#suggestions
1 messages Ā· Page 53 of 1
That's cool for people who do it, but it isn't for people who just stand on the zipline and add 5 minutes of empty gameplay to the mission only to suicide at the end.
lol
I don't doubt that some people know how to kite well, of course.
yeah biggest problem here is that some people just dont read chat
Is there anything you think should be done about that?
nah to me thats a general people problem nothing much games can do about it
^the inescapable fart cloud
whoah woops meant that for an earlier comment about the bodies disappearing faster
And Then Maybe ???
customizable M.U.L.E š¤
The 4v4 time limit thing has already been suggested but i'd like to add a twist
2 different but similar sides of the map that connect with compact dirtt in the center of the map. You can get to the other team's side and steal their minerals or even kill them.
Volatile resources! like pearls and what not but be careful getting them back to molly cause they might explode
the more you put into molly the slower it moves
keep mining for more and try and out live the waves? or launch with what you've got
Giant Earthworm
Perma death
Lunar caves
a mission where you just have to survive against wavesssss of monsters
i would like some kind of pole, like the one you place to call molly. To mark places you've already been, they can be seen through walls, and by teammates.
That would be great
Marking exits and things aswell
Maybe not seeing them thro walls tho
But having a system to mark the way back so when dropod is called would stop the times where molly just walks up a massive wall and you have no idea where to go
Liobuster, to be fair, the chat window is bloody tiny. it could be like 15-30% bigger IMHO.
then again im playing on my TV 1.2 M away from me
Suggestion: design a heavy duty style amour for the engineer and scout too. i want my dwarves i tough looking exo armour :D! (the piama's just wont do...)
(appearance wise, doesnt have to be statwise)
Ability to drop beacons or markers of some kind that could be named.
Scout's grappling gun should also have some ammo source imo, it's way too easy to kite forever with him.
We need a major change for the driller, as I feel he is slightly underpowered as of now
first off
The drills need a complete rework
Honestly, I find only his pistol needs any help
from many suggestions, it has been suggested to remove limited fuel for drills
Like the scout's grapple gun, it should completely replace the pickax for the driller
The driller should no longer feel obliged to use his pickax, in fear of runnning out of fuel
Upgrades should also focus on drill speed and cooldown, instead of fuel capacity and damage
I like the idea to change the cooldown time and reduce the heat increase
Should be able to mine ore with the drill as well
i would like him to tunnel further but have a longer cooldown between tunnels
and to destroy minerals so you have to be careful where you go
like in archeology
Then he woudn't need a pick anymore
also, its a mineral, not a delecate artifact
the pick smashes the mineral too, not much different from a drill
any way to do a direct suggestion for the devs?
could @ them
well very different
the drills the driller have turn everything to dust
anbd the pick creates nuggets
try using a pick :3
Yes
I have done the direct message for Mads
the nugget is an illusion
for the dwarf collects minerals that don't become nuggets too
I disagree with your suggestion. The Driller is currently the most all-rounded of all the classes in my opinion. His pistol has a high damage output, his flamethrower can effectively deal with small enemies, charge for large, and the drills allow unparalleled terrain manipulation for transport.
@Cybermetic#3802 the drill, yes, is underpowered for damage, but to fully replace the pick axe with it is stupid. You have a super powerful drill that requires massive amounts of power to operate, basically using a small Diesel engine/nuclear reactor in each drill.
I agree that the drill should deal more damage.
Plus the drill with unlimited ammo? That would be OP AF!
Even with debilitating overheating
Besides, if you knew anything about gemmology, itās that the larger, less damaged crystal sells for more/more desirable
Turning it into dust makes it damn near unusable (unless itās diamond, then you can put the powdered diamond on sandpaper, drill bits, saw blades,etc.)
thats why i said it should destroy minerals (the drill that is)
and while it shouldnt make the pick completely obsolete it should be stronger than the pick
and as of right now you are usually faster in making tunnels using the pick than using the drill if its anylonger than the average dirt wall
Depends are which environment your in, the drill does come in handy and is faster in making holes
Destroying minerals is a dangerous move. What happens if all the morkite is destroyed and not enough is available for mission completion?
that's a big potential for griefing
^
i dont agree with the destruction of minerals at all, thats a can of worms that doesnt add the gameplay a whole lot
^
Thatās the problem, griefer gonna grief if youāre ānot being niceā
well thats what kickings for though
and griefers can still play a round of spleef if they want
but destroying minerals doesn't add anything really, so why bother adding it at all?
what problem is it solving though by making minerals destructable
Still, trolls will use it too
Perhaps if drilling all connected terrain away from the mineral would cause the entire vein to convert to Chunks to pick up.
to fix making the drill op when giving it a buff
a cut around tool
It already is a cut around tool
But being able to mine the mineral into chunks would be cool, a speedrunnerās dream as well
maybe just make the drills consume more fuel when drilling minerals to make the pickaxe still viable
or an expensive upgrade
Upgrade would be best, as it be a specialized function to ānot damage the crystals too muchā
yea, class specialization upgrades would be cool, although that might take a while to do
the drills mining the minerals like the pick would be interesting
the driller's pick would then be a "backup" of sorts, or as a way to save fuel
A dwarf never forgets his pick, you never know when he might need it
yeah
great for emergancies
Both for mining and for battles
I always pickax singular warriors and swarmers
Also, the pickaxe is LIT AF against the beehives
or to whack praets in the face when they just dont die fast enough
Wouldn't it be cool , if there are nests in the cave where creatures are coming out till the nest gets destroyed or something like that?
š
MULE needs some better AI. When you're trying to find your way to extraction, it'll crawl through your ammo drop holes and leave you behind
Yee.
@vagrant bobcat i think thats how the little nexus things should work, except theyre just annoying and not difficult at all
@trim creek yeah a rework off the nexus things would maybe be a better idea.
@vagrant bobcat maybe for the egghunt
Would be nice if we could actually customize our loadouts.
more than one type of each weapon slot item
Or ammo customization like slug instead of buck for the engie shotgun.
Also wish the digger's flamethrower had a less 'bullet' type projectile, as it seems you either hit with it, or miss completely, while the flames look like they hit everything
And attacking the floor with it doesn't seem to be that effective, even with firewall upgrade.
@dusty geode āAnd attacking the floor with it doesn't seem to be that effective, even with firewall upgrade.ā What are you talking about, the sticky flame upgrade is awesome, itās extremely effective to burn the floor just before an enemy hits it, not to mention it eats through praetorians with ease
Yes, more load outs for the classes
I more want elemental boost to the guns, like a āshockgunā or chain lightning Gatling gun
Or corrosive rounds for turrets and auto rifle
Maybe a cluster grenade launcher
Maybe I just haven't gotten lucky or my allies kill things too quickly
When you get swarmed, burn the ground under you and a little in front. I usually make ādonāt pass thisā line
And with praetorians, burn them, make a line when backing up for them to follow, and shoot their face with pistol while youāre partner/s/bosco shoot his butt
And with that pistol: fan the fucking hammer, empty magazines into his face
And if theyāre on the roof, burn their walk way, they get stun locked by doing that
yeah, i like the pistol's long range use
and usually I just flame a prae, and let the DOT do a number on them
maybe pepper them with some pistol while they burn
heh
And I do this on solo at haz 3
not bad, yeah I feel a good team should be able to get into HAZ 5
Cause on everything but point extraction, haz 4 is easily doable
Just gotta keep your head on a swivel
Point extraction is a speedrunners missions, donāt mess around, just get the stuff
could we change the sentence when calling a supply pod to supply pod incoming
cause if u are distracted and suddenly hear drop pod incoming you get paniced taht someone ended early even though they just wanted some ammo
i feel like there should be a never ending mode where you get supply pods at the end of every 2 waves and 2 min breaks every 10 waves or something like that
it would also be nice to able to call for assistance if you are being swarmed and no teammates are around, just like when you're down. But currently you can only call "over here" when you are alive.
