open the window in order to let the sunlight pass through the lens that make super concentrated flux of particules that when they hit each other, create a unstable anti-matter blast (with micro angle calibrationm for the laser to hit each other at the right moment)
------------Stats----------
You have a tiny orbital laser that make a huge explosion (all weapons stat are transfer in the explosion)
The ennemi hit by the bullet is marked in red
----------downsides----------
-1 munitions maximum
-0 damage
-cool lines that dwarf could say-
"move guys orbital laser incoming"
"smog is throwing is fire lads!"

tidal pine
#

let me put hat on steeve

undone bay
#

Let me tame exploders

indigo cypress
#

Please provide an option to disable the 180 degrees turn on the controller when moving backwards and running.

frosty wadi
#

A suggestion for the actual game play...
The way the maps are set up where you have multiple missions in the same area, I think it would be interesting if there was a way to "accidentally" burrow into another mission.

For example if I selected a drill dozer mission and on the map there was an egg hunt nearby on the map, I could stumble into a kind of "mini egg hunt". Perhaps it could be a timed mission that needed to be completed before the tunnel to it collapses.

digital bay
#

a OC for the scouts DB that removes his grapple gun and instead adds a meathook to the DB allowing for grappling into enemies alongside but removing its ability to attach to anything else maybe allow for flinging with the chain like in doom and for a incentive maybe when you grapple it first stuns then as your flying towards the longer you reel in the more powerful the shot allowing for a risk reward against like oppressor's and bulk detonator's this would make scout more of a high risk high mobility high damage kinda build allowing for a larger skill ceiling

idk sounds cool but would probably be a nightmare to make and use

north saffron
#

Change for the "Double Barrel" overclock for the Jury-Rigged Boomstick

Compared to other overclocks the Double Barrel overclock is underwhelming. The stats of it are, + 1 pellet damage, and you fire both barrels costing both of your shells. You can already see the problem of using both of your shells at once, it limits build options to either a mediocre swarm clearer, with partial single target capabilities. Or a decent single target weapon, with partial swarm clearing abilities.

My idea for changes is....
Change + 1 pellet damage change it to + 2 pellets. This change will increase damage overall and make it have a more "filled" damage cone.
A fear effect chance for enemies close to the player. Just like real life, you will fear the man firing two shells at once out of a 4 inch double barreled shotgun with no stock.
Slightly reduced accuracy. This stat is so you can't use the gun at anything farther than short-medium range, giving the overclock a niche.
Increased camera recoil. This will not matter because of you only being able to fire once before reloading, but it will make the player feel the power of the gun.
Change the gunshot noise to a louder and slightly more "beefier" gunshot noise. This is to show the player how much devastation they are causing.
Possibly change it to a balanced overclock. This is purely cosmetic and only in the equipment terminal.

TLDR, read the photo. NOTE some people don't know this but this overclock already exists

olive acorn
#

Remove thorns from the perk tree, re-add it into classes 3rd armor slot and merge it into them OR make it an option as an alternative to the 3rd slot.
Driller - Temp Insulation - 50% Fire Resist which doesn't matter if you run Cryo/Sludge
Engie - Hazmat System - 50% Poison Reduction Not really sure how often the poison reduction comes into play, but theres already a perk that gives up to 30% to all elemental damage.
Gunner - Reactive Armor - 50% Explosion Resistance
Actually pretty solid vs dreads, but it doesn't matter if you run into enough exploders at once and you don't take them down in time.
Scout - Shock Absorbers - +33% Fall Damage Resistance
Vast majority of scout players will grapple to avoid fall damage all together.

near glacier
#

Doretta suggestion: Embedded Detonators Immunity

  • Allow Doretta to be immune to the explosion from Embedded Detonators

Not sure if you call this a bug or an oversight but with the combination of the overclock embedded detonators and the perk born ready, a scout is able to shoot and stack enough detonators to totally destroy Doretta in less than a minute. It’s unfortunate but there are people who do this to instantly end a escort mission.

Video evidence:
https://youtu.be/9M1fD7acLGY

digital bay
#

make it so we can bring barrels with us into missions if they are in the drop pod would be funny maybe make them do damage when kicked or sum maybe 1 damage a hit so people could do dreadnaughts barrel only lol

lime gulch
#

Small quality of life thing for the psychos like me that I know are out there in abundance:

The ability to organize loadouts more cleanly

Preferably the ability to at least reset a Dwarf’s specific loudout back to full stock in order to build a playstyle from the ground up. For me I’ve been off for months so my loadouts are such a mess it’s just complete disarray to dig through.

stiff sparrow
#

New mutator: WARNING: Dark Anomaly

Description: Some strange anomaly in the zone is causing flares to fizzle out much faster and our battery powered flashlights to blink out by themselves. Thankfully, management has provided manual powered flashlights for this operation, this flashlight is more powerful than the usual variant (longer range, wider area) but requires cranking from time to time to maintain its brightness.

*Inspired from the flashlights from the Metro series

winter python
#

raise the ceiling of the map, I don't like being able to see the top of the drop pod hole, it ruins the immersion. Also it'd be cool if the drop pod and other similarly large drilled paths had a minor brightness increase, like light is making its way down there, so you could see the shaft of light coming through it.

winged quarry
#

An option too see the exact ping of someone's game that you're joining. 90% of the games that I join in the "close" area is always 200+ ping, would be nice to not gamble on which games I'm joining then having to end up just hosting my own either way each time.

crisp robin
#

Could we have a weapon framework for the plasma carbine that turns it into the plasma gun from DOOM? Then I could finally roleplay Doomguy with the plasma gun and super shotgun!

karmic totem
#

Instead of having a set amount of loadouts you can create , allow us to continually make more and maybe as a little bonus be able to name them :)

final hill
#

💡When encountering a Huuli Hoarder, Engineer turrets should not target the Hoarder in its dormant state, the same as they do with Prospectors and Korlok Tyrant Weeds. Turrets should only engage if the Hoarder is already fleeing -- this will prevent premature aggravation of the Hoarder and its probable escape.

brave bear
#

We need overclocks for the class and traversal tools.

calm lance
#

a new plg overclock:
+a little more damage
+1 more ammo capacity
+0,5 more effect radius
-less projectile velocity

oblique kayak
#

Multicolored and color chnging beards.

delicate cedar
#

don't allow hive dreadnoughts to clip their back into a wall.

charred aurora
#

Probably suggested before Imma suggest again,

Mission type: Recover

How it works: we leave behind Oil refine rigs and minehead platforms quite often... (well to often..) so... its been down in the cave so long its probably has plants and the local life all over it calling it home. Our job is to go down find this lost and forgotten equipment and recover them by placing (Recover boosters/chargers) they're basically rockets that help recover stuff,

A bit like a salvage mission but instead of lost mini mules its lost huge equipment.

The sound of the rockets charging will attract a lot of bugs so we got to hold the area for a short time.

If there's a way to squeeze it in without making the mission to long, once you extract its not fully over like other missions your final step is in the space rig and you just got to clean the equipment and push a few buttons that takes seconds then the mission ends and you get rewards as normal.

The catch is that its not a simple recover and extract mission, once you recover the lost equipment you got find a new area (probably fixed area) and call your drop pod in (this calling your pod means molly won't either be there or she will be there but you can't use her to call pods.)

Assuming the old equipment still works its where you deposit your goods before it gets send back to space.

dawn tundra
#

💡 Alternative support tools for each class;
Gunner: Shield Wall (replaces shield generator)

  • Half-dome or Concave shaped
  • Constructed like a turret
  • Infinite duration, but can only deploy a finite amount
  • Repels bugs away/forces them to path find around it
  • Good for blocking one or two tunnels or defense from shooting enemies
  • Modifications could include extending vertical/horizontal length, number of deployed covers, etc
    Driller: Power Fists (replaces explosive charge)
  • Dedicated melee weapon for driller that doesn't use fuel, since driller can already be melee focused
  • Doesn't damage terrain, to avoid accidentally taking a chunk out terrain during melee fight
  • Has a small 'cleave' effect, allowing you to hit multiple bugs
  • Modifications could include expanding cleave area, adding elemental damage, a stun 'alternate' attack, etc
    Scout: Spotlight (replace flare gun)
  • Drops a mini spotlight, similar to the ones on the portable refinery
  • Lights a more narrow area, but can illuminate things much farther away
  • Can respond to laser pings to direct the light at a specific area (similar to directing bosco to light an area)
  • Lasts longer/infinite but you have less to drop
  • Modifications could include adding an additional light (letting you ping more areas), increasing cone of light's area, etc
    Engineer: Support APD (replaces turret)
  • A drone similiar to Bosco, but more combat focused
  • Has finite ammo, needs to be recalled (like turrets) to refill ammo from engineer's reserves
  • Can't revive, possibly can't mine
  • Follows engineer, but engineer can ping other players (or Dolly or Hacksy) to send drone to cover them
  • Possible finite amount of missiles
  • Modifications could include making ammo deal more damage to burned/electrocuted/poisoned targets, larger light, possible some mining abilities, etc
desert magnet
#

Some sort of a key to do a quick ready check, maybe hold down R or something. Icons in the bottom left will have a checkmark or an X based on who is ready or not. Having to ask "r?" in chat before hitting anything gets a bit annoying

crisp robin
#

How about using laser pointer on a button (M.U.L.E button, refinery, mine head) to highlight only the button and would have unique voicelines for the dwarf to politely ask if they can hit the button now. Would help those lads who refuse to chat.

fallen forge
#

Cave leech targets bugs aswell, breaks armour of prateys?

kindred swan
#

Potential upgrades for flares or different flare types?

cerulean dew
#

The amount of times I’ve completed a mission and before we can all return we get wiped out by a grapple thing on the ceiling when someone is downed to it it should be highlighted

proven relic
#

A part in the miners manual for the creatures that plays a commonly associated sound affect heard. This is for the utter beginners who need to learn what a cave leech sounds like, or why everyone suddenly turns around rapidly when that space mosquito we know as a grabber comes around

elfin olive
#

Make it so Molly can't use the tunnels left by Resupply Pods. I say this, because I have lost count of the number of times have failed or nearly failed a mission, because Molly decided to take a shortcut I was unable to use. I would also like to request the Escape Pod be made to land much closer to the point where it was summoned. It's annoying as hell having to run almost back to the initial start point because the game decided to land the Escape Pod on the other side of the map, instead of somewhere much closer. It would also help for it to land on flat ground instead of on a cliff, half way up a cave where it's near impossible to reach without a lot of frustrating parkour or mining.

EDIT: Wow, I guess people enjoy how broken and poorly thought out these mechanics are. It amazes me how many dumb ideas get thumbed up but sensible ones like this, get scorched and down voted into oblivion.

fervent phoenix
#

in halo 3 you can board a flying vehicle known as the hornet from the sides, and it has these airtight locks that you attach yourself into so you stay on the side of the aircraft while it flies, so I thought maybe we could have 2 of those gunner zipline anchors attached to doretta's fuel doors, so 2 dwarves could shoot from that little platform she has on the back without the risk of falling off her when she goes straight uphill... they would work just like the zipline ones, you press E to attach yourself, and if you jump, you detach yourself from it (oh, and once the fuel doors open when doretta stops, you are automatically ejected from the anchor)

sly girder
#

Just the chance to find space rig stuff in the caves.

Empty mugs. Damaged, chewed up barrels.

Not often, and without a whole lot of purpose, but given that there are the crates and the lost gear, it'd be neat to see here and there "someone's been here before"

Management wont pay you to retrieve them, and they're mostly pointless. But it'd be a neat little thing here and there.

pale turret
#

Sometimes mission control signal is lost in hoxes therefore we don't know when a swarm is coming. It would leave you on the edge of your seat especially when pulling eggs, team work and communication is vital here

night harness
#

Unlockable beer: metamorphose malt

For the duration, turn into a glyphid grunt. While active you can climb up walls, have a third person camera, and saying rock and stone or shouting lets you do a glyphid roar sound and animation

sullen copper
#

So I had this idea and I was thinking

What if we could customize our own drop pod or ammo pod? For some bizarre reason I had this thought of a skin for the drop pod been a big beer bottle. And when shots into the loading screen. It fizzes bubbles out. The inside could be like different. The display on minirals and missions could have a different look instead of a sonar scanner but with a bubbly foamy beer in it. With the display of the mission and minerals ofcourse

And there could be different skins for drop pod like maybe a glyphid skin or a warhead skins. And you can ofcourse have the existing skins too for it

gloomy fjord
#

CRSPR Flamethrower Overclock: Fireballer [Unstable]

Basic Premise:
Instead of spewing flames, the flamethrower would fire in individual high-damage bursts.

Possible stats:
(These are only one set of possible stats to provide a more thorough possible course of implementation)
rocknstone Fire single bursts of fire instead of a constant stream
rocknstone Significant direct damage increase
rocknstone Moderate range increase
tothebone Significantly reduced sticky flame duration
tothebone Reduced ammo

Possible additional stats:
(To be considered individually)
rocknstone Additional damage to enemies that are on fire
rocknstone Ignore fire damage resistance
tothebone No sticky flames
tothebone Reduced sticky flame damage

Notes:
This is intended to give the flamethrower an overclock which fundamentally changes how it's used, as it can be argued that none of them currently do that, while many other weapons have such overclocks.
This also has the intent of rewarding aiming and timing with overall more direct damage to single targets, at the expense of decreased crowd control capabilities due to significantly weakened sticky flames.
Also definitely not inspired by another class-based FPS which has a flamethrower unlock which functions similarly to this overclock

stiff trellis
#

How about instead of ending the Lobby for everyone, it changes the host so those people can continue playing (kind of like “host migration”)

north saffron
#

[[[REPOST]]]
Change for the "Double Barrel" overclock for the Jury-Rigged Boomstick

Compared to other overclocks the Double Barrel overclock is underwhelming. The stats of it are, + 1 pellet damage, and you fire both barrels costing both of your shells. You can already see the problem of using both of your shells at once, it limits build options to either a mediocre swarm clearer, with partial single target capabilities. Or a decent single target weapon, with partial swarm clearing abilities.

My idea for changes is....
Change + 1 pellet damage change it to + 2 pellets. This change will increase damage overall and make it have a more "filled" damage cone.
A fear effect chance for enemies close to the player. Just like real life, you will fear the man firing two shells at once out of a 4 inch double barreled shotgun with no stock.
Slightly reduced accuracy. This stat is so you can't use the gun at anything farther than short-medium range, giving the overclock a niche.
Increased camera recoil. This will not matter because of you only being able to fire once before reloading, but it will make the player feel the power of the gun.
Change the gunshot noise to a louder and slightly more "beefier" gunshot noise. This is to show the player how much devastation they are causing.
Possibly change it to a balanced overclock. This is purely cosmetic and only in the equipment terminal.

TLDR, read the photo. NOTE some people don't know this but this overclock already exists

rigid pond
#

An overclock that adds an extra grapple hook to scout. But it makes the gun "heavier" so instead of pulling you directly to the destination, you instead get pulled a quarter of the way and swing like spiderman.

north saffron
#

Stupid Idea

Add something like the, "One Down" mode from Payday 2.

Just like the name implies, you can go down once then after that you just die. It could probably just remove your body, and make you stuck in the spectator screen. For completing this successfully will give you an extra 25%-33% experience and credits, just like moving up the difficulty slider. Speaking of the difficulty slider you would go one above hazard 5 to activate it. The icon for it would outline the hazard symbols in red, so players can tell if the lobby has it enabled. This will be hazard 5 only.

(yes i know this idea sucks)

pure reef
#

Suggestion: enemy that spikes you to a wall, doesnt even have to do a ton of damage, but itll disrupt your shield, you cant move (can still shoot act etc) and need a teammate to pull the spike out of you and unpin you from the wall

thick parcel
#

April fool suggestions:

  1. mix up beers effects

  2. if you kill a lootbug, every single lootbug will be after you

  3. mix up grenades and/or traversal tools for different classes

weary lotus
#

Add an anglerfish like light to cave leeches in order to make them somewhat visible in darkness.
(To clarify, a point of light, not one that would illuminate the leech itself; as much as I can appreciate the difficulty that cave leeches add, I sometimes feel that they are a bit too hard to spot, especially when they are high above you.

finite geyser
#

What about upgrades to molly? not mandatory or game breaking things, but maybe like move faster, a flood light upgrade, ability to preload it with 1 ammo tap, roomba upgrade so as it walks it can pick up already broken resource bits.

grizzled vigil
#

Ability to make small talk with Lloyd, and he only responds in cute bleeps and boops. Need I say more?

little prairie
#

I want to buy a beer mug IRL, imagine getting coffee with one
o-o

plain stream
#

The fake loot bug: A new bug that hides it self as a loot bug. And when the loot bug disguise is killed it will show it self and will attack the dwarfs viva jumping onto them. But there is a way to identify them it is viva looking at the bug feature. missing eye or extra eye tiny spikes ect. Also bug is very rare

dire tulip
#

Some kind of piercing upgrade on the Warthog, I want the shotgun to be more useful against multiple enemies.

echo jasper
#

Would be great if you could view map seed and then do custom matches where you enter a seed.

Could be for no exp/rewards since people would probably use this to farm easy seeds.

But would be fun for speed running and competition, or just showing off ridiculous caves you come across.

junior lantern
#

Wild xynarch-charge suckers that if you go within a certain radius with a mule then they would launch themselves and begin stealing minerals

You would need to kill them but the mule would begin moving in a random direction

When you kill them they would guarantee a credit bonus and random minerals

Would be a bit frustrating but balanced with a decent bonus

mint plover
#

For the Kickstarter. maybe have a special hat or skin or camo for the 24hours first supporters or any supporters etc

daring coral
#

New armor in the style of the new tech we've been stealing.

prisma tiger
#

New enemies that resemble daddy long-legs, please!

amber scarab
#

Add Main Mission objective for Industrial Sabotage at the Mission Terminal.

Rn its like
blank 2040c
Collect 10 Fossils 510c

But should be like
Collect Data Rack 2040c
Collect 10 Fossils 510c

near glacier
#

Had a weird dream that I might as well share as a suggestion

It involved a Bulk Detonator variant that could shoot lasers from the bulbs on its back
I recall seeing the name too, Glyphid Gauss Detonator
Could make for a Dreadnought variant too

daring coral
#

a more spider-like dreadnaught with a web

winter python
#

New beer: Whiteout Whiskey

The beer makes your view fade to white and when it clears you are at maximum drunkenness but unable to pass out until otherwise altering your drunkenness value

humble yarrow
#

I don't know if that was already a suggestion but it would be cool to play in local Co-op on ps4

junior lantern
#

an achievement for when you complete every available hazard and anomaly called the good, the bad and the ugly

kindred kettle
#

A perk that converts all potential incoming fall damage into bonus outgoing melee damage when landing a pickaxe power attack on an enemy after falling from a great height.

languid stream
#

A button that allows us to cycle weapon skins and frames w/o opening the inventory window, just like with armor and dwarf skins

delicate cedar
#

Frameworks for different throwables.
Edit: reskins for throwables

gloomy fjord
#

New enemy: Glyphid Scorpion 🦂

Premise:
A slow Praetorian-sized Glyphid which uses scavenged material to piecemeal a shell for itself, somewhat similar to a hermit crab. Heavy but slow melee attacks, including a large rear stinger to do additional poison damage on top of melee.

Specifics:
(This is only one possible interpretation of the above premise)
The Scorpion uses hard pieces of broken-off armor from other bugs - and with DRG's influence, metal plates and potentially dangerous equipment - which it 'glues' to its soft, fleshy body. Certain pieces of armor will be harder to break than others, and potentially certain pieces of DRG equipment that would be dangerous to shoot (e.g fuel canisters).
The Scorpion would, much like terrestrial hermit crabs/scorpions, have large front pincers replacing their fore legs. While slow, they will do significant damage, and could potentially grapple Dwarves who don't get out the way of the attack.
The Scorpion would also be able to replace missing armor by scavenging broken armor that drops from bugs, or from intact corpses before they decay - e.g taking pieces of broken off Praetorian armor from the ground, or ripping the armor from a dead Praetorian with an intact shell. This includes any metallic debris, such as the plates from latejoining dwarves' mini drop pods that pop out onto the ground.

