#suggestions

1 messages · Page 60 of 1

vagrant violet
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But yeah both with be neat, the frozen biome would fit nice along side the magma pits

azure sigil
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Better flashlights. Not longer flashlights, but better ones. Me and my friends can’t ever see anything right in front of us without throwing a flair

mystic locust
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@azure sigil I agree. Honestly kinda useless at times.

quartz edge
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A beam like flash light instead of a broad spectrum beam. Makes things more tense

azure sigil
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True, but that’s not even the case. They just suck. I’m shining my flashlight in a corner and I still cannot see a thing at all without throwing a flair

idle quartz
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is that a monitor issue? is the room too bright? it has an effective 10.5m range of clear visibility 🤔 Or are you just in a really big room?

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people are not going to like the "no flares" mode!

viscid bloom
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lol wat

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yeah, that will be rough. Guess I'll use the flamethrower for light

idle quartz
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Real dwarfs have nightvision; so it aint a issue for me!

quartz edge
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Canister shots for driller. He can pin point locations like the scanner which only he sees and shoots canisters of napalm from his back carriage and does half c4 dmg and flame duration dmg. Shoots 3 at a time

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Super heat mode on the flamer, burns more fuel but longer range and dmg.

azure sigil
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I would argue that it’s a brightness thing, if all my friends I play with didn’t say the same thing

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They always complain the flashlights are useless

idle quartz
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Hm... Ok; next update they should disable flashlights until people BEG for them to come back. Then they'll re-add them but they'll only have a 2m range and people will be thankful for it 🔦

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literally a candle 🕯

lean haven
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Mining canaries when?

vagrant violet
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They need a close range buff if nothing else the flashlights

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Don't need to be able to see down the entire cave system with it, just make out things at not right in front of your face

mystic locust
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Add a shadow puppet mechanic with the flashlights plz.

vagrant violet
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Oof

lean haven
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If we had vr with full body tracking we could

idle quartz
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Its tricky since the Flares are probably more important than the flashlight; and missions can be done without either, so its more of a bonus than a necessity

vagrant violet
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True

idle quartz
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They could make the flashlight BETTER but then they'd probably need to nerf flares.. Or they could make the flashlight better and add enemies/mechanics that take it away; so being without it would hurt.

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Thats what game mechanics are; things you love that they want to take away to hurt you with.

last wasp
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I mean, they could also just like.Turn it to what it was originally when it was somewhat useful

idle quartz
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it "originally" was useful back when we had 15 flares per mission 😛

last wasp
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That sounds awful

idle quartz
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it hurt so nice

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🤔 i think ammo resupplies brought the flares back.

last wasp
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That's still awful

idle quartz
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i think i have a video of it

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hmm nah it was 30 flares by that version.

viral bridge
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Wasn't it 50 at some point? When did they switch to the current model? EA or Closed?

idle quartz
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yeah it was bumped to 50, and then regenerating. Not sure which update changed it. Its one of those things where if you START the game as it is, you get used to it since you dont know anything else

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but for first impressions it was harder; and they needed to make a lot of good first impressions so they bumped it up a lot. Maybe we'll get a mutator for it someday aye?

azure sigil
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That’s what I’m saying though

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I’m fine with the flashlights having short range. Cuz otherwise flairs and scout is useless

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But you literally can’t see stuff right in front of you

idle quartz
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🤔 screenshot example ?

azure sigil
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Uuuh

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I’m on my phone at work atm. XP

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When I get home, sure

idle quartz
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Some people have been saying their flashlight has been turning itself off sometimes

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and around flares it can be hard to tell

azure sigil
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I wouldn’t mention it mindlessly

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I’m aware of like... y’know. Stuff

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smart sentence. Good job

fallow river
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Maybe new class could have floodlights as a utility tool?

azure sigil
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Kinda already what the scout does though

fallow river
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But the flares duration is short

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If you have it so it takes time to setup

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Scout lights up the room to clear it out etc

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Floodlights after the flares have gone and you are mining

idle quartz
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Ideally, the scout should not be "lighting up the room". His primary advantage is that his flares have range and stick; he should light up what everyone else cant, high ceilings and walls

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if ya look closely you can often spot'em without a scout

lean haven
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^

idle quartz
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it definitely makes it easier tho

lean haven
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Just don't rush into places like a nincompoop

idle quartz
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RUSH INTO PLACES LIKE A DWARF!~going off topic though im done here

azure sigil
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@idle quartz

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....tempted to tag a dev

idle quartz
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terrain scanner?

azure sigil
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like, the wall is -right there-

idle quartz
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check the distance

azure sigil
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i've already closed the game. lol

fallow river
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It's good enough to find your way. Back, and most minerals glow anyway

idle quartz
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oh, well in the second pciture Bosco is pointing at the wall too

azure sigil
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Yea, i tried to send him away cuz i only really play multiplayer

idle quartz
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should have a visual range of 10.5m, you gotta tag the spot to see the distance though cuz that things also bugged ><

azure sigil
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and bosco kinda ruins my point. xD

idle quartz
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@dense idol hey scroll up, does that light look right to you?

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i mean it is a curve in the ground

azure sigil
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you gotta understand

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this wall is like, 2 steps away from me

idle quartz
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if its more than 10.5 away its gonna be dark =/ you often do have to hug the walls and look back and forth, scanning the wall with the light. Its also why most materials reflect light and can be seen in the dark. Flashlights for like... not walking into a pit.

azure sigil
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i mean i get the balance of equipment usage

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i do. It's just...

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the flashlight's range can be the same, but it just sorta needs to be beighter

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brighter*

idle quartz
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im taking some screenshots; sometimes the range appears to be a bit short

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there is a wall there, 8m ahead

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the light SHOULD hit the wall

azure sigil
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but it doesnt. xP

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at least it does, and it's just not bright enough to light it up

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did you throw a flair after this screenshot?

idle quartz
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nope

azure sigil
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bleh

idle quartz
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SUGGESTION: Can we get ledge grabbing to be less sensitive ? When im a driller and i tunnel downward, sometimes its hard even getting into the tunnel because it keeps trying to climb onto the lip of it

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maybe make it angle sensitive, if you're looking DOWN you wont climb UP BIE™

lean haven
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Yes please, I hate it when I try to go down a hole and bounce up over the entrance

safe berry
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totally useful suggestion
Gunner can connect zip-lines together (when he arrives at one end, he can shot another zip-line and make it longer one long with a bend).
Also, if their angle is too big (30° and more), they can be used as one way only.

near glacier
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Another small suggetsion:
Add night vision goggles as proggression item which you can take instead of flares.
-- Pros:

  1. you can see perfectly in the darkness
    -- Cons:
  2. Your vision range is pretty limited (farther than 15-20 m you can see only fog)
  3. You don't see minerals as usual, morkite for example will not glow dimly in night vision
  4. Every muzzle flash and explosion literally blinds you for short time
  5. Also, if someone will use flare, you will be blinded too
fallow river
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It would only be useful for solo tho

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And even then you each muzzle flash would make minigun useless

near glacier
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🤔

idle quartz
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not useful for solo, molly and bosco are a constant source of light you cant turn off

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infared goggles tho sure

vagrant violet
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Night vision wouldn't be something to useful in general past exploring in general

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Now a better map would be nice, like a 3d render of the surrounding terrain

safe berry
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Another suggestion:
Engineer can choose between multiple turret types. One of which can be light turret with infinite light source (it can either point where you point, or constantly shines around it-self within it's range)

near glacier
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@safe berry it'd be nicer as well if the turrets shoot at what you point them at, basically a remote controlled gun, more accurate but needs you to stand still and point a laser pointer at the enemy, decent cause you can place them at the cave entrance and have it shoot at the enemies from behind.

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BTW with the drill idea, you'd have a drill platform that goes down the hole, taking you with it, thus gravity would be lower and allow you to jump up while it goes down. The drill would reveal some resources but also collect some over time... thus you'd be using a mining laser connected to the drill by a cable to also collect the resources while it's going down the hole... when done, the drill would then call down the top part which has a thrust unit to give it out of there / cover for space travel.

magic mica
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Yeah the engineer turrets needs some tweaking, I always find them not being used as much as I like

brazen parrot
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I keep finding that sentries try to shoot through obstacles, which makes tactical funnelling kinda impossible because the turrets unload into the wall. . .

brazen parrot
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The should make a high powered torch that runs on a battery life and has like 3 batteries until you need a resupply

safe berry
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something that can glow for like 5 mins at least

safe berry
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Suggestion:
Storage upgrade, or universal storage (so that you can carry like 120 units in total of anything)

near glacier
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hey ppl
playing "find the aquarks" mission i found it hard to memorize where did we excavate target items and where we didnt
wouldnt it be great to have something like spray cans with light-reflecting paint to mark the way? Novices like me (without dwarven instincts) may find it useful.

solid gazelle
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If there's a big hole in a wall of blue glowies it was probably excavated already. Also the chunks shine through the ground a little so if there's no distinct glow in the dark in one of those blue glowie areas it was also probably mined already.

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I agree though it could be a bit more visible.

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But for now those are the best tells.

near glacier
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Just put flares around the hole to mark it

safe berry
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when the main stuff is mined (egg or crystal) it should stop glowing totally

boreal lintel
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I think @near glacier makes a good point. Perhaps the blue shards surrounding aquarq should become dim once it has been mined?

idle quartz
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yeah its been requested; especially for eggs too.

boreal lintel
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Of course.

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Many a time have I continued drilling for eggs long after my teammate has already collected them.

near glacier
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You need dwarfception

past abyss
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@safe berry That spotlight sentry idea is really good

Another sentry idea would be a walking spider drone -- you get 1 assault drone (instead of 2 stationary sentries) that follows you around or goes to wherever you point.

It carries 200 rounds max, and you the player can only hold 200 additional rounds, not 400 like you can now. The spider drone runs at the speed of a glyphid swarmer.