like rocket leagues quick chat system
oh well you hit 2 the hit 2 again and it says in chat nice shot
but like a emote system or quick chat system would be very nice
A call out radial would be useful
or just a wheel type of chat commands, like in overwatch, or when you select suit settings in crysis 1
^
what tater said
A vote on molly (to call the droppod) when the objective is complete would be great. It would allow people to show that they want to go without calling the pod, and will stop situations where one person wants to keep on mining yet everyone else wans to go
I've been wanting to be able to burp on command in game for forever
Hasn't happened yet though :(
i think it would be annoying tbh
But that's why I want it lol
12 yo that just keeps spamming burping sounds
yeah that would get annoying
Not if you belch as a team
i really hope they never add the vote to kick
vote to kick is a difficult decision
not for 3 people in a discord
because it's a great feature, but it's also really easy to misuse
I'm staunchly against it. It's too easy to troll with
or teamspeak
it's a matter of conscience
Host kicking is fine as it is. Yeah, it sucks if you get kicked, but hey, guess what, you have the option to host your own game.
i feel bad for some of the sqeakers out there that try not to be annoying but get kicked anyway
yes
That's not the kick system being a problem, that's people being a problem. And again, it's easily fixed by them hosting a game
as i said, a matter of conscience
i was so new it hurt and tater is right
yeah i try to be nice to new guys unless there being really annoying
Usually the worst problem you come across with newbies is them hitting the escape pod button on Molly but most learn not to do it after a few games. They're actually discussing that in general right now
i've helped along a couple of new guys from this server, and i've never experienced any of them being annoying, if you treat them with respect and patience, they probably play another game where yo would be in their situation if you thried that game.
wouldnt it be nice if ending the mission asap was encouraged?
The whole vote to leave thing would be nice in some regards, but I feel it would be annoying for someone who was on a limited amount of time to play who wanted/needed to leave
you know, doing the job you were sent down to do? =\
no vote. Ending mission should require all living members pushing the button at once.
This way you cant cheese the drop pod.
not at once
that's kind of the same thing
and i can imagine how annoying would it be
nah
So you cant spread all around the cave and THEN call it in
so the drop pod lands ontop of someone.
BUT THE POINT 1 NITRA
that extra jadiz
If they decided on an auto escape at the end, I'd want a reprieve timer before the pod came down so I'd have a moment to restock
but wouldnt it be nice if, for example.. You could only pick up 3 jadiz. More than you find in most missions now. But the cave spawned even more?
So it would be easier to find the cap
no, it wouldn't be nice
having MORE materials spawn and adding a cap would significantly help a lot of peoples material find
i could imagine a mateiral cap introducing some new bugs
What bugs?
suddenly there is nomore morkite
š
I kind of like the "have it spill out on the floor" idea.
Maybe couple that with a warning about Molly's storage being full
It would make sense
She's currently some sort of walking bag of holding
but if molly were to have a capacity cap, where would she deposit her stuff?
lol
The capacity cap could just be for things like morkite so people don't mine way above and beyond the quota
^^Exaclty
ah okay
what if she got slower the more full she got but once she got completely full she went back to normal speed that way you could get to the drop pod faster
Nah
I'd have a hard time rationalizing that
lol
that would be pointlessly annoying
idk it was just a thought
So at first, for whatever reason, I wasn't quite understanding what Dwarfurious was writing about, but after re-reading it, it doesn't sound too bad
Yeah its a good idea
What about having the cap as a host option?
And it would be shown on server list
Would that make everyone happy?
Leaving it as an option for either or wouldn't be good with how opinion is skewed towards one end.
He means it will be decide in lobby
The server list would be filled with mostly play explore completion servers, and little to no get in and out servers
Well, maybe this means the majority of the players don't want the cap
Also then, you just host your own game with a cap
We're all greedy, but lingering around is somewhat counter to the game itself
That goes to show what people are like. Literally doing something in a worse way because they dont want to be convinced its wrong, lol
Which is why I don't believe the choice should lie in the players hands
Screw choices, I know what's best, everyone should have to play how I want
Yeah people tend to do things their own way dwarf
If the devs decided go change it I'd be fine with whatever they choose, but a decision should be made on this
lol
And that's 100% efficiency and no fun allowed
lol
Private games don't exist
They actually don't at the moment
Weird, I must be seeing ghosts
Extending a mission for scraps of nitra and morkite is a waste of time, the "exp" is lost, because you could finish and start another game, shaving minutes off.
If people WANT exp... thats what they would do.
But they dont know
Oh no, my metagaming
Unless they've fixed the quickjoin to private games issue
its also counter intuitive
That was a thing?Huh
Having fun and wasting time with friends on a private game that doesnt affect anyone else is apparently too much for you š¤
Make public games have caps, private let it be set how you want maybe?
so having a resource cap for morkite would end your fun? š¤
Public and quickplay
If we wish to get everything
Would it hurt anything to allow the option?
like, you can waste time all you want
In a private game?
you can just stay in the cave and shoot bugs until the whole cave is out of nitra if you want
but if im in a public game im pushing the button š
its been shown that people will play in most boring way possible if they think its the best
Honestly I'm reasonable and considerable enough to agree to someone leaving early
but its not really "early", its on time
Yee
completing the objective should be the priority but atm it isnt
But I still don't see why I should be forced to play how I don't want while playing solo or on a private game with friends that think alike
Yeah the cap would link the mechanics the whole point of the game is to get in and get out
Either make excess stuff worth anything, or make it clear that it's not, and put the caps, IMO
and after the quota is met all thats left is this leisurely farming for scraps at the end
well people ask all the time in game
if its worth extra, its assumed it is
I still don't see such a huge deal about making people rush though, especially since then you miss all the crafting mats
i think mission control should have a voice line about it
Yeah, because frankly, it SHOULD be worth extra
@last wasp that's my point. Don't give people the option. Have the devs decide one way or the other and make it clear.
I'm astounded it's not TBH
@idle quartz games are about having fun there not a job
DRG is greedy, they gave you a job and expect it to be done according to their standard
so i wouldnt expect them to pay extra...for anythng, really.
heck they'd probably laugh
They shouldn't pay you extra for doing more than they asked for?
I imagine they'd pay less than they do for the quota
They wount pay anthing, its a contract
But SOMEthing is what I assumed, not literally nothing.That doesn't make sense even if it's a terrible company
@glacial wedge most business don't pay you a penny more for doing extra work during your shift.
Ill give you X for Y but if you get more Y its doesnt matter
we need a game mode that doesnt have the limit but has a timer instead
That's the corporate world
get all you can within x time
Yeah but that's not usually based on mining
That'd be cool
Reward based on amount gathered in the time
because that way, the deeper you go to find more...the longer the run back is.
That'd be cool
its just a natural greed/risk scale
Well, I figured it'd just pull you out when time was up
Or give the 3-5 minutes of "drop pod's leaving" and maybe make you unable to deposit more stuff
well yeah, but thats why you head back before the time is up
True, I guess it'd be kinda like it is now anyway
like the most reasonable way to do it would be maybe at 1/3 or 1/4 time
And if you really wanna stretch it, 1/5th and beyond
only problem is in that scenario, does the pod stay at the start? it kind of should... But at the same time nothing stops 1 person from just staying there.
then you cant really fail
plus if you get TOO deep, molly might not make it back in time
it would be hard to gauge her speed.
Hrmn. Maybe make the survival bonus also grant an extra% of crafting mats?
they're working on that
I thought it did originally, but it's just a flat amount of credits
but its only 10% and thats just a bonus, not a penalty
I mean, the penalty is you don't get the bonus :p
well 110% bonus on a guaranteed extract is an easy offer
Maybe make it only start applying past 1 survivor
maybe molly needs activated to start the ending
hope they do fix the dropship camping though. Had a guy afk in the drop pod a whole mission and all the swarms spawned on im at the pod and couldnt hurt him lol
so it was the easiest mission ever
Like, 1 survivor gets nothing extra, 2 gives 20%, 3 is 30% etc.
Or even 20, 35, 50, so it's a REALLY tasty bonus to incentivize...reaching the pod
Also people would probably get extra greedy and insistant on rescuing teammates
No Dwarf Left Behind and all
hm, that would drastically increase how much materials people get, dont want to mess with the progression scaling TOO much or people will whine about how quick they max out ><
definitely need a game mode where you cant leave anyone behind though.
