#suggestions

1 messages ยท Page 58 of 1

sharp ice
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off topic

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we know borderlands sold well

daring spruce
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But honestly the death mechanic in this game don't bother me at all, I'm just waiting for the sandworm and sandworm king.

sharp ice
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i think one of the clever things that DRG has is bosco's ability to drive the creatures away

idle quartz
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something more players need to learn how to do

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its like block-reviving in vermintide.

sharp ice
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i think there's something to take away from that if the revive is brutally flawed (i.e. players not getting revived for 30 mins)

pulsar knot
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But with the way the game is now, it's way too easy. As fun as the game is, there's no weight to dying when you know you're just gonna be revived

idle quartz
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drop a grenade and start the revive.

sharp ice
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you can't assume you'll always have grenades

daring spruce
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^

lean haven
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Once you've played for a bit, you tend to have them on hand almost constantly

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Most of the time I never end up touching them

daring spruce
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Now thats just bad play

sharp ice
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true, but not every player is the same

idle quartz
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they dont "Need" a grenade for every revive though. Its just a helpful tip.

daring spruce
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obv

idle quartz
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enables really dangerous revives

pulsar knot
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Even when you don't have them, most of the time, enemies don't do enough damage to you to kill you while reviving someone

daring spruce
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well scouts nade at least.

pulsar knot
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I don't use grenades too often

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Scouts are really good at reviving. Can get to anyone easily in most situations

sharp ice
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so what i'm hearing is making sure players understand failure, be it team or individual failure, is important

pulsar knot
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Not sure I get what you're saying

sharp ice
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revive does not help us understand failure

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death makes failure meaningful

pulsar knot
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I mean

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My biggest thing is the difficulty

lean haven
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If you're aiming for permadeath, maybe keep that to the highest difficulties

sharp ice
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if revive is a mechanic that can be ignored, if we have to willfully ignore players who are down, then revive is not a great mechanic

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permadeath seems more like a mode or a daily run

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which in itself could be really great with a team

pulsar knot
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I have no problem with being able to revive teammates

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Just have them die after a while

idle quartz
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well permadeath in the sense of you are no longer in the mission; that would be a mode.

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but in the sense that if you arnt revived then you die and then there is a cost to bring you back, that could work; with changes to the haz payout. Might be changed so the bonus for each surviving player is greater.

pulsar knot
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You could always have that survival gamemode idea where permadeath would make sense

idle quartz
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People need to be incentivized to want to revive an ally, even at a cost/risk.

sharp ice
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question: players who die in this permadeath mode, do they get the reward if their team wins but they leave the game?

daring spruce
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Perma death for like the end difficulty 7-8 Harcore.

pulsar knot
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I'd imagine the player's reward would be cut drastically if they died

daring spruce
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If you l eave you leave, new people can join and it kills the hole point of perma death.

sharp ice
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no one is saying that the slot gets filled if a deceased player leaves the game

daring spruce
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Put putting in a system that makes it much harder to revive or a system like vermintide

sharp ice
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most players will probably not sit through an entire excursion to watch the team succeed unless they are friends

idle quartz
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Some people have requested a "raid" kind of mission. Something that 4-8 players would queue up for and get matched and go for a long hard mission w/ special rules. Kind of a cool idea but far fetched i think.

daring spruce
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could work fine, raid boss

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raid down to the mother den

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to get the big boss

sharp ice
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not out of the realm of possibility, but definitely a lot of features and hopes that the game performs well with more than 4 players at a time

daring spruce
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with actual raid tactics,

pulsar knot
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I liked the idea of a Beholder as a boss

lean haven
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@sharp ice we've had plenty of 8+ player matches due to a former bug

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So they know the system can handle it

idle quartz
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the matchmaking part is the issue since it would require servers as opposed to p2p

daring spruce
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There is so much the devs can do with the game, i'm eager to see what will come later on.

sharp ice
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that's cool, but as a game acquires new features, some of these previous issues drop off

alpine junco
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Different Grenade types for each class would be fun, Such as Driller having a fire grenade that deals DoT, Engineer having a push-away nade that helps keep bugs away from his team, etc. something that relates to their kit you know, ๐Ÿ˜„ Just a suggestion

near glacier
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If there aren't any around the maps of the caves, perhaps Xenoform Skulls?

lean haven
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There are/were fossilized xenoforms

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But those were full bodies

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Not just skulls

near glacier
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Yeah, I know

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I haven't seen skulls in the caves though

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Only ribcages and such

ivory ermine
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Cigar's as vanity items?

sharp dagger
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and mead horns

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for your belt

near glacier
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powdered red sugar on your belt as a healing item

near glacier
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Perhaps along with other ores, some like iron or something could be added as collectibles to use to craft new weapons for different classes, vanity added snd upgrades

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What's a dwarf game without smithing

dusk ibex
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Only a mead horn isn't adequate preparation. Dwarves require a Keg option strapped to their back!

lean haven
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saint bernard style molly with a keg on her back

dusk ibex
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That would be great. But i'd ponder how it would be in place, tied to the host or randomized between the players if different people have differing molly skins

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For beards, along the line of the earlier conversation, There is the possibility of varying types of beard rings and ornamentation. For example, a French forked beard, with two beard rings, a chain between them, and some manner of trinket. Lots of potential there when it comes to Fine Beard jewelry. Dwarves do like their things that glitter

near glacier
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Yess!

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Ringed beards is a thing I wanted!

lean haven
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strap a morningstar to the beard. new weapon acquired

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I'm half-joking about that

dusk ibex
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There actually is one thing I thought of the other day and just recalled. Which would be rare cosmetic drops within the caverns themselves. So some kind of hair or beard or some such that the team can discover within the cavern system. Some sort of cosmetic available outside of the usual unlocks potentially. They'd have to function in a manner where all the participants get a copy. If the one to pick it up was the only one who got it, it would become a source of potential strife

near glacier
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Yeah I pitched that as an idea

kind kestrel
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Morning star beard braid accessory

dusk ibex
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I'd quite like it if Drillers could burn away Praetorian poison and webs in the enviornment/on a dwarf

slow wind
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How about those grass

sharp ice
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it could be as simple as adding a material parameter to the grass and doing a material erosion to make the grass "burn", much akin to how the corpses clean up

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though you start adding in more subtle environment cues like that and people will expect more. i personally like what the vegetation does to the environment, but i understand why someone would want to burn it

robust burrow
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Suggestion: Implement the ability to ride on Molly after initiating the droppod retrieval. You can stay on 'er up sheer walls and the like, but if struck by an enemy, you fall off.

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โฃ

near glacier
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I

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Like that idea

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Materia Spawn would probably knock you off lmao

robust burrow
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Thank you c:

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and yes, you're probably right

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That aspect of the game would make the feature very risk/reward, especially when climbing up underground cliffs

near glacier
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Does Molly have a drill on her?

robust burrow
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She doesn't

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But it would be nifty if she did!

near glacier
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I feel like if she had a drill, in a spot if there is no way for her to get out, she can dig her way back into the tunnels toward the drop pod

robust burrow
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Ooo

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That would be splendid!

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Perhaps the drill could deploy from a hatch on 'er front, where it is otherwise concealed, as not to block the deposit buckets

near glacier
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And extremely useful if she is stuck

robust burrow
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Very ^u^

viral bridge
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Suggestion:

While there is still at least one (1) cartridge on a Resupply Pod left, always show its outline on the screen / HUD, when the Laser Pointer is used. Outline disappears / is not shown, when Pod is empty.


We've had some trouble locating a Pod which wasn't completely emptied a couple times.

(I know that "Suggestions" like this might be considered "obvious"...)

robust burrow
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I second that idea!

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Simple but effective

magic peak
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That is definitely a very handy idea. Especially when you've got an especially frugal driller or gunner who doesnt need to resupply as often as, say, a scout who could run back for it.

robust burrow
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Makes sense c:

magic peak
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Something I'd like to see that I dont know how unbalancing/viable is: being able to store red sugar after mining it. I keep seeing lots of deposits of it up on the roofs of caverns that really only scouts could get to, or would force, say, a nearly dead gunner, to expend a valuable zipline to get to which would then be useless since there would be nothing else left up there. But what if instead of having your dwarf shove what is most likely naturally forming space meth up their noses the second they mine it, it gets added to the mining pouch and put into molly? That way whoever needs it can get healing directly from molly, while it's balanced out by needing to seek out and find the red sugar to begin with. If we're concerned about giving players too much healing options, the amount of health recovered from resupplies could be reduced or even removed altogether.

boreal lintel
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I'd say a better option would be the ability to shoot red sugar off the ceiling so it falls down in a sort of powder.

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I agree that red sugar on the ceiling can be annoying to see, though.

magic peak
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Adding gravity to the environment in the game in general would be great, too.

boreal lintel
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Hmm. I think it would be hard to accomplish in the engine the game uses.

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To what extent do you mean?

fiery crane
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Doesn't this game use Unreal Engine 4, one of the most advanced game engines out there. Seems doable

magic peak
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Like if you mine the bottom of a chunk of say, Hollomite, you end up with a piece just floating in the air, instead of having it drop and rattle on the floor.

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But theres also cheese tactics of mining out a small, floating island that prevents glyphids from reaching you.

boreal lintel
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I believe in an AMA the developers said that mechanics such as gravity and fluids were difficult to simulate due to the way the game generates caves. [citation needed]

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Yes, I'd like to see at least some small-scale gravity if at all possible. Perhaps of a vein of resource is floating it can be turned into the gatherable chunks instead.

robust burrow
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That sounds doable ๐Ÿค”

near glacier
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Probably this. The actual resource, if it is not connected to a ground piece, disappears and spawns gatherable chunks that fall down.

robust burrow
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A very reasonable idea!

near glacier
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As for other non-resource chunks, might be too difficult and lead to issues. I would say just have it be resources.

robust burrow
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Mhm c:

near glacier
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Would mean that speed mining becomes a thing. Just mine out the bottom of some material and the rest falls.

robust burrow
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I hope that would be balanced!

