#suggestions
1 messages ยท Page 61 of 1
i heard one idea i liked - adding a 2 hand axe that is less efficient for mining but deals more damage. that could be a good sidegrade for gunner, since he's more of a dps class rather than a miner
They said that the upgrade system would get a rework iirc
So we should see new more meaningful upgrades
But that's no reason to not be excited and talk about it c:
A pure melee weapon would likely still need ammo of some sort
its kind of why the pickaxe got all the nerfs it did, it was overused as a weapon and was really good at it
why not give a dwarf a crossbow that takes a long time to reload and if an arrow hits an enemy you can pick the bolt back up. but it has very little spare ammo and it does very little damage to targets unless it hits their weakspots
its a strange thing; they're dwarf characters but none of the classes are Dwarfs they're all mining related. Axes and Crossbow would be totally non-miner but all dwarf.
what about a full melee class/loadout with throwable handaxes for ranged enemies.
i'd find it funny if instead he would just pick up random stones and start throwing them
just rips a massive bolder out of the floor and throws it at a swarm bug
bloody overkill
i personally love dwarf Runepriests and such
i love explosives and melee weapons
so i'd find it amazing if we got a dwarf that focused on blowing stuff up
primary: Explosive thingy
Secondary: slighty worse Explosive thingy
gadget: a really powerful Explosive thingy
Support tool: A explosive thingy that does hurt teammates
armour buff: something that helps with explosives
i'm just gonna come up with a stupid idea for a explosive dwarf
I like the concept of a dwarf magic user (runepriest) in full armor with all the magic shit floating around. Maybe with a mitre or a pointy wizard hat
but in a sci-fi setting its prooooooobably not gonna happen.
I was thinking of a tracker dwarf with a pet
that works a lot like bosco but with more teamplay functionalities like licking downed dwarf to bring them back up with a damage boosts for a couple of seconds before they become downed again
the scout having multiple grapples before reloading would be dope, it would fix the issue of players falling to their deaths and can be added as an upgrade
Thats something that can already be fixed by not killing yourself with the grapple hook though
it would still be cool flinging yourself across the caves like spiderman
๐ค
copyright dwarf
It could be an upgrade path
So one path leads you too multiple grapples while the other takes you down farther and farther range
to a maximum of 3 grapples, seems balanced
Idea from Shamus's post earlier... magnetic caverns with floaty areas, like those rocks in journey to the center of the earth
Assuming they make new enemy types... glyphids would not work atm in there
Teleporting platforms and weird gravity
arrowblocked
It'll phase for like 5 seconds warning you it's gonna teleport
I dunno about teleporting... but floating for sure
this^
And an area like that would support an argument for biome specific enemies and bosses
Also the floating jellyfish are basically that so that's why I'm suggesting teleporting instead
i want to see a huge 12 legged spider, like the mother of all spiders
oh god not more legs
an enemy that would take the space of the cave would be nightmarish too, like a wall of flesh type of deal
I'd like to see an enemy that is very heavily armored and takes almost no damage, but occasionally opens its armor to spawn warrior eggs/swarmers or something, leaving it temporarily vulnerable
A low-gravity area/crystal would be cool, could be like radiation but instead lets you jump really high or survive really long falls
@formal tartan would be amazing to have asteroid farming as miners in a ship, have it like in an asteroid field that's moving around bashing against each other so you'd need to mine but also escape from the massive fragments coming at you, having like a ship / pod that 2 people can ride that would be drive / shoot asteroid chunks away or into pieces then have 2 on the surface mine.
When 1 player / 2 player it'd act like bosco and shoot / mine for you but also with 2 people it'd make it so 1 person could drive / shoot instead of needing 2.
like in old halo when cars could be used by 1 or 2 people, lacking others it'd let you drive / shoot at the same time.
Hmmm, maybe instead of asteroid field it was a planet's rings? Only issue with those is very little actual digging
doesn't need digging if you're avoiding huge chunks coming at you, it'd mean you could mine the surface out but need to be watchful for debris coming at you because that'd kill you.
you'd also need to find the ore on / around asteroids as is
the low grav zone idea is cool. reminds me of the final boss fight from half life
a possible sidegrade for scout: armor with slightly worse shields but an increased carrying capacity. higher risk/reward for scouts who like moving ahead of their team, far from molly
Cause their not terrifying
Giant fucking worms that rocket out from the ground to attack you then quickly dive back under
i feel like scout's slow grenade ought to stick to surfaces. it just feels strange having an aura type effect on an item that bounces around. the range is pretty generous so it's not exactly a problem, more that it doesn't feel quite right
i think he was asking for it to be sticky
^
is there Lava caves ingame atm? i have not played any of the harder missions so i am un sure or would it be to difficult atm to have flowing lava?
Magma biome? yeah. But no liquid physics.
i think the goop in fungus bogs is as close as you'll get.
in the dev AMA they mentioned that incorporating liquid water was impractical, but a slow moving liquid like magma might be easier. not a confirmation but maybe we'll get it at some point
bah. So many things in the caves give off light im pretty sure that the darkness itself glows ๐ฆ
lol
Lets just say that it wouldnt take a day to make
realistically speaking magma wouldn't give off many light anyways since it would immediately start to cool and harden
Thou it would have a nice glow so you could see it in the dark
Depending on the quality of liquids it would lag the game too wouldn't it? since they use spheres with a mesh if I'm not mistaken @floral fox
So it would be either really low quality liquids or like 3 fps
You still need to do networked fluid physics in a fully dynamic terrain. It's not the easiest task in the world ๐
That's the sphere thing right?
I remember seeing it in a NVidia tech demo that showed how they do liquids but I don't remember what it was called
its going to be tougher than just taking things from nvidia though
I know that but I was asking what it was actually called
idk, but they're using a lot of physics particles to simulate fluids
Oh yeah, the tech demo showed off what it takes to make quality water and I got to like 5000 particles and it started to lagged from it all
That was enough to fill like, a small pool if it was in game
Yeah and that would just be ugly
big blocky chunks flowing gracefully
Lava it would be fine since lava doesn't behave the same way as water but water would just be unrealistic to try and put into the game and have it be decent
even if it was just like the blobs left from the infectors that would still be good start ๐
Can we please have a microphone/transmitting symbol over whoever is talking or a popup on the side of the screen showing who is talking?
Its really hard to understand who is talking and you have to ask them their name as is
its also initially confusing to know if you're xmitting
Suggestion: More info about upcoming patches Kappa
@glacial condor do you know where I can find all patch noted easily?
@formal tartan #patch-notes-steam
Why not treat lava terrain like a solid indestructible block generated with like 1-4 particles per cluster that paint a path as it/they fall, and die a few seconds after the particle hits terrain, then lava turns all it touches other than air into indestructible terrain like the map edge to contain it and prevent people to dig into it.
They've said no liquid physics or anything like that, work with the engine they've got
Due to how it generates terrain and such
None of that has liquid physics on it.
Quite literally its my suggestion on how to go around having liquid lava.
Hrmmn, but what'd stop it from turning ALL connected blocks into "lava"?
A spread limit from the center?
Same as glyphid explosions
it digs its own trench
Ahh, I see
I could see that working actually
Hrmn, I wonder how to make that both dangerous, but also not just block off passages and make stuff awful
Like the goo, but with damage instead of slow
Would it rise and fall?
Or have preset "flowing" via turning blocks back to normal for a bit?
Blocking would depend on the size of the brush that paints the lava. Danger could be it working like the white crystals.
No movement is my sugegstion
so pre-generated pools that stay where they are
yeah
with the brush repalcing all none air voxels into a unbreakable block
My suggestion basically is a fancy method to control the generation brush path.
On particle draws a spline as it falls and die, then you paint the spline in
The white crystals?So you disturb it, and it spills?
No, no interaction
Ooh, the electric ones
No
Oooh the white/green radiation ones?
Yeah
Maybe driller's fire immunity would be worth it then :p
Also a good excuse to drill around a damage source you cant destroy
It'd suck if you don't HAVE a driller though. Would platforms be enough to cross it and avoid damage?
Or at least, let you run past quick enough to not die
You would have to use your pick or run past it quickly.
Ah
But mainly my suggestion is on how to paint cheap(static), good looking lava during generation. That doesnt involve physic interaction, entities, or fluids of any kind.