I mean, you could lower the amount of mats slightly
So you'd get less than current if only 1 guy makes it
or reduce the hazard bonus
But a decent chunk for 3 or 4
Hrmn, to reduce the hazard bonus, they'd need a smoother hazard curve IMO
like hazard 4 could go from 100% to 80%. 4 survivors would add 40% so its a net gain if you all make it out...
hm.. or maybe change survivor bonus based on hazard too..
about that š¤ @dense idol what was the difference between hazard 3 and hazard 4? was it the same as haz2 to 3? like a 25% jump?
i should have pinned it, i cant find the info anymore
It seems like it's bigger, cuz Haz 3 an exploder takes off half your HP
In 4 it's death
Maybe it's 25% bigger than the LAST hazard
And not off a base
what if there was like a prestige system where if ya hit lvl cap you get like a milatary rank for drawves and a little symbol next to your name and the higher you got the more difficult the missions could get
could we have a beacon
For where the heavy lifter drops?
Has anyone else died to it?
Or am i just stupid
welllllllllllllllllllllllllllll
yes others have died to it
you're not exactly stupid for it
just unlucky
we just had a game
Walked out of the pod
Were shooting up the dudes to clear area and the thing landed on us with no warning
you should stay near the drop pod until the mining head drops in
a beacon would be a good thing though
On a side note: There really should be a way to cancel out of joining a session (when "Joining..." is displayed), if you misclicked...
(e.g. by pressing 'ESC')
Is there any way to send molly to a point with your laser scanner, instead of having to call it to where you are standing? because that would be cool.
That moment when molly comes up and psuhes you off a platform
some times its annoying trying to get up to some mineral as the driller. marking it and trying to make your way there before it poofs. maybe make it so marked minerals can be seen by pressing control?
Like it highlights enemies?
yeah
That would be good
like an x-ray vision for already marked minerals?
yeah
I think that would be pretty usefull
and would allow more space for exploration. When you are for example in a big dark cave you can highlight everything first and then start mining
yeah that would make things a bit quicker
maybe even just make it a scout skill
his marker being more usefull
or finally update the map scanner so it's useful
maybe give it a more 3d map, and an ability to mark minerals close by
So far i almost never use it
Besides checking which direction i should dig dirt to get to the next part
lol yeah what in the world is the map for
same
its way too close
it doesnt help at all
i find that the scout doesn't have anything that assists the team very well. a very bright flare just gets rid of the dark. mostly only useful it the massive ass caves. so i find all this scouting stuff should just be handed to him
it might just be me not enjoying the class as much as others. i just think he should have more.
trying to fit this idea of marking minerals. maybe his flare marks stuff right away if its in its light
I have just finished playing 3h as scout, he does his job quite well and the white flares vs everyone's orange ones make a much bigger difference then you normally would expect. the shotgun is a little underwhelming when compared to the rifle, but I think that is more because the rife is really strong (imo)
and I'm unsure about the hook, I find myself falling to my death far more then actually getting anywhere I wanted to go XD
It takes a while to get used to
same here
^
I find the lack of momentum kinda 'meh' when it comes to the hook
Btw, we should move conversations like this to general before mods come sweep us out
to be fair we were playing drill/scout
hey we are voiceing what we think would be good. they can cherry pick are ideas from this owo
fair enough
how about his flare would make enemies bio luminescent like scorpions under UV light. like a bright neon blue
my suggestion would be some kind of momentum when the hook (on scout) finishes so you could 'fling' yourself or even maybe a swinging mechanic would be something nice? also everyone running the same speed seams like a oversight, but not a major one
oh how about an upgrade he can get for boots that absorb fall damage
yeah, every class has their own upgrade like that
by the time you unlock that though you already mastered the hook XD
No damage from gas for engie, no damage from flames for driller, less damage from explosions for gunner
Thats also true kandi
even if you kept the large reduction for the last armor and gave a smaller amount for when you started it would help the classes feel more unique when they are all first level
in the lobby. all those Molies. wouldn't it be cool if maybe one upgrade you could get or like... exchange for pistol or grenades would be to bring your very own tiny Molie with you to dump stuff into
every one with there own bosco? i feel like the engie should have the choice of turrets or a bosco.
that'd be cool
but as it is now, bosco is too powerful
well it just need some changes. maybe no gun and it just helps mine. repalce the dirt gun
Suggestion :
A glyphid which can dig to make a way for the others, so they can come from everywhere
Yeah but then molly will have even more ways to go
Its already bad enough with supply drops
XD
a burrowing entity would be interesting, though
like a rock worm
occasionally passing through
Well caves are rather linear to find your way back
Molly is just a little aid š
In tunnels, they essentially spawn from front and behind. Could be nice to see some of them surprising us by the walls during the wave
The search and extract/extermination caves are not linear
And technically neither is point extraction but thatās so small...
I don't know if you guys know about SCP foundation but one of their creature (named SCP-939) could easily fit into DRG. A red colored troglodite hound that can mimic humans voices and usually uses pleading voices to attract it's prey. That would be funny to have an enemy circling around and making the "hey /what about me / help/ over here" voiceline and attempting to fool people await from the rest of the team....well just like that god dammed barnacle (cave leech) but with sound queue and a predatory behavior
That's actually pretty cool
āOver here by the marker pointā
I don't know if you guys know about SCP foundation but one of their creature (named SCP-939) could easily fit into DRG. A red colored troglodite hound that can mimic humans voices and usually uses pleading voices to attract it's prey. That would be funny to have an enemy circling around and making the "hey /what about me / help/ over here" voiceline and attempting to fool people await from the rest of the team....well just like that god dammed barnacle (cave leech) but with sound queue and a predatory behavior
I second this
I third that
Now we just need BBQ man as an enemy
Nah man 106 is where it's at
I mean they already phase through walls
Might as well cover them in BBQ
Rip
A multi phased boss fight with an humanoid creature that can phase through wall and that can be repeled via flare and flare gun ? oh yeah that's sounds fun
Rear-view mirror upgrade for the driller. please?
That would be very useful, especially if you have a sneaky exploder trying to take you out
because hes the one the others usually guard while he drills
when making a tunnel he really vulnerable
also because hes the Drilldozer.
I want sniper shorty
i want a midget dwarf
which is just a dwarf who is also a midget
so he's about one foot tall
So super super short
^goes in fan art not suggestions š haha
I'd rather ask for a "late" game pick upgrade that allows the picks to make bigger holes
ones that dwarves can easily move through without needing to make 2 holes to match their height
i think if they were to change the pickaxe's area of effect they should make it a little bit wider along the x axis
i think having to mine two "blocks" vertically to fit through a hole makes sense
but having to mine even more into the rock horizontally kinda sucks
āMega pickā
A Squad #17
Why?
W h y n o t ?
No u
Glad we agree that there should be a Squad #17
you can fit through a 1X2 hole though
and for the fake miner giving out audios
i think that would be hard since those also give an outline of the shouting dwarf
yeah you can fit though a 1x2 hole, but when you are trying to scale a wall
you gotta dig 2x2
unless you want to slip and fall down
i probably should have clarified thats what i was talking about earlier
any chance they gonna add a anti cheat system to prevent people from tampering with files
@shadow night Nah not really the shout out sound queue and the outline are two diff line of code one goes to load a soundfile while the other is a graphic outline it's not that hard to have only one active really
yes but!!
if you hear a shout and see no outline you instantly know theres a faker around
live counter of defeated enemies
a medic class that has a bouncing platform
A stat page in general would be nice. Give us a total of the things we've done/ glyphids killed
a little visual screen shake when firing would help give the weapons a sense of weight.
have flares be anchored into the wall or floor when you aim right next to them
just a little more map detail as you discover the space? it would be nice if marked or scanned materials showed up on the map after you point them out
keep up the great work i really like this game. there is a lot of potential here
some visual queue when there is a swam would be really nice.
besides the bugs?
Scout armor upgrade should reduce more fall damage
totally agree
it's really difficult sometimes to stay alive with all the stuff happening at same time and keep a good aim with the hook to not kill yourself while grappling
I was thinking it would be cool to have something like a raid. A much more challenging/longer mission that would have a nice payout or something rare?
a āTremorsā like ground effect when large bugs are approaching
goblin raiders: you could add situations where there is a competing team of goblin miners or raiders. raiders could attack the mule in an effort to take your loot and your team would need to defend it. and you could race against the competing mining team or find them to taken them out and steal their loot.