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๐Ÿค”

near glacier
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For most things, it wouldn't be that much of an issue since so many basic resources are inlaid in walls and such. Crafting materials are small enough where it only saves a few pick hits.

robust burrow
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Duly noted

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You have a very sensible perspective

near glacier
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Eh, I've been a part of various small dev-team early develop games.

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Always finding interesting ways to do things around the limitations of the game engine.

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more materials, more...

robust burrow
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Savvy ^.^

near glacier
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space amethyst

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HEY I FOUND SOME MOREKITE

robust burrow
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What's the Carver?

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Ah!

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Nifty c:

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Ooo

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Delightful ^.^

sharp ice
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got a link to that tweet @viral bridge

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thanks for showing me

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SUGGESTION: Ice biome

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I like the varied biomes. I'm curious what the thought is on having biomes be dependent on depth which could lead to having multiple biomes in one map

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the deeper you go, the closer you get to the magma core

robust burrow
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Ooo

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That could be neat!

near glacier
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I know this may be a moot point but i would love more enemies. my buddy wont buy it without more and i need him to buy it. Please add more for him

fallow river
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It's acutally on the roadmap

fiery crane
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I hope they are just focusing on really big improvements like new classes, upgrades and biomes. I know all that stuff is on the roadmap but something really huge needs to happen within the next month or so.

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Really there hasn't been anything game changing yet

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So here's hoping to that

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I'd be okay if they scrap the current upgrade system and rebuilt it from the ground up, it lacks way too much depth to be enjoyable and the upgrades aren't satisfying

cosmic mirage
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Lots more aliens, drops(loot), different planets, stats, different modes(play as molly), more classes (five is nice but 8 would be optimal ex. Sniper, Pyro, Support aka healer/ buffer, Archeologist? lol) , different pickaxes, weapon/gear skins and the option to load song library for the jukebox ๐Ÿ˜„

toxic pike
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I just had an idea. What if all cooldowns for the drills and the minigun took longer in Magma Core missions.

robust burrow
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Oof

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That would be precarious

last wasp
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That'd suck

wraith tide
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Hmmm ๐Ÿค” I think the play as Molly suggestion might be a first ๐Ÿ˜‚

viral bridge
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Magma Core is a dread to begin with. ๐Ÿ˜ฆ Can't see 2 feet in front of you...

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A Geyser is supposed to help with that, I suppose, but it doesn't do much. (yet)

last wasp
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Yeah, Magma Core should be the MOST lit area, the fog is awful

fallow river
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Surely

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It's the soot

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But I wouldn't mind tuning it down abit

viral bridge
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Some cracks with glowing textures in the walls here and there might help. ๐Ÿค”
Not liquid per-se, but they could help light the area some.

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Perhaps even some particle effects...

toxic pike
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Some new burning hot rocks surfaces to provide more light in Molten Core would not be a bad idea.

last wasp
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Just needs less smog, especially with the flashlight nerf

toxic pike
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Now how about Biome specific colors for the glyphids?

last wasp
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They want to make biome specific enemy types as a whole

meager saddle
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Nothing is more upsetting having someone join which destroys my bosco. They don't carry their weight get downed immediately leave and I dont get my boscco back. Can we have him spawn back out if the mule please. Pretty please?

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Also if we can not kick people after.meeting quota please do not let people join. It. Is a shame to have people join at the very end to reap the rewards have given no effort .

last wasp
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Yes please. Or just allow Bosco with 2 players even

little axle
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You could do what monster hunter does and allow two weaker boscos with each player in 2-player. and you could allow bosco customization

toxic pike
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Dont think there would be a lot of a challenge with 2 players and Bosco, but I get the want for Bosco to rejoin if players leave

last wasp
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Bosco with a felyne costume

toxic pike
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Mega Man skin Bosco?

kind kestrel
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I too was drawing a comparison to monhun and bosco

meager saddle
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No. I am saying if the person. Leaves. So it is just me. I would like bosco back.

last wasp
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Maybe allow a Bosco with 2 people but he can't shoot, just mine

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And light

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And with 3 he can only light

toxic pike
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That sounds complicated

meager saddle
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I you really don't need bosco with two people. He really is only useful yo mine things out of reach. A scout and enginer combo fixes that.

What I Sam saying is if someone joins your bosco gets destroyed. If that person leaves. So you are 1 player again have him spawn back.

little axle
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Yeah that seems perfectly reasonable

toxic pike
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I think that would be fine.

last wasp
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P sure that's already in planning. When they added Bosco to 1 player multiplayer they even said in the notes it was just a very rough version

meager saddle
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I want a bosco figure/plush.

toxic pike
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This one is purely cosmetical, but how about the mission interface actually has a planet spinning with the biomes being literally out of range.

merry iron
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With a 2D image though, if you want to actually have the planet spin you'd have to animate it frame by frame. It'd be easier to just model half a planet at that point and just have it rotate based on "where the station is"

west wolf
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Engineer turrets need either 30 more ammo or not waste ammo shooting at praetorian armor, I know a upgrade overhaul is on the way so hopefully u guys adressed this or thinking about it

astral lion
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Turrets that can spew out flames or nab nades? Yes please!

chrome veldt
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Please let us put a Boom box on Molly

mossy laurel
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Talking about boom boxes, perhaps ugrades for Bosco could be a thing, even for Molly, with the host's molly being one of the entire team's

lean haven
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Molly boom box draws in hordes of glyphids

mossy laurel
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thats what you get for bringing music in the caves

lean haven
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The glyphids neighbors don't appreciate the noise

mossy laurel
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they don't

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tbh the engi turrets dont waste that many bullets

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you hear a lot of pings, but few bullets actually miss the mouth or butt

lean haven
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They only waste them if you try to sit back and let them do all the work

mossy laurel
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at distance of course

lean haven
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The turrets are complimentary to the rest of the engie's gear

mossy laurel
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they kill swarms and warriors

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when the scout's 2 barreled shotgun does more damage than your semi automatic one

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engineer ๐Ÿ˜ฆ

idle quartz
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it shoots a lot more pellets but much less range and ammo capacity; combat shotgun is king

mossy laurel
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it 2 shots a praetorian

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while the engis needs 4 shots

idle quartz
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and the minigun needs like 200 shots; dont make it a bad weapon though

mossy laurel
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its a time issue

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btw loved your gunner solo dwarfurious

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that early alpha makes the current game look WAY better

idle quartz
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๐Ÿค” wasnt that old; i got a few unlisted videos up from like a year ago. Anyways; double barrel is all about the burst damage but runs dry real fast; combat shotguns got staying power and better versatility all in all

vocal warren
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creating robotic allies to spawn from unit structures with resource inputs would be a ton of fun!

tribal phoenix
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How dope would some kind of water cave biome be? that said, fluid physics might be a bit much for this game.

oblique nacelle
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The devs have said that liquid will not be added to the game, due to the cave generating program the game uses

last wasp
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An upgrade to engi platforms that lets them glow at flare-brightness would be great

idle quartz
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Thats a good idea, not sure about flare brightness since the scout might feel his toes being stepped on but definitely enough light to see the platform in the dark + a few meters, for surrounding materials.

last wasp
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Not flaregun, just normal flares, the disposable ones

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Or slightly less than a normal flare, but still

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Or buff flaregun since now the much bigger rooms take like 3+ flares

idle quartz
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slightly less than normal might be fair, but also on a similar duration. Normal flares mostly lack "range" and the platform has that

last wasp
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Oh, I was thinking the platforms could be infinite duration

idle quartz
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the teaser showed some flaregun changes too

last wasp
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If they've got a small radius

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That way you can always see where they're at

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Mostly to point out for Scouts but also like, emergency paths

gloomy estuary
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Am i the first person to suggest adding a 4v4 competitive mode?

lean haven
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No, and you probably won't be the last

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We've had a few different ideas thrown about for a pvp / competitive setup

idle quartz
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Barrel Royal!

west wolf
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barrel racing

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can already ride a barrel, tested myself lol

lean haven
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I'd want the old barrels back for that

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You could roll on them forever

spare kestrel
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@vivid shard We are exploring way in which to do that in a meaningful way. ๐Ÿ˜ƒ

boreal lintel
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A way of blacklisting certain lobbies / hosts would be useful.. but I'm sure this has been heard already.

kind kestrel
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Is there an option to have persistant teammate health on screen? Or is it relegated to a general info key (Ctrl) to incentivize active attentiveness?

boreal lintel
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Currently you'll need to hold Ctrl, but many have suggested an option for it to be toggleable.

kind kestrel
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Gotcha โœŒ

boreal lintel
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I personally like that you can't be certain where your teammates are in a combat situation, but many would disagree.

idle quartz
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things that make anything more 'difficult' are often disliked

boreal lintel
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Very true.

fallow river
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Maybe a modifier where you can use the laser to find you teamatrd

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Mates*

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Or where the cave you came thro gets blocked off when mule is pressed

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So you have to go through and area you haven't seen

boreal lintel
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That would be very interesting if done right. Perhaps a rare, random occurrence during mining missions.

feral vector
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I think i have suggested this before, but not sure it was on the right channel. But would love it if there was a way to make sure all mission types are available at any time. I again wanted to play a point extraction map today, but none were available. It seems like its random what missions are available, but i see no downside to forcing the algorith to make at least one mission type available at all times, it feels so sad not to be able to play the most awesome and fun types if one wants to.

tribal phoenix
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agreed, a lot of times i want to do mining expedition but in a lot of areas there just isn't a mission for it.

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which, it seems to me that mining expedition is the main mode of deep rock.

opaque zodiac
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How about a few new classes.. for example .. The Explorer.... he can Climb up Walls with spike shoes.... and throw down a Rope so the other players can Climb up too !...

