#suggestions

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visual basin
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give it to either the gunner or the driller

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add a layer of strategy by making it stun anything that gets knocked back / anything it hits

fluid heron
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oh yeah, some kind of pheliac pod thing would be nice, to draw away horde and to pile them up for nice granade lunch

visual basin
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so if you hit a bug into a crowd it stuns some of the crowd

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if its on driller then it could replace his 3

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and be used instead of his drills

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more close-combat strength in exchange for being slightly less good at drilling

proven zephyr
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if seasons are implemented, mutations on the bugs that counteract against the weapon that killed them most, with a base reset quarterly

fluid heron
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they dont have eyes @charred fox

visual basin
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i disagree with that because that limits weapon options and creates a meta

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"i want to use my favorite weapon the ___"

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"well good luck because now bugs take less ___ damage"

last wasp
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No resistances please

visual basin
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"why would you go driller, they're weak this season"

proven zephyr
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too bad, adapt to them, kill them with style & variety

visual basin
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๐Ÿ‘€

grand saffron
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Bait: Tasty wad of sugar sap that the bugs seem to love. Use it to draw them to one area, be it to escape or attack.

fluid heron
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i mean, i hope they at least make it so the support tool (3rd item) is not changeable - it is near impossible to coordinate with other random people

visual basin
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communication could be solved if

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they changed the X button from a simple callout

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into a communications menu or wheel

fluid heron
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or at least, you can see loadout of others - Assuming they make loadouts changeable in the first place

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i still like X and V functions

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id really, really want a "RUN" or "FIRE IN THE HOLE" button to call out the exploders

visual basin
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yeah, that too

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exploders need to have a flashier

fluid heron
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because ctrl+click is a bit too much to press in time

visual basin
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"im about to explode"

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like the plants that explode

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those change color

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but the bugs dont

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each character should have a specific role, and new weapons shouldnt change their role, but instead allow a new way to approach that role

fluid heron
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yeah they could visibly inflate and shine

last wasp
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They need to be a little noisier before they pop IMO

visual basin
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2 turrets / 1 shoulder mounted turret / one big turret

last wasp
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Sometimes they just don't sound

visual basin
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drills / big hammer / one large drill

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placable drill packs that automatically drill a certain distance

last wasp
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Drillgun

visual basin
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different types of big guns for the gunner, like minigun / slower-firing one with a shield attached to the front

fluid heron
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any chance of mini vehicle?

visual basin
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mini vehicle?

proven zephyr
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stylizations to bugs to match environments (except exploders and dreadnoughts)

visual basin
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explain your idea

grand saffron
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Doubt a vehicle would work with the randomized ground

visual basin
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yeah, it'd need to be small enough to fit in the small tunnels too

fluid heron
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some kind of resupply pod like shaped thing

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that carries one or two person

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can wade through rocks but unusable in open areas

lean haven
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I suggested a drone that you can control in first person for a limited amount of time like the old nikita missile from metal gear solid

visual basin
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ooh, a repurposed molly with a turret on the top

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follows the engi around

lean haven
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Use it for recon, maybe pop a few loot bugs

visual basin
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a drone would be a cool turret too

fluid heron
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yeah, drones. because this is SF

visual basin
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being able to firstperson control it to shoot/mine or jsut setting it to auto guard

fluid heron
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laser gun yet

visual basin
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like a smaller / less useful bosco

lean haven
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I'd want it to lock down your character as you control it though

visual basin
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bosco jr

lean haven
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So your teammates have to cover you or leave you vulnerable

visual basin
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yee

last wasp
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Then no one would use it

visual basin
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i would

fluid heron
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me too

visual basin
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set it to guard during swarms

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use it during calm times to get high ore

grand saffron
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A gun for engine shooting repurposed green goo to slow enemies down or create a perimeter

last wasp
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A shooting drone that you need to control?Why not just a turret then?

grand saffron
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Engie

visual basin
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if it had 2 modes i'd use it

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if it only had the control mode then i wouldnt

last wasp
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It'd need to be able to mine pretty well to be worth

fluid heron
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still, a problem solver to the whole "one each class or die" situation

lean haven
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It could mine as well as bosco does, but really it should just be a recon drone you could take in place of a scout. Maybe check a room ahead for leeches before you wander in, find the dirt

fluid heron
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still needs at least two guy coordinating - but different kind

grand saffron
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Can of spray paint to mark the walls. Use it wisely (make a map or directions) or use it unwisely (draw a dwick)

visual basin
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that'd be good on the scout

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replace his flare gun with a can of glowing paint

proven zephyr
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weapon re-stylization on each weapon, per upgrade (think ratchet and clank 3, with each weapon level-up adding something new to the look of the weapons)

grand saffron
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I want to play Tic Tac Toe on the walls while I swarm is going on

fluid heron
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hmm - a laser cutter maybe? can cut out some stones remotely in bulk - can be used both as reaching the ceiling ores because its on floor now, or to crush some pests. low ammunition count, or takes a lot of time to perform as downside

visual basin
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a long-range mining tool for the driller would be cool

lean haven
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As for bosco, I'm hoping they take my old suggestion for him: make him adaptive to the player count and let people start a multiplayer game alone with bosco then have a message stating his battery is low and make him dock with molly to "recharge" when another player joins. Then just have him reactivate if people leave you alone.

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Damn autocorrect

last wasp
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Or just have him unable to shoot with 2 players, and then only provide light with 3 or 4

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"Cost cutting measure"

grand saffron
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Or have him sulk off when you find other friends. He watches you from the shadows, staring at you without emotion as you get downed and the other 3 are on the other side of the map

lean haven
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Sometimes he does that now lol

last wasp
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Like when you get grabbed by a leech

grand saffron
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They need to make some of these bugs features

lean haven
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Bosco is jealous of the love between the leech and you

grand saffron
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I want to become immortal by grappling myself to the ground mid fall and accelerating down!

fluid heron
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bio based weapon maybe?

proven zephyr
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@fluid heron a scientist class to go with it

fluid heron
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i mean, they said that some of the hazards we are fighting against are the residues of old expeditions other companies tried - so they could be repurposed again

lean haven
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I'd still like an animation where when you pickaxe a swarmer it could have a chance of being impaled and lifted back up screeching and wiggling on your pick

grand saffron
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I'd like to see some class specific revive animations. Scout waves a flare in front of your face. Driller lights a match and sets your butt on fire. Engie hits you with a wrench until you're repaired. Gunner kicks you a couple of times

lean haven
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;)

last wasp
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They should have a low chance of occurring though

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Per revive

lean haven
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Yeah, maybe a 1 in 1000 chance so when they happen it's extra special

grand saffron
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Have it happen if the player you're reviving has accidentally downed you earlier in the mission

lean haven
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Nah, then you'd have people tking just to get an animation

proven zephyr
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some new dialog lines for all characters would be nice...

grand saffron
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That sounds hilarious.

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"stop it!"

lean haven
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We don't want to promote team killing

grand saffron
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"LEMME SMASH"

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What does my message being pinned mean?

fluid heron
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what does "you whale piper" mean? i mean im not native ._.

lean haven
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It means you're special

fluid heron
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check the pin mark

grand saffron
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Yay

lean haven
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โค

fluid heron
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they can easily see your message at any time

lean haven
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As for whale piper, I have no idea. Pretty sure they made it up, or maybe that's an English translation of a Danish insult

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Who knows

fluid heron
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was wondering because all others made sence if they are spelled correctly

proven zephyr
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A stalker enemy, in the class between a prae and acid spitter. shimmers near flares, damage equal to or slightly higher than prae's bite/leg stab, but weaker in health. runs away at mid to low health.

visual basin
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i've never liked stealth-type enemies in games, having to watch out for an invisible bug just adds to the already tedious back watching for exploders

proven zephyr
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adds to the fun๐Ÿ˜‰

visual basin
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i wish molly / bugs would dig into the holes they climb through

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it'd make more sense for the bugs to rip open a small hole and climb through

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and it'd help with following moly

proven zephyr
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@fluid heron The scientist class could have a rail gun as a main weapon (high dmg, low ammo, far shot distance that has very minimal drop off), tesla cannon (arcs to multi. enemies, charge-up required, low ammo + base damage, can upgrade for increased dmg the longer the trigger is held), acid grenades (leaves a dmg ring for 3sec, upgrade to more dmg+additional 2sec), jet pack(low fuel, high lift, making it harder to control/master), Mutagenic Neural Disruption Focused Cannon [M.N.D.F.C.] (takes control of ONLY small bugs, warriors, and spitters, making them temp. allies, upgrade to have explode after death/wear off period, stuns larger enemies and kills exploders[SIDE EFFECT: makes exploders more volatile])

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yes, yes it is

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his trade-offs would be low ammo, while doing massive group damage (crowd control)

regal ruin
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stop having the damn bugs crawl through the metal flooring iont he extraction missionn

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this is nuts they crawl through the metal extraopr paltform with teh guns on it that has to be fixed its dumb and fustrating

lean haven
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Remove the elevated platform

native imp
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free spactate while down, limited range of the cave area, so you can see your fellow dwarves battle

supple cipher
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Still playing nothing, but the Gunner, there's only two things I would like to see. A way to spin up the minigun for when you're all together, waiting for the wave to spawn, and a way to recover the ziplines, like have an interactable point on it.

half parcel
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let digger dig minerals with his drills pls

hasty ibex
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Is this possible to make Bosco less annoying ? He keeps walking in front of me when I'm trying to mine/ressuply/unload minerals ^^;

idle quartz
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walking ? <<

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he just

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wants attention

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like any good pet

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he wants you to pat him on the back with your pickaxe

hasty ibex
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Maybe not walking, but glitching ๐Ÿ˜›

young knot
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Bosco just wants to snuggle :c #MisunderstoodBosco

nocturne viper
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I would like to see other uses for credits when players host a mission, maybe not host specific but single mission passives players can select such as increased mineral carrying capacity, a speed boosted MULE who walks slightly faster (slightly, not overkill), an extra grenade for everyone, even adding a temporary engineer turret to the MULE. Simple buffs that wouldn't ruin a missions flow but just a small benifit as a sink. A pick one if you want kinda deal but not required.

small kiln
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people can already get an extra grenade through upgrading

sick star
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Highlation has good idea

fluid heron
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a support item that can see through walls for short range, including how thick they are, would be very nice. MULE goin through walls will no longer be a serious compromise. or like a topology data just like in Subnautica.No idea which class and/or which slot they should go though.