To the raid suggestion: It would also be really cool if the raid groups consisted of more than only 4 players
You know what i would love to see in this game. A map where you go to the planets core
Or atleast at the edge of the planets crust
With magma, fissures, vents and eartquakes all over the place
Fighting aliens with a giant sea of magma below you would be rad af
also make the magma realistic so that you spontaneously combust if you go anywhere near it
Yes
Increase the sound of both far-away cave leeches and very nearby exploder glyphids as they prime to explode, so we have a second to realise the danger behind us while mining, before all our health and shields are instantly removed.
I like the idea of dwarves having to look out for one another while resource gathering, but instantly dying to an unseen, unheard danger seems a little excessive.
im ok with critters clipping through thin walls for reasons but the big bugs wayyy too often just appear all around you pinning you to tight spots
eh. Exploders DO make a sound and you CAN get away from them upon hearing it unless you are otherwise obstructed. Exploders may need some tweaks though..
still really think just headshotting them should stop the blast.
that way you could strategically still detonate them from ranged to kill other bugs, OR blast their head off to stop the boom.
Or headshots being an insta-boom
Would make exploder too easy of a tool to use against the hordes coming against you, as it is now you have to time it to make use of them
It be fun though
Also, if heās really close to you and you shoot him in the face, it makes them more deadly to you
so rather not shoot them at all, wait for them to start blowing up and run instead?
Yep
š¤
conserve your bullets
it actualy makes sense in the fact that if they DO mannage to get close to you, you have to watch fire. Though teammates can just shoot them and down you in that case
so it becomes an object against the Co-Op spirit
Make it just headshots then
still there
A trapper class could be added with let's say a crossbow or sniper , with a new pistol and he could have let's say some weird bear traps and as a navigation tool maybe he could have just a rope he could place on ledges or a camp fire he could set up to heal every one a little and a funny animation could be everyboddy dancing and having a beer around the fire. Another great class could be an old-school dwarf with like a hammer and a tromplon that could forge some protection for the team like a metal platform with walls and as for navigation he might have explosives good against walls or torches. Finally a ground breaking class that would ''live of the land'' collecting stuff on fallen enemies to use as weapon like shread their legs to fight and use the special types of spider to make bombs like a poison bomb with the green , a spider web bomb , an acid bomb to break walls etc...
And if youāre being chased, how can they shoot their face
if they are standing in the direction you are running
Then they might also get damaged
not if they are further back than you
I see the greifing point youāre pointing out tho
It's what im afraid of because getting that headshot is not as hard as it may seem
and imagine a Gunner on that
Best plan ever
i mean its easy,
though the trapper from @plucky wraith gave me an idea
the Crossbow, what if it could root smaller Bugs that he hits?
so then you could root a exploder so it wont reach their target
do you like the idea ?
@plucky wraith cool idea, me and a few friends have been discussing a trapper/tamer class for a while
i mean, if you could kill bugs and then the Trapper could scavenge from them usefull items
yeah me and my friends too
sounds like a realy cool class in my opinion
and how about if you destroy the bugs heads, you can't grab from it. A kind of balancing act there
I know Iāve put a scientist class up too, but it got lost in the other posts
Keep it on a text file
I go find it and do that
check it after a while again and see if you get new ideas for it, or how to refine it or balance it
yeah and I would really like to see the "sci-fi-dwarf'' theme too be expended upon with things such as ruins of dwarf temples , dwarf skelletons , wreckage of mining equipement , some rare treasures containing either minerals or cometics. Adding more cosmetics could be nice as well and I would just straight up love some camos for my guns and equipements.
or pheraps different tracers for your gun ammo
Different ammo in general
shooting in the dark intensifies
yeah !
also what if you can use minerals gathered to make special ammo
so adding new types of minerals or new uses to existing ones
Or to unlock it for the load out
kind of like a support ability?
yeah
would be cool
Add a temp buff to ammo (type, reload, cooling)
pheraps like 50 shots to a gunners minigun's current ammo
so it wont extend his ammo
but will buff existing ammo in your gun
to the specified amount
And let's say this scientist could for exemple not be very good to move around the cave so people would have to balance firepower and exploration tools
Here it is:
The scientist class could have a rail gun as a main weapon (high dmg, low ammo, far shot distance that has very minimal drop off), tesla cannon (arcs to multi. enemies, charge-up required, low ammo + base damage, can upgrade for increased dmg the longer the trigger is held), acid grenades (leaves a dmg ring for 3sec, upgrade to more dmg+additional 2sec), jet pack(low fuel, high lift, making it harder to control/master), Mutagenic Neural Disruption Focused Cannon [M.N.D.F.C.] (takes control of ONLY small bugs, warriors, and spitters, making them temp. allies, upgrade to have explode after death/wear off period, stuns larger enemies and kills exploders[SIDE EFFECT: makes exploders more volatile])
sounds fun
he'd be very ammo lacking, but damage is super powerful
plus I just want the M.N.D.F.C.
Seems like a cool idea, would be on the border of the setting but it would probably fit š¤
another big thing for me would be to mix missions up with new objectives and more risk/reward during the actual mission which could be achieved by getting random calls from the radio guy to go do some very dangerous random events in room that are closed , for exemple a big boss monster that was in cage but broke free , miners in danger or a room filled with electic crystal and monsters containg an old dwarf ruin with dwarf skelletons and a big reward like an exiting chest containing whathever you decide like minerals , cosmetics , guns etc..
or just objectives
yeah
What if there was a supply drop but instead of ammo and health, it dropped defence supplies like barbed wire (to slow and damage enemies), scanner (to spot enemies), a light source, and a basic turret that needs a player to aim and fire. It would cost more than 80 nitra though so it isn't over powered. Then players take the supplies from the pod and place them down and use them. This idea can be changed if need be.
@Elementalflux#7046 I think this would work best in some kind of stronghold scenario, perhaps some gathering objective where you have to stay near something that periodically produces the item you need, therefore heavy defence is required.
That would be cool
We had floodlights and sentry calldowns during the alpha phase, they got removed for being too op, the barbwire/defenses thing was something the devs had back in the project dwarka phase that they decided not to use for whatever reason, and the scanner has been suggested before
The manual turret twist is a newer take on the calldown sentry bit though. I wonder if they'd be interested in that
Why is the Bacon Shuttle delayed? Because it has crashed, the cargo has scattered, and the local fauna has buried it all over the place. It will take a crack-crew of dwarves to retrieve the cached cargo and save breakfast. Mission name: Bringing Home the Bacon.
i believe splitting the armour into pieces (arms+shoulders, chest, legs +waist and backpack would allow for more class customization. i also think that allowing players to paint parts of the armours different colours would be better.
to change what we currently have would be simple
armours come in sets, you have to buy the whole set even if you just want lets say the backpack
the sets also come with 1 paint pattern and set of colours. different patterns would allow for different paint designs
also to apply this to the supporters bundle, instead of gold amour, it would give the T2 armour set + gold paint + pattern
as i supporter id think it would be wayyyy better to be able to apply a gold 'trim' to other sets (including future sets) rather then jsut have 1 gold armour and no reason to try get other armours
would love to see some feedback on this idea
While i love the low poly aesthetic of this game some areas needs some more detail, like the octagonal corridors on the ship. They need something that makes them not look like an unfinished asset in blender. Very miner complaint i have about an amazing game.
I think there should be lights on the top of supply pods, illuminating the area for a short while, although I can imagine this would be disagreed with..
@boreal lintel there used to be a ligh that you could call in with gold (giveing gold a purpose)
but back then caves were actully pitch black so u needed the lights, id love to see the black caves and lights readded
Yes, I liked the floodlights as well, it is a shame they were removed. Although I can understand why.
Are they even needed anymore? We have the glowing sticks which are enough in my opinion
itd be cool if you could add special insignias to armor
maybe theres different divisions/detachments of dwarves
@quick venture The glowing sticks cannot light up an entire cavern at once, particularly upper layers and ceiling. The scout has a limited supply of flares (which I think are too dim) but without a scout, it can be difficult to illuminate a large area.
I'm sure this has already been suggested but fire burns stuff and it should burn those blasted spider webs to hell in this game too.