A new kind of Scanner ... that let you detect Rare Metalls.....

New Map (mode ) where you are at a Ice Cave and you have to stay warm... it should be a verry difficult mode..

thats where a new Thermal Flare comes in.... etc..

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(the explore is ment to climb up steep walls not the normal thing like the Gunner)

astral lion
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Mission Control guy as 5th Class.

molten fossil
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Could we add some achievements/psn trophies to the game in the next update?

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Achievement ideas: brrrrrrrrt- achieve rank 20 gunner. Love the smell of napalm in the morning- achieve rank 20 driller. Use more gun- achieve rank 20 engineer. LIGHTS UP- achieve rank 20 scout. Prickly- kill an enemy with the spikes from an exploding cactus. Pyroclastic- kill an enemy with an exploding plant in the magma caverns. Wait, they get bigger?!- complete an elimination mission on hazard 4.

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No, stay away!- get hooked by a cave leech that just downed someone

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Scattergun surgeon- kill a praetorian with only 2 shots as scout

dusk ibex
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It could be nice if Calling an ammo drop required a player vote to agree on the drop. It could help prevent accidental ammo drops, as well as prevent ammo drops in odd places that aren't a benefit to the group

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Also, it would be nice to have more options for using Nitra. Such as some form of Summonable Dwarven Robot as a companion to the group. Something that would be capable of fighting bugs and whatnot for the Miners, until such a time as it's ammo count, or HP dropped to zero and it is disabled

stark crystal
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This has probably been asked on several occations. Then it can just be passed or refferenced to the originator of the question. But Mod Support? Workshop. Understandable it is hard to make, but who knows. Maybe a year after The games release there could be some mod support. Either big or small.

sharp ice
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@astral lion Secret Class: Mission Control Company Man is a player playing as the game director. Turns out, DRG is more interested in the sociology of teams and putting stress on them, giving them mild rewards.

viral bridge
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Suggestion:

Allow Players to choose the color of their hair / beard via a color-wheel, -slider, -table, or something similar.

Could use an algorithm, where more exotic colors are more expensive and require more resources than basic colors.

Example (shown): Purple hair and beard.

sharp ice
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...and add sparkles

lean haven
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@viral bridge ๐Ÿ’–

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It looks so much better with the matching set T_T ty

viral bridge
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Hmm.... Hair Hair color looks off, still. ๐Ÿ˜•

lean haven
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I'd chalk it up to the light source

oblique nacelle
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In response to autistic skeletons suggestion, I think we should have polls for the names of the achievements - I was thinking peoples favorite line for each character as achievements
ex. "Turret gun... turret done" for engineer vs. "insert line about platforms here"
obviously with more options though

sharp ice
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Suggestion: Keep seed number of the map on at all times during games, make it part of the hud in case of any screenshots for future debugging purposes

fallow river
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I think it is

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There;s small numbers in the bottom right when ingame

sharp ice
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hmm, only saw them at loading screen

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let me double check a screenshot

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no number :/

fallow river
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Oh

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Yea it's only the loading screen

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Sorry

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^^But it's a good idea btw

sharp ice
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no worries

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Suggestion: Round End screen shows how many flares were used per player

serene mauve
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Maybe also stats like hit percentage vs enemies. Though I could see it being skewed if you are using your guns to do some mining.

fallow river
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Well

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With gunner and shotguns

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I dont think accuracry will be an accurate measurement anyway XD

astral lion
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Why the flares? o_O?? As for hit percentage, what Mushu said.

sharp ice
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Flares is just one of those silly stats that should be easy to count. It's funny to be running around and find places you've already been.

oak falcon
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Can the mission commanders face be on the mule every time he tells you there is a swarm, or moans at you for not doing you job!

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Maybe also some M.U.L.E Customisation and possible upgrade system?

hallow cosmos
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I feel like for gunners last armor upgrade it should be a all around dmg resistance, like 20 or 15 percent cause what enemy does explosive dmg and i doubt you will be detonating satchels at such a close range anyways so its just a thought

idle quartz
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the exploding bugs; the dreadnaught; his own grenades/c4 packs/ally explosives. Its pretty good; can survive an exploder on haz4

hallow cosmos
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whoops

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forgot

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guess it is pretty good

quartz edge
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Up armored Gunner with sorta transformation phase that takes up battery power

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Closed combat helm

toxic pike
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Im sure someone has asked for this. But how about a button to turn camera into third person but facing the player. It should be easily implementable since there already is 3rd person (even if its just for dancing) and adding a 180 rotation to the controller when in that mode could be a simple bool. All for those sweet screenshots.

sonic ice
#

ceiling enemies can grab you from 10 million miles away

#

why

#

why is this

pulsar knot
#

Yeah, I date those things. I wish they weren't in the game

#

hate*

#

90% of my deaths are from them

lucid ermine
#

How come the bugs can attack from under walking panels on the Rig in Point Extraction, but we can not shoot through? Flame Thrower is the only one that can go through the Rig and panels.

north ledge
pulsar knot
#

That's where the dwarves come from

#

Just use a giant can opener to get them out

oblique nacelle
#

whats in the green barrel then..?

#

Karl!?

lean haven
#

A dwarf with scurvy

#

Get him out and give him some fruit, quick

pulsar knot
#

It's definitely Karl

lean haven
#

Melee class, big hammer for his main weapon , throwing axes for a secondary that have to be be picked back up off the ground and reused, with a gauge that fills as you kill enemies that once filled allows you to drop a small health kit useable either by yourself or others on your team. Different enemies fill the gauge to varying degrees. Let him use the throwing axes to climb for a brief bit. Give him the ability to pull aggro / or have him have increased aggro

near glacier
#

We need female dwarves. With beards, of course.

oblique nacelle
#

Absolutely, I love it

#

What 1tater posted

molten fossil
#

5th dwarf needs to be a female melee class

boreal lintel
#

I love the axe and throwing axes for your Bezerker class @lean haven , but am unsure on the gauge / medic system. What do you suggest as the utility and movement weapons?

#

Perhaps a stim grenade which increases the speed and damage resistance of dwarves caught in the mist for a short duration? Some sort of deployable and holdable shield maybe?

eager vale
#

Lol have u seen dwarven females @molten fossil

#

They look the exact same

molten fossil
#

Bruh, if you cant tell the difference you should stop

lean haven
#

@boreal lintel the suggestion I gave is a combination of ideas from myself and others. movement is described in the suggestion, and as for how the gauge fills, I gave an example for it back in general chat earlier

#

I'll find it and repost it here

molten fossil
#

They have breasts, they have (sometimes) shorter beards and they often braid their beards

lean haven
#

swarmers give 1 point a piece to the meter
warriors 3 points
praetorians 10 points
other bugs may vary

#

out of a meter of let's say 100 points

#

different enemies killed give different amounts towards the gauge

#

but the dwarf could just have a normal health/shield pool, and depending on what they kill or how much they help would determine how much they can give back in healing to the team

boreal lintel
#

I meant the movement loadout - scout has his grapple, gunner has zipline, etc.

lean haven
#

that's just an example, devs could tweak it to whatever values they please

#

that would be the climbing using the throwing axes

boreal lintel
#

So that's two out of four in the loadout?

lean haven
#

nah, could just be a third slot with it

boreal lintel
#

I see

lean haven
#

and the health pack could take a spot

#

once you earn one, that is

#

_>

boreal lintel
#

I'm unsure if health packs would add anything to the game.. I'd far rather it be a limited resource. How about a stim pack instead?

eager vale
#

๐ŸŒต

lean haven
#

it would be very limited due to the gauge system

#

you'd have to earn every pack

eager vale
#

Just give us a health and safety inspector dwarf

lean haven
#

but in the middle of a fight where you need a quick fix, it could help a lot

boreal lintel
#

But the glyphids are unlimited, and the axes have no ammunition

#

So essentially you would have unlimited health regeneration

lean haven
#

that's why I added the point system to the suggestion

#

it's not a full heal by any means

#

and you have to work to earn a heal

#

risking your life in the process

#

if you can't get the kills to fill it, you don't get to use it

boreal lintel
#

Hmm. I can only say I feel as strongly against it as you feel for it, sorry ๐Ÿ˜„

molten fossil
#

Consider that using it would take time like using a resupply. Each use will also only restore 20%. It will have 3 uses. Through upgrades you can reduce the cost to get it down to 90, make it restore 25% per use, amd make using it take 25%less time

#

Also placing it down will take construction like the engineer's turret

latent bluff
#

I'd like to suggest that BOSCO flies around Molly and supply drops instead of through them

#

The number of times I've been killed or almost killed because he stopped me from getting health and ammo at the last second by flying through me is ridiculously high

molten fossil
#

^

eager vale
#

Make a new bug or variant of the praetorian that has orange gas when killed, this gas will violently explode when burned by flames or hit by grenades

cloud copper
#

What do you guys think of perks? Tied to your miner rank. Each level you get perk points to put in to Passives and buffs. Like more health, more damage to specific enemy types, that sort of thing. The fifth class? Thinking a medic class would be interesting. Can bring shields up, health grenades and such

eager vale
#

The only medic I would somewhat enjoy is 1 that takes red sugar and stores it for later use

cloud copper
#

Harvest it and can deliver later on. I like that

cloud copper
#

New dwarf dialogue? Love whatโ€™s in. Be nice to have more!

fallow river
#

The explosive gas sounds interesting

#

But it would have to be balanced somehow not to need driller

#

Nerf*

raven goblet
#

game is currently still open from that host and can be found in the serverlist

molten fossil
#

52748
Das a lotta flowers

#

Though i still dont understand why someone would hack a game like drg, its not competetive

manic cape
#

Why would you hack flowers?

