#suggestions

1 messages Ā· Page 53 of 1

shadow night
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dont kill just kite XD

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ive seen it be done

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by a gunner!

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and he was facing a dread with company

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:3

prisma ferry
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That's cool for people who do it, but it isn't for people who just stand on the zipline and add 5 minutes of empty gameplay to the mission only to suicide at the end.

shadow night
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lol

prisma ferry
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I don't doubt that some people know how to kite well, of course.

shadow night
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yeah biggest problem here is that some people just dont read chat

prisma ferry
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Is there anything you think should be done about that?

shadow night
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nah to me thats a general people problem nothing much games can do about it

viscid bloom
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^the inescapable fart cloud

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whoah woops meant that for an earlier comment about the bodies disappearing faster

near glacier
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And Then Maybe ???
customizable M.U.L.E šŸ¤”

green scarab
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The 4v4 time limit thing has already been suggested but i'd like to add a twist

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2 different but similar sides of the map that connect with compact dirtt in the center of the map. You can get to the other team's side and steal their minerals or even kill them.

hollow tusk
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Volatile resources! like pearls and what not but be careful getting them back to molly cause they might explode

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the more you put into molly the slower it moves

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keep mining for more and try and out live the waves? or launch with what you've got

weary quiver
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Giant Earthworm

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Perma death

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Lunar caves

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a mission where you just have to survive against wavesssss of monsters

rancid rock
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i would like some kind of pole, like the one you place to call molly. To mark places you've already been, they can be seen through walls, and by teammates.

fallow river
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That would be great

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Marking exits and things aswell

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Maybe not seeing them thro walls tho

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But having a system to mark the way back so when dropod is called would stop the times where molly just walks up a massive wall and you have no idea where to go

grizzled lichen
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Liobuster, to be fair, the chat window is bloody tiny. it could be like 15-30% bigger IMHO.

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then again im playing on my TV 1.2 M away from me

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Suggestion: design a heavy duty style amour for the engineer and scout too. i want my dwarves i tough looking exo armour :D! (the piama's just wont do...)

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(appearance wise, doesnt have to be statwise)

oblique karma
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Ability to drop beacons or markers of some kind that could be named.
Scout's grappling gun should also have some ammo source imo, it's way too easy to kite forever with him.

mossy laurel
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We need a major change for the driller, as I feel he is slightly underpowered as of now

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first off

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The drills need a complete rework

last wasp
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Honestly, I find only his pistol needs any help

mossy laurel
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from many suggestions, it has been suggested to remove limited fuel for drills

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Like the scout's grapple gun, it should completely replace the pickax for the driller

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The driller should no longer feel obliged to use his pickax, in fear of runnning out of fuel

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Upgrades should also focus on drill speed and cooldown, instead of fuel capacity and damage

outer hollow
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I like the idea to change the cooldown time and reduce the heat increase

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Should be able to mine ore with the drill as well

shadow night
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i would like him to tunnel further but have a longer cooldown between tunnels

mossy laurel
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Exactly

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The drills should completely replace the pick

shadow night
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and to destroy minerals so you have to be careful where you go

mossy laurel
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err

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the point is so the drills can also dig minerals

shadow night
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like in archeology

mossy laurel
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Then he woudn't need a pick anymore

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also, its a mineral, not a delecate artifact

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the pick smashes the mineral too, not much different from a drill

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any way to do a direct suggestion for the devs?

trim creek
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could @ them

shadow night
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well very different

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the drills the driller have turn everything to dust

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anbd the pick creates nuggets

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try using a pick :3

mossy laurel
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Yes

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I have done the direct message for Mads

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the nugget is an illusion

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for the dwarf collects minerals that don't become nuggets too

boreal lintel
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I disagree with your suggestion. The Driller is currently the most all-rounded of all the classes in my opinion. His pistol has a high damage output, his flamethrower can effectively deal with small enemies, charge for large, and the drills allow unparalleled terrain manipulation for transport.

proven zephyr
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@Cybermetic#3802 the drill, yes, is underpowered for damage, but to fully replace the pick axe with it is stupid. You have a super powerful drill that requires massive amounts of power to operate, basically using a small Diesel engine/nuclear reactor in each drill.

boreal lintel
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I agree that the drill should deal more damage.

proven zephyr
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Plus the drill with unlimited ammo? That would be OP AF!

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Even with debilitating overheating

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Besides, if you knew anything about gemmology, it’s that the larger, less damaged crystal sells for more/more desirable

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Turning it into dust makes it damn near unusable (unless it’s diamond, then you can put the powdered diamond on sandpaper, drill bits, saw blades,etc.)

shadow night
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thats why i said it should destroy minerals (the drill that is)

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and while it shouldnt make the pick completely obsolete it should be stronger than the pick

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and as of right now you are usually faster in making tunnels using the pick than using the drill if its anylonger than the average dirt wall

proven zephyr
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Depends are which environment your in, the drill does come in handy and is faster in making holes

boreal lintel
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Destroying minerals is a dangerous move. What happens if all the morkite is destroyed and not enough is available for mission completion?

shadow night
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mission failed?

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just like what happens when u run out of live crewmembers

verbal lintel
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that's a big potential for griefing

proven zephyr
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^

trim creek
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i dont agree with the destruction of minerals at all, thats a can of worms that doesnt add the gameplay a whole lot

verbal lintel
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^

proven zephyr
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That’s the problem, griefer gonna grief if you’re ā€œnot being niceā€

shadow night
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well thats what kickings for though

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and griefers can still play a round of spleef if they want

verbal lintel
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but destroying minerals doesn't add anything really, so why bother adding it at all?

trim creek
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what problem is it solving though by making minerals destructable

proven zephyr
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Still, trolls will use it too

idle quartz
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Perhaps if drilling all connected terrain away from the mineral would cause the entire vein to convert to Chunks to pick up.

shadow night
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to fix making the drill op when giving it a buff

idle quartz
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a cut around tool

proven zephyr
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It already is a cut around tool

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But being able to mine the mineral into chunks would be cool, a speedrunner’s dream as well

verbal lintel
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maybe just make the drills consume more fuel when drilling minerals to make the pickaxe still viable

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or an expensive upgrade

proven zephyr
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Upgrade would be best, as it be a specialized function to ā€œnot damage the crystals too muchā€

verbal lintel
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yea, class specialization upgrades would be cool, although that might take a while to do

mossy laurel
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the drills mining the minerals like the pick would be interesting

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the driller's pick would then be a "backup" of sorts, or as a way to save fuel

proven zephyr
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A dwarf never forgets his pick, you never know when he might need it

mossy laurel
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yeah

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great for emergancies

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Both for mining and for battles

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I always pickax singular warriors and swarmers

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Also, the pickaxe is LIT AF against the beehives

shadow night
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or to whack praets in the face when they just dont die fast enough

vagrant bobcat
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Wouldn't it be cool , if there are nests in the cave where creatures are coming out till the nest gets destroyed or something like that?

lean haven
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šŸ˜

oblique nacelle
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MULE needs some better AI. When you're trying to find your way to extraction, it'll crawl through your ammo drop holes and leave you behind

viral oasis
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Yee.

trim creek
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@vagrant bobcat i think thats how the little nexus things should work, except theyre just annoying and not difficult at all

vagrant bobcat
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@trim creek yeah a rework off the nexus things would maybe be a better idea.

quick venture
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@vagrant bobcat maybe for the egghunt

dusty geode
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Would be nice if we could actually customize our loadouts.

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more than one type of each weapon slot item

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Or ammo customization like slug instead of buck for the engie shotgun.

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Also wish the digger's flamethrower had a less 'bullet' type projectile, as it seems you either hit with it, or miss completely, while the flames look like they hit everything

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And attacking the floor with it doesn't seem to be that effective, even with firewall upgrade.

proven zephyr
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@dusty geode ā€œAnd attacking the floor with it doesn't seem to be that effective, even with firewall upgrade.ā€ What are you talking about, the sticky flame upgrade is awesome, it’s extremely effective to burn the floor just before an enemy hits it, not to mention it eats through praetorians with ease

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Yes, more load outs for the classes

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I more want elemental boost to the guns, like a ā€œshockgunā€ or chain lightning Gatling gun

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Or corrosive rounds for turrets and auto rifle

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Maybe a cluster grenade launcher

dusty geode
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Maybe I just haven't gotten lucky or my allies kill things too quickly

proven zephyr
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When you get swarmed, burn the ground under you and a little in front. I usually make ā€œdon’t pass thisā€ line

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And with praetorians, burn them, make a line when backing up for them to follow, and shoot their face with pistol while you’re partner/s/bosco shoot his butt

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And with that pistol: fan the fucking hammer, empty magazines into his face

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And if they’re on the roof, burn their walk way, they get stun locked by doing that

dusty geode
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yeah, i like the pistol's long range use

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and usually I just flame a prae, and let the DOT do a number on them

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maybe pepper them with some pistol while they burn

proven zephyr
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That works too

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I burn them, shoot their face, burn them some more, repeat

dusty geode
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heh

proven zephyr
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And I do this on solo at haz 3

dusty geode
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not bad, yeah I feel a good team should be able to get into HAZ 5

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Cause on everything but point extraction, haz 4 is easily doable

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Just gotta keep your head on a swivel

proven zephyr
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Point extraction is a speedrunners missions, don’t mess around, just get the stuff

dusty geode
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Ah, That's where I get hung up.

