#suggestions

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old veldt
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But this would be some small panel that would build itself into wall.

gray crater
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1tater you know what I mean

oblique nacelle
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I'm making a list

gray crater
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I'm out. Need sleep.

lean haven
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They'd have to change the platforms to no longer be able to be passed through for that. And the sprayable platform foam that was mentioned a long while ago that matrix brings up would be a better fit for that use

gray crater
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I have a funny feeling I suggested it originally actually... #engi-main

lean haven
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Idk, but it's not a bad idea

dreamy flicker
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^

old veldt
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Hmm but wouldnt be foam easily breakable?

oblique nacelle
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Yeah

main olive
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well it's still plasticrete

dreamy flicker
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maybe make it harden over a few seconds?

main olive
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just the action is like spray foam

old veldt
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Some metal plate wall would be bit more durable. No offense.

gray crater
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But you could make ramps, walls, it anything you wanted

oblique nacelle
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don't go all rainbow 6 on me

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or fortnite for that matter

gray crater
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Eww

old veldt
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I got R6s vibe aswell rn.

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Eww fortnite.

lean haven
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The devs had a sort of barrier thing back in the project dwarka phase, but they decided not to carry it over for whatever reason

oblique nacelle
dreamy flicker
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good one

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almost got me

gray crater
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Is just that rn engine movement is weakest traversal skill in the game

oblique nacelle
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quick question

gray crater
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Because they couldn't stop bugs getting around it, but it was great for trapping team and getting them killed

old veldt
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Hmmm i played alot of mobas and stuff. I remember a hero called engineer from heroes of newerth with interesting ultimate ability. He threw down a box that created strong electricity field.

oblique nacelle
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In the fungus bogs, theres the green bubbly swamp stuff on the ground in some places, is that damaging to people?

lean haven
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Idk, I don't have a great deal of issue getting around with him as it stands. If anything I would argue that we need to make it a little bit harder to get around for everyone else. Promote a little more planning

dreamy flicker
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it slows you down

lean haven
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No

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No damage is caused by it

oblique nacelle
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I play engi main, and by the time it was released, I was immune to toxins, so I wasn't sure

gray crater
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No but it get you killed if you can't move

dreamy flicker
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pretty sure it also slows down the enemies too though

oblique nacelle
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Yep, it sure does

gray crater
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It does

old veldt
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What do you think of some electric field generator that would fry incoming bugs?

oblique nacelle
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stood in the middle of a particularly open and big one in solo, didn't even have to shoot 'cuz bosco had so much time to kill

lean haven
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The portable crystal idea

oblique nacelle
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Stalker, I like that idea

gray crater
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At least damage or weaken, sure.

oblique nacelle
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hmm

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portable crystal...

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like you mine it, and can place it?

gray crater
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Similar to the Molotov idea

old veldt
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It would have activation timer so you can safely leave of 3 seconds

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And would last 15-20 seconds.

oblique nacelle
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or trigger like the det packs

old veldt
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It would be also destroyable

mossy laurel
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I have a serious suggestion for a new update
A quality of life update
1st off
Sticky goo in the fungus bogs should be easily broken through only 1 or 2 pickaxe strikes
2nd off
Extra objective and secondary objective materials should yeald extra credits at the end of a mission, like gold
for ex, 405 morkite and 11 apoca blooms
5 morkite (worth 1 each?, find a value) + 1 extra apoca bloom = 10 extra credits
That would make me feel better about not leaving anything behind

old veldt
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But

dreamy flicker
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I believe this has already been suggested before, but what are your thoughts on breaking cobwebs and the green goo in fungus Bogs, possibly by burning then with a flamethrower?

old veldt
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It would have feedback if destroyed

mossy laurel
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nah use the pickaxe

old veldt
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Some electric feedback

mossy laurel
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The flamethrower already has very little ammo

gray crater
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Yes, it make it the engineer grenade

old veldt
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In form of electrick shockwave damage.

dreamy flicker
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@mossy laurel yeah but maybe could it spread, so just shoot out a small dose of it

lean haven
last wasp
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Totally would be fine with that (as long as it's good)

mossy laurel
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indeed

gray crater
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Cyber it had heaps, damage doesn't stack so don't keep burning them

mossy laurel
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The flametrower needs a continous burn to keep the damage

last wasp
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Burning goo and webs is coming AFAIK

old veldt
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Great minds think alike it seems draygo.

mossy laurel
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A burning glyphid doesnt burn for very long

old veldt
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Hmmm

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How resistant are bugs to poison?

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And gas?

last wasp
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They don't get hurt by it

mossy laurel
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they are immune

oblique nacelle
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I think they're immune

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Not to radiation though

mossy laurel
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bugs arent hurt by toxic gas

oblique nacelle
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I've seen bugs die to radiation

old veldt
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What about nerve gas?

last wasp
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Rad crystals, electricity and fire all hurt em tho

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And the little spike balls

mossy laurel
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guys

oblique nacelle
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electricity?

lean haven
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I would say so as well, but there is the argument that they're only immune to their own gas, which is the only gas in game right now

mossy laurel
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these arent suggestions

oblique nacelle
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shh

mossy laurel
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have your debate in the general

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srsly though

last wasp
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I think he's suggesting a poison weapon vs bugs, is why

mossy laurel
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I want the devs to actually see my suggestion

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well debate in the general

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and then your final idea goes here

oblique nacelle
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I have a serious suggestion for a new update
A quality of life update
1st off
Sticky goo in the fungus bogs should be easily broken through only 1 or 2 pickaxe strikes
2nd off
Extra objective and secondary objective materials should yeald extra credits at the end of a mission, like gold
for ex, 405 morkite and 11 apoca blooms
5 morkite (worth 1 each?, find a value) + 1 extra apoca bloom = 10 extra credits
That would make me feel better about not leaving anything behind

mossy laurel
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yes

old veldt
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You know that we all are suggesting etuff here whole time right?

mossy laurel
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Thank you

oblique nacelle
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post from @mossy laurel

mossy laurel
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your havaing a debate

indigo topaz
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Weird question, Will they add achievements into the game?:o

oblique nacelle
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Ive been making a list of things I spotted

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climbing, jetpack, unclimbable wall, portable crystal/biomass
camo, mines, healing/damaging bubble, armor
stun, lure, poison, syringes(health/misc boosts)
armor piercing rifle, melee weapon, healing gun

old veldt
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It seems you arent here long time. Whole duscussion was about new classes and weapons.

mossy laurel
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climbing?

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eh

oblique nacelle
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Yeah, climbing picks or something, to get up verticla walls

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Slow, but unlimited and versatile

old veldt
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Climbing claws.

mossy laurel
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err

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that would antiquate the drills

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I feel we dont need more eqpipment

oblique nacelle
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emphasis on slow

mossy laurel
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we need more features for eqipment

oblique nacelle
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also, no debating in here, 'member

lean haven
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Not really, since drills create a path for everyone

mossy laurel
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yes

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to general we go

oblique nacelle
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point, tater

lean haven
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Climbing claws would effect only the person using them

oblique nacelle
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I'm liking the idea of a stalker class, active camo with limited use, powerful melee weapon, lure grenades, climbing claws, traps, etc.

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just an idea

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also, mods if you're reading this, here's a recap of the main points of that conversation

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There was a lot of talk about the ups and down of a sniper class, as well as a healing class

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There was also these ideas posted throughout:

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climbing claws, jetpack, portable crystal/biomass
camo(makes enemies prioritize allies before you), mines, healing/damaging bubble(specifically shock field), armor/shield boosts for allies
stun, lure, poison, grenades
syringes(health/misc boosts), healing gun
armor piercing rifle, melee weapon, radioactive/elemental weaponry

a sort of modification for the engineer cheese platform gun to build vertical walls that enemies can't climb

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And Cybermetic was worried his post would be lost in the conversation, so I will repost

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I have a serious suggestion for a new update
A quality of life update
1st off
Sticky goo in the fungus bogs should be easily broken through only 1 or 2 pickaxe strikes
2nd off
Extra objective and secondary objective materials should yeald extra credits at the end of a mission, like gold
for ex, 405 morkite and 11 apoca blooms
5 morkite (worth 1 each?, find a value) + 1 extra apoca bloom = 10 extra credits
That would make me feel better about not leaving anything behind

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In response to Cybermetics idea for bonuses for objective materials, I think it would be nice to have a tier system for bonus rewards

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ex. tier 1 60% of objective, tier 2 100%, tier 3 150%

toxic pike
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Here is a simple one. Make an emmisive color version of the MK2 armors (Doesn't need to be too strong of an emissive value, but at least enough to see them in the Dark). Extra points if you make Scout's look like the glow in the dark Buzzlightyear from the second movie.

gray crater
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@toxic pike neon-ish glow suff? me likey.
the'yd stand out more and be more noticed/appreciated throught the match, too.

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[Suggestion]
make the Map tool bindable to 6, similar to the scanner, and take it off centre screen, so i can run around with it more comfortabley.

thanks.

main olive
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[Suggestion to add to above suggestion]
Have a little terrain scanner on Driller's Drills
[Second Suggestion]
Allow Terrain Scanner to better indicate if terrain is above or below you, by perhaps changing the colors to that of how SPEC_MAPs work (Blue is lower, Red is higher, leaving Green as same level)

gray crater
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@main olive I likey
it's always annoyed me, but hadn't thought of a way of fixing it, or even 'to' fix it.

main olive
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As for coding since the map is client-side anyways have it scan X amount of meters below the player, generating the "lowest" map (blue) then offset and scan again heading up (light blue) then offset to the player's depth (green) offset again (yellow) finally (red) for the top most layer.