chrome veldt
#

@molten fossil Yeah i agree cheating in a co-op game is kinda weird. P.S. awesome username

manic cape
#

Wouldnโ€™t gold be better? Or like.. bittergem?

hollow bloom
#

iirc the flowers will at least give XP

molten fossil
#

^

#

Maybe hes just trying to lv20 in one match

hollow bloom
#

Dumb way to do it

molten fossil
#

^

hollow bloom
#

They're likely just using something basic like CE

#

If so, they could just edit their own level

#

Much faster

#

Easier

#

etc

molten fossil
#

We need a kick option labeled "hax"

hollow bloom
#

lol yes

molten fossil
#

That option will also submit a vac report

#

So far all we have is "i have my reasons" and idle

raven goblet
#

I have no clue what the intention of the host was

#

there was also some other hacks active like very fast running etc. - too bad that people need to cheat also in coop games oO

sharp ice
#

at this point in early access, it's helpful to know

#

i imagine we'll all have our accounts reset at some point too lol

eager vale
#

Happened a few times while beta and alpha testing most likely one more time b4 release

raw rose
#

A rare "Armored Glyphid" that glues various ore to it's carapace for armor. The ore must be mined off with the pickaxe to expose it to damage. Acid Spitter sized, deals the same damage as a Warrior, with health and speed similar to Praetorians. If it dies with ore still attached to it's body, the ore will be dropped in chunks as if mined with a full bag or mined by Bosco.

sharp ice
#

if it was large enough for the players to stand on, it could be a cool colossus type of event

#

biologist dwarf that spliced glyphid dna with himself can free climb and use glyphid pheremones to control them

cloud copper
#

Make a minimum miner rank search option?

near glacier
#

Eh, a bit heavy handed on "submit a report that someone is hacking and it immediately give them a VAC ban."
Really, you can't do much about hacking in early development anyways, and it is a coop game, plus the fact it so far is pretty small means it probably isn't much of a totally focused concern right now.

Also, unrelated, give more filter options for servers.

#

Muh hazard 3s.

prime nimbus
#

I've got an idea for a new biome, and some flavour for the mining missions; icey/frozen biomes. You need to mine ice for the station.

prime nimbus
#

Pretty much

idle quartz
#

no thats my point though, why would they mine ice?

#

the universe has a shit ton of water in it; why would you go to a super deadly planet to harvest it ๐Ÿค”

main belfry
#

cuz its a video game

prime nimbus
#

Ah, right. Perhaps a supply ship was late, and they need a quick supply for the cooling systems or (god forbid) drinking, because the beer supply is gone

#

I picture it as an occasional "Oh f**k we're desperate" thing, mining out ice; it would normally be the usual ores and whatnot

#

Because, as you say, there's loads of the stuff

idle quartz
#

well, just bring back a few hundred metric tons

#

ha it'd be like just going down to mine DIRT cuz Management needs soil for a garden

prime nimbus
#

I'll be honest, I actually got the idea while playing dwarf fortress

#

Not sure how familiar you are with it, but you don't 'need' water, it's only used for cleaning and, if there's no alcohol, drinking.

#

anyway; brace for a wall-o-text I've been chipping at.

#

I have No Sodding Clue how the level generation works, but stuff it, imma throw in my opinion too; there may be a sort-of solution to fluids. Do a Worms style fluid system: below a certain height, it's water. Some levels could be an aqueduct so below height Y on the map you have water. And a need for diving suits, perhaps.
-I read the previous messages and... I think a big problem with the game and it's (placeholder) death system is while something like L4D is great, it only works in that context. Dropping miners in as reinforcements means you have random holes in the level and I do think the 'three strikes' system is solid, I can't really see a 'good' way to get players to respawn; and missions are too long to lock a player out entirely (though that could be a mean thing to do). For a respawn system, perhaps you sling their body on/into Molly and revive them with some red sugar?
-I'm probably in the minority here, but I like the idea of the tunnels between caves (sometimes) being far, far more difficult than they are now. Instead of lovely sloped corridors, have big pits, cave ins, a massive upwards/downwards shaft; an honest to go obstacle, as it often feels the only mobility issues are getting to ore deposits. You sometimes get these, espeically in the desert maps I've noticed

oblique nacelle
#

Danodans idea there I've posted similar too, but they've improved it in my opinion. However, I think the size should be something in between - say 1/2 to 2/3 the size of a praetorian

prime nimbus
#

I'd like to imagine you discover the schematics are actually old tat though; DRG wasn't lying when it said it didn't skimp on your equipment. It's valuable as a museum piece though, so you got a cash injection instead. :p

near glacier
#

They would mine ice to cool their ale! @idle quartz

prime nimbus
#

...ohgod, yes. That's genuis

idle quartz
#

as a gag

prime nimbus
#

Well the game already has references to the dwarves using the red salt and eggs found while mining in the canteen, so why not?

idle quartz
#

dont know about a "salt" reference but the egg thing is just a Message of the Day on the board; not a game mode

#

they have some plans for the eggs

prime nimbus
#

Read the biome description for... um... I forget the name

#

the one with all the red crystals growing

idle quartz
#

Red Sugar?

prime nimbus
#

No, I forget it's name. White ground and lots of red crystals ground out everywhere

#

there's even the little ones that break when you walk through them, so you can see where you've been that way

idle quartz
#

salt pits, its just a biome with some flavor text though

prime nimbus
#

Yes, that one. I know it's flavour, but it makes me giggle thinking they eat the eggs and salt. :p

#

I'm not sure about this either, but what about chain/linked missions? I was thinking of joking over them getting ice to put in their armour for when they go into the magma biomes, and it made me think of... I dunno. Mining materials to make an upgrade for Molly for the next mission? Akin to Payday II's multistage heists, where you have them follow on from the last. Only they wouldn't need to be directly chained-could do A, then when you feel like it do B.
I know you mentioned the eggs; that could be an example. Find the eggs, then you unlock a mission where you use them for... something. Bait for a boss/queen?

idle quartz
#

"research". I can imagine an ice biome and i hope for one too; but not for mundane ice which could be obtained in a myriad of more efficient ways

#

But like the other things; they could have dialogue about mining some ice for cold drinks while in mission

prime nimbus
#

Ha, how about it's got frozen monsters inside?

idle quartz
#

when they terrain scan them

prime nimbus
#

the dreaded Woolly Praetorian

eager vale
#

Lets get the petrified glyphids

#

Dwarf u got a screenshot of those?

eager vale
#

So badass

idle quartz
#

that one of the small ones

#

version 1

eager vale
#

They probably shed skins based on their species resemblance to spiders or beetles

#

Yea they were like statues of glyphids

#

Iโ€™m pretty sure they did before they redid them

fallow river
#

We need a demo of sorts

#

There have been many people that hop onto this discord to ask about this game

#

This game is quite pricy for an early access

#

And having a demo to make sure things work and to test the game out would be great and definately help

idle quartz
#

windows store has a demo

fallow river
#

It does?

#

Cool

#

I never realised

idle quartz
#

time limited i think. Not sure why Steam doesnt get a demo but windows store does; might be a platform thing.

fallow river
#

It's not the best as people may have to redownload it onto steam

#

But yeah Ill make sure to point people towards it

meager saddle
#

Hello. Would weapon skins be possible?

mossy laurel
#

Please no with the microtransactions

#

but if you're talking about skin skins and not "lootboxes" then yes, they are possible

idle quartz
#

well besides gold skins; there would not be microtransactions

#

support edition should have gold weapon skins to match the armor; rest would be like the others.

meager saddle
#

Aditional nade types like poison gernades would be useful

cloud copper
#

More unique armour choices and helmets of some sort would be sweet

idle quartz
#

helmets have been teased in a short clip

cloud copper
#

They have? Where :0

meager saddle
#

@idle quartz link us pleaee

idle quartz
#

in gallery

idle quartz
#

When you kick people; their should be a "Its not you; its me" option.

mortal panther
#

suggestion: would really make me happy to see a new bug enemy that is faster than dwarves, and "light seeking". Gives the miners a reason to turn off headlamps, and to use flares to throw them off

stark crystal
#

@mortal panther I actually agree with the dude, that sounds like a good idea. Albeit it should be a enemy that comes outside of swarm waves.

pulsar knot
#

Would it be just headlamps or any light? Because you could probably get em off of your back pretty quickly if you threw a flare

#

Unless they eat flares which could potentially add to an eerie environment.

little axle
#

It'd be interesting if they came out when less bugs were around, and maybe they like to "collect" light - so they'd pick up flares or hapless dwarves. Maybe make them slow and creepy and floaty

fallow river
#

I'm fairly sure it's already been suggested that a light acting mob will to be introduced

#

It's a cool idea tho

timber crater
#

@fallow river remember that on steam you can always refund the game if it doesn't work or you doesn't like it ^^ i personally use this as "demo" for any game that i buy from steam

fallow river
#

I know, but if you refund too many games it can stop ypu

#

So it's not the best

timber crater
#

If someone uses this option too much, that is his/her problem when it gets blocked.

near glacier
#

@fallow river for the perks you mentioned in general. Id love to see something like a skilltree when theyd add more difficulties -> I mean difficulties like Diablos greater rifts for example where you and your friends can push all the way to stronger mobs waves and everything. Then perks which you can skill and optimize in that skilltree will be helpful because the higher the difficulty the more abilitys the bugs have to keep you from stealing their beloved materials. But ofc not only the skilltree should be there but also selfoptimized guns and armor and upgradeable gadgats (mostly for the engineer tho) which you can buy and craft for different metals. And in specific ways some rare metals should buff your weapons with sharpness for the pickaxe maybe or for the gunner when your mainwep is over 50% heat your bullets do +1 dmg or something like that if you get me ๐Ÿ˜„

#

Also id love to see a personal space to create your own cave base where you can build stuff to store weps armor mats and all that things in handmade furniture. And sometimes a swarm raids you there or other player can invade you or something like that

near glacier
#

One major suggestion: put turrets, powerful ones on the diggers for extract / dropoff

I've been in quite a few missions that have everyone killed right at the doors due to explosive bugs and the digger itself should probably be protected at least being how big it is, so please add a ring of guns to it that help ward off bugs around it, that way if we drop in, we can stay in the pod for a little and use it to help us extract / start off only. Also add ammo / resource drop off bins to it so we can restock at it.

