#suggestions

1 messages Β· Page 49 of 1

still finch
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Everyone out of idea and/or suggestions? Perhaps theories as well?

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Ok then, let us move to another topic: Maps

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I would like to see a snow/ice biome

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I can see the same mechanics being used for a lava lake/river/pond map.

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Perhaps there could be a map where oxygen is limited and you need to harvest ice/hydrogen to produce more to stay longer and gather more minerals

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Molly could be a heat source powered by nitra or some other mineral

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In the end it depends on how diverse the developers want Hoxxes IV to be. Although there is nothing stopping us from going to another planet.

clear moss
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Just cause 2'like hook replacement for scout.

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instead of grappling hooking yourself, you can grapple hook enemies away from your team or your team mates to various places

runic pumice
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What about a flash grenade for the scout? Could scare enemies off and also be used for a light

paper flame
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looks like more to a potato gun if you grapple hook armored spider away lel

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@runic pumice Maybe a lure grenade? to distract spider for a little time, enough to res a teammate

primal tendon
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Hey, what about especial Skills, like ultimates

runic pumice
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Yeah, just a way to pull them off, im hoping more upgrades will be out soon

paper flame
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@primal tendon what kind of ultimates? when do we use it? need nitra / cooldown? It's for a character or a equipment?

primal tendon
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@paper flame Not nitra, a especial ore

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@paper flame It could be very difficult to find this ore

paper flame
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so what do you think about other supply call with different cost of nitra?

primal tendon
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Yeahh

paper flame
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I think it is more versatile with what the team need like:

  • classic supply
  • extra armor supply
  • medical drone which can res only 1 dwarf
  • turret drone like engineer turret which can fly
  • a super gun maybe to destroy boss spider with low and powerfull ammo, and / or need to be static and charge to fire
primal tendon
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Dude, imagine new planets with new aliens

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And if you have a mission to capture a specific alien to do scientific research on them

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And also a friends lobby, a server that is not only a lobby of one friend, but of all, so everyone could go in there when they want and continue what they starts

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Like a clan house

drifting robin
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Clan houses sound cool, this game has strong potential to make communities to thrive, some sort of clan tag or a way to identify yourself to a fraction and/ in-house and out of house leaderboards, possible some sort of reward?

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Fractions and clans sound very dwarven to me

primal tendon
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Yeeeah πŸ˜„

runic pumice
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A healer of sorts?

crimson comet
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please for God's sake, remove the new cobweb hazard, or at least lessen the occurrence rate

visual basin
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interchangeable weapons and items that allow for different playstyles, maybe finding the bodies of ded dwarves from previous expeditions and you can pickup their weapons / loot their mule

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what if molly, when the drop pod is called and shes heading back, had a drill erect from the front

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so she'd still take her usual backtracking path

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but she'd drill a hole big enough for a dwarf

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in case she goes through a wall or something

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or alternatively, what if the lights she left behind

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were zip-line connected to eachother

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so you could follow her when she goes straight up into a supply shaft or something

warm brook
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Suggestion:Supply Drop materialize at location rather than bore a hole into the map. This hole is sometime used by the Molly to escape

west abyss
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Suggestion: A vault where currency or rocks are stored so you can look at it, kind of like Payday

ripe ledge
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@warm brook molly dislikes this

barren kite
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A barrel soccer field

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that keeps score and has goals

earnest ore
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Elaborating on what you say, @west abyss , I definitely want a treasure/trophy room.

drifting robin
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I 100% agree

earnest ore
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Piles of gold, giant gems, the skulls of particularly ferocious bugs

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All sorta of cool shit

west abyss
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yesssss

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indeed

drifting robin
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even then something the currency can be used for

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like base upgrades

west abyss
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or cosmetics

drifting robin
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yeah

barren kite
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I 100 percent agree with that, @west abyss i feel like adding a vault would be a really cool addition to the game and would make the hub much more enjoyable.

icy oak
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same

west abyss
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I 100% agree with @barren kite

shell flower
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hmmm

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maybe you get the skull by killing the monster and it's so valuable because it's skull is made out of gold

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I mean if you want lots of money you got to work for it

hidden vine
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rare and tough monster that drops loot

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sounds cool

shell flower
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and i'm talking about like 10,000 and more currency, I say and more because I've thought of there being different type of creatures which have bronze,silver and gold skulls

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and maybe the skulls are more likely to be more valuable if the hazard is higher?

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and also I think the monster will be a mission objective or a bonus

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hmm yeah

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heh final form

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anyway yeah

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or maybe like it's in a room which was originally made in ancient times and where they held an ancient monster than only the bravest dwarg would defeat, it wasn't defeated but was caged in a material can not be broken (bed rock) but if a brave dwarf ever wants to finish thy monster... he would need to get in the cage. (I tried to make it as ancient sounding as possible)

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or it could just be a room with a huuuuge cacoon in the middle that opens with a big bad bad inside it

west abyss
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indeed

shell flower
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tried to make like a badass feeling for the players when they kill the monster

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but another thing is that the players to need get the skull by cutting the head or just grabbing it from the face (of course the animation will just be you molesting the face and getting the skull, cus if it really showed the bloody parts I think pg will go through the roof), so I think it would be more satisfitying by doing it like that other than it just popping out like normally.

viral bridge
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Suggestion:

Quick mockup of a boss encounter (a Glyphid Dreadnought's Final Form):

  • Can either be triggered by coming close enough or by destroying / damaging the large cocoon - will then emerge from it.
  • Fairly large. (Some might say huge.)
  • Deals high damage in close combat. (Jaws; stomp)
  • May grab a Player and pull them closer to its jaws.
    (Other Players in the team have to target this arm to release the Player.)
  • Has impenetrable armor on most of its body.
  • One weak spot per leg.
  • If weak spot on leg is destroyed, boss will turn in certain direction, revealing its back.
  • Weak points on leg regenerate over time.
  • Has eggs or objects growing out of its back, which are similar to the Brood Nexus.
  • These have armor, which has to be removed first. (Think Dreadnought.)
  • Once removed, they may start spawning Glyphid Spawns or others.
  • Once destroyed, reveal weak point underneath.
  • This spot can be damaged, until tissue regrows, to protect it.
  • Players can then move on to the next, armored cocoon on the back.
  • May call other mobs to help and support it.
    (Swarmers, Warriors, Web- and Acidspitters, Praetorians, etc. Perhaps even a Dreadnought for the last bit of the fight.)

The Scout in particular would be an excellent choice to move about and target the spots on its back, for example. Ziplines and Platforms could be used, to access it, as well.

...and so forth...

shell flower
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nice,nice

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good ideas boys

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and maybe girls

weak walrus
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somebuilings and stuff? Reaseach lab,mining cart systems?

viral bridge
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The boss could also spawn flying Glyphids, which have not yet been implemented.

shell flower
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if by mining cart you mean a cart that goes in a cave you wait a while and then loads of resources come back , that is pretty lazy and unfair in my opinion. Because I believe resources need to be earned not given @weak walrus

weak walrus
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travelcart/rollercoaster with a rail you can build by harvesting minerals and such. and for eksample you can have a pearl on the coaster to get it deposited. logically its to big for the drone

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used only for big pearls and larger stones/minerals mabye some sort of old mining equipment you found that you can return.

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mabye even have a reseach lab. that you can seach the old equipment to gain new intel new bulding recipes for eksample

idle quartz
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i'd take a durability upgrade on platforms, help them maybe resist being exploded so easy.

radiant cradle
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After a few games with people who did not make full use of marking targets or objectives:

Place the terrain scanner's laser pinpoint on weapons so we are able to see where players are firing at any given time, maybe a more intense light on Driller which would also be a nice little addition. One of the biggest issues with playing in a random group is knowing where your team is without hitting control every other second during combat. Seeing as friendly fire is in the game from the get go, this would help immensely with avoiding your allies lines of fire.

idle quartz
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FF is pretty negligible at the moment and a laser pointer wont stop a point blank shotgun or det pack

radiant cradle
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friendly fire was more of a secondary reasoning

umbral walrus
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I agree with part of this idea, I think what @radiant cradle is trying to suggest is that the outlines of your team should be visible even without pulling up the scanner, this would help players not get lost or left behind and more importantly find their team if their team is not in line of sight but nearby

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It's more for convenience

radiant cradle
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partially, but definitely some aspects that require you to pull up the scanner to view would be cool to have as options we can toggle

frank sky
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When hosting a game, when you play alone. (I want to play with people, but sometimes there is no one playing certain resource), while you are alone, you should have Bosco. I end up dying because of some stupid reason, and no one joins. I do prefer playing with other people, and not solo.

earnest ore
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I'm not so keen on testing's idea to strengthen platforms

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That shit is already absurdly easy to troll with

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Imagine if it took TWO hits to get through

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God, a single engineer could ruin a run every single time

near glacier
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just make it so you can always melee things that are meleeing you

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that shit is annoying as hell even when you're mining without platforms, a bug can crawl on the wall and hit at you but you can't hit it back

glacial condor
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I've jus understood that this game lacking... ROCK. Really. Maybe even METAL. And yes, I'm about soundtrack. More rock and metal during waves and encounters made whole thing much more BADASS

near glacier
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more doom music

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πŸ˜…

glacial condor
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Less progressive and math-metal more hard rock

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something like that

scarlet lynx
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Acid should pool on the ground from those spitting spiders.
Some more creatures would be cool, eg a creature that causes knockback, a creature that slimes you and causes a horde to come after you (thinking left4dead style here)
Old broken machinery would make interesting aesthetics
Add more biome specific stuff
Carnivorous plants like the ones in evolve would be awesome
Make maggots explode if you stand on them
More Biomes
Emotes
A female dwarf maybe ??

