#suggestions

1 messages · Page 57 of 1

hexed needle
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Half Life 2 had a cool rechargeable flashlight. It could stay on for 20sec or so but had to cut off or be cutt off early to recharge. It made you decide when or how long to use it or you would be stuck in the dark with zombies coming after you. It would be a good interactive replacement to flares.

pulsar knot
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Going back to the idea of being able to choose different weapons for loadouts, how about a grenade that heals or regenerates shields? You could make it optional to swap frags out for it. Just a suggestion considering a lot of people seem to really want a healer class

wispy rain
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what do you mean

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just removing classes

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and make weapons chooseable

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?

pulsar knot
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No

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I brought up the idea to have a few alternative weapons for each class

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But weapons that would still be exclusive to a class

wispy rain
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oh you say some global weps used by all classes

hexed needle
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You could give the engi a shield gen in place of turrets to make shields regen faster. Or give the scout the ability to revive faster with a downside like less damage or something

pulsar knot
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Not what I had in mind per say

wispy rain
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yeah that would be great more options

pulsar knot
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That's what I'm saying

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Like for example giving the engineer a bolt action rifle he could use in place of the shotgun

hexed needle
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More grenades would definatly be dope, also do the grenade physics seem wonky to anyone else?

pulsar knot
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I honestly don't utilize grenades enough to notice

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I forget I have them most times

hexed needle
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I think they inherit too much of your momentum, like im strafing and throw one and it goes way to far the direction im strafing.

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Speaking of grenades, I think if they nerfed freindly fire for explosives a bit they would much more usefull.

pulsar knot
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Are any of the available grenades ground impact?

terse sandal
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So far enjoy this but mainly wanna see more item options

wispy rain
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same I dont even use nades

terse sandal
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Like maybe option for gun switch for gunner of option to choose jetpack for scouts

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Or more flares in place of nades

pulsar knot
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I'd like a grenade that explodes on impact but has a smaller explosion. You can guarantee a good hit but it'll pack less of a punch

terse sandal
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A smg sidearm and MLRS main option would be nice with gunner

past star
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ask your engineer to use his grenade launcher more

viral bridge
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The small bubbles in the Server List could be color-coded,
based on the class (which is already in the team).

In this example, they are as follows:

  • Red = Engineer
  • Grey = Gunner
  • Yellow = Driller
  • Blue = Scout

The final colors could be different.

near glacier
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I quite like that idea honestly

idle quartz
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its overdue

viral bridge
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Suggestion:

Would be pretty interesting if the Mactera Spawns had some kind of hive in the level. Similar to the Brood Nexus. 🤔

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(On the ceiling, perhaps?)

mortal panther
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Omg I hate those things. If there is a spawner I hope it makes weaker versions. When those things swarm it's a lot more deadly than anything on legs

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I would definitely appreciate the added difficulty

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This thread is crazy long. Do the devs actually get around to reading all of these suggestions?

viral bridge
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Could be similar to the Nexus, where 1-3 are spawned occasionally and when you destroy it, a larger group (5, say) spawn, but then the spawning (from that Hive) would stop.

trim creek
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The nexus don’t feel threatening at all though, kid of just annoying

viral bridge
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The other version of this would / could be, that the more you damage it, the more it spawns (up to a limited number).

mortal panther
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I can agree to that up to having to deal with them individually or in small numbers. Have you been hit with a mactera swarm yet? @trim creek when I look up from mining and see a dozen of these bastards all hovering over me, I immediately regret not having a grenade launcher

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Sorry what's PGL

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Whats the P stand for

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Weird name, maybe it's "personnel" then

late yoke
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its a propelled grenade launcher

mortal panther
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Usually when I see a swarm I'm pretty high up, so usually that also means I'm playing a scout.

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Well that doesn't make sense because the grenades aren't propelled.

late yoke
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they are from a grenade launcher

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an RPG is a rocket propelled grenade

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because a rocket pushes the grenade

lean haven
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It launches the grenades. propelling them forwards

mortal panther
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Propelled means something else is keeping them in flight other than the launcher. These grenades have no rocket components

late yoke
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so what launches the grenades then

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compressed air

mortal panther
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The launcher does, without additional propellant

lean haven
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The launcher isn't a sling

mortal panther
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Call it what you want, the other one seemed right to me though. Did you read that the full name was spelled out that way?

late yoke
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no idea what it spells

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just throwing in my 2 cents

lean haven
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I don't think personal would fit as the name

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Personnel would be a stretch even

mortal panther
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I don't either... but "Personnel" does

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Indicating the intended targets

mossy laurel
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I think we should add an option for hosting a game with minimum level

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it can be bypassed by inviting someone

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Im no noob hater

lean haven
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I don't think fragmenting the community is a good idea

mossy laurel
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but its a little annoying when a lev 1 joins my diff 3 point extraction

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I feel bad for kicking them

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so instead of manual kicking, we should at least have an option

lean haven
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Let them try, and if worst comes to worst, don't revive them if they're going down constantly

mossy laurel
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that gets pretty tediuos though

lean haven
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Explain that it's too dangerous for you to have to keep losing health reviving them

mossy laurel
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a level cap could help with tedious

mortal panther
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Would be nice to kick someone and not have them be able to immediately rejoin

mossy laurel
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yeah

idle quartz
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they shouldnt be able to

mossy laurel
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thats the main point

idle quartz
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Kick should bar them from rejoining, i think it was for 15-30 minutes atm

mossy laurel
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when the same guy rejoins instantly

lean haven
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When you kick there's supposed to be a block on the room for them until the room is closed I believe

idle quartz
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if thats happening its definitely a bug

mossy laurel
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kick should ban them for the rest of the mission

mortal panther
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It was a week ago so must be a bug then

mossy laurel
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hmm

pulsar knot
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Or an alternative option to ban

mossy laurel
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okay

pulsar knot
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I've had matched where I've had to kick the same person over and over again

mossy laurel
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yeah

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my main prob is a lot of lev 1 gunner didnt even play the tutorial

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and they expect those who did to carry them everywhere

late yoke
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i gotta say i havent had that issue at all

mortal panther
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What about banning a specific player from ever joining your digs again? Some people are just there to troll, digging rare minerals and not turning in, setting off satchel charges in the escape pod, etc

mossy laurel
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yeah

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a block feature

lean haven
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We do need a blacklist

mossy laurel
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that would be great

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we need an option to block players

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to slowly "clean" our community

lean haven
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Of course it would only work if you were the host

mossy laurel
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to remove the trolls

lean haven
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But still

mossy laurel
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any player should be able to block another player

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but if the host blocks

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they also get kicked

late yoke
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isnt it a little early to start talking about "cleaning"

lean haven
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How would you enforce that, you can't force players to be unable to join a game you're in just because they're blocked

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Unless you were hosting the game

mossy laurel
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yeah

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so only the host block mattars

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but during a game you can block

pulsar knot
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Since friendly fire is a thing, I feel like having someone continuously join a game to kill teammates is a very strong possibility. It'd be nice to block a certain player from joining a match

late yoke
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the game is still new

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trying to cut any players

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regardless of how they act will only hurt the game in the long run

mossy laurel
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the cleaning is just allowing the community to block trolls

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and trolls do nothing for the game

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its why no one in Payday 2 does vote kick

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its simply to kill trolls

pulsar knot
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I don't think being able to block players would hurt the community. Especially just for one time sessions

lean haven
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The current kick system is supposed to block people from rejoining as it is

pulsar knot
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I've had the same guy join my session multiple times

mossy laurel
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yeah...

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but...

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doesnt seem to work

lean haven
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That's a bug

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Report it

mossy laurel
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better fix it

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i will right now

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yup

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2 most important bugs to fix

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1 Bosco is still useless against cave leeches

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2 fix the ban issue

mortal panther
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Lol yeah, Bosco just fires continuously into a rock

mossy laurel
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or he doesnt shoot at all

lean haven
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Maybe the rock insulted his motherboard. We don't know how many languages bosco speaks, he's a very smart boy ;)

oblique nacelle
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We need some sort of report system, as well as an online rep thing, say someone teamkills you, you can choose to report them for it, likewise for afk

mortal panther
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I saw Bosco do something really cool recently. I fell pretty far and I was knocked out, eventually getting macked on by a swarm of warriors and a couple praetorians. When Bosco reached me to rez, he first made some kind of loud noise and it made all the bugs scatter in fear. I've seen praetorians react the same way to hits from the grenade launcher.

lean haven
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There's no point in reporting people for being afk

idle quartz
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yeah he does a flashbang so you dont just get dogpiled on revive.

lean haven
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Just kick them

mortal panther
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Would be cool to have grenades that do this too

idle quartz
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they do

mortal panther
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Flash bang

idle quartz
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explosives scare bugs naturally.

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if they survive.

mortal panther
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All explosives?

lean haven
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Yes

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Minus det packs

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Since they just kill everything

mortal panther
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Oh ok then maybe one that does no damage but a much larger fear effect

idle quartz
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maybe

mortal panther
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I didn't know grenades did that, thanks for saying

oblique nacelle
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Very useful as Engi especially: hit a praetorian in the face with the grenade launcher and shoot them in the weak spot when they try to run

past star
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I disagree with a "report" of any sort, and also reputation

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These features can and will be abused for evil

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Player repeatedly gets in your way trying to make you teamkill them
Player gets a free pass to report you, give you poor rep, etc, for being a teamkiller

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without video evidence or multiple witnesses (such as your other squaddies who are likely tending to their own responsibilities, or viewers on a stream) there's no way to prove one way or the other

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victory goes to the troll

main olive
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so glad there's a kick button

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if there was a report and rep

past star
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Plenty of examples for that sort of thing. Salty players are especially devious in their trolling

main olive
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just boot em

near glacier
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Yeah with the ability to kick and ban a player from your lobby, There's really no need for a report option

past star
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further, say rep was a thing. you'd have to make it so you could only give positive rep, because some players will just downvote you because they don't like you, or you didn't read their mind and do a thing they wanted you to do, or to get their rocks (heh) off.

even then it presents problems, because some players would engage in rep-farming with each other

near glacier
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It's all good

past star
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the kick thing not working as @lean haven described is deffo a problem and i can confirm that; someone kicked me from their game before and i'd accidentally rejoined the same game since i was looking for games in a particular area

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posted in the bug channel to support the claim too

oblique nacelle
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A suggestion I keep seeing is alternative weapons. I think subclasses would be cool to have

sharp ice
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i still think a no friendly fire option for the host would be the least dramatic and mitigate trolling

pulsar knot
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Oh Shit, I didn't realize we were talking about a report button. Fuck that. Just kick someone if they're fucking with you.