Also perhaps when the viewer is opened some keybindings/controls could be overridden for additional control of the map (show/hide layers) so that one could only show Blue, Light Blue, Green for "digging down" or only show Green, Yellow, and Red for digging up

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OR attach it to the players view pitch looking 45 degrees up or down would trigger what to show, but looking between those limits shows all

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the above "OR" suggestion could also be applied to the current terrain scanner as well. If color mapping would be an issue (this is regarding players that suffer from color blindness)

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but if that's the case at least make lower terrain dark grey and White be the highest

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(or allow it as a setting in options for those that'd prefer a color map, or greyscale because of vision impairments)

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@gray crater not sure if I should ping AT:Devs or they will see this, However what are your thoughts on it?

near glacier
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i think thats a problem

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you see i just entered a game and for no reason boom kicked

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and ive seen a couple reviews mention that

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and i like the game very much to the point ive played it 10 hours straight first day

solid dune
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the group may have been waiting for a friend/newfriend to join them, it would be nice for the host to have an option to give as to why they kicked a person

near glacier
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they where two guys but anyway no worries

solid dune
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ohh this doesn't apply to you really though hmmm

near glacier
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and i was very sociable said hello

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and boom kicked

old veldt
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Maybe they wanted to be only 2 of em but i agree that was rude.

near glacier
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i would even leave if they said you know man we wait for two friends

solid dune
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maybe not sure anyways, lol, i am thinking about moments when people are in a lobby, but in game it does happen when a person gets disconnected and needs to rejoin again

near glacier
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then why host public?

old veldt
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They could have asked you to leave politely.

near glacier
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theres a button host private session boom solved

old veldt
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Agreed.

near glacier
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by the way thanks for the quick responses appreciate that ๐Ÿ˜ƒ

old veldt
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No worries chap.

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๐Ÿ‘

solid dune
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the session i am in right now, none of use were steam friends, we had to kick a person from the lobby for the 4th to rejoin... so yeah, it feels bad to kick people who don't deserve it! this is why i keep gaining steam friends ;)

old veldt
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They should expand steam friendlist to go infinite.

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Kind of bummer you can have 250-300 friends at max.

near glacier
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yeah its bad! i dont mind leaving by myself if they ask politely

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i hate it when its just insta kick

old veldt
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I definitely agree with you old chap.

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Politely you get further.

near glacier
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whats an old chap? "D

old veldt
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Its a polite greeting

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Something similar to saying "Old friend"

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British use it alot.

gray crater
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@main olive this games' beauty is in it's simplicity.
nice thoughts, but it's not simple.

near glacier
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nice i like that ill use it from now on

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this game is addicting like red sugar

main olive
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@gray crater just the color part or the view pitch part?

lofty cloud
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In the trailer they showed some big collector thing is that coming or not?

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If not they should add it

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They should also give the donkey hp would add a nice new challenge

solid dune
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that's the minehead from the point extraction mission type, instead of a m.u.l.e. you have that to deposit stuff into

main olive
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If they impliment the color part or greyscale depth I'd be happy, if they also add how high i'm looking or low to show what's below above me also more happy

lofty cloud
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@solid dune oh I don't think i have ever done that mission type

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Thanks tho

gray crater
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@main olive mostly the zooming stuff. just the colour tone would be fine for finding the next entrances. cool tones for down, warms for up.

safe barn
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Give molly health. Then I can finally have my revenge!

gray crater
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@safe barn nope nope nope... one or 2 C4's... instant mission failure state.
people join matches they see you hosting... boom bye molly. FXCING trolls would be real.

main olive
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why failure state? just have it downed, have to "repair" it

safe barn
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@gray crater But I must make her pay for all the deaths she has caused!

gray crater
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.... if you died, it's you're own fault.

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unless someone C4's you, it's you're fault. always.

main olive
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I'd like it as a "modifer" to make it harder

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aka mission option

gray crater
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@main olive eh seems kinda pointless to repair it, plenty of time between waves.

main olive
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I still think it'd be a fun option

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adding modifiers I think is viable for stuff

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that way people are not forced to endure it

gray crater
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Rock and Stone.

drifting cape
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I feel mactera on higher difficulties need a nerf in the swarm number, at least on solo. I play gunner and while the gun is firing I can't dodge them from the distance they spit at and one volley is usually enough to down me, while it takes a few seconds at the very least for the minigun to gun just one out of like 7-9 down.

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Maybe not even a nerf, just more dodgey after being shot instead of having to face a firing squad that eat bullets for breakfast

main olive
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I'll have to try a solo on haz 4 and see if that's viable, but my play style is fire for 2-3 seconds sprint to new spot, turn and fire again

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normally sprinting messes up their aim/ready to spit

drifting cape
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Usually, but what about when they come and there is nowhere to run like in one of those pits that you have to go down. You just lose like 2 lives to random chance and even then the stray hits and stagger fire will be enough to whittle me down

main olive
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location and positioning, normally if I'm solo and a swarm comes, I tend to run back to a spot I already know

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if I was forging ahead

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sometimes I have to goomba stomp my way over bugs taking some dmg but it's worth it to get to a good kiting ground

drifting cape
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Right, but there is no warning for the random mactera deathsquad. It's not that they're impossible to deal with it's just that as far as random waves while adventuring I feel they need to be reeled in a tad. A simple reduction in numbers and add some acid spitters or swarmers would make them more than fine for me.

idle quartz
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if solo you could let bosco murder them all while you just weave

drifting cape
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They got a lot of health to do that

idle quartz
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i havnt noticed, but do they stagger under fire? do they panic from bombs?

drifting cape
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Not from what I've seen. I think the mactera themselves are fine, it's just the random encounters of like 8 of them that feel excessive

royal basin
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the dont stagger at all

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they*

drifting cape
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Like you wouldn't see 3 praetorians randomly while exploring but i'd rather deal with that than the mactera death squad

idle quartz
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they dont automatically aggro to you right?

royal basin
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I'd rather deal with 10 praetor. and they do

drifting cape
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When I notice them they usally fire a volley into my back or im lucky enough to see them coming

last wasp
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They just appear and boom, they're all shooting you

idle quartz
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ok they should have an aggro radius

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sometimes they're high up and drop down on you

last wasp
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Also they tend to shoot,dodge into terrain so you can't hit em, dodge out

royal basin
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I think that was intentional

last wasp
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Dodging yes, not into terrain I think

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That's just so they don't get stuck

royal basin
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all part of being the first flying hostile mob

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There are bound to be kinks and things to work out with them

last wasp
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It'd be neat if there were friendly ones that'd attack glyphid

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Predators

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Or cave leeches occasionally just eating one

royal basin
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With the recent debuff to praetors i dont think thats going to happen

drifting cape
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lol that'd be pretty funny actually

last wasp
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I mean, it'd make sense, dwarves aren't exactly their natural prey

main olive
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debuff to Praetorians?

royal basin
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Armor plates can be shot off now

main olive
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oh that's "all bugs" and I love it

last wasp
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The armor that can be shot off, though it has a TON of HP

main olive
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best change yet

last wasp
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Dreadnaughts need it the most, and they're the ones who don't have it QQ

royal basin
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Its still something

main olive
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now they don't eat all my turret ammo

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hmm Dreadnaughts I think it's ok that they need to be shot in the ass only it's a boss

last wasp
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It's in planning

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I dunno, the fact you really can't hurt it if it's aggroing you is awful

main olive
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however, I think for Praetorians (and Dreadnaught if impliemented) get faster the less armor they have

last wasp
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Unless you're a driller and wanna spend 10 minutes killing it with DoT

main olive
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or should

last wasp
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Dreadnaughts do that already

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When you break their armor on their butt

main olive
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only for the butt armor

last wasp
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Right

drifting cape
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I still can't get over the image of a mactera just flying around and a cave leech snapping it out of the air with its tongue like a frog

main olive
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I mean all the armor

last wasp
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Don't they already speed up when shot?

main olive
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aka why I said "Praetorians"

last wasp
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Or when close enough to you

main olive
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it's more of the idea, it has less heavy armor on, should get faster

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they still need a rush attack

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OR if going in a straight like build up speed

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so you need to kite around them

last wasp
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I'm pretty sure they do "sprint" now and then

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When going for bites

drifting cape
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Get it to smash into a wall or something like bullfighting

main olive
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it's a short burst of speed yea

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but idk I do'nt feel its enough gap closing

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what makes some fights easy

last wasp
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Definitely closes unless you're sprinting away from them

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And then it's roughly the same speed

lean haven
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I still want this

last wasp
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Oh god, a batterbug

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It should get a brief stun if it hits a wall tho

main olive
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give it grasshopper legs

last wasp
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Or another armored bug

main olive
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boing smack

last wasp
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I could see a jumper bug, but not one with a SHIELD too

main olive
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but then what would the jumper bug do?