Absolutely love this game, your onto a winner.

normal orchid
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A skill tree for each class and one overall skill tree?

zenith wasp
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imagine if there was a game mode where you get sent to a failed mining facility on hoxxes to retrieve some minerals then mission control informs you there are 100s of aliens nearing your position and you have to survive multiple swarms then extract and after every 2 swarms/waves you get a supply drop, then at the end you grab the crystals and extract.

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maybe leave the current brightness to scout and every one else has weaker flares.

vagrant totem
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I like the flares

frank sky
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I like the flares and the helmet light. Everything is fine.

zenith wasp
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it barely let's you see in front if you.

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the game would be scarier of you couldn't light the caves up they could fix this by limiting the flares distance more.

frank sky
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that is the point, barely seeing. More interesting/scarier, when your flash refreshes, you throw it and there are mobs all around. Way more exciting.

zenith wasp
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yeah but it refreshes pretty quickly.

frank sky
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not fast enough when you are going alone πŸ˜ƒ

zenith wasp
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Touche

vagrant totem
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sometimes you have to to go into larger rooms if you don't have a scout you can't really see anything on the ceiling

zenith wasp
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maybe make it so the less player you have the less flares each player holds.

vagrant totem
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yes

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all the time

zenith wasp
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only when it grabs you.

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cave leeches.

frank sky
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you havent played much then yet πŸ˜„

zenith wasp
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yea but it snatched he's real quick.

frank sky
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Flares are good as they are

vagrant totem
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you're just confirming my point you don't even see whats on the ceiling

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haha

zenith wasp
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aside from shooting cave leeches your right.

frank sky
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you'll find out soon enough...

zenith wasp
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no but you can't shoot what you can't see/knows there.

vagrant totem
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the point of the game is to gather up everything

zenith wasp
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yeah they grab you up real quick.

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that's how they get ya.

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it would be cool if hey added tunnels from the glyphids you could find and the bigger ones . or make when they pop up the tunnels they dig appear to.

vagrant totem
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why avoid it when you can easily use a scout engineer combo "barely worth it" situations vary man. but like i'm trying to say with this might as well. as it is the point of the game.

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going onto ceilings i mean

frank sky
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In huge caves flares barely cover ANYTHING

vagrant totem
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why don't you just lower your brightness then

frank sky
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how much have you played of the game?

zenith wasp
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the game could actually be kinda spooky if flares weren't so bright.

vagrant totem
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i don't recall flares being so much of an issue to argue so passionately about it lmao stay angry them i guess ignore what everyone else says it's fine. i doubt they'll change them anyway

frank sky
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experiencing more of the game makes you realize they are fine as they are πŸ˜ƒ

zenith wasp
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imagine if there was a game mode where you get sent to a failed mining facility on hoxxes to retrieve some minerals then mission control informs you there are 100s of aliens nearing your position and you have to survive multiple swarms then extract and after every 2 swarms/waves you get a supply drop, then at the end you grab the crystals and extract.

frank sky
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I would say you are wrong on both A and B

vagrant totem
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^

frank sky
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yea, cannot use em enough, because they regenerate so slow

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but well you see, they do

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Let's agree to disagree

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you are able to mine 2 veins after throwing all ur flares out without getting regenerated back even a single one

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that is too slow for mw

vagrant totem
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do you play solo DJPokis?

frank sky
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Sometimes, when no one logs on when hsoting

vagrant totem
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it was just a question dude

zenith wasp
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you can throw another flare to immediately replace the other one and still have to out with out using to seperate flares and just waiting for the cool down.

frank sky
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thus my suggestion, Bosco when ur hosting and ending up going solo. Cause then you don't even have Bosco.
Lately there are times when only 1-6 ongoing games are on, and when it's 1, it's bascily no one to play with.

zenith wasp
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or they could make it where the engineer can switch his turrets for Bosco. πŸ€”

frank sky
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still issue persists when hosting solo and you are not an engineer, thus problem stays

zenith wasp
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true

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still would be neat though.

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yea

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definitley

frank sky
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I am playing a game where you constantly move around and not stand in one spot waiting for flares to refresh πŸ˜ƒ So makes 12 seconds for a flare to refresh is what ur saying, take a clock and see how long that is

buoyant linden
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eliminate target missions with a single boss that is bigger and more powerful than a dreadnought

zenith wasp
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imagine if there was a game mode where you get sent to a failed mining facility on hoxxes to retrieve some minerals then mission control informs you there are 100s of aliens nearing your position and you have to survive multiple swarms then extract and after every 2 swarms/waves you get a supply drop, then at the end you grab the crystals and extract.

frank sky
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Once again, lets agree to disagree, you can say whatever, I just disagree with you. 12 seconds for a flare to regenerate is good enough time and light is good enough as well.

zenith wasp
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the game says the dwarves are sent where others failed so why don't we see any failed mining operations, they should add that. πŸ€”

buoyant linden
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single player story missions?

zenith wasp
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maybe not.

buoyant linden
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k

zenith wasp
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maybe story DRIVEN missions.

buoyant linden
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yeah that works too

zenith wasp
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the game isn't about single player.

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Bosco and Molly.

drifting robin
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it would be a far stretch but ive seen it before

zenith wasp
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your never alone.

drifting robin
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making a single player story that only has one character but has a bit of each dwarf so it can be played solo

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but thats totally against the ideal of the game

zenith wasp
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I guess.

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yeah exactly.

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I would want to see more of the failed missions the game says happened.

buoyant linden
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i want the dwarves to be nicer to molly

vagrant totem
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to run into an area where a bunch of dwarfs were swarmed and died or some mining equipment left behind?

zenith wasp
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like an extraction of an important deep rock person who got lost on an extraction missing.

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yeah

vagrant totem
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sounds cool to me tbh

drifting robin
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a small spinof misson for Karl

vagrant totem
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^ please

zenith wasp
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not dwarves.

buoyant linden
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did karl die

frank sky
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^amen, Karl

zenith wasp
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ELvEs.

vagrant totem
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for KARL

zenith wasp
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what if the made a mission to save Karl.

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yeah. that sounds cool.

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or you go to one and this happens.

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imagine if there was a game mode where you get sent to a failed mining facility on hoxxes to retrieve some minerals then mission control informs you there are 100s of aliens nearing your position and you have to survive multiple swarms then extract and after every 2 swarms/waves you get a supply drop, then at the end you grab the crystals and extract.

vagrant totem
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like a failed mining base?

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empty and over run

buoyant linden
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you already said that three times

zenith wasp
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sirry

frank sky
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for suggestions use trelo board:
"We now have a trello board for suggestions - https://trello.com/b/2qeK4NRo/suggestions !"

drifting robin
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In the second dev vlog they talked about Karl and it sounds as if he was a comrade that died or was left behind

buoyant linden
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how do i add to the trello board

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its so confusing

red trout
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In solo missions BOSCO gets in my way a lot when I'm mining an ore. If you could just make it so BOSCO flies away a couple meters when he gets hit by your pick that would make it a lot easier

zenith wasp
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yeah, I hear you.

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it is very annoying.

drifting robin
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Can i ask why it is you play solo?

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alot of people seem to play solo

zenith wasp
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I do it when I have connection issues.

red trout
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I have only played 1 or 2 solo

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but yeah because of lag

buoyant linden
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guys

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how

zenith wasp
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plus waiting for some friends to get the game.

drifting robin
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oh right thats fair enough

buoyant linden
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how do i add to the trello board

drifting robin
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I might do a game giveaway for this soon

zenith wasp
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but they will patch it at some po8 t.

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I ply condole.

drifting robin
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Console xd

zenith wasp
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it's fun.

drifting robin
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i know i have one 2

zenith wasp
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neat.

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I wish they would add a mantle grab move so you could get up ledges easier and not fall off be cause you were barely below it.

drifting robin
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There is this sort of half double jump but i get you a dedicated action for it

zenith wasp
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yeah but it isn't reliable.

drifting robin
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I agree

buoyant linden
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why wont it let me add to the trello boars

zenith wasp
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I don't think they need extra classes like some think, maybe one more but they could create sub classes if they added additional weapons/ equipment for each class.

drifting robin
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I'm not sure i haven't used it only viewed it

zenith wasp
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be easier.

drifting robin
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I can imagine additional universal weapons that can be used for each class or class specifics and the 4 current classes is all we need tbh however i believe a 5th class would be bonus content and offer new playstyle I don't think its something well see for a bit

zenith wasp
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yeah.