I think molly's AI needs work
Are you saying DRG really needs to invest in better equipment ?
I wish i had seen the opportunity to make that joke
its really sneaky; they made bad molly AI part of the lore
Fair point
The ai isn't that bad tbh, it's just the path finding wants to always put it on a wall or the ceiling
If it would stick itself on flat ground when possible that would be nice
That be the AI son
Better molly AI would make riding the M.U.L.E to the drop pod even better ๐
I think the basic beard colours (ginger, blonde, black) should be made cheaper and other, crazier colours could cost a lot (e.g. green, purple, shiny gold). Also brown beards and additional skin colours could be great, some of which could cost credits.
Morkite beard color.
800000 thousand morkite mined plus 2000 enor pearls. Because I think progression could be made a lot more interesting if there were ModernWarfare style challenges tied to the crazy stuff
I'd be for that
As long as you dont personally have to be the one to mine them, just collected will do.
I would say they could range from the easy challenges that you can get in a game, to the outright impossible with less than 4 months of playing, or mad skills. Like lets say kill a cave leech with an explosive charge. Or beat a mission by using only the pick. Or kill a dreadnaught with the impact of a grenade. Crazy hard stuff, easy stuff, silly stuff. The basis for a good challenge list.
Get rid of leeches; clearly people will never develop the necessary tactics to combat this enemy
i completely give up in trying to convince look to glance at the roof.
and if a leech kills you 3 times in solo then please just play on tourist =/
Sounds like you had a rough game
Oh hey just add some new audio, add voice lines for the cave leech to yell "HEY HEY IMMA LEECH IM COMING TO GET YOU, HOPE YOU DONT SHOOT ME"
if you dont someone will just mod them in
wasnt in a game; just on the forums. I feel like if your whole team wipes to a leech or multiple leeches its either hilarious or super rare and you may as well all die to a lava geyser and want them nerfed to
Yeah they do, its changed again
Hrm
cant hear it if you're like, fighting a swarm though
but hey fighting swarms in a new room is risky
Well no, even in dead silence I don't hear them, just other noises
what are your volume settings? i cant easily record/post stuff but i maybe i'll try
I heard they're supposed to sound like creepy whispering
Music is at about half, sounds are at 75% I believe
And voice at 100%
ok im gonna try to record a short video to share how to visually see cave leeches and hear them
ah shit didnt specifically wait for the audio >>
Really shouldn't be running into open areas with no light but sometimes they're so high up that you would never see them unless you were looking straight up going into the room
Or if you're me it's you're about to go into a room and checking and the bastard comes in from around the corner like "Surprise cock fag, u ded"
And then bosco comes in and saves the day cause bosco is a real team player
its a lot easier to avoid getting killed by them if your scout shoots a superflare at the ceiling before anyone goes into a new room
there is a sound effect but it's pretty damn quiet so if you're doing literally anything else you probably won't hear it
Well the thing about that is, if the room is really high up you SHOULD be looking high up
even if just to look for morkite veins and nitra and gold
Suggestion: add a loud creaking noise when the cave leech is coming
Like a stretching sorta thing if you know what I'm talking about
They actually already have a sort of "growl" when they stretch towards/away from a player, it's a bit hard to hear in-game sometimes though.
They cant catch you while you're running so you might hear them clip your ear
I've seen a few people have that happen without realising it, maybe it could be ever so slightly louder.
i would definitely like a more noticeable sound cue for the leech attack
glyphid exploders are pretty quiet too but they have to stand right next to you for a second, so it's more feasible to notice in time
the exploders glow and make a clear sound: I've never heard a leech coming for me
The least they could do is like an enemy preview sorta thing:
This is a Glyphid Dreadnaught, you have to shoot it in the butt, watch out for its powerful melee attacks
This is a cave leech, be sure to listen for its sound. Press the button below to listen
And more...
That'd be pretty neat, maybe it could track the number of kills on a particular enemy too.
Please don't warn newbies about cave leeches until after their first time getting leeched
^ Agreed
That first one is hilarious
A friend got the game but his internet is too bad to play with us, he spends his first 5 minutes in each cave checking the ceiling for tentacles after we told him horror stories
He hasn't been grabbed yet
โขThe gunner's cigar must return.
Suggestion for a VIP slot when someone drops out, have it reserve the slot for them but allow others to join so if they try to join again i'll kick that person out with message "a player is rejoining who dropped"
Also another suggestion for a funny thing
Make the barrel come with you but take a chair with a drawn mask over the top of it like we've brought it along as a friend XD
To reserve a spot, the lobby can always be set to invite-only.
Allow all Dwarves to reload the platform turrets with a unique ammo only present in that mission
when will the game save the language selection? every time you have to change the input into Russian
Could belong in #bug-discussion @limber lance
@terse knoll Dude, I love this game and I'm in my 40's!;) Well done! Can I make a suggestion for Engineers? Allow a specialisation (that you can change between) that gives you a 3rd turret or reduces you to 1 turret but allows you to launch a bosco? To avoid it being OP, have it powered by a fuel that the engineer gets in the same volume as ammo (so half and half) no cost for bosco flying around and lighting stuff up but if it attacks or mines, it uses up that fuel? If the engi specs a 3rd turret, they get double ammo capacity? Thanks for reading!
Well, that's just a buff there, but there's no need for buffs tho
Not really, it's something to aim for, maybe collect a specific item per class (like Endor Pearl) and also have 2 specialisations per class? Scout can either anchor a grapple that his whole team can use, or have the ability to hang from the grapple and be hands free wherever they end up without the grapple letting go? Drillers can mine with their drills or upgrade their drills to run much faster for longer.. And finally, the gunner can upgrade their gun to a larger calibre or have a mini turret on their back? Loads of places for this game to grow and those could actually be ways to raise the unit cap above 20 and the hazard level above 4! ๐
honestly I'm in favour of additions like that, but I think if they do come, it'll be after the final release. this is beyond the current scope I'm pretty sure (but then I don't really have access to their product backlog so I have no clue)
extra difficulties and game modes, I mean
still, I'm very much in favour of the idea of specialisations, though I think mayeb some of your ideas are a bit OP sounding
maybe but imagine what Hazard 5 or 6 would be like?
I imagine Hazard 5 would be like Haz 4 except each wave has a dreadnaught, and Haz 6 would be a constant wave.
like there's no non wave, but you get increased and lowered wave intensities throughout
How would you even manage that
you get moments where the bugs are still heading towards you/in lower, weaker amounts
Like, good aim and positioning only gets you so far and you can't collect Nitra fast enough to resupply
I mean, would you be able to handle Haz 6 anyways?
I think Haz 5/6 should only be implemented if buff equipment is, but personally I'm more a fan of specialisation bieng trade offs
scout hanging off walls grabbing nitra and then creating an escape line to get his friends out of harm.. Could work well;)
Think Haz 4 will sort itself out when the game progresses through development and gets more content, polish and variation
If I was going for specialisations..
Engineer: Trade Turret for increased ammunition in other weapons, and a greater shield, or maybe an ammo based med pack that allows you to heal/buff your teammate's health/damage output
second idea would be a single turret that launches grenades isntead of normal fire, making it do alot more damage but also potentially making it a hazard if it's firing into clusters near friendlies
Scout: I like the idea of the scout being able to specialize into different forms of collection ,as that's more or less his job. trade the grappling gun for a version of Bosco that can't shoot or light areas up, but collects and then transfers ore to the scout, allowing you to collect at range, but give the Bosco-Lite fuel, and make it really small, so it only has the same capacity as the scout
Driller: Infinite Drills, but removes all other weapons - or:
Driller replaces the flamethrower with a freeze-ray that deals no damage, but creates barriers that freeze bugs when they touch it, similar to the scout's grenades
Gunner: Trade the Minigun for an Anti-Material rifle that can pierce even Dreadnaught Exoskeleton! buuuut it's really slow, and doesn't have as much ammo. You have more pistol ammo.
Or, give the Gunner a zipline that goes straight up, but not diagonal
Or, halve Minigun damage, but give the other half of the minigun damage to a shoulder-attached mini-minigun
Instead of trying the balancing act between all these options and making all of them fun, balanced and sustainable in terms of enjoyment, I'd just prefer more content
Larger missions, potentially with mining vehicles. More enemy types, more weapons to choose from etc.