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jump around?

last wasp
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Scythe claws

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Mantishopper

main olive
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I think a ram bug would benifit from the spring shot legs

last wasp
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Like, instead of sprinting at, they'd bounce at?

main olive
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yeah, hobble to a spot, get some LOS on you, ready up, Boing

last wasp
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Ouch

main olive
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I think the sprinting or option for a short sprint and "nom" could go to the praetorian

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and a short "leap" attack for warriors

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for when you're on a zipline

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or floaty island

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swarmers are already perfectly fast and annoying

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but they might need a "can't get to player, try to leap" move

last wasp
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The swarmer tunnels seem to continually send new ones though, which isn't great

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Unless it's only the audio that keeps replaying, and it's just coincidence swarmers show up after

lean haven
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When will we get an enemy I can flip on its back to attack the weak spot for massive damage?

idle quartz
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audio bug makes sense, geysers have a similar issue where you hear them even after they blow up

last wasp
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Only if it's an enemy crab

idle quartz
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or a turtle

last wasp
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Electric crystals too

lean haven
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๐Ÿ™‚

main olive
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I think if they get enough content, they could have differnt critter types in the biomes

last wasp
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That's their plan IIRC

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Glyphid would just be one enemy group, probably in fungal biome

main olive
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can split them between Fungal and Biozone

last wasp
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And they'd work up to similar but different enemy types in others

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Biozone seems aquatic-ish

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With the coral, jellies, weird plants

main olive
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hmm, yeah you're right. CRAB PEO-PLE

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lol

last wasp
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Giant enemy crabs

main olive
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angry snip snap doggos

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actually a giant enemy crab would work for the "boss" spawn Team something big is coming your way

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hmm I guess Gylphids would work for Fungal and Sandblasted. Since those would be viable places for ANT-like creatures

lean haven
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Glyphids can be almost anywhere, spiders/ants are almost everywhere

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Just not an ice biome

main olive
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true I was just wondering if enemy type could be like the resource type, Abundant and sparse

lean haven
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Maybe just cycle the enemies like they do some of the passive hazards

gray crater
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@main olive
true I was just wondering if enemy type could be like the resource type, Abundant and sparse

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^this

lean haven
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I just want some crabbos

main olive
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crabbos in the Biozone ๐Ÿ˜› very heavy armor and dmg?

glacial charm
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There should be a Discord Rank for Supporters like myself

lean haven
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I'm playing some DS3 when I get home for a dosage of some crabby goodness

glacial charm
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Also I dont and my teamates in-game dont see my supporter badge....

main olive
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I'd like region bosses too (I mentioned element based Dreadnaughts) but would be cool to see some bosses like big bad crab, the Mantis like bug that Drygo mentioned. The Sandworm they're thinking of for the Sandy Corridors

glacial charm
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There already is an elemental one hehe

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Stupid fire Dreadnuaghts.... Hate em

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Every time I become an engineer they always go for literally only me....

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Makes hilarious gameplay doh!

main olive
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fire one yeah but would be cool that it'd depend on the biome and RUN ENGIE RUN!

jolly chasm
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An enemy thats disguised as gold

glacial charm
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I support that

last wasp
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Oh god, ore mimics with slight differences

glacial charm
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I support new enemy = MIMICS

jolly chasm
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Yes!

main olive
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mineral leech

glacial charm
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Mineral Leech

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Damn

main olive
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oh god could you imagine I'd shit myself, a line of nitra, go to swing and it just fucking loops around and eats my ass

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like a bobbit worm

jolly chasm
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Looooo

astral lion
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Robot Enemies.

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Make it happen.

jolly chasm
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Well

lean haven
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Barrel bots

astral lion
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Since dwarf has their fancy machinery so there should be some droids they sent in first instead of dwarves.

lean haven
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Minigame

jolly chasm
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That would be completely out of the frendchise

glacial charm
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Imagine this entire time the Dwarves were just fcking drunk on their asses seeing all these ants turn into what we see in-game " Hungry, badass de-formed, super sized ants "

astral lion
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...Minigame?

lean haven
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Fight your barrels

main olive
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combine that with covering itself in minerials

lean haven
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Rc barrel bot battle arena

glacial charm
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Maybe on the space rig they could add mini games to pass the time and/or just calm their nerves from all the " Hungry, badass de-formed, super sized ants "

main olive
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by the gods, those buggers get big

glacial charm
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Yeah I should know, my secondary is engineer. R.I.P.

jolly chasm
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Imagine minigames ingame

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Like

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Press a button, the dwarf looks at some kind of clock

lean haven
#

Minigame are fun :)

jolly chasm
#

And plays an 8 bit game

lean haven
#

I've actually given a bunch of minigame suggestions so far

oblique nacelle
#

woah, woah, woah

#

theres nothing wrong with engineers NasS

jolly chasm
#

Hm

glacial charm
#

Does anybody ever use the MAP RADAR?
I sure dont.
Whats it suppose to be for?
I dont see anything on it
Other than scribbles

oblique nacelle
#

just saying

glacial charm
#

Lel

atomic lotus
#

I think there should be a function for sprinting/walking, because i see no point to just use walking. Like maybe enemies could not notice you if you walk slowly past them, but if you sprint they'll notice or something

#

Sprinting or walking is actually a function in a lot of games that just doesn't make any sense. Everyone is sprinting and there is absolutely no use for an option to walk slowly instead of sprinting faster. Also it strains your finger when you hold shift 24/7

main olive
#

the sprint function has a toggle in the options menu, barring it's a tad laggy.

#

and sprinting makes you go faster but you can't shoot

#

plus if you're in a tight tunnel that your driller has kindly made a stair case in the side of it's nice not to accidently run off the edge

#

So I'm not entirely sure what you're asking

atomic lotus
#

Ah okay, didn't notice that

#

And yeah well you have a point, walking in tight spaces could be wiser to prevent falling down

#

Maybe i'll take my words back ๐Ÿ˜„

feral vector
#

I would like to suggest that there will always be at least one of each mission type available at all times. I love point extraction, and prefer to play only those, but the last three times ive logged on none were available. Would it be possible to take into consideration in the algorith that one of each mission type is always available perhaps?

gray crater
swift crow
#

Maybe Molly could have a little hatch, where Bosco can live. That way, if you end up being left alone, Bosco can come out and help you.

lethal lagoon
#

Sometimes the quick join function is totally blocked by people who go AFK, in a public lobby, i suggest implementing a timeout function for lobbies where there has been no activity for more then 5-10 minutes. And that lobby is then dropped.

ivory storm
#

what yall think about being able to actually die instead of being permanently downed until you get some booze poured on you and then you're okay again?

main olive
#

like vermintide style? Downed > Die. will you be able to respawn? or out for good?

lean haven
#

Purple drank 4 lyfe

main olive
#

cause if I died because you know, accidental falling. And i'm out for the whole mission

lethal lagoon
#

I think permanent death would be destroying the experience my self

ivory storm
#

nah it'd only be a thing on higher difficulties

#

i dunno

main olive
#

so you die once that is it?

#

RIP

ivory storm
#

nah

main olive
#

I don't like it

ivory storm
#

i mean like coz the way it is atm

#

if you get downed

#

u can just sit around for 5-10 minutes until someone revives you

main olive
#

So what would help my understanding, is explain the whole suggestion

ivory storm
#

sorry i worded it extremely badly

lean haven
#

You can, but the swarm counts don't go down because someone is downed. So now your team is dealing with more enemies per person, and it becomes harder to survive and get you back up

ivory storm
#

yeah that's true

main olive
#

yeah it was a kinda "just die for good" is what I consider a "passing comment"

#

there was no plan, idea for it

ivory storm
#

i guess in other games there is a fixed enemy count so it makes more sense

lethal lagoon
#

and in point extraction, it snowballs

ivory storm
#

actually in retrospect it was a passing comment

lethal lagoon
#

if u cant get the 4th member on his feet, fast enough, you'll run out of ammo and get more and more enemies

ivory storm
#

since i didn't really have any concepts behind it

lean haven
#

I'm glad I get to pour out some lean for my homies

main olive
#

one for me, and one for my homies

#

lol

ivory storm
#

pourin a four in a 2 litre bottle?

#

lul

main olive
#

I'd be ok with it if there was a valid system, and a respawn action

#

but if you just die and that's it

#

nah

ivory storm
#

yeah sorry I meant akin to other co-op style games

main olive
#

KF2 you respawn next wave

#

LF4 and Vermintide you spawn in a closet

lean haven
#

Treat it like left 4 dead and have your teammates respawn inside of barrels

ivory storm
#

just straight up dying instead of downing first would be kind of :big_thonk:

main olive
#

but what is the downing? is it timer? is it bugs nibbling at your toes?

#

what says you're not dead for good

#

how long do you have?

lean haven
#

I'd think timer would be better. Like a bleed out mechanic

ivory storm
#

yeah a bleed out mechanic

main olive
#

booze out mechanic

ivory storm
#

though on higher difficulties i'd imagine you'd die in 1-2 seconds if damage accounted to the bleed out timer so a straight up timer only bleed out would be more balanced i think

lean haven
#

Attempting to revive would give the person a little extra time if for whatever reason they couldn't be completely revived

main olive
#

but what is a safe timer?

#

cause you could fall down a deep hole, say as the scout

lean haven
#

1.5 minutes

main olive
#

people have to get to you

ivory storm
#

1-1.5 minutes

#

i think it'd have to be experimented with

main olive
#

60-90 seconds? I'm not sure, with being chased by bugs, or trying to safely get to someone

#

what if the scout died up high?

lean haven
#

It'd also keep people from wandering off, knowing that if they get separated and die, that could be it for them

ivory storm
#

^

main olive
#

then what would being a scout be good for then?

lean haven
#

It would encourage scout teamplay

main olive
#

so you're up high, like magma core (cause tones of stuff is shoved into the roof) and a explodier gets you

lean haven
#

We should let downed dwarves crawl though

#

To avoid that exact situation

ivory storm
#

well, when I'm playing other co-op style games on high difficulties

#

i always do a 360 or at least glance behind me every 4-5 seconds

#

but i also know that DRG isn't really meant to be super hardcore or anything

#

at least the way it is atm

main olive
#

see that's you, and me. Some people are not very... aware

#

and to have a some noob randos just up and die

#

puts me behind

#

then what? I carry them to victory solo?