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needs fair amount of light to begin with to get the data, so it cannot be doubled as night vision. or can it?

astral jay
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Is there suggestions for outpost building or missions of that sort?

urban lily
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agree^^

amber dock
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To answer the question, there is not yet such a suggestion, if you'd like to elaborate further on it, then preach brutha.

visual basin
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I like the look when you like

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get into a small cavern

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and by the time you go to leave

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you look and you see

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the two engi turrets, molly parked in between them, and a supply drop right beside

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it looks almost like a little base

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So maybe with like, an "endless" mission or something, you could save your progress in case you guys have to go or something, and set up a little outpost or a "safe" spot

amber dock
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To build off of that idea, maybe there will at one point be maps that are random each time, like always, but far bigger than they are now and filled with abundant resources; that's where I could see the use of an outpost.

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Oh, to try and recover his research or something?

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Like a defend the fort kind of mission?

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I like where you're goin with this m80

visual basin
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massive caverns with outpost/checkpoints

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occaisionallyy a massive swarm attacks it

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you have to run back to defend it or risk losing all your collected ore

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it has turrets like that one mission mounted on the walls

amber dock
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Oh god yes please

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I'm liking this more and more

visual basin
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i'd like to say unlimited ammo in the turrets too

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so we can dick around inside the outpost and relax

proven zephyr
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the massive swarm could contain at least one dread, just to make it interesting

proven zephyr
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to the unlimited turret ammo, have them have a cooldown, meaning you still have to fight

amber dock
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AAAAAAAAAAAAAAAH

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GOD NO

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I HATE crickets man, HATE them

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Nasty little buggers

proven zephyr
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"lock and load, brothers"

near glacier
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'WE ARE GOIN' IN WITH FIRST WAVE. MEANS MORE BUGS FOR US TO KILL'.

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DRG is basically the best Starship Troopers game ever made.

proven zephyr
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that would work

amber dock
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I like it

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A lot

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I'd @ the directors, but I don't want to bother them lol

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Suggestion from @near glacier ; pretty please put in the ability to callout specific commands, like a command wheel or somethin so we can do things like callout for platforms when we need one.

visual basin
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Yeah I've said a voice wheel or menu a few times

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It'd allow for easier communication while still doing things, and can be fun

proven zephyr
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especially if that player doesn't have a mic

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as typing takes too damn long

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they should add a dual wielding upgrade for the revolver (doubles ammo and fire rate only)

proven zephyr
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also the base turrets should also able to used as mounted guns, giving you better judgement on when to let it cool down, think a non-removable Gatling with unlimited ammo (great for when you have no ammo and a massive hoard of enemies restricting you from resupplying)

grand saffron
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Could there be some sort of vote for the Drop Pod button? Keep getting games with new players that hear the mission control guy tell them to hit the button on the MULE when the first objective has been completed and do it without question, even if we've barely explored most of the map

proven zephyr
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or host can veto it

vestal zinc
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That would be fantastic. I have one guy I play with who does that just because he's ready to be done and doesn't want to keep looking for upgrade mats

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Ruins it for the rest of us

sick star
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Yeah

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But what if someone is AFK

limber drum
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Do they plan on changin the platform gun? I've come up with some nice ideas that I may draw concept of.... not sure what kind of suggestion is received and how they're received here?

idle quartz
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aggressively

sick star
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What if the platform gun was like

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It shot a foamy substancr

idle quartz
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no

sick star
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And it took a few seconds to harden

limber drum
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That's kind of the idea I have, basically it would be a magnetic epoxy gun

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with 2 types of foam

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you place both of them on two ends, they attract, and once they make contact, harden to form the platform

sick star
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Ooh that'd be cool

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Or what if you shot a beam into a wall and unraveled into a platform

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Like a metal one

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And it could withstand more damagr

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Also it'd be cool if there was a bug that could hit you and it would send you flying

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And you'd be kind of embedded into the wall

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Kind of like how in L4D the tank can whack you away

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Or it could pin you into walls

limber drum
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Haha
Yeah I though the platform gun so far was kinda bland, and was mainly used to bury innocent dwarves alive

sick star
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yeah

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and what if agility was a factor

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if you were lugging around this giant platform gun youd be slower and less manuverable

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But at that sacrifice you get more durable platforms

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But you could also have a smaller and more agile platform gun

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So you could run and jump more often

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and that goes for most items

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like what if you could get different guns, each with their own weights and stuff

amber dock
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Well the idea of the platform gun currently is that it isn't heavy, it's probably the same weight as a T-shirt launcher

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The "ammo" for it is spore-like, and inflates on impact as you can see in game

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Meaning that it's likely the result of a chemical reaction crushing the contents of the spore

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That leads us to believe that the "ammo" is also lightweight

idle quartz
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i'd like a light weight alternative. platform gun with twice the ammo but the platforms deteriorate in 60 seconds

lean haven
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I can just imagine scouts raining from the heavens as the platforms fall out from under them lol

grand saffron
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I also liked the idea of the platform gun substance negating fall damage

idle quartz
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we really need an "alt fire" button for that kind of stuff ๐Ÿ˜ฆ

fluid heron
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i aint a console gamer myself so... do we have ANY button left?

amber dock
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Not really, no lol

fluid heron
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so we could only hope "hold X key to do Y"

amber dock
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That's already a thing for Engineer

young knot
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Recalling sentries

fluid heron
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and it really shucks

lean haven
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Hold two buttons at once

amber dock
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Eh, I don't mind it

fluid heron
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i mean, DRG so far doing fantastic job

amber dock
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Gives you the ability to recall them at anytime without interrupting other actions

fluid heron
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for holding key stuff

amber dock
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Like, you can recall sentries during reloading

young knot
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Hold all the buttons on the controller at once and press the power button 5 times to reload

amber dock
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Easy

fluid heron
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yeah noticed

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maybe make it so sentry will auto recall in 60 seconds? so we can free up a button

amber dock
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oof

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Maybe if you get out of range

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Otherwise, oof

fluid heron
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or yeah, that

lean haven
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No auto recall, because of the nature of large caves where you need to climb vertically to reach something or the ones with tunnels that loop right back to the same room

fluid heron
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shucks. well then, other function for holding R maybe? like, recovering an already set up Satchel charge because you missed the right timing to hit the trigger

lean haven
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Gotta defuse the charge to pick it back up

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Which takes time

amber dock
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Hold x on charge, since driller and gunner dont have a hold x function yet

fluid heron
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i mean nobody does

amber dock
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engineer, hold x to recall sentries

fluid heron
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and we are talking about cramping keys into stuff

lean haven
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That's hold r

amber dock
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x on controller

lean haven
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Unless you rebound

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Ah, controller

amber dock
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yeah

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That's the main problem here

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You could assign whatever you really wanted to any keystroke on a keyboard

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But controller has a finite # of things you can hit

lean haven
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Let's get some fight pad combos going

amber dock
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lol, yes pls

fleet sedge
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Up, up, left, right, left, right, A, B, Start to equip doodad numero something

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Simple, quick and easy

amber dock
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where's the downs

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silly willy

fleet sedge
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Thatโ€™s for doodad numero something-2

amber dock
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shoot you right

fleet sedge
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This way we can have hundreds of combinations

proven zephyr
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Alternate controls is easy, "Q" is pick already, right click could be alt-fire

amber dock
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But

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Controllers

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That's the crux of the problem

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I swear no one reads lol

proven zephyr
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could be a toggle

amber dock
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of...

proven zephyr
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click one of the sticks

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for pick

amber dock
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Both of the sticks already have things bound to clicking them

fleet sedge
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Letโ€™s develop a controller-addon with more buttons

amber dock
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^ ^ ^

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For sure

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Pilot, I like your thought process

proven zephyr
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what does the stick clicks do?

fleet sedge
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Where you plug in the headset

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yknow the xbox controller headset

proven zephyr
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aftermarkets have just a headphone jack

fleet sedge
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Foiled again

amber dock
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Left stick = Run

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Right stick = Voice lines

proven zephyr
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dub. tap up d-pad to toggle

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solved it!

amber dock
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Up on d pad is guns

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Left on d pad is guns

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D-pad is basically just guns

fleet sedge
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Have one d pad cycle through all of them

proven zephyr
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but double tap up would work

amber dock
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So double tap the weapon cycling

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To alt fire

proven zephyr
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no, pick

amber dock
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Oh, so lick pick between normal gun and alt gun

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I gotcha

proven zephyr
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yes, thats it

amber dock
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Might be a bit cramped in the middle of battle

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But it could work

proven zephyr
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tap once for wep

fleet sedge
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Keep tapping to cycle between weps

proven zephyr
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That be more effective

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With a hold to see all weapons to choose

fleet sedge
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Like a weapons wheel?

proven zephyr
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Yeah

fleet sedge
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Sounds like a neat idea

proven zephyr
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Microsoft needs more buttons of there controllers

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PlayStation has the touchpad for additional controls

amber dock
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Well I mean

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Playstation 4 does

fleet sedge
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Design and sell a DRG-controller

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With tons of buttons

proven zephyr
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Arcade controller anyone?