Think more enemy types will already increase the challenge aspect quite significantly - I still like your suggestions, although some of them wouldn't be all that fun IMO, like the Driller only having his drill
let us swing from cave vines
I would say, just try fixing physic objects
the barrels in the main area glitch out when you step on them
that's intentional
i dunno if this was suggested before (also sorry in advance for my terrible english im a native french speaker) what you could do for further increasing late game play for engineer is set different type of turret with their own set of upgrade and buying the tower would be related to certain type of material and you could have turret that are healing and shielding station flame turret, electric turret , lightning turret or even an harvesting turret (sorry im a big turret fan) or switch the platform gun to give allies burning munition that would create a bit of lighting (imagine tracer rounds or dragon breath)
i'd like a bosco QoL change so hovering right in front of me doesn't block my pickaxe and interrupt my resupply. he automatically follows the cursor so it happens a lot
The dwarves should be nicer to bosco & molly ๐ฆ
..Also, if someone has music turned off, they shouldn't be able to hear the jukebox music
I think scout's grapple is a little too strong compared to the movement / utility options of other dwarves. Also if putting a sentry on molly made it stick to molly and follow her around then that could be great, and it would beat the floating sentries that you get currently when attempting this
Also, turrets on the escape pod would be nice. (100 rounds each, with 2 of them, or something)
I think the Engineer needs a buff, for me it feels like he's too weak even with the turrets and considering he has a shotgun and grenade launcher
I mean, I can kill a Praetorian with the Gunner very easily using only 4 bullets of the pistol or just 1 explosive
hes very effective o.O
The engineer is definitely is effective
you really just have to know what your doing
If anything needs a bit of tweaking IMO it's the flamethrower pre-upgrades
Hmm, well I have all of them at max level and the Engineer seems to be the weakest still xD
I guess I really need to know what i'm doing ๐ค
1 explosive on a praetorian is a terrible trade though, engineer can do it in a few shotgun blasts and he gets lots of ammo for it
as is using a grenade launcher on it, thats best used for clumps of medium bugs or if you gotta scatter a bunch of bugs in a hurry
I don't think engineer needs a buff but I do think cave leeches should dribble
he does, with the upgrade
whoops, i just started the game still rank 1 my bad
Enemy that flies and swoops down to attack. Very agile and can knock you off of ziplines to counter zipline strafing.
A way to toggle the cussing would be great i think it would attract more people if it had an option to be cleaner maybe
Oh boy this suggestion again
I like how someone told me my suggestion changes who the characters are and not two sentences down is someone else saying the same thing except he's also saying he would prefer more weapons to choose from as though that wouldn't somehow change who the characters are.
like no shit specialisations change who they are, that's the point of specialisations.
I want my dwarves to be more christian, thanks.
angerycacti.jpg
is the cussing really that bad?
and should we really allow 5 year olds on our game?
saying "ass" is not of a major concern
it certainly wont affect the games rating
It's not, but occasionally we get people asking for it regardless
and think of the effort to revoice all the speech to be "clean"
They could just make the lines not play instead, but even that is dumb
Rock and beep
Y tho
The classes need TF2-esque "sidegrades" instead of full on new weapons.
Like an LMG for the Gunner. Same niche, different application.
One of the devs, i wont say which, has nearly 4000 hours of TF2. So im sure he's brought it up ๐
just off the top of my head:
High RoF/Low Accuracy dual uzis for Scout primary
Jak 2 Scatter Gun for Engineer primary
Bouncing Betty Launcher for Driller primary
Variant flare gun that outlines enemies near it
RPG for Engineer secondary
Fan-the-hammer six shooter for Driller secondary
I'd much rather tf2 style weapon alternatives instead of overwatch's crappy class overload
^
No fan the hammer bs though pls
I just figured since spam clicking is the best way to shoot the subata, might as well go full Jakobs
A suggestion. A self release ability from those darn ceiling monsters. I went to help a teammate, it dropped him grabbed me. Mission failed.
thats only possible if you dont shoot it; if you didnt shoot it how did you plan on helping him?
shooting it causes it to retract
Please don't emotionally suggest changes for stuff that screwed you over once or twice. Keep an eye on the ceiling and stay together, leeches are 0 threat unless you're alone.
I keep seeing suggestions to replace engi turret... and I've gotta say that's really disappointing
I play engi main and those turrets are life savers - if you know how to use them
i'd like a single turret but one that i can throw, it sticks to surfaces, and sets itself up.
i'd trade 2 turrets for that one.
Something like that ^ makes sense though (but I'd still stick with 2)
yeah, but I mean like missles or tesla
i want a turret that when you throw it creates a mini nuke, thanks
It's probably been suggested but having flags or markers you can put down, beacons, that show up on the map would be awesome, maybe for 10 nitra or something.
I get lost a lot and I have to wade through seas of my spent lightsticks.
Also, how about a dwarf that can walk on walls like spiders can, like he has a Doctor Octopus metal set of legs that go on battery charges.
A gunblade weapon would be great, a melee ranged hybrid weapon. Heat seeking missles, night vision goggles, jetpacks, etc.
Chainsaw, for sure and we need a proper hammer weapon if we're talking about dwarves.
Craftable armor/other upgrades that you can make in the level that you can make with materials you mine there that can boost your weapons and other stuff even further like a technology tree that lasts for only that one mission.
Maybe we can have animals or other plants we can hunt and eat instead of just sugar.
Have each biome have a different creature to use to recover health.
If the supply pod isn't enough for just that already.
4v4 speed clearing mode would be fun, complete the mission in the fastest time.
If there's enough people one day which I hope there is.
And I'm sure there will be.
Not sure if this has been suggested before but so far some of my favorite parts of the game are when I'm dealing with the larger alien creatures/structures. The Spitball Infectors were incredible to stumble upon the first time along with the constant fear of Cave Leeches.
I'd love to see more of the inhabitants of Hoxxes and think that a sort of bomb delivery mission would be a lot of fun. Molly is replaced by a walking bomb variant that the players have to guide to the core of some Glyphid hive. The walls covered in more and more Glyphid Tunnel marks until they literally start walking down the primary hive tunnels. Guide the bomb to an egg chamber or other important point. You get an alert from the boss that the arming button has been made active.
From there you have to arm the bomb and either defend it for a short time or just have to run for your life as the drop pod comes in outside of the blast radius. Players could meet all kinds of fauna in the dense hive and would be another "kill" mission to go along with the Elimination mode where you hunt the Dreadnoughts.
Ah. I see there's a Trello link. I'll try to formulate this there!
Mild suggestion.
I want an option where instead of tapping the laser pointer to see location of my mule/ team mates, l want it to be toggle-able to be there by default.
Supply / Drop pods also be highlighted by default on the UI,complete with ETA timer.
[AESTHETIC WISE]
Would be cool also if instead of holding out that laser pointer, l want my dwarf to tap something on forehead to shoot a laser and information is displayed on an interactive HUD of sorts.
Or activate his implanted neural interface via thought command(s).
Ah. Need to be a member to post to the Trello. Makes sense. Hope the above is seen!
steam achievments?
steam achievements would be great, though they're more of a secondary feature
yes please
Kinetic Bombardment -- Hit a Praetorian or Dreadnought with a Supply Drop.