ivory storm
#

ye that is a concern as well

lean haven
#

Crawl by flexing their beard muscles

main olive
#

free mission rewards

ivory storm
#

but then again

#

some people aren't very aware in vermintide or l4d2 either

main olive
#

but YOU CAN GET THEM again

#

they're not perma dead

#

unless a DEED in vermintide 2 says so

#

but that's a Mutator

ivory storm
#

oh I haven't played vt2 yet

#

i've only played vt1

#

and on vt1 i normally play on nightmare difficulty which has no respawns iirc

main olive
#

if they die die and gone for good good then fk that

lean haven
#

That's another option

#

Limit the timed respawn system to haz 4

ivory storm
#

yeah

#

it would definitely not be on the lower hazard levels

lean haven
#

Or haz 5 if they ever add one

main olive
#

I'd rather Haz 5 and up and have that

ivory storm
#

ye, haz 4 atm as it is is pretty ok where it stands

main olive
#

because then getting that 125% or 150% bonus would make sense

ivory storm
#

at least i think

main olive
#

if there was "extended" downs

#

oh he died 100% use nitra to send in a resupply pod

ivory storm
#

point extraction on haz 5 would be ๐Ÿ˜ฌ though

main olive
#

80 for ammo 120 for bring in the bois (or boi)

ivory storm
#

yeah defo

main olive
#

but if not then I'd only play with a select group. But honestly I like playing with randos as I can meet new people, even is some of them can't look over their shoulder

#

also I wish we could fork over some of our own credits to being in drops if I run out of Nitra

#

Nitra could be that "if you don't want to pay"

lean haven
#

Start out on lower difficulties with randos until you can work together cohesively, then permadeath mode

main olive
#

that's if Randos stay long enough. Some people go for 3-4 games others they're gone after 1

ivory storm
#

a bonus to completing missions consecutively one after another would be cool

#

im not sure if that would be enough of an incentive for people to stick together though coz the missions are quite long in fairness

#

people do what they do

main olive
#

it'd have to be limited tot he hazard, I could rack up a bunch of haz 1's then do a haz4 and pull in the big rewards

ivory storm
#

yeah exactly

main olive
#

and i'd speed run that shit, fk 2nd obj just grab primary and go

#

then do my due digging on a haz 4 lol

#

loaaads of money

#

idk I don't think this game is ready yet for a perma death, as it stands

#

If done right, and put in the right Hazard with a incentive to try-hard then sure

ivory storm
#

yeah i've mentioned this before, the game atm is a bit too casual

#

defo needs more development before anything hardcore gets put in

main olive
#

also if new hazards are added, and that is tacked on, I want those limited by player level

#

no PL 1-7s joining a Haz 5+ group and just dying

#

and if you reset your profile something should say "this is the highest PL you got to"

#

so people know you're just redoing for the giggles

#

but you know what you're doing

ivory storm
#

right yeah

main olive
#

that's why it's not ready lol until there can be limitors either per lobby or haz, then it'd just kill it for a vet player trying to try-hard to only lose a player slot cause a nub just died and now everyone that fills it is ded

#

but maybe, they could have it planned, it is almost a uniform mechanic in co-op games

trim creek
#

Anyone ever play dawn of war 2?

#

Iโ€™d like to make a suggestion, but I donโ€™t want it to fall on deaf ears

lethal lagoon
#

make the suggestion i'd say, many people here are from what i can tell quite experienced gamers

#

but if you are trying to refer to something spesific from a game title, it could be advisable to explain the conscept first, then do the parallelle

main olive
#

I have

#

and DoW1

#

but not DoW3 heard it's not that great

trim creek
#

Ok, well in the game dawn of war 2 there is a separate mode called the last stand (they eventually turned this into something called โ€œthe last standaloneโ€ since people enjoyed it so much but didnโ€™t necessarily want to play the original game). The foundation of dawn of war is an RTS, but the last stand is a wave based horde mode. I think their system of rewards could work quite well for DRG. In the last stand, each person controls one character out of I think four different races, and at the beginning, you have a typical loadout per the lore of that character. Take space marine for example; you start with a power sword, a pistol, a leader item, and a special item (like a grenade). Now over the course of that match, you use the items that you selected in your loadout in the lobby. This is important: no item is better or worse than any other, they are all situational, and encourage synergy depending on what someone else brings to the table. With each level gained, you can unlock new items, with I believe 20 levels total gained. Depending on what item you bring to the match, you can really change the play style of your character, and even with only four classes (such as in DRG) you have a wild range of possibilities. I would like to TF2 to correlate this description in terms of items acting as sidegrades more than upgrades, furthermore I would watch some YouTube videos of Dow2 - the last stand. Itโ€™ll give a better idea of what Iโ€™m referring to.

#

I think rather than gaining an item outright such as in the last stand, they should award โ€œcrafting plansโ€ at each level, but still require you to dedicate the resources to it. In this way, you could see that you have an unlock at level 17, and decide that you want to save up to craft that as soon as you hit the level. It would encourage long term planning.

main olive
#

DoW2 has 5 vanilla and 2 DLC for last stand. And not sure how that'd work in DRG, and it may, or may not discourage new players if they have to grind to lvl 20 to get the grapple hook for scout (as an example)

#

plus then you end up with people only using "the best" items, which makes say creating those base items a waste of content

near glacier
#

Hi there, in reddit people were discussing crowd control mechanics and this suggestion came up. Have you ever considered adding crowd control effects such as stun/panic etc. to weapons? For example, if you've played Killing Floor, you might know that in that game explosives cause enemies caught in the explosion radius to get stunned and flamethrowers/molotovs cause enemies to panic and run around randomly when they are set on fire. Are you thinking about adding a similar mechanic to DRG? I think that would be amazing.

#

Also, staged reloading could be cool as well. Right now, especially with the grenade launcher, even if you switch to another weapon/equipment at the last milisecond of the reload animation, you have to start the reload from the beginning which is kind of frustrating. Adding stages to reloading animations could be nice so that if magazine is inserted, even if you cancel the reload, when you continue reloading with that weapon, it would continue from the phase that begins after inserting the magazine--pulling the charging handle etc.

main olive
#

Scout has LFG or w/e his gernade is that slows everything caught in it. An explosion in the face of a glypid makes it run away in fear for a bit.

Altho lighting something on fire has no effect other than DoT.

#

there are also some environmental hazards that also effect players and bugs

lethal lagoon
#

i think the scout grenade is called FSG, but i'm not sure

last wasp
#

IFG; Inhibitor-Field Generator grenade, apparently

ivory storm
#

yeah

near glacier
#

To be honest, at the moment it doesn't feel like any weapon, apart from the IFG, seems to have any noticable effect to any enemies. Machine gun, grenade launcher, shotgun, flamethrower, they all seem to lack any effect on enemies other than dealing damage. Staggering effect with shotguns at close range, panic effect when you set enemies with a flamethrower or explosives actually stunning/disorienting them would be much better and add depth to the strategy in my opinion.

winged veldt
#

Is this where I give a quick suggestion?

#

Maybe some one has already suggested it but have a way for the material trading ui for me to trade directly for materials to materials

#

or maybe more greedy stuff like directly trading metirals with other players

toxic pike
#

I do think being able to trade with other players. Even at a loss. Would let us focus down on boosting 1 player that is lacking on the group. Or simply handing down material you no longer have a need for.

winged veldt
#

I like player run economies

main olive
#

push come to shove materials counts could be populated by players buying and selling

#

I sell 50 jadiz, 50 jadiz is now on the market

#

however issue is things buying out before you can get a hold of it

#

I would like to see fire have an effect however it's so easy to set things ablaze that teh Driller would become the CC god instantly

trim creek
#

@main olive the point is to not have anything better than something else, hence why I referenced tf2. Furthermore, the idea is that the items you have right now in DRG is what you would start out with as a loadout; you wouldnโ€™t have to grind to get any of those items. Options would instead unlock with levels.

old veldt
#

Nah thats too easy.

main olive
#

I'm already grinding for materials, now I have to grind for unlocks. Even then it's still incredibly hard to balance everything so that going one route of unlocks would be the same as another route

#

say if I had to pick from Extended mag, vs Bonus Dmg, everyone would say bonus dmg, because I can shoot more per clip I'm still shooting my max amount of ammo, where more dmg my max amount of ammo now is worth more

#

then it drops into "builds" and then you end up seeing everyone with the same loadout

#

because it's the best loadout

#

With DoW2 you have more leeway because that silly little bolt pistol is weak, but it gives 1.5hp regen. But DRG doesn't have stats like that at all

#

without some incentive or desired buff/trait things fall off and become "nub gear" that no one touches once they advance enough to swap it out

#

You can look at any CoD game after World at War and see there are Guns that no one even touches

#

except for hipsters

#

Don't get me wrong, I'd love for loadout options, and more guns to pick from. But it's a difficult task to balance it in a rock paper sicssors fashion, that going with gun A only makes to good against creature X

#

Like if scout was able to swap his Sawn off for an SMG or drillers pistol so he could favor picking off weaker targets at range. But if you want to hit heavies you'd take the sawn off and go shotgun monkey

#

run in, unload, grapple away, reload

fallow river
#

Also the fact that you can rely on one class to have a specific item is key

#

It allows you to work as a team

#

And now in a glance what ablities they have

next blade
#

Hey! I would love to see splitscreen implemented. When I hang out with my wife we love to play games together. It is a bonding moment and I know this game would improve and benefit from adding splitscreen

main olive
#

I take it this is an Xbox suggestion?

split citrus
#

If they managed to get it working on console it would be nice on pc as well, although that's a somewhat niche market

main olive
#

yeah there's not enough room at my desk to allow SS. however that's my desk, I'm sure someone else with a PC rig might have a setup for SS

fallow river
#

yeah I used to be a console gamer

#

But i swapped the console with a PC and put in a movables desk for my keyboard

#

I would like Splitscreen, but I dont think it's too important

lucid oxide
#

Split screen would be epic for me. That would mean I could play with my brother and cousins

safe barn
#

@lucid oxide Thats a good idea.

barren hound
#

Just talking about this in general chat: since the game is co-op is it possible to create a bundle pack to buy friends the game also? Perhaps a small percentage discount with it would be great ๐Ÿ˜›

near glacier
#

sad w

stone girder
#

@spare kestrel Hey cool game. However, my GTX 970 is faulty (drivers are updated) and I am unable to alter the graphic settings. I need to be able to change the graphic settings down to the lowest in order not to crash on my windows PC. Also Sorry, not sure where to post this message. Thanks in advance!

mossy laurel
#

I have a serious suggestion for a new update
A quality of life update
1st off
Sticky goo in the fungus bogs should be easily broken through only 1 or 2 pickaxe strikes
2nd off
Extra objective and secondary objective materials should yeald extra credits at the end of a mission, like gold
for ex, 405 morkite and 11 apoca blooms
5 morkite (worth 1 each?, find a value) + 1 extra apoca bloom = 10 extra credits
That would make me feel better about not leaving anything behind

#

@idle blade

main olive
#

Hmm that's the 3rd time I saw you post that, I believe they might have seen it, and possibly cataloged it. I say Possibly because we had a discussion on. At least on point 2. Point 1 I think they intend to allow Driller to burn it away

lean haven
#

They've definitely seen it at this point. No need to ping them about it while they're sleeping

gray crater
#

@BluesAdam#4759 all explosives have a Fear effect. do enough splody damage and they turn tail for 6 seconds.
basically, engi-nade to the face, shotgun in the bum.

