#suggestions

1 messages · Page 59 of 1

fallow river
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Most people opt for 1 of each class

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Regardless of objective

stoic mountain
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Many people do, sure. Typically you see groups try to balance with 1 of each.

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Since in theory the game was designed that way

fallow river
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Some maps like point extraction I would say favour more gunners and drillers, while expeditions scouts and engineers become more useful

eager vale
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scouts dps is the one of the lowest. have you seen driller or gunner

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?

stoic mountain
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That's not really true.

fallow river
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Depeneds on the situation as always,

eager vale
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the only high dps he has is his shotty

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which has like 16? shots

fallow river
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But yeah gunner will kick the ass out of a scout in DPS

eager vale
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same with driller

stoic mountain
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In sustained? Maybe.

sharp ice
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is that important though?

stoic mountain
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Long term, but nothing has that much health

cloud copper
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I can one man army with a scout no problem

stoic mountain
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Scout can 2 shot a prator

cloud copper
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Sawed off is op

stoic mountain
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Scout dps is much higher than it needs to be

fallow river
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Not enough ammo

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For the shotgun to be OP on scout

eager vale
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half the time i dont even focus on fighting bugs i just revive and get nitra or other ore

stoic mountain
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That's just wildly untrue.

cloud copper
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That’s the problem, need more billets

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Bullets

eager vale
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nah

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keep him minimal

stoic mountain
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Scouts INSANE damage potential is balanced ONLY on his ammo cap

eager vale
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^

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exactly

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so low dps

stoic mountain
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No, the oppsite.

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Amazingly high dps

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in burst

eager vale
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no

stoic mountain
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his spike damage is the highest, outside of det packs

eager vale
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his rifle 2 shots a baby glyphid o.O'

cloud copper
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Dps isn’t tied to ammo

stoic mountain
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never said it was.

cloud copper
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^fox

eager vale
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gunner def has the highest dps followed by driller then either scout or engi

fallow river
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I dunno, it's insane dps, if the praetorian is by himself, distracted on another ally and you still have ammo

stoic mountain
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Again, sustained damage out is largely irrelevant.

fallow river
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Swarms?

eager vale
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scout has terrible crowd control but is balanced by fighting 1v1 enemies

stoic mountain
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Gunner has to maintain fire to get accuracy, which means he is largely suited to large scale encounters where aim isn't important.

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Scout rifle does more damage than minigun per bullet

fallow river
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^^Fox is on the money IMO

eager vale
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I honestly believe all the dwarves are in the best spot they have been in thoughout the development of the game

cloud copper
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The class Grenade? Literally slows them all down

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Easy picking

eager vale
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to bad you only get ?4?😜

cloud copper
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Time them right

fallow river
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But doesnt really help kill, I think we are talking DPS here

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But is very useful

stoic mountain
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Scout is nearly as effective as gunner at wave clear

fallow river
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WHAT?

cloud copper
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I’ve never had any issue taking on a swarm by my self on higher difficulties

eager vale
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honestly i dont even use them for myself cause i cant kill most of them as scout i toss them infront of gunner

stoic mountain
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Higher damage per bullet means with only a little aim(which gunner doesn't have) they are just about on par

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Not including slow grenade

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which tips heavily to scout

cloud copper
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Found most comfortable as an scout

eager vale
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honestly at this point i dont even think you have played this game 😂

stoic mountain
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coupled with shotgun that can 2 shot praetor

fallow river
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I'm gonna have to seriously disagree with you there, gunner will wipe the floor at wave clearing

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That's his job

eager vale
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gunner or driller will way over scout

stoic mountain
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You would think so

cloud copper
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Fox me? Cuz I’m 22 with 3 classes maxed

stoic mountain
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But in actuality, no.

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Yeah I'm maxed everything.

eager vale
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kk @cloud copper ive leveled up my characters to 20 3 times and wiped it 3 times

fallow river
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Let's not turn it into a level off

eager vale
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lol that does not even matter

stoic mountain
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You should be more in command of the realities of the game than.

cloud copper
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Okay, I’m saying I’ve played the game

stoic mountain
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Scout rifle damage is higher, and considerably more accurate

eager vale
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but runs out

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really fast

stoic mountain
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So does minigun, and to maintain accuracy you have to maintain fire

fallow river
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Really, scouts rifle matches minigun?

eager vale
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while if you have engi he can wipe out most of a swarm with a full clip of grenade lauches

stoic mountain
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Yeah, pretty much. Try it out sometime.

fallow river
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Its like a second to get it accurate enough

cloud copper
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Bulldog best 10/10 ign

fallow river
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And the scouts gun gets more innaccurate

stoic mountain
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It's like 3-4 seconds to get it accurate

fallow river
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Plus the bulldog counters the innaccuracy

stoic mountain
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and scout rifle in burst fire has no accuracy penalty

eager vale
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actually ^

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it does

fallow river
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So it has a lower dps and you have to burst fire!

eager vale
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😂

stoic mountain
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dps sure, effectgive damage? NO.

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If it only takes 1-3 bullets to kill anything except a praetor

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Then no, your argument falls apart.

eager vale
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nah a stream of bullets from a minigun is way more effective than a few shots from scouts rifle

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also

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no

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it takes about 5 bullets to kill a warrior on avg

stoic mountain
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Again, that's wrong. Scout bullet damage is higher...

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So what you just said is factually inaccurate.

eager vale
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then even more to kill a spitter

stoic mountain
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Are you shooting them in their armor or something? That's just not correct.

fallow river
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30X10 vs 12X7

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Gunner vs scout

cloud copper
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1.scout 2. Gunner 3. Driller 4. Engineer

stoic mountain
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Yeah, that's definitely the order in TTK

cloud copper
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That’s what I put in the survey anyways

fallow river
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Driller third place D:

cloud copper
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See those two pretty much are tied for me

fallow river
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I know, it's hard

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I cant rank them myself tbh

stoic mountain
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depends on target type, too

cloud copper
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On the fence because I love those drills

stoic mountain
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Driller is less effective on things like loot bugs, and macteras, which don't catch on fire like the other bugs

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Driller is more dps in dense mobs, since fire pierces crowds while bullets do not.

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They are sort of interchangeable

cloud copper
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I’ll always kill more as a scout. Ammunition isn’t a issue because 95% of the time I have around 200-300 nitra

stoic mountain
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You can always put yourself in the optimal position to kill efficiently with a scout, too.

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So essentially your ammo economy is much higher than other classes.

cloud copper
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High mobility and good damage dealing

stoic mountain
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If you don't have the great shot, you can just grapple to where you do. Saves a ton of ammo.

cloud copper
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Exactly

stoic mountain
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30m grapple is basically cheating. haha.

cloud copper
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I like all the classes except engineer, I don’t know what they have to do to him. But with the combinations of the other classes he really isn’t needed

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Driller can dig anywhere, gunner has cables, and the scout can grapple anywhere

stoic mountain
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Yeah, that's the issue. I really think something as simple as a remote pause button on the turret fire, and slightly better coding so they don't attempt to fire at something they don't have line of sight to, would bring the class up into balance.

cloud copper
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Yea the platforms are nice and make life easy with a scout. But you can live with out them pretty easily

stoic mountain
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Platforms are handy, IF you have a smart scout playing with you.

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But 99% of the time a driller can get there just as fast.

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Or a gunner can mine from the zip if the angle isn't too steep.

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Make a bridge out of platforms? Oh the gunner is already half way across on his zipline? I see.

cloud copper
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Bang on the nail

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The class simply exists

stoic mountain
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I can make really hard to use stairs going down this vertical shaft, watch this guys! (driller is already at the bottom with a nice not-dangerous ramp)

cloud copper
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Getting out of those with out a driller is a nightmare

stoic mountain
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I gotta go make some food. Good chatting. Here's hoping they take note of the inadequacy and adjust accordingly?

cloud copper
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I think with the surveys they’re gonna know

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All my buds think the same, and the majority here do too. Just the odd few have that class as a fav

jade stag
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Still catching up on all the chat

cloud copper
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Just talking about which class does best/ worst

jade stag
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However a new class that has a deployable jump pad would be fun. Deploy once and it has four uses before it dies. Can carry 4

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Primary weapon is the Jello Gun. Like the bio rifle from Unreal Tournament. Alt Fire on the Jello Gun is a big cube that acts as a gravity brake. A temporary cushion oh can land on from great heights and survive

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Evaporated after 5 seconds

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Works in conjunction with the jump oad

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*pad

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Traversing verticals quickly is the specialty. This class goes first and facilitates rapid group movement, but the solutions are temporary. Grenade is Gravity Grenade. Works like the gravity star from Titanfall 2.

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So I agree turrets need tweaked. I’m an engine main.

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They do need to be smarter about ammo usage. Tracking rounds, or a sticky prox mine that fires when line of sight is lost would be fun.

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But I think one or the other would help keep from wasting ammo

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Because engies be goddamn thirsty

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But as an engie, I can almost solo dreadnaughts on a kill mission with overlapping fields of fire from my turrets

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Nobody else has the firepower

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Between 2xturret and gL, you have a DPS/AoE main, yeah?

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I haven’t done hardly any point extraction, but I suspect engies will excel there.

eager vale
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this man gets it

jade stag
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bows

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So I think one thing missing from DeRG is physics play. But you can’t clutter up the dynamic space with persistent objects. Hence jello. Existing slime assets can be repurposed initially and with some clear visual distinction; a pale orange glow or something, alson be a part of the light play aspect of the game, by sticking to walls and pricing a weaker and more temporary light than the flares

near glacier
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Green slime should be able to be flamed away

jade stag
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But a caustic slime that sticks for just a few seconds would be good fun

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I agree.

cloud copper
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Dreds all you need is 6 c4 on the objective and your good

jade stag
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That was some innovative weaponing. From a lore standpoint, Jello could have dwarves wondering how safe it is; ie deep rock not caring about workers health

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Or when other classes land on the big cube to break a fall, ”why don’t I get a safety mask?”

last wasp
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Oooh, the biorifle, that'd be a fun weapon for DRG to use.

heavy vault
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Suggestion!

