#suggestions

1 messages · Page 54 of 1

near glacier
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I think someone already make that suggestion, but elemental dreadnoughts would be a great idea

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The normal one is a fire type >.>

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What about a acid one, ice one, and...idk...earth one?

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dont ignore me guys, I'm alone enough

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😥

weary quiver
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a salty one ? xD

near glacier
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Sugar one

weary quiver
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yumme

weary quiver
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Good idea btw, depending of the map you are playing on

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but what will that bring beside the orginial one ? except for skins

near glacier
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The alien one?

weary quiver
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no elementals

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No, elementals.*

near glacier
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Oh, cuz the alien one was a jk

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lel

weary quiver
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yeah he is too scary :u

amber dock
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A Squad #17

near glacier
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Its all about not being too boring

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everytime fight a fucking huge fire spider

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its too...repetitive

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new mechanics are always welcome

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At least in my opinion

weary quiver
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It would be better to take in a new boss instead of new appaerances

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This way is less repetitive

near glacier
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The new apparenace its just to combine with the biome

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its a bit strange fight a fire huge monster in a "eletrycal" biome (crystal cave)

weary quiver
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I agree with that point. But it won't make the game less repetitive.

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It's all the same after all

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Just color swap

near glacier
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and one thing that many players talk about is flying enemies

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i can imagine something like dat

weary quiver
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We need a GIANT EARTH WORM

near glacier
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GIANT EARTH WORM?

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GEARS INTENSIFIES

weary quiver
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Don't you played the experimental already ?

near glacier
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no

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;-;

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im too busy to play sometimes

tropic raven
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they added a flying enemy to combat zipline camping

weary quiver
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Yep

near glacier
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hmm

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good to know

weary quiver
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But i think they should be mor efficient

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Even in hazard 4 i destroy them with the engi's tactical shotgun

tropic raven
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I have not played in a while

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haven't seen it in action yet

near glacier
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and about the color swap, not about just colors, think about weakness, damage type, health variation, new morphology

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and so on

weary quiver
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I don't even speak aabout those turrets.. xD

weary quiver
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Mmmh you've just open my mind

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giant hearth worem ? 😮

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noice

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I realy like the design

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Especialy the DRG's bestiary, aliens with no eyes

near glacier
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yep

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In dark, eyes worth nothing

weary quiver
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Indeed

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Only pickaxe, beard and Morkit-Beers matter

near glacier
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so...where can i play the experimental one?

weary quiver
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go on steam

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right click on drg

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parameters

near glacier
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oh

weary quiver
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beta

near glacier
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beta

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got it

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"enter at your own risk"

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loved it

weary quiver
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If you see some huge bugs, don't forget to report them. rocknstone

near glacier
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Right

weary quiver
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What about a campaign ?

near glacier
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everyone loves a campaign

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but its too hard to make one

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a nice one

weary quiver
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Maybe not, they are talented

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At least, make a better scipt for each type of missions

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script*

tropic raven
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it's not exactly suited to a campaign format, and there are reasonably varied objectives in the mission types that exist

weary quiver
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Not just a HUUUUGE text in the middle of your screen

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It could be possible to do something like LFD2

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During the drop, the chief may explain us the mission in details, with some random( for each game) specifities.

tropic raven
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I sort of feel like that's adding an unnecessary level of complexity to it, it sort of runs the risk of making things feel less varied

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there's something to be said for the simplicity of just

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mining shit because that's your job

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like the daily grind is part of the game's appeal

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sort of reminds me a little of viscera cleanup detail in that way

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L4D got stale super fast because it was just the same shit over and over, even with the AI director

lucid oxide
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I agree ☝️

weary quiver
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I don't mean to do something complex. At very last, they should change that big text box wich appears when you left the pod

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Cuz it's a real mess when the swarm come

lucid oxide
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Mining is a hard, repetitive job. These dwarves know what they're doing. All they gotta know is where the target cave is and when to expect the extraction.

weary quiver
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Then tell them the information when they are safe in the drop pod x)

mossy laurel
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I do not want any sort of "worms" added to the game

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The tunneling the bugs can do is good enough

left ivy
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How about a large randomly spawned carry back crystal worth alot of credits? Kind of like the eggs or the white crystal balls but you can't deposit into molly or ship because it's too big. The only way to take it is to leave with it.

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Actually... make it a living crystal bug. So it crawls when left alone. Slowly

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Actually being a living crystal bug would give another reason it couldn't be deposited. It'd eat all the ore.

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"Great job team, you found a chubby crytal muncher. I know quite a few nobles who'd pay a fortune for it. Get i back to the drop ship. Don't drop it!"

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If you want a credit burner as well, customizable ship rooms might be an idea. Since every player is assigned one anyhow

wide wing
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Some greater differences in the biomes, one of the areas is described as windblasted and super dry

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Have the wind effect your mobility, some surfaces are quick sand

left ivy
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It's underground though?

wide wing
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you only need a building the size of an aircraft hanger to have its own weather system

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so I think it could work

left ivy
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One more thing! New armor. Well, vanity armor. Maybe one we're you can actually see the gunners beard so it feels less wasteful to by pretty facial hair

wide wing
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especially with the volcanic activity

left ivy
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Well volcanic activity stims from the molten core. Suppose there could be winds with temperatures changing but not sure how intense it would with no direct acess too the sky

wide wing
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The plant biome could have a rain storm

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with water that slowly rises

left ivy
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But there's no water in our underground caves? It's damp enough for plants to grow though so maybe minor flood is possible

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Though your ideals have given rise to an a thought. Area specific dwarf complaints such as "It's soggier than my boots in here" or "I got sand in my drawers and I haven't left the ship yet!" "It's warmer than the smelter!"

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Someone did respond to one of my suggestions earlier saying radiation is the bane of everything living. Not entirely the case though. Some creatures are so simply built there is nothing for the radiation to really effect. To top it off living in certian biomes could expose one to excessive amounts of idionine which would shield from radioactive exposure

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As for the golem, I don't have too many defense for that. Perhaps pull a doom 2016 and have rocks piloted by parasitic weak foes

mossy laurel
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I have a serious issue

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right now, the fungus bogs are a living hell due to the industructable slime

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why is the slime industructable?

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Why can't it just be a staionary rock that I can mine away or platform over?

lucid oxide
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gunner ziplines

last wasp
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I think they're going to make it burnable

lucid oxide
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i hope so, that would mean two ways of dealing with it

last quartz
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If the owner leaves or "crashes" the owner ship can be transfered

last wasp
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Yeah, I like the idea of Driller being able to get rid of terrain issues in general

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Gunner is shootman + chasm crosser, and engi is a good support to other classes. And Scout is of course the scout and "Oh I'll mine the ceiling" guy

left ivy
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Scout needs wall latch

main olive
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"rock climber pick" grapple is good for that zip zop but to latch should need to climb up (hold spot with one pick, dig with other) taking any damage will "knock" you off, so doing this with hostiles nearby is not good

near glacier
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What about bazookas?

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Gunner...he does not have much explosive variety

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he is supposed to do massive damage, right?

gloomy bloom
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@left ivy i disagree. the classes are meant to be co-dependent and allowing scout to latching onto walls and then just make his own path through the rock suddenly means the only thing engineers do is mine the surface and sit around for the horde to come

left ivy
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@gloomy bloom Well the scouts common failing ia how easily they get seperated along with their arnmanets not being strong enough to solo a horde. I suppose I ca kinda see your point about the engineers platform being less useful as a result but others here have made heavy recommendations towards changing it out to a cloud concrete gun. Spray and cemet ordeal. It would be nice if the engineer got that change and the scout got latching.

jade geode
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is it all possible to stop hits from registering when using a supply pod? other players, or even bosco interrupt a lot

gloomy bloom
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why does everything need to solo hordes? i thought this was a co-op game

last wasp
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Drill should ignore allies IMO

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They get caught on allies (and enemies frankly) too easily

proven zephyr
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But it’s a lethal mining drill, it should harm anyone

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It’s just common sense

last wasp
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I meant more like, if they're anywhere near you at all, even if you're kissing dirt in front, they'll be hit and it won't dig

idle quartz
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yeah even if they're BEHIND you too closely

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its not the drillers fault its the allies fault

last wasp
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They can literally be behind you and interupt it

idle quartz
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and i thin kthey're fixing it

last wasp
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Alright sweet

proven zephyr
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Oh, so reduce the hit box of the drill?

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Sorta

last wasp
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Well, that might make it not dig as well

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That's why I was saying just have it ignore allies, since picks do

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I don't think you could really abuse it anyway

proven zephyr
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Maybe an upgrade?

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A safety mechanism that has to be added

last wasp
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Faster drill speed, doesn't harm allies, also polishes them to a nice shine

proven zephyr
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Maybe

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Maybe a heat blowback for drill/Gatling (short heat blast that cools gun quicker but still takes time)

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Maybe a 10-20% heat reduction for a premature burst and 5sec cooldown reduction for a full overheat

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Both requiring upgrades

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And a 2-4 second recharge for next heat blast

strange harbor
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i had the idea of holding down the MULE call button to get it to follow you, so you dont have to wait for it to crawl its way from 7 miles back after clearing out a cavern

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you can just have them with you for when you find more loot

last wasp
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She already does follow you-ish, especially as you mine

strange harbor
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still, it be nice to have that happen on command

formal locust
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Press c

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@strange harbor thats the button to make it happen

strange harbor
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yah, that make the mule go and sit at your location, but i mean follow as in it dosent sit down and just follows

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for those long streaches of empty caves

weary quiver
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Could be nice to have molly vulnerable and have to protect it

idle quartz
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^since when do people want an escort quest with something thats ai and vulnerable?

weary quiver
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It is way more interesting to defend the mule last the escaped instead of rushing the drop pod

idle quartz
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dont defend the mule, defend yourselves

weary quiver
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Why glyphids attack dwarfs and not molly ?

idle quartz
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also a lot of people like running back to the pod its pretty much the most tense part of the mission

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because molly is a robot

weary quiver
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Aliens are clever ?

idle quartz
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they walk into fire

lean haven
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Create a battering ram type enemy, that charges at you in a straight line, is invulnerable from the front, but has a weak point on the backside. It deals mid level damage but if you're hit by it, it causes severe knockback. If the bug doesn't hit you, it continues charging until it hits a wall, or skids to a halt maybe 15 meters away, then turns around for another charge. make it relentless like an angry bull

idle quartz
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definitely want more physical knocking around

weary quiver
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A bumper glyphid would be painful

lean haven
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only if you get hit

weary quiver
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Must have i think

ember yacht
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a compromise to defending molly is the web spitters shoot her with web making her unable to move for X amount of time

weary quiver
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Noice compromise, but what if the web hold her too long and the countdown reach 0 ?