The spider assault drone will walk to you when it has run out of ammo. If you "Recall" the drone, it simply walks (not flies) back to you -- you cannot pick it up/redeploy it. (You can still obviously refill the ammo of it though)
.

trim creek
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i dont have a lot of experience with engi, sentry doesnt take up an inventory spot right?

past abyss
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no it does

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4th slot

trim creek
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oh, well thats good then

safe berry
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Another suggestion for gunner. When yip-line is longer than current max length, it would use 2 of them (max length being now 60m).

trim creek
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yea i think there could be some cool ideas for different types of sentries, maybe even a sentry item that only allows you to deploy one, but it fires out explosives instead

idle quartz
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i'd like a singular sentry that can be thrown/sticks to walls and sets itself up

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just a quick gun i can toss out

past abyss
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tf2 minisentry

trim creek
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^

past abyss
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but sticky

trim creek
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should sentry guns be destructable?

idle quartz
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no?

past abyss
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no point

idle quartz
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exploders would mince them on accident

past abyss
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Recalling them is a thing anyways

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oh you mean can they be damaged

trim creek
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well im pretty sure they cant be, im just asking if they should be

past abyss
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neh - that's just negative yelling from players waiting to happen

trim creek
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i guess

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is recall for sentries instant?

safe berry
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They have to fly to you, so almost instant

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This is super crazy suggestiom.
Engineer can have a drone (like Molly) with one seat. It would allow him (or anyone who would be using it) to climb walls, but they wouldn't be able to do anything until they get out. Maybe it would have some fuel.

vagrant violet
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It would be cool to see some new enemies, maybe one that digs through the terrain but doesn't terraform like how players can mine up the terrain

trim creek
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do devs read this

oblique nacelle
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Not actively, unless they are pinged

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However, they'll probably go through it at some point

vagrant violet
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I know they already said that there would be a sort of boss monster added into the game later down the line but I think it would be cool if each one was zone specific and had a few variations

trim creek
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id kill for some concept art

past abyss
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@safe berry so like vehicular transportation

trim creek
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also @safe berry , if so i think they said no vehicles already

past abyss
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@trim creek I actually like the idea of no vehicles better.

mossy laurel
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I do too

long bane
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@idle blade you mentioned a new survey but I don't see a link.

idle quartz
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its in the game menu, feedback

vagrant violet
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Wish bosco didn't interrupt things like when you're making a deposit or trying to restock ammo when he passes through you :/

past abyss
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but bosco iz ur friend ;-; rocknstone

vagrant violet
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It's just a nit pick really

barren nimbus
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Has there been any word on more weapons and classes being added to the game?

vagrant violet
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I know they wanna add a 5th class

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Probably could do with some different weapons for the different classes

trim creek
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I too would like to know that

vagrant violet
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So you could swap out the weapons for other ones if you don't like them

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So like the gunner could swap out his minigun for a gauss cannon or something

barren nimbus
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Is there any place other then here that someone can drop class or weapons suggestions?

azure sigil
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Oh my god. Idea

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Have a feature where you can sing like a dwarf song together that echoes through the mines, like a shanty

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....eh. Might get old

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Nevermind

viscid bloom
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sea of thieves has instruments. It was fun for a little while

idle quartz
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Never gets old; look at EDF

azure sigil
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I

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-love- sea of thieves

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The instrument feature was the -best- touch

idle quartz
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It was also thematically accurate; instruments underground would not be. But whilsting? sure!

light parcel
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I sort what?

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I just stood up ;-;

mystic locust
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Yes.

safe berry
merry iron
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allow cave leeches to spawn at the bottom of vertically large tiles

near glacier
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That would be to easy to just kill

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What makes Cave Leeches so good at what they do is that they are at the ceiling of the cave where the normal flares cant reach

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If its on the Bottom you could throw a flare down,see it,wreck it

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Maybe some other Enemy Type would be good tho? Like maybe a Tentacle Hole ala Star Wars?

idle quartz
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Fire tentacles in the flame geysers >:/

near glacier
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Does the Engine allow for Water to be a Thing? Like would there be water and water based enemies in the Future if the Engine allows it?

idle quartz
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no

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no liquids

near glacier
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hmmm

idle quartz
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the swamp goo is close as it'll go probably.

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we could PROBABLY get a lava version of that stuff.

near glacier
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Problem with Lava= How are you gonna get Dwarfs out of it

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(Btw: Is it Dwarfs or Dwarves?)

idle quartz
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Dwarfs is usually Warhammer; Dwarves is not-warhammer

near glacier
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Kay

idle quartz
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otherwise Dwarves is fantasy in general and Dwarfs is irl; unless warhammer.

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Lava could be mined away just like the goo tho.

near glacier
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Maybe they get a Bucket or something xD

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Good at mining goo and Lava but cant mine rock

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With a Fun Thing where you can put the bucket on other dwarves

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"Hey,I cant see! Get that Bucket off of me ya Goof!"

solid gazelle
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Would it be possible to allow us to switch characters for the duration of the loading screen? Few things get to me as much as joining a game, seeing like Gunner and Engi being played, picking Scout because I like having all classes present and then having a 4th guy join 2 seconds after and also jumping to scout

safe berry
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Definitely some way to show what materials we have without depositing to Molly.
And something like Overwatch's "voice messages" like: "Need some light here", "Thank you", "I need help" "Need a platform over here" and so on...

frank crest
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A random idea tossed my way was the idea of purchasable consumables to prep for certain missions to use up piling credits for late-game players. Such as single-use medkits for self or ally application, small ammo kits, etc.

astral lion
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..Wait.

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This is the first time I've heard that you can mine the goo.

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O_O

near glacier
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@near glacier Game based on Unreal Engine 4, so it allows you to do liquid and stuff. But I'll be glad to see water as part of environment

fallow river
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Can't be added however

brazen parrot
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@safe berry there already is.

safe berry
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@brazen parrot And how do you do it?

brazen parrot
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@safe berry hold your lazer pointer out and it says on the top right your material totals.

near glacier
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I think all the sentry guns and secondary-target items should have physics

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when the stone beneath is mined, apocabloom flower should detach (losing stem) and fall down

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stationary guns and supply drops should probably reserve some space and "protect" piece of surface below them - until they get used out ofc

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after that they can self-destruct, become smashable and/or kickable like barrels

near glacier
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<@&257786783666929665> Are Liquids possible in the Game/Engine?

idle quartz
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no

spare kestrel
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^

pulsar knot
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Lol

near glacier
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Damn it

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Thanks anyways

spare kestrel
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👍 drgbeer

idle quartz
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ok aside from beer, no liquid.

spare kestrel
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Hahah

near glacier
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Ale Dude

idle quartz
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but that liquid is going to be localized.

near glacier
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MORKITE ALE

pulsar knot
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Dwarves are made up of 90 percent beer

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Roughly

idle quartz
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Dwarves have 17 organs, 16 of them are livers

near glacier
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The other 10 Percent is the Beard

pulsar knot
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Beer n' beard

near glacier
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Sounds pretty Dwarvish to me

pulsar knot
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An in game bar where you can drink beer. Or at least a keg where you can hold your head under and drink

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Only Bugman's finest

solid gazelle
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Pffft Morkite beer

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You want some genuine Glyphid moonshine

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I guess we'll find out what they got when the abyss bar opens

real yoke
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just more weapons and customisation to make your miner unique

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maybe a hub where miners from all the around can meet

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customise your own place

brazen parrot
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Or make customisations to our room we come in

real yoke
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yeah exactly

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events maybe

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like raids in destiny

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idk

brazen parrot
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Well. All the rooms still haven’t been finished yet, so that’d be far off for now

real yoke
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more enemies

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the game is really good just needs more content and more things palyers to grind for

brazen parrot
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Well I mean... it’s still game preview.. so it’s no surprise it feels like demo material

viscid bloom
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@real yoke I've mentioned raids before. That would be pretty awesome.

near glacier
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How exactly would Raids work ?

trim creek
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well i think you could have a few different scenarios for raids

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depending on what the encounter entailed

main relic
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Can they please add something to rotate your dwarf in the "Change Looks" terminal

idle quartz
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you mean like buttons?

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🤔

azure sigil
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Ooh

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Should add beer at main base

main relic
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So you can rotate your dwarf to look at your sexy armour from back and front

azure sigil
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Like the jukebox, except people sit around the table and drink beer

main relic
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That sounds awesome

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and add funny dialogue

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wait but right next to it is the abyss bar so they will probably add something like that

azure sigil
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I’m curious... who are the voice actors for the dwarf? Because it sounds like the same bloke with just his pitch altered for each one

trim creek
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cause it is

azure sigil
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If you need more voice actors, my brother can help. He’s a trained actor/ voice actor and a film maker. And he knows a ton of people. <@&257786783666929665>

trim creek
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they could do a lot to expand on the personality of each class, including more voice acting work

azure sigil
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Aye

main relic
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When will we be getting the new dwarf? I have been waiting for so long XD

trim creek
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who knows, feel like weve been in the dark a while

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last update was underwhelming, last tweet was an alpha screenshot

main relic
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hhmm

trim creek
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i should note that "a while" is of course relative, theyre still giving updates far more often than other dev teams

main relic
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Yeah you are right, I like these devs

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I am just excited for the new dwarf and boss

quartz edge
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Be nice if we could have a lot more interaction with mission control, for instance the comment about him having a cushy job, he could reply to that hehe

mild nova
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Load outs with different guns instead of the default ones, more ways to heal, maybe a flag post to mark were you have been before so you don't go into circles, also make the resupply pod destroyable after all the supplies are gone

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i keep on glitching through them into the map

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or getting traped in them

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(if it lands on me)

oblique nacelle
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As is, I use dead flares as markers; I'll put flares in obvious spots to die, so that I can spot them later

shy path
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Remove red/black dots (egg, pearl, etc) once someone loots the item. A few times our group had to double check it someone looted the item.

last wasp
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^^^^

polar peak
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Id love to customize the loby room, mabye paint it, repair the broken vires on the cealing and such, just a fun little cosmetic update

idle quartz
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@wind karma ^this guy hates your stuff

polar peak
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I dont hate it 😂

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It looks great but it would be fun to see how other players customize their ship

steel ferry
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True

near glacier
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Major issue @idle blade

We spawned in with the drop pod right on top of a dreadnaught and in a hotzone with tonnes of bugs.. with a 2nd dreadnaught egg nearby enough to get shot... we had 0 ammo within 2 mins of starting for everyone and no supplies at all able. That's a little extreme for a haz 3 mission, is something like that a bug or just random?

polar peak
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Hard misions should be hard

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Maybe a 1 up dificuity like extreme?

near glacier
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no, that's exteme on hard... basically dropping into an instant death scenario

idle quartz
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random, the drop pod can land on a dreadnought egg and pop it open

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at that point, fight and run.

near glacier
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but 2 in the same drop pod room?

idle quartz
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have the scout grab nitra, gunner and engineer can burn dreadnought, driller can burn adds

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did it hit both eggs?

near glacier
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nope, lucky but 2 eggs in the starting room is a bit harsh, could of had both

polar peak
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Well unlucky id say

idle quartz
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i think extermination and search & extract and point extraction all have swarm filled entrances

merry iron
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Beard Physics

idle quartz
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they were already teased as a work in progress

merry iron
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goood yesssss

polar peak
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Godlike game

solid gazelle
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S&E's hazard setting is usually a suggestion at best

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In my experience

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If the generation decides to fuck your day up no hazard setting is gonna stop it

sand juniper
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i hope we dont get too many timed missions down the line. Because exploration without time limit (aside swarms) is really a major upside for me in the game

safe berry
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Molly shouldn't stop when you call her (or it? idk), unless she/it is like 2 meters away from you (so when multiple people request her, she would be moving and not staying on one place).

last wasp
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That's a bug currently, not intended IIRC

quartz edge
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What if we could use the supply pods as fence post for putting energy fences. Takes a pod to make a 10 meter fence which can be activate from the four sides of the pod or connect multiple post for a longer fences which requires a new ore or nitra however the energy fences will deactivate after certain amount of hits from swarms or hp of some kind. Cool down cycle to Regen or put in nitra for instant Regen.

near glacier
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<@&257786783666929665>
Being on the stationeers discord as well and a suggestion from someone to fill in holes, i kinda thought.... What if guns had a 2nd mode?

