#suggestions

1 messages Β· Page 44 of 1

near glacier
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He can't help you if he hasn't spawned for some reason, but then you have a much bigger problem : p

valid fog
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Does bosco spawn if its a multiplayer game with only one person in it?

near glacier
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I believe he's only part of the solo mission mode

valid fog
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That's what I thought

gusty tree
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yea that would be a negative. So I stand by my ask in suggestion. IF there is only 1 person even if you're in a "multiplayer mission" (because I'm waiting for my friends to get on currently and join me. Let him be there...but make him go away if anyone joins.

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Not that I honestly mind though because all through the alphas I played this solo and it's fine (this Bosco thing is new to me...it's neat though). But would be nice for the situation I ran into πŸ˜ƒ

fathom stag
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<@&257786783666929665> You guys REALLY need to adjust, or put some mention, regarding the "error" resource if you don't want people to spam your bug reports and steam discussions about something that isn't a bug in the first place.

near glacier
fathom stag
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It's getting rather annoying honestly, with people seemingly incapable of recognizing what is an actual bug or not.

near glacier
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I've often been tempted to say "This was just posted, scroll up a bit to see my response", but you can't do that without sounding patronising.

undone tiger
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Maybe add some sort of paint or something so that you can mark off a tunnel that you've already been down

near glacier
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The flares serve that purpose, since they remain on the floor and glowing even after they stop giving off light

fathom stag
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Basically toss a flare so that it stays at the mouth of the cave, bam.

near glacier
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Magic glowsticks

knotty socket
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I'm not that far into the game yet so I don't know if it's a thing yet , but are there maps where you have to play without flares? Me and some guys did that as a challenge and it made navigating more challenging

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And more fun because it was more of a challenge

near glacier
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No.

fathom stag
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No, flares are an integral part of the game.

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It'd be like Payday 2, just without cover or skills.

knotty socket
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Oh does it really get that hard later on?

fathom stag
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As in, removing things that are core to the gameplay.

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The game can be hard as nails, especially on hazard 4.

near glacier
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The game has no "no flares" mode. You can avoid using them if for some crazy reason you want to, but it's not something that's ever forced

knotty socket
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Yeah

nocturne crow
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A crappy lil' suggestion by me; Make it so that you have the ability to toggle the jukebox on a loop, and the command wont force it to stop.

idle quartz
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@near glacier yet n.n

slender heath
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There needs to be a way to set a beacon. When you find something, you already know it's there and having to re-ping it as you climb up to it is annoying

idle quartz
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^need a way to ping longer, been suggested to hold the button

near glacier
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I have somebody else reping it if needed

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Or just leave my hole and do it πŸ˜‚

unkempt fjord
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different colored flares that you can scroll with your mouse wheel to change the color of the flare in game to help with directions

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make loot bug a little faster and can possibly take some of the mules resources on certain game modes

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also more combat music when swarms come in

gusty tree
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Suggestion : Playing with 4 players, there was a few times that we were wondering how much stuff we've accumulated. Without anything else around to dig and then dump into Molly, we had no keys and no way to tell what our loot was so far. This is important for Nitra....so maybe a key or something for an overview?

digital latch
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hold control

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it appears when your holding control

gusty tree
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ahh so it does...thank you!

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Another feedback : If you do one mission as friends only, it should stay checked unless you uncheck it.

tame atlas
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A crouch button so we can fit into smaller holes!

idle quartz
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dwarfs are always crouching

near glacier
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Dwarfs are born crouching

zenith grail
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i don't think a beacon that lasts forever would be a good idea

gusty tree
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Feedback : agree to crouching, but also the terrain scanner not being able to zoom out isn't helping 😦

near glacier
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Agreed

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Would like to be able to toggle the terrain scanner and have it able to cycle 3 stages of zoom

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And preferably have it in the top right or some place where you can walk around without being blind

wise wraith
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I think a transparency setting of the scanner would be better. πŸ˜ƒ

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for the*

valid fog
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Just an idea for a class, not sure what the various values should be as I haven't quite determined how they affect gameplay.

near glacier
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I would make the railgun bounce off armoured targets like a laser

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Lol

valid fog
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Railguns aren't lasers tho

gusty tree
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Yea I'm good with the map acting like a scanner you look at and block your screen, but the issue is that it can't zoom out, so when you are in big caverns trying to find your barings, or trying to find the next path to go to? It's no help. We got utterly lost the last 30 minutes before we died, because we couldn't find the next cavern to get to. So maybe have arrows with directions you're pointing, or ways to zoom out so you can look around etc.

near glacier
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Laser gun would also be fun!

valid fog
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Especially if it bounced off of armor

near glacier
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The friendly fire would be insane

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And hilarious

restive saffron
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Weapons that can penetrate the bugs' armor?

valid fog
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That would be the idea for the railgun, but it would still be more effective aiming for the weak points

restive saffron
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Yup

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Lasers that bounce off and railguns that penetrate

valid fog
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Also, please let me know if any of you have an idea for a movement tool for this

near glacier
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What about supercharged boots that are extra bouncy

valid fog
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Bounce pads would also be interesting, though the geysers act like that already

near glacier
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I have only ran into lava ones

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Which certainly are not fun

idle quartz
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i really want engineer to get special bouncy platforms 😦

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or soft-fall damage reducting ones.

near glacier
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Another idea would be hydraulic boots for kicking in bugs faces

idle quartz
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^i want driller to get an upgrade that lets him kill small bugs with a stomp.

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just jumping on them = crushed

valid fog
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I want the drillers drill to drill minerals

idle quartz
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i just dont want people to skip minerals though.

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thinking "thats driller work"

near glacier
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Driller has a lot of things that people think are a bit quirky right now

idle quartz
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"but guys im saving my fuel! stop being lazy!"

valid fog
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also, being able to pick a grenade type rather than it being class locked

near glacier
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I guess so

idle quartz
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no deal naviux.

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napalm grenade for driller only >: |

near glacier
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I forgot about grenades

valid fog
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I just realized Ive never thrown a grenade as the driller :woopsThink:

near glacier
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Me too because i haven't assigned a controller button for it

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Ironically i forgot i had them and have been using satchels for grenades

valid fog
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:woopsLUL:

near glacier
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This channel hasn't got shared emotes for some odd reason

valid fog
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Weird

echo dragon
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So uhm... What are the plans for your game with more than 4 players?

untold dust
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Squad leader only who can call more ammo and press MULE button end of mission?

idle quartz
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nope

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oh sorry thought that was a question

lyric torrent
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Okay, I really would like one suggestion

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Movement gadgets for everyone

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I find it very annoying when in a complex cave I just got no decent way of getting around as someone with no movement gadgets like for example the zipline

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Or at least some form of getting around that isn't just digging blindly through the dirt and getting lost

pliant schooner
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Thruster boot to decrease fall damage

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or chutes

zenith grail
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two words boys
Weapon attachments
this is ironic don't actually think i'm serious

untold dust
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red dot on minigun, Try to aim, hit friend

leaden berry
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I've got a suggestion. If you're going to market your game as 1-4 players then please make sure that the balance works with 1-4 players. No matter what I do, I cannot solo this game. There isn't enough ammo and nitra to get through even the level 1 hazards. I know that the point of this game is co-op, I get it, but if you're not going to restrict it to 2-4 players then make sure that solos can survive. This is just my 2 cents. I do love the game when I play in groups, but I have been trying to stream some solo runs and the difficulty curve is a little too severe to play alone.

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Basically if you want us to pour bullets into a horde, please give us the bullets to pour into said horde πŸ˜ƒ

summer field
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Steam cloud saves.

echo dragon
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I don't agree with LordAkiris, this game should have more than 4 players πŸ˜‰

sharp dagger
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I soloed 3 missions by now works just fine if you use ur pick to clear low threat enemies

soft bay
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I came here to suggest the same thing as @leaden berry , actually. Solo is quite difficult now, it really needs to be balanced. Maybe reduce the amount it costs to call in a supply pod? If not that, then higher chance of nitra spawn. I have yet to play it with 2 or more people (all my friends suck and aren't convinced to get the game yet).

Despite the difficulty of solo, it's still fun. I see a LOT of potential in this, and am enjoying it so far. Thanks! πŸ˜ƒ

leaden berry
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@sharp dagger I did try that and found it to be very slow and not fun at all. Don't give me huge guns and expect me to fucking pick everything! More ammo! More destruction!

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Blood for the Blood God!

idle quartz
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YOU CAN DO IT

open charm
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Hi all, new here just got the game today and had some sessions with a couple of friends. It was a blast! I can't wait to see what you guys have in store. Are there any plans on adding more progression to the game? While it's fun as a challenging co-op experience, I feel like the upgrade systems implemented now could be improved on a lot to act as more incentive to keep trying for harder missions in order to reach the better upgrades more efficiently. I think the way the game is handled now, there are many options to take regarding progression eitherway

idle quartz
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Yes^

spark ravine
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Hey, was thinking about a recent players tab, that way if something happens and you have to restart a lobby you can reinvite those randoms you were having a good time with.

idle quartz
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Steam has one of those built in

leaden berry
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@idle quartz Oh I'm sure it is, just like that Mario level that only like 2 people have ever beaten. I'm not 'Dark Souls' good and I just wanted a semi-chill experience.

idle quartz
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me either

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but thats haz4, haz2 is totally chill πŸ˜›

sharp dagger
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<@&257786783666929665>
Class suggestion: "Meadic" (can be changed)
Basic Feature: Stamina - a multi purpose resource restored with Honey Mead
Weapon 1:

  • Twohanded Lasercutter Axe = wide arc, high damage spread to every enemy hit (more enemies = less individual damage)
  • Ammo is your Dwarfs Stamina
    Weapon 2:
  • Uzi - low damage high capacity slight slow on hit
    Skill 1:
  • Dwarf-Toss - uses Stamina to Toss another Dwarf up onto a ledge
    Skill 2:
  • Meadical treatment: Drop a Mead Barrel that heals 20-30% HP (can be upgraded to give big shorttime buffs)
  • Uses all your Mead (you need minimum 50% remaining)
    Alternative Skill 2:
  • Drink up and get goin': Drop A Mead Barrel that can be used once by each Dwarf to Buff stats based on their class
    • Scout - Speed + Jumping Distance + Flare regen
    • Driller - Damage to environment+ Drilling AoE
    • Engineer - Instant Turret Build Speed + Refill ? Maybe something else
    • Gunner - Higher Accuracy
    • All: Damage resistances
      Grenade:
  • Oozenade: Enemies hit are sometimes dizzy and attack their own kind (can be upgraded to give minor vulnerability to enemies in the Ooz)
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maybe add a CD-based 50% resupply to your buddydrone in solo play

signal flicker
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idea -Simply put-
The flamethrower clears out foilage in plant-dense areas.