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With plush lootbug included

fleet sedge
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Oh man Iโ€™d buy a plush lootbug

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Any merch tbh

proven zephyr
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โ€œFuck the controller, I want the lootbug!โ€

amber dock
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Play using the lootbug

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Whisper to it softly

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Maybe it'll do what you want

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Maybe not

proven zephyr
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Caress it, love it, own it...

amber dock
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Toss it

fleet sedge
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Blow it up for gold and Nitra

amber dock
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Knock it

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Kill your family

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Bop it

fleet sedge
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Twist it

proven zephyr
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Lock it

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Load it

fleet sedge
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Drill it

proven zephyr
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Aim it

fleet sedge
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Wait that sounded horribly wrong on my part

amber dock
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I like the direction this chat is going

lean haven
limber drum
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I understand now what Dwarfurious meant by "aggressive" suggestions ^^"

proven zephyr
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this is mild

amber dock
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KYA

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My suggestion is an in game suggestion box/terminal thing where you can write up a digital report under a specific category or aspect of the game to be appraised at the developer's leiasure

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Discuss

fleet sedge
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Like a suggestion box but with some form of sorting?

amber dock
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Correct

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Submittable from within the game

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Sort of like Email but just suggestions

proven zephyr
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or bugs encountered in game

fluid heron
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would be nice, because im forgetful so im using notepad on other screen

amber dock
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right?

fluid heron
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or more like , could be doubled as bug report, which you can include the screenshot of the current screen

amber dock
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yes

proven zephyr
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yeah

limber drum
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At least they should be a minimum formatted and sorted yes, because now than the game is out, I'm sure the devs are drowning in furious, unreadable suggestions, and the majority of them will go unread because of that.

fluid heron
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make it once per few hours then it would be better at least

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also you can use filters

grand saffron
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Use an old Steel Battalion controller

proven zephyr
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or vr

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that be scary AF

amber dock
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specially since the bugs like to phase dash right through the fekkin ground

regal ruin
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stability needs some attention

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especially when you get DC'ed and cannot rejoin or you get ann invite to a game with your friends and cant join them when actually in game. me thinks these are things that need some work

haughty relic
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If red sugar is dangerous and highly addictive.. Shouldn't it be temporary hitpoints? Or have some kinda drawback?

fluid heron
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we are expendable dwarves after all... who go to highly contagious, toxic pond and such... especially the region with radioactive crystals which youll need a full detox AFTER going there and not BEFORE, like proper hazmat suit.. so yeah, nobody cares what to consume when it comes down to survival

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Speaking of which, some Cthulhu themed area would be fun. not just the eye walls we already got, but even worse

fluid heron
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what about adding traits? something addtional buffs to your dwarves(carry more minerals, faster movement, give extra credits to team members, etc) at the cost of debuffs(less damage, longer shield cooldown, etc). you can buy them as a "end content", can be swapped inbetween, and make it so choosing none is always a viable option so no one will have to feel like they are missing out.

tidal shard
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need a tracker for how many of that map type we have completed.

and to use the pointer to direct the mule to go where we point to get out of our way.

last wasp
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Ability to sort server list by map/mission type/hazard level etc. please

fluid heron
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^

strong ether
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@Draygo#7732 I would add to this small icons to read faster the Biomes and Hazard Level

supple cipher
#

Having played my first solo games ever, after about ~15 hours of joining random lobbies and doing what dwarves do best, I have a couple suggestions for solo mechanics. That robot BOSCO needs to learn some personal space, I am glad a pickaxe to the side of that thing doesn't hurt it, or it would be dead. BOSCO should also be sent back to Dwarf school to learn how to actually dig a vein as he left massive chunks of ore in the walls... You would think a floating robot made by dwarves could dig.... Last thing about BOSCO, he should have a small inventory where he can carry one mineral type and deliver it to the ground, I have spent WAY to much time carving a path up to a vein to gather the small blocks it leaves. One change I would like to see on ALL the Dwarf Classes is the ability to pick WHICH pickaxe type you want to have, either the extra damage one, or the one that mines faster. Anyways, I doubt any of this will actually get put in the game, it's just my two cents. :3

viral bridge
#

Suggestion:

Bosco (APD) could also learn to just pick a bunch of the dropped chunks of a mineral up and drop them elsewhere, if asked.

sick star
#

good idea

#

man

supple cipher
#

Another great idea.

#

I wish I could have the faster mining pickaxe on like the Engineer, make levels go by SO much faster.

sick star
#

it'd be cool if the grappling hook had actual physics

#

it'd make it more difficult to get manuver the terrain

#

which in my opinion is a lot cooler

supple cipher
#

I haven't really tried the Scout yet so I don't know much about the grapple.

sick star
#

basically it just pulls you toward the destination you fired the hook into

#

It has a range limit but

#

you can arc the grapple shot and instead of swinging you kind of just float into the direction of where you fired the hook

supple cipher
#

I see, I typically play a Gunner, or Engineer so I'm always making platforms for Scouts. xD

sick star
#

yeah haha

limber drum
#

Grapple also give you the ability to go downward without taking fall* damage (remind me of dying light...)

sick star
#

yeah

#

im not proud to say but ive used that on numerous occasions

supple cipher
#

Sounds like the Hookshot from Zelda.

zinc spade
#

The caves are too predictable, where are the huge underground lava pits or even the underwater springs with lava/water monster??

#

Where are the glowing fauna, something like glow worms would be beautiful just like they are in real life

limber drum
#

ComingSoonโ„ข
At least its written in the Early Access disclaimer on steam that they are changes planned in caves generation, such as "actual biomes" and stuff

near glacier
#

Boss like creature's would be cool

#

You guy's could also make certain cave's pitch black and within these caves there are curtain bugs that have Really bright and piercing eye's

amber dock
#

I dunno about you, but there are a LOT of caves that end up being pitch black lol

rain storm
#

A small thing, but any thoughts on making the drillers pistol a machine pistol? I find myself firing it in bursts generally anyways, save a little wear on my clicker ๐Ÿ˜›

glacial wedge
#

well, buffing it slightly wouldn't hurt

rain storm
#

I don't even mean a buff, just a full fire rate if you hold the fire button down instead of mash-clicking

#

Maybe I'm dumb and it already does that and I'm mashing needlessly

amber dock
#

Make a Squad 17 Voicechat for no reason

#

๐Ÿ‘

glacial wedge
#

make every squad squad 1

amber dock
#

Except Squad 17

glacial wedge
#

^

azure apex
#

when you point something with laser (eg : morkite) it should stay more than just a few seconds . Otherwise by the time you start to dig to fetch it, it disapear then you have to point it on again and so on.

also : it would be good to be able to pin point some locations for later (eg : when path split in two or when you find room exit but don't want to take it now ) so you can take a look at those later

manic cape
#

tigrou just throw a bunch of flares down, they don't dissapear

boreal lintel
#

Please allow us to change the FOV on console. 90 is too low.

topaz valley
#

I have the feeling that engineer's turrets don't get so much ammo like you can literally come out of turret ammos with 1 wave which is a really poor amount. And I figured out that turrets often waste their bullets by attacking armoured bugs in front or parts that don't take any damages so this is a little bit an issue because you can't really control what they are shooting at. Maybe an AI improvement on turrets + a turret ammo upgrade (maybe instead of 1 of the 2 fast turret reloading upgrades ?) should be great for this class

near glacier
#

you can run out of satchel charges pretty fast too, if you use them improperly

topaz valley
#

Yeah but you can control the amount you use whereas you can not control whatever turrets are shooting at

strong ether
#

Suggestions to enhance the Server List
My opinion, but I prefer a manual refresh server browser instead of instant blinking live refresh. Also column sorting would be a plus.

near glacier
#

POTATOS

#

LOTS AND LOTS OF POTATOS

grand saffron
#

Tunnel Gun: Fires a beam of pure nitra that clears away any material in its way. Be careful; gun does not know the difference between normal dirt and valuable materials.

amber dock
#

But

#

Driller

grand saffron
#

Who?

amber dock
#

Driller ;___;

grand saffron
#

Who?

amber dock
#

; __________ ;

grand saffron
#

And the gun would be more like a low-ammo count charge weapon. Fires a beam that goes a certain distance instantly and can only do it a few times.

amber dock
#

But like

#

Driller

grand saffron
#

But like

#

W H O ?

amber dock
#

mmmm

#

mmmmmmmmmmmmmm

#

D R I L L E R

near glacier
#

'He's the man, the man with the Golden D r i l l s'

limber drum
#

The idea about placing specific markers is an important one.
Can't rely on dead flares on the ground

#

The scanner in general is lacking anyway, I use it alot but not being able to figure out if the cave detected is up or down is a pain, and when several cave are overlaping you no longer see anything
What about displaying a specific altitude of the scanner(still relative to you) that you could move a couple meter up or down with the mouse wheel?