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Is there a way you can check your stats in the game? In particular I mean things like enemies killed, resources mined, and successful expeditions. If not it'd be a cool addition. Perhaps you could even implement some sort of ranking system to compare your stats with everyone else playing the game.

past star
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Coming soon, apparently

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Don't know about leaderboards, but the stats-thing was mentioned

dark robin
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Since I have fallen in love with this game since playing it with my buddy for 6 hours straight immediately after learning about it last night, I thought I would go to reddit today and see what people were discussing. Here are two posts I made myself. The first one is an idea I had (see the long reply to the long comment for a updated version of it), while the second is just a poll since I am curious to see what everyone's favourite classes are:
https://www.reddit.com/r/DeepRockGalactic/comments/8f6oey/hypermode_idea/
https://www.reddit.com/r/DeepRockGalactic/comments/8f7qx9/favourite_class_poll/

trim creek
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i think there should be a game mode that helps to encapsulate this

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im not sure if you would call it a defend mode?

oblique nacelle
dusk ibex
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I do get the vibe that the web spitters could use a buff, they don't often feel like a threat.

lucid oxide
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I've read too many reviews from players complaining about being kicked for one reason or another... perhaps an effort should be made to make two things clearer: first being that more players or fewer players has no impact on enemy/resource spawn. And second being that resources are not divided in any way, the team, be it one player or four, the payout per player is the same.

main olive
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Wait rewards were split? that's quite the opposite

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it is already even

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oh nvm you said "Should be made CLEARER" I re-read what you wrote

main olive
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@trim creek Maybe if the gamemode was defend a surface outpost, which would be hard to explain "why is there a surface outpost" since everyone is sent deep under to mine, and all resources are likewise launched back up same route.

Reason for surface would to make it interesting of a "steel" material to make walls that bugs can't climb but try to eat through (making a red faction wall breaking effect, of them chipping enough wall away to get in) and the Flies assaulting you from above, maybe a caste of warrior glyphid with less armor but wings

I'd totally play the crap out of a Starship Troopers Hold the Fort gamemode, would be great if it doubled as an Endless as well, so waves would spawn in 8 compass directions (spawning on more sides at once as the waves progress) would be cool for a flier type or a another bug that can grab and lobe exploders like gernades over the walls (or at you/towers)

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I guess it can work in a cave area too, but can't one wish to fight under the sun for once? (but then that defeats the cave mining experience, thus defeating the core feature of the game 😦 )

dusk ibex
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I did have the thought about if the Driller had a drillbit that could make a surface unclimbable by Glyphids, for say, digging a trench, but that would potentially be too easy to use to cheese the enemies

dusk ibex
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An interesting mission could be one where your group has to locate and repair a damaged drop pod full of miners. Set it up so that you have to travel to first retrieve a set of repair components sent down, then travel to the pod

main olive
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I think we had a similar discussion only it was a M.U.L.E. and it'd make sense so you drop without one, have to locate the molly, fix it, then collect, and leave

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that or fixing it was the primary. with secondary stuff to collect, and of course Gold and craft mats you can grab on the way

dusk ibex
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How about a variety of Glyphid capable of leaping a distance at it's prey? So leaping from the ground and walls to attack miners

lean haven
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Been suggested, I'd still like to see it myself

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Although I suppose it might draw strong left 4 dead comparisons, so maybe they shouldn't

main olive
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prefer not a disable leap, just a knock-back gap closer leap

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mainly for anti island cheese tatics

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"slight knockback"

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I do hope their will be a ram bug

dusk ibex
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Yeah knockback would be the way to go

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I'd quite like to see it be possible for webs in the enviornment to be burned away. Maybe even a quick fire burst could free a Dwarf from a webbed status

misty carbon
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Maybe when you find the egg in the rocks the pulsating red stuff goes away after 5 seconds? I got stuck at one point then realized there where 2 eggs very close to eachother.

last wasp
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Suggestion; resetting progress should have an option to show your highest miner level rather than deleting that too

oblique nacelle
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A new enemy of rock covered aliens that you have to remove the armor of with your pickaxe/explosions, idea from the #367223533526581248 uploaded yesterday

dusk ibex
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I'd be inclined towards some kind of critter that had a rock like look and hides in plain sight. Infact, how about this little thought. A Glyphid that has a hide that looks like a ore type. Little bit of a D&D Mimic effect. One moment getting some of that nice nitra, the next, Rock Lobster is trying to eat your face

oblique nacelle
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xD All I can picture is a rainbow of rock lobsters chasing me down a tunnel

dusk ibex
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I can only imagine the paranoia that would ensue from something like that. Encounter one in a cave, then everyones shooting at veins

balmy sierra
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@pulsar knot if you would just check news, they want to implement stats.

pulsar knot
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I've already been informed thank you

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But my other suggestion still stands

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If you would have just read the comment after mine, you would have known not to retell me.

sonic ice
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get fuckin slain

raw saffron
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I blame not sure if this has been suggested yet . but will you be adding female dwarfs with beards ? as its the only way i can sell the game to friends 😄 and would love to see different types or upgrades for the bot that follows you around

idle quartz
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I'm wondering if they could just do all the dialogue with a female dwarf voice and let you choose between male or female for any character 😄

fallow river
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Another thing about rep points

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When trying to tell people who are new to the game things

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They could easily dowvote you because they think they know better

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But having a positive only rep sounds intresting

idle quartz
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pos for pos

fallow river
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Ah, I didnt see that

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Hmmmmmmm

idle quartz
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unless it was like a... limited per day thing.

fallow river
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Then you would give it to friends I guess

idle quartz
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or even a currency that you earned in the game, and spent for the reputation of others.

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at least then you gotta think about it.

silver ferry
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just in case yall forgot (thats actually a bagger 288 but its the same thing as a bagger 293 just smaller)

lucid oxide
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Those things are absolute titans

past star
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I took a "medic" dwarf idea and refined it to be more dwarf-y

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He's a barkeeper, actually, and he has a gun that sprays liquor, causing damage over time like burning does, and also slows like a scout IFD and does no direct damage. Heals dwarves. Secondary is the same shotgun a scout carries, but isn't sawn-off. Utility is a keg-barrel powered jetpack running on the same ammo pool as the boozegun. Has Molotovs instead of grenades.

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4th weapon is a six-shooter revolver, but is used with only 1 round for Russian Roulette. 1/6 chance to instantly down self, but 5/6 chance for a powerful, berserker-like buff that doubles pick attack power, and increases movespeed.

static plinth
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Well, if something like that were to exist I feel like whatever gets sprayed by liquor should receive extra critical damage if it gets hit by a drillers flamethrower or some other source of fire

past star
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Ok. Do that instead of the poison DoT-effect then, because it makes more sense

lean haven
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A bug that targets Molly on escape, that only spawns during the escape phase, and can knock loose some of the minerals inside of her, for players to have to pick up and deposit in the ship.

It might act as incentive for people not to abandon Molly once her pathfinding gets to the point she can reliably make her way to the pod along a normal path

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Of course they'd have to be a very limited spawn, maybe only one or two per escape phase, and wouldn't take away much, probably just a small amount of gold

boreal lintel
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Interesting.

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I'm not sure how happy I'd be about losing my hard-earned loot 😄 what if morkite was removed? Would we have to return for more?

lean haven
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That's why they'd have to limit it towards something like just gold, so yeah it's a punishment, but not a terrible one

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And even then in small amounts

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It's also why I wanted the minerals knocked loose instead of straight up destroyed, because then you can just grab them off the floor as you travel with molly

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Assuming you fail to keep the bugs off of her

pulsar knot
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I can't see why you should be punished for not following Molly back to the ship though.

boreal lintel
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Perhaps just bugs that stop Molly from moving?

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If Molly doesn't return to the ship in time, the drop pod doors do not open.

lean haven
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Part of the issue is: as the game currently is, it's not really a fight to get back to the ship, you just blitz past Molly and stand by the pod

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So this would give you a small reason to not just make a bee line for escape

boreal lintel
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Well said. I'm unsure about losing minerals though. Perhaps my suggestion is a good compromise.

pulsar knot
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Yeah, that's true. It'd give you incentive and put more pressure on players because they can't go as fast as they may want to

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If you stop Molly altogether there would be the risk of losing a level after spending so much time collecting resources or fighting bosses, which I feel could be frustrating. The ship leaves after 5 minutes regardless of who's on it.

lean haven
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I don't think we'd want to lock her off from moving at this point because of how her pathfinding can occasionally be unreliable, but maybe in the future once the system is perfected

fallow river
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It would be good as well for inspiring players together as they escape

boreal lintel
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Apologies, I misread your message.

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I was under the impression you meant for them to be destroyed - knocked out makes sense.

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Would this only occur during the escape?

lean haven
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Yeah

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It could happen at other times, I guess, maybe just to acclimate people to the idea of their loot being at risk

boreal lintel
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Perhaps a bug that inflates with loot when attached to Molly, and explodes like a loot bug when killed?

lean haven
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I'd be fine with the attachment bit if they fell off fat and happy once filled. Although I wouldn't want the exploding like a loot bug part just because that would be a nightmare to try and re-collect during escape

boreal lintel
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Hmm. Alright.

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I did mean for them to fall off, yes. They would have to move much slower when full.

pulsar knot
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I'm still trying to decide whether or not this sounds like a good idea to me. On paper it sounds good, but I feel like if it were implemented in the game, I'd probably hate it. I would probably just Ignore Molly and B line to the ship anyway content to lose whatever mineral this enemy steals. At that point it would just be a minor headache

boreal lintel
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I'm sure many would agree with you. It would take time to adapt to the new mechanics.

