#suggestions
1 messages · Page 60 of 1
Better flashlights. Not longer flashlights, but better ones. Me and my friends can’t ever see anything right in front of us without throwing a flair
@azure sigil I agree. Honestly kinda useless at times.
A beam like flash light instead of a broad spectrum beam. Makes things more tense
True, but that’s not even the case. They just suck. I’m shining my flashlight in a corner and I still cannot see a thing at all without throwing a flair
is that a monitor issue? is the room too bright? it has an effective 10.5m range of clear visibility 🤔 Or are you just in a really big room?
people are not going to like the "no flares" mode!
Real dwarfs have nightvision; so it aint a issue for me!
Canister shots for driller. He can pin point locations like the scanner which only he sees and shoots canisters of napalm from his back carriage and does half c4 dmg and flame duration dmg. Shoots 3 at a time
Super heat mode on the flamer, burns more fuel but longer range and dmg.
I would argue that it’s a brightness thing, if all my friends I play with didn’t say the same thing
They always complain the flashlights are useless
Hm... Ok; next update they should disable flashlights until people BEG for them to come back. Then they'll re-add them but they'll only have a 2m range and people will be thankful for it 🔦
literally a candle 🕯
Mining canaries when?
They need a close range buff if nothing else the flashlights
Don't need to be able to see down the entire cave system with it, just make out things at not right in front of your face
Add a shadow puppet mechanic with the flashlights plz.
Oof
If we had vr with full body tracking we could
Its tricky since the Flares are probably more important than the flashlight; and missions can be done without either, so its more of a bonus than a necessity
True
They could make the flashlight BETTER but then they'd probably need to nerf flares.. Or they could make the flashlight better and add enemies/mechanics that take it away; so being without it would hurt.
Thats what game mechanics are; things you love that they want to take away to hurt you with.
I mean, they could also just like.Turn it to what it was originally when it was somewhat useful
it "originally" was useful back when we had 15 flares per mission 😛
That sounds awful
That's still awful
Wasn't it 50 at some point? When did they switch to the current model? EA or Closed?
yeah it was bumped to 50, and then regenerating. Not sure which update changed it. Its one of those things where if you START the game as it is, you get used to it since you dont know anything else
but for first impressions it was harder; and they needed to make a lot of good first impressions so they bumped it up a lot. Maybe we'll get a mutator for it someday aye?
That’s what I’m saying though
I’m fine with the flashlights having short range. Cuz otherwise flairs and scout is useless
But you literally can’t see stuff right in front of you
🤔 screenshot example ?
Some people have been saying their flashlight has been turning itself off sometimes
and around flares it can be hard to tell
I wouldn’t mention it mindlessly
I’m aware of like... y’know. Stuff
smart sentence. Good job
Maybe new class could have floodlights as a utility tool?
Kinda already what the scout does though
But the flares duration is short
If you have it so it takes time to setup
Scout lights up the room to clear it out etc
Floodlights after the flares have gone and you are mining
Ideally, the scout should not be "lighting up the room". His primary advantage is that his flares have range and stick; he should light up what everyone else cant, high ceilings and walls
if ya look closely you can often spot'em without a scout
^
it definitely makes it easier tho
Just don't rush into places like a nincompoop
RUSH INTO PLACES LIKE A DWARF!~going off topic though im done here
ok. So this is me looking at a corner with just my flashlight
@idle quartz
this is after i threw a flair
....tempted to tag a dev
terrain scanner?
like, the wall is -right there-
check the distance
i've already closed the game. lol
It's good enough to find your way. Back, and most minerals glow anyway
oh, well in the second pciture Bosco is pointing at the wall too
Yea, i tried to send him away cuz i only really play multiplayer
should have a visual range of 10.5m, you gotta tag the spot to see the distance though cuz that things also bugged ><
and bosco kinda ruins my point. xD
@dense idol hey scroll up, does that light look right to you?
i mean it is a curve in the ground
if its more than 10.5 away its gonna be dark =/ you often do have to hug the walls and look back and forth, scanning the wall with the light. Its also why most materials reflect light and can be seen in the dark. Flashlights for like... not walking into a pit.
i mean i get the balance of equipment usage
i do. It's just...
the flashlight's range can be the same, but it just sorta needs to be beighter
brighter*
im taking some screenshots; sometimes the range appears to be a bit short
there is a wall there, 8m ahead
the light SHOULD hit the wall
but it doesnt. xP
at least it does, and it's just not bright enough to light it up
did you throw a flair after this screenshot?
nope
bleh
SUGGESTION: Can we get ledge grabbing to be less sensitive ? When im a driller and i tunnel downward, sometimes its hard even getting into the tunnel because it keeps trying to climb onto the lip of it
maybe make it angle sensitive, if you're looking DOWN you wont climb UP BIE™
Yes please, I hate it when I try to go down a hole and bounce up over the entrance
totally useful suggestion
Gunner can connect zip-lines together (when he arrives at one end, he can shot another zip-line and make it longer one long with a bend).
Also, if their angle is too big (30° and more), they can be used as one way only.
Another small suggetsion:
Add night vision goggles as proggression item which you can take instead of flares.
-- Pros:
- you can see perfectly in the darkness
-- Cons: - Your vision range is pretty limited (farther than 15-20 m you can see only fog)
- You don't see minerals as usual, morkite for example will not glow dimly in night vision
- Every muzzle flash and explosion literally blinds you for short time
- Also, if someone will use flare, you will be blinded too
It would only be useful for solo tho
And even then you each muzzle flash would make minigun useless
🤔
not useful for solo, molly and bosco are a constant source of light you cant turn off
infared goggles tho sure
Night vision wouldn't be something to useful in general past exploring in general
Now a better map would be nice, like a 3d render of the surrounding terrain
Another suggestion:
Engineer can choose between multiple turret types. One of which can be light turret with infinite light source (it can either point where you point, or constantly shines around it-self within it's range)
@safe berry it'd be nicer as well if the turrets shoot at what you point them at, basically a remote controlled gun, more accurate but needs you to stand still and point a laser pointer at the enemy, decent cause you can place them at the cave entrance and have it shoot at the enemies from behind.
BTW with the drill idea, you'd have a drill platform that goes down the hole, taking you with it, thus gravity would be lower and allow you to jump up while it goes down. The drill would reveal some resources but also collect some over time... thus you'd be using a mining laser connected to the drill by a cable to also collect the resources while it's going down the hole... when done, the drill would then call down the top part which has a thrust unit to give it out of there / cover for space travel.
Yeah the engineer turrets needs some tweaking, I always find them not being used as much as I like
I keep finding that sentries try to shoot through obstacles, which makes tactical funnelling kinda impossible because the turrets unload into the wall. . .
The should make a high powered torch that runs on a battery life and has like 3 batteries until you need a resupply
something that can glow for like 5 mins at least
Suggestion:
Storage upgrade, or universal storage (so that you can carry like 120 units in total of anything)
hey ppl
playing "find the aquarks" mission i found it hard to memorize where did we excavate target items and where we didnt
wouldnt it be great to have something like spray cans with light-reflecting paint to mark the way? Novices like me (without dwarven instincts) may find it useful.
If there's a big hole in a wall of blue glowies it was probably excavated already. Also the chunks shine through the ground a little so if there's no distinct glow in the dark in one of those blue glowie areas it was also probably mined already.
I agree though it could be a bit more visible.
But for now those are the best tells.
Just put flares around the hole to mark it
when the main stuff is mined (egg or crystal) it should stop glowing totally
I think @near glacier makes a good point. Perhaps the blue shards surrounding aquarq should become dim once it has been mined?
yeah its been requested; especially for eggs too.
Of course.
Many a time have I continued drilling for eggs long after my teammate has already collected them.
You need dwarfception
@safe berry That spotlight sentry idea is really good
Another sentry idea would be a walking spider drone -- you get 1 assault drone (instead of 2 stationary sentries) that follows you around or goes to wherever you point.
It carries 200 rounds max, and you the player can only hold 200 additional rounds, not 400 like you can now. The spider drone runs at the speed of a glyphid swarmer.
The spider assault drone will walk to you when it has run out of ammo. If you "Recall" the drone, it simply walks (not flies) back to you -- you cannot pick it up/redeploy it. (You can still obviously refill the ammo of it though)
.
Basically this.
Here's a video of them in action: https://www.youtube.com/watch?v=mObY2pfThJ4&t=43s
i dont have a lot of experience with engi, sentry doesnt take up an inventory spot right?
oh, well thats good then
Another suggestion for gunner. When yip-line is longer than current max length, it would use 2 of them (max length being now 60m).
yea i think there could be some cool ideas for different types of sentries, maybe even a sentry item that only allows you to deploy one, but it fires out explosives instead
i'd like a singular sentry that can be thrown/sticks to walls and sets itself up
just a quick gun i can toss out
tf2 minisentry
^
but sticky
should sentry guns be destructable?
no?
no point
exploders would mince them on accident
well im pretty sure they cant be, im just asking if they should be
neh - that's just negative yelling from players waiting to happen
They have to fly to you, so almost instant
This is super crazy suggestiom.