haughty relic
#

Scanner really needs some blips for stuff.. Definitely enemies but maybe ore as well? And seeing teammates on it would be nice too

amber dock
#

YES

idle quartz
#

no enemies, that was already removed from seeing them on the map

amber dock
#

aw

#

That'd be cool though

#

Seeing the swarm on its way

timber parrot
#

would it be possible to officially add Hor+ Fov scaling?
adding it to the engine.ini (\SteamLibrary\steamapps\common\Deep Rock Galactic\FSD\Saved\Config\WindowsNoEditor)

gets reverted each time i use one of the vanity/character selection computers.

games look so much better on 16x9 and wider displays with this, and the defaults make me feel nauseated after a round. see here for steam discussion, with screenshots showing defaults and after adding it to engine.ini . http://steamcommunity.com/app/548430/discussions/1/1693788384136123088/

HOR+ means, as the screen gets wider, the top and bottom FOV does not increase/decrease , 21x9 and 16x9 have the same vertical fov,

as it is right now, it gets cut off the wider the screen gets.
honestly i feel motionsick without editing the usersettings.ini to increase the base FOV to 130 even at 16x9 (which would be around 95-100 on hor+)

why epic thinks VERT- should be the default is beyond me, this only makes sense for 4:3 aspect ratio, and we are all pretty much on 16x9

LOVE the game, 43 hours already

grand saffron
#

I still think the spray paint idea could work to help navigate. Glowing, colored paint to tag which way you came from or draw silly pictures

paper blade
#

Just wanna say this game is great. Keep up the good work!

amber dock
#

ikr

small kiln
#

a primary ore other than morkite

amber dock
#

Gold

wanton gazelle
#

the spray paint idea would be awesome!!, but to some caves are way to easy. Complexity 4 or even 5 caves would also be nice.

amber dock
#

Oh god

small kiln
#

rock!!!

amber dock
#

Get dropped in the fekkin Labrynth

#

Never escape

wanton gazelle
#

that's where the glowing spray pain would be handy.

amber dock
#

Customize the colors

#

So that you can either tell where an ally went, or create works of Urban Art

wanton gazelle
#

that could be cool... but then there would be that one teammate always painting, and never helping

#

The paint should also be allowed in the hub, and what ever the host paints stays, allowing custom hubs...

idle quartz
#

limited paint obviously

wanton gazelle
#

yeah, certain colors should also cost certain ores

fluid heron
#

customizable bedroom?

amber dock
#

Only after Miner Rank 20

fluid heron
#

that you can bring to host's server

#

i know it's small as hell but

wanton gazelle
#

that would be cool

#

as to only after Miner Rank 20, that could add to the status, giving even more incentive to play

last wasp
#

Paragon points; let you minorly buff shield regen/max, hp,, damage, ammo or weird passives and talents

fluid heron
#

my scout's at 750k/20k XP, so hopefully there will be a use for them like that

flat bough
#

It would be cool if we could find hidden temples randomly

supple cipher
#

Well, booting up the game has reminded me of something, should be able to change the volume of the starting screens so it doesn't scare the hell out of me each time. Only other game that had that issue that I've played was Payday 2 and they fixed it.

lean haven
#

intense foam noises

jade mesa
#

I was recently playing the game and had thoughts on some new content that could be added. New planets later on? Bringing new caves and areas with new resources and of course cool new visuals to see and places explore, maybe include underground lakes or lava pits. Also, new enemy types? The different spiders are cool, but I would like to see new dark creatures like cave trolls or some radioactive bats etc. Something else to fight than just bugs, but don't take the bugs completely out, just include more enemies, more variety.

lean haven
#

Suggestion: Change hazard 2 to tourist mode, hazard 3 to hazard 2, hazard 4 to hazard 3, and add in a new harder hazard 4 entitled "Critical Infestation"

#

New enemy: pill bug (rolly poly)

This little booger falls off of ceilings and curls up into a ball midair, aiming to knock into our brave dwarven miners and knock them around for a small bit of damage. While not a real threat to your health on their own, when combined with a swarm or dangerous terrain, they're a force to be reckoned with.

idle quartz
#

We already did that tater

last wasp
#

Know the best way to improve a game?Limit accessability

lean haven
#

@idle quartz ? You mean the falling crystals? Or am I forgetting something?

idle quartz
#

we used to have haz5

#

but they made haz5 into haz4 and haz1 into tourist

lean haven
#

Oh, that. I thought you meant the rolly poly. I was just suggesting they do it again since there's been so many people saying haz 2 and below are too easy

haughty relic
#

Something that's been bugging me a bit has been the design of the pistol.. The model would look so much cleaner if the ammo counter was directly on the gun and not on a little panel to the side.. Just seems impractical and kinda cluttered to me. I always have fond memories of the old halo assault rifle. Always thought that was the coolest sci - fi gun back in the day

fluid heron
#

don't buy into those people saying "too easy"... they will never, ever stop saying so. if you keep listening to them, you end up making IWBTG. yes, you CAN clear it. but that doesn't mean that is managable enough for everyone, especially the ones that are not used to the basic game mechanics. what happens if they cannot clear a game? most people LEAVE, instead of trying again. i've seen countless of people instantly quitting after being killed in other games, DRG included.

#

but yeah, i see a steep difficulty jump between Hazard 2 and 3

tropic raven
#

fuck that, I want everything to kill me in one hit

#

also permadeath

fluid heron
#

iirc there was one game that did "permadeath per account"

#

it was an fps, that if you die once ingame, you cannot play it again

tropic raven
#

nah I just meant reset upgrades

fluid heron
#

i dont want another death of MULE going thru walls , we are 200m away, no drillers, and everybody else are clueless

#

or simply, losing connection

wraith tide
#

I think having overheat for the gunners Gatling gun displayed on the UI would be nice, the display on the gun is a little out of the way.

fluid heron
#

or right beside reticle

#

same for drill

paper blade
#

Probably already suggested but it might be nice if you could spend some of your ammo to reload the platform guns in point extraction

#

(or maybe this is possible and I never noticed)

onyx flower
#

Mule only goes through very thin walls, so one to two chunks broken with a pick-axe is enough to go through

idle quartz
#

Aketi i would say the game is OBJECTIVELY easy for what should be the "highest" difficulty. I do not think that the highest difficulty should be something that anyone can just do, its not for everyone its for people who want it

flat bough
#

A suggestion I made on reddit was for a reason to need to escort molly to the drop point

#

Like if there are bugs that can steal resources from her or if she can take damage and break down where you have to fix her

#

I understand the issue there would be when she climbs a 90 degree 50m wall though haha

tropic raven
#

I can't think of a worse hell than having to defend ceiling-crawl mcshitty-pathfinding from enemies as she makes her way back to the extraction point

idle quartz
#

i dont think anyone wants an escort quest with something that can be hurt though but i would prefer it if molly followed you to the drop pod instead of vice versa, as long as the amount of bugs assailing you is increased to make up for it

#

now MAYBE some bugs could try to steal from her, which may lower your total reward and incentivize protecting her and staying together...

flat bough
#

I havent played past hazard 3 but it seems (barring when the team plans poorly for extraction) that the end scenerio is a bit easy though

#

Alot easier to run past enemies than fight them off

tropic raven
#

I have a nasty habit of getting lost on my way back to the drop pod

#

it's why I like driller

#

can just go straight there

flat bough
#

Yeah haha

tropic raven
#

I think my most repeated phrase over voice chat is "I have no fucking idea where I am"

flat bough
#

@idle quartz Yeah that was one of my suggestions. For there to be smaller bugs that cant attack but can grab resources out of molly and carry them away. So it incentives you to defend your loot

#

And yeah, the map is basically useless as well haha

idle quartz
#

yeah its easy in that you can just run past almost any swarm of enemies

#

once you learn how to navigate, getting back is pretty easy too

flat bough
#

Yup

#

Like i said except for times when the team didnt plan properly

#

Like i ran into last night when we went down a deep hole with no real path back up after we called the drop point haha

dusk kindle
#

Those pits are the end of runs half the time

flat bough
#

Yeah haha

idle quartz
#

i mean if people wanted to, they could just split up and then press the molly button and the drop pod will likely land really close to someone...easy win secured

flat bough
#

You basically needed a driller there or a bunch of scouts

dusk kindle
#

either you fall down and die, the team is split and cant get to eachother durring a swarm, or you cant get back up

flat bough
#

Yeah

#

And digging a path down is very tedious without driller

#

I actually suggested to the devs on the AMA for there to be some sort of rope for those instances and they actually just theyve been discussing it but it will likely be in a new class

#

I mean, actual ropes for deep pits are used in real life spelunking and just about every spelunking game out there haha

dusk kindle
#

and in every game, you just cant live without them cause its just so good

flat bough
#

Yup

#

Which is surprising they dont have them in here haha

#

Just zipline thats only good for horizontal movements

amber dock
#

eh, they just focused more on manipulating the environment, figured people would just have driller tunnel a stairway down the vertical shafts

flat bough
#

Yeah but the issue there, and I know they said theyre against this, is being forced to have any class in your party

dusk kindle
#

problem there is that not as many people play driller, nor want one as much, due to his combat ability and not needed support

flat bough
#

Adding another class with a rope could help alleviate that a bit I think

dusk kindle
#

not many people say "we should bring a driller for those pits"

flat bough
#

Yeah haha

amber dock
#

Really?