Rare and random boss encounter - a giant creature appears and grabs, swallows or kidnaps your M.U.L.E! You are forced to track down the creature and rescue Molly, leading you to the bosses lair. The monster is a hoarder of all things shiny thus taking it out is followed by finding lots and lots of rare bittergem etc goodies in its cave!

wraith tide
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caves that start in one biome but then transition to another in linear generations

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or heck even the non-linear

near glacier
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@heavy vault we need escort missions that have that sometimes

heavy vault
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true hat!

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true that as well

little blaze
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Mmm

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That would be fun I think with multiplayer for discovering the 'other team' in your "depth region/radius".

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Would be cool to see these big bosses maybe being the ones at biome boundaries, make both teams from stacking depths (one right above the other) work together.

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"the DBZ", de-bugged zone, maybe where big hives of them fester at boundaries separating the two 'layers'/teams/serbers

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-- Silly idea and completely a shot in the dark but

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¯_(ツ)_/¯

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Actually 8 player servers would be fun to have rescue missions on; one team are the 'downed payload' with engine trouble, other team has the tool parts to fix it.

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rants

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😛

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(need to have #experimental-suggestions, where far fetched ideas lie just for fun though)

near glacier
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Missions in a crumbling time limited cave would be good as well, unstable excavation

Missions where you are inside a bug / worm and need to recover a drilling machine that's been eaten, which then drills itself out - repair bot would come with you and with 5 mins on timer would repair it for launch

Make pre-placement areas where we need to build / place supports or items to keep caves from coming down on us.

Lava flows that we can tell the robot to cool for us or give us jumpjets for that mission?

granite yoke
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New Class Idea: Class-“Prospector” Primary-“Plasma Rifle” a high powered sniper rifle that does nearly a one shot kill to the armored buggers if hit in the weak spot, the gun could also melt surrounding terrain in a certain meter radius on impact. Secondary-“Light Smg” a low ammunition rapid firing sub-machine gun with the capability of giving the prospector a means of defense at close range (The gun would do very little damage per bullet) Class Specific Gadget #1 (CSG1) -“Manifest Scanner” a gadget with limited uses that could either be used to scan for a specific resource, or scan for any resources in a wide radius around the player. CSG2 -“Holo-Map” an upgraded version of the normal in game tunnel map, that syncs with your Manifest Scanner to project traversed or scanned terrain in a high quality 3D map, this map could give you good routes, early warnings and overall help you navigate the dangers of Hoxxes IV! So what do you guys think?

zinc spade
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More fauna and flora would make the game a lot more interesting and fun to explore

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Also maybe a wave defense mode could be fun to experiment with? My idea is there is a giant rock and you have to turn on a miner and just defend it for a period of time. The miner is very loud and rattles the entire cave cause tons of monsters to come and try to destroy the miner. The objective is to hold them off until miner is done and then extract. It would be different than usual gameplay but would be very fun aswell!

granite yoke
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The game does really need some more wildlife

near glacier
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Sudden suggestion: Add ability for scout's grappling hook to pull teammates. This could be useful in some situations.

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suggestion, allow bulk selling of materials... Shift + click = 10 / Crtl + click = 100

upbeat hull
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Host migration?

boreal lintel
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Remove the driller's charge and replace it with a fuel barrel that he can pour and place to set alight. Think a mix between the GTA Jerry can and Titanfall Scorch's Incendiary Trap.

near glacier
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also suggestion, can the extraction drill head be bigger with a platform around it so we can walk around the outside easier to get around / in it

quaint wind
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I was wondering if the crystals and other materials are supposed to fly in the air when i take away what i stands on, it feels pretty unrealistic and kinda unsatisfying to look at. But if the crystal/material could like fall off the wall if someone digs behind it i think it would open up a more satisfying way to dig

near glacier
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Shield downgrade is terrible, don't mind stronger bugs but a pug group on extreme is already hard enough as is. Wouldn't mind the shield nerf if we got something like a bosco unit or added some attack ability to the mule.

Also would suggest that if you did remove the driller C4, to instead allow barriers that block the area off and force bugs to attack from one side instead, allow more strategic ability.

@quaint wind , adding such physics would lag down the game while it's not optimized, also the game is laggy enough on a 1080 sometimes, adding physics would cause a lot of netcode issues as well, we already see how physics affects barrels when we stand on them.

merry iron
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I would strongly advise against barrier mechanics for two reasons @near glacier :
1: logistics: how does the barrier work? Can dwarves walk through it/walk on it? If so, noe the engie platforms are useless. Does it reach around an entire area? Is it ammo based or self rechargable?
2: MEI. You have described mei mechanics, in a game where teamwork is even more vital than in Overwatch

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I agree about the shield thing, though

near glacier
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barrier would be basically you place 2 poles and it erects a 5 meter high barrier that extends 1 meter either side past the poles... it'd be made of dirt tho

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barrier extends max 10meters, enough to cover a cave

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or you take the mechanic of the spike plants, make it throw out spikes that find the size of the hole to fill

near glacier
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Also another one suggestion: Can we have small money bonus for deposited above the quota "mission" minerals/things (morkite, holomite, et cetera)? I think it will give players more motivation to explore all the map and mine all recourses it have. Of course if they are greedy enough 😄

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And now imagine that Molly decided to walk on the celling... 😄

plush shard
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@near glacier
oh god pls no i already have trpuble convincing my gf that we are done and can leave
"But i want all the ore!"
Theres no point lets goooo!

near glacier
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there is a point, upgrades

near glacier
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And beards!

plush shard
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Beard upgrades?

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+10 to dwarf

heavy vault
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Suggestion: upgrading weapons makes them physically look improved. The gun models, as well as the sounds and visuals of the rounds

plush shard
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+5 to manlyness
-5 to style

quaint wind
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maybe that the bonus mining resources could be paid to create skins or other types of visual looks. and maybe have a minor effect like bonus mining speed, more ammo on primary or something like that

prime nimbus
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I'll hip this in about the engineer. I find he can cheerfully mulch a wave on his own and I like having one along when I play as a driller, since it means I can largely ignore the wave. The turrets do get through ammo quick though, but I find when I 2 man with my friend we're okay with ammo. Possibly drop the ammo consumption a little bit, but considering they can eat a wave with good positions and few we'll placed gl shots, I'm hesitant to yell the class sucks in combat.
The platform gun is another matter. I think it could do with more ammo. Perhaps it starts with 3 in the mag and 15 spare before upgrades? Maybe up the ammo pool and then have the platforms use more ammo (so for platforms it functionally has the same ammo) and give a secondary that uses less ammo and does smaller platforms?
Or as much as I love driller, maybe driller needs a bit less ammo when digging? 45 is humongous and let's you get through to almost anywhere. With that sort of digging power, there's no reason not to dig usually and it undermines engineers platforms a bit. Of course, some of this can be map related. Right now the Chambers are fundementally big rooms with ore on the sides. I find the engineer shines in areas where you can't dig to due to gaps, and a zip line is massive overkill.

plush shard
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Soooo

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A foam gun?

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Like the flamthrower buy just...foam?

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The longer you hold the bigger the platform

eager vale
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Yes that’s an old and well loved suggestion

plush shard
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shrugs
Im just seeing if i understand

prime nimbus
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Was thinking more half sized platforms tbh. So less room for a misstep

plush shard
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Ahhh ok

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More ammo bit smaller sizes

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That...honestly makes sense

prime nimbus
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Yeah, so if you need one for a slightly out of reach spot you don't 'waste ' ammo

eager vale
plush shard
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O_o

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Uhhh

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Ok ^-^;

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slowly fades away

eager vale
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Kinda weird how like people come up with the same ideas great minds think alike

prime nimbus
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I thought about a foamthrower but a smaller platform would be easier for newer players to understand and you don't have to worry about accidentally using ammo without realising it. Fire primary gives a platform size of x and secondary gives x^2

eager vale
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I kinda want it to be like the gloo gun from prey

terse nest
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I just want to say you’re not alone there. A friend of mine (who should probably join the server already) has also thought of this.

near glacier
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Foam platforms, are good long range, main issue with a foam thrower would be range, I'd rather if I could dangle as a scout and mine, even use the grapple as a rope to swing on so I could fly into places after mining. Click and hold to draw it in and fire. Release to stay on the line then click again or hit space to disconnect.

prime nimbus
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Being able to mine while hanging as scout would be great but then in the grappling hook's current status you remove the need for engineer's platforms, drillers digging and the gunners zip lines.

near glacier
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Zip lines would be needed for team

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Platforms would still be good to patch holes and make paths

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Even still good as safety

prime nimbus
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But everyone could just be scout and not née them

near glacier
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Yes but then their guns suck

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They'd be weak in swarms cause the shotgun is mainly good for big ones, small ones don't get hit that well in large areas and theres no c4 or such

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Hanging does help keep them off the ground tho, during swarms that's a pretty big deal but still could just have the bugs eat the line and cut it from the attach point.

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Have the bugs target that as well first so you cant stay up easily

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Even have bugs take down zip lines?

eager vale
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Just make the platform gun shoot platforms sized based on holding down the lmb, say fast click shoots small ones used to make staircases or block up holes and the longer you hold it the bigger they get up to 3 seconds which will be a larger than normal platform

plush shard
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No limit on hold time lol

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Just make one as big as the mao

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Problem solved

eager vale
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Yus

topaz valley
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I personnaly definitively not agree with that shield nerf and that life boost on mactera.

For the shield nerf, it's a great one for example to the scoot who has the best mobility and so the best survivebality. But for the driller and the engineer who are pretty much melee with the less mobility of the game (especially engineer and without mentioning that his weapons and gears are the weakers of all excepted his turrets) this will be pain in the ass. I think shield and life bases and shield increase upgrades should be apply personaly to each class.

For the mactera life boost, they were ever difficult to kill (often 1 or half a magazin depending the hero), wihtout considering they often dodge our shots, so why would you make them more tanky when they are ever borring to kill ? I think there were other things to do to make them more interresting.

