#suggestions

1 messages Β· Page 47 of 1

hidden vine
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building doesnt always mean constructing

near glacier
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that's the second meaning

tidal loom
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Dude you're drunk go home

hidden vine
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csontructing means building, but building does not mean constructing

glacial wedge
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well you're sharing your suggestion on an open field

tidal loom
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Go

hidden vine
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this is simple

tidal loom
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home

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love

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life

hidden vine
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this is literally simple logic

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like middle school

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logic

glacial wedge
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DM the developers instead if you just dont feel like sharing opinions with people

near glacier
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building means making something out of materials

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when we dig in DRG we actually destroy matter

hidden vine
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this game is easily my favorite game right now, i just think the actual mining aspect of the game could be better

near glacier
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quite the opposite of creating something

earnest ore
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Love's got a point here; tangent was fun, but this is suggestions.

hidden vine
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to construct is to build, but to build is not necessarily to construct

tidal loom
earnest ore
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If y'all wanna keep it up we can roll on over the general

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make THEM suffer as well.

tidal loom
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Building away

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With pickaxes

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in a mine

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"Building"

hidden vine
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to construct is to build, but to build is not necessarily to construct

glacial wedge
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y'all on about some wierd shit

tidal loom
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Homie doesn't know what building is

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lol

hidden vine
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i just dont see how you could argue that this game doesnt share similar mechanics to another 3D voxel game about mining and caves

glacial wedge
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you're not mining cubes

hidden vine
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ok

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and?

glacial wedge
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it doesnt feel the same as minecraft

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at all

hidden vine
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its pretty similar

glacial wedge
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in what way

hidden vine
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you even have to mine a 1x2 tunnel

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fo ryour character to walk

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through

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cuz 1x1 is too small

earnest ore
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you dig in dirt, and your character walks through.

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It's a practical minecraft clone!

hidden vine
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stop strawmanning me

glacial wedge
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I can't believe the devs ripped minecraft

hidden vine
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im being serious

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the mining is one of the reasons i love this game, i just think it could be better

glacial wedge
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but how would you make it better

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buffing a pickaxe makes no sense to me

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it takes a few swings to mine a rock irl

hidden vine
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thats not a real argument

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this is a game, not real life

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anyway

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i think one way is you could make it clear a wider area

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wider horizontal area

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maybe even make it clear just a bigger area than it does in all dimensions

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its hard for me to know exactly what needs to change without being able to like see how the changes affect it first hand

glacial wedge
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then you would have to increase it for the drills as well

hidden vine
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thats why i just am making the suggestion! πŸ˜ƒ

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no you wo uldnt have to increase it for drills

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drill stays the way it is

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drill is very good

glacial wedge
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you would because then it wouldn't feel fair

hidden vine
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drill will still be better

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than pickaxe

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even if pickaxe gets a buff

glacial wedge
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maybe in terms of mining speed

hidden vine
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in terms of area too

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you dont need to make it as big as the drill

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just bigger than it is now

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still smaller than drill

near glacier
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i say just add a 'super shitty tourist' mode that makes you able to dig through anything instantly like it's creative mode.

then this dude can have his dreams of playing minecraft in DRG

glacial wedge
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then it won't make much of a difference

hidden vine
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well maybe it wont

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who knows

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but i think it will

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thats why im suggesting it

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for you or me to say that we know what the outcome of changing it will be is silly h

glacial wedge
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not at all, but you do you

hidden vine
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how can you know what will or wont make a difference

glacial wedge
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i can imagine

hidden vine
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so you've just decided based on

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?

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your experience in developing this game?

glacial wedge
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no

hidden vine
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oh

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i see

glacial wedge
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playing it

hidden vine
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oh ok

glacial wedge
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having a feel for it

hidden vine
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well ive played it too

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and ive come to a different conclusion than you

glacial wedge
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cool

hidden vine
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like, im account level 19, ive played tghis game a lot

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maybe 18

glacial wedge
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oh we're doing this now?

hidden vine
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just saying ive played it a lot

glacial wedge
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me too, and?

hidden vine
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if you're going to use "i played the game" as an arugment for why your judgement is so much better than mine, then im gong to lay out how m uch ive play ed

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you started this

glacial wedge
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did i

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also

tidal loom
glacial wedge
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im using this as an argument not to have a cock fight of who played more and who is more right

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im using it to make a point that well, maybe

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Just maybe

hidden vine
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yes i agre having that argument is a bad idea

glacial wedge
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Your suggestion isnt as good as you think it is

hidden vine
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but if you're going to say "ive played the game" as an arguemtn for why your judgement is better than mine

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thats the path the conversation goes

glacial wedge
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no

hidden vine
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dude im done

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anyway

glacial wedge
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i didnt say "i played this game more than you"

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lole

near glacier
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man clearly during those hours spent playing you were tripping balls

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if you thought the game is anything like minecraft

tidal loom
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I love killing all the enderman

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Wait, crap

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Wrong game

hidden vine
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πŸ€”

tidal loom
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ugh

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They're so alike

glacial wedge
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now that's taking it too far

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we're only comparing mining

tidal loom
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I love making a 200x200 strip mine

glacial wedge
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but i still disagree that it feels alike

tidal loom
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Its the tastes like chicken argument

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DRG is an original unspoiled flavor

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People can't place it

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So it tastes like minecraft

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etc etc

stray hazel
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what have i joined

tidal loom
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Hahahaha

hidden vine
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honestly this whole convo got fucked up because you guys dont understand that mining and resource collection are two different mechanisc

glacial wedge
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that's what you think

tidal loom
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And you don't understand digging isn't building

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Boom

stray hazel
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what where the suggestion in the first place

hidden vine
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lol congrats you focused on the grammar instead of the idea

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you're a real winner

tidal loom
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Okay bud

hidden vine
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the suggestion was that i think the pickaxe should dig better

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i think digging with the pickaxe is too awkward

tidal loom
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Or..

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or..

stray hazel
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theres already a tad improvment from the others but thats ok i guess

tidal loom
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Make a drill

stray hazel
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he has a drill

hidden vine
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one character has a drill

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what about the other 3

sharp valley
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that's the drillers job

tidal loom
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Exactly

hidden vine
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yeah in an ideal world, but the driller cant be everyone at once

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people will have to use their pickaxe to dig eventually

tidal loom
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So there is no need to mess with the pickaxe

hidden vine
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why not make the mechanic good

tidal loom
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Cause you have drillers

near glacier
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that's the whole point of having specialised classes

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you dip

stray hazel
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i've always thought how you can make the driller even more mining centered

tidal loom
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He doesn't understand the meta

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It's ok

stray hazel
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with a ""op"" pick axe

near glacier
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this whole taking fall damage thing is really annoying gameplay, why can't everybody be able to grapple everywhere?

hidden vine
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who said it should be op

near glacier
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sure you have gunner ziplines for that

sharp valley
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then either use platforms + scout, platforms + zipline, zipline, or dig by yourself. this game encourages you not to split up from your team

near glacier
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but gunner can't be EVERYWHERE

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it's really annoying gameplay to have to deal with swarmers, theres so many of them all over me

hidden vine
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dude the driller has to spend a lot of time cleaning up the escape route alot of the time

near glacier
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like i could get the help of the driller's flamer to quickly deal with the whole swarm

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but driller can't be EVERYWHERE

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everybody should have a flamethrower IMO

sharp valley
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who are you playing with that is drilling all over the place?

near glacier
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because not everybody can be really good at this one thing

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and that's BAD GAMEPLAY

stray hazel
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isnt that why we have mains

hidden vine
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why are you strawmanning me

near glacier
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if you're drilling an escape route you probably suck ass at the game not gonna lie

stray hazel
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those who proffes in one class

tidal loom
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You're proposing an idea that doesn't make sense in this environment

near glacier
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drilling tunnel straight to the pod will get you killed as swarm spawns right on you and blows you the fuck up

hidden vine
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you guys probably dont even play on hazard 3, much less hazard 4

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lmao

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what a joke

tidal loom
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lel

near glacier
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lol wow

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what a twat 😐

tidal loom
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Captain bigballs here

hidden vine
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hey if you're gunna be an ass to me

stray hazel
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"oh watch out for the pro over here"

sharp valley
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if you make a mental map of the area, then you can backtrack to the escape pod and if you know there is an area that is difficult to navigate then climb to the top of that area before calling the drop pod.

tidal loom
hidden vine
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why not slap back, bitch

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slap BACK

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slap

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BACK

near glacier
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the way you talk you sound like a haz 1 or 2 player

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tbhimo

hidden vine
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the way you talk sounds like a haz 1 player to me

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l0l

tidal loom
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You have a bad idea and you're hostile about it

near glacier
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because i know how to dig?