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would female dwarves have beards to. πŸ€”

drifting robin
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certainly!

zenith wasp
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then do we need a gender option.

frank sky
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Achievements.

zenith wasp
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?

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Achievements?

frank sky
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steam

zenith wasp
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console to.

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would they have a beard option though. πŸ€”

frank sky
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no, female dwarves have beards as well

zenith wasp
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that's what a beard option would do.

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yeah but the males can remove their beards tom

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your probably right.

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cant wait for the abyss bar

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wonder if it will be dwarf/human/robot.

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bar tender.

boreal lintel
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Sections of the lobby, such as the bar and memorial room, should have to be bought to be unlocked. If the host has bought access to an area, the entire team can enter. Purchasable customizations to the host's lobby would be cool also.

(In my opinion)

viral bridge
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Suggestion:

The bar might offer certain beverages, which boost certain things for, 60 minutes, say, but can only be used once per day. (Slightly increased chance to find rare minerals, for example.) After those 60 minutes pass, the effect wears off.

boreal lintel
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That sounds great!

viral bridge
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Could be limited to X amount of missions, too. Perhaps even just for one mission?

boreal lintel
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Perhaps certain missions would be so hard, the team would need a 5 minute drink at the bar in preparation.

viral bridge
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Some may strictly speaking be centered around or geared towards improving the experience for teams, while others could help with Solo play.

still river
viscid bloom
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I have over 100 hours played now, and I'm now onto leveling the Gunner. The minigun sounds really underwhelming for what it's essentially doing. The gun needs to sounds heavier/grittier, more metal. I actually think a lot of the gun audio could use a little work/attention.

naive ruin
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Hey I'd like to suggest make the cave leeches more noticeable. They're almost impossible to see, let alone hear. And it's even worse when they go through walls giving you no time to react. It's especially hard dealing with them on solo.

idle quartz
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already can see them without any light though, easy to see if looking up, especially once they turn their light on

fathom stag
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They're rare enough that you can go entire missions without seeing any, then bam, 5 in one mission.

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People forget they're a thing because they're so damn sporadic.

radiant cradle
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besides, they are rarely run ending

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i enjoy the random surprise and it changes runs up

earnest ore
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New Room Type: Treasure Trove. An unusually rich cavern filled to burst with gold and whatever local crafting material may be near by. These caves are nearly impossible to detect from surface scans, and never connect to the primary cave network. Normally, they're considered complete write-offs due to the difficulty of finding and reaching them, not to mention the particularly nasty beasties they tend to attract. However, it's not impossible to find signs of a Treasure Trove being within the area of operation hanging out in the primary cave network.

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And for the intrepid dwarf, it might just be worth the risk...

main olive
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technically the room at the end of normal Mining missions is a treasure trove. but I like the idea of "off pockets" of resource rich and hazardous rooms off the main path

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that you can "stumble" upon with your driller

ivory sage
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the aliens spawning out of the floor randomly is the worst. please make the spawns more from a couple set up areas like digger aliens digging out of the ground and aliens coming out of the hole that the digger dug. ive had lots of moments where the bombers would spawn out of thin air and lock me in while mining.

earnest ore
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Thems the brakes. No one said mining on Hoxxes IV would be easy.

near glacier
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This has probably been suggested hundreds of times, but maybe enemies could be generated each map, to give each mission its own feel and promote the games endless feel. I love it so far, just bought it early today!

ivory sage
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i dont mind difficult. shit spawning on me and locking me in place while they kill me is just frustrating.

royal vapor
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Would've been cool to give scout hook gun instead of flare gun - to put hooks into wall and ceilings and being able to hang out on it while his grapling gun is reloading

fresh root
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wouldn't that be redundant though since you're basically wanting them to just have a second grappling hook?

gusty tree
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Yea, rather than new dwarf classes, I would be up for alternate load outs and more options for upgrades on the current classes. Make us pick our equipment, and it will easily expand this game.

main olive
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why not both?

stoic hearth
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You don’t want more vertical holes trust me

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Even supply pod screws you over sometimes

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Cuz mule just goes through that hole

next canyon
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Suggestion to never ever change barrel physics because they're amazing

lean haven
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I wish for the barrel physics to be reverted to their former state

fallow violet
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A suggestions is maybe a demo mode, or am I stupid and is there already one?

sharp valley
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there is a trial through the microsoft store

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not through steam i don't think?

long socket
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Will be added twitch interactivity? Thanks πŸ˜ƒ

viral bridge
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Suggestion:
(concerning Spitball Infectors and Grenades)

If the timing is right (i.e. just as it opens its mouth, to spit at the Player)
and they are close enough to the Infector, Players could throw a grenade inside it.

This might deal some damage or kill it, outright.

IFG Grenades may even slow the target's rate of fire, instead.
(The intervals between the Spitballer ejecting the green spheres.)

sudden lagoon
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So during my first games were I would look for Morkite I did not realize that it had this "transportable form" that you can only see on the ground when you are not able to bring more than 40 units of...I thought only nitra and gold had that "form" so i would watch for when i was full of morkite to make sure i wouldn't break any when already full...i thoght it was just destoryed....so it took me a while but i eventually discovered Morkite actually has this transport form, but it's really hard to spot compared to gold or nitra that have a bright glow. Maybe Morkite could have a brighter glow or some sparkle effect so it's not left behind or not seen after it's been mined from the surfaces it was found on.

inland dove
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Maybe when you use the designator (control) the ores that you mined but couldn't carry could be highlighted

delicate anvil
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morkite have glow to

inland dove
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I suppose it's harder cause it's a darker blue instead of bright red of gold

delicate anvil
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life is hard

sudden lagoon
#

some light green glow would look good too tho

inland dove
#

Na, cause I bet they will eventually add more ores, and green seems like a nice colour for that. I think the highlight while using the designator is the easiest way.

velvet sandal
#

As a suggestion, how about it displays the users name and class when using voice chat in game? Like a little popup that indicates when they're speaking.

inland dove
#

That would be useful

runic pumice
#

How about changing the emote with eith the scanner map, or your highlight tool

main olive
#

Name + looping image of audio waves (for voice chat visualzation); Or just have the little Player Icon hud pop up in the corner

wheat python
#

<@&257786783666929665>
When you test the game, could you test it from a normal couch-to-TV distance?
I sit ~3' from one screen and I can barely read some of the text (too small).
Trying to play it on my living room TV (47" ~12' away) makes it almost impossible to read a good portion of the text in game.

spare kestrel
#

@wheat python Text in the Rig or in levels?

wheat python
#

Text when looking at upgrade costs (material requirements), the text on the left middle show button locations, there a couple other spots too.
I understand screen space is at a premium, and as an avid gamer myself I prefer having a clean screen.
I will not pretend the potential difficulties of it, but maybe a text size slider?

#

Weapon descriptions are another place. And I totally get why it might not seem an issue or could be easily overlooked. This game is built on a computer by somebody who is relatively close the monitor.

spare kestrel
#

Are you playing on XBOX or Steam?

wheat python
#

Xbox.

spare kestrel
#

Yeah... we have a TV & couch setup but we are sitting much closer. Something like 7 feet. Ok, I'll throw this at our UI/UX guy. Maybe he can figure something out. πŸ˜ƒ

#

Can't give you an ETA though.

wheat python
#

Awesome, and thank you for the quick response. It's awesome to know the devs are actually paying attention with this game.

#

No worries on the ETA. My main playing screen is closing enough for to read. It's my buddy who has to suffer when he comes over lol.

spare kestrel
#

We try. Though Discord has exploded since release and it has become much harder to not miss things.

#

Anywho, back to work! πŸ˜ƒ

fathom flower
#

Is there a reason we can't vc in loading screens?

alpine shard
#

Hi there

#

I really like your game

#

I play engineer a lot

#

and one of the big frustrations is turret fire control

#

for praetorians and dreadnoughts, turrets fire indiscriminately, and waste a lot of ammo

#

so I tend to leave the turret mostly built, and then finish building when I want them active

#

what I'd really like is a secondary fire mode on the turret placement item

#

that allows me to enable/disable them

#

just my two cents

#

keep up the good work!

fathom flower
#

Idk if there's enough buttons on an Xbox controller for that to work

visual basin
#

Man, the jukebox in the lobby

#

makes me wish for a thirdperson camera

grave crystal
#

i'd like to be able to see my own dworf

#

otherwise custommization is kinda EH

kindred crow
#

I miss a healer

#

its a suggestion

rotund river
#

I would like a weapon customization in every class

#

(more weapons)

main olive
#

I'd acutally like the "slowness" after landing a "damaging" pick hit to be reduced or removed. Idk why hitting a bug makes me as slow as being webbed but not when I hit the cave wall

#

and yeah more weapons would be good, Say heavy gunner can get a slower more damaging LMG (less ammo than mini obviously) so that if you have two gunners, one can be crowd control DPS and the other anti-armor/heavy dps

fresh root
main olive
#

for the scout I'd like to be able to swap the sawn off for the drillers handgun (Not full on swap, loadout option)

fathom flower
#

the tentacle going slower after grabbing a person and not draining health till they get to the top would be nice