Engineer can have a drone (like Molly) with one seat. It would allow him (or anyone who would be using it) to climb walls, but they wouldn't be able to do anything until they get out. Maybe it would have some fuel.
It would be cool to see some new enemies, maybe one that digs through the terrain but doesn't terraform like how players can mine up the terrain
do devs read this
Not actively, unless they are pinged
However, they'll probably go through it at some point
I know they already said that there would be a sort of boss monster added into the game later down the line but I think it would be cool if each one was zone specific and had a few variations
id kill for some concept art
@safe berry so like vehicular transportation
also @safe berry , if so i think they said no vehicles already
@trim creek I actually like the idea of no vehicles better.
I do too
@idle blade you mentioned a new survey but I don't see a link.
its in the game menu, feedback
Wish bosco didn't interrupt things like when you're making a deposit or trying to restock ammo when he passes through you :/
but bosco iz ur friend ;-; 
It's just a nit pick really
Has there been any word on more weapons and classes being added to the game?
I know they wanna add a 5th class
Probably could do with some different weapons for the different classes
I too would like to know that
So you could swap out the weapons for other ones if you don't like them
So like the gunner could swap out his minigun for a gauss cannon or something
Is there any place other then here that someone can drop class or weapons suggestions?
Oh my god. Idea
Have a feature where you can sing like a dwarf song together that echoes through the mines, like a shanty
....eh. Might get old
Nevermind
sea of thieves has instruments. It was fun for a little while
Never gets old; look at EDF
It was also thematically accurate; instruments underground would not be. But whilsting? sure!
Yes.
When the drop pod arrives, you can sing Heigh-ho with your random fellas
https://youtu.be/whnn9ReUV04
With all this stuff goin on its time to go to work :), and yes I have been well aware the lyrics are its home from work we go, but ask yourself.............w...
allow cave leeches to spawn at the bottom of vertically large tiles
That would be to easy to just kill
What makes Cave Leeches so good at what they do is that they are at the ceiling of the cave where the normal flares cant reach
If its on the Bottom you could throw a flare down,see it,wreck it
Maybe some other Enemy Type would be good tho? Like maybe a Tentacle Hole ala Star Wars?
Fire tentacles in the flame geysers >:/
Does the Engine allow for Water to be a Thing? Like would there be water and water based enemies in the Future if the Engine allows it?
hmmm
the swamp goo is close as it'll go probably.
we could PROBABLY get a lava version of that stuff.
Problem with Lava= How are you gonna get Dwarfs out of it
(Btw: Is it Dwarfs or Dwarves?)
Dwarfs is usually Warhammer; Dwarves is not-warhammer
Kay
otherwise Dwarves is fantasy in general and Dwarfs is irl; unless warhammer.
Lava could be mined away just like the goo tho.
Maybe they get a Bucket or something xD
Good at mining goo and Lava but cant mine rock
With a Fun Thing where you can put the bucket on other dwarves
"Hey,I cant see! Get that Bucket off of me ya Goof!"
Would it be possible to allow us to switch characters for the duration of the loading screen? Few things get to me as much as joining a game, seeing like Gunner and Engi being played, picking Scout because I like having all classes present and then having a 4th guy join 2 seconds after and also jumping to scout
Definitely some way to show what materials we have without depositing to Molly.
And something like Overwatch's "voice messages" like: "Need some light here", "Thank you", "I need help" "Need a platform over here" and so on...
A random idea tossed my way was the idea of purchasable consumables to prep for certain missions to use up piling credits for late-game players. Such as single-use medkits for self or ally application, small ammo kits, etc.
@near glacier Game based on Unreal Engine 4, so it allows you to do liquid and stuff. But I'll be glad to see water as part of environment
Can't be added however
@safe berry there already is.
@brazen parrot And how do you do it?
@safe berry hold your lazer pointer out and it says on the top right your material totals.
I think all the sentry guns and secondary-target items should have physics
when the stone beneath is mined, apocabloom flower should detach (losing stem) and fall down
stationary guns and supply drops should probably reserve some space and "protect" piece of surface below them - until they get used out ofc
after that they can self-destruct, become smashable and/or kickable like barrels
<@&257786783666929665> Are Liquids possible in the Game/Engine?
no
^
Lol
👍 
ok aside from beer, no liquid.
Hahah
Ale Dude
but that liquid is going to be localized.
MORKITE ALE
Dwarves have 17 organs, 16 of them are livers
The other 10 Percent is the Beard
Beer n' beard
Sounds pretty Dwarvish to me
An in game bar where you can drink beer. Or at least a keg where you can hold your head under and drink
Only Bugman's finest
Pffft Morkite beer
You want some genuine Glyphid moonshine
I guess we'll find out what they got when the abyss bar opens
just more weapons and customisation to make your miner unique
maybe a hub where miners from all the around can meet
customise your own place
Or make customisations to our room we come in
Well. All the rooms still haven’t been finished yet, so that’d be far off for now
more enemies
the game is really good just needs more content and more things palyers to grind for
Well I mean... it’s still game preview.. so it’s no surprise it feels like demo material
@real yoke I've mentioned raids before. That would be pretty awesome.
How exactly would Raids work ?
well i think you could have a few different scenarios for raids
depending on what the encounter entailed
Can they please add something to rotate your dwarf in the "Change Looks" terminal
So you can rotate your dwarf to look at your sexy armour from back and front
Like the jukebox, except people sit around the table and drink beer
That sounds awesome
and add funny dialogue
Any idea on what they will do with this?
wait but right next to it is the abyss bar so they will probably add something like that
I’m curious... who are the voice actors for the dwarf? Because it sounds like the same bloke with just his pitch altered for each one
cause it is
If you need more voice actors, my brother can help. He’s a trained actor/ voice actor and a film maker. And he knows a ton of people. <@&257786783666929665>
they could do a lot to expand on the personality of each class, including more voice acting work
Aye
When will we be getting the new dwarf? I have been waiting for so long XD
who knows, feel like weve been in the dark a while
last update was underwhelming, last tweet was an alpha screenshot
hhmm
i should note that "a while" is of course relative, theyre still giving updates far more often than other dev teams
Be nice if we could have a lot more interaction with mission control, for instance the comment about him having a cushy job, he could reply to that hehe
Load outs with different guns instead of the default ones, more ways to heal, maybe a flag post to mark were you have been before so you don't go into circles, also make the resupply pod destroyable after all the supplies are gone
i keep on glitching through them into the map
or getting traped in them
(if it lands on me)
As is, I use dead flares as markers; I'll put flares in obvious spots to die, so that I can spot them later
Remove red/black dots (egg, pearl, etc) once someone loots the item. A few times our group had to double check it someone looted the item.
^^^^
Id love to customize the loby room, mabye paint it, repair the broken vires on the cealing and such, just a fun little cosmetic update
@wind karma ^this guy hates your stuff
I dont hate it 😂
It looks great but it would be fun to see how other players customize their ship
True
Major issue @idle blade
We spawned in with the drop pod right on top of a dreadnaught and in a hotzone with tonnes of bugs.. with a 2nd dreadnaught egg nearby enough to get shot... we had 0 ammo within 2 mins of starting for everyone and no supplies at all able. That's a little extreme for a haz 3 mission, is something like that a bug or just random?
no, that's exteme on hard... basically dropping into an instant death scenario
random, the drop pod can land on a dreadnought egg and pop it open
at that point, fight and run.
but 2 in the same drop pod room?
have the scout grab nitra, gunner and engineer can burn dreadnought, driller can burn adds
did it hit both eggs?
nope, lucky but 2 eggs in the starting room is a bit harsh, could of had both
Well unlucky id say
i think extermination and search & extract and point extraction all have swarm filled entrances
Beard Physics
they were already teased as a work in progress
goood yesssss
Godlike game
S&E's hazard setting is usually a suggestion at best
In my experience
If the generation decides to fuck your day up no hazard setting is gonna stop it
i hope we dont get too many timed missions down the line. Because exploration without time limit (aside swarms) is really a major upside for me in the game
Molly shouldn't stop when you call her (or it? idk), unless she/it is like 2 meters away from you (so when multiple people request her, she would be moving and not staying on one place).
That's a bug currently, not intended IIRC
What if we could use the supply pods as fence post for putting energy fences. Takes a pod to make a 10 meter fence which can be activate from the four sides of the pod or connect multiple post for a longer fences which requires a new ore or nitra however the energy fences will deactivate after certain amount of hits from swarms or hp of some kind. Cool down cycle to Regen or put in nitra for instant Regen.