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Having the same effect as the bugs corpses despawning

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nothing 'flashy' needed~

eager wave
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let flamer ammo burn a bit slower that would be nice

idle quartz
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^i always tell people to just dab it on, its a low DPS weapon with a DoT component, and its the DoT you want to maximize, so its a potentially VERY effective weapon if you dont use it like a minigun. That said hes definitely the least played character and most people struggle with him so some QoL might be whats needed

near glacier
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a factor of 1,5 on the flamer fuel. But yeah, @idle quartz I know what you mean. It's just like wasting 200 rounds of the minigun to kill the Pretorians from the front instead of shooting their asses ^^

sharp dagger
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maybe we get optional upgrades that can be toggled like combusted fire to change the flamethrower from doing dot dmg debuff to a plasma thrower that only melts enemies when fired

soft bay
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Of course as soon as I suggest a balance suggestion, suddenly the game turns to my favor and I find lots of resources and am doing fine now XD

idle quartz
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^sometimes the way people play depends on how much nitra they find πŸ˜› if its scarce, just blits till you find more!

cobalt locust
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Suggestion: Markers. So you can communicate positions better. Now my team often gets lost in big cave systems and we have to search everywhere for the next tunnel, which isnt much fun

sharp dagger
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have you tried 'x' ?

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or do you mean like beacons

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so fixed markers

cobalt locust
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If you type X, you have to stand there

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Yes i mean beacons

sharp dagger
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aight im into that

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maybe for the scout as an alternate equipment for the flare gun

cobalt locust
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Could be fun, yeah

sharp dagger
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would make the "scouting" aspect worthier

cobalt locust
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Another suggestion: Bigger scan-area. The current range makes it barely useful. Now it's just for finding the fastest way to dig in a small bit of dirt. If its bigger or revealed other things, it could be a more fun mechanic.

gleaming condor
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I like the idea of more specialist equipment for classes

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Like digger having a tool to scan for hollow spaces or ore

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Maybe not that actually.

celest kestrel
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Any plans on making your drone actually do something when you get hooked by unnoticable unpredictable undodgeable ceiling plants??? πŸ˜ƒ

eager wave
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could you make the deploy ramp only on the pick up ship dig out a walkable area around it

ive had it going through a wall into another room and it would be so helpful

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also please let me keybind :T

near glacier
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Suggestion for the scanner:
Add upgrades per class;
First upgrade = zoom ability
Second upgrade lets scanner detect:
driller minerals
scout collectable items (ie fossils)
gunner enemies
engineer nitra

lean haven
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Thermal goggles

deft basin
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Just an idea when adding biomes in the future you could have some where you lose radio contact to mission control so you dont get horde alerts so you are just mining and you hear the clicking of bugs as they get closer, i believe this would make for some amazing hardcore moments

grizzled scroll
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A suggestion to flesh out the lore a little bit: Have Dwarven Skeletons at some places, they essentially function the same as one portion of a resupply crate, filling up 25% of your ammo, with a certain chance they could even carry small amounts of Gold and crafting materials with them.

clear moss
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i suggested a shoulder mounted sentry and a mobile walker sentry a few posts before but here's some roughs to portray the idea better.

near glacier
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you drew that?

clear moss
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yeah.

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I'm a concept artist,animator and 3D modeller by trade.

near glacier
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pretty snazzy πŸ˜„

upbeat horizon
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Doc Holliday or Luigi moustache. Something waxed and curled and gentlemanly.

split lotus
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Dwarf going in with my Gunner

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Well done

signal flicker
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Having options to set the 'escape pod button' to only be pressed by the squad leader, team vote, and/or two people holding down the button at the same time.

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Cause having that one guy who is eager to jump on the button is extreamly frustrating when the rest of the team is excavating a cavern, and still got MUCH more to go...

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Jus failed a mission trying to escort an endo pearl 240~ m away from the pod site. Did it the fastest we could. Couldn't help that 5 minutes wasn't enough.

near glacier
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heh

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i also feel like being able to set your server up with an 'intention' would be somewhat useful. like they do in some other games you could choose like 'Fast Mission Completion', 'Gathering Crafting Materials', etc

icy geyser
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<@&257786783666929665>

Class suggestion - The lunatic
Primary - Dual wield picaxe
Secondary - SMG
Tool - Damage boosting aoe effect
#4 - equivalent of monkey bombs to distract bugs

an alternative to the driller, excelling in CQB and drawing the fight to them to allow friend to be revived etc

Also good for buffing gunners

near glacier
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stamina?

icy geyser
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changed to damage

narrow river
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On the topic of class suggestions, a Medic class would be cool. Could have a needle gun that heals/revives allies at range. Could also have a tool that makes a normal glyphid (non boss) into an ally until it dies (can only have like 2-3 at a time though, with low ammo obviously). Then for a weapon, they could use like a normal SMG.

near glacier
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another suggestion for medic class

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so much no

upbeat horizon
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I wouldn't mind seeing some kind of 'loadouts' where you can upgrade tools to be different. Like there could be an engineer turret sidegrade that makes it shoot fire.

sharp dagger
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Look at the "meadic" above - its not about healing but all about mead πŸ˜‰

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problem with heals is: it would make the class irreplaceable and build a "meta"

narrow river
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I don't see how it'd be irreplaceable. If nobody gets hurt or dies, or if playing solo, it doesn't heal anyone. To combat that uselessness, I also added in the cool part of brainwashing some glyphids into allies, and you'd be able to heal them of course.

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So its more than just a medic, but also makes extra allies, similar to the Engineer's turret.

near glacier
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if a class even has uselessness in the first place maybe you should pack in with the idea, rather than try to add extra stuff to make up for it

narrow river
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It was packed into the idea though πŸ˜•

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You could instead think of it as a "summoner" class with the ability to keep its minions alive, with the added ability of keeping allies alive.

near glacier
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doesn't really fit imo

deft basin
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What about a class like @narrow river suggested a tamer that can "brainwashing some glyphids into allies, and you'd be able to heal them" as he put it

near glacier
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why would dwarves want to tame the bugs and why would DRG condone such a practice let alone encourage it by creating a job opportunity for it ?

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we're here to get in, get materials and get out

deft basin
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well maybe that's why they want the eggs to learn how to tame them

near glacier
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no time or resources to waste just to study the locals etc

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they want the eggs to make omelettes

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πŸ˜‚

signal flicker
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hehehe

near glacier
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that's why it says 'don't ask why we want them'

deft basin
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mabye they want to tame the omelettes

signal flicker
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don't you read message boards, Penguin? :p

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the ones scattered all around the base? :o

deft basin
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read them some times

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but haven't seen the omelet one

near glacier
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the lower level employees eat slop while the guys at the top eat glyphid omelettes sprinkled with red salt from the salt mines :d

deft basin
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thats cool

near glacier
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Block resupplies in and on the drop pod

jagged saffron
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guys, is there a Deep rock galactic roadmap anywhere?

idle delta
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I think it would be nice if the accuracy on a zipline was decreased to hinder players that just go back and forth on them.

near glacier
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or make it so non-large enemies can climb along the ropes as well 😏

deft basin
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or allow the bugs to break the rope and an engineer has to repair it.

chilly relic
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What about a catalog to keep track of everything you scan? Not just minerals but like, aliens too, and then implement something for an engineer to scan the area and it could be so loud that it triggers a swarm so it's got a risk in doing so but at the end of it you can see minerals for a good distance on your map.

near glacier
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I very much doubt they would add anything that finds minerals for you, since searching for them is a core part of the game. A catalogue would be a cool little extra though

cobalt locust
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Suggestion: Change your appearance back to your chosen settings after trying stuff out in the shop

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Its confusing when you see items or settings you dont have/use when opening the store

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A confirmation button for confirming your outfit would also be a nice QoL addition

still python
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@spare kestrel Would it be possible to put a form of inventory upgrades in, like, something that increase the amount of each mineral/ore you can carry till you have to deposit in the mule.

devout coral
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a gamemode with infinite ammo on the defense

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BRING IT FUCKERSSSS!

maiden olive
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the only main thing that I did suggest some time ago and didn't have that many changes is the satchel explosives

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the gunner and the driller have it, and they work identical through both classes

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a bit of an expecialization between the 2 classes, to make each explosive look more particular woud be good

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much like they made the scout's grenade be a delay AoE for the enemies

near glacier
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is there a way to remove the Hud and weapon model? for cinematic content ?

maiden olive
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I don't think so... you could ask in the general chat, there's more flow through there, so your answer can come faster

near glacier
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that channel is like everyone just taking around haha

cerulean bay
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What about a pvp mode that is like ctf but it’s capture the driller

bitter ember
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Changing keybinds

near glacier
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...