#

Huh

#

I guess I've just been playing with an odd group

#

Sorry to have intruded on that then

dusk kindle
#

ive only really played with a few groups, but for the most part its been 2 gunners a scout and engi

flat bough
#

Driller is pretty common

#

Hes extrememly useful

#

Especially at drop extraction

amber dock
#

Well yeah, that's what I felt

dusk kindle
#

it is true, he's extremely useful, which im kind of sad that people hold him lower compared to the other classes

flat bough
#

Like I said though the devs have actually said they dont want you to feel forced to have a certain class in your party. They want you to be able to go 4 gunners and it still work

#

Gunner I think is actually the least used from what I've seen

#

Except on combat heavy levels

#

One thing I wish is that you could see what your next level is going to be without being host. When its a combat heavy level i like to switch to gunner.

limber drum
#

That Hyperion brand minigun tho

flat bough
#

Maybe its already in the game and i missed it though

#

Hyperion, isnt that Borderlands?

amber dock
#

yah

limber drum
#

Yes

amber dock
#

Oh wait I get it lol

#

Because they get more accurate over time

#

hehe

limber drum
#

Took me a while to figure it out tho, though the minigun was useless until I used it continuously

#

^^

#

That's kind of counterintuitive... unless it's written somewhere?

flat bough
#

I also noticed you can "sorta" mine by shooting the wall but it will turn resources into slag

amber dock
#

Yeah

#

Sadness

flat bough
#

Well its good for scout

#

Shoot a spot to land on then mine from there

#

But also you can shoot the resources down and get some of it

#

Better than nothing

amber dock
#

But Engi/Scout combo goes so unpraised

flat bough
#

My issue with that though is that alot of it doesnt seem to fall or takes too much gunfire to get mined effectively

#

Haha yeah

#

Idk I always suggest engi/scout haha

#

I think alot of people just dont realize how to use them

#

I was in a game with alot of resources on the walls and I kept telling engi to shoot a platform for the scout

#

But it didnt seem like they understood haha

limber drum
#

I use driller a lot for hard to reach ressources it's golden
Excepted when the marker you place disapear when you get near
Really wish for more consistent markers/nav points

amber dock
#

I feel like so many randos don't look at the chat ; ___ ;

#

@flat bough In relation to what you're saying, that is

flat bough
#

I know

amber dock
#

@limber drum Imagine if the markers lasted more than 10s

flat bough
#

To be fair its somewhat hard to notice

#

And they addressed that in the AMA

amber dock
#

Oh, I'm so used to games thathave a bottom left text box that any time there's a slight change, I notice

flat bough
#

And yeah, Koko, I wish there was longer lasting markers for that reason exactly

amber dock
#

So I guess that it's unfair of me to presume others have that same level of attention for chat

#

I'll keep that in mind from now on

flat bough
#

Yeah I usually notice it myself but I do get focused on what I'm doing sometimes

#

They said theyre trying to implement a larger variety on commands at some point

limber drum
#

Chat is often out of the awareness sphere when you're focused on something, not like vocal orders (be it vocal chat or dwarven pikes)

amber dock
#

yus

idle quartz
#

Ropes can be so strong though

#

i dont think you could like, shoot a rope into the ceiling and climb it

#

i think for balance reasons they'd be downward only

amber dock
#

But that's the only reason people want them lol

idle quartz
#

they could be a consumable like a zipline, lay it and forget it but personally i'd kind of like it if someone had to hold the rope ๐Ÿ˜‰

amber dock
#

I feel ya

idle quartz
#

shooting them into the roof and climbing up makes them a little too powerful imo though

limber drum
#

Oh yeah

amber dock
#

I'm seein what ur sayin

#

I'm searchin for yer sasquatch

#

I'm pickin up what ur putin down

flat bough
#

Yeah my idea of a rope is one that you can only place it directly in front of you

#

Like on a ledge

amber dock
#

But cielings tho

flat bough
#

And it would go down

amber dock
#

Here, what about this then;

#

Put it on an edge, thats fine

#

But you can rappel down the face of the wall, and unclip at any time

#

Wherever you unclip is where it remains

idle quartz
#

^have a driller get you access to the ceiling

#

then lower it =p

amber dock
#

ooooo, fair nuff

idle quartz
#

engineer platforms for example, they're really good at getting down fast, just a few of them at a safe falling distance can get a whole team down a pit in seconds

#

they can also get you up but it takes more ammo.

#

it works really well

#

if an engineer starts from the top and works down hes at his most efficient.

flat bough
#

Yeah but as i mentioned ive encountered a few times really deep holes

#

Like you said you can drop down but like the match I had last night there was no way one engi was making enough platforms to get back up

idle quartz
#

make enough to get down, resupply at the bottom and you'll ahve enoguh to get back up ๐Ÿ˜„ it also depends on the biome

#

somthing like salt, bogs, crystaline, the pits can be more accessible due to environmental Crystals and fungus

flat bough
#

He did resupply haha

amber dock
#

h e h e h e . . .

flat bough
#

This was a particulary deep hole haha

amber dock
#

You assume that's the best way to return to the pod

#

The easiest way to get back to the pod is to simply drill there

idle quartz
#

i prefer running to it, its faster =p

flat bough
#

Yeah but you dont always have a driller on your team

amber dock
#

Let Driller do his work, while everyone else fires backwards

idle quartz
#

and then i stand in the area where the driller is heading

amber dock
#

Almost always ensures a win

idle quartz
#

and i drop c4 there...

#

or i stand there digging at him with a pickaxe lol

flat bough
#

And as i mentioned the devs want to avoid there being a class so good you just HAVE to have them on a team to be effective

#

And we could have dug our way down with just pickaxes but it would just have had been needlessly tedious for how deep it was

#

And we simply just didnt predit that hole being a thing haha

paper flame
#

all classes together are rly strong in any situation

flat bough
#

They are but the devs said they wanted you to be able to go 4 of any class and it still work

jade geode
#

..is it just me or is boscos hit box enormous?

#

like, i keep hitting him with my pick, even though hes a good dwarf width or two away from me

fluid heron
#

several game modifiers to handicap you in game. like less/no healing from supply pod/revive, have to clear out 100% of objective ores, faster enemy attack rate, etc... for those masochists out there. maybe a little more credit/xp, but NO achievements for using them please, so unskillful completionists like me doesnt have to suffer.

pearl cove
#

<@&257786783666929665> <@&296918282403840000> I noticed that the update notes use the term 'clip' instead of 'magazine' when refering to the ammunitions of weapons within the game. I'd just like to point out that in the real world, the correct term is magazine. Thank you!

dense idol
#

I fixed it

#

well the patch notes ๐Ÿ˜ƒ

light parcel
#

But i change my CLIP

#

(โ•ฏยฐโ–กยฐ๏ผ‰โ•ฏ๏ธต โ”ปโ”โ”ป

pearl cove
#

lol

icy geyser
#

also "platform concrete"

#

isnt it plascrete?

pearl cove
#

Little things like that will go a long way with people who are familiar with weapons ๐Ÿ˜‰

lean haven
#

-_-

jovial raft
#

Really minor thing, but one of the gunner's voice lines states his minigun shoots depleted uranium bullets, but the 'upgrade' for it on the experimental for damage is tungsten bullets. I'm no ballistics expert by any means, but I do believe that is backwards.

idle quartz
#

^

#

it is ๐Ÿ˜„

#

ofc if he really did shoot depleted uranium bullets, they'd hurt a lot more.

terse verge
#

Hi, I would like to find a way that when I scroll down on the mouse wheel, the next weapon is selected not the previous one.

Currently if for example I have Weapon 1, scrolling down will give me Weapon 4 when this should be Weapon 2. Is there a way I can change this?

idle quartz
#

did you try scrolling up? :3

terse verge
#

Yes of course haha, but I would like it to scroll down :)

#

Would it be possible for perhaps a custom bind?

green plover
#

@idle quartz Good on ya for setting the difficulty levels up a notch, but please do it again. I've mainly played on 3, and 4 was difficult but survivable. I've only played on 2 when there were beginners in our squad, or we were critically low on people, and I can't imagine playing on 1, let alone tourist mode. At the very least, it'd be nice to have a level 5.

idle quartz
#

hopefully we'll have different mutators to adjust difficulty besides more bugs/stronger bugs. More complexity and unique things

spare kestrel
#

We definitely want to do mutators.

amber dock
#

awesome dude

unique talon
#

colored flares!

#

use jadiz to make dark green flares, etc etc

#

vanity stuff

amber dock
#

ooooooooooooooooooooooooooooooooogh

#

yus

#

pls

#

This thing

#

5 messages up

#

and also 8 messages up

#

Respectively

lime blade
#

@spare kestrel I would like to make a suggestion for the Gatling gun (ahem...minigun). When last I played, there was no secondary trigger for the gun. Meaning it had to spin up then fire. My suggestion would be...a secondary trigger to keep it spun up. So holding secondary spins up the gun and keeps it that way, but would reduce movement. Then the player can keep it spun to fire bursts from the gun as they please letting it cool between bursts.