<@&257786783666929665>
Being on the stationeers discord as well and a suggestion from someone to fill in holes, i kinda thought.... What if guns had a 2nd mode?
Flamer being a freezer (can freeze bugs in place like the stun grenades but causes damage as well)
foam gun being a foam sprayer to make paths (which has been suggested)
people can figure the rest out i guess
scout from grapple to zipline
Gunner would need a replacement weapon but always thought mines would be amazing
^good idea
I was thinking class specific weapons, a shop tab that allows you to purchase new equipment that can also be upgraded like the default load outs each class gets. New perks, climbing claws, could even create a class that can rock climb with the claws and mine easily, but he's restricted to melee weapons.
The game is brilliant, It has a fun dungeon crawling aspect with random gen that really makes you wonder what you're going to be getting yourself into.
Oh.. another thing, hidden costumes/weapon skins/ weapons or gadgets in the world, a little RNG in this game could really motivate us to explore every nook and cranny :)
Oh and ship customization with lil trophies/ color pallets/ furnature
Also, the platform gun, instead of perm platforms and limited shots, why not timed platforms that degrade after a minute but can be recharged by mining dirt? These are just quick ideas, really loving the feel and look of this game and how different it feels, would love to leave my mark and invest loads of time digging and blowing things up.
would be nice if ziplines / platforms and some items like that were rechargable
I feel like the limitation promotes strategic use of them
Yeah, I found myself running out of ammo for equipment like the lanternshot caused me to have to buy supply drops too much
not really, most games i've been in, people use them a lot, use them stupidly or don't use them... since most times you can get on top of nitra / morkite
Though being able to pick up ammo would be nice
thats fixed by learning how to play
50% ammo resupply sucks... it really does, would love it to be 50% or X amount to everything else, my minigun usually needs 3 resupplies because 50% doesn't really cover it which i find to be a bug, it's like it's supplying the base amount, not the upgraded amount
I play engineer, really love my platform gun, it comes in handy when you have a gunner with you
like i use ziplines more than anything yet 50% = 2 instead of the 4 if i have full minigun / pistol ammo still
Yeah same with my equipment, using up 2 of the 4 resupply chambers, I didn't get much ammo back which left me exposed a time or two
And that's using strategy and teamwork
but yah, would you rather 50% or to refill ammo by weighted limits?
Maybe weapon type refiils could be a thing - like one for weapons and one for utilities and the one we have being a generic one?
Maybe some Intramission Events like an old abandoned MULE ?
Where you have to fix it while defending it?
Worms: Big fucken worms that tear through the caves almost, destroying everything in their path. They'll essentially be a boss, but one that you can enter. If you're daring enough and skilled enough, you can manage to navigate in between the teeth and get the chance to attack the worm from the inside, dealing crit damage.
It’d be nice if the resupply scaled with the amount of players, so solo play would require all the slots for full ammo. But a 4 player gives more ammo per slot. A lot of unfair players shall I say call a supply pod down when people can’t get to it. And use up 3 slots leaving everyone else with no ammo
I've not come across too many people who steal ammo but too many people call the ammo pod into the dumbest places.
yea
i seen plenty of pods where only one side is accesible and the rest we have to dig to reach them
we need loot bug pet on the ship
YES
@near glacier yeah some weapons having alt-modes would be cool. Flamer however I think the alt mode would just be spraying out unlit fuel, to lay traps which can be lit later or shot at by a teammate to ignite. Or the Flammer as some has suggested ejects the current amout of ammo to make a dynamic napalm explosion (duration and size dependent on current ammo loaded at time)
Platform gun doubling as a foam sprayer (as you and other suggested)
Not sure if Scout's Grapple should double as a zipline gun, but that sounds very plasible. If the gunner had to lose the zipline gun he should get either the gernade launcher, or a rocket luncher (mingun, magnum, luncher, c4)
Engineer would be the best for say having proxy mines, but that seems like a very dangerous hazard to have, but also useful (running away, place some mines as you run to take out the following hoard)
How about an arcade machine in the hub area where you can play little pixely mini games
"Gylphid invaders" lol
Was thinking of a couple of prestige type upgrades: Once you've fully upgraded all dwarves you can reset them all and select one to receive a permanent upgrade, like a golden pick axe that does double damage and digs a little faster or a second, brighter shoulder-mounted light.
I think the lights should be brighter by default in my opinion, I understand that you’re in a cave and caves tend to be really dark but the flashlights I feel should be just a bit more brighter, often times i run out of flares and have to rely on the flashlight, which doesn’t help much, so I have to wait for my flares to come back from cooldown.
Can we get emotes and voice lines like in overwatch?
Maybe a "Hello" and "Group up" voice line?
That would be neat actually, to have different voice lines for specific things like that.
For example, one where the scout could ask for a platform from the engineer.
that would be useful
Or one where you can ask the gunner for a zipline, stuff like that
Going off of what @main olive said about alt-fires, one form of progression and customization could be a sort of market-place for weapons. You can buy different versions of a class's weapons in which the looks would be different and each one has a different property/alt-fire, allowing for more customization on how players want to use each class
My suggestions are for the minigun
One or 2 more upgrades to reduce faster the heating OR slowing it because when you're shooting and the reticle gets smaller and smaller that's where your heat reach 100%
As mentionned in the chat, a Vanity section for skins for weapons and allowing other players to see your skins if this is not the case already
An upgrade that when you're shooting your reticle gets smaller way faster ! Like one or 2 upgrades 25%-50%
(This one, allowing us to choose between the upgrades like making them separated)
More damage upgrades, the base damage is 8 +2 with the last upgrade, that would be nice by either adding more damage upgrades OR else more miniguns
And this one is OP because i'm too fan of the minigun, 2400 ammuntition isn't enough for me 😂 more upgrades for ammo hahaha (jokes)
Vanity shop, In my opinion i think adding stats to the items, for exemple armors more carryweight, slightly less fall damage
So far that's my ideas
swap the drillers satchel charge out for some kind of movement like a jump pack that runs on fuel or jump pads he can put down and so the gunner keeps the charge as a unique item
Another example of useless flashlights... Can we make them brighter? Not longer, but brighter?
Brighter and can see farther ^^
the flashlight should have some upgrades
Pickaxes upgrades to make us capable to dig through blocks slightly faster, like there are some that require 3 hits, reducing it to 2 hits
I wouldn't say one because that'd way too OP
Too easy
I don't think the flashlights should be farther, but brighter and wider up close
Could be that too as well, since we can throw flashlights
flashlights are fine
https://franklinequipment.com/wp-content/uploads/2015/10/6042.jpg add one of these that you can carry with you at all times.
@mystic locust it'd stand to reason that we should gain upgrades over time, including something like a better helmet light / better items
<@&257786783666929665>
I'd also recommend having a system where lower level players / games have a limit to upgrades like i've seen done in FF14 mmo which drops the maximum upgrades to the level of the player hosting so it doesn't clash with their experience in the game having someone too overpowered carrying them without skill involved.
lol upgrades dont make you too overpowered, this isnt a mmorpg
Upgrade on the flashlights would be fine.
Any way to make the flashlight better is good enough for me.
and if it doesnt change then that's fine, it doesnt ruin the whole game for me
I want a better flashlight upgrade, that'd be quite nice
haha, could be awesome having the mule put up a little light balloon as well if that upgrade was selected for the use of the mission, could have mule have specific upgrades on a per mission basis
can I have medic man
hopefully there will be mod capability in the future
@near glacier that’s a dope idea. More varied mission types would be cool, especially if they weren’t another Easter-Egg-Hunt iteration
find and repair an old mule
I guess that would be a standard “reach obj then interact with for awhile as you fend of hordes”
maybe another boss type mission. Instead of big baddies, there was one MASSIVE baddie you had to find and take out
one that didn’t have a waypoint marker to it
Forcing you to explore the caves and look for clues
Or maybe it periodically attacked you like it was the hunter and you were the prey
There could be a mission where it was literally just the race to the escape pod
just extended and more fleshed out
More mission types is always good
The current missions are alright but tbh the only ones that are really different are the eliminations, the standard, and the point one
The collect and other one just feel like the normal mining mission
Suggestion:
C4 can cause smaller bugs to run away, larger bugs to come towards thus despawning or removing the smaller bugs from map or current area.
Allow ability to lose / run away from bugs enough to get away
C4 / large amounts of noise in certain spots could trigger larger mini bosses / bosses
Gas clouds are flammable
@snow slate
Imagine this:
"I have no Idea what exactly just happened Boys... but you are not where you are supposed to be. Something changed the Coordinates of your Drop Pod to where you are now. Be very Careful Guys, the Droppod cant take you back either since the Self Destruction was triggered... whatever the Case... Best of Luck to you Guys."
You still get the Mule but it Malfunctions a lot and actually leads you into Traps by running there on its own. It repair it, you could interact or Hit it with the Pick? Some kind of 1 in 1000 random Mission where a Psychic Monster makes the Droppod put you somewhere else and in general tries to trap you down there forever.