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GREAT LOGIC THERE

glacial wedge
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haha guys

hidden vine
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yeah im mad that this is the response i get for suggesting something. makes me not want to suggest anything here anymore. real good community πŸ˜ƒ

glacial wedge
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im good at the game and that means everyone is worse

placid nebula
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lol

glacial wedge
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have fun playing in yout TOURIST MODE L0L

placid nebula
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i dont want anything new for now

hidden vine
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^

tidal loom
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Just think it through first

placid nebula
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next to molly having a jukebox

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xD

sharp valley
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@mods i think perhaps this discussion should end and/or be moved out of suggestions? plez

tidal loom
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Instead of blurting out something about pickaxes

wide prawn
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W0ts going on in here?

sharp valley
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T_T you can't tag mods

hidden vine
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im getting gang banged

wide prawn
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Yall better not be fighting

hidden vine
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it feels real good

near glacier
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you're suggesting something intentionally bad and the majority of responses you're getting is that it's a bad idea

tidal loom
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^

hidden vine
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hmmm

wide prawn
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@stray hazel Calm down please.

near glacier
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and rather than accepting it you're going off on weird tangents

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arguing about the definition of the word building

hidden vine
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im just responding to what you guys are saying to me lol

glacial wedge
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nah nafen, you're just a haz 1 player

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you don't know what this game really is

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smhh

wide prawn
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@glacial wedge I only play Haz 0

glacial wedge
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same

near glacier
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and talking about your gameplay hours and high difficulty play to try and make your opinion more important than the like 10 other people's saying your idea is shit

glacial wedge
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the game is too scary to me

tidal loom
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Sigh, elitists come on fast

glacial wedge
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how do i turn on the lights?

hidden vine
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you guys are intellectually dishonest

glacial wedge
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it's too dark

hidden vine
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sad

near glacier
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i want to actually try Tourist just to see how hilariously easy it is. probably have to be functionally braindead to find it hard

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AKA 'love life'

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😼

glacial wedge
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it is

stray hazel
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please ease it now

hidden vine
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@wide prawn

wide prawn
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πŸ‘€

hidden vine
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do you see thsi abuse

stray hazel
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this is the suggestions tab'

tidal loom
glacial wedge
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abuse

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πŸ‘Œ

stray hazel
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move these pointless arguments to another

lean haven
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Who do I have to slap

near glacier
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how about do your jobs and read the discussion instead of slacking off in #non-drg-chat πŸ˜‰ 😜

lean haven
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oof

tidal loom
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Kappa

wide prawn
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@near glacier I hate you

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Lol

tidal loom
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We're just a bunch of passionate fans

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And love life

wide prawn
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Whats even the problem here?

hidden vine
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i suggested something and everyones going crazy attacking me for suggesting it

wide prawn
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What did you suggest?

sharp valley
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a disagreement on opinions dissolved into some low end mudslinging

glacial wedge
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that's... not true

hidden vine
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i think the mining in this game is kinda akward with the pickaxe and i htink the pickaxe should be buffed

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so it m ines more of an area

tidal loom
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The driller needs a job

hidden vine
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probably just horizontally

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but maybe in other dimensions too

near glacier
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fuck that, buff driller

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😏

hidden vine
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im being serious idk why you are belittling my suggestion

wide prawn
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That's a genuine suggestion.

While some don't agree with it, including myself. You didn't do anything wrong.

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I think maybe the attack speed should be buffed on the pickaxe πŸ€”

lean haven
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I've played with 4x pickaxe mining, and honestly, while fun, it's not very useful

hidden vine
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attack speed affects combat

wide prawn
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But the mining feels fine

hidden vine
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and i think the combat effectiveness of the pickaxe is fine

near glacier
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driller should get attack speed instead of his current 'mining speed'

glacial wedge
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i wouldn't say so

lean haven
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Having your pickaxe take out large chunks of area doesn't do a lot to help you in this game

glacial wedge
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his current pickaxe upgrade makes him kinda special

near glacier
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therefore his pick takes the same amount of hits to break things as other people with less damage to enemies, but he swings it a lot faster

tidal loom
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Fuck pickaxes, gimme a jackhammer

near glacier
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well swing speed would still make it faster but it'd also help a little bit in certain combat situations

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not being able to take out warriors effectively without using ammo like the other classes can is a pain

glacial wedge
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sure, but then you can just drill your enemies to death instead

lean haven
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Jackhammers only really work in a downwards direction

glacial wedge
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he already has a meele weapon

near glacier
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but at least the faster swing speed would let him take out swarmers faster

hidden vine
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i think that having the pickaxe take out larger chunks might be bad, i agree. thats why i think the pickaxe should mine out more on the sides, so that instead of a square, its a rectangle shape with the longer sides being the horizontal side

near glacier
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which kinda fits in with driller's thing

wide prawn
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@lean haven You handle this

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Lol

glacial wedge
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nice

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nothing like mod compassion

lean haven
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But I have to go collect my winnings

hidden vine
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like with how the drill works, right? the drill literally mines everything in front of your camera. from corner to corner. i think the pickaxe should mine more on the sides

near glacier
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i feel the drill causes too much screen debris and potentially fucks up the terrain to effectively use on swarms of enemies

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it's decent ish for praetorians if somebody else is distracting it

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but satchels or scout shotty is way better

white flicker
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If you use the pickaxe to hit once in front of your face, and once at your knees, it makes a perfect dwarf sized tunnel.

hidden vine
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im going to have to make a video

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lol

white flicker
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The driller has the adbvantage of making a large square opening that two Dwarves can fit through side by side....that is his advantage.

hidden vine
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to explain this

lean haven
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at least until the video drops

hasty dome
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i have a idea. we have more gold than we need so it can be cool if we could buy 1 pixel/cube for 1000 gold and have the possibility to creat my own beard with pixels/cube

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sorry for my bad english

near glacier
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i feel that'd be way too complex for what they're goin for

lean haven
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A while back, I had suggested a melee class who had a secondary ranged weapon of throwing pickaxes or something along those lines, but now I'd like to expand on it.

With so many people asking for a healer, why not combine the two?
Have that be the mele fighter's third ability, where for every bug you kill you gain points towards filling a bar that on completion would allow you to drop a small healh kit useable by either yourself or a teammate.
This would reward a melee fighter's skill as well as give something back to the time. Maybe explain it away as the fighter collecting and distilling glyphid essence into the healing vials as a sort of miner's remedy.

near glacier
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Et tu, TatΓ©r?

lean haven
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I view it as letting people heal, but having to work for it

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and even then the heals are for small amounts of health

near glacier
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it'd make more sense for a melee focused class to have some form of lifesteal, whereby his weapons can drain life essence or probably more fittingly some science biological mumbo jumbo.

lean haven
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like maybe 20hp at best

near glacier
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yeah

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but how many bugs do you kill per mission

lean haven
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depends, and with your teammates doing the klilling, it'd make it even harder for you to earn the medpacks with just melee weapons

near glacier
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idk, if your melee capabilites were strong enough you could just kite groups of enemies away from the main group and rack up kills that way

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when i used to play killing floor a lot i basically never stayed with my team and ran around the map kiting with berserker πŸ˜„

placid nebula
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Thats the same I do

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Regen 2 hp per second

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And all the damage buffs and reduced damage overall

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Basically invincible

lean haven
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that's why we would have to make it take a good amount of kills to fill the meter to earn the small health pack

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maybe once every 75 kills

near glacier
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maybe make it so you have to melee kill 5 praetorians to gain a charge

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then it'd be practically unuseable and nobody would use it so no point in adding it 😏

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(i like the idea of a melee focused class, but fuck adding even more sources of healing to the game)

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the focus should be on learning to avoid damage

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not add more ways to make up for sloppy play

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red sugar is literally everywhere

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nitra is even EVERYWHERE...ER

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the same problem with us having practically more ammo supplies than we could ever use before finishing the objectives is sorta similar with health, since supply drops also give health but you ALSO get health from red sugar

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and people still think that a medic class is a great idea somehow πŸ€”

hidden vine
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im not even convinced adding any new classes would be necessary

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i like the 4 classes that currently exist a lot

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i cant think of any weakness one has that another doesnt make up for

desert mantle
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Melee class would be super cool, I was hoping the driller was that but not so much.