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Is it lost? :o

ember yacht
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guess so

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would stop people from rushing waaaay ahead of her at least, would work out even better then i thought

eager vale
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People on steam are saying to nerf the mactera please under no circumstances nerf that thing anything that makes the game harder is amazing and it is in no way op

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Plus I was kinda hoping the mactera to be predatory to the glyphids because it’s a wasp like organism with predatory mandibles that spits acid that can (probably) melt glyphid armor. So it might be a predator of the glyphids

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This would mean that t would have to be a lot tougher than them to eat or parasitize them

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It so I’d be cool if we could get big wasp nests like glyphid tunnels that would hang from the ceiling and spawn a limited amount of wasps

ember yacht
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would be interesting it they gave the mactera its own faction/ team ID so it would combat both the player and the aliens. Maybe a "queen" type insect inside of a structure (destroyable/digable) spawning out larva/ wasps. Maybe even see the wasps searching the area and moving loot bugs into the nest as "food" so you are rewarded for destroying them. I agree 100% on not making it easier, if you want it easier you play a easier hazard in my opinion.

eager vale
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+1 on that

old veldt
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I like that idea.

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Since wasps in nature work as helpers.

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Would be nice to fight aliens and even us.

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Maybe they could have some sort of paralyzing poison yknow.

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Like they would paralyze the alien and bring him to nest.

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Or make player unable to do anything for few seconds.

weary quiver
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I'd like to see a piece of map in a nest, with a lot of flying and their mother as a boss. Can also see some dead bodies of glyphid been eated by the mactera's family

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Thinking about area in the level selection menu, where some biome are in "conflict" so Mactera and glyphid fight each others. The game would be even more difficult due to the real mess they created, and of course more rewards!

eager vale
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Kinda like the war frame invasion system?

weary quiver
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No you wont be in one faction, just against all.

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Dwarfs vs The World

eager vale
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We could collect mactera honey as a new collect mission instead of another secondary obj or would they just just make red suger

weary quiver
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Yeaaah that's a great idea, i'm too bored to collect shrooms or flowers

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It will make a real challenge for the secondary obj

eager vale
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Yea u gotta break into the nests and fight them

weary quiver
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Like if you want to try it, its gonna be hard but the rewarded will be good enough to do so

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FFS !!

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Take honey back for the brewery !!

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😱 😱 😱

eager vale
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👌

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Noice

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+1 to our entire conversation lol

viral bridge
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Crafting beverages for the bar...

eager vale
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That slight buffs for a limited time

ember yacht
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Something I want to see is the drillers ammo for the drill be boosted greatly but get harder rocks that only the driller can dig through and only an upgraded drill can go through the deeper you get. Adds some good risk reward to it and adds a REAL role for the driller. Plus digging is fun !

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also just adding more densely packed ores/ minerals the deeper you get

eager vale
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Just add a complete random gen massive mission that is not linear and you actually have to dig but their is no requirement for ore so it’s kinda like free roam

next obsidian
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tbf i wouldnt mind a free roam sorta mode, or just a much longer mission w/ more objectives

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the missions currently feel really repetitive so i'd hope thats something they're going to work on

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inb4 battle royale mode

eager vale
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Ew

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Battle royale

weary quiver
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Don't feed the troll

next obsidian
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'twas a joke my dear

eager vale
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Good

lucid oxide
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A free-roam mission? EPIC!!!
Add objectives for various collection objectives with the option to extract after a single one is completed, or complete all of them. The scout gets a boosted scanner that can detect minerals (guides the team to the mineral pockets) the driller is the only one who can drill through certain types of rock for some objectives, some areas would have excessive enemy presence making the gunner invaluable for those areas (enemies are territorial and stay in their turf rather that hunting indefinitely). And the engineer... (fill in the blank)

eager vale
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Defends and supports

next obsidian
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you cant make the game impossible for a team without a driller though

eager vale
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Just make the rock harder

blazing plaza
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have being covered in bug guts or bile draw the agro of the swarm?

eager vale
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L4d

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Style?

lean haven
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blood in the water creating a shark feeding frenzy style?

blazing plaza
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yeah. and maybe a boss type enemy enemy that attacks light. this could create a situation where not using your light is part of the mechanics

eager vale
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Like killer bees

blazing plaza
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and creat an interesting dynamic where having lights up is dangerous but so is navigating in the dark.

eager vale
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So its always dangerous lol

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I like it

lean haven
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the light bit has been suggested before, as well as a similar sound aspect

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I hope they put either in

blazing plaza
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have the flyers attack flashlights

eager vale
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Just make the game harder

blazing plaza
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lil

lean haven
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angery moths

eager vale
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We need a hardcore mode : constant swarms : occasional boss mobs : high glyph is armor : higher leech spawns : higher spitballer spawn : higher environmental hazards: less ammo : maybe random mutations for missions like less ammo or lower dmg not only negative ones but it could also be a buff such as higher dmg or more ammo

blazing plaza
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adding a few small mechanics to the combat would really add to the game . which is already pretty great

near glacier
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Weapons skin, pls

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No, seriously, what about weapon shop? like, the main minigun has no bonus, but the Minigun 'X' deals more damage but has lower fire rate

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like tf2 u know

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And put a dealy to the molly call...if u spam the button molly goes numb, stay in the same position

lean haven
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I'd prefer customizable parts over having a large inventory to sort through

near glacier
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Customizable parts + weapon shop

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10/10

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something like that:

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what do u think?

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@lean haven

lean haven
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eh, sort of I guess

near glacier
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You need to know this game to understand exactly what im saying

nocturne crow
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I got a pretty decent idea.

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How about an upgrade that allows you to carry a bit more ores with each upgrade?

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Sort of like a backpack

lucid oxide
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Carry capacity upgrade? I like it

lean haven
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that's a very old suggestion we've all been waiting for lol

eager vale
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The years

lean haven
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I really don't know why it hasn't been implemented

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it would be great to get a response on the devs' thoughts on it

lucid oxide
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Btw, on my free roaming idea: I would like to see some objectives that require/much easier with a specific class. To encourage a diverse team, overcoming any undervalued class discrimination

nocturne crow
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Another thing would be possibly having more guns for the classes. Like Auto-shotgun for Gunner, Automatic Pistol for Scout, Pump-action shotgun for Engineer, and for Driller.. not sure.

tawdry cedar
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Please add more barrels, thanks

lean haven
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^

eager vale
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^^

wide wing
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add a barrel dispenser

split lotus
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^^^

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add a barrel dispenser made of barrels

next obsidian
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guess you guys have pushed all the barrels beneath the drill?

lean haven
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Yep

blazing plaza
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what does the green one do?!

fallow river
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We need a message for kicking a barrel into memorial hall

mortal wasp
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At some point there needs to be an update called Creatures, crystals and chasms

proven zephyr
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^

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Also, when the bar is finally opened, call that one “beerfest” (unless it’s in October, then “Oktoberfest”)

last wasp
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Praetorian clouds shouldn't linger as long IMO. Can make em do a bit more damage to compensate but they're so obnoxious

proven zephyr
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It’s a “gas cloud” what do you expect?

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I personally want some of the gas spitting plants to be a different colour and cause screen distortion for a short bit (because it’s a hallucinogenic gas plant)

last wasp
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Touch fuzzy get dizzy

proven zephyr
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I just want to be able to collect it and make “skooma” (a drink that has a random chance to take and/or give you something [credits/minerals])

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But can’t be skooma, because, most likely, trademark

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You could have rhymed better with “touch the fuzz, get buzz’d”

last wasp
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Wasn't a rhyme, yoshi's island reference

proven zephyr
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Ah... gotcha

lucid oxide
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Touch the fuzz, get buzz'd

formal locust
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i would love if we could become management and send out dwarf groups to do missions for us, get less rewards but be able to do more of the missions available

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kind of like in WOW with the garrison missions

weary quiver
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meeeh

hot raft
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Any chance for some sort of twitch integration? Like maybe your viewers could vote the occasionaly helpful (or harmful) supply drop? Could add a nice bit of unpredictablilty to a match

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I don't want to switch platforms for integration, tbh

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It was an example, but could be modified to be more minor helpful things. Maybe a small drop of Red Sugar or the occasional ammo touch up.

hot raft
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I think it could be fun if tweaked correctly, i guess it all depends on the implementation if it ever comes

shadow night
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what about a harder difficulty by making a "dark mode"

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no hud no outlines of characters

viral bridge
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Suggestion: Add a minor, yet noticeable shake to the screen, when taking damage.

(If the HUD is off, it's not necessarily apparent, that one is taking damage, except for the audio cue(s).)

trim creek
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should be a monster that gets stronger when there is more light cast upon it. potentially nonaggressive if left in the dark, but a pain in the ass to deal with if it gets roused. similar mechanics to the witch from L4D, hopefully giving a reason to be careful about walking into a new cavern instead of thoughtlessly throwing flares everywhere and anywhere

fallow river
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How about a dynamic diffciulty?