Strategic placement of shots would be necessary to avoid unbreakable armor pieces (thick metal plates) and attacking weak points like cracked organic armor or volatile batteries to reach the soft fleshy interior.

misty heath
#

this is not that much but i would like it if you made it so that gunners paintjob from the dark future dlc would have his class color as his outline like the other classes, it would make my dwarves match and look cool as hell.

remote cradle
#

cave modifier that makes it so that all bugs develop a translucent/colorless shell making them significantly more difficult to see even in brightly lit caves. certain organs could still emit a glow/subtle color to help give a sense of the size of the bug encountered. this modifier would definitely be a more challenging modifier to try to tackle a cave with, but would also certainly make dark caves incredibly creepy and exciting ventures

keen nexus
#

Change the statue in the memorial hall so that scout has his GK2 or M1000 just seems strange (I assume its a hold over from alpha) maybe a daily challenge or something so we don't have to wait a whole week. As well as some minor cosmetic tweaks to pickaxe mods like having the unique parts (chop-chop, skull buster) better line up with front parts.

torpid gull
#

broken resupply pods in salvage ops need to be reworked or just removed outright because in their current state they cause infighting amongst teammates. when only one person gets to fill up, it causes a power imbalance amongst players and throws a game's ammo economy out of whack. more than once i've seen teamkilling occur over who gets dips on the free resupply. it makes future resupplying messy when one person's carried ammo is inevitably higher than the others, and it just creates uncomfortable dissension where there really don't need to be
you might say, "just give it to whoever has the lowest ammo". but it's never that simple. putting aside the 4-pips monitor isn't very useful for gauging who exactly has the least, everyone's ammo economies are different depending on what guns they use.

i think a good quick-fix would be to make them only restore HP instead of ammo - it's not perfect and still has similar flaws, but there are multiple ways to refill one's health whereas resupplies are the only way to get ammo back

spice rose
#

I have a suggestion for an accessibility setting. Flares that don't burn out, both thrown and scout's flare launcher. There are times when it can be frustrating to find where I am being damaged from in the dark. Having a light source that doesn't expire might alleviate that.

burnt adder
#

Included:
• Additional multiplayer option to choose from
• A slightly higher incentive to promote your character

Suggestion:
• Add a new multiplayer feature for dwarves who are non-promoted, where they may signal for backup in the case of disaster, at the cost of a portion of their earnings. This can be balanced by the dev team, but I'm thinking something along the lines of a button you can press if; [ A. The rest of your team is downed, B. The total mission time passed is 10 minutes or greater, & C. The team has completed one of the main or secondary objectives.] The signal stays, (even if you're downed afterwards) for ~1 min.
If no response to the signal is received within the duration, then the mission fails normally.

• Additionally, to go with this, a new Mission to the Mission Selection Terminal called, "Retrieval" is unlocked only for those who have progressed significantly as miners, say past 9 promotions, or something.
This gamemode will allow them (in single batches of 1; up to 4 at a time) to answer those calls for distress; like a new miner joining your team. These rescue miners will receive their reward based upon how many of the original members they manage to successfully escort to the drop pod safely at the end of the mission, with all 4 being 100%. (You could impose a time limit to this, but the main mission would probably need to be completed as a prerequisite.)

Additional Notes:
• You could also include some interesting achievements regarding this game mode and the things that can be done within it, such as escorting a whole team to the pod by yourself.

analog prairie
#

Suggestion: removing Time gating on daily challenges for Performance Pass

Suggested solution: Steady rotation of challenges which replenish instantly and never run out

Reasoning and justification: this solution works best for everyone, people with less time and able to squeeze only a few play sessions in a week, people who wish to take it easy and on their own schedule as well as people who wish to progress through the performance pass as fast as possible. Right now the challenges feel like a daily or by-daily chore that has to be done for optimal performance pass gains. This solution fixes that problem and allows every player to approach it how they want, which I guarantee will feel better and lead to better user experience, many a game has run into a similar problem even though unintentionally. Players will eventually feel that their play time is pre allocated for them and start building up resentment, be it consciously or sub consciously. Basically it won’t feel good playing the game. This simple change will help massively with the feel of Season 2 of performance pass and will be generally more player friendly.

frosty zealot
#

Mod to remove the slurping/burping sounds from chugging beer.
it triggers misophonia notnice

pale turret
#

can we make the single turret for engi sound beefier than the duo turrets? If it does more damage to armour, IMO, it should sound heavier

cunning plover
#

Something to do with excess perk points after unlocking everything. Maybe they could be converted into minerals or xp?

#

Also, maybe there could be a free-play mode where there is no set objective? You just choose a depth and biome, go there and see what you can find. Maybe you've come across a dreadnought guarding a bunch of eggs? Then you just about survive so it's a choice whether you keep exploring, digging through to other cave systems to see what you can find or activate a drop pod to pick you up? Maybe these missions aren't covered by the company so you have to pay a fee to use their drop pods. Also another random thought but imagine asteroid/ moon mining? no clue how that would work but it'd be great to see how it can be implemented. Anyway , keep up the great work!

stoic crow
#

New Secondary Objective: Squish 100 Maggots maggot

prime raven
#

A rare biom wide event where a fully grown dreadnought has emerged, requiring the whole biome's mining to be halted until it's taken out. Maybe make it a join community action like hell divers where each victory builds up points towards getting rid of the dreadnought entirely

near glacier
#

Water and water physics

languid stream
#

Flashlight upgrades. Personally i think the LOK-1's lense tier could be a good baseline, since it doesn't affect intensity, but rather range and cover angle. Something like this:

  • focused lense for longer range but tighter angle
  • wide lense for larger coverage but reduced range
  • intermediate lense that gives a small increase in both fields

Could be a good idea to unlock those mods after Bronze 1 to give some extra progression, but not locked off by heavy grind, since the first promo is easy to achieve

fervent phoenix
#

would be interesting if looking directly at the cave horror for too long would warp your vision as if you were drunk, or maybe with the effect of the blackloch lager, this would be because looking at it would slowly drive you insane and make you mentally ill, but if you look away your vision would slowly go back to normal

daring coral
#

"The previous crew lost their lives in this cave." Where are the bodies? Bones?

fickle pecan
#

The dwarfs should have a game console in the abyss bar, for playing pac-dwarf and dig-dwarf and super dwarf bros. (They only have dwarf themed games)

civic salmon
#

The new crossbow should have an overlock that allows you to swing, almost exactly like the rope gun that DRG historian did a video on https://youtu.be/1BRMxJvoJd8 (0:30)

delicate cedar
#

Tier 4 upgrade that makes the turret full auto.

stiff trellis
#

Get a little bonus when you finish a mission drunk, the reward varies on how heavy the effect is

plain scarab
#

I feel like the game could hit next level of you were to incorporate music and sound bites from the metal band "Wind Rose"

They made the very catchy, very Dwarven song 'Diggy diggy hole '

minor niche
#

New Seaon Challenge: Complete missions with certain weapons equipped. Would encourage users to try guns they don't normally use.

fickle pecan
#

Finishing a mission with a buzz gives you the “hell of a hangover” achievement

karmic totem
#

Make the clapping dance sync up with the music more 😩

shy zenith
#

Add a drink similar to pots o gold called liquid lead, same effect but for nitre (bullet casings for glass)

gleaming mirage
#

More missions

sinful zenith
#

Able to skip the overclock creation animation. Its nice and all for the first few times, but now I probably have 30-50 overclocks I haven't made that I want to make. I timed it, and its about 20 seconds per overclock, so 3 per minute I feel that will be at least 10-20 minutes just in animations

fiery hearth
#

Had an idea for another Turret related OC, could go on any of Engi's primaries, I suppose.
Basically, it would function similar to Turret Whip, only instead of firing an explosive shot, it fires one that pierces terrain, bugs, and armor in a similar manner to the coilgun.
Not sure what the stats of it would be since we don't have the stats of the coilgun itself, but I think it might be a nice alternative to the pre-existing Turret-connected upgrades (or something to give to the LOK-1 but GSG tried that and it didnt work)

wind rivet
#

Please add a setting or something which allows the clothing underneath the armour to change colours based on dye, No dyes look good on scout except the regal aegis, and I've been trying to use the dye black crag on all of my characters but it just doesnt look good on scout and certain dyes dont look good on some other classes because of the under armour clothing

#

Here are examples of what im trying to say:
Scout looks horrible and driller is brown which is forced but driller and engineer look good
I think that clothes should always change with dye so that the colours match

fickle pecan
#

Add an option to turn off cave maggots, it might just be me but they sincerely make me nauseous and actually detract from my enjoyment of the game, so an option to disable them would be nice for anyone like me

gloomy dragon
#

mission type - bug mining.. resources in this mission are so rare that most of the minerals should be "mined" from lootbugs

split juniper
#

OC suggestion for the upcoming coil gun: X-Ray scope. Taking cues from the Rail Driver from Red Faction: a 1-shot kill rail weapon that allowed thermal x-ray vision when scoped alongside being a one-shot kill. Obviously the coil gun wouldn't be this powerful but it'd be nice for an OC that brought the terrain boring aspect to the fore.

Let us peep bugs through walls and shoot them before having to even see their ugly mugs

near glacier
#

Mod buff for HawkEye System: What if the turrets had no burst delay against engies targeted enemies? This would increase dps against anything engie targets with his pointer. Possibly even give Engie the ability to target two enemies in the same time if he has dual turrets aswell, allowing him the flexibility to divide the upgraded fire or make both turrets target a bigger/farther away enemy.

Another suggestion, increase turret range abit more and maybe have the turrets be able to recall and be built slighlty faster for a more on the move agressive playstyle compaired to defender system where it promotes a.. well, defensive playstyle

wind rivet
vagrant fulcrum
#

Large mineral chunks and other throwable objects should be interactable with steam geysers (get lifted up when a geyser is firing)

#

Another idea, have 2 different potential stages for the Mine Mule pod refueling (only one could occur per mission)

Retain the current attached refueling station and defend objective
but also have a morkite style objective mining mission to mine fuel for the drop pod and then deposit into the refueling station (without area defend attached to the refuel pod)

fickle pecan
foggy jay
#

can we get a gold version of oily oaf like how glyphid slammer has the gold version

sly girder
#

Mactera grabbers will (potentially silently) grab ahold of eggs that are left unattended instead of being promptly deposited inside Molly. Flying off with them to parts unknown.
Or at least parts further away from the dwarfs than would otherwise be convenient

limpid dawn
#

new perk that increases mineral collection radius

winter python
#

new powerful passive perk to increase flare recharge rate by a small amount

stable drift
#

Space frog

drifting horizon
#

Naectodyte or Mactera Dreadnought. Just a big flying bug of some sort

drifting horizon
#

Let us pick up hexawing gniffers and lootbugs. When we salute holding them our dwarves pet them.

fiery hearth
#

I think the defense radius aspect of Veteran Depositor could use a buff of some kind, especially when it comes to fighting on mine heads/refineries. Right now, fighting bugs on the grates for the aforementioned spots is a bit wonky, as they can attack from some very strange angles, leading most players to simply fight close to them instead. Perhaps the VD defense buff could just be while standing near the refinery/mine head in general by making the radius large enough to warrant that?

junior lantern
#

maybe a broken down outpost that was left by the previous team of dwarves and needs a hacking pod to open it. once opened. it could give a credit bonus, minerals or maybe items. basically a salvage crate with better loot that needs to be hacked

hybrid sonnet
#

The DRG board game in the abyss bar during events/milestones/anniversarry

daring coral
#

Make BET-C less annoying? and usable? by letting her clip through players

#

I'm seeing more and more games of players refusing to reactivate BET-C after fighting her

broken shore
#

Everytime you pet Steeve he gets 1 health back with a cool down of 5 seconds between pets

proven raft
#

up performance points on haz 4 and 5, it should be far more like 2000 or 2500 for haz 5 missions

near glacier
#

New mission type So mission control says that “their scanners just lit up” so maybe add a mission that would play like point extraction mixed with industrial sabotage but instead a “heavy scanner” that need generators fixed and then defended while the generators charge up

night harness
#

sludge pump oc: mega mix mixture
unstable overclock

  • sludge DOT (damage over time) does increased damage for each status effect on the enemy
  • charge shot direct hits increase the duration of all other status effects on the enemy
  • x.5 charge shot ammo efficency
  • x.5 DOT duration
vivid cedar
#

Move the "Repellent Platform" platform gun upgrade into Tier 2. Make platforms with repellent have a greenish tint and a "Repellent Platform" laser pointer description

foggy jay
#

What if there was variants of salvage operation where you're sent in to different mission types to recover high-cost components such as maybe turrets from an abandoned minehead, and also forgotten Dorettas

delicate cedar
#

"Mortar Mix" Sludge Pump Overclock
-Unstable
+Charged Shot is now a 3 round burst.
+Puddle Radius increase by 0.25x
+Charge Shot Damage increased by 25
+20% charge shot velocity increase
-2x Gravity on Projectiles
-Ammo Capacity decreased by 25
-Puddle Lifetime decreased by 4 secs
-Normal Shots Damage decreased by 5

umbral urchin
#

What if the M.U.L.E. that comes with you changes depending on the mission length?
Length 1: mini mule
Length 2: standard mule
Length 3: big blue mule from the space rig

This would both be a neat change for varieties sake as well as making mini mules in salvage ops less out of place.

near glacier
#

Secondary melee weapon (would probably break the game balance but whatever). Throwable Hammer with a chain mechanism that can retrieve it for you. Great for breaking armor and clearing swaths of enemies as you swing it about. Reloading/restocking=repairing it.

jovial marlin
#

New bug idea: Glyphid Shifter
This rarer bug has the ability to camouflage itself based on what biome it’s in, adopting a white coat for Icey areas, tan for sandy, etc. The shifter will initially be in the standard colors until it gets into a certain radius of a dwarf, and then will move slowly towards the dwarf while gaining its camo. If not spotted, it will hit the dwarf with the pheromone effect, and will run away to try and sneak up again. Shining a flashlight onto the shifter or placing a flare near it will make it easier to identify.

long osprey
#

Allow us to pet things midair; it's hard to pet lootbugs when they're high up on walls lol

pastel owl
#

Let us bring beer in.
Nuff said, some tryhards ignore newly joined players and start descending without their comrades while they're making special beer with Lloyd. The way to solve this is to let dwarves start on mission with beer they have taken and did not drank upon mission start. Most effects from effect beers can still retain their power on mission.
How they do not split it on landing impact? You know, this beer foam is stronger than some leaf lovers...

Bonus points if mug after drinking deal stun one throw at any glyphid drgbeer . Confuse Opressor by drinking blackout stout in front of him and throwing mug in his face.

stable sparrow
#

Passive Perk idea (Meme)
Sandwich space
You get up to 50% more sandwich space depending on what lvl of the perk you have

viscid quarry
#

Not in game suggestion so much as discord: could we get a board game channel to talk about that? Especially with the module on TTS now, people are playing it.

charred flume
#

Hello miners!, I know that it is a recurring theme and that there has been a lot of talk about it but I would like the slots that are in each dwarf where you can establish a construction and that it is saved, should be extended to more than 5 spaces I don't know about you but besides having weapons configuration I like to have different themes in terms of armor styles and skins for weapons and 5 are few, I don't know if it takes a lot of effort to implement I don't know 15 or 20, or convert it in a kind of drop-down menu so that it does not take up space on the screen, but in short I would like the number of slots for builds to be greatly expanded and more knowing the large number of weapons and skins that we have (sorry for my bad english)

spare aspen
#

pretty big change but it will be cool if all draws had a passive ability so that the draws feel more different

junior lantern
#

new beer: Mactera Brew.
would cost 2 starch nuts and once drank would give your vision an orange tint and shaky.
would wear off after a few seconds

ornate mango
#

kind of a bug. The pop-up on forge mastery go off screen when the mouse is to the left.

woeful fox
#

Replace the censoring in the chat box with randomly chosen Dwarven insults.

drifting horizon
#

If a shooting range were to be added make the training dummies look like pointy eared leafloving elves leaflove

woeful fox
#

Squad/Team progression. I know I have a dedicated crew I like to run with, so it would be cool if we could get rewards symbolizing our bonds of Blood and Beer. Plus Crew Names would be fun

glacial cloak
#

I suggest a special loading screen for when you've been kicked from a player's Space Rig. Maybe similar to the effect of the "Wormhole Special" beer, which sends you in outer space, but making a simple animation of your dwarf floating away in third person view, with your character customization and everything.

buoyant tulip
#

Why we cannot actually stomp some bugs?I think,with all gear that dwarfes wear, their weight is high.Like, swarmers just can be stomped by Jumping on them,and if you fell from high place and successfully landed on Glyphid Grunt, we'll gonna take less fall damage,and Buggy will die from breaking he's spine.

fiery raptor
#

It'd be a cool adjustment if the shield battery OC for the Drak just drained shield on continuous fire rather then work at full health. Cut the benefits in half, change the overheat to a shield delay and each shot drains .5 shield.

woeful fox
#

The minigun should have an Overclock like Special Powder, that way you can play Jetpack Joyride

near glacier
#

Underwater levels

calm lance
#

new beer: glypid special
it turns you into a glypid grunt that can run around the space rig
you cant attack players, but it will be cool if you can be a glypid for a minute

near glacier
#

Lootbug we can keep our pod to feed the abundance of minerals we never plan to spend.

woeful fox
#

If more than one Person is running beastmaster, name the bugs as follows: Steev, Steeve, Stev, Steav

fervent phoenix
#

would be nice if the refuel part of the mini-mules mission worked like hack-c, like, you would still need to defend it, but if the tanks take damage they would stop loading and you would need to reboot them, I just think it would be more interesting than 2 blackbox-like stages

daring coral
#

On Haz 5 the dozer should require fuel to start up, with a "whoops, sorry!" from management

cloud stag
#

A new assignment a week or two before season 1 ends that would give extra scrip and season xp for those who didn’t have time to complete the season, would be nice for people like me who don’t have time to do our daily missions every day

dusky shore
#

Could we get Bronze Silver and Platinum skin colours plz

winter python
#

The way I see the drilldozer, it requires one fuel cell for movement and the other for drilling. Oil shale is abundant in all caverns during Escort Duty missions, far more than you'd ever need. I suggest that Escort Duty be given a length one mission variant where it does not need to stop for refuel, but in all lengths you will need to refuel just one of the canisters for the drilling process into the Ommoran (or, since it is a fairly long drilling process, perhaps both would still be used for it). Obviously, if it only needs one, there's no point to overfilling it when it's just going to be discarded anyways, but it makes no sense that it tends to run out of fuel at the Ommoran like it does when stopping at refueling points and then just... continues to drill, and moves in with each stage and back at the end.

daring coral
#

and the dozer should absorb any shale it drills thru drgbeer

solar sand
#

A gas mask perk. Just to make you immune to pretorian gas and mushroom gas

fast geyser
#

The Goggles should be an eyebrow accessory, that way you can wear them with any hat you want and not just the hats they come with.

civic quarry
#

The spent shells for the guns in the game should come out of the gun in the right direction, and in the right area. I wanted to see the animations in slo-mo, so i took a recording and viewed it later, and for example the shells come out of the warthog and the loki with the primer (the golden/metal side) facing the enemies, and the hull of the shell and the "business end" facing me, the engi. its very weird to think that the bullets are being fired backwards, unless the shells are somehow being ejected out backwards after being fired facing the right direction. the GK and the M1 have the spent shells coming out of the gun sideways the moment they are visible, the subata has shells spawning on the left side of the gun that fly up and over to the right side of the gun, and most of the guns that have shells that eject while firing have the shells clipping out of the gun in a different direction or location than the direction or location of the ejection port. As far as I could tell, most of the guns that have some kind of shell coming out of them have the shells coming out in odd locations at odd angles, with the exception of the revolver and the boomstick.

fiery hearth
#

I've noticed that the hat that players would get from the Oktoberfest event from years past hasn't been obtainable since that event. Is there any chance of it returning? I know most people would just use it to cosplay Morshu, but it'd be nice to have it back at least every year for Oktoberfest if not something else

robust pumice
#

More loadout icons

toxic urchin
#

Support and Mobility Tool Alternatives

Even with the selection available before the launch of Season 2, the dwarves are very fortunate to be able to benefit from a decent variety of loadouts, thanks to the modifying potential of their firearms. What currently lacks, however, is a variety in support and mobility. I shall propose four seperate replacement tools, one for each class.

Driller: Repulsion Charge
Replaces: Satchel Charge
Function: On detonation, the Repulsion Charge explodes violently, though with notably less impact and range than the Satchel Charge. Instead of carving terrain, the initial explosion deals decent damage to hostile entities within its blast radius while dealing minimal damage to dwarves - but all entities are strongly knocked back directly away from the centre. Angled correctly, entire teams can be launched across chasms... angled incorrectly, they would instead plummet to their dooms. This tool is not advised for the inexperienced Driller.
Why this?: None of the dwarf's current equipment permits a burst of movement for an entire team, nor a way to reliably force bugs away from an area if a quick kill is not available. However, the driller's drills are an undeniable part of his equipment, even ignoring the name, and I don't believe replacing those is wise for team balance reasons. The Repulsion Charge has tactical utility for keeping entities back, even if it doesn't excavate or damage as readily as the Satchel Charge. I admit this does run a potential risk of griefing, deliberate or otherwise, but all tools bear a similar potential if used improperly.

toxic urchin
# toxic urchin **Support and Mobility Tool Alternatives** Even with the selection available be...

Engineer: Hover Platform
Replaces: Platform Gun
Function: The engineer has a small number of nodes that he can throw a short distance (roughly equal to an uncharged heavy-object throw). If there is a clear point between two nodes within range of each other, a hovering platform appears and starts moving between those points. The platform is slower than a walking dwarf, but can move in the air and support dwarves as it goes. Engineers cannot build turrets on a hover platform, nor can gunners set a zip-line on one. Enemies with ranged attacks will prioritise dwarves that are not reachable from ground level, similar to riding a zip-line. If there are more than two nodes with a connection, the elevator will travel between them in sequence, prioritising making a round loop (1-2-3-1-2-3) instead of doubling back on itself (1-2-3-2-1) if both are possible. The elevator will disappear if connection between the nodes is interrupted; unconnected nodes can be picked up for redeployment.
Why this?: The platform gun is an incredible tool in the right hands, so it needs something of comparable power to be a worthy replacement. The Hover Platform also fits in with the engineer's creative nature - he created LOK-1, after all - and allows for a safe, returnable descent at extreme sharpness, at the cost of requiring more travel time than simply falling onto Plascrete.

toxic urchin
# toxic urchin **Engineer: Hover Platform** *Replaces:* Platform Gun *Function:* The engineer h...