#

cus at the moment theres no time for your team to react if youre low heath

#

also something that could be an alternative to the platform scout combo would be wonderful when you make a new character, that way engie and scout aren't essentially required classes

#

also more of a small thing but i wish the gold of hats matched the gold of the supporter gear

idle quartz
#

they dont drain health till at the top πŸ€” and how much time you have to react depends on if you see or hear it coming. If you sprint everywhere you go you are faster than the tentacle btw, so even if one is above you in a room and you run through it cant get you unless you stand still

fathom flower
#

oh lol, i thought they drained health immedietly. my main problem is just that theyre so hard to notice which makes sense, it encourages you stay with your team, but i feel like a bit more time for team mates to react after the capture would still serve the same purpose. i see what you mean by hearing or seeing it coming but its so difficult to do either that getting caught and having a team mate shoot you down is how most my encounters go

#

idk, maybe im just bad lol

north trench
#

I got the game today but I seldom find any servers (I'm in South America), I'm guessing that's because there is ping limit on the server browser... Is there a way to remove/increase it? If not, are you guys planning on adding an option for that?

elder bane
#

The mule needs to follow a semi normal path back to the drop pod. It kinda sucks when it glitches thru a wall or ceiling. Or when it uses a supply drops drop-in path to expedite itself back to the drop pod. Makes it hard for newbies like myself to follow the trail of lights.

fathom flower
#

^

#

although im sure its been suggested many times

#

also, can we get password working when you join through steam so that i dont have to add people to do squads

elder bane
#

I didn't really feel like it was a bug, per say, either though. it's working as intended, i'm sure it's just molly's AI finding the quickest path back. Hence why a suggestion rather than a bug.

fathom flower
#

i imagine it would be hard to limit to the ground considering there are many jumps and falls required but maybe set supply drop holes as off limits

#

considering we cant go straight up

idle quartz
#

Pathfinding is the way it is to make sure molly never becomes stuck on any terrain

#

she only goes through walls that are extremely thin (the same thing that allows her to navigate broken/separated terrain)

#

you have the tools to follow her, ideally

#

if you dont, you have the tools to just backtrack the cave anyways

elder bane
#

I understand that, but will that person who's on the trial? Who subsequently decides the game is unforgiving or cheap shots the players, and doesn't purchase at that point. It' more of a quality of life thing. Maybe if supply drop routes didn't register as available paths for molly as Blissy suggested. even if it's only in place on lower level/difficulty mines.

primal tendon
#

α΄„ΚŸα΄€Ι΄ ʜᴏᴜsᴇs

onyx flower
#

Once you get more experienced pathfinding becomes second nature and you're able to get to the drop pod even if molly goes up a ammo-pod hole. Maybe don't call ammo drops so far down, or just be aware it can be a route for molly. i think pathfinding is fine.

#

I was thinking of the host being able to toggle the ability to press launch button. Not so much an issue with a good squad but in public games it can prevent a secondary obj. from being completed. Not a huge deal but, eh.

zenith wasp
#

it would be cool if they added infestation missions, where you go in and clear out a failed mining facility that's been overrun with a random layout and multiple floors.

scenic cloud
#

That one has been suggested before, and I approve

zenith wasp
#

abyss bar game mode when you drink to much. drunken dwarf brawls.

compact lantern
#

Endless Extraction with leaderboard

main olive
#

@north trench do you know if your game is the latest update? someone had the server issue because steam didn't DL the newest update

scenic cloud
#

Another idea for equipment: utility ladder/zip line that goes nearly vertical and can be taken back down for re-use. Or mining charges that can be used to get hard-to-reach minerals. There's lots of verticality but the options for interacting with it are kind of limited. Having Bosco or similar in multiplayer would also help with this

main olive
#

And yes another Exterminate type (cleanse the infestation) could have the secondary launch mining heads (don't have to collect just flip some switches and launch)

#

so I have a +1 to the Infestation Gamemode idea

rigid holly
#

name fungus bogs fungus bungus

#

Rolls with the tongue better

lean haven
#

😐

main olive
#

how about, bogs of fungus?

rigid holly
#

Yea

main olive
#

fungi*?

rigid holly
#

Bogs of Fun Guys

main olive
#

ha haaa

#

double finger guns

#

I think the current name is fine. It's just a region on Hoxxis

zenith wasp
#

drunk dwarves fighting in the bar.

lean haven
#

I don't see a problem with the current name, myself. Aside from there being no quicksand, water in said bogs

zenith wasp
#

like Warhammer end times vermentide in the lobby.

lean haven
#

@zenith wasp been suggested

main olive
#

I'd like some variants of where you're dropped on the surface, and enter in a cave mouth

#

or fissure

#

since some games the drop pod reads above 0 meters

lean haven
#

Maybe you land inside of a mountain

main olive
#

that's most likely the most reasonable "reason"

#

thinking about it now, dropping a "drill" pod on the surface would make it not so useful as a drill pod

#

it's only where you start, I'd imagine there'd be a risk being out there "constant surface storms"

#

I could just see something colliding with the pod and causing it to just crash on the sruface

#

something to mix it up

main olive
#

I still think Melee needs to be more fluid, there are times you have no ammo, but the slow down while attacking kills you

lean haven
#

It used to not have the slowdown and you could take care of swarms of enemies by just backpedaling and swinging

#

I don't like the slowdown, but it does have a purpose

main olive
#

sounds like a lazy fix

#

it's like he gets winded with one hit

#

add stamina idk, but getting about 2 sec slowdown by hitting an enemy is redic

#

or let the enemies leap

lean haven
#

I'm hoping with the addition of more enemies we can maybe get back to the old way of no slowdown, but I'm doubtful

main olive
#

would solve the zipline, and floating terrain glitches too

#

Can't run to player, but I have line of sight, and the player is X meters away, leap attack

#

yes repeated hits, 1 hit is a bit much. slowdown from things biting you should be how many are doing it, which would make swarmers a pain

#

I think it should be a special type of bite, zombies in L4D do that if they start hitting you they basically "hold you"

#

but since we don't have a aoe stagger attack

compact lantern
#

Powerfist dwarf

main olive
#

which would make sense, and it could be a stacking value, just a dread or pretorian would max it right off teh bat?

#

where as a swarmer would have to bite many times to get any result?

compact lantern
#

Playable Mule

main olive
#

you can pretty much play it already, can have someone ride on it, and another call it

compact lantern
#

With possible upgrades and weapons I mean

main olive
#

sounds like that'd make ti slower/drain it's power supply faster

#

and it's a mining company so it's probably a generic Mule

compact lantern
#

Custom from the dwarves?

#

I mean

#

Put a Trademark on The Dwarves

main olive
#

short and stout drunk greedy creatures? don't make much money with custom work all the time

compact lantern
#

Theres also their forging stereotype

main olive
#

the players also complain about "deep rock need tos upgrade their tools"

hollow cloak
#

having some way of not being trolled by your teammates (having them turn on you at the end of round, kill you, and then run to the dropship while leaving you behind)

compact lantern
#

Their tools are fine, of course new tools could be fun

main olive
#

no what I'm saying is they are too cheap to get new stuff

compact lantern
#

I mean

#

They ARE working

#

Besides I didn't mean like super lazer/plasma weapon upgrades

#

The engineer could have done some turret work on it

main olive
#

I can run with "allow the engineer to place his turrents on it" in the mission

compact lantern
#

No

sharp valley
#

would like to reiterate my suggestion of a slight buff for the driller pistol. from 7 base damage to 9-10 and max upgrade 12-13 (wouldn't complain about 15 though). i consistantly use the pickaxe over the pistol because it's more efficient, uses less ammo, does more damage.

compact lantern
#

Mule could be kinda hard to play, depending on choice of who to go to and to survive (I have had problems with loner players in multiplayer before just staying away from everyone and doing his own thing, keeping the mule from everyone)

main olive
#

idk about the Mule upgrades, cause whos the one that controls what the upgrades are? Host obviously. Also it's a mining company, if you can reuse what you got why touch it further? And the Mule isn't emitting any fumes, so it's probably battery powered. Expectation is that miners are in for about a few hours. Put any more strain on it and now it's using more power giving less mining time. Plus slowing it down, it's slow enough as is

Playing as the Mule, I'd be interested if it didn't sound so boring "Molly come 'ere"

compact lantern
#

I do get your point

main olive
#

I think the mule is fine as is, it's just a means to the game mode

#

however like I said, allowing the engineer to place his turrets on it

#

during a mission would allow for not having to pick them up all the time

#

or use one for the molly and one at a spot for defense

compact lantern
#

So basically you lose a turret to have one on molly?

main olive
#

or two on molly, just put a "placeable turret" hitbox on the top

#

on site improv

#

however maybe an option to "remote control" the molly would be cool. Jump up on top and go fro a ride up a cliff side

drifting lava
#

Very minor thing, but could we have music on the Jukebox play indefinitely instead of cutting off after a short while?

unborn vigil
#

^ Only if it can be controlled with the master music volume slider, please. At the risk of sounding like a grumpy old person, it's too loud for me to want playing indefinitely. In fact, can it be controlled by the music volume slider regardless?

drifting lava
#

Hehehe yeah

#

Some folks complained the Memorial Hall music was also tied to the Effects slider instead of the Music one, but dunno if it has been fixed already.

still river
#

It'd be cool to have a mission where you are fighting a competing Mining Company that is trying to steal business. Maybe the company is run by another fantasy race also like elves or orcs or something. Having some humanoid enemies would be cool

fathom flower
#

idk if ive already said this, but id like to have something to be an alternative to the scout platform combo for reaching hard to reach minerals, cause at the moment scout and engie are required in multiplayer. maybe another class that specializes in hard to reach minerals?