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anyway, moving to general

shadow night
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could we change the sentence when calling a supply pod to supply pod incoming

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cause if u are distracted and suddenly hear drop pod incoming you get paniced taht someone ended early even though they just wanted some ammo

main belfry
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i feel like there should be a never ending mode where you get supply pods at the end of every 2 waves and 2 min breaks every 10 waves or something like that

rancid rock
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it would also be nice to able to call for assistance if you are being swarmed and no teammates are around, just like when you're down. But currently you can only call "over here" when you are alive.

main belfry
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like rocket leagues quick chat system

rancid rock
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i wouldn't know

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i don't play rocket league

main belfry
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oh well you hit 2 the hit 2 again and it says in chat nice shot

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but like a emote system or quick chat system would be very nice

lean haven
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A call out radial would be useful

rancid rock
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or just a wheel type of chat commands, like in overwatch, or when you select suit settings in crysis 1

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^

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what tater said

fallow river
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A vote on molly (to call the droppod) when the objective is complete would be great. It would allow people to show that they want to go without calling the pod, and will stop situations where one person wants to keep on mining yet everyone else wans to go

lean haven
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I've been wanting to be able to burp on command in game for forever

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Hasn't happened yet though :(

rancid rock
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i think it would be annoying tbh

lean haven
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But that's why I want it lol

rancid rock
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12 yo that just keeps spamming burping sounds

main belfry
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yeah that would get annoying

lean haven
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Not if you belch as a team

main belfry
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i really hope they never add the vote to kick

rancid rock
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vote to kick is a difficult decision

main belfry
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not for 3 people in a discord

rancid rock
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because it's a great feature, but it's also really easy to misuse

lean haven
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I'm staunchly against it. It's too easy to troll with

main belfry
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or teamspeak

rancid rock
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it's a matter of conscience

lean haven
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Host kicking is fine as it is. Yeah, it sucks if you get kicked, but hey, guess what, you have the option to host your own game.

main belfry
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i feel bad for some of the sqeakers out there that try not to be annoying but get kicked anyway

rancid rock
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exactly

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and for new players it's gonna be a nightmare

main belfry
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yes

lean haven
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That's not the kick system being a problem, that's people being a problem. And again, it's easily fixed by them hosting a game

rancid rock
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as i said, a matter of conscience

main belfry
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i was so new it hurt and tater is right

rancid rock
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but people just doesn't care on the internet

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when it comes to such things

main belfry
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yeah i try to be nice to new guys unless there being really annoying

lean haven
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Usually the worst problem you come across with newbies is them hitting the escape pod button on Molly but most learn not to do it after a few games. They're actually discussing that in general right now

rancid rock
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i've helped along a couple of new guys from this server, and i've never experienced any of them being annoying, if you treat them with respect and patience, they probably play another game where yo would be in their situation if you thried that game.

idle quartz
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wouldnt it be nice if ending the mission asap was encouraged?

lean haven
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The whole vote to leave thing would be nice in some regards, but I feel it would be annoying for someone who was on a limited amount of time to play who wanted/needed to leave

idle quartz
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you know, doing the job you were sent down to do? =\

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no vote. Ending mission should require all living members pushing the button at once.

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This way you cant cheese the drop pod.

rancid rock
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not at once

glacial wedge
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that's kind of the same thing

idle quartz
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ALL AT ONCE

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the difference is, you have to be together, with molly.

glacial wedge
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and i can imagine how annoying would it be

fallow river
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nah

idle quartz
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So you cant spread all around the cave and THEN call it in

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so the drop pod lands ontop of someone.

fallow river
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BUT THE POINT 1 NITRA

rancid rock
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that extra jadiz

lean haven
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If they decided on an auto escape at the end, I'd want a reprieve timer before the pod came down so I'd have a moment to restock

idle quartz
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but wouldnt it be nice if, for example.. You could only pick up 3 jadiz. More than you find in most missions now. But the cave spawned even more?

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So it would be easier to find the cap

glacial wedge
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no, it wouldn't be nice

idle quartz
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having MORE materials spawn and adding a cap would significantly help a lot of peoples material find

rancid rock
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i could imagine a mateiral cap introducing some new bugs

fallow river
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What bugs?

rancid rock
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suddenly there is nomore morkite

fallow river
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šŸ˜›

lean haven
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I kind of like the "have it spill out on the floor" idea.

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Maybe couple that with a warning about Molly's storage being full

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It would make sense

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She's currently some sort of walking bag of holding

rancid rock
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but if molly were to have a capacity cap, where would she deposit her stuff?

main belfry
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lol

lean haven
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The capacity cap could just be for things like morkite so people don't mine way above and beyond the quota

fallow river
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^^Exaclty

rancid rock
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ah okay

main belfry
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what if she got slower the more full she got but once she got completely full she went back to normal speed that way you could get to the drop pod faster

fallow river
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Nah

lean haven
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I'd have a hard time rationalizing that

main belfry
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lol

rancid rock
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that would be pointlessly annoying

main belfry
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idk it was just a thought

lean haven
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So at first, for whatever reason, I wasn't quite understanding what Dwarfurious was writing about, but after re-reading it, it doesn't sound too bad

fallow river
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Yeah its a good idea

glacial wedge
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What about having the cap as a host option?

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And it would be shown on server list

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Would that make everyone happy?

fallow river
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Thats a good idea

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Having it as a host option

lean haven
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Leaving it as an option for either or wouldn't be good with how opinion is skewed towards one end.

fallow river
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He means it will be decide in lobby

lean haven
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The server list would be filled with mostly play explore completion servers, and little to no get in and out servers

glacial wedge
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Well, maybe this means the majority of the players don't want the cap

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Also then, you just host your own game with a cap

lean haven
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We're all greedy, but lingering around is somewhat counter to the game itself

idle quartz
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That goes to show what people are like. Literally doing something in a worse way because they dont want to be convinced its wrong, lol

lean haven
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Which is why I don't believe the choice should lie in the players hands

last wasp
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Screw choices, I know what's best, everyone should have to play how I want

glacial wedge
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Yeah people tend to do things their own way dwarf

lean haven
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If the devs decided go change it I'd be fine with whatever they choose, but a decision should be made on this

main belfry
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lol

last wasp
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And that's 100% efficiency and no fun allowed

main belfry
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lol

last wasp
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Private games don't exist

lean haven
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They actually don't at the moment

last wasp
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Weird, I must be seeing ghosts

idle quartz
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Extending a mission for scraps of nitra and morkite is a waste of time, the "exp" is lost, because you could finish and start another game, shaving minutes off.

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If people WANT exp... thats what they would do.

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But they dont know

last wasp
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Oh no, my metagaming

lean haven
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Unless they've fixed the quickjoin to private games issue

idle quartz
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its also counter intuitive

last wasp
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That was a thing?Huh

glacial wedge
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Having fun and wasting time with friends on a private game that doesnt affect anyone else is apparently too much for you šŸ¤”

last wasp
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Make public games have caps, private let it be set how you want maybe?

idle quartz
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so having a resource cap for morkite would end your fun? šŸ¤”

last wasp
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Public and quickplay

glacial wedge
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If we wish to get everything

last wasp
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Would it hurt anything to allow the option?

idle quartz
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like, you can waste time all you want

glacial wedge
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Because thats how we are

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Yes

last wasp
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In a private game?

glacial wedge
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It would

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Exactly

idle quartz
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you can just stay in the cave and shoot bugs until the whole cave is out of nitra if you want

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but if im in a public game im pushing the button šŸ˜›

glacial wedge
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Cool

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You do that

fallow river
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its been shown that people will play in most boring way possible if they think its the best

glacial wedge
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Honestly I'm reasonable and considerable enough to agree to someone leaving early

idle quartz
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but its not really "early", its on time

fallow river
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Yee

idle quartz
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completing the objective should be the priority but atm it isnt

glacial wedge
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But I still don't see why I should be forced to play how I don't want while playing solo or on a private game with friends that think alike

fallow river
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Yeah the cap would link the mechanics the whole point of the game is to get in and get out

last wasp
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Either make excess stuff worth anything, or make it clear that it's not, and put the caps, IMO

idle quartz
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and after the quota is met all thats left is this leisurely farming for scraps at the end

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well people ask all the time in game

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if its worth extra, its assumed it is

last wasp
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I still don't see such a huge deal about making people rush though, especially since then you miss all the crafting mats

idle quartz
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i think mission control should have a voice line about it

last wasp
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Yeah, because frankly, it SHOULD be worth extra

lean haven
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@last wasp that's my point. Don't give people the option. Have the devs decide one way or the other and make it clear.

last wasp
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I'm astounded it's not TBH

main belfry
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@idle quartz games are about having fun there not a job

idle quartz
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DRG is greedy, they gave you a job and expect it to be done according to their standard

glacial wedge
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Exactly

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You don't need to be efficient to have fun

idle quartz
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so i wouldnt expect them to pay extra...for anythng, really.

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heck they'd probably laugh

glacial wedge
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They shouldn't pay you extra for doing more than they asked for?

last wasp
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I imagine they'd pay less than they do for the quota

fallow river
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They wount pay anthing, its a contract

last wasp
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But SOMEthing is what I assumed, not literally nothing.That doesn't make sense even if it's a terrible company

lean haven
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@glacial wedge most business don't pay you a penny more for doing extra work during your shift.

fallow river
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Ill give you X for Y but if you get more Y its doesnt matter

idle quartz
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we need a game mode that doesnt have the limit but has a timer instead

lean haven
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That's the corporate world

idle quartz
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get all you can within x time

last wasp
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Yeah but that's not usually based on mining

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That'd be cool

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Reward based on amount gathered in the time

idle quartz
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because that way, the deeper you go to find more...the longer the run back is.

glacial wedge
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That'd be cool

idle quartz
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its just a natural greed/risk scale

last wasp
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Well, I figured it'd just pull you out when time was up

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Or give the 3-5 minutes of "drop pod's leaving" and maybe make you unable to deposit more stuff

idle quartz
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well yeah, but thats why you head back before the time is up

last wasp
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True, I guess it'd be kinda like it is now anyway

idle quartz
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like the most reasonable way to do it would be maybe at 1/3 or 1/4 time

last wasp
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And if you really wanna stretch it, 1/5th and beyond

idle quartz
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only problem is in that scenario, does the pod stay at the start? it kind of should... But at the same time nothing stops 1 person from just staying there.

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then you cant really fail

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plus if you get TOO deep, molly might not make it back in time

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it would be hard to gauge her speed.

last wasp
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Hrmn. Maybe make the survival bonus also grant an extra% of crafting mats?

idle quartz
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they're working on that

last wasp
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I thought it did originally, but it's just a flat amount of credits

idle quartz
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but its only 10% and thats just a bonus, not a penalty

last wasp
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I mean, the penalty is you don't get the bonus :p

idle quartz
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well 110% bonus on a guaranteed extract is an easy offer

last wasp
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Maybe make it only start applying past 1 survivor

idle quartz
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maybe molly needs activated to start the ending

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hope they do fix the dropship camping though. Had a guy afk in the drop pod a whole mission and all the swarms spawned on im at the pod and couldnt hurt him lol

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so it was the easiest mission ever

last wasp
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Like, 1 survivor gets nothing extra, 2 gives 20%, 3 is 30% etc.