Gunner: Projectile Amplification Field
Replaces: Shield Generator
Function: The PAF and the Shield Generator are deployed through similar means and emit a field of similar size. It does not block incoming projectiles, though it does reduce their impact on an unlucky dwarf. Dwarves that are within the field have their weapons (not grenades) amplified to deal increased damage while the field is active. Explosive rounds, such as the "Hurricane" or PGL, additionally enjoy a small boost to their area of effect (charged area projectiles, like the Experimental Plasma Pistol or Corrosive Sludge Cannon, do not).
Why this?: I wanted to focus on the gunner's famously low mobility (by comparison) while still offering utility to a party. The PAF seemed like a natural counterpart to the Shield Generator: where the SG offers protection and can save a dwarf's life, the PAF offers aggression and can help fight a swarm more efficiently.

toxic urchin
# toxic urchin **Gunner: Projectile Amplification Field** *Replaces:* Shield Generator *Functio...

Scout: Cloaking Field Device
Replaces: Flare Launcher
Function: The Cloaking Field Device slowly cloaks a dwarf that simply holds it out, rendering full invisibility after five seconds. The odds of a cloaking dwarf being targeted by small entities is reduced, with a greater reduction depending on how cloaked the dwarf is. On reaching full cloak, the device starts to fill an overheat gauge and consumes ammo. Switching to another weapon/tool allows the Cloaking Field Device to cool down and slowly removes the dwarf's cloak over a similar amount of time; shooting a weapon or using the grappling hook while decloaking immediately removes all remaining cloak and forces the device to overheat. Taking damage while decloaking also removes all remaining cloak, but taking damage while holding the Cloaking Field merely delays a cloak that is incomplete and has no effect on a full cloak. Other dwarves can see the silhouette of the cloaking dwarf by using their laser pointer or terrain scanner as normal.
The CFD has no effect on Oppressors, Dreadnoughts, Menaces, Bulk Detonators, BET-C or any of the Rival Tech robots. It has a reduced effect on Praetorians, Mactera Spawns, Brundles, Tri-Jaws, Trawlers, Tyrant-Weeds, Spitball Infectors, Cave Leeches and Stabber Vines.
Why this?: The main reason I chose to replace the flare launcher is simply the strong competition it had. Both flare launcher and grappling hook are part and parcel of what it means to be a Scout. I eventually settled on the flare launcher because an invisible entity suddenly emitting a burst of light seems counterintuitive, and the grappling hook is more likely to save the user's life (despite claims to the contrary by management). As for the effects, it allows a Scout to proceed in relative safety and investigate the path ahead without revealing the party's presence - a strong benchmark for a Scout.

honest hound
#

They should add a tic tac toe board in the abyss bar.

fervent phoenix
#

icon suggestions (all of these icons are already in the game) for the icon build selection thingy, I'll explain them from left to right:
1- empty (self explanatory) 11- fire builds (already in the game)
2- quick fire (we already have a similar one, this is for high RoF builds) 12- ice/cold builds (already in the game)
3- long range/sniping builds 13- electricity focused builds
4- critical/weakspot builds 14- corrosive/poison builds
5- quick reload builds 15- explosive builds
6- stun focused builds (already in the game) 16- single sentry build
7- dash/quick maneuvering/speedy builds 17- gemini sentry build
8- a star, just a special star 18- max ammo build
9- defender/damage resistand builds 19- scale brigade (since we have the armor)
10- armor shredding builds 20- rival tech (builds to focus killing robots/caretaker faster)

21- drilldozer specialized builds (gunners with bigger shields, etc)
22- "mining builds" (deep pockets, expanded mineral bag, etc)
23- supportive build (longer gunner shield duration/field medic)
24- breach cutter/hurricane guided builds

the image at the bottom is also a suggestion to have the build icon show up on your portrait, that would make it easier to know which one you are running at the moment when you have just logged in

torpid gull
#

i know the concept of manual mission mutators has been brought up before and has generally been frowned upon, but here's a thought, what if they were a sandbox save feature? doing it this way means you can't just spam double xp or similar to level up quickly, and it would give more people incentive to use sandbox saves, potentially getting more people into modding as a side benefit which would be sorely appreciated for me

muted quartz
#

Can you please fix the god awful barrell hoop minigame.

hot shard
#

For victory moves make the random choice select between a group of moves you selected
just shift click a move to select / deselect it and what ever is selected will be cycled through if you choose random victory moves

molten gyro
#

Allow people who missed old DD/EDDs to run previous dives for 1 blank core (or 0, if they've already finished all 3 stages). This will bridge the gap between newer and older players in terms of gear while increasing the amount of content. Going through a DD/EDD for an OC is more motivating than just grinding through random maps as a newer player who doesn't have a lot of OCs/skins.

neon kayak
#

Perhaps some kind of centipede that could burrow and constrict the player as a new enemy to fight? Possibly an enemy that interacts as a predator in the ecosystem 🤷🏻‍♂️

untold narwhal
#

rebalance battle pass xp for deep dives

near glacier
#

Nuts at the bar

south fulcrum
#

Remove gunk seeds from point extraction.

weary nymph
#

Some sort of indication of health (or low health) when HUD is 100% gone, for us immersion junkies. Heavy breathing, red vision, heartbeat, you decide.

Also the terrain scanner doesn't show compass/depth when brought up and this seems like an omission for the same reason.

stiff sparrow
#

An extended soundtrack would be awesome with season 2. Don't get me wrong, the existing soundtrack in DRG is amazing but I think the replayability and lifespan of the game would do well with more music variety.

molten gyro
#

For matches on steam, better steam integration would be nice so that you can friend players you last played with. At the moment, there's not a good way to find the steam profile of someone you last played with besides looking up their username.

livid echo
#

If you join a game off the server browser, and it fails / the spot gets taken. Can we fix that it makes you reload the entire rig and you have to do it all over again? I could just boot us back to the server browser.

I think it's a QoL update we all need.

heavy epoch
#

More races, ala HELLDIVERS! So far insects only.

Elves.

Ghosts (there is already one)

Cyborg/Robots/Machines

Corrupted Dwarves

Aliens!

But not like an event, i mean planets with those enemies only. I imagine corrupted dwarf boss coming like a supply drop in a mini tank, holly smokes!

I absolutely love the game, been playing it daily since it was free with plus. I'm level 83 and about to hit diamond. But so far i feel like I'm only shooting insects all the time. More variety would be excellent.

Take as an example HELLDIVERS, that game has a similar concept. Get in, do missions, get out. Procedural, coop, etc. It has 3 main races with their respectives tiers. It's super fun.

carmine solstice
#

Customizations for steeve (like adding a tiny hat to his head)

Why? because it would be funny

deft owl
#

I believe I said this before, but please allow Lloyd to be customizable too. wanna turn him into Barrel Llyod to match how he serves beer.

ancient sigil
#

Drak Overclock Idea:

Explosive Heat Dump - When Drak overheats, it fires one last charged shot that explodes in an aoe and then disables the weapon for a longer time than normal, like Shield Battery Booster.

latent agate
#

Add Karl

Or at least more NPCs, Spacerig feels lonely 😔

ancient sigil
#

Let Driller charge the throw on his C4 like throwing with any other object. For less blowing up of oneself.

vast jetty
#

I posted this a bit ago, but I just found this channel, so I'm posting it here!
I think it would be really cool to have a place in the space rig to promote the Twitch channel as right now there really isn't any in-game indication of its existence.
The theme would be sort of a radio broadcasting studio, maybe design it around GSG studio's actual interior
The panel next to it would link to the https://www.twitch.tv/ghostship_games just like the Union panel would.
But anyways I don't really see any full negative to this other small development time, which I believe would be worth it in the end.
Let me know if you have any questions!
-Bilbo

gleaming mirage
#

More missions

grizzled vigil
#

"Krafter's Dream" or "Miner's Kraft"

Our scanners have picked up an abundance of beer crafting materials in the caves below. If you come back alive, treat yourself to a drink."

drifting horizon
#

Add a very dangerous new region tailored for high level players-
This would take place inside one of the asteroids in the ring of Hoxxes, where it's exceptionally dark and it changes from dust storms to quakes to blizzards and extreme heat thanks to it being in space.
While it may be much more dangerous, especially the terrain there's an abundance of crafting minerals here for those willing to face a challenge
Maybe even add new enemies to it?

valid token
#

I don't know if anyone already posted something like this and it's a bit of a small change but can we had some kind of way to change your dance when you play something on the jukebox? Like maybe press a number to select which dance you want your dwarf to do. I figured it would be easier and faster than walking off the dance floor and walking back in.

wicked agate
#

PLEASE, for the love of Karl.
Tell me. There will be an overclock for the microwave gun for interaction with frozen glyphids.

I need a "TV Dinner" meta.

drifting horizon
#

I'm hoping the microwave gun has an overclock where fully.microwaved bugs explode and spread flames

wicked agate
grizzled vigil
#

Ice? for ICE-rony? I'm so sorry

sinful cedar
#

that doesn't work phonetically

amber sluice
#

The microwave gun should make the "ding" sound when overheated

woeful silo
#

it was probably suggested before but: a status indicator for how much of a damage bonus the 'increased damage when at max spinning/firing speed' upgrades the gunner's weapons have (same for any other weapon that has a similar upgrade/overclock effect)

daring coral
#

Let me spend minerals to build a pipeline rollercoaster around the space rig

hard rover
#

The microwave device should be able to inflict heat with its base stats. I didn’t see it inflict heat during the teaser

north skiff
#

Prismatic beard color.

green mango
#

Setting that allows us to change ragdoll lifetime and amount

fervent crescent
#

Robotic limbs as cosmetics would be a really cool and a fitting addition, DRG never lets you retire aslong as you come back, even if you lost both arms!

empty coyote
#

change the Dual drink drop beer mug model to oily oaf one because current one resembles too much leaf lover wich makes the victroy move unusable

queen ibex
#

Perhaps now with three different elements as Driller's primaries, maybe the Subata Pistol Tier 5 upgrade could be changed from "Burning Enemies" to "Enemies Afflicted by Status Condition"?

Or maybe an Overclock that does that.

green wind
#

fishing minigame

runic sky
#

Can we get a sludge pump overclock either called The Exorcist or the Vomit Comit that creates a continuous stream please 🥺 thank you 🥰

fickle pecan
#

A PC the dwarfs use, like one from the late 1990s with funny emails, a paint program and a shareware version of DWARF (a retextured and redesigned knockoff of the first episode of DOOM 1993)

grizzled vigil
#

A modification for the pickaxe that can replace the power attack: When you're almost up to a ledge, you can swing your pickaxe to propel yourself up, like a mountain climber

fossil oxide
#

Maybe a vote to kick option. Literally had someone kick me and the 2 other players right at the end of an industrial sabotage mission. And besides that, I also frequently get kicked minutes after joining

foggy jay
#

I think it would be cool if forgotten beers go in the fridge by the abyss bar so they don't go to waste

grizzled vigil
near glacier
#

After the victory move on the mission end screen, allow to press 'V' to do some Rock and Stoning instead of just standing around. rocknstone

versed hound
#

possibly make the driller flamethrower flames produce light while firing or atleast give the temperory flames on the ground alittle bit of light, it doesnt feel like actual fire when it dont even create a tiny bit of light but is still hot enough to burn enemys and allies

north skiff
#

Actually implement a reward for collecting error cubes. Maybe 5 = cosmetic item. In a smart stout quote this is referenced and I think it would be cool as they just sit around in the inventory.

near glacier
#

New atmosphere: Charming atmosphere - adds a small chance that a bug will be friendly to you and help you (something like steeve but the friendly bugs will have normal glyphid health)

limpid dawn
#

wave cooker needs to ding like a microwave when recovered from overheating

near glacier
#

Day 2 of asking for bar nuts

grizzled vigil
#

CAn we get a petting animation where your dwarf dangles some cheese?

frosty elbow
#

can we get lady dwarves too, but they can also have beards

toxic hill
#

im not sure if this is right for this channel but here goes

My headcannon for the dwarves backstory:

Gunner he was part of the military, like his father and his father's father, and so on. he lived for battle and has over 50 confirmed kills. But a period of world peace has come as all the nations look too the stars, and Gunner, is bored. So he applies to DRG so he can kill more things.

Driller He is a notorious war criminal. countless lives have been lost to his need for terror and destruction. the world didn't know what do do with him, so they sent him into space where he gets paid for doing just that, only to bugs this time

Engineer ridiculed by his colleagues for his designs being, "dangerous" and "impractical" he got his funding taken away as well as his respect. He goes to Hoxxes to build his designs and show the world that they are useful

Scout Poor young scout, fresh from being rejected by the university of his choice and in need of a job. Sees the great pay of DRG and applies without thought. soon after realizes what he has gotten himself into and he cant back down. tries to make the most of it anyway

tropic turret
#

The RDBR Element Evictor

The RDBR (Rock, Dirt, and Bug Removal) Element Evictor would be a new weapon that combines terraforming with guns. The RDBR is capable of gathering small clusters of terrain and expelling it at high velocities. Larger clusters of terrain can be gathered for a more deadly blast, but at the cost of more energy.

The RDBR uses energy as ammo, consuming energy for every chunk of terrain gathered. There would be a limit to the amount of terrain gatherable in each shot, preventing a dwarf from gathering too much rock. For quick, successive, and precise shots, smaller chunks would be preferable. For removing large clusters of nearby enemies, large chunks do the job more effectively, blasting through multiple targets and dealing huge area damage.

In addition to being used for general combat, The RDBR could be used to quickly clear a path through an obstacle, then expunge any pursuing enemies with the material collected. In combat, the RDBR is mostly close range. Large rocks are incredibly effective at clearing large swathes of nearby enemies instantly. Although smaller bits will provide greater range and precision, the lower damage output fails to compete with more conventional mid-to-long-range weapons.

Additionally, perhaps certain upgrade paths or overclocks could allow for the relocation of gathered material as well, allowing for truly masterful terraforming, possibly at the expense of some degree of offensive capability.

So, what class would have the privilege of such a device? Due to the focus on terraforming, my instinct says the driller would most likely make the best use of this weapon. I could see it functioning as an engineer secondary as well. The RDBR Element Evictor is a close range terraforming weapon that specializes in crowd control, while allowing for increased versatility and mobility in combat.

fervent phoenix
#

add a "clear tab" button for when you don't want to go through 3 mactera brews that one guy ordered just to order your blackreach blonde

delicate cedar
#

New Engineer Throwable Idea:
Static Fence
Max Amount Held: 6
Max Amount Active: 8
Slow-Down: 0.2x (does not affect players)
Durability Time: 40

Upon throwing two fences they will link up within a maximum distance of 15m and put a electric field in between, this field will slow bugs and apply the electrified debuff.

The fence links can also work with the turret arc Overclock, but as they were not meant to withstand that much voltage and will lose 2.5 seconds of their upkeep time.

primal vale
#

add 'you bloody leaf lover' to the end of the self control achievement's description

hot shard
#

We need Ebonite Steeve

lament bloom
#

let steeve rock and stone

buoyant tulip
#

Add New Mutator for caves.If we have shield distruption,then why do we not have an glitched HUD?Like,in this cave everything will be sorta normal..until timer gets to 4-th minute.Then will happen "Blackout".HUD and flashlights will be not working,and even Mission Control will be disabled,all of that.This period will last for, somewhere 20-40 seconds.And,you know,if wave starts,the only thing that you will hear isn't gonna be an Mission Control, it's gonna be a bugs.
After that,this disabling will proc between every 4 to 7 minutes

spare sleet
#

please add throwable dwarfs i want to be able to pick up my team mate and huck him over or up a cliff i think it would be fun

stoic parrot
#

Can we pick up Bosco or ping the Drop Pod to have him inside when it launches, bring him back like we do Doretta

neon current
#

Please lower brightness of rival tech grenade framework near the ammo count, the number of grenades available is hard to read because the neon border

rapid minnow
#

Reworking Pots of Gold into something more similar to an end-of-mission gold multiplier.
Current PoG has two major issues:
-Doesn't increase pocket space, making gold take longer to mine/collect than normal
-Dwarves who don't have PoG essentially waste rewards when they pick up gold, as they don't double the gold themselves

muted quartz
#

Add a use for unused nitra at the end of a mission. Since it's red it could be bonus xp, like equivalent to gold -> money (a small conversion like 1 piece for 3xp) since the more nitra you hoard, the less ammo you will use and handicap yourself. Or just add it onto a gold/nitra mined for bonus credits Will also help out xp boost for smaller teams since they cant handle higher hazard levels well, so it will make up some of the difference there.

rapid minnow
#

Also advocating for DRG board game channels

near glacier
#

Replace server distance with ping in the server browser

hasty loom
#

a 3 round burst upgrade for the GK2 and a 5 round burst upgrade for the stubby

primal vale
#

the ability to kick greenbeards ||like barrels||

woeful fox
#

Have Doretta appear in the Space Rig, even as just a head.

tidal pine
#

Steeve in the memorial hall

unkempt vine
#

ability to have hair and beard have separate color. and not just the same base color.

plain stream
#

Gold beard color?

tired coral
#

Pickaxe overclocks. enough said

prime raven
long raven
#

Loadout roulette. Spin a wheel, hit a button in the bar etc and it sets your primary / secondaries with random OCs and perks. You have to run the next mission this way for an added bonus (coin, ores or whatever)

lucid yarrow
#

Arcade machines to Space Rig:

Some very simple 8-bit arcade machines in Rig would be nice to pass time while waiting for players to join, I have few ideas for the games that could be shown there. Games could cost 5-25 credits per try, kinda like when tipping at bar.

Games:
Flappy Goo Bomber (Pretty simple, control Goo Bomber through pipes with space bar)
GunnerMan (Bomberman but with Gunner leaving grenades behind)
Dr. Bosco (Dr.Mario ripoff, Pills could be Red sugar palettes, batteries etc)
Molley hockey (Pong with Mules)
Doretta rescue! (Donkey Kong but you're saving Doretta from spitballers)

#

Also I'm not sure if it's possible to implement customizable Space Rigs for players, but I'd love to see what kind of creations players would be able to do. Maybe just customizable floors or color palettes for rig? Oh and showers!

civic coyote
#

Please add heat to enemies hit by the EPC's charged shot when using the t5 Plasma Burn weapon modification. This is to increase the viability, and pleasure of using Plasma Burn, especially when using the Corrosive Sludge Pump. I'm not sure if this is a bug fix due to oversight or error, or a suggestion.

stiff trellis
#

Option to remove partials as it heavily tanks last gen Frames

stone bison
#

limit mission controls decoration-breaking voice lines:
when you break a balloon/bauble, play the line. if during the voicelines duration another ornament is broken, don't trigger the voiceline again

arctic jay
#

have the breach cutter cut enemies in half once they die like the ballista from doom eternal

near glacier
#

Don't want to be offensive, but announcer is getting very annoying... Already muted him to 0% but still getting pop-ups in the rig, I mean in mission it's kinda ok that he tells you what to do, but so does the music and just HUD.... so we should have option:
Turn off announcer voice - Check
Turn off announcer voice while in Space Rig only - X
Turn off announcer notifications - X

midnight kettle
#

Make it to were the magma core has visual and some gameplay changes to the enemies like how the frost Pretorian spits ice make the magma core one spit fire like the lacerator twin attack. And make the regular grunts and variants like a dark reddish color.

versed glade
#

A hat cosmetic that has “I ♥️ Steeve”

livid echo
#

QoL Suggestion here, The uplink should be dropped down like the fuel cells

versed glade
#

A button in the bestiary to play some noises of whatever bug you are looking at

daring coral
#

Upgrades for Molly, but they're really really expensive

rocky trout
#

Not a game-changer, especially for most users but for Ultrawide (21:9+) users like myself, it would be nice for the mission load sequence (drop-pod travelling to Hoxxes) to make full use of the screen instead of there being black bars on either side. Just a nice QoL more than anything. It's a little odd seeing it when the rest of the game supports it natively

dry cargo
#

Can you please move the Industrial Facemask from the headwear section into the beard section?

winged tangle
#

Mineral beards. Like morkite and gold. Sounds pretty cool.
As a colour.

hard rover
#

Unstable Subata OC: Magnum Rounds
"These new rounds will blow your enemies away! Unfortunately, their sheer girth will compromise how many you can load into a magazine, and will also limit how many magazines you can carry."
+Large Boost to Damage
+Very High Weakpoint Bonus
-Reduced Magazine Size
-Reduced Max Ammo

fading rain
#

I would love to see an active perk that allows you to instantly recharge your own shield, maybe it would also have a passive that reduces the time your shield takes to start recharging by a percentage. The reason I thought of this was that if you took all the damage resist perks and shield link and stood near molly with another dwarf with the same perks you would be pretty beefy. It would also promote a more slow and strong playstyle in my opinion. It would also make the dmg resist at full wind up for the thunderhead a bit more viable to use.

hardy crag
#

According to how I understand the new teaser will the season related content get removed when a new season comes out ("That also means the Industrial Sabotage mission will still be around") and if not planned I suggest that later when a new season comes out that removes the old season content that there is still a way to play the season related missions since it would be a waste of good game content otherwise (in my opinion)

long quarry
#

I was thinking the other day about what could be done to combat the feeling of hopelessness you feel when you screw up and get trapped in a pit on a low oxygen mission, then I got thinking about the lack of player agency in low ox missions all together. So I had an idea, Callable Oxygen pods! For a small fee of Nitra (10, 15, 20, whatever is balanced) you could call down one of these fellas and everybody could have a breather. It would also have a lot of strategic value outside of the obvious saving yourself from death when you accidently get isolated, it could be worth it to throw an ox pod in that pit that you know somebody will either fall in or there is something valuable down there, you could set up a oxygen grid in the room of your dreadnaught fight and so many other things. This would obviously have to be restricted to low ox missions only to prevent trolling. But yeah that's my idea for giving some player agency and strategy to low oxygen missions

echo birch
#

Make Doretta's head visible on the terrain scanner. Breaks my heart to lose her somewhere in the middle of haz5 getaway.

jagged tide
#

Female Dwarf Variants and no clean faces, has to have full beard and sideburn customization. Could do some Rosie the riveter hype material. Also two more load-out slots and a couple more icons.

worn valley
#

Unstable M1000 OC: Overloader
"R&D have been busy figuring out how to stuff more bullets into a shot at the cost of complexity and, of course, your ammunition. Point away from your compatriots, it packs a punch."