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Currently, the fact we can outrun all the bugs on the way back just seems a little "cheap"

manic cape
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We need some really fast bugs!

pulsar knot
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But I don't see much issue with it. There's always the possibility of getting caught up in a fight or getting lost on your way back to the ship, and adding another stepping stone might dissuade some people.

manic cape
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Maybe another worm that comes out of the ground to grab you

boreal lintel
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The main issue is that bugs spawn around the lead player, not in front of them.

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By the time they have dug out of the ground, the player is already far ahead.

pulsar knot
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More often than not I run into hoards of bugs on my way out of the tunnels. If I didn't play scout, I'd have to engage them. And because I play scout, I'm usually the first one out of the tunnels.

boreal lintel
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@manic cape I believe the worm is planned as a boss in sandblasted corridors.. citation needed.

Actually, I think this was just a rumour or suggestion.

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I rarely need to engage bugs during the escape, as any class. Running past is sufficient.

lean haven
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Yeah, it really doesn't matter what class you play, you can breeze past the hordes easily

pulsar knot
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In certain higher difficulty levels I've had some really tight escapes. Having a teammate get downed and having to go back for him while he was being swarmed. Sometimes terrain is weird and you have to carefully navigate for certain classes, secretly slowing you down. And if a teammate gets down you HAVE to revive them or you have no honor as a Dwarf (rock and stone)

boreal lintel
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Perhaps there should be some real incentive to revive downed dwarves on the way back as well.

little axle
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Don't you lose a percentage of gains if everyone doesn't make it back?

pulsar knot
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You mean just on the way back to the ship?

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I've had times where I didn't even get the chance to revive a dwarf when he went down. One time we had a dwarf that died just before he got to the ship and everyone else had already made it but it just took off as though everyone were present. I'm not sure if that's a bug or working as intended.

lean haven
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The ship leaves automatically when all living members are on board @Brameir#6267

little axle
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insidious whisper ~~If you kill the others, you get all the loot yourself.... !!

oblique nacelle
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In response to what people have been saying about the idea of a rep system... I meant something like what xbox has, where if they get reported enough for teamkilling, bad manners, etc. enough, when you go to join their game, it'll tell you "reputation needs work", letting you decide whether you want to give them a chance or not

near glacier
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<@&257786783666929665> please make it so if someone joins and then leaves bosco respawns for you if you are back to being alone. Also I'm not entirely sure what a fix would be for another issue but I've had multiple games where someone joins, team kills us all right away, then leaves so we fail

dusk ibex
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Just had a creature thought. How about some variety of Bug that targets Dwarves carrying a certain load amount of mats. It could conceivably coax Miners towards turning their materials in in a timely manner. Especially if they are full up

pulsar knot
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I don't like the idea of a reputation system. Seems unnecessary. A lot of games don't have it and don't really suffer from it. I feel like the ship shouldn't immediately leave if a dwarf is downed outside. "No dwarf left behind" I should get the chance to revive my drinking buddies.

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I like that enemy idea

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How about an enemy that looks like a praying mantis? It could be a bigger enemy that takes more hits and does more damage. Not anything special but it would be cool to see a non spider looking enemy for a bit of variety.

boreal lintel
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I believe it is planned for there to be different "families" of enemies for different areas, and glyphids are just one type - so yes, we will see more non-spider varieties. @pulsar knot

pulsar knot
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Yeah, a praying mantis enemy type would be cool

lean haven
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A thoughts and prayers mantis

pulsar coyote
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Are there any ideas for the next class if there is one

idle quartz
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boxer

little axle
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So bugs that looks like ore deposits wouldn't go amiss, either

trim creek
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what about an enemy that is locked in stone, such that if you dig into it, it wakes it up

little axle
#

@lean haven So the thoughts and prayers mantis would do no damage but stay at a reasonable distance from the dwarves at all times while saying vaguely encouraging things?

#

Like a crysalis maybe?

lean haven
#

It apologizes every time a bug gets shot

little axle
#

maybe the crysalis looks like a precious gem

lean haven
#

While doing nothing at a distance

little axle
#

Also, I'd like to see a flying mob that looks like a butterfly, in large chambers - drops explosive spore bombs

oblique nacelle
#

🤔
A bug that wakes up when you mine it out...
Could make a very interesting alternatative to the current hunting missions

little axle
#

On the idea of a mantis type bug, has anyone mentioned cloaking bugs before? I'm sure someone has to have

viral bridge
#

Could be a gamemode mutator / modifier. The more explosive weapons you use (for example) or the more noise you make, the larger the swarms that spawn in. ...or the more powerful the mobs. i.e. There'd be more Praetorians. or there is a higher chance for a Dreadnought.

safe osprey
#

while DR was clearing out a cave to mine in, they used a massive warhead to clear the place of nearby monsters. problem is that the warhead has malfuncitoned / didnt work.
mission type : fix the warhead and get out in time before it explodes

#

@little axle a cloaking mantis sneaking in with razor sharp claws seems doable and sounds pretty awesome

vivid shard
#

There should be no level cap. IMO

#

<@&257786783666929665>

fallow river
#

You and fox would be best friends

#

He's already suggested like 50 times XD

vivid shard
#

Well put me down for a couple more 😃

main relic
#

I cant wait for the new dwarf

vivid shard
#

Whats it gonna be?

main relic
#

idk

idle quartz
#

Cowboy Dwarf

main relic
#

does anyone know what the new dwarf is going to be?

#

lol

little axle
#

Bard

idle quartz
main relic
#

so sexy

#

we need a ninja dwarf XD

vivid shard
#

Oh! Can I put a suggestion down for the scroll wheel going the right way

#

In almost all fps games the scroll wheel down is for #2 and so on, not up

lean haven
#

Maybe it's a Danish thing

vivid shard
#

In game you gotta scroll up to get to your second weapon, its messin me up. I've just been using my numbers tho

#

Nbd. maybe add a setting to customize it? 🙂

lean haven
#

Or maybe the devs are aliens

vivid shard
#

😳

lean haven
#

👽

pulsar knot
#

How about A special loot bug that turns into a cocoon as soon as it takes damage. If you don't destroy its cocoon in time it turns into a big flying bug that's harder to kill but drops a bit more loot

lean haven
#

I can't remember what game I've seen that exact concept in

oblique nacelle
#

Best button mapping system I've seen is in E:D, but this game hardly has enough controls to copy it

lean haven
#

Oh wait. I remember now

pulsar knot
#

Borderlands is probably what you're thinking

lean haven
#

Stardew valley

pulsar knot
#

I was off

lean haven
#

The little cranky bugs that turn into flyers if given enough time

pulsar knot
#

In borderlands if you shoot the heads off of goliaths they become stronger and drop better stuff

#

Yeah I think that'd be a cool enemy in this game

lean haven
#

Oh yeah those conjoined twin guys

oblique nacelle
#

"welcome to die!"

lean haven
#

Whatever the word is

pulsar knot
#

Time for die

#

I thought of idea for an area you could go to do missions. An area that's almost completely desolate when it comes to minerals because the creatures living there consume them. So when you kill enemies, they drop resources, but there's little or nothing to mine.

oblique nacelle
#

little red sugar bugs, sorta like loot bugs now

cursive vale
#

You need a "kill the queen" game mode that gives you the task of defeating a spider queen. As well as a dwarf character that has pulse scanner or something like in the alien movies, any kind of device that scans a short to medium range.

#

You at least need to add some sort of device that scans for enimes as well ores. Would be really cool.

oblique nacelle
#

I would definitely support a scanner that shows where enemies are around you, but the ore scanner has been brought up before, and it has been agreed it would be overpowered

cursive vale
#

Well for enemies it would be cool, with the added game mode with the queen would make the planet seem more dangerous.

oblique nacelle
#

Theres already word of a boss character coming out: whether it will be anything like what you're talking about, I dunno

cursive vale
#

Galactic dwarf marines killing everything that has more than 2 legs

#

Sounds like fun

little blaze
#

It would be awesome to have an event where you get back to the 'ship' to leave and it's busted down, so either you have to repair it or go find another 'backup' they sent...

fringe bone
#

turrets have health

trim creek
#

I think it would help for the purposes of creativity to get out of the mindset of “bug enemies” only. Could be a lot of different things down there, and the devs have already suggested as much

little blaze
#

@trim creek Are you saying... we could run into other, hostile, miners? 😮

idle quartz
#

bug, leech. possibly reptillian or bat like, or jelly.. Or just horror.

buoyant linden
#

goblin race

quartz edge
#

Galactic Dwarven Marines?! We don't want the stinking wine drinking dwarven government to meddle in our affairs. We the greed riddle Dwarven miners shall not have it.

delicate kiln
#

Are there currently plans to allow players that aren't the host to look at current missions, or suggest missions at the terminal? If not, that would be neat!

bitter meteor
#

I hope the game can have steam achievements

solid dune
#

i'm sure it will

sharp ice
#

what has the community suggested for the new class?

last wasp
#

A scout with fall damage immunity at full armor?

sharp ice
#

i've seen suggestions for sniper, medics, ninjas, cowboys

#

scout is pretty good about preventing fall damage. fully upgraded armor absorbs it

#

i want to make a suggestion but i don't want to overlap on anything 😃

last wasp
#

Fully upgraded is only 33%, you dont notice it ;~; and go for it, repeat suggestions just show more interest in it. Like, don't repeat your OWN a bunch, you know what I mean

idle quartz
#

19m is the point of death, i think 11m can be absorbed by shield. So scout can do 26m or so but the hook saves him from falling; and if its whats CAUSING the falling thats kind of on the scout.

last wasp
#

Yeah, since a lot of the time it'd not just be a jump, you'd be running like hell or whatnot

#

Driller and Scout's bonuses seem...meh to me

idle quartz
#

drillers definitely lost luster since you cant even set allies on fire anymore

#

so its mostly for standing on lava geysers. Maybe if we get fire enemies.

last wasp
#

Oh god, you could originally?That's awful

#

Maybe fire immunity+ explosive resist, but not as much as gunner

idle quartz
#

hopefully with the expanded upgrades they teased, we'll be able to tailor to our own personal shortcomings.

last wasp
#

Or "normal" damage resist

#

Oooh

pulsar knot
#

Can we have a cosmetic that lets me show off my bare, burly, Dwarven chest?