Flamer being a freezer (can freeze bugs in place like the stun grenades but causes damage as well)

foam gun being a foam sprayer to make paths (which has been suggested)

people can figure the rest out i guess

scout from grapple to zipline

Gunner would need a replacement weapon but always thought mines would be amazing

radiant girder
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^good idea

I was thinking class specific weapons, a shop tab that allows you to purchase new equipment that can also be upgraded like the default load outs each class gets. New perks, climbing claws, could even create a class that can rock climb with the claws and mine easily, but he's restricted to melee weapons.

The game is brilliant, It has a fun dungeon crawling aspect with random gen that really makes you wonder what you're going to be getting yourself into.

Oh.. another thing, hidden costumes/weapon skins/ weapons or gadgets in the world, a little RNG in this game could really motivate us to explore every nook and cranny :)

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Oh and ship customization with lil trophies/ color pallets/ furnature

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Also, the platform gun, instead of perm platforms and limited shots, why not timed platforms that degrade after a minute but can be recharged by mining dirt? These are just quick ideas, really loving the feel and look of this game and how different it feels, would love to leave my mark and invest loads of time digging and blowing things up.

near glacier
#

would be nice if ziplines / platforms and some items like that were rechargable

tropic hawk
#

I feel like the limitation promotes strategic use of them

radiant girder
#

Yeah, I found myself running out of ammo for equipment like the lanternshot caused me to have to buy supply drops too much

near glacier
#

not really, most games i've been in, people use them a lot, use them stupidly or don't use them... since most times you can get on top of nitra / morkite

radiant girder
#

Though being able to pick up ammo would be nice

idle quartz
#

thats fixed by learning how to play

near glacier
#

50% ammo resupply sucks... it really does, would love it to be 50% or X amount to everything else, my minigun usually needs 3 resupplies because 50% doesn't really cover it which i find to be a bug, it's like it's supplying the base amount, not the upgraded amount

radiant girder
#

I play engineer, really love my platform gun, it comes in handy when you have a gunner with you

near glacier
#

like i use ziplines more than anything yet 50% = 2 instead of the 4 if i have full minigun / pistol ammo still

radiant girder
#

Yeah same with my equipment, using up 2 of the 4 resupply chambers, I didn't get much ammo back which left me exposed a time or two

#

And that's using strategy and teamwork

near glacier
#

but yah, would you rather 50% or to refill ammo by weighted limits?

sharp bloom
#

Maybe weapon type refiils could be a thing - like one for weapons and one for utilities and the one we have being a generic one?

near glacier
#

Maybe some Intramission Events like an old abandoned MULE ?

#

Where you have to fix it while defending it?

weak berry
#

Worms: Big fucken worms that tear through the caves almost, destroying everything in their path. They'll essentially be a boss, but one that you can enter. If you're daring enough and skilled enough, you can manage to navigate in between the teeth and get the chance to attack the worm from the inside, dealing crit damage.

near glacier
#

Not sure how that would work tbh

#

Doesnt sound that faceable

brazen parrot
#

It’d be nice if the resupply scaled with the amount of players, so solo play would require all the slots for full ammo. But a 4 player gives more ammo per slot. A lot of unfair players shall I say call a supply pod down when people can’t get to it. And use up 3 slots leaving everyone else with no ammo

wide wing
#

I've not come across too many people who steal ammo but too many people call the ammo pod into the dumbest places.

steady bison
#

yea

#

i seen plenty of pods where only one side is accesible and the rest we have to dig to reach them

near glacier
#

we need loot bug pet on the ship

steady bison
#

YES

main olive
#

@near glacier yeah some weapons having alt-modes would be cool. Flamer however I think the alt mode would just be spraying out unlit fuel, to lay traps which can be lit later or shot at by a teammate to ignite. Or the Flammer as some has suggested ejects the current amout of ammo to make a dynamic napalm explosion (duration and size dependent on current ammo loaded at time)

Platform gun doubling as a foam sprayer (as you and other suggested)

Not sure if Scout's Grapple should double as a zipline gun, but that sounds very plasible. If the gunner had to lose the zipline gun he should get either the gernade launcher, or a rocket luncher (mingun, magnum, luncher, c4)

Engineer would be the best for say having proxy mines, but that seems like a very dangerous hazard to have, but also useful (running away, place some mines as you run to take out the following hoard)

pulsar knot
#

How about an arcade machine in the hub area where you can play little pixely mini games

main olive
#

"Gylphid invaders" lol

flat kelp
#

Was thinking of a couple of prestige type upgrades: Once you've fully upgraded all dwarves you can reset them all and select one to receive a permanent upgrade, like a golden pick axe that does double damage and digs a little faster or a second, brighter shoulder-mounted light.

mystic locust
#

I think the lights should be brighter by default in my opinion, I understand that you’re in a cave and caves tend to be really dark but the flashlights I feel should be just a bit more brighter, often times i run out of flares and have to rely on the flashlight, which doesn’t help much, so I have to wait for my flares to come back from cooldown.

flat kelp
#

Can we get emotes and voice lines like in overwatch?

#

Maybe a "Hello" and "Group up" voice line?

mystic locust
#

That would be neat actually, to have different voice lines for specific things like that.

#

For example, one where the scout could ask for a platform from the engineer.

tired hatch
#

that would be useful

mystic locust
#

Or one where you can ask the gunner for a zipline, stuff like that

weak berry
#

Going off of what @main olive said about alt-fires, one form of progression and customization could be a sort of market-place for weapons. You can buy different versions of a class's weapons in which the looks would be different and each one has a different property/alt-fire, allowing for more customization on how players want to use each class

ancient garden
#

My suggestions are for the minigun

One or 2 more upgrades to reduce faster the heating OR slowing it because when you're shooting and the reticle gets smaller and smaller that's where your heat reach 100%

As mentionned in the chat, a Vanity section for skins for weapons and allowing other players to see your skins if this is not the case already

An upgrade that when you're shooting your reticle gets smaller way faster ! Like one or 2 upgrades 25%-50%
(This one, allowing us to choose between the upgrades like making them separated)

More damage upgrades, the base damage is 8 +2 with the last upgrade, that would be nice by either adding more damage upgrades OR else more miniguns

And this one is OP because i'm too fan of the minigun, 2400 ammuntition isn't enough for me 😂 more upgrades for ammo hahaha (jokes)

Vanity shop, In my opinion i think adding stats to the items, for exemple armors more carryweight, slightly less fall damage

So far that's my ideas

kindred mango
#

swap the drillers satchel charge out for some kind of movement like a jump pack that runs on fuel or jump pads he can put down and so the gunner keeps the charge as a unique item

azure sigil
ancient garden
#

Brighter and can see farther ^^

tired hatch
#

the flashlight should have some upgrades

ancient garden
#

Pickaxes upgrades to make us capable to dig through blocks slightly faster, like there are some that require 3 hits, reducing it to 2 hits

#

I wouldn't say one because that'd way too OP

#

Too easy

vagrant violet
#

I don't think the flashlights should be farther, but brighter and wider up close

ancient garden
#

Could be that too as well, since we can throw flashlights

eager vale
#

flashlights are fine

mystic locust
near glacier
#

@mystic locust it'd stand to reason that we should gain upgrades over time, including something like a better helmet light / better items

<@&257786783666929665>
I'd also recommend having a system where lower level players / games have a limit to upgrades like i've seen done in FF14 mmo which drops the maximum upgrades to the level of the player hosting so it doesn't clash with their experience in the game having someone too overpowered carrying them without skill involved.

idle quartz
#

lol upgrades dont make you too overpowered, this isnt a mmorpg

mystic locust
#

Upgrade on the flashlights would be fine.

#

Any way to make the flashlight better is good enough for me.

#

and if it doesnt change then that's fine, it doesnt ruin the whole game for me

last wasp
#

I want a better flashlight upgrade, that'd be quite nice

near glacier
#

haha, could be awesome having the mule put up a little light balloon as well if that upgrade was selected for the use of the mission, could have mule have specific upgrades on a per mission basis

primal egret
#

can I have medic man

foggy apex
#

hopefully there will be mod capability in the future

snow slate
#

@near glacier that’s a dope idea. More varied mission types would be cool, especially if they weren’t another Easter-Egg-Hunt iteration

#

find and repair an old mule

#

I guess that would be a standard “reach obj then interact with for awhile as you fend of hordes”

#

maybe another boss type mission. Instead of big baddies, there was one MASSIVE baddie you had to find and take out

#

one that didn’t have a waypoint marker to it

#

Forcing you to explore the caves and look for clues

#

Or maybe it periodically attacked you like it was the hunter and you were the prey

#

There could be a mission where it was literally just the race to the escape pod

#

just extended and more fleshed out

vagrant violet
#

More mission types is always good

#

The current missions are alright but tbh the only ones that are really different are the eliminations, the standard, and the point one

#

The collect and other one just feel like the normal mining mission

near glacier
#

Suggestion:
C4 can cause smaller bugs to run away, larger bugs to come towards thus despawning or removing the smaller bugs from map or current area.

Allow ability to lose / run away from bugs enough to get away

C4 / large amounts of noise in certain spots could trigger larger mini bosses / bosses

Gas clouds are flammable

#

@snow slate
Imagine this:

"I have no Idea what exactly just happened Boys... but you are not where you are supposed to be. Something changed the Coordinates of your Drop Pod to where you are now. Be very Careful Guys, the Droppod cant take you back either since the Self Destruction was triggered... whatever the Case... Best of Luck to you Guys."

#

You still get the Mule but it Malfunctions a lot and actually leads you into Traps by running there on its own. It repair it, you could interact or Hit it with the Pick? Some kind of 1 in 1000 random Mission where a Psychic Monster makes the Droppod put you somewhere else and in general tries to trap you down there forever.

