#suggestions
1 messages Β· Page 44 of 1
Does bosco spawn if its a multiplayer game with only one person in it?
I believe he's only part of the solo mission mode
That's what I thought
yea that would be a negative. So I stand by my ask in suggestion. IF there is only 1 person even if you're in a "multiplayer mission" (because I'm waiting for my friends to get on currently and join me. Let him be there...but make him go away if anyone joins.
Not that I honestly mind though because all through the alphas I played this solo and it's fine (this Bosco thing is new to me...it's neat though). But would be nice for the situation I ran into π
<@&257786783666929665> You guys REALLY need to adjust, or put some mention, regarding the "error" resource if you don't want people to spam your bug reports and steam discussions about something that isn't a bug in the first place.
Yeah, I've seen it posted in #bug-discussion so many times
It's getting rather annoying honestly, with people seemingly incapable of recognizing what is an actual bug or not.
I've often been tempted to say "This was just posted, scroll up a bit to see my response", but you can't do that without sounding patronising.
Maybe add some sort of paint or something so that you can mark off a tunnel that you've already been down
The flares serve that purpose, since they remain on the floor and glowing even after they stop giving off light
Basically toss a flare so that it stays at the mouth of the cave, bam.
Magic glowsticks
I'm not that far into the game yet so I don't know if it's a thing yet , but are there maps where you have to play without flares? Me and some guys did that as a challenge and it made navigating more challenging
And more fun because it was more of a challenge
No.
No, flares are an integral part of the game.
It'd be like Payday 2, just without cover or skills.
Oh does it really get that hard later on?
As in, removing things that are core to the gameplay.
The game can be hard as nails, especially on hazard 4.
The game has no "no flares" mode. You can avoid using them if for some crazy reason you want to, but it's not something that's ever forced
Yeah
A crappy lil' suggestion by me; Make it so that you have the ability to toggle the jukebox on a loop, and the command wont force it to stop.
@near glacier yet n.n
There needs to be a way to set a beacon. When you find something, you already know it's there and having to re-ping it as you climb up to it is annoying
^need a way to ping longer, been suggested to hold the button
different colored flares that you can scroll with your mouse wheel to change the color of the flare in game to help with directions
make loot bug a little faster and can possibly take some of the mules resources on certain game modes
also more combat music when swarms come in
Suggestion : Playing with 4 players, there was a few times that we were wondering how much stuff we've accumulated. Without anything else around to dig and then dump into Molly, we had no keys and no way to tell what our loot was so far. This is important for Nitra....so maybe a key or something for an overview?
ahh so it does...thank you!
Another feedback : If you do one mission as friends only, it should stay checked unless you uncheck it.
A crouch button so we can fit into smaller holes!
dwarfs are always crouching
Dwarfs are born crouching
i don't think a beacon that lasts forever would be a good idea
Feedback : agree to crouching, but also the terrain scanner not being able to zoom out isn't helping π¦
Agreed
Would like to be able to toggle the terrain scanner and have it able to cycle 3 stages of zoom
And preferably have it in the top right or some place where you can walk around without being blind
Just an idea for a class, not sure what the various values should be as I haven't quite determined how they affect gameplay.
Railguns aren't lasers tho
Yea I'm good with the map acting like a scanner you look at and block your screen, but the issue is that it can't zoom out, so when you are in big caverns trying to find your barings, or trying to find the next path to go to? It's no help. We got utterly lost the last 30 minutes before we died, because we couldn't find the next cavern to get to. So maybe have arrows with directions you're pointing, or ways to zoom out so you can look around etc.
Laser gun would also be fun!
Especially if it bounced off of armor
Weapons that can penetrate the bugs' armor?
That would be the idea for the railgun, but it would still be more effective aiming for the weak points
Also, please let me know if any of you have an idea for a movement tool for this
What about supercharged boots that are extra bouncy
Bounce pads would also be interesting, though the geysers act like that already
i really want engineer to get special bouncy platforms π¦
or soft-fall damage reducting ones.
Another idea would be hydraulic boots for kicking in bugs faces
^i want driller to get an upgrade that lets him kill small bugs with a stomp.
just jumping on them = crushed
I want the drillers drill to drill minerals
Driller has a lot of things that people think are a bit quirky right now
"but guys im saving my fuel! stop being lazy!"
also, being able to pick a grenade type rather than it being class locked
I guess so
I forgot about grenades
I just realized Ive never thrown a grenade as the driller :woopsThink:
Me too because i haven't assigned a controller button for it
Ironically i forgot i had them and have been using satchels for grenades
:woopsLUL:
This channel hasn't got shared emotes for some odd reason
Weird
So uhm... What are the plans for your game with more than 4 players?
Squad leader only who can call more ammo and press MULE button end of mission?
Okay, I really would like one suggestion
Movement gadgets for everyone
I find it very annoying when in a complex cave I just got no decent way of getting around as someone with no movement gadgets like for example the zipline
Or at least some form of getting around that isn't just digging blindly through the dirt and getting lost
two words boys
Weapon attachments
this is ironic don't actually think i'm serious
red dot on minigun, Try to aim, hit friend
I've got a suggestion. If you're going to market your game as 1-4 players then please make sure that the balance works with 1-4 players. No matter what I do, I cannot solo this game. There isn't enough ammo and nitra to get through even the level 1 hazards. I know that the point of this game is co-op, I get it, but if you're not going to restrict it to 2-4 players then make sure that solos can survive. This is just my 2 cents. I do love the game when I play in groups, but I have been trying to stream some solo runs and the difficulty curve is a little too severe to play alone.
Basically if you want us to pour bullets into a horde, please give us the bullets to pour into said horde π
Steam cloud saves.
I don't agree with LordAkiris, this game should have more than 4 players π
I soloed 3 missions by now works just fine if you use ur pick to clear low threat enemies
I came here to suggest the same thing as @leaden berry , actually. Solo is quite difficult now, it really needs to be balanced. Maybe reduce the amount it costs to call in a supply pod? If not that, then higher chance of nitra spawn. I have yet to play it with 2 or more people (all my friends suck and aren't convinced to get the game yet).
Despite the difficulty of solo, it's still fun. I see a LOT of potential in this, and am enjoying it so far. Thanks! π
@sharp dagger I did try that and found it to be very slow and not fun at all. Don't give me huge guns and expect me to fucking pick everything! More ammo! More destruction!
Blood for the Blood God!
https://www.youtube.com/watch?v=lWRDPwfc_4Q&t=1s no upgrades no deaths haz4 solo ;o
YOU CAN DO IT
Hi all, new here just got the game today and had some sessions with a couple of friends. It was a blast! I can't wait to see what you guys have in store. Are there any plans on adding more progression to the game? While it's fun as a challenging co-op experience, I feel like the upgrade systems implemented now could be improved on a lot to act as more incentive to keep trying for harder missions in order to reach the better upgrades more efficiently. I think the way the game is handled now, there are many options to take regarding progression eitherway
Yes^
Hey, was thinking about a recent players tab, that way if something happens and you have to restart a lobby you can reinvite those randoms you were having a good time with.
Steam has one of those built in
@idle quartz Oh I'm sure it is, just like that Mario level that only like 2 people have ever beaten. I'm not 'Dark Souls' good and I just wanted a semi-chill experience.