#

a class that could control a mini bosco thats either weaker or cant shoot would be cool

near glacier
#

i thought you could mine while grappled as scout, meaning you wouldnt need engi

fathom flower
#

no, you cant

near glacier
#

hm strange

fathom flower
#

you have to let go to mine

near glacier
#

seems abit odd, especially since grappling gun is a single handed weapon, should totally be able to mine while holding on

fathom flower
#

yeah, technically, but it would make scout op from a gameplay perspective

lean haven
#

They're not really required , you can beat each map with whatever classes you like. They just pair rather well

fathom flower
#

yes but as soon as you go without a scout or an engie its suddenly way more difficult and time consuming

near glacier
#

can play without using movement items at all like ive been doing, just takes forever and is super annoying

lean haven
#

Heck, multi gunner and multi driller teams work just fine. Quad scout would be the only really questionable class layout imo

fathom flower
#

i wouldnt recommend that hannah

lean haven
#

And it's not really all that time consuming to not have them, you just need people to be on top of things

near glacier
#

oh no neither would i, i only did it because im an idiot and somehow didnt realise engi had platform gun

#

just meant its possible

fathom flower
#

maybe multi gunner kinda replaces it because using ziplines for minerals seems like less of a waste, but sometimes it in an overhang and drillers just do not work

lean haven
#

Just dig behind it or slightly above it. It takes a little bit of work, but it's doable

fathom flower
#

its doable but way more time consuming and inconvenient than having a scout engie combo on your team

lean haven
#

Honestly I find the whole having a scout engi combo rip stuff out of the walls to be a bit lackluster. It's definitely the fastest method, but I enjoy having to figure out other ways up

fathom flower
#

thats fair

dark ether
#

Would be amusing to find previous explorers and their ammo/gear/loot. Ancient alien artifacts from an intelligent species which could be of some use.. Even temporarily. I missed the Alpha..woukda been nice to get my gamer tag on the game. Xbox is always last to know...

#

I've had difficulty sometimes getting back to the drop pod at the end of mission. I've had Molly vanish or go up on the ceiling n through a supply drop hole... No way to make tha trip back any easier? Some of those caves are almost impossible to zipline across... HOOVER BOARDS! lol

#

Maybe a resource doubler... Some kinda crafting might be interesting.. Like, when a swarm hits... You have a few seconds.. Maybe make some kinda fortifications.. A ground manipulation tool? Some way to block bugs off n trap em!

#

I'm done, my cat is calling me. The ERR.. maybe a virtual alien reality thing you could get sucked into.. Like a mini game of some kind n if u beat it.. a reward

fathom flower
#

a trapper would be cool, but walls bugs can t get through would make drilling to the drop pod too easy

#

engie has platforms, but bugs just go through them, i havent seen an instance where they cant

fathom stag
#

Is he... trying to sell hacks?

shell flower
#

I think so

fathom flower
#

i dont see a link, idk if its a problem

#

ima <@&296918282403840000> anyways

solid dune
#

Mmk

fathom stag
#

I looked up his youtube channel and yup, pretty sure he was intending to sell hacks, really badly.

#

Seeing as he has a youtube video about gta 5 'mod menu' and trolling with it.

shell flower
#

kek

#

nice

fathom stag
#

Though seriously, trying to sell them on the game's official Discord?

fathom flower
#

maybe not selling hack, it looked like he was reccommending the devs add hacks

shell flower
#

but it's still overall hacks

glacial wedge
#

go big or go home i guess

fathom stag
#

Nah, 'for buyers' definitely didn't look like he was wanting the devs to add them.

fathom flower
#

which, i wouldnt mind being able to goof around in singleplayer maybe, as long as you dont get stuff for it

glacial wedge
#

creative mode

fathom flower
#

yeah

glacial wedge
#

i still dont understand why does tourist mode have swarms

#

granted you can swat any glyphid away like a fly on it but still

fathom flower
#

the... peacful mode?

glacial wedge
#

yes

fathom stag
#

Because it's base level on swarms, health and so-on I guess?

#

But yeah, doesn't entirely make sense.

fathom flower
#

i havent played it, i thought it was glyphid free

glacial wedge
#

Its not

#

Me and me friends wanted to use it to try and use drillers to get to the surface

solid dune
#

Wanna take the conversation back over to #drg-chat please :)

glacial wedge
#

yessir

fathom flower
#

well theres a suggestion in there, make tourist mode glyphid free

#

also i have to questions for the devs if thats cool,
1 is the supporter edition going to be early access only thing or forever
2 how do you feel about mods? obviously hacks are bad, but stuff like fan made characters or cosmetic mods. i dont plan on modding by any means but im curious

fathom flower
#

also can we remove the notice on the board that suggests that reguler roles are still given out

pure mulch
#

If mods are going to work with the game, is highly dependant on how the game is assembled.

glacial condor
#
  1. Cartographer class wich can see 3d-map of the cave and maybe send it to other team members. Make permanent marks and so on
  2. Ability for small spiders to crawl on ziplines, + ability for large glyphids to cut those ziplines (with option to repair them later without spending resources) <--- ziplines are too easy to abuse because you can easyly create situation in wich no one can damage your team (just jump with a whole team on zips in a large cave and shoot everyting down).
glacial wedge
#

having markers of sorts would really be great

#

maybe a deployable beacon of sorts

viral bridge
#

Suggestion:

Small dots on the floor being displayed, where the Players moved or ran to (tunnel, etc.). The oldest dots could then vanish after some time. (A path would be shown on the ground, where your fellow miners went. For some time.) - Also, would only be visible via the Marker Tool, say.

heavy jacinth
#

Would these dots give off light?

#

I dunno maybe a soft glow

#

That way it’s easier to see em

glacial wedge
#

but he said they would be on the scanner, didnt he

slim quiver
#

i dim pulse i feel would work

heavy jacinth
#

Oh did he

slim quiver
#

kind of takes away from the scout imo

heavy jacinth
#

Yeah it does

#

Hmm

viral bridge
#

They'd be small guides, but not so in a way, that would do all the work for you or detract from the usefulness of other classes.

glacial condor
#

The main point - visibility for the whole team or some means of interaction. Cartographer I think should be support-class wich main role would be to find way and to help others to do so. So those footprints I think should work in 2 ways: mark other - to find where did he go, mark self to show others where to go.

ionic flame
#

How did you overlook the fact people can still join once the drop pod has been called? i just went solo but left lobby open as i dont mind people joining but theres people searching looking for how many minutes passed by to try join a completed mission for the xp? if you cant kick while drop pod is called you shouldnt be able to join.

main olive
#

do you lose anything from last min joiners?

boreal lintel
#

A way to trade credits for crafting minerals would be nice.

elder bane
#

thoughts on adding upgrade section for headlamps?

#

as in the ability to upgrade it once or twice to meet the same brightness as bosco's lamp.

#

or even adding a different color, that repels, or at least doesn't aggro specific bugs.

#

or specific colors highlight specific minerals to make em "pop" more.

fathom flower
#

this goo is everywhere and it slows you down like way worse than webs

#

it needs to be nerfed by decreasing the spawnrate and increasing the speed you can go in it

#

at leas one or the other

hallow roost
#

I’d like to petition for a restraining order on Bosco, stating that he remain a minimum distance of 5ft away from the player

fathom flower
#

^

hallow roost
#

Bosco may only infringe on said restraining order if the miners life is at stake and adhering to the restraining order would prevent it from helping the miner

#

At the very least I’d like Bosco to take the hint the first time I hit him with a pickaxe to GET OUT OF THE ***** WAY BOSCO!!!

wide verge
#

Another suggestion to a Cartographer class, sweet. I really think a class designed for almost no combat but for exploration that may become a "must have" on the team for larger cave complexity would be an interesting dynamic. I always saw them accompanying a scout to push forth while the other 2 man team is dispatching enemies/mining resources.

#

We still need the AoE area around miners to keep Bosco at a distance, period.

#

only needs to be about 2-3 meters

zenith wasp
#

maybe the cartographer could place marker beacons like escape mule.