#

Also maybe scorpion and crablike enemies

sharp ice
#

is there any plan to make the weapon upgrades a more dissimilar? they all seem to roughly do the same thing

#

more ammo, longer range, more damage, faster fire rate

abstract eagle
#

@sharp ice indeed also hope that they make more dissimilar and also i want see skins for weapons too xD

pulsar knot
#

How often do the developers look in this chat? I see a lot of good ideas and it would be a shame for them to be passed up.

#

Then again there are some less than great ideas, as well as an overload of em

oblique nacelle
#

My best guess is they're working on updates at the moment, and at a future date, they'll close this chat off to go through suggestions, I've seen that done before

pearl zealot
#

In the matchmaking search why don't you add for the mission type selection : "any mission" maybe it will be quicker to find a match that to selet each mode selection until you can pop a game ?

dusk ibex
#

Not much that can be seen past the occasional post or reaction

snow parrot
#

I would like to suggest a few potential "new" weapons
Scout - to replace the flare gun, a Drone that maps caverns with a laser grid and updated the map scanner to Mark 2 Enhanced;
Alternatively Mini Drones that track mineral deposits, lock down next to them and emit light for a set duration.

little blaze
#

@snow parrot How would that work? - If it 3D maps, would that stay visible to all for some duration? Or?

#

(I'm imagining how the sonar feature in Subnautica works)

#

I've been on the same page though, I think a maintainer of a robot would be fun 😃

snow parrot
#

more like improving the map, so show mineral locations and depth

#

well i thing they all need robots

little blaze
#

^ That would be fun, except in a "thumper" form like an engineer's turrets

snow parrot
#

yes like that!

little blaze
#

Have that have health, etc, and occasionally "THUMP"

#

😃

idle quartz
#

thats neat but also VERY powerful

little blaze
#

Yeah exactly... it would be at a cost of light, like Monk was saying.

snow parrot
#

ever play scanner somber? because as a concept that is a very powerful ability

little blaze
#

Instead of having flares... so it would be guiding in the dark, rather than figihting the dark 😮

#

That would be interesting 😃

snow parrot
#

Mittens gets it

idle quartz
#

but we'd have flares, throwable ones

little blaze
#

I think it would emphasize groups to stick together very close, and to "explore in relation to a base area"

snow parrot
#

yes so the flare gun can be replaced!

little blaze
#

I love the flare gun 😦

hidden forge
#

I really like the flare gun

little blaze
#

But I love this idea too 😄

#

I think it would be... maybe a fun way to find "entrances to new caverns" ?

#

"Thumper pushes seismic waves through the surrounding area, attempting to find loose soil"

#

Or somethin...

#

¯_(ツ)_/¯

lean haven
#

thumping draws in swarms

little blaze
#

More of a pathfinding tool, rather than flares that double as pathfinding, but are more for lighiting large areas ya know.

idle quartz
#

heck the loud sonic noise should too.

little blaze
#

Oooo!!!

#

Cause that is a big thing most groups aim for; scavenge the area is primary, but next is to find the next cave.

hidden forge
#

What if the Mule has it. And you need to pay in ressources?

snow parrot
#

oo yer new weapons that have negative effects

#

that would be awesome

hidden forge
#

So the MULE walks, you hit the button and it starts wakening the balrog?

#

Or finding lose soil.

#

Who knows

little blaze
#

@lean haven Toss a 'thumper' in one of the caverns with a few "hives" in the walls... immediately get a wave of them.

#

It would be fun to have a possible base-building scenario prior to each dive into a cavern.

#

If it checked for rare minerals, too...

#

¯_(ツ)_/¯

hidden forge
#

Base-building would be neato

#

but every mission would probably take 2hrs then

snow parrot
#

wait wait wait.. this isn't fortnite...

fallow river
#

A gamemode where you have to setup defence like engineers turrets or whatever would solve that

#

Not neceesarily walls or anything

hidden forge
#

Deep Rock Galactic Mining ROYAL

fallow river
#

Nope

#

😛

hidden forge
#

Just baiting Monk here 😉

snow parrot
#

bait me in my stream later today 😛

little blaze
#

Heheh, all I know is... one of the hardest things (especially ina rough cavern) is finding the next doorway to go down... so making that hard, but findable at the cost of waves of mobs for your "thumper tool" to finish processing to find the next cave would be neat.

#

Or...

#

say, like in payday,

#

A drill taking some set amount of time to puncture based on how much material there is to go through.

#

So we might have to guard it for waves of bugs until it's clear.

#

but... that would be hard since drillers can do lots of tunnels. /shrug

hidden forge
#

So like point extraction

little blaze
#

Yeah!

#

We already have point extraction!

hidden forge
#

PE would profit from base-building mechanics

snow parrot
#

on that note a dense patch of rock that the drop ship cannot penetrate and you need to defend while a smaller but move powerful drill is set up to drop you all down to the treasure cove

little blaze
#

ooo

#

So a primary drop drill, and an additional excavator?

hidden forge
#

But seriously, more buildable protection is a huge plus.

little blaze
#

Like space ships, the propulsion and the payload 😮

snow parrot
#

yes

little blaze
#

Hell yes!

snow parrot
#

drop into a defend the platform to be built and the reward is getting into the giant geode

little blaze
#

It would help split the group; rather than 4 all together, you have a team of 2 on the drill, 2 doing... other tasks?

hidden forge
#

Why not smaller MULEs?

little blaze
#

Maybe transporting fuel from the primary drill to the secondary; like mid-air refueling in aviation.

#

! That too!

snow parrot
#

smaller mules are in the station as props

hidden forge
#

Every player can order up to 4 mules to light up/search areas/do stuff, but they are destructible by enemies and explosions

little blaze
#

I like mules as is, has to be shared like in dota/LoL, but would like a notification to see who it's going to.

#

I think it encourages some teamwork for sure... had one team where the mule was stagnant, and finally we were in chat finding out that 3 of us were pretty much all spamming for it, so it was going nowhere.

#

Its like... a good problem to have I think? 😃

snow parrot
#

oh calling mules, that entire thing needs a cool down between calls, so the mule is not caught between calls

little blaze
#

Makes it a challenge.

#

Yeah!

snow parrot
#

it needs to be added in the next hot fix

hidden forge
#

These Light-Mules would only be able to be called once and then they stay there

#

So they illuminate an area

#

or use Mittens "sonar"

little blaze
#

Or, honestly an automatic call out "Calling the MULE!" when you drop the request beacon would be awesome.

hidden forge
#

So, we got Sonar that may or may not attract things we don't want to get up, more defense stuff, potential base building and more MULEs

#

Seriously digging the sonar

snow parrot
#

every few days keep drawing people to the idea and enough people will start talking that the devs may take notice

hidden forge
#

So, we just have to make "sonar saturday" a thing

#

☢ 📆

oblique nacelle
#

What if each class had a different type of headlamp - The ones I'm thinking of is like a floodlight for the gunner, and a long range flashlight for the scout

boreal lintel
#

I'd certainly like to see interchangeable, upgradeable headlamps.

dusk ibex
#

It would be nice if the Tutorial made mention of the Map, as well as the ability to turn off your headlamp

fringe bone
#

noting that (in the tutorial) you can hold down the RMB for mining because me and most of my friends had no idea.

charred elbow
#

MULE health bar with nitra for repair, also would be cool to platform the sides of the MULE and put turrets on the platform

near glacier
#

show that extra hud always without needing to push control every 5 seconds

hearty idol
#

Guys I have an idea for a character

#

If u have seen the hobbit you should of seen the bit where they talk about the Arden stone and how they found it was obviously through mining but the seat that the dwarfs were on where they go up and down finding a place to mine. I think that ability would be good in deep rock

#

So what are your views on that idea

idle quartz
#

A rope? 🤔

#

unsurprisingly, Rope has been suggested before

near glacier
#

Not just any rope, A rope attached to a gun so you can retract it and pull yourself towards where the end of the rope is attached

#

Wait.... That sounds familiar....

#

Yes sarcasm is intended

#

maybe a crounch button?

#

^ Now that is somethin I could support, so many times crouching would've made my life easier

#

also i dont want to waste my granades while i am typing so could you please keybindings while typing or something like that

#

And maybe add the ability to hold grenades rather than them just throwing as soon as the key is pressed? Somethin similar to PUBG with it showing the arc it'll fly in would be nice

#

i honestly really hate when im typing like "mining" to chat it throws granade as i am finishing the word

#

I haven't really used text chat yet so I haven't noticed that, but I could see it bein a royal pain in the ass

fallow river
#

I think that's a bug

#

I've played over 100 hours and never had that happen

#

And I've never seen someone else have it either

#

Props best to just report it I guess

trim creek
#

Molly’s lights should change color depending on who called it last, yellow for driller, blue for scout etc

fallow river
#

On maps where enemies spawn in stater location, a few thing

#

First I love coming out of the droppod and killing enemies

#

It's great

#

Except there's a few times where it has put us in nearly unwinnable situations

#

E.g 6 Spitballers and no cover

#

Maybe having a grace period?

#

Or having enemies scatter when the droppod lands

#

We also had the very humerous situation of landing ontop of an exploder

sharp ice
#

would be cool to upgrade Molly

#

have modules that sense nearby disturbances

#

or can sense nearby walls to dig through

little blaze
#

We were talking about that yesterday; having 'sonar' of a sense (akin to that in Subnautica) for mapping out walls/possible 'weak walls' to go through.

oblique nacelle
#

I'm not to keen on upgrades for molly: as the dwarves point out, her job is a 'minecart on legs', the only thing I feel should be added upgradewise would be things like walking speed

prime nimbus
#

I'd say I'm sorry for this wall-o-text but honestly, I'm not. :p
The difficulties in the missions seem a bit... irregular. What I mean by this is the standard 'linear' mining/egg finding ops are quite easy, borderline boring (this is non H4 btw, since I don't have enough friends for a 4 man H4)
However, in the missions where you're dropped into a large cave and told to find the ore, you're invariably greeted by a large group of locals right away, and there's often spitters. It's far more interesting for the first five minutes before it goes to the 'long periods with very few enemies'. Yet the missions where you mine the blue crystals (aquitite?) you have a constant stream of enemies. It would be nice if the difficulty modes had this kind of thing in spurts in the other maps (the blue crystal missions have extremely generous nitra deposits after all) where instead of long periods of nothing with a single wave, maybe a drawn out wave (subject to an ammo/collected nitra check by the game) or a more steady stream of enemies between random waves (so between wave 1-2 you get a steady harassment, but between swarms 3-4 you're basically left alone) so you can't get too complacent.

little blaze
#

tldr; consistent waves are more fun than predictable ones.