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There are times where haz 4 is a walk in the park and time wheres we will die in haz 2

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Not to mention allow for closer battles as well as time to breath

pulsar coyote
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Customizable flair colors???

steady scaffold
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I have one suggestion for you guys... Instead of holding CTRL to see names etc on your teammates.. Perhaps you can add them to the hud or make it through a checkbox in settings so they appear in the HUD?
Like small icons top left so that u can see if someone looses HP or if u want to know their nicknames for shouting and mining! 😄

boreal lintel
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Two minor suggestions: an increased hazard reward for permanently disabled flashlight, and an easier way for us to add teammates as friends on Xbox live! Typing in usernames can be a hassle.

iron mulch
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Idea: What if the sticky slowing goo on the ground in the Fungus Bogs was flammable?

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  1. Finally a way to get rid of it
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  1. Use it for own advantage
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(only driller)

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  1. It burns slowsly so you can't just speedrun
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slowly*

boreal lintel
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Many people have begged for this already 😄

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I agree, though.

iron mulch
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oh

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I'm... a bit slow

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then I guess I still support their suggestions!

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sounds good

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also (this has probably been suggested as well) it'd be neat with more explosions overall or in some way making the gunner's armor upgrade more useful

idle quartz
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Suggestion^ Let us burn those poison clouds away too

iron mulch
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same goes for driller but fire would fit even worse on many maps

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let's burn the entire caves to the ground

spiral ether
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How about pockets of gas that explode if a bullet or explosion happens

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so if you walk into one, you better keep running

iron mulch
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sounds pretty cool

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would the driller's drills be able to ignite the gas?

spiral ether
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would probably be the only thing not igniting it unless you go over 80% heat?

iron mulch
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sounds like a pretty good idea to me

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*sidenote: I'm not an expert

spiral ether
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me neither

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xD

eager vale
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make the praetorian gas clouds explode when burned

iron mulch
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that's a bit too far I think

main olive
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make Praetorians leave a pool of acid blood, but allow them to spit a glob that explodes into gas clouds on impact

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with a decent cooldown time between spits

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they are the lesser version of a dreadnaught after all

iron mulch
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I might be very wrong, but I remember them as being way stronger (and rarer?) in the beta version

lucid oxide
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What if gass clouds were made to be explosive/flammable and praetorians were made to drop acid instead of gas?

main olive
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that was my other suggestion that they only leave acid pools, but since they are slow power tanks, they would need something to allow them to be effective at range

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Warriors should get a gap closing leap, as they are the mid tier bullet sponge

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or a "rush" move

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I wouldn't mind if people think it's too OP as these new "moves/attacks" could be unlocked in higher hazards

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which would make Haz 3 and 4 more of a challenge due to the AI having more attacks/abilities

spiral ether
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How like KillingFloor2 is doing it

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new attacks etc on higher difficulty

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would be neat

lucid oxide
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I agree

main olive
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plus it would leave players able to cheese things like ziplines and floating islands for a more casual playstyle. but with the Hazard bonus multipying rewards, being on a higher one should push you, and not with just things do more dmg, take more dmg, and spawn more often/greater numbers

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so if you're new then haz 2 and lower is nice to get into it, but haz3 and up (hoping for 5 and 6) then things jumping off of the cave walls/roof to hit you off a zipline would be great

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postions being comprimized from a gas glob

spiral ether
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It would also probably make the new classes coming up more important so a varied playstyle and variety will work wonders to expand how you play when you get to higher difficulties

main olive
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I'm wondering it they do introduce loadouts, it might be worthwhile to give class specilties like gunner has more ammo, driller holds more resources, etc. plus with what the new classes are their buffs

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because if I can trade weapons on engineer like the AR instead of auto shotgun

spiral ether
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So playing haz 1, 2 etch you wont have an issue playing whatever class or stacking but on higher difficulties it would change how you play

#

It has been suggested by many to have different weapons, it would be pretty cool

main olive
#

just the option to tweak a loadout incase of stacked classes, say a heavy caliber LMG or minigun for a gunner

#

one can be the heavy anti armor, the other the crowd cleaner

#

lighter classes would swap weapones between them barring it makes sense. Some would be class locked (Gernade launcher, grapple hook)

lucid oxide
#

A formerly suggested idea was armor shredding, some weapons might reduce/destroy armor

main olive
#

gunner technically could use the flamethrower too

#

@lucid oxide yes exactly and now with destructable armor having weapons that ecel at that would be cool

lucid oxide
#

Pick axe would obviously be a shredder that all classes have, give them a reason to get in the face of a prat, and the driller drills, perhaps a weapon for the gunner?

main olive
#

I think 1st we'd have to group weapons into "everyday weapons" and "class type weapons" anyone could use the engineers auto shotgun and scouts sawn-off + AR. But things like Minigun, Gernade launcher, Flamer seem like specialized things, that or at least "heavy" weapons

#

then add new weapons

#

that fit into those groups

#

I know Killing Floor has the Encumberence system so you can't have it all

spiral ether
#

That way the devs could probably balance so you can only have certain guns together

main olive
#

might work here as well. Can't have a minigun and a auto shotgun you'd be too heavy

#

unless to ditched your zipline and charges

#

then you'd just be a pure gunner with no mobility

#

which would doom you

spiral ether
#

So probably only 2 guns and then balance which ones you can choose

main olive
#

based on how much you can carry

spiral ether
#

because it would ruin the Co-Op a bit having everyone ditch their support items

main olive
#

not exactly

#

if you're going for full DPS and your team wants to make up for your lack of support gear

#

it's still coop

#

but if EVERYONE did then yes you're right

#

100%

#

but having a loadout allows you to tweak your playstyle and your role

lucid oxide
#

Haz 5 with 100%dps? mayhaps if everyone brought extra pickaxes for all the digging they gonna do

main olive
#

Pickaxe would be default can't change that. since no weapon has a melee feature

#

and if Haz5 or higher was done, then there might be extra things that need to be done to beat the bugs

#

like the armor breaking weapons we talked about

lucid oxide
#

my point is the insane amount of pickaxing that would take place to get around

main olive
#

that's if the Driller (if should be allowed) can remove his drills

#

however he has class perks/upgrades that make him better at digging by default

#

but if a team decided 100% DPS and they lose then, I guess that wasn't the best route lol

lucid oxide
#

i still think all the classes need a specific buff for more class diversity, such as a scout's map highlighting minerals or an upgraded scanner. The gunner can draw extra aggro so enemies expose their backs to the rest of the team. The engineer gets buff items to boost the rest of the team, and the driller gets improved tunneling speed with his pickaxe for when his drills run out of fuel.

main olive
#

yeah considering if they do add loadouts, the classes will need desirable buffs/perks. Gunner can draw aggro, however he might be best if he's the one shooting the weakspots (so Aggro pulling is debatable) however being able to hold more ammo that anyone else and perhaps better gun control (so if he had to use an AR he could full auto it better without the usual short burst tatic used by scout)

Driller should have a larger pick dig radius, plus the dig power. Since Drills are in the 3 slot which to me 3 and 4 is utility items. It could be replaced with a second pick for faster digging (however drills will always be better as they are the fastest and have the largest dig radius) Driller should also have deeper pockets and hold more (up to 80 instead of 40) and drills can harvest resources too

spiral ether
#

a 2 handed pickaxe pheraps?

main olive
#

if Anything for aggro pulling should be the engineer, as placing turrets and other "traps" might help if he can lure stuff

#

actually thinking about it why not both? can use 2 small picks for faster digging, but the same dig radius, or a 2 handed larger pick for larger radius digs but normal pick swing speed + better dig power (on top of upgrade)

#

or drills

idle quartz
#

pickaxes ARE two handed.

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video game pickaxes are dinky toys.

lucid oxide
#

i just find it odd that the driller's pickaxe does exactly the same thing as everyone else's dispite supposedly being an expert digger

idle quartz
#

at least Fortnite got them right

main olive
#

why are we calling a pick a pickaxe when it doesn't have the axe/hoe-blade that a pickaxe has

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also there are smaller picks, such as climber's picks

idle quartz
#

that'd be a mattock

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so i hope they add REAL pickaxes later

main olive
#

however without the weight + leverage to get that right mometum a 1 handed pick is out of league with a 2 handed one

#

mattock is pick + hammer?

lucid oxide
#

and yeah, i have my own pickaxe at home. I just put a couple tacks in it to keep the head from sliding down onto my hands when i swing it

main olive
#

one sec let me google and educate myself

#

huh, google images shows they look the same (pickaxe/mattock)

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only a mattock is smaller?

#

and more farm related

#

I see 2 pick ends on these picks so I prefer to call them just a pick

#

but I guess it's all that tomato tomato saying?

lunar flicker
#

From what I understand, a mattock is a farming tool with just the horizontal blade you typically see on a traditional "pickaxe." While a traditional pickaxe has a pick head on one side and a mattock on the other, I have seen a few picks with a hammer, axe, or another pick head instead of the usual mattock. Though, I don't know how the mattock part qualifies as an axe, how the tool would benefit from having 2 of the same type of head, or why the name "pickaxe" stuck in the first place.

little axle
#

Randomly throwing in two ideas for game types I had chatted with others about Earlier - I'm sure someone else has mentioned something similar but extra voices add credibility

  1. Equipment Retrieval and Repair - Originally I thought of just a busted escape pod that you have to go fix, but then I thought maybe just general equipment instead of pigeon-holing the escape pod into it. Long story short, you have to collect parts from a damaged piece of equipment that fell into the depths and repair either a downed drill pod, M.U.L.E. or otherwise. You could make the parts non-specific so you don't have to endlessly hunt for that one last part you can't find. Once you have them collected, give it a repair timer that only goes down while someone is "using" it, which in turn spawns waves of enemies. So you could have either one person dedicated to repairing while others defend, or take turns as combat allows.