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close the game (and perhaps Steam too) and then relaunch

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there is an update

fringe cosmos
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Quick Join: please add some kind of blacklist for recently left teams. Yesterday I used quick join, ended up in a team with an unresponsive leader. After giving him 2 mins to come back I left, used quick join and voila, i was back in the same team, rendering the whole function useless.

near glacier
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just use server browser πŸ˜„

fringe cosmos
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Not helpful comment, its an added feature for a reason. So its in everyones interest, that it works

near glacier
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how is offering a temporary 'fix' not helpful?

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πŸ€”

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you can continue to be matched with someone AFK and wait until they address the issue or you can use server browser in the mean time ...

fringe cosmos
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Yeah this was just not the point, I know that i can search manually. But this is the suggestion box, and it was not about bot being able to join a team, I just specified they should work on that specific feature. It was not a bug report, saying i cannot join any grp.

static mirage
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Might wanna add text while hovering the mouse over icons like passwords in the mission menu

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i dunno it's pretty minor but even I don't know what the green one means

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oh and my mission menu I mean server browser

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by

clear moss
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a set of humanoid enemies controlled by bugs sitting on their head cavities would be interesting.

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finding remnants of failed digging sites etc.

static mirage
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lel sounds like something straight outta half-life

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could work actually

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Maybe in the late/near future your next gamemode would be dwarves vs. glyphids PvP

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controlling the glyphids might be tedious tho

clear moss
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well my suggestion was more in lieu to spicing up the enemy roster.

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with something thats not wholly bu.

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bug

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stemming from stuff like starcraft/half life to have bugs capable of operating derelict machinery and corpses.

glacial wedge
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why add pvp for a strictly coop game tho

clear moss
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p.much

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I dont quite care for PvP in this game since co opping with lads to kill horde of enemies is much funner than fighting the same 4 other guys for 20 minutes.

glacial wedge
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indeed

clear moss
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It would be like adding PvP in Warframe : nobody plays it.

glacial wedge
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it's like killing floor 2's pvp mode

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it's pointless

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imo, at least

clear moss
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a barrel kicking sport of sorts would be fun minigame activity but straight up PvP , I dont see it really being worth the resource invesetment.

versed kayak
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put some pet

dreamy elk
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make more useful upgrades like for gunner speed reload on his machinegun
for flashlights - color choose, and sticky upgrade
for driller armor that allows him move up on the walls.
for M.U.L. if you are playing for engineer at the start you can attach turret on it. When playing as a driller, you can attach a drill and control the mule through the ipad or something.
Also make the dam lifts come on button

young inlet
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<@&257786783666929665> BOSS BATTLES PLEASE

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Also more creatures

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i want fear in this game!

devout lantern
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Is this the place where we can give our opinions to the creators of the game

dreamy elk
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man this is not type of game where you need to fear or pvp

young inlet
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no pvp

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but bosses yes

dreamy elk
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oh

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boss battles

young inlet
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like the queen bug

dreamy elk
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there are missons for that

young inlet
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no they only have dreads

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i want something bigger

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and badder

glacial wedge
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yeah i mean the dreadnought is mean but a set of ziplines can easily fool it

devout lantern
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@young inlet hey I got an idea :)

spare kestrel
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More bosses are in the plan

young inlet
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YES

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THANK YOU

glacial wedge
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nice

young inlet
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i want a bug queen!

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make the bitch huge!

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no survivors!!!

last gazelle
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We need goblins with guns

young inlet
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no

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hell no

last gazelle
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Cant have dwarves and no gobos

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Alsp a tunneling large boss would be nice. Having it chase you back to drill

dreamy elk
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may be rescue missions to rescue normal height of human

static mirage
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heh okay okay

since it resembled left 4 dead a bit i just had this "genuine" idea about pvp

last gazelle
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Pvp wouldnt be too bad. Two dwarf groups trying to collect same targets on special pvp maps.

static mirage
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well it could work as a pvp co-op since there's 2 sides, 4 dwarves and 4 player-controlled glyphids

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it's just a harmless suggestion, i'm not saying they have to implement it in the game

grand light
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a raid mode would be cool too, like massive materials, but also massive amounts of enemies, but the group is a lot bigger than 4 players πŸ˜„

quiet sage
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Is there a plan to add more classes in the future?

clear moss
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here's hoping for more player lobbies eventually.

last gazelle
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Even an 8 man mode with no xp or loot would be ok.

clear moss
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i think having option by default to let up to 8 people play would be nice.

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also dedicated server option so people's connection wouldnt force them to rubberband all over the place.

last gazelle
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Netcode stalls already sometimes with4. Youd have to have a good host.

grand light
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well, got bad internert here and hosted a 5man lobby yesterday anyways

near glacier
#

Isn't there a sort of PvP mode already in the form of Mixer

#

It pretty much comes down to the same thing : p

ivory needle
#

<@&257786783666929665> Can we have the robot from solo mode joining with you on a hosted game untill atleast somone joins? And if ppl leave and you alone again.. Just did 40min game and die at end, and the ppl just left before..

boreal lintel
#

I second this

idle quartz
#

^yes that very important imo, but also to keep solo mdoe.

#

Sometimes you want people to join but not wait so long so you start alone =/ or people leave.

boreal lintel
#

If you get leeched while hosting and nobody joins.. game over

ivory needle
#

i do wanna play with others, but sometimes nobody join.

boreal lintel
#

Exactly

agile tartan
#

Workshop support could be good!

idle quartz
#

We need a "Dig or Die" motivational poster.

dusk meteor
#

Really odd concept for a new enemy. Basically, he attacks light sources, so turrets and tries to eat flares. it will attack dwarves if they have their flashlight on or are in the process of creating light (example: the flamethrower producing light), but if theres no light to attack it leaves

#

possibly make it a mini-boss?

plucky orchid
#

^Something like that would be pretty nice for kill missions. maybe with some widespread "semi-bosses" which are leading through the cave for mining

jade sparrow
#

Played with a guy named "Zorathul" last night who didn't know the difference between reg flares and his flare gun. Got teamkilled for telling him to do it too much in chat. Maybe when a noob picks scout and throws his first couple normal flares there could be some sort of "Did you know you have a dedicated gun that does this better?" hint

dusk meteor
#

wtf

#

so saying this now

#

the scout shouldnt be using the flare gun unless you are lighting up a full cave really

#

moving along regular flares are better

jade sparrow
#

Agreed

dusk meteor
#

especially since the flare gun has limited amoo

jade sparrow
#

This was a particularly cavernous map

dusk meteor
#

ah

#

hmm

#

still, people should maybe not flame people for not knowing stuff when the game has been out FOR SO LITTLE TIME

jade sparrow
#

No flaming was involved really

dusk meteor
#

got teamkilled for telling him to do it too much in chat sounds like flaming/toxicity

#

id rather this game not turn into cs:go or overwatch levels of toxic

jade sparrow
#

"Hey man you have a separate flare gun if you press 3"

#

I can see how you assumed such, games are a cesspool of mad betas

plucky orchid
#

^right but one of thos funny little hint told by mission control would be okey ^^

dusk meteor
#

a hint would be good yea

plucky orchid
#

but without breaking 4th dimension

idle quartz
#

SUGGESTION: First one into the drop pod starts dancing.

plucky orchid
#

so no calling to press a button on keyboard

dusk meteor
#

its mainly an issue mainly of people dont really fully understand the abilities of other classes to start off, so maybe like, there should be a tutorial mission for each character rather than just the gunner? or one more specifically for each character to explain their strengths/weaknesses

idle quartz
#

they gotta bring back full hud so all weapons are always displayed.

quiet sage
#

One of my friends had the idea of maybe adding other factions/species of bugs and they could be fighting each other and you at the same time. I'm sure the AI would be super weird for that though.

open charm
#

I think there will definitely be more enemies

quiet sage
#

most of the enemies right now remind me of spiderants from borderlands

#

I could see some sort of digger worm enemies

versed nymph
#

difrent type of sentry ammo or fire style like buck shot, incendiary, armor pircing

#

or explosive but change ammo values to fit for dmg out put

quiet sage
#

maybe different grenades for the other classes too

#

the scout has some pulse bomb slow field grenade right?

#

maybe a cluster grenade for the digger

versed nymph
#

digger incendiary since he has flame thrower

quiet sage
#

ye

near glacier
#

RISK OF RAIN

#

πŸ˜„

versed nymph
#

more barrels in lobby

quiet sage
#

always

near glacier
#

all characters have different grenades as far as i know

versed nymph
#

they do?

quiet sage
#

the eng and gunner both have regular grenades i think

#

i've played both and haven't seen separate grenades yet

versed nymph
#

scout for sure has unique but i think the other 3 all have the same

near glacier
#

nah i was mistaken

versed nymph
#

could be wrong

near glacier
#

i tthought for sure that one of them had incendiary

quiet sage
#

only fire we have is flamethrower i think

versed nymph
#

aka extream team killing

near glacier
#

i thought it was fragmentation, high explosive, incendiary and slow

#

i've taken more team damage from gunners, satchel charges and grenades πŸ˜„

quiet sage
#

now hear me out

#

you can pick a grenade on each class to take with you

versed nymph
#

thats beacuse satchel charges are diffrent

quiet sage
#

magnite upgrade for big explosion

#

umanite for acid?

#

magnite should be incendiary

#

croppa can be like fragmentation?

upbeat horizon
#

<@&257786783666929665> I just want to say thank you for The Swanson

quiet sage
#

maybe and electric grenade too?