<@&257786783666929665>
Class suggestion: "Meadic" (can be changed)
Basic Feature: Stamina - a multi purpose resource restored with Honey Mead
Weapon 1:
- Twohanded Lasercutter Axe = wide arc, high damage spread to every enemy hit (more enemies = less individual damage)
- Ammo is your Dwarfs Stamina
Weapon 2: - Uzi - low damage high capacity slight slow on hit
Skill 1: - Dwarf-Toss - uses Stamina to Toss another Dwarf up onto a ledge
Skill 2: - Meadical treatment: Drop a Mead Barrel that heals 20-30% HP (can be upgraded to give big shorttime buffs)
- Uses all your Mead (you need minimum 50% remaining)
Alternative Skill 2: - Drink up and get goin': Drop A Mead Barrel that can be used once by each Dwarf to Buff stats based on their class
- Scout - Speed + Jumping Distance + Flare regen
- Driller - Damage to environment+ Drilling AoE
- Engineer - Instant Turret Build Speed + Refill ? Maybe something else
- Gunner - Higher Accuracy
- All: Damage resistances
Grenade:
- Oozenade: Enemies hit are sometimes dizzy and attack their own kind (can be upgraded to give minor vulnerability to enemies in the Ooz)
maybe add a CD-based 50% resupply to your buddydrone in solo play
idea -Simply put-
The flamethrower clears out foilage in plant-dense areas.
Having the same effect as the bugs corpses despawning
nothing 'flashy' needed~
let flamer ammo burn a bit slower that would be nice
^i always tell people to just dab it on, its a low DPS weapon with a DoT component, and its the DoT you want to maximize, so its a potentially VERY effective weapon if you dont use it like a minigun. That said hes definitely the least played character and most people struggle with him so some QoL might be whats needed
a factor of 1,5 on the flamer fuel. But yeah, @idle quartz I know what you mean. It's just like wasting 200 rounds of the minigun to kill the Pretorians from the front instead of shooting their asses ^^
maybe we get optional upgrades that can be toggled like combusted fire to change the flamethrower from doing dot dmg debuff to a plasma thrower that only melts enemies when fired
Of course as soon as I suggest a balance suggestion, suddenly the game turns to my favor and I find lots of resources and am doing fine now XD
^sometimes the way people play depends on how much nitra they find π if its scarce, just blits till you find more!
Suggestion: Markers. So you can communicate positions better. Now my team often gets lost in big cave systems and we have to search everywhere for the next tunnel, which isnt much fun
Could be fun, yeah
would make the "scouting" aspect worthier
Another suggestion: Bigger scan-area. The current range makes it barely useful. Now it's just for finding the fastest way to dig in a small bit of dirt. If its bigger or revealed other things, it could be a more fun mechanic.
I like the idea of more specialist equipment for classes
Like digger having a tool to scan for hollow spaces or ore
Maybe not that actually.
Any plans on making your drone actually do something when you get hooked by unnoticable unpredictable undodgeable ceiling plants??? π
could you make the deploy ramp only on the pick up ship dig out a walkable area around it
ive had it going through a wall into another room and it would be so helpful
also please let me keybind :T
Suggestion for the scanner:
Add upgrades per class;
First upgrade = zoom ability
Second upgrade lets scanner detect:
minerals
collectable items (ie fossils)
enemies
nitra
Thermal goggles
Just an idea when adding biomes in the future you could have some where you lose radio contact to mission control so you dont get horde alerts so you are just mining and you hear the clicking of bugs as they get closer, i believe this would make for some amazing hardcore moments
A suggestion to flesh out the lore a little bit: Have Dwarven Skeletons at some places, they essentially function the same as one portion of a resupply crate, filling up 25% of your ammo, with a certain chance they could even carry small amounts of Gold and crafting materials with them.
i suggested a shoulder mounted sentry and a mobile walker sentry a few posts before but here's some roughs to portray the idea better.
you drew that?
pretty snazzy π
Doc Holliday or Luigi moustache. Something waxed and curled and gentlemanly.
Having options to set the 'escape pod button' to only be pressed by the squad leader, team vote, and/or two people holding down the button at the same time.
Cause having that one guy who is eager to jump on the button is extreamly frustrating when the rest of the team is excavating a cavern, and still got MUCH more to go...
Jus failed a mission trying to escort an endo pearl 240~ m away from the pod site. Did it the fastest we could. Couldn't help that 5 minutes wasn't enough.
heh
i also feel like being able to set your server up with an 'intention' would be somewhat useful. like they do in some other games you could choose like 'Fast Mission Completion', 'Gathering Crafting Materials', etc
<@&257786783666929665>
Class suggestion - The lunatic
Primary - Dual wield picaxe
Secondary - SMG
Tool - Damage boosting aoe effect
#4 - equivalent of monkey bombs to distract bugs
an alternative to the driller, excelling in CQB and drawing the fight to them to allow friend to be revived etc
Also good for buffing gunners
stamina?
changed to damage
On the topic of class suggestions, a Medic class would be cool. Could have a needle gun that heals/revives allies at range. Could also have a tool that makes a normal glyphid (non boss) into an ally until it dies (can only have like 2-3 at a time though, with low ammo obviously). Then for a weapon, they could use like a normal SMG.
I wouldn't mind seeing some kind of 'loadouts' where you can upgrade tools to be different. Like there could be an engineer turret sidegrade that makes it shoot fire.
Look at the "meadic" above - its not about healing but all about mead π
problem with heals is: it would make the class irreplaceable and build a "meta"
I don't see how it'd be irreplaceable. If nobody gets hurt or dies, or if playing solo, it doesn't heal anyone. To combat that uselessness, I also added in the cool part of brainwashing some glyphids into allies, and you'd be able to heal them of course.
So its more than just a medic, but also makes extra allies, similar to the Engineer's turret.
if a class even has uselessness in the first place maybe you should pack in with the idea, rather than try to add extra stuff to make up for it
It was packed into the idea though π
You could instead think of it as a "summoner" class with the ability to keep its minions alive, with the added ability of keeping allies alive.
doesn't really fit imo
What about a class like @narrow river suggested a tamer that can "brainwashing some glyphids into allies, and you'd be able to heal them" as he put it
why would dwarves want to tame the bugs and why would DRG condone such a practice let alone encourage it by creating a job opportunity for it ?
we're here to get in, get materials and get out
well maybe that's why they want the eggs to learn how to tame them
no time or resources to waste just to study the locals etc
they want the eggs to make omelettes
π
hehehe
that's why it says 'don't ask why we want them'
mabye they want to tame the omelettes
don't you read message boards, Penguin? :p
the ones scattered all around the base? :o
the lower level employees eat slop while the guys at the top eat glyphid omelettes sprinkled with red salt from the salt mines :d
thats cool
Block resupplies in and on the drop pod
guys, is there a Deep rock galactic roadmap anywhere?
I think it would be nice if the accuracy on a zipline was decreased to hinder players that just go back and forth on them.
or make it so non-large enemies can climb along the ropes as well π
or allow the bugs to break the rope and an engineer has to repair it.
What about a catalog to keep track of everything you scan? Not just minerals but like, aliens too, and then implement something for an engineer to scan the area and it could be so loud that it triggers a swarm so it's got a risk in doing so but at the end of it you can see minerals for a good distance on your map.
I very much doubt they would add anything that finds minerals for you, since searching for them is a core part of the game. A catalogue would be a cool little extra though
Suggestion: Change your appearance back to your chosen settings after trying stuff out in the shop
Its confusing when you see items or settings you dont have/use when opening the store
A confirmation button for confirming your outfit would also be a nice QoL addition
@spare kestrel Would it be possible to put a form of inventory upgrades in, like, something that increase the amount of each mineral/ore you can carry till you have to deposit in the mule.
the only main thing that I did suggest some time ago and didn't have that many changes is the satchel explosives
the gunner and the driller have it, and they work identical through both classes
a bit of an expecialization between the 2 classes, to make each explosive look more particular woud be good
much like they made the scout's grenade be a delay AoE for the enemies
is there a way to remove the Hud and weapon model? for cinematic content ?