Scanners that can tell you if there are anymore caves to explore, how man enemies/how close they are and how much ore is left behind by lazy people.
Scout's flares are definitely too dim
I may be misremembering it, but I remember them being way more helpful in the early days when we had bigger caves
In today's caves, you need to shoot several at walls to mildly illuminate the place -- shooting at the ceiling sometimes doesn't even reach the ground.
Having markers that you can place down yourself would be nice
sometimes people run off ahead and molly walks through the floor or walls, leaving me in a dark maze I can't escape.
So distinct markers would be nice
My ideas so far:
- Signs/flags you can place down for directions
- Surface Mining in like space suits or something?
- Mission where you use one of these (but much bigger). You help defend it while it mines, and it stops periodically at an area with caves to clear out or so, then if your not back on in a certain amount of time, your left behind to be swarmed. Extract would be it returning to the surface or something?
https://www.recommon.org/wp-content/uploads/2013/04/Telescopic_Shielded_TBM-210x300.jpg - A satchel charge named Demolition/Demo Pack that is great at clearing out large areas of minerals, but low dmg to enemies.
How about a gamemode called Demolition where charges must be set in specific places in order to trigger a huge cave-in, all while a constant horde increases in strength with time? The race to the pod would be quite a finale.
hazard 5 my dudes
I like the idea of the excavator and demolition game modes
things I personally would think could fit the game well. (might be a little clique)
1.more weapons so u had a few to choose from + secondary effects for ur primary weapon, maybe with some kind of cooldown that would make it feel more special to use.
2.more options to upgrade weapons + different paths u would choose between depending on play style
3.different stats for the classes: life/shield/damage/speed. so the dwarfs would feel more like different classes besides the equipment.
great game so far with a big potential!
different classes already do have that though lol
Not sure they do. I think they have different weapons, not stats.
i agree, i think classes should have different shield levels
driller/gunner lots of it, but takes a long time to regen
scount/engi less, but comes back alittle faster
it already has that
really?
Play as a driller on danger2, and a scout on danger2, you'll die way quicker as scout
I found that out recently
is that reflected in the actual length of the shield/health bar though?
because there isnt a numerical display
Yeah, that would be kinda nice to have numbers rather than just a bar
Both would be good
if all the bars are the same length, but varying number values, i would think they absolutely need a value next to the bar
Anyone have an idea for what the Abyss Bar would be like?
I've had a lot of unused materials and since we collect Morkite to make Morkite Ale, why not make more brews?
Go to the bar, get a drink and spend say, two Jadiz to put in your drink for a small damage boost for a mission,
I don't really want to put what mineral does what, but I think it would be a neat addition and would put in use of minerals that are just lying around in my mineral bank.
@peak oar the suggestions we've had for the abyss bar so far have been a monster hunter style food/drink menu with stat buffs/debuffs per mission, some interactive deep rock themed arcade machines, bar fights, arm wrestling, and a drinking minigame
It's nice to know more people are interested in the buff system haha!
Yeah, I actually suggested it myself a long time back along with the arcade machines
Great minds think alike!
I'd like to see some suggestions for the shooting gallery, not sure what they could do with that
Maybe some way to test upgrades before you buy?
Just a way to know if you really want something before you try it compared to the alternative choices.
That could be useful. Maybe couple that with some sort of stat counter showing damage done so you can quantify just how much the upgrades are helping
I'd also be interested in an old style carnival shooting gallery just for fun, maybe with some cardboard loot bug cutouts moving on a conveyor system
Deep Rock themed arcade game: Pod Deployer. You have an orbital view of the planet and are getting a non-stop stream of Supply Pod and Drop Pod requests. An outilne of their cavern system flashes on the screen with each request, along with their current location within. Your goal, try and hit within 100 meters of the requesting Dwarves within the short time allowed. Turns out this is actually a cost-saving way DRG targets their actually Pod Deployments....
Perhaps a grenade target practice range so you can practice using grenades and get used to the bounce
Both the bar and the shooting range need barrels too, for kicking reasons.
Most of the weaponry are not really single shot rifle style, like a traditional shooting gallery. Would need more of an obstacle field with pop-up cutout targets
Barrel soccer rink
Barrel Bowling, with grenades!
the ability to have a free look and look at the face of the dwarf when the jukebox starts
@lethal spindle
Look up Left4Dead2, they did it pretty well.
With the automatic weapons I mean.
I played Left4Dead2, don't recall a shooting gallery though. Did they add that in later?
@lethal spindle how much would it suck if the worst arcade player is the one dropping in your ship lol
That explains why everyone always has to run a bunch to get to their drop pod :p
performed by the lowest bidder
Or getting crushed by mining heads lol
It's how you got the gnome,
and the experienced dwarf is dropping the resupply pods?
Oh you mean the carnival level in l4d2 with the minigame
I actually forgot about that
They are smaller and can be deployed with a higher velocity, making the orbital/planetary rotation have less effect on their aim š
Also need to have a Molly Ride. Like a mechanical bull except.... it's Molly
Something the engie tossed together š
Maybe a Dolly. the older, less well-tempered version before Molly was made.
Barely remember that shooting gallery in the Carnival for the gnome, now that you mention it š
š¤ Molly bull ride
The scout always cheats, with that grappler of his
Oh man, now that we've had mention of the carnival level from l4d2, I really want a whack a Molly where she's constantly popping up making bweeoo noises
oh lordy that would be awesome
What about trophies from missions in the Abyss bar?
Maybe after we get some real bosses, but what kind would we have in the meantime?
Like a chunk of armour from a dreadnought with maybe a tally of all the dreadnought you've killed or chunks of minerals
Or minerals that have been refined down sort of
Could be a terrible idea
Just a thought though
I don't think it's a bad idea, just needs a little fleshing out
Would it be hunting trophies, like glyphid heads adorning the walls, or more modern metal trophies stowed in a case? Are they unlocked like the stuff in the memorial hall, where you just level up and they're given to you, are they boss rewards, or are they something you have to do a mixture of both and then craft/purchase?
I feel like it should be hunted or purchased rather than something unlocked with a level up
Maybe if we get Steam achievements we'd see a physical display of those through trophy items?
And it could be something we'd be able to invest resources into once we've purchased all our upgrades
Just being able to decorate the room with jewels made from different types of resources or something along that line possibly?
That could work as a sort of filler for the spawn rooms. I had made a mention of them being a bit barebones a while back and needing to look more lived in, what with them being occupied by miners for an indeterminate amount of time. Make the rooms a little messy, put some posters on the walls, a trophy or two on the shelf like you suggested, etc
Like a proper crews quarters?
I think that'd be cool
Like something you'd see in the crew quarters of a ship at sea without all the regulation maybe?
Pretty much. I mean, these are rough and tumble dwarves who don't have a problem getting dirty, and don't get to leave the space station at the end of each work day. The rooms should look like someone is occupying it long term, not like a freshly cleaned hotel room
Yeah
It would be even better if we had an interactive menu where we could pick and choose items from our inventory of earned knick knacks and place them where we want them to be in our room and other players could walk in and see it
I like that idea
What about challenges at the shooting range for trophies as well?
I think it'd have to be a rather challenging task for whatever trophy was offered, like a 1 shot 1 kill challenge where the player has one bullet for each target and a time limit to hit them all
Maybe give a few extra rounds to allow for a mistake or two
Hi all, I would like to add a suggestion: Some kind of prestige system if you hit lvl20 on all characters to be able to reset them
progress of each "prestige reset" could be stored with some little stars (going from bronze to gold/diamant) with same small perks like additional bonus xp or sth like that
You can reset your stats/progress through the options menu currently if you want to, although it's not a prestige system.
will you then also loose all the upgrades / minerals?
currently yes, a reset wipes everything
Hi giraffey :)
It bothers me immensely how playing my lvl 20 scout gives me zero account progression š
Welcome to everything about progressing a character from the open alpha
It bothers me that you have a Lvl 20 already. š
Once you hit 20 itās boring
Open alpha had no progression, so it was less jarring
You can't be bothered about not getting levels if there are no levels
But when you are perpetually stuck as a newbie miner lvl 10 because you are playing the class you like, it is bothersome
This problem is easily solved by playing other classes
You are complaining about an issue you created yourself
Yeah or hitting the reset button
Honestly just wait till the game have more features if you think "right now it's boring because X", there is alot more game waiting for you in the mean time
Yeah, me not getting account XP for playing as the class that I have fun as
That's a problem I'm creating
it's like playing through a quarter of a game, choosing not to play the other three quarters, then complaining that you ran out of game to play
if you want to keep getting experience, play other characters
if you don't want to play other characters, stop caring about arbitrary numbers
your level has zero effect on anything
Eh, not really
The whole point of a class system is not "more content", it's choice
Play as you like, as you have fun, or with what you're good at
Having all experience after you reach level 20 stop counting for your account level is not a "feature", it's an oversight
your overall level is based on the cumulative levels of every class combined, I don't see how that's an oversight
it makes no difference whatsoever to the game
you were talking about it as though levelling up was the entire appeal, so I just followed that logic in my response
Fair reasoning
Lol Iām lvl 4
Yet Iāve had a lot of lvl 20s
Just reset cause last time I really played was when they added the new minerals Iām just now getting back in to it I just want no level cap
Luckily you can see both someones character and account level in game, rather than just account level, which could make it an issue.