Terrain Scanner also doesn't work until whatever it is that tempers with your equipment
The Idea behind all of this is that perhaps there is a Mission in the Terminal thats not really what it looks like. Maybe some sort of hivemind infesting the Terminal to get you there. Then People might think its a Bug as there is no real objective besides finding the reason for all this.
A new Droppod cant be send either as the Enemy would just reroute it. I dont know how supply pods would work but maybe they dont land where you are but instead on a random flat surface nearby
Maybe they Dumbfire the Supply Pods using Ballistic?
They are single use anyways and that doesn't go for the DropPods as they are being controlled by the Boss/Base
The Boss = CEO
Now.. <@&257786783666929665> If you like the Idea you are free to use it as you please. Just tell me if you did ^^
deep rock galactic but with warframe's modding system
Maybe changing the elimination missions so they're monster hunteresk with there being different kinds of boss monsters you can fight each with their own unique style
or make elimination into a timed mission where you have to kill all enemies as fast as possible
Give them a bit of variety so it's not you just hunting down the dreadnaught over and over again
Maybe make the dreadnaught a miniboss for the other game modes
Like how the tank was in left for dead
the naught is already a miniboss for other game modes
he pops in outta nowhere sometimes
Should be increased in frequency then cause I never see one outside of elimination missions
We need a hive location for eliminations
So you drop into say the fungus bogs and it's just swarming with glyphid activity and hive structures
yea
like the secret tunnels idea
tho dense biozone has swarmer eggs that spawn
and you can get an entire chamber with just eggs
its basically a hive there
I'm thinking more along the lines of the hives from say alien or something
yea i get what you mean
if only enemies droped loot
then we could have enemy farming strats
because think about it, why cant we harness the praetorian poison gas and make a gas grenade launcher with it or something
the glyphids gotta have something that the company can harvest
dreadnaughts are more likely to appear in higher difficulty games
Yep
Well lets wait and see what the devs bring us in terms of new bosses
Im expecting Big things -
worm thing
dreadnaught riding a cave jelly with a cave leech attached to its back and an electro crystal shell
that drills the map
I like the idea of biome themed bosses and random variety of them
So like the magma one has a giant guy who spits lava from him or a bug that's on fire or something
Not really thinking very hard about those but they're ideas
we need reasons for driller to have fire immunity
yeah, engi poison imunity is good for fungus bogs but also good for praetorians
make it so exploders leave a fire trail behind or an upgraded exploder that leaves fire aroun as it explodes
high speed fire snail leaving fiery snail trails
Maybe a bug like the one from starship troopers that spits fire
Honestly not a bad idea to look to that movie for ideas
Dreadnought does that
It can Spit Fireballs that explode on impact
Instead of Infectors in Lava Biome we could have the same but with Fireballs?
@vagrant violet Something like that?
mmmm, maybe
What about a tank variant, sense the pretrorian is technically the tank of the enemy mobs, have a variation that spits fire and it more beetle like
I haven't drawn in a while and I'm rusty at it but I kinda wanna draw some mock ups for them
Dude you just described a Dreadnought
It's not supposed to be a mini boss thou, it's supposed to be about as strong as the pretrorian
Except it's ranged with it's fire attacks
just make a fire variant of the acid sppiter
That's lazy thou
=w=
Reskinning and then making it spit fire
the acid spitter is just a reskin of the webspitter
i understand you want new enemies but sometimes its better to just recycle stuff to not bogle up development
and down the line give them a new look
I mean I don't mind waiting for new stuff if it means I'm not getting a rehash of the same things we already have
Plus if it's gonna happen anyways might as well do it instead of releasing a reskin
And tbh they should remodel the acid spitter or web spitter so they're different from each other, not a huge remodel, just add something to their current ones so they're different
they already are diferent
webspitter is purple and small like warriors, acidspitters are a little bit bigger and red
with diferent paint job
So a reskin and a slightly larger model
yeah
just like the swarmer is a small warror with pale colors
you want unique models for everything?
For the more specialized ones yeah
=w=
I mean think about it like left for dead, would you want the boomer and the spitter to look the same but one has different colors?
Not a perfect example but you get what I mean
Plus it's not hard to quickly add something to the model, and it doesn't require anything special like an animation rework unless there is clipping or something
boomer and spitter serve diferent functions, while both spitters in DRG make sense being so similar as they do the same thing but one is acid the other web, makes sense that they are the same kind and look a like but still look diferent due to what they do
It doesn't have to be a super different model, just something to make it different a bit
Maybe like the acid spitter gets some acid sacs on it or something
imagine in a military, you got a unit that has an acid thrower and another with a flame thrower, they will look kinda the same, serve the same function but still be diferent as one will have fire resistant armor and another acid resistant armor thats whats happening with the spitter
It wouldn't be hard to add acid sacs around the spitters neck or something
Just something to make it a little more unique
i find the red color and bigger size to be unique enough
when a swarm comes i can quickly identify the spitter
If they still have the model for this they could use this with a bit of change to it for the spitter http://s01.riotpixels.net/data/93/06/9306303f-e56b-44db-ae61-2293406a080f.gif/meme.deep-rock-galactic.480x270.2017-06-12.8.gif
tbh that feels more like a mimic type enemy more than anything
like your walking around and sudenly this thing wakes up
It might be scrapped early glyphid models and animations, but that doesn't mean you can't rework them a bit for a new purpose
I feel like it would be easy to pick him out in the terrain unless he was slightly burrowed
not really
judging by the crystals on his back put him in cristaline caverns or salt pits with a color change and he fits in very well
speaking of that
Could work in the magma zone
will there be region specific enemies? like a creature that only shows up in fungus bogs?
That's what I've been asking for too, and bosses/mini bosses that are region specific
I like the idea of some kind of slug for the fungus bogs
Maybe a snail thingy
A queen bee for the sand caverns would be neat for a mini boss
eh
the bee size doesnt say giant bee queen
more like you just find a giant colony
and the lil bees are constantly attacking
like a cloud
She could be a spawner type of mini boss
true
So she tries to run away from you and spawns bees to attack you
make a glyphid enemy that is a moving nexus and is constantly spawning swarmers until it dies
That one could be a remodel of the petrorian maybe
I said I don't like reskins
Remodels are fine cause you're changing the appearance past it's coloration
If they when making the web spitter decided to just reskin the basic glyphid then we'd have problems, but they made a different model for it
/changed a current model
This isn't something I've got my heart set on or anything but I wanna see what people think of it
A mission that starts off with you on the surface and you have to descend below to a point while escorting something
Ends by you reaching what you were going down for, maybe a broken drop pod that needed recovery
Dwarf Rescue Mission (Yes I know this has probably already been suggested but it's still worth suggestion): You have to navigate into the deepest darkest parts of a cave and directly into a hive in order to save a dwarf. Once you enter the hive, a constant swarm is present, no waves.
However, there is a chance for a boss to spawn (maybe just a queen?) which makes the enemies wave based as you defeat the boss. Once the boss is defeated, the aliens slowly dissipate as you escape with the dwarf.
The dwarf becomes an extra NPC scout that can shoot and grapple, and has infinite ammo, but is an NPC so probs kinda dumb
Treasure Maps: If the new progression system adds new, rarer items, have treasure maps that can be randomly discovered in certain parts of caves or for doing lvl 3/4 hazard missions in decent time.
The treasure maps correspond to a specific mission type in a specific area (IE point extract in Magma) and will generate the cave according to the map.
If the players find their way to the X and uncover the treasure the map is consumed and the rare item/piece of equipment is rewarded. If players don't find their way to the X, the map is not consumed and can still be used in the future
Yo, I have two suggestions:If you create one more reason to we catch the ores, as a goal, or a clan rank, i don't know...
And a base inside the planet, to we protect from the aliens, with defenses and traps...
I'm sorry if my English is bad...
I am a brazilian player haha
The second one sounds like the 5th game mode you unlock
Except it doesn't really need defending, it's just got guns to protect you while dumping your minerals/when a swarm comes
just do it vermintide style AE say haz 2 u get 1 random boss halfway to your obj and haz 4 you would get 3-4 bosses
just throw it on the ground
it can bounce unpredictably
you just gotta learn how to do it
I find the grenades to be someone useless tbh
Might be because I play mainly scout thou
And his grenades are just stun grenades instead of doing actual damage
Well, the slow is pretty strong
damage amp yo
Scouts nades are great. You can slow the entire swarm if you are in a good position and let you teammates dps them down.