We have the Supercooling Chamber OC for the M1000, which does a pretty good job encouraging a sniper-esque role. It increases your charged shot damage, but reduces max ammo and focus speed and completely limits your movement while charging. While this accomplishes a more precision-encouraging style, I long for something a bit more...extreme.

+Holding a charge shot will steadily store bullets into the chamber at a rate of 2 per second. There is no limit, and so you can theoretically insert your entire clip into a single shot.
+Shots using 3 or more rounds will have a +125% kinetic damage boost for each bullet used.
- Reduced armor damage for normal or 2-round shots (-40%)
- Reduced single shot and 2-round shot damage (-10%)
- Significantly increased reload duration (4s)
- Reduced max ammo (-25%)
- No charge shot damage bonus

Example: A normal M1000 charge shot deals 110 damage, ignoring weakspot multipliers. While this is plenty for smaller enemies like Spawn or Grunts, what if you just really don't like Shellbacks or Praetorians? Let's say you charge 5 bullets into a shot, and fire it directly at the unlucky Praetorian's mug. Normally, doing 2 individual charge shots (plus the extra uncharged shot) would deal 275 damage. Respectable! But it could be more.

With Overloader, charging 5 bullets adds a (125%) x 5 multiplier to your damage (55). That equals a +625% damage modifier to the shot, which is equivalently 55 x (6.25) = 343.75 damage. Much better.

deft owl
#

I thought Prospectors and Data Deposits were pretty cool and don't wanna see them go at all. Maybe make them very rare encounters in the future instead? Like some were either forgotten or made more discreet to not be as easily found?

muted quartz
#

Reposting for clarification since it got spammed with IT DOES.

Add a use for unused nitra at the end of a mission. Since it's red it could be bonus xp, like equivalent to gold -> money since the more nitra you hoard, the less ammo you will use so you handicap yourself. Or just add it onto a gold/nitra mined for bonus credits. Im not talking about how you get 1xp per item mined im talking about a new bonus for UNUSED, not MINED nitra.

hot shard
#

Simple flare upgrades because im too impatient to wait 12 seconds for another flare when i just constantly throw them everywhere
t1 2 second fasters
t2 gain the ability to hold a flare instead of throwing instantly (then charge throw like a heavy object)

weary nymph
#

Cardboard box skin for Bosco

Boxxo

trail silo
#

Employee of the Month Screen Idea: "Dominated a Glyphid Oppressor and came out intact"

teal relic
#

Gunners Minigun, if game runs at 50fps engine, than every other frame can be a bullet, make him shoot 20 rounds a second and 25 with aps upgrade, double ammo and half the damage

reef veldt
#

Mutator Warning: Signal Interference
During the course of the mission, Mission Control is cut off, making players rely on their HUD and audio cues for objective progression, events, and swarms.

hasty meteor
#

Hurricane overclock: Stinger Shells
Hurricane rockets no longer speed up over time but their base speed is increased and have decreased base damage, but have massively increased damage against armour and weakpoints but with a special gimick where the shots have to be in the air for an amount of time before being active to detonate on hit, which also changes the projectile's model to be a bee shaped projectile that once it is able to detonate has stripes on it light up and a stinger poke out the front

fiery hearth
#

https://youtu.be/J4LlorYbVV0 What are the chances GSG would be up for making a video like this? At simplest it could just be a few clips from livestreams and Q&A events mentioning common requests that aren't coming

brazen edge
#

Add the ability to report people for griefing and other bad behavior

trail stratus
#

bouncy upgrade to the platform gun. so you can use the RJ overclock and land on platforms like a trampoline 😳

dawn jolt
buoyant tulip
#

And I'am here to again to suggest a new stupid idea for new mission types оr Mutator.
This time, we're gonna talk about new Mission type.As we know,the more complicated mission,with several steps,then it is more fun,ye?And this mission will have some unique type of opening.Instead of just doing Assignment,Dwarfes,when walking on missions,will find some pieces of Some Artifact.(Spawn rate of this thing will be somewhere 30 percent,if mission have max length an complexity,less when lower.)
After getting 5 pieces of it,Mission Control says,that this strange thing is an antenn receiving a strange signal from the depths of Hoxxes.And only after that an assignment will pop-up.At the end,Management will say,that they found a source of signal.When arriving on mission,first that we see-is an Rival tech robots that doesn't work at all.Eventually,we'll gonna see even Disabled Prospectors,and being able do destroy it,but data cell from it will be corrupted and cannot be used.Entering deeper into cave will show,that Rival's robots cannot even enter there because of this electromagnetic impulses,which periodically pass through the caves, like the heartbeat of monster,and disabling hud entirely for few seconds.And here we are-The Core.
In the centre of huge room will fly an Artifact,protected by giant cube of not-breaking material, surrounded with three rings of same material.To disable this security system,we should find 4 keys in cave.Those Keys similiar to Ommorah's.After getting all 4 keys,an timer begin to ticking-time,until defense of Artifact will be destroyed.
(Uh-Oh.Out of 2000 characters..i will send 2-nd part after few minutes.)

#

(And here is second part)
Also, don't forget that bugs are not robots,and will Chase and try to kill us throughout the mission.This artifact will have 3 Attacks.Beamers, Similar to Escort,but stronger and trying to kill you.
Second one is an throwing huge chunks of the surface,similar to last one.Third attack is Electromagnetic explosion,that will fully disable all electronics of dwarfes.At the end,All obstacles on the way to the artifact will be destroyed.After picking it up,we can finally take it,and Another timer is set-but this is a timer before an entire cave is destroyed,and players need to get outta here asap.After completing the mission, Management thank us for the work done, as well as the fact that such a curious thing was delivered to them in safety.also, at the end of the mission, we will get a generous amount of experience and money.
(Somewhere 4k of money and 7k of experience.)
Also,in this missions,machine events,lost helmets and cargo crates will not spawn at all.

stark void
#

Since the patrol bots are on patrol, shouldn't they shoot at everything not a robot? Obviously they should still be prioritizing the dwarves, but shouldn't they consider the bugs enemies too?

gleaming mirage
#

More missions

near glacier
#

add the griddy to the dance MOVES

willow dove
#

instead of season pass wallpaper on mission end screen, maybe a pan through the cave you just had a mission in

quaint bobcat
#

Chef hat for the driller, To go with the Microwave cooker secondary weapon that's coming soon.
Also maybe a mission end animation where the driller has a bucket of Hoxxes Fried Glyphid.

sleek heart
unkempt vessel
#

-Add red tritilyte chunks that you can deposit from the group mission (seems kinda pointless to blow up a large red gem for no reason) even if they were just worth a bit of extra nitra/gold/exp.

verbal lark
#

change the name of compacted dirt in glacial strata to compacted ice

weary nymph
#

Shrine of the Unknown Steeve

A golden doggie bowl in the Memorial Hall in honor of all the Steeves that fought and died alongside us (or that we couldn't bring home in begrudging accordance with company policy)

weary nymph
#

Willy Pete Flare Rounds

Upgrade for the Scout's flare gun that inflicts Burn buildup on enemies if you stick a round to them

gleaming patrol
#

not sure if this was said previously, though having a small text pop up for people that burst the Dreadnought egg would be very helpful to not have these kinda situations pop up

happened to find this video in my recommended: https://www.youtube.com/watch?v=3hdBV5fbfgI starts at like 0:38 though the whole video gives abit more context to the main event. and that's genuinely saddening to see people just accuse other's like that.

civic coyote
#

Consider moving Plasma Burn to another tier for the EPC and add a new T5 mod: "Death Ray"

  • Replaced charged shot attack with a single target high direct damage energy beam that fires for a few moments before overheating.
  • Precision Hitscan
  • Excellent finisher with cryo cannon primary
  • Can fear enemies
  • Damage ramps up as the ray is discharged.

Stats that affect charged attack properties would affect the beam in different ways, to ensure your mod decisions matter.

weary nymph
#

We have Radioactive Exploders, why not Radioactive Detonators?

...Besides that for all we know a Radioactive Detonator would die with the force of an actual nuke and just delete the whole level, dwarves included.

faint patrol
#

Probably been suggested, but we need drinking minigames.
Some series of button commands, or matching shape sizes as your beer goggles get thicker, biff the commands and take extra intoxication.
And I'd love a new buffbeer for jump height, not including fall damage reduction.

civic coyote
#

Slightly increase the Fear the Burn fear factor on the flamethrower for greater mod value. It's main value is fearing ignited enemies that will die from the DoT and fearing praets for interruption and weakpoint access. A higher fear factor would make this mod option more consistent and thus more worth taking.

#

Turn the mactera brundle's attack into a short range breath attack. It will fly somewhat close to you, telegraph its attack with an inhale, and then start it's attack continuously exhaling a caustic frontal cone attack with a short range for several seconds, turning to face you as you strafe. The way to avoid it is to interrupt via cc or get out of it's short range. This would make the enemy more engaging and inspired than being a rare mactera spawn with extra steps for dealing with it.

proven relic
#

a enemy that shoots out and leaves a trail of flammable and slippery goo/oil as it travels through map. maybe a Q'ronar subtype called the "Q'ronar Sprayer"? The oil is lit by fire, explosion, or electricity.

fathom jasper
#

Mission type.
Off the Books
The miner(s) going down will get a message from a scout, driller, gunner, or engineer voice instead of management. Stating that one of the tamed glyphid Steeve's grew up some.
Mission landed you great a smaller dreadnaught that is friendly to the team. Steeve. The mission is to protect steeve against hordes and Rival Dreadnaughts. This could push the miners to fight possibly multiple dreadnaughts in order to get steeve somewhere safe.
The idea was a hybrid of my two favorite missions. The drilldozer one and elimination. .

foggy jay
#

I think it would be cool to see more lore surrounding what DRG uses morkite and other resources for, and if nitra is used to buy ammo or make it

blissful nymph
#

Is it possible to add a profile role for different regions (EU, NA, AUS etc..)?
That way I can easily see if a group invite is viable ping for me in New Zealand

limpid dawn
#

overclock for the wave cooker that makes it deal bonus damage via enhanced thermal shock to frozen enemies

you could call it "TV Dinner"

hard rover
#

Mod/overclock for the Wave Cooker that inflicts fear on enemies that are in its effect range. Call it something like "Active Denial System"

dim hare
#

you guys should add a new event to the wormhole special that teleports us to the room with Mission Control, but have it put us just out of reach to where we can only interact with him by throwing a beer mug at him

halcyon sable
#

If possible, could we get an option to limit the game's framerate when alt-tabbed (separate from the framerate lock already present in the game)? Even if I'm just on chrome with the game open in the background, my GPU runs at full throttle to keep me at 144fps. R&S 💪

reef veldt
#

Doretta in Memorial Hall (just the head would be fine)

ionic vigil
#

Icon that is displayed by an enemy’s health bar when you apply ‘Fear’ to them please 🙏

foggy jay
#

Not having to wait so long between each tip for Lloyd

woven verge
#

Some way to discourage escort mission being done by exploring the full cave system prior to pressing start on the drilldozer. It takes twice as long and it's really boring, but since it's technically optimal/efficient it happens a lot

muted quartz
#

Let Bosco have whatever daily beer buff you currently have. Dark morkite, Backbreaker, and Pots o Gold can be normal. Red Rocket could increase revive speed. Scull Crusher could slightly increase damage. Slayer Stout increase rocket recharge speed. Rocky Mountain make Bosco go Brrrrrrrrrr (He's already pretty fast). Tunnel Rat could increase his flight speed since he cant fall. And otherwise have him sway like dwarfs usually do when drunk.

quiet pilot
#

Please please PLEASE fix the fact that maggots don't wriggle and writhe around anymore it's been broken for about a year!!!

muted quartz
#

New Achievement: No Leaf Lovers Here

Order 100 bears without ordering a Leaf Lovers.

viral raptor
#

Sync the Voice lines for arriving in a mission (ATM they are random and client side, sync them up so everyone hears the same ones also fixing things like driller speaking when there is no driller.)

And i would love new ones depending on team comp (for example if a team has duplicate members there could be special lines for that.)

deft owl
#

Got a suggestion of my own. But I feel it should have been in the game before honestly. Anyway, I’m thinking of Mission Control giving a frantic warning when a Bulk Detonator spawns. He already replies when Dreadnoughts appear, so Detonators should be applicable too. He can also comment when Crassus Detonator appears, commenting on how it can make you rich, but it’s still deadly and needs to be handled with care like a normal Bulk.

woven wave
#

I think an interesting new zone or mission type would be something on the surface utilizing the oxygen mutator

sage wharf
#

Mission control talks to much about us messing with the balloons that are deliberately in the way

buoyant tulip
#

And here we go again.
This will be an small suggest.
Hoxxes is an extremely dangerous place with a lotta bugs,that very likely wanna bite our dwarfen asses.But i prefer Neutral Fauna and flora in this Game.And,and i like Fester Fleas.Blame as you will,but i like them,and i wanna more Neutral bugs.And second-Caves sometimes are beautiful,but because not all biomes have their Light sources,like Those Blue Crystals in Crystalline Caves,or flowers in Dence Biosone,you get me.So,why not to add a Firefly?
This bug will be much smaller,than a lootbug,but still pretty big.They can be found naturally in Fungus Bogs,but can live in Hollow Bought and Radiation Exclusion Zones.
Normally,they will sit on walls or ores, sometimes flashing his belly, as if trying to lure someone, flying away,when player shoot them.But,if player pet them,those little buggos will do an "Pur-r-r" thingy,and fly with Dwarf,that pet them for some time, lighting up their way.And.If cave filled,like, with 7-14 Fireflies,Then they will begin to glow and light up in a certain order, illuminating the dark corners of the cave with their light.(Below will be a photo of the lighting of ordinary fireflies to show how beautiful it can look.)

dry spruce
#

A new variation of the Salvage Operations where a crew would have to bring back the machines used from previous missions.(Mineheads, Drilldozer, pump stations, and pipes.) Old machines could be covered in alien flora. Maybe the flora doesn't want you to take the machines for whatever reason and you have to fight things similar to the tyrant weeds and break off things attached to the machines. The deconstruction could be setting up a laser machine like the ones from the Tritilyte Crystal machine event or mobile versions like the drilldozer fuel canisters. The noise from the machines would draw in enemies. Once the canisters are full, insert them into a Mule or drop pod. It doesn't make much sense that all that expensive mining equipment would just be left behind.

civic coyote
#

Add a third mod to T5 for the Drak that is a better compliment to the Thermal Exhaust Feedback OC such as volatile plasma - a 1.x multiplier against targets that are on fire when above 50% heat. This would also work well with white phosphorous shells on the boomstick and possible incendiary bolts on the crossbow to come.

modern tendon
#

Bonus for completing the mission wasted af

near glacier
#

OC BUFF: SCC (Super Cooling Chamber:

Idea: What if you played into the idea that when you charge up a focus shot, youre charging up a high velocity high impact round, akin to a railgun of sorts, this would:

-Give it base blownthough, depending on how long you charge it for. (Max BT being at 4 when fully charge, 1 bonus BT for each charge. Max overall at 7 if you run BT mod)

-Give it a ramp up in damage, the longer you charge the shot the bigger that damage bonus is. (This allows you to abort your charge shot without complelty losing your charge shot damage, getting a small percentage instead)

-When fully charged(which would take 3-4 seconds), gain bonus weakspot multiplier to anywhere you hit your target, giving a reward for those who wait the full charge time

OR

When fully charged, the bullet can ricochet off of surfaces/enemies 1-2 times

Of course the downsides would have to change to fit the theme of this rework, my ideas are as follows.

-Make ammo consumption at Max charge be 4, (75% charge being 3, 50% being 2, etc.). *

  • - -Also make bonus damage below 3 charges ever so slighty weaker than Base M1k charge shot damage, with charge 3 being a amounts higher than base damage.

-decrease charge speed ever so slighlty more since you can now fire early and get a small bonus instead

-Change "No movement" penalty to "80% movement reduction", would make the gun feel kinda alright and abit more flexible but still have the sense of having to concentrate and hold still for charging this shot.

-reduce firerate my 25%, incentivising users to charge rifle and hit big lines of enemies.

Additons to this OC would be:

-An audible beep/click (like the grapple gun has) for every stage youbpass when charging the weapon

-possible crosshair rework to help show how many charge stages you gone through when charging a shot.

Just my Vision of the weapon, proabaly too long and complicated. Tell me whatcha thing though! Love sharing ideas with yall.

vestal pike
#

Sentry overclocks for engineer, like a auto-build overclock that makes the sentry build itself but slowly. Tell me what ya think!

clever dirge
#

Have a repair bay for the robots on the side of the drill facing the opening with a extendable conveyor to dock the bots in. This would allow for an animation of molly being docked into the drill when you select a mission that uses her. Would also allow for the dwarves to use the repair bay and give some unauthorized modifications to enhance performance and even allow customizations.

Mods could be added to supply pods and molly such as a greater oxygen generator, more ammo and even strapping on a small ammo pouch to molly.

south plover
#

Having a community Spacerig, where up to 4 teams of dwarfs could occupy the same space between dives, play group drinking games, bet minerals on loot but races or shooting matches. Something like Destiny's Spire, but better cos dorfs! (Perhaps even just using this for special seasonal events)

near glacier
#

Armor Rig idea:

Combine both sheild break mods in T4 to form a bigger sheild break mod, buff up the numbers so theyre usable and in the void's place goes in Dash from our perk tree with a slighty longer cooldown to compensate it being a universal upgrade.

-this allows choice between very good breathing room, very good Dash and a potentially very good sheild break (if buffed greatly) in the T4 mod selection. Do you build yourself for more sheild regen and use the sheild break as free damage? Use Dash with a tankier build as a utility tool to get around and more survivability? Or use breathing room so you can get into the fight faster and longer after being downed?

Reason for this idea: Dash is featured in like 85% builds I see, so why not make it an armor mod instead so people can have a choice for more perks AND make the T4 area more intresting than just having it only be breathing room being a viable choice

tropic turret
#

Engineer's Sentry.

I can't be the only one who feels like the sentry gun is a little lacking. No matter what upgrades you choose, it plays largely the same- small amounts of single target support fire, with short burst shots. But what if we could differentiate the sentry's utility based on your playstyle? I propose to grant the sentry gun a more diverse upgrade path beyond mere stat changes, like the current upgrades.

Different types of sentries are a start. An upgrade tier that offers several different types of sentries to choose from. Here are some examples of what I mean:
Locomotive System - a slightly smaller gun with less oomph- strapped onto a mini mule. Called to your location by holding R and follows you past a certain distance threshold.
Rhino System - a larger, single barrel with a slower firing rate, but with longer range, more damage, and a degree of built-in armor piercing.
Inferno System - replaces the gun with a flamethrower. Prioritizes larger concentrations of glyphids and has extremely limited range.

Obviously the other upgrade tiers would likely need to be reworked too, but the point is to diversify the sentry. Right now the only upgrade that feels like it actually has meaningful impact on the sentry is the Gemini System.

south plover
#

Be able to pet each other like loot bugs or hold a button to play with each other's beards

pastel owl
#

Continuation of Ethonodon's Sentry upgrades.

Mirror Repeater - A bulky version of standart sentry carrying 4 barrels on both sides of it in total, somewhat looking like flak gun. Has a great radiator system allowing it for non-stop fire by those 4 barrels at high rate. Has extended ammunition load but greately reduced amount of ammunition engineer carries - only enough for 2 full refills. The other drawback is complex leveling mechanism that does not allow sentry to aim higher than 45 degrees.
rocknstone No firing cooldown.
rocknstone Higher firerate. Capable to have same DPS as stock rifle.
rocknstone 120 ammo per load + 30 with ammo upgrade.
tothebone 240 ammo total. Can't be upgraded.
tothebone Can't aim higher or lower than 45 degrees.
tothebone A bit slower building time and slow deconstruction.

Bluespace beam-emitter. - Energy-based version of MK2 sentry carrying 1 laser. Does not have ammunition, but instead relies on long cooldown between each beam bein shot. Also works as personal anti-air laser defence! UNLIMITED POWER!

rocknstone Hitscan laser with consistent medium damage on single target.
rocknstone No ammo needed. Infinite reusability.
rocknstone Capable to shot down projectiles including mactera shots, web shots, flying rocks, spitballer bursts.
tothebone Laser cooldown relies on time of how long laser was used. Minimal time is 1.2 seconds per swarmer.
tothebone Targeting system priorizes projectiles over enemies.

mint junco
#

I would love it if in-game chat was accessible throughout more of the end of each mission. To explain this I'll give an example of what happened in a recent match.