#

would be a little tzo broken if you ask me

lean haven
#

You mean give the drop pods some sort of short range defense system to let everyone get out at the start of a mission safely

#

@near glacier ?

near glacier
#

yes

fallow river
#

There's a grace period isn't there?

lean haven
#

No

near glacier
#

nope

fallow river
#

But it's not long enough sometimes

near glacier
#

you can land on a bug nest

lean haven
#

You can be attacked in a decent sized wave at the start of a mission

#

Usually happens on mineral extraction missions

near glacier
#

yea and when you have a defense tower on you that would make it all way to easy. Because then you just need to wait and extract fast enough so you only fight probably 1 wave max if you are good

fallow river
#

? I'm fairly sure there's a short time when they don't attach buts it's hardly noticable

lean haven
#

I don't think it's all that bad of an idea. Sometimes drop pod entry points are less than desirable, and this would let you get started on a decent foot

fallow river
#

For exmaple@spitballers take a few seconds

lean haven
#

Plus the turrets leave with the drop pod

fallow river
#

To spawn in

lean haven
#

So why not?

fallow river
#

But I agree there needs to be more time or turrets

#

Having 5 spitballers can easily be an insta kill

near glacier
#

you can shoot the balls of them thop

fallow river
#

Not when there's 5

near glacier
#

good aim and np^^

fallow river
#

Er you can't aim in two places at once

lean haven
#

I'm not worried about spitballers. I'm more worried about having the drop pod spawn in facing a wall (as it often does) and getting nuked by exploders or pinned by praetorians as you try to exit the pod area (as I've had happen to me before)

#

Some light perimeter defense would solve that

fallow river
#

Yeah we landed on a exploder

#

And couldn't move away

near glacier
#

when it faces the wall you just need to get out quick as the bugs dont notice you right away

fallow river
#

If I was a gunner spitballers arefine

lean haven
#

They notice the moment you get near the door of the pod

#

That's pretty much right away

#

And if you have to dig through a wall to exit, you're in some trouble

fallow river
#

I'm fairly sure they don't spawn in until A few seconds if you leave straight away

near glacier
#

nah right away would be when you are done loading and mobs start standing in the door of your pod

fallow river
#

Something needs to be changed about it tho

near glacier
#

btw mushu what do you think about the suggestion of my befor the ones with the towers

#

was toward your perk thought

near glacier
#

we just had a droppod in the air

#

we also need to be able to shoot the pod with ziplines so we can get to it sometimes, but yah, guns are really needed

prime nimbus
#

And platforms. I've had the odd situation, which is rare I grant you, where I've had to do a zip line across the ramp because it's landed halfway up a high room and the ramp has extended into thin air. Ofc, if the code for deciding where the drop pod lands is improved that could be a non issue. The drop pod landing 'badly' isn't common, but it isn't really rare too atm

eager vale
#

-1 on perks donโ€™t see the need

near glacier
#

youll see the needs when the difficulty rises

eager vale
#

Lol I only play haz 4

#

And no even when haz 5 existed I didnt

near glacier
#

im not talking about the difficulty that is there rn

#

im talking about 8+ or something when they cant spawn more mobs and instead increase the hp

lean haven
#

they already increase hp :l

eager vale
#

I actually want a hardcore mode just to keep the game interesting I want debuffs not perks I want less ammo not more and less shield

near glacier
#

well but what about keeping the ammo and shield and instead enhance the bugs

#

bleeding

#

acid dmg

#

fire

#

reflect

#

bleed damage on bugs would help

#

then we could let them bleed out

#

no bleed on you

eager vale
#

How about both!

near glacier
#

they make you bleed

lean haven
#

bugs bleed on me when i squish em

near glacier
#

press button to wipe visor

#

I mean small things make you bleed for example so you need to focus them if they swarm you really quick cause otherways your bleed stacks up to high

#

and acidspitter roots you or something there are many options

#

but that only for higher hazard

eager vale
#

I just dislike any suggestions to make the game easier such as medic classes, perks, turrets on drill.

near glacier
#

it doesnt mean its going to get easier

#

well engineers turrets could resupply ammo to players as well

#

it just means there is more depth to learn

#

I mean in the start the perks probably make it easier ofc but the higher hazard you go the harder itll be and youll need the perks then to push to the highest limits possible

eager vale
#

If they add very high haz then I would be fine

near glacier
#

But i get your Hardcore theme

#

how about: Random debuffs on some hazard levels

#

Like your ammo is cut in half or something

#

shield recharge takes 50% longer

#

and so on

eager vale
#

Yea I suggested that a long time ago I really like that 1

molten fossil
#

Ammo cut in half is too steep, how about 25%

near glacier
#

was just an idea i think half is to hard aswell yea ^^

eager vale
#

Meh just play all scout ๐Ÿคฃ

molten fossil
#

On haz4 with 50% max ammo, that would either mean each use of a resup would fully restore all ammo you can carry or it will restore 25% of your normal ammo cap

eager vale
#

Yea if u had half ammo it would instead give 100%

molten fossil
#

Maybe gimping resupplies would be a good idea for a mutator too

#

1 pod has enough to fully restore 1 dwarf

near glacier
#

or

#

some of them are broken

molten fossil
#

Though i wouldnt suggest we also gimp the hp it gives though

near glacier
#

Like when it comes down there is a chance that the supply broke and only gives 20% or so

eager vale
#

Oof

lean haven
#

1Tater - 03/12/2018
I've suggested in the past they have the abyss bar act sort of like the canteen in monster hunter, where you can purchase food/drink that gives out buffs and debuffs that affect your in game stats per round

#

reposting a repost

eager vale
#

Yea I saw that and it sounds good

near glacier
#

hm i dont like that tho it doesnt fit the theme of the miners kinda

molten fossil
#

Idea for implementation: announcer says, sorry team looks like one of the arms was damaged on entry, looks like you'll have to do with one less use

lean haven
#

going to work intoxicated and having it effect your game doesn't fit the theme >_>

near glacier
#

nah i meant the monsterhunter thing^^

lean haven
#

that's part of the thing -_-

near glacier
#

Yea but what buffs would you get

latent bluff
#

I like the idea of getting one-mission debuffs/buffs at the abyss bar

eager vale
#

Honestly just give the resupply pod a 1% chance to just fucking detonate on impact and have it blast a hole twice the size of a d-pack

lean haven
#

damage reduction possibly

#

drunk people take more hits

near glacier
#

mhm okay that doesnt sound so bad

molten fossil
#

Krunk dorf feels no pain

latent bluff
#

Same sort of stuff as upgrades, could be increased damage, running speed, mining ability (to break stone in fewer *hits for example)

near glacier
#

Although id love to see that stuff in a selfbuild base tho

#

or atleast that we can put it where we want in the station

latent bluff
#

Maybe to balance it out, you can get a buff one mission but as a result you'll have a related debuff the next mission

near glacier
#

so we have some kind of unique style when we are not on missions

latent bluff
#

Drunk dwarf can resist damage but hungover dwarf takes more damage later

eager vale
#

Nah can be abused by playing a haz4 then a haz1

near glacier
#

true

#

it could also be a + - buff tho

#

like you tank more hits but walk abit slower or aim slower

lean haven
#

less damage, slower movement speed, greater weapon swing

#

cause you're unstable

near glacier
#

yup

prime nimbus
#

I like the idea of getting sloshed on the station, going down and doing a mission with an interface screw, while the announcer is just going 'ffs' at you

#

And an achievement for it, or a hat or beard or something

#

Beer goggles, or something. :D

molten fossil
#

I want it to make you see double

near glacier
#

Id like to have something like a smithy (we are drawfes after all) where we can build our own armor and weapons

molten fossil
#

tries to mine nira, nope its just stone

prime nimbus
#

Maybe a kingdom come deliverance buff system for mutators. You drink booze at the bar and different booze gives different pros and cons.

near glacier
#

<- to the weapons then you are able to craft upgrades and perks for the weps and different weps and armor so you can counter some of the debuffs in the higher hazards (not 4, i mean 10+)

prime nimbus
#

I might be in the minority here but I don't want buffs or perks. I just want the current system where you just keep upgrading. And then plateau, it helps stop the gap between new players and older being too large. I really don't want a 'no fun allowed' meta where you need x gun with y stats and z character builds. I'd it be more like team fortress 2 pre different weapons. I expect this opinion to be dismissed. :p

lean haven
#

;P

prime nimbus
#

Indeed

near glacier
#

You see your mistake in that post there right? Upgrades to the weps and everything that is in the game right now can be counted as perks

#

And the thing Id want to be integrated would be a more in depth option of that system and a way to make your gun personal (when it brings different effect and dmg and stuff like that even better) its should not be like there is only this that you can play right now. It should be that is the best for this and that or that is the most fun for me and most usefull fgor the team as it is a teambased game

#

(sorry for my fucked up typing skills tho)

#

And furthermore for the perks/skills you could just make it that everyone can get every perk/buff just by playing

#

you cannot have a lower gap between new and old player as it makes the game kinda boring for the old player when there is no new stuff coming up to get or to do as normally when you do the same thing over and over again for no purpose it takes out the fun. Humans work better if they have a purpose, yes even if its in the game even if you work for an upgrade that gives you 0.01% more vision

prime nimbus
#

I just want it so you care about what classes you bring. Not what weapons and buffs a d perks they're bringing too. Hence the tf2 comparison. When it first came out class x did y. Now you have stuff like jetpack, or a class that now tries to charge and melee you. To say nothing of ruined silluettes and outlines, making it harder to make out allies in a fight.

near glacier
#

Who said that everyone could craft the same weps?