This is my point of view ofc. I may be wrong but this is my personal feels about this update.

lean haven
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It's fine to have an idea you want to discuss, but you don't need to repost a wall of text repeatedly

granite yoke
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Sorry, I had changed some things with it to try and balance it more

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But my bad I guess :/

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Do you ever sleep Tater? 🤔

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You’ve been up for a while now

lean haven
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My sleep schedule is forever boned

granite yoke
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Same

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I’m sitting now on 3 hours of sleep and I’m in class rn

near glacier
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Also, question for devs: maybe it is better to give bugs same health on different difficulty levels, BUT on higher levels increase their speed/damage/accuracy or even add some new attacks? I guess it is more fair than just make them beefier.

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They can kill you easily but so you are, and only your skill decide.

cloud copper
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Games like killing floor 2 do that. Don’t change the health to make bullet sponges but changes the attack patterns and movements

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Love when games do that

quaint wind
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agreed

cloud copper
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Or even simpler ways. Like them attacking from all directions. The swarm always comes from one side which makes them easy to abuse

eager vale
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Prob in dev^^

near glacier
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Um... sorry, do what?

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@cloud copper also agreed with you. The swarm is pretty predictable.

eager vale
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I said it’s probably being worked on

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Or probably in devolopment

cloud copper
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Fav thing to do is to drill a tunnel and have the sticky flame upgrade for the flame thrower. Never stand a chance

fallow river
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Inb4 a praetorians ruins your fun 😛

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Or mactera shoot through walls

near glacier
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mfw praetorians has noclip

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They can fit themselves in surprisingly small spaces.

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But nevertheless I guess their hitbox just good for now.

cloud copper
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They actually melt super fast in there

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It’s those damn flys though

fallow terrace
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Can we get a nice even number for the shield upgrade. Like a 3 instead of 2.5. The 2.5 is so ugly sounding.

near glacier
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Another small suggestion: Is it possible for minigun to have at least 12 damage points after upgrade instead of 10? Because in comparison with scout's assault rifle it feels... well... underpowered? Yeah, it can spit bullets really fast, yadda-yadda but in many situations I've felt that it's just not enough. And in the same situations assault rifle showed itself more effective.

prime nimbus
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I think the minigun's problem is the accuracy cone. It's when you hit around 50% heat (after the cooling upgrade) that it becomes accurate, so unless they're on top of you, you've 'wasted' quite a bit of ammo. If it become accurate more quickly it probably wouldn't feel as bad compared to the scout's rifle.

near glacier
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Or maybe change this one, yes.

mortal panther
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Niager there are two shield upgrades so you get a nice whole integer with both. Also btw 3 is not an even number

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=P

fallow river
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I say they double down

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Makle the shield upgrades surds!!!!!!!!!!!

mortal panther
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Thirds?

fallow river
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Nope, surds!

boreal lintel
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@fallow terrace - "Can we get a nice even number for the shield upgrade. Like a 3 instead of 2.5. The 2.5 is so ugly sounding."

"Can we get a nice even number"
"3"
"even"
"3"
🤨

eager vale
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Why does it matter who cares

idle quartz
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both upgrades make it a nice even 6

boreal lintel
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I was only joking, @eager vale. I didn't mean to cause offense.

eager vale
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Didn’t get offended just getting annoyed at all the people saying to change it to 3 or not have a decimal

boreal lintel
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Ah.

eager vale
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Just don’t understand why it matters at all

boreal lintel
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Me neither!

merry iron
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personally I think it should be 3.14159265358979323846264338327950288419716939937510582097494459230781640628620899862803482534211706798214808651328230664709384460955058223172535940812848111745028410270193852110555964462294895493038196442881097566593344612847564823378678316527120190914564856692346034861045432664821339360726024914127372458700660631558817488152092096282925409171536436789259036001133053054882046652138414695194151160943305727036575959195309218611738193261179310511854807446237996274956735188575272489122793818301194912983367336244065664308602139494639522473719070217986094370277053921717629317675238467481846766940513200056812714526356082778577134275778960917363717872146844090122495343014654958537105079227968925892354201995611212902196086403441815981362977477130996051870721134999999837297804995105973173281609631859502445945534690830264252230825334468503526193118817101000313783875288658753320838142061717766914730359825349042875546873115956286388235378759375195778185778053217122680661300192787661119590921642019893809525720106548586327886593615338182796823030195203530185296899577362259941389124972177528347913151557485724245415069595082953311686172785588907509838175463746493931925506040092770167113900984882401285836160356370766010471018194295559619894676783744944825537977472684710404753464620804668425906949129331367702898915210475216205696602405803815019351125338243003558764024749647326391419927260426992279678235478163600934172164121992458631503028618297455570674983850549458858692699569092721079750930295532116534498720275596023648066549911988183479775356636980742654252786255181841757467289097777279

fallow river
#

Pie time!

cloud copper
#

What do you guys think that last station is going to be?

near glacier
#

It should be NaN. Because I've said.

glass mist
#

My proposal is on the verge of fanaticism and hardcore, but maybe it's worth a few increase all the levels of complexity, even a little? And then I went to solo 3 and 4 level of danger, it was not so difficult. Or add the level of "hell"? 🤔

idle quartz
#

yeah complex 3 cant be the max.

#

go up to 5. Complexity 1 should probably just be straight line of rooms with no turns; people often get confused when a tunnel goes DOWN when they need to go UP; even if its the right path.

glass mist
#

Although, I meant "work environment", slightly increase the complexity for Hazard 1-4, but in principle it is possible to increase "Cave Complexity" to 4-5 level. But anyway, I would like to increase the overall complexity of the environment, or add the 5th level of the environment.

#

I just feel that Level 4 becomes a walk, when you know where the enemies are coming from, and where to retreat in case of a tense situation.

cloud copper
#

The new bulldog skin looks sweet man !

#

“Blue galaxy”

#

Xbox x

#

I think it’s just how to screen shot off the app

#

And I know! Just joking around :p

#

Weapon skins not a suggestion ?

static plinth
#

I think I'd personally prefer more customization for the weapon's appearance rather than just a skin

spiral ether
#

Maybe make uppgrades do visual changes to weapons?

oblique nacelle
#

^ what he said. Armor too

static plinth
#

That could definitely be interesting

#

That might also be a nice way that you could visually check what upgrades your squad mates have as well

granite yoke
#

The more you upgrade something the more golden it becomes

near glacier
#

Here's likely a good idea, currently we have a limit to missions, depth and all, we need to remove that and instead add a number to the mule as a depth marker, every 15 meters down adds 3 bugs to swarms and general attacks but the type varies from small to larger ones. There would be a max amount of like 250 bugs a wave to the point of insanity but the further down you go means supplies and such take longer. The extraction drill would also be on a timer so you need to place a beacon that gives off a loud ping as precise location is different to general communication.

#

Also golden weapons would look terrible over time, I'd rather choose colours than have gold standard as that's just a gimmick item

mossy laurel
#

i didn't quite understand your wording

#

could you clarify Littlewolf?

lean haven
#

The game crashes when you dig too far in any direction, so they'd have to change how it handles things before implementing an unlimited map

mossy laurel
#

oh an unlimited map...

#

umm

#

Im not sure how that will work with the objective system

#

Also that would signifigantly slow down the game, due to the map needing to be random generated on the way

near glacier
#

It'd work, just means you get more upgrade minerals and can actually miss deposits without too much issue

mossy laurel
#

no but unlimited

#

and missing deposits isnt really a problem anyways

near glacier
#

Dude, it really wouldn't slow it down, minecraft been doing it for 10+ years

mossy laurel
#

yeah

near glacier
#

Space engineers does it as well

mossy laurel
#

and when you go to the new chunks, it does slow down your game

near glacier
#

Maybe on your computer

mossy laurel
#

that would work if the dwarves were spending multiple sessions in the same cave

#

but its a singular game and contract system

near glacier
#

Currently, but yah, playing on raspberry pi doesn't help much :p

lean haven
#

-_-

mossy laurel
#

really

#

can you not insult my computer

#

My computer is a very good computer

#

and I never said it cant run Minecraft of Space Engineers

granite yoke
#

What would you guys think of pvp in DRG?

near glacier
#

Ehhhh

mossy laurel
#

I don't think PVP should ever be added

#

it really does run the risk of "toxifying" our community

near glacier
#

We already have pvp, we blow reach other up regularly

granite yoke
#

If it was added it would have to be done reaaaalllly welll

mossy laurel
#

thats an option, its not how your Supposed to play tho

lean haven
#

It'd have to be a cooperative style of pvp, not centered around killing each other

mossy laurel
#

thats not really PVP then is it @lean haven

granite yoke
#

But I fell as is if some of the mechanics already in the game, like the destructible terrain and the class specific abilities would make it rather interesting

mossy laurel
#

in all actuality PVP is inherently un cooperative

near glacier
#

What about kill the most bugs pvp, in a dwarf city exterminate

lean haven
#

You're a team of players against a team of players.

mossy laurel
#

okay

lean haven
#

Player vs player

mossy laurel
#

well

lean haven
#

Pvp

mossy laurel
#

still not entirely sure I want that

#

LOL is team against team

near glacier
#

We don't need another league

granite yoke
#

What if it was optional?

mossy laurel
#

and their community breaks new bounderies in toxicicty

granite yoke
#

They could implement it like the Dark zone in the division

mossy laurel
#

so an option

#

okay

lean haven
#

@viral bridge it was about 800m out or so iirc

near glacier
#

Hahaha zeu, I know right

mossy laurel
#

Im still a little worried the devs are going to assume PVPers derserve intenese rewards

#

how about an arena in the spacerig, with your 4 players can load up and try out on each others

#

its informal, offers no reward and such

#

but to blow off some steam?

granite yoke
#

They really don't, I'd just personally like to see what GSG can do with it

#

hat could work

#

That

mossy laurel
#

yeah

#

if PVP is added, it needs to be informal and offer no reward

near glacier
#

Yup

granite yoke
#

I'm still kinda set on the Dark Zone like area though

mossy laurel
#

lets we risk becoming the nect Dark Souls

#

an area in a mission?

idle quartz
#

oh please; everything is a "souls like" now..