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Or even 20, 35, 50, so it's a REALLY tasty bonus to incentivize...reaching the pod

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Also people would probably get extra greedy and insistant on rescuing teammates

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No Dwarf Left Behind and all

idle quartz
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hm, that would drastically increase how much materials people get, dont want to mess with the progression scaling TOO much or people will whine about how quick they max out ><

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definitely need a game mode where you cant leave anyone behind though.

last wasp
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I mean, you could lower the amount of mats slightly

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So you'd get less than current if only 1 guy makes it

idle quartz
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or reduce the hazard bonus

last wasp
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But a decent chunk for 3 or 4

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Hrmn, to reduce the hazard bonus, they'd need a smoother hazard curve IMO

idle quartz
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like hazard 4 could go from 100% to 80%. 4 survivors would add 40% so its a net gain if you all make it out...

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hm.. or maybe change survivor bonus based on hazard too..

last wasp
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Cuz Haz 2 to 3 is a decent jump, and 3 to 4 is..oof

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Multiplicative perhaps?

idle quartz
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about that šŸ¤” @dense idol what was the difference between hazard 3 and hazard 4? was it the same as haz2 to 3? like a 25% jump?

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i should have pinned it, i cant find the info anymore

last wasp
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It seems like it's bigger, cuz Haz 3 an exploder takes off half your HP

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In 4 it's death

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Maybe it's 25% bigger than the LAST hazard

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And not off a base

main belfry
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what if there was like a prestige system where if ya hit lvl cap you get like a milatary rank for drawves and a little symbol next to your name and the higher you got the more difficult the missions could get

fallow river
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could we have a beacon

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For where the heavy lifter drops?

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Has anyone else died to it?

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Or am i just stupid

lean haven
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welllllllllllllllllllllllllllll

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yes others have died to it

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you're not exactly stupid for it

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just unlucky

fallow river
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we just had a game

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Walked out of the pod

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Were shooting up the dudes to clear area and the thing landed on us with no warning

lean haven
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you should stay near the drop pod until the mining head drops in

fallow river
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we were

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Literally right next to it

lean haven
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a beacon would be a good thing though

viral bridge
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On a side note: There really should be a way to cancel out of joining a session (when "Joining..." is displayed), if you misclicked...
(e.g. by pressing 'ESC')

fallow river
#

yeah

#

agree ive had that problem

mossy barn
#

Is there any way to send molly to a point with your laser scanner, instead of having to call it to where you are standing? because that would be cool.

fallow river
#

That moment when molly comes up and psuhes you off a platform

visual egret
#

some times its annoying trying to get up to some mineral as the driller. marking it and trying to make your way there before it poofs. maybe make it so marked minerals can be seen by pressing control?

fallow river
#

Like it highlights enemies?

visual egret
#

yeah

fallow river
#

That would be good

quick venture
#

like an x-ray vision for already marked minerals?

visual egret
#

yeah

quick venture
#

I think that would be pretty usefull

#

and would allow more space for exploration. When you are for example in a big dark cave you can highlight everything first and then start mining

visual egret
#

yeah that would make things a bit quicker

#

maybe even just make it a scout skill

#

his marker being more usefull

glacial wedge
#

or finally update the map scanner so it's useful

#

maybe give it a more 3d map, and an ability to mark minerals close by

fallow river
#

If it could mark dirt

#

so that you dont get stuck looking for exits

glacial wedge
#

So far i almost never use it

#

Besides checking which direction i should dig dirt to get to the next part

visual egret
#

lol yeah what in the world is the map for

fallow river
#

same

visual egret
#

its way too close

glacial wedge
#

it doesnt help at all

visual egret
#

i find that the scout doesn't have anything that assists the team very well. a very bright flare just gets rid of the dark. mostly only useful it the massive ass caves. so i find all this scouting stuff should just be handed to him

glacial wedge
#

Well yeah that's the point

#

He goes in a cave, lights it up

#

Marks the dangers

visual egret
#

it might just be me not enjoying the class as much as others. i just think he should have more.

#

trying to fit this idea of marking minerals. maybe his flare marks stuff right away if its in its light

glacial wedge
#

He's still my favourite class

#

Mostly because of the grappling hook

scarlet crane
#

I have just finished playing 3h as scout, he does his job quite well and the white flares vs everyone's orange ones make a much bigger difference then you normally would expect. the shotgun is a little underwhelming when compared to the rifle, but I think that is more because the rife is really strong (imo)

glacial wedge
#

oh the double barrel can pack a punch if used well, though

#

Especially upgraded

scarlet crane
#

and I'm unsure about the hook, I find myself falling to my death far more then actually getting anywhere I wanted to go XD

glacial wedge
#

It takes a while to get used to

visual egret
#

same here

fallow river
#

The engineer scout combo is great tho

#

Platform + hook

glacial wedge
#

^

scarlet crane
#

I find the lack of momentum kinda 'meh' when it comes to the hook

glacial wedge
#

Btw, we should move conversations like this to general before mods come sweep us out

fallow river
#

Havent tried scout or driller yet tho

#

But marking the minerals with flare is cool

scarlet crane
#

to be fair we were playing drill/scout

visual egret
#

hey we are voiceing what we think would be good. they can cherry pick are ideas from this owo

glacial wedge
#

fair enough

visual egret
#

how about his flare would make enemies bio luminescent like scorpions under UV light. like a bright neon blue

scarlet crane
#

my suggestion would be some kind of momentum when the hook (on scout) finishes so you could 'fling' yourself or even maybe a swinging mechanic would be something nice? also everyone running the same speed seams like a oversight, but not a major one

visual egret
#

oh how about an upgrade he can get for boots that absorb fall damage

glacial wedge
#

He does have that

#

His last armour upgrade reduces fall damage

visual egret
#

oh didnt notice

#

cool

glacial wedge
#

yeah, every class has their own upgrade like that

scarlet crane
#

by the time you unlock that though you already mastered the hook XD

glacial wedge
#

No damage from gas for engie, no damage from flames for driller, less damage from explosions for gunner

#

Thats also true kandi

scarlet crane
#

even if you kept the large reduction for the last armor and gave a smaller amount for when you started it would help the classes feel more unique when they are all first level

visual egret
#

in the lobby. all those Molies. wouldn't it be cool if maybe one upgrade you could get or like... exchange for pistol or grenades would be to bring your very own tiny Molie with you to dump stuff into

glacial wedge
#

having more than one bother, hell no

#

Bringing a bosco to help you, however

visual egret
#

every one with there own bosco? i feel like the engie should have the choice of turrets or a bosco.

glacial wedge
#

that'd be cool

scarlet crane
glacial wedge
#

but as it is now, bosco is too powerful

visual egret
#

well it just need some changes. maybe no gun and it just helps mine. repalce the dirt gun

weary quiver
#

Suggestion :
A glyphid which can dig to make a way for the others, so they can come from everywhere

glacial wedge
#

well

#

they can come from anywhere already

#

I mean they already spawn from walls

fallow river
#

Yeah but then molly will have even more ways to go

#

Its already bad enough with supply drops

#

XD

glacial wedge
#

a burrowing entity would be interesting, though

#

like a rock worm

#

occasionally passing through

weary quiver
#

Well caves are rather linear to find your way back

#

Molly is just a little aid 😁

#

In tunnels, they essentially spawn from front and behind. Could be nice to see some of them surprising us by the walls during the wave

wraith tide
#

The search and extract/extermination caves are not linear

#

And technically neither is point extraction but that’s so small...

fallow river
#

yheah most of the time they are linear

#

Its when they overlap

nova wing
#

I don't know if you guys know about SCP foundation but one of their creature (named SCP-939) could easily fit into DRG. A red colored troglodite hound that can mimic humans voices and usually uses pleading voices to attract it's prey. That would be funny to have an enemy circling around and making the "hey /what about me / help/ over here" voiceline and attempting to fool people await from the rest of the team....well just like that god dammed barnacle (cave leech) but with sound queue and a predatory behavior

oblique karma
#

That's actually pretty cool

wraith tide
#

ā€œOver here by the marker pointā€

nova wing
#

*say the red hound with his glittering teeth

languid vapor
#

I don't know if you guys know about SCP foundation but one of their creature (named SCP-939) could easily fit into DRG. A red colored troglodite hound that can mimic humans voices and usually uses pleading voices to attract it's prey. That would be funny to have an enemy circling around and making the "hey /what about me / help/ over here" voiceline and attempting to fool people await from the rest of the team....well just like that god dammed barnacle (cave leech) but with sound queue and a predatory behavior

I second this

mystic pebble
#

I third that

oblique karma
#

Now we just need BBQ man as an enemy

mystic pebble
#

No we need afro samurai as an enemy

#

And Pepsiman

oblique karma
#

Nah man 106 is where it's at

#

I mean they already phase through walls

#

Might as well cover them in BBQ

mystic pebble
#

Rip

nova wing
#

A multi phased boss fight with an humanoid creature that can phase through wall and that can be repeled via flare and flare gun ? oh yeah that's sounds fun

idle quartz
#

Rear-view mirror upgrade for the driller. please?

proven zephyr
#

That would be very useful, especially if you have a sneaky exploder trying to take you out

drifting anchor
#

why just for the driller tho

#

that's like a general improvement for all dorfs

idle quartz
#

because hes the one the others usually guard while he drills

#

when making a tunnel he really vulnerable

#

also because hes the Drilldozer.

mystic pebble
#

I want sniper shorty

drifting anchor
#

i want a midget dwarf

#

which is just a dwarf who is also a midget

#

so he's about one foot tall

mystic pebble
#

So super super short

drifting anchor
#

ultra short

idle quartz
#

^goes in fan art not suggestions šŸ˜› haha

flat bough
#

I'd rather ask for a "late" game pick upgrade that allows the picks to make bigger holes

#

ones that dwarves can easily move through without needing to make 2 holes to match their height

hidden vine
#

i think if they were to change the pickaxe's area of effect they should make it a little bit wider along the x axis

#

i think having to mine two "blocks" vertically to fit through a hole makes sense

#

but having to mine even more into the rock horizontally kinda sucks

wraith tide
#

ā€œMega pickā€

amber dock
#

A Squad #17

lean haven
#

Why?

amber dock
#

W h y n o t ?

lean haven
#

No u

amber dock
#

Glad we agree that there should be a Squad #17

shadow night
#

you can fit through a 1X2 hole though

#

and for the fake miner giving out audios

#

i think that would be hard since those also give an outline of the shouting dwarf

hidden vine
#

yeah you can fit though a 1x2 hole, but when you are trying to scale a wall

#

you gotta dig 2x2

#

unless you want to slip and fall down

#

i probably should have clarified thats what i was talking about earlier

main belfry
#

any chance they gonna add a anti cheat system to prevent people from tampering with files

nova wing
#

@shadow night Nah not really the shout out sound queue and the outline are two diff line of code one goes to load a soundfile while the other is a graphic outline it's not that hard to have only one active really

shadow night
#

yes but!!