#

;P

prime nimbus
#

Inconsistent you mean. :p

little blaze
#
  • Yes!
fallow river
#

Maybe with the mutators they will change this up

#

Hopefully reblance difficulty and make it more customisable

prime nimbus
#

Yeah. I'm hoping as the game develops we got more "Hey, while you're there..." side missions too

little blaze
#

It would emphasize grouping up... currently (well, on level2/normal mode) I can take waves easily myself... no need for me to be afraid of going off on my own.

fallow river
#

^^That's haz 2 tho, on point extraction or higher hazards you can easily die

little blaze
#

And yeah, with the new 'boss' coming out, I have a feeling that bugs will be getting beefed up a bit.

#

Aye I know!

prime nimbus
#

Oh I'd love a custom difficulty. The option to be under constant attack but with nitra everywhere, or few waves and few enemy numbers... but they're all dreadnaughts. That sort of thing. Heck, even options for how complex the caves are (min # or rooms too, ect)

#

Yeah, that's the name. Extraction I struggle on my own at H3, but I can easily solo H3 mining missions.

fallow river
#

That's what the modes are for tho, Point extraction is designed with constant fights and alot of nitra, but right now is only really works if you have 3/4 people

little blaze
#

That's why I said level 2 in particular, cause more importantly Mushu, that is the 'default difficulty'... so you have to assume most folks are rolling their dice on that group automagically via the 'quickjoin'.

#

(at least so far... game is still new)

fallow river
#

Fair enough^

little blaze
#

But agreed.

#

😃

fallow river
#

But as I said the game has a few balance issues when soloing

little blaze
#

Yeah, I wouldn't dare solo in a 3+ game.

#

The leap between mobs in 2 and 3 is HUGE.

fallow river
#

I've only managed to solo a point extract hazard 4 once

#

It's hard

little blaze
#

😮

prime nimbus
#

Sully question maybe, but how?

little blaze
#

I haven't done a 3 (haven't done a 4 PERIOD) by myself, only with groups.

prime nimbus
#

I did/do payday 2 and the way they do loud missions are infuriating

little blaze
#

Probably the same as solo'ing 2's to an extent? (kiting the mobs TONS)

#

I'm spitballin' though, never done a solo 3 or 4.

prime nimbus
#

TBH 3 is easy enough, so long as you keep yourself aware of your positioning in relation to bosco. I appreciate bosco flies behind praetorians

fallow river
#

I'll post it in general

#

Cause this is a bit off topic

prime nimbus
#

then, so long as you make a point for nabbing nitra and keeping a float, you're pretty much sorted. Sure you use loads of ammo but you also get all the ammo pickups.

little blaze
#

😃 Good deal, would be a great guide for others too, Mushu. I'd be interested to hear!

prime nimbus
#

but yeah, I hope they don't do a payday 2 difficulty.

#

Payday 2 makes the enemies tougher and do more damage. Sounds great in theory but what it actually means is total minmaxing the stats/builds and No Fun Allowed

#

the infuriating bit is their stealth missions are great examples of difficulty; the rules are exactly the same no matter the difficulty

#

the only difference is more guards, you need to steal more stuff, and you can't destroy the security cameras (which guards spot and report, so you never do it anyway)

#

So you have to be better at getting around the map stealthily. I'd like to see that sort of thing in this game; instead of more mobs/tougher mobs, do other stuff

#

like, say, have more webbers to snare you while sucide bugs exploderise you

fallow river
#

Yeah the mutators would be a good way of doing this

little blaze
#

Same with Overwatch; the Retribution update... the mobs are no different in terms of actual movement/behavior, they just have 'heavier bullets'.

prime nimbus
#

have the praetorians charge more aggressively, and get/stay in your face

#

crap, even have some of them pounce at you (bonus points if it's from the ceilings)

idle quartz
#

No lights mutator \o/

prime nimbus
#

make waves a bit closer together, make nitra a bit harder to find maybe... there's lots of ways you can make the game harder without force feeding the local fauna health potions

little blaze
#

@idle quartz monkaS

#

I'd like to see mechanics that intentionally split the team for objectives.

#

The rule of thumb is 'stick together' ... so seeing something that disrupts that would be fun.

idle quartz
#

Might be difficult, driller could re-unite them unless you use a lot of unbreakable material and you'll want to choose who goes together.

#

dont wanna split Gunner/Scout with Engineer/Driller

little blaze
#

Yeah exactly, maybe that would be the point though? To intentionally make bad couplings like that.

prime nimbus
#

Splitting is one of those 'great in theory, a disaster in practice' things imo.

#

besides, with the structure of many caves atm, you can totally do it anyway without being forced!

little blaze
#

I'm just thinking, in general... it seems like the hardest parts of the game are what? - For me and the groups I've been in, finding the next cave ("where the hell do we go next?!"

#

) as well as the finish to get to the pod are the hardest.

fallow river
#

^^You can learn the layouts of caves

#

Although that's not really a practical solution

#

I heard they were gonna upgrade the scanner or something

little blaze
#

Ooo...

#

I could see the 5th class replacing the MULE for 'guided return route' and instead that player being the navigator for the group.

#

(rather than checking tunnels to see if any glowsticks have been there)

#

For you guys, what are the most challenging parts of the game?

fallow river
#

I've posted mine in general already just now, oddly enough

little blaze
#

😃

#

I heard some mentions of "fences" which maybe could be a deterrant for those mobs... but "fences" don't really matter when you have enemies who can walk on ceilings.

#

¯_(ツ)_/¯

prime nimbus
#

not sure what a fifth class would do tbh. Maybe a medic? Perhaps a surveyer? But that's what the scout often does

little blaze
#

I think medic would be perfect.

#

It would kinda emphasize the team aspect of things I think.

prime nimbus
#

In the current state of the game? Not really. There's usually enough health and I have a feeling that if they didn't have a mobility thing like the others, they'd be 'resented' if they got brought.

little blaze
#

Very true.

prime nimbus
#

Like, drillers make everyone have a quick and easy route through rocks, engineers can do stairs and cross gaps that don't 'deserve' a gunner's rappel line, and sure, the scout's got a 'selfish' one

#

but it also lets them go "...yeah, don't bother, nothing up here"

#

or the classic: you go up to some minerals up in the ceiling and an engineer puts a platform under them to prevent a pancaking

little blaze
#

Aye very true. Health isn't the biggest concern, you're dead or not. And the shield is good enough to buffer when you aren't full on health.

#

In the current state of the game... I think navigators (even with the MULE) would be rad.

#

Without the MULE, they would even have more importance

#

(or rather, the mule's navigational abililies)

prime nimbus
#

I already sent this to them in a feedback thing, but I mentioned I actually want missions where you don't have a mule at first

little blaze
#

Yes!!!

prime nimbus
#

you have to go find what's left of a mining team and salvage the mule

#

cue the defense while it's rebooted

#

but you can also plunder it's materials for a supply drop, so you're not shafted

little blaze
#

The MULE's navigation makes the "end timer drop pod timer" almost NIL/ignorable... all folks need to do is follow the markers or the mule and they are fine. Without it... oh my...

prime nimbus
#

also potential for a bit of world building; the company doesn't care for the remains of the miners, writes them off, while the guys on site decide they're going to find the dog-tags or whatever of their comrades.

little blaze
#

NO DWARF LEFT BEHIND

#

😃

prime nimbus
#

perhaps mission control gives a sigh of resignation, but fires up the scanners for you

#

"This is not company policy and you waive your rights for X"

#

instead of just telling you to shut up and get back

little blaze
#

Ooo

#

I like where your head's at.

#

Giving more bonus to the bonus completion missions.

prime nimbus
#

yeah

little blaze
#

I would be all about it 😃 I said yesterday too, it would be fun to "get back to the extraction point!" only to get in, and to have the vehicle fail... then... "the extraction vehicle has been broken, we need material to fix it in order to leave the mine. Go find zyx materials to fix the machine!"

prime nimbus
#

That could work, but I'd be hesitant. The extraction is meant to be the climax of the level after all; don't want players to feel like it's a "lol, j/k!". I like the idea of trying to repair the pod though. Perhaps your dropship one malfunctions, so the mission becomes getting it working again (because they're bloody expensive to replace!)

#

then the climax becomes holding it while it's repaired

#

well anyways, time to sleep. Ciao guys

trim creek
#

so i have a suggestion for some type of widget that you can interact with that will attract a swarm

#

maybe a destructable item, or something that makes a lot of noise when you hit it

#

maybe more of a "pseudoswarm"

#

no notification aside from whatever the object ends up doing

little blaze
#

@prime nimbus Mmm very true. It being a "random chance to not leave at the end" could suck... ++1 for it being the dropship instead.

#

You have some good ideas man 😃

quasi pumice
#

Now that we have a new species in the Mactera, a Dreadnought version of them would be fun to mix up the potential for Elimination missions and Swarm replacements

vital pelican
#

Mactera Queen?

quasi pumice
#

Mactera Brood - Somewhere between a massively inflated Mactera Spawn and a Brood Nexus. The upper portions of its body are coated in impervious shell plating, save for holes through which eyes periodically peek. Like the Spawn, its gasbag belly is its main weakpoint, but damaging it causes it to breed Spawn at damage thresholds - Whack-a-moleing the eyes that peek out of its shell deals even more damage and avoids this.

trim creek
#

think mactera will all be air based?

little blaze
#

Mactera?

trim creek
#

as a species, are we to assume mactera are all flyers, glyphids are all land

little blaze
#

Fuck, more flier mobs.