#

Terrain Scanner also doesn't work until whatever it is that tempers with your equipment

#

The Idea behind all of this is that perhaps there is a Mission in the Terminal thats not really what it looks like. Maybe some sort of hivemind infesting the Terminal to get you there. Then People might think its a Bug as there is no real objective besides finding the reason for all this.

#

A new Droppod cant be send either as the Enemy would just reroute it. I dont know how supply pods would work but maybe they dont land where you are but instead on a random flat surface nearby

#

Maybe they Dumbfire the Supply Pods using Ballistic?

#

They are single use anyways and that doesn't go for the DropPods as they are being controlled by the Boss/Base

#

The Boss = CEO

#

Now.. <@&257786783666929665> If you like the Idea you are free to use it as you please. Just tell me if you did ^^

steady bison
#

deep rock galactic but with warframe's modding system

vagrant violet
#

Maybe changing the elimination missions so they're monster hunteresk with there being different kinds of boss monsters you can fight each with their own unique style

steady bison
#

or make elimination into a timed mission where you have to kill all enemies as fast as possible

vagrant violet
#

Give them a bit of variety so it's not you just hunting down the dreadnaught over and over again

#

Maybe make the dreadnaught a miniboss for the other game modes

#

Like how the tank was in left for dead

steady bison
#

the naught is already a miniboss for other game modes

#

he pops in outta nowhere sometimes

vagrant violet
#

Really? I've yet to have that happen

#

All I've gotten was a bunch of pretrorians

steady bison
#

as far as i know is rare

#

but i dunno

vagrant violet
#

Should be increased in frequency then cause I never see one outside of elimination missions

#

We need a hive location for eliminations

#

So you drop into say the fungus bogs and it's just swarming with glyphid activity and hive structures

steady bison
#

yea

#

like the secret tunnels idea

#

tho dense biozone has swarmer eggs that spawn

#

and you can get an entire chamber with just eggs

#

its basically a hive there

vagrant violet
#

I'm thinking more along the lines of the hives from say alien or something

steady bison
#

yea i get what you mean

#

if only enemies droped loot

#

then we could have enemy farming strats

#

because think about it, why cant we harness the praetorian poison gas and make a gas grenade launcher with it or something

#

the glyphids gotta have something that the company can harvest

lean haven
#

dreadnaughts are more likely to appear in higher difficulty games

near glacier
#

Yep

#

Well lets wait and see what the devs bring us in terms of new bosses

#

Im expecting Big things -

steady bison
#

worm thing

lean haven
#

dreadnaught riding a cave jelly with a cave leech attached to its back and an electro crystal shell

steady bison
#

that drills the map

vagrant violet
#

I like the idea of biome themed bosses and random variety of them

#

So like the magma one has a giant guy who spits lava from him or a bug that's on fire or something

#

Not really thinking very hard about those but they're ideas

lean haven
#

we need reasons for driller to have fire immunity

steady bison
#

yeah, engi poison imunity is good for fungus bogs but also good for praetorians

#

make it so exploders leave a fire trail behind or an upgraded exploder that leaves fire aroun as it explodes

lean haven
#

high speed fire snail leaving fiery snail trails

vagrant violet
#

Maybe a bug like the one from starship troopers that spits fire

#

Honestly not a bad idea to look to that movie for ideas

near glacier
#

Dreadnought does that

#

It can Spit Fireballs that explode on impact

#

Instead of Infectors in Lava Biome we could have the same but with Fireballs?

#

@vagrant violet Something like that?

vagrant violet
#

mmmm, maybe

#

What about a tank variant, sense the pretrorian is technically the tank of the enemy mobs, have a variation that spits fire and it more beetle like

#

I haven't drawn in a while and I'm rusty at it but I kinda wanna draw some mock ups for them

near glacier
#

Dude you just described a Dreadnought

vagrant violet
#

It's not supposed to be a mini boss thou, it's supposed to be about as strong as the pretrorian

#

Except it's ranged with it's fire attacks

steady bison
#

just make a fire variant of the acid sppiter

vagrant violet
#

That's lazy thou

steady bison
#

=w=

vagrant violet
#

Reskinning and then making it spit fire

steady bison
#

the acid spitter is just a reskin of the webspitter

#

i understand you want new enemies but sometimes its better to just recycle stuff to not bogle up development

#

and down the line give them a new look

vagrant violet
#

I mean I don't mind waiting for new stuff if it means I'm not getting a rehash of the same things we already have

#

Plus if it's gonna happen anyways might as well do it instead of releasing a reskin

#

And tbh they should remodel the acid spitter or web spitter so they're different from each other, not a huge remodel, just add something to their current ones so they're different

steady bison
#

they already are diferent

#

webspitter is purple and small like warriors, acidspitters are a little bit bigger and red

#

with diferent paint job

vagrant violet
#

So a reskin and a slightly larger model

steady bison
#

yeah

#

just like the swarmer is a small warror with pale colors

#

you want unique models for everything?

vagrant violet
#

For the more specialized ones yeah

steady bison
#

=w=

vagrant violet
#

I mean think about it like left for dead, would you want the boomer and the spitter to look the same but one has different colors?

#

Not a perfect example but you get what I mean

#

Plus it's not hard to quickly add something to the model, and it doesn't require anything special like an animation rework unless there is clipping or something

steady bison
#

boomer and spitter serve diferent functions, while both spitters in DRG make sense being so similar as they do the same thing but one is acid the other web, makes sense that they are the same kind and look a like but still look diferent due to what they do

vagrant violet
#

It doesn't have to be a super different model, just something to make it different a bit

#

Maybe like the acid spitter gets some acid sacs on it or something

steady bison
#

imagine in a military, you got a unit that has an acid thrower and another with a flame thrower, they will look kinda the same, serve the same function but still be diferent as one will have fire resistant armor and another acid resistant armor thats whats happening with the spitter

vagrant violet
#

It wouldn't be hard to add acid sacs around the spitters neck or something

#

Just something to make it a little more unique

steady bison
#

i find the red color and bigger size to be unique enough

#

when a swarm comes i can quickly identify the spitter

vagrant violet
steady bison
#

tbh that feels more like a mimic type enemy more than anything

#

like your walking around and sudenly this thing wakes up

vagrant violet
#

It might be scrapped early glyphid models and animations, but that doesn't mean you can't rework them a bit for a new purpose

steady bison
#

or it has minerals on its back

#

or you can only kill it with pickaxe attacks

vagrant violet
#

I feel like it would be easy to pick him out in the terrain unless he was slightly burrowed

steady bison
#

not really

#

judging by the crystals on his back put him in cristaline caverns or salt pits with a color change and he fits in very well

#

speaking of that

vagrant violet
#

Could work in the magma zone

steady bison
#

will there be region specific enemies? like a creature that only shows up in fungus bogs?

vagrant violet
#

That's what I've been asking for too, and bosses/mini bosses that are region specific

#

I like the idea of some kind of slug for the fungus bogs

#

Maybe a snail thingy

steady bison
#

the sand bees are a start of it

#

then the jelly fish if they were hostile

vagrant violet
#

A queen bee for the sand caverns would be neat for a mini boss

steady bison
#

eh

#

the bee size doesnt say giant bee queen

#

more like you just find a giant colony

#

and the lil bees are constantly attacking

#

like a cloud

vagrant violet
#

She could be a spawner type of mini boss

steady bison
#

true

vagrant violet
#

So she tries to run away from you and spawns bees to attack you

steady bison
#

make a glyphid enemy that is a moving nexus and is constantly spawning swarmers until it dies

vagrant violet
#

That one could be a remodel of the petrorian maybe

steady bison
#

=w=

#

first you say you dont like remodels then you want a remodel

#

okey then

vagrant violet
#

I said I don't like reskins

#

Remodels are fine cause you're changing the appearance past it's coloration

#

If they when making the web spitter decided to just reskin the basic glyphid then we'd have problems, but they made a different model for it

#

/changed a current model

vagrant violet
#

This isn't something I've got my heart set on or anything but I wanna see what people think of it

#

A mission that starts off with you on the surface and you have to descend below to a point while escorting something

#

Ends by you reaching what you were going down for, maybe a broken drop pod that needed recovery

weak berry
#

Dwarf Rescue Mission (Yes I know this has probably already been suggested but it's still worth suggestion): You have to navigate into the deepest darkest parts of a cave and directly into a hive in order to save a dwarf. Once you enter the hive, a constant swarm is present, no waves.
However, there is a chance for a boss to spawn (maybe just a queen?) which makes the enemies wave based as you defeat the boss. Once the boss is defeated, the aliens slowly dissipate as you escape with the dwarf.
The dwarf becomes an extra NPC scout that can shoot and grapple, and has infinite ammo, but is an NPC so probs kinda dumb

#

Treasure Maps: If the new progression system adds new, rarer items, have treasure maps that can be randomly discovered in certain parts of caves or for doing lvl 3/4 hazard missions in decent time.
The treasure maps correspond to a specific mission type in a specific area (IE point extract in Magma) and will generate the cave according to the map.
If the players find their way to the X and uncover the treasure the map is consumed and the rare item/piece of equipment is rewarded. If players don't find their way to the X, the map is not consumed and can still be used in the future

primal tendon
#

Yo, I have two suggestions:If you create one more reason to we catch the ores, as a goal, or a clan rank, i don't know...
And a base inside the planet, to we protect from the aliens, with defenses and traps...
I'm sorry if my English is bad...
I am a brazilian player haha

vagrant violet
#

The second one sounds like the 5th game mode you unlock

#

Except it doesn't really need defending, it's just got guns to protect you while dumping your minerals/when a swarm comes

eager vale
#

just do it vermintide style AE say haz 2 u get 1 random boss halfway to your obj and haz 4 you would get 3-4 bosses

near glacier
#

hmmm

#

🤔 🤔 🤔

#

i 🤔 we need a short-throw option for grenades

#

do not we?

eager vale
#

just throw it on the ground

near glacier
#

it can bounce unpredictably

eager vale
#

you just gotta learn how to do it

vagrant violet
#

I find the grenades to be someone useless tbh

#

Might be because I play mainly scout thou

#

And his grenades are just stun grenades instead of doing actual damage

red willow
#

Well, the slow is pretty strong

idle quartz
#

damage amp yo

robust sapphire
#

Scouts nades are great. You can slow the entire swarm if you are in a good position and let you teammates dps them down.

vagrant violet
#

I tend to just grapple hook away and let bosco deal with them

#

Or use the shotgun to mow them down

snow slate
#

lol scout has the most useful nades in the game

#

stop a horde and pick up the entire team

#

Throw em at a cocoon and melt the mini boss

#

throw em behind your team as you tunnel to the drop pod

lean haven
#

Ehhhhhh melt the miniboss... It only effects the armored dreadnaught

snow slate
#

Scout nade + gunner and driller c4 = dead dreadnaught

#

call in resupply

#

rinde and repeat two more times

#

Rinse*

vagrant violet
#

I play solo most of the time thou

icy laurel
#

PVP PVP map for pvp 😃 I would love to fight my friends dig around and race for resources

storm bramble
#

Add meme channel

#

👌🏻

lean haven
#

Hmmmmmm..... no

icy laurel
#

no memes

tight mist
#

One suggestion: Underground waterlakes/rivers. Tunnel flooding etc. chaos and mayhem

icy laurel
#

this chat section is for the game not for memes

lean haven
#

@tight mist liquids have been ruled out

icy laurel
#

and add RUINS old city

#

why ?