#

[Steam Profile sharing] - is kind of pointless, it should probably be a locked "how to add your steam profile to your Discord" Tutorial?
or am I missing something?

tepid dove
#

Endless mode

paper flame
#

change the color of the drill when we wear an armor, exemple with the black armor, the drill still be yellow

jolly chasm
#

Hm, its still an equipable weapon tho

near glacier
#

Little holes form where bullets hit :o

#

Instead of decals

#

Replace the mining decals with 3d cracks .3.

#

Bugs catch fire when hit with the flame thrower after 2 seconds

#

Or 1 .3.

#

Reload animations for engineer shot gun, 40 mm grenade launcher :D

#

The bigger xenos can smash threw dirt or common rock? :D

#

Different weapons for each class :D going by they're personality of weapon choice

#

When minigun is heating up make it so steam is coming of the Barrel or something like it x3

#

Small bugs when blown up with explosives should be blow into pieces with parts of legs flying every where x3

#

Bug blood should stay on the ground longer and should get on weapons and armor if the bug gets to close

#

It should get dusty when you blow up something in that area ^~^

#

Bigger personality to each class .3.

#

Add conversation to each class :D

#

Magazines stay on the ground like flares do

near glacier
#

"you slimy bitch"

#

"ouch, watch it! You could of blown off my head idiot."

#

"take that you worthless shit"

#

"god damnit I just washed my Beard"

#

"you flying fucks"

old veldt
#

๐Ÿค”

near glacier
#

"wall with eyes urh.. eye wall! Uhh whatever that creepy shit is"

#

"dreadnought!!!"

#

"sentry coming up!" (tf2 engineer reference?)

#

"sentry out of ammo!"

#

"my darlings are out!"

old veldt
#

Are you alright lad?

near glacier
#

"Molly the goodist of mules" (emptying goods into molly)

#

"fellas over here" (calling you teammates to follow)

#

"I'm taking a nap after this." (When escaping in pod)

pulsar coyote
#

Mate are you good

near glacier
#

"fire in the hoooole!"

pulsar coyote
#

Ig not

old veldt
#

He sounds like schizophrenic person.

#

No offense.

pulsar coyote
#

I know what he's doing but idk why

near glacier
#

Some bios should have a faint mist on ground

#

Magma core should have some lava pools and lava Rivers, streams, or waterfall like ^~^

iron mulch
#

Suggestion: The cobweb covering your face could maybe wobble a bit when you turn around quickly or jump

#

just a nice little extra

old veldt
#

@near glacier devs said that there will not be flowing effects such as water flow or lava flow or poools.

#

So sorry to pop your bubble.

near glacier
#

Ohh ok I geuss it's to much for the engine >~<

#

There should be a xeno that runs faster then the rest and charges at the player making a creepy scream like in dead spaces 2 with those creepy runners

old veldt
#

Dead space 2 runners?

#

๐Ÿค”

#

Oh.

pulsar coyote
#

I know it's probably never gonna be in the game but wouldn't it be crazy if the driller had a big ass drilling mec

old veldt
#

A drilling mech you say?

pulsar coyote
#

Yes

#

It sounds cool

old veldt
#

He sort of already is a drilling mech.

#

๐Ÿ˜

pulsar coyote
#

Ik but like something he could call down for like 200 nitro

#

Like it would drill bigger holes faster so like if your running to the drill but your stuck you can get out faster

iron mulch
#

actually

#

we used to be able to call down floodlights and stuff, I kinda liked that

#

it'd be cool if the things you called down would be class-specific tho so no class would be completely useless because you can just call down their stuff like sentries

eager vale
#

Re add floodlights those were my fav thing they removed

#

Big sentries

#

The old big ones

iron mulch
#

yeah floodlights were so nice to have but made the scout's flare kinda useless except that you had to pay nitra

eager vale
#

Not useless the spotlights were for general lighting the flares are for specific lighting

pulsar coyote
#

I just thought it was a cool idea

boreal lintel
#

Alternatively, improve the scout's flare so that it shines almost as bright as a floodlight. Give him less ammo if necessary.

split lotus
#

Best Idea > Make the scout be the only one able to call in flood lights, along with giving the other classes also exclusive call-ins.

iron mulch
#

yeah that's what I said

#

"it'd be cool if the things you called down would be class-specific(...)"

#

tho the devs have probably already thought of it

eager vale
#

Please

#

Please so much +1

eager vale
#

lets add back in the calcified glyphids

#

those were the cool

idle quartz
#

^yes please

last wasp
#

The hwuh

solid raven
#

will there be achievements?

twilit slate
#

@barren hound Steam has gotten rid of buying more than one copy of a game at a time due to people just buying the packs and then selling them on Grey Market websites

main olive
#

I guess that makes sense, and with a 4 pack you do get a bit of a discount (regarding 4 games that is) so you technically buy your own version for discounted then sell the other 3 at face value (what Steam charges)

balmy sierra
#

@near glacier not really UE 4 is quite good.

quartz edge
#

Howdy everyone.

#

Was playing around and thought all the caves seems to support dwarven life and what if they didn't? Fully suited dwarven miners in NBC armour with one of those wicked Stony stoic face helm. Between sections of the cave we can have those heln open up to get respite.

#

Up armored dwarves are a sight to be hold.

barren hound
#

@twilit slate Ah i see ๐Ÿ˜ฆ

twilit slate
#

yeah it sucks but it does help combat grey market websites

#

I have a possible suggestion! Have a dwarf based on the classic fantasy dwarf! Melee/close range fighting!

Give him a hard-light headed axe (acts like a torch for consitant small radius of dim light around him) and a shield with a built in short range shotgun that fires if it blocks a hit!

Standard gernades or none what so ever.

Edit: Has a rapple rope so that he can allow people to climb up and down easy if its set up ahead of time and a really weak side arm like the diller


#

Another suggesstion for something that doesnt really fit into my previous idea, have dwarf (maybe the driller) to be able to throw a gernade or maybe even use a divice that when smacked against a wall/floor/etc that it gives a holographic heads up of what the caves structure is like and be able to tell you where a material is.

It would allow the devs to create even more hidden resources/caves/HIVES?/ruins burried to time? that only that dwarf really can find without spending a long time looking at your map.

narrow aspen
#

What if every mineral that placed into the mule was confiscated by the corp and players needed to snatch some rocks before they leave the map (during countdown) in order to upgrade?

hot portal
#

Then how would people carry the mass amount of materials without the M.U.L.E to carry it with? Expand the hold amount of them? I think it's good as it is.

astral lion
#

Mother M.U.L.E. when?.. I mean the blue one we find in the Space Rig.. Not sure if you can just call it a bigger M.U.L.E. or something.

#

Since it's bigger, maybe faster deposits?.. Not that it matters much, now that I think about it..

narrow aspen
#

Well if amount of materials needed for upgrade is decreased than there's no harm in making players snatch rocks into their pockets.

wide prawn
#

@split lotus Engineer should have the old call-down drop pod sentries again.

#

But only for Engineer

lean haven
#

Disable the ability to call Molly during the escape phase

quartz edge
#

Engineer mechanical arm.

#

replaces organic arm

nova wing
#

@twilit slate i suggested a while back to turn the driller into a full melee character but since they added super small tunnels back and fixed the flames not showing on enemies who caught fire he is now in a slightly better place. However i wouldn't mind having the idea of customizing the dwarfs and having the driller getting a full melee option build.

quaint latch
#

hi, I would like to have chat added while loading the game (it can be like in the picture ,Polish language)

eager vale
#

That was a thing but it was regular in the bottom left

worn scaffold
#

not sure if already suggested, but a communication wheel for instance being able to gain a specific players attention, or specific commands like "engineer- place platform here"

eager vale
#

Or I could just use voice chat

#

Or text chat

rancid rock
#

a mode where you have limited lives, so you can only go down for a limited number of times, before you are permanently dead.

main olive
#

@worn scaffold I like it, special ping system, HOLD CTRL (laser pointer) then hold left-click (opens up ping wheel) I might be easier to just have 4 options (Gunner, Scout, Engineer, Driller) and if you pick an option players of that class will get notified of it (minus the one doing it, Driller to Driller. Driller A has no fuel left but Driller B does, so please dig that spot)

A quick click is just a normal generic ping

#

Yes their is Voice chat, but some people are insanely loud, or super quiet. Text Chat depending on the situation could get you killed

last wasp
#

Really, voice chat just needs an ingame voice output option

main olive
#

also if a bunch of people are laying down pings and you say do X here, some people get confused

worn scaffold
#

i just find my self often in situations where if i had a simple wheel like that communication between team mates would be a lot better

fathom stag
#

Voice chat in the game seriously needs some sort of notification or icon showing WHO is talking and WHEN.