#

dead comparison

near glacier
#

The testing range would likely come on with weapons mods

mossy laurel
#

DRG isnt exactly open world

#

yes

lean haven
#

I don't remember a test range room, we did have a single small room test map

granite yoke
#

It could be a playable mission type thats always available?

mossy laurel
#

because Dark Soul's Git Gud mentallity is the epitome of cancer

lean haven
#

But that was basically a starting cavern with everything crammed inside

idle quartz
#

thats a pve game tho and it was designed to be hard

#

this is by far the most casual co-op shooter out there

mossy laurel
#

no Dark Souls has a lot of PVP

#

and thats where Git Gud hails from

#

the PVE isnt that bad unless you set the diff to be

granite yoke
#

You could argue that Dark Souls spawned For Honor and many other similar Pvp based games

idle quartz
#

as if dark souls was the first hard game in history? 'get good' has been around a looooot longer.

mossy laurel
#

nah Git Gud, the phrase came from Dark Souls

#

not get good

#

Guit Gud

idle quartz
#

its the same advice though

#

l2p

mossy laurel
#

its not advice

#

its an insult

#

believe me it is

lean haven
#

It's both. Just as it has always been.

mossy laurel
#

I guess

idle quartz
#

its the same as 'l2p'; learn to play

granite yoke
#

I'd hate to see "Git Gud" come to this community

idle quartz
#

which has been around since forever.

mossy laurel
#

but its used almost exclusivly as an insult in dark souls

#

when someone asks a question on the community

#

GIT GUD

#

is the answer

#

"Any tips for the game?"

#

"GIT GUD"

near glacier
#

Yah, darks souls is just not worth it

granite yoke
#

Like in the SoT forums for example, if you suggest something and bring an actual problem to the table, most of the players that see your post will just say get good as a scape goat from the problem

lean haven
#

Anyways, since we're arguing nothing much at the moment #non-drg-chat

mossy laurel
#

okay

near glacier
#

All this irrelevant stuff has thrown suggestions far away, mod, can you delete the convo parts?

mossy laurel
#

see the inherant issue with random generation is that DRG caves are not meant to be "open world"

#

their supposed to be well defined "levels"

granite yoke
#

Well we are still generally on topic, were just using references to make our point

near glacier
#

That's still not a suggestion

mossy laurel
#

debating about suggestions is A okay

#

I want to have debate

granite yoke
#

So were not allowed to debate over suggestions then?

#

Here, I "Suggest" that you read the description of this page

#

No rules against debating a suggestion

#

Hell, without debate we would never be able to reach a better solution

near glacier
#

Actually yes, it says to post ideas, not opinions

#

:p

mossy laurel
#

well whats your point?

granite yoke
#

If my opinion is a counter to your idea its not allowed then

#

Because its not an idea smh

near glacier
#

Indeed, it spams this channel with useless info

#

Making it harder for devs to see the ideas

mossy laurel
#

well then do what I do and <@&257786783666929665> ping them

granite yoke
#

Not really, if the devs see what the community prefers from them debating out the ideas into a finalized opinion, it would be much better than seeing people say buff the health every 5 minutes

#

There not going to implement an idea no-one wants, and how would they know if we wanted something or not then?

near glacier
#

Oh you know, hit like of the god damn idea. I think that works

mossy laurel
#

no one bothers to like

granite yoke
#

Exactly

mossy laurel
#

its a numbers factor and a "if a suggest gets a lot of people not supporting it, we should probobly not implement it"

near glacier
#

If people don't support it, then you'd see lower numbers compared to ones that are, there is a thumbs up / down

mossy laurel
#

previosly stated, no one bothers to do that

granite yoke
#

Barely anyone even knows to use that

#

I get the point your trying to push, its just that opinions can better be formed through human interaction rather than clicking an emoji

idle quartz
#

Every single suggestion being torn apart into a long debate encourages people to just not post suggestions though; it becomes a hostile room.

near glacier
#

Yup

idle quartz
#

or then they just DM the suggestions ><

mossy laurel
#

yeah dm i guess

#

I have done that

granite yoke
#

That's why when I leave a suggestion, I ask what you all would think, it helps me better understand what people want

mossy laurel
#

but gen it doesnt work

near glacier
#

Can we get a #debate room?

idle quartz
#

plus popular suggestions doesnt mean good either...historically some of the more popular/impossible suggestions have been... "unlikely".

near glacier
#

It does give direction ideas tho

idle quartz
#

hm general or off-topic both work for debates for now; i cant add new rooms.

granite yoke
#

We agreed on something wolf!

near glacier
#

I'm a game dev / board game dev myself

mossy laurel
#

proof pls

near glacier
#

You'll see it when I get my 2 to kickstarter soon

#

Also I'm on a phone, so I haven't got files on me

#

Look out for a board game called trash, literally the name

mossy laurel
#

ok then

#

i guess thats good enough

near glacier
#

I tried sending you a message

#

Question, do headlamps attract bugs? Does light make bugs scatter more? Feel that light and bugs don't mix usually... So what interaction could light have with bugs as tips say to fight darkness with flares

#

That's also a suggestion to create some interaction

vital pelican
#

like having them flinch once they get into bright light for the first time?

near glacier
#

Yah, or give drillers flash packs instead of c4 packs

#

Basically making a safe zone for rezzing

#

Cause 2 classes have c4 packs, having that safety area during a fight where enemies are on all sides would help

vital pelican
#

More* crowd control for the bugs sounds cool

split palm
#

Developers,

near glacier
#

Yah, we have slow grenades, why not flash ones, maybe even like fire nades, toxic nades.

#

Change the guns up with ammo types for more damage on diff bugs, even like a static gun instead of weak ass pistols so we can slow the bugs down for gunners to mow down, or give better c4 kills

vital pelican
#

would putting ammo types under an upgrade tree for certain weapons be a good idea?

near glacier
#

Have the ammo unit have a loadout changer so next time we call in supplies we can call in a loadout instead

split palm
#

Developers, instead of changing the game for everyone by nerfing/upgrading. You guys should implement a system of modifiers such as the halo skulls. For example: This modifier makes lights not last as long- X amount of xp more. Less shields- X amount of xp. Lower red sugar spawns- X amount of xp. Look into it. im sure itll work better than making some people happy and making others angry. Modifiers allow people to play the way they want, how they want.

near glacier
#

Nah, the guns being upgraded to hold such ammo could work, or as said, a loadout pod

#

So you want like more damage but less health mods, something like tablets could do

#

Stim packs like in fallout 4, yellow / green / red for diff abilities but like more shields = no running

vital pelican
#

Yeah, the system sliders are always fun to mess around with

near glacier
#

We need the warframe nightmare mission types, no shield but better rewards

split palm
#

@near glacier i just think modifiers will make everyone happy. listening to certain groups and peoples play style only makes those groups happy. Like if people want the game harder, let them just put as many modifiers as they want, some beneficial, others not and in the end you get better loot and rewards

near glacier
#

Would also love if red sugar could be stored in a flask for later use

split palm
#

idk, im just heoping they read this

#

hoping*

near glacier
#

So like worms games, you could modify all parameters

split palm
#

pretty much

near glacier
#

Have all rewards have like a number associated with the modifiers, same with level gen

split palm
#

more enemy spawns, less red sugar, timers, flashlights have cooldowns, less health etc...

#

yeah, activating a modifier gives you better rewards. If it makes it harder, it shows the amount of xp gain and money gain

#

by percentage of course

near glacier
#

Nightmare mode gives like very specific upgrades you cant get in other places

#

Like a panda hat or like turning your character into a hairy monster

split palm
#

not like that because the casual people will be sad they cant get those rewards because they just dont have the patience for that, but you can make it like nightmare difficulty givers you more of the material to ghet certain upgrade

#

you cant exclude people from content because of skill level, but you have to find the balance to help the more hardcore people

near glacier
#

No, awesome cosmetics are awesome :p

#

You can cause it's not pay to win

#

Like with raiding on mmos, your teamwork matters

#

You could be carried tho xD

#

And it's not a needed upgrade that makes you better

#

It's just a hat

split palm
#

of course, harder difficulties deserve better rewards, but it has to be rewards that EVERYONE can get. just make it to where it takes longer for easier difficulty since its easier for them

near glacier
#

Everyone can get it, just takes longer :p

#

Achievements are the same

split palm
#

pretty much. just hoping they listen to people rather than just certain groups

viscid bloom
#

I want a gun that shoots ricocheting saw blades.

drifting fjord
#

Can we get a jukebox upgrade/attachment for Molly?

chrome veldt
#

^ Yes!!! please also it would be awesome if the engineer's turret could stick to her

near glacier
#

what about changing out the rocket launcher bullets for gnomes sometime, so they stick in the wall and make people laugh?

west wolf
#

Imagine if the web spitters had a secondary, less frequent attack where they shoot very large blobs of webs on the ground that stay there for like a minute and can slow u down if u walk through
driller flamethrower could destroy it easily tho
I still say flamethrower needs to be able to clear the sticky green ooze as well.

idle quartz
#

For Elimination; make the dreadnoughts drop rare mats please (based on biome) and remove them from the biome for that game mode.