I don't think so... you could ask in the general chat, there's more flow through there, so your answer can come faster
that channel is like everyone just taking around haha
What about a pvp mode that is like ctf but itβs capture the driller
Changing keybinds
Quick Join: please add some kind of blacklist for recently left teams. Yesterday I used quick join, ended up in a team with an unresponsive leader. After giving him 2 mins to come back I left, used quick join and voila, i was back in the same team, rendering the whole function useless.
just use server browser π
Not helpful comment, its an added feature for a reason. So its in everyones interest, that it works
how is offering a temporary 'fix' not helpful?
π€
you can continue to be matched with someone AFK and wait until they address the issue or you can use server browser in the mean time ...
Yeah this was just not the point, I know that i can search manually. But this is the suggestion box, and it was not about bot being able to join a team, I just specified they should work on that specific feature. It was not a bug report, saying i cannot join any grp.
Might wanna add text while hovering the mouse over icons like passwords in the mission menu
i dunno it's pretty minor but even I don't know what the green one means
oh and my mission menu I mean server browser
by
a set of humanoid enemies controlled by bugs sitting on their head cavities would be interesting.
finding remnants of failed digging sites etc.
lel sounds like something straight outta half-life
could work actually
Maybe in the late/near future your next gamemode would be dwarves vs. glyphids PvP
controlling the glyphids might be tedious tho
well my suggestion was more in lieu to spicing up the enemy roster.
with something thats not wholly bu.
bug
stemming from stuff like starcraft/half life to have bugs capable of operating derelict machinery and corpses.
why add pvp for a strictly coop game tho
p.much
I dont quite care for PvP in this game since co opping with lads to kill horde of enemies is much funner than fighting the same 4 other guys for 20 minutes.
indeed
It would be like adding PvP in Warframe : nobody plays it.
a barrel kicking sport of sorts would be fun minigame activity but straight up PvP , I dont see it really being worth the resource invesetment.
put some pet
make more useful upgrades like for gunner speed reload on his machinegun
for flashlights - color choose, and sticky upgrade
for driller armor that allows him move up on the walls.
for M.U.L. if you are playing for engineer at the start you can attach turret on it. When playing as a driller, you can attach a drill and control the mule through the ipad or something.
Also make the dam lifts come on button
<@&257786783666929665> BOSS BATTLES PLEASE
Also more creatures
i want fear in this game!
Is this the place where we can give our opinions to the creators of the game
man this is not type of game where you need to fear or pvp
like the queen bug
there are missons for that
yeah i mean the dreadnought is mean but a set of ziplines can easily fool it
@young inlet hey I got an idea :)
More bosses are in the plan
nice
We need goblins with guns
Cant have dwarves and no gobos
Alsp a tunneling large boss would be nice. Having it chase you back to drill
may be rescue missions to rescue normal height of human
heh okay okay
since it resembled left 4 dead a bit i just had this "genuine" idea about pvp
Pvp wouldnt be too bad. Two dwarf groups trying to collect same targets on special pvp maps.
well it could work as a pvp co-op since there's 2 sides, 4 dwarves and 4 player-controlled glyphids
it's just a harmless suggestion, i'm not saying they have to implement it in the game
a raid mode would be cool too, like massive materials, but also massive amounts of enemies, but the group is a lot bigger than 4 players π
Is there a plan to add more classes in the future?
here's hoping for more player lobbies eventually.
Even an 8 man mode with no xp or loot would be ok.
i think having option by default to let up to 8 people play would be nice.
also dedicated server option so people's connection wouldnt force them to rubberband all over the place.
Netcode stalls already sometimes with4. Youd have to have a good host.
well, got bad internert here and hosted a 5man lobby yesterday anyways
Isn't there a sort of PvP mode already in the form of Mixer
It pretty much comes down to the same thing : p
<@&257786783666929665> Can we have the robot from solo mode joining with you on a hosted game untill atleast somone joins? And if ppl leave and you alone again.. Just did 40min game and die at end, and the ppl just left before..
I second this
^yes that very important imo, but also to keep solo mdoe.
Sometimes you want people to join but not wait so long so you start alone =/ or people leave.
If you get leeched while hosting and nobody joins.. game over
i do wanna play with others, but sometimes nobody join.
Exactly
Workshop support could be good!
We need a "Dig or Die" motivational poster.
Really odd concept for a new enemy. Basically, he attacks light sources, so turrets and tries to eat flares. it will attack dwarves if they have their flashlight on or are in the process of creating light (example: the flamethrower producing light), but if theres no light to attack it leaves
possibly make it a mini-boss?
^Something like that would be pretty nice for kill missions. maybe with some widespread "semi-bosses" which are leading through the cave for mining
Played with a guy named "Zorathul" last night who didn't know the difference between reg flares and his flare gun. Got teamkilled for telling him to do it too much in chat. Maybe when a noob picks scout and throws his first couple normal flares there could be some sort of "Did you know you have a dedicated gun that does this better?" hint
wtf
so saying this now
the scout shouldnt be using the flare gun unless you are lighting up a full cave really
moving along regular flares are better
Agreed
especially since the flare gun has limited amoo
This was a particularly cavernous map
ah
hmm
still, people should maybe not flame people for not knowing stuff when the game has been out FOR SO LITTLE TIME
No flaming was involved really
got teamkilled for telling him to do it too much in chat sounds like flaming/toxicity
id rather this game not turn into cs:go or overwatch levels of toxic
"Hey man you have a separate flare gun if you press 3"
I can see how you assumed such, games are a cesspool of mad betas
^right but one of thos funny little hint told by mission control would be okey ^^
a hint would be good yea
but without breaking 4th dimension
SUGGESTION: First one into the drop pod starts dancing.
so no calling to press a button on keyboard
its mainly an issue mainly of people dont really fully understand the abilities of other classes to start off, so maybe like, there should be a tutorial mission for each character rather than just the gunner? or one more specifically for each character to explain their strengths/weaknesses
they gotta bring back full hud so all weapons are always displayed.
One of my friends had the idea of maybe adding other factions/species of bugs and they could be fighting each other and you at the same time. I'm sure the AI would be super weird for that though.
I think there will definitely be more enemies
most of the enemies right now remind me of spiderants from borderlands
I could see some sort of digger worm enemies
difrent type of sentry ammo or fire style like buck shot, incendiary, armor pircing
or explosive but change ammo values to fit for dmg out put
maybe different grenades for the other classes too
the scout has some pulse bomb slow field grenade right?
maybe a cluster grenade for the digger
digger incendiary since he has flame thrower
ye
more barrels in lobby
always
all characters have different grenades as far as i know
they do?
the eng and gunner both have regular grenades i think
i've played both and haven't seen separate grenades yet
scout for sure has unique but i think the other 3 all have the same
nah i was mistaken
could be wrong
i tthought for sure that one of them had incendiary
only fire we have is flamethrower i think
aka extream team killing
i thought it was fragmentation, high explosive, incendiary and slow
i've taken more team damage from gunners, satchel charges and grenades π
thats beacuse satchel charges are diffrent
magnite upgrade for big explosion
umanite for acid?
magnite should be incendiary
croppa can be like fragmentation?