Patience - Complete a mission without calling Molly
Old School Dwarf - Complete a mission using only picaxe (no lights\weapons)
More guns (NOT DLC) and More missions and More classes
Hi Ho - Have all 4 team members carrying big gems at once (jadiz, aquarq, compressed gold, etc)
Rodeo - Get on the M.U.L.E when it's heading to drop pod, and don't fall until it docks
(that's gonna be fun)
and nearly impossible but hey it's just an achievement
A class the has a jetpack and does not take fall damage but more venerable to enemies and guns are a sniper and a Pistol and the Flares Last 3x normal time for sniper
Scout Should have Kinda wall hack vision within 20m to see ores
Add a campaign
(It would be nice If when you buy the game do what dont starve together did and have an extra copy to give to friend becuase it not as fun without friends and if you want a whole squad it ยฃ18 x 4 which is
ยฃ74
72*
More aliens
Diff types from diff planets
there is an online mode though
IK but like i said more fun with friends
there is also an online on dont starve together
But this game more fun
also I am pretty sure they are already planning things like more aliens and a campaign
cool
As a sidenote, you know you can edit posts so you don't need to post a dozen messages at once
Ok sorry just thinking ideas 1 at a time
OK my game just broke
Inf flares would be nice
Kinda stupid, but... I feel like the gunner's armor should be more beard-friendly. As of right now, any of the larger beards just clip through the front of the armor, and it looks a bit strange... I don't know how to fix this, but... Suggestions are suggestions I guess
not at all stupid
yh i agree
I know this kind of a generic request but I would like to see new weapons and gadgets added for each class. I feel this would spice the game up quite a bit and make setups more unique.
how about make all classes have armour upgrades for shock absorbers? XD
Oh yeah. We all die from falling than anything else.
We need a life alert for dwarves.
x
Suggesting another way to place upgrades ,and that is by ways of Research.
This would consume alot more Credits/Resources than standard individual weapon/armour/equipment upgrades,but at least once researched,this bonus applies to all classes.
A sample example :-makes all dwarves able to research such upgrades that allows 20% resistance against all damage types.
Speaking of life alert, can we get a voice line for the dwarves where if you press x while downed they say "Heeeeelp! I've fallen, and I can't get up!"
@lean haven This.
we have a zipline for horizontal movement. how about something for vertical movement? e.g. some kind of rope ladder gadget
but seriously, even with a team of 4, nobody has a tool to efficiently traverse a ridiculously deep chasm that's purely vertical
encountering them is rare but frustrating
well scout can safely drop to the bottom and the engineer needs only a couple platforms to help him out
true but the rest of the team is a bit screwed
Drills can make a stairwell pretty easily
I main driller
you didnt see how deep it was
And being the most useful is great
only if they need to get down
wouldve used up all of driller's ammo and then he'd need to resup for more
You can go over 100m on a tank
Depending on how wide the tunnel is you can zigzag some ziplines
as steep as it goes, then platform/drill there, then do another
Good driller don't need reloads.
yeah i tried the zigzag method
i was playing solo and i got hit while i was mining out a hole to jump into so i could shoot the next one
Bring back green depths so I can run out of drill fuel scaling walls
ive only encountered it twice but a cylindrical gorge that you have to get down in order to complete the mission is no fun
I mean, bad stuff happens sometimes
there used to be a starting room like that, i miss it
Is it the gorge with shelves intermittently, or just a straight up hole
In that case, aim for the minerals next time. One or two hits to break a hole for you to stand in, so you can get moving faster
Or have bosco pre dig out the minerals to create a shelf for you
A change in playstyle seems more necessary than a change in the game.
idk i just don't see any efficient solution to that. solutions exist but none are good
There will be guides, I'm sure.
except driller, but at that point i cant exactly change classes
Just hardcore digging into the walls works a charm
Well, dig in the minerals and get into the opening as suggested
Solo play has its difficulties.
And if you use the pickaxe right, a vertical hole just looks like a time consuming obstacle.
Dig your stairs by hand, like a dwarf
If a new tool was added for every time someone "doesn't" see a strategy, I can't imagine what this game will be like in a few years.
How do you think driller got so much ammo
How about balloons
like maybe he gets 1 or 2 ropes and if he places it down, its used up. But he can hold it and someone else can climb on it, and then the guy holding it can raise or lower it.
so its still got the co-op aspect
and probably team killing.
Indiana Jones or castlevania style whip
i see the strategy of digging stairs downward, but so long as the map generator is capable of making holes like that it's not an enjoyable activity
it'
Subjective
s not about a failure to recognize that a strategy exists, it's that the best strategy available is a frustrating one
i enjoy staircasing as a driller ๐ฆ
I got an idea.Disposable single shot grapple hook
or a single use chain detonation pack.
ehehehe.
I got mad at a driller when I was playing engineer earlier. We had a vertical shaft with the shelves on it, and the guy just threw himself down the hole and went through the dirt path, didn't bother making stairs for anyone to use, so I sat there and pickaxed my way through 3-4 shelves
Yeah, that triggers me
It was just a moment of BRUH
or a single use drill drone that allows you a single tunnel instantly ๐
I'll probably label these under "Consumables"
Players may spent X amount of resource / credits / both to purchase these b4 start of mission
I think popular choices may include "Self resusication packs" XD
Here's a thought. A series of connected explosive charges that can be placed in a chain, and set off all at once. Like what they use for controlled explosions when levelling buildings
Firecrackers.
yeah,I thought it'll be cool as a consumables
also cool:- a Personal Sentry Drone.For the times when ya in a pinch,simply pop one and it'll shoot while its own ammo lasts
Obviously you can choose to stockpile said consumables,but only ONE may be carried into mission .
My only problem with that is people being stingy ๐
or the opposite; people expecting them.
depends really
it's an option if they wanna carry it or not,but being able to carry only ONE consumable at a time will still encourage co-op gameplay
So I kind of just brainstormed a bunch of ideas, some of them might be too ambitious or weird but here they are.
@frigid vine how about merge with my suggestion on earlier post on QOL Section?
I want an option where instead of tapping the laser pointer to see location of my mule/ team mates, l want it to be toggle-able to be there by default.(edited)
Supply / Drop pods also be highlighted by default on the UI,complete with ETA timer.
[AESTHETIC WISE]
Would be cool also if instead of holding out that laser pointer, l want my dwarf to tap something on forehead to shoot a laser and information is displayed on an interactive HUD of sorts.
Or activate his implanted neural interface via thought command(s).```
-in case ya too lazy to scroll upwards
am thinking that as of current,too much classes uses boomstick to shoot glyphids?
if lets say hunter does make it into the char sheet
I think making the laser pointer toggle-able will devalue it and you wouldn't even need one if it was just permanently on your screen.
that'll be like 3 class that uses boomstick as weapon loadouts
I was like thinking why DRG even handout a primitive laser pointer in first place when they can just use it like a headgear add on
it's much more futuristic like feel,idk
Well they are using mining picks instead of all of them using drills so they aren't that advanced.
but they have turrets
complete with tech to self disassemble into portable kits that fly back towards the engineer and auto targeting
also,platform guns.
That's just more for easier gameplay rather than realism.
Instead of having to run over a pick up the turret, you can just recall them to make it easier.
IDK about you,but if they can have such tech,I dont see why cant they integrate the essential features of a laser pointer into an implannt/headgear that does so
Again that's more about gameplay, taking away that feeling of switching to the laser pointer to get the benefits of seeing where your teammates are and how far away they are and replacing it with "press this button to activate the hud" makes it feel like there is no point to having the laser pointer.
You're a miner, explorer, you don't have all these fancy gadgets to mess around with you just use what you have. I really like that about DRG.
though to be honest I dont see those things existing in games without a certain semblance of their tech levels
or being there w.o a reason
yes,we may not have alot of fancy tech,but in my opinion,if we DO HAVE such TECH GIZMOS beingg there.Heck,we even had Power Drillers.
heck,the company is even constructing additional space stations
Look at Alien: Isolation, massive spaceships, aliens, robots but still using a basic radar. It's not that bad to use basic equipment in a "futuristic" setting.
yeah,true,but remember,he aint lugging it round seperately?
(Checked,he does lug around a seperate basic radar)
It gives you that level of relatability if the character you play as is using equipment you'd see in 2018.
Im suggesting that at least implement it into another gears of sort
I assume he has a back pocket in his trousers that he uses for the laser pointer?
Say they were to put this in the game, you could install your laser pointer on your helmet. Pretty much everyone would use it and make it so that if you don't have your laser pointer in your helmet it would hinder you in your progress. That's not a good thing.
or they can patch that in instead
Like if you play with a friend who is new to DRG and they don't have the installed laser pointer, they are at a disadvantage just from that.
so everyone can get access to it
So you would completely remove a game element for a lazier way?
What do you mean?
wait,are we really gonna explain this?This will get very outlandish
There is nothing lazy about trying to get every mineral on PE at Haz 4 even with full upgrades. Me thinks
Laser pointer thing is fine as it is.
Hold it up and shoot.