#

lag ?

static plinth
#

I think they said liquids won't work on the engine

icy laurel
#

a ok

tight mist
#

Damn that is a shame, that was a ton of gameplay potential right there.

lean haven
#

Programming them in requires a great deal of work, they'd be somewhat difficult to implement to any satisfactory level, and also engine

icy laurel
#

ok ok tater how about adding some old dwarwen ruins map ? you have to defend it against hords of bugs

static plinth
#

Like extracting some sort of artifact?

icy laurel
#

eap and that artefact could give some random rare resources

#

something similar to what we got with the mining patform but bigger and more complex

#

for the blue gems

vagrant violet
#

Pvp in this game wouldn't really work tbh @icy laurel

snow slate
#

there could be a PvP mode without direct combat

#

Maybe something like 2 that and who have to mine or collect a certain amount of mineral

#

And they have 2 different base/MULE locations

tough wadi
#

Maybe something like tetris where the better you do, the more bugs infest the other player

snow slate
#

and instead of fighting each other, they can bait a horde to fuck with the other team to slow em down

last wasp
#

I could see if like, it was a competition for points

#

On a time limit

#

"Mine the most___"

snow slate
#

^yup, just need some way to affect the other team

last wasp
#

But that's sorta the only reasonable PvP

#

And even then that's not that...fitting I guess?

#

The only thing I can think of is how NAtural Selection 2's aliens worked

#

With the commander being able to spread stuff and guide allied players

snow slate
#

It could work with the “lore”, too. Like there’s a rival mining company. You’re not legally allowed to shoot em, but you can not help them fend off enemies

tough wadi
#

Like i said, why not have 1v1 or 2v2 where an opposing company is on your mining turf, so command sends a pheromone machine that reacts to gems. Each team explores the cave as increasingly difficult waves of bugs aproach. The more gems added to the machine, the more bugs the enemy team gets attacked by. Last team standing wins

snow slate
#

^id play the shit out of that

tough wadi
#

Me to so id say, thumb my idea up and maybe the devs will take notice

#

There would have to be some sort of repair mechanic tho, on higher difficulties it might be a nightmare in pubs

#

Perhaps mule stops to mine a tough miniral, and thats when you can repair it. It would also give a chance for players to catch up to it, if it climbs a steep cliff. While also giving a few opportunities to repair.

vagrant violet
#

I still can't see pvp being a viable thing in this game tbh

#

Still would be clunky

#

So basically it's like leaving your team members to die in a swarm while you go get all the minerals

lean haven
#

give the dwarves this

tough wadi
#

oshit thats a good idea. Bucket class that can carry more stuff and catch small bugs under bucket 👌

vagrant violet
#

That honestly doesn't sound all to interesting and less of PvP and more of PvE

#

I don't really see the point of having a competitive aspect in a team game but whatever

limber stream
#

I noticed that you can't lob flares up and over ledges (e.g., look upwards and throw). I think that it'd be a nice change, but it's flavor prolly.

lean haven
#

also this

limber stream
#

@snow slate , I'll be sure to give it another shot then. Was playing with it a little bit last night and wasn't having much luck with it.

lean haven
brisk olive
#

could we get a hub to be able to find other dwarves, some kind of tavern for example, where we can find people to play with. The current base could serve as what it is already, but there could be a bigger Main lobby area, with your own personal area to customize (easy to add some microtransaction there), a Job board for "special missions", maybe a player based trade hub, mini games, a place to rock, etc...

Also not joining a server on the first click would be nice.

lean haven
#

@brisk olive that'd require dedicated servers

limber stream
#

@brisk olive So like the mess hall or the bar that they have flavor text for.

idle quartz
#

I mean i clicked the link and read the description; its not "pong", its described as LIKE pong because its table tennis but was mechanically different so w/e.

vagrant violet
#

I like the idea of an escort mission where you have to escort a mule modified for repairs to a downed drop pod, then defend the drop pod and mule, then you leave on the pod

jaunty osprey
#

It feels like the random swarms arent strong enough

vagrant violet
#

Need more mobs per swarm

jaunty osprey
#

Yeah thats what i was thinkin

brisk olive
#

Feels like not enough digging and not enough resource digging (feels like walking and fighting most of the time)

vagrant violet
#

I feel like swarms will get real intense with more mobs and enemy types

jaunty osprey
#

For me it has been opposite; im getting enough digging but its relatively quiet usually and the swarms come and die too fast. I only die from fall damage and not the aliens xD

vagrant violet
#

I tend to find I'm walking around a bunch and only ever really having trouble from the cave leaches

#

Never really much action in terms of fighting

#

The occasional swarm that lasts a bit, has a bunch of normal enemies and small shrimpies and that's it

oblique nacelle
#

pet baby glyphid on the home base

vagrant violet
#

That would be a nice thing for people who bought the supporter dlc

idle quartz
#

right after the Devil Wings and glittery unicorn horn >>

vagrant violet
#

Oof

flat kelp
#

How about hidden rooms that have extra loot but can only be gotten to by digging/drilling

#

you can only detect them via the map?

lament dagger
#

Would be nice to eventually have skin we can craft up for our weapons and pickaxe and suck, instead of just our Dwarves directly.

flat kelp
#

Will we ever find out who Carl is?

viscid bloom
#

Some type of gadget or grenade that would keep the swarm off a small area for a short time. Like some type of small forcefield or anti-glyphid gas grenade. It would allow you to revive a teammate, mine something, or even just provide enough time to regain shield.

molten fossil
#

@lament dagger it will have to be a very short list, and not let people import images to do so. Lest some wise guy skins his pickaxe in game with a pic of his wang or something

lament dagger
#

I don't mean in the sense of us importing images to it, just some ones the devs design so everything we hold isn't so plain as well, like Black Crag weapons and pickaxe would be sweet.

fierce sinew
#

please please please make it so I can pick my remote explosive up if i place it wrong.

lethal wharf
#

Is there anything about ever adding pvp to the game? You could have 2 teams spawn at opposite sides of the map and you fight to gain the resources. If you wipe the enemy team, you could go up and steal some (or all) of their loot from their mule. Maybe you would have a certain amount of time to extract and whoever has the most resources wins. You could even still have some mobs running around the caves for added danger.

fierce sinew
#

maybe add some skins for Molly?

vagrant violet
#

Already had this talk about pvp

ancient garden
#

A notification in chat when a teammate is calling Molly because there's always someone calling Molly so we cannot deposit our stuff

quartz edge
#

I would have somesort raid/boss competition than pvp.

snow slate
#

More and varied bosses would be dope

#

Even if just a themed/timed event

#

Would be dope if there was a risk/reward endless mode. You could go deeper and deeper into more complex and dangerous caves, and the further you go the more minerals (currency and xp) you get, but you only have a limited window of opportunity for extraction. It could be something like a high nitra cost (maybe like 300 or higher) or you could only call it at checkpoints (every -100ft change in elevation or maybe the game just plops them down at random spots). If your team wipes without extraction you get nothing of what you found.

quartz edge
#

That could work beautifully, do I go deeper, more ores more rare ores with even more glyphid in bigger swarms, or do I call it a day and leave.

glad flame
#

Is there a possibility of having the indicators for eggs/jadiz/pearls disappear when the item is mined out? So you don't go digging for something you've already found from the other side of a wall?

left mountain
#

that would be awesome especially if you get to an opining that you almost fell though and then see the markings up above you and think did i mine that to discover you did

near glacier
#

how about giving one of the dwarves a way to create cover for him and the team? maybe this would be well suited for a new 'support' dwarf or something as well :)

fallow river
#

It would help with macs and spitters

azure sigil
#

I thought something similar. Something more obvious like a healer. But a healer kidna sounds a little boring.

hard robin
#

that sounds more like a fantasy game

fallow river
#

So, space dwarves ins't fantasy?

azure sigil
#

i mean... dwarves..

#

yea.xD

hard robin
#

I meant about the healer, but if you introduce a healer, then it'll make the game very easy

#

you won't need red sugar

terse tangle
#

Healers? Fok yea

hazy cobalt
#

I think the game need more guns

near glacier
#

maybe the 'healer' would be able to take extra red sugar and put it in a healing dart gun or syringe or something, to use on his team mates in a tight spot

merry iron
#

I know this has already been mentioned, but I think the Gunner ziplines should be more than they are - specifically I think they should have around one or two more shots.
I also think the Engineer platform gun should be one of two things:
either less ammo with bigger platforms, or more ammo but it's a paint/spray style gun that works kinda the same as it does now, only, providing very very very tiny platforms, and allowing you to paint by giving it full automatic and, either a huge clip or no clip at all

#

but then I also think that Scout's zipline should be something that he can put down for the entire team, but has to take back to use again

#

(but that wouldn't be as fun as falling and saving yourself using the grappling hook so what do I know)

tawdry tangle
#

its pretty annoying when the mule starts walking to the drop pot enters a big drop-down and starts climbing up - scouts are like "ye boi lets play spider man" and engineers are like "yes imma platform up ... wait no im out of ammo after half of the cage.." kind of annoying

near glacier
#

eh, thats when the digger comes in handy, no? dig a staircase?

#

Please add more upgrades option for weapons and armors, so players will keep playing and looking forward to upgrade them, and also a different terrain where you mine longer based on the material of the rock, maybe have a crafting system as well like blueprints to make new weapons and armors gather required ingredients to craft it? i feel like this would make the game feel more less repetitive.

spare kestrel
#

@near glacier We are working on ways to improve the upgrade system but it's not a small task and we want to do it right... so it's gonna take some time, but it will come.

near glacier
#

Any plans to implement an option - "Player outlines always on"? Save me hitting ctrl so often : )

tawdry tangle
#

yeah sure a digger is handy there but when playin with randoms you dont always have one how about they just make it use normal ways if its possible

molten fossil
#

@spare kestrel maybe just raise the class level requirement for each upgrade. Want that damage upgrade for your revolver as gunner? You now have to be lv16 to get it

red willow
#

What about different upgrades, and you have to choose between them?
For example, you can get more dmg on your weapons for lower ammo, and vice versa, this kind of thing.