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With no penalty for being downed, I don't think you need a healer class at all really.

hidden vine
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im not sure how good driller is as a melee fighter since i dont have the upgraded drill damage yet

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sure it feels weak but that may just be cuz i dont have the upgrade

shy sun
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add quadlauncher it make game better

lusty lichen
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The end mission reward should be based on what the M.U.L.E. is carrying AND what the team is carrying in their backpacks, kinda like in Payday where the game take into account what the van and the player carry

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Lost 30 golds because of this :'(

near glacier
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somebody told me that it does take that into account πŸ€”

lean haven
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I don't think pocket inventory counts, or else why put the deposit boxes on the outside of the ship?

near glacier
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well they're kind of awkward to use

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and the pod positioning can make them barely possible to use since you're being swarmed anyway as its the escape

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i dunno

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i distinctly remember somebody (don't remember who) saying that it's something the devs changed during one the the last alpha patches

lone pewter
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I would fancy some nice little rocket powered jump boosters.

narrow river
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lol, unless I'm solo I just sit in the rightmost seat and deposit from inside the drop pod πŸ˜›

umbral walrus
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@near glacier @lusty lichen there is a deposit box inside the ship in your seat

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Like NataFish said

near glacier
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i feel like that's just being able to access the chutes from inside and is unintentional / glitched interaction

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and you can't really do that if everyone is at the pod, unless you ask someone to stand outside for a sec πŸ˜‚

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i feel like it should just count it

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like it's on your person

umbral walrus
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Maybe

near glacier
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where does that stuff go if not in your stash

umbral walrus
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Falls out of your pocket on liftoff πŸ˜‚

lusty lichen
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@umbral walrus You can't deposit when you are in solo cause you are instant stoppezd when you step in the ship

umbral walrus
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I have an idea for a new mode. The regular mode is really fun, but to make this game even more re-playable and appeal to the craze of people who like battle royal modes. You could add this multiplayer mode:

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A 4v4 skirmish to collect minerals and get out while battling another squad trying to do the same

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**Details: **

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I think there should be a way to compete in this game, maybe a 4v4 mode where you battle another squad while mining and stealing enemy minerals. You could have the driller build a huge tunnel system and engineer place turrets in little peak holes to shoot at the enemy and then have scout steal enemy minerals and mine minerals so they can call the drop and get away with all the loot

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There would only be one drop so the two teams would need to fight to get onboard

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Then as both teams are fighting to get inside, a swarm would come and only the strongest dwarves would survive with a haul of loot

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The story behind why you need to fight another squad is that Deep Rock accidentally sent two teams down and can only bring one back (budget problems).

grizzled scroll
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I really hope we're not getting the obligatory battle royal cloning here, if versus I think it'd be more fun to maybe have players control the hive, but the strength of the game definitely lies in cooperative chaos/survival, which is a fine niche to be in

loud adder
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I wouldn't mind seeing a dwarves vs bugs pvp mode.

Could either be a limited number of deaths thing (where the dwarves have fewer deaths) or more powerful/balanced to the level of the dwarves bugs and the same number of deaths.

Not sure that dwarves vs dwarves (in that they're shooting at each other) makes a whole lot of sense but if it were a race to get to 'the good' drop pod with the losing team needing to repair a malfunctioning pod before they can get out (or not) then that might work.

near glacier
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i feel we'd be better off with leaderboards and group/clan leaderboards

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rather than active PvP like that

loud adder
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Meh, a leaderboard does not a valid substitution for actual pvp make.

I'm not suggesting they replace the current PVE and planned meta with sweaty death matches, but having it as an option to change things up from time to time is all.

near glacier
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sure it does

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the leaderboards in Slay the Spire are a way more satisfying form of player competition than if they shovelled in some dumb active PvP mode in the game just to please the folks who just can't handle a game being solely coop.

loud adder
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A leaderboard is a leaderboard, not pvp.

Nobody said or even implied they can't handle DRG being solo/coop - this is a suggestion for ways to change/improve the game and make it more broadly appealing to more players.

Many have suggested variations of a competetive mode ranging from coop competitions with no true pvp (shooting at each other) to straight up death matches - clearly there is an audience who would be interested in it.

near glacier
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yes because they think that every game has to feature a pvp mode

loud adder
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you're projecting.

near glacier
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i'd rather the devs just focus on what the game is actually for rather than cater to that

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that's why i suggest leaderboards as a bare minimum effort πŸ˜„

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yeah i'm projecting

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it really us just me that things the game should be coop only

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you're right dude

loud adder
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lol, the attitude you've got is spectacular.

Should everyone run their suggestions by you so you can vet them before submitting here?

Just trying to get a feel for how you think things should be since that is apparently the only way it matters.

near glacier
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oh wait...

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🀦🏻

loud adder
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first doesn't equal only, nice try tho

near glacier
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meaning that anything else would just be a tacked on addition just to cater to people that can't just have a coop game and enjoy it as such, so what's the point?

loud adder
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also, as I stated above, some of the competitive suggestions made do not involve traditional pvp and include coop play so..

near glacier
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and yeah people probably just run suggestions by me or certain others in here because we have this thing called C O M M O N S E N S E

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i know, it's rare.

loud adder
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lol, cute.

your position seems to be 'I like the game the way it is and any suggestion that involves changing aspects I don't agree with are bad and the person who made them should feel bad'

guess I'm doing it wrong.. as I don't agree with your position and have common sense to boot!

Including a competitive mode or modes in this game will not ruin it but could make it more widely appealing thus resulting in greater sales which then funds additional development.

Devs can (and regularly do) work on multiple features in tandem so it isn't as if 'tacking on' a competitive mode means that all other considerations will stop.

floral fox
#

I think competition and cooperation can go pretty well hand in hand

clear moss
#

competitive mode seems completely out of place for this genre.

#

just like warframe which was designed around Co Op, the devs wasted time creating PvP mode which literally nobody plays nowadays because it detriments from the main feature of the game which is co op wave based shooter.

loud adder
#

I can appreciate your concern, @clear moss but citing a single example of pvp implemented poorly doesn't prove that it cant be done well.

If they were to just put in an awkward 4v4 deathmatch mode inside a proc-gen cave then yeah.. it would probably not be great, but then that isn't what is being suggested.

There have been ideas ranging from 2 teams racing (effectively tandem speed runs) to last team standing type horde modes.

These could be fun and wouldn't require massive changes to the existing game mechanics.

clear moss
#

It would require time and resources which would be better delegated to improve core features of the game.

#

Everything in game development requires massive amounts of time and must be gauged carefully.

loud adder
#

Not necessarily true.

A lot of the core mechanics for mining, traversal and shooting are already there so really we're mostly talking about some UI menu changes and maybe a custom graphic or 3 for the start and end of a 'match'.

clear moss
#

I develop video games for living, and every single feature no matter how small requires months of work.

near glacier
#

there are countless examples of games that have had a pvp mode tacked on because of focus group results or whatever saying that that's what games needed, and then NOBODY PLAYED THEM πŸ˜„

clear moss
#

There's no simple solution or hack jobbing features together to make something work.

hard ermine
#

except fortnite lol

near glacier
#

and nah i don't think that people's suggestions are bad and they should feel bad. i think they're shit and should feel shit πŸ˜›

clear moss
#

It requires testing, bugproofing, UI design, sound design, additional 3D renders, hours upon hours of netcode testing.

hard ermine
#

most tacked on gamemode to the most underplayed game and suddenly its top viewed on twitch

near glacier
#

is fornite BR not a completely separate game? just uses the same assets

hard ermine
#

no? it's the same game, just a different mode

#

just rebalanced weapons for pvp specifically

clear moss
#

fortnite is also horrid game dev limbo mess with lootbox locked progression.

hard ermine
#

and naturally a specific map

clear moss
#

if Deep rock galactic goes into that direction im dropping the game completely.

near glacier
#

Fortnite BR is a free to play game, where Fortnite is the original coop game you gotta pay for

quaint haven
#

Deep Rock galactic adding Loot boxes

hard ermine
#

theyre the same game, you just have to pay to access different parts of it man

#

its like dlc or some garbage

#

regardless it was a mode that was added cause the base game was failing and they needed to capitalize on the battle royale trend. the game's been worked on for years now, and no mention of battle royale until pubg was a thing

loud adder
#

eh, nobody said anything about loot boxes in DRG - they are terrible and should stop being a thing.

I guess we'll have to agree to disagree, @clear moss - IMO not much or even any of the core gameplay loops already established would or should need to change in order to implement a competitive mode.

flat bough
#

A basic competitive mode would be a wave based survival mode

#

with leaderboards

#

you can have a "lure" platform setup that replenishes ammo between waves

#

with secondary dig objectives one can do for some extra points

#

that spiral further out from the platform

#

with no nitra, so the only ammo comes from the platform

#

the ones who do the best get crowned "employees of the month"

quaint haven
#

So.. All the players on that platform blastin' ammo away

flat bough
#

it would be like 2 supply pods at once

#

until the next checkpoint for it to spawn the next set of ammo to be consumed

hard ermine
#

it'd probably have to be a risky platform to just chill out on, to discourage camping

flat bough
#

yeah

#

this kind of mode would allow for boss type enemies

hard ermine
#

or limited ammo, replenishing on a cooldown or something

flat bough
#

that is more or less what the lure platform gives

#

its like 2 supply pods waiting to be used

#

once used its on cooldown

#

the "idea" behind it

#

is that this is a fighter team

#

here to draw the bugs ire while a mining team can work uncontested

near glacier
hard ermine
#

apologies for using the suggestion channel for what its meant for

loud adder
#

dont be

flat bough
#

as said it would be a basic competitive mode

loud adder
#

every community has at least one

flat bough
#

and technically you can have crafting mineral rewards every x swarms

#

from the mining team as thanks for making their job a hell of a lot easier

#

standard co-op survival mode for a horde shooter

loud adder
#

@flat bough I like it - I'm picturing something akin to the point extraction type map with the mining head being where the ammo is distributed from.

flat bough
#

that was the basis for the lure platform

#

the lure thing also being inspired by Thumpers from Firefall

#

and THMPRs from EM-8ER

#

since in those games going mining results in enemy attack waves

#

well what is going to happen in EM-8ER anyways

near glacier
#

not suggestions for a pvp game :p

flat bough
#

except this is not pvp

near glacier
#

how would you make this coop game better?

make it a pvp game

flat bough
#

its pvp as far as a competitive leaderboard

#

but its core is standard horde shooter mechanics

#

its a standard survival mode

near glacier
#

sounds pretty good

#

when are you going to start developing your pvp game

flat bough
#

why the hell would I want actual pvp in DRG?