After we got into the escape pod I was trying to type a two sentence message about something that occurred during the mission. I typed one message and sent it, then began typing the second sentence and got cut off as the escape pod took off. I tried to type it during the scene where it shows your xp and loot earned, but I couldn't, then once back on the station I tried to type it again but got cut off when I got a pop up about my mission progress.

Personally I'd like to have chat available as the pod is taking off and throughout the xp/loot screen at the end. Maybe I'm the only one that feels that way but anyhow that's my two cents.

Otherwise I'm loving everything else about the game.

pastel owl
#

Wheelie chat.

Unironically the best mod for DRG that need to be a part of vanilla game. Give players a preset of 6 phrases they can pick while holding a button and aiming a mouse/scrolling for stuff. When "V" is not enough to talkie-talkie and chat is to slow to write in a thigh situation.

  • I am running dry on ammo!
  • I need red sugar!
  • Help!
  • Sure.
  • Negative.
  • I am Stony Rock.

Can be possibly customized.

zinc spruce
#

Variations of the shape of the defensive zone in salvage missions during the uplink and refueling process. Maybe make it a faint outline when the uplink or fuel rods are half repaired so the players know what to expect

summer otter
#

Bosco on Doretta guard duty should repair the drilldozer at 50% of the normal repair rate while still attacking enemies, allowing him to hold out more effectively against smaller enemy attacks and giving the player more safety to go out and gather fuel and resources while Bosco protects the dozer against chip damage.

placid obsidian
#

I feel like there should be a red sugar holder on molly where you can collect red sugar and deposit it into her so you can interact with her to heal or an AoE effect as long as there’s enough red sugar I’m the store

lavish surge
#

I would love to see a shooting range to compare upgrades that you have before you go on a mission, could be an addition to the top hangar area?

spiral wedge
#

Just wanna throw an idea for a possible cosmetic. have a hair style like the one from the movie Eraserhead, possibly called the eraser fade?

shell turtle
#

Not much of a suggestion, but have there been thoughts about doing crossover events and such? For example, with Payday 3 on the horizon, there could be a fun cross over where Mission Control can be a voice over in PD3 and Bain can be the voice over in DRG. Just a fun cosmettic thing. Rock and stone, heisters?

clever dirge
#

Add another beer called "super steeped leaf lovers" that adds an angry effect to anyone that drinks it that adds the ability to go berserk no matter what, a red film over the screen to add to the fact your dwarf is angry, and there is a higher chance your dwarf will yell more obscenities at the monsters. Also a optional setting if enabled it adds a heartbeat sound effect to really add to your dwarven rage for drinking something so putrid. No power slam cooldown either.

arctic jay
#

kill feed

summer otter
#

Dreadnoughts should not be immune to being set on fire, flamethrowers are already weak enough in dread fights without also losing their DOT potential

cyan lark
#

On multiple occasions, I have tried to jump away from danger only to be killed anyway, and then immediately triggered Iron Will because I held the space bar down too long. The same has happened to others in my regular group as well. Any of these suggestions would help:

  1. Add a 1-2s delay after being killed before you can activate Iron Will. I'd say at least until the switch to 3rd person view.
  2. Extend the time you have to hold space down to activate Iron Will, or make this a user-adjustable setting.
  3. Allow player to set active perks to a keybind of their choice, so they are less likely to be accidentally triggered.
deep crag
#

Add a tag to player lobbies of hosts who kick often. Steps need to be taken to reduce toxic behavior. When I played this game at launch up to about a month ago I didn't have an issue but with growing player base seems to be a trend. As of right now there is no recourse for this behavior.

weary nymph
#

Since those odd plants in the Radioactive Zone are called breathers, maybe have it so that on low-oxygen assignments your O2 levels don't drop if you stand near one?

winter python
#

Dual Primary Objective missions.
Say, Salvage Operation and Escort Duty combined - you have a destroyed drilldozer which can be encountered in the mission, as well as mini MULEs. Pick up where they left off, taking a drilldozer through the tunnels they dug and then drilling the rest of the way, pick up the normal equipment on the way, and exfiltrate through the linked but fuelless drop pod they left behind. This could apply to many types of missions, where not only can you experience the Deep Dive type of primary/auxiliary objective, but also has the other spawns normal missions can have such as machine events or lost equipment. Secondaries (in this case, while technically tertiary objectives, still considered only secondary to the main set which are both primary) can even be included in these for more things to keep track of, and perhaps completing the mini MULEs' repairs could allow a few extra secondary objective items to be deposited from the previous team. This whole concept can then be expanded with combinations of salvage and other mission types, and then also further with various different combinations such as Egg Hunts or Elimination similarly to how DDs do it.

inner phoenix
#

A primary weapon for driller focused on eletric damage, would function similar to Winston in Overwatch. You could spec it for single target or AOE so the "electrical beams" would focused multiple bugs. It coud also be shaped like a mechanical Mjolnir, just for fun

narrow geyser
#

A new secondary objective in Escort Duty missions where you collect excess Oil Shale so that RnD can analyze it. My idea would be that the M.U.L.E. could come equipped with a device of its own for sampling Oil Shale from the environment.

proven raft
#

balancing needs to be done better, i saw the wave cooker trailer and the gun already doesn't look good, all the new weapons are very underpowered, besides maybe the plasma rifle, weapons should be balanced to be more powerful and tuned/nerfed based on community feedback, all of the weapons could be more balanced and less terrible.

jaunty lily
#

New mutator: No nitra or gold veins but massive amount of lootbugs in their place.

near glacier
#

More bug gibs

civic coyote
#

Use the icon from Lighter Barrel Assembly on the Minigun for Lighter Barrel Assembly on the Autocannon. The autocannon has two identical icons within the same row and has for some time. That is bad. This can be easily avoided.

dry marsh
#

Every class has a favorite beer, for example Driller loves burning love. When you order your classes favorite beer they say something like "Ay Lloyd, a round of the ordinary.". Would make the characters feel a tiny bit more unique

quiet cedar
#

Would be interesting to see a deep dive variant of the industrial sabotage mission. Like one of the objectives in stage 1 and 2 are disabling one of the power generators, then stage 3 is a beefed up version of the normal end fight for the mission.

muted quartz
#

We should be able to unlock paintjobs for the drop pod

proud ice
#

We need to get toxic players out of this game.

  • Add a game history tab that allows you to identify and report players. This is to ensure that party leaders that kick players for no reason other than “because it’s funny haha get trolled” are punished.

  • Allow kicking players at any time. The moment the drop ship is called is usually when the toxicity starts. From killing teammates, blocking paths, harassing and many more. These trolls know that they can’t get kicked and the party leader has to abort mission to punish them and this basically means everyone in the party gets punished. Sometimes they would even call the drop ship early as part of the trolling so that they can’t get kicked when the trolling begins.

  • Add penalties. Trolls need to be punished based on when enough reports are sent, games they played were aborted and times they got kicked by the party leader.

Let’s keep the Deep Rock Galactic community troll free. Rock and stone!

rugged dune
#

Promotions should level your battle pass by 3-5 tiers

sonic jasper
#

We should be able to get a passive perk that allows you to very slowly regenerate grenades
For those of us that feel truly plagued by loss aversion and would not use them much at all unless this was a thing
I know I suffer from this a lot personally, as do a few of my friends
I hardly ever see grenades used outside of L.U.R.E.s for some reason, likely loss aversion

buoyant tulip
#

Every time,when you tip a Lloyd,Dwarfs gonna give him more Credits.I wanna became ultimate Lloyd simp,and gave him 1 million credits.

proud ice
#

Guys I had an idea when I was solo lost pack farming, skins for tamed glyphids. Gives more variety to the cosmetics in the game and adds more customization options for role players. Also, implores players to tame glyphids more often and be beneficial to the team.

small moth
#

Wave Cooker overclock that gives a small chance (think 5% at most) for a grunt or swarmer to be "cooked through" upon being cooked through, you can interact with the cooked glyphid as though it were a unit of Red Sugar

rose pasture
#

I've had an idea of an alternative to the Flares for a while, and that is the Lantern Drone. Basically you press 'F' to launch a lantern drone at where you are looking at, or off of you like up to 5 or 8 meters above you. It would hover for like 20 or 30 seconds before dimming and rebound back to you, and have a 10 second cooldown before reuse. It would have like a 15 meter radius of light from where it is. This sacrifices the ability to have more than one flare out for multiple lighting, but you can have a reliable light source nearby.

fiery hearth
#

There should be voicelines regarding when things like drop/hacking pods as well as mineheads/refineries spawn far above or below (including literally in the floor) a team's current position
Perhaps the Dwarves state Launch Control also needs some better equipment, or Mission Control relays an apology from them, idk

silent escarp
#

Can we get armor for Steve? Or a lil hat?

coarse cosmos
#

make mineral chunks or things like aquarqs and eggs hittable and movable by pickaxe. they would fly a lot farther if hit with the power attack. i wanna play baseball or launch doretta into the drop pod from far away in a mega clutch

silent escarp
#

Suggestion: Cross over event with No Man’s Sky our job is to kill lots of bugs because there are a lot of bugs. Patches will help us

coarse aurora
#

Could Bosco be displayed , potentially with stats, at the mission summary if we dropped into a pausable Solo with Bosco (or otherwise had Bosco the whole mission)? I've played a good amount of solo w/ Bosco and have grown to wish for this

blissful spindle
#

I am sure this has already been brought up but would it be possible to allow separation of headgear into a Face and Head slot that way we can say wear masks and eyepieces with other helmets and hats ? or just ability to wear multiple hats within reason

sweet lodge
#

Anyone else wish there were cosmetic skins for our utility items? Platform gun, zipline launcher, flare gun, drills etc?

#

Yeah, or maybe make any face mask only type items take up the eyebrow slot instead of the hat slot? That should work, if the hat doesn't cover your eyebrows it should fit with a mask too.

near glacier
#

Add cold damage/freezing to Supercooling Chamber

pastel owl
#

We all know that every good dwarf does this...

Add some meme phrases to sitting in exhaust hole of a droppod.

Because everyone likes sauna in overheated burning fuel of an engine.

"Ah, refreshing like shower!"
"Good ol' sauna! I like it!"
"I don't feel very well. Guess to much fuel in my nostrils."
"Hot-Hot-Hot! Add more wood!"
"All what's left is to dive in a snow pile!"

reef veldt
#

The Xynarch Charge-Sucker would be fun to see in other situations to feel like more of an authentic threat of Hoxxes, instead of only on BET-C. Suggestion: They sometimes spawn as a swarm during a Point Extraction where they take over the platform's turrets, as what disrupts the pipelines during On-Site Refining, or cover Machine Events before they have been started.

modern tendon
#

Your dwarf comments on a player who kills a cave angel, hexawing gniffer, cave vine, or sillicate harvester

“The hell is your problem?!”
“Why did ya feel the need to do that?”
“It did nothing to you.”
etc.

undone bay
#

Expanding on the above, a radius check for killing friendly wildlife voice lines, so if a gniffer is in the middle of a bunch of grunts, I don't feel guilty for accidentally killing it

modern tendon
#

Compressed minerals and aquarqs are affected by rj250 explosion

proud ice
#

Another idea for the above: Farming crowns by killing cows and then meditating in Witcher 3 will punish you by sending a Minotaur after you. Maybe if you kill enough passive mobs in a game, you will be visited by a boss that is similar to a dreadnaught. Some reward should be given or the spawn rate of passive mobs can be reduced to prevent trolling.

woeful fox
#

Add a counter so players can see how many times they’ve pressed “V”

rustic spindle
near glacier
#

Wave cooker mod that creates a pool of radiation on microwaved glyphid bodies (think like the radioactive praetorian's death except it deals more damage to glyphids instead of players)

near glacier
#

Can we please have filter in the server list that shows games where host has enabled or disabled character duplications?
Character duplication - ✅ or ❌
I always have it checked and would like to see also other games that has checked it.

hollow pilot
#

I am not english so I maybe do mistake (thank google translate)

So my idea is a update of lobby. I think is a good idea to add a shooting range in the lobbby. A shooting range allows the player to test their weapons without starting a game. Also, it would add a new thing to the lobby.

and why not put elf heads on some target, just for fun

sour onyx
#

Let players call in a beer resuply on planet with 4 beers inside.

hasty loom
#

a grenade that shoots out many small spiky balls on the ground that damate enemies that walk over them

civic coyote
#

Allow the goo gun's charged attack to stun the enemy hit by the main projectile for a few moments. Driller is lacking in interrupts with the goo gun outside of axes, c4 stun/fear, and tranquilizer rounds, and it would nice to be able take Neurotoxin with goo gun without lacking an interrupt.

arctic jay
#

regular glyphid grunt steeves should have a faster movement speed so people would pick the regular grunt more often and not exclusively use the guard and slasher

boreal rune
#

This is an idea I got from Monster Hunter Rise:
The ability to order a buff beer from the drop pod before it leaves in the beginning of a mission, or the personal pods, in case you forget to drink before leaving for the mission.

rotund path
#

A Dwarven Clan system which could be introduced alongside additions to the Space Rig; players could create a custom Clan with an emblem, slogan and banner, and could invite other players into their Clan. This would unlock a new badge item slot and/or a tabard slot. Clans could complete missions together in order to unlock items and furniture sets for a new section of the rig, as well as to earn credits and mineral payouts (but nothing would be specifically locked away behind Clan membership to prevent solo players and PUGs from being disadvantaged). Perhaps this could be tied into the Miner's Union feature already in the game.

sharp mantle
#

An Missile Launcher overclock suggestion:

Smart MLRS Unstable Overclock
Missiles Lock-On
Increased Damage
Reduced Magazine
Reduced Ammunition
Functioning like the Engineer's Smart Gun, missiles are locked onto targets and fire a barrage on release. Damage is high enough to kill a Glyphid Grunt in 1-2 hits (depending on which is most balanced) with ammunition capacity reduced as much to compensate. Magazine size is set to 9, the number of missile tubes on the front of the launcher.

little monolith
#

balanced overclock for the heavy auto cannon
adaptable recoil
creates a predictable pattern for the Heavy auto cannons recoil. Alternating from left to right, accurate shots are rewarded with an increased effective range and make up for the reduced explosion damage.

rich cradle
#

Please correct me if this seems a little gauche, but a Ukrainian flag themed skin with all proceeds going to Red Cross Ukraine. As with all things DRG, I'll buy it but doubly so for it being for such a damn special cause at this time.

shell turtle
#

April Fool's "Vacation" mission type where you just do nothing on the surface of Hoxxes IV and hang around. Maybe use it as a way to show "tamed enemies" in action and see the animations and such easier like a company showcase.

median swift
#

after a certain amount of warnings mission control shuts down the bar until you come back from another mission

amber scarab
#
  1. Add mission objective for Industrial Sabotage when looking at mission terminal.
  2. Remove random pitched voice lines when drop pod first arrives.
  3. Remove fizz sound when picking up an empty mug.
delicate cedar
#

For the weapon upgrade terminal, could the dwarf that is currently upgrading the weapon be shown working on the weapon on the table behind the terminal?

near glacier
#

What if Hulli Hoarders had a smaller counterpart (somthing like a Mineral Snatcher as a alternate name) that has a rare spawn during/between swarms where it would go after molly to try and suck out the ores and gold you already mined? This would also be a major hazard of Aquar missions too, where a undefended Platform can be easily looted if one does show up

A few shots would scare it off and back into the ground where it would retreat indefinitely like a regular hoarder and killing it would reward you a minor boost of minerals and nitra + whatever it stole during its attack aswell.

The more minerals you gather during a mission could affect the chance that it would come in, so the later on you are in a OP and the more stuff you get would attract the opportunistic hunter.

Of course it wouldn't be able to snatch secondary mission objectives but everything else is fair game, better protect your error cubes and gold chucks!

narrow lynx
#

Have any dwarf that gets smushed by the drop pod doors as the mission starts crumple to the ground like they've been downed

exotic root
#

I feel like I know the way to reimplement sabotage after the event ends but it replaces the hacking bots with nanite bombs
Instead of destroying and stealing the data rack, you're going after or rather into a major glyphid hive, destroying two nests with nanite bombs to draw out a random dreadnought to fight at the end of the mission.

exotic root
# pastel owl **Continuation of Ethonodon's Sentry upgrades.** **Mirror Repeater** - A bulky ...

I know I did a suggestion recently But I'd like to build off of this and propose my own OCs for The Satchel Charges
<><><><><><><><><><><><><><>

Satchel Charge OCs

Thermite Charges

Adding a bit of Thermite into your charges have made them extra potent. Too bad they have a fuse now.

^Satchel Charges now deal 20% fire damage ontop of their normal damage
^Slag created by Satchel Charges is replaced by Hot Rock
vSatchel charges take 3 seconds to detonate after the trigger is pulled (Overriden by the volatile compents mod they'll still auto explode when shot)

Enhanced Trigger

We've upgraded the triggering tech on the detonator and charges so that you can place multiple down now at the cost of some explosive power.

^Can place multiple Satchel charges at once. Tap the fire button to detonate one, Hold it to trigger all at once.
v-%15 damage

little monolith
#

I feel a special type of bug is in order. The crusher simply climbs to the top of the celling and tries to land on top of you. throw in some good WWE references and I think it would be a great addition to the game play loop.

languid cypress
#

When you rock and stone in front of Steeve he salutes back

lost wren
#

We can pet Loot bugs, but, get this:

Ability to pet our robots.

near glacier
#

Core infuser should not kill lootbugs

strong plume
#

New cosmetic slot: Cape
-Shows your devotion and status to other dwarves
-Obtained by variety of things, not craftable
-Removes backpacks (so it doesnt clip)
-Not modelled as actual cloth (to prevent clipping issues) , more like a wobbly bit on the character, similiar to dawn of the dread armor physics

Ways to obtain:
-Prestige (up to 100 like scale brigade, or more)
-Special events and anniversaries
-Dwarf promotion (bigger incentive to do it)
-Possibly DLCs (optional)

We need more ways to reward players aswell just more easy and good ways to modify our dwarves.

Edit: Option to keep the backpack while wearing the cape, but have it go under the backpack

lost wren
#

Add a little break/game room in the Space Station. That and/or a Dwarven Poker Table to scam beat your friends in while extremely drunk for credits.

rare glen
#

Suggestion: Having distress signal at slot number 6.
Even if you are in a solo mission, the distress signal opens up the lobby for multiplayer and its highlightened as emergency in the lobby selection screen, or add an additional category. There was a similar mechanic in "Helldivers" where you could also play solo but if you were overwhelmed, launch a distress flare and the lobby would open up with a distress marker. Perhaps give some xp and gold incentives like x1.5 for the rescue team members, and you could add new steam achievements for this which would be fun. I would love to help my brothers to prevent any more dwarves to be lost in the dark. For Karl!

clever dirge
#

Add some customization to the dwarves quarters. Something like a shelf to add achievements that could be turned into some form of trophy or medal. Be able to find lost posters form fallen dwarves and add it to your walls or even allow screenshots to be put into picture frames so your dwarven brothers can look in awe at your adventures. I understand that the dwarves quarters are all themed around the different characters but it woul be kinda cool to have that added.

languid gulch
#

The ability to place more than 1 det pack as driller and then simultaneously detonate them (literally change nothing else)

reef veldt
#

SUGGESTION A
A LOADOUT lock feature for our different weapons.
Locked weapons are indicated directly on inventory screen to the left of the weapon, and a "locked or not" indicator to the right of the weapon name. (img below for reference)

Purpose: Prevent accidentally changing a loadout too easily, and prevent diving into a mission with a weapon you didn't mean to take (especially if you were previously looking through different options beforehand).

SUGGESTION B
Similar to above, but the lock is on the loadout icon. The difference here is that any and all weapon and upgrade changes are NOT saved to the loadout until the player hits the lock button to the loadout.

Purpose: Allows players to experiment with different weapon and upgrade combinations without changing the loadout, until they specifically save the new combination they are happy with.

delicate cedar
#

When Hulli Hoarders start to run off, make them faster when climbing down a wall, and make them climb slower when going up the wall. All those resources gotta weigh something.

fresh shadow
#

Updated Grappling Hook animation for flying through the air. Instead of the current upright leg wiggling that’s going on, the scout could be parallel to the direction the grappling hook is pulling him in.

tacit yew
#

The ability to have hair and field repairs on at the same time

grizzled ermine
#

This is my idea:

We have never seen the queen because we are only in the mineral rich areas of hoaxxes and she is in an area without much natural minerals

The mission is like a 2 stage deep dive.

The dwarfs go to a mineral rich area to build up a nitra bank and to fuel like half a dozent fuelcells.

During this time the queen (alerted to them) is sending swarm after swarm.
Maybe even a dreadnought (or maybe you meet the dreadnought when you go to the first stage as like a guard)

When you are done, you go deeper. At the second stage you get a specialized drilldozer, to bring you to the queen and to break through the armor shell that the giant immobile queen formed around her.

(You only have the nitra you farmed earlier. Supply drops might be cheaper, but not sure about that)

From then on there are a few different ideas of how it could go.

Maybe you could call in a guiding laser which is used to aim at the queens "weakpoints" and mission control sends airstrikes. (Effectively supply drops that got filled with some heavey stones and metal instead of ammunition and welded shut)

You could also get a weaponized platform.

Both would be fueled by the fuelcells you collected earlyer.

That kinda puts you on a timer until the fuel runs out.

At least 1-2 dreadnoughts are a must somewhere on the second stage.

Lots of ways to make the fight interesting or how this mission could be changed up, but thats my main idea.