#

Including yourself, so you know you're actually being heard by the game and don't have to ask every time you voicechat.

main olive
#

^

#

however more options are better

last wasp
#

Also that, voice output volume control, and a notification. I do like the chat wheel idea too though

main olive
#

some people don't have mics, OR suffer from something that might make talking hard

worn scaffold
#

all in all i think it might just be a good quality of life function

fathom stag
#

Also, a suggestion that might mitigate some of the issues with the M.U.L.E 's pathfinding making it annoying to follow back to escape, or two actually.

1: make the beacons it places down longer, maybe a little brighter too so they're easier to keep track of.

2:Alternatively, or additionally, some sort of glowing wire between beacons.

last wasp
#

I think if they were little arrows it'd be nice, the blinking pattern often messes up for some reason

main olive
#

@fathom stag 3: being close enough a little "x meters away" pops up on them?

#

but maybe combine the Glowing Wire with Draygo's little arrow? when you get close to one, there is a small arrow pointing to the next one that the MULE places?

#

In coding all it has to do is keep a Reference of the "last" placed marker, then when it places the next one. Put the Coords into the old one. then replace it's refernce with that newly palced one

#

until it's at the droppod

worn scaffold
#

it could definitely be improved, but i feel like the devs probably have the beacons function that way so that it creates a little bit of difficulty getting back to the pod

#

raises the stakes a little bit

fallow river
#

Yeah but it can feel pretty BS when molly climbs a sheer wall or goes through a wall

#

I mean most of it can be negated by making sure you have a way back

#

But sometimes caves can be really confusing and you have to use the beacon

fathom stag
#

Oh yeah, the blinking pattern messes up on the beacons sometimes.

last wasp
#

I've had it reverse, or restart midway through. It's..weird

fathom stag
#

I've had occasions where they blink more like christmas lights.

last wasp
#

That too

fathom stag
#

Thus making it impossible to tell which direction is which, which is terrible in confusing areas if you have to stop and fight a short bit to get past some bugs.

astral verge
#

@near glacier and i thought about this idea today, what if deep rock really did invest in better equipment and mule had glitches on propose and the player needed to upgrade to the T.H.E M.U.L.E T= Terrain , H= Hovering E= equipment (name work in progress) and it will hover and wont need to "crawl" towards the player which would be faster then the normal mule. or as a more simple idea have MULE be upgrade able in speed ,weapons and ammo ,shield generation just a thought really love the game

near glacier
#

There needs to be a way to record the whole Round Like in Halo 3.

#

Like Halo 3 Theater PLEASE ;-;

near glacier
#

Example

neon atlas
#

cant hear you

fathom stag
#

Quick suggestion: Target list for engineer turrets. And by target list I mean making it so they don't shoot at praetorians unless they're literally the only thing in range, would alleviate the frustrations of turrets wasting tons of ammo on them a good bit.

#

Turrets basically never really contribute to killing praetorians anyways, the reason they're around is bug-hordes.

main olive
#

that's true, however is the target list something the player makes? or something that the devs will hard code based on a point system(scan nearest enemies, weakers are higher points so shoot it, armored ones are less points so ignore)? might eat up a bit of CPU for them to make that choice.

However keeping it simple as the turrets just pick a target and fire away is the best CPU useage, I found it's best to run in and try to shotgun the praetorians until too many little ones get around me then I run to the turrets to help me pick them off

#

maybe an option to have them target melee or ranged attackers. Say Spitters, Webbers, and flies

#

so I can have a AA turret and a swarmer turret

austere garden
#

I think turret/weapon options in general could be cool

#

like before the mission you can choose Antiarmor or 'crowd control' turrents, have the AA guns shoot slow but deal high dmg to praetorians/dreadnought/ dmg armor and maybe implement a simple priority list for each

magic peak
#

I'd like to see side-grades for every class and gun, rather than the straight upgrades we have right now.

#

Like, piercing ammor for the gunner, but they overheat faster, and/or he carries less.

austere garden
#

Yeah stuff like that would be very cool

magic peak
#

But I imagine balance testing would be a nightmare, let alone coding it in.

austere garden
#

Or alternate guns with different functions

little axle
#

Like a scout can have something closer to a DMR if they like, lower capacity but high per shot damage and slower rate of fire

#

as an example\

magic peak
#

Perhaps the guns themselves could be the sidegrades, a'la TF2.

little axle
#

I'm sure someone else has also already mentioned cosmetic skins for the pickaxe, too

worn scaffold
#

yeah, im waiting for some weapon variations

#

mix it up a little bit

main olive
#

I think it will have to be planned out carefully that it's not "everyone just uses weapon X because it's the best" but where if a team wants to go 2x gunner, then one can be the heavy anti armor, and the other is the group cleaner. As it stands now driller and gunner are crowd cleaners (with some exception to gunner's magnum being heavy DPS) leaving Engineer and scout and this weird crowd cleaning/CC classes

last wasp
#

I'd want gunner to get some pistol changes/buffs honestly.And Driller too cuz jesus. But it'd be interesting if there were like, shotgun with slugs option for Gunner or something

#

Acid gun for Driller, melts armor, less DoT

worn scaffold
#

yeah i think every class should have a different set of weapons, in keeping with the themes that they already have

little axle
#

Mining laser :3

magic peak
#

Laser loses the DoT but has piercing, and doesn't reload like the gunner shooty tool or the drills and has the overheat mechanic.

#

Here's a question since I dont have it unlocked yet. For the flamethrower's sticky gel upgrade, does it hurt teammates to walk through it?

#

I know I hurt them if I fire the flamer directly at them, and Im not sure if a flaming enemy biting them does more damage or not.

lean haven
#

A 10 second or so invulnerability period on game join would be nice, so if you join a higher hazard match mid swarm, you don't lose half of your health before you ever get the chance to gain control of your character

last wasp
#

^^^

frank sky
#

what if from time to time molly broke down when overcrowded with bugs and you had to go and repair it, maybe it starts moving slowly as it's leg gets injured and you could see sparks going on from it

#

and enginneer obviously was the best at repairing

rancid rock
#

how about karl being a last boss, where he has been mutatd by the glyphid, so he is a giant half dwarf half glyphid monster.

hardy yew
#

Is there any chance we get a server list on xbox? Or is that not possible due to some tech limitation?

#

Sometimes I don't really have a preference on the hazard or mission type I want to play, but quick join forces me to choose and end up limiting the options of finding a game. A server list like in the PC version would be great

pulsar coyote
#

Like the queen of blades from StarCraft?

molten fossil
#

I would like to see a puffer fish variant of the mactera fly, it tries to float close to you and hurts you by contact

#

Or a mactera that shoots the slowing goop from the fungus bogs region, and killing it makes a puddle of the stuff wjerever its corpse lands

#

And perhaps a way for whoever is caught to handle the cave leech, say by cooking a grenade and letting it detonate on them

fallow river
#

^^Escpecially for single player

#

Dreadnoughts and Leeches, tools to help get around and flares rates seem to be all baalcned for multiple people

#

If someone is solo maybe increase flares? leeches only take some life rather than downing and a phase of attack that lets solo player get behind dread would be good

molten fossil
#

Maybe have bosco auto mark big enemies when theyre within a certain range

#

oh its dark af and im out of flares, whats that i see?
bosco: "BWEEP BOOP!"
OH SHIT ITS A BROOD NEXUS, KILL IT BEFORE IT SPAWNS MORE

pulsar coyote
#

I don't see anything wrong with the solo for me it's fine the way it is

fallow river
#

Its fine

#

But it's unbalanced

#

Solo has less light, less tools, less revives and is weaker against ceratin modes

#

I mean I always play multiplayer but for those who only solo maybe changing a few values around so it's fair

#

I suppose it is really a multiplayer experince but still,

pulsar coyote
#

I mean I do solo all the time and 2 revives is enough for me

balmy sierra
#

Armor piercing for turrets, Gunner with an AA shotgun

molten fossil
#

His revolver is reliable already

inner narwhal
#

Anyone know if they have any intentions to have character customization for physical appearances? Hair, face, skin color etc?

fallow river
#

They do dont they?

#

Or do you mean even more

inner narwhal
#

Oh haha I haven't bought the game yet, but through my research I couldn't find anything on character customization. So I was just curious. If you don't mind helping me, what customization do they currently have?

fallow river
#

Theres 2 sets of armour for each class in 3 colours, 4 skin tones (white,black,yellow and blue)

#

About 5 beards

#

And 5 hats and 3 hairstyles

#

Roughly

inner narwhal
#

Oh okay nice! Thanks. Do they have any face presets or height/weight?

#

I'm definitely going to get the game now haha

fallow river
#

No, not right now

inner narwhal
#

Well thanks dude!

leaden root
#

Make flares a consumable resourse and have them be a but stronger/brighter. It's strange they are the only thing you can't run out of. I personally love the idea of being able to place/throw a light source instead of just having a stong light where ever you look. While flares in concept are great, they become something you can throw left and right without thinking. It would be far more interesting if you could run out if "light" if you didn't conserve your flares.

#

Beyond the more interesting gamplay dynamic it also would look nicer to not have dead flares all over the place.

past star
#

I feel like there should be a Medic dwarf

magic peak
#

Dwarves are hardy beings that subsist entirely on special meth rocks from space, and hard liquor. The fact that we can bring ourselves from the brink of death by pouring one out for our homies kinda invalidates the need for a specialized medic.