#

not to mention there is those PSAs which mention "Employee of the Month"

#

which would fit in with competitive leaderboard of being the best miner

#

or in this suggestion case holding the line the longest to make things easier for other miners

#

there is nothing wrong with a little competition in a pve game that is focused on the pve

earnest ore
#

Actual PVP should exist in DRG.

#

But not in the way you're thinking.

#

Once the Abyss Bar is opened...

#

Drunken. Fights. All the time.

#

Fists, guns, grenades, all of it.

lean haven
#

1v1 random queing bar brawling would be beautiful

#

That's some pvp I could get behind

flat bough
#

that would be amusing

lean haven
#

I say random because if it wasn't you'd get people teaming up to win. So maybe add a 2 on 2 mode of it as well.

earnest ore
#

You drank enough morkite ale to kill a moose, and now you're thinking the Driller's been lookin' at you real funny.

#

Could use a good knuckle sandwich me thinks.

near glacier
#

Driller's been eyein' up yer barrel.

lean haven
#

Overall though, if we are going to add on a vs/pvp mode, I would personally prefer they do it after the base game was in what could be considered a mostly completed state so as not to stop/slow development on what is already there.

tribal merlin
#

There so many pvp nowaday it's good to just play coop in this game

earnest ore
#

I do appreciate that; it's very not stressful, unless things get hairy.

viral bridge
#

Suggestion:

Not sure if this or something similar has been suggested before, but what do you think about a 'holographic', three dimensional, pre-fire version of a platform from the Platform Gun being displayed where it would later land or stick to in the level, much like or similar to how Sentries / LMGs are displayed, before being placed.

As in: Before discharging the Platform Gun, a partially transparent, possibly colored version of the platform can be seen by the Player, where said platform would later be placed, if the weapon / item were to be fired.

The transparent platform 'dummy' would be a non-solid object and could then be replaced by a regular, solid platform, once the projectile hits the target. It would be a cosmetic or purely visual effect.

An alternative to this might be a two dimensional overlay of some sort being placed on the geometry, prior to firing the weapon or tool and having it removed automatically, after the platform is placed.

These overlays or 'holograms' would only be visible, while the gun is selected or until a discharged projectile arrives at the intended location.

This could make the Platform Gun a bit too easy to play with or master, so it might be a shot in the dark, but I thought it may be worth mentioning or suggesting...

It could also help some Players or, admittely, myself as well, place their platforms more consistently and / or preserve ammunition, since it sometimes takes a few attempts to get a given platform right. Apologies, my fellow Scouts.

fossil canopy
#

a chat at the end-briefing, sometimes you want to ask something or maybe tell someone. or you just want to chat xd

lean haven
#

Let only the host hit the continue button to move on if you wanted to do that

umbral walrus
#

I think that because of the fun coop dynamics that already exists the 4v4 mode would be a fun pvp mode that's different

next oxide
#

If there would be PVP in this game, I'd say it'd be better to have a sort of "invasion" mechanic, akin to Dark Souls, but asymmetric. Basically, some missions have can be ambushed by a single "antagonist" player, who would take the role of a goblin saboteur/new form of alien/kobold/something that fits the theme, and they would spawn somewhere further into the cave system from the team. The Antagonist player's primary objective is to hamper the dwarven mining operation through whatever means they're given, for example, the goblin might try to use bombs to to slow down the miner's progress, an alien player might try to organize the swarm in attempts to defeat the dwarves, and something like a kobold could try to steal from the M.U.L.E and horde it away somewhere. Antagonists could either be only able to invade select missions or have it so it's an option you can disable , just something so players who prefer the regular operation procedure don't have to deal with them. Upon a successful invasion, Mission Control will report a strange "blip" on the scanners, with some context clue as to what you're dealing with, and then it begins.

#

Upon a successful completion of a round with an antagonist, extra materials and rewards are given to the dwarves as compensation for dealing with the threat. To give reason to play as an antagonist, an extra console could be added to contact an "investor", who claims with a certain amount of credits, you'll get a great return on your investment. However, the investor then goes, invests the credits into some company against DRC, thus explaining the reason why the antagonists exist. When you invest, you basically pay to play as an antagonist in someone's game, and after investing the proper menus will appear to select an antag and game (both can also be done randomly) If the antagonist succeeds in accomplishing their "goal" (could vary between them, and partial goals could also work so killing them all isn't the only option), the investment is a success and you'll get more credits back out than you put in by a good amount. If it fails, you lose the credits you spent, and are compensated nothing.

#

Basically, this could allow people who want extra challenge to have it, and those who want to frag dwarves the option to do so. Along with making it optional, I feel this is the optimal and most fun way to add PVP to the game.

hidden vine
#

i personally dont see pvp being a good addition to the game

#

but thats just my opinion

flat bough
#

friendly competition between mining teams is better

next oxide
#

Once again, it'd be optional.

flat bough
#

who will be employee of the month? will it be you?

#

that kind of thing

next oxide
#

I'd certainly spice up games for those who want more than just bugs to fight.

pseudo maple
#

Only one thing that comes to mind for me: I'd really love it if players names were associated with their character in game. In co-op it'd be great if I could see exactly who is which dwarf in front of me!

flat bough
#

tbh I think just more enemy types should be introduced rather then an invasion mechanic

#

or NPC only invasions

wary sky
#

Like a enemy that is attracted to lights and snuffs out your flares

next oxide
#

Then again, AI can only do so much, and variation in behavior would be something interesting.

flat bough
#

this is also a horde shooter at its core

next oxide
#

You can make thousands of NPCs, but eventually the player will see them all at one point or another, and nothing is suprising.

#

Well, Left4Dead is also a horde shooter which had a very fun PVP mode included.

#

While this is clearly different in a number of ways, it's just an example of it being rather successful if done proper.

#

An example of this done wrong is Killing Floor 2

wary sky
#

KF 2 imo was done wrong all around

#

They decided to focus so hard on the in game shop to try and get money that it pushed back development of the core game, huge waste of resources and time on something that could have been better than the first game

next oxide
#

If you want an example of the "invasion" mechanic, Dark Souls is clearly the best because they're the first to really have that idea and execute it.

#

I personally would love to have a little more something to worry about in my cave explorations than some bugs which can be handled pretty easily.

#

Even the Juggernaut really isn't an issue if your team has a basic grasp on the game.

eager vale
#

I love @next oxide idea I +1 that

white dawn
#

Some kind of indicator lights on the sentries that make it obvious that they are out of ammo

idle quartz
#

πŸ€” there are already three visual indicators

white dawn
#

Yet none of the playthroughs that I have seen have had the players recognize the droopy guns as needing more ammo until well after the sentries fail to shoot and everything is already dead

devout coral
#

git gud

#

watch your ammo

white dawn
#

26hrs, get context

loud adder
#

I could see some sort of audio cue (beyond the lack of shooty shooty bullet noises) being beneficial but if you're looking at the turrets when they're out of ammo it is fairly easy to spot so I'm not sure how additional indicator lights would make a discernible difference.