Could be the Boss fight for the second season.

I wouldnt even mind if we saw destroyed robots of our rivals that tried to do what we did.

woven verge
#

has definitely been said before, but:
Ability to block players easily at end of match / from last match. Prevents them from joining games you are in, prevents games they are in from showing up on server list.

delicate cedar
#

I know new primaries were added not too long ago, but maybe driller could get a lightning based primary next?
Edit: Big Taser

clever dirge
#

Ability to pet fleas. Those annoying pests always fly away but if you can pet them then you could calm them or even put the fleas to sleep so you can let loose on them.

languid stream
#

Not sure if this is suposed to go here or somewhere else, but here goes...

Dreadnought plastic minifigures

rough fjord
#

Hi, was just wondering about AMD's Crossfire support and if it's something that could be added in the future. PS just copy pasting from the suggestion-discussion page.

near glacier
#

You should add DLSS and FSR(Especially this), they are upscaling AI technologies that can render 720p to 1080p(or 1080p to 1440p or 480p to 720p or 1080p) and it will look just like native, this will help a lot of people gain FPS that are on low-mid end systems and will be overall nicer.

velvet comet
#

Hello, I know the developers of Snowrunner have found an interesting way to matchmake games between consoles and steam. I wanted to suggest contacting developers at SABER INTERACTIVE and their publisher FOCUS HOME INTERACTIVE for ideas on implementation and advice for the cross play problem. I don’t know many companies that have successfully connected Steam players and Console before. So there it is! I hope this is helping somehow!

ocean gazelle
#

Being able to pet mini-mules and Molly, maybe a line like “Thanks for carrying our Rocks and Stones!”

wild grotto
#

you should be able to pour a beer down the launch bay if you dont want to drink it

exotic root
#

There should be an option to turn off weird things (Wall eyes, Coral tounges, ETC) in your games

As much as I like them the wall eyes especially just....Make my skin crawl for some reason (I have a certain phobia I'd rather not mention in case people try to take advantage of it) so It'd be nice to be able to disable them for games Im in.

balmy spire
#

This will never ever happen but was listening to "troopers of the stars" while playing and I fantasize about dragonforce doing music for deep rock now

tribal mantle
#

I had an idea for a mission which are infinite and u slowly make your way deeper into the planet completeing mini objectives and it would get harder the deeper u got

blissful arrow
#

Infiltrating an Glyhid have and placing detonation charges to destroy it. Fiddle with it how you'd like

clever dirge
#

The ability to see how much has been spent on beer and tips for the bar. Would be impressive to see the global pool and the local pool of spent money.

toxic urchin
#

A maniacal laugh victory move. Nothing fancy for this one.

hard ingot
#

Consistent patch notes? There were at least 2 patches since Feb 10th, but no info about what they did

boreal rune
#

Fast-forwarded replay of terrain scanner footage on the results screen. It does say it's recording, after all.

strange blade
#

Perhaps an Engineer Turret target priority selector in the form of a Turret affecting OC for the primary weapon e.g. (Turret Arc , Turret EM Discharged) or an additional upgrade tier for the Turrets themselves with possible nerfs for the turrets or primary weapon itself

balmy gull
#

.looks around. .inhales, primary sticking bomb launcher weapon for engineer. (Might make the sticky grenades unneeded but hey no one said you can’t use both of them am I right?…I can already tell this idea ain’t good.)

languid stream
#

Cycle button for weapon skins and frameworks, similar to the ones in dwarf customization as QoL change. Could be a simple thing that would be really nice for players, specially now that in some cases players have a ton of skins courtesy of some mods

trail notch
#

fuck knows if its been suggested before but i'd love ray tracing + DLSS options.

stray hearth
#

it’d be nice if shield generators gave oxygen on low O2 missions, especially at the end of missions when molly ditches ya

boreal niche
#

I've made this suggestion a few months ago:
Make weapons cool down faster in Glacial Strata.
For example the standard cooling buff is 2.5% faster cooling and during blizzard storms it's 10%

wintry tide
#

Can we have the host have to confirm if the drop pod is being called or moving doretta in escort? Tired of people hopping into cave and calling drop pod ending mission or moving doretta while rest of group is prepping/collecting to rush the end of the mission.

lost wren
#

New Mission Type: Nest Destruction

"We found a large quantity of minerals and other valuable materials however the zone is far too infested for it to be safely collected. We need you to move in and destroy each nest by any means necessary. You will be supplied with special charges to place on the nest, however alternative methods of destruction are appreciated."

This mission would especially take advantage of the game's destructible environment by giving you something to blow up! These missions would contain very large hives/nests that when aggravated have a TON of bugs come out at you. Expect constant bug attacks in this type of mission.

boreal niche
#

This was likely suggested by others as well:
Add an option to select a certain type of voice line for the laser pointer.
Here's an example:
I use the laser pointer on a Gold vein.
The voice line that follows can be either quiet or a shout.

I want to be able to select between 2 categories just before saying the voice line:
Shout
or
Note [or Quiet]

So that I don't have to ping Gold several times to make someone in my team mine it.

Another example: Using the laser pointer on BET-C
I don't want to say "BET-C scares me a little bit.", I want to make sure my team knows that BET-C is a big threat! "Keep away! It is dangerous!" or something along those lines.

iron gazelle
#

mod for scout shotgun grappling hook on the shotgun becouse i hate getting swarmed on the roof of a cave and droping down to the ground shoot up at the swarm then grapple up so it would be nice to shoot and grapple at the same time it would

upside
you can shoot bugs while grappled

down side
longer cool down like 40 sec

i got this idea from doom eternal but it dousnt have to be the shotgun i think it would just be nice to shoot and grapple at the same time and as a scout main myself i think this would help out a ton

oblique rock
#

Typed up this 8-player mission idea on the subreddit, figured I'd drop it here as well:
Contact Lost

Team A

Medium sized, fairly open cave system similar to on-site refining, dwarfs begin on a Point-Extraction minehead with low automated sentry gun ammo.
~1/2 the Nitra veins spawn as "already mined" with big chunks missing
Constant mini-wave spawns every 45-75 seconds
Primary objective is to call in and construct 3 'triangulation beacons' - call down like morkite wells, defend like black boxes

Team B

Series of small caves similar to the start of an Escort mission, with plentiful nitra spawns like Escort. Both teams share nitra bank.
Occasional mini-wave spawns, rooms are generated with large enemy count to fight when breached.
Objective is to quickly progress through the small cave system, supplying Team A with enough nitra to defend while they set up triangulation.

Ending

Once Team A has assembled all 3 triangulation beacons, Team B can call in a Drilldozer at the end of their cave system that will drill through a medium length tunnel including bedrock that initially separated the two teams.
Upon drilldozer activation, full waves spawn in Team A's chamber and the Drilldozer tunnel and do not stop.
When the drilldozer breaches Team A's cavern, two drop pods come down in Team B's starting cave to extract both teams.
Team B needs to link up with Team A and protect and guide them through the cave system they cleared on their approach with constant wave spawns.

If either team has all 4 dwarfs downed, the other team gets a 30 second timer to revive at least one of them or the mission is a failure. At least 1 dwarf from each team must reach the extraction pods for mission completion. Significantly increased mission rewards based on number of successfully extracted dwarfs.

short dagger
#

Cave pickle

umbral urchin
#

If GSG ever decided to make an official hazard 6, it would be neat if there were more changes than just scaling enemies from haz 5. A couple ideas:
•Any mission on hazard 6 can spawn elite enemies.
• Walking through webs will trigger a mini swarm, similar to a mini mule swarm trigger.
•Destroying geysers will trigger a mini swarm (as if the sound caught their attention)
• Lootbugs are rarer

Feel free to add to this in #suggestion-discussion!

woeful fox
#

Put a paper shredder labeled “HR Department” in the rig. Feels appropriate.

sonic jasper
#

A mod for bosco that upgrades his ai to use the rockets automatically on larger targets like praetorians or dreadnoughts (would use them all and as soon as available for dreadnoughts, one each for praetorians and if they end up with view to an oppressor's abdomen would fire that too)
obviously not just those enemies, stuff like glyphid menaces too
and maybe huuli hoarders that have been marked by the player automatically have all of bosco's rockets shot at them in the correct interval to get the most use out of staggering it

tired heath
#

A new mission type: Rival Elimination.
Basically it would take place on the/ just under the surface of Hoxxes. The goal of the mission is to destroy all of the rivals supplies and stop them from getting into Hoxxes. There would be mini caves for nitra but it would also be the bugs way of getting on the surface.
The primary objective is to eliminate a rival factory by destroying three shield generators and than calling in a robot that plants an explosive in the factory. It would ride in an armored vehicle so nothing hits the bomb causing a detonation and that would work like a mini Escort section.

civic coyote
#

Make Naedocyte breeders have their weakpoint exposed at all times (make it count as a weakpoint even when sucked into their face as an alternative). Currently multiple breeders are very difficult to deal with without cryo which trivializes them. In harder difficulties this is a cryo check (> Hazard 5) and it is even a bit annoying in Hazard 5. More reliable counterplay is better design

sonic jasper
#

make it so that if you have the beast master perk once a mission you can tame and pocket a glyphid swarmer at no penalty and smuggle it onto the space rig until you go into a new mission/deep dive

daring coral
#

let us choose between 2 different options/directions when we level a park to max, a la Mass Effect 2/starcraft 2

austere wolf
#

Having a choice between having the welding mask up or down, I think that would be cool

trail silo
#

Wood skin for Bosco:
'Woodsco"

wintry saddle
#

low oxygen on-site refining should provide oxygen along the pipeline every 3-4 pipe segments

alpine ridge
#

Hello, I would like to request space dinosaurs. That is all.

hasty ivy
#

I have a couple ideas for Molly:

  1. If you pull out the laser pointer and press C or whatever key you have for calling the MULE, Molly will go to where you pointed

  2. There should be a hotkey for turning off molly auto-moving to you at different times

stuck bronze
#

I know it's a lot to ask and most people probably won't care- but would it be possible to remove the line "Die like your mother did!" from the battle dialogue? Playing with a pal who recently lost his and every time we hear it it breaks our hearts a bit for him. We're loving the game otherwise! Thanks

near glacier
#

Boltshark overclock
Tesla bolts
+Shooting a normal bolt type into the ground creates an area electricity effect for a short amount of time
-normal bolts cannot be retrieved from the ground once fired
-decrease in damage

This can give scout some great area denial that he can rely on if he's out of grenades and can synergize well with engineer and his electricity based mods

#

ability to pull small-medium bugs to you with scout grapple gun for that epic power attack kill sderp

native dock
#

Sometimes and very rarely you can get stuck on the pipelines on the morkite extraction missions and I was wondering if there could be an option if you get stuck clipped in a pipe or something else

pastel owl
#

Special victory animation: Forbidden friend

When dwarf arrives, he casually plays some default victory animations, but suddently interrupted with need to catch a Steeve falling from the roof on his hands. As he catches our cutie, a couple of laser pointers aim at bug.

amber prism
#

Zukov pistol overclock idea

Balanced overclock. Keep firing.

Continious alternating fire and reloading. pistols fire seperatly, left pistol fires untill empty then right pistol begins to fire. While right pistol is firing left pistol is reloading automatically. When right pistol is empty it auto reloads while left pistol resumes fire.

Overclock is balanced by being able to fire as long as you have ammo but your dps is halfed as only one pistol is ever firing. This overclock would be good for conserving ammo as you are less likley to overkill enemies and waste bullets.

amber prism
#

Grapple hook idea. Let the scout pull object like aquarqs and gunk seed to himself when firing the grapple hook at it.

abstract vine
#

I would love to see craftable and DLC cosmetics for our Hab Pods. I don't think I'd be the only one that would like to give our dorfs racecar beds or lootbug-kun body pillows.

rose fjord
#

A new weapon that is like a water pistol but shoots liquid morkite and looks like sticky black oil

civic coyote
#

For the active shield boosting ability of shield link, make it so you must hold the button for a second or two over the target to activate, and increase the activation range. This will make the ability harder to use accidentally and a bit more practical.

#

--
Make Dash a baseline ability like power attack. It's earned its place in the game. It could be unlocked via armor upgrades or be available by default. That would free up a perk slot that is otherwise occupied.

civic coyote
#

Add a Gold Quota tertiary objective in regular missions to incentivize gold mining. Meeting the Gold Quota would grant additional xp and credits. This would help solve the problem of Gold being viewed as unvaluable

pale rampart
#

Not sure if this is a bug but every time I fail to join a server I re-spawn in the HUB. Just going back to the server selection would be a lot less annoying.

flat talon
#

Display the current look/outfit of the dwarves on the profile pictures (instead of the original lvl 1 look)

drifting horizon
#

Secondary overclock set for purely cosmetic ones. Examples being one that makes bullets look like blue lasers, pattern on shield generator, different sound effects, bugs fall upwards when they die

jagged stag
#

make an DLC female mission operator? this could attract diverse players

devout fjord
primal anchor
#

if you die by the initial explosion of a crassus detonator, you should be gold textured, (but only until you are revived)

pale turret
#

can we get additional loadout icons that match the same logo's for mission types 🙂

stiff vine
#

Please sell Tankards. Want me a glyphid slammer mug 🐞

median crescent
#

Scout Double Barrel OC Ideas:

  1. Clean: Smaller Pellets:

You have double the ammount of pellets in a shot but they do only half the damage of one normal one so you dont get any real dps but its more usable at a bigger range/ against swarmers and so on (i miss a lot of pellets when used even only 5 metres away)

+Small Pellets

  1. Balanced: Slug Ammo: (Prob suggested already but here is my version of it )

The Slug does only around 90% of the damage of a normal shot (to balance the better aim) but has a damage dropoff at around 25 metres so its not a sniper but is more accurate and still packs a punch

+Slug ammo
-10% damage per shot

  1. Frag Ammo: Insipred by modern shotguns it has small frag greades and converts it in a weaker version of a grenade laucher (the nades could do 5 impact damage 35 AOE damage in a 2.5m radius BUT you loose 35% ammo so you can use it for good crowd control but loose ammo.

+Frag ammo
-35% ammo

  • 20% longer reload time
little axle
#

Sentry M2K upgrade change:
Instead of burst fire, it's full auto.

cunning abyss
#

Can we add a numerical value somewhere along the legendary 3 crest that shows how many times you've promoted at legendary 3. Would help distinguish veteran players even more.

timid crag
#

Driller AAU overclocks (all ammo used), the cryo cannon has two, where all the ammo is dumped into one shot for either the ice spear or the snowball aoe, I believe the flamethrow and goo launcher have HUGE potential for their own!

Detachable (Propane) Tank: "With a couple valves added here, a timed fuze their, you can safely detach your fuel tank and use it as an emergency weapon!"

  • Holding the reload button will cause the Driller to detach his ammo tank, consuming the rest of the ammo in said tank in the process, a similar arc to the engineers grenade launcher as lighting the end of the canister it flies off. Damage and aoe size would vary with the ammo used, this would give the driller a nice long-ish range aoe attack at the price of his ammo.

Detachable (Goo) Tank: "Listen, don't tell management we did this, this goo isn't cheap and you're practically throwing it away."

  • Holding the reload button will cause the Driller to detach his ammo tank, consuming the rest of the ammo in said tank in the process, rolling it along the ground (as it is a barrel), upon contact with an enemy or after a certain time, the barrel will explode in a hailstorm of goop! Aoe and damage dependent on ammo left in the barrel.
deft owl
#

Fire Praetorian and Fire Mactera for Volcanic Core level. The first breaths a stream of fire like one of the Dreadnoughts and leaves a burning cloud on death like poison and ice ones do with their own elements. The latter spews liquid fire that disappears eventually. Like liquid goo and ice do.

civic coyote
#

More of a request than a suggestion but can we get a volatile bolts oc for the boltshark? Make my ignite and smite dreams come true

rough fjord
#

Add a drop down sorting menu in the forge; character + primary/secondary. Add "Clean Shave" for Eye brows, as wearing a mask causes uncomfortable visual problems. Pickaxe Attack also cause big area mined. Late game progress, add gun caliber conversion, lets you choose more damage, slower ROE or like faster ROE, lower damage. Cosmetic gun attachments that add bonuses. Maybe a separate room for the soccer game stuff?

hexed flicker
#

Add a mug recycling bin as DRG needs to comply with environmental standards

fiery hearth
#

I'm thinking there should be a visual indicator on the loading screen when joining a mission while a swarm is happening, for people who don't play with the music on/are hard of hearing
(I don't know anyone who plays with the music off to begin with, but they're out there, I'm sure)

stark portal
#

Be able to throw bigger objects like aquarqs or jadiz directly into any deposit instead of holding interact two feet from them?

valid swan
#

Unstable (?) Overclock for the new LOK-1:
+Target locks are now gained passively against enemies
+No movement speed decrease when locking onto targets
-Target-lock range and angle are moderately decreased
-Weapon cannot fire at a target without at least one lock on said target
-Reload speed is slightly decreased

The AI for the LOK-1 has been tweaked, tweaked, and tweaked some more, only for the Dwarves in R&D to finally give up on improving it and start deleting chunks of code at random to see what happens. What's resulted is the locks placed on the weapon's system have been removed, allowing it to passively lock onto enemies, but now the increase in processing load has resulting in the gun forcing itself to limit its lock-on range to avoid bluescreening. To further help with the processing load, the gun's also forbade itself from firing without a target lock, ironically lowering the load by getting rid of the one uncomplicated thing the gun could do. R&D is investigating the AI's sudden sentience and hopes to use it elsewhere.

(Simply put, the LOK-1 functions much more similarly to the Smart Pistol from Titanfall; the gun I and many others before me likely couldn't help but be reminded of by it. Removing the speed penalty while locking-on but decreasing the lock-on angle and range also balances itself out, since you have to track the target more quickly to get enough locks on it.)

sterile vine
#

New mission idea. Not sure how needed it is but its been bouncing around my head for a while.
oof .txt formatting sucks. lemme at least put the TL;DR here, the suggestion itself goes more into depth as to mechanics and why I think its a solid idea:
TL;DR: Add a game mode where the Dwarves have to stay around a Thumper, a device similar to the Minehead, while it draws in a massive horde of Glyphids, which have to be killed in the name of population control.

chrome yew
#

A couple ideas i gotta put out before I forget them:

  1. 2 Dwarf 2 Bosco- bring your best friend and another dwarf and their best friend. Similar to monster hunters palico partner system instead of having 4 players you can just team up with another dwarf and both bring a personal Bosco.

  2. A way to possibly get 3D printer schematics for your dwarves to print at home for whatever you might like to use a dwarf miniature for, such as your new Dwarf Artificer in dnd or perhaps a deeprock boardgame ;)

proud ice
#

The idea I have might not be popular, but it's interesting nonetheless. After playing Albion Online and quitting for reasons I will not disclose, I started missing the invasion aspect of corrupted dungeons. It would be interesting to have a new hazard being: Invadable. Playing at a location with this hazard means that other players might invade the location, kill you and take your loot. This brings us to my second idea: Players should be allowed to choose a side. Players can choose to work for either Deep Rock Galactic or the Incursion. Both companies can invade each other to make their own profit margins skyrocket. Playing on the invadable hazard should net you good rewards and xp and a lot more when an invasion actually happens. It's a fun little idea I had.

Edit: I was right, nobody likes this idea. I too, hope that pvp in DRG never happens. DRG has always been where I go to take a break from the toxicity and cruelties in pvp games. Rock and stone!

buoyant tulip
#

Oh,G'day everyone.👋
Today, when playing drg with young greenbeards,i thinked
(hm,why a lot if information, that we get as being new player is getting from other players?)
Yes,when you play with greybeard-friend,you will knew a lotta of new things.But...why in Miners Manual we don't have an Examples of "How to get ores 101."They literally Don't know,that some crafting minerals are hidden in floor,and then i tell them about this.They we're really surprised by this.Thus,i wanna say-Add in Miners Manual Biome sectio biome-specific material info.Like, Crystalline Caverns.
"Jadiz-Is a big crystal of Very tough material,can be found by small green dots", something like that.

sour onyx
#

A chance of being sent out with mini mules instead of the regular mule

devout fjord
#

special mission that sends you to an asteroid orbiting the planet, your task is to set up giant engine to move it to mining location

lime gulch
#

This is more happy indulgence and I’d rather it not drown to a quiet death in another channel (so take this with a grain of salt)

If there’s ever room for another biome update I would heavily encourage a Dream Biome.