Feels realistic.
And really, I don't care about it making sense as long as it feels good and is fun.
They're dwarves. The fluff has them using only top of the line equipment, but their personalities make it feel totally believable that they have stuff like the dinky laser pointer and a cobbled-together satchel charge detonator.
and a rednecks shotgun
yee haw
what about a pet system? yea sure it may sound cheesy and mmorpg system like (i dont play mmorpg's) but this time instead of "buying" with real money, you can spend the coins you have on a few Jars and collect either a Nexus swarmer or a normal swarmer, after you have captured the poor creature against its will, it will grow into a grunt/warrior then it will have a 50/50 chance to become a web spitter or a acid spitter, the wb spitter becomes a praetorian and its evolutianary cycle ends there, if it becomes a acid spitter it will also end up as a praetorian, but after that ot will become a dreadnought. if you decide to lock the pet (i mean so that it wont die in battle) it will get down and wont do anything, in this case there either should be a teleporter to teleport it out of battle or an ambulance can. pretty much the same as the escapde pod but white with a red cross on it the, the downed pet will automaticly start slowly crawl to the ambulance or teleporter, but you can help it get there faster by pressing e or something, this will increase the morale of the pet making it obey you much better
although YOUR pet, your team might think its a threat, and probably shoot at it, in this case a grunt or web/acid spitter will growl on them, but a praetorian/dreadnought will charge at them, (i should mention that you will be able to ride the bigger beasts) if you are riding your pet you have to thresh your mouse left to right to sterr clear of your teamates. there should also be a system where if you name your pet for example: "Bug", "buggy", "Pet", and "Glyphi", the dwarfes and probably command will say its name like that. but if you want to ride the praetorian/dreadnought you will need to buy them a saddle, in wich case you can also buy them armor. also i assume the exploders have a somekind of bacteria or virus, maybe your pet could possibly get sick with the virus/bacteria pathogen, in wich case you will have to feed him medicine or something, and feeding (also taking your pet to battle) will level it up. i should mention that the grunt, and both spitters can be taken to the same can with you, the bigger might need theyre own cans or they can be taken in the same can but in the M.U.L.E compartment. i should mention also that if you dont lock your pet but instead leave it unlocked, when the pet gets downed it will die
i dont get it
Massive walls of text with no spacing
i don't know why i didn't think of this before, but i think their should be a barrel dispencer... so you can spawn more barrels (and crash the game with barrels)
As a driller main, I detest walls and insist on breaking them up into manageable splinters.
Ii just want a way for Scouts to move around buried deposits without having to drop them off whatever platform the scout is standing on.
The ability to use their grapple gun while holding a chunk, perhaps?
I'm not sure to what extent this has been discussed; adding support class miners to the roster. I have friends who prefer to play more support-style buff and debuff characters, instead of the typical combat style roles which depend on dexterity and target-scan. These classes would have very little weaponry (maybe just a more badass pickaxe) and abilities to buff local players, debuff monsters, or both.
Several friends have expressed interest in the game but aren't interested in the frantic combat. If they could take on a valuable but gameplay-experience different character role., it would open up the strategy and include more player types.
-- Also, having scanners which depict different aspects of the mine or which have different ranges or styles of scanning (an engineer places a laser scanner which maps out a room via line of sight, a scout can toss a scanning device similarly to a torch toss which reveals wireframe of local terrain within its radius for a limited time)
I have mentioned this before in another context; At the end of the mission. it would be so awesome to be able to see the progress the team made through the mine on a small rotatable 3D map of the mine. Significant events like where each wave spawned, mining of resources, percentage of mine explored, and heat-mapped most-dangerous areas highlighted according to downs and amount of damage taken.
Anyone with comments or any devs who see this just @ me
We need the fifth class to be some sort of a heavy equipment guy. Like driller in a way. His special equipment should be a portable drill. OR some sort of sticky device that blows up when triggered on a wall. This device then leaves somewhat of a perfect circle. Big enough for a dwarf to enter. This device may dig a few inches/meters in. The dwarf could be named heavy. His weapons need to be big. Heavy and fire explosives.
that sounds almost exactly like Driller:
who is a heavy class
who has a portable drill
who makes holes big enough for dwarves to comfortably travel through
who has remote detonating charges
who uses heavy fire weapons
"this game needs a spy to sap the sentries"
is what I jokingly thought until I realised what it could mean.
How about a telltale glowing blue exploder glyphid variant, that rather than creating a volatile explosion, emits a short range EMP?
if you allow it close enough to release its EMP several things happen:
Your shield generator becomes disrupted, taking several seconds longer to resume charging than normal. The shield is also rapidly depleted while within the area of the EMP.
all of your gadgets malfuntion; until the effect wears off all of your sentries, drills, ziplines, grapple guns, satchel charges and platform guns stop functioning. Sentries stop firing, Satchel charges won't respond to their detonation signals and placed ziplines sag, causing people moving over them to travel slower or not at all.
@wild storm well,I think I'll take that opinion of yours
how about in certain modes/at high hazard levels, hostile NPCs (goblins or gnomes or something like that) drill out of the wall and try to steal the loot from molly
can that be an option?
but if you kill them they drop gold and upgrade mats
idk if this has been said but maybe powerups that drop?
like faster reload, inf ammo, etc could change up gameplay
might make it a bit easy if you dont have to earn them
That's a cool idea but I think it would make fun of the missions difficulty. Say you're on one of the harder missions and a infinite ammo perk drops, it would make the mission so much easier and ruin the difficulty.
maybe after a certain number of kills you can call one in depending on your class like a supply drop, and for higher difficulties you need way more kills idk
It would be good in a separate game mode similar to Nazi Zombies from CoD, you have waves of swarm and you can call in a supply drop to see how long you can last.
yeah that would be cool in an endless mode for sure
maybe a last stand ish mode?
though i would like any endless mode to still have meaningful objectives besides nitra
hmmm
I don't know if having objectives in a "Endless waves" game mode would be good, you're primary focus would be on surviving the waves and having the objectives of collect gold, etc would make it just like the normal missions just incredibly harder with endless swarm.
I thought we ady have one in form of point extraction?
u have that mini mining station in this fukhueg chambber
and there's plenty of resource(including all loving nitra) to keep you going thru several refills
if there's anything,I'd prefer if we can refresh/unlock the available mission region once a day.
Maybe if the objectives were "Kill X Amount of Glyphid Warriors" or something similar it would work.
i meant more along the lines of adding new objectives that give some kind of bonus that helps you survive longer rather than the same kind as the current modes
like,more sub objectivves that grant bonuses?
yeah
would be okay,if they're not too time consuming
some just prefer to speedrun things,so I hope additional secondaries dont come as "compulsory"
though if its an endless mode you cant exactly speedrun it right?
oh.I thought you meant additional secondaries in normal mining run
e.g. there's an egg with a miniboss in it. if you open the egg and kill the miniboss you get some ammo/powerups or something that help you survive more waves
if near endless regime then its okay
but in a mining run,it's gotta be an optional stuff
yeah i agree, i think we have enough objectives in mining expedition
don't know if this has been said already since I just joined the discord but I heard from a friend that the devs are pretty active for taking suggestions? One of my biggest gripes in the games are the reload animations. The reload animations are quite lack luster compared to other fpses. Also the fact that the reload animation for most guns don't line up with the actual reloading is something that is super annoying. i.e. the main gun and the flare for the scout compared to the double barreled shotgun that they have where the main gun + flare you need to wait for the gun to reset to the default position for some time before it actually finishes reloading while the double barreled shotgun finishes reloading the moment the shells go into the gun.
@wise talon they've been slowly working on updating the reload animations
any possibility on a new melee class? perhaps with dual axes and shield? or something of the sort. That'd be pretty fitting for a dwarf and I think the gameplay would be fun
@bright zodiac I had a similar idea when coming up with my "Hunter" character but not sure how a melee focused character would work considering the Glyphids/Bugs are very dangerous in close combat.
Genji's ult. Duh.