#

monkaS

trim creek
#

i wish the spitball infectors were burrowed in the ground until players got within a certain range of them

idle quartz
#

^

trim creek
#

i feel like theyre very easy to cheese from a distance

#

they could lie in wait similar to one of these guys

#

so say a player were to get within 10m, theyd pop out of the ground permanently, and would do for a range attack what they currently do in the game

#

but if within 10m, they could act more like these guys from half life

#
Half-Life Wiki

Hypersuctor sensitiva, commonly known as the Tentacle, is a large alien creature which responds violently to sound and vibrations. It is first seen in a rocket propulsion test chamber but is also...

idle quartz
#

aye i remember that boss

trim creek
#

i just dont feel like theyre a threat at all in the game

#

that, or they dont live up to their infector name

#

maybe their dmg could burn through hp rather than shield

idle quartz
#

they can be an extreme threat in haz4 search and extract, when you step out of the drop pod and find like 4 or 5 😄

#

other than that yes they arnt much at extreme range

sharp ice
#

i'd say it's less about being a threat and more about delaying you with erratic movement

#

i think they do a great job of being a target that takes your eyes off the ground based

#

plus they can hassle you if you are digging up high

idle quartz
#

if a swarm herds you into them they can be dangerous too but the FF can be used against them

sharp ice
#

making the mactera more of a presence will be great for AI diversity as well as world diversity

#

traditionally, flying AI is pretty annoying in games. what makes those enemy types more fun?

#

has there been any positively memorable flying AI?

trim creek
#

cliff racers

#

duh

sharp ice
#

Lakitu lol

#

i guess potential flying AI that could create area denial would be a good addition, much like the radioactive crystals

trim creek
#

im trying to think of how you could implement variety into a flying type enemy

#

because by and large, things should only be able to fly because theyre very light

sharp ice
#

a flying AI that could attach itself to you, requiring teammates to come knock it off could be interesting

#

right

trim creek
#

and when youre very light, youre pretty puny

#

so flying plus ultra indestructible death cannon doesnt really seem to mesh

sharp ice
#

flying AI types usually shoot things at you so coming up with ways to change that interaction with the environment or player helps. they could add as many projectile based flying AI and change the damage type (i.e. ignores armor or nukes shields)

trim creek
#

true

near glacier
#

A swarm might be good, like cloud of knats almost tons of tiny flyin bugs that swarm the character and do a little damage over time, would ensure the need of the Drillers flamethrower

trim creek
#

isnt that close to what the bee things do?

last wasp
#

Its basically what the hives are supposed to do, except you can kill the bugs with explosives instead

sharp ice
#

also would be neat to have non-aggressive flying creature like the maggots

last wasp
#

Flying loot bugs

trim creek
#

the jellies kind of fit that niche

sharp ice
#

medium sized luna moths or glow worms that act as flying flares

trim creek
#

ok i like that idea for sure

#

so i was thinking of a new game mode

#

havent really been able to flesh it out in my head, so maybe you guys can help

#

anyone ever play starcraft?

sharp ice
#

lay it out for us 😃

trim creek
#

there was this map that was player created where everyone got one space marine, and idea was that one of those marines was actually infected, but you didnt know who it was

#

so my idea, firstly would necessitate a type of new monster that could either lay an egg inside of you, or infect you to turn you into some type of monster

#

so just pretend that is already in the game

#

the game mode im thinking would involve you and seven other players spawning in a map

#

one of those players would actually be infected however

#

and can morph into this monster thing at will, or stay disguised for as long as they want

#

the objective however would be for people to figure out who it is and eliminate them

#

whereas the objective for the infected player would be to get back onto the drop pod (so they can get back to orbit to infect more things, or whatever infected things do in their spare time)

#

basically the plot of the Thing, i dont know why i didnt just say that

#

could be a tiered bonus, such that if the player who is infected wins, the person who died last still gets experience for lasting that long

#

person who was behind them gets a little less, so on and so forth

#

the mission itself, instead of relying on minerals, could involve collecting parts that the drop pod needs to get started (batteries, wires, electronics, metal, etc)

silver ferry
#

just a reminder

trim creek
#

so the collecting portion would incentivize people to stick together with a partner at least

#

just so they dont get gobbled up by whoever the infected is

#

open to thoughts, i feel like it could work well in that atmosphere, maybe a chest burster type alien

sharp ice
#

i like the idea, but pvp is definitely a long term goal 😃

little blaze
#

Same! I like that idea, but more as a "featured gamemode".

#

I aim to help my fellow Dwarves for now. Once they go full-blown Sigourney Weaver then I'll rethink that... ;P

sharp ice
trim creek
#

well, itd be very isolated pvp in that you wouldnt have to worry about balancing every weapon against every weapon

#

since "the thing" or the infested dwarf would just use a monster attack

sharp ice
#

definitely watch some of the videos. they're pretty funny.

trim creek
#

everyone else would do damage to it like they would a regular monster

#

will do

#

oh wow this might be exactly what im describing lol

#

ok so thats exactly what im describing

#

yes, maybe that could be a gamemode

sharp ice
#

😃

mossy laurel
#

No pvp should be allowed, at all

#

It would turn our community into a toxic difficulty loving cesspool

#

we would go down the path of Dark Souls

sharp ice
#

pvp can mean a whole host of different things

mossy laurel
#

all bad

sharp ice
#

it doesn't necessarily mean killing

mossy laurel
#

yeah...

#

competition tears apart friendships

#

cooperation makes them

sharp ice
#

i think there are team racing mechanics that could make pvp seem more tolerable

mossy laurel
#

yeah

#

but those can be on the verge

#

esp when people start pushing each other

#

Our DRG community should be pure and good

sharp ice
#

sure, expectations play a huge part in toxicity

mossy laurel
#

we must be careful not to listien to the Dark Soulien difficulty "git gud" toxic bois

sharp ice
#

pvp exists in a place that is separate from pve. you don't get the toxicity in pve because it's purely about being a team.

#

if you don't like toxic pvp, chances are that you won't set foot in there

mossy laurel
#

yeah

#

DRG therfore needs to stay very far from PVP

sharp ice
#

i wouldn't say therefore. if people want to have fun, let them have fun. if they want to torture themselves, they know what they're getting into.

mossy laurel
#

the only issue is if the Dark soulien difficulty toxic bois get what they want

#

they will ruin the game for literally veryone else

sharp ice
#

if the devs figure out a way to make it palatable for themselves and for the community, they'll pursue it. we are fortunate that they allow us to be a part of the development in this way

mossy laurel
#

yup

sharp ice
#

that's like saying that all the other ice cream flavors you don't eat is ruining ice cream for you

mossy laurel
#

then let us hope they do not listien to the vocal minority

quartz edge
#

Be nice if we could pick up unused satchel charges. As well as use all that metal from the supply pod casing for upgrades

chrome veldt
#

More Grenade verity would be cool the digger could get a incendiary while the engineer gets a grenade that explodes into the platform material to block paths.

sharp ice
#

yassss, seal up those holes. love it

lean haven
#

@mossy laurel a lot of people enjoy difficulty

sharp ice
#

CLASS SUGGESTION
Non-Violent Class: Spelunker
Weapon 1: Air Cannon, knock back all but large glyphids (Praetorian/Dreadnought)
Weapon 2: Electrified stun baton, temporarily shocks target, preventing movement for 2 seconds
Gadget: Zero Gravity Satchel; enemies lift off the ground and unable to move, Players can run into it and get a zero-g jump (hopefully to safety)
Grenade: Vortex Grenade; pulls targets in (a great opportunity for those with stronger weapons)

Traversal Method A: Free climbing, add anchors, rappel (can let down rope for team to climb up)
Traversal Method B: Free climbing, goes into third-person, moves like the game Grow Home; allows players to move as fast as they are good/accurate

#

As a parent who enjoys this game with the intent of sharing it with my children, I feel guilty invading the habitat of creatures that I am trespassing on. I also wish there was a class to play that was purely support or could act as a peeler. It could play well with others as the skills support the skills of other classes. My biggest concern is the traversal method as it has the biggest feature creep involving animation and how much creature traversal can be translated to player traversal

#

there's a great irony as I try to teach my own children about respecting the creatures in our everyday life whether it's spiders or worms, and then suddenly playing a game where I am wholesale slaughtering these fictional bugs to pad my wallet in the game

lean haven
#

I don't think it's all that bad, as long as you're teaching them that what is being done in game is not an acceptable thing to do in real life, then what's the big deal?

#

As for the class suggestion, it would probably work better if each of these features was broken up and given to the other classes already in the game, as alternative loadout options, as opposed to having a pacifist class.

#

The devs have done a pretty good job at maintaining the ability to play as each class either solo or in a team, and I can't see a class that has no attack capability doing very well alone @sharp ice

#

And regardless of if you're in solo or on a team, if you're not doing the killing while your robot or the rest of the team does, is that still a good lesson? You're still an invader assisting in the extermination of an alien race while profiting off of their natural resources.

little axle
#

The satire and irony of the game might be a bit much for children to grasp. You know it's good fun and the implications behind it, as well as the differentiation between reality and fantasy. Such a thing might not translate well into the mindset of someone who is younger.

sharp ice
#

cool, parenting lessons

lean haven
#

Don't get me wrong, I like the ideas, but like I said, I think they'd really only work in a broken up manner instead of in one class.

sharp ice
#

yeah, i wouldn't mind seeing some of these skills go to other classes, but right now gadget and weapon upgrade diversity is pretty bland.