#

if you hear a shout and see no outline you instantly know theres a faker around

graceful juniper
#

live counter of defeated enemies

jovial scaffold
#

a medic class that has a bouncing platform

lean haven
#

A stat page in general would be nice. Give us a total of the things we've done/ glyphids killed

blazing plaza
#

a little visual screen shake when firing would help give the weapons a sense of weight.

#

have flares be anchored into the wall or floor when you aim right next to them

#

just a little more map detail as you discover the space? it would be nice if marked or scanned materials showed up on the map after you point them out

#

keep up the great work i really like this game. there is a lot of potential here

craggy carbon
#

some visual queue when there is a swam would be really nice.

idle quartz
#

besides the bugs?

last wasp
#

Scout armor upgrade should reduce more fall damage

jovial scaffold
#

totally agree

#

it's really difficult sometimes to stay alive with all the stuff happening at same time and keep a good aim with the hook to not kill yourself while grappling

viscid bloom
#

I was thinking it would be cool to have something like a raid. A much more challenging/longer mission that would have a nice payout or something rare?

blazing plaza
#

a ā€œTremorsā€ like ground effect when large bugs are approaching

#

goblin raiders: you could add situations where there is a competing team of goblin miners or raiders. raiders could attack the mule in an effort to take your loot and your team would need to defend it. and you could race against the competing mining team or find them to taken them out and steal their loot.

quick venture
#

To the raid suggestion: It would also be really cool if the raid groups consisted of more than only 4 players

still plume
#

You know what i would love to see in this game. A map where you go to the planets core

#

Or atleast at the edge of the planets crust

#

With magma, fissures, vents and eartquakes all over the place

#

Fighting aliens with a giant sea of magma below you would be rad af

tropic raven
#

also make the magma realistic so that you spontaneously combust if you go anywhere near it

still plume
#

Yes

boreal lintel
#

Increase the sound of both far-away cave leeches and very nearby exploder glyphids as they prime to explode, so we have a second to realise the danger behind us while mining, before all our health and shields are instantly removed.

#

I like the idea of dwarves having to look out for one another while resource gathering, but instantly dying to an unseen, unheard danger seems a little excessive.

shadow night
#

im ok with critters clipping through thin walls for reasons but the big bugs wayyy too often just appear all around you pinning you to tight spots

idle quartz
#

eh. Exploders DO make a sound and you CAN get away from them upon hearing it unless you are otherwise obstructed. Exploders may need some tweaks though..

#

still really think just headshotting them should stop the blast.

#

that way you could strategically still detonate them from ranged to kill other bugs, OR blast their head off to stop the boom.

proven zephyr
#

Or headshots being an insta-boom

spiral ether
#

Would make exploder too easy of a tool to use against the hordes coming against you, as it is now you have to time it to make use of them

proven zephyr
#

It be fun though

#

Also, if he’s really close to you and you shoot him in the face, it makes them more deadly to you

spiral ether
#

so rather not shoot them at all, wait for them to start blowing up and run instead?

proven zephyr
#

Yep

spiral ether
#

šŸ¤”

proven zephyr
#

conserve your bullets

spiral ether
#

it actualy makes sense in the fact that if they DO mannage to get close to you, you have to watch fire. Though teammates can just shoot them and down you in that case

#

so it becomes an object against the Co-Op spirit

proven zephyr
#

Make it just headshots then

spiral ether
#

still there

plucky wraith
#

A trapper class could be added with let's say a crossbow or sniper , with a new pistol and he could have let's say some weird bear traps and as a navigation tool maybe he could have just a rope he could place on ledges or a camp fire he could set up to heal every one a little and a funny animation could be everyboddy dancing and having a beer around the fire. Another great class could be an old-school dwarf with like a hammer and a tromplon that could forge some protection for the team like a metal platform with walls and as for navigation he might have explosives good against walls or torches. Finally a ground breaking class that would ''live of the land'' collecting stuff on fallen enemies to use as weapon like shread their legs to fight and use the special types of spider to make bombs like a poison bomb with the green , a spider web bomb , an acid bomb to break walls etc...

proven zephyr
#

And if you’re being chased, how can they shoot their face

spiral ether
#

if they are standing in the direction you are running

proven zephyr
#

Then they might also get damaged

spiral ether
#

not if they are further back than you

proven zephyr
#

I see the greifing point you’re pointing out tho

spiral ether
#

It's what im afraid of because getting that headshot is not as hard as it may seem

#

and imagine a Gunner on that

proven zephyr
#

Just tired of people complaining about the exploder

#

I usually run at them

spiral ether
#

and run away yea

#

or pass them

proven zephyr
#

Best plan ever

spiral ether
#

i mean its easy,

#

though the trapper from @plucky wraith gave me an idea

#

the Crossbow, what if it could root smaller Bugs that he hits?

#

so then you could root a exploder so it wont reach their target

plucky wraith
#

do you like the idea ?

proven zephyr
#

@plucky wraith cool idea, me and a few friends have been discussing a trapper/tamer class for a while

spiral ether
#

i mean, if you could kill bugs and then the Trapper could scavenge from them usefull items

plucky wraith
#

yeah me and my friends too

spiral ether
#

sounds like a realy cool class in my opinion

plucky wraith
#

yeah would love it so baf

#

bad*

spiral ether
#

and how about if you destroy the bugs heads, you can't grab from it. A kind of balancing act there

proven zephyr
#

I know I’ve put a scientist class up too, but it got lost in the other posts

spiral ether
#

Keep it on a text file

proven zephyr
#

I go find it and do that

spiral ether
#

check it after a while again and see if you get new ideas for it, or how to refine it or balance it

plucky wraith
#

yeah and I would really like to see the "sci-fi-dwarf'' theme too be expended upon with things such as ruins of dwarf temples , dwarf skelletons , wreckage of mining equipement , some rare treasures containing either minerals or cometics. Adding more cosmetics could be nice as well and I would just straight up love some camos for my guns and equipements.

spiral ether
#

or pheraps different tracers for your gun ammo

proven zephyr
#

Different ammo in general

spiral ether
#

shooting in the dark intensifies

plucky wraith
#

yeah !

spiral ether
#

also what if you can use minerals gathered to make special ammo

#

so adding new types of minerals or new uses to existing ones

proven zephyr
#

Or to unlock it for the load out

plucky wraith
#

would add diversity

#

yeah or have the scientist make hem

spiral ether
#

kind of like a support ability?

plucky wraith
#

yeah

spiral ether
#

would be cool

proven zephyr
#

Add a temp buff to ammo (type, reload, cooling)

spiral ether
#

pheraps like 50 shots to a gunners minigun's current ammo

#

so it wont extend his ammo

#

but will buff existing ammo in your gun

#

to the specified amount

plucky wraith
#

And let's say this scientist could for exemple not be very good to move around the cave so people would have to balance firepower and exploration tools

proven zephyr
#

Here it is:

#

The scientist class could have a rail gun as a main weapon (high dmg, low ammo, far shot distance that has very minimal drop off), tesla cannon (arcs to multi. enemies, charge-up required, low ammo + base damage, can upgrade for increased dmg the longer the trigger is held), acid grenades (leaves a dmg ring for 3sec, upgrade to more dmg+additional 2sec), jet pack(low fuel, high lift, making it harder to control/master), Mutagenic Neural Disruption Focused Cannon [M.N.D.F.C.] (takes control of ONLY small bugs, warriors, and spitters, making them temp. allies, upgrade to have explode after death/wear off period, stuns larger enemies and kills exploders[SIDE EFFECT: makes exploders more volatile])

plucky wraith
#

sounds fun

proven zephyr
#

he'd be very ammo lacking, but damage is super powerful

#

plus I just want the M.N.D.F.C.

spiral ether
#

Seems like a cool idea, would be on the border of the setting but it would probably fit šŸ¤”

plucky wraith
#

another big thing for me would be to mix missions up with new objectives and more risk/reward during the actual mission which could be achieved by getting random calls from the radio guy to go do some very dangerous random events in room that are closed , for exemple a big boss monster that was in cage but broke free , miners in danger or a room filled with electic crystal and monsters containg an old dwarf ruin with dwarf skelletons and a big reward like an exiting chest containing whathever you decide like minerals , cosmetics , guns etc..

proven zephyr
#

or just objectives

plucky wraith
#

yeah

uncut palm
#

What if there was a supply drop but instead of ammo and health, it dropped defence supplies like barbed wire (to slow and damage enemies), scanner (to spot enemies), a light source, and a basic turret that needs a player to aim and fire. It would cost more than 80 nitra though so it isn't over powered. Then players take the supplies from the pod and place them down and use them. This idea can be changed if need be.

wide wing
#

@Elementalflux#7046 I think this would work best in some kind of stronghold scenario, perhaps some gathering objective where you have to stay near something that periodically produces the item you need, therefore heavy defence is required.

royal basin
#

That would be cool

lean haven
#

We had floodlights and sentry calldowns during the alpha phase, they got removed for being too op, the barbwire/defenses thing was something the devs had back in the project dwarka phase that they decided not to use for whatever reason, and the scanner has been suggested before

#

The manual turret twist is a newer take on the calldown sentry bit though. I wonder if they'd be interested in that

lethal spindle
#

Why is the Bacon Shuttle delayed? Because it has crashed, the cargo has scattered, and the local fauna has buried it all over the place. It will take a crack-crew of dwarves to retrieve the cached cargo and save breakfast. Mission name: Bringing Home the Bacon.

oblique violet
#

i believe splitting the armour into pieces (arms+shoulders, chest, legs +waist and backpack would allow for more class customization. i also think that allowing players to paint parts of the armours different colours would be better.
to change what we currently have would be simple

armours come in sets, you have to buy the whole set even if you just want lets say the backpack

the sets also come with 1 paint pattern and set of colours. different patterns would allow for different paint designs

also to apply this to the supporters bundle, instead of gold amour, it would give the T2 armour set + gold paint + pattern

as i supporter id think it would be wayyyy better to be able to apply a gold 'trim' to other sets (including future sets) rather then jsut have 1 gold armour and no reason to try get other armours

would love to see some feedback on this idea

marble narwhal
#

While i love the low poly aesthetic of this game some areas needs some more detail, like the octagonal corridors on the ship. They need something that makes them not look like an unfinished asset in blender. Very miner complaint i have about an amazing game.

oblique violet
#

well they are unfinished....