#

for example the engineer should be able to bring way more different gadgets as hes a crafting specialist and with those he kinda falls into the support roll

prime nimbus
#

I know I'm in the. Minority here, I just like the current system where classes do their class stuff, and you get a few upgrades to make them do it better

near glacier
#

I just want a bit more variety

prime nimbus
#

I know, and I expect you're in the majority.

near glacier
#

4 classes are fine but they need to be able to switch the weps

prime nimbus
#

Just saying, I personally appreciate how right now the classes are... Pure... For lack of a better word. You see a class Nd you know exactly what to expect from it.

near glacier
#

not with the other classes ofc just for example that the engineer can switch the platform gun to boots that he can walk on the wall (takes fuel)

prime nimbus
#

Which dramatically changes what the class does and how it works with the team

near glacier
#

yes but then more ppl consider the classes and dont have to stick to one cause they dont like the rest of the clases

prime nimbus
#

Right now, engineer does platforms, so you know a scout can have platforms to grapple to, or Gunner can shoot a zip line to

#

If they do gravity boots like your example, that makes them less useful at helping the team directly

eager vale
#

Honestly after a few hundred hours the game gets kinda boring even through the alpha builds and beta changes

#

We need more variety

prime nimbus
#

It reminds me of the engineer's update I tf2. They mentioned they tried replacing the heal/ammo dispenser with something to repair turrets and the rest of the team resented the engineer for picking a selfish option

near glacier
#

I stand behind Fox there even tho i only have 30 hours currently

prime nimbus
#

I've done payday 2, way too much I might add, so I get being able to change builds and stuff is fun, but even then you settle into a build, often a meta one.

eager vale
#

Then donโ€™t make a perks system that encourages selfish behavior O.o even tho we all share the same materials and drops

near glacier
#

yep nothing should be toward singleplayer purpose it should all benefit the team as a whole

eager vale
#

That would render single player mode useless โ˜น๏ธ

near glacier
#

ill type after my lol game again ๐Ÿ˜„

#

I didnt mean it like that that the singleplayer gets useless ^^

latent bluff
#

I get the appeal of having things be "pure" like you're saying, but the issue is kind of that after a point you're going to lose players because people get bored of playing the same 4 classes

#

Adding in different variances opens that up a lot by introducing different ways to play, even if it's just slight tweaks

near glacier
#

unless you can upgrade them with weps and armor ๐Ÿ˜ƒ

prime nimbus
#

I'm resigned to there being stats and weapon choices and the like since everyone has been trained to want them thanks to games like call of duty. I just think it would be nice for the game to be more like tf2 pre hats.

#

The way this game could keep longevity is with the maps being generated randomly

#

It's not just what your class does, but what is done to it that can make a game interesting

latent bluff
#

I don't disagree, having the gameplay outside of classes be interesting is still really important

#

Ahh, I can't think of a good way to say what I'm trying to say, I'm sure all the "Rainy is typing..." messages make it look like I'm writing an essay over here

prime nimbus
#

We'll just have to agree to disagree here I think. As I keep saying, I don't expect the deva to look at me and go 'gosh they're right' because they say in the game's splash /menu screen, they're adding more weapons and stuff

#

How get what you guys say about being able to customise weapons and you character, because it gives you. Inveatment

#

Investment, sorry

latent bluff
#

I think personal customization is a good thing for games, I guess that's ultimately my point, and yeah, there's probably not a perfect compromise

#

Hopefully the community won't reach a point where there's a strict meta and if you go outside of that then you're looked down on

prime nimbus
#

But my experience with games that do like payday 2 and, ofc, mmorpgs, is you get the meta builds and everything is disregard

#

Even if the other stuff is viable, because the meta is more conventional or whatever

#

Customising like hats and skins for e-penis? Sure, games like Dora show that works

#

Dota*

eager vale
#

No level cap

prime nimbus
#

But with weapon s and hard stats, there's always a meta. There's already one in drg simple with team composition

#

I keep banging on about tf2 pre hats because, in this game's case, you'd see a class and instantly know exactly what it ca or canwdo.

near glacier
#

meta wont come necessarely

prime nimbus
#

Instead of post tf2 hats where you can see a demo an and you're not instantly sure he is going to try blowing you up, or cut your head off

near glacier
#

I mean if all weps are good/equal and you need to chose for the terrain which youd like to have

prime nimbus
#

Palpha, meta will come. As I said, you can already do one just with teams now.

near glacier
#

Nah i dont think so as it depends on the playstyle of each group

latent bluff
#

I actually prefer the way tf2 is now where you can't necessarily tell how a class is going to behave, so I guess it's just really a difference of opinion

prime nimbus
#

We'll just have to agree to disagree

latent bluff
#

I'm eager for customization but I definitely do understand your concern about there being a meta

#

Personally what I'd like to see in the game is weapons that are just better for specific biomes, so it encourages people to try different builds based on the mission they're doing

near glacier
#

Well i dont understand it tho but maybe cause i have another image in my head of the whole customization

latent bluff
#

Admittedly that won't really have a point until the biomes themselves have more variation, but once they do (if they do) it would be nice to see

prime nimbus
#

Honestly that is partly what I mean with the biome and I didn't do a good job explaining it. When they become more complicated and harder to traverse, having the classes stay 'static' means players, especially newer ones, have an anchor point to refer to. Like, if you come across one of the huge shafts right now (giggidty) you know what each class can do to get past it.

#

Back to left 4 dead, the 'classes' are very static, what keeps the replayability is how the level changes.

#

That being said, I have suggested a Jamaican/rasta voice for the game.

latent bluff
#

Hmm, I actually didn't think about left 4 dead as a comparison (funny, one of my friends actually got me into the game by describing it that way)

prime nimbus
#

On a different note, perhaps biome related enemies. A green suicide bug that leaves toxic gas in the jungle biome, for example. Or more mechanically unique monsters tied to biomes

latent bluff
#

I hope we get those someday

#

People have talked about sandworms in the sandblasted corridors before

#

Making the biomes feel more unique is something I really hope they do more of. I know there are already differences in the way they're generated, which is great, but enemies (or passive mobs?) that are specific to them, maybe even the goals of missions (instead of morkite, you need to dig for ___ in this biome; instead of eggs, you're looking for ___ embedded in the walls in this biome), would go a long way towards making them feel more unique

prime nimbus
#

Yeah. Even things like splitters on the wall or ceiling could be fun. I hope for a trapdoor spider style monster though. Teach a player to watch the floor as well as the ceiling

latent bluff
#

That would be really cool

eager vale
#

More cave leeches but like more annoying

#

Hey you know what the players die to the most

#

Yea

#

Add moar

prime nimbus
#

I like the idea of explosions and fire being in the magma area. Maybe the enemies there have thicker armour plating to cope with the heat too

eager vale
#

Hey @lean haven u on ur pc rn if so can u search for my really old suggestion of glow worms and repost it

lean haven
#

NO U

#

whoops caps

prime nimbus
#

But in the jungle you have the current praetorian, and crystal biome they do shrapnel explosions instead of gas

lean haven
#

no u

eager vale
#

I canโ€™t am on da phone

near glacier
#

so 1tater saves every suggestion? ๐Ÿ˜ƒ

prime nimbus
#

Same. I'm at work, waiting for us to shut. Because we're being liquidated.

eager vale
#

No u can search them up

near glacier
#

so noone goes through every day and takes up every suggestion and then they look which one is good?

#

would be goo tho

#

good*

eager vale
#

Sorry about the screenshot form o.O

near glacier
#

isntr there something that spits down poison which deals dmg?

eager vale
#

This was b4 the spitter ๐Ÿคฃ

#

Like 6 months ago

prime nimbus
#

What if the Web spitter did strings instead of projectiles that lasted for a few seconds ? So if you walked through it you'd get an effect like you do walking through hanging webs now

amber dock
#

What if we implemented, and I know it's crazy but bear with me here, a Discord Squad #17?

eager vale
#

Holy crap

amber dock
#

I know, I know.

#

It's pretty wild but I think we can do it

eager vale
#

Idk man

amber dock
#

I liked the suggestion you had above for the Wind Blasted Caverns

#

Seems pretty cool

eager vale
#

Is old af

#

Look at the date ๐Ÿคฃ

amber dock
#

hmm yes I see now

#

12/12/17

#

that was a little while ago I guess

boreal lintel
#

Man-eating flowers with fake treasure inside?

eager vale
#

Oof yes

lean haven
boreal lintel
#

Hmm. That's not quite what I meant.

eager vale
#

Yus

granite yoke
#

What do you guys think about a 4v4 multiplayer mode that is heavily based off the classes and destructive terrain already in play?

#

You could also have swarms that attack during your pvp just to mess with ya a bit

#

@lean haven @eager vale @amber dock

amber dock
#

I'd possibly be into it

lean haven
#

I'm not a 4v4 fan in general

amber dock
#

might be difficult to explain lore wise

eager vale
#

Huh

granite yoke
#

Rival companies lol

eager vale
#

I never really like pvp

granite yoke
#

Fighting oโ€™er sweet cryssal!