Gimmicks would be the following:

  • A unique mission lobby that is triggered via ordering a new drink from Lloyd that knocks out the host and opens a lobby
  • Biome is what it seems, a dream from the heads of the dwarves participating
  • Similar mission types obviously but the level design is similar to a sweet and colorful dream. Rocks and shapes replaced with giant kegs or candy.
  • Given the general stupid nature of this biome it would be interesting to have a unique OST and set of sound effects to accompany the oddities
  • Bugs would respectfully have their own unique and cartoony-like textures; much more innocuous

That’s about it, just an excuse for the most visually insane level concept possible and have it somehow work it’s way into the game without causing too much weirdness. I am indulging of course, as I’m a sucker for DRGs humor potential

#

NOTE: Management would also be replaced with something mortifyingly cartoony like this

junior elk
#

Give the newsfeed in the Trade terminal more visibility on the rig, for example rolling in the bottom of the PSA screens or similiar. It's so funny it deserves more coverage!

gleaming mirage
#
  1. Mission where the dwarves need to retrieve ancient artifacts from an civilization destroyed by the glyphids.
  2. Mission where the dwarves need to build and protect an advanced Outpost.
restive saffron
#

I think it would be cool to have a kind of mission that is fought on the space rig (or a different ship, but still a ship) where dwarves need to find and kill some infection or insect that got on the ship and started breeding glyphids

rotund path
#

Wyrm's Breath Cannon - A shoulder-mounted plasma cannon for Gunner, probably a secondary. Could have auto-fire capabilities and various AOE or anti-armor upgrades. Would provide the gunner with overwhelming firepower when combined with his primary to melt away the pesky bugs.

junior elk
#

Fermented Spitter - A ranged bug which projectile would intoxicate dwarves to 99% drunkenness for a short while (think 5 secs or so). The assets are already there for the drunk effect ^^

civic coyote
#

Compound suggestion:

  • For the Warthog, move the chance to stun outside of weakpoint hits from the Stunner OC to the base weapon as weakpoint stun feels odd on a shotgun.
  • Have stunner increase the duration of stun by a second or two to make follow up damage more consistent since stun cannot be applied to a stunned target.
  • Move some of the ammunition on the teir 2 ammo mod to the base weapon as the weapon feels short on ammo without it.
  • Fix the Warthog reload animation such that users can't pointer cancel before the pump is cycled right after the new magazine is put in and still have it count as a full reload. Make the reload a bit quicker to compensate.
  • Increase the attack speed granted by Miner Adjustments to make it more competitive with Turret Whip. 1-1.5 more shots per second seems more appropriate.
dry marsh
#

Have the lootbugs entire body count as a weakpoint. Would make sense since yhey're canonically extremely fragile. I just think it would be neat

urban ether
#

Shield Link should let you overcharge your own shields only during Solo Mode however. Perhaps by Holding E while your Shields are down. Shield Link should also let you be able to see the amount of shield an ally has while you are looking at them.

civic coyote
#

Allow the placing of multiple c4 by remapping the reload key to pull out the detonator and setting it off. This would be more fun (after the initial adjustment period)

median crescent
#

New Enemy Type: Cannibal Glyphid Breeder

You thought you have seen everything but by Karls Beard whats this messed up thing? It....Feeds on the Corpses of its Comrades. Its Creepy but it also stands between you and that nice gold vein so you dont really care.

Has around 1.5k hp on haz 5 and can heal itself by feeding of corpses of died glyphids (since they usually stay for a few seconds) the healing depends on size NOT type of the enemy so a small one maybe 5 a medium 25 hp a pret maybe 100 and a opressor 250hp but they cant just heal themselves up by chugging down their pack each corpse it consumes needs 3 seconds to do so also its rather slow. Also they arent affected by the regenerating bugs modifier otherwise they would be OP. And it can Release periodically a few swarmers to aid it /heal itself from (depending on hazard ranging from 2-6 per wave every 20-40 seconds by random) (for swarmers it can eat them alive but 5 hp every 3 seconds arent much for enemy regen)

I think they would make a nice addition and make them a primary target cuz otherwise they can heal themselves up if ignored for too long. (burning or melting enemies (sludge) or freeze killing them leaves no corpse and so it cant heal up that way)

rose fjord
#

More dynamic lore in time about seasons and weapons or missions or whatever, that everything makes sense

austere wolf
#

Make the mineral trade an actual trade and not always a fixed price for each one

wispy geode
#

Ability to promote and level up bosco

steep agate
#

Add frogs to drg in swamp caves as hostile mobs

modern tendon
#

Electric crystals electrify turret arc turrets for infinite electricity

fiery hearth
#

There should be an option (off by default) to show a player's country when joining the game, something like "Player joined the game from Germany" so the rest of the lobby can know ahead of time that there could be language barrier/connection issues
One could, of course, opt out of this if they dont want to reveal that, hence why I say it should be off by default if it were to be added to the game

dark echo
#

Would be nice to have a checkmark system to craft multiple OCs at the same time. It could show the total cost as well for user-friendlyness

unborn raven
#

So yall know how we can now take doretta's head into the drop pod? and how we have to leave bosco behind after solo missions? well i think we should have a slot for bosco in the drop pod, like a recharging station or something that he comes out of at the start of a mission and gets back in at the end of a mission. I also think that Bet-C should be able to go into the mule holding area that molly does, cause we know it can hold three mini-mules and a molly, so it can probably hold a molly and a bet-c, and probably a molly, three mini-mules and a bet-c.

sharp cobalt
#

It would be nice to have the choice to not be abusive to Mollie. Instead of recording new voicelines, just filter out the ones that are. She's doing the best she can

old jacinth
#

PS4 in game voice chat slider would be so nice! You can barely hear your team over a swarm :(

fervent phoenix
#

we desperately need silverfox versions for the other core hair colors nice

hot shard
#

We already got gold skin color, why not make a nitra or hollomite, etc version?

stiff sparrow
#

Since season 2 in DRG will be about Rival Escalation, it would be good to put a face to our antagonists by having a leaf-lover taunt us over our missions similar to how mission control calls in and gives instructions.

clever dirge
#

When you rock and stone have Steeve attempt to mimic your pickaxe salute.

silver veldt
#

Maybe a warning type called "Rival territory" or something in which sniper, burst, repulsion turrets and patrol drones from the industrial sabotage missions appear in other missions instead of only spawning them on specific missions/machine events

solemn spoke
#

We have a mission control volume slider but the only time I dont want to hear him is when im kicking stuff so maybe an option to mute those

sweet cloak
#

I have all the perks and 47 perk points I can do nothing with, and I'm a filthy casual. I'm sure hardcore players have vastly more unused perk points.
Suggestion: Allow us to exchange 10 (?) perk points for one core (or something else?). Perhaps after all the perks have been bought.

heady anchor
#

KORLOK-THEMED SEASON
I would love to see more Korlok enemies, and especially a new biome or mission type revolving around them

clever dirge
#

Prosthetics? Maybe a dwarf got a bit too close to an exploder? Have it in a seperate tab with a slot for each appendage. Maybe engi got some rival tech for some better bionics.

Thought this up thinking how cool it would be to see a seasoned dwarf with a semi rusted bionic arm with a blade under the arm (although only for cosmetic purposes)

sweet cloak
#

Calling out or saluting should stop whatever that dwarf was saying so it doesn't sound like he can speak with two voices.
These things could be "recycled" but they're issues that have been there for years.

summer otter
#

Corrosive sludge pump buff: when land bugs die with goo on them, they drop a sludge puddle where they were standing

plain fox
#

Any chance we can get a revert of first stripe to the way it was back in the “going lethal” update? (IE the weapon retains its stock paint job and gains the pattern, whereas the current iteration isn’t unique depending on which weapon you apply it to.)

near glacier
#

Corrosive sludge pump overclock: Weapon now sprays like liquid acid, not gooish blobs, but just liquid - like flamethrower, but acid instead of flame
(I know there is some other OC like that but that's different)

azure prawn
#

A board or statue in the memorial hall dedicated to Karl, where we can get daily/weekly/monthly challenges. EX: kill 100 glyphids with weakpoint shots.

could also have the possibility to promote the use of lesser items for rewards, like scouts pheremone grenade?

strong plume
#

Give all xenofungi voicelines for when you mark them: Mushroom

near glacier
#

Put "Grind" and "Add Segment" on 2 different buttons in On-Site Refining missions, so you dont accidentally slide when you want to construct the pipeline

modern tendon
#

New mission: rescue

For some reason, the glyphids decided to drag back a left behind dwarf to a/the nest.

Management notices that said dwarf is being kept alive and they see use through some lorewise fashion (theyre being pupated or some horrific shit and want to collect data, etc.) Of course, management doesn’t actually care about the dwarf.

Lorespeaking, this could be a new point in glyphid evolution against the dwarves. New enemy types could be introduced through this such as nest guards and whatnot. The dwarves being kept alive could possibly be related in some way to the wardens’ evolution.

wicked garden
#

New mission: destroy planet

After dwarf has investigated the reason why dwarf getting examined by bug, they found out that bug slowly become sentient which could be lead to war between species, manager has contacted and partnered with local planet government and putting up founded to created atomic planetary bomb along with chosing the most best four dwarf for this mission. Unfortunately, with the bug become sentient manager have to be strategic about this and provides four elite dwarf a path to planet core while another teams creating a distraction. The drillpod will be modified to only be able to one way trip without cables to prevent a bugs to acquired technological advancement, the four elite dwarfs will have to sacrificed for a millions of life that could be lost if war happens!

sullen jetty
#

QoL upgrade for the platfrom gun that makes platforms glow in the dark, visible, but not generating light. Could be a new upgrade tier for utility upgrades, including bug repeant, maybe a third one?
Maybe faster projectiles/more range as the third option

brisk python
#

i would like to be able to pet bosco / give bosco treats because bosco is so helpful and i want to show bosco my appreciation bosco is the best

arctic jay
#

the dwarfs have a voiceline when they ping a gunk seed where they compare it to balls

median crescent
#

OC Idea for the Bulldog Revolver:

Unbalanced: Flashbang Rounds:

R&D delevoped a new "defensive" toy to keep you safe in Hoxxes increasingly dangerous enviroment.
Just dont look in the Flash or you are screwed as well.

If the shot hits an enemy OR terrain it explodes after 2 seconds stunning anything in a 5m radius for 2 or 3 seconds (depending on balance and bosses excluded of course) and set anything in an 2,5 m radius on fire but if youre in range of the flash and look in its direction you get slowed down for 2 seconds by 90% as well.

+Stun 5m AOE
+2,5m Setting things on fire
-90% Damage
-25% ammo
-2 Mag size
-1.5s longer relaod time

keen pasture
#

Roughneck Pack 2. Roughneck pack is just too good, I'd buy it all over again just for variants. By far my favorite suit for every dwarf.

languid stream
#

Have two ideas related to cosmetics:

  • Cycling button on all cosmetic options, including weapon frames and skins. It already exists in the Wardrobe terminal, so it would make sense to have that option on weapon customization too.
  • A small icon on machine event holograms that allows you to have a better idea of what type of cosmetic you are getting from the option you are looking at. Since the BP items will join the pool after the season is done, it could help ppl use their blank cores with a little bit more info on what they are getting.

Thoughts?

wild gate
hardy parrot
#

A training/practice area (somewhere to test weapons and builds besides missions) with targets and stats and stuff, since often I get a new weapon or overclock or modification but I'm hesitant to go straight into a mission using it for the first time

polar temple
#

a top hat. i just realy want one. ill eaven pay upwards of 10 bucks for one.

coarse cosmos
#

more beer.

abstract trail
#

I think when you ever fight the rival company and caretaker they be having there own kind of music playing like Sense they have robots they should probably have some electronic music playing

civic coyote
#

Pheromones have outlived their original design and are now effectively a dead grenade amongst better options. A buff to either duration, potency or quantity will be insufficient to remedy their shortcomings. As such I'd like to suggest a replacement grenade.

Gravity Bomb: Throw a grenade like device that after a few moments pulls all targets in the radius to it so that they overlap and keeps them their stunned and orbiting the grenade for a few seconds. This grenade works similar to a lure in the sense that it projects the gravity bomb above it and pulls enemies off the ground to it. The degree to which they are pulled depends on the size of the enemy resulting in a tethered slow for larger enemies. Scout can capitalize on this powerful cc effect with super blowthrough, plasma splash, and aggressive venting.

Additionally, though maybe not as scout grenades havent generally done damage, charging up the gravity bomb with plasma by shooting it with the drak to a sufficient threshold will result in an explosion similar to that of explosive goodbye

hasty loom
#

a new active perk that lets you kick glyphids when you try to make a power attack while it's on cooldown. the kick would be shorter range, and deal less damage than a charged attack, but it would stun for a moment

young spindle
#

Perhaps add a delay to explosion sound effects based on distance? It would be cool to emphasize the size of the caves, and add an almost cinematic flair. Maybe it works by sending out an invisible wave from the source, and the sound effect plays when it reaches a player?

weary nymph
#

We've got Swarmer Infestation mission modifier, what about naedocytes which are basically more annoying flying swamers? (I'll probably regret this later.)

woeful fox
#

Kicking frozen glyphids.

drowsy iris
#

during the pod reboot section of salvage missions one of the lines mission control says should mention onboard entertainment

small surge
#

Could there be a difficulty above Haz 5 that isn't modded? With something like 150% to 166% drops?
Haz 5 is kind of hit or miss for the most part but it's almost always fairly easy // medium for more experienced players. A higher Haz would just be nice, since I wouldn't mind having to really think hard about my choices & team comp. Since that's not really necessary for Haz 5.

Keep in mind I'm not really imagining it to be that hard to implement, but I don't really know. Just a thought. :) Introducing Deep Dive EXTREME!

ripe ledge
#

Armor stripping on the Sludge Cannon is utterly useless, it could use something that is better for that weapon (no idea what) but here's my experience using the anti-armor upgrade:

1) Your own gun doesn't need armor stripping (could be good for your secondary, but your primary shouldn't help the playstyle of your secondary, it's supposed to work the other way around)

2) The amount of bugs that benefit from armor stripping are exactly 2: Praetorians and Q'ronar Shellbacks
-there is no armor stripping on: Oppressors, Bulk/Crassus Detonators, Spitballers, Brood Nexus, Breeders, Wasp/Bee nests, Goo Bombers (all of these would benefit from armor stripping over time because of their large health pool but there is no way)
-there is little to no use of armor stripping on: Wardens, Menaces, Grunt Guards, Brundles (for the Warden its armor plates are insignificant, for the Menace you are most likely out of range, the others can be taken out before armor stripping takes effect)

3) Shellbacks barely ever appear, that leaves a SINGLE bug where the armor stripping is good: Praetorians. Except it isn't good because the effect is so slow, and it strips armor from all the unimportant places. If you are lucky then the backplate that's covering the weak point falls off first, if not, then the praetorian is already dead by the time it gets to it. (and once again your own primary doesn't even benefit from the armor strip effect)

4) The Cryo cannon is basically just a much better "armor stripper". It works on all of those bugs listed in 2) the loss of weak points is not a downside whatsoever in exchange for a 1.0 multiplier on the entire bug that is 90% covered in armor.

5) This is not befitting for a final upgrade IMO.

edgy tulip
# small surge Could there be a difficulty above Haz 5 that isn't modded? With something like 1...

Jep, feel the same tbh.
HAZ 5 a lot of the time can be played fairly casually if you have OCs and good team balance. Sure there is the occasional haz 5 that is insane but a lot of the time it's fairly manageable. Would love a gamemode that is consistently testing for higher level players. Also agree would love a 3rd deep dive that is just ABSOLUTLY INSANE and a massive test each week, even if its sometimes impossible. Don't care if its fair or balanced towards the player, would just love a wall for higher end players to try to overcome (plus with more OCs coming would make the grind more manageable if we got more matrixes).
Again I'm assuming a higher difficulty would be easy to implement but this is coming from someone who has never dev'ed a game before. Just my 2 cents.
Please gib HAV 6 and mega elite deep dive.

hard rover
#

An alternative to the above gravity bomb suggestion: just buff the Pheromone canister. I’m not sure as to how, but I have a few ideas:

  • increase the range and potency of the attraction effect. It lacks the power needed to be a stalling tool.
  • sometime back, the canister was nerfed such that the bugs that were covered in pheromone didn’t react and kept going after players. This needs to be reverted.
rough dawn
#

Anomaly(?) (Volatile Bugs level)
“Nearly every bug within this Mission area has been replaced by the Glyphid family - Grunts in particular.”
Gruntpocalypse

  • Significantly more Grunts than normal will spawn.

  • Significantly higher chance for Grunt Swarms.

  • Other bugs outside of the Glyphid family may still spawn, but are drastically reduced.

  • “Structures” (Leeches, Deeptora, Spitballer) may remain unaffected. (Slightly lower maybe?)

uncut lynx
#

Alternate Photo mode
I just want another Toggle HUD like feature that also removes the weapon model so you can take better screenshots while not on the Space Rig

void obsidian
#

I wish you could download a gameworld after you beat it, and then replay it in sandbox or a round-based thing, maybe try it with different gameplay styles/missions.

near glacier
#

New mission: Explosive Expedition (subject to change)

New cave generation: Shafts

Exclusive to magma zone.

Bulk detonators have carved up shafts revealing minerals and a specific new mineral that is partly the reason for Bulks and exploders being explosive, Hydro-Glyclerin (subject to change).

There are dozens of shafts, each varying in width and depth, some even reaching to the very core of Hoxxes. When eruptions happen, these deep caves will be filled with light, and if you are at a lower depth, you will be able to notice where the Lava will approximately reach (scorch marks on the walls of the cave will alert you, beware.) There will be adjacent tunnels connecting the shafts.

Of course Hydro-Glycerin, all though extremely important to the making of munitions, is not your sole objective. Eventually you will reach the breeding grounds, which brings us to our final objective. Bulk detonator extermination. In order to do this, management has seen fit to repurpose captured rival tech to be able to create footing and transportation through these bottomless pits.

In order to reach lower elevations, RnD has retrofitted rival tech hoverballs to deposit/defense platforms. MULLE has also been given such upgrades for this mission:

Once in the massive shaft that is the breeding room (get your mind out of the gutter) you will be able to call down a deployable platform for footing (similar to the point extraction rig, you will find the Hivemind in this room).

Of course there is the prospect of falling into these bottomless pits so management has approved each class be given a rope that is connect to either their platforms or MULLE and will auto deploy and retract to allow safe traversal.

near glacier
# near glacier New mission: Explosive Expedition (subject to change) New cave generation: Shaf...

Upon elimination of any stray bulks and successful deployment of the platform rig, it’s time to awaken the bulk Hivemind. This mission’s version of an Omorran/caretaker. After you awake it, you must clear away some of the minerals on its back before you can reveal its weak spots. Upon successful Elimination of the Hivemind, all remaining bulks will either die or go limp. The Hivemind will explode and much like the Krassus, it will paint the walls with that sweet sweet HG.

sleek heart
#

mutated glyphids like extra head or extra leg thats long just to add some more variety and if not this some kind of mutation type thing

mortal widget
#

Provide a way (other than loadouts) for us to select equipment and perks AFTER selecting a session from the list. Maybe, after selecting a mission, you get a 1 minute countdown in the Rig to prepare (you can enter the pod to leave ASAP)? Right now you have to be prepared for exactly the mission you choose, even if you changed from your plan when browsing.

stiff birch
#

OC Idea for Lead Storm Minigun

Unbalanced: Special Gunpowder and Gun Body Modification(Gunpowder & Electric heat)

R&D developed a new special gunpowder and modify minigun by using shield

This kind of gunpowder requires the gun body to reach a certain amount of heat to shoot smoothly. Through the combination of the machine gun and the shield, the shield can be consumed to help the barrel heat up.

Function change of keyboard R ---
Holding the R key will continuously drain the shield values (will interrupt charging​​)
About 35% shield values ​​are consumed every 1.5 seconds
Provides 75% heat every 1.5 seconds
(Consuming full shields will get about 214% heat)

Function change of left mouse button ---
Only when the heat is higher than 50% will consume bullets and shoot
Generates heat when only consuming bullets and shields

-5 Rate of Fire---
The modification of the gun body reduces the shooting frequency to a certain extent

-2s Overheat Duration---
When overheated, the barrel will keep turning to help dissipate heat

x0.25 Base Spread
-0.3s Spinup Time---
The special gunpowder and the modified gun body make the hit rate excellent and start shooting faster

coarse cosmos
#

reverb from sounds far away in caves. if a teammate kills a detonator you should hear it from the other side of the map

calm lance
#

barrel skin for all weapons

lost wren
#

Ability to mod and customize your flares for each dwarf. You can with just about everything else, even the pickaxe. So why not throwable flares?

weary geyser
#

Biome specific missions? Like processing uranium on Radioactive deadzone and etc

deft owl
#

saw some kind of lantern on the workshop table, and thought it might be nice to use. was thinking at first that it could possibly work an alt to flares (no idea how it would work yet), like we have different throwable items. but if not, bummer. would have liked to carry a lantern with me though.

devout fjord
#

Rad detonator for exclusion zone

coarse cosmos
#

power attack should move compressed minerals (already suggested by me) and even solid projectiles like the dreadnaught meteorites or the fire balls. would not work for acid spitters or web spitters

toxic phoenix
#

I suggest adding the ability to ride Steve, which would allow you to ride on any surface.

rocky trout
#

Some unique voice lines for pinging the resupply pod. Helps when there might be a player who forgets to grab it and it helps a lot more when they hear the Dwarf say it out loud. I.e. "Guys, make sure to resupply".

dawn oak
#

How about some customization for the drop pods? Some cosmetic skins maybe?

jovial marlin
#

For shield link, how about whenever you apply the buff, the dwarf gets the shield boost plus immunity to slowdowns? Also you could have the person who applied the buff get an instant +50% shield charge when using the active perk.

plucky leaf
#

PROSTHETICS/BIONICS COSMETICS FOR SEASON 02 LET'S GOOO
Anything looking "cyborguish"
Because you know, THE FLESH IS WEAK! ROCK AND STONE!

Scars and tattoos are also a great idea, maybe have tabs for all of the options, prosthetics/limbs, scars and tattoos, who knows what else?

Yes I love customization options in games, mainly in a gem like this, how do you know?