#

like, nowhere near finished

boreal lintel
#

I think there should be lights on the top of supply pods, illuminating the area for a short while, although I can imagine this would be disagreed with..

oblique violet
#

@boreal lintel there used to be a ligh that you could call in with gold (giveing gold a purpose)
but back then caves were actully pitch black so u needed the lights, id love to see the black caves and lights readded

boreal lintel
#

Yes, I liked the floodlights as well, it is a shame they were removed. Although I can understand why.

quick venture
#

Are they even needed anymore? We have the glowing sticks which are enough in my opinion

sick star
#

itd be cool if you could add special insignias to armor

#

maybe theres different divisions/detachments of dwarves

boreal lintel
#

@quick venture The glowing sticks cannot light up an entire cavern at once, particularly upper layers and ceiling. The scout has a limited supply of flares (which I think are too dim) but without a scout, it can be difficult to illuminate a large area.

lavish isle
#

I'm sure this has already been suggested but fire burns stuff and it should burn those blasted spider webs to hell in this game too.

wide wing
#

Scanners that can tell you if there are anymore caves to explore, how man enemies/how close they are and how much ore is left behind by lazy people.

drifting lava
#

Scout's flares are definitely too dim

#

I may be misremembering it, but I remember them being way more helpful in the early days when we had bigger caves

#

In today's caves, you need to shoot several at walls to mildly illuminate the place -- shooting at the ceiling sometimes doesn't even reach the ground.

wide wing
#

Having markers that you can place down yourself would be nice

#

sometimes people run off ahead and molly walks through the floor or walls, leaving me in a dark maze I can't escape.

#

So distinct markers would be nice

tidal sandal
#

My ideas so far:

  1. Signs/flags you can place down for directions
  2. Surface Mining in like space suits or something?
  3. Mission where you use one of these (but much bigger). You help defend it while it mines, and it stops periodically at an area with caves to clear out or so, then if your not back on in a certain amount of time, your left behind to be swarmed. Extract would be it returning to the surface or something?
    https://www.recommon.org/wp-content/uploads/2013/04/Telescopic_Shielded_TBM-210x300.jpg
  4. A satchel charge named Demolition/Demo Pack that is great at clearing out large areas of minerals, but low dmg to enemies.
boreal lintel
#

How about a gamemode called Demolition where charges must be set in specific places in order to trigger a huge cave-in, all while a constant horde increases in strength with time? The race to the pod would be quite a finale.

real yoke
#

hazard 5 my dudes

drifting lava
#

I like the idea of the excavator and demolition game modes

timid agate
#

things I personally would think could fit the game well. (might be a little clique)
1.more weapons so u had a few to choose from + secondary effects for ur primary weapon, maybe with some kind of cooldown that would make it feel more special to use.
2.more options to upgrade weapons + different paths u would choose between depending on play style
3.different stats for the classes: life/shield/damage/speed. so the dwarfs would feel more like different classes besides the equipment.
great game so far with a big potential!

tropic raven
#

different classes already do have that though lol

drifting lava
#

Not sure they do. I think they have different weapons, not stats.

trim creek
#

i agree, i think classes should have different shield levels

#

driller/gunner lots of it, but takes a long time to regen

#

scount/engi less, but comes back alittle faster

royal basin
#

it already has that

trim creek
#

really?

royal basin
#

Play as a driller on danger2, and a scout on danger2, you'll die way quicker as scout

#

I found that out recently

trim creek
#

is that reflected in the actual length of the shield/health bar though?

#

because there isnt a numerical display

round spoke
#

Yeah, that would be kinda nice to have numbers rather than just a bar

#

Both would be good

trim creek
#

if all the bars are the same length, but varying number values, i would think they absolutely need a value next to the bar

peak oar
#

Anyone have an idea for what the Abyss Bar would be like?
I've had a lot of unused materials and since we collect Morkite to make Morkite Ale, why not make more brews?

Go to the bar, get a drink and spend say, two Jadiz to put in your drink for a small damage boost for a mission,
I don't really want to put what mineral does what, but I think it would be a neat addition and would put in use of minerals that are just lying around in my mineral bank.

lean haven
#

@peak oar the suggestions we've had for the abyss bar so far have been a monster hunter style food/drink menu with stat buffs/debuffs per mission, some interactive deep rock themed arcade machines, bar fights, arm wrestling, and a drinking minigame

peak oar
#

It's nice to know more people are interested in the buff system haha!

lean haven
#

Yeah, I actually suggested it myself a long time back along with the arcade machines

peak oar
#

Great minds think alike!

lean haven
#

I'd like to see some suggestions for the shooting gallery, not sure what they could do with that

peak oar
#

Maybe some way to test upgrades before you buy?

#

Just a way to know if you really want something before you try it compared to the alternative choices.

lean haven
#

That could be useful. Maybe couple that with some sort of stat counter showing damage done so you can quantify just how much the upgrades are helping

#

I'd also be interested in an old style carnival shooting gallery just for fun, maybe with some cardboard loot bug cutouts moving on a conveyor system

lethal spindle
#

Deep Rock themed arcade game: Pod Deployer. You have an orbital view of the planet and are getting a non-stop stream of Supply Pod and Drop Pod requests. An outilne of their cavern system flashes on the screen with each request, along with their current location within. Your goal, try and hit within 100 meters of the requesting Dwarves within the short time allowed. Turns out this is actually a cost-saving way DRG targets their actually Pod Deployments....

lean haven
#

Perhaps a grenade target practice range so you can practice using grenades and get used to the bounce

peak oar
#

Both the bar and the shooting range need barrels too, for kicking reasons.

lean haven
#

Infinite grenade barrel juggling

#

Keep throwing grenades at em to keep them aloft

lethal spindle
#

Most of the weaponry are not really single shot rifle style, like a traditional shooting gallery. Would need more of an obstacle field with pop-up cutout targets

peak oar
#

Barrel soccer rink

lethal spindle
#

Barrel Bowling, with grenades!

snow parrot
#

the ability to have a free look and look at the face of the dwarf when the jukebox starts

peak oar
#

@lethal spindle
Look up Left4Dead2, they did it pretty well.
With the automatic weapons I mean.

lethal spindle
#

I played Left4Dead2, don't recall a shooting gallery though. Did they add that in later?

lean haven
#

@lethal spindle how much would it suck if the worst arcade player is the one dropping in your ship lol

lethal spindle
#

That explains why everyone always has to run a bunch to get to their drop pod :p

#

performed by the lowest bidder

lean haven
#

Or getting crushed by mining heads lol

peak oar
#

It's how you got the gnome,

snow parrot
#

and the experienced dwarf is dropping the resupply pods?

lean haven
#

Oh you mean the carnival level in l4d2 with the minigame

#

I actually forgot about that

lethal spindle
#

They are smaller and can be deployed with a higher velocity, making the orbital/planetary rotation have less effect on their aim 😃

#

Also need to have a Molly Ride. Like a mechanical bull except.... it's Molly

#

Something the engie tossed together 😃

#

Maybe a Dolly. the older, less well-tempered version before Molly was made.

#

Barely remember that shooting gallery in the Carnival for the gnome, now that you mention it 😃

lean haven
#

šŸ¤” Molly bull ride

lethal spindle
#

The scout always cheats, with that grappler of his

lean haven
#

Oh man, now that we've had mention of the carnival level from l4d2, I really want a whack a Molly where she's constantly popping up making bweeoo noises

royal basin
#

oh lordy that would be awesome

static plinth
#

What about trophies from missions in the Abyss bar?

lean haven
#

Maybe after we get some real bosses, but what kind would we have in the meantime?

static plinth
#

Like a chunk of armour from a dreadnought with maybe a tally of all the dreadnought you've killed or chunks of minerals

#

Or minerals that have been refined down sort of

#

Could be a terrible idea

#

Just a thought though

lean haven
#

I don't think it's a bad idea, just needs a little fleshing out

#

Would it be hunting trophies, like glyphid heads adorning the walls, or more modern metal trophies stowed in a case? Are they unlocked like the stuff in the memorial hall, where you just level up and they're given to you, are they boss rewards, or are they something you have to do a mixture of both and then craft/purchase?

static plinth
#

I feel like it should be hunted or purchased rather than something unlocked with a level up

#

Maybe if we get Steam achievements we'd see a physical display of those through trophy items?