#

@amber dock Iโ€™ve also had this idea for quite a while now, what if you could get on the MULE and ride it like a bull If your friend calls it over, it could be faster than running, but youโ€™d be pretty exposed?

eager vale
#

So remember dying lights system of invasions of a player controlled mob I say we put that as a mode in drg with a special bug as what u play as when u join it

granite yoke
#

@eager vale that could work

amber dock
#

Again, an idea I'd like, but it'd be hard to implement riding molly because she sometimes wall crawls and hangs upside down

granite yoke
#

Hmm, maybe they could explain it away with magnets lol

amber dock
#

yeah, you're right

#

it could work

granite yoke
#

@eager vale @amber dock I also think Iโ€™d like a Left 4 Dead esc mode where you could buy upgrades to your equipment temporarily per match, and you could purchase the stuff with minerals you mined in the tunnels in that match

#

And refilling ammo costed minerals as well

#

@lean haven ^

eager vale
#

Bro you donโ€™t have to @granite yoke us we are here

amber dock
#

lol

granite yoke
#

Sorry lol, Iโ€™m used to doing it on twitter and Xbox

#

Iโ€™ll stop my bad

eager vale
#

Is good ๐Ÿคฃ

granite yoke
#

I canโ€™t tell if your generally angry through text lol

#

You like any of those ideas though?

eager vale
#

Itโ€™s good just not my style :p

granite yoke
#

You have any cool ideas?

raw rose
#

I second the man-eating plant idea!

maiden olive
#

the man eating plant could be much like the lure plant mentioned above (the ice age example) with some specific crystal in it that players would activelly want to get, but get trapped if they trigger the plant's "swallowing" action

#

it could be a rare ambar of sorts

#

because to have a dwarf eating plant that has no "lure" of it's own would be a bit of a waste

patent elbow
#

Do you plan on selling a 4-pack?

prime nimbus
#

AFAIK it's not they won't, it's they can't. Calve won't let them or something

#

Valve*

viral bridge
#

Suggestion:

Expanding on the Mactera Hive idea, perhaps the Mactera inside could be triggered, by pointing the Flashlight in its direction? The longer the exposure, the more agitated and aggressive they become. (i.e. More / quicker spawns?)

eager vale
#

How about mactera have hives like paper wasps with a large queen mactera, the hive would have dead or paralyzed loot bugs or glyphids in it and maybe some other kind of resource like red sugar (since the devs confirmed its actually sugar it could be made by honey drying)

trim creek
#

id like to know your guys thoughts about something like this

eager vale
#

+1 yus make it HARD

heady rampart
#

i would be 200% down for this game mode

eager vale
#

Give it 2 big turrets with 500 shots and make it start at haz 1 and every 10 mins it gives u a button to escape, when u hit haz 4 it just keeps the same difficulty or adds a debuff every ten mins but still asks u to leave

trim creek
#

i like that idea of progression, though i think i would rather see buffs to enemy numbers/variety rather than a flat out debuff to players

#

i think it would be funny if as the drill went, it uncovered cave leeches which could pull you back as it kept moving if not dealt with

prime nimbus
#

definitely got potential, but I like to imagine you're drilling to something Important, like a hive or something, and once there can 'do stuff'. DRG gives the vibe of being cavalier with their workforce, not actively trying to murder them on suicide missions.

#

So I don't like the idea of it being a glorified final stand

trim creek
#

i like to think DRG doesnt care about its employees nearly as much as it cares about its equipment though. after all, drop pod will leave as soon as it has molly. your concern could be addressed just by them declaring that "the surface is too hard to drill though, so you have to go sideways underneath it. youre looking for something valuable, but youre not sure how far you have to go due to the scanners not being able to penetrate the same material that you cant drill though"

eager vale
#

Itโ€™s not itโ€™s a very effective way of uncovering ore

trim creek
#

i guess im just trying to avoid any finality since we have that in droves with the other game modes

boreal lintel
#

Interesting idea, but there is a possibility it could become boring as it is quite linear. Perhaps the dwarves must find fuel for the drill within the caves to keep it going?

eager vale
#

Nitra

boreal lintel
#

Nitra is for ammo, it's not a fuel. I meant a new resource. Coal, perhaps. Oil would be ideal, but I don't think we can expect liquids anytime soon.

eager vale
#

Nitra is most likely an ingredient to a kind of rapid explosive

boreal lintel
#

I'm not sure nitra would be a good option, players would be easily confused. A black, carryable resource should work best.

trim creek
#

well i figured the drill could be powered to go on forever, with the bottleneck being that the dwarves have to remain alive

eager vale
#

Yea^

#

I mean it is space age

trim creek
#

and if it got stuck like i described in my image, with no dwarf there to "unstuck" it, it wouldnt be going anywhere

#

which is why they have to stay alive

eager vale
#

Prob has a mini fusion reactor in it

boreal lintel
#

The problem is, the mission would just be four dwarves on a drill going in one direction, shooting bugs and grabbing the odd resource for 20 minutes. Much of the fun of Deep Rock Galactic comes from exploration.

trim creek
#

i also didnt want to attribute any health to the drill itself (or molly since she is locked into it), because i didnt want to split the engagement of the enemies between you and the drill

#

there are gamemodes dedicated to exploration though

#

we dont have a defend/horde gamemode

#

perhaps at times the drill could make its way into a HUGEEEE cavern

#

with biome specific things there, but as a a part of its mission, it needs to keep moving

#

so your time there is transient

eager vale
#

Then it would stop and I would have to refuel!!

trim creek
#

that might breakup the monotony of being in a tunnel the whole time

#

or, perhaps, it could even introduce the possibility of having a large encounter within that cavern depending on what is planned for future enemies

boreal lintel
#

That sounds like a good idea.

eager vale
#

A big ole wyrm

trim creek
#

in my mind i imagine going through this tunnel and then all of a sudden breaking out into this space the size of an airplane hanger

#

maybe there are waterfalls off to one side

#

maybe you just woke up 4 spitball infectors from half a mile away

#

then things get interesting, but your priority is still keeping up with the drill

#

so you have to keep moving, even if there are a lot of goodies

boreal lintel
#

Hmm. This makes me think it would be fun to have a minecart-riding minigame or something of the like ๐Ÿ˜„

trim creek
#

perhaps the scouts strength could really shine if he sees something valuable and wants to get it quickly and then make his way back to the drill before he gets split up from it

eager vale
#

Scout could keep up with the drill

boreal lintel
#

Honestly, I think this would be incredibly hard to balance without some sort of a fuel.

cloud copper
#

I was think of some sort of horde survival

#

Thatโ€™s a cool idea you got

#

I even think they can do a cool story with the lore thatโ€™s set up

trim creek
#

thanks man

#

when i have the time id like to give another shot at an illustration

#

and though if i had my choice i wouldnt have used paint, i do like how it looks kind of lol

cloud copper
#

It gets the concept across well enough !

wide prawn
#

Big bonus gems that you have to carry back to molly shatter if dropped a long distance.

last wasp
#

Only if they shatter into smaller ones, breakable loot is..eh in this simply cuz of exploders

#

And your walk speed with em

trim creek
#

@wide prawn could i get you to pin my above image?

#

or any <@&296918282403840000> for that matter

light parcel
#

;_;

lean haven
#

-_-

light parcel
#

how far above?

trim creek
#

3 scrolls?

#

@ 2:01p

timber crater
#

let me help you ^^

light parcel
#

@lean haven u think we should?

split lotus
#

๐Ÿฅ”

light parcel
#

O hi evil

solid dune
trim creek
#

ty!

eager vale
#

I like that idea a lot

timber crater
#

i like it too โค

pure mulch
#

Yeah, great idea! I like it

fallow river
#

To get those sick beats on the jukebox

#

In missions

#

1000 of each mineral

#

To unlock a 5th slot to place it down

spare kestrel
#

@patent elbow No 4-packs for EA on steam

cloud copper
#

What do you think of class prestigeโ€™s

#

To keep levelling up, you keep the perks but they add a stage two to them

#

So instead of 20% damage you can get 40%

#

(Example)

#

Plus the displayed rank will have a cool display change ( example colour like blue or something)

plush shard
#

This is more just a request
Never change barrel physics
Barrel rodeo is the best thing ever

spare kestrel
#

We want to avoid too much powercreep so increasing numbers is not a path we want to take but some sort of prestige-like thing is something we would want to add in the future

cloud copper
#

Understandable!

last wasp
#

Yeah, straight up increasing it the same amount every time would be nuts

#

Someone here said it before, but something like the Badass Ranks in Borderlands 2 would be more appropriate

cloud copper
#

Or perks, I like the foundation but I feel it needs something in the progression department

#

Yea like I said before! Work towards things like more health and bullet counts/ mags

#

I find that the economy breaks the game a little bit as well. I had 150,000 just sitting around and I was able to buy everything without having to mine for it

eager vale
#

gaining very small increments to your stats that add up very slowly

viral bridge
#

Price fluctuations and simulated availability of some minerals could be something to explore for the Trading Terminal. So it's not as easy to just buy everything, if you have the Credits.

cloud copper
#

Exactly. Example today thereโ€™s a quantity of 100 Jadiz and Bismor for sale. Changing out every day or so

robust burrow
#

๐Ÿค”

cloud copper
#

Or have them all available but in small amounts

#

Like 25 or 50

#

Refreshing everyday

#

So you grinds for materials and credits hitting the mine

#

And can get a little bonus if you want to pay for it

#

Grind*

#

Mines*

#

So in the end your always earning it legit. And not breaking the system

chrome veldt
#

A can of spray paint to mark surfaces

spare kestrel
#

TTP would get mighty short

fallow river
#

TTP?

spare kestrel
#

But yeah, some kind of permanent or semi-permanent navigational marker would be cool

#

Industry term

fallow river
#

ahk

lean haven
#

It better not mean this

fallow river
#

Well

#

It's too late now

spare kestrel
#

It means exactly that, but we don't actually care about that...

lean haven
#

Lol

chrome veldt
#

its already been done by my freind with a flamethrower

fallow river
#

FULLY DESTRUCTABLE TERRAIN!

lean haven
#

God dammit

#

Honestly you guys beat us all to it, I found a wang shaped mineral spawn forever ago

finite reef
#

Gotta have that extra flame duration tho, makes it easier

fallow river
#

So flamethrower, terrarin, map, mineral spawns anymore ways?