#

The maps are non-linear but we have objects that go to the dreadnought directly; this usually means if you kill them all you'll have barely explored the actual map and will then need to greatly extend the mission duration by running all over a circular map.

spare kestrel
#

@viscid bloom the ripper was one of my favourite weapons from UT... I was surprised when it did not appear in the current version

zinc spade
#

A wave defense mode could be fun to experiment with? My idea is there is a giant rock and you have to keep a large mining machine on and just defend it for a period of time. The miner is very loud and rattles the entire cave cause so tons of monsters come and try to destroy the miner. The objective is to hold them off until miner is done. It would be different than usual gameplay but would be very fun aswell!

idle quartz
#

Would render a lot of the mobility and exploration aspects moot though; and if you add those then you basically have Point Extraction

zinc spade
#

Just something to mix up gameplay, the giant rock could be far away so it's still an venture to get there

#

But instead of just running back to ship it would be cool to defend an area while tons of monsters attack

trim creek
idle quartz
#

1 engineer, 3 scouts

trim creek
#

should have mentioned that it would be locked to 1 of each class max

#

(which is how i also think any game mode should be, personally)

hard robin
#

Wouldn't be awesome if there was one very difficult area taking place in the surface of Hoxxes? with like a huge sandstorm or something like that, with the players being forced to use another special armor with limited oxygen

oblique nacelle
#

Suggestion: Situations
To clarify: currently, most of the game modes suggested would be difficult to put in the game in a way that makes sense, so Situations would be basically an out of context sort of play, where you just appear somewhere and have X objective. Little things that aren't real missions, but are just cool things in the game. An example is what Aphyon posted 3 messages up

near glacier
#

even better game mode, turn the drop pod into a rig that you need to defend as it drills downwards through the core of the planet

Or have like a mining drill that goes sideways like a rail car defence as seen on such games as gears of war / lost planet.

fallow river
#

Hmm I like ideas like this

#

However we need to consider how each class is gonna contribute

near glacier
#

basically you'd remove all their mining gear and instead they'd use the train / drill equipment on board... turrets / standard weapons... it's basically 24/7 swarm

#

pick is still a melee weapon and 3 turns into a repair hammer for the turrets

astral lion
#

Shield Upgrade of 2.5 to 5 (or so it says on the patch notes)! And faster shield regen please! >.>

lean haven
#

I hope we never get across the board class locks

#

it's a lot of fun stacking classes and being dumb

jade stag
#

@fallow river so what if the rig stops every so often, and dwarves have to jump out and race to find a fuel source, run back to the rig to fuel it up, and keep it going like that?

#

Would bring all class aspects back into consideration

#

Plus the light game

near glacier
#

well you could have leaking fuel tanks and stuff on the train thing as well that lessen the mission time so you get less if the bugs get to it

jade stag
#

If the rig is constantly or near constantly moving, not giving it external light and relying on dwarves to light the environment will make it scarier and stick closer to the overall gameplay formula

#

I like that @near glacier

near glacier
#

well that would mean flares would be replaced with a flare gun of sorts

#

i've already mention that light should kinda stagger the bugs a bit

#

Hmm... speaking about gamemodes. What if goblin pirates have prepared their battle barge and try to board spacerig? So you need to protect the ship and not allow enemy to move further/steal something.

slow wind
#

Space goblins

#

Could be like a mining operation on a diffrent planet

near glacier
#

Well, if we have high-tech space dwarves, why we can't have low-tech goblin space pirates/rogue miners?

vital pelican
#

Dont forget the terminator-esque space dragons

#

Here to steal your loot, or you go steal its loot.

jade stag
#

Re:light/enemies, some enemies, maybe spitters, should shy away from the light. Cave dwelling species are usually really light sensitive

slow wind
#

but the glowing crystals?

near glacier
#

@Malagate#7825 I guess that all glyphids are blind. Because they're living deep underground. So they use smell and hearing.

#

Also this could explain why praetorian runs away from explosions.

near glacier
#

Also. I see many of folks thinks that goblins in the game is good idea. Maybe we should create general design document on google docs where we can put our ideas together?

tribal phoenix
#

could we possibly keep bosco after someone joins and stays connected for about 2 minutes? i've had too many instances of people joining and immediately leaving, getting rid of my bosco bro

#

so after about 2 minutes, then he goes kaboom

slow wind
#

The thing that bosco does before revive.

#

What is that

#

makes the bugs run away

near glacier
#

This looks like magnetic pulse.

jade stag
#

Fair points

#

I also support the idea of a sentient group of enemies, the goblins would fit well with the typical goblin dwarf animosity we see in folklore

#

I mean, what if the goblin simply tried to raid Molly?

plush shard
#

Stupid idea but i think itd be funny
Mutators
Example of one
(And my personal fav in any game)
Hydra: when a enemy is killed it splits into 2 weaker versions
Juggernaut...2 pratorians...4 acid spitters.....8 web shooters...etc

#

and also "hide hud" can we pls hide the gun too?

snow parrot
#

Much needed - a veto vote when troll or unsupportive players join the squad

mossy laurel
#

or just kick them

#

Like I do

snow parrot
#

can't while on the mission

mossy laurel
#

what?

#

in a mission press esc and click kick

snow parrot
#

only from the mission hq

mossy laurel
#

no it works in a mission too

snow parrot
#

it is greyed out

mossy laurel
#

well that means ur not the host?

snow parrot
#

nope i was the host

mossy laurel
#

Because I can kick as I please

#

its a bug then

#

to bug reports you go

snow parrot
#

a bug that has always affected me

mossy laurel
#

so report it

#

report the bug

#

also I found the err cube

#

look in general

idle quartz
#

was the button pushed to finish mission ?

#

because you cant kick after calling in the drop pod

safe osprey
#

E

#

holding E on the MULE

wheat spade
#

Don't know if this has been suggested already but, can we make it so the flamethrower burns down cobwebs?

idle quartz
#

i like the comm idea, we need more options and the wheel works both pc and console

sharp ice
#

looks sharp @errant violet

viral bridge
#

Suggestion:

Make Ziplines "markable" and give them an outline, when they are marked (manually) via the Laser Pointer, after they were placed. - So you and your teammates can see them from a distance (through walls).

The outline / overlay could either show Point A, Point B and the line in between or just Point A and Point B.

plush shard
#

Trello?

#

Tahts my suggestion XD

quartz edge
#

If we could get newer animation for the turrets. Reloading the turrets with an ammo box like reloading a machine gun were you have to open a flap set down the ammo belt and lock it in, with a part of the belt showing in the outside of the turrets. The Engineer could be seen carrying the ammo boxs on his belt or back.

toxic pike
#

I would prefer something silly like pouring the bullets in, as if it was a Portal turret.

idle quartz
#

engineer has a little toolbox on his back; or maybe its a lunch box

trim creek
#

small update to last drawing i had

toxic pike
#

I got one, how about a parasite plant thing, that infests glyphid warriors that walk too close, by releasing spores like the gas shrooms; Turning them into the explosive variant. It could be a straight up switch with the original being killed and deleted and a explosive one spawning in its place on the same tick. The blood particles, plus the quickness should be enough to cover the transition. That would not only give a lore reason to the explosive ones. It would give an environmental hazard to be on the look out for. To avoid death by a thousand explosions. If we are talking biome specific. I'd say radiation zone and sandblasted corridors.

trim creek
#

sorry, is this one better?

quartz edge
#

something along the line of a utility bag for the engineer where we can see ammo boxes tools and such. Changes with every use. Seeing that were going into shit of a storm

#

Glyphid Dreads have glyphid spawns or swarmers coming off it's back in droves.

idle quartz
#

i'd like to see an ammo bag on the Gunner, in place of the satchel.

quartz edge
#

Ammo bag with a

#

Ammo chain attached to it

#

Something like the Ironman ammo carriage system

#

Because 2400 rounds of depleted uranium is well heavy.

mortal panther
#

Suggestion - would really like to see more obstacles that are dangerous to both the dwarves and bugs. As an example you already have the lava spouts but the damage is kinda negligible, and it's a bit strange that a cactus is more dangerous than lava. I love having to figure out how to safely wind around shooting cactus/cacti while dodging their projectile spines and simultaneously running from a bug wave. Would be really cool to see more environmental dangers like that, and maybe even other new creatures that are territorial and/or aggressive toward both dwarves and bugs.

sick field
#

A variant of the cave leech that is camouflaged with its terrain but only grabs things that produce light [flares, certain glyphids, Dwarves, etc].

wide wing
#

Ruins of an ancient alien civilisation with some unique items you can collect, I saw someone else suggest something about finding unique items to upgrade your weapons an armour. The alien ruins could grant you 'end game' weapons and armour, the only way to get these items, also being very difficult to acquire these items

#

Ruins of alien races that have been to the planet before the dwarves, skeletons and old mining equipment left to rust

#

Maybe get something unique out of those also

#

or

#

both of these ideas would just be really cool see during your mining escapades, adding some lore to the planet at the very least

viscid bloom
#

random patches of gunk to gum-up drills. This would counter always being able to drill easily to drop pod.

somber edge
#

I think the dwarves should have craftable Mech suits for LATE GAME content, to fight off larger and more ferocious enemies, as well as a more advanced and combat focused collector drone. Having mech suits will give the dwarves a "second life" when the suits take too much damage and will increase chances of success in late game missions and boss raids (if they are implemented in-game). The mechs below are higher poly count then DRG typically uses but I made these as a hobby more so then as a direct concept for the game. Imagine them as how the developers would envision them.

main olive
#

applesee-style exosuits

#

only problem is how cramped some of the cave tunnels are, unless the maps you use them on are more "spacious" like Point Extract, Search and Extract

somber edge
#

@main olive Thats what I was hoping for .... Larger tunnels for larger enemies

main olive
#

I was more gearing for the one mech in Lost Planet that is basically a standing platform with legs and arms

somber edge
#

The mechs i made are more for inspiration rather an exact concept for them

main olive
#

I know, I'm just discussing IF they did what explanations or types to make

#

just most people hear "mech" and assume like 9-20ft giants

somber edge
#

I think smaller ones like the one above would be good but the point is also to keep the dwarves completely enclosed so once the suit takes too much damage they can be forced out and fend for themselves later

main olive
#

hmm, that would be good. but I'm going with the fact that driller and gunner have heavy/large suits

somber edge
#

Yes

main olive
#

so something that is squat and open cab where you can just stand and operate it would be more "generic" for the dwarves to use?

mossy laurel
#

isnt the gunner already in a "servo" suit?

somber edge
#

With the help of a combat focused collector drone late game missions should show challenge but also not be too hard either

#

Yeah Im thinking something more along the lines of a 10ft unit. not necessarilly metal clothing like the gunner has

main olive
#

dwarves are normally 4-5ft tall right?