(I know I already suggested that, and I'm happy if more people did too, but we really need it B) )

plucky leaf
#

Hear me out, what about (besides what I suggested above) rival robots' parts scavenged as armor and cosmetics options?
Imagine carrying a rival robot head in your shoulder, for instance

jovial charm
#

An engineer sentry upgrade that changes bullets to rockets, while they would deal more damage, reloading would be slower and the fire rate would also be slow.

civic coyote
#

Make the Wave Cooker ping like a microwave timer upon completion when it overheats

lost wren
#

Have the bulk detonator explode like a nuke into a mushroom cloud in the radioactive biome.

rotund path
#

A black and white checkerboard-like paintjob. Afaik there isn't anything quite like that in the game already.

plucky leaf
#

More paintjobs (for all equipment) and armor B)

winged charm
#

AI Voice Lines for Bosco and Molly, Changes with an AI cosmetic Slot. SO you can have different accents and lines depending on what AI you have installed. Like Dog, Cat, cowboy, or posh brit.

lost wren
#

Instead of having the Scout's flaregun use ammo like other guns, have the Flaregun be more similar to throwable flares and have a set amount that recharge over time. I almost always end up wasting my flares and I often have to resupply literally just for flares so I can actually see things. Recharge would be longer than throwable flares.

plucky leaf
#

Credits to: @wild gate

A passive perk that enchances flares, maybe only the recharge rate, maybe both the recharge rate and +1 flare

#

Which makes me think...
One more perk slot (passive)

Btw hell yeah and rock and stone, I'm on fire today with suggestions! 🔥rocknstone

fervent phoenix
#

making steeve's outline blue instead of red when you ping him, and also maybe packing different voice lines or even using the ones you already say when you pet him instead of the ones from non steeve bugs, could help clarify that the bug other players are currently shooting is actually your steeve in those kinds os situations

lost wren
#

Using Pheromone grenades on bugs negates any and all friendly damage reduction on the bugs so they actively go ham on each other instead of having a nibble party

(Original idea goes to @civic quarry)

stable sparrow
#

When a dwarf walks up to a unagro’d Prospector and R&S’s have the Prospector try to mimic the dwarf with its pickaxe like arm and maybe a couple beeps

deft owl
#

New mission suggestion: Search & Rescue
A mission type where you try to recover random downed dwarves and bring them back to some sort of extraction zone exclusive to this mode. Using special transport stretchers or other means to carry the fallen dwarves to the extraction point.

round ravine
#

I played with 2 players and noticed that there was waay to much nitra compared to what you need.
Games where ammo is scarce force me to use all my weapons to its full potential, and makes the game more fun.
Therefore I propose the following:

  • Supply drops always have 1 rack per player (to balance for less than 4 players)
  • A new threat for levels: "Low Nitra" - Less nitra generates and each players has to think carefully about how to maximize ammo usage and when to call for a resupply pod.
fiery hearth
#

There should be some voicelines for players shooting Steeve
should have somewhat of a cooldown on them, since steeve often gets into the line of fire on his own

tropic turret
#

Biome Improvements

While DRG's biomes all feel unique, a few of them feel slightly lacking. Some of DRG's biomes could be expanded upon to further increase the atmosphere and unique feel to each biome.

Fungus Bogs - Personally, I don't feel like this biome is quite dank enough. More goo puddles. The goo puddles seem very few and far between, but it's the only biome to sport them. They should be more present.
Additionally, I feel like some sort of waist-deep, murky water could be implemented. Large pools of disgusting, nasty water that slightly slow your movement and muddy your screen. (Perhaps some unique enemies could live in these pools?)

Dense Biozone - The miner's manual claims that it is a "region dominated by what can best be described as a subterranean rainforest", yet most of the plant life present are the small ones in clusters that are destroyed when walked over. I feel like the biome could use some larger, denser plant life to really bring out the feel of the biome description. Maybe large patches of ferns and other plants that limit vision? Giant tree-like structures?

Sandblasted Corridors - I feel like the Nayaka Trawler isn't present enough. I'm lucky to see one twice a mission on hazard 4. Trawlers should be a real issue during missions in this biome, rather than a rare sighting that's quickly dealt with.

drifting horizon
stone bison
#

i briefly searched and couldnt find this specific thing suggested already, but a block system to stop seeing a players lobby come up on the public lobby list. multiple times ive seen stuff like this, and, well, i'd simply rather not. blocking the user on steam does nothing, unfortunately. i obviously have no intention of joining the lobby, but i shouldnt have to put up with seeing it half the time im trying to play the game. that is all.

sonic jasper
#

make mining expedition in azure weald suck less by making it so that lichen can't hide the morkite

hasty ivy
#

Filters in the Forge Terminal

civic quarry
#

leeches shouldnt be able to grab you when you're on iron will.

delicate rune
#

A tick box option to "Apply to All Loadouts" when customizing mods/cosmetics. This has probably been suggested before but I NEED it.

near glacier
#

Make female dwarf option for all the dwarf classes with gruff female voices

warm hornet
#

Union-themed armor suit cosmetics, and/or paintjobs!

crude pine
#

Comrades, comrades, PET THE MINI M.U.L.E.S. This is something that should be added. Also, mini mules in solo missions and a mission that we are going to use the mega mule

undone bay
#

Add a red union chapter so we have a full set

civic coyote
#

Revert super blowthrough rounds on the lok-1 back to blowthrough rounds. Super blowthrough rounds vastly outcompetes everything else in its mod teir and feels out of place on a weapon with such a light cartridge.

stone bison
#

give killing a grabber a voiceline, maybe leeches too. menaces and trawlers already have them, both are high priority bugs just like grabbers.

lost wren
#

Leprechaun cosmetics and Irish Beer for Saint Patrick's day

neon crater
#

RnD news terminal which jokingly tells about the devs' opinion on whatever suggestions they notice and also patch/update teasers.

Such as (from recent suggestions):
"We have no plans to cut supply drops to one per miner since it leads to inefficient use of droppod space. Security department is tasked with investigating the sourse of false information among miner union members."

"New type of pheromone grenades is being tested. RnD specialists think that replacing glyphid pheromones with dwarf sweat would cause death fight among the affected locals while their reaction on currently used grenades is closer to dominance infighting."

Ah yes, and the one which is forever: "M.U.L.E. escape pathfinding algorythms are considered optimal and will not be changed. Please remember that violence towards programmers will result only in you being fired."

frigid lagoon
#

I hope the developers will make the Jukebox play music longer or on loop, and we can choose song from it. Sometimes I really enjoy the music from it but it ends too soon. scoot

near glacier
#

A new active perk called Pickaxe-rang. With this active perk, when you use your Heavy Attack while it is out of range of any material or enemies, you will instead throw your pickaxe about 20 meters away, before it comes back to you. If it hits terrain or an enemy, it would cause the same effects as a regular heavy attack. This does have a decently long cooldown though, so you can only use it every so often during a mission. I can see this mainly being used by Scouts so they don't always have to wait for their engineer to place down a platform near high up ore veins, instead being able to make their own ledges to land in. However, this perk could be useful in general for all classes.

toxic urchin
#

You thought I had some wild ideas before? I have a doozy for you this time - a crossover event with Terraria! Details in the .txt attached.

rigid lynx
#

Maybe in Mission Selection in Season 2 the Host should also see seasonal challenges of other people in the team to pick the most optimal mission for everyone. You could just stuck rows of challenges with nicknames of the other players on top of the host challenges in the mission selection terminal.

lime gulch
#

100% legit mutator idea and if you bully me because of this I will be SAD, so watch it 😤

Nauseated; The dwarves we’re served some terrible beer back at HQ and it seems this might occur a lot with how useless the unions are. Whatever food poisoning they got is leaving around toxic gas that accumulates as they move and takes a while to leave. The map has never been more upsettingly vile to traverse. At least pressing X is funny again.

oak lichen
#

dunno if someone already suggested but let me type in the endgame screen pls

near glacier
#

New mutator idea: Hallucinatory Gas. (though idk if it has been suggested before)
the caves are filled with a hallucinatory gas that causes players to see visual hallucinations. Mechanically, this would mean that along with other enemies, hallucinatory versions of these enemies will spawn. These look and act identically to their real counterpart, but deal no damage to the player, and disappear if they come into contact with the player or if they get shot or scanned by the scanner. The main threat with this is that the players would sometimes waste ammo when trying to shoot at these hallucinations, since they can't always pull out the scanner to scan each bug when a swarm is occuring. Not a difficult mutator but it does add some spice to the mission. Maybe also sometimes have "hallucinatory swarms" where mission control warns of an incoming swarm, but only hallucinations appear, after which mission control apologises for the mistake

neon crater
#

Perma-drunk mutator. There are special MOSHROOMs or whatver which produce some gas which makes dwarves feel that they are slightly drunk. Around the effect sources it stacks futrher, up to 100% which results in getting downed. Lines about smuggling these things on the space rig included.

crude pine
#

deep rock galactic is a game that sticks to the small details, which is why we love it. With that said, I think we could choose the emotes that would be shown in the random, like, it's going to be random, but only on the emotes we've selected. It would be interesting to have this for those players who just want to show the pass emotes, for example.

cobalt haven
#

More variation of turrets be it missle turrets, sniper turrets, flame thrower turret, grenade launcher turret, just have some variation and blowing things up with automated shooting machines

crude pine
#

My ideas are running low, my last one for now is the nitra loot bug. A loot bug that provides enough nitra to call the supply drop, as rare as the golden loot bug. something like that

near glacier
#

Always wondered if random voice lines of dwarves talking between one another in missions were plausible. Like as a rare event once you cross paths with something like wall-eyes or just during downtime when two dwarves are close enough together.

near glacier
#

Another mutator idea, and again idk if it had been suggested before: Fool's gold

The cave is lined with Fool's gold, also known as pyrite. When it's on the cave walls, it looks exactly like regular gold, but upon mining it your character would say "This ain't real gold!" or "Bah, this is just fool's gold!". The material itself serves no purpose, it does not give you any credits or materials. It's not that impactful other than wasting your time slightly, but it is funny and applicable to a game where you dig a lot of gold. (Maybe also have these missions rarely spawn a Pyrite chunk similar to a gold chunk, which when scanned the dwarves say "We're poor" instead of "We're rich".)

calm lance
#

new mutator: heavy mutation
-normal grunts will be replaced with grunt guards and grunt slashers
-most of the praetorians will be turned into oppressor
-mactera spawns will be turned into tri-jaws, mactera bundles and grabbers
+higher chance of crasus spawning
+30% more hazard bonus
+higher chance of golden lootbug spawning

rugged marsh
#

Remove the need to join Discord to be part of the union, or fix up how it recognizes discord. It's a neat idea in theory, but the implementation is so buggy that most of the time, you can't even join one / advance its goals because the UI doesn't recognize you being in the DRG discord on any browser. There are better ways to build a discord community, and if anything, it not working half the time and making you leave/rejoin the server or other shenanigans work against this.

near glacier
#

A cryo cannon skin that makes it look like a tuba (y'know the large musical instrument) . Guess you could call it "cool tunes"

rugged marsh
#

Quality of life changes for beer ingredients:

  • Missions display what beer supplies they have / will spawn.
  • Ability to trade excess of one beer supply item for another (e.g. Barley Bulbs for Yeast Cones), not unlike the mineral trade. You can also sell excess ingredients for credits, if you're roleplaying a buzzkill elf.
  • 'Fertile Soil' mutator: fills the map with extra beer ingredients (or makes every plant be the x3 variants).
  • Beer club / Favorite beer: Allows you to lock-in a specific 'todays special' beer (or other buff-giving beer) to be always available for purchase by your character, in addition to the normal special. Possibly requires weekly membership costs to keep up.
#

There should be more feedback or player warning for certain triggered swarm spawns or events. Mission control, for example, doesn't accurately inform you that a swarm has concluded, just that the final wave is about to spawn, nor does he inform you of certain special swarms (macteras, the flying jellyfish, bulk detonators, crassus detonators, etc). You get a warning that something happens when you dig out an egg with the shaking/noise, but NOT when you dig out aqua gems or mini-mule legs (both events trigger a mini-swarm), often leading to being ambushed or piling up too many spawns at once if multiple dwarves trigger spawns simultaneously.

rotund path
#

A new mission type; Hive Incursion. Enter the heart of a glyphid hive and kill as many of the bugs as possible (the bonus objective of the mission would be to kill a certain number of bugs). Use a high-explosive device to collapse the hive, then escape before the whole thing goes boom. This mission type would feature a rapidly accelerating difficulty level if the dwarves linger around too long; get the job done quick or you'll be up to the neck in swarms (and a heightened chance of dreadnought spawns).

buoyant tulip
#

oh..good evening,miners👋
I’ve been getting tired for no reason lately, so today I won’t bother and write kilometers of text, especially since no one reads it.
so, what am I .. oh, I remembered.in-game we have too little accurate information, and also the learning curve is very ..odd. Most of the information the player will get from playing with a friend who already has experience with...fuck it, let's get straight to the point.Give beginners more information about anything. The game already has hints in the corner of the screen about the most basic things that the player already went through in training. And speaking of training. Expand it, for Christ's sake, when I see that newcomers go to the first two hazards and manage to die there on unfamiliar classes, I don't even know whether to cry or laugh.We're off topic...again.Just make the entry for newbies lower so they can figure out the game faster.

plucky leaf
#

You guys will love me, I don't know if it was already suggested but...hear. Me. Out:

For every framework theme we have, have an armor and armor paintjob matching it.

nice

rugged marsh
#

An option to copy/paste settings from one loadout (whether equipment, appearance or pickaxe), to another. If you want to keep specific stuff equal between multiple loadouts, you have to change everything manually for every dwarf, for every loadout.

For pickaxes and other 'set' cosmetics, an option to one-click apply a whole 'set' would also be appreciated.

wicked garden
#

Please make us engi be able to saw the limit range of turret during building

errant crypt
#

can we have a teamchat during the loading times between DeepDive missions?

rugged marsh
#

Allow Scout to not need to recharge his grapple if the grapple doesn't connect to anything (or you let go of it too early)?

lost wren
#

Add a tutorial for each class, current one doesn't do nearly as much justice as it should.

sharp cobalt
#

Could the engineer's proximity mines get a more distinct noise that is different from the Lost Helmet ping?

main patrol
#

maybe you should take off that the host only can kick and make a votekick ? Sometime the host kick you at the end for no reason

pastel cave
#

a shooting range to test the weapons in the station would be really helpful

devout fjord
#

can you disable elite grabbers on salvage operation?
i just had elite grabber yeet me to the other side of the map on elite deep dive causing the mission to fail
It clipped through the terrain to get into my bunker

rugged marsh
#

Whenever you fail to join a game, you get a 'multiplayer session ended' or 'last session ended abruptly' message, and then you reload back in your dwarf's room in solo mode, making you reload and walk back to the mission screen to try again. That's very annoying. Could we avoid the reloads whilst browsing the games lobby?

shell turtle
#

Suggestion when it comes to saluting: Make co-op salutes! IE, Dwarf one goes "Rock!" and Dwarf 2 goes "And stone!"

lost wren
#

For April Fool's day make the only drink available at the bar Leaf Lover's

rugged marsh
#

April Fools Day mission: all spawns replaced with crassus detonators

plucky leaf
#

April Fools Day: For the entire day, your ammo counter is wrong

summer ridge
#

For April fools swap effects of leaf lovers and black out stout.

near glacier
#

For April Fools: Scouts are given satchel charges and miners don't have them for that day. It's time for revenge

lime gulch
#

Glyphids in the Sandblasted Corridors should all have tiny little cowboy hats, cuz it’s sandy like a western and all

lost wren
#

For April Fool's day replace all gun sounds with farts

proven relic
#

for april fools, make the flashlight have limited time but infinite flares

stable sparrow
#

For april fools do absolutely nothing but announce that you have done “something”

Addition by The Loan Ranger
Change the version number, no patch notes, and avoid any and all questions related to the update.

rugged marsh
#

For April Fools, change every dwarf facial hair cosmetic to appear as 'clean shaven'

mellow roost
#

Just add the unknown horror to every cave for April fools

bronze furnace
#

So, this is a pretty long piece of feedback, but

While I viscerally enjoy the past two updates and the new weapons, I feel like new missions, enemies, objectives, etc. would go a lot further. If I recall, plenty of additional content along those lines have been suggested by the community. The one that comes to mind is "endless deep dive," where you just keep going, and the caves and enemy counts get absurdly high the further you go.

New guns are fun and cool! But I think expanding on the world of Deep Rock and adding more stuff to do in it would really go a long way in Update 37, or whatever comes next.

chilly meadow
#

make the "damn it got really late last night" intro voice line play exclusively if the last play session was sometimes between 1 am to 6 am

brittle ravine
#

Add an alternate upgrade for Engineer’s platform that turns it into a bounce pad

i mean like a slime block from minecraft

you need downward momentum first to get shot back up

you get the idea

sullen iris
#

Could Hover Boots perk get it's cooldown reduced a little bit. It's effect is pretty good and fun but it seems very lackluster compared to the other options, like Dash is on a 25s CD which means you can use it 3 times during the Hover Boots' 75s CD.

rugged marsh
#

Tweak the barrel hoop minigame to be a bit less RNG reliant to get the 3k achievement - modifying the speed changes to be consistent or not having it go to the fastest setting (which inevitably ends a combo). Or simply letting us toss it like we do the various resources in the missions.

rugged marsh
#

Ability for players to choose their preferred 'mission failed' animation, instead of it being random. Possibly even adding humourous new cosmetic animations (e.g. shamefully downing a Leaf Lovers, being covered in biting Swarmers, chased by bees, frozen and being thawed by Bosco...) players can buy.

abstract iron
#

Add a "Deep Dives" button next to the Server List button on the mission selection screen that switches you to the Deep Dive selection screen, so we can access Deep Dives anywhere on the rig just like regular missions.

oak lichen
#

allow me to preview my dwarf wih their weapons and gear in the wardrobe menu, pls let me see what cosmetics i have yet to collect as well

sterile canyon
#

Requesting the ability to Salute Steeve similar to Bosco, an have Steeve do a Glyphid Warcry (Really long and loud Glyphid scream) when you salute to him

near glacier
#

Requesting the ability for optional modifiers, to elaborate, like on a regular mission have an option for 2x weapon damage with a 50% reduction to the bonus. I was thinking you could make this host side, and for some of the more wacky options, you may have to have a modded save. But for just a few, no mactera spawn, or grunts have 2x health. There could be upwards of 100 different modifications, each giving, or taking away a percentage bonus. Just thought it would be cool.

somber rain
manic umbra
# somber rain

TL;DR: Every mission in 1. Literally a massive deep dive with extra steps.

alpine ocean
#

Endless (?) Dive Mode: A deep dive with seemingly no end to it. Players test to see how deep they can go before Hoxxes claims them or they pull out (usually after every 3 levels or so a chance to evacuate with all you've collected is given.)
?: || Could have a chance to encounter enemies or even a boss you wouldn't see just on ANY mission. considering we've never seen a fully matured and hatched dreadnaught as we're usually busting the eggs before they're ready, perhaps those could be in store for the brave and the bold miners who dare delve too deep.||

slender harness
#

Would love to buy a steam bundle with all cosmetic DLCs excluding the music one. Right now a discount from the all DLC's bundle just barely covers the music's cost.

little monolith
#

too keep old rival update content still in the game, I have a new event to add into the cave. Abandoned tech exists as all the dangerus junk left behind by there creators and undestroyed by the dwarves. The half buried mass would have one of three of the Care-takers abilites and will go berzerk when triggered. Killing it would spill forth all of the loot it has been hoarding in a try to rebuild itself

calm lance
#

idea of a new enemy: glypid mother

it will be very big, like an oppressor and with 2000 hp, no weakspot
its attack will be to summon one glypid grunt every 15 seconds
when a player starts to attack the creature it will start moving away from the player

near glacier
#

Tutorial/guide for every class or enemy that is like bee hive when anything touches it it should release or 1 big bug or few smaller bugs.

rugged marsh
#

Cosmetic: The Cousin Itt
Facial hair that covers your entire face/head and goes down to the waist

plucky leaf
#

You know what would be cool? If Steeve was bigger the higher your perk level is
At level 3 it can be as big as an Elite Grunt

It would feed the idea that Steeve indeed stronger than the average grunt, and make us notice him easier, avoiding friendly fire

rugged marsh
#

Actual timer / seconds tracker or other number display for active abilities to go along with the current icon display. It's a bit vague to determine how soon the cooldown finishes from just the icon, especially in frantic situations where seconds matter (power attack, dash, iron will, shield generator, etc).

Additionally, seconds timer for effects in progress, like the shield or iron will.

jovial charm
#

An idea for a cosmetic item is just a standard hairnet. Management prefers that you keep a clean work environment when cooking Glyphid Omelettes.

stable sparrow
#

Samurai themed cosmetics

rugged marsh
#

"Hello, my name is X" employee badge cosmetics

rugged marsh
#

The next 'mystery' collectible item: An ordinary, but perfectly smooth stone sphere (i.e. not in the blocky/triangular graphics as everything else is, smoother than the enor pearl even, making it alien).

jade shard
#

Would be cool to have a helmet that's literally a lootbug

wild pier
#

There should be daily assignments that miners can complete for resources and/or credits. I am not talking about the season pass daily quests, I am talking about assignments that have at most 2 missions to complete. This would reset every 24 hours and it gives players motivation to log on and play. This in my opinion, would decrease the massive burnout that players get with no active objectives (besides the battle pass) going on and provides them with something to do and work towards. I find myself currently not playing as much because I've completed everything I need and I have no desire to finish the season pass. I think this would be a good addition to the game.