Perhaps some lifesteal ability from the weopons or stronger shields?
or maybe a pilebunker built into a shield that can also disperses limited flak shards.He'll havta be very heavily armored,thus he'll be slow af
How about a slingshot
Iwould just love to see bug bits flying everywhere as a you erupt into a battle cry jumping into the foes of your enemies
rocket boots of death
something like the EDF Fencer comes to mind.XD
pulling out the dual axes and hacking away
Having a dwarf with a Hammer and Shield could work and the support tool could be reinforced armour to help with being so close to the bugs.
his armour will have probably built in jetpacks just to help his slow af movements
Yeah that would be a cool idea, has a jetpack that uses fuel to traverse the caves.
maybe a limited fuel pool or self regenerating energy jetpack can do the trick
you can use it for short bursts of high speed movements?
Should be like the Driller's powerdrills, runs on fuel and can be replenished from supply drops.
Maybe, could have a hover button
at this point I might as well bring in EDF 4.1 Fencer class as comparison instead but eh XD
Well,at least we will have powered armor,in a fashion
I'm sure you guys have thought of this, but maybe a medic class? His main weapon could be the same pistol as the driller, making him very vulnerable. One of his equipment could be a gun or something to revive people from a distance/through walls or something, another equipment could be like, a syringe gun that, when shooting a teammate, gives them a small/medium amount of health, and if you shoot an enemy with it, it could poison them or something to compensate for his weak primary, and his final equipment spot could be, maybe like, an AoE Beacon of healing??
I've come up with some ideas (weapons, gear) for a melee based character:
@frigid vine That's actually awesome.
Would the miners be able to shoot through the shield?
Yeah, kind of like Reinhardt's shield from Overwatch
Cool cool
There is a post about a medic character on the steam forums: https://steamcommunity.com/app/548430/discussions/3/1693795812306254405/
Not bad. More like an apothecary
Heh. I guess.
Actually now that l think of it
Okay, while you finish that thought....?
A field scientist that can attempt to manipulate the wildlife/biomes of the planet can also fall under support
That'll be like... Claptrap?
His abilities, like, Bosco, would be able to fly, have infinite ammo, have a very bright flashlight, and be able to mine very quickly
BUT
Since Bosco can't hold things, they would have only half of the normal inventory space (20 of everything)
And, just for game balance, they would have very low health
And only have a certain number of revives (Like Bosco)
The only issue is, I feel like that might make the Scout obsolete as a class..
That would either make BOSCO very overpowered because of the infinite ammo and mining quickly or very unpopular because of how quick you would die.
Then maybe not infinite ammo, but a LOT of ammo
because, in solo, Bosco has infiinite
But also, you can fly as bosco, so the only way you could really die is from a spitballer, acidspitter, or mactera
That's why he needs really low health
I think maybe having a playable BOSCO be the same as the NPC BOSCO but instead of health it had a huge shield
It could keep the infinite ammo but deal reduced damage so it would be more about dps than huge damage
(By the way, Rein, I love Borderlands)
So, back to my Field Scientist idea... Perhaps he can be the only class that knows the location of enemies via his Bio-radar?
Yeah, that's true
That sounds cool
And maybe, a weapon he could have that could shoot through walls to hit said enemies?
Like, a high-powered sniper?
That would take away the surprise of a swarm wave from the announcer, you'd see the enemies way before you encounter them.
But the enemies spawn after the announcement.
They come out of the walls, no?
it would also be AMAZING for finding leeches.
@frigid vine partially, except what panic says is also true
Okay honestly
If there's one thing I want in a new class, other than a medic:
TELEPORTERS. Of some kind. I know that backtracking and getting lost is a HUGE part of this game but I mean
Like, just one pair of teleporters with a limited range
It would be great in Point Extraction, and just convenient in Mining Expedition
Maybe that can be slapped onto my Field Scientist idea, but that'll render the Driller almost non existent
That's part of the exploring and adventure though
Yeah, I know
It's more for like, convenience sake, which is why I think that my idea is a bit stupid
After all, why drill a shortcut when you can set a warp beacon
No idea is stupid, it's an idea
I'm not saying it's bad.
I BEG TO DIFFER. There are some stupid ideas.
Ever heard of orange-mint flavored toothpaste?
Thanks though
idk why, I find it fun to brainstorm new character ideas.
Not just for this game, obviously, but for like, Overwatch and stuff like that
Titanfall with new Titans...
That kinda stuff
I'll brb to discuss ideas for the Field Scientist. Gotta get some snacks.
Got it
I feel like there should be more AoE stuff in this game, on the side of the dwarves. As of right now for AoE, all there really is is the driller's flamethrower.
And the Scout's grenades
but other than that, there's nothing.
I mean, the Praetorians (And Fungus Bogs) have the poison already, so I feel like it would be fairly simple to implement. of course, this is coming from someone who's never designed a game in his life, so take that with a grain and a half of salt...
What kind of weapon would fit being AOE?
Maybe a rocket launcher? But it can pretty disastrous for your mining team if you blow them up.
Oh yeah, good point.
Field Scientist loadout.
Primary:Arc Thrower that shoots lightning arcs that slows and damages enemies in frontal cone fashion.
Secondary : Tremor Inducer that shoots a delayed beacon which then releases seismic waves that only stuns enemies and provides a safe way to destroy those pesky environmental hazards.
Sidearm : Pulse Blasters, mounted on both of his arms, this can rapidly blasts away pesky close ranged Glyphids.Think of these as rapid fire Uzis.
Grenade : Pheromone Bait that attracts all attention of hostiles towards a certain spot for a duration.
I had an idea for a Dwarf Gunslinger, didn't put much thought into it so id like to see what you people can think up
Allow me to put out, at this late stage, my support for the hammer/shield tankdwarf.
@near glacier They are good ideas, but giving the Field Scientist all that equipment is too much. The Arc throwers is fine, used for slowing enemies. The Tremor inducer could be used as a way of dealing AOE damage rather than stunning enemies. Pulse Blasters, maybe just duel wielding Pistols? And the Pheromone Bait is a good idea, similar to my Hunter's Support Tool: Rotten Meat that attracts enemies.
Or we can have a Secondary that deploys a static antenna that relays enemy position onto your allies instead.
I imagine this'll be very limited,and fragile, but long as its within the range, you get an idea where enemies will be coming from.
Yeah that's a cool idea
Heck, even his sidearm can be a Power Fist instead xD
Limited charges, but once activated, pushes enemies back and deals damage based on physics
A power fist wouldn't suit a Field Scientist
True, but least it's something different from other classes otherwise.
@idle quartz I meant like, lingering AoE
I can also imagine that the Tremor Inducer can also be a very time consuming way to mine for stuff instead. Least you don't havta worry about damaging the surroundings.
Oh hey guys
@sour vortex I fully support your Gunslinger dwarf, and I'll think about it
i was thinking dual revolvers but i couldn't think of anything else
yeah
I'll give it a thought as well.
Can't guarantee that the dual wield revolvers will serve as his primary but at very least, it'll be on his loadouts. Like a sidearm, will that be good enough, Cat?
Maybe a bolt-action rifle could be his primary and duel pistols his secondary, give him a real cowboy feel
@frigid vine that sounds amazing
Said rifle can also have alternate mode that can act as sniper rifle of sorts. Kinda like Overwatch now LMAO
Maybe but I think it should just be a normal bolt-action rifle
He can also pack a damage amplifier beacon that allows extra damage for his team? Since he's gonna be more like lighter version of a Gunner..
im thinkin the rifle would be bolt action and do tons of dmg for long range and his pistols would be to gun down enemies at close range
Could possibly doubles as a portable railgun xD
@sour vortex Yeah exactly
Shoot it and pierce a straight line of death
another idea
rifle has its normal mode where its just bolt action and you move around
but it has a railgun mode that forces you to be stationary and only has 3-4 shots before you would need to resupply
but the normal mode would have a larger amount of ammo
I don't know if a railgun would suit a cowboy
The rifle should be semi auto, probably. Both the railgun and rifle mode will use the same ammo pool, except probably railgun mode consumes more ammo, perhaps?
If you're stationary when using the railgun you're putting yourself in incredible danger because of the swarm waves
Here's probably a better suggestion:A railgun like shot will consume X amount of ammo, and for Y seconds afterwards, you cannot use the railgun mode.
i feel like railgun should make you imobile so that people wouldn't rely on it over just run and gun normal mode
Well, locking the railgun mode briefly after using it also can solves the over reliance on the railgun mode.
true
these are some awesome ideas fro new dwarf classes, do the devs check out and read this page?