#

Or if you meant a class that specialized in revives, we do have the scout and his grappling gun already.

lean haven
#

@leaden root finite flares was a thing during early alpha, they decided to go with regenerating flares.

leaden root
#

@lean haven do you know why?

lean haven
#

Nope

ivory storm
#

making the game more casual probably

wide prawn
#

The only two ideas for dwarves I can think of that would be good is

  1. Bard dwarf
    Plays music that buffs or something else that buffs

2.melee based berserker dwarf
Self explanatory

#

Dual axes or something idk

magic peak
#

1 could be neat. Has a sonar for his special tool, that pings/marks ore in a large radius around him. Maybe uses a guitar for his pickaxe.

#

For 2, we already have the miner. Just ram your drills in a bug's face and pull the triggers.

lean haven
#

The driller can use the drills for close range combat, but I wouldn't consider it melee.

rancid rock
#

what is it then?

lean haven
#

The lack of real action behind doing it disqualifies it from that in my mind. I don't feel like pressing and holding a button down while moving forwards really counts

rancid rock
#

so a chainsaw isn't a melee weapon either?

lean haven
#

Not by my standards, no

main olive
#

chainsaw is a chainsaw it is neither melee nor ranged lol it's a tool

#

</joke

rancid rock
#

so doom guy becomes a handy man when he cuts open demons with the chainsaw?

main olive
#

Doomguy the toolman taylor

#

ARRUuuuggha!

rancid rock
#

hold on lads

lean haven
#

If you're going for a melee fighter "berserker" class like pyro stated initially and shadowbag responded to with the driller as an example, you'd be going more for someone using more analog methods of fighting, like a hammer, sword and shield, axe, etc

rancid rock
#

doomguy the broomguy got this

main olive
#

however it's still a tool, the fact it's dangerous and used as a melee weapon just works in it's already dangerous operation. Same with Drills, it's mining equipment, sure in a pinch you can drill something to death, but that wasn't it's function

#

Also the newest DOOM jokenly made the Painsaw(chainsaw) and it's a silly mechanic compared to all the other dooms

#

since it's a ammo giving instakill

#

As for a melee dwarf, since it'd be hard to smack many bugs, he'd have to have a hammer/armor breaking type weapon that could also daze/stun/stagger

rancid rock
#

i think its sucks that you only use for executions, and not actually run around slicing through everything

#

takes away the soul of the chainsaw

lean haven
#

Chainsaws take time to cut through things though

main olive
#

real ones, yes. Painsaw, nah it was made for flesh lol

#

which is why it's a "tool" in my books

#

just like anything it can become a weapon

#

but that is not its design

lean haven
#

As for the melee dwarf, one of those axes with a hammer on the back half would be kind of cool

rancid rock
#

i just want a butter knife chainsaw

#

or drill

main olive
#

actually that'd be cool. Like how shachel charges let you hit reload to switch from detonator or charge (to place more) hitting reload with the melee swaps the ends

lean haven
#

A splitting maul also known as a block buster, block splitter, sledge axe, go-devil or hamaxe is a heavy, long-handled axe used for splitting a piece of wood along its grain. One side of its head is like a sledgehammer, and the other side is like...

#

Like this thing

#

But bigger

#

More war dwarfy

rancid rock
#

i sell those things at work

main olive
#

axe part to look like a bearded axe, hammer bit to slenderly extend but then has a bit bigger of a hammer tip

#

I can crapply draw it rq

#

if anyone wanted

lean haven
#

Go for it and I'll tell you if that's what I had in mind

rancid rock
#

what about a pick axe, that has an axe blade on the other side, like a twinheaded battleaxe, just pick axe and axe blade

main olive
#

jesus this is so bad

#

hammer bit should actually be smaller

#

maybe like a ballpoint hammer?

lean haven
#

Close to what I had in mind. I'd want the blade to extend upwards as well

main olive
#

I was going for viking bearded axes, but it could. slashy wide contact for light armor (maybe a cleave like attack) and then "reload" to twirl it in your grip to use hammer for armor pen

#

but then it's a single target

#

great for praetorians. headshots might apply the slow effect from scouts gernade? daze them

#

sidearm could use the magnum or drillers pistol, or a shotgun

#

also I drew a bit of mass in the middle so that either "head" would be able to make use of it for the swing/momentum and to keep the balance in check

lean haven
#

I'd like the hammer bit to be useable to damage and eventually break off heavy armor on enemies like the praetorian and dreadnaught

#

The axe portion would be good for slashing small enemies

#

And it'd bring me some joy to knock a mactera out of the air with the hammer :)

main olive
#

they need to add ragdoll without death ๐Ÿ˜›

#

swarmer golf

#

(altho they're so weak they'd splatter anyways)

lean haven
#

Glyphid golf minigame yes please

ivory storm
#

or just breaking off armor with normal pickaxe would be fine with me

little axle
#

How about a slow moving tram/mining platform through a tunnel where dwarves take control of mining laser turrets and have to defend the tram in turns while mining resources along the way

pulsar coyote
#

I like that idea

peak scarab
#

I want to suggest unlimited healing from bosco the robot so no mission fails on solo mode

near glacier
#

night vision goggles and bosco as a pet for everyone

molten fossil
#

That berzerker dwarf should have a rifle, it should do considerable damage per shot, fire slowly (bolt action preferably) and have a rather small pool of ammo, like the scout's double barrel.

#

The rifle would serve a purpose for dealing with things you just cant get close to, exploder glyphids and cave leeches come to mind

#

Maybe give the berzerker dwarf a napalm grenade to set an area on fire to help with CC

#

Maybe make the berzerker a female dwarf and give her a line about how her beard is pretty

lean haven
molten fossil
#

as long as she has a somewhat reliable ranged attack. Lest she run into the overwatch problem of reinhardt vs bastion

lucid oxide
#

Yep, like how the driller only has his sidearm for long distance attacks

little axle
#

Give her a graviton gun that can do force attacks with high knock-back and damage but very slow fire rate

#

Or like, a kinetic wave generator gun

peak scarab
#

Does anyone agree bosco needs more healing so we can have easy mission

lucid oxide
#

What about a taser/stun gun? Causes everything except cave leaches to drop from vertical/upside down surfaces? Stuns for (short) timespan and disables wall and ceiling walking.

peak scarab
#

Good lord ๐Ÿคฆ๐Ÿปโ€โ™‚๏ธ๐Ÿคฆ๐Ÿปโ€โ™‚๏ธ

little axle
#

Also the moment you say "no fails" in any context, I'm done with that avenue of discussion.

main olive
#

unless it's linked to Hazard, Tourist where you get no rewards "unlimited revives" haz 1, 4 haz 2, 3, haz 3, 2, and on haz 4 only 1

fathom stag
#

Just saying this in response to your response to my earlier suggestion about target list, Hugo.

#

I answered your question in the suggestion already, everything but the praetorian being same priority.

#

So it shoots at targets it can actually freaking damage instead of wasting valuable ammo on praetorian armour.

#

Everything else has same priority as always.

little axle
#

Possibly make reviving use a resource, medkit "ammo" - maybe limited to 2 kits per dwarf. Can be replenished by supply drop. Running out of Nitra means dead party or having to find it on your own, which probably means dead party.\

last wasp
#

I unno, I don't really like that idea. Doesn't really add anything to the game

#

Just have people hoarding Nitra even more than now

near glacier
#

A small suggestion (dunno if this mentioned before) : can you add ability to crouch? When digging tunnels it will be really useful.

molten fossil
#

@near glacier ive had some weird generations on the crystal caverns multiple times before where its tunnels are too short and i have to dig my path to the next room

#

So maybe crouching would be useful, another option would be to patch the world generation to help prevent this

viral bridge
#

Suggestions:

#: When a Player calls in the Drop Pod (via the Button on the M.U.L.E.), display
"{PLAYERNAME} has called the Drop Pod!" (or something similar).

#: Display the Playername above a Dwarf's head, when using the Laser Pointer (in the Lobby and in Caves).
(Above the green outline.)

molten fossil
#

That would be a good deterrant for cretinous behavior

peak scarab
#

@Hugo the Dwarf I bet bosco can be upgraded in medic room

#

๐Ÿ˜’

molten fossil
#

Better idea, make the upgrades for bosco consumable, oh you want to buy an extra rez for your next solo mission? That will be 1.5k credits, 50 enor, 20 umanite

jolly chasm
#

More bosses!

molten fossil
#

^

near glacier
#

+1

molten fossil
#

I want to fight what the announcer says the dreadnoughts could become

near glacier
#

Well... as I understood, in every co-op game here's a small chance that you can encounter with dreadnought.

jolly chasm
#

Agreed

#

Only encountered him once

near glacier
boreal lintel
#

An incredibly tough boss that only the most co-ordinated team can take down, which sits upon a pile of loot that can be collected as other team members kite the beast.

near glacier
#

...Glyphid Queen, maybe?

boreal lintel
#

Perhaps!

#

I like the idea of distractions, quickly looting, and escaping while being chased by an almost legendary creature.

#

"Team, your co-workers failed to extinguish a glyphid cocoon and now we've got a beast on our hands. Grab what you can, and finish the job."

near glacier
#

I definitely like it. Also, I got one idea, don't know how difficult it could be for devs, but maybe this could be as expansion pack.
Idea is, that actually DRG not alone on Hoxxes, also sometimes you can find a rogue groups of goblin pirates, and they're here for same reason as you, to mine and collect minerals.

boreal lintel
#

Interesting concept. Perhaps they will scamper down the caves, and drop resources from their little bags when killed, like loot bugs ๐Ÿ˜„

near glacier
#

Yeah

static plinth
#

Maybe missions like raids against Goblin mining operations

near glacier
#

And another idea for game mode, which calls "Gold Rush".
Mission control found a really rich gold deposits and if you want, you could collect it in your "free time", as salary premiunm. BUT you have a limited amount of time (10-15 min)

mossy laurel
#

Bosco still needs a buff in how he deals with cave leeches

#

He either lingers and does nothing, or he shoots a rock next to the leech

#

In that way, getting leeched in single player is a death sentence that garentees using one of Bosco's limited revives

#

Unless they add a way to give Bosco more revives, like perhaps sacrificing an entire supply drop for one more revive?