Another "issue" we can talk about is the zippline cheese strat.. now i know a lot of people use it and love it and i am on of those but it's clearly an abuse (unless you consider that avoiding a team wipe by hanging on a line is fair game). Shouldn't it be destrucible like the platforms or even allowed for the lil critters to walk on it just to shoo away those hanging dwarves ?
@nova wing check the deep rock Twitter, they've been working on a new enemy to remedy that
@lean haven don't have it never used it but thanks for the infos then
We've had it posted in a few places on the discord as well, but I'm too lazy to find the posts right now š¤·
And no prob, a lot of people don't know about it still
yeah i can imagine it's just that i am happier without the chaos of twitter and facebook and any other shit remotely close to it
i guess this/these new enemies are close to the lil medusae we had before ?
The concept art we've seen has been like a flying bug with a sort of inflating pouch on its belly. It looks like it's going to spit something out, but how it will end up actually playing, we don't know yet
Testing animations for the next enemy to go into Deep Rock Galactic!
#gameart #gamedev #indiegame #ue4 https://t.co/onzC7OSHH0
227
thx
@lean haven there you go
looks like it's either going to explode or it's going to be another "i launch a ball of acid" type of enemy
The acid spitter variant from the glyphids isn't that terrifing so unless they suddenly decide to add an acid pool effect were the projectile will land it wont be terrific. I would be more scared if the glyphid can suddenly crawl on the cable and attack us from both side.
Or it's just a giant farting fly that will send us flying off the cable
that can work too
imo acid spitters should put a slow burn dot on you that basically keeps shield from regenerating for the duration. At least it'd be somehing.
acid spitters get dangerous in groups play on harder difficulties when you are dealing with 6 praetorians acid spitters can really make it harder because you now have to dodge projectiles
nice
a new enemy with some actual thought, not just a worm slapped together with some random weapons
I want a giant sandworm boss
They want different enemy groups per biome
I think there should be pets with small effects like maybe a loot bug that wiggled toward gold and nitra or a tiny-molly that let you carry 5 more of each resource idk just a random thought I had maybe they could even have some glyphid pets
I'd prefer Mule upgrades. Better lights, maybe a turret.
Alt-fire on Scout shotgun, to fire both barrels?
So I was coming up with an idea for a new mission structure.
Similar to point extraction, Molly would be absent. Instead, your team is escorting a heavy-duty mining mech/walker. This walker will move around and hunt for Large resource nodes which only it is capable of mining out (the players can't mine it themselves). When it is walking around it lumbers slowly and has limited defensive capabilities, but while mining the nodes it will be completely defenseless and attract a lot of enemy attention, meaning the players must defend it from taking too much damage
Mechanically it'd be a "defend the structure from waves" type mission, but with a twist in that the mech moves from place to place with each wave, discouraging heavy turtling and forcing players to adapt to new environments quickly. Secondary objectives can be the usual affair, with gold, nitra and crafting materials being mineable and deposited on the mech.
Thoughts?
A 17th Squad
So my fav suggestion Iāve ever seen is giving engineer a different mobility ability that being a expanding foam thrower kinda like that wasp spray that clogs their holes up.
This would be very useful for building ramps/staircases and blocking holes up so bugs canāt get through, also make it so bugs could break it down slowly so itās a temporary fix for a big problem.
You could upgrade it by adding more ammo, range, and durability
Also can we have spotlights back plz those were awesome for big caves like in sandblasted
I agree, Engi is definitely the least mobile dwarf right now
Bugs and Molly need to stop walking through walls and platforms š
I kinda want it to make that noise of those bug sprays to just for the comic relief š¤£
Here's an ambitious one: equipment variants.
Give each class multiple variations of their gear. Each slot keeps it's functional item, just alternate variations of said item.
An example being the engineer's primary shotgun. Adding a version of it that's closer to the scout's sawed off by reducing fire rate but increasing the number of pellets. Proportionally reducing the max ammo so the net amount of potential damage per full ammo count remains the same.
In summary: I'm looking at having equipment variants that do the same thing functionally, but handle a little different.
Another idea similar to the above: Weapon skins.
And no i don't mean the same exact looking weapon just with a different coat of paint: I mean a weapon that functions the same but looks completely different, for example driller could replace his drills with a pair of Jackhammer-esque power tools.
or as you upgrade the drills they change color to the black fully upgraded armor?
or we could actually get jackhammer arms instead of drills that function different, as they should š they'd need whole different sound effects and probably wouldnt overheat.
Dual wielding pick
@distant island Zelos had what I think is a better themed version of the game mode you proposed: Zelos - Yesterday at 2:01 PM
My ideas so far:
- Signs/flags you can place down for directions
- Surface Mining in like space suits or something?
- Mission where you use one of these (but much bigger). You help defend it while it mines, and it stops periodically at an area with caves to clear out or so, then if your not back on in a certain amount of time, your left behind to be swarmed. Extract would be it returning to the surface or something?
https://www.recommon.org/wp-content/uploads/2013/04/Telescopic_Shielded_TBM-210x300.jpg - A satchel charge named Demolition/Demo Pack that is great at clearing out large areas of minerals, but low dmg to enemies.
A 2 handed pick with AoE cleave
Any sort of pet Loot Bug. I just feel so bad for murdering all the little things and need a way to make up for mindlessly murdering them D:
And feed it ore. It's got a better chance of living in DRG's care then out in the world with exploding plants
Maybe it's friends with the exploding plants and angry cacti
plus they make cute noises, and it makes me sad when they explode into useful loot
Good point lol
You are literally feeding it your paycheck
This isn't economical
The fucking thing eats gold
Pretty sure DRG would have a bounty on killing them just because they eat ores.
^
and bringing one on board the ship would be like weyland yutani levels of bad ideas
it'll sneak into the vault, eat all the companies money, and then be gigantic.
Dude shut up, xenomorphs make great pets
as president we cannot allow it to eat our supplies
therefore since someone had the bright idea to bring one in and ate 3 dwarves their retirementfunds we have officially declared a bounty on any loot bugs of 10 units of morkite and the resources inside. Rock an Stone!
irony
The game should have achievements to complete.
"Bosco now spawns if you start a game alone and dissapears if someone joins" if this goes through, please also include an option to play without bosco
ive been able to play without bosco by just playing co-op mode by myself, but now that wont work anymore if that change goes through
No reason in particular, in the hub area, add a bar and beer for players to drink and therefore get drunk. So that theres another thing for players to do while waiting for more players.
Could let the players beat each other up like in Vermintide
Hello, wouldn't it be a good idea if we could have other dwarve's healthbar somewhere? like a raid interface?
press CTRL
(or the laser pointer key) in order to display the party status
This also show them in highlight, like when they yell
or shows whos dead
Suggestion / Idea:
A Jelly (experimental) could occasionally (and rarely) drop a gelatinous substance of sorts, which slowly decays in the inventory, to reveal a random mineral (or something else) inside, over time.
Could be a single piece (unit) of mineral per drop or multiple. (e.g. 1-10)
Top view
A creature that I drew up and hopefully can be used in game!