I also thought of a bizzare weapon that can serve as alternative to Gunner's Minigun, it'll be similar to the idea of LMG proposed earlier. If LMG doesn't cut it well, he can wield an Autogun, which fires off shots that serves as miniature bombs of sorts.
@bright zodiac they did mentioned under this channel header that they'll absolutely read our feedback, but ultimately its up to their discretion whether to implement or not
@near glacier gotcha, thanks for the info ๐
I wish i had any artistic ability because i would love to see a drawing of Space Cowboy Dwarf man
definitely
thinking of designing the classes in google slides and posting a generalized look
https://steamcommunity.com/app/548430/discussions/3/1693795812306254405/ < idea from here, Designed a quick visual brainstorm
a bolt action high damage rifle is a cool idea, but it doesnt seem like a medic weapon
yeah I thought that as well, but I was just illustrating their idea
Hey guys I made a post about 2 character ideas I have, i've went a bit in-depth on the upgrades and what kind of role they play in mining teams: https://steamcommunity.com/app/548430/discussions/3/1693795812310231470/
@frigid vine is it alright if I make another vidual brainstorm based on your stuff like the one above? ^
Yeah go ahead! Would be awesome to see an art concept!
well most of the stuff comes from freeclipart off google haha
but I could draw some concept art as well
im debating trying to make a concept page thing for a glyphid idea i had a while ago
or maybe not even a glyphid, but a new enemy
tldr: its a miniboss kinda like dreadnaught, but is infinitely harder, best thing to do is avoid it until it leaves
it will go out of its way to attack any light sources
and it will attack people that throw flares a lot or have their flashlight on
which forces you to be tactical with light
Yeah you should do that, make like a Dossier of Glyphids and it lists it's weaknesses and how to deal with certain 'tiers' of glyphids
id love more enemy types. things to mix it up.
for that matter, id like to even just see mactera spawn more often
I made the idea of being able to travel to different planets at like level 5/10/15 player level so you can discover new creatures and exotic ores
So the possibility of more enemy types can work really well
idk about leaving hoxes.
I admit it's an ambitious idea, but maybe when the game is released they can look at adding planets
maybe as an expansion idk
Suggestion: Hunter Class by NighSwarn
Oh wow, that's really cool!
@frigid vine would the bruiser class have a pistol or would have some other form of mobility/melee weopon?
A pistol, he's more grounded like the driller
gotcha, would he have any form of mobility or way to manuver the map?
He's played more as a 'tank' so he's armoured with a heavy shield so he'd be less mobile
Im just thinking in terms of if someone played this as a solo class
would be quite difficult for more difficult caves
Every character still has the pickaxe for mining so yeah it would take longer but it's still possible to solo missions
gotcha, and would the shield be a dome or a rectangle (Winston or Rien)?
reinhardt, like a traditional shield
Class Suggestion: by Nighswan
Oh no way, that's awesome!
I'll try come up with some other characters and you can make a page for them too ๐
You wouldn't be able to move the shield, it would be planted on the ground and yes similar to Orisa's damage reduction because he's played more up-close with his hammer and shield
I dont know why, but your profile picture seems to go with everything you say @lean haven
Field Scientist Class Suggestion by @near glacier
Ooh, work went into this.
A lot of these ideas don't seem to have mobility gear.
How's this for mobility gear that could be used for that Bruiser class?
A jump pad! Lets him slap down a few of these things, either to move quickly around a battle, or to hurtle himself and team mates a medium distance.
Objectively, it's a mix between the scout's mobility and the gunner's, but not quite as good as either; anyone who jumps and lands on this pad will be propelled in the direction the pad is facing at a reasonable speed, with a slight upward incline. On a flat floor, expect to go as high as 5m and as far as 20.
These pads can be used an infinite number of times but have to be restocked at a supply drop.
Additionally, when the bruiser is cruising through the air, if you don't swap to a different weapon he will pull out a pair of climbing axes. Colliding with a wall will make him stick to the wall much like a scout, but with the distinct advantage that he is allowed to pick away at the wall until he has created a platform to stand on.
Like the gunner, he is safe at the end of his flight and can create footholds (and the entire team can use the pad), like a scout he can only fly one way and does so very quickly.
To not outshine either of those classes, the arc you fly in is consistent, if you want to land in a particular spot you have to get good, and have a place to launch from at the right altitude.
Beware of fall damage, and flying drillers
I already have an idea of a jump pad but it would be a Mod for the Gunner, instead of Zipline it would be a jump pad.
Jumping with tesla
@naive oasis I like the idea, jump pads would be a pretty cool mobility item
Maybe give someone a spider-climb harness. Lets you move up walls and on ceilings like Glyphids but can't move unless you have the controls equipped
unless you're on the ground or jump off so you can use your stumpy dwarf legs
I think traps would be a good idea for swarms even if they didnโt have a long life span it would be pretty nifty
It's a cool idea having a jump pad and climbing picks but I want to keep the sturdy, grounded feel of a bulky fighter who is more focused on combat than mobility
well its seems like all the classes have some sort of way to get around
so it would only make sense to balance it out
But if every character had some kind of mobility it makes them all feel the same, and the engineer doesn't have mobility
Neither does the driller, he can only drill holes quicker
.......how dare you
I play driller, i'm allowed to say that
while the engineer may not have direct mobility, his platform gun does help with tight spots and scaling cliffs
True, but it's not classed as mobility, more utility than anything
ok no i cant ignore that. Driller has probably THE MOST MOBILITY.
I think you're confusing mobility for "speed"
by that merit platforms are mobility; they help the engineer/team get around faster.
yes driller has the most mobility indeed
That's why my Bruiser doesn't have mobility because it's designed around having a team, same for the platform gun and the zipline launched being used together
as an ex engineer that is now a driller I can confirm that the mines are your playground with the driller
a nice change that I just thought of could be to give a rocket launcher instead of a satchel charge to the Gunner
one that can be locked on and shot in barrages on open spaces for aoe damage and single shots for smaller areas
maybe give more satchel charges to the driller and make both classes more unique
I never said drillers have bad mobility or the worst, I just said all they had for mobility were the powerdrills
that mobility is a ton with full upgrades
you can make it to the escape pods easily just by drilling your way up
I love to do that
Mole boi best boi
@bright zodiac I changed my mind about the bruiser having a hammer and shield, I think he should just have a 2-handed hammer instead. Seems overkill with the shield, shield and another shield lol
I have a couple ideas on a text document but I bet its tedious to read
imma try to bring my photoshop skills on game, or either rely on the unbreakable paint
I really really love the idea of the bruiser up above
Glad you like it ๐
With the current hub being very prototype and a potential bar in the future, what do y'all think of having 'hub' servers with multiple drop pods. Missions are still host-based, but they can set criteria on 'their' drop bod, for instance, no characters below lvl 8 so they can safetly do hazard 4
I'm mainly thinking of that cause of the amusing image of like, 50 dwarves at a bar
haha sounds amazing
Jetpacks needs to be implemented
shweet
not giving one to every character
maybe make it the movement ability of a new character sure?
but if you give one to everyone, literally all movement abilities/tools are useless
I think they've tried jet packs in private tests in the past, and decided against it.
Plus, with how many scouts kill themselves /w their own tools jetpacks would be evn worse lol
yea
XD
fucking... im really happy the scout i play with usually doesnt use his grapple much
or we'd be picking him up a lot
he honestly forgets he even has it
you can use your grapple horizontally a lot tho
its infinite so theres no reason not to
Hmm, if we're concerned of giving every class some sort of gravity manipulation, was wondering if my Field Scientist Idea can deploy a temporal grav well
would it let teammates in the area super jump or something?
Well could always have grav pads? or like a goo gun that allow bouncing off
yeah jump pads could definitely work
especially if you could shoot them rather than placing them
I feel it's a little too much tho, the lag isn't friendly with flying xD
because that lets you fire them at the bottom of a deep pit so people can drop down without dying
it's on account of their soft heads
well,wouldn't that cause long term trauma?
and potentially irreversible brain damage?
why not?And soon afterwards the patch is deployed,records of fall damage shot sky high
also,a beacon that causes all enemies within said AoE to take equal damage
say I shoot a bug within the beacon range,all other bugs will receive the same amount of damage
๐
hours late, but to the guy that said driller's aren't a real mobility tool, he hasn't seen a driller drill up a wall, along the ceiling and into the core of a stalactite in less than a minute yet, or cross a wide pit more efficiently than an engineer.