#

Anyways look at my suggest please devs <@&257786783666929665>

peak scarab
#

@mossy laurel yes true lad

latent bluff
#

I'd love to see more creatures in the caves that resemble other enemies or are harmless but creepy. Just ran into a cave vine again after about 30 hours of not seeing one and I have to admit it made me jump. Other passive creatures that follow you around or hide from you might be neat

mossy laurel
#

the cave vine isnt harmless though

#

if you're foolish enough to let it touch you it drains shields and health

latent bluff
#

Really? I'm standing in front of it now and it's not doing anything

mossy laurel
#

stand closer

#

let it touch

latent bluff
#

I'm as close as I can get, it's just hovering

mossy laurel
#

hmm

#

maybe a glitch

#

which biome are you in

latent bluff
#

Radioactive exclusion zone

mossy laurel
#

good

#

Cave vines by lore are mutated cave leeches due to high amounts of radiation exposure

#

they lose their abillity to grab, so they can only SUCC

latent bluff
#

Oh really? I didn't know, that's cool

#

Still, regardless of whether it's bugged or not, it would be cool to have more creatures in the caves that are mostly passive

mossy laurel
#

yes

#

but lets fix bosco first

latent bluff
#

True

peak scarab
#

Interesting about cave leeches and yeah bosco first

lean haven
#

@mossy laurel stop lying to @latent bluff

mossy laurel
#

thats not a lie

#

Why do you think cave leeches only exist in the radiactive exclusion zone?

latent bluff
#

I was reading back through the history and saw a lot of people agreeing cave vines were harmless but didn't want to make a big deal out of it ยฏ_(ใƒ„)_/ยฏ

mossy laurel
#

Why do they follow the same feeding pattern as the cave leech?

lean haven
#

Cave leeches spawn in all zones, and cave vines are harmless

mossy laurel
#

yes

#

which is why cave leeches are only mutated cave leeches

#

They are attracted to dwarves

latent bluff
#

Cave vines are harmless, though

mossy laurel
#

rokay

#

TBH I just learned they are harmless

latent bluff
#

I'm pretty sure that wasn't a bug, because none of the other ones I've encountered have ever done damage either

mossy laurel
#

wiki edit was incorrect

#

But cave vines are still closly related to cave leeches

#

Radiation weakens many creatures

lean haven
#

Cave vines have never done damage at any point, unless the devs had some build they never released where they did

mossy laurel
#

I get it

#

Anyways Mr. Tater

#

Would you perhaps like to join our cause of healping the wiki grow and get correct information?

#

you are a mod after all

lean haven
#

Nope. I'm not a wiki person.

mossy laurel
#

Okay then

#

either way, we need to fix bosco

#

see above

lean haven
#

If people have a question, or need a screenshot of something that I might have, then I don't mind helping.

mossy laurel
#

Bosco still needs a buff in how he deals with cave leeches
He either lingers and does nothing, or he shoots a rock next to the leech
In that way, getting leeched in single player is a death sentence that garentees using one of Bosco's limited revives
Unless they add a way to give Bosco more revives, like perhaps sacrificing an entire supply drop for one more revive?
Anyways look at my suggest please devs <@&257786783666929665>

latent bluff
#

I doubt pinging devs to the same suggestion twice is going to make them any more likely to look at it

mossy laurel
#

ok then

spare kestrel
#

We're always watching... The cave leech issue is a technical one with Bosco's navigation and aiming. Due to the nature of our terrain it's not simple to fix. We are working on it. ๐Ÿ˜ƒ

idle quartz
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Fool me once, shame on you. Fool me twice, devs pls nerf

main olive
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maybe have a leech hang lower when it snags something? aka when hiding waiting it's pressed against the ceiling, then when it grabs someone it slowly extends down a little bit to "eat" the prey. Making it easier for bosco to target and shoot from the common "dip" areas they live in?

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however that'd make it easier for players to "save" other dwarves which idk if that'd be an acceptable change/nerf?

peak scarab
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Eventually this is going fine

trim creek
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so i have an idea about an "endless mode" that I know has been suggested many times over

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instead of having one long map (which could be a huge amount of data to process all at once), maybe it could be broken down into sections

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for example, the endless mode could be centered around recovering drop pods that never made it back

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on the start of the mission, or the "first level", your task is to go and find a drop pod that never ended up making it back to the surface. you eventually discover that it never made it back due to the fact that it was missing several critical components (batteries, minerals, etc etc), so it is your job to figure out how to power it back up

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upon getting the necessary materials, you get to the broken down drop pod, boot it back up, and have a decision: take it back up to the surface and claim your reward, or take it down further

calm zealot
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More variety in gamemodes would surely increase playability

trim creek
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each "level" could feature increased mob health, damage, difficulty, decreased nitra spawns, etc

viral bridge
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I would assume it's difficult because, due to the way levels are generated, the pits the Leeches live in aren't always exactly the same shape. Other surrounding terrain and objects probably also play a role.

(Lots of calculations...)

Sure it'll be fixed some day.

last wasp
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Could just make Bosco's shots pierce terrain, though he tries to fire at enemies with nothing in between?

main olive
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Endless Mode: I'd say make the generation of the map similar to Search and Extract and Extraction (more centralized cave chamber) however no Mule, but instead use the Mining platform from Extraction.

however the outer rim of the cavern will be littered with Glypid tunnels, and if possible that weird purple eyeball wall stuff. Endless modes take place inside of densely populated Gylphid locations (why Endless is possible) there will be nothing mineable, as rewards come from "wave drops" at the end of each wave will be a grace period where "loot bugs" spawn allowing for nitra and gold collection. Every 5 waves will magically drop a "resource" from a boss creature (dread naught or something new, Hive Guard?) RNG caculates what one based on the Abundant/Sparce of the resource.

Primary Obj would be Survive 1-5 waves Secondary would be survive 5-20 waves

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Problem one I see "Floating island/Resupply Pod abuse" we have Mantra Spawn to deal with ziplines yes. but you can still stand on a resupply pod and just dig out under it to make a "safe" zone

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that is until Bugs can get "gap closers" or "I'm close enough to you, I see you, but can't walk to you" moves (Warriors doing a cat butt wiggle and leaping at you, doing some knock back as well)

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Other types will need I have LoS but no path attacks as well

rancid rock
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you can just make it so you get pushed off if you try to stand on a supply drop

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or that the supply drop falls down if you dig under it

main olive
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even then you can build floating islands as the engineer. does this mean that you'd have to make platforms do that too?

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retorical Q, it's no. So to fix "both" enemies need a anti cheese move

rancid rock
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wellif there isnt anything mineable, why would engi need platform gun?

main olive
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maybe to fill holes from boss fights?

rancid rock
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map damage can just reset after each wave?

main olive
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hmm not sure how hard that'd be with their current system, but it could be a possibility. It would delay the creation of the gamemode just to add that, and depends on how popular it would be. So maybe 1st draft of it wouldn't include that

rancid rock
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true, but in order to make a combat exclusive gamemode, i think they need to introduce new guns

main olive
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yes

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that or no one would go driller and engi

rancid rock
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exactly

main olive
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2-3 gunners or scouts or 4

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but if there was an endless that's how'd I'd see it being done (subject to change but as it stands that's my view)

rancid rock
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another form of endless i'd like to see, is standard mining expedition, where caves never end and you have a very high quota. But even when you're done, you can still keep going. I know it's most likely impossible because of the sheer map size and rendering involved. But it would be cool none the less

main olive
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but with the problem you stated which would be fixed via Weapons/loadouts, and my Problem of cheese methods Endless is gonna be a bit

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hmm What if there was 2 kinds? "Endless - Combat" and "Endless - Mining" where at the very end of a "Endless - Mining" there was a "cave-like opening/passage" that when the host or enough dwarves got there would do a "count-down"

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then it'd just generate a new map but insteaad of the starting beinga droppod, a collapsed passage be there instead?

rancid rock
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they could just outright ban cheese tools, and introduce combat tools instead

main olive
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even without cheese tools you can still dig and make a floaty island

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just platform and/or resupply pods make it 200% easier

rancid rock
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they could make so if bugs cant reach you and both parties are standing still they can still damage you

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but then again

main olive
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magic bug bites? nah new moves would be more benifical

royal basin
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What about instead of resetting the terrain to how it was before the wave started it goes down to the level of the deepest hole created by the explosives

main olive
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even if one can do a knockback would be enough

rancid rock
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or just make more ranged enemies

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that spawn more frequently

main olive
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that'd just change the cheese tactic is all

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if the melee cant get to you, just shoot "up""

rancid rock
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like bugs that carry around a form of mini spitball infector

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a scorspitter

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o smth

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spitball creeper

main olive
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Dreadnaughts can stop floaty island cheese cause of "fireball" but resupply pod can't break

rancid rock
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the fireball can still one shot team

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or force them to move

main olive
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also in and endless if team was good enough there'd be a lot of them

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so perhaps that mode pods will "explode" over time?

rancid rock
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wait

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supply pods disappeat after they are used, or a fixed amount of time

main olive
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I suggested that, but someone said "fk you're stupid" or something along those lines

rancid rock
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so people only call them in when they actually need ammo, hence the risk of losing ammo