<@&257786783666929665> I just want to say thank you for The Swanson
More Hair Colors. Like White & Brown
A reward for putting all the barrels in the pit
You guys are talking about "nice to have"' features when it's an alpha build
they're focusing on actual gameplay and features
not aesthetics and nice to have bonuses
they're taking all suggestions. even the silly ones
Of course they are, but it's more meaningful to give critical alpha related suggestions
This will be lost in all the chatter
it's fine, people can suggest whatever and the devs will pick and choose as they see fit
Not saying it's not fine though
Just saying it'd be more relevant to actually say what they want to see in the game feature-wise
The nice to have will be there at some point eventually
well maybe we dont see anything at the moment that is a must have so were saying stuff that would be nice to see
at least were segesting somthing instead of complaining
Mayby some HUGE chest full of gold on end of the tunnel. So dudes want to go all the way.
how about just alot of gold
If you don't like mining then this game is probably not your thing
you'd be better off with a broken down decrepit old M.U.L.E.
i'd tbh like them to add a bonus for bonus resources delivered
not just resources mined
or a mybe small tunnles that you need to dig through the wall to get to that have alot of gold
any tunnel can be small if you only dig a narrow path π
so grabbing and delivering more morkite, nitra (instead of spending it), extra eggs, mushrooms, fossils etc would count for something more π
Yep i want that too π
i'm OCD about the whole 'no let's not call in the pod yet...just one more cave '
Same here
also suggestion for discord: introduce a bot that creates extra squad voice channels when needed, and removes them when they become empty
it would be nice to see more weapons as mass destruction for digging, like a mega laser drill that only can built whith components found during the mission like minerals, it would be awesome to have such power in this envirorment, maybe some drones like "Prometheus" that scan the map and return if there is no exit, flying turrets, possiblity ar limitless :D
i really enjoy the volcanic enviroment it feel so dangerous whith earthquakes and mini volcanos, maybe adding some complexity to this envirorment like LAVA!!
Picture this, you and you're squad are digging and suddently lava start erupting from the last hole you did, and start to fill the whole room. It could be a nice adding to the game and will change the gameplay a bit, making it more various, there is a lot of potential in this game, and i hope to see it grow strong π
I think loot bugs need a random chance to give rare minerals
I do think we need a terrain scanner that basically overlays a transparent/emissive material to search for passages and objects such as eggs through walls.
that would be cool but 2 problems 1 liqude physics can get really tricky and 2 if your downed inside the lave how do you get revived. its a cool idea tho @merry cliff
also how would you close the whole if for example, spilled over the drop pod?
<@&257786783666929665> I suggested a new class on the surveys, a dwarf with a gravity hammer (halo style AOE, pushes things back when you hit them but has a charge); A single fire rifle for a range component (think are lower fire rate, but better dmg than the gunners revolver); A gravity lift tool (You place a tool similar to the turret but it creates an updraft field) that pushes things up till they hit the roof to get people up those vertical areas; And last a special item that once engaged gave you regening shield for a few seconds (Probably only give 4 charges). Could have grenades that pull things towards the center. Basically a good old melee class. With a gravity theme.
just saying a sniper rifle in a cave system that is very dark would probably not go well
at least one with a scope
thermal?
I was thinking more on the line of a elephant gun buffalo rifle, so only iron sights
Just something to shoot things from afar when you cant go smack them with the hammer.
@versed nymph could be a dwarf whith a magnetic granade like if he trow one create a gravity loop and the fluid would be trapped in there, or multiple to create a contension barrier
@merry cliff That would be badass
again cool but i dont want to imagin the night mare of coding that
yeah haha
Mayby more exotick colors to buy differend way. You go to mission. You need 15 mitirite (cant remember real name) You get 20 mitirite π€£ and you end mission. Now you can keep those 5 extra mitirite and buy somethin spesial.
Physic pulls and pushes arent as hard as you may think
Basically tell things in a trigger area to get pulled to the origin
not so much the puch and pull liquide
but hte resoult could be SICK, or a lase gravity gun, if someone is downed in "water" guess for the ice environment a dwarf could be shooting the laser wasting ammo and the dwarf whith the grapling gun could descede revive him and then find a way up to evade the water trap ΓΉ
Gravity gun?
grapple hook grabs friends?
the future is now old man, we're on to guns
yeah but i'm talking about the fluids
imagine someone is down a hole that is completly flooded
Fluids would be a nightmare
especialy with how we can mine
hammers in general would be nice
Yeah, they would basically need to have an entity that spawns a trail of whatever the fluid is
yes like minecraft basically
difrence is mincrafts water is easaly coded
but minecraft water works on a grid
since its a grid
knock on wood
so alot less code to take into account
I would say that maybe having no physic affected terrain blocks would be cool
that you can walk through and cant mine
but doesnt move
so what like a secret wall
Suggestion : Jukebox music in the Game Soundtrack DLC on Steam
well i hope the devs take a look a this conversation haha
Only +999 new message
Yep
Would be amazing if you could stop the current mission cause has happen a few times that the last egg or the last 2 parts of morkite wont appear and everything is explored and we just have to cancel and lose like an hour searching...
@peak plank Isn't there an abandon mission option?
Yeah but you lose everything
Like an hour wasted totally
It would be great if you can call the base so they send the drill ship earlier and you just leave the mission not losing the stuff you got, or when you have been like 45 min in the mission already or something idk
Yeah
I agree, flawed maps are inevitable sometimes (though usually its people missing something)
I do feel there should be a cancel mission since some seeds are terrible to get through. Even if you lost all the xp from the objectives, and survivors. Let people at least evac over mission failed. And save the ores they dugged.
but its going to be hard to have a FAIR system that cant just be abused either
would need to only activate after X minutes.
I would be fine with anything over nothing.
and you get only the stuff you have
But more importantly getting out the fun way and not having to just abort back into base.
Yeah, after X minutes and maybe like voting and having to be more of the half of the group with a yes for it to happen
That could be interesting
I like it.
You could activate the button on the M.U.L.E and initiate the evacuation phase but only with your current items
And not credits for the objectives or survivors since you didnt actually finished the job
Yeah
Suggestion: remove the drop pod button from the mule OR make it use a different key. People keep calling it in instead of depositing
I think the default should be a different key. Since you only have to press it once it could even be far away from the other keys
But most importantly I think we all agree that abandoning a mission sucks as it us now. So having the chance to at least evac for something would be preferable.
Definitely
Agreed.
or make the button needed to be pressed by every one that is not downed
Speaking of Mule, can we please get a better system for following Mule? I spent 45 minutes in a mission and got so much stuff that would have been a huge payoff but because one of the lights lead me to a dead end I didn't get on the pod in time and it was a Mission Fail.
different weapons for each class
The 5 min timer should start AFTER the mule arrives
Yeah
or even 3 or 4 min
Because while following Mule I noticed more enemies come and on top of having to follow a robot who can access some parts you can't it becomes a real problem
Maybe a spline that connects all the lights it drops? Like the MULE takes the shortest path which can suck but is unavoidable, but I think most people that lose other than not making a path back up the way they came, is mising where the mule went when it enters maze like areas. But that is just my suggestion on something that could be tried to help.
A lot of the time I'll come to a light and there's either no other light around or Mule went up a wall and I'm out of Platform ammo
I love it when he goes straight up a resupply shaft.
That's exactly what he did
i dont think i saw this but skins for guns
and pick
but make them unique like having to do a super hard challenge or achevment for some
Any ideas for those challenges?
oh god
I think they should go the old CoD/Titanfall way. Mine 5000 times, melee kill 80000 warriors
Or finishing a mission with 4 players as the same character on max
Some idea for a hunter dwarf class:
Chargeable Crossbow, charging takes a while but pierces through enemies if fully charged.