I tend to just grapple hook away and let bosco deal with them
Or use the shotgun to mow them down
lol scout has the most useful nades in the game
stop a horde and pick up the entire team
Throw em at a cocoon and melt the mini boss
throw em behind your team as you tunnel to the drop pod
Ehhhhhh melt the miniboss... It only effects the armored dreadnaught
Scout nade + gunner and driller c4 = dead dreadnaught
call in resupply
rinde and repeat two more times
Rinse*
I play solo most of the time thou
PVP PVP map for pvp 😃 I would love to fight my friends dig around and race for resources
Hmmmmmm..... no
no memes
One suggestion: Underground waterlakes/rivers. Tunnel flooding etc. chaos and mayhem
this chat section is for the game not for memes
@tight mist liquids have been ruled out
I think they said liquids won't work on the engine
a ok
Damn that is a shame, that was a ton of gameplay potential right there.
Programming them in requires a great deal of work, they'd be somewhat difficult to implement to any satisfactory level, and also engine
ok ok tater how about adding some old dwarwen ruins map ? you have to defend it against hords of bugs
Like extracting some sort of artifact?
eap and that artefact could give some random rare resources
something similar to what we got with the mining patform but bigger and more complex
for the blue gems
Pvp in this game wouldn't really work tbh @icy laurel
there could be a PvP mode without direct combat
Maybe something like 2 that and who have to mine or collect a certain amount of mineral
And they have 2 different base/MULE locations
Maybe something like tetris where the better you do, the more bugs infest the other player
and instead of fighting each other, they can bait a horde to fuck with the other team to slow em down
I could see if like, it was a competition for points
On a time limit
"Mine the most___"
^yup, just need some way to affect the other team
But that's sorta the only reasonable PvP
And even then that's not that...fitting I guess?
The only thing I can think of is how NAtural Selection 2's aliens worked
With the commander being able to spread stuff and guide allied players
It could work with the “lore”, too. Like there’s a rival mining company. You’re not legally allowed to shoot em, but you can not help them fend off enemies
Like i said, why not have 1v1 or 2v2 where an opposing company is on your mining turf, so command sends a pheromone machine that reacts to gems. Each team explores the cave as increasingly difficult waves of bugs aproach. The more gems added to the machine, the more bugs the enemy team gets attacked by. Last team standing wins
^id play the shit out of that
Me to so id say, thumb my idea up and maybe the devs will take notice
There would have to be some sort of repair mechanic tho, on higher difficulties it might be a nightmare in pubs
Perhaps mule stops to mine a tough miniral, and thats when you can repair it. It would also give a chance for players to catch up to it, if it climbs a steep cliff. While also giving a few opportunities to repair.
I still can't see pvp being a viable thing in this game tbh
Still would be clunky
So basically it's like leaving your team members to die in a swarm while you go get all the minerals
oshit thats a good idea. Bucket class that can carry more stuff and catch small bugs under bucket 👌
That honestly doesn't sound all to interesting and less of PvP and more of PvE
I don't really see the point of having a competitive aspect in a team game but whatever
I noticed that you can't lob flares up and over ledges (e.g., look upwards and throw). I think that it'd be a nice change, but it's flavor prolly.
@snow slate , I'll be sure to give it another shot then. Was playing with it a little bit last night and wasn't having much luck with it.
basically just let us play as
could we get a hub to be able to find other dwarves, some kind of tavern for example, where we can find people to play with. The current base could serve as what it is already, but there could be a bigger Main lobby area, with your own personal area to customize (easy to add some microtransaction there), a Job board for "special missions", maybe a player based trade hub, mini games, a place to rock, etc...
Also not joining a server on the first click would be nice.
@brisk olive that'd require dedicated servers
@brisk olive So like the mess hall or the bar that they have flavor text for.
I mean i clicked the link and read the description; its not "pong", its described as LIKE pong because its table tennis but was mechanically different so w/e.
I like the idea of an escort mission where you have to escort a mule modified for repairs to a downed drop pod, then defend the drop pod and mule, then you leave on the pod
It feels like the random swarms arent strong enough
Need more mobs per swarm
Yeah thats what i was thinkin
Feels like not enough digging and not enough resource digging (feels like walking and fighting most of the time)
I feel like swarms will get real intense with more mobs and enemy types
For me it has been opposite; im getting enough digging but its relatively quiet usually and the swarms come and die too fast. I only die from fall damage and not the aliens xD
I tend to find I'm walking around a bunch and only ever really having trouble from the cave leaches
Never really much action in terms of fighting
The occasional swarm that lasts a bit, has a bunch of normal enemies and small shrimpies and that's it
pet baby glyphid on the home base
That would be a nice thing for people who bought the supporter dlc
right after the Devil Wings and glittery unicorn horn >>
Oof
How about hidden rooms that have extra loot but can only be gotten to by digging/drilling
you can only detect them via the map?
Would be nice to eventually have skin we can craft up for our weapons and pickaxe and suck, instead of just our Dwarves directly.
Will we ever find out who Carl is?
Some type of gadget or grenade that would keep the swarm off a small area for a short time. Like some type of small forcefield or anti-glyphid gas grenade. It would allow you to revive a teammate, mine something, or even just provide enough time to regain shield.
@lament dagger it will have to be a very short list, and not let people import images to do so. Lest some wise guy skins his pickaxe in game with a pic of his wang or something
I don't mean in the sense of us importing images to it, just some ones the devs design so everything we hold isn't so plain as well, like Black Crag weapons and pickaxe would be sweet.
please please please make it so I can pick my remote explosive up if i place it wrong.
Is there anything about ever adding pvp to the game? You could have 2 teams spawn at opposite sides of the map and you fight to gain the resources. If you wipe the enemy team, you could go up and steal some (or all) of their loot from their mule. Maybe you would have a certain amount of time to extract and whoever has the most resources wins. You could even still have some mobs running around the caves for added danger.
maybe add some skins for Molly?
Already had this talk about pvp
A notification in chat when a teammate is calling Molly because there's always someone calling Molly so we cannot deposit our stuff
I would have somesort raid/boss competition than pvp.
More and varied bosses would be dope
Even if just a themed/timed event
Would be dope if there was a risk/reward endless mode. You could go deeper and deeper into more complex and dangerous caves, and the further you go the more minerals (currency and xp) you get, but you only have a limited window of opportunity for extraction. It could be something like a high nitra cost (maybe like 300 or higher) or you could only call it at checkpoints (every -100ft change in elevation or maybe the game just plops them down at random spots). If your team wipes without extraction you get nothing of what you found.
That could work beautifully, do I go deeper, more ores more rare ores with even more glyphid in bigger swarms, or do I call it a day and leave.
Is there a possibility of having the indicators for eggs/jadiz/pearls disappear when the item is mined out? So you don't go digging for something you've already found from the other side of a wall?
that would be awesome especially if you get to an opining that you almost fell though and then see the markings up above you and think did i mine that to discover you did
how about giving one of the dwarves a way to create cover for him and the team? maybe this would be well suited for a new 'support' dwarf or something as well :)
It would help with macs and spitters
I thought something similar. Something more obvious like a healer. But a healer kidna sounds a little boring.
that sounds more like a fantasy game
So, space dwarves ins't fantasy?
I meant about the healer, but if you introduce a healer, then it'll make the game very easy
you won't need red sugar
Healers? Fok yea
I think the game need more guns
maybe the 'healer' would be able to take extra red sugar and put it in a healing dart gun or syringe or something, to use on his team mates in a tight spot
I know this has already been mentioned, but I think the Gunner ziplines should be more than they are - specifically I think they should have around one or two more shots.
I also think the Engineer platform gun should be one of two things:
either less ammo with bigger platforms, or more ammo but it's a paint/spray style gun that works kinda the same as it does now, only, providing very very very tiny platforms, and allowing you to paint by giving it full automatic and, either a huge clip or no clip at all
but then I also think that Scout's zipline should be something that he can put down for the entire team, but has to take back to use again
(but that wouldn't be as fun as falling and saving yourself using the grappling hook so what do I know)
its pretty annoying when the mule starts walking to the drop pot enters a big drop-down and starts climbing up - scouts are like "ye boi lets play spider man" and engineers are like "yes imma platform up ... wait no im out of ammo after half of the cage.." kind of annoying
eh, thats when the digger comes in handy, no? dig a staircase?
Please add more upgrades option for weapons and armors, so players will keep playing and looking forward to upgrade them, and also a different terrain where you mine longer based on the material of the rock, maybe have a crafting system as well like blueprints to make new weapons and armors gather required ingredients to craft it? i feel like this would make the game feel more less repetitive.
@near glacier We are working on ways to improve the upgrade system but it's not a small task and we want to do it right... so it's gonna take some time, but it will come.
Any plans to implement an option - "Player outlines always on"? Save me hitting ctrl so often : )
yeah sure a digger is handy there but when playin with randoms you dont always have one how about they just make it use normal ways if its possible
@spare kestrel maybe just raise the class level requirement for each upgrade. Want that damage upgrade for your revolver as gunner? You now have to be lv16 to get it
What about different upgrades, and you have to choose between them?