  2. Black Rock Down - Simply put, you have to find, heal and evac downed dwarves, say between 3 and 5 or something. each time you find one, you have to call for a special medical M.U.L.E. to come retrieve them. Time could be a scoring factor and the enemy presence would have to be very intense.

  3. Research team escort - Escort a Science Dwarf into the depths in order to study an strange rock formation, some sort of lifeform or whatever else you can think of. This could get prety dicey when it comes to AI scripting and pathfinding. One option would be to give them a "rig" in the form of a mech suit that moves similar to a M.U.L.E and just make it so enemies can damage it, therefore requiring the players to keep a tight eye on it. You could call it the Ambulatory Science Station, even.

static plinth
#

Maybe add just broken down, destroyed drop pods into the environments?

#

Like ones that just malfunctioned in landing and the teams inside were just decimated?

#

Or some other signs that you were not the first ones to attempt this mission?

lunar flicker
#

finding dwarf skeletons with a loot bag near them (something like a stationary loot bug that doesn't explode) would be neato

main olive
#

I like number 1, as it would almost make sense for a mining operation to "fix and get some very expensive equipment back, we're a mining company that's working on a budget here folks" This could also give the Engineer another use other than a platform maker for scouts. IE allowing him to "repair" would go much faster. Parts could be in the form of large carry objects (much like pearls, etc) Also optional missions could be elimates (kill a dreadnaught, or kill spit ball infesters, or kill spawner hives) The broken object in question should be a MULE this makes it so the team has to fix it, before they can leave/collect materials in the area. So killing things and fixing the MULE is the goal, getting stuff is optional.

  1. idk if a mining company would be doing search and rescues. I'm 50/50 I wouldn't mind another game type, but I don't think it fits the lore.

  2. This could be viable, since the dwarves at deep rock are vetern cave miners/fighters DRG could be contracted by another "science" company to ask for an escort because the minerals and flura/fuana of HOX are unique. The rig would be a modified MULE that the dwarf would be controlling. The mission would have "Points of Interest" that this MULE would goto and then "investiagate/sample" over a set period of time, before moving on. Since it's still a MULE that DRG owns depositing materials into still belong to DRG (other that samples that the Science Dwarf collects, via rules of contract)

#

that's my 3 cents

#

Also I'd like to add a 4) to this,

Another varient of Elimination where you're dropped into a heavy infested area, and have to dispose of a number of spawners, and dreadnaughts. to keep the "population" down. That or Dreadnaughts spawn endlessly (with longer timers of course but taking your time to clean the area is suicidal)

lucid oxide
#

I'm all for an elimination mission type as it does fit the lore: population reduction to make mining in the area safer for other teams.
This tactic would also be part of why DRG company seems to be having a measure of success where others have failed.

#

Speaking of which, it would be cool if it were possible to find remnants of former failed expeditions. Including those failed endeavors of other companies.

main olive
#

that all depends if the reason why DRG has mining rights in HOX is because no one else managed to do it right and thus gave up rights to it (too high risk) or DRG fought and won the rights policially

#

aka was other companies here before or is DRG the 1st to set foot

little axle
#

That would bring in the question of foreign parties, claim jumpers, piracy etc. Not bad ideas in and of themselves. I would hope that anything like that would be kept distinct from the bug smashing action I want from the main game, but it'd also be interesting if you could run across rogue delver parties..

lucid oxide
#

Very interesting, but I'm skeptical of that one.
Based on the fact that subterranean conditions have been evaluated to an extent that even the richest of ore veins are considered too dangerous to mine in-spite of the immense value, I strongly feel that DRG is not the first to try sending in expeditions.

little axle
#

Highly likely - and if it's another species, even, that'd make it a sore spot in terms of rivalry

main olive
#

I didn't mean to indicate I said DRG was the 1st just spit-balling lore wise, was DRG the 1st, or are they the latest to try to mine this hostile planetoid

last wasp
#

I think it's that they're the only company crazy enough/uncaring for workers enough to try to mine there

idle quartz
#

^well the others learned the hard way but their inferior equipment is hardly worth looking for.

main olive
#

Maybe not equipment but experience. People mention it could have been "other races" humans or elves might be used to not so deep or open quarry mining, that doesn't have hostile wildlife. As most dwarves comment that "DRG needs to get better equipment" possibly indicating second-rate/used equipment

So an Elf (if that's the case) with some fancy high end mining equipment and M.U.L.E (or something else, if anything M.U.L.E.s might be the economy version of mobile mineral hualers) might not have been expecting such aggressive insects to come and eat their faces off. Or maybe they just suck all around 😛

little axle
#

Most likely it's all jusy tongue in cheek about real corporations today.

last wasp
#

Space capitalism

little axle
#

At least this corporation isn't trying to breed and weaponize the bugs

last wasp
#

We don't know what they do with the eggs...

little axle
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Shhh, if they hear you...

last wasp
#

Or for that matter, what creature's eggs those even are

lucid oxide
#

Or who might be buying them...

little axle
#

Plot Twist, they use them for really expensive omelettes

last wasp
#

The glyphid eggs don't look like that, after all

#

That's glyphid eggs apparently

#

Unless its a joke, one of the descriptions says while worthless, red salt is great on glyphid eggs

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And they DO apparently have a bacon shuttle that ships in now and again

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New mission type, recovering dropped supplies that crashed to the planet

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Bacon being one of em

lucid oxide
#

Bring home the bacon

last wasp
#

Actually, a search and rescue/recover mission would be pretty sweet. Having to dive deep into glyphid hives to rescue webbed up dwarves, recover loot and supplies, then get out

little axle
#

Beer recovery

lucid oxide
#

apparently glyphids are attracted to the smell of pork and have been raiding downed transports for it.
BRING THAT BACON BACK!!!!

little axle
#

randomly, I hope that they don't ever soften the dialog

last wasp
#

Soften?

near glacier
#

I am 100% for anything involving beer

last wasp
#

I like that they're jerks to eachother

near glacier
#

There are dwarves

last wasp
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But don't really mean it

lucid oxide
#

Soften? As in E for Everyone aged 1-100?

near glacier
#

there should be beer

little axle
#

yeah no rate E

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I love hearing "is that all you've got you slippery little shit"

last wasp
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I don't think they were going for E here

lucid oxide
#

Yep, COME AT ME YEH BASTARDS!

little axle
#

Rated D for Dwarves

last wasp
#

I'm just also glad they're not DISGUSTINGLY foul mouthed for "realism"

#

Cuz that gets on my nerves

little axle
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yeah they're more like you'd expect from dwarves, which is essentially british/irish ship yard banter

last wasp
#

I think it might be cool if the insults for Molly and w/e were based on distance or things though

#

Like if she gets stuck or is far

lucid oxide
#

More dialogue for extra spice ingame is always a plus

little axle
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one of my favorites is "I can't feel my beard!"

near glacier
#

It would be nice to be able to reload the turrets on the mining platform in point extraction missions.

Charge nitra or something.

mossy laurel
#

Or just have them use engineer's ammo

dense meteor
#

maybe add a minimap to help navigation

#

add a feature where you can add people on steam through DRG

fair bridge
#

Would be nice to know where the mining platform's dropping. I've been nailed by the thing 3/5 missions.

dense meteor
#

that'd be so helpful

fair bridge
#

Had a guy get caught by a leech, and as I ran to save him we were both nailed by it and failed right there

dense meteor
#

lmao

little forge
#

This is a fun game. However, it does lack some content(ik it's EA and updates are coming) and 1 thing that probably has been suggested more than anything would be a PvP gamemode. But then, I was thinking: "What if there was a PvP gamemode where 2 teams of 4 are dropped in different,random locations in a map with a common objective(i.e find the golden egg and bring it back or get ALL THE MORKITE) while having to deal with the swarms from PvE. I do believe this would add more incentive to play the game and could possibly bring in more players. Having new biomes and mission types would be nice as well (clearing/raiding an infested mineshaft,rainforest,snowy tundra) instead of the only setting being C A V E S.

#

i really wanna see this game inflate

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i'ss a gud game

near glacier
#

Uh so I had a dreadnought cocoon get busted by the drop pod and it RUINED our mission. Should probably fix that one too.

gray crater
#

[Suggestion] Engineer has the "weakest" movement ability in the game.

I know, it's useful. Don't get me wrong. but I feel that it's the least viable 'traversal' option in the game.

Scout can go anywhere, any time. All the time.
Gunner can span entire caverns, and if they're placed intellegently, can mark entry/exit points sweetly.
Driller can do over 150m on one reload in any direction (especially in sand) and can ignore entire routes if there is a marker to aim at
Engi gets 16 platforms that have to stack on each other, are hard to jump onto, sower, and have the highest skill ceiling for placing intellegently. You could "easily" use them all up trying to traverse one wall that any one else could basically oneshot.

I'd suggest 2 things to make them more viable:

  1. Make their hitboxes easier or more fogiving: climbing onto them from below can be a total PITA
  2. Make them a bit "Trampoline" so that they don't have to be stacked so closely to each other when using them to climb walls.

this would also actually help the scout/engi "impossible places" Meta

These issues become most apparent in Solo, and in endgame, where engi has to be the most paranoid about making sure he has an escape route in both directions to the extraction.

idle quartz
#

Its quick though. In those pit situations he can get the whole team to the bottom faster and safer than anyone. Also fuels op anyways, ziplines being nerfed (taking dmg so you fall) I did find that he suffers a lot in sandblasted biome though, some of the pits are huge and wide but at least he can fast dig out.

gray crater
#

@dense meteor minimap? press and hold M?