#

elemental effect is what i'm getting at.

agile remnant
#

More Hair Colors. Like White & Brown

versed nymph
#

a disco ball granade

#

floats up and music plays and you can dance

near kernel
#

A reward for putting all the barrels in the pit

celest kestrel
#

You guys are talking about "nice to have"' features when it's an alpha build

#

they're focusing on actual gameplay and features

#

not aesthetics and nice to have bonuses

lean haven
#

they're taking all suggestions. even the silly ones

celest kestrel
#

Of course they are, but it's more meaningful to give critical alpha related suggestions

#

This will be lost in all the chatter

lean haven
#

it's fine, people can suggest whatever and the devs will pick and choose as they see fit

celest kestrel
#

Not saying it's not fine though

#

Just saying it'd be more relevant to actually say what they want to see in the game feature-wise

#

The nice to have will be there at some point eventually

versed nymph
#

well maybe we dont see anything at the moment that is a must have so were saying stuff that would be nice to see

#

at least were segesting somthing instead of complaining

untold dust
#

Mayby some HUGE chest full of gold on end of the tunnel. So dudes want to go all the way.

near glacier
#

that would make literally zero sense

#

why would there be a chest

versed nymph
#

how about just alot of gold

near glacier
#

If you don't like mining then this game is probably not your thing

lean haven
#

you'd be better off with a broken down decrepit old M.U.L.E.

near glacier
#

i'd tbh like them to add a bonus for bonus resources delivered

#

not just resources mined

versed nymph
#

or a mybe small tunnles that you need to dig through the wall to get to that have alot of gold

lean haven
#

any tunnel can be small if you only dig a narrow path πŸ˜ƒ

near glacier
#

so grabbing and delivering more morkite, nitra (instead of spending it), extra eggs, mushrooms, fossils etc would count for something more πŸ˜„

untold dust
#

Yep i want that too πŸ˜‚

near glacier
#

i'm OCD about the whole 'no let's not call in the pod yet...just one more cave '

untold dust
#

Same here

near glacier
#

also suggestion for discord: introduce a bot that creates extra squad voice channels when needed, and removes them when they become empty

merry cliff
#

it would be nice to see more weapons as mass destruction for digging, like a mega laser drill that only can built whith components found during the mission like minerals, it would be awesome to have such power in this envirorment, maybe some drones like "Prometheus" that scan the map and return if there is no exit, flying turrets, possiblity ar limitless :D

i really enjoy the volcanic enviroment it feel so dangerous whith earthquakes and mini volcanos, maybe adding some complexity to this envirorment like LAVA!!

Picture this, you and you're squad are digging and suddently lava start erupting from the last hole you did, and start to fill the whole room. It could be a nice adding to the game and will change the gameplay a bit, making it more various, there is a lot of potential in this game, and i hope to see it grow strong πŸ˜„

toxic pike
#

I think loot bugs need a random chance to give rare minerals

#

I do think we need a terrain scanner that basically overlays a transparent/emissive material to search for passages and objects such as eggs through walls.

versed nymph
#

that would be cool but 2 problems 1 liqude physics can get really tricky and 2 if your downed inside the lave how do you get revived. its a cool idea tho @merry cliff

toxic pike
#

also how would you close the whole if for example, spilled over the drop pod?

#

<@&257786783666929665> I suggested a new class on the surveys, a dwarf with a gravity hammer (halo style AOE, pushes things back when you hit them but has a charge); A single fire rifle for a range component (think are lower fire rate, but better dmg than the gunners revolver); A gravity lift tool (You place a tool similar to the turret but it creates an updraft field) that pushes things up till they hit the roof to get people up those vertical areas; And last a special item that once engaged gave you regening shield for a few seconds (Probably only give 4 charges). Could have grenades that pull things towards the center. Basically a good old melee class. With a gravity theme.

versed nymph
#

just saying a sniper rifle in a cave system that is very dark would probably not go well

#

at least one with a scope

quiet sage
#

thermal?

toxic pike
#

I was thinking more on the line of a elephant gun buffalo rifle, so only iron sights

#

Just something to shoot things from afar when you cant go smack them with the hammer.

merry cliff
#

@versed nymph could be a dwarf whith a magnetic granade like if he trow one create a gravity loop and the fluid would be trapped in there, or multiple to create a contension barrier

toxic pike
#

@merry cliff That would be badass

versed nymph
#

again cool but i dont want to imagin the night mare of coding that

merry cliff
#

yeah haha

untold dust
#

Mayby more exotick colors to buy differend way. You go to mission. You need 15 mitirite (cant remember real name) You get 20 mitirite 🀣 and you end mission. Now you can keep those 5 extra mitirite and buy somethin spesial.

toxic pike
#

Physic pulls and pushes arent as hard as you may think

#

Basically tell things in a trigger area to get pulled to the origin

versed nymph
#

not so much the puch and pull liquide

merry cliff
#

but hte resoult could be SICK, or a lase gravity gun, if someone is downed in "water" guess for the ice environment a dwarf could be shooting the laser wasting ammo and the dwarf whith the grapling gun could descede revive him and then find a way up to evade the water trap ΓΉ

toxic pike
#

Gravity gun?

quiet sage
#

grapple hook grabs friends?

toxic pike
#

I suggested gravity hammer

#

Imagine some good aoe with knockback

quiet sage
#

the future is now old man, we're on to guns

merry cliff
#

yeah but i'm talking about the fluids

#

imagine someone is down a hole that is completly flooded

toxic pike
#

Fluids would be a nightmare

versed nymph
#

especialy with how we can mine

lean haven
#

hammers in general would be nice

toxic pike
#

Yeah, they would basically need to have an entity that spawns a trail of whatever the fluid is

merry cliff
#

yes like minecraft basically

toxic pike
#

and have it work like a block

#

so yes

versed nymph
#

difrence is mincrafts water is easaly coded

toxic pike
#

but minecraft water works on a grid

versed nymph
#

since its a grid

toxic pike
#

knock on wood

versed nymph
#

so alot less code to take into account

merry cliff
#

i have no idea about coding, but i only know it would be sick 😁

#

haha

toxic pike
#

I would say that maybe having no physic affected terrain blocks would be cool

#

that you can walk through and cant mine

#

but doesnt move

versed nymph
#

so what like a secret wall

toxic pike
#

Like auto contained floating water

#

Just for looks more than crazy shenanigan

floral chasm
#

Suggestion : Jukebox music in the Game Soundtrack DLC on Steam

merry cliff
#

well i hope the devs take a look a this conversation haha

untold dust
#

Only +999 new message

merry cliff
#

feedback they want ?

#

feedback they have

untold dust
#

Yep

peak plank
#

Would be amazing if you could stop the current mission cause has happen a few times that the last egg or the last 2 parts of morkite wont appear and everything is explored and we just have to cancel and lose like an hour searching...

full sentinel
#

@peak plank Isn't there an abandon mission option?

peak plank
#

Yeah but you lose everything

#

Like an hour wasted totally

#

It would be great if you can call the base so they send the drill ship earlier and you just leave the mission not losing the stuff you got, or when you have been like 45 min in the mission already or something idk

full sentinel
#

Yeah

#

Like the return from quest option in MH

peak plank
#

Yeah

idle quartz
#

I agree, flawed maps are inevitable sometimes (though usually its people missing something)

toxic pike
#

I do feel there should be a cancel mission since some seeds are terrible to get through. Even if you lost all the xp from the objectives, and survivors. Let people at least evac over mission failed. And save the ores they dugged.

idle quartz
#

but its going to be hard to have a FAIR system that cant just be abused either

full sentinel
#

Yeah cause that system could be abused for farming

#

Lose half of rewards/

#

?*

idle quartz
#

would need to only activate after X minutes.

toxic pike
#

I would be fine with anything over nothing.

idle quartz
#

and you get only the stuff you have

toxic pike
#

But more importantly getting out the fun way and not having to just abort back into base.

peak plank
#

Yeah, after X minutes and maybe like voting and having to be more of the half of the group with a yes for it to happen

full sentinel
#

That could be interesting

toxic pike
#

I like it.

full sentinel
#

You could activate the button on the M.U.L.E and initiate the evacuation phase but only with your current items

toxic pike
#

And not credits for the objectives or survivors since you didnt actually finished the job

full sentinel
#

Yeah

last gazelle
#

Suggestion: remove the drop pod button from the mule OR make it use a different key. People keep calling it in instead of depositing

full sentinel
#

The controller rebind that is coming soon could fix taht

#

that*

toxic pike
#

I think the default should be a different key. Since you only have to press it once it could even be far away from the other keys

#

But most importantly I think we all agree that abandoning a mission sucks as it us now. So having the chance to at least evac for something would be preferable.

full sentinel
#

Definitely

boreal lintel
#

Agreed.

versed nymph
#

or make the button needed to be pressed by every one that is not downed

wet field
#

Speaking of Mule, can we please get a better system for following Mule? I spent 45 minutes in a mission and got so much stuff that would have been a huge payoff but because one of the lights lead me to a dead end I didn't get on the pod in time and it was a Mission Fail.

deft pine
#

different weapons for each class

last gazelle
#

The 5 min timer should start AFTER the mule arrives

wet field
#

Yeah

last gazelle
#

or even 3 or 4 min

wet field
#

Because while following Mule I noticed more enemies come and on top of having to follow a robot who can access some parts you can't it becomes a real problem

toxic pike
#

Maybe a spline that connects all the lights it drops? Like the MULE takes the shortest path which can suck but is unavoidable, but I think most people that lose other than not making a path back up the way they came, is mising where the mule went when it enters maze like areas. But that is just my suggestion on something that could be tried to help.

wet field
#

A lot of the time I'll come to a light and there's either no other light around or Mule went up a wall and I'm out of Platform ammo

last gazelle
#

I love it when he goes straight up a resupply shaft.

wet field
#

That's exactly what he did

versed nymph
#

i dont think i saw this but skins for guns

#

and pick

#

but make them unique like having to do a super hard challenge or achevment for some

full sentinel
#

Any ideas for those challenges?

wet field
#

Get through a mission using only the pickaxe

#

On max difficulties

full sentinel
#

oh god

toxic pike
#

I think they should go the old CoD/Titanfall way. Mine 5000 times, melee kill 80000 warriors

full sentinel
#

Or finishing a mission with 4 players as the same character on max

grizzled scroll
#

Some idea for a hunter dwarf class:

Chargeable Crossbow, charging takes a while but pierces through enemies if fully charged.
Throwing Axes as secondary weapon
Structure Gel cannon as utility, it shoots a block of gel that negates falling damage and slows movement for both friends and enemies
Insect Lures as grenades, can be used to distract smaller enemies for a short period of time
Mines as gadget, they function similarly to remote charges, but with a proximity trigger for enemies

idle quartz
#

When molly goes through a wall, its a thin wall and can be broken quickly, tis her way of saying "shortcut here!"

fossil canopy
#

haz 5 again, make swarms on 3 a little smaller, the gap between 2 and 3 is extreme

wet field
#

That's a bit cryptic lol

#

It'd be nice to have arrows or something directing to the next light

idle quartz
#

they blink in the direcrtion shes heading, but ideally she'll smash walls she pases

near glacier
#

you can always check your scan tool

#

when you're escaping there is sort of a hierarchy of things to follow... first comes molly direction, when that fails because she teleports through a ceiling/wall then comes molly beacons (green lights) and when that fucks you over you resort to your...well, your eyes πŸ˜›

#

also it helps a great deal if you do your spelunking with the escape route always in mind

#

don't just jump down into a new room and rush to grab all the shinies, dig a nice path/staircase down or use the gunners zipline

dreamy elk
#

About usefull upgrade. Upgrade your backpack. For example you can take more ore but your armor is not so good or your speed deceased

tame kayak
#

Increased pick swing speed possibly? might make driller less useful though

opal bloom
#

Feel like a medic type class would be a great addition to the game. At harder difficulties one shouldn't have to rely on finding a lucky Red Sugar spawn imo

near glacier
#

make driller able to drill through resources fast and collect them all still

lean haven
#

it's a mix on the medic front

near glacier
#

yu don't really rely on red sugar

lean haven
#

there's a lot of red sugar already in game

#

and resupplies heal

near glacier
#

you rely on not taking dumb damage, through application of skill and experience πŸ˜›

lean haven
#

but I get why people would want a medic

near glacier
#

i don't

#

yuck

#

πŸ˜„

#

to be honest i don't know if the game really needs more classes...just ways to customise them

#

have like 'archetypes' maybe

tame kayak
#

Maybe instead of a medic, have different different of consumables (mainly grenades) that you swap to

near glacier
#

perhaps equippable skills to choose from, with a different selection for each class

lean haven
#

I could see someone with healing being an option if they had a severely limited healing capability, with how many sources of health there already are in game

tame kayak
#

Healing field

lean haven
#

otherwise we'd end up swimming in unlimited health

dreamy elk
#

Add something like bestiary

tame kayak
#

Also the AI on bosco is not so smart sometimes

#

He'll jump in front of me when I'm mining

#

Or right next to me and my pick ends up hitting him

static mirage
#

@idle quartz for me Molly just goes through walls like an ethereal being instead of smashing them. Would be nice if she had a mining laser attached to her front

idle quartz
#

im saying that it would be ideal if she smashed them, maybe its something they can add for her return path

#

but it wont stop her from scaling walls.

near glacier
#

you can always dig for dear life

ripe flint
#

maybe add a sever ID you can share with poeple who can then more easely join you if you are hosting a match. (examples look at hoi4 and eu4)

toxic pike
#

I just had a great idea for a mission type, what about a "rescue" mission. Where the obj is to search for a previous miner crew. And you find them (probably dead, yeah dead) and put their remains into Molly for extraction. You could find them in what could be a homage to Aliens were they are bonded into the cave walls in some Glyphids muck.

merry cliff
#

so earlier i was talking about fluids, what the devs think about it t?

toxic pike
#

It would be harder than most missions because just like the Dreagnought extermination missions, you can see the 4 distinct positions of the missing Deep Rock crew. But they are deep down near a ton of enemies.

merry cliff
#

@toxic pike it's a good idea πŸ‘Œ

toxic pike
#

<@&257786783666929665> What do you guys think?

eager quartz
#

I've been thinking of ways to help with replayability

#

I like that there are several game modes.

#

The equipment upgrades are good

#

but I think you should add equipment that needs to be purchased to be usable

#

rather than just upgrading ones that you already have

#

You could add biomes/planets or objectives that require the new equipment

#

Basically, just more stuff to work toward that is not available at the start

#

πŸ‘

stark bloom
#

I see that people on the steam forums are complaining about excessive kicking and I think it's just a partial (a tiny bit even) fix of the problem, but making the "only friends can join" checkbox remember if it was checked in the last game will definitely decrease the number of necessary kicks before the mission even started.

#

the people I kicked I only even had to kick because I chose a new mission and forgot to check the box again

gray crater
#

ok so super annoying; missing 194/200 of my final resource and swarms keep popping in so eventually im out of ammo.
need a 'detector' or something to find that 'last bit'

#

also, the drill suit should be able to mulch resources, not get stuck on them

pine path
#

it would be cool if you could find dead bodies of dwarves that died in other missions with their name and get resources and ammo off of them

gray crater
#

@pine path kinda cool suggestion'; except caves are different every time?

pine path
#

maybe the glyphids carry them around

gray crater
#

πŸ˜ƒ

violet nova
#

You think they'll ever let you see the lower halves of the dwarfs when you look down? that's a tiny little feature that I always love and look for

idle quartz
#

^would only accept being able to look down and see beard.

violet nova
#

Petition for only being able to see a wavy beard if you look down

idle quartz
#

yes^

violet nova
#

brb basking in newfound fame

sweet hull
#

i think that when you are on the ground there should be either a timer till u completely die or u can be a bit damaged

#

this is because your character wjhile on the ground still attracts monsters that try to attack you and this can go on forever which is kinda strange

fathom stag
#

Its monsters bugging out I think.

#

Maybe ones switching to target you just as you get downed for example.

#

And not registering you're, well, downed.

eager wave
#

for the keybinds can you please shorten the thumb button names

#

its so long i cannot see how many flares i have left

cloud junco
#

twitch support would be nice, I know frotnight has twitch intigration, so they may have a plugin you could use.

toxic pike
#

I actually think that its quite cool that the bugs play with their food after they down it. That you can stay down is just the best way for a random map generator to handle player deaths. Otherwise a lot of people would feel the need to abandon the match at some point if they got unlucky and fell down a hole.

sweet hull
#

but they dont do anything, if noone comes to pick u up u just stay there, prob better to kill u off after a long time without noone picking u up like in l4d

toxic pike
#

At that point isnt that the same as letting the player leave?

#

Like the issue here is that L4D has defined level spaces, the reason you can die there and be cool. Is because you know there is a place you will spawn that they will go through while continuing the level. Same cant be said here.

devout lantern
#

Ihave yall thought about making the little loot bug in to a plushy it would be so cute I would love to buy one if you all created it and I'm sure everyone would love to own one to and it would bring in extra money on the side I would be thrilled to see the little squeaky loot bug as a plush. please consider

lean haven
#

That's been floated before

solar fern
#

I'll pay money for a "More beards" DLC

lean haven
#

Although we haven't gotten word from the devs on what they think

tall magnet
#

(Won't it just look like every other maggot plushie)

devout lantern
#

lol but its a look bug lol

#

loot bug

tall magnet
#

Oh wow, I'm searching through the chat and it's indeed been floated before. Heck, @lean haven even suggested it πŸ˜›

#

As well as a Molly plushie

lean haven
#

There's a lot of stuff I've suggested that comes back up that I fight back the urge to claim when they resurface :/

tall magnet
#

And spider plushies

devout lantern
#

awsome

tall magnet
#

6 months ago and still no word on plushies. rip

full bluff
#

i want a saddle for MULE so we can ride it while we're in the caves

lean haven
#

I'd still like a mini Molly fig that I could have straddle my computer monitor

tall magnet
#

@full bluff You can still ride on Molly. Except you're most likely going to fall off and died when Molly decides to go spider on you and crawl at a 90 degrees angle

full bluff
tall magnet
#

But yes, Molly jockey would be fun >:D

lean haven
#

Give it little flexible grippy legs so I can position it wherever like Molly can in game

jaunty ravine
#

how about a molly that can walk when you turn it on and automatically detects your chimney and goes up it and never comes back

#

cute and realistic

lean haven
#

Lol

jaunty ravine
#

game needs more game modes faster than any other change before it gets repetitive

#

imho

mint ice
#

I find mysellf jumping over enemies heads as a last resort in many situations. Im not sure about the intent of the devs, but I'd see about making that a more challlinging tactic. Maybe an upgrade for boots or something if they like it idk.

lean haven
#

Currently it's a good way to get away from larger enemies

#

Since you bounce off their heads

tall magnet
#

^ This idea actually makes sense

#

If it's private, I should already know about the match and be planning to join

#

If it's public, I want to know where they are

jade sparrow
#

Mouse buttons other than left/right/middle currently read "THUMB MOUSE BUTTON" as the prompt. Please consider replacing with "Mouse 4" etc. or an image similar to fortnite

undone reef
#

this game reminds me of left 4 dead quite a bit

#

and idk if you guys ever though about adding a pvp mode like the one left 4 dead had, but that would be super cool

#

game is still great as is though, having tons of fun

#

i hope hazard 5 is in the pipeline though

raven crater
#

I feel as if I have a pretty idea, here it is. (It's actually a few) 1. A sentient enemy type, or more specifically enemy corporations. For instance on hazard 3+ there could be a percentage that enemy miners (AI not players) could spawn in the world. 2. More weapons for the Dwarves. (Maybe like an smg alternative for driller?) 3. Raid like missions, as in where you go in with multiple objectives as in mine X amount of ore, clear out 2 mini bosses then proceed to kill a final boss. Doing so would grant you a percentage at getting a unique armor set depending on the difficulty to show off you and your friends skill in game to others. 4. Daily/Weekly missions that would grant you certain amounts of a random stash material 5. A hazard 5 difficulty that would grant you 125% of stuff.