#

like in a flare cooldown

#

on

wide verge
#

We've discussed his kit, I'm still thinking about balancing a sonar type item to see "through walls" and I think he'd have a much better map than the rest of the team. People keep suggesting beacons and or waypoints which if it was one or the other I'd assume a combination of them, something physical that can be seen with the ctrl key and can be placed at a distance like a waypoint.

zenith wasp
#

well a Mapper dwarf sounds interesting, but what guns would he have. he has to defend himself somehow.

wide verge
#

People also want a "sniper" class with a scope-less hunting rifle, which I figure could easily be his one bit of firepower

zenith wasp
#

would be cool.

wide verge
#

But that could also work for a "trapper" class with bait and traps that I've been mulling over as well.

zenith wasp
#

like distracting bugs or luring and killing.

wide verge
#

say you've got a big ol' swarm incoming, the "trapper" throws down a couple "bear trap" style traps to hold the big greens, and some bait for the swarmers

zenith wasp
#

be neat if he could throw bait to distract bugs.

#

save ammo.

wide verge
#

so far the classes work on a 4 item system with supplementary skills like marking and a poopy-bad map

zenith wasp
#

when no swarm is there.

wide verge
#

so it's all about filling those 4 slots and balancing them with themselves/the other items/classes

zenith wasp
#

two offensive two defensive/utility.

wide verge
#

yes and no

#

I'd argue the satchel charges on the gunner are also offense

#

we need more stuns, so that could work

#

so far IFG's are the only CC that I can think of

zenith wasp
#

fantasy, and sat help charge seems situational for bigger bugs.

#

not fantasy more sci-fi.

wide verge
#

LOL, the Cartographer ends up a pacifist XD

zenith wasp
#

electricity feels more future.

wide verge
#

all he does is map, marker, and taze

#

lelelel

zenith wasp
#

as gunner rains lead in the helpless bugs unable to move.

wide verge
#

OH

#

wait, so the trapper could have "electric fences"

zenith wasp
#

whoever Mapper enjoys the cave environment.
like a more lethal Tesla Cannon.

wide verge
#

getting some maze play in

#

laying down fences to funnel glyphids into certain areas, despite that already being super easy to do by entering a tunnel

#

weaker idea but an idea none-the-less

zenith wasp
#

be cool if a class could build walls to bunch the swarm up when they appear.

#

satchel charge on your side. 😏

#

as soon as they break through. boom

#

lie a vertical plascrete ply firm

wide verge
#

The only other idea I've had was for a pimary that work both for mining and DPS

zenith wasp
#

drillers drills? but better

wide verge
#

basically a sand blaster: a high-pressured water/sand mixture being fired at a precision point

zenith wasp
#

ahh

wide verge
#

it's another real-world item but say cranked to the space dwarf maximum

zenith wasp
#

be more interesting if that was drillers secondary instead of his current pea shooter.

wide verge
#

so practically a laser, but it's high pressured water and sand

zenith wasp
#

only works in the sandblasted corridors.

wide verge
#

I just see a large water tank on someone's back and a water cannon

zenith wasp
#

jk

wide verge
#

lel

fathom flower
#

the damage the electric hazards should scale with difficulty eventually

wide verge
#

nah, was thinking the CC would scale to a cap the longer they're electrified

#

to promote kiting

#

as it stands that's why I feel the Scout is the most OP class in general

#

his ability to kite all Glyphids is a joke

fathom flower
#

id vote engie

wide verge
#

they swarm me, I cross the room 30m away

#

repeat

zenith wasp
#

swarms are too easy when you know what way they are coming from. they should make it where they come from all direction.s with a tunnel. and from the ceiling.

wide verge
#

well, that's kind of what I was hinting at earlier

#

currently spawns are so predictable, all you have to do when a swarm is inbound is find a bit of connecting tunnel with an elbow

zenith wasp
#

exactly.

#

I have but only once.

wide verge
#

as long as you're facing both openings of the elbow, glyphids spawn from one opening and at a reduced rate

#

for whatever reason

zenith wasp
#

and nobody joined me in time.

#

😟

wide verge
#

I've actuall had 0 glyphids spawn during a swarm using this technique

#

sat there for a minute or two doing nothing "the wave is thinning out, team!"

#

I haven't tested every strat on everything

fathom flower
zenith wasp
#

it would be neat if when a dreadnought spawns it is with an explosion of the ground leaving a large crater.

wide verge
#

but that strat is consistent up to hazard level 3

#

that's not a bug, that's an exploit, but exploits do need to be addressed at some point

fathom flower
#

it.... it is a bug

wide verge
#

they are absolutely on a timer

#

exploits and bugs aren't the same thing

#

thus why there are different words

fathom flower
#

i know, but this is a bug

zenith wasp
#

any body had to us3 a geyser to self sacrifice to kill a swarm.

wide verge
#

but I'm not planning on arguing those semantics any further

zenith wasp
#

I have.

#

they should add water to the caves.

wide verge
#

just take lethal damage the exact moment your shield starts to recharge and boom, invulnerability

#

it's all good

#

#strats

zenith wasp
#

might need to try that.

wide verge
#

it's so difficult to do, but practice practice practice

zenith wasp
#

was playing with two friends when we got dreadnought and all had low ammo. in the blend I barley killed it and still had to kill like thirty standards with no ammo and two downed teammates. revived one the destroyed a geyser killing most of the swarm leftover.

#

we managed to finish. it was a 3 3 mission on haz 2.

#

took an hour.

wide verge
#

on that note, I figure we need a more dedicated "healer" as most of my current ideas for classes are to address potential future end game content difficulty

#

people are still pushing for the 6-8 player raids

#

as opposed to the up-to-8-man glitch

zenith wasp
#

maybe it could harvest red sugar to heal you more effectively than just mining it would.

wide verge
#

was thinking healing charges

#

and or shield buffs

#

a res at a distance

#

and maybe light ammo packs, i dunno

zenith wasp
#

I was thinking pretty much uses red sugar as ammo to heal you faster and better.

wide verge
#

too much IMO

zenith wasp
#

and can use said weapon 5o h
revive from a distance. if he had red sugar.

wide verge
#

you're adding too much complexity to the implementation

#

they'd have to change the way red sugar interacts

#

so on and so forth

zenith wasp
#

no just saying he has a standard gun and healing gun.

#

with.... woops forgot.

wide verge
#

I agree, but using red sugar as a resource other than a direct heal as it's programmed would add more work

#

it's not like it drops like the rest of the minerals

#

if youre full hp and you smash it, it's gone baby

zenith wasp
#

no I'm saying only said medic class can harvest red sugar.

wide verge
#

I understand

#

and that's more work

#

because, again, you have to change the way red sugar is coded

#

it's not just dropping in a class that suddenly can use this resource in a new way

#

you have to also change the resource

zenith wasp
#

it still functions as normal for other classes or if they at full health, it drips a unit resource like normal resource.

wide verge
#

it'd be a hassle, not a bad idea but more work for sure

#

I GET IT

#

BUT THAT'S NOT HOW CODING WORKS πŸ˜„

zenith wasp
#

I guess.

main olive
#

I'm sure the Red Suger won't take too long to impliment that

zenith wasp
#

just give it the resource drop mechanic. your health being the inventory.

main olive
#

it'd just be extending the usual resource type, and overwriting a few functions

wide verge
#

hand-to-face

#

so early access, limited man hours, and coding not being as simple as drag-and-drop

#

I can't really say more about that

zenith wasp
#

I'm not saying 5heywould add immediately but in a far future update.

wide verge
#

^

main olive
#

are you saying a suggestion cannot be in the backlog?

wide verge
#

I agree

zenith wasp
#

it would take time but would be a neat mechanic for a new class. if no medic was in the game it would be standard red sugar.

main olive
#

I like the idea that a medic class can harvest excess red suger and heal teammates later on

wide verge
#

I'm just saying from the double perspective, less editing on standing/working features and more emphasis on new content is optimal

viscid bloom
#

Don't really think a medic class is needed. You have a shield for a reason. Red sugar is okay to use until supply drops if you really need health.

wide verge
#

as well as less tweaking on the red sugar and more tweaking on the new class to add more healing sources overall helps the player

drifting robin
#

add a text channel just for experimental branch talk (so we are not restricted to bugreports)

wide verge
#

I agree, so medic class was thought of for future end-game content

zenith wasp
#

yes but you can't rely on there always being some near you. having it for later would be more useful and reliable.

wide verge
#

I feel difficulty could easily be ramped up to warrant a dedicated healer

viscid bloom
#

When your shield gets low, run away or bounce around. Wait for shield to recharge. Rinse/repeat.

zenith wasp
#

definitely, right now the bugs are lackluster in difficulty.

drifting robin
#

Amimoller said something about that in General Jordan

zenith wasp
#

quantity over quality right now.

wide verge
#

I mean I'm on board with a class being able to hold onto all that red sugar you pass up because you don't need that shiz at that moment

main olive
#

I understand you have a shield, yes. And you are right it can be argued that a medic-like class is not needed, yes. However if this medic class can give more health on return (as he has the proper tools) he can heal more from the red suger he collects then just someone mining to heal

wide verge
#

I totally get it

main olive
#

it might be someone not so "advanced" players can use to help them out

wide verge
#

@viscid bloom, I was literally talking about kiting everything being the easiest thing in the world about 3 paragraphs ago

#

thus why I specified for future end-game content

main olive
#

plus I hope they make the AI smarter or can use "gap" closing moves

zenith wasp
#

for now.

main olive
#

then kiting won't be so easy

wide verge
#

I agree, I think there neads to be a "hunter" class glyphid

zenith wasp
#

what if they add a cave leech type glyph I'd who pulls you towards the swarm when you try to run.

wide verge
#

where's the tension on the leap?