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@idle quartz it's still significantly weaker than the others'. I know, everyone needs an inherent weakness; Scout does low DPS, Engi has bad movement, Driller has to Kite to be effective, Gunner.... oh. Gunner has no weakness.

main olive
#

ammo, ammo is gunner's weakness

gray crater
#

honestly feel like gunner and engi's movesets could be swapped.

#

kinda, @main olive but I find the driller is so ammo conservative that I can leave my ammo for the gunner most supply drops.

main olive
#

how about an ammo dispenser instead of a platform gun? but it only restores slot 1 and 2 and sentry ammo. (preventing unlimited explosive charges, zip lines, flaregun, drill fuel)

idle quartz
#

scout low dps?! booo

gray crater
#

low ammo.

idle quartz
#

engineers weakness is uphill

main olive
#

and I don't think Scout is low DPS

last wasp
#

Well, its definitely low damage per bullet, not really DPS.

#

I'd prefer it be stronger but slower

gray crater
#

he's pretty strong TBH but his mags are low, and can get rekt if swapmped

last wasp
#

Like a rifle

idle quartz
#

i like the old suggestion of alt fires for engineer 😦 expanding plascrete spray foam.

#

could build rather than carve a staircase with a quick line sprayed into the wall

#

obviously it has no rails and would be slightly dangerous to cross unless you double up on thickness with more ammo..

#

...or bounce platform special ammo...

gray crater
#

in match but I like that.

main olive
#

hmm Bounce platform sounds like Warframes famed TrollBan (Vauban's bumper skill)

#

Platform + spray foam/plascrete I like

idle quartz
#

pretty sure deployable trampolines are oldschool

#

i think Gotham City Heroes had one

weak solar
#

I think we need more enemies

main olive
#

can always use more enemies, however they'd have to be non-Glypids? As there seems to be quite a few varients already (Swarmer, Warrior, Praetrion, Dreadnaught, exploider, acid spitter, web spitter) which is already above the caste types of most insects (that share the same family) We do now have the Fly now, which technicly could get a dive-bomb varient and a explodier varient as well.

We also have Cave Leeches, and passive jellies. Only thing that I can think of is adding in Predetors for Glypids/Flies that also have a taste for dwarf. As for spawning of these creatures idk if they should be limited to mission (like leeches, set amount) or spawn further away from a swarm and make their way to the swarm location

#

Which could make them a special boss creature, that could be on par with dreadnaughts, as they could recover health by eating warrior and below glypids

hardy yew
#

Would it be possible to have a server list on xbox or is there a tech constraint to make it happen? Would be cool

regal lake
#

A New mission à breach on a laboratory with the collected egg ?

lean haven
#

The eggs are for breakfast ;)

gray crater
#

@lean haven "We 'don't know' what they want them for"

lean haven
#

brekky

gray crater
#

hmmm. food. good plan. brb

#

gonna make me some eggs.

#

but not the green n purple kind.

rancid rock
#

a cave with water, like a water biome, where some places are flooded and you have to swim, makes space for new enemies too

gray crater
#

@Goomboss#7915 ooooo me likey

#

and an underwater resource

#

@lean haven done it. bacon, eggs and toast. I even made one for the gf first.

lucid oxide
#

I'm skeptical of any swimming or flow mechanics in a game like this, handling it could get very dicey very fast. Imagine finding a cavern full of water, then digging a little and draining it into other areas. A flow mechanic would need to be developed to handle it without causing everyone's cpus to explode.

#

Doing it well would be epic, doing it badly could ruin the game

rancid rock
#

thats where testing comes in

boreal lintel
#

The devs have said in an AMA that they would struggle with fluid mechanics in the engine. The only workaround would be if the entire cave system was underwater.

lucid oxide
#

Yeah. I do like the idea of a 100% underwater cave system, that would be cool. No need for fluid dynamics, just add a bunch of effects that make it feel like you're underwater, like reducing light ranges, increasing jump height, etc.

rancid rock
#

they would also need to make underwater guns, with no spiral barrel

#

driller would need new weapons

#

so would engi and scout

lean haven
#

Just point the drills backwards. Instant propellers

rancid rock
#

we would also need a floating molly

wraith tide
#

Randomly need the Luigi’s mansion theme to play in between waves, thank you

hollow bloom
#

Football with barrels.

gray crater
#

water in the cave systems would be cool, and would encourage a new class of Dwarf to be created.

lucid oxide
#

Can we get some kind of minecraft style sneak/creep function that makes it harder to randomly walk off a ledge? This idea is mainly born of lagg falls. Where the the game laggs and you appear at the bottom of a pit, dead.

iron mulch
#

I hear talk about the engineer's platform gun and I once again think that it could be changed to something a little more flexible

#

still, a lot of ways to change it would be too useful and I do like how it works right now

#

and you get plenty of ammo, too

ocean phoenix
#

I'd like to have real names for the minerals. are the levels generated or are fixed?

mellow whale
#

www.RockAndStone.space - Check it out, thanks guys!

fallow river
#

Yeah it seems to have rooms that are changed around abit but have the same shape

#

Ordered randomly

#

For example the end room i have only ever seen it to be one of two rooms

ocean phoenix
#

some cosmetics, ie crystals, for your room would be nice 😛 oh, vanity

wide wing
#

Have the armour actually do something, some different function for each of the classes

#

The gunner could have extra shields and perform as a tank

#

or maybe be able to swap it out for a less shielded armor that can let out bursts for electricity

main olive
#

like in support of their alreadt lvl 3 upgrades that are custom for each class as is?

#

or redo all the armor upgrades?

wide wing
#

No not at all

#

the original armor upgrades should be a base

#

and from there have two branches for new upgrades

#

to specialise more, I suppose this idea would be better if we had a wider variety of game modes

main olive
#

since the upgrade system doesn't have a way to branch or respec I'm not sure how long that'd take them to redo that system, considering the chance of loadouts as well.

Altho I think it'd be cool if there was "Armor" upgrades aka when your shields are down, and then "Shield" upgrades that you mentioned, however i'd perfer if you could set one immunity/resistance for the shield. Aka I'd rather have gas immunity on all my classes

hasty ibex
#

Is it possible to put an option somewhere, so nobody beside the host can call the drop pod ? It's really frustrating sometimes when someone call it before the secondary objectif is completed, or the place not fully explored ><

stoic zephyr
#

or at least to start a vote for supply.

rancid rock
#

what about rare loot bugs, that drop a small amount of crafting materials

main olive
#

oor a lootbug that tries to sneak up on molly and eat the materials out of it, then slink off into a part of the caves (not vanishing, just running off and holding some of your hard earned work)

#

making it so you should keep and watch molly closely

fallow river
#

But since molly lags behind

#

It would slow the pace quite badly

main olive
#

well lags behind is fairly recent

#

hopefully they fix that

fallow river
#

Yeah, but the idea is cool

main olive
#

so perhaps when molly is fixed sneaky lootbugs would be a thing

#

(starved/skinny lootbugs)

little axle
#

A variant of the explosive bug, but this one spews psychoactive gas that messes with your vision and poisons you a little

frail tundra
#

I think there should be timed missions for higher risk and reward

lunar flicker
#

the gas could swap molly's model with a praet and vice-versa

frail tundra
#

and include some kind of modifier that makes it harder to survive like poison gas everywhere with only several safe zones

lucid oxide
#

Sounds like a cool idea

lean haven
#

We had that in the past, it wasn't very fun

little axle
#

the poison gas?

last wasp
#

I can't imagine it would be in a game like this.Also pleaaaase let you be invulnerable in drop pod

little axle
#

Only if it deactivates guns - otherwise you could just farm from it

frail tundra
#

Add stuff for some hardcore survivalist as an option. Modifiers and mutations are always fun.

little axle
#

and frankly I like firing out of it \

frail tundra
#

not required, just for challenges

little axle
#

Also, mini nexus bugs, swollen and slow, and they spawn swarmers like the nests

last wasp
#

A whole 1 EXP per enemy

main olive
#

yeah farming via kills is not a viable solution, considering kill to xp ratio is very, very low. And you'd run out of ammo quick

#

so being immune to damage in the droppod isn't a huge deal

last wasp
#

Especially compared to failing a mission due to exploders OUTSIDE it, or an ally tossing a satchel charge inside

main olive
#

yeah, the platform issue is resolved, now trolling/crafty bugs are the issue

last wasp
#

Well honestly the platform issue NOW is that you can't use em on the drop pod sides

main olive
#

inside as well they "delete" as for on the sides is not that big of a deal

#

unless someone managed to get it inside still

last wasp
#

Well they delete on the inside, I mean, on the outside I've been stuck before from the pod landing in like, nowhere

main olive
#

gunner can still zip to them

#

or carefully build a bridge?

last wasp
#

If it touches the side it poofs unfortunately

main olive
#

gotta make that jump to the extended ramp

last wasp
#

I've had it extend into walls and be like, floating otherwise :c

main olive
#

yeah it's unfortuante that it just faces whatever way it pleases

last wasp
#

If only the platform that stuck INTO the ship would be deleted it'd be great

main olive
#

I've has to dig around through a wall to get in

last wasp
#

Since it can be broken in chunks

#

It doesn't delete enough area around it when it lands, on the sides

main olive
#

I think it's to prevent someone from just gluing up the enterance as well

last wasp
#

Maybe around there too?Just let it be on the sides/top etc.

main olive
#

it might be a limitation on the coding, as the "terrian" isn't "solid" until it's done animating. But in that time the code could be checking to see "should this be here" so no terrian is generated yet but to be safe it just cancels the whole "make platform" even

#

the pod "could" constantly "dig" however that could cause performance issues in on it's own

#

and possibly "kill" everything near it

last wasp
#

Hrmm

#

Maybe turrets on it with infinite ammo?