āGlyphid Hawkerā
5 Health / 10 Damage
A small-medium sized creature with a long wingspan, mace shaped tail used for balance, quick direction changes and striking their foes. Red diamonds are their coarse identifiers..and the defining screech.
uses a swooping attack and swings its mace-like tail downwards to smash dwarfs on their unprotected heads.
Fast moving
Best defense is a shot gun or flamer
link here to other concepts: https://steamcommunity.com/app/548430/discussions/3/1696043806575352606/
Top view
*Mace sorry haha
Here is a link to a Discussion I made in regards to how they could upgrade the Dwarf characters.
https://steamcommunity.com/app/548430/discussions/3/1696043806571292655/
By and large looks like an awesome set of suggestions! I especially love the idea regarding dwarves literally pushing the driller so his drills go faster (driller fan here) this would hopefully allow the driller to be much more efficient with drill fuel and allow a full escape pod tunnel to be drilled with a lower minimum fuel.
I quickly learned to save my drill fuel on low nitro missions
Just like there are rare ores, perhaps there should be some rare monster variations with special drops?
Like different loot bugs that release different ores?
I'd like that, challenge mini bosses (other than dreadnaught) that either come after you (like before mention boss) but drops stuff (pearl, bittergem, jadiz, whatever. Or maybe just standard resource like gold/nitra) and other bosses that you can "find" in offshoot or hidden cave systems. They should have a different style like jumping from floor to wall, spitting, lunging, etc.
and maybe have dreadnaught drop "compressed nitra" as the reward and ammo spent on it could be circumvented? that or have it drop something nice
or a special alien weapon drop form the boss ? š„
idk what bugs would be doing with a special alien weapon, Unless you're using one of their spines mortal kombat style (altho they don't have spines)
You can imagine the weapon is a boss's organ, wich in dwarf's hands is a powerful and destructive instrument of death
Fireball launcher from dreadnoughts
It would be great if u could Change your Mele and Normal weapons, so that u don't have to use the same weapon all the time
Sticky goo should be burnable, and set it aflame for 10 seconds (and spread to all nearby goo). The fire should hurt players a decent amount if they stay in it, but enemies too, until the goo burns away fully.
i think they're working on that^ webs too.
Sweet.And the ceiling plants in the fungal and dense biomes?
Even if the fire doesn't SPREAD through all those obviously
the acid dropping ones? can just shoot those but it is weird that some things just dont catch fire like spitballers/broods/thorn plants etc.
oh you just mean the vines
dunno about that
Well I meant the ones that just block view but clog the tunnels
i'd almost not want that
less drillers start to complain about not having enough fuel because they spend it all burning foliage....
@idle quartz we want to burn it, āniam style
@ancient zodiac your flying type enemy looks like a beefed up Rak from the Borderlands series
Simple suggestion for gunner:
Holding reload will spin the gun up without shooting. Maybe doesn't increase accuracy as much/at all like firing does.
I'm not sure why it needs to shoot more to target better... makes no sense it should be needs to shoot longer to shoot faster, and then loses some targetting. moving makes it waaay worse
R may as well do something for the minigun now, would be nice.
I'd prefer it to just work via ya know. Firing makes it LESS accurate. With it starting out accurate
yea not sure why it's reverse. Something shooting without proper mounting starts to get a bit hard to control
It used to be the proper way apparently but they changed it cuz shrug
would it be possible to make elevation easier to determine when using the map/scanner (m)?
higher elevation tunnels/caverns could be tinted green, while lower could be tinted red?
i'd prefer it just be accurate š¦
but.. less stable.
Make the GUNNER less accurate, not the gun.
so the bullet stream is accurate but the cursor is moving a bit.
have a secondary mode for zipline, one shoots like a grapple hook, to make "ropes" so you can climb steep inclines but it has arc-ing physics. and is slower than the primary mostly horizontal zipline cable
I would love an upgrade for the gunners revolver to have a 6 shot cylinder. . there is likely a potential for sidegrades. Such as a larger mag but the trade off is a slower reload. Or a attached heatsink for the chaingun which allows more time before overrheat but cools slower . a multishot grappling hook but with half the range. Has anything like this come up in discussion at all?
For consoles/controller users, would holding the reload button work for spinning up Gatling gun?
If it can, a āhold reload buttonā toggle might allow for alternate firing modes to be enabled
i'd like alternate ammo/fire modes yeah
As long as it works
For the rifle you could add an unlockable alt-fire: underslung grenade launcher
Flamethrower: fire bomb launcher
But holding it would switch it, with tapping being reload
A short switching load bar would help reduce accidental switching
hm. For altering a weapons function that could work but an underslung grenade launcher Aliens Style? Wouldnt be that satisfying imo, holding a key down to fire it
Or a double tap for certain alt fires
we just need RMB š¦
Thinking of controller (Iām PC controls), all buttons are taken, so Iām trying to think of solutions
Other than more buttons
Plus PC can have a mappable key layout for alt fires
PC alt fire could be default āQā (like killing floor)
@idle quartz as for the short loading for alt fire, it be a loading, then bringing up your alt fire choice (with the GL, youād get a launcher radical for precision aiming)
Should have a voicechat volume output setting
Also I'm unsure if the "voice volume" setting in options refers to the Dwarf's lines, or incoming voicechat
Different factions. Perhaps a bonus for meeting mineral quota a week against said factions? The dwarves do complain about Deep rocks equipment so why not a rival faction whom seeks to outdo them? Maybe Something like Quick Pick Intergalactic, Stone Savants, Terraripper, or Rock Blood? Might even be a cool idea to make these internal factions inside Deep rock to see which team is pulling the most mineral
Here is a link to the Glyphid Hawker drawing I made earlier. I am making a website that will have some of my designs / suggestions on them. It's by far not complete. I only worked on it for about the last hour or so. Hopefully I can get a better design soon.
Http://smittysuggestions.bss.design/Creatures of Hoxxes/glyphidHawker.html
@aschweyer#6122
Lol, yea I guess it does look like that š
The game clearly states that the DRG company is the only company (out of many) dumb enough to try mining the planet. So maybe DRG is not at the top of the industry, and is trying to get there by hitting this planet.
@drifting lava a bit counter intuitive, for console/controller users that would work perfectly, but PC has full remap-ability, so Iād give that and a single key toggle for secondary weapon function (such as āQā or one of the side mouse buttons)
a scanner, like those from mw2 or alien vs predator, to show nearby cyphids
a fuel dump option for the flame thrower like sacrifice a chunk of fuel for a large aoe fireball attack.
@blazing plaza see my fire bomb alt-fire above
Maybe an armor balance between characters making more armored characters slower but take more damage as I just realized the scout and driller have the same armor but the driller looks to have a lot more armor on
everyone has the same hp/shield currently, would also like a little diversity in that regard
now are you talking shield damage or damage to hp? because Shields I take it as legit energy shielding, so you "could" be upgrading it's capacity to nagate outside forces, and their ability to be upgraded against their targetted types (fire, gas, explosive, fall?) However once that is gone I agree those with more armor should take less HP damage when the shields are gone (Gunner, Driller)
^
I kinda thought level 4 would be it but only slightly harder than level 3
@main olive little bit of both but mostly shield health
New enemies. Like biome specific foes. A crystal golem for salt flats that takes damage only after a short rampage animation, a spore congegation that has a cave leech arm on it's back for the biozone, a radiation glyphid for the rad zone (has a damaging aura, while being large enough to reguarly catch people in it), or flame spewing glyphid for the (area with all the fiery explosive vents)
Just to name a few
Now that's saying these bugs are an adaptive species, however since (so far could just be because lack of content at the moment) all bugs are ideally the same across Hox (since all biomes are on the same planetoid)
There are already an infant stage (swarmer and spawner swarmer), teenage/adult stage Warrior, defender adult/elder Pretorian. And the strange fireball spitting dreadnaught
But with in mind "exploders, acid spitters, and webbers" could attribute to at least the Spore congegation, as in some paracidic entites will possess ants/slugs/snails and force them to be in danger to be eaten by larger prey to continue their cycle. So a Glypid (dreadnaught/pretorian?) that has been infected by a cave leech larva, or a type of spore/fungal growth that cave leeches are also attracted to making home to. Could Support the Spore congegation idea
I'm iffy on the Cystal Golem and Rad Bug, as Radation is kinda the bane of anything living/organic. Golem being idk if there is magic in the given universe
But that doesn't mean there could be a thunder bug, or have dreadnaughts that appear in these biomes be unique. However only 4 make sense? Crystal Caverns would be electric spewing Dread, Fungus Bogs would be gas puking/spraying Dread, Dense Biozone Sticky tongue dread?, Magma Core the current fire breathing dread.