#

hmm what if the mech was like a titan from CnC: Tiberium Sun. Where the body is asymectrical (gun is on right side, pilot is on the left) making it a compact gun platform with stubby legs

#

(well the Titan is huge, but the idea of just a place for the rider with the gun next to them)

near glacier
#

isnt the gunner already in a "servo" suit?
Hmm I guess dwarves live in world with 2-4 Gs gravity, so they strong enough to not give a shit about carrying 40 kg minigun with full ammo drum. 😄

main olive
#

I wonder if it can be a calldown like some people have be suggestion (call down for spotlight, call down for gun mech, etc)

#

it'd at least allow for situational reasoning. I guess

near glacier
somber edge
#

^^^ excellent!

near glacier
#

I don't know how "canon" it is, but at least we have this one.

somber edge
#

@near glacier The heavy in the back is more of what I was going for all of them

#

Maybe not in such a massive scope but around those lines

limpid totem
#

PvP mission where 2 teams would land in a large cave and start from separate places. In cave there would be only 1 relic hidden what both of the teams try to find. (Other team is from another drilling business so f those guys) Relic can be located with map scanner for example. When other team collects the relic they have to carry it to the drop pod while other teams gets information about it and can try to steal it. There could be option for teams to join back in fight with some time delay (respawn time) with new drop pod if they all get eliminated. Other version of this would be that instead of 1 relic there would be many (example 10) to collect in the map and the team who gets most of them wins and gets the price what ever it would be. This way the mission would last longer and create many situations where players would have to fight each others during the gameplay instead of bugs.

main olive
#

I know I had joined in on the prospects of PvP, but it came down to "no" as there wasn't anyway to reliably and sensably impliment it

#

and if it was, the closest would be like a time attack kinda thing, who collected the most, fastest. And it'd be a silly leaderboard thing

eager vale
#

not interested at all in pvp in this game it would not fit

fallow river
#

Maybe not PvP per say

#

But the idea of two teams mining for the same objective?

#

That's cool

mortal panther
#

Even a competitive mining objective would just result in PVP. I really do not want to see PVP anywhere near this game.

fallow river
#

Could we get the ablity to make the game pretend there's more players so the difficulty increases

#

Or bots that immediatley go down

#

As a temp fix for people wanting harder challenge

pseudo kiln
#

Having a digging enemy would be cool. Both in small, medium, large, and dreadnought sizes would be cool. Maybe a worm of some kind? Centipede? The Meta of finding a corner or using a dirt door as a choke point for the swarm is a little too strong. These worms would both break up the defense by distracting the dwarfs for more swarming enemies to actually make it through, and also provide more spawning/movement tunnles to actually reach the dwarves. You could even give it flavor text saying it rivals the dwarves most efficient drill or something. Heh. Just a thought.

robust burrow
#

I like that idea!

#

👌

plush shard
#

could be an iron man style suit with just a bit more armour plating

viral bridge
#

Red = Damage Radius (also staggers, if damage is not lethal)
Orange = Stagger / Slow Down Radius

Add an additional, slightly larger radius to the existing affected area of a Dreadnought's stomp attack, that deals no (0) damage to the Players inside it, but staggers or slows them down significantly, for a brief moment (e.g. 0.5 to 1 second).

The inner circle or radius would still deal the usual amount of damage. The additional zone, which extends outward, for a meter or two (maybe more), from the outer boundary of the damage zone would trigger an effect for the Player, when they are standing in it, that shakes their screen and slows them down momentarily - until they recover and their movement speed is returned to normal.

(See the illustration / mockup above, for a more visual representation.)

Some Players seem to be confused at times, because they aren't sure why they died. (The attack deals a lot of damage - especially on higher difficulties.)

Adding such an effect to the attack could emphasize the sheer strength and force of the impact. It could also show or teach the Player(s) more easily, that once a Dreadnought stands still, to execute the "Stomp" attack, it is best to get as much distance between it and yourself, as quickly as possible.

Short version:
1. Affected by a Dreadnought's stomp attack
2a. Camera / Screen shakes
2b. Player is slowed down momentarily (~0.5 - 1s)
3. Player recovers after and returns to normal speed

fallow river
#

Not to mention

#

Sometimes the dreadnought AoE is iffy

#

And doesn;t show up properly

proper egret
#

some sort of clan system where u group up and build ur own company than u upgrade the mule and stuff like this would be awesome

near glacier
#

I'd love to have my own ship to enhance, something like the star citizen mining barge, even eve's hulk or something really epic, totally needs refining belts showing tho

proper egret
#

yea like that maybe with big groups where everybody needs to mine to acomplish a better base or sth but than it need s to be balanced for smaller groups

idle quartz
#

think of dreadnought aoe as spherical; so even being under or above him you are in danger

pulsar coyote
#

Can we please never have pvp

#

I think it would ruin the game

viscid bloom
#

The ability to buy food at the bar on the space rig that give buffs for your next mission. E.g. Pizza that grants +5 drill speed, and so on.

viscid bloom
#

^yes please

lean haven
#

We actually even had a talk about it a few days ago

viscid bloom
#

adds another layer to the mix, definitely would make things more interesting

idle quartz
#

Paying credits to make the next mission easier? 🤔 you could get the same effect by selecting a lower hazard 🤷

#

CYNICAL

viscid bloom
#

doesn't have to make it easier, just add some fun effects

idle quartz
#

i think being drunk is planned

viscid bloom
#

ah okay, now the sideways camera glitch makes sense

lean haven
#

It'd be a temporary buff, coupled with a debuff that would both go away if you get downed

slow perch
#

Drunk Dwarves mining, me and my friend (Both of us are scrubs) playing on hazard 3? What could possibly go wrong, (Really hope we can get our dwarves drunk, best thing ever)

near glacier
#

I got another suggestion, about messhall, or bar. Can we have several minigames there, for example slot machines or pinball machines, or whac-a-glyphid?

#

Of course to play it you need money, hard earned in missions. 😄

lean haven
#

@near glacier Also been suggested

near glacier
#

Oh. Derp.

eager vale
#

Lol tater with the shut down

near glacier
#

Yas

#

Monster Hunter styled food buffs

lean haven
#

@eager vale

#

👀

eager vale
#

Wat

mortal panther
#

Suggestion: can we please never have any pvp or healer class

near glacier
#

CAN WE PLEASE HAVE THAT?

#

Suggestion: We need chainsaws

idle quartz
#

Sure. They'll put chainsaws in the game.

#

pictures of them 😗

eager vale
#

@mortal panther thank you for saying what no one has wanted to say 👌

mortal panther
#

I got the impression a lot of people want to say that

eager vale
#

Yup for some reason people want a medic that will be pretty much useless and pvp will never fit in this game

mortal panther
#

Yeah its the wrong game for any of that trash

near glacier
#

@idle quartz Speaking of chainsaws. I guess some chainsaws could shipped on the space rig due the mistake, instead of drills.

#

Like in DOOM 3 😄

mortal panther
#

Every time I read someone suggesting healers or pvp I worry the devs might consider it. And I bring it up a lot in public games and always get the same groans

near glacier
#

I have another horrible idea. Let's have dwarf class from greenpeace which heals glypids!

eager vale
#

🤣

mortal panther
#

What about adding a saboteur class that is secretly working for a rival mining company and causes you equipment to jam, and makes the mule leak

#

That would be better ... than adding a healer class

eager vale
#

What’s the point?? Just team kill them

mortal panther
#

Just sarcasm, wasn't a serious one

boreal lintel
#

Phew.

near glacier
#

Speaking of new class... I have some doubts about how this can fit in the game, but still: remember what can do Occultist from Darkest Dungeon?
So the point of such class is in basis he has really poor firepower compared to the other ones, BUT in the same time he has a really powerful tool, "amplifier" which for the short time can strongly buff your own and teammates' weapons. This thing also really unstable and if you'll use it too often, it works backwards. And randomly jam weapons of your teammates, or instantly deplete their shields, or make them walk really slow for couple of seconds. Or even do their instakill. 😄

mortal panther
#

All trolls would play that and intentionally cause the negative effects

near glacier
#

Daum :C

#

Yeah, you're right.

mortal panther
#

I consider engineer to be the current support class. It works well on its own except for having the worst mobility solo, great to pair up with scout hookshot or gunner ziplines, and he has enough firepower to hold his ground

near glacier
#

Hmm, right. For me and my friend cople engi + scout almost became a meta.

mortal panther
#

Though I have seen some impressive engineers use that platform gun to do insane traveling stunts

#

It's the worst mobility for me at least

near glacier
#

Sadly, yes. I prefer scout because I know how to handle with grappling hook well. Thx Tribes: Vengeance.

#

Also, speaking of engi.

devout jacinth
#

Yesterday during a mission i had the idea for some Mule "changes". For example to use one of the minerals players can collect during the mission to fuel the Mule, like players have to use Nitra to call a supply pod. In addition to that the Mule can be upgraded at the upgrade-terminal. For example less fuel consumption, better mechanics to walk faster etc. I'm not sure if someone already suggested it. I haven't read that many comments in this section yet.

mortal panther
#

I liked it when the MULE used to go through supply drop holes. It added a fun surprise difficulty

#

If you have upgrades for the mule then how would you decide which dwarf has upgrades that affect the mule?

#

Host only I guess, would negate all the other three

devout jacinth
#

Haven't thought about that. Maybe the host, since he has to log the mission.

mortal panther
#

In that case I hope this happens, and I hope the MULE can go through holes again pending an upgrade that I would never buy lol. I would let that surprise every mission

devout jacinth
#

If that happens the MULEs nickname "donkey" would be a perfect fit.

lime egret
#

A healer that collects red sugar and can shoot it at friendlies, also provide buffs through ale or something.

lean haven
#

:/

eager vale
#

-.- @mortal panther

mortal panther
#

LOL

#

I was like "wtf is he ... oh right" those reaction letters

eager vale
#

Hey devs can we get a health and safety inspector dwarf that has 2 ability’s 1 to place a caution deep hole sign (customizable) and some do not cross tape. His weapons would be a clipboard and pen that rates Deep Rock on the safety practices and a mighty pen that can hold the power of shutting down a mining operation for safety reasons😜

mortal panther
#

I would play that every time

eager vale
#

hey its even useful, i mean how many times do you die to falling down a massive hole ?

mortal panther
#

I would run out of caution tape and call in a supply drop repeatedly

near glacier
#

devs, totally need an old warcraft throwback to if you piss off the boss enough he'll say some totally diff lines

brazen parrot
#

A “lean” system would be pretty handy, times where I’ve edge poked to look round an edge and it’s threw me off it instead

earnest ore
#

drgbeer this should be renamed to drgale

#

Why do you think we're getting all that dammed Morkite?