Throwing Axes as secondary weapon
Structure Gel cannon as utility, it shoots a block of gel that negates falling damage and slows movement for both friends and enemies
Insect Lures as grenades, can be used to distract smaller enemies for a short period of time
Mines as gadget, they function similarly to remote charges, but with a proximity trigger for enemies
When molly goes through a wall, its a thin wall and can be broken quickly, tis her way of saying "shortcut here!"
haz 5 again, make swarms on 3 a little smaller, the gap between 2 and 3 is extreme
That's a bit cryptic lol
It'd be nice to have arrows or something directing to the next light
they blink in the direcrtion shes heading, but ideally she'll smash walls she pases
you can always check your scan tool
when you're escaping there is sort of a hierarchy of things to follow... first comes molly direction, when that fails because she teleports through a ceiling/wall then comes molly beacons (green lights) and when that fucks you over you resort to your...well, your eyes π
also it helps a great deal if you do your spelunking with the escape route always in mind
don't just jump down into a new room and rush to grab all the shinies, dig a nice path/staircase down or use the gunners zipline
About usefull upgrade. Upgrade your backpack. For example you can take more ore but your armor is not so good or your speed deceased
Increased pick swing speed possibly? might make driller less useful though
Feel like a medic type class would be a great addition to the game. At harder difficulties one shouldn't have to rely on finding a lucky Red Sugar spawn imo
make driller able to drill through resources fast and collect them all still
it's a mix on the medic front
yu don't really rely on red sugar
you rely on not taking dumb damage, through application of skill and experience π
but I get why people would want a medic
i don't
yuck
π
to be honest i don't know if the game really needs more classes...just ways to customise them
have like 'archetypes' maybe
Maybe instead of a medic, have different different of consumables (mainly grenades) that you swap to
perhaps equippable skills to choose from, with a different selection for each class
I could see someone with healing being an option if they had a severely limited healing capability, with how many sources of health there already are in game
Healing field
otherwise we'd end up swimming in unlimited health
Add something like bestiary
Also the AI on bosco is not so smart sometimes
He'll jump in front of me when I'm mining
Or right next to me and my pick ends up hitting him
@idle quartz for me Molly just goes through walls like an ethereal being instead of smashing them. Would be nice if she had a mining laser attached to her front
im saying that it would be ideal if she smashed them, maybe its something they can add for her return path
but it wont stop her from scaling walls.
you can always dig for dear life
maybe add a sever ID you can share with poeple who can then more easely join you if you are hosting a match. (examples look at hoi4 and eu4)
I just had a great idea for a mission type, what about a "rescue" mission. Where the obj is to search for a previous miner crew. And you find them (probably dead, yeah dead) and put their remains into Molly for extraction. You could find them in what could be a homage to Aliens were they are bonded into the cave walls in some Glyphids muck.
so earlier i was talking about fluids, what the devs think about it t?
It would be harder than most missions because just like the Dreagnought extermination missions, you can see the 4 distinct positions of the missing Deep Rock crew. But they are deep down near a ton of enemies.
@toxic pike it's a good idea π
<@&257786783666929665> What do you guys think?
I've been thinking of ways to help with replayability
I like that there are several game modes.
The equipment upgrades are good
but I think you should add equipment that needs to be purchased to be usable
rather than just upgrading ones that you already have
You could add biomes/planets or objectives that require the new equipment
Basically, just more stuff to work toward that is not available at the start
π
I see that people on the steam forums are complaining about excessive kicking and I think it's just a partial (a tiny bit even) fix of the problem, but making the "only friends can join" checkbox remember if it was checked in the last game will definitely decrease the number of necessary kicks before the mission even started.
the people I kicked I only even had to kick because I chose a new mission and forgot to check the box again
ok so super annoying; missing 194/200 of my final resource and swarms keep popping in so eventually im out of ammo.
need a 'detector' or something to find that 'last bit'
also, the drill suit should be able to mulch resources, not get stuck on them
it would be cool if you could find dead bodies of dwarves that died in other missions with their name and get resources and ammo off of them
@pine path kinda cool suggestion'; except caves are different every time?
maybe the glyphids carry them around
π
You think they'll ever let you see the lower halves of the dwarfs when you look down? that's a tiny little feature that I always love and look for
^would only accept being able to look down and see beard.
Petition for only being able to see a wavy beard if you look down
brb basking in newfound fame
i think that when you are on the ground there should be either a timer till u completely die or u can be a bit damaged
this is because your character wjhile on the ground still attracts monsters that try to attack you and this can go on forever which is kinda strange
Its monsters bugging out I think.
Maybe ones switching to target you just as you get downed for example.
And not registering you're, well, downed.
for the keybinds can you please shorten the thumb button names
its so long i cannot see how many flares i have left
twitch support would be nice, I know frotnight has twitch intigration, so they may have a plugin you could use.
I actually think that its quite cool that the bugs play with their food after they down it. That you can stay down is just the best way for a random map generator to handle player deaths. Otherwise a lot of people would feel the need to abandon the match at some point if they got unlucky and fell down a hole.
but they dont do anything, if noone comes to pick u up u just stay there, prob better to kill u off after a long time without noone picking u up like in l4d
At that point isnt that the same as letting the player leave?
Like the issue here is that L4D has defined level spaces, the reason you can die there and be cool. Is because you know there is a place you will spawn that they will go through while continuing the level. Same cant be said here.
Ihave yall thought about making the little loot bug in to a plushy it would be so cute I would love to buy one if you all created it and I'm sure everyone would love to own one to and it would bring in extra money on the side I would be thrilled to see the little squeaky loot bug as a plush. please consider
That's been floated before
I'll pay money for a "More beards" DLC
Although we haven't gotten word from the devs on what they think
(Won't it just look like every other maggot plushie)
Oh wow, I'm searching through the chat and it's indeed been floated before. Heck, @lean haven even suggested it π
As well as a Molly plushie
There's a lot of stuff I've suggested that comes back up that I fight back the urge to claim when they resurface :/
And spider plushies
awsome
6 months ago and still no word on plushies. rip
i want a saddle for MULE so we can ride it while we're in the caves
I'd still like a mini Molly fig that I could have straddle my computer monitor
@full bluff You can still ride on Molly. Except you're most likely going to fall off and died when Molly decides to go spider on you and crawl at a 90 degrees angle

But yes, Molly jockey would be fun >:D
Give it little flexible grippy legs so I can position it wherever like Molly can in game
how about a molly that can walk when you turn it on and automatically detects your chimney and goes up it and never comes back
cute and realistic
Lol
game needs more game modes faster than any other change before it gets repetitive
imho
I find mysellf jumping over enemies heads as a last resort in many situations. Im not sure about the intent of the devs, but I'd see about making that a more challlinging tactic. Maybe an upgrade for boots or something if they like it idk.
Currently it's a good way to get away from larger enemies
Since you bounce off their heads
^ This idea actually makes sense
If it's private, I should already know about the match and be planning to join
If it's public, I want to know where they are
Mouse buttons other than left/right/middle currently read "THUMB MOUSE BUTTON" as the prompt. Please consider replacing with "Mouse 4" etc. or an image similar to fortnite
this game reminds me of left 4 dead quite a bit
and idk if you guys ever though about adding a pvp mode like the one left 4 dead had, but that would be super cool
game is still great as is though, having tons of fun
i hope hazard 5 is in the pipeline though
I feel as if I have a pretty idea, here it is. (It's actually a few) 1. A sentient enemy type, or more specifically enemy corporations. For instance on hazard 3+ there could be a percentage that enemy miners (AI not players) could spawn in the world. 2. More weapons for the Dwarves. (Maybe like an smg alternative for driller?) 3. Raid like missions, as in where you go in with multiple objectives as in mine X amount of ore, clear out 2 mini bosses then proceed to kill a final boss. Doing so would grant you a percentage at getting a unique armor set depending on the difficulty to show off you and your friends skill in game to others. 4. Daily/Weekly missions that would grant you certain amounts of a random stash material 5. A hazard 5 difficulty that would grant you 125% of stuff.