craggy wren
#

I think more weapons are going to happen

#

there's a shooting range and I can't imagine why that'd be there if you can't have different weapons

#

Also I have two big suggestions:
1: Make the pickaxe mine an area large enough for a dwarf to pass through without having to look up or down. It's just tedious and annoying. Have it behave like a slower, infinite use drill

#

2: Slight adjustment to the grappling hook. Have the reel go slower, and you maintain more momentum if you let go mid-reel. Also, give the Scout something like the long fall boots, or at least reduce fall damage across the board.

unique halo
#

get this stupid god damn supporter screen off of my game

craggy wren
#

yeah just dump me straight into the rig

#

Oh, also: give the scout a sniper rifle eventually

#

Also, moon laser (cool idea but will probably never happen) idea: forward bases that you have to set up in missions and let you go to higher level, deeper areas. They'd take the place of your rig before deeper missions and you would have to invest in base defenses and whatnot

pliant plank
#

Maybe we could edit the mouse wheel scroll? I personally like scrolling down for my next weapon (Left to right)

craggy wren
#

(I mean the perfect form of DRG would be a seamless open world that necessitates the use of drop pods and vehicles to navigate but that's not ever going to happen and I'm cool with it)

mortal wasp
#

A gun that shoots lightning that arcs to nearby enemies

#

would be sweet

#

less range less single target damage but aoe damage

#

Each arc could do less dmg

craggy wren
#

ooh

#

have it as a driller weapon

#

alternative to the flamethrower

unreal oracle
#

LFG

craggy wren
#

SHE'S A CHAMELEON

idle quartz
#

pfft.

craggy wren
#

😠

#

she lost her tail in a ritual accident uwu

idle quartz
#

and IM a dragon >: O

#

bearded dragon.

craggy wren
#

her hair, eyes and markings on her body change color with emotion

#

her name is Maus

idle quartz
#

mouse?

craggy wren
#

MOZZ

#

like MAUSoleum

idle quartz
#

german for mouse

mortal wasp
#

Go Minotaur or go home elf (dwarfs are also acceptable)

craggy wren
#

I know

#

that's the joke

idle quartz
#

chameleons dont have pointy ears tho

#

(i'll clean this up when im done)

craggy wren
#

pointy ears are cute you shut your whore mouth

idle quartz
#

aha! now you sound like an elf

craggy wren
#

I make a big deal of it in the server for the rp group she's native to
and when I played league with someone who likes her I said "Mouse" and he sounded so distraught and betrayed

near glacier
#

[7:34 AM] RefTech: scaling maps based on amount of dwarves! ❀ Teams of MAX 12 dwarves. ROCK AND STONE

drowsy thunder
#

Hello! Can I make a quick suggestion that there's an option to choose which monitor the game plays on. Every time I load the game it defaults to my left-most monitor and I have to use displayfusion to get it to the centre one

craggy wren
#

is your left monitor set as your system's default monitor?

zinc spade
#

I hope they add tons more customization and fauna, as well as base customizations

drowsy thunder
#

No @craggy wren my middle one is

zinc spade
#

Also split screen for Xbox would make this my favorite game ever πŸ’™

craggy wren
#

split screen is hard nowadays

zinc spade
#

This game would be one of the best games ever if it had it, I'm very surprised it doesn't but hopfully it does eventually

eternal turret
#

this might be wierd but can we have afrikaans added as a language in this game pls

rare copper
#

Don't allow another swarm to attack when you are still trying to survive the swarm from 10 minutes prior. Because you have ran out of ammo and can't find nitra and are having to constantly circle killing 1 mob a minute. Feels like we need some other form of earning or collecting ammo aside from nitra.

#

Stop making my mouse inverted when I die.... wtf is that.. stop it.

craggy wren
#

weird, never ran into that issue

idle quartz
#

If anything the game should kill you quicker, shouldnt survive 10 minutes of a swarm with no ammo

#

should wipe and start over, the death spiral just takes too long sometimes.

rare copper
#

unfortunately it started to fade but I just got a pic. Longest mission ever. http://prntscr.com/im7kbt that hour we had a total of 4 supplies. We spent 15-20 minutes with one guy alive. After a while he realised that he could revive someone and couldn't be hit by melee bugs. Yes, you should die. I feel its too easy to zipline camp but it still feels like ammo is far too short sometimes.

Lightshot

Captured with Lightshot

idle quartz
#

yeah that'll be addressed. Ammo shortage is a two fold problem really. Its more often people wasting ammo with huge overkill, or not progressing quick enough to find more in time. Best to fight and move, not camp and fight

floral chasm
#

Zipline camping makes you waste a ton of ammo, especially with the gunner. I really like the fact that you can run out of ammo fast, it really adds a feeling of urgency to find some Nitra, when I play with friends our Scout just grapples everywhere just to find some so we're prepared for the next waves.

gleaming slate
#

Make it so you can free yourself from cave leech, things op you can never see it

zinc spade
#

Then it wouldn't even be an issue

#

That would be so lame

rare copper
#

I agree @floral chasm, the problem began when we spawned and there were 2 spitters in the spawn room that down 3 of us in really awkward places. The last guy struggled from that point on until he was just running in circles overwhelmed. If we'd known from the beginning about the revive making you partially immune we could have probably recovered almost instantly.

gleaming slate
#

Still would be an issue lol, you take fall damage no matter what

#

Also you can’t currently matchmake with friends on Xbox. You have to do an annoying process of doing quick join a million times hoping there is a spot open to invite your friend, I don’t get it. And every time we try to host no one joins it? Matchmaking needs some love

grizzled scroll
#

@gleaming slate If you're hosting a game with your friends you can make it public, usually people will join you pretty quickly, although I'll warn you, the game relys heavily on communication and playing with randos isn't quite the full experience

shy stone
#

it would be good....and not sure if this has been mentioned, for the scout to have a scanner /tracking device that beeps in the direction of a certain type of material

languid tinsel
#

To anyone that hasn't experienced the 8-man group bug when quick joining, it's fucking awesome. @DEVS please consider expanding the team size to 8. This bug has already proven the efficacy of a larger squad size while maintaining a solid game performance and not losing an ounce of the challenge. 8 players introduces all new challenges for supplies limitations and insane friendly fire. We pulled off several difficulty 3 missions and failed some too. Not quite sure how to reproduce it but it's happened now twice for me and has been the best experience of the game thus far!

warm narwhal
#

Team Action Requests

How about some buttons that let us ask for actions from a team mate, such as a "place turret here" or "gib flare pls" command? A hologram of the requested action would help make things more specifically understandable, like a zipline hologram showing the soldier where his mate wants to get to. Would make it a little easier to perform better teamwork if voice comms aren't possible or desired. A radial menu may be an adequate way to perform this.

near glacier
#

^for the sake of controller compatibility it would be better as one button and a radial menu

#

anolog thumbstick. Press once to get commandmenu, select class+Β΄function, and then select where y like to place it ^^

fallow mural
#

Maybe with that, would show you the same HUD that the other characters have, so you can see if you're requesting a zipline that the gunner literally CAN'T reproduce.

#

I.e., too steep or too far

clear moss
#

abillity to toggle the ingame radio during missions

#

the music is excellent

#

its a shame only being able to hear it during the queue

fallow mural
#

Though, I really do hope that there are modular loadout options that allow for even MORE utility in the future. Like allowing longer range ziplines at the cost of 1 ammo cap (high-tension, could call it?) Or steeper angles for the same cost (high-powered?)

#

Maybe those special grenades that slow the bugs could be switched out to damage-amp, or even shield regen (sloooooow)?

static mirage
#

Instead of having the scanner show you how much health your teammates have and how much loot you've accumulated by holding it, I think they should keep it for the HUD by default so that we can focus more during our mission and not pull it out just to see

glacial wedge
#

Give the terrain scanner more functionality, like zoom, mineral/object finder

#

There is little use for it currently

fallow mural
#

Or a floodlight when it's out. :p

static mirage
#

for pinpointing from a distance? yes please

frosty ledge
#

can there be a chanel for linking our deep rock community discords

near glacier
#

Fairly sure you should run it by a moderator before you start throwing links around just for affirmation

fallow mural
#

One real suggestion I'd love to see, though: the ability to DROP flares, with no lateral momentum. So many times I've tried to place flares in nooks I've mined in the slanted tunnels, but NOPE

#

They bounce off and descend into the depths, out of sight. 😭

glacial wedge
#

same for scout's grenades

mystic lichen
#

So many more varied missions

#

Maybe a whole your ground mission type, a wave tyoe, a hunting one? A fetch and repair

grizzled scroll
#

Maybe the flare issue could be solved by giving the player the ability to "cook" flares by holding the button, adjusting the distance they want to throw the flare

glacial wedge
#

or

#

just cook them

#

it's not a grenade

#

it's just a flare

fallow mural
#

Again, I just want to drop them. It's super niche, so I wouldn't mind some atrocious keybind, like + all the way on the numpad. :p

warm narwhal
#

Ground Scanner Toggle

Allow the scanner map to be toggle-able and attach it to one side of the screen, so that when we're running around looking for dirt walls in some giant cavern its a little easier to tell when we're near it.

broken warren
#

Medic Class

Medic with gun that use Red Sugar as ammo.

unkempt cave
#

@broken warren I always liked the way mass effect multiplayer did medics, they do an aoe burst of shield recovery around you, so you're forced to be in the mix

warm narwhal
#

Actually to add onto that a generic combat support class would be nice. Maybe something that assists cooldown, or shield recovery.