For example, you can get more dmg on your weapons for lower ammo, and vice versa, this kind of thing.
And I do love the idea about choosing between different weapons, it makes it more player-personalized.
maybe something like a level-based skilltree could do something cool too
Being able to craft weapons, also being able to track through mines easier
how would you propose you "craft" weapons?
essentially its basically the same as spending materials to "buy" a weapon anyways.
Yeah, as far as weapon customization goes i would say a bit more would be nice but we dont need what dead space 3 had
hmm
Lest we have the stasis flamethrower
I would like to see the driller have a secondary weapon that is worth a damn. A whole clip to kill a loot bug is not good for me.
Agreed but the drilling arms work wonders in a pinch
why not? you get like 15 clips, and one loot bug can have 10-20 nitra, at that exchange rate you could get a supply drop ez
Pickaxe
Driller definitely either needs a better secondary wep or atleast more upgrades for the current pistol
(Such as a full auto mod or a revolver that does a lot more damage but obviously has less shots, maybe the option for one single shot rifle like an elephant gun, guaranteed one hit kill but takes like 5 seconds to reload)
more upgrades are on the way
That would help a lot
I think he needs something to replace the satchel charge
the gunner already has it, it's the only repeating weapon in the game from what I've seen(not counting pickaxes) and it doesn't really make sense for the driller anyways
Suggestion based off one I remember reading:
The longer a dwarf is downed, the longer it takes to revive, ex. down for 15 seconds, revive takes 2s, down for 5m, revive takes 12s, and so on(no these times are not well thought out, it's just an example)
Had an idea for a biome specific boss for the magma zone
I'll probably sketch it when I'm on break at work :/
plz change that... put a barrels os something like that hahahaha
Suggestion: can the game please have a statement added to the menu screen that says "There will never be a healer class or pvp system. If you want these things you are playing the wrong game"
yus plz
thank you to the devs for actually putting in a message when you manage to kick all the barrels into the launch tube
11/10 was worth 21 bucks
It's the little things... 😄
Everybody loves upgrades! How about more upgrades? Upgrades such as..... Greater carrying capacity for resorces, Brighter suit lights, Enhanced terrain scanner, Larger revive bottle (for faster revives or more health givin to the 'revivie' upon completion).
Finally, Im not talking about thermal vision but more like alien vison. If anyones has ever seen the Alien vs Preditor movies or played the (terrible) game you'll know what this looks like. Sorta like thermal vision except everything gets grayscaled except the aliens(they show a neon green).
Found it! So like an upgrade were we can toggle this alien vision on/off
Or something similar
i want that for gunner
Then add a smile my friend and pray to the devs
@mortal panther preaching the God's word friend
The ability to take down grapping lines and re-use the ammo would be nice
so that you could mine almost any vein for free by yourself? yeah i bet a lot of people would like that, up there with "let us mine while using the grappling hook" >>
The point is more for taking down those useless grapple lines that lead nowhere and get people killed when they try to jump off to somewhere lol
sounds like that could be avoided by not shooting grapple lines to terrible places in the first place; PSA for gunners, stop doing that >:|
unless its a grappling line that leads straight to a cave leech; thats hilarious and allowed.
Perspective can be hard to judge in dim lighting. Like I shot one the other night that looked like it led perfectly to a ledge, but the thing that I shot was actually further out than in and the ledge was out of reach. Someone took it up, jumped and died.
The ability to take them down and even not getting the ammo back would be appreciated.
Well they can press E to turn around, as opposed to falling to their deaths. Also; the zipline tells you the distance so try to find the longest distance, in case something is in the way that you cant see
Cable cutters, while interesting would be pretty easy to troll with
Would there be no way to implement it in a way that if there's someone currently using it you can't cut it?
They could do that, but that's pretty unrealistic for a couple reasons
I mean I don't see the point of cutting those lines
I find it rather useful as the scout in case I drop to grab onto them last minute so I don't fall to my death
That's if they're in the area you need to land in, vex is more going for the ones that are completely useless to be able to be cut down
Although honestly they could always just start digging from where the end of the zipline lands, so it's pretty hard to get a completely useless zipline unless you're shooting it straight across flat ground to nowhere
Honestly if your gunner is shooting the zipline to no where useful then maybe you should get somebody else to be your gunner
scout can help him find the right place to shoot too =p
I don't play with anyone really tbh, not while grinding stuff for upgrades
So here's my idea for a sick new game mode
-The map is long railway track, and you start on a train moving along it. The train starts by travelling through a narrow tunnel, and then moves into a large-ish cavern full of minerals and what not. lets call this cavern stage 1.
-In each stage the goal is to get as much of the target mineral as possible in the cavern onto the train either before it leaves, or if everybody decides to leave due to being overwhelmed by increasingly bigger enemy waves.
-After leaving a stage, the train will travel for a moment through another narrow tunnel before entering the next cavern stage. I think it would be cool if while the train was in this interval period, sometimes a wave of enemies might climb onto the train as it moves, so you and your party need to defend yourselves on a moving train speeding through a tunnel as bugs climb on board.
-Each stage would get more and more complex and difficult obviously.
-To keep the gaming moving, the caverns would be large rooms so to speak, as a large sprawling cave might cut the flow a bit, especially as the goal is to go through as many stages as possible.
This idea was just a basic one I formulated on the spot, comment your opinions and stuff so we can really shape this, because I really like the general idea of it
I don't know if it'll fly with he devs since they said no vehicles
But it seems interesting
I had an idea for one of the bosses
For the magma inclusive zone it's a stone isopod
So it's a rock covered isopod that can roll up into a ball and charge at you
It can stomp around and cause stalagtites too fall
And shoot a consistent spray of fire like a flame thrower
And if it rears back to stomp you could hit it with a grenade or an explosive to knock it down and then take your pick to it and break away at the shell rock to expose weakspots that you could do damage to
Explosives would be able to break away at the rock slowly so you could damage it
And when you drop into the mission you start far away from it and have to make your way to it, collecting nitra and gold along the way
And there would be tremers that cause a sort of cave in blocking off parts of the cave and causing more stalagtites to fall and a swarm to spawn
Bring in subclasses!!!!
this is so subtle but could there be better names for the player levels haha
suggestion,
please make maps update in green for paths taken, so we can see where we've been before and areas we haven't. Would also recommend increasing the map size since it's "recording" the information as thus feels like it show show a sort of fog of war style to it.
no vehicles? but don't they know Molly is the most valiant steed on Hoxxes?
Auto-equip vanity items after purchase.
We can trigger cave ins with c4 to kill swarms
This is a cool suggestion, but we think it would be too intensive on the game engine unfortunately.
We can dream, though
maybe put in daily login or rewards people love getting to the last day of the week with a juicy login or maybe some in game achievements to give some spicy stuff to people who find the sneaky side areas you put in :^)
@charred totem it'd be really shitty to have daily rewards if it turns into warframe which has a great weapon 300 days in which can only be gained like such. Need to give people ability to buy such things with mats
Would it at the very least be possible to give server hosts the option to force 1 of each class?
I know there's something to be said about preference and all but these ppl with 0 regard for any kind of balance ruin my games a little too often
It would have to be something that people could filter out of their searches for a game, because forcing someone to play a class they don't want to isn't cool by any means.
It's part of why I'm glad the devs have done a pretty good job about balancing out class strengths so really any class or team composition is viable
You will always have the ability to kick party members as host, Fourze.
You should have the ability to pick up ziplines for like 2-3 seconds after placing it so if messed up placing it you could fix it
That would make them less important tho
or not less important
Not sure how im trying to phrace this
would be too easy for gunner to just go everywhere.
he could just put one out, take it back and then do another one
Anyone ever say achievements ? Love hunting for them. Give you more incentives to play and to play certain ways
- Xbox and windows 10 I mean, not in game
You should add perks per class.
Maybe more and changeable abilities per class.
Make more weapons for classes pls.
got a few ideas. new alien type that is a tall skinny fast moving alien that ether picks off party member and runs off with them and you have to chase it before it kills them or it pins them down and mauls them.
The cave leech is kinda like that
ya i know but a ground one would throw ppl off guard
i think it should stun you for a second instad of dragging you away
something like the jokey from L4D2 would be nice, little bugs that stick with you draining your health
if they can get the AI to make it so they try and stay in the shadows and mainly attack when its dark or poorly lit
I think the supply drop needs to be changed. Instead of just consuming a whole charge, you can refill your ammo but leaving some there for others or if you need it later, like, there would be times when i'm playing with Gunner and I have full ammo on my main weapon and pistol and just need 2 explosives.. wasting all the ammo that could be used for later for my main weapon
ya that can be a prob for the engineer too with turret ammo
there should be a ammo part and a gadgets part for refills
the easiest way for them to do something like that is split the resupply in half so the top half is ammo and the bottom half is gadget ammo
doable 😃
When we try to connect to a server, could it be possible to leave us where we were ? And not back in our Bay please
what if you get in a glitched spot and every time you get stuck there?