#

That way no "killbox" but defense

main olive
#

not saying your suggestion shouldn't be considered. I'm just wondering if they can place some hit boxes that just "delete" terrain

last wasp
#

And also would help prevent farming, as it doesnt count if those shoot it IIRC

main olive
#

safely

last wasp
#

Oh, for the platforms, I see

main olive
#

and alter the platform code/event check

#

"Try Generate Terrian, does any platform interact with 'no ground box' in that case don't generate chunk of platform in box"

last wasp
#

It'd have to come down on a platform like the minehead does

#

Well, not HAVE to, but it might help if it did

main olive
#

I'd prefer it kick out runner boards so you can deposit on the sides easier, now that we can't bug dump it form the inside anymore

last wasp
#

Also would be nice

main olive
#

and pre dig around the running boards too so if the door is facing a cave wall

#

I don't ahve to panic dig around

last wasp
#

I had thought it wasn't a bug TBH, cuz it was at the panels

main olive
#

I felt that way too, but seems odd to be dumping things into your seat before being launched into space in a metal tube

last wasp
#

I figured it just funneled into the storage

#

It was a nice feature/bug anyway

mossy laurel
#

I have a serious suggestion for a new update

#

A quality of life update

#

1st off

#

Sticky goo in the fungus bogs should be easily broken through only 1 or 2 pickaxe strikes

#

2nd off

#

Extra objective and secondary objective materials should yeald extra credits at the end of a mission, like gold

#

for ex, 405 morkite and 11 apoca blooms

#

5 morkite (worth 1 each?, find a value) + 1 extra apoca bloom = 10 extra credits

#

That would make me feel better about not leaving anything behind

#

@terse knoll

#

@idle blade

idle quartz
#

no no no no plase no

#

i'd actually like missions to end

main olive
#

Sticky Goo breaking faster would make missions not end?

idle quartz
#

no the second thing

#

sticky go probably already being fixed with fire

#

like most things

main olive
#

hmm extra collected Primary and Seconday materials being converted to credits would stop a mission from completing?

#

strange if you already collected the quota and can call the drop pod

idle quartz
#

people wouldnt want to do they, that'd suddenly be incentivized to farm every scrap in the entire cavern.

#

and you dont know when you've got it all either. It'd add too much length to missions and be a pugging nightmare

#

any random game you join would become this debate on if everyone wants to finish the mission now or spend 10 minutes exploring for credits.

#

why not just incentivize finishing a mission quicker? that actually makes sense to be something DRG would pay you for.

main olive
#

well there is already incentive to collect it all, XP bonus since all collected materials count as XP, this is just allowing max levelled players to actually still value getting that extra bit

#

I like the "complete mission in 10 mins for a third bonus" as an example you mentioned

idle quartz
#

thats a false incentive, the time spent gathering is completely inefficient compared to just doing another mission, its literally 1exp each

#

its just tacking on tedious farming after you've already won

main olive
#

that'd be the case if Morkite and co was solo. But normally there are other materials with them (gold)

#

so snagging a few extra morkite is no big deal

#

idk being able to get a bit more of going the extra mile should be a reward

last wasp
#

Could have both.Make extra mats a reward but also a speed bonus

idle quartz
#

if the challenge of the mission actually escalated with the time spent, THEN it would be going the extra mile

last wasp
#

It does

#

More frequent, and bigger, swarms

idle quartz
#

that isnt a thing

#

if anything it gets easier

last wasp
#

I'm almost positive it is

#

Or is it only in the point extraction missions?

idle quartz
#

maybe, but those can be completed really fast

#

although they did fix the nitra spread so the treasure room at the end wont have like 2 supply pods worth of ammo..

last wasp
#

Can be, yes. It varies

main olive
#

hmmm. So I'm borderline now. Cause being able to do the job in a fast time giving a reward is great, but you'd probably miss that speed run getting everything

idle quartz
#

Doing a job fast also means doing the next job sooner. 3 missions rushed is always better than 2 because of the mission bonus itself (most of the time)

last wasp
#

Considering you generally wanna head to the end to ensure you have all the crafting mats either way

main olive
#

I think the fact that 98% of players are already "get everything" mindset so I think the more reward for extra obj is valid

#

the only time I was in a quick missions is that quiet rando hitting the button

idle quartz
#

obviously not a real statistic, but many that do are under a false impression

#

they just need to make up their minds

main olive
#

at the same time it makes sense that there'd be a bonus for extra stuff. It's a mining company

idle quartz
#

or just offer a game mode for this kind of thing

#

might be a reason they only ask for a certain amount though.

main olive
#

not something like a web company just making a site for a client

idle quartz
#

Thats why they dont say "get everything you see"

#

well what if you make them TWO sites and ask for more money 😛

main olive
#

just cause you met your qouta doesn't mean you should stop there. You can, and client won't pay. However this is raw material, you can sell the extra still

#

Mining Company vs. Web Company as examples was to signify that they function differently regarding "asks"

idle quartz
#

storage tends to be at a premium in space, i imagine they can only have so much output per day

#

in their minds its not like the morkite is going anywhere, they'll get it eventually

#

If difficulty was paced in a way that earning extra materials was an extra challenge it would be different though imo

main olive
#

ight, I still don't see the logic of it. But I guess that's it

idle quartz
#

i mean it feels more like a time vs reward instead of a risk vs reward, and i like risk vs reward, the whole "greed" theme

near glacier
#

HIGHER/ENDLESS Ranks please!

#

its getting booring after level 20

idle quartz
#

there is a reset button in options 😛

near glacier
#

no i dont want it

#

i just want to level up more

#

what is reset button doing actually? only resetting my level or the whole account?

#

everything to 0

idle quartz
#

yup

#

it was put in for testing purposes

ashen stag
#

@idle quartz hey uh i think i found something in the game that i was not supposed too

near glacier
#

oh okay. But srly now higher ranks would be more motivation. So you can see by ranks who is playing longer etc

ashen stag
#

oh yeah lol oops

idle quartz
#

go to bugs and then check pinned messages

#

@dusty wolf i think thats coming, since you end on account lvl 26 and 1/3

#

@near glacier

near glacier
#

yea all my characters are lvl 26 1/3

#

i hope its really coming soon

lofty cloud
#

I would like to see more cosmetic items to buy

near glacier
#

@idle quartz I heard they do weekly updates to the game, is that true? 😮

idle quartz
#

ha not GAME updates, but we've had a few. You can check the update channel to see how many we've had

#

over a peroid of time

near glacier
#

ok

mossy laurel
#

I have a serious suggestion for a new update
A quality of life update
1st off
Sticky goo in the fungus bogs should be easily broken through only 1 or 2 pickaxe strikes
2nd off
Extra objective and secondary objective materials should yeald extra credits at the end of a mission, like gold
for ex, 405 morkite and 11 apoca blooms
5 morkite (worth 1 each?, find a value) + 1 extra apoca bloom = 10 extra credits
That would make me feel better about not leaving anything behind
@idle blade

idle quartz
#

why would you ping a music composer for that

lofty cloud
#

lol

fallow river
#

I did some rough numbers and the exp bonus

#

for mining materials after objective comapred with objective

#

Youll be earning exp at a rate <30%

mint zealot
#

oof

fallow river
#

Its also a generous rate, probs much lower as i left in the minerals you have to mine

mint zealot
#

oof

hushed hemlock
#

Heya, dunno if it reached you guys yet, but the suggestion of a permanent, placeable, marker seems pretty neat. But instead of giving it to every class, I'd make a new class around it (like, Navigator or such) or make it an alternative to the Scout's flare gun. The markers would maybe look like the beacons that the M.U.L.E. leaves behind but in a different color, and they would be visible from the scanner (be it the terrain scanner / map or the handheld laserpointer)

tropic mesa
#

@idle blade Hey, is the extreme difficulty been tweaked? its a way to easy. also the new flyin' bugs doesnt do any damage? for what are they good for?

floral fox
#

It totally broke them

idle quartz
#

fix them!

#

wheres fran

#

his goof 😛

floral fox
#

hhmm, id love to blame him if it wasn't my fault 😛

hardy yew
#

Can we have a server list on xbox or is that not possible for some tech reason?

rancid rock
#

i think they should deal a lot of damage, since they were intended to be annoying i assume. And the best way to make them annoying is make them deal a lot of damage.

near glacier
#

@hushed hemlock I was thinking about the same thing. Make a new class called "Cartographer" which can place holographic signposts in limited numbers. Make it so that only the cartographer can put texts on it as well and the signposts can be visible on the map and the hud. This way, the Cartographer can put signposts on junctions to make navigation much easier. I think that would be a very complementary class especially on high complexity caves.

eager vale
#

That reminds me of an old joke dwarf

#

We need a safety inspector dwarf that can put up do not cross tape and hole here signs he could also intimidate glyphids by writing them up to management

#

Well they are adding it so the host transfers

gray crater
#

@hushed hemlock that's a cool idea; but we already have one (navigation marker tool)- it's called a ZIP LINE.
use them on entry/exit points only and bingo instant navigaion tools.

#

@rancid rock no,I THINK they (the flyers) were made to knock you off ziplines to prevent that bs, as you also take the fall damage, they become a big threat to gunnner cheese - but yes, broken ATM

#

[SUGGESTION]

  1. Make the New Wall Tunnel Nests Swarms a 'real threat' - they're hardly even a mild annoyance ATM.
  2. put a resource somewhere in their nest (preferrably at the back) that you can mine out. It would encourage more scout/engi/gunner/driller runs, and less 'double gunner' runs.
eager vale
#

+1

trim creek
#

Suggestion for a monster similar to the witch from L4D, but aggro is strictly limited to light or physical touch (unable to hear). For example, you get into a big cave and throw a flare out which wakes it up, it then starts chasing everyone around until all the dwarves douse their headlights, at which point it hibernates again. This kind of monster needs to be very fast and a real threat though in terms of damage. I feel like it would provide an additional layer of caution when exploring, and a reason to stick together

hexed needle
#

I'd like a way to join a game as a duo. My friend and I sometimes have ping spikes that can make for a laggy game for anyone who might want to join.

gray crater
#

@eager vale oh wow, That got some good feedback. "Remembr this moment"

#

@hexed needle make a custom, private game and invite your friend through Steam, or the in game Invite. It's totally already possible.