While spinning it could also cool faster as it would increase air passing over the barrels. This is based on reality but I am not proposing a realistic pov. Just that...some times...reality is a good way to make things as they make sense. why change what is not broken...right? And it would work well for the weapon and game play as well.

mossy laurel
#

that would be unneccesarily complex

#

and what is thjat suppose to improve?

lime blade
#

Two buttons is two complex?

mossy laurel
#

yes

#

because right click is already for pickaxe

lime blade
#

As for what it would improve is time to fire. If you do not need to wait for the spin up animation...if the gun is spinning, then it is just point and shoot. The heat mechanic prevents infinite shooting, so this is more towards being able to fire on target right away in busts then just blazing away.

mossy laurel
#

the spin up takes less than half a second

#

no need to add complexity where none is needed

lime blade
#

Interesting...a half second. a lot can happen in a half second, that is why people loose their...excrement when people have a high ping. Yet as a game mechanic on a gun...it is acceptable? Many examples of it not being so exist. I just suggested a method that fits with the weapon. Not much more to be said.

mossy laurel
#

the main issue is since this game isn't pvp and isn't gun based, there is no reason to add a completly unneccesary level of complexity

#

and if things are being dependent of LESS than half a second, then there is another problem

lime blade
#

Well...thing is a half second is not long. BUT you add in reaction time to that half second, things get longer. Remember that the human reaction time is about 250 - 450ms. That is the time it takes for the brain to take in information, process it, and come to a action in response. Add in the spin up time, you to a second in older players or less trained players...ie casuals.

mossy laurel
#

so

#

even with all that considered, the added complexity will overbalence the faster reaction

lime blade
#

I also point out you chose the right mouse...I just said a button. ๐Ÿ˜‰ Could be a toggle as an optional button. In the end it is the devs choice...if they try it, like it, then cool. Any way, I am fin on this, idea submitted.

summer field
#

You can tap fire to pre-spin it?

mossy laurel
#

adding a button is just unnneccesary

#

tne gameplay needs to be simple

#

prespinning can at most add 0.03 seconds

#

the game is not a pvp, its pve, so no faster reaction times are needed

summer field
#

You do usually see the enemies coming and it's an important lesson to plan ahead how you're handling enemies?

mossy laurel
#

pve means that the fastest you ever need to go is ~1 sec to 2~ reastion time

#

also the barrel only takes a fraction of a fraction of a seconds to start firing

lime blade
#

My stance is that there is simple, and then there is simple. If they wanted "Simple" then they could make Dwarven click miner...and all yah need is click. What is needed is not simple, but elegant. To have a collection of mechanics that are easy to understand and use, but also there may be more under the hood that a player can use to make them play better. This comes down to options, things that are not necessary, but can impact gameplay in a positive way. That is my suggestion.

fluid heron
#

do consider that this game is also out for consoles

nocturne viper
#

Adding on here this is also a console game, adding a button just for spinning up has to be mapped to a controller as well.

fluid heron
#

they already used up buttons

mossy laurel
#

so yo need to reduce complexity at all costs

#

because a console has at most 10 buttons

fluid heron
#

i mean, extra buttons on PC versions only to reduce added complexity to each key (hold key to do X) aint rare though

mossy laurel
#

the problem is the feature is so small

fluid heron
#

but extra manuevuer? nop

mossy laurel
#

to add an extra button for such a small feature is wasteful

lime blade
#

14 buttons on a PS3 controller not including sticks.

mossy laurel
#

also the "I need fast, no matter how little at all costs" is a distinctly pvp mindset

lime blade
#

THough that does inclused start and select

fluid heron
#

some of them are hard to reach in combat, mind you

mossy laurel
#

the game is still pve, speed is not of the concern

fluid heron
#

this also aint Warframe

lime blade
#

HEy if I could have a button to keep my Tenora spinning, I would be happy for that.

mossy laurel
#

too many buttons

#

not enough simplicity

#

adding too many options for the player can get extremely overwhelming

last wasp
#

I disagree, I don't think too many options has ever been a problem in a game

#

Especially if they're given a bit at a time

mossy laurel
#

the options need to have meaning

#

one small function for one gun for one class is far from useful

#

esp when the option is redundent

#

hold fire, a picosecond later, the gun fires

fluid heron
#

oh yeah, maybe they could make it like Tenora - or an actual minigun. you dont have to wait for the gun to spin up, so they actually start horsing bullets.... IRL they do fire bullets the moment you pull the trigger... its just does it slow.

last wasp
#

Gunner's windup is hardly a picosecond. I think the issue is more that you waste shots at first

#

That'd be better IMO

#

Slow firing but accurate

mossy laurel
#

aim at first

last wasp
#

Instead of the inaccurate rapidfire

lime blade
#

There are otyher classes...and more weapons...it opens the possibility for secondary uses. Like...the scouts gun that launches lights...use an alt fire and hit a mob and boom...or zap...or what ever is in the lights.

mossy laurel
#

then no more misses

#

from my experience

#

alt functions for the great majority of times fails spectacularly

#

it complecates things even more

#

also the minigun is not meant to be "slow and accurate"

#

thats a sniper rifle

lime blade
#

I think his point was that as the guns spins up, it is a waste of ammo to fire as the cone is huge. Only once it hits speed is it accurate. And I do find that disappointing really. If I point it at something, I want it dead...not walking toward me as my rounds go hilter skilter.

nocturne viper
#

Well then you get into balance territory, better aim turns into more damage and less 'wasted' missed damage.

#

On the other hand the simple way to handle this is a passive upgrade that keeps your minigun spinning.

lime blade
#

@nocturne viper I could see that...say having it spin at half speed?

last wasp
#

Just an upgrade to accuracy if anything, then

#

Or a cap to inaccuracy, either way

nocturne viper
#

Trade off fire rate for instant bullets on demand doesn't sound bad.

runic dagger
#

Anyone know if theya re planning on allowing a third person view toggle like when you use the jukebox? I think it would be awesome for mining

lime blade
#

Or may be an upgrade to spin up time and thus reducing the cone duration.

flat bough
#

I dont really miss an incredible amount when it is spinning up

mossy laurel
#

the minigun was never meant to save ammo or be accurate

#

thats why it carries over 1000 rounds

sleek shoal
#

i want new upgrades ๐Ÿ˜ƒ

mossy laurel
#

of course

#

and you will get new upgrades

#

in the form of new content

#

but bugs need to be fixed first

#

so wait up

last wasp
#

Engi platforms should have upgrades to glow , and reduce/eliminate fall damage when landed on

idle quartz
#

i do hope we get side upgrades for that. One that has bouncy pounds maybe, and yeah another thats soft landing. Or a gun with temporary platforms, but much more ammo

wild badger
#

How about a napalm grenade for the Driller? To go along with the wall of fire stuff. Or has this already been suggested?

idle quartz
#

^it might even be on the way already ๐Ÿค”

wild badger
#

Oh alrighty!

flat bough
#

The platforms shoudl definitely decrease fall damage haha

#

It would make them much more worthwhile

mossy laurel
#

they could help supplement the zipline

west wolf
#

FBI barges in

lean haven
#

do not question the spinnies

lean haven
#

Think of them as rotating nozzle heads that each spray out an individual chemical compound that when they combine, make up the plastecene foam that forms on impact with whatever surface it collides with. Think of it as the gun has two internal storage tanks of chemical that need to be kept apart to protect the gun from being impacted and accidentally exploding as the chemicals mix inside and rapidly expand sending shrapnel through the unsuspecting engineer. The spinnies save lives @charred fox

last wasp
#

Flaming pickaxe upgrade for driller please

lean haven
#

Pinned my explanation in case the <@&257786783666929665> may end up wanting to use it as a bit of weapon lore/background info. Who knows, maybe it's what they already thought of when designing it.

wild badger
#

How about backpack size upgrade? To hold more stuff at a time? Has that been suggested already?

amber dock
#

Not as of yet

#

But it's a good idea

lean haven
#

It's been suggested many times. Either alone or in class suggestions

wild badger
#

OKe

grand saffron
#

Make Frednaught a rare Dreadnaught encounter. He's just a Dreadnaught with a top hat and he's purple.

pine path
#

don't know if this has been mentioned before but

#

like the supply drop, add a beacon for the point extraction minehead

#

more casualties come from the minehead coming down than from supply drops

last wasp
#

Make supply refills priority over zipline usuage

grand saffron
#

Bug Ideas: Fireflies or Mayflies
Fireflies: Cast a good amount of light, hot to the touch. Only attack when attacked first
Mayflies: Don't do damage, but exist in large groups and swarm sources of light, disorienting any caught in the confusion

idle quartz
#

triggered

#

sorry, been playing a lot of Vermintide 2.

grand saffron
#

Why, is there something in that game like what I mentioned?

idle quartz
#

one of the characters, an annoying elf named Kerillian who has a superiority complex, refers to the other characters as Mayflies

#

about 10 times per minute

grand saffron
#

muted

lean haven
#

๐Ÿค” mutes tinker

idle quartz
#

i've asked for a feature to mute specific characters dialogue ๐Ÿ˜ฆ

lean haven
#

๐Ÿ˜‰

grand saffron
#

mutes Tatertit

#

tot

#

No, actually I like Tatertit better

lean haven
#

That's Dr. Professor tooter tits to you, intern

idle quartz
#

Dr. Professor Boldur

grand saffron
#

Dr. Professor Patrick

#

I can imagine the mayfly swarms would make the team more appreciative of the Driller's flamethrower

last wasp
#

The joke is mayflies don't live long, and she's an elf, you see

grand saffron
#

I remember parking my car under a light one day and came back that night. Car was covered in mayflies and the entire area was still swarming with them. Got in my car and couldn't see out of the windshield. Made the mistake of turning the wipers on, thinking the bugs would scatter. They didn't. They smeared.

idle quartz
#

who wont live long with that kind of attitude

grand saffron
#

The bugs on my windshield

last wasp
#

If it helps, they live 24 hours then die

#

Because they have no way to eat

grand saffron
#

They need some mayfries

lean haven
#

banned for bad pun

robust summit
#

This has probably already been mentioned or is already in progress but liquid hazards in caves such as poison, water, magma might be a cool addition. Poison could have some sorta bioluminescent glow.

idle quartz
#

whats that? you want the sludge from the fungus bogs to hurt? well okay ๐Ÿ˜›

stoic crypt
#

make it so the team can easily see what mission the host has chosen so they can select the best class for that mission

robust summit
#

@idle quartz I WANT IT TO HURT! >:)

#

@stoic crypt Bottom part of the screen after mission has been chosen usually shows it iirc?

boreal lintel
#

A way for teammates to show their interest in a particular region would be nice. The host ultimately still decides where the mission will take place, but could see where other teammates would like to go.

idle quartz
#

๐Ÿค” press enter to talk ?