I would like to see a ability to upgrade engineer's turrets
I saw a few suggestions for gadgets that ether provide a shield or barrier but i think maybe they would be better as a support class
engineer is a support class
ya was gonna say the engineers platform gun could have an option to change the shot type on it so you can use that to form a barrier too
Why doesn't drillers drills not mine materials?
ya if the drill runs on fuel there should be rare chances you find it on missions
what i meant is like you cant mine gold with it and stuff
i did not know that 😛 ive not played as a driller yet
so can they only drill the main terrain?
I think because they want mining resources to be everyones job. As a driller main i would be slightly annoyed if everyone SKIPPED the resources expecting the DRILLER to get it all, since suddenly its HIS JOB.
at the same time it would be convenient for the solo driller.
lol if ya put it like that ya it makes sense lol
i would like to drill the materials with him, he is also the driller. its his job to drill
its like killing the mobs, its not just the gunners job to kill everything but he does do alot of the work
can the drill kill mobs?
yes
good 😛
Weapon ideas
Gunner Primary: LMG
✅ No heat, higher damage per round, starts accurate
❎ 75 round magazine, lower rate of fire, suffers from recoil
Scout Primary: Machine Pistol
✅ 50 round magazine, high rate of fire, you hold it sideways when you shoot it
❎ Innacurate, lower damage per round
❔ Can be dual wielded with grappling hook?
I think the idea of having a minigun becoming more accurate, and another weapon doing the reverse on the gunner (you choose) could be interesting
Yes pleaaaase
I just want a minigun thats accurate all the time and a beastly killer, but has other side effects, like deafness and the inability to move while firing. I'd prefer the CHARACTER be inaccurate, not the gun. Fight the crosshair!
An upgrade for that just being earmuffs to prevent deafness...and a cupholder
Has anyone suggested flags? Like I could place a flag in a spot I want to come back to or use it to mark other things
Not sure if it was flags specifically but I think I recall seeing other suggestions for having some sort of markers to mark things for teammates
I know theres the thing to mark resources and whatever using x or ctrl but that kinda goes away quickly
Yeah the scanner
I meant something else
Anyways, it would definitely be nice to have something like that
If they were to implement it though they'd probably have to make it a limited amount for each player to prevent it from just being spammed everywhere
Thats what I was thinking. Like 1 or 2 per person
If it were just 1 or 2 then I think it would be good to make it so you could pick them back up
Or if you want to place a new one, it removes the oldest
And it would be nice if each marker had a different colour depending on who placed it
kind of like the flares
I get allies to stand where i want them and then teamkill them to use their corpse as a marker
but they often leave the game so it doesnt always work.
lol
xDD
If they were to add the colours it might also be good to have it on display on the top left next to the players names when you pull up the scanner or next to their names when you hit escape and see the list of teamates
I'd grind for a cupholder on my minigun.
idle animation where the Gunner takes a sip and makes this noise
Subscribe for more Sounds! http://bit.ly/TiIuFz Extras Channel! http://bit.ly/1iQgZ0q My Facebook! http://www.facebook.com/SoundEffectsFactory My Google+ htt...
Use the idea of flags, and make it so you can choose what it says: mine here, flare here, etc... and make them ranged like the scout flares
New emotes would be good
got an idea for new mission type like extract DNA from a passive beasty but it then turns hostile and very dangerous after extraction.
also a rescue mission where you have to locate and escort survivors from a mining colony back to the pod
also can you make it so when you press ctrl it outlines supply drops too
nice to know where i left them 😛
Get in touch with a popular youtube or twitch icon and have them record for a optional funny anouncer
A game that did this well was Move Or Die, and maybe not that well was CoD
or pay less for a professional who wont annoy anyone 🤔
unless it was jerma, i aint buyin it
Well, isn't Jerma also a VA though?
Like, he actually can do different voices and doesnt screech into the mic and stuff for 12 year olds
Idea for a Support Tool for a future class
"Condenser" Singularity Rocket
Fires a missile in a straight line. If it hits a mineral vein, it spreads bright cracks through the entire vein and collapses it into a single compressed gem like Jadiz or Bittergem that has to be carried to the MULE to deposit. If the missile hits rock or an enemy, it creates a brief gravity well that sucks in enemies and consumes the corpses of glyphids that die in its area of effect. When the black hole vanishes, it spits out a nugget of "Glyphidium" which is worth some amount of credits.
Can we get a marker similar to the drop pod when the resource deposit platforms are dropped?
Many of my friends were killed by it. While rather hilarious, it does put us at a disadvantage.
Sorry if this was already suggested, I haven't scrolled too far here
If it happens again will it still be hilarious ?
It's pretty fun to sit back by the pod and watch your teammates who rushed out get crushed
and that should be the last time it happens 😛
random pipedream i had today.. it would be awesome if you could find dwarven ruined civilizations underground, like moria, and unlock some hidden horrors :p
that wouldn't really make sense considering the setting
@thorn forge uninhabitable inhospitable alien planet
i agree to finding stuff from past failed expeditions
Working on that idea of unlockable/optional announver type dudes, there could be the ‘new guy’
“Uh team you- oh, ye- uhh... jeez that’s a lot of dots. Ooohkay. Uh.. y- you guys might want to set up to fight of a few bugs... a lot of bugs, really...”
"AUTOMATED WARNING SYSTEM ACTIVE. BE ADVISED -- CRITICAL BIOMASS DETECTED IN YOUR VICINITY."
Life is cheap, but not that cheap. Keep your teammates alive and Deep Rock Galactic will reimburse you for every survivor.```
You're suggesting something already in the game 🤔
still hoping they make the drop pod come to you than send it far away :/
If youre on hazard 4, getting to the drop pod is top priority, fuck everyone else, at least 1 person has to make it
The entire point of the drop pod is that huge rush back to it while trying to fight off all the enemies
Not have it land right next to you and be all like "Welp, our work here is done" and get a free ticket to ez pz land
Scouts job at that point is to make sure the mission doesnt fail and zip along to the drop pod, the other 3 can fight for themselves 99% of the time
Or everyone can pile in behind the driller as he makes a tunnel to it
@vagrant violet you really think it's a free ticket?
Even during the mining platform missions it's basically like such, it gets called in but there's a tonne of enemies while waiting... it wouldn't be much diff
meh
We all enjoy running back in a hectic and chaotic sprint while every single enemy possible tries to rape you
That's the best part :)
Scout should be able to ping 3 or 4 times.
then you have drillers, that's the easiest way to anything, just drill a long line to the pod with enemies not spawning on your nearly at all most the time.
Having the drill come to you means 3 things... choosing a small enclosed space could mean the drill is facing the wrong way easily. It also means you haven't got anywhere you can really run away from the bugs because the drill is coming to you within 2-5 mins. It also means the driller becomes useless at the end for making an easy escape route because they're in the same pot as you waiting for that pod.
Basically it raises the difficulty for many, can land on you if not careful and means you have enemies coming from all sides, not 1.
Or you could just run to the pod like a normal person instead of asking for a short cut
you assume a lot...
Who doesn't?
I mean I'm not you I don't know what this grand idea you have is in complete and full detail, I just have my interpretation of it based off of what you've explained to me so
Yeah, we all assume stuff
to me it sounds like "why do I have to walk to the pod, bring it to me"
Only thing i would like to change about the pod is have it totaly random, so it COULD land exactly where you are. Or it could land on the other side of the map
just the pod landing so randomly doesn't feel logical since it can drill through so much to get there and it's not like the terrain changes, nor does it use the same hole it made getting there...
I mean, logically how would you make a pod hit a hole exactly big enough for it to fit into it? Remember this thing is launched from orbit
from an orbiting station onto a rotating planet, into a perfectly fitted hole is some perfect game hole in one expectations
well when you think that the tech is more advanced than spacex and they manage to land it on an automated barge in the ocean?
And its a game mechanic, fun and balance should be more important that logic tbh
Its a drop pod, not a proper space ship. Meaning it probably doesnt have that many thrusters to turn with
it's kinda game breaking tho in terms of mechanics and flow..
Hi we dropped this platform within 30 meters of you from orbit
Hi we dropped these 4-5 resupplies directly on that beacon all those times without any error
Hi we dropped that rescue pod in the same cavern as you near the drill platform
Hi.. we need you to run through 3-4 rooms to get back to that one pod because we couldn't aim it closer?