#

And it could be something we'd be able to invest resources into once we've purchased all our upgrades

#

Just being able to decorate the room with jewels made from different types of resources or something along that line possibly?

lean haven
#

That could work as a sort of filler for the spawn rooms. I had made a mention of them being a bit barebones a while back and needing to look more lived in, what with them being occupied by miners for an indeterminate amount of time. Make the rooms a little messy, put some posters on the walls, a trophy or two on the shelf like you suggested, etc

static plinth
#

Like a proper crews quarters?

lean haven
#

Yeah. Each spawn room is too clean imo

#

Needs some clutter

static plinth
#

I think that'd be cool

#

Like something you'd see in the crew quarters of a ship at sea without all the regulation maybe?

lean haven
#

Pretty much. I mean, these are rough and tumble dwarves who don't have a problem getting dirty, and don't get to leave the space station at the end of each work day. The rooms should look like someone is occupying it long term, not like a freshly cleaned hotel room

static plinth
#

Yeah

lean haven
#

It would be even better if we had an interactive menu where we could pick and choose items from our inventory of earned knick knacks and place them where we want them to be in our room and other players could walk in and see it

static plinth
#

I like that idea

#

What about challenges at the shooting range for trophies as well?

lean haven
#

I think it'd have to be a rather challenging task for whatever trophy was offered, like a 1 shot 1 kill challenge where the player has one bullet for each target and a time limit to hit them all

#

Maybe give a few extra rounds to allow for a mistake or two

raven goblet
#

Hi all, I would like to add a suggestion: Some kind of prestige system if you hit lvl20 on all characters to be able to reset them

#

progress of each "prestige reset" could be stored with some little stars (going from bronze to gold/diamant) with same small perks like additional bonus xp or sth like that

lean haven
#

You can reset your stats/progress through the options menu currently if you want to, although it's not a prestige system.

raven goblet
#

will you then also loose all the upgrades / minerals?

solid dune
#

currently yes, a reset wipes everything

lean haven
#

Hi giraffey :)

drifting lava
#

It bothers me immensely how playing my lvl 20 scout gives me zero account progression šŸ™

eager vale
#

Welcome to everything about progressing a character from the open alpha

digital citrus
#

It bothers me that you have a Lvl 20 already. šŸ˜‰

eager vale
#

Once you hit 20 it’s boring

drifting lava
#

Open alpha had no progression, so it was less jarring

#

You can't be bothered about not getting levels if there are no levels

#

But when you are perpetually stuck as a newbie miner lvl 10 because you are playing the class you like, it is bothersome

tropic raven
#

This problem is easily solved by playing other classes

#

You are complaining about an issue you created yourself

limber drum
#

Yeah or hitting the reset button
Honestly just wait till the game have more features if you think "right now it's boring because X", there is alot more game waiting for you in the mean time

drifting lava
#

Yeah, me not getting account XP for playing as the class that I have fun as

#

That's a problem I'm creating

tropic raven
#

it's like playing through a quarter of a game, choosing not to play the other three quarters, then complaining that you ran out of game to play

#

if you want to keep getting experience, play other characters

#

if you don't want to play other characters, stop caring about arbitrary numbers

#

your level has zero effect on anything

drifting lava
#

Eh, not really

#

The whole point of a class system is not "more content", it's choice

#

Play as you like, as you have fun, or with what you're good at

#

Having all experience after you reach level 20 stop counting for your account level is not a "feature", it's an oversight

tropic raven
#

your overall level is based on the cumulative levels of every class combined, I don't see how that's an oversight

#

it makes no difference whatsoever to the game

#

you were talking about it as though levelling up was the entire appeal, so I just followed that logic in my response

drifting lava
#

Fair reasoning

eager vale
#

Lol I’m lvl 4

#

Yet I’ve had a lot of lvl 20s

#

Just reset cause last time I really played was when they added the new minerals I’m just now getting back in to it I just want no level cap

idle quartz
#

Luckily you can see both someones character and account level in game, rather than just account level, which could make it an issue.

nova wing
#

Another "issue" we can talk about is the zippline cheese strat.. now i know a lot of people use it and love it and i am on of those but it's clearly an abuse (unless you consider that avoiding a team wipe by hanging on a line is fair game). Shouldn't it be destrucible like the platforms or even allowed for the lil critters to walk on it just to shoo away those hanging dwarves ?

lean haven
#

@nova wing check the deep rock Twitter, they've been working on a new enemy to remedy that

nova wing
#

@lean haven don't have it never used it but thanks for the infos then

lean haven
#

We've had it posted in a few places on the discord as well, but I'm too lazy to find the posts right now 🤷

#

And no prob, a lot of people don't know about it still

nova wing
#

yeah i can imagine it's just that i am happier without the chaos of twitter and facebook and any other shit remotely close to it

#

i guess this/these new enemies are close to the lil medusae we had before ?

lean haven
#

The concept art we've seen has been like a flying bug with a sort of inflating pouch on its belly. It looks like it's going to spit something out, but how it will end up actually playing, we don't know yet

royal basin
nova wing
#

thx

royal basin
#

@lean haven there you go

nova wing
#

looks like it's either going to explode or it's going to be another "i launch a ball of acid" type of enemy

royal basin
#

prob the second

#

Its maybe going to make us hate spit ball projectiles

nova wing
#

The acid spitter variant from the glyphids isn't that terrifing so unless they suddenly decide to add an acid pool effect were the projectile will land it wont be terrific. I would be more scared if the glyphid can suddenly crawl on the cable and attack us from both side.

#

Or it's just a giant farting fly that will send us flying off the cable

#

that can work too

idle quartz
#

imo acid spitters should put a slow burn dot on you that basically keeps shield from regenerating for the duration. At least it'd be somehing.

near fable
#

acid spitters get dangerous in groups play on harder difficulties when you are dealing with 6 praetorians acid spitters can really make it harder because you now have to dodge projectiles

mossy laurel
#

nice

#

a new enemy with some actual thought, not just a worm slapped together with some random weapons

last wasp
#

I want a giant sandworm boss

mossy laurel
#

nope

#

we don't need any worms

#

content must fit

last wasp
#

They want different enemy groups per biome

mossy laurel
#

eh

#

I like the idea of differing flora, but same glyphids

jovial sparrow
#

I think there should be pets with small effects like maybe a loot bug that wiggled toward gold and nitra or a tiny-molly that let you carry 5 more of each resource idk just a random thought I had maybe they could even have some glyphid pets

fair valve
#

I'd prefer Mule upgrades. Better lights, maybe a turret.

Alt-fire on Scout shotgun, to fire both barrels?

distant island
#

So I was coming up with an idea for a new mission structure.

Similar to point extraction, Molly would be absent. Instead, your team is escorting a heavy-duty mining mech/walker. This walker will move around and hunt for Large resource nodes which only it is capable of mining out (the players can't mine it themselves). When it is walking around it lumbers slowly and has limited defensive capabilities, but while mining the nodes it will be completely defenseless and attract a lot of enemy attention, meaning the players must defend it from taking too much damage

Mechanically it'd be a "defend the structure from waves" type mission, but with a twist in that the mech moves from place to place with each wave, discouraging heavy turtling and forcing players to adapt to new environments quickly. Secondary objectives can be the usual affair, with gold, nitra and crafting materials being mineable and deposited on the mech.

Thoughts?

amber dock
#

A 17th Squad

eager vale
#

So my fav suggestion I’ve ever seen is giving engineer a different mobility ability that being a expanding foam thrower kinda like that wasp spray that clogs their holes up.

This would be very useful for building ramps/staircases and blocking holes up so bugs can’t get through, also make it so bugs could break it down slowly so it’s a temporary fix for a big problem.

You could upgrade it by adding more ammo, range, and durability

#

Also can we have spotlights back plz those were awesome for big caves like in sandblasted

drifting lava
#

I agree, Engi is definitely the least mobile dwarf right now

#

Bugs and Molly need to stop walking through walls and platforms šŸ˜›

eager vale
#

I kinda want it to make that noise of those bug sprays to just for the comic relief 🤣

lucid oxide
#

Here's an ambitious one: equipment variants.
Give each class multiple variations of their gear. Each slot keeps it's functional item, just alternate variations of said item.
An example being the engineer's primary shotgun. Adding a version of it that's closer to the scout's sawed off by reducing fire rate but increasing the number of pellets. Proportionally reducing the max ammo so the net amount of potential damage per full ammo count remains the same.
In summary: I'm looking at having equipment variants that do the same thing functionally, but handle a little different.

distant island
#

Another idea similar to the above: Weapon skins.

And no i don't mean the same exact looking weapon just with a different coat of paint: I mean a weapon that functions the same but looks completely different, for example driller could replace his drills with a pair of Jackhammer-esque power tools.

royal basin
#

or as you upgrade the drills they change color to the black fully upgraded armor?

idle quartz
#

or we could actually get jackhammer arms instead of drills that function different, as they should šŸ˜› they'd need whole different sound effects and probably wouldnt overheat.

last wasp
#

Dual wielding pick

idle quartz
#

i want a REAL pickaxe first

#

not these... tiny little mattocks

lethal spindle
#

@distant island Zelos had what I think is a better themed version of the game mode you proposed: Zelos - Yesterday at 2:01 PM
My ideas so far:

  1. Signs/flags you can place down for directions
  2. Surface Mining in like space suits or something?
  3. Mission where you use one of these (but much bigger). You help defend it while it mines, and it stops periodically at an area with caves to clear out or so, then if your not back on in a certain amount of time, your left behind to be swarmed. Extract would be it returning to the surface or something?
    https://www.recommon.org/wp-content/uploads/2013/04/Telescopic_Shielded_TBM-210x300.jpg
  4. A satchel charge named Demolition/Demo Pack that is great at clearing out large areas of minerals, but low dmg to enemies.
last wasp
#

A 2 handed pick with AoE cleave

devout coral
#

more higher tier stuff

#

it would ensure longer playtime

hot raft
#

Any sort of pet Loot Bug. I just feel so bad for murdering all the little things and need a way to make up for mindlessly murdering them D:

lean haven
#

So you'd murder its parents and take it in as your pet?