I could be wrong.

idle quartz
#

The ammo meter displays empty, the guns droop, and they obviously stop shooting πŸ€”

#

engineer has definitely been the most pampered/altered character so far, so many character tweaks and upgrades, i think people are just never going to be 100% happy with those turrets

devout coral
#

maybe he needs glasses

scenic cloud
#

Clearly a texan accent and a wrench to hit the gun with are required to properly care for a sentry

near glacier
#

add an option to toggle either to play or not play with people who are using mixer just as a lil preference kinda thing

#

or maybe even set it so that only the host can decide if mixer is allowed or not

warm brook
#

Suggestion : Cigar consumable. Would be for all classes. Quantity(2-3; upgradable). Light and smoke cigar to regenerate lost health. The longer you smoke the cigar, the more health you'll receive. There could also be penalties for lighting cigars in wrong places(like with poisonous gas). This could ignite the user and deal damage rather than heal. I could already see the dwarves exhaling smoke into eachother's faces, coughing and laughing.

idle quartz
#

^smoking to heal might send the wrong message πŸ˜„

warm brook
#

It's a video game not a quit smoking ad XD

#

They could totally be special intergalactic cigars with healing properties anyway

idle quartz
#

since the gunner used to have a cigar, and now he does not, it seems unlikely

hollow beacon
#

I have a buddy that is color blind and tried the game. he said it is difficult to differentiate between colors. is there or will there be color blindness options?

idle quartz
#

^the scanner

#

it tells you what a material is

toxic pike
#

Some of the hidden objects behind walls are indeed hard to see from my perspective being colorblind. Lights that are green and white blend a lot, and things get hard to spot. I think the only thing we would need to counter it, is the option to change the flare colors.

idle quartz
#

the visual indicators remain though (plus team mates) so it shouldnt be much of a trouble. Even if you couldnt see color you can dig into a wall and get either a compressed gold, a bittergem, or a jadiz πŸ˜›

toxic pike
#

Yeah without the debris on the walls I dont think I would find half the stuff in solo.

#

Also we do see colors, think of it more of a gradient between them. Or a smaller color range.

scenic cloud
#

Colorblind mode seems like a good thing to include for people who are so afflicted. What was it, bioshock 2 that had a hacking mechanic that was literally impossible if you were red/green colorblind?

viscid bloom
#

Yeah, Bioshock 2 had the hack dart which had you stopping a needle in a green zone surrounded by red zone.

#

I have a minor red/green color blindness, really only an issue with very bright or very dark shades of red/green. Just harder to tell which is which. Think of black dress/gold dress dilemma. Sometimes looking at it, it appears green or vise versa.

oblique rock
#

Suggestion Hazard 5

viral ruin
#

Give the digger bad voicelines like, "Can ya dig it?" and "I can dig it!"

mint ice
#

a glyphid type that becomes stronger the longer its left alive, either for a gamemode/biome, or a difficulty setting

near glacier
#

I suggest when there are enough funds to create a Item shop

#

I would love to have a model of the Dreadnought, drop pod, and of a Molly

viral ruin
#

parkour parkour

near glacier
#

?

viral ruin
#

parkour

#

I just like jumping on the walls to get up ledges I would usually need to mine to get up.

near glacier
#

I don't think it'd be a good mechanic in this game tbh

proven zephyr
#

@near glacier yes, add it to vanity

peak rampart
#

That reminds me so much of the "Let Torbjorn Wallrun" Meme

near glacier
#

I've never heard of that meme before :0

peak rampart
#

Someone suggested to blizzard that they make it so torbjorn can wallrun

near glacier
#

On which game?

peak rampart
#

Overwatch

near glacier
#

I've never heard of Torbjorn

#

Sounded like a WoW character lmao

peak rampart
#

He's a dwarf in overwatch

#

he builds turrets

idle quartz
#

and he wasnt the first. Like all things blizzard.

near glacier
#

Ah

oblique agate
#

This suggestion has probably been made before, but the 'quick join' search filters could do with an 'any' option on all 3 filter settings, not just regions, this is on the Xbox, right now players seem to just universally search for a mining excavation on hazard 2

barren island
#

Something you can get in the upgrade station that adds 3 deplorable turrets for the engie.

modest star
#

I don't think anyone would be satisfied with deplorable turrets

weary bone
#

lol

full bay
#

Question

#

Is it worth mining the extra mission minerals after you've met the quote?

#

You can't really tell at the end if you get any credit for the amount of minerals mined outside of special stuff.

viscid bloom
#

I think it does count towards experience, and maybe if you find gold, it gets added to your credits. Could be wrong though.

#

I would like to know why the cave doesn't keep going on and on. In Astroneer, the procedural generated caves go on seemingly forever. Would be nice if caves were deeper/longer in DRG, or at least have the option to go on much longer expeditions. I would expect to be able to drill into rock, keep going, and eventually hit another cavern.

full bay
#

I feel like some of the missions drag on lol

idle quartz
#

yeah i prefer being quick and starting a new one but you get like 1exp per mineral 'mined' and gold is xtra credits.

barren island
#

@modest star Lmao, stupid phone

#

Another idea would be a new cave system area that could be based around some sort of giant Glyphid nest.

hard ermine
#

or a large spaceship crashed into the planet, with tense claustrophobic halls

#

maybe i mean, idk I havent explored the idea much more than that sentence πŸ˜‚

barren island
#

Well another idea would be other events that could happen while mining.

Say, maybe the tectonic plates shift and this creates a large chasm in the mine or something. or maybe a roof collapses somewhere.

leaden root
#

I presonaly think that more enemy types should be number one, all a different area adds is new wallpaper and some generational differences.

barren island
#

the only real problem that i have is that almost all maps are the same thing but coloured differently.

#

Like give each area some sort of environmental hazard that can only be found in those areas.

Sandblasted corridors could have quicksand pits
Maybe give the fungus zone some sort of gas leak or some sort of acidic liquid pools.

#

etc etc

toxic pike
#

I think it would be fun to have a new mission region with designated drop zones (that occur only at higher elevations). That prohibited drops anywhere but on them. Including the drop pod and resupplies. Forcing players to be mindful of the few marked spots they can get them, and a big none digging section in between the lower and higher elevations by any means but by natural caves. Think digging so deep that you punched into a granite layers just above the resource motherload.

earnest ore
#

Have Dwarves be invincible to friendly fire within the Drop Pod. I've had one too many C4-happy asswipes ruin our bonuses by blowing us all to kingdom come.

idle quartz
#

^were they standing outside the pod? this happened so much in alpha testing that i just started shooting people if they didnt get in the pod

#

usually mean they were up to no good πŸ˜› but dwarfs should be invincible in the pod, since boomer bugs/gas can still get them and thats bad

earnest ore
#

He was standing just outside. Three of us were in the pod, he tossed C4 in, downed the whole lot of us.

wind hemlock
#

Any news for an upgrade DLC pack for the windows store? I'd really like to get the supporter badge and armor

idle quartz
#

@earnest ore imo its ok to shoot people who delay by not entering the pod πŸ˜› they put the rest at risk

earnest ore
#

That's entirely besides the point.

#

It's not like he was loitering for a long time or anything.

#

The moment he reached the entrance, he tossed C4 in and just wiped us!

#

We weren't invincible in the pod.

idle quartz
#

They already need to make you invincible, friendly fire or not.

#

was it the host? because hes just gonna get kicked anyways

earnest ore
#

He didn't get kicked because after knocking us out, he was able to escape

#

this all happened in the course of like 7 seconds my dude

#

there was no time to react to anything

#

Also, I thought you were saying that dwarf pod invincibility was already in the game.

#

My bad.

idle quartz
#

its a bonus of like 150~credits a person, the loss is trivial, the act is the issue

#

^but thats subject to change, a lot of people teamkill friends at the end, at least he didnt blow himself up too

#

THAT would suck

earnest ore
#

It's just frustrating; you spend the entire hazard-3 mission fending off endless waves of bugs just for some jackass to blow you up at the end for kicks.

idle quartz
#

yeah but you finish the mission and then he gets kicked or you find a new game (if its the host)

earnest ore
#

you just shouldn't be allowed to friendly fire people in the pod anyway

#

your triumph getting stung like that always sucks

oblique rock
#

Hazard level 5

sharp valley
#

Morkite should be called Markite because we have to mark it so often πŸ˜„

lean haven
#

🀒

flat bough
#

Or call it Moarkite since deep rock always needs moar of it

devout coral
#

that ale really goes quick

zinc spade
#

Split screen for console

red beacon
#

more beard options beard

rapid plover
#

Has a VGS menu like in tribes been suggested

#

It means more voice lines to record but it's really good for communication if one doesn't get on voice, or just general dicking about

nimble adder
#

Is it ok to suggest that on Point Extractions the objective drill and drop pod deploy simultaneously?

#

Also a quick join option for an "any" type of mission

#

Much love Β―_(ツ)_/Β―

viral bridge
#

Suggestion:

  • Extended 'UI Scale' Slider

Extend the UI Scale slider beyond the currently available, limited range of 60%-100%, to something like 60%-125% or 60%-150%.

Players should then be able to scale the Interface / HUD 'up' or increase the size of the displayed elements, past the 100% factor.