#

Make its traversal ability a bounce pad. Not because its practical, I just want a bounce pad.

unkempt cave
restive pebble
#

I have a suggestion for the Abyss bar. I think that the room could be a kind of tavern where you can go to relax and maybe get some additional quests. For example, kill 10 Spitters gain 100 or so coins....

graceful dome
#

I was thinking it would be cool if the mission control could be used to control the ship to other mining planets and also be a place to use the ship to kill invading pirates trying to steal our minerals. Probably very hard to do, but would be awesome. Also maybe an Alien could get on board at some point (Alien: Isolation vibes)

worn storm
#

What are your thoughts on flying enemies? I think it would increase the swarm difficulty. And make fighting a bit more fun and interactive. Btw i love the ceiling alien but it could be a little more frequent.

lean haven
#

we used to have a couple of jellyfish enemies back in closed alpha

#

but they got removed because the devs weren't feeling it

glacial wedge
#

it doesn't sound too bad

#

i mean these are bug enemies

#

it doesn't feel too illogical that some of them would have evolved wings

worn storm
#

i thought more of enemies like these

near glacier
#

maybe a leaper instead of flying

worn storm
#

or both leaper and flying

near glacier
#

flying could get like way too annoying

#

it's bad enough that the ground units can climb up through the floor at you or whatever

glacial wedge
#

yes

#

that's the point

#

fuel my masochistic urges

lean haven
#

looks like a vespoid from mh

worn storm
#

different enemies for different biomes would be cool, and also maybe different armor for different biomes. Fire resistant armor for fire missions etc.

vivid jungle
#

A possible upgrade for Satchel Charges would be an indicator on the hand held trigger showing you if friendlies are in range of it, and maybe also how many bugs or big bugs

glacial wedge
#

well

#

anything on that small trigger screen would be nice

#

it's just a blank green space

vivid jungle
#

I'm hoping they're already planning something like this in future updates @glacial wedge

glacial wedge
#

yeee

vivid jungle
#

considering they put that little screen there

fathom stag
#

Here's a suggestion I think would be a good idea. Give little indicators of when you are and aren't speaking.

#

A little speaker icon, make it easier to tell when you are and aren't speaking on mic.

#

Same for others, albeit with that I suppose it could stick as being another thing that shows up along with people's icons and names when pressing CTRL

lofty python
#

More different weapons for each Class...both main and secondary. Different kinds of granades.

echo knot
#

I hate this stupid troll that open all the glyphid egg and disconnect... I think you need to do something about this

glacial wedge
#

a report system, maybe?

#

then again that can be abused as well

echo knot
#

or a protection system so you can open only 1 egg at the time

glacial wedge
#

perhaps

pastel hamlet
#

Perhaps an enemy that is sorta like a facehugger

#

Steathy and quiet and instantly downs a player it "attaches" to

#

But its slow

#

so lighting up an area is imperative

near glacier
#

pls no

pastel hamlet
#

Idk just a suggetio

worn storm
#

@near glacier u can't keep shutting down our suggestions πŸ˜› the game is so easy right now

near glacier
#

of course i can 😏

glacial wedge
#

yes

#

how about

#

a cave leech

#

but it moves

lean haven
#

@pastel hamlet the problem I'd see with that is enemies can cling to walls, and sometimes you're standing on what is technically the cieling of a room below you

#

so it could sneak up unseen from the floor below and come through a crack to wreck you

worn storm
#

ye that would be cool

lean haven
#

flying leeches

near glacier
#

i'm fine with it clinging to your face for a little bit and obscuring view

#

but instant downed, fuck that

near glacier
#

idk how i typed 'through' when i thought 'view' fuck i might need more coffee

worn storm
#

instant down is a little too much yes, maybe an interaction where u have to spam a button to get it off

glacial wedge
#

a leech that teleports behind you

#

nothing personell kid

worn storm
#

owae wa mou shindeiru

glacial wedge
#

and yeah, same vetlers

#

it sucks

lean haven
#

NANI

glacial wedge
#

especially on solo

near glacier
#

spam a button to get it off
oh my

glacial wedge
#

press F to pay respects get out

worn storm
#

but yea, flying and leaping monsters in my opinion would make the swarm more fun to fight against

zinc spade
#

Please add some sort of base customization, it would make it a lot more interesting to join people's bases and tons of more things to unlock

visual egret
#

me and my bud have this tactic to lay a zip line down and just sit in the middle and shoot the bugs. only the spiters are a problem and once you kill them its not a challenge. maybe add that some of the smaller bugs can climb across the zip line to attack you

glacial wedge
#

yeah

#

I mean you can win an elimination mission by setting a loop of 4 ziplines

worn storm
#

i agree

glacial wedge
#

there should be something that threatens you while you're on a zipline

#

other than a geyser blowing you off of it

worn storm
#

one reason flying enemies would eliminate many exploit tactics

glacial wedge
#

or maybe more physics

#

eliminate floating chunks

#

so engineers can't make floating platforms where glyphids can't get

unreal gale
#

Make the map better, literally impossible to find your way back to the Escape Pod

idle quartz
#

πŸ€” its literally a linear one direction map though

unreal gale
#

what

#

All im saying is it's hard to find your way back because there's like a million things coming at you at once that's all. @zinc spade and when have I ever insulted you ?

zinc spade
#

That's the fun of the game lol

#

Go play minecraft it's a lot easier

idle quartz
#

You can outrun all the bugs in the way though, unless they spawn in a dug out choke point

#

Try not waiting for molly and just sprinting the direction you came ahead of her

unreal gale
#

@zinc spade shut up

idle quartz
#

sshhhh, mod is right here, lets be nice

vivid jungle
#

Can we have a portable juke box that you can bring on missions with you? Maybe a ghetto blaster that the engineer can deploy? Missions are long and hard, we could all do with a jig half way through

idle quartz
#

^someday

zinc spade
#

Any possibility for customization for bases?

#

I wish there was base building system like in Subnautica, it would make it fun to see people's bases and a lot to unlock!

unreal gale
#

It'd cool if you could explore the surface of a planet

#

like use the ship to get to it

near glacier
#

Add grappling hooks in the lobby

fathom stag
#

How about 'marking' supply drop tunnels as non-traversable for the Mule? Might help the issues of the mule just fucking off straight up one.

unreal gale
#

Yea, because when I'm trying to escape and I use the Mule to help me it just goes straight up. lol

idle quartz
#

^they're already in the process of doing that

unreal gale
#

sweet

potent kernel
#

It'd cool if you could explore the surface of a planet
like use the ship to get to it

#

I can only get so erect

iron mulch
#

Hey guys

#

I'd love to see a feature in the "Quick Join" that let's you choose a minimum difficulty, but any below that. For example, if I'd pick "Any" as difficulty now, I'd maybe get Hazard 1, which I don't find fun, but it doesn't matter to me if it's hazard 3 or 4

Do you understand what I mean? It'd be a nice addition which I assume isn't a major project to add to the game :)

inner pebble
#

some sort of checkboxes as a advanced filter for quickjoin would be nice, yes

steady lynx
#

<@&296918282403840000> Could we get some more voice chats, they're all full!

inner pebble
#

I also wonder if it is possible to make the M.U.L.E not take shortcuts from dropped resupply pods. The pods create a huge vertical tunnel all the way through the terrain and sometime the M.U.L.E just peaces out and left me wonder which way I came from.

solid dune
#

We don't have the power to do make more sorry @steady lynx

#

A dev will have to in the future

maiden coral
#

Suggestions of map and planets:

  • You can change the planet of the mission or maybe buy another stations in another planets that will have different ores and monsters.
  • Different maps that have "better options of dwarves classes", you can use all, but you will put a mechanic like "We need this dwarve in my team to do some thing", like Scout and Engineer to take ores in high places.
  • In missions like "destroy 3 boss", you can make a drop of items or treasures when you kill each boss or all of them (Some reward of doing that)
  • Maybe Monsters with 2 feets, monsters that can fly, etc....

Suggestions of Items/skilltree:

  • You can buy a bigger "backpack" or slot for carrying items or maybe a upgrade in skill tree
  • Maybe you can change or or buy a different M.U.L..E for each mission that have pros and cons?
  • Treasures places can spawn in the map that can have treasure things lol

Suggestion of Classes

  • You need to be wise for choosing classes if you have a big number of them and some betters than others in different biomes, planet, etc...

Medic:
Pros: You can revive friend with a shot of a weapon that only you can have (1, 2 or 3 bullets) and have "medkits" for healing your friends.
Cons: Weapons weak

Master of Weapons
Pros: More health, have "titan fists" and sword
Cons: Don't have range weapons, susceptible a air monsters or acid spiders

Bugs to fix:

  • Drop in friend head to denie fall damage
  • M.U.L.E sometimes goes inside the terrain
solid dune
#

@inner pebble they are working on fixing that with the mule going up the supply pod

inner pebble
#

@solid dune Sweet to hear that, thanks.

solid dune
#

Engineer can plug up hole with platform gun though. That can help.

pure mulch
#

Melee weapons aren't a focus as of now

maiden coral
#

Just ideas that I was thinking

#

I know the team its very focus on other objectives :p

pure mulch
#

Yup, we love ideas!

maiden coral
#

Iam playing alot of Deep Rock

#

But its like "again spiders", y know @pure mulch ? lol

#

And the same ores

pure mulch
#

Yup, that's the thing with EA. But they're definitely thinking about new enemies, if they don't have it in the works already

maiden coral
#

πŸ˜›

#

Im waiting for big updates and I will love it

#

The game is incredible

#

and the community its not toxic

pure mulch
#

Yeah, it's great, it really is

inner pebble
#

I was very sceptical because of all the EA stuff. But this game is actually amazing and I love it too. Managed to convince 3 friends to try it and they got hooked too.

pure mulch
#

I got at least two friends to buy it as well, and working on more

maiden coral
#

Yeah, me too kkkkkk

#

I make 3 friends buy the game just to play together

idle quartz
#

If dedicated melee weapons are added, expect them to have ammo to (like the good ones from fallout!) effective weapons with no resource doesnt really jive with the games theme. But could have some pretty fun melee weapons that way.

maiden coral
#

@idle quartz Yes! I totally agree with you πŸ˜ƒ

#

Just dont let it OP and balanced, thats will be ok !