finite reef
#

digging

fallow river
#

This is what we need added to the game

plush shard
#

random idea
a new gamemode
"drainage"
you and your crew of dwarven bretheren decend down into the depths with a large pump to gaurd and bring down to a area of molten morkite (or somthing) and your team is tasked with draining the pools into the pump and bringing it to the next pool until the tanks are full it wuld function as a Mule as well, allowing you to collect resources as you go

this is kinda a half baked idea i thought about so if its shit im not surprised ๐Ÿ˜›

spare kestrel
#

Can't do liquids

#

Can do gas though ๐Ÿค”

plush shard
#

there ya go

#

mabey some kind of like geyser

#

you grab a cable off the pump and stick it in the geyser

#

then use a basic rope system to make a pipe to the pump

#

again random idea but i appreciate the reply ^-^;

#

EDIT: till tanks are full ^-^;

near glacier
#

Engineer needs to be buffed. His dmg is so low in comparison to all the other classes and the Platforms dont really give you any use without the scout. I mean you can take the gunner instead of the engineer because he offers you more utility and movability and more dmg. And to be honest the towers of the engineer are waaaay to weak you can place them and then reload once (when they are empty ofc) and they dont help at all cause they always spray on the armor parts so they waste alot of ammo without killing anything

spare kestrel
#

@near glacier I hear ya, but the Engineer is my preferred class for solo missions. The platforms will get you places a scout can't get to and the turrets need to be placed far enough appart so that one of them always has a clear shot at the weakspot. Use the grenade launcher for crowd control. And prioritise getting enough nitra so you always have platforms and ammo for the turrets. It's a slow playstyle but very effective.

stoic mountain
#

That's not really an addressment of the issue though?

#

Engineer is outclassed by every other class. Yes the platforms can be reach areas the scout can't, but only if you have a scout to then reach them.

#

Without a scout, no. They can't be reached, OR they can be reached better by another class. Driller, or Gunner zipline.

#

Making a bridge with platforms? Using them to ascend/descend a vertical shaft? Again, outclassed by driller, or gunner zipline.

#

If their strength is in their turrets, even well placed turrets fail regularly and suffer from a lack of ammo cap.

plush shard
#

Honestly the engineer never rally seemed underpowered tbh
Theres not much to be done about the platform thing but his damage is solid if used carfully
Gunner is a cleaver
Enginneer is a scalpel
Using cooridnation with his shots to hit weakpoints and his turrets as a your ass is exposed while you chase me" damage dealer
Hes not perfect but not as bad as yall think

stoic mountain
#

Turrets need smarter code to not shoot at occluded targets, they waste most of their ammo shooting armored targets, or attempting to shoot at targets behind walls/pillars/molly/other obstructions.

plush shard
#

^
Ill agree on that

stoic mountain
#

I use to main engineer, I abandoned it because it doesn't do anything better than any other class. Great synergy with scout, but largely the most unnecessary class.

#

Shotgun damage is weaker than scout

#

Grenade launcher damage is very weak and has too small a splash range comparatively.

#

To make turrets viable they need to be smarter, and or they need a pause button. Like tap R to pause shooting mode, tap again to resume, hold R to recall

#

Anything to make them less incompetent

#

It takes time to reposition praetorians or dreadnaughts that spawn outside of their effective line of fire, most of their ammo is wasted plinking invulnerable areas until you can reposition them, and simply redeploying them every 5 seconds is an infuriating and wasteful way to play.

sharp ice
#

for a co-op game, i don't think there is a "this class is useless" argument for the engineer. the classes can solo, but are most effective when working with others.

stoic mountain
#

They are not useless, just very weak by comparison.

#

Something that needs to be addressed for balance going forward.

sharp ice
#

sure, i don't disagree with that

stoic mountain
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I like the soul of the class the most out of them all, they are just not in a good place right now.

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I would rather see the Engineer brought into line, rather than the other classes nerfed. Gunner has struggled for awhile and may still be under buffed even after the chaingun love patch.

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Though it's all largely academic, since unless we get a hazard 5+ difficulty none of it really matters since the difficulty just isn't there.

sharp ice
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i think hoping that each class should be able to hold their own could go either way. on one hand you have players who want to be able to solo as every character and succeed. you also have players who only play with others and rely on the teamwork to make it through. each class has it's trade off.

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and @stoic mountain that isn't directed at you, it's a general sense i get from this channel

stoic mountain
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Oh for sure, balance is tough

eager vale
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while playing engineer you should walk away with the most kills

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if you dont your playing him wrong

stoic mountain
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But the tradeoff for Engineer CAN'T be that it's worse than every other class at everything, haha

sharp ice
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i would disagree. engineer should have second most kills if anything, but the goal of the engineer isn't killing

fallow river
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That's not really true, anyone excpet scout can easily get the most kills

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It's just how you use the class

stoic mountain
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Kills are largely inconsequential.

sharp ice
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^

stoic mountain
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Fact is, turrets are great at killing trash.

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Does that mean anything? No.

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It does not.

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An efficient group will let turrets mop up trash while they work, and only focus fire on large threats. This will almost always lead to engineer with the most kills.

eager vale
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imo engi is a crowd control/accessibility character

stoic mountain
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However any player, attempting to get the most kills, while sacrificing mining time, can easily do this.

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Scout perhaps easiest of all.

sharp ice
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you could say the same for the driller

stoic mountain
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Kills are representative of nothing, though.

fallow river
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Maybe move this to general?

sharp ice
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agreed

eager vale
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thats what engis role is o.O you need a good team with a good engi. you need people to know their roles

sharp ice
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@fallow river , this seems relevant

stoic mountain
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Doesn't change the fact engineer is outpaced in every way. Which was the crux of this conversation: balance.

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The turret targeting systems need an overhaul or a new feature, like a pause fire setting or something.

fallow river
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I think the turrets + shotgun can easily come second only to gunner

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But yeah turrets can burn through ammo when targetting a praetorian

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Grenade launcher is also amazing crowd control

eager vale
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engis launcher can easily end a large amount of bugs he is in a good spot and is my second fav character to play just because of his usefullness. even while playing other classes i miss having engis if we dont have one

stoic mountain
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The engineer can't have the weakest guns, smallest explosive range, platforms that are largely useeless without a scout, and worse than both driller dig and gunner zipline, and the dumbest dumbfire turrets and still require the most ammo...

eager vale
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the best solo dwarf imo is engi cause u get 2 extra guns

stoic mountain
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Engineer grenade launcher is not in a good place, damage and radius are too small comparatively.

eager vale
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boi

stoic mountain
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Solo isn't really relevant to balance in a coop game.

sharp ice
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i see engineer classes as defenders, not so much offensive classes

stoic mountain
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In a solo game you get 4 hits of ammo every resupply

fallow river
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It can easily help revive fallen dwarves tho

eager vale
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you can kill like 4 praes with it across the map o.O

sharp ice
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and in this game, engi leans heavily towards assisting with traversal and general protection

eager vale
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^

stoic mountain
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Sure, that's definitely their role. The problem is they do a sub par job at that, comparatively.

sharp ice
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being underpowered is challenging but i personally don't see myself needing to be equal to the gunner or scout

stoic mountain
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To balance a coop game, you have to consider the classes against each other, as well as the enemies. Scout falls short in every category. There is no Plus/Minus like there should be, and are in the other classes.

eager vale
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honestly the turrets are fine, they are triggered by glyphids, its not their job to tell if it has to much armor

stoic mountain
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Hence the need for rebalance, and maybe a tweak to the way the turrets work

fallow river
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I would disagree with that, but then again everyone has a particular class they dislike (heard this from someone else)

eager vale
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scout falls short now???

sharp ice
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lol

stoic mountain
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But then they are wasted. Similarly they will spend their entire mag shooting into molly, or a pillar.

eager vale
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i dont really think ive seen my turrets shooting walls b4

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๐Ÿ˜‚

stoic mountain
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That's a core problem of the turret that needs to be addressed. If the turret is the strength of the engineer, why is it so dumb?

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You might try spending more time watching it, than?

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They shoot at anything in range, regardless of obstruction

eager vale
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dont need to it fills its purpose fine on haz 4

stoic mountain
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Again, that's just it. It does not.

eager vale
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place it and mine then move and mine

stoic mountain
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It does a sub par job.

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Even with constant redeployment, which is a huge waste of time, and hamstrings you from doing anything else during a fight, or mining under hostile conditions

eager vale
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meh usually when a swarm is after you your team is their while the turrets are helping thin it out i dont think they need miniguns with HE ammo that obliterates everything ๐Ÿ˜œ

stoic mountain
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They don't. They just need to be smarter.

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You use twice as much ammo as any other class, and a huge amount of it is wasted.

eager vale
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watevs nitra is plentiful

stoic mountain
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Sometimes, not always.

eager vale
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just call a resup

stoic mountain
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In point defense? Sure.

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Mining maps? Not always.

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Egg and dreadnaught exterm? Even less.

eager vale
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in all of them, their is like a 5% chance i dont have enough

stoic mountain
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You are exaggerating wildly.

eager vale
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not really i dont really run outta ammo as engi

stoic mountain
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You are prone to hyperbolae, that's fine. But not constructive at all.

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Your turrets do.

eager vale
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if your really low just ask your scouts if you can take his resup

fallow river
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Well Fox is a scout main, and scout's ammo is the lowest in the game

stoic mountain
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You shouldn't have to. You should be consuming twice your share every resupply. That's out of balance.

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Scout damage output is also amount the highest

fallow river
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The engineer runs out of ammo slighty quicker than the other 2 I would say

stoic mountain
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So that balances out.

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No slightly about it, you can carry 2 turret resupplies.

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You will exhaust atleast 1 turret every encounter, mostly due to waste.

sharp ice
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do people change classes based on maps objectives?