And I do love the idea about choosing between different weapons, it makes it more player-personalized.

tawdry tangle
#

maybe something like a level-based skilltree could do something cool too

prisma terrace
#

Being able to craft weapons, also being able to track through mines easier

idle quartz
#

how would you propose you "craft" weapons?

#

essentially its basically the same as spending materials to "buy" a weapon anyways.

molten fossil
#

Yeah, as far as weapon customization goes i would say a bit more would be nice but we dont need what dead space 3 had

near glacier
#

hmm

molten fossil
#

Lest we have the stasis flamethrower

humble sage
#

I would like to see the driller have a secondary weapon that is worth a damn. A whole clip to kill a loot bug is not good for me.

left mountain
#

Agreed but the drilling arms work wonders in a pinch

idle quartz
#

why not? you get like 15 clips, and one loot bug can have 10-20 nitra, at that exchange rate you could get a supply drop ez

lean haven
#

Pickaxe

near glacier
#

Driller definitely either needs a better secondary wep or atleast more upgrades for the current pistol

#

(Such as a full auto mod or a revolver that does a lot more damage but obviously has less shots, maybe the option for one single shot rifle like an elephant gun, guaranteed one hit kill but takes like 5 seconds to reload)

idle quartz
#

more upgrades are on the way

near glacier
#

That would help a lot

tired hatch
#

I think he needs something to replace the satchel charge

#

the gunner already has it, it's the only repeating weapon in the game from what I've seen(not counting pickaxes) and it doesn't really make sense for the driller anyways

oblique nacelle
#

Suggestion based off one I remember reading:
The longer a dwarf is downed, the longer it takes to revive, ex. down for 15 seconds, revive takes 2s, down for 5m, revive takes 12s, and so on(no these times are not well thought out, it's just an example)

lean haven
vagrant violet
#

Had an idea for a biome specific boss for the magma zone

#

I'll probably sketch it when I'm on break at work :/

rose crag
mortal panther
#

Suggestion: can the game please have a statement added to the menu screen that says "There will never be a healer class or pvp system. If you want these things you are playing the wrong game"

eager vale
#

yus plz

winged portal
#

thank you to the devs for actually putting in a message when you manage to kick all the barrels into the launch tube

#

11/10 was worth 21 bucks

viral bridge
#

It's the little things... 😄

ripe forum
#

Everybody loves upgrades! How about more upgrades? Upgrades such as..... Greater carrying capacity for resorces, Brighter suit lights, Enhanced terrain scanner, Larger revive bottle (for faster revives or more health givin to the 'revivie' upon completion).

#

Finally, Im not talking about thermal vision but more like alien vison. If anyones has ever seen the Alien vs Preditor movies or played the (terrible) game you'll know what this looks like. Sorta like thermal vision except everything gets grayscaled except the aliens(they show a neon green).

#

Or something similar

idle quartz
#

i want that for gunner

ripe forum
#

Then add a smile my friend and pray to the devs

vagrant violet
#

@mortal panther preaching the God's word friend

golden pagoda
#

The ability to take down grapping lines and re-use the ammo would be nice

idle quartz
#

so that you could mine almost any vein for free by yourself? yeah i bet a lot of people would like that, up there with "let us mine while using the grappling hook" >>

golden pagoda
#

The point is more for taking down those useless grapple lines that lead nowhere and get people killed when they try to jump off to somewhere lol

idle quartz
#

sounds like that could be avoided by not shooting grapple lines to terrible places in the first place; PSA for gunners, stop doing that >:|

#

unless its a grappling line that leads straight to a cave leech; thats hilarious and allowed.

golden pagoda
#

Perspective can be hard to judge in dim lighting. Like I shot one the other night that looked like it led perfectly to a ledge, but the thing that I shot was actually further out than in and the ledge was out of reach. Someone took it up, jumped and died.
The ability to take them down and even not getting the ammo back would be appreciated.

idle quartz
#

Well they can press E to turn around, as opposed to falling to their deaths. Also; the zipline tells you the distance so try to find the longest distance, in case something is in the way that you cant see

lean haven
#

Cable cutters, while interesting would be pretty easy to troll with

golden pagoda
#

Would there be no way to implement it in a way that if there's someone currently using it you can't cut it?

lean haven
#

They could do that, but that's pretty unrealistic for a couple reasons

vagrant violet
#

I mean I don't see the point of cutting those lines

#

I find it rather useful as the scout in case I drop to grab onto them last minute so I don't fall to my death

lean haven
#

That's if they're in the area you need to land in, vex is more going for the ones that are completely useless to be able to be cut down

#

Although honestly they could always just start digging from where the end of the zipline lands, so it's pretty hard to get a completely useless zipline unless you're shooting it straight across flat ground to nowhere

vagrant violet
#

Honestly if your gunner is shooting the zipline to no where useful then maybe you should get somebody else to be your gunner

idle quartz
#

scout can help him find the right place to shoot too =p

vagrant violet
#

I don't play with anyone really tbh, not while grinding stuff for upgrades

cyan tundra
#

So here's my idea for a sick new game mode

-The map is long railway track, and you start on a train moving along it. The train starts by travelling through a narrow tunnel, and then moves into a large-ish cavern full of minerals and what not. lets call this cavern stage 1.

-In each stage the goal is to get as much of the target mineral as possible in the cavern onto the train either before it leaves, or if everybody decides to leave due to being overwhelmed by increasingly bigger enemy waves.

-After leaving a stage, the train will travel for a moment through another narrow tunnel before entering the next cavern stage. I think it would be cool if while the train was in this interval period, sometimes a wave of enemies might climb onto the train as it moves, so you and your party need to defend yourselves on a moving train speeding through a tunnel as bugs climb on board.

-Each stage would get more and more complex and difficult obviously.

-To keep the gaming moving, the caverns would be large rooms so to speak, as a large sprawling cave might cut the flow a bit, especially as the goal is to go through as many stages as possible.

This idea was just a basic one I formulated on the spot, comment your opinions and stuff so we can really shape this, because I really like the general idea of it

vagrant violet
#

I don't know if it'll fly with he devs since they said no vehicles

#

But it seems interesting

#

I had an idea for one of the bosses

#

For the magma inclusive zone it's a stone isopod

#

So it's a rock covered isopod that can roll up into a ball and charge at you

#

It can stomp around and cause stalagtites too fall

cyan tundra
#

It wouldn't be player controlled, it would be on a schedule

#

Like the drop pod thing

vagrant violet
#

And shoot a consistent spray of fire like a flame thrower

#

And if it rears back to stomp you could hit it with a grenade or an explosive to knock it down and then take your pick to it and break away at the shell rock to expose weakspots that you could do damage to

#

Explosives would be able to break away at the rock slowly so you could damage it

#

And when you drop into the mission you start far away from it and have to make your way to it, collecting nitra and gold along the way

#

And there would be tremers that cause a sort of cave in blocking off parts of the cave and causing more stalagtites to fall and a swarm to spawn

copper shuttle
#

Bring in subclasses!!!!

calm hound
#

this is so subtle but could there be better names for the player levels haha

near glacier
#

suggestion,
please make maps update in green for paths taken, so we can see where we've been before and areas we haven't. Would also recommend increasing the map size since it's "recording" the information as thus feels like it show show a sort of fog of war style to it.

near glacier
#

no vehicles? but don't they know Molly is the most valiant steed on Hoxxes?

boreal lintel
#

Auto-equip vanity items after purchase.

quartz edge
#

We can trigger cave ins with c4 to kill swarms

boreal lintel
#

This is a cool suggestion, but we think it would be too intensive on the game engine unfortunately.

#

We can dream, though

charred totem
#

maybe put in daily login or rewards people love getting to the last day of the week with a juicy login or maybe some in game achievements to give some spicy stuff to people who find the sneaky side areas you put in :^)

near glacier
#

@charred totem it'd be really shitty to have daily rewards if it turns into warframe which has a great weapon 300 days in which can only be gained like such. Need to give people ability to buy such things with mats

solid gazelle
#

Would it at the very least be possible to give server hosts the option to force 1 of each class?

#

I know there's something to be said about preference and all but these ppl with 0 regard for any kind of balance ruin my games a little too often

lean haven
#

It would have to be something that people could filter out of their searches for a game, because forcing someone to play a class they don't want to isn't cool by any means.

#

It's part of why I'm glad the devs have done a pretty good job about balancing out class strengths so really any class or team composition is viable

boreal lintel
#

You will always have the ability to kick party members as host, Fourze.

near glacier
#

You should have the ability to pick up ziplines for like 2-3 seconds after placing it so if messed up placing it you could fix it

half pendant
#

That would make them less important tho

#

or not less important

#

Not sure how im trying to phrace this

near glacier
#

would be too easy for gunner to just go everywhere.

#

he could just put one out, take it back and then do another one

cloud copper
#

Anyone ever say achievements ? Love hunting for them. Give you more incentives to play and to play certain ways

#
  • Xbox and windows 10 I mean, not in game
harsh flume
#

You should add perks per class.
Maybe more and changeable abilities per class.

near glacier
#

Make more weapons for classes pls.

gaunt mountain
#

got a few ideas. new alien type that is a tall skinny fast moving alien that ether picks off party member and runs off with them and you have to chase it before it kills them or it pins them down and mauls them.

near glacier
#

The cave leech is kinda like that

gaunt mountain
#

ya i know but a ground one would throw ppl off guard

near glacier
#

i think it should stun you for a second instad of dragging you away

hard robin
#

something like the jokey from L4D2 would be nice, little bugs that stick with you draining your health

gaunt mountain
#

if they can get the AI to make it so they try and stay in the shadows and mainly attack when its dark or poorly lit

hard robin
#

I think the supply drop needs to be changed. Instead of just consuming a whole charge, you can refill your ammo but leaving some there for others or if you need it later, like, there would be times when i'm playing with Gunner and I have full ammo on my main weapon and pistol and just need 2 explosives.. wasting all the ammo that could be used for later for my main weapon

gaunt mountain
#

ya that can be a prob for the engineer too with turret ammo

near glacier
#

there should be a ammo part and a gadgets part for refills

#

the easiest way for them to do something like that is split the resupply in half so the top half is ammo and the bottom half is gadget ammo

gaunt mountain
#

doable 😃

ancient garden
#

When we try to connect to a server, could it be possible to leave us where we were ? And not back in our Bay please

near glacier
#

what if you get in a glitched spot and every time you get stuck there?