#

That's harsh, man

hot raft
#

And feed it ore. It's got a better chance of living in DRG's care then out in the world with exploding plants

lean haven
#

Maybe it's friends with the exploding plants and angry cacti

hot raft
#

plus they make cute noises, and it makes me sad when they explode into useful loot

#

Good point lol

tropic raven
#

You are literally feeding it your paycheck

#

This isn't economical

#

The fucking thing eats gold

idle quartz
#

Pretty sure DRG would have a bounty on killing them just because they eat ores.

tropic raven
#

^

idle quartz
#

and bringing one on board the ship would be like weyland yutani levels of bad ideas

#

it'll sneak into the vault, eat all the companies money, and then be gigantic.

tropic raven
#

Dude shut up, xenomorphs make great pets

devout coral
#

as president we cannot allow it to eat our supplies

#

therefore since someone had the bright idea to bring one in and ate 3 dwarves their retirementfunds we have officially declared a bounty on any loot bugs of 10 units of morkite and the resources inside. Rock an Stone!

tropic raven
#

complains about off topic in general

#

RPs in suggestions

devout coral
#

irony

near glacier
#

The game should have achievements to complete.

devout coral
#

it was asked

#

dez prolly gonna take a while if they will do it

hidden vine
#

"Bosco now spawns if you start a game alone and dissapears if someone joins" if this goes through, please also include an option to play without bosco

#

ive been able to play without bosco by just playing co-op mode by myself, but now that wont work anymore if that change goes through

uncut palm
#

No reason in particular, in the hub area, add a bar and beer for players to drink and therefore get drunk. So that theres another thing for players to do while waiting for more players.

oblique karma
#

Could let the players beat each other up like in Vermintide

wintry stone
#

Hello, wouldn't it be a good idea if we could have other dwarve's healthbar somewhere? like a raid interface?

limber drum
#

press CTRL

#

(or the laser pointer key) in order to display the party status

#

This also show them in highlight, like when they yell

shadow night
#

or shows whos dead

viral bridge
#

Suggestion / Idea:

A Jelly (experimental) could occasionally (and rarely) drop a gelatinous substance of sorts, which slowly decays in the inventory, to reveal a random mineral (or something else) inside, over time.

Could be a single piece (unit) of mineral per drop or multiple. (e.g. 1-10)

ancient zodiac
#

Top view

#

A creature that I drew up and hopefully can be used in game!

ā€œGlyphid Hawkerā€

5 Health / 10 Damage

A small-medium sized creature with a long wingspan, mace shaped tail used for balance, quick direction changes and striking their foes. Red diamonds are their coarse identifiers..and the defining screech.

uses a swooping attack and swings its mace-like tail downwards to smash dwarfs on their unprotected heads.

Fast moving

Best defense is a shot gun or flamer

link here to other concepts: https://steamcommunity.com/app/548430/discussions/3/1696043806575352606/

tropic raven
#

"malice-like tail"

#

?

ancient zodiac
#

*Mace sorry haha

tropic raven
#

ah

#

I did wonder

ancient zodiac
lucid oxide
#

By and large looks like an awesome set of suggestions! I especially love the idea regarding dwarves literally pushing the driller so his drills go faster (driller fan here) this would hopefully allow the driller to be much more efficient with drill fuel and allow a full escape pod tunnel to be drilled with a lower minimum fuel.

I quickly learned to save my drill fuel on low nitro missions

boreal lintel
#

Just like there are rare ores, perhaps there should be some rare monster variations with special drops?

lucid oxide
#

Like different loot bugs that release different ores?

main olive
#

I'd like that, challenge mini bosses (other than dreadnaught) that either come after you (like before mention boss) but drops stuff (pearl, bittergem, jadiz, whatever. Or maybe just standard resource like gold/nitra) and other bosses that you can "find" in offshoot or hidden cave systems. They should have a different style like jumping from floor to wall, spitting, lunging, etc.

#

and maybe have dreadnaught drop "compressed nitra" as the reward and ammo spent on it could be circumvented? that or have it drop something nice

weary quiver
#

or a special alien weapon drop form the boss ? šŸ’„

main olive
#

idk what bugs would be doing with a special alien weapon, Unless you're using one of their spines mortal kombat style (altho they don't have spines)

weary quiver
#

You can imagine the weapon is a boss's organ, wich in dwarf's hands is a powerful and destructive instrument of death

last wasp
#

Fireball launcher from dreadnoughts

cursive valley
#

It would be great if u could Change your Mele and Normal weapons, so that u don't have to use the same weapon all the time

last wasp
#

Sticky goo should be burnable, and set it aflame for 10 seconds (and spread to all nearby goo). The fire should hurt players a decent amount if they stay in it, but enemies too, until the goo burns away fully.

idle quartz
#

i think they're working on that^ webs too.

last wasp
#

Sweet.And the ceiling plants in the fungal and dense biomes?

#

Even if the fire doesn't SPREAD through all those obviously

idle quartz
#

the acid dropping ones? can just shoot those but it is weird that some things just dont catch fire like spitballers/broods/thorn plants etc.

#

oh you just mean the vines

#

dunno about that

last wasp
#

Well I meant the ones that just block view but clog the tunnels

idle quartz
#

i'd almost not want that

#

less drillers start to complain about not having enough fuel because they spend it all burning foliage....

last wasp
#

I mean, burst fire would be enough for them

#

Since it wouldn't be HP based

proven zephyr
#

@idle quartz we want to burn it, ā€˜niam style

#

@ancient zodiac your flying type enemy looks like a beefed up Rak from the Borderlands series

distant island
#

Simple suggestion for gunner:
Holding reload will spin the gun up without shooting. Maybe doesn't increase accuracy as much/at all like firing does.

main olive
#

I'm not sure why it needs to shoot more to target better... makes no sense it should be needs to shoot longer to shoot faster, and then loses some targetting. moving makes it waaay worse

idle quartz
#

R may as well do something for the minigun now, would be nice.

last wasp
#

I'd prefer it to just work via ya know. Firing makes it LESS accurate. With it starting out accurate

main olive
#

yea not sure why it's reverse. Something shooting without proper mounting starts to get a bit hard to control

last wasp
#

It used to be the proper way apparently but they changed it cuz shrug

lunar flicker
#

would it be possible to make elevation easier to determine when using the map/scanner (m)?
higher elevation tunnels/caverns could be tinted green, while lower could be tinted red?

idle quartz
#

i'd prefer it just be accurate 😦

#

but.. less stable.

#

Make the GUNNER less accurate, not the gun.

#

so the bullet stream is accurate but the cursor is moving a bit.

last wasp
#

That'd be nice

#

Also 5 degrees more zipline verticality please

main olive
#

have a secondary mode for zipline, one shoots like a grapple hook, to make "ropes" so you can climb steep inclines but it has arc-ing physics. and is slower than the primary mostly horizontal zipline cable

meager saddle
#

I would love an upgrade for the gunners revolver to have a 6 shot cylinder. . there is likely a potential for sidegrades. Such as a larger mag but the trade off is a slower reload. Or a attached heatsink for the chaingun which allows more time before overrheat but cools slower . a multishot grappling hook but with half the range. Has anything like this come up in discussion at all?

proven zephyr
#

For consoles/controller users, would holding the reload button work for spinning up Gatling gun?

#

If it can, a ā€œhold reload buttonā€ toggle might allow for alternate firing modes to be enabled

idle quartz
#

i'd like alternate ammo/fire modes yeah

proven zephyr
#

As long as it works

#

For the rifle you could add an unlockable alt-fire: underslung grenade launcher

#

Flamethrower: fire bomb launcher

idle quartz
#

but the rifle still has a reload

#

so the keys taken

proven zephyr
#

But holding it would switch it, with tapping being reload

#

A short switching load bar would help reduce accidental switching

idle quartz
#

hm. For altering a weapons function that could work but an underslung grenade launcher Aliens Style? Wouldnt be that satisfying imo, holding a key down to fire it

proven zephyr
#

Or a double tap for certain alt fires

idle quartz
#

we just need RMB 😦

proven zephyr
#

Thinking of controller (I’m PC controls), all buttons are taken, so I’m trying to think of solutions

#

Other than more buttons

#

Plus PC can have a mappable key layout for alt fires

#

PC alt fire could be default ā€œQā€ (like killing floor)

#

@idle quartz as for the short loading for alt fire, it be a loading, then bringing up your alt fire choice (with the GL, you’d get a launcher radical for precision aiming)

last wasp
#

Should have a voicechat volume output setting

#

Also I'm unsure if the "voice volume" setting in options refers to the Dwarf's lines, or incoming voicechat

left ivy
#

Different factions. Perhaps a bonus for meeting mineral quota a week against said factions? The dwarves do complain about Deep rocks equipment so why not a rival faction whom seeks to outdo them? Maybe Something like Quick Pick Intergalactic, Stone Savants, Terraripper, or Rock Blood? Might even be a cool idea to make these internal factions inside Deep rock to see which team is pulling the most mineral

ancient zodiac
drifting lava
#

Just double tap the weapon key

#

1 for rifle, 1 again for the underslung launcher

ancient zodiac
#

@aschweyer#6122

Lol, yea I guess it does look like that šŸ˜‚

lucid oxide
#

The game clearly states that the DRG company is the only company (out of many) dumb enough to try mining the planet. So maybe DRG is not at the top of the industry, and is trying to get there by hitting this planet.

proven zephyr
#

@drifting lava a bit counter intuitive, for console/controller users that would work perfectly, but PC has full remap-ability, so I’d give that and a single key toggle for secondary weapon function (such as ā€œQā€ or one of the side mouse buttons)

rancid rock
#

a scanner, like those from mw2 or alien vs predator, to show nearby cyphids

blazing plaza
#

a fuel dump option for the flame thrower like sacrifice a chunk of fuel for a large aoe fireball attack.

proven zephyr
#

@blazing plaza see my fire bomb alt-fire above

true cobalt
#

Maybe an armor balance between characters making more armored characters slower but take more damage as I just realized the scout and driller have the same armor but the driller looks to have a lot more armor on

idle quartz
#

everyone has the same hp/shield currently, would also like a little diversity in that regard

main olive
#

now are you talking shield damage or damage to hp? because Shields I take it as legit energy shielding, so you "could" be upgrading it's capacity to nagate outside forces, and their ability to be upgraded against their targetted types (fire, gas, explosive, fall?) However once that is gone I agree those with more armor should take less HP damage when the shields are gone (Gunner, Driller)

paper blade
#

I need a level 5 difficulty

#

just brutally hard

wraith tide
#

^

paper blade
#

I kinda thought level 4 would be it but only slightly harder than level 3

true cobalt
#

@main olive little bit of both but mostly shield health

left ivy
#

New enemies. Like biome specific foes. A crystal golem for salt flats that takes damage only after a short rampage animation, a spore congegation that has a cave leech arm on it's back for the biozone, a radiation glyphid for the rad zone (has a damaging aura, while being large enough to reguarly catch people in it), or flame spewing glyphid for the (area with all the fiery explosive vents)

#

Just to name a few

main olive
#

Now that's saying these bugs are an adaptive species, however since (so far could just be because lack of content at the moment) all bugs are ideally the same across Hox (since all biomes are on the same planetoid)

There are already an infant stage (swarmer and spawner swarmer), teenage/adult stage Warrior, defender adult/elder Pretorian. And the strange fireball spitting dreadnaught

But with in mind "exploders, acid spitters, and webbers" could attribute to at least the Spore congegation, as in some paracidic entites will possess ants/slugs/snails and force them to be in danger to be eaten by larger prey to continue their cycle. So a Glypid (dreadnaught/pretorian?) that has been infected by a cave leech larva, or a type of spore/fungal growth that cave leeches are also attracted to making home to. Could Support the Spore congegation idea

#

I'm iffy on the Cystal Golem and Rad Bug, as Radation is kinda the bane of anything living/organic. Golem being idk if there is magic in the given universe

#

But that doesn't mean there could be a thunder bug, or have dreadnaughts that appear in these biomes be unique. However only 4 make sense? Crystal Caverns would be electric spewing Dread, Fungus Bogs would be gas puking/spraying Dread, Dense Biozone Sticky tongue dread?, Magma Core the current fire breathing dread.