Supply drop pods are guided by beacons. The escape pod isnt
you hit the beacon on the mule
it's no like what i'm saying isn't valid compared to all other missions tho
Yeah but its not a tracking beacon, its a ''I wanna go home'' beacon
Would you mind taking this disagreement to #non-drg-chat
Eh it's on topic, just kind of clutters up the channel
We could really just use a trello for suggestions
Have people argue in the comments under the suggestion itself
Yeah that would be more efficient.
i actually used to run a google doc for worlds adrift suggestions forum, i combined everyone's suggestions into categories. Would be a good way to keep them combined but easily readable in one thread.
https://docs.google.com/document/d/1QhJalqqRH9VLBB0-ODzYjSOfzhkk4FiL5EojD_BBBAY/edit?usp=sharing
This was my old document.
is there a forum setup? cos i cant find one if there is
I think it would be nice to have a drop option that summons a scanner that can tell you the general vicinity of ores.
I got this game with a friend and on our first mission had 4 morkite left to mine and spent 20 minutes backtracking to no avail. Had to abort. He claimed the game as one of the worst he's ever played, refunded it back to steam. I know it's a patently false claim. He was just pissed I didn't want to play vermintide with him. But I think if a scanner drop was an option I might have been able to convince him to try a few more missions with me. I've been loving the game.
Usually there's extra morkite
But I agree that sometimes the game can put people off, when I first star
Started I got quite anry when molly went though the wall
If your friend stops playing a game after the first mission, there's no use i'd say. It's written early access, and shit happens even in the best games.
If you ¨lack that little you can cheese the lvl. If you mine next to morkite you usualy get 0.1. If you put that in molly it counts as 1
the point of the drop pod is making it worth it to take with you a digger on your group
Please... When you or a teammate calls the M.U.L.E., instead of standing in a spot and watching it bound up to you (or past you, and to the great Elysian Fields beyond), can you make it possible to hit the M.U.L.E. with your pickaxe to get it to stop moving and drop where it is?
^ amazing idea
I think it would be a really nice change if loot bugs were less common and dropped the materials specific to that area IE enor pearls, croppa, jadiz, etc... They just don't feel like they're worth tour time to run around and collect the lootsplosion right now.
our*
Suggustion: When the bar is open. If you drink enough it scrambles all of the taunts
For beard!
Morkite and gold to the Karl
Dirt and Molly!
Suggustion good.
Used to be we could just call the mule when we were close and she'd stop where she was >: (
I think it would be cool to have pockets of spiders in caves that would swarm out when you opened it
was thinking when your in SP you get Bosco to help you mine and light up areas for you. so i was thinking we should have a small bot that can still light up the area and mark stuff.
something like this
basically a small Boscos with no arms 😛
i also think it would e cool if we had blue gems to mine
Aquarqs?
Honestly I think it would be a better 4th slot then the satchel charges for the engineer @gaunt mountain
Since the driller already has charges
And it doesn't make sense for an engineer to have only like one turret/bot thing tbh
the gunner has the other set of charges not the engi witch has the platform gun
Oh, well then
I don't normally play anything besides scout cause grappling hook is fun memes so I don't really 100% remember what the rest have
lol
lol the idea is it is just a preplacement for Bosco when on MP missions
cos normally you can ask Bosco to light up an area that is to high to throw a flare
the replacement for bosco on MP missions are other players
yes but he is just a light not working member of the team per say
you have lights already :thinking where is the need for more when the game is already perfectly winnable?
seems like they could just buff the lamp/flares instead of making a new robot
i mean yes you can ask someone to to scout out an area but they could lead to wasting gadgets when you could just ask the bot to light up the ceiling so you can see if its worth the effort.
scout has infinite grapple, its part of his kit to explore areas without wasting ammo
oh I dont play scout so....... thought it had ammo...
nah its on a cooldown
I mean that you can store not the crysatls you hold like a blue version of gold
sorry for the late reply i ma literally playing this game now
also not sure if this is a bug or a glitch but the super big alpha bug will, once its downed a teamate, just keep attacking its dead body and the survivors or survivor can shoot its back until it dies, it will not go to attack the shooter and continue to attack the downed dwarf
lol I was gonna be playing too but I got carried away modelling that Bot.. Meh always tomorrow to play 😛
one other thing is there a text chat? i have heard you hit enter type and hit enter again but this does not work
That's how the text chat works, yeah
We need a rework of the brood nexus. It's quite boring as it is. All it is is an annoyance that you have to waste a great deal of ammo on. I think it could be way more interesting. Idk how to change it but I feel a change is definitely needed.
i figured out quite quikly that the eyes are the weakpoints
aka the soft bits you shoot
Pickaxe the eyes...
Drg rule one
If you can see it when your headlights off. It's important
if my Pc account is linked to my xbox does that mean the features are there 2? Because peopl could hear me without holding x and when I hit enter there is no chat box just like how that wouldnt be an option on xbox. Is there a fix for this???
Bosco is always on the team unless there are 4 people playing, and is weakened for every person who joins. At 4 people it goes into the mule.
"weakened"? you cant weaken its ability to range mine anything you point at though, he really does fulfil the role of multiple classes
besides he'd be too much of a pain to control w/ 3 people
the swanson is pretty close
Alternative equipment for the Satchel Charge slot
Sometimes you need a literal blast from the past. This prehistoric design uses a stick of nitroglycerin and sundry stabilizing agents, set off by a 5-second fuse rather than a remote trigger. Its radius is small, but its incredible simplicity and compactness allows Deep Rock Galactic to manufacture Dino-Might™ in great volumes. Compared to satchel charges, you can carry 2 more Dino-Might™ charges and receive 1 extra charge in supply drops.```
i wans thinking that same thing the other day. kinda like tremors
most suggestions we get have been reposted multiple times
dont even look at the steam suggestions, yikes
that bad, huh?
can you reach the surface, i tried not sure if it would make the game better, probs not, maybe a cut scene or something???
some surface missions would be good but only odd ones with different objectives . maybe as a time limited one to make it feel more special that you are there
@wild storm a stick of nitroglycerin?
Lol a glass tube full of nitroglycerin would be fun tho
i do hope at some stage them armours can be bought and upgraded and not just for show
I think it'd be pretty interesting if armor had parts you could mix and match.
Like halo reach
Uniform colouring, maybe? Or at least purchasable options like the beard colour has.
Some of the caps for Engie don't fit the colour of his uniform/armour, for example.
More impactfal upgrade, e.g. grenade variations, different weapons, mobility upgrades
Camo patterns
Though I figure since it's in official art they're already adding something like it
Hi! I have a couple concepts for monsters I would like to share! Its rather large so I was wondering if I just send a file here or maybe upload it somewhere else?
Monsters and Dwarf classes*
Hi. Is there any way to disable the default command (seems to be some debug output) issued by pressing the U key by modifying some configuration file? I'd like to bind that key to another commonly-used function...
need more gear progression, and more to work towards, once progression is stagnant interest drops fast..
We need holiday themed costumes so we can be festive
I wanna see a santa gunner mow down bugs with a candy cane firing minigun
It might just be me, but the fungus bug looks a lot more interesting than the other regions, not that the themes are all distinct, but they do not look as alive or unique compared to this single biome.
This is probably because of the vines in the tunnel and the density of fungus. Makes it feel alive.
not sure if this has been noted, but i think having the ability to toggle the flashlight and throwing a flare should be allowed to be binded on seperate keys
because sometimes i go to throw a flare and say "shit i don't want to do that" and end up toggling off my flashlight because i have the reaction speed of a turtle when the bar appears
on the topic of key bindings my friend has just got this and loves it but he cant bind all the keys he like to use thing like the shift keys and enter, he like his all over the place lol so just wondering if you can allow for more keys to be bindable
Sooooo, I wrote down a couple of new miner classes and new monster concepts I had in this file. If you take the time to read them thanks in advance!
Monster Idea: some sort of sand worm thing
i don't think a 5th dwarf is something the game needs. i would prefer a loadout system for the existing 4 dwarfs, with sidegrade weapons that can be upgraded in their own right. I think the gameplay niches of the 4 dwarfs covers enough that we don't need a 5th. @golden patrol I think you have some good ideas, but a lot of elements from your suggested classes could be implemented as purchasable weapons, e.g. tesla gun replacing the gunner's minigun or a sonar grenade replacing scout's slow grenade
@foggy tree they have a 5th class planned to be released in their road map
I read about that, and I can't say that it's a bad thing until I know what it is, but based on my (limited) experience so far I think a loadout system could give the existing 4 dwarfs a huge amount of customizability and flexibility. Of course, there's nothing to stop the devs from adding a 5th and adding a loadout system.
iv got to agree with zotah, befor there are more dwarves I think there needs to be more content to each of their loadouts. It feels like the skeleton of the game is being set up before individual parts are being fleshed out.
i do agree with what you say, because the Scout is currently (imp) the worst class in the game and the other classes just feel boring, because you use the same weapons every mission
so adding some weapon cusomization would spice up the game and give more joy for bring a different loadout to a mission
a big part of that is adding weapons that synergize differently with your team. that way, having those alternative options isn't just increasing YOUR replay experience, but everyone else's on your team as well since they're coordinating differently