#

i prefer the idea of not having weapons and making the gadgets lethal if we're talking about making the class able to solo

lean haven
#

I'm hoping they go down the adjustable loadout road, so we can put some of people's ideas to use

sharp ice
#

not have weapons as in whatever weapons are available are not necessarily used for killing. personally i'd rather just hypnotize the bugs into working for you instead

little axle
#

I could get onboard with something like that - I imagine something very techy and glowy - though in the case of bugs, it'd probably be pheromone alteration so maybe a gas of some type.

sharp ice
#

yeah, like Half Life 2 antlion pheremone pods

#

a biologist

lethal spindle
#

The glyphids are an invasive species from another ecosystem anyways, clearing them out helps the floating jellyfish and the gnomeworms

#

😃

lean haven
#

As far as we know, the glyphids are native. :l

near glacier
#

space goblins, the rival company of Deep Rock Galactic

last wasp
#

Space elves

last wasp
#

Better

spark pilot
#

Add a modifier that halves the regeneration time of flairs and scout flares

lean haven
#

No flare mode

idle quartz
#

scout flares dont regenerate 🤔

little axle
#

lights are a huge factor in this game - making them more inaccessible would just be frustrating

idle quartz
#

Luckily people should be able to avoid mutators they do not want to attempt

little blaze
#

there's a great irony as I try to teach my own children about respecting the creatures in our everyday life whether it's spiders or worms, and then suddenly playing a game where I am wholesale slaughtering these fictional bugs to pad my wallet in the game

#

The satire and irony of the game might be a bit much for children to grasp. You know it's good fun and the implications behind it, as well as the differentiation between reality and fantasy. Such a thing might not translate well into the mindset of someone who is younger.

#

LMAO. Sorry folks, no need to bullshet us - we're not your English teachers grading your essay.

#

Don't dig too deep, you end up looking silly for trying to "uncover" shit that doesn't exist.

#

(+1 for the attempt to seem deep though)

#

Maybe good for your instagram followers though if you can make a meme of it?

idle quartz
#

Wait you teach your kids to not murder spiders? 🤔

little blaze
#

😛

#

I mean seriously... some people try to attach strings to... whatever because... they can? I dunno - drawing conclusions THAT far is ridiculous.

idle quartz
#

I dont have kids but i'm going to teach them to murder all spiders; but in a fair manner, no weapons.

#

Makes it an even fight

little blaze
#

"He likes blue, so maybe it's a freudian underlying cause... " 😛

#

Hahahh

#

But being serious, don't fucking try to draw conclusions between your kids (or anyone else for that matter) and the enemy mobs they kill in a video game... if you do... then god help us.

#

If you wanna pretend to be deep, go sit in a cave.

fallow river
#

woah

little blaze
#

Or if you wanna be a turd, go lay in the yard.

#

;P

fallow river
#

What did I walk into

little blaze
#

Nuffin'. I just saw a couple comments from some folks who pretended like vidjagames applied to real life in some unrealistic way.

idle quartz
#

I'm back. Went to the bathroom; know what i found? A spider climbing on the wall. Brown recluse i think.

#

So i sprayed him with shaving cream.

little blaze
#

D: RUN

fallow river
#

My dude]

idle quartz
#

wish we had a tool like that in drg

little blaze
#

Spiders don't have whiskers, your attack is futile!

fallow river
#

I once played candycrush and I spent the next half an hour hitting candy with my hammer

little blaze
#

Hahahh

#

See, vidjagames ruin the humans

fallow river
#

After doom I ran around with a double shotgun shooting aliens

#

Eh,

#

The worst one was superman

#

Turns I can't fly

little blaze
#

I would say Tetris was the worst, teaching all those lewd positions blocks can fit together

fallow river
#

Anyway I've gonna pretend to be 3ft and continue digging the massive hole in my garden

idle quartz
fallow river
#

Yeah i'll stop

little blaze
#

😃 Me too.

winter wing
#

not sure if this has been suggested befreo but here goes. wish that you could drop minerals with like "Shift +1-5" like if morkite is on 1 its shift 1 etc. if you have dug yourself high up and got like 2-3 diposits of morkite for an example its quite annoying to go down to empty everything.

fallow river
#

^^How about where youd drop it in a larger box

#

That's marked

#

So other's can move it for you

#

And you can kick it like a barrel

near glacier
#

i wish the crystals could be gathered for like materials and vanity stuff

prime nimbus
#

Something about the flamethrower is feeling off for me, and I think I've sort-of got it pinned down now. It's not actually very good at setting things on fire.
-If you don't aim at the terrain it won't set it on fire. Even if the flame visuals make contact/clip into terrain.
-If you point at terrain and fire a quick 1-2 ammo spurt, it doesn't set the terrain on fire. You need to spent about 6 ammo, which at that point you may as well just be shooting at the enemies.
-You have to be aiming at a bug to set them on fire-you have to have them in the crosshairs, they can't get set alight just by being too close. So it's actually quite finicky at setting targets on fire when it shouldn't.

I think the weapon would benefit more if it worked like a fuel-based flamethrower:
-it drops with distance-think super soaker but with more fire and less water. If it worked that way, then you could set the ground on fire reliably since-sooner or later-the fire is going to hit the ground and set it on fire.
-Ideally the size of the flame's hitbox should be enlarged so it's easier to set enemies (and fellow miners) on fire.
-Finally, if you set a bug on fire then have the ground underneath set on fire as well, because it's now liquid based, some would/could drop off and set fire to the ground.
-Not really tied to the above, but simply making it set fire to terrain more easily.

prime nimbus
#

I forgot to add actually-the damage over time the flamethrower does feels a bit lacklustre. I originally thought of a stacking tick that the more burning they have, the faster they burn and die but that would make it too good against single tough enemies. I think something like for every damage tick, it hurts nearby enemies (and for hilarity, dwarves) so if you torch a group, it kills them quick, but the flamethrower still struggles on single tough foes compared to other weapons. Being able to ignore aiming beyond "at it" for a praetorian isn't exactly something to sniff at after all. Right now it can take several seconds for a soldier to fall over dead from the burning, which means in a big rush you're just going to keep flaming anyway.

mossy laurel
#

The flamethrower works nicly now

#

Its not supposed to set the ground on fire, unless you have sticky flames

#

And even so, you're still supposed to shoot glyphids directly, with the ground flames simply adding up damage

little axle
#

facepalms

mossy laurel
#

Of who?

little axle
#

That was indeed a lot of comments in the suggestion section that had literally nothing constructive to offer in any way. I'd say it'd be best to ignore suggestions from such people, based on the incredibly shallow level in which they must operate, but since they didn't actually say anything resembling a suggestion, we don't have to worry about pruning away such blemishes.

mossy laurel
#

yeah

#

Thank you for your support

#

I'm tired of the random suggest saying "insert random enemy here" or "Insert random pvp mode here"

little axle
#

On the note of flamethrowers, maybe do something where it makes them recoil or stagger, rather than upping the DoT tick. After-all, they're on fire, so maybe let it work its magic but not neccesarily make it take down waves instantly. Also could be used for effective crowd control then.

#

Also, I don't know that it doesn't already do that, I've never used it in-game\

mossy laurel
#

It fine as it is

#

Im not sure why people feel it needs another buff

#

When I play the driller, I feel pretty gud

little axle
#

Do they feel like it taps out too quickly, or would you say that comes down to them using inefficiently?

mossy laurel
#

As my motto is, the flamethrower is good against everything exept the dreadnaught

little axle
#

I feel like I probably don't want to be that close to a dreadnought unless... how do the drills do on it?

mossy laurel
#

eh.

#

lets say the best weapons you have is the pistol and satchel

little axle
#

I really should try the other classes more - I get stuck on stuff easily.

mossy laurel
#

just use your pick

prime nimbus
#

My suggestions about the flamethrower aren't "It's underpowered", more "This gun feels more like a beam that sets things on fire if you fire on it long enough, that is decorated to look like a flamethrower". Even with sticky flames it's not that great at setting the ground on fire.

mossy laurel
#

ok then

#

I guess your suggest has more thought on it than some others

sharp ice
#

@mossy laurel please let people make suggestions. your policing makes it less inviting to make suggestions on here.

mossy laurel
#

i do

#

but the insane amount of "LOL game too easy, pls harder" suggests

#

they may in fact be causing problems

sharp ice
#

that's up to the devs. let them make the calls on that

fallow river
#

Well DRG is one of those games where a large part of difficulty comes from knowledge, which is much harder to balance for, as a consequence some people say it is way to hard while others think it's quite easy

#

That's why difficulty is so often discussed

solid dune
#

@mossy laurel my comment to you in #drg-chat applies across all channels and platforms of discussions for drg --- everyone is entitled to voice their opinions, please stop trying to boss or police people, just ignore it if you see some repeated idea you don't agree with, please

mossy laurel
#

I understand giraffe

#

but some suggests are quite distressing to read

#

I will try to police less in the future

idle quartz
#

It was a terrible habit for me to break

mossy laurel
#

I congratulate the devs in making the game too hard for annoying COD fanboys and youtubers

#

But easy enough for the average Joe to understand

prime nimbus
#

If the game is made harder I want ti to be made harder with other things than 'more health and more damage' on enemies. Make resources harder to get to (so you spend more ziplines/drill fuel/platforms getting to them) making nitra not spawn as much, enemies attack a bit more often, ect. But keep the values where they are. Hate that about Payday, and Left 4 Dead to an extent; turns the game into 'no fun allowed'

main olive
#

yeah when it's just "scale x values" it brings the game to force a meta

idle quartz
#

A lot of people view those same things as making the game annoying. More creative difficulty measures should come with the Mutators; but i expect some of those will change the hp/dmg/speed/number values of enemies.

lean haven
#

We've got hazard levels for a reason

main olive
#

Killing Floor has the thing of new enemy varients and new attacks on the harder difficulties. about hazard level it's exactly that, Glypids have more hp and do more dmg, spawn more often

#

it's just a simple Scale X value

#

now DRG is still "new" so I hope that's just a place holder

#

and some new difficutly enhancers take place or compliment the existing system

lean haven
#

They could just have new/tougher enemies spawn on the higher difficulties and keep the hazard system.

idle quartz
#

better map complexity. Let us choose the map complexity plz

boreal lintel
#

@idle quartz in quick search? How do you mean?