#

I need to watch someone get pinned by a Glyphid as they shit themselves in fear

zenith wasp
#

or a pouncing glyph I'd.

#

yeah

main olive
#

I think swarmers should have a little leap attack (not a pounce and hold, but jump attack)

wide verge
#

so a "jocky" glyphid

#

aka a brain slug

#

was my idea

zenith wasp
#

everyone want a man dwarf games, when we should be asking for only seven dwarves. πŸ˜—

main olive
#

warriors could but need a wind up so you can see if they are going to jump and hopefully you can side step

wide verge
#

drops from the ceiling, connects to dwarf nogging, influences movement toward nearby glyphids

main olive
#

Pretorians need a charge move

wide verge
#

it's kind of small so the best way to dispatch it is to pickaxe your fellow dwarfs noggin

#

and or get that nice accurate shot

main olive
#

idk I never liked "snare" based enemies in games

wide verge
#

Pretorians need to not take the same damage on their booty as their mandibles

main olive
#

it fks solo players hard

wide verge
#

because I just sit still until they're touching me and left click once on my shotgun, down they go

zenith wasp
#

there is a bug if you get grabbed by a cave leech where if you hold the pickaxe before and while your being grabbed you'll kill the cave leech.

wide verge
#

elites with snares typically have an audio queue but should probably have a reduced spawn rate in solo

#

for obvious reasons

main olive
#

if something can pounce you the player should be able to press a key or attack and get away (barriing cave leech)

wide verge
#

as does the cave leech, though it's audio queue is pathetic

zenith wasp
#

maybe.

wide verge
#

how about MW2 dog QTE?

main olive
#

but when "pounced" other glyphids are attacking you

zenith wasp
#

maybe a QuickTime event if you fail require teammate to release you.

wide verge
#

press F fast enough, snap doggo neck

#

problemo solvedo

zenith wasp
#

yep.

#

but no snap, just pickaxe

#

to bug face.

wide verge
#

nah, I want a QTE to have a custom animation

main olive
#

QTE's and Button mashing get's rough after a bit

wide verge
#

screw him just pickaxing it, right hook!

zenith wasp
#

yeah custom pick to face animation.

#

pinch then pick?

main olive
#

but then that kills my suggestion of being able to fight back

wide verge
#

no no, quite literally a press F at the right time to counter a pin

#

on an enemy that spawns scarcely

zenith wasp
#

yep, you fail teammate need to save you.

wide verge
#

not a bombardment of PRESS F NOW YOU FOOL

main olive
#

idk about the "fail you're fooked"

#

solo remember

wide verge
#

I mean

zenith wasp
#

no instadown.

wide verge
#

you're not really

zenith wasp
#

Bosco.

wide verge
#

Bosco has you every time

#

solo play is a bit of a joke atm personally

main olive
#

in a hoard?

zenith wasp
#

u less you ask them he say no.

wide verge
#

Bosco=SSS tier

main olive
#

having that one chance to get out is a killer, becaue what if you didn't expect it? you get pounced and hit the key by accident?

#

Dead for no reason

wide verge
#

I mean as far as I know currently, you can't fail solo play

zenith wasp
#

Bosco should be on all modes.

main olive
#

Cave leeches made me fail a solo lol

wide verge
#

nope

#

how?

zenith wasp
#

only if down you go 3 times.

main olive
#

there was quite a bit

wide verge
#

you get grabbed, hit X, bosco saves you

lean haven
#

You can fail any mode. Just depends on your skill

main olive
#

this was before he coud help you

zenith wasp
#

Bosco doesn't kill the leech of you shout his name on fear.

main olive
#

if the leech was too high

wide verge
#

???

#

nevermind, I don't want to look like a pompous ass or rather any more than I already may

main olive
#

so die, revive, run kill leech. Exploders distracted me, another leech rip

zenith wasp
#

currently Bosco doesn't kill the leech if you do the call Bosco to you Hutton.

main olive
#

yeah him helping you in that is still buggy

wide verge
#

I dunno, I've never had an issue but I check ceilings first thing in new caverns

zenith wasp
#

or if you get grabbed while he mining.

wide verge
#

so...

main olive
#

also back to Pounce like enemies

zenith wasp
#

yea

main olive
#

you need a way to escape because you don't have a gun that is unlimited

wide verge
#

it's not like cave leeches respawn, so you enver a new cavern, check ceiling/clear, then mine

main olive
#

you have a pick, that slow on melee

#

slows you

zenith wasp
#

dwarf that surprise emerges from ground to grab you attempting to pull you in.

#

I mean bug.

main olive
#

why a dwarf, I could see a Sand-Lion type

zenith wasp
#

woops

#

meant bug

main olive
#

I think leeches are fine as the "need a friend to help you" because you can out run it/see it (if looking)

#

but a mobile leaping hunter bug, might need something you can pick its face

zenith wasp
#

they shouldn't add too many immobilizer bugs.

main olive
#

you only need a few "specials"

zenith wasp
#

yep.

main olive
#

just need to tweak the existing ones 1st tho

zenith wasp
#

mmm hmmm

main olive
#

(Swarmers jump/leap bite, Warriors wind up and leap/charge, Pretorians Charge)

wide verge
#

spitters/webbers are useless IMO

zenith wasp
#

what about water in the caves.

main olive
#

exploders are already sneaky enough

zenith wasp
#

they need a little more health.

wide verge
#

exploders are loud as hell and not sneaky at all

zenith wasp
#

when they next you.

wide verge
#

personally

#

nah

#

I hear them from a good 10m

zenith wasp
#

if you ming they go boom real close.

main olive
#

I only hear them next to me when they are triggering the blow radius

#

if I don't see them

wide verge
#

maybe folks need better audio mixing XD

#

everything in this game is loud

#

fucking loot bugs are audible through walls

#

their cute little squeaks

zenith wasp
#

I would like to see water pool/ lakes added to the caves. would be pretty and could have aquatic entire in the water.

main olive
#

but a loot bug isn't blowing me up in 1 hit on Haz 4 lol

wide verge
#

it's a comedic example

#

Jesus

zenith wasp
#

aquatic enemies.

main olive
#

did you read my "lol"

fathom flower
#

idk if this channel is made for long discussions

main olive
#

I think I got it >.>

zenith wasp
#

mama map could have lava instead.

#

magma.

wide verge
#

need mechanics on the blue bubbles

zenith wasp
#

water can flood tunnels.

#

aquatic bugs.

#

if you mine up.

#

or swim and mine down.

main olive
#

hmm before Liquids, I'd like AI/NPC tweaks, Weapon Loadouts, new class?, Terrain dynamics (no floating bits) then liquid (as it can brach from dynamic terrain)

zenith wasp
#

minerals in the water.

wide verge
#

I don't think any of those dwarves in heavy armor are swimming anywhere

main olive
#

and yeah they'd sink "Rock and Stone"

zenith wasp
#

who knows

#

maybe they aren't supposed to swim.

main olive
#

however would be a fun panic thing

wide verge
#

I mean, anyone that's worn heavy pads/armor would know

main olive
#

"I'm int he water, dig me out" lol

wide verge
#

dig me out in the 60sec~ I have of oxygen

#

as I've never held my breath before

#

as a space dwarf

#

gurgle-splurch

main olive
#

OH before that, your downed body needs to understand it can't float mid air

zenith wasp
#

plascrete floats on the water.

main olive
#

so that in water you can float up

#

when dead

zenith wasp
#

when dhotvat it.

main olive
#

also a way to drag downed bodies

zenith wasp
#

hhi

#

shot

wide verge
#

crawling now

main olive
#

wait... I'm dumb, gear too heavy to swim. dead floats?

wide verge
#

#downedcrawlingnowplease

main olive
#

I'm a thinker

zenith wasp
#

maybe can swim but get tired very fast from armor.?

wide verge
#

but what does that imply?

main olive
#

Or depends on class, Gunner and Driller rip

wide verge
#

"getting tired" what, you just cant move?

#

so a stamina bar needs to be coded?

main olive
#

scout and engie can swim (less gear)

zenith wasp
#

have to stay still and accept aquatic bug fate or sink.

wide verge
#

^no thanks

zenith wasp
#

maybe engines platform float on water if shot at it.

wide verge
#

which is another change they'd have to implement as it's not an object

#

it's "map"

zenith wasp
#

is very light not made of Stone Stone take three pick swing, dirt take two, plascrete take one.

main olive
#

why floaties? dig a ditch

zenith wasp
#

or that to.