This could help improve the readability and visibility of some types of information on the screen, such as text.

red beacon
#

An ice/frozen biome would be cool with different enemies that can slow or freeze dwarves. Also you take damage if you aren't running or near geysers that can warm you. Different weapon loadouts or munition that affect fights (slows, poision, fie, etc). Duo queue would also be nice. Having two people join at once can help level up different dwarf types without worrying about trying to finish a level with only a scout and driller.

devout coral
#

the geysers would be too RNG based

#

weapon damage types would be too fantasy and the devs want to keep it very industrial and realistic in that sense

delicate anvil
#

how about new class with drones like bosko, but more specific. war drone/mining drone etc

flat bough
#

at most a ice/frozen biome should have ice that players can slide on, but no damage for just being in the region itself

smoky forge
#

Spawning Bosco when you find yourself last player in the party might be a good idea. Either way it can end really quickly

wary fractal
#

Not sure if it's been suggested before, but an additional mission type for retrieving equipment from a failed expedition could be interesting. Fight against malfunctioning MULE's + retrieve their black boxes or some other (likely expensive) component, that sorta thing.

On a similar vein - retrieving the haul from a failed expedition could be interesting. Write off Molly for the mission (electrical interference, or reducing exposure to malfunctioning MULEs would mean moving material chunks together through the caves while getting hit by constant waves.

near glacier
#

point extraction loosely covers that 'play without molly' niche

wary fractal
#

Ah, we've not gotten to those just yet - makes sense though :)

near glacier
#

i'm not really sure how threatening a malfunctioning MULE would be, unless it just slowly walks into you and bumps you off a cliff...but we have regular Molly for that πŸ˜‚

wary fractal
#

Ha! True. Perhaps it's an earlier prototype. Ever wonder why DRG doesn't stick those engineer turrets on MULEs? Well...

near glacier
#

because they run out of ammo in two seconds and need manual reloading πŸ˜‚

pallid owl
#

Search and rescue of an mule or mining squad game mode!

glacial wedge
#

Fighting against MULEs?

#

Do you have some sort of a death wish

#

They are indestructible

ocean whale
#

Give Molly a healthbar so we have another idiot to worry about :^)

glacial wedge
#

N o

ocean whale
#

I mentioned this yesterday to my friends and their reaction was just pure disgust

glacial wedge
#

Yeah same

red beacon
#

a renegade molly would be cool. maybe it's filled to the brim with valuable loot so you can't just blow it up

ocean whale
#

"Y'know what would make this game even harder? If they gave Molly a healthbar"
"god n o"

near glacier
#

my reaction to most people's suggestions here is disgust

#

and like...how do you even come up with that and post it here and not be ashamed of yourself?

#

and like...have you actually PLAYED the game? πŸ˜…

ocean whale
#

I mean, my ideas are never that serious because I know absolutely fuck-all about balancing video-games

#

But it sure is nice coming up with devilish ideas

glacial wedge
#

Delightfully devilish seymour

ocean whale
#

s-same

devout coral
#

add a button in every pod wich instantly blows it up

#

:)

#

we should just tear out the jaw of a dreadnaught and use it as melee

#

since that does a lot more damage than a hecking shotgun

flat bough
#

well a retrieval mission could have unique enemy types for one

#

instead of constant waves

#

there could be a multitude of reasons why a mining mission failed

#

from space pirate goblin looters to brain bug parasites infesting the miners and driving them insane

#

or good old fashion technical failure that resulted in the utter annihilation of the mining team

devout coral
#

or accidental flooding of hoxxes with magma

flat bough
#

some lore/story would be fine for the game

#

and linked missions would be nice

#

after all I had come up with the idea that we as a community could establish regional mining bases

#

which could get attacked and destroyed by titan class boss mobs

#

but their existence would unlock mission types

#

including setting up outposts that then can spawn as missions

#

based on the posters deep rock wants to basically try to tame the planet to get at its mineral wealth

#

we could just make that seem more tangible (even if our bases get smashed cause we forgot to take care of them)

loud adder
#

@devout coral That flooding with magma comment conjures some interesting imagery and potentially fun gameplay ideas..

#

magma or [insert caustic/hazardous liquid here]

lone spoke
#

anyone else keep finding glowing cubes?

random sphinx
#

Nope

flat bough
#

there are cubes

#

which are not errors

#

but the dwarf technology cannot identify them

#

so people confused them with errors

lone spoke
#

I thought they were technical bugs

flat bough
#

nah they are intentional, rare, and random but do nothing

#

people keep reporting them as bugs when they are not

lone spoke
#

they gave me the idea of unlocking hidden mission objectives

#

which lead to a boss fight or something

flat bough
#

what use the cubes to track down an alien facility and the cubes are used to power the equipment inside?

#

which could lead to that the bugs were originally experiments that escaped and inside one of the facilities is the alien queen?

#

or something like that

lone spoke
#

that would be pretty rad

#

is the queen on;y excluvie to one planet region?

#

or queens

flat bough
#

the idea probably would be that the alien facility is a region unto itself

#

it would have different collection type missions (gotta salvage that machinery) and could lead to unique upgrades for gear

#

which would fit in with some of the upgrade ideas the devs mentioned on the forums

rich crag
#

got a suggestion : just went on an elimination misson alone and noticed that bosco wasn't able to shoot somewhere else than the armor of the big glyphids >< i ran out of ammo, couldn't call ressuply so I tried to run for 10 minutes he didn't have much life left, but bosco didn't do any damage to him u_u

#

maybe make him shoot in the back of em ^^"

flat bough
#

you need to run so that the praetorian is between you and bosco

#

this will cause bosco to hit the weakspot

#

also

#

you can smack a pratorian in the jaw with your pickaxe to kill it

#

they have a slow attack speed

#

sometimes I wish bosco had terrain piercing rounds

#

so that he would not get stuck shooting something on the other side of a rock

rich crag
#

yup ^^"

#

didn't know for the pickaxe in the jaw ^^

lean haven
#

don't attempt to pickaxe a dreadnaught in the face

#

their only weak point is the butt

flat bough
#

dont try to melee a dreadnought period

#

they spit exploding balls of fire and can groundslam to cause flaming spikes

#

they also summon minions to their aid regularly

lean haven
#

@flat bough nah, you can hit them with a pickaxe just fine

#

just gotta be smart about it

#

it's not a good idea to attempt in solo, but in mp it works out

worn fern
#

More Dwarven Swearing.

pine cosmos
#

Maybe switch the flare gun and zipline gun so the scout offers mobility support and the gunner can light up areas during swarms?

wraith tide
#

Bosch emoji on the discord

elder bane
#

We need a way to bring up the current count of deposited materials at will. I know it shows when you deposit. But sometimes I want to know how far away I am from a supply drop, when I don't have any nitrate to deposit. unless I'm missing a button or menu somewhere.

idle quartz
#

ctrl

flat bough
#

laser pointer brings up deposited team resources

#

also highlights allies through walls

wraith tide
#

I would like the option to keep mineral counts up at all times. Or at least keep the nitra count up.

glad isle
#

perhaps nitra should be listed when you select 5?

turbid aurora
#

or just press ctrl lol is it really that hard

flat bough
#

just tap it

elder bane
#

thanks @flat bough Didn't realize it came up with the laser pointer.

wraith tide
#

It’s not that hitting control is hard, I hit it constantly to keep an eye on squad mates, I just want to see nitra at a glance.

near glacier
#

That's what ctrl is for

wicked agate
#

<@&296918282403840000> we had a pretty decent idea in our game. A call out wheel that could be paired with lazer to say things like zipline here

lean haven
#

Been suggested, good to see you guys feel the same though

wicked agate
#

perf

lean haven
#

But please, don't ping us all for things like this. If you need our help, we're happy to be there, but you ping every one of us when you send it out.

light parcel
#

jeah. and we don't make the game.

wicked agate
#

lol sorry, wasnt sure

light parcel
#

so pinging us is pointless for a suggestion. just hope that the devs see it and react with πŸ‘ or πŸ‘Ž on suggestions so they know what is actually liked

#

(if this is working in here. not sure)

earnest ore
#

Proposal: The minigun, as it stands, is just too weak. Every other class has comparable DPS weapons at all ranges, with the bonus of being far more accurate. The minigun, on the other hand, has to waste it's surprisingly limited supply of ammunition just to be accurate, while still dealing less damage than, say, an assault rifle. That, and the overheating mechanic naturally conflicts with how the bloom works.