idle quartz
#

I mean when we host a game we can choose the hazard difficulty; silly that we cant pick the maps complexity too since its just another difficulty modifier and if they make it our choice they could maybe make it starker

wheat aspen
#

Cosmetic suggestion that someone might have mentioned already, a beard with a fire particle effect on it

sharp ice
#

or material effect

#

cheaper in the long run 😃

oblique nacelle
#

(totally not a stolen idea)
Put ores threaded in the beards

spiral ether
#

or a wrench sticking out of it and other things

idle quartz
#

I still want a prosthetic beard. For the miners who lost their beards to work related injury; just like any other limb you'd get a high tech prosthetic.

main olive
#

Shirtless armor type, I wanna be a buff muscle dwarf diggin in the mines

tawny osprey
#

Agreed @main olive I would also be very happy if you could upgrade the guns some more. More ammo per magazine, more shots fired, things like that. With the current upgrades available, the guns do not improve very greatly.

toxic pike
#

This one may be hard, but I think it would add a lot of uniqueness to player customization. Make the, arms, shoulder pads, and leg armor independent from the chest. That way we could have different looking dwarfs without needing 200 more items. That was a great plus on Halo Reach.

lean haven
#

@silver ferry please stop.

astral lion
#

Didn't the devs say something about the upgrade system? Along with their upcoming 5th dwarf.. makes me wonder what kind of thing they're adding (or changing) the upgrade system with.. Big Blue Molly when? Can't wait for new content as per usual while digging for minerals while killing bugs.

languid tinsel
#

How about a boss / mob mechanic that involves how bright the lighting in the area is? Make it so that they cover their eyes exposing weak point only when in bright areas. This would give more need to the flaregun than simply finding loot. Or they move much more slowly when in brightly lit areas.

trim creek
#

@languid tinsel thats a cool idea

#

mixing in enemies susceptible to light, and those susceptible to dark would definitely make room for more real time battle adjustments

near glacier
#

dreadlocks for dwarves

#

and

#

top hat

pulsar knot
#

More cosmetics are always nice

#

It would be nice to have some sort of explosive that's good for mining. Maybe a throwable satchel charge that clings to surfaces but does little to no damage to enemies.

near glacier
#

also it would be cool for getting cosmetics after completing missons and leveling up

chrome veldt
#

It would be nice if the flamethrower would burn away plants like the vines and poison mushrooms

pulsar knot
#

I'd prefer a system of buying cosmetics with credits

#

I'd love to have a room in the ship that's just a personal vault for all of the gold you've collected. Kinda like in Fable 3 where it starts off as just a big empty room but you eventually get to see it fill up as you do more missions.

lean haven
#

That's been suggested, but looking back on it, the idea doesn't gel with the company's stinginess

#

Deep Rock wouldn't let you have your own personal vault of gold, they'd be more likely to keep the gold and give you a fraction of the gold's actual value as virtual credits that can only be used in company owned shops

pulsar knot
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I really don't think that you should have to push that hard to dismiss the idea though. It's fun, It fits the theme, and a Dwarf should be able to swim in his gold if he so desires. I just think it would be a fun addition and could easily be squeezed in there. We could just say that Deep Rock is a professional company that is required to allocate space for a Dwarf's earnings. Doesn't seem unreasonable.

idle quartz
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The personal rooms are supposed to kind of be where you'd show off achievements but they're so small; so they added the memorial hall for some things.

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which i dont like 😦

lean haven
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It's hardly a hard push of dismissal, it's a rebuttal to an idea I once approved of myself coupled with a reason supported by content already present within the game in its current state.

idle quartz
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CHANGE THE MEDI-BAY TO A PERSONAL TROPHY ROOM 💔

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its a well known fact that dwarfs dont die; so WHY THE MED BAY?

lean haven
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I'm still kind of holding out hope for clone tanks or something in the medibay to help explain how the dwarves keep coming back after being left behind

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Like having you come out of one if you failed/got left behind during the previous mission

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A sort of alternative spawn point

pulsar knot
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How do you think the survivors in L4D come back after being left behind?

lean haven
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They give you end credits treating it like each playthrough is a movie, so it has that bit of explaination.

pulsar knot
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But if someone gets left behind in a mission, there they are in the next

idle quartz
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I would like it if you could die and respawned via individual drop pods 😦

pulsar knot
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I don't think we need any sort of explanation

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I wouldn't mind that idea

lean haven
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Which is why I'd want the clone tank or something to explain how they get back. It'd give the currently empty medibay some use

idle quartz
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but why would we need to 'see' the clone tank

sharp ice
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curiously, why are we needing death?

pulsar knot
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What we need is a place to store our gold

lean haven
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Mostly just as filler. The rooms been empty forever

idle quartz
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because the stakes for dying are pretty much nonexistent. You can kill yourself and get a free revive for hp

sharp ice
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that's not free

idle quartz
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if you have 10hp, have an ally shoot you, and get revived with 40 thats free healing

sharp ice
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the risk vs reward still exists

pulsar knot
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It's not usually hard to revive either

idle quartz
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risk of the ally missing and killing someone else? 🤔

pulsar knot
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Especially when you have a scout

sharp ice
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sure, that's free healing, but that is still at the cost of getting an ally killed during a fight

idle quartz
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who said it was during a fight

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you can just do it at any time

sharp ice
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either way, the risk is still there

pulsar knot
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A lot of times I'll revive a teammate while being attacked. I don't even lose all my shields most of the time

idle quartz
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there is literally 0 risk to that, its 5 seconds for free hp; and its a huge omission from a genre standard.

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Besides, if we want a medic we need a reason to have a medic.

pulsar knot
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I've revived teammates while being chased by a Dreadnaught

idle quartz
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when i revive allies i just chuck a grenade at the floor and revive; the blast scatters any threats

sharp ice
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no one is saying it is impossible to revive without dying

pulsar knot
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But it is very easy

daring spruce
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erm, pump up the difficulty, people will lose health left and right, would be nice to have a class that can heal in combat

idle quartz
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every class can heal in combat technically

sharp ice
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these are all tactics, but they hardly justify the need for making death a thing

pulsar knot
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I'd be afraid that having a medic would be the meta

idle quartz
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because its stupid that you literally cannot die?

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That your corpse aggro's bugs indefinitely?

sharp ice
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co-op games don't necessarily require meta. people require meta

pulsar knot
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You should be able to bleed out. It's hard to have all dwarves die before being able to revive a downed Dwarf

idle quartz
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l4d set the bar and its a good example

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and its clearly not sot something people disliked enough to be a problem.

pulsar knot
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With the difficulty as it is, the game isn't very hard

sharp ice
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it's an example that worked for it's scenario, but not necessarily one that is worth copying for this. we won't find a dwarf just hanging out in a cavern

pulsar knot
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And there's no urgency to reviving mates

sharp ice
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asking for a death mechanic so that you can respawn is a bigger penalty to the team than the player

lean haven
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They could just send down tiny one man supply pod sized thing with a respawned dwarf inside and have a voice line saying they're sending you reinforcements

idle quartz
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it worked in the genre

pulsar knot
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It depends on how they do it

idle quartz
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weave it into existing mechanics, ideally.

pulsar knot
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You could make it up to the still living Dwarves to gather materials to redeem in exchange for a teammate to respawn

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Is how I Ideally see it

lean haven
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That would be too easy to troll with in a game with ff

idle quartz
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Or grab the fallen players 'dogtags' or whatever.

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just recover the body; a dna sample or something they can use.

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failing at that; pay a price for a new one.

sharp ice
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there's also the greater risk of losing a player completely if they die

pulsar knot
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You could always do something like Vermintide did

sharp ice
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if a player sees it as a no-win scenario, they could just bug out instead of letting players rescue them

pulsar knot
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Finding the dwarf caught in a web or something further in the cave system

sharp ice
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opting out of the respawn. it's not healthy for retention in a game

daring spruce
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They could make it so the current alien spiders comes and grabs the corpse and takes you off, and those alive have to chase you down to get you back up.

sharp ice
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that's a good twist on the L4D respawn mechanic

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good for mid-boss type creatures

pulsar knot
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I would rather have a respawn system than continue with the way it is now

sharp ice
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what is your current issue with the revive mechanic?

pulsar knot
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far too easy

idle quartz
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its a placeholder

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its been a placeholder since version 1

pulsar knot
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I can take a million years mining and killing bugs and my friend can be fine

sharp ice
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is that something a dev said?

pulsar knot
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I never feel a sense of urgency to reviving a teammate

sharp ice
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many placeholder things become part of the game in the end

pulsar knot
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I've had a friend wait probably a half hour for a revive

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he wasn't playing. Just waiting

sharp ice
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what lead to them waiting half an hour?

pulsar knot
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I had no ammo and was being chased by hoards of enemies

sharp ice
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yikes

pulsar knot
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But we won still

daring spruce
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been there done that.

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did not take 30 min tho

pulsar knot
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Because I eventually got the nitrum for a drop

sharp ice
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seems like an extreme example of the revive not being helpful

daring spruce
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had to get nitro to spawn in pod run some laps before i could loot the pod.

sharp ice
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what other revive/respawn mechanics in other games have been successful besides L4D?

pulsar knot
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Vermintide

sharp ice
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explain

daring spruce
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vermintide

idle quartz
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L4D2?

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its exactly the same mechanic.

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If you die over and over; you get punished.

pulsar knot
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Borderlands

idle quartz
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You bleed out with temp hp, and actually die after too many knockouts

sharp ice
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i'm looking for different and successful, not the same lol

daring spruce
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Perma death will not be a thing.

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DOnt work

sharp ice
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borderlands bothered me the most, but that's personal taste

idle quartz
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Boarderlands was annoying, it felt like dying was part of the game just so you could revive yourself w/ second wind.

pulsar knot
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I wouldn't necessarily say permadeath. Also you can't deny Borderland's success

sharp ice
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@idle quartz not just part of the game, but there was no risk vs reward for dying

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lol i'd dispute borderland's success despite sinking 30 hours into it 😃

daring spruce
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They could obv ad losing whatever you have on you + a % of your ammo.

pulsar knot
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How many copies it sold

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Reviews

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Anyway

idle quartz
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it didnt do well because of the Second Wind lol

pulsar knot
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Well over12 million copies sold

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I didn't mind the second wind system