#

driller more use.

main olive
#

if they make terrain understand it can't "float" and falls (then merges?) liquid would be easy

zenith wasp
#

gunner cools faster when in water. πŸ˜‚

main olive
#

(ahem, easyish, phyics on that shit is a bitch)

wide verge
#

I still vote for barrel soccer room in the HUB before all other improvements

zenith wasp
#

I want to see drunken dwarfs brawls when the abyss bar comes out.

#

and Bartel soccer.

#

barrel.

#

like end times vermetide lobby.

wide verge
#

pretty sure that's been the plan ala Vermintide for forever

#

literally everyone uses the same example and I love it

zenith wasp
#

it's the only one i know of.

wide verge
#

because it's so prevalent it clouds my memory as well but I know there are plenty of brawlers that have interaction in waiting rooms in the similar fashion

#

a huge part of polish in most games for me is the interaction in-between game-play

zenith wasp
#

place your best.

wide verge
#

fucking unmoveable Destiny ships...

zenith wasp
#

bets.

#

driller vs gunner.

wide verge
#

spam A and D in a rhythmic fashion, faster than your opponent

#

incoming macros

zenith wasp
#

drinking contest.

#

who chugs faster.

wide verge
#

pickaxe toss

zenith wasp
#

instead of dart boards.

wide verge
#

^

zenith wasp
#

Glyphid arena fights. those eggs you found going to good use.

wide verge
#

they throw on an Arc and if you miss your Dwarf chugs an ale

#

making your aim that much shittier

#

as previously stated all bar games should have a wager system

ruby garden
#

dude I can so see myself getting drunk and losing all my credits to my friends in a late night DRG session hahaha

zenith wasp
#

you miss in game drink in real life.

#

20 times harfer

wide verge
#

extra points for "blind tosses" you hold a key/click to put a hand over your face

zenith wasp
#

yessss

wide verge
#

okay well, Dwarven Pickaxe Tossing is now my second highest priority suggestion

#

gonna flesh it out and come up with a base rule system

zenith wasp
#

instead of dart board it's a glyphid tied to a rotating dart board and you have to hit where there is no glyphid.

wide verge
#

my mind is racing with board ideas

#

eh...

zenith wasp
#

more points the closer to glyphid.

wide verge
#

you take some good ideas and add a layer of... "interesting" on them

#

I was thinking more of a "shooting gallery" style room

#

with multiple glyphid targets with point designations on them

main olive
#

I heard "wagers" oh boy I like that

zenith wasp
#

lose points if Glynis gets hit.

wide verge
#

thus why the arcing throw/drunkeness would come into play

main olive
#

poker "I mager 50 enor pearls"

zenith wasp
#

skeet shooting in the shooting range.

#

or credits.

main olive
#

why not both

#

or option between the two

zenith wasp
#

Touche

wide verge
#

wagering minerals would be too exploitable IMO

main olive
#

there would be lobbies dedicated to gambling lol

zenith wasp
#

space dwarf uno. but with minerals.

wide verge
#

a ton of purposeful losses to build up another account

#

but credits are more okay in the sense that it's a less premium commodity

zenith wasp
#

wager glyphid eggs.

wide verge
#

wager a resource you don't have a counter on

main olive
#

if they're games of chance you can't exploit it

wide verge
#

oh wait

#

no

#

that'd be dumb πŸ˜„

zenith wasp
#

add a cage with baby glyphid in I.

main olive
#

no you need the same amount or more resource to wager

#

if someone bets 50 magnite you better have it

wide verge
#

uh, pretty sure if you're playing a game of darts and you aim your darts at the ground every throw, you can throw a game

#

just personal opinion on that one though

main olive
#

I'm not taking about "what games" I'm taking about something you can gamble with

zenith wasp
#

bet equipmentπŸ™ƒ

main olive
#

you guys can think on that I just like the idea of Poker

wide verge
#

yeah, just not for premium resources

main olive
#

I'd rather both, for more high stakes

wide verge
#

again

#

exploitable

#

you can fold in poker

#

you can bust in blackjack

zenith wasp
#

they should add a trader where you can sell premium resources for credits or trade for other resources.

main olive
#

so there are no ideas for RNG gambling?

#

wheel of fortune?

wide verge
#

uhhhhh

zenith wasp
#

maybe only gamble gold and credits.

wide verge
#

mineral plinko?

main olive
#

lmao yeah

#

with the slots being the players

#

"who wins"

#

credits for other games sure, but prem resource should be the hard or impossible to exploit games

wide verge
#

I dunno, a lot of the suggestions aren't very consistent/controllable systems and that's why I'm so negative towards them, but I'm just one man so don't trip

#

I've played and still play far too many games for any single human being to consume, but that doesn't mean I'm always correct

main olive
#

I'm not suggesting games (other than poker as an example, which turned out to be bad lol) I just want the option to wager with randos

zenith wasp
#

if they add new equipment they should add a arms dealer type dwarf to buy from, or you request it from mission control.

wide verge
#

I agree, the idea of wagering is a great concept, especially if we do get some pub games in the hub

#

the hub pub, lel

main olive
#

lel

wide verge
#

I just feel credits are the only wagerable items in that fashion

main olive
#

hmm, new equipment as RNG RPG gear?

zenith wasp
#

?

wide verge
#

premium materials could be wagered with say match-based wagers

main olive
#

LEGENDARY GOLD ULTRA DRILLER DRILLS

zenith wasp
#

no you know what you get.

wide verge
#

"I'm going to mine the most minerals!"

#

"I'm going to kill the most Glyphids!"

main olive
#

66% heat generation reduction and +50 fuel cap

wide verge
#

and wager a percentage of your minerals at payday

zenith wasp
#

but cable gamble the equipmentπŸ™‚

main olive
#

haha if new equiptment just make them loadout options

#

we already have "upgrades" for existing gear

#

why do I have to buy a new gun and upgrade it too

wide verge
#

well, so there's the issue

zenith wasp
#

yeah or make them buy able unique weapons.

lean haven
#

In the event they do add resource wagering (which I see as highly unlikely), they will need to address the issue of people using things like cheat engine to give themselves massive resource stashes and devaluing things

wide verge
#

do they 1.) make more gear for existing classes

#

2.) create more diversified classes

#

or 3.) create sub-classes on previously existing classes

zenith wasp
#

they could make sub classes with new equipment.

main olive
#

the resource stuff and player profiles would have to be offsite (IE they host database)

zenith wasp
#

I vote for 3.

main olive
#

which would cut into their funding alot

#

so yeah I guess wagering is out because cheaterss

wide verge
#

"exploitable systems"

#

:T

#

I like the idea of Destiny style, toggleable sub-classes to tweak playstyles within the pre-defined classes

main olive
#

everything is exploitable if you get the right people to fuck with it

wide verge
#

it's also the way the industry as a whole is leaning

#

due to the expensive nature of development, it's easier to clone and tweak then to produce from scratch

zenith wasp
#

yep

#

look at tf2.

main olive
#

well it's leaning that way because those are the features in "good selling games"

wide verge
#

and considering palette-swaps aren't as trash in 2018 due to AMAZING leaps in tech for modeling and texturing, it's super easy

main olive
#

and at this point it's hard to make something new that will catch

#

Like DRG could have skipped the Classes, and just made you build the class by your loadout

wide verge
#

AAA steals one to two decent concepts from exemplary indie titles, perfect those systems, then those perfected systems resurge among the general indie crowd in a never ending cycle

zenith wasp
#

yeah but it might be too late.

main olive
#

can't Grapple hook if you have a minigun (too heavy) but zipline or flaregun sure

wide verge
#

so games like Hyper Light Drifter go un-noticed and fall by the wayside

#

despite being instant legends

main olive
#

but that's what I mean, if you're not catering the the mainstream it's hard to push your new system out

#

"It's a learning curve"

wide verge
#

that's where internet personalities and or realistically advertisement comes into play

zenith wasp
#

it seems like DRG it holding its own for now.

wide verge
#

you need someone or something to explain a thing in a way that's familiar and comfortable for the demographic audience you're shooting for

main olive
#

as an Indie dev, it's hard to approch someone like Marc or Critcal and say "plz advertise my game"

wide verge
#

"Hey guys, remember this thing you really enjoy and appreciate? Well it's kind of like that but different in these ways for these reasons!"

zenith wasp
#

I mean DRG went the mildly L4D style. but made it unique.

#

classes mining etc.

main olive
#

yeah. when people ask me what DRG is like I tell them. Think of a mix of Killing Floor, L4D, Red Faction. But you collect shit

wide verge
#

honestly, from both perspectives on that issue, as far as I know most content creators on the gaming side are overjoyed to be a part of advertising something that suits them

zenith wasp
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killing floor?

wide verge
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in the case of both of those names, neither of them play games like DRG

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you have to find whom fits that demographic

main olive
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anyways I think we're derailing

wide verge
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perhaps a L4D2 youtuber

zenith wasp
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should we get back to suggestions.

wide verge
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I'd say that was a decent convo on suggestion regarding advertisement

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but I agree