Said engineer then proceeds to create his own bridge out of no less than 20 platforms anyway, despite the common sense that "if the driller has been across the gap 3 times already, there's probably a path across that normies can use"
i agree that driller has good mobility but comparing him to engineer isnt a good way of proving the point
engy has the worst mobility of anyone. all he's good for is putting platforms under veins for other people to get. not crossing difficult terrain
he can make a bridge/stairs but it's less versatile than ziplines or driller tunnels for the most part
Hey, can we get the ability to rebind keys please?
I would rather play using my controller, which doesn't have a button for ptt, but at the same time, I can't really press the controller down onto my Z key without pushing 5 other buttons either.
Engineer is great for rapid downwards team mobility @foggy tree
each class has their own bonuses and flaws:
-Engineer:
Pros: Great and setting up chockpoints and assiting teammates
Cons: doesn't have lots of ammo to spare and requires alot of ammo drops to supply his turrets in higher difficulties
-Driller
Pros: Good at B-lining towards any objective and digging stairs in walls for him and maybe to help other teammates aswell. great at shreading anything that gets infront of him
Cons: Drills overheat quickly, his flamethrow lack damage for larger creatures and is mostly a self caring class
-Scout
Pros: Great at moblity and kiting enemies has a flaregun that can give a massive light source for all teammates to know where resources and enemies are, has a high damaging shotgun
Cons: Heavily self caring class, has a moderate ammo pool and the flaregun is abit bad for a Supprt Tool.
-Gunner
Pros:Amazing firepower, great a killing anything that has a weakspot, has a high ammo pool on his minigun and his Zipwire can help your team get to the exit faster.
Cons: none of his tools can help with mining too well, requires time to get 100% accuracy with damage and can drain through his ammo in Dreadnaught hunts
i love the idea of the bruiser, if any class should get a jet/jump pack it should be a melee focused class
final tier of armor would have to reduce incoming friendly fire damage though haha
maybe give their armor shot reflection so when your teammates shoot you it damages nearby enemies?
no u
I love the implementation of engineers.
In a balanced team they can contribute the least to both mining and combat but justify themselves by saying they were busy doing something else, which is bull; Engineer is the laziest class. Your Scout might think you're just his tool, but in reality everybody else is your tool.
Why do things yourself when you could play engi and your main purpose in the team is to assist others to do your work for you?
because you secure the cave
@naive oasis I was just playing engineer not half an hour ago and ended up being mvp multiple rounds when the stats were tallied. most kills, most mined, in a haz 3 team of 4 with 1 of each class.
The point is, engineer can be a powerhouse as well as a supporter, you just need to know what you're doing.
can explosive damage get crits?
no
didn't think it would
unsure actually
my guess is that fire and explosive damage cant
I don't believe so. It's hard to tell amidst the explosions because everything either dies or your sight is obscured
wish afterburn time last longer
flames ignore carapace to begin with
hitmarker can turn red when you hit praetorian's ass with a grenade
flamethrower so weak i always end up with pistol ammo used up instead of flame
flamethrower is better against the softer armored units; acid and web spitter
flames are great against multiple swarmers
it's usually the opposite problem for me. I'm more likely to run out of flame ammo than I am pistol ammo. although it's unusual to run out of either
it used to be amazing againts mactera
now its hp increase
its just getting bullied by those now
still good against the mactera at haz 1-2
only takes a short burst at low haz to do the rest with DOT
And why does the flame do so little to the dreadnaught
i wanjna know
it does not even do afterburn
no no it does
does not seem like it
it doesn't? couldn't tell because the health goes down so slowly
the pistol kill it faster
dreadnaught is pretty much impervious to everything but bullets once that armor breaks
spam satchel charges
๐
that just does the thing i dont want it to do
description calls it a light pistol
it's at least feasible that it could be a full auto
75
dunno
for me rapidtapping with that pistol looks kool
bloody 75?! why?
50 without upgrade
that's still 5x the light with it's upgrade
what if give heavy pistol to driller and light to gunner
Less ammo tho
r8
More for picking of ranged critters or enemies after being burned alive
120 damage per clip and about 16 clips, vs 300 damage per set and 6 sets
(edited)
i don't know the ammo cap on the heacy
the heavy pistol should be breaking the skeleton
(as i think) 24 mm rounds can penetrate... Well, almost any organic shielding
what if the gunner's revolver could penetrate exoskeletons loosing around 20% of damage?
the minigun and double barrel breaks the armour
driller firepower is quite weak
it's meant to be
BOI
it's just suppresive fire
isn't that the engineer job
You can take out entire waves
but the drills should have a little more dmg
Those are pretty useless for combat
how often do they apply that 12 damage? Doesn't say
i only used that
The only time I use drills offensively is when I need to get rid of a couple swarmers in my tunnel
yup. panick mode and nothing else.
It's alright for solo killing praetorians
but the flamethrower needs power to it
How do?
slow them down?
stacking burn?
stack burn would be nice
weakening armor by heating it?
and max-stacked targets add some burn to all the bugs nearby
would you like to see the Driller get a custom grenade or satchel charge?
IMPLOSIVES
people have been suggesting incendeary grenade
and meybe implosve to engineer
wouldn't help the shotgun or turrets much though
his armour upgrade
I thought that too
ah yes dats right
someone tells me that I'll be greatful for it when I get vaporised by a volcano
sounds niche still
i dont think there are many dumb people to stand on top of the volcano
is the dreadnaught breath attack firey or explosive?
explosive
mixed i think
plus you could just drill into the wall and it cant do anything to you
did that once. had 3 supply depots parked outside.
spammed satchels charges
i was solo and had no lives left, forgive me
just shoot at the back
but still, what about driller's armor?
hmm
see what the focus of 5th class is first.
a few people supported that bruiser idea (which I don't expect to make it into the game, but you never know)
You don't feel that Scout is kind of like a Sniper?
he should
problem with snipers in the first place is they still have to fit into solo play
well, that's what Bosco is for i guess, he basically is a mix of all the classes
if you made the damage of the scout higher than gunner, he'd have to take a hit to rate of fire, but then he's not fun to play in a hoard shooter anymore
how about swap the armor for driller and engineer?
let the driller get closer to the praetorians?
dunno what you'd give engi if you did that though
Swarm missiles that's what we need
Thatโs what grenade launchers are for haha
@naive oasis I have drilled up a wall as the driller, mobility in my eyes is like the zipline launcher, a piece of equipment that moves you from point A to B. If the powerdrills are a form of mobility because you can drill holes in less than a minute then the pickaxe would be mobility as well, just slower. If you say that the powerdrills are good utility i'd agree with you, but mobility is different in my opinion.
I mean I'd consider the ability to just drill the occasional straight line to an objective a mobility option lol
Pickaxe isn't even consistent in speed but depends on the terrain
And so horribly ineffective as a tunnel-digging tool that the comparison kinda falls flat.
But it doesn't physically move you, you're basically using a stronger pickaxe
Mobility is basically being unrestricted in movement, in that sense the driller has a lot of mobility
Don't get me wrong, I enjoy playing as the driller it's my favourite character.
You cant corner a driller!
In that case every character has good mobility because they can jump
Suggestion: Tracker Class by SugarPapito
time is a resource in this game. being able to drill staircases (that anyone on your team can use) way faster than a pickaxe definitely qualifies as powerful mobility
If that's how you see it, fair enough.
Let us be able to upgrade MOLLYs speed lol
Sheโs painfully slow sometimes
Also, let us make custom maps (would just be to play for fun, no resources gained)
A suggestion for Steam sales: A 4 pack of the game on Steam. My clan tend to stick together as we try new games so being able to buy all at once at a small discount makes life so much easier.
Steam doesnt do 4 packs anymore; but it may be possible on other websites, i think the humblestore does them still
Oh, that leash is a cool team work tool.
What does it do in solo? Pull large chunks while letting you use your hands?