I think more weapons are going to happen
there's a shooting range and I can't imagine why that'd be there if you can't have different weapons
Also I have two big suggestions:
1: Make the pickaxe mine an area large enough for a dwarf to pass through without having to look up or down. It's just tedious and annoying. Have it behave like a slower, infinite use drill
2: Slight adjustment to the grappling hook. Have the reel go slower, and you maintain more momentum if you let go mid-reel. Also, give the Scout something like the long fall boots, or at least reduce fall damage across the board.
get this stupid god damn supporter screen off of my game
yeah just dump me straight into the rig
Oh, also: give the scout a sniper rifle eventually
Also, moon laser (cool idea but will probably never happen) idea: forward bases that you have to set up in missions and let you go to higher level, deeper areas. They'd take the place of your rig before deeper missions and you would have to invest in base defenses and whatnot
Maybe we could edit the mouse wheel scroll? I personally like scrolling down for my next weapon (Left to right)
(I mean the perfect form of DRG would be a seamless open world that necessitates the use of drop pods and vehicles to navigate but that's not ever going to happen and I'm cool with it)
A gun that shoots lightning that arcs to nearby enemies
would be sweet
less range less single target damage but aoe damage
Each arc could do less dmg
LFG
SHE'S A CHAMELEON
pfft.
mouse?
german for mouse
Go Minotaur or go home elf (dwarfs are also acceptable)
pointy ears are cute you shut your whore mouth
aha! now you sound like an elf
I make a big deal of it in the server for the rp group she's native to
and when I played league with someone who likes her I said "Mouse" and he sounded so distraught and betrayed
[7:34 AM] RefTech: scaling maps based on amount of dwarves! β€ Teams of MAX 12 dwarves. ROCK AND STONE
Hello! Can I make a quick suggestion that there's an option to choose which monitor the game plays on. Every time I load the game it defaults to my left-most monitor and I have to use displayfusion to get it to the centre one
is your left monitor set as your system's default monitor?
I hope they add tons more customization and fauna, as well as base customizations
No @craggy wren my middle one is
Also split screen for Xbox would make this my favorite game ever π
split screen is hard nowadays
This game would be one of the best games ever if it had it, I'm very surprised it doesn't but hopfully it does eventually
this might be wierd but can we have afrikaans added as a language in this game pls
Don't allow another swarm to attack when you are still trying to survive the swarm from 10 minutes prior. Because you have ran out of ammo and can't find nitra and are having to constantly circle killing 1 mob a minute. Feels like we need some other form of earning or collecting ammo aside from nitra.
Stop making my mouse inverted when I die.... wtf is that.. stop it.
weird, never ran into that issue
If anything the game should kill you quicker, shouldnt survive 10 minutes of a swarm with no ammo
should wipe and start over, the death spiral just takes too long sometimes.
unfortunately it started to fade but I just got a pic. Longest mission ever. http://prntscr.com/im7kbt that hour we had a total of 4 supplies. We spent 15-20 minutes with one guy alive. After a while he realised that he could revive someone and couldn't be hit by melee bugs. Yes, you should die. I feel its too easy to zipline camp but it still feels like ammo is far too short sometimes.
yeah that'll be addressed. Ammo shortage is a two fold problem really. Its more often people wasting ammo with huge overkill, or not progressing quick enough to find more in time. Best to fight and move, not camp and fight
Zipline camping makes you waste a ton of ammo, especially with the gunner. I really like the fact that you can run out of ammo fast, it really adds a feeling of urgency to find some Nitra, when I play with friends our Scout just grapples everywhere just to find some so we're prepared for the next waves.
Make it so you can free yourself from cave leech, things op you can never see it
I agree @floral chasm, the problem began when we spawned and there were 2 spitters in the spawn room that down 3 of us in really awkward places. The last guy struggled from that point on until he was just running in circles overwhelmed. If we'd known from the beginning about the revive making you partially immune we could have probably recovered almost instantly.
Still would be an issue lol, you take fall damage no matter what
Also you canβt currently matchmake with friends on Xbox. You have to do an annoying process of doing quick join a million times hoping there is a spot open to invite your friend, I donβt get it. And every time we try to host no one joins it? Matchmaking needs some love
@gleaming slate If you're hosting a game with your friends you can make it public, usually people will join you pretty quickly, although I'll warn you, the game relys heavily on communication and playing with randos isn't quite the full experience
it would be good....and not sure if this has been mentioned, for the scout to have a scanner /tracking device that beeps in the direction of a certain type of material
To anyone that hasn't experienced the 8-man group bug when quick joining, it's fucking awesome. @DEVS please consider expanding the team size to 8. This bug has already proven the efficacy of a larger squad size while maintaining a solid game performance and not losing an ounce of the challenge. 8 players introduces all new challenges for supplies limitations and insane friendly fire. We pulled off several difficulty 3 missions and failed some too. Not quite sure how to reproduce it but it's happened now twice for me and has been the best experience of the game thus far!
Team Action Requests
How about some buttons that let us ask for actions from a team mate, such as a "place turret here" or "gib flare pls" command? A hologram of the requested action would help make things more specifically understandable, like a zipline hologram showing the soldier where his mate wants to get to. Would make it a little easier to perform better teamwork if voice comms aren't possible or desired. A radial menu may be an adequate way to perform this.
^for the sake of controller compatibility it would be better as one button and a radial menu
anolog thumbstick. Press once to get commandmenu, select class+Β΄function, and then select where y like to place it ^^
Maybe with that, would show you the same HUD that the other characters have, so you can see if you're requesting a zipline that the gunner literally CAN'T reproduce.
I.e., too steep or too far
abillity to toggle the ingame radio during missions
the music is excellent
its a shame only being able to hear it during the queue
Though, I really do hope that there are modular loadout options that allow for even MORE utility in the future. Like allowing longer range ziplines at the cost of 1 ammo cap (high-tension, could call it?) Or steeper angles for the same cost (high-powered?)
Maybe those special grenades that slow the bugs could be switched out to damage-amp, or even shield regen (sloooooow)?
Instead of having the scanner show you how much health your teammates have and how much loot you've accumulated by holding it, I think they should keep it for the HUD by default so that we can focus more during our mission and not pull it out just to see
Give the terrain scanner more functionality, like zoom, mineral/object finder
There is little use for it currently
Or a floodlight when it's out. :p
for pinpointing from a distance? yes please
can there be a chanel for linking our deep rock community discords
Fairly sure you should run it by a moderator before you start throwing links around just for affirmation
One real suggestion I'd love to see, though: the ability to DROP flares, with no lateral momentum. So many times I've tried to place flares in nooks I've mined in the slanted tunnels, but NOPE
They bounce off and descend into the depths, out of sight. π
same for scout's grenades
So many more varied missions
Maybe a whole your ground mission type, a wave tyoe, a hunting one? A fetch and repair
Maybe the flare issue could be solved by giving the player the ability to "cook" flares by holding the button, adjusting the distance they want to throw the flare
Again, I just want to drop them. It's super niche, so I wouldn't mind some atrocious keybind, like + all the way on the numpad. :p
Ground Scanner Toggle
Allow the scanner map to be toggle-able and attach it to one side of the screen, so that when we're running around looking for dirt walls in some giant cavern its a little easier to tell when we're near it.
Medic Class
Medic with gun that use Red Sugar as ammo.