However that leaves out Radioactive Zone, Salt Pits, and Sand Corridors
but yeah I'd like to see some sort of biome related special ceatures even if not a Glypid
@main olive With the salt pits, you could get a caustic dread with a very potent DOT caustic spit ball, radioactive zone could have a dread with a natural radiation immunity (like a cockroach) and has an armour of rad crystals (he would glow brightly and would look albino) (no spit attack but a rad DOT to the dwarves if close to him), sand corridors dreads could have temporarily flight (due to a mutation from the bee-like creatures), but lacks an armour shell, spit attack could slow you (youād be covered in a honey like substance [possible screen distortion?])
hmmm flying webbing dread in sand corridor. Sounds do-able if they don't get too many issues with flying AI pathfinding
I guess Bosco is doing ok in that regard
I tried my best in balancing them, ability-wise
All would be fearsome to face as well
The rad dread might be the one to kill you the quickest though, just because of the nature of ābe far enough away to not be harmed by the radiation, but close enough to make your shots countā
Silly question, but needs to be asked - why can you turn off your headlamp? Does anyone actually do it? and if so, why? Because my suggestion in the suggestions would be to remove the ability to turn off the headlamp if there really is no reason (found I've accidently done it and had to turn it back on).
Can help you see the glow from eggs/gems in walls better
That's basically why, can be very helpful in some biomes
I WOULD like a little icon that lets you know its on or not tho, cuz I forget to turn it back on too :p
Will you guys update the reload animations
I love their sounds but the scout just cocks his gun and doesnāt take out out a clip
They actually will it seems, Gunner pistol gets a reload one next patch
What about portable vehicles? Like...jetpacks, or in a special area (harder enemys) some type of "tank", a drillercar...
and about the gunner zipline, we cant pick anything while in zipline, cuz action and reverse button are the same. Hold to pick a item in zipline may be a great solution
or set prioity of "pickable" items above zipline
i believe in their AMA they said they werent a fan of vehicles at the moment
They should add in as a consumable item some rope ladders. Like 50 credits is a section of a rope ladder. There would be a place to buy them on the space station, but once you're down there, you can't order any more. Could be useful for the driller and the engineer, seeing as how they don't have zip lines.
each dwarf has his own method of movement, if anything the Gunner feels the most restrictive due to 3-4 ziplines and trying to make them count for the team. The driller can carve a slope out of any wall and the engineer can chunk out platform stairs just as easily.
True, but, there are few ways to move vertically without expending ammo. I just think that there should be more uses for credits and consumable items could be an interesting idea.
I would love to keep the headlight toggle there, I like turning it off every now and then, no real reason I just like to, that's just my opinion tho.
(Earlier question on the headlight)
i think adding too many mobility options would flatten the experience. the platforming and navigation is one of the primary hooks for this game. as well as one of the main sources of challenge. i think vehicles and mobility sound great but might actually make things too easy.
Donāt add anything to intense in the mobility aspect because it will make the game a lot easier they also need to add haz5 back into the game
I would love to see haz 5, it was previously in the game?
Yea
that's so cool, where everything goes absolutely nuts lol
Pretty much
@flat sun haz 5 is just the current haz 4
@rain fog was talking about the lack of money sinking mechanics (ingame), maybe the future introduction of the Abyss Bar will solve that with some gambling games, slot machine, I don't know what's your plans there (evil suggest: make the Jukebox cost 1 Credit)
yes, though 1 credit for the juke box is not gonna sink your economy, unless you really fancy music and dancing :-)ĀØ
I would sink 500 credits just to have my favorite Disco tune š
That Abyss bar though......
Mekill! Good morning/evening I would love to see some of that money sinking stuff when the abyss bar comes out also bar fights please drunken bar fights
I think the Abyss Bar should be moved on the first floor when introduce (on the right when you near the jukebox), the second floor is more for the little bonus/management/lore
Meh I wanna see what they have planned for the 2 rooms already down their
One is a Medbay, and the other a kind of teleport room?
Maybe this is just an issue that I have, but I find myself pressing control a lot when I play multiplayer missions. If there were an option to toggle seeing where everything/everyone is, I believe the game would be slightly less tedious.
Why not anymore though?
To easy I believe
Ah
But I donāt remember that much about the reasons or even if it was a thing I believe it was @wide prawn when we played open was this a thing?
@dense bramble we are working on that....it will not be in the update tomorrow though.
:o
normally tomorrow is patch day
oh okay @lean haven I figured it would be harder
What
Oh
It will be if they add it again they just compressed the difficultys
So my fav suggestion Iāve ever seen is giving engineer a different mobility ability that being a expanding foam thrower kinda like that wasp spray that clogs their holes up.
This would be very useful for building ramps/staircases and blocking holes up so bugs canāt get through, also make it so bugs could break it down slowly so itās a temporary fix for a big problem.
You could upgrade it by adding more ammo, range, and durability
Also would be able to block swarmer holes
Have a leak for tomorrow's update.
They're adding 1 more barrel to the barrels in the lobby.
š
Oh š you didnāt you might get removed as mod!!! Shhhh
A Bar stocked with a few interesting minigames might be the way to have players spend some of their hard earned credits, while waiting for the (next) mission to start. Even if it's not the most effective way.
I'm thinking Pickaxe-Toss (Darts), Whack-A-Bug (Whack-A-Mole), Arm-Wrestling, Beverages (with different effects - some cosmetic (change the color palette(s) of certain mobs, like Praetorians, randomly - purple, instead of green, say); some with buffs, like a +3% bonus to all or some minerals collected - could last 1h or so), etc. ...
I still want drunken bar fights with fists over credits or gold
You can also add some classic slot machine to loss money, I love the Beverages idea (just make it stay for 1 mission)
This could lead to funny achievement like: Win an Hazard 4 with 4 Drunk Dwarves
We need a hardcore mode : constant swarms : occasional boss mobs : high glyph is armor : higher leech spawns : higher spitballer spawn : higher environmental hazards: less ammo : maybe random mutations for missions like less ammo or lower dmg not only negative ones but it could also be a buff such as higher dmg or more ammo
The unstable crystals were a good start..
I actually really like the idea of a foam gun.
I'd take a foam gun over a platform gun, make walkways, seal holes, etc..
Like the GLOO Cannon from Prey
I love that game
This could be a good idea for a future loadout project, nice gun remplacement for the Engineer (technically it's the same weapon but with smaller "platform", more ammo and different sound effect/model)
Just add alternate mobility enhancements for the classes or like make the guns have different customizations like a different nozzle for the platform gun or like longer slower grappling hook
Or faster drills that burn out faster
Kinda like attachments for the weapons
Make it a constant stream of foam that has very short range
Or just regular old platform gun
I'd love to be able to choose between the platform gun and a GLOO cannon
Like, I'd much rather have a platform gun in the dense biozone, but I'd take a GLOO cannon to the crystal caverns
Foam Gun could be used to (temporarily) block swarmer tunnels or slow an individual / targeted Glyphid's attack or movement speed.
Have you considered showing how large % of available rare minerals you found/mined when you complete a mission? Kinda like how in DOOM the game shows you how many secrets you missed after you complete a level. Might help new players understand that they're missing something!
Yea please that would be cool but I donāt think it would be easy to implement because in doom itās not random gen
So their is a set amount of materials it in drg I believe itās entirely random
Well as it gens the level could save that info. Then compare with the team depository you know stuff that's there akready
I want a bubble shield generator as a grenade for engineer since he already has a grenade launcher. The bubble shield would stop bugs from entering a small vicinity for a limited time of half a min at max upgrade the bubble shield also has a health bar so the bugs can break it with some difficulty
I want level 5 difficulty ā£
let the wave of bugs wash over me
since I'm demanding things I'd like to also add on that I think this game is great and a lot of fun and would like to thank the talented individuals who made it possible
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we have so many giraffes here now ><