#

@trim creek sounds very OH ^&(*&^ CAVE LEECH

trim creek
#

@gray crater I’m almost thinking of like a tank from l4d that you can disable by quickly turning off your headlights

gray crater
#

never played, just thought it sounded funny.

pure heart
#

I had the idea of revive times and if team mates don’t get you up in time spend like 200 nitro to get them back will add another level to the game e.g shorter time the harder the difficulty.

near glacier
#

I will start off saying, Great game!! I love the whole concept, and its graphics is just right for me! I love the mining, that it makes you actually want to dig. However, now after playing for 3 hours, it becomes kind of singular (Simple, boring) because of it lacking difference. Having different types of game modes, larger density of gameplay would be amazing. And also more items to buy, more characters. One thing I thought of would be having a city, of which dwarfs can gather, meet and just chat. But then we're looking at a MMO game, but perhaps it will even so make the game a lot better. And even more monsters, and bosses! I'm looking forward for the final form, and that it is not abandoned when labeled complete. I also don't mind DLC's, as long as it doesn't limit the game for users who just want to buy the game itself. Examples of DLC's which if anything should be allowed would be skins and tags....

hardy yew
#

Can we have a server list on xbox or is that not possible for some tech reason?

hexed needle
#

To clarify my post above, I'd like a way for my friend and I to join someone else's game (at the same time) without hosting ourselves. That way we can play a game without destroying the server the way we sometimes do now when we get ping spikes.

blazing plaza
#

a bug that eats your flares

modest summit
#

If possible, instead of just pips on the server select screen, could it say what class each person is? They could be colour coded or have a single letter to represent the different characters. Would be nice to know so I don't join a group with three engineers as engineer when I could play scout or gunner at that point. It may reduce join rates of games where people felt they couldn't play their favorite class, but I think it would be fun for people like me who just want to fill and are willing to play anything.

gray crater
#

@ThePenguin#0690 oof. Play some H4. you'll see, it's already hard enough. Thre is hardly enough Nitra, and people go down ALL THE TIME>

#

@near glacier so, basically, you want what we already have? DLC is cosmetic only (more sweet, sweet gold) and updates that ad content every month or so?

oh and a pregame lobby where you can all chill and kick it... or kick barrels... while your team grabs another coffee?

#

@blazing plaza flare eating bug? just no.

lean haven
#

they could just make flares disappear after a while if that was the goal

gray crater
#

yep, but then I can't use them to mark taken aquarq on extractions (who uses scout on extraction??????)

blazing plaza
#

force darkness on combat. prioritize enemies or sacrifice easy navigation.

lean haven
#

the flares do fade out

gray crater
#

I'm guessing you haven't played many 3skull caverns on H4 @blazing plaza. You'll find that scouts have to be... frugal with their flares on harder diffculties.

near glacier
#

@gray crater Well, there's only one DLC, and I know the developers, in a long run, will need more funds to keep the game updated. And personally, kicking barrels for 10 minutes is not fun, now is it? Besides, with 4 players it gets boring... I was hoping a city where all dwarfs can unite, have fun, chat

lean haven
#

that would require a central server, which is not how the game currently works, since it's all done peer to peer

#

@near glacier

gray crater
eager vale
#

@near glacier not really how games work the updates will slow down by that time to a point where they will prob be working on a new game dlc is just a cheap way to get a quick burst of money.

#

My point is it will be a lot cheaper to maintain the game by then

twilit tusk
#

Here is my review/suggestions after 10 hour of gameplay. The base game is quite good but it gets repetitive after a while. The game desperately need more content such as search and destroy missions like find and locate the hives and destroy 1, 2 or 3 of them depending on difficulty. More guns and gadgets are needed first then add more classes (just like in killing floor 2). More specific biomes type of monsters. It's kind of weird to see the aliens like figures in the crystal or volcano worlds. Anyway overall it's quite polished but if you want to keep your player base and then get more people you'll need new content added to the base game.

blazing plaza
#

fluids

#

like water/lava/acid

gray crater
#

@blazing plaza look up. someone mentioned an underwater biome already today.

blazing plaza
#

you look up

gray crater
#

@blazing plaza I did... that's how I can tell you that it's already been mentioned today. I'm not saying you can't suggest it again, just that it's not new.

Maybe it's so popular a suggestiont hta it might get added?

Despite the difficultythe engine has in rendering liquids; as already suggested by a mod. Or did you maybe miss that bit?>

blazing plaza
#

i don’t have time to look at the past. i’m too busy looking ahead.

twilit tusk
#

In the obsidian/lava biome rock monsters could drop some rare gems for the boss ones

pulsar coyote
#

Does anyone think that customizable flair colors is a good idea

idle quartz
#

flare color? sure. The LIGHT from the flare? maybe not.

pulsar coyote
#

Like you choose a color out of like a template and the flair color and light be that color

idle quartz
#

the color of the light has mechanical impact though, different colors of light are more/less efficient at lighting

pulsar coyote
#

True

idle quartz
#

could just have unique flare models.

#

like a tiny dwarf holding a lamp

pulsar coyote
#

What about you can choose from the flair colors that are already in the game

idle quartz
#

kinda wish they all had the same light color but the flares matched the class color

#

so you could tell whose was whose

hardy yew
#

Can we have a server list on xbox or is that not possible for some tech reason?

frail tundra
#

doesnt it automatch you for the area you're going to?

pulsar coyote
#

Can we get gold weapons or like a gold trim for the people who have the supporter upgrade

pure heart
#

@gray crater h4 is easy I play driller and my whole squad was down dealt with whole swarm by meself then got them all up and we succeeded in our mission

#

Could they not spawn more nitra in but only enough for either 3 resupplies or 2 resupplies and a drop pod with dead friendlies

#

<@&257786783666929665> I was wondering if there are going to be steam achievements this may have already been raised but I can’t seem to find an answer to it anywhere

winter wing
#

So not sure if its intended but. The "APD" won't help you with leeches if you have sent it to mine something. But it will come the second that you down and ress you. + if you are collecting something from the drop-pod the APD can run unfront of you canceling the "collection" quite annoying. (same with mining.)

trim creek
#

Spitball infector should do more infecting. For example, would be cool if it did corrosive damage that ate at health instead of armor. A hit from one could bring you down to 1hp on haz4, but wouldn’t outright kill you. As of now I don’t think they’re very dangerous given the fact that they’re stationary

narrow snow
#

I love this game. Right now I have about 30 hours played.

My only suggestion so far is I wish that the Engineer's rocket launcher felt more devastating. I know it has a lot of splash damage, but it seems like the shotgun is more effective against the Dreadnought than the rocket launcher in terms of dps. I think a way to fix this would be to half the amount of rocket launcher ammo shots and have it do as much damage as the satchel charge or detonation pack.

idle quartz
#

dreadnaught is resistant to explosives. Naturally an AoE weapon is gonna be less effective than a shotgun against a single large entity

#

thats asking for a 6-7x damage multiplier for the grenade launcher, it would instantly teamkill allies with that power

narrow snow
#

I really don't know what to use the rocket launcher for then, if its for AOE the flamethrower does it better

old veldt
#

A gunner with rocket launcher instead deto pack

#

Hmmm

narrow snow
#

I guess I just find myself not using it at all

idle quartz
#

long range aoe? the explosive can terror route bugs

#

safe enough to use at point blank range

narrow snow
#

It just seems too situational. If that many enemies are that far away I can usually take them all out with the shotgun before they reach me, not to mention turrets that are also out when playing engineer.

#

To me the rocket just seems like a last resort, you would think it could one shot a Praetorian

#

I mean how much damage does the Rocket Launcher do compared to the Shotgun?

#

@old veldt I think giving the gunner the rocket launcher and giving the engineer the deto pack would make more sense.

old veldt
#

I feel it same way

#

Gunner is man of heavy artilery.

narrow snow
#

right

old veldt
#

And heavy weapons overall.

narrow snow
#

the engineer is like the tool man

old veldt
#

Like ever held minigun?

#

Its damn heavy.

#

Det pack slways seemed more like support class equipment.

#

Not the tanky class one.

#

Gunner speciAlizes in continuous high DPS output.

#

Deto pack sort of removes that from him.

#

Since it takes time to arm

#

And you can easily miss.

narrow snow
#

and the engineer is more of a setup class

#

so having a det pack seems expected

old veldt
#

Yea exactly.

narrow snow
#

dat flavor

old veldt
#

He is the man if smarts.

#

He gas battle plan

narrow snow
#

I think my favorite class right now is the driller

old veldt
#

We gunners are just brainless killing machines.

#

:3

narrow snow
#

i was an engineer man

idle quartz
#

its a Grenade Launcher and the damage it deals depends on how many targets it hits

#

its far more ammo efficient in a lot of situations

old veldt
#

Still i think that deto pack sort of does not fit gunner.

#

But thats just me.

#

Magnum on him is nice though.

#

Heavy damage output and deadly precision.

narrow snow
#

Magnum is my favorite weapon in the game right now

royal basin
#

I wish it carried a bit more ammo tho

narrow snow
#

I think it would be nice to have some kind of sniper class

old veldt
#

We talked about it actually.