@broken warren I always liked the way mass effect multiplayer did medics, they do an aoe burst of shield recovery around you, so you're forced to be in the mix
Actually to add onto that a generic combat support class would be nice. Maybe something that assists cooldown, or shield recovery.
Make its traversal ability a bounce pad. Not because its practical, I just want a bounce pad.
I posted my idea for a Technician class on this reddit thread: https://www.reddit.com/r/DeepRockGalactic/comments/81gfw8/ideas_for_new_classes/dv413dy/
I have a suggestion for the Abyss bar. I think that the room could be a kind of tavern where you can go to relax and maybe get some additional quests. For example, kill 10 Spitters gain 100 or so coins....
I was thinking it would be cool if the mission control could be used to control the ship to other mining planets and also be a place to use the ship to kill invading pirates trying to steal our minerals. Probably very hard to do, but would be awesome. Also maybe an Alien could get on board at some point (Alien: Isolation vibes)
What are your thoughts on flying enemies? I think it would increase the swarm difficulty. And make fighting a bit more fun and interactive. Btw i love the ceiling alien but it could be a little more frequent.
we used to have a couple of jellyfish enemies back in closed alpha
but they got removed because the devs weren't feeling it
it doesn't sound too bad
i mean these are bug enemies
it doesn't feel too illogical that some of them would have evolved wings
maybe a leaper instead of flying
or both leaper and flying
flying could get like way too annoying
it's bad enough that the ground units can climb up through the floor at you or whatever
looks like a vespoid from mh
different enemies for different biomes would be cool, and also maybe different armor for different biomes. Fire resistant armor for fire missions etc.
A possible upgrade for Satchel Charges would be an indicator on the hand held trigger showing you if friendlies are in range of it, and maybe also how many bugs or big bugs
well
anything on that small trigger screen would be nice
it's just a blank green space
I'm hoping they're already planning something like this in future updates @glacial wedge
yeee
considering they put that little screen there
Here's a suggestion I think would be a good idea. Give little indicators of when you are and aren't speaking.
A little speaker icon, make it easier to tell when you are and aren't speaking on mic.
Same for others, albeit with that I suppose it could stick as being another thing that shows up along with people's icons and names when pressing CTRL
More different weapons for each Class...both main and secondary. Different kinds of granades.
I hate this stupid troll that open all the glyphid egg and disconnect... I think you need to do something about this
or a protection system so you can open only 1 egg at the time
perhaps
Perhaps an enemy that is sorta like a facehugger
Steathy and quiet and instantly downs a player it "attaches" to
But its slow
so lighting up an area is imperative
pls no
Idk just a suggetio
@near glacier u can't keep shutting down our suggestions π the game is so easy right now
of course i can π
@pastel hamlet the problem I'd see with that is enemies can cling to walls, and sometimes you're standing on what is technically the cieling of a room below you
so it could sneak up unseen from the floor below and come through a crack to wreck you
ye that would be cool
flying leeches
i'm fine with it clinging to your face for a little bit and obscuring view
but instant downed, fuck that
idk how i typed 'through' when i thought 'view' fuck i might need more coffee
instant down is a little too much yes, maybe an interaction where u have to spam a button to get it off
owae wa mou shindeiru
NANI
especially on solo
spam a button to get it off
oh my
press F to pay respects get out
but yea, flying and leaping monsters in my opinion would make the swarm more fun to fight against
Please add some sort of base customization, it would make it a lot more interesting to join people's bases and tons of more things to unlock
me and my bud have this tactic to lay a zip line down and just sit in the middle and shoot the bugs. only the spiters are a problem and once you kill them its not a challenge. maybe add that some of the smaller bugs can climb across the zip line to attack you
i agree
there should be something that threatens you while you're on a zipline
other than a geyser blowing you off of it
one reason flying enemies would eliminate many exploit tactics
or maybe more physics
eliminate floating chunks
so engineers can't make floating platforms where glyphids can't get
Make the map better, literally impossible to find your way back to the Escape Pod
π€ its literally a linear one direction map though
what
All im saying is it's hard to find your way back because there's like a million things coming at you at once that's all. @zinc spade and when have I ever insulted you ?
You can outrun all the bugs in the way though, unless they spawn in a dug out choke point
Try not waiting for molly and just sprinting the direction you came ahead of her
@zinc spade shut up
sshhhh, mod is right here, lets be nice
Can we have a portable juke box that you can bring on missions with you? Maybe a ghetto blaster that the engineer can deploy? Missions are long and hard, we could all do with a jig half way through
^someday
Any possibility for customization for bases?
I wish there was base building system like in Subnautica, it would make it fun to see people's bases and a lot to unlock!
It'd cool if you could explore the surface of a planet
like use the ship to get to it
Add grappling hooks in the lobby
How about 'marking' supply drop tunnels as non-traversable for the Mule? Might help the issues of the mule just fucking off straight up one.
Yea, because when I'm trying to escape and I use the Mule to help me it just goes straight up. lol
^they're already in the process of doing that
sweet
It'd cool if you could explore the surface of a planet
like use the ship to get to it
I can only get so erect
Hey guys
I'd love to see a feature in the "Quick Join" that let's you choose a minimum difficulty, but any below that. For example, if I'd pick "Any" as difficulty now, I'd maybe get Hazard 1, which I don't find fun, but it doesn't matter to me if it's hazard 3 or 4
Do you understand what I mean? It'd be a nice addition which I assume isn't a major project to add to the game :)
some sort of checkboxes as a advanced filter for quickjoin would be nice, yes
<@&296918282403840000> Could we get some more voice chats, they're all full!
I also wonder if it is possible to make the M.U.L.E not take shortcuts from dropped resupply pods. The pods create a huge vertical tunnel all the way through the terrain and sometime the M.U.L.E just peaces out and left me wonder which way I came from.
We don't have the power to do make more sorry @steady lynx
A dev will have to in the future
Suggestions of map and planets:
- You can change the planet of the mission or maybe buy another stations in another planets that will have different ores and monsters.
- Different maps that have "better options of dwarves classes", you can use all, but you will put a mechanic like "We need this dwarve in my team to do some thing", like Scout and Engineer to take ores in high places.
- In missions like "destroy 3 boss", you can make a drop of items or treasures when you kill each boss or all of them (Some reward of doing that)
- Maybe Monsters with 2 feets, monsters that can fly, etc....
Suggestions of Items/skilltree:
- You can buy a bigger "backpack" or slot for carrying items or maybe a upgrade in skill tree
- Maybe you can change or or buy a different M.U.L..E for each mission that have pros and cons?
- Treasures places can spawn in the map that can have treasure things lol
Suggestion of Classes
- You need to be wise for choosing classes if you have a big number of them and some betters than others in different biomes, planet, etc...
Medic:
Pros: You can revive friend with a shot of a weapon that only you can have (1, 2 or 3 bullets) and have "medkits" for healing your friends.
Cons: Weapons weak
Master of Weapons
Pros: More health, have "titan fists" and sword
Cons: Don't have range weapons, susceptible a air monsters or acid spiders
Bugs to fix:
- Drop in friend head to denie fall damage
- M.U.L.E sometimes goes inside the terrain
@inner pebble they are working on fixing that with the mule going up the supply pod
@solid dune Sweet to hear that, thanks.
Engineer can plug up hole with platform gun though. That can help.
Melee weapons aren't a focus as of now
Just ideas that I was thinking
I know the team its very focus on other objectives :p
Yup, we love ideas!
Iam playing alot of Deep Rock
But its like "again spiders", y know @pure mulch ? lol
And the same ores
Yup, that's the thing with EA. But they're definitely thinking about new enemies, if they don't have it in the works already
π
Im waiting for big updates and I will love it
The game is incredible
and the community its not toxic
Yeah, it's great, it really is
I was very sceptical because of all the EA stuff. But this game is actually amazing and I love it too. Managed to convince 3 friends to try it and they got hooked too.