#

i would like to be able to SEE the map even if im not the host though, just to know whats available

stoic crypt
#

yea i might just be missing it

boreal lintel
#

Can't press enter on console ๐Ÿ˜‰

strong ether
#

Dunno if you have think about it (maybe it's the "Treasure Rooms" from the Trello Roadmap), it's would be fun to generate small secret chambers without any connections and only visible if you lucky to take a look at the Map Scanner (absolutely no others hints) and drill to it with driller Driller (<that's a buff)

flat bough
#

The devs said they want to add in more secret areas you can find by digging in random directions

#

In the AMA yesterday

near glacier
#

Can we get Bosco to be able to destroy Hazardous Plants for us? Like if directed to shoot it? (Poison Spores, Ejector Cacti, Exploding Flowers, etc.)

blazing plaza
#

spotlights match flare color to help visually differentiate dwarves and minimize onscreen text.

#

or a light feature on the player model.

limber drum
#

Also, why is there 2 different flare color? why not 4?
It could be usefull/tactical to choose the color of the flares in fact.

normal yacht
#

how about a deployable floodlight?

#

infinite light source, but it's got limited range and direction, and you can only carry maybe one or two with you

lean haven
#

we had that

#

they were op

wide quartz
#

How about some Skill trees ๐Ÿ˜ƒ

#

Would love to do more with leveling up.

boreal lintel
#

I would love a return of the spotlight, if perhaps tweaked in some way.

split lotus
#

I would love some levels to be added that are static and never change. Sort of like introductory levels or challenge missions specifically made for classes or teams, with leadboards, clear times an all that. Would definitely raise the interest in the game by introducing some community competition.

@idle quartz Thoughts?

wraith tide
#

^^^

boreal lintel
#

Very interesting. Perhaps an abandoned dwarven mining project that has become overrun? Perhaps a mode where we need to extract as much resource as possible (morkite?) before the swarm becomes too overwhelming, or just wave survival?

#

I would imagine a wave survival of some sorts is planned, but in the far future.

wraith tide
#

Even if procedural i would like to see some sort of leaderboard system for clear times or minerals extracted

#

Iโ€™d also like a survival mode, one that ends when your all dead and see how long your team can survive

#

And the leaderboard for that is just time survived

idle quartz
#

Yes blade i also want long challenging handmade levels, maybe one massive one per biome

limber drum
#

Yes, a selection of finely handcrafted levels, likely one per biome, with a specific objective, like refueling/defending/repairing a deep mining rig or something would be awesome

blazing plaza
#

mysterious cave growing mushrooms. consumable items that have random effects

near glacier
#

What kind @blazing plaza of effects?

blazing plaza
#

could be anything. speed bonus. drunkenness. night vision. shield buff. ? larger size.

idle quartz
#

I really want more interactive stuff in caves. Press E to kick or pick up.

blazing plaza
#

a short teather. so you can latch on to teammates or pull them to you. if you choose

boreal lintel
#

I would like to see a flower which engulfs and attempts to digest the dwarves - no doubt this has already been suggested.

idle quartz
#

a cave leech with petals

boreal lintel
#

Yes, please!

limber drum
#

Bring barrels in caves with you

wraith tide
#

On @split lotuss suggestion, I would like to see classical โ€œdwarvenโ€ structures. Idk how that would work in the lore but I really like that type of architecture

heavy horizon
#

I'll just drop in and say that we should have unions instead of guilds when/if the game implements a guild feature. And you'd have to bring in a lot of ressources to gain advantages by negotiating with the direction. You could lose these working condition bonuses if your guild is not active enough (with the possibility of using paid leave days when you don't wanna/ can't play)

#

(that's just something that popped into my mind while reading the official website and laughing)

#

And by having a good unions you could get a better recreation room and stuff. It would tie in nicely with the themes.

muted cloak
#

MULE repair? sent out to protect/escort a damaged MULE back to the escape pod, no MULE will join you on this mission apart from the damaged one which would be somewhere in the cave and have lights similar to a downed dwarf until repaired. cant be losing MULEs to the glyphids, so mission command is sending you out to fix one up where the team of dwarfs given said MULE were unable to call their drop pod before being over-run...

#

(any resources found can be put into this MULE)

split lotus
#

The bog in fungus bog needs to slow you down over time, not instantly and to a -1000% walking speed drop. If it's going to be that punishing it should take 2-4 seconds to get there. ๐Ÿ‘Œ

wraith tide
#

Yes I agree, it feels stiff to just โ€œhitโ€ the goo

last wasp
#

I think it just needs to be easier to clear and should be burnable/explodable like plants and stuff should be.

#

It takes like 9-12 pick swings to clear just a single "square" of it

near glacier
#

so

#

i thought of an idea

#

lets make a 4v4

#

each team has to make enough resoces to get out of that mission same thing

#

but

#

4 others will be on an other side of the same map at random and have to fight for resorces killing each other for the scarese resorce

#

killing will drop resorces and or attacking the mule

#

raid expidition

#

gather more than the enamy corp ^^

#

later on of course there will contracts to what you need to do and so on like quests

#

thats where another corp would jump in

#

has the balls to mine off this planet like us and boom

#

a 4v4

#

i say it would be cool

#

oh and loadouts more gunz change the tide of the gam e:D

dusk fox
#

Rough concepts for alt weapons

#

Diamond Back, alt drill for driller. Same damage and attack speed. Generates heat 50% (25% w/ upgrade) faster. Driller moves at 50% (67%) speed while "firing". Enemies hit by drill are pushed back in direction driller is moving.

#

Liquid Metal, alt minigun or gunner. Fire spread and armor penetration values depend on heat. Spread is initially 50% (35%) wider than standard minigun, but decreases by as much as 80% at 85% (70%) heat. Armor penetration starts at 20% and increases as high as 40% (60%) at the same heat value. Damage is 25% (10%) lower than standard gun, and increases heat 35% faster. The lower spread and higher armor pen should compensate for damage reduction and reduced ability to continuously fire when used properly.

#

Spider Monkey, alt grapple gun for scout. Reduced range to 15m (20m), recharge is 5s with no upgrade to decrease. Can accumulate up to 3 (4) charges. Each charge takes 5 seconds to recharge, and rechare 1 at a time. If all charges are used, locks up for 15 (12) seconds before recharing all charges at once.

#

Scorpian Tail, alt grapple for scout. Functions like standard grapple gun but with range of 30m (36m). Grapple will continue to targeted spot regardless of whether or not trigger is released or weapon is switched. If targeted at enemy, enemy will be pulled to scout (does not work on certain enemies, such as leeches and armroed enemies). Grapple speed is 2x as long as standard.

#

Auto Turret, alt sentry gun for engi. Only one turret available, but can be deployed at range like a gernade and automatically unpacks on first surface it touches. Can carry twice as much ammo, but total ammo supply is 250 (300).

#

Colt Classic, alt pistol for driller. Revolver with 6 shots and reloading takes 0.8s + 0.4s per bullet after first. Shots pierce 30% (50%) of armor and punch through unarmored enemies. Does 50% (100%) more damae per shot. Max ammo is 36 (48).

#

Zip-Zap, alt zipline for gunner. Max of 5 (6) ziplines, but can not reverse direction and auto drop at end of line. Zip speed is doubled compared to basic zip lines. Range is 35m (45m).

#

Guided Gernade, alt gernade launcher for engi. Shots travel at 50% speed of regular launcher, but after 1 second of flight will target nearest enemy and head toward targets current location. Blast radius is 33% smaller but can be upgraded to do 50% more damage than standard upgraded launcher. Ammo compacity is 6 (8) and reload speed is 30% (10%) longer.

#

Tungsten Terror, alt heavy pistol for gunner. Fires explosive rounds with a radius of 2m. Does 35 (50) damage per shot. Primary target - if it hits an enemy - takes double damage. Does an additional 50% damage beyond the standard bonus if it hits an enemy's weak spot. Fire rate is 1s (0.7s) between rounds. Armor penetration value is 50%, Reload speed is 2s (1.5s). 8 shot magazine, 20 max ammo. Basically, this gun is meant to be "too good to use" - with limited ammo making it reserved for that special occasion.

native turret
#

Don't know if this has been made a suggestion, but giving enemies the capability to "let go" of the ceiling and fall down on/near dwarfs would make for an interesting difficulty increase. It would close distance faster in large caves if the spiders are up on the ceilings.