It needs a buff. More accuracy, more damage, less-harsh overheat, something.

thorn stirrup
#

45 hours played, I can't hear exploders at all even when they are right next to me. IMO they need to have more of an audio cue when walking

lean haven
#

Their purpose is to sneak up on you

#

And you get a small countdown noise as they prep to blow

#

That's your que to move

thorn stirrup
#

no it's not, theyre the brightest character model in the game next to a practorian's ass

lean haven
#

Yeah, but if you heard them coming every time they'd be useless

thorn stirrup
#

the countdown from the audio cue is not long enough to move, you need to have already seen it

lean haven
#

The point is for them to sneak up on you when you're not looking

#

If you see them, then great, shoot them

thorn stirrup
#

you cant see every bug all the time

lean haven
#

And it's long enough to move out of harms way

thorn stirrup
#

you would never mine anything just spinning 360 degrees

#

not from the audio cue

lean haven
#

If you're on a ledge you may be in some trouble, but 90% of the time you can get clear

thorn stirrup
#

only from a visual cue of seeing it charge it's explosion

lean haven
#

And I've got hours of footage to prove to the contrary of your statement

thorn stirrup
#

thank you "90% of the time"

#

i rest my case

lean haven
#

The 90% is taking into account your placement on the map

thorn stirrup
#

placement has nothing to do with audible sounds

loud adder
#

I hear what you're saying @thorn stirrup but I'm going to have to side with @lean haven - the decision to make the 'sploders brightly colored and easy to spot and nearly silent save for a quick chirp before they blow up seems intended to force players to rely not only on audio but also to keep their heads 'on a swivel'

Were they to make the 'sploders noisy & brightly colored they wouldn't really pose much a threat to anyone who wasn't AFK or had their game muted + focused on mining and nothing else.

thorn stirrup
#

Ive had multiple encounters where I look 360 degrees... I dont see anything... I turn back to the wall and hit a deposit once with my axe, and by the second swing of my axe I have been hit without an audio cue for the charge up

#

it happens consistantly, I work with audio for a living, I promise I listen for this stuff

#

it's possible that theres a bug with the cue, I don't know, all I can say is sometimes it plays the sound and sometimes it doesn't

loud adder
#

I believe you man, but I've yet to experience what you're describing in that I'm hit without having heard the distinct audio cue shortly before the blast..

I don't always get away cleanly depending on how split my attention is but I hear it every time.

thorn stirrup
#

welp, that hasnt been my experience, thats why im posting here

loud adder
#

gotcha

tidal rose
#

A Linux version would be rather nice

idle quartz
#

i just walk up to the boomer, let it begin its boom, and walk away

#

🀷

hidden vine
#

add a hardcore solo mode

#

maybe it either has no BOSCO to help you

#

or its like a damaged BOSCO that cant revive you

#

one down = game over

jolly tendon
#

Suggestion: If the drill leaves without a dwarf when starting a mission, they start the mission downed outside the pod.

idle quartz
#

you can do that already love life

#

host a private game and invite no one

hidden vine
#

yeah i do do that

jolly tendon
#

Dwarfurious, he's talking about the existing solo mode but with no bosco to revive you.

#

Oh, you mean a multiplayer game where you go solo, Dwarfurious?

lean haven
#

which is the same as what dwarfurious suggested

hidden vine
#

i think they should add the option to the SOLO mode

#

to not take BOSCO

#

people who play solo dont look in the multiplayer match list

#

when starting a solo game

#

at least, most dont

oblique rock
#

hazard level 5

magic idol
#

suggesting danger lvl 5 i think it would be awesome if there were a hardcore mode

idle quartz
#

Hazard simply increases enemy hp/dmg, it could increase enemy spawn later but

#

keep in mind thats just the glyphid side of things. There are a lot of Biome things that could be tweaked to make the game hard.

#

There could be game modes that dont even have enemies, that are just about mining in time

hidden vine
#

that would be cool

ruby garden
#

I think the idea that mission success is a function of ammo conservation, risk/reward of when the player chooses to end the mission, and enemy spawns is cool and I think should remain. I wouldn't want them to just slap a timer on Hazard 5 as some kind of 'hard mode'

#

The ability to understand the relationship between those things - and understand the complexity of your cave system - is what makes DRG so unique

hidden vine
#

i think hard mode should be 1 down = game over for solo

#

and hard mode multiplayer should be everyone has to make it back to succeed

lean haven
#

"Leave no dwarf behind" mode

glacial wedge
#

karl mode

lean haven
#

karl mode is spectator mode

#

cause he's dead

glacial wedge
#

shhhh

lean haven
#

_>

#

although a spectator mode while you are downed would be nice

earnest ore
#

Hazard 5: Three consecutive Hazard 4 missions in a row. Nitra, ammo, and health carry over. Limited downs. Massive rewards.

ruby garden
#

Anyone enjoy the idea of a 'campaign' that gets harder and harder each mission for like 5 missions? And you carry over nitra, ammo, health, etc. between missions.

#

sort of a roguelike type gameplay where you upgrade along the wayt and start all over

hidden vine
#

could be fun, yeah. definitely would be challenging to have an "endless" mode

#

in terms of the number of missions you could do in a row

idle quartz
#

@ruby garden but the balance is currently pretty off, you can swiftly reach the end and that room alone often has a trove of nitra. Still hoping for a seismometer to tell you how active the bugs are, and mining/explosives increase bug activity as you go along. Sort of like risk of rain, longer you take in a level the harder it gets

#

Or maybe the longer it takes the harder extraction is

#

more bugs to get past if you dawdle too long

obtuse glade
#

I think that you should not be allowed to kick a player once the drop pod is called

idle quartz
#

^thats already added in the experimental branch. Problem is thats the best time to sabotage a mission anyways

ruby garden
#

@idle quartz the seismometer is a cool concept; more mining increases the attention of the bugs. So if you go crazy in a final room you can expect the next wave to be 2-3X bigger.

#

I'm just not sure if it would result in meaningful player choices. Wouldn't you still want to mine everything?

idle quartz
#

Also the explosive plants, and using detonation packs... lots of power but makes it harder in the long run

ruby garden
#

like maybe you'd skip the extra morkite or something

idle quartz
#

well extra morkite is only worth 1exp a piece anyways

#

not extra credits

ruby garden
#

yeah

#

Just saying, I don't know if it would really affect gameplay any more than just adding extra bugs each wave

#

might just complicate things

idle quartz
#

but players should feel like they're in a hurry, like there is an actual risk but there isnt really. Even if a swarm comes the room itself is pretty secure and ammo plentiful

ruby garden
#

Yeah I think waves should scale harder for sure - i agree

#

especially on harder modes

idle quartz
#

L4D and V2 are good with this because they always pressure you with Specials and waves so everyone just naturally knows to push forward since supplies are limited

#

the mining aspect makes people think its okay to farm though πŸ€”

ruby garden
#

what hazard are you playing at?

idle quartz
#

i typically join games, i join haz4 when i see it but i host them at 3 for randoms to join

ruby garden
#

Yeah I haven't played a ton of Hazard 4, but when I have it's felt super urgent

#

to get to the bottom ASAP

#

feels like what you're describing; pushing forward bc supplies are limited

idle quartz
#

if time wasnt an issue than a lot of tools kind of lose their power

ruby garden
#

just some issues with grappling lines and kiting being a little OP

#

which is a separate issue

idle quartz
#

the pickaxe can get you ANYTHING, eventually. Tools just make it faster

#

so their speed is their value

ruby garden
#

yeah

elder bane
#

I also think on console the right stick should "scroll" through menus like the vanity shop. Still feels like it might be optimized for mouse scroll, which console doesn't have.

thorn stirrup
#

how is kiting op?

idle quartz
#

Bugs cant attack you while you're on zipline, so people just float up there

thorn stirrup
#

well how the game is designed you cant be on the ground for longer than ____ because of the little guys who run faster than you

idle quartz
#

how the game is designed that you kill them before you get surrounded or you will take damage

ruby garden
#

well being on the ziplines should still pose some kind of danger. Right now the strategy for each wave on harder difficulties is to zipline, remain stationary by spamming E and just shoot them like fish in a barrel

#

the dominant strategy***

#

There should either be 1. a % chance for a bug to knock you off the zipline when doing damage (perhaps scaling by dmg dealt) and/or 2. a flying bug to pose a threat to you while on the ziplines

thorn stirrup
#

ive got a fully upgraded character and theres no way in hell id have enough ammo to stay on the ground during a normal haz 4 swarm

idle quartz
#

More ranged bugs. No reload while on zipline. Stress limits for zipline. Webspitters can spit web on the zipline, clogging it up, etc.

#

Well dont bunker up, stay mobile while fighting

thorn stirrup
#

if you took ziplines out nobody would be able to do lvl 4

ruby garden
#

@idle quartz I think the ranged bugs could use a buff as well, I agree.

idle quartz
#

sure they could i do it all the time

ruby garden
#

the ranged bugs IMO should be almost as dangerous as praetorians, and right now they feel super non threatening

idle quartz
#

we had a hilarious haz4 pub game last night we had 3 drillers and a gunner, nobody ever needed that zipline

#

^yeah they mostly harass you while you revive or resupply.

#

need some long range bombardment or sniper types.

ruby garden
#

faster projectile speed, faster attack speed IMO

#

the faster projectile speed will help combat ziplines

autumn willow
#

Or even make it so swarmer's can climb the zip wire?