#

@idle quartz

tepid dove
#

Mactera Dreadnaught

tawny osprey
#

Can you make it so you can join games while you're in a party? Like if you have 2 people you can join a game thats allready going as long as theres no more than 2 people

pseudo kiln
#

You just tell your friend which server to join

lean haven
#

@earnest ore who's Dr.Gale? 🤔 😉

#

And @pseudo kiln , I think what bean is saying is he wants group matchmaking.

lean haven
#

We've had diving suits suggested in the past as a game mechanic, but I'd like an old fashioned diving helmet as a cosmetic

#

Like this

trim creek
#

would be cool to have an enemy that literally doesnt do any damage, but has the ability to make the dwarves hallucinate and "see bugs" crawling all over. my idea is that the enemy would cause you to see illusions of lets say 3 or 4 glyphid warriors that arent there, then when the enemy is killed, they all disappear. if you were to try and attack the illusions their health would go down, but when it got to 0, they would go in a puff of smoke, and not the ragdoll that the real ones normally do. also, the illusions would deal 0 damage

#

im trying to think of ideas that arent just straight up enemy does X damage to player, but could incapacitate them in other ways, in this case by wasting ammo on the illusions and not the enemy thats making them

lean haven
#

That sounds like hell

#

I love it

magic mica
#

has anyone suggested that crystals should have an use? it would be cool if the colored ones (pink, blue crystals) could be collected as resources and used to make coloured dyes

#

also if the mule could have a jukebox that would be epic

lean haven
#

Molly having a jukebox has been suggested, but I'm of the opinion it would take away from the cave's atmosphere

#

As for the crystals having a use, I can't remember if we've had suggestions for it or not. I'd want to leave them alone, personally, for the same reason I'd be against Molly having a jukebox on her

last wasp
#

Hrmn, crystals used for dye might be cool, but then that goes against the "useless silica" thing

lean haven
#

"Worthless but fun to destroy"

last wasp
#

I guess it could still technically be worthless

lean haven
#

Plus there's tons of them, so you'd end up with a surplus of dye

magic mica
#

i mean they are still worthless

lean haven
#

And we've got enough surplus items as it is

oblique nacelle
#

The only suggestion for crystals I've heard of was a class that could store them and place them in a different location like engi platforms

last wasp
#

Miner class, for some reason he's super blocky

near glacier
#

We do need a mix / match ability, set classes feels too restrictive but having a decent arsenal would be amazing so it's hard to choose what to use but everything can be useful.

quartz edge
#

Cave ins as an active hazard. Having a class to have the ability to strengthen tunnels or walls. Or engineer with that foam spray idea.

little blaze
#

FALLING ROCK driller

idle quartz
#

EVERYONE DIES

little blaze
#

If everyone is left behind, than noone is? I like your thinking.

#

We're lucky we're not prone to incidents we can't dig out of https://en.wikipedia.org/wiki/Nutty_Putty_Cave

Nutty Putty Cave is a hydrothermal cave located west of Utah Lake in Utah County, Utah, United States.
The cave, first explored in 1960 by Dale Green, is currently owned by the Utah School and Institutional Trust Lands Administration, and managed...

#

Though, navigating areas inaccessible by digging, but only by certain classes traits (ziplines, wall-shrooms) would be cool.

quartz edge
#

More hazards and ways to deal with them

idle quartz
#

or 🤔 more hazards and they kill you

#

im thinking a combination Lava Geyser and Cave Leech.

near glacier
#

lava flows / cave ins (so drillers have more work) / sink holes / water ways / make slime flamable which gets rid of it

lean haven
#

Lava leech mounted on a jelly 🤔

near glacier
#

driller has c4 right?

idle quartz
#

yah

near glacier
#

could change that out for mines?

idle quartz
#

eeeh, standard mines are no good vs these bugs. Some tricky mines though. Napalm mine, slap it onto any surface and it'll spray napalm for a duration once triggered. I think mines are a useful "hold off the bugs for a few moments" tools. Good for fighting and running on the move; something people should do more

near glacier
#

what about floating / homing mines?

idle quartz
#

single explosive mines just arnt effective vs hordes; even if they only blow up on certain targets

#

micro-mines would be fun though.

#

So even if they blow up on swarmers; who cares? you have lots.

near glacier
#

i'm meaning like swarm mines

#

cause that'd be fun

lean haven
#

A sort of gravity trap mine? Sucks enemies under a certain weight towards it on trigger and detonates?

near glacier
#

or even like laser wire mines? somehting that cuts the enemy up?

idle quartz
#

if we lose the c4 we'll need something to replace, those things are wave killers

near glacier
#

yeah but like think of resident evil type laser grid? even the floating mines being as annoying to bugs as the small ones are to us, would be amazingly OP like normal c4 but in smaller doses, would actually give the driller a great anti boss weapon as well since it'd track the behemoth and hit it in the butt cause it's moving away from them XD

lean haven
#

If anyone should be given specialty mines I would think it'd be gunner, to replace his det packs

near glacier
#

that too but that'd make the class more overpowered

idle quartz
#

only if its better than the c4

#

but hey, any reason to nerf the zipline

near glacier
#

give drillers the zipline? then call them the pathfinder class?

#

turn their nades into d20's?

near glacier
#

<@&257786783666929665> big bug / fix needed... to disable mule pings within 10-20meters of the last ping within 10-20 seconds in multiplayer... because it stops the mule and causes it to repath when people spam it

near glacier
#

It's no big but so to speak more of an annoyance

brazen parrot
#

Should make it so another character can suck up the useless crystals and create structure with it, like a mine and shoot them back out maybe. However this would kinda make the platform gun less needed since they could shoot pathways

#

••A new class that has like a ranged mine type gun that when it hits a surface it turns a selected radius into the small resource drop. And said class could feature a gadget that has a claw grabber type thing that can collect the resource drops. There’s been countless times where a drop has flew off to a place I can’t reach. So a class that could do that would be pretty fun,••

near glacier
#

could you imagine if the scout had a mining drone? or a class had such?

molten fossil
#

How about a hammer for mining, it mines slower but destroys a bigger area

#

The 5th class could have it

#

We could also replace the scout's pick woth a shovel. Does more damage but mines slower, also clears dirt faster

brazen parrot
#

@near glacier there’d be no point since the solo mode has a mining drone.

near glacier
#

It mines for you?

brazen parrot
#

@near glacier Correct. Use the laser tool and select a resource. It breaks it all for you.

near glacier
#

That's pretty cheaty

brazen parrot
#

Well not really. Since solo you can’t have the support of all the classes. So it’s a way to balance solo

near glacier
#

But yeah, why not a drone class? The mule could be a player

#

Walks up walls, is the carrier of all resources and could have guns mounted on it

brazen parrot
#

And you don’t think that’s cheaty?

#

A drone class would replace the need for other players support ability’s. Causing imbalance within the multiplayer.

near glacier
#

Not really, you can balance it a lot, we do need manual controls on the mule tho sometimes due to glitches

#

Also if you were the mule / drone class, zip lines wouldn't be usable, you'd be slower overall and also have limited weapons / no nades

solid gazelle
#

And also the mule can't be killed unless you want to start doing that

boreal lintel
#

Perhaps a better option would be upgadeable turrets for the engineer to transform them into mobile drones (of course at some sort of compromise)

#

I liked the hammer suggestion, if the GSG goes down the path of "this or that" unlocks then it would make quite the replacement pickaxe.

fallow river
#

That sounds good actually

#

Also yeah the different tools sounds intrestimg

trim creek
#

suggestion for a new enemy: something that can burrow into the ground. could use this either as a means to hide when low on health or to work its way towards you while avoiding damage

granite yoke
#

Giant worm ^

#

Arguably like the one little worm boss from Terraria

trim creek
#

i was thinking something that could act as a normal enemy

#

not necessarily a boss

granite yoke
#

I was just using that as a reference point

trim creek
#

no i understand and appreciate it, i have an idea for a worm enemy too though in a second

#

but this guy that could dig underground, i see as running and getting within a certain range of a player, and then burrowing, and the player having a set amount of time to move or else the enemy will pop out under them causing damage and slowing them

#

so say once it is within 10m of a player, it starts to dig, and the player has 2-3 seconds to move, if the player is out of the area when it pops up, the enemy is instead stunned for a second or two

lean haven
trim creek
#

then the player has a chance to kill them

#

hahaha yea

#

gifs on point ^

#

player also wouldnt be able to attack the enemy while its burrowing, so your choice would be to dispatch at a medium to long range or melee once it finishes the attack animation

#

so the other idea was for a worm type dude

#

thinking a really really long centipede millipede type guy

#

lets say its normal movement speed is 100%, by shooting it in its middle segment, you would effectively cut it in half, and now have two "sections" that are still alive to deal with

#

each section gains an increase in movement speed proportional to its lost section

#

so on and so forth until each segment is actually destroyed

lean haven
#

you said centipede and all I could think was this

trim creek
#

slightly smaller in scale--again, regular enemy--but not far off the mark at all

#

also, the feet would have to be the things to do the damage, so knife-feet-blades

#

dont ask me how they can locate a dwarf without an intact nervous system

lean haven
#

brains in every segment. break it in the middle and it separates into two smaller centipede enemies

trim creek
#

ok, good explanation

#

4 legs per segment too i guess to ensure locomotion

molten fossil
#

Its a shame theres never going to be water implemented, i would totes fight a giant enemy crab

trim creek
#

that doesnt have to be mutually exclusive, plenty of crabs live on land

slender heath
#

Is there any idea floating around with competitive gamemodes? Like mining team 1 vs mining team 2. Right, the way lobbies are setup, I 'd see that being a challenge.