#

Also, I don't think swarms should operate the way they currently do. Perhaps they should spawn in from a single large area, with spawn rate gradually increasing, instead of in waves. Then petering out when the operator calls it out. Or - at the very least - swarms in waves should spawn from far more random locations.

proven zephyr
#

@dusk fox I like your alt weapon ideas,. I was thinking alt ammo types, such as the engie's turrets with shotgun ammo or a flamethrowing turret

#

maybe shock ammo for the shotguns, with upgrades to have it create chain lightning

#

acid or cryothrower ammo for the driller

spiral elk
#

I really like @dusk fox โ€˜s ideas

short sundial
#

When hosting a new game let the first person in the lobby start with Bosco then he'll disappear when another player joins. Then people can host lobby's and not have to wait (when applicable).

idle quartz
#

Agreed this needs to happen, but we still need to keep solo mode too.

short sundial
#

Indeed

#

Also could upgrade materials be traded with other upgrade materials? (at a crazy %, like 100 of one mat for 10 of another)

idle quartz
#

^hoping for a rotating market offer system for that. So you can take limited advantage of exchange rates but not just 100% dump something into another

short sundial
#

that would be excellent yes ๐Ÿ˜ƒ

#

Also, perhaps being able to give Bosco a 'perk' per mission, (ie making platforms, zipline, ect)

junior knoll
#

Anyone else notice how Annoyingly Loud maggots are now?

acoustic plinth
#

Any chance we will see the ability to upgrade the scanner/map in future updates? It would be sweet if the scout had some sort of advanced scanner, maybe something like the mine map from Descent 1995. I always think to myself, 'this cave system must look incredible in wireframe'. Unless you are hiding some key components of the procedural system on purpose. I just can't get over how organic and believable the caves are. Been wowed many times walking into a new room, or nearly falling 200m to my death as I crest a rise. Very very impressive. @dense idol @floral fox @wind karma @rain fog
https://tinyurl.com/Descent1995Map <-example of map system

sinful fern
#

WE NEED EACH ABILITIES ON ARMORS. It could help us enjoy more establishment in this game with more strategy. More importantly, try make it different not superior on another. For example, significant light bulb detached armor, Fast but low defense armor or the reverse of it, Fire walk or electro damage nearby and Ice reflection on the enemy hit. Also temporary invincible but can't move or can't attack. Just 1 or 2 patch would be wonderful

sinful fern
#

And I'd like to suggest on driller patch. Those damage buff on 3/9 was good but not significant on the balance. Driller is the cahracter who should make the road for the company and mine more minerals. It didnt need to deal more damage with drill (3 weapon) which consume more ammo after this patch. So I strongly recommend to buff on mineral storage 40 -> 80 and able to store 1 big mineral such as Aqua on his back.

idle quartz
#

What? It doesnt consume more ammo this patch and he had plenty of ammo before that. People just didnt know how to play him ๐Ÿ˜  But the inventory storage size thing should hopefully come someday, for every class.

#

increased attack speed isnt an increase to fuel consumption

sinful fern
#

well you should rethink your statement and try not to talk other 'didn't know how to play'

idle quartz
#

they didnt, its a new game. I watched how they played while they complained ๐Ÿ˜ฆ it hurt my driller soul drill

sinful fern
#

anyway watch it

idle quartz
#

that sounds vaguely threatening ๐Ÿค”

acoustic plinth
#

Says the guy who is named Dwarfurious lol

#

(sweet name imo)

wraith tide
#

I think @junior knoll is right, maggot sfx are way too loud

#

Need to be turned down

fluid heron
wraith tide
#

Lol

#

Also Maggot emoji in discord

fluid heron
#

totallylookslikemaggot

idle quartz
#

wish we had character face emotes in the in game chat

boreal lintel
#

Let us sit in the drop pod seats, please.

idle quartz
#

seatbelts

boreal lintel
#

Safety first.

wraith tide
#

To buckle in the barrels of course

near glacier
#

I know y'all worked so hard on making the revolver GOLDEN, but you didn't give the lovely gun it's own animation ๐Ÿ˜‚

#

Oh. And for the discord, BARREL EMOJIS

cobalt glen
#

New enemies for each type of terrain pls

#

Or atleast skin variantions

merry crow
#

Enemies with weakpoints that are only exposed sometimes (example would be an enemy that releases toxic gas that can only be killed when it is preparing to release or something)

#

Enemies that can crawl along the gunner's zip line

limber drum
#

You mean, like, when they open their mouth? lol

merry crow
#

yeah, am I mistaken here Koko?

#

I thought mouths were weakpoints regardless of if open

limber drum
#

They actually already do

#

only when open

#

sometimes you can critical hit them, the head explode

merry crow
#

nice, TIL

#

thx

limber drum
#

But I agree, more of this could be nice

merry crow
#

Also, enemies that hide near veins (like a mimic or one of those ambush animals)

limber drum
#

(exception is the dreadnaught, his mouth is not vulnerable at all, learned this the hard way)

merry crow
#

Enemies that give aoe buffs or something (example could be something that spits a sticky coat of acid on spiders and causes them to slow and dot you)

#

ooh, enemies that electrocute the gunner's zip line?

boreal lintel
#

Warrior glyphids (among others) take more damage when you shoot their underside, rather than their shell @merry crow. I suppose that counts as a weak point.

merry crow
#

@boreal lintel - thx, I did not know that, although my recommendation was more around enemies only being damage-able in certain circumstances (Rather than always being able to be damaged). For example, maybe a turtle that hides in his shell to avoid all damage

#

now that I think about it though - having what I suggest could be just annoying

boreal lintel
#

Very interesting. I would like to see something like this.

merry crow
#

depends on execution probably

boreal lintel
#

Oh no, perhaps an enemy which is attracted by light and only comes out to attack / become vulnerable in the presence of flares?

merry crow
#

Like, Diablo 3 had enemies which would randomly go invulnerable and that was just cancer

#

dude, sick

boreal lintel
#

I never played Diablo, but I imagine it to be similar to the Halo 5 enemies which can teleport upon being hurt?

merry crow
#

lol, never played that

#

but the issue was that it just wasn't enjoyable to face against

#

it didn't add to the complexity of the fight

boreal lintel
#

I see

merry crow
#

just randomly made you wait for 5 seconds

#

but my suggestion would maybe be more around enemies that are vulnerable during strong attacks

#

err

#

only damage-able

#

during their 1-strong attack

#

or maybe an enemy that does a flashbang attack after charging up some sort of weapon for 3 seconds

boreal lintel
#

Come to think of it, such a mechanic could work well for cave leeches. They remain hidden and invulnerable until they are lit, at which point they come out to play. I feel this could combat some of the problems we currently have with them.

merry crow
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and you can only kill it while it charges

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so you have to hide or focus it

boreal lintel
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Hmm. We shall have to wait and see what monsters GSG unleashes upon us. I am sure they already have many plans of their own.

merry crow
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Fair

boreal lintel
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That said, I would be much in favour of such an enemy. Perhaps this will be one of the ways boss combat will work?

merry crow
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yeah that would be tight

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ooh

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what about like, a heavily armored enemy that you need to either shoot it's feet or use a c4 to flip it on its back

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then you can shoot it

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for dmg

boreal lintel
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Interesting. It seems similar to the praetorian, in that it will flee from explosions, revealing its weak point.

merry crow
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if the explosion doesn't kill it ๐Ÿ˜„

boreal lintel
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Indeed, haha.

merry crow
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a whack-a-mole enemy could be awesome

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boss-style too

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so you can try to hunt it by digging to its caverns

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or fight it when it comes out to play

boreal lintel
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I believe the devs already have plans to introduce burrows in the cave walls / floor which glyphids pour out of.

merry crow
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that's fun

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๐Ÿ˜„

boreal lintel
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Agreed!

limber drum
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How about dwarven football with surplus ore chunks ?

limpid lark
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<@&257786783666929665> s taking away using the lifts with nugs as the miner hurts so bad, basically makes it so that the miners can ONLY land bridge their way to a drop off in collections. Unless that is your intention then.... :welp: miner guys lmaoooooooo suck it grapples off into the void

near glacier
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@limber drum Already suggested 'barrelball' to a friend. Hell, the kick mechanic is already in there.

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Two teams of Dwarves, two goals, one barrel.

boreal lintel
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Only one? ๐Ÿ˜‰

viral ruin
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Make Molly a barrel

pine path
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Have a server setting where each player must be a unique class

static plinth
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have a set time frame for host to be able to kick its not really fun spending 15minutes in a mission only to get kicked for no reason

spring crater
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<@&257786783666929665> Being able to carry items while using the Zipline is one of the primary reasons that Gunner was a viable choice over the Driller for Point Extraction missions. I'm not going to suggest that the Gunner is now useless because he can obviously still kick in the teeth of Dreadnoughts, but this is an enormous nerf to the Gunner's viability for anything outside of Elimination.

idle quartz
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its a bug

coral hornet
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I've written up a small collections of suggestions, should i just dump them here or is there another place for grouped suggests/lists of suggestions?

static plinth
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change drillers drill colors with the armor he has on :o unless it does idk im working my way to the black crag armor atm

last wasp
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Electrocrystals are a bit too sturdy, and also should show a warning before they arc between other crystals. I do like their idea tho, and they're infinitely less obnoxious than goo

spiral ether
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Electrocrystals seriously saved my bacon on a Haz 4 solo run, it just zapped all the bugs for me

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also they are realy intimidating, love the sound of them

coral hornet
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They are stunning visually too

spiral ether
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during one of my runs there was 8 of them spread out doing arcs, it was amazing when i got a look from above it all

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should have screen capped it ๐Ÿค”