However that leaves out Radioactive Zone, Salt Pits, and Sand Corridors

#

but yeah I'd like to see some sort of biome related special ceatures even if not a Glypid

proven zephyr
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@main olive With the salt pits, you could get a caustic dread with a very potent DOT caustic spit ball, radioactive zone could have a dread with a natural radiation immunity (like a cockroach) and has an armour of rad crystals (he would glow brightly and would look albino) (no spit attack but a rad DOT to the dwarves if close to him), sand corridors dreads could have temporarily flight (due to a mutation from the bee-like creatures), but lacks an armour shell, spit attack could slow you (you’d be covered in a honey like substance [possible screen distortion?])

main olive
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hmmm flying webbing dread in sand corridor. Sounds do-able if they don't get too many issues with flying AI pathfinding

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I guess Bosco is doing ok in that regard

proven zephyr
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I tried my best in balancing them, ability-wise

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All would be fearsome to face as well

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The rad dread might be the one to kill you the quickest though, just because of the nature of ā€œbe far enough away to not be harmed by the radiation, but close enough to make your shots countā€

gusty tree
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Silly question, but needs to be asked - why can you turn off your headlamp? Does anyone actually do it? and if so, why? Because my suggestion in the suggestions would be to remove the ability to turn off the headlamp if there really is no reason (found I've accidently done it and had to turn it back on).

last wasp
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Can help you see the glow from eggs/gems in walls better

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That's basically why, can be very helpful in some biomes

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I WOULD like a little icon that lets you know its on or not tho, cuz I forget to turn it back on too :p

chilly pike
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Will you guys update the reload animations
I love their sounds but the scout just cocks his gun and doesn’t take out out a clip

last wasp
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They actually will it seems, Gunner pistol gets a reload one next patch

near glacier
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What about portable vehicles? Like...jetpacks, or in a special area (harder enemys) some type of "tank", a drillercar...

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and about the gunner zipline, we cant pick anything while in zipline, cuz action and reverse button are the same. Hold to pick a item in zipline may be a great solution

main olive
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or set prioity of "pickable" items above zipline

trim creek
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i believe in their AMA they said they werent a fan of vehicles at the moment

round spoke
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They should add in as a consumable item some rope ladders. Like 50 credits is a section of a rope ladder. There would be a place to buy them on the space station, but once you're down there, you can't order any more. Could be useful for the driller and the engineer, seeing as how they don't have zip lines.

fair bridge
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each dwarf has his own method of movement, if anything the Gunner feels the most restrictive due to 3-4 ziplines and trying to make them count for the team. The driller can carve a slope out of any wall and the engineer can chunk out platform stairs just as easily.

round spoke
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True, but, there are few ways to move vertically without expending ammo. I just think that there should be more uses for credits and consumable items could be an interesting idea.

flat sun
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I would love to keep the headlight toggle there, I like turning it off every now and then, no real reason I just like to, that's just my opinion tho.

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(Earlier question on the headlight)

blazing plaza
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i think adding too many mobility options would flatten the experience. the platforming and navigation is one of the primary hooks for this game. as well as one of the main sources of challenge. i think vehicles and mobility sound great but might actually make things too easy.

eager vale
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Don’t add anything to intense in the mobility aspect because it will make the game a lot easier they also need to add haz5 back into the game

flat sun
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I would love to see haz 5, it was previously in the game?

eager vale
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Yea

flat sun
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that's so cool, where everything goes absolutely nuts lol

eager vale
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Pretty much

lean haven
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@flat sun haz 5 is just the current haz 4

strong ether
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@rain fog was talking about the lack of money sinking mechanics (ingame), maybe the future introduction of the Abyss Bar will solve that with some gambling games, slot machine, I don't know what's your plans there (evil suggest: make the Jukebox cost 1 Credit)

rain fog
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yes, though 1 credit for the juke box is not gonna sink your economy, unless you really fancy music and dancing :-)ĀØ

strong ether
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I would sink 500 credits just to have my favorite Disco tune šŸ˜„

rain fog
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That Abyss bar though......

eager vale
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Mekill! Good morning/evening I would love to see some of that money sinking stuff when the abyss bar comes out also bar fights please drunken bar fights

strong ether
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I think the Abyss Bar should be moved on the first floor when introduce (on the right when you near the jukebox), the second floor is more for the little bonus/management/lore

eager vale
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Meh I wanna see what they have planned for the 2 rooms already down their

strong ether
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One is a Medbay, and the other a kind of teleport room?

dense bramble
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Maybe this is just an issue that I have, but I find myself pressing control a lot when I play multiplayer missions. If there were an option to toggle seeing where everything/everyone is, I believe the game would be slightly less tedious.

eager vale
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That used to be. A thing

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I believe back in open alpha

dense bramble
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Why not anymore though?

eager vale
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To easy I believe

dense bramble
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Ah

eager vale
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But I don’t remember that much about the reasons or even if it was a thing I believe it was @wide prawn when we played open was this a thing?

rain fog
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@dense bramble we are working on that....it will not be in the update tomorrow though.

eager vale
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Cool

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Is the experimental build goin mainstream?

split lotus
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:o

strong ether
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normally tomorrow is patch day

flat sun
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oh okay @lean haven I figured it would be harder

eager vale
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What

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Oh

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It will be if they add it again they just compressed the difficultys

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So my fav suggestion I’ve ever seen is giving engineer a different mobility ability that being a expanding foam thrower kinda like that wasp spray that clogs their holes up.

This would be very useful for building ramps/staircases and blocking holes up so bugs can’t get through, also make it so bugs could break it down slowly so it’s a temporary fix for a big problem.

You could upgrade it by adding more ammo, range, and durability

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Also would be able to block swarmer holes

split lotus
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Have a leak for tomorrow's update.

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They're adding 1 more barrel to the barrels in the lobby.

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šŸ˜‰

eager vale
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Oh šŸ˜‰ you didn’t you might get removed as mod!!! Shhhh

viral bridge
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A Bar stocked with a few interesting minigames might be the way to have players spend some of their hard earned credits, while waiting for the (next) mission to start. Even if it's not the most effective way.

I'm thinking Pickaxe-Toss (Darts), Whack-A-Bug (Whack-A-Mole), Arm-Wrestling, Beverages (with different effects - some cosmetic (change the color palette(s) of certain mobs, like Praetorians, randomly - purple, instead of green, say); some with buffs, like a +3% bonus to all or some minerals collected - could last 1h or so), etc. ...

eager vale
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I still want drunken bar fights with fists over credits or gold

strong ether
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You can also add some classic slot machine to loss money, I love the Beverages idea (just make it stay for 1 mission)
This could lead to funny achievement like: Win an Hazard 4 with 4 Drunk Dwarves

eager vale
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We need a hardcore mode : constant swarms : occasional boss mobs : high glyph is armor : higher leech spawns : higher spitballer spawn : higher environmental hazards: less ammo : maybe random mutations for missions like less ammo or lower dmg not only negative ones but it could also be a buff such as higher dmg or more ammo

viral bridge
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The unstable crystals were a good start..

wide prawn
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I actually really like the idea of a foam gun.

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I'd take a foam gun over a platform gun, make walkways, seal holes, etc..

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Like the GLOO Cannon from Prey

eager vale
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I love that game

strong ether
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This could be a good idea for a future loadout project, nice gun remplacement for the Engineer (technically it's the same weapon but with smaller "platform", more ammo and different sound effect/model)

eager vale
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Just add alternate mobility enhancements for the classes or like make the guns have different customizations like a different nozzle for the platform gun or like longer slower grappling hook

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Or faster drills that burn out faster

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Kinda like attachments for the weapons

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Make it a constant stream of foam that has very short range

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Or just regular old platform gun

wide prawn
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I'd love to be able to choose between the platform gun and a GLOO cannon

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Like, I'd much rather have a platform gun in the dense biozone, but I'd take a GLOO cannon to the crystal caverns

viral bridge
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Foam Gun could be used to (temporarily) block swarmer tunnels or slow an individual / targeted Glyphid's attack or movement speed.

swift crow
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Have you considered showing how large % of available rare minerals you found/mined when you complete a mission? Kinda like how in DOOM the game shows you how many secrets you missed after you complete a level. Might help new players understand that they're missing something!

eager vale
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Yea please that would be cool but I don’t think it would be easy to implement because in doom it’s not random gen

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So their is a set amount of materials it in drg I believe it’s entirely random

swift crow
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Maybe the game could do a check.

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After mission.

main olive
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Well as it gens the level could save that info. Then compare with the team depository you know stuff that's there akready

eager vale
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I want a bubble shield generator as a grenade for engineer since he already has a grenade launcher. The bubble shield would stop bugs from entering a small vicinity for a limited time of half a min at max upgrade the bubble shield also has a health bar so the bugs can break it with some difficulty

paper blade
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I want level 5 difficulty ☣

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let the wave of bugs wash over me

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since I'm demanding things I'd like to also add on that I think this game is great and a lot of fun and would like to thank the talented individuals who made it possible

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šŸ‘šŸ¼

idle quartz
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we have so many giraffes here now ><