#

they are small enough

ruby garden
#

yeah, might actually make them easier to kill tho lol

#

just BBQ them on a zipline

idle quartz
#

i want that too ghost but it could be harder to implement. Leaping enemies that can knock you off though.. .I think fall damage is the solution πŸ˜›

hidden vine
#

that sounds cancer

#

lol

autumn willow
#

Heck, even make a bomber that instead of explosive, releases a gas cloud

thorn stirrup
#

i dont like that chilling on a zipline is a thing, but the game has kinda been made around them. If theyre altered its going to be a domino effect and other things will have to change with it

hidden vine
#

oh a ranged poison gas spitter would be interesting

ruby garden
#

yeah some kind of persistent AOE dmg on the bug's target location would nerf the hell out of ziplines

#

@thorn stirrup I think people will adjust if ziplines are made not as dominant. they'll still be essential to facilitate movement, they just won't 'break' 90%+ of the enemies in a wave

idle quartz
#

πŸ€” domino effect will be gitgud

ruby garden
#

You'll see more intelligent use of explosives, better coordination, diggers building moats to entrench themselves, etc.

hidden vine
#

yeah path-making might become more prevalent if they made zipline camping impossible

#

which i think would be cool

thorn stirrup
#

currently, if youre on a zip line you will run out of ammo well before a lvl 4 wave is done

#

you cant just sit on it forever

hidden vine
#

yeah that is true

idle quartz
#

people who rely on zipline also waste ammo πŸ€”

thorn stirrup
#

you gotta get nitra and/or resupply

ruby garden
#

yeah but you can escape onto a well placed zipline and become effectively invulnerable anytime you want

hidden vine
#

you gotta get moving eventually

thorn stirrup
#

why do they waste ammo?

ruby garden
#

and if you're playing co-op you can kite mobs pretty well to resup

#

it just feels like a strategy that can take you out of danger too immediately, too consistently

thorn stirrup
#

taylor not if you need ammo, which requires mining

#

which you need to leave the zip for

idle quartz
#

quick shoot a zipline to the nitra vein

#

the floor is lava

thorn stirrup
#

im curious, how much of the wave do you think a gunner is taking out while chilling on 1 zipline, without leaving, starting with full ammo?

ruby garden
#

I'm not saying chill on zipline the whole wave

hidden vine
#

depends how good their aim is tbh

thorn stirrup
#

its not anywhere near 1/4

ruby garden
#

I'm just saying if shit goes south I know with 99% certainty I can jump on a zip and be safe

idle quartz
#

if its a 4 player game? probably not the whole wave. Unless he uses C4 on enemies that bunch up around him

ruby garden
#

and that ruins the sense of danger and adrenaline

thorn stirrup
#

it doesnt matter how good their aim is they could land every shot and still have a million guys to deal with

hidden vine
#

yeah honestly the biggest potential for killing off lots of the horde is probably when you are kiting around and find a good satchel moment

thorn stirrup
#

^

#

absolutely not on a zipline

ruby garden
#

totally agree - if you want the most dmg per ammo you want to be close

#

we are not disagreeing lol

thorn stirrup
#

way easier to kite through long tunnels

hidden vine
#

plus its easier to land headshots when they are running at you head on

thorn stirrup
#

im just saying that being on a zip is good sometimes yes but you cant just stay there like everybody was complaining about

#

theres objectives, theres ammo, theres easier ways to kill creeps

idle quartz
#

good then you wont mind ziplines getting nerfed

#

because it wont matter πŸ˜ƒ

#

But next people might just exploit it with platforms...

thorn stirrup
#

im saying save yourself the trouble and put the effort into something else

hidden vine
#

if you nerf zipline it will affect the other aspects of the game outside of dealing with the swarm th ough

#

that zipline is good for

idle quartz
#

you're saying "Please dont nerf this exploit its the only chance i have"

hidden vine
#

no were not

thorn stirrup
#

hell i can make a friggin floating island and never get hit, dont even need to spam e or waste a zip ammo

idle quartz
#

all im saying is that, being able to attack enemies without them attacking you back is objectively easier than having them eat you while you shoot them.

hidden vine
#

sometimes it is yeah

#

is that such a bad thing

thorn stirrup
#

thats not what i said at all, im saying its not that good and doesnt need a nerf

idle quartz
#

zipline is intended for party movement, not for living on

thorn stirrup
#

then make it so you cant switch direction more than 3 times

idle quartz
#

and yeah you 'can' make a floating platform island. That needs fixed too.

thorn stirrup
#

bam problem solved

#

yes it does

idle quartz
#

that doesnt make sense, thats an annoying counter intuitive obstacle πŸ€”

hidden vine
#

zipline might need a change for all i know, but i dont think camping on a zipline is as strong a strat as you think it is

idle quartz
#

same fix though. More ranged enemies, or more mobile enemies.

thorn stirrup
#

thank you love

#

literally all ive been saying

idle quartz
#

So you're saying that its not easier to fight an enemy that cant fight back?

ruby garden
#

I think we're all in favor of more ranged/flying enemies right?

idle quartz
#

You think you'll run out of ammo faster because you have the high ground? πŸ€”

hidden vine
#

nope never said that

idle quartz
#

its implied

hidden vine
#

no its not

idle quartz
#

literally 100% implied lol

thorn stirrup
#

thats not implied anywhere lol

idle quartz
#

Zipline allows for almost uncontested firepower on enemy forces for as long as you want.

hidden vine
#

obviously its easier to fight an enemy that cant fight back

idle quartz
#

That is the zipline strat.

hidden vine
#

im not disagreeing with that

thorn stirrup
#

i can group creeps 1000% better when kiting down a long tunnel than i can on a zip, end of story

hidden vine
#

what im saying is i think camping on a zipline is not as strong of a strat as you think it is

#

not implying anything

#

more htan that

thorn stirrup
#

^

#

pretty simple

hidden vine
#

you sitll have to be accurate with your shots while on the zipline, and zipline inherently makes you less accurate

idle quartz
#

the argument that "But you run out of ammo" doesnt really make sense either, since you run out of ammo regardless.

hidden vine
#

your reticle gets bigger when on a zipline

#

and you are not in a good position to get as many headshots

thorn stirrup
#

dude you said you can camp... i said you cant camp because you need to MOVE OFF THE ZIP FOR AMMO EVENTUALLY

hidden vine
#

you will eventually need to refill your ammo

idle quartz
#

works with minigun once its warmed up. Dont need headshots for small stuff.

hidden vine
#

and when that happens

#

you better have a good escape path

idle quartz
#

running out of ammo is not a zipline thing

#

thats a shooting bugs thing, regardless of position

thorn stirrup
#

@hidden vine its a CAMPING ZIPLINE THING

hidden vine
#

hitting the melee bugs in the head is pretty important

thorn stirrup
#

you cant CAMP if you have to MOVE

#

camping = not moving

hidden vine
#

the melee enemies have pretty strong armor

idle quartz
#

Yeah you can, because you MOVE on the ZIPLINE, a 30-40 meter rope can get you far away from the bugs who have to climb the walls.

hidden vine
#

i forgot what they are called

idle quartz
#

praetorians

hidden vine
#

not the green guys

idle quartz
#

Grunts?

hidden vine
#

yeah grunts i think

idle quartz
#

They have no armor though

hidden vine
#

yeah the black parts of them take less damage

#

than the yellow

idle quartz
#

they have no armor, they have a weak spot

hidden vine
#

shooting them in the body does less damage

#

thats what i mean

#

maybe thats not called armor

#

but thats what i mean

thorn stirrup
#

you didnt say its called armor hes just nitpicking

hidden vine
#

getting headshots on the grunts is pretty important for not wasting ammo

thorn stirrup
#

i know what you mean

idle quartz
#

for maybe the revolver

hidden vine
#

no i called it armor

#

maybe im wrong calling it armor

idle quartz
#

But if there is a "haz4 swarm" you're just nuking it anyways, you dont have time to be that precise, because the longer it takes to kill a wave the sooner the next one comes

thorn stirrup
#

another reason chilling on a zipline isnt that good

idle quartz
#

then nobody will miss it

hidden vine
#

i dont have a lot of experience with haz 4

#

to be honest

#

but the same basic mechanics of running and gunning applies im assuming

#

from haz 3 to haz 4

thorn stirrup
#

I do have lvl 4 experience and you cant just stay on a zipline, you would 100% have to move and get ammo before that lvl 4 swarm is over

hidden vine
#

the problem is i think you should be able to chill on a zipline if its your best option at the moment

#

imo, ideally, you actually dont want to camp on a zipline

#

you want to be able to move around and keep moving

idle quartz
#

I think in my next video im just not going to use ziplines πŸ€”

thorn stirrup
#

its a tool that can be used at times, but staying on it for a whole wave will not help you out

hidden vine
#

but if you get cornered or something, or ffall in a hole, or theres awkward terrain thats actually DESIGNED to be ziplined through

#

then i dont see a propblem wi th being on the zipline

idle quartz
#

^how do yo know? cant be sure you'd be alive if you werent on the zipline

thorn stirrup
#

@hidden vine youre pretty spot on with everything you said

idle quartz
#

"You agree with me so i'll agree with you"