#

In past.

narrow snow
#

or maybe give the scout more sniper capabilities

old veldt
#

He would have some sort of ACOG scope on his rifle

#

With upgrade to heat targetting.

oblique nacelle
#

A sniper would get eaten alive in the tighter tunnels tho

narrow snow
#

yeah

old veldt
#

Explosive bullets mhmmmm.

narrow snow
#

give him a machete as a backup plan

old veldt
#

That would be deadly.

#

A machete
A rifle with heat scope and explosive bullets
A magnum.

narrow snow
#

that would be OP though if you had a strong melee with no ammo

oblique nacelle
#

You ever see a dwarf use a machete?

narrow snow
#

give him an Axe

old veldt
#

I saw dwarf use pickaxe

#

As axe.

narrow snow
#

trade axe for machete

#

"and my axe"

royal basin
#

War axe, twohanded and hard hitting

old veldt
#

Gimley is best.

#

Well a battle axe while efficient was taking longer to hit.

#

A small machete is maybe bit less efficient but you can do quick slashing attacks.

oblique nacelle
#

Camoflage would be cool

#

not make you invisible, but make them prioritize others

old veldt
#

🤔 camouflage yourself as rock

#

Rock the dwayne johnson.

oblique nacelle
#

some sort of trapper class is what I'm thinking

old veldt
#

I dunno i like idea of sniper class.

oblique nacelle
#

Why not both?

old veldt
#

He would play similarly to scouts playstyle.

royal basin
#

The bugs move too fast for a sniper to be viable

old veldt
#

But he would be prioritizing big bugs

oblique nacelle
#

point

old veldt
#

As praetor.

#

Or dreadnought.

royal basin
#

Those can be taken out easy with a det charge

oblique nacelle
#

what were you thinking for sniper, aside from obviously a rifle

old veldt
#

As i said the magnum would be nice.

#

Or deagle.

#

:P

oblique nacelle
#

Sniper, magnum

old veldt
#

As melle maybe the machete or axe.

oblique nacelle
#

Theres usually 2 weapons, a fixed sort of weapon and a mobility thing

#

fixed sort aka det charge/turret

old veldt
#

I was thinking maybe some grappling hook like scout has

gray crater
#

@old veldt i do too except they cant scope in coz that's the 'mine' key. nothing has an altfire mode, remember?

oblique nacelle
#

Idea

old veldt
#

And maybe some sort of climbing claws so he can mount himself onto walls.

#

And snipe.

oblique nacelle
#

You took the words out of my mouth

#

or... keyboard?

gray crater
#

@oblique nacelle translate? sorry Im not braille native. and im curious

oblique nacelle
#

AssertiveCrust, my xb1 gamertag

gray crater
#

thanks

old veldt
#

Like yknow climbing gear would make sense.

#

Grenades could be smoke grenades

#

Or flash grenades.

oblique nacelle
#

I'm quite liking this

gray crater
#

who you flashing tho?

#

PvE n all...

old veldt
#

The bugs got eyes obviously.

#

Maybe simple stun grenade would suffice.

gray crater
#

[SUGGESTION] I'd be keenerer on a molotov for the drilller... or at least an incendiary

oblique nacelle
#

Maybe you could take my earlier idea, of camo

#

as the fixed

old veldt
#

Yea it sounds nice.

#

Become the loot bug.

gray crater
#

camo? its PVE dude

old veldt
#

Oh. A loot bug on wall.

#

Thats definitely loot bug not player.

#

Would bots think.

oblique nacelle
#

yeah, make it prioritize other players, then if you don't do your job well enough they come for you next

old veldt
#

I like idea of camo upgrade for armor.

#

I still think some sort of ACOGBscope would work.

#

Since acog is for close combat to mid ranfe combat.

oblique nacelle
#

middle range, not true sniper, yeah

old veldt
#

But still it would work and would be viable.

gray crater
#

And how do you score in

#

Scope

oblique nacelle
#

how do you mean?

#

oh

old veldt
#

Mouse wheel.

gray crater
#

It's not gonna happen me think

oblique nacelle
#

for xb1, hold x or something

old veldt
#

But for that is this channel. Suggestions.

#

And ideas.

oblique nacelle
#

far as I know thats only used for recalling turrets and engineer

gray crater
#

Besides it encourages solo play

#

Hi 1tater

old veldt
#

Well i dunno. Snipers are doing good on solo but better in team. High damage armor piercing rifle would be good for big bugs i think.

gray crater
#

I think a class that buffs shield and healing would be more viable, a shield regent grenade

old veldt
#

But thats me.

oblique nacelle
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They should make a second set of classes

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double what they have

gray crater
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Yeah I just see you playing a lot of PvP stalker. No disrespect. I understand the sentiment. A melee class would be more viable in this game tho

old veldt
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Not really PVP. Im more of PvE player but i played alot of PvP sniper soo yea xD it became my main to have most fun with.

gray crater
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Discord on phone sucks. I miss my PC already

lean haven
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List of problems I see with this so far:

most caves aren't big enough / have a lot of obstruction to make sniping useful, not to mention the weapons are hitscan weapons anyways, so you can already snipe with things like the pistols from any range

It's a horde shooter where your teamwork is key, making one player give all the aggro to everyone else is not a team based mechanic

Xbox is pretty full up on keybinds

gray crater
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Wow you're doing some thinking

lean haven
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Nah, just woke up and on mobile

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A deadly combo for slow typing

gray crater
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I tend to agree there is no room for a sniper class

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I'd be sad if it was added, I think.

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Sorry stalker. Maybe with 100+ h of game play you'll come to understand why.

lean haven
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I do like the climbing perch idea, that might be useful as an alternative scout loadout to replace the grapple, provided he can't use it as a digging platform. Just something where he's locked with his back against the wall

gray crater
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Not to discourage suggestions or shoot you down, but it doesn't for the current game. Still glad you're here and in open discussion. Keep it up!

oblique nacelle
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🤔

main olive
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wait.. did I just read that someone taking aggro away so a DPS can just lay into targets means it's not teamwork 🤔

lean haven
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Otherwise it just further promotes solo play

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@main olive as it stands, everyone is targeted evenly

oblique nacelle
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I'm hoping you can buy alternatives in future, ex. scout can replace grappling hook with climbing claws

main olive
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It's a horde shooter where your teamwork is key, making one player give all the aggro to everyone else is not a team based mechanic

gray crater
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Sniper encourages someone to break off

lean haven
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And if you get a guy who hides to give away his aggro, it just stacks further on your team. And god forbid you don't have a competent team to handle it

gray crater
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Game is about sticking together.

oblique nacelle
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If implemented right, it would be a class thats sitting 20 feet away disguised as a rock picking the tougher enemies out of the crowd

gray crater
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Sound like you need to play some killing floor, friend.

main olive
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I have, which is the only time I don't see how a sniper/sharpshooter class fits, as it's quite fast paced andt here are no aggro pullers

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fastpaced + confied areas

oblique nacelle
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Maybe overhaul the current line of thinking and turn it into some sort of stalker class, there is quite a bit of validity to the not enough range argument

lean haven
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Hitscan weapons

oblique nacelle
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off topic my spacebar is sticky and it's really annoying

gray crater
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Hugo, play with my team some time, I'll change your mind :)

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Range is anti team staying together

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That's why its not a big thing.

main olive
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that sounds like you'll just troll me, no thanks I'll pass

gray crater
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I'm surmising ofc

old veldt
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Hmm killing floor. I do play it alot so i can see disadvantages of sniper in DRG even without having the need of 100+ hours hotmatrixx

oblique nacelle
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climbing, jetpack
camo, mines
stun, lure
armor piercing rifle, melee weapon

gray crater
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I'm were one of the most sought after teams to play in, on unleashed nightmare, we are tryhards, no trolls man. Sniper is invaluable

oblique nacelle
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just a list of ideas

gray crater
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I like jetpack, stun, lure, melee suggestions.

old veldt
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I dont really need to have 100+ hours on a game to know upsides and downsides of classes.

lean haven
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As the game is, there's no real constant long range threats anyways, they're almost entirely close to mid range, aside from the web / acid spitter, and the spitballer. You can hit anything you need to and take it out reliably with any of the pistols or scout rifle, even the engineer's shotgun can hit stuff off the roof of a medium cavern from far off because of how the bullets travel

old veldt
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Medic could be usefull.

gray crater
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That likely true, in just saying a but more time in game you'll likely see range is largely moot anyway

old veldt
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But then again red sugar exists.

gray crater
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Yeah medic shield buffing class

old veldt
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But he could work on basis like killing floor 2 medic.

gray crater
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Kf2 medic too strong in here.

old veldt
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Syringes being upgraded to give shield,speed boost dmg boost and etc.

lean haven
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The climbing and camo ideas were pretty much the only new ones I noted out of the bunch from this conversation

old veldt
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It would make him very viable.

gray crater
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Yes, just the passives without the heal is a good idea

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The heal, any heal would be op

old veldt
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Well i dont remember people mentioning lure stun and flash grenades in past tater.

gray crater
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Shield buff be nice tho

old veldt
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Or new melle possibilities.

gray crater
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Agree

lean haven
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It's been mentioned, same as melee

old veldt
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🤔

gray crater
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Not today tho.

old veldt
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Alright.

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Hmmm

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Yknow there could be some unclimable walls that you can deploy.

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Like lets say youre making a tunnel but bugs are on your ass.

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So you deploy a wall.

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It can be destroyed but not climbed over

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It would slow them down for little time.

gray crater
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Interesting. Orob make it too easy to cheese with ç4, but interesting

dreamy flicker
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Engineer's platform gun could work, maybe could we right click with it to change it from a horizontal platform to a vertical wall?

old veldt
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Possibly was thinking of that actually

gray crater
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Spray can engine is a better idea