#

I would like to see a ability to upgrade engineer's turrets

gaunt mountain
#

I saw a few suggestions for gadgets that ether provide a shield or barrier but i think maybe they would be better as a support class

near glacier
#

engineer is a support class

gaunt mountain
#

ya was gonna say the engineers platform gun could have an option to change the shot type on it so you can use that to form a barrier too

near glacier
#

Why doesn't drillers drills not mine materials?

gaunt mountain
#

ya if the drill runs on fuel there should be rare chances you find it on missions

near glacier
#

what i meant is like you cant mine gold with it and stuff

gaunt mountain
#

i did not know that 😛 ive not played as a driller yet

#

so can they only drill the main terrain?

idle quartz
#

I think because they want mining resources to be everyones job. As a driller main i would be slightly annoyed if everyone SKIPPED the resources expecting the DRILLER to get it all, since suddenly its HIS JOB.

#

at the same time it would be convenient for the solo driller.

gaunt mountain
#

lol if ya put it like that ya it makes sense lol

near glacier
#

i would like to drill the materials with him, he is also the driller. its his job to drill

#

its like killing the mobs, its not just the gunners job to kill everything but he does do alot of the work

gaunt mountain
#

can the drill kill mobs?

near glacier
#

yes

gaunt mountain
#

good 😛

wild storm
#

Weapon ideas

#

Gunner Primary: LMG
✅ No heat, higher damage per round, starts accurate
❎ 75 round magazine, lower rate of fire, suffers from recoil

#

Scout Primary: Machine Pistol
✅ 50 round magazine, high rate of fire, you hold it sideways when you shoot it
❎ Innacurate, lower damage per round
❔ Can be dual wielded with grappling hook?

red willow
#

I think the idea of having a minigun becoming more accurate, and another weapon doing the reverse on the gunner (you choose) could be interesting

last wasp
#

Yes pleaaaase

idle quartz
#

I just want a minigun thats accurate all the time and a beastly killer, but has other side effects, like deafness and the inability to move while firing. I'd prefer the CHARACTER be inaccurate, not the gun. Fight the crosshair!

last wasp
#

An upgrade for that just being earmuffs to prevent deafness...and a cupholder

inner brook
#

Has anyone suggested flags? Like I could place a flag in a spot I want to come back to or use it to mark other things

static plinth
#

Not sure if it was flags specifically but I think I recall seeing other suggestions for having some sort of markers to mark things for teammates

inner brook
#

I know theres the thing to mark resources and whatever using x or ctrl but that kinda goes away quickly

static plinth
#

Yeah the scanner

#

I meant something else

#

Anyways, it would definitely be nice to have something like that

#

If they were to implement it though they'd probably have to make it a limited amount for each player to prevent it from just being spammed everywhere

inner brook
#

Thats what I was thinking. Like 1 or 2 per person

static plinth
#

If it were just 1 or 2 then I think it would be good to make it so you could pick them back up

inner brook
#

Or if you want to place a new one, it removes the oldest

static plinth
#

And it would be nice if each marker had a different colour depending on who placed it

inner brook
#

kind of like the flares

static plinth
#

Sort of

#

Maybe allow players to choose the colour of it

idle quartz
#

I get allies to stand where i want them and then teamkill them to use their corpse as a marker

#

but they often leave the game so it doesnt always work.

static plinth
#

lol

violet ivy
#

xDD

static plinth
#

If they were to add the colours it might also be good to have it on display on the top left next to the players names when you pull up the scanner or next to their names when you hit escape and see the list of teamates

wild storm
#

I'd grind for a cupholder on my minigun.

#

idle animation where the Gunner takes a sip and makes this noise

oblique nacelle
#

Use the idea of flags, and make it so you can choose what it says: mine here, flare here, etc... and make them ranged like the scout flares

civic thorn
#

New emotes would be good

idle quartz
gaunt mountain
#

got an idea for new mission type like extract DNA from a passive beasty but it then turns hostile and very dangerous after extraction.

#

also a rescue mission where you have to locate and escort survivors from a mining colony back to the pod

#

also can you make it so when you press ctrl it outlines supply drops too

#

nice to know where i left them 😛

real plank
#

Get in touch with a popular youtube or twitch icon and have them record for a optional funny anouncer

#

A game that did this well was Move Or Die, and maybe not that well was CoD

idle quartz
#

or pay less for a professional who wont annoy anyone 🤔

near glacier
#

unless it was jerma, i aint buyin it

last wasp
#

Well, isn't Jerma also a VA though?

#

Like, he actually can do different voices and doesnt screech into the mic and stuff for 12 year olds

wild storm
#

Idea for a Support Tool for a future class
"Condenser" Singularity Rocket
Fires a missile in a straight line. If it hits a mineral vein, it spreads bright cracks through the entire vein and collapses it into a single compressed gem like Jadiz or Bittergem that has to be carried to the MULE to deposit. If the missile hits rock or an enemy, it creates a brief gravity well that sucks in enemies and consumes the corpses of glyphids that die in its area of effect. When the black hole vanishes, it spits out a nugget of "Glyphidium" which is worth some amount of credits.

forest elk
#

Can we get a marker similar to the drop pod when the resource deposit platforms are dropped?
Many of my friends were killed by it. While rather hilarious, it does put us at a disadvantage.
Sorry if this was already suggested, I haven't scrolled too far here

idle quartz
#

If it happens again will it still be hilarious ?

forest elk
#

...maybe

#

So long as it isn't me, at least

lean haven
#

It's pretty fun to sit back by the pod and watch your teammates who rushed out get crushed

idle quartz
#

and that should be the last time it happens 😛

thorn forge
#

random pipedream i had today.. it would be awesome if you could find dwarven ruined civilizations underground, like moria, and unlock some hidden horrors :p

tired hatch
#

that wouldn't really make sense considering the setting

lean haven
#

@thorn forge uninhabitable inhospitable alien planet

last wasp
#

At most I could see previous expeditions

#

Or alien stuff maybe?

left mountain
#

i agree to finding stuff from past failed expeditions

azure sigil
#

Working on that idea of unlockable/optional announver type dudes, there could be the ‘new guy’

#

“Uh team you- oh, ye- uhh... jeez that’s a lot of dots. Ooohkay. Uh.. y- you guys might want to set up to fight of a few bugs... a lot of bugs, really...”

wild storm
#

"AUTOMATED WARNING SYSTEM ACTIVE. BE ADVISED -- CRITICAL BIOMASS DETECTED IN YOUR VICINITY."

wild storm
#
Life is cheap, but not that cheap. Keep your teammates alive and Deep Rock Galactic will reimburse you for every survivor.```
idle quartz
#

You're suggesting something already in the game 🤔

wild storm
#

I mean a loading screen tip for it

#

"Just leave him!"
"NO"
"Why not"
"MY BONUS"

lean haven
#

bringing back your teammates is optional

#

sometimes it's just better to leave them

near glacier
#

still hoping they make the drop pod come to you than send it far away :/

molten fossil
#

If youre on hazard 4, getting to the drop pod is top priority, fuck everyone else, at least 1 person has to make it

half pendant
#

Pls no, the most fun ihave is getting to the drop pod lol

#

Leave no dorf behind tho

vagrant violet
#

The entire point of the drop pod is that huge rush back to it while trying to fight off all the enemies

#

Not have it land right next to you and be all like "Welp, our work here is done" and get a free ticket to ez pz land

molten fossil
#

Scouts job at that point is to make sure the mission doesnt fail and zip along to the drop pod, the other 3 can fight for themselves 99% of the time

#

Or everyone can pile in behind the driller as he makes a tunnel to it

near glacier
#

@vagrant violet you really think it's a free ticket?

Even during the mining platform missions it's basically like such, it gets called in but there's a tonne of enemies while waiting... it wouldn't be much diff

vagrant violet
#

meh

#

We all enjoy running back in a hectic and chaotic sprint while every single enemy possible tries to rape you

random jungle
#

That's the best part :)

harsh flume
#

Scout should be able to ping 3 or 4 times.

near glacier
#

then you have drillers, that's the easiest way to anything, just drill a long line to the pod with enemies not spawning on your nearly at all most the time.

Having the drill come to you means 3 things... choosing a small enclosed space could mean the drill is facing the wrong way easily. It also means you haven't got anywhere you can really run away from the bugs because the drill is coming to you within 2-5 mins. It also means the driller becomes useless at the end for making an easy escape route because they're in the same pot as you waiting for that pod.

Basically it raises the difficulty for many, can land on you if not careful and means you have enemies coming from all sides, not 1.

vagrant violet
#

Or you could just run to the pod like a normal person instead of asking for a short cut

near glacier
#

you assume a lot...

random jungle
#

Who doesn't?

vagrant violet
#

I mean I'm not you I don't know what this grand idea you have is in complete and full detail, I just have my interpretation of it based off of what you've explained to me so

#

Yeah, we all assume stuff

lean haven
#

to me it sounds like "why do I have to walk to the pod, bring it to me"

half pendant
#

Only thing i would like to change about the pod is have it totaly random, so it COULD land exactly where you are. Or it could land on the other side of the map

near glacier
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just the pod landing so randomly doesn't feel logical since it can drill through so much to get there and it's not like the terrain changes, nor does it use the same hole it made getting there...

half pendant
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I mean, logically how would you make a pod hit a hole exactly big enough for it to fit into it? Remember this thing is launched from orbit

lean haven
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from an orbiting station onto a rotating planet, into a perfectly fitted hole is some perfect game hole in one expectations

near glacier
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well when you think that the tech is more advanced than spacex and they manage to land it on an automated barge in the ocean?

half pendant
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And its a game mechanic, fun and balance should be more important that logic tbh

#

Its a drop pod, not a proper space ship. Meaning it probably doesnt have that many thrusters to turn with

near glacier
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it's kinda game breaking tho in terms of mechanics and flow..