I got at least two friends to buy it as well, and working on more
If dedicated melee weapons are added, expect them to have ammo to (like the good ones from fallout!) effective weapons with no resource doesnt really jive with the games theme. But could have some pretty fun melee weapons that way.
@idle quartz Yes! I totally agree with you π
Just dont let it OP and balanced, thats will be ok !
But Im really thinking about "wises choices" y know?
Like, pick 4 Shooters for mission vs 3 bosses
In different biomes or monsters maybe its not good
Y know?
Like a mechanic of thinking twice about a action
Yup, definitely
Customizable Weapon Colors to match armor
Buy dances for a menu action, like Fortnite (press B)
Hahaha
Things of interaction to screw friends π
more weapons
4 gunner for elimination? Well the scouts grenade can make the boss take extra damage
Driller is good for clearing the mobs he summons and swarms, less effective vs boss
and engineer shotgun is very effective vs dread
driller just drills π
and clears out smaller enemies, most effective against swarmers
but using satchel charges and grenades can deal a huge amount of damage
Driller flamethrower could honestly use a little buff in range frankly.
And width.
Be more reliably in putting enemies on fire too.
Since when tap-firing you occasionally can't even put enemies on fire with the first or second burst.
or have an ability to charge up and instantly drill forwards a few metres
Hmm, drill-charge could be a great idea for clearing out lots of mobs too.
oh right about rpg-esque abilities, that could be one of them
Honestly the drills need a DPS upgrade.
also feel like driller's armour final upgrade is the least useful
yeah it deals low damage
but it probably helps once you get your flamer fully upgraded too
the drill does have a damage upgrade
cya
The drills are, well, drills, they should both deal more damage and perhaps even drill through chitin so it doesn't matter where you attack.
aka armor-piercing
the more i play driller the more i feel he is a meme character π
*RAWKNSTOUN'
Driller's fire immunity is fun for standing in a magma geyser with, and good for not setting yourself on fire with the sticky flames upgrade
RAWKNSTOUN
his crappy pistol has a damage upgrade that makes it only slightly less crappy, armour gets heat resistance...drills get *melee damage
Although the sticky flames don't act as they should and ignite you when you walk through them currently
i feel like flame resistance should be wiped and just give him more physical resistance
which would suit him as a more close range/melee dude
and also help when you're drilling to some place and get suddenly surprised in the butt
everyone else can zip, grappel or platform out of that situation if they're caught mining to some place but driller has to just sort of deal with it π
I actually think the flame resistance is fine, it's the sitcky flames that could keep burning for a little bit longer
i don't think an upgrade that only helps negate the negative effect of ANOTHER upgrade is good game design though tbh
the fire walls could be the the similar "get out of sticky situations" for the zips, platforms and hookshot
make the drill ammo = 2 for attack ie 2x slower burn for melee but burn the same or faster for wall drilling
to make it not to powerful
ooh actually that's one neat idea
make the drill do a slightly bigger melee damage, but consume more fuel when doing so
also add the armor pierce that people talked about moments ago
i disagree, uniformity is best tbh for a split purpose piece of gear
why tho if you add more ammo for the drill people will just drill to extraction every time making it easiler
and also, the idea of using the drill for melee is already there, since there IS an upgrade for melee damage already
tbh i feel it should not have ammo/fuel at all, and just work off of the overheat mechanic
Why would it cost more ammunition to drill through something softer than the rocks it was made to drill away
^
thats dumb then theres no reason to explore just drill to everywhere
why? because its just a game lol balance is more important that realism
you can't just drill randomly and find things
we are space dwarfs
you find dirt, drill it and get to next cave
you find the tunnel and go through it to reach a cavern etc
drill is only really useful for digging quicker
guys calm down, both points are kinda good enough
and chances are, if you can safely dig a straight line to the drop pod without being swarmed and blown up then you would have gotten to the escape pod anyway by running there
who's not calm?
you can def drill right to the next area through anywall there is a map btw
the map sucks though and has no verticality
lol learn to use it better
the map has an insinuated verticality... if that makes any sense
and you'll miss stuff in the tunnels on the way there
a map zoom out would be nice tho
or just get so confused with self made tunnels everywhere
yeah, the self made tunnels are shit
there is no 'learn to use it better' it's literally a piece of crap and a waste of time to ever use it
i would love another deployable like the resupply that is just like a light
the way the game is setup you don't even need to pull up the map to drill to the next room because it's plainly laid out by compacted dirt
it would cost nitra but do nothing but be a light
there used to be one
there was one @eager wave
i know
and a turret too
no idea why there isn't anymore
but obviously the devs decided against it
It made scout and engineer a redundancy is why
only a little
maybe, but not to an extreme extent
just how basically any of the other classes can make driller player feel redundant in a couple of seconds
it still costs alotta nitra and as if read everyone is always complaining about not having ammo lol
π
You had a sentry that had more ammo and did more damage than the engineers did, and a floodlight that never ran out of power
the sentry isnt good imo
but the flood light is p cool
just make it cost alot
then its fine
driller: 'ooh some morkite up in a wall, i'll drill a nice shaft up to it'
engineer+scout or gunner: NOPE, we platformed and grappled/ziplined to it
2 minutes later okay we ran out of supplies let's call in a supply drop
they could make those drops have a fynite ammo
make supply drops cost more π or make less nitra in maps
now that's a real suggestion
im ok with that i always end my missions with my friends on hazard 3 with like 200 nitra
never needed the ammo
one good way to make the flodlight and the bigger sentry would be they not being unnlimited, just more efficient, as well as only specific classes being able to call them
that would be neat
class specific drops
like the engi is the only one that could call the bigger gun
or the scout with the flood light
the scout being the one that lights area callinng the flloodlight, as well as the engineer calling the bigger sentry
yup
people always call in supply drop at every swarm and before calling in drop pod D:
yea
ammo isnt much of a problem untill like hazard 4
but even then i end up with at least another supply drop amount on nitra without using it
more drops could basically solve the problem with nitra being too abundant, with each costing different amounts of nitra
tru
that'd be really interesting, if scout could only call floodlight, engi could only call sentry, gunner calls in supply drop and driller calls in....welp π
the driller could call a sattelite reinforcer, somethinng that "betters" the map that is indeed not so good now
yea thats silly
implementing an upgrade to the map or anything like that, that you'd have to buy or upgrade
if the big drill collected resources faster or with a larger yield
would make driller more fun to play
big drill ie the driller arms i mean
i think his drills should by default just let him harvest resources
ya it would make it worth it solely for the speed
the fact that upon finishing drilling to a resource in the wall you have to then get your slow ass pickaxe out
one "excuse" could be that the drill is tooo pawerfull, so it rather pulverizes the resource instead of colecting it in chunks
meanwhile other players see what you're trying to do and just snatch it from you within a couple of seconds just to rub it in -_-
make a subclass of resorce that is dust from the driller arms
it actually encourages me going away from the team a bit so i can get at resources they can't directly see
makes it like 1.2 times the yield or something
Get driller's pickaxe upgrade and put their digging to shame
hell, gunner can SHOOT the resource and mine it into chunks xD
lol
driller's pickaxe upgrade is just melee damage like the rest ...
wait... that's the best idea, just listen up...
No, his increases dig speed
and i swear his pickaxe still somehow does less damage to enemies than the others
You break things in 1 less hit
π€
that would be cool make the driller arms an upgrade that allows it to mine resource