#

But Im really thinking about "wises choices" y know?

#

Like, pick 4 Shooters for mission vs 3 bosses

#

In different biomes or monsters maybe its not good

#

Y know?

#

Like a mechanic of thinking twice about a action

pure mulch
#

Yup, definitely

agile remnant
#

Customizable Weapon Colors to match armor

maiden coral
#

Buy dances for a menu action, like Fortnite (press B)

#

Hahaha

#

Things of interaction to screw friends πŸ˜›

waxen magnet
#

more weapons

idle quartz
#

4 gunner for elimination? Well the scouts grenade can make the boss take extra damage

#

Driller is good for clearing the mobs he summons and swarms, less effective vs boss

#

and engineer shotgun is very effective vs dread

near glacier
#

driller just drills 😏

static mirage
#

and clears out smaller enemies, most effective against swarmers

#

but using satchel charges and grenades can deal a huge amount of damage

fathom stag
#

Driller flamethrower could honestly use a little buff in range frankly.

#

And width.

#

Be more reliably in putting enemies on fire too.

near glacier
#

nah the range is πŸ‘ŒπŸ»

#

i feel the drill could do with a bigger range

fathom stag
#

Since when tap-firing you occasionally can't even put enemies on fire with the first or second burst.

near glacier
#

or have an ability to charge up and instantly drill forwards a few metres

fathom stag
#

Hmm, drill-charge could be a great idea for clearing out lots of mobs too.

static mirage
#

oh right about rpg-esque abilities, that could be one of them

fathom stag
#

Honestly the drills need a DPS upgrade.

near glacier
#

also feel like driller's armour final upgrade is the least useful

static mirage
#

yeah it deals low damage

near glacier
#

but it probably helps once you get your flamer fully upgraded too

#

the drill does have a damage upgrade

static mirage
#

cya

fathom stag
#

The drills are, well, drills, they should both deal more damage and perhaps even drill through chitin so it doesn't matter where you attack.

static mirage
#

aka armor-piercing

near glacier
#

the more i play driller the more i feel he is a meme character πŸ˜‚

static mirage
#

*RAWKNSTOUN'

lean haven
#

Driller's fire immunity is fun for standing in a magma geyser with, and good for not setting yourself on fire with the sticky flames upgrade

static mirage
#

RAWKNSTOUN

near glacier
#

his crappy pistol has a damage upgrade that makes it only slightly less crappy, armour gets heat resistance...drills get *melee damage

lean haven
#

Although the sticky flames don't act as they should and ignite you when you walk through them currently

near glacier
#

i feel like flame resistance should be wiped and just give him more physical resistance

#

which would suit him as a more close range/melee dude

#

and also help when you're drilling to some place and get suddenly surprised in the butt

#

everyone else can zip, grappel or platform out of that situation if they're caught mining to some place but driller has to just sort of deal with it πŸ˜„

maiden olive
#

I actually think the flame resistance is fine, it's the sitcky flames that could keep burning for a little bit longer

static mirage
#

increase it by 1-2 seconds longer

#

that'd be something

near glacier
#

i don't think an upgrade that only helps negate the negative effect of ANOTHER upgrade is good game design though tbh

maiden olive
#

the fire walls could be the the similar "get out of sticky situations" for the zips, platforms and hookshot

eager wave
#

make the drill ammo = 2 for attack ie 2x slower burn for melee but burn the same or faster for wall drilling

#

to make it not to powerful

maiden olive
#

ooh actually that's one neat idea

#

make the drill do a slightly bigger melee damage, but consume more fuel when doing so

#

also add the armor pierce that people talked about moments ago

near glacier
#

i disagree, uniformity is best tbh for a split purpose piece of gear

eager wave
#

why tho if you add more ammo for the drill people will just drill to extraction every time making it easiler

near glacier
#

who said add more ammo

#

there already is an ammo upgrade rite?

maiden olive
#

and also, the idea of using the drill for melee is already there, since there IS an upgrade for melee damage already

near glacier
#

tbh i feel it should not have ammo/fuel at all, and just work off of the overheat mechanic

lean haven
#

Why would it cost more ammunition to drill through something softer than the rocks it was made to drill away

near glacier
#

^

eager wave
#

thats dumb then theres no reason to explore just drill to everywhere

near glacier
#

🀦🏻

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have you actually played the game?

eager wave
#

why? because its just a game lol balance is more important that realism

near glacier
#

you can't just drill randomly and find things

eager wave
#

we are space dwarfs

near glacier
#

you find dirt, drill it and get to next cave

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you find the tunnel and go through it to reach a cavern etc

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drill is only really useful for digging quicker

maiden olive
#

guys calm down, both points are kinda good enough

near glacier
#

and chances are, if you can safely dig a straight line to the drop pod without being swarmed and blown up then you would have gotten to the escape pod anyway by running there

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who's not calm?

eager wave
#

you can def drill right to the next area through anywall there is a map btw

near glacier
#

the map sucks though and has no verticality

eager wave
#

lol learn to use it better

maiden olive
#

the map has an insinuated verticality... if that makes any sense

near glacier
#

and you'll miss stuff in the tunnels on the way there

eager wave
#

a map zoom out would be nice tho

near glacier
#

or just get so confused with self made tunnels everywhere

maiden olive
#

yeah, the self made tunnels are shit

near glacier
#

there is no 'learn to use it better' it's literally a piece of crap and a waste of time to ever use it

eager wave
#

i would love another deployable like the resupply that is just like a light

near glacier
#

the way the game is setup you don't even need to pull up the map to drill to the next room because it's plainly laid out by compacted dirt

eager wave
#

it would cost nitra but do nothing but be a light

near glacier
#

there used to be one

maiden olive
#

there was one @eager wave

eager wave
#

i know

near glacier
#

and a turret too

eager wave
#

i want it back

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lol

maiden olive
#

no idea why there isn't anymore

near glacier
#

but obviously the devs decided against it

lean haven
#

It made scout and engineer a redundancy is why

eager wave
#

only a little

maiden olive
#

maybe, but not to an extreme extent

near glacier
#

just how basically any of the other classes can make driller player feel redundant in a couple of seconds

eager wave
#

it still costs alotta nitra and as if read everyone is always complaining about not having ammo lol

near glacier
#

πŸ˜„

eager wave
#

so its like ammo or light

#

you have to choose

lean haven
#

You had a sentry that had more ammo and did more damage than the engineers did, and a floodlight that never ran out of power

eager wave
#

the sentry isnt good imo

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but the flood light is p cool

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just make it cost alot

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then its fine

near glacier
#

driller: 'ooh some morkite up in a wall, i'll drill a nice shaft up to it'
engineer+scout or gunner: NOPE, we platformed and grappled/ziplined to it

2 minutes later okay we ran out of supplies let's call in a supply drop

maiden olive
#

they could make those drops have a fynite ammo

near glacier
#

make supply drops cost more πŸ˜… or make less nitra in maps

#

now that's a real suggestion

eager wave
#

im ok with that i always end my missions with my friends on hazard 3 with like 200 nitra

#

never needed the ammo

maiden olive
#

one good way to make the flodlight and the bigger sentry would be they not being unnlimited, just more efficient, as well as only specific classes being able to call them

eager wave
#

that would be neat

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class specific drops

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like the engi is the only one that could call the bigger gun

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or the scout with the flood light

maiden olive
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the scout being the one that lights area callinng the flloodlight, as well as the engineer calling the bigger sentry

eager wave
#

yup

near glacier
#

people always call in supply drop at every swarm and before calling in drop pod D:

eager wave
#

yea

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ammo isnt much of a problem untill like hazard 4

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but even then i end up with at least another supply drop amount on nitra without using it

maiden olive
#

more drops could basically solve the problem with nitra being too abundant, with each costing different amounts of nitra

eager wave
#

tru

near glacier
#

that'd be really interesting, if scout could only call floodlight, engi could only call sentry, gunner calls in supply drop and driller calls in....welp πŸ˜‚

eager wave
#

lol

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even BIGGER drill

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x3

maiden olive
#

the driller could call a sattelite reinforcer, somethinng that "betters" the map that is indeed not so good now

near glacier
#

a drill that can actually extract resources 😭

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idk i feel that's a cop out

eager wave
#

yea thats silly

near glacier
#

implementing an upgrade to the map or anything like that, that you'd have to buy or upgrade

eager wave
#

if the big drill collected resources faster or with a larger yield

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would make driller more fun to play

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big drill ie the driller arms i mean

near glacier
#

i think his drills should by default just let him harvest resources

eager wave
#

ya it would make it worth it solely for the speed

near glacier
#

the fact that upon finishing drilling to a resource in the wall you have to then get your slow ass pickaxe out

maiden olive
#

one "excuse" could be that the drill is tooo pawerfull, so it rather pulverizes the resource instead of colecting it in chunks

near glacier
#

meanwhile other players see what you're trying to do and just snatch it from you within a couple of seconds just to rub it in -_-

eager wave
#

make a subclass of resorce that is dust from the driller arms

near glacier
#

it actually encourages me going away from the team a bit so i can get at resources they can't directly see

eager wave
#

makes it like 1.2 times the yield or something

lean haven
#

Get driller's pickaxe upgrade and put their digging to shame

near glacier
#

hell, gunner can SHOOT the resource and mine it into chunks xD

eager wave
#

lol

near glacier
#

driller's pickaxe upgrade is just melee damage like the rest ...

maiden olive
#

wait... that's the best idea, just listen up...

lean haven
#

No, his increases dig speed

near glacier
#

and i swear his pickaxe still somehow does less damage to enemies than the others

lean haven
#

You break things in 1 less hit

near glacier
#

πŸ€”

eager wave
#

that would be cool make the driller arms an upgrade that allows it to mine resource