Hi we dropped this platform within 30 meters of you from orbit

Hi we dropped these 4-5 resupplies directly on that beacon all those times without any error

Hi we dropped that rescue pod in the same cavern as you near the drill platform

Hi.. we need you to run through 3-4 rooms to get back to that one pod because we couldn't aim it closer?

half pendant
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Supply drop pods are guided by beacons. The escape pod isnt

near glacier
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you hit the beacon on the mule

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it's no like what i'm saying isn't valid compared to all other missions tho

half pendant
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Yeah but its not a tracking beacon, its a ''I wanna go home'' beacon

random jungle
lean haven
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Eh it's on topic, just kind of clutters up the channel

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We could really just use a trello for suggestions

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Have people argue in the comments under the suggestion itself

random jungle
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Yeah that would be more efficient.

near glacier
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i actually used to run a google doc for worlds adrift suggestions forum, i combined everyone's suggestions into categories. Would be a good way to keep them combined but easily readable in one thread.

https://docs.google.com/document/d/1QhJalqqRH9VLBB0-ODzYjSOfzhkk4FiL5EojD_BBBAY/edit?usp=sharing

This was my old document.

gaunt mountain
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is there a forum setup? cos i cant find one if there is

floral oasis
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I think it would be nice to have a drop option that summons a scanner that can tell you the general vicinity of ores.
I got this game with a friend and on our first mission had 4 morkite left to mine and spent 20 minutes backtracking to no avail. Had to abort. He claimed the game as one of the worst he's ever played, refunded it back to steam. I know it's a patently false claim. He was just pissed I didn't want to play vermintide with him. But I think if a scanner drop was an option I might have been able to convince him to try a few more missions with me. I've been loving the game.

fallow river
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Usually there's extra morkite

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But I agree that sometimes the game can put people off, when I first star

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Started I got quite anry when molly went though the wall

red willow
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If your friend stops playing a game after the first mission, there's no use i'd say. It's written early access, and shit happens even in the best games.

half pendant
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If you ¨lack that little you can cheese the lvl. If you mine next to morkite you usualy get 0.1. If you put that in molly it counts as 1

fallow river
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I'm fairly sure it doesn't

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It might have been you were on .9

smoky wagon
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the point of the drop pod is making it worth it to take with you a digger on your group

mighty mango
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Please... When you or a teammate calls the M.U.L.E., instead of standing in a spot and watching it bound up to you (or past you, and to the great Elysian Fields beyond), can you make it possible to hit the M.U.L.E. with your pickaxe to get it to stop moving and drop where it is?

boreal moth
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^ amazing idea

weak obsidian
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I think it would be a really nice change if loot bugs were less common and dropped the materials specific to that area IE enor pearls, croppa, jadiz, etc... They just don't feel like they're worth tour time to run around and collect the lootsplosion right now.

#

our*

chrome valve
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Suggustion: When the bar is open. If you drink enough it scrambles all of the taunts

For beard!
Morkite and gold to the Karl
Dirt and Molly!

boreal lintel
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Suggustion good.

idle quartz
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Used to be we could just call the mule when we were close and she'd stop where she was >: (

haughty orchid
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I think it would be cool to have pockets of spiders in caves that would swarm out when you opened it

gaunt mountain
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was thinking when your in SP you get Bosco to help you mine and light up areas for you. so i was thinking we should have a small bot that can still light up the area and mark stuff.

#

something like this

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basically a small Boscos with no arms 😛

haughty orchid
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i also think it would e cool if we had blue gems to mine

idle quartz
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Aquarqs?

vagrant violet
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Honestly I think it would be a better 4th slot then the satchel charges for the engineer @gaunt mountain

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Since the driller already has charges

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And it doesn't make sense for an engineer to have only like one turret/bot thing tbh

left mountain
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the gunner has the other set of charges not the engi witch has the platform gun

vagrant violet
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Oh, well then

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I don't normally play anything besides scout cause grappling hook is fun memes so I don't really 100% remember what the rest have

left mountain
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lol

gaunt mountain
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lol the idea is it is just a preplacement for Bosco when on MP missions

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cos normally you can ask Bosco to light up an area that is to high to throw a flare

idle quartz
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the replacement for bosco on MP missions are other players

gaunt mountain
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yes but he is just a light not working member of the team per say

idle quartz
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you have lights already :thinking where is the need for more when the game is already perfectly winnable?

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seems like they could just buff the lamp/flares instead of making a new robot

gaunt mountain
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i mean yes you can ask someone to to scout out an area but they could lead to wasting gadgets when you could just ask the bot to light up the ceiling so you can see if its worth the effort.

idle quartz
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scout has infinite grapple, its part of his kit to explore areas without wasting ammo

gaunt mountain
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oh I dont play scout so....... thought it had ammo...

idle quartz
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nah its on a cooldown

haughty orchid
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I mean that you can store not the crysatls you hold like a blue version of gold

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sorry for the late reply i ma literally playing this game now

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also not sure if this is a bug or a glitch but the super big alpha bug will, once its downed a teamate, just keep attacking its dead body and the survivors or survivor can shoot its back until it dies, it will not go to attack the shooter and continue to attack the downed dwarf

gaunt mountain
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lol I was gonna be playing too but I got carried away modelling that Bot.. Meh always tomorrow to play 😛

haughty orchid
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one other thing is there a text chat? i have heard you hit enter type and hit enter again but this does not work

lean haven
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That's how the text chat works, yeah

fallow terrace
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We need a rework of the brood nexus. It's quite boring as it is. All it is is an annoyance that you have to waste a great deal of ammo on. I think it could be way more interesting. Idk how to change it but I feel a change is definitely needed.

idle quartz
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Shoot the eyeballs

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dies in no time.

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use guns, not bombs or fire.

left mountain
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i figured out quite quikly that the eyes are the weakpoints

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aka the soft bits you shoot

summer field
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Pickaxe the eyes...

left mountain
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lol

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not a bad plan

chrome valve
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Drg rule one

If you can see it when your headlights off. It's important

haughty orchid
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if my Pc account is linked to my xbox does that mean the features are there 2? Because peopl could hear me without holding x and when I hit enter there is no chat box just like how that wouldnt be an option on xbox. Is there a fix for this???

merry iron
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Bosco is always on the team unless there are 4 people playing, and is weakened for every person who joins. At 4 people it goes into the mule.

azure sigil
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Companions!

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=D

idle quartz
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"weakened"? you cant weaken its ability to range mine anything you point at though, he really does fulfil the role of multiple classes

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besides he'd be too much of a pain to control w/ 3 people

wild storm
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Vinny's moustache needs to be a facial hair option

lean haven
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the swanson is pretty close

wild storm
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Alternative equipment for the Satchel Charge slot

Sometimes you need a literal blast from the past. This prehistoric design uses a stick of nitroglycerin and sundry stabilizing agents, set off by a 5-second fuse rather than a remote trigger. Its radius is small, but its incredible simplicity and compactness allows Deep Rock Galactic to manufacture Dino-Might™ in great volumes. Compared to satchel charges, you can carry 2 more Dino-Might™ charges and receive 1 extra charge in supply drops.```
wild storm
gaunt mountain
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i wans thinking that same thing the other day. kinda like tremors

lean haven
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most suggestions we get have been reposted multiple times

idle quartz
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dont even look at the steam suggestions, yikes

lean haven
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that bad, huh?

little kestrel
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can you reach the surface, i tried not sure if it would make the game better, probs not, maybe a cut scene or something???

gaunt mountain
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some surface missions would be good but only odd ones with different objectives . maybe as a time limited one to make it feel more special that you are there

eager vale
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@wild storm a stick of nitroglycerin?

near glacier
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yeah thats what makes dynamite go boom

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obviously, not ONLY nitroglycerin though

eager vale
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Lol a glass tube full of nitroglycerin would be fun tho

gaunt mountain
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i do hope at some stage them armours can be bought and upgraded and not just for show

frozen dagger
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I think it'd be pretty interesting if armor had parts you could mix and match.

molten fossil
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Like halo reach

forest elk
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Uniform colouring, maybe? Or at least purchasable options like the beard colour has.
Some of the caps for Engie don't fit the colour of his uniform/armour, for example.

sick elm
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More impactfal upgrade, e.g. grenade variations, different weapons, mobility upgrades

wild storm
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Camo patterns

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Though I figure since it's in official art they're already adding something like it

golden patrol
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Hi! I have a couple concepts for monsters I would like to share! Its rather large so I was wondering if I just send a file here or maybe upload it somewhere else?

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Monsters and Dwarf classes*

leaden crystal
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Hi. Is there any way to disable the default command (seems to be some debug output) issued by pressing the U key by modifying some configuration file? I'd like to bind that key to another commonly-used function...

lethal lagoon
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need more gear progression, and more to work towards, once progression is stagnant interest drops fast..

vagrant violet
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We need holiday themed costumes so we can be festive

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I wanna see a santa gunner mow down bugs with a candy cane firing minigun

thick sparrow
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It might just be me, but the fungus bug looks a lot more interesting than the other regions, not that the themes are all distinct, but they do not look as alive or unique compared to this single biome.

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This is probably because of the vines in the tunnel and the density of fungus. Makes it feel alive.

cerulean grotto
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not sure if this has been noted, but i think having the ability to toggle the flashlight and throwing a flare should be allowed to be binded on seperate keys

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because sometimes i go to throw a flare and say "shit i don't want to do that" and end up toggling off my flashlight because i have the reaction speed of a turtle when the bar appears

gaunt mountain
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on the topic of key bindings my friend has just got this and loves it but he cant bind all the keys he like to use thing like the shift keys and enter, he like his all over the place lol so just wondering if you can allow for more keys to be bindable

golden patrol
sick elm
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Monster Idea: some sort of sand worm thing

foggy tree
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i don't think a 5th dwarf is something the game needs. i would prefer a loadout system for the existing 4 dwarfs, with sidegrade weapons that can be upgraded in their own right. I think the gameplay niches of the 4 dwarfs covers enough that we don't need a 5th. @golden patrol I think you have some good ideas, but a lot of elements from your suggested classes could be implemented as purchasable weapons, e.g. tesla gun replacing the gunner's minigun or a sonar grenade replacing scout's slow grenade

cerulean grotto
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@foggy tree they have a 5th class planned to be released in their road map

foggy tree
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I read about that, and I can't say that it's a bad thing until I know what it is, but based on my (limited) experience so far I think a loadout system could give the existing 4 dwarfs a huge amount of customizability and flexibility. Of course, there's nothing to stop the devs from adding a 5th and adding a loadout system.

sick elm
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iv got to agree with zotah, befor there are more dwarves I think there needs to be more content to each of their loadouts. It feels like the skeleton of the game is being set up before individual parts are being fleshed out.

cerulean grotto
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i do agree with what you say, because the Scout is currently (imp) the worst class in the game and the other classes just feel boring, because you use the same weapons every mission

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so adding some weapon cusomization would spice up the game and give more joy for bring a different loadout to a mission

foggy tree
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a big part of that is adding weapons that synergize differently with your team. that way, having those alternative options isn't just increasing YOUR replay experience, but everyone else's on your team as well since they're coordinating differently

sick elm
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Id prefer they added more meaningful upgrades to the current loadouts, such as; grenade variations, mobility upgrades and maybe even some sort of mule upgrade system

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although that last one sounds tricky to impliment well