molten fossil
#

A race to the finish line through a complex cave would be cool, but we would have to force all entrants to play the same class because otherwise scout will always stomp

#

And if its a race to the finish line and back to the pod then driller would win

trim creek
#

there are lots of ideas floating around, but not too much to further conversation about them

#

we dont know a whole lot outside of the last roadmap "update" which i was hoping would be a bit more than it was; still very vague

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  • A proper epic Boss monster that will challenge your cooperative skills - A 5th Dwarf class - An updated Vanity system for much more detailed customization of your dwarf (more beards!) - Random Mission mutators, to further challenge our players - Stats for each player - the company will track your performance as an employee and award you (or punish you!) accordingly. - An advanced damage system to add more depth to the combat - A new/updated Class Upgrade system - More enemies, more cave content, more biomes, more fun on the Spacerig, more barrels, more, more, MORE!
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is the most recent info we have

molten fossil
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I hope we get achievements, personally

trim creek
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i think achievements and cosmetics while good, would be a poor thing to concentrate on in the games current stage of development

prime nimbus
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achievements are to games what pictures of meals are to meals. Nice to record it, but I'd rather we have a good meal. Terrible simile but eh.

near glacier
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I like the Centipede idea

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But make that a Boss

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"We got a Glyphid Centipede on your Way. Work together and you should be fine,dont let it catch you off guard."

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The Music to it could be a kinda Creepy one?

trim creek
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i like it, though i dont think it necessarily has to be a glyphid

near glacier
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Just going with the current Theme

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"We got a Giant Centipede heading your Way. Work together and you should be fine,dont let it catch you off guard."

trim creek
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id really like to know what they already have in development vs what they havent really started on

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if were saying that the game is in "early release" for a year, and that commenced on feb 28, were roughly 20% of the way towards a full release

viscid bloom
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i would love if what we've seen is only 20$

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20%*

near glacier
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But you gotta see it this way: they sure as hell are working on it

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And THAT is what makes a Great Developer

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Actually showing Progress

trim creek
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well im not including anything that was around prior to feb 28 @viscid bloom

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just any new content thereafter

solid gazelle
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Honestly my main request atm is just UI improvements

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I want to see my actual ping to servers

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As well as what classes are being played already

near glacier
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It would really be enough if they had like four Empty Squares and when they are filled with a certain color that means some class is taken. Example: Blue = Scout in the Team

solid gazelle
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Yeah or letters

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E S D G

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Idk something like that

near glacier
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Why not use these?

solid gazelle
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I don't really care how they do it I just want it in

trim creek
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personally i think games should be locked to one of each class max, so theyd just be greyed out on the char selection screen if theyre already pickedd

solid gazelle
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Eh in some cases

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Idk

near glacier
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Right now that would be a good Idea. But you gotta look at things in the long Term

solid gazelle
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I don't mind an extra gunner on the big spider hunting missions

near glacier
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Like: If they add different Weapons and loadouts and stuff it could be wise to have multiple of each class

trim creek
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i agree, but something tells me they arent going to go down that route

solid gazelle
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I really hope we don't get any overly serious customization options

trim creek
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i really wish they would, but since theyre already adding another class i dont think were going to get much by way of items within classes

solid gazelle
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I definitely don't want to deal with "Oh but did my engi happen to bring that specific tool along"

near glacier
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For example: Imagine Scout gets a Sniper Rifle. He would make a good 2 Man squad with the Assault Rifle Scout

trim creek
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outside of their loadout

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i think the best thing possible would be itemization similar to tf2 so that classes can literally change their playstyle depending on the items

near glacier
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NO

trim creek
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but not have anything be more powerful inherently than anything

solid gazelle
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"Oh the scout brought this and the gunner brought that and now we're short on mobility options"

near glacier
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Pls not like TF2

lean haven
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I hope we never get class restrictions

near glacier
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That would ruin it

solid gazelle
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No I hope to god we never get anything like TF2

trim creek
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whats the argument against it

near glacier
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WUT

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"Oh the scout brought this and the gunner brought that and now we're short on mobility options" THIS

solid gazelle
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Like I just said I don't want to deal with ppl happening to not bring some kinda specific tool along

lean haven
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Being forced to play a class you don't want to play is no fun

near glacier
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Dont make it too Complex

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The Classes should stay the same as far as Playstyle goes. They should just kinda have options.

solid gazelle
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Customization is a disease of this time as far as I'm concerned, having a million different options everywhere muddles the lines between what makes classes unique in the first place

near glacier
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Like Maybe a Minigun that doesnt overheat but therefore needs to reload again

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Or just a normal Machine gun

trim creek
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im not saying giving gunner laser beams that allow him to run at light speed, or have driller get helicopter wings so he can fly around

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im saying if certain items that already fit the class can be added that are zero sum in nature (does more dps, has less max ammo) then it would add variety

lean haven
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I'd prefer customization over more classes. Every time we get a new class it'd need to be made solo useable, and balanced so as not to create a meta

solid gazelle
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Ok but that is definitely what TF2 led to at certain points

trim creek
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well then i havent played tf2 recently enough i guess

solid gazelle
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Like your demoman running around with the fucking highlander shit and being useless

near glacier
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Yeah

eager vale
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stop comparing the game to tf2

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its not even similar

near glacier
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Listen to Fox please

idle quartz
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Don't you change your team composition based on the enemy composition anyways?

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Something DRG clearly does not require

lean haven
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Yep

near glacier
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Yeah

trim creek
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ok clearly i struck a chord by saying tf2, so ill instead just say that i think it would be nice if classes could unlock items that are already complimentary to their current loadout that different in attributes slightly. FOR EXAMPLE, gunner could get a minigun that does +10% more dmg, but he cant move while its firing

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you feeling me now?

near glacier
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I mean i would enjoy a Kind of Less "Having to Fire for a while to get Precise Minigun" But i also wanna about balance. SO i could think about maybe a Machine Gun = less Firerate but more Precise but only if stationary

solid gazelle
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I wouldn't be opposed to minor differences I suppose

near glacier
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Me neither

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More Damage > Less Firerate and Ammo?

trim creek
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at the end of the day, it shouldnt matter if it is zero sum-- the starting gun would be just as good, it would just depend on player preference

near glacier
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Well before we get TOO much into this i suggest we wait for the Pathfinder to make it into the Game and take it from there?

solid gazelle
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In that scenario we'll end up with a "meta" anyway and depending on how steep the challenge curve goes later in development you'll see most serious players stick with whatever is considered strongest at that time.

trim creek
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i dont know if the answer to that is to not make any items though, if you look at a game like diablo 2, people are still abiding by some "meta build" but nobody really cares because the game has been out for like >15 years

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people enjoy playing that because it had a strong foundation

eager vale
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honestly just get the best gear though extensive analysis and pair it up with ur buds to become a great meta. poof everything else is useless

near glacier
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Exactly

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I play what i think is most fun

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Not whats best

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Hell i would exchange my Minigun for a No Damage rapid fire grenade launcher any day xD

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Just for shits and Giggles

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But back to being serious: A Shootable Detonation Charge for the Driller that can Mine Resources on the Ceiling?

solid gazelle
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Driller gets an alternate drill that just launches grenades to dig tunnels hue

trim creek
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id rather he had to rely on another class though to get to minerals faster

lean haven
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Rocket drills. Launch em at a wall and watch them dig until they run out of energy

trim creek
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he can still access anything, just takes him longer

near glacier
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How about a different Zipline for the gunner? One that can go up and down but not horizontal?

trim creek
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thats in line with what im talking about concerning item variety, though something like that would obviously have to replace the current zipgun in the loadout

near glacier
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Yeah you would have the Option to switch

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It work well with the Engies Plattforms but also as solo. And it wouldnt make the scout useless as it still needs ammo

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But it would help with situations i often have where i enter a room from the ceiling cause its generated like that

lean haven
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Make ziplines one way use and give gunner more of them.

trim creek
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i think if ziplines are angled downwards, you should go down them quite fast

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the current speed should be reserved if youre going uphill on a line

lean haven
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Exactly

viral bridge
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Sprint key could be used to speed up, then.

eager vale
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add one of these bad boys

solid gazelle
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One chompy boi

eager vale
solid gazelle
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One scurry boi

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That could be like a leviathan version of those flying things that are currently in the game

azure sigil
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Change the game name to ‘Space Dwarves’

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=3

kindred heart
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Add in the steam previously played with to the game. I found that needing to be used 5 times already and I just got the game.

viscid bloom
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Yes, that would be useful in the times you get people disconnecting, you could quickly re-invite them back.

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Xbox/Win 10 has this under xbox app as recent players, but it rarely works like it's supposed to.

silk anvil
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Not sure if it's been brought up, but will there be a zone that's like an underground tropical area? Water, rare plants, stuff like that. I dunno, just a thought.

static plinth
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I think the developers said something about not being able to do liquids (don't really remember though) but I think that could be a really interesting idea, just need to find a way to elaborate a bit more on it

silk anvil
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Aww. Darn. Hopefully that can change. It'd be neat to seem some more unique zones.

idle quartz
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i mean it basically sounds like the dense biome... or the fungus bogs. But liquid is a no-go

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They may just make the Dense Biome denser... and the fungus bogs boggier

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and then bam, two jungles

silk anvil
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Well I was referring to a more beach like zone. With waterbugs and stuff. But if liquid's a no go then eh. It's no biggie.

mystic locust
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They should add a Super Mario 64 stage.

vagrant violet
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@silk anvil don't have to add water to add a beach like area thou tbf, so it's still possible to add it in

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But personally I much more like the idea of a frozen biome, with ice and frost

silk anvil
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Oh that's cool too.

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Maybe an area with gravity distortions as well?

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Since they already have gravity physics.

vagrant violet
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That would be neat, cosmic caverns or something, idk

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That name is actually pretty stupid, hopefully it had a better name than that