#suggestions
1 messages Β· Page 42 of 1
Itβs only good against armor because itβs good against armor irl
Minigun is like Flamethrower, except it has no penetration. Instead it has more ammo and range
and is super short range
Set a tank on fire and see what happens
minigun is like a sniper π
Every1 inside burns
a tank is set of fire because it holds tons of fuel
And a praetorian is made of organic matter which burns
shoot them in face with shotgun or magnum^ they die fast
Mouth = Hotspot
face is the praetorians weak spot
so great when you hit it
Play war thunder and learn your tanks b4 tryin to our smart me in tanks
flamethrower = ignores armor, but cant crit.
i recommend just setting praetorians on fire and swapping to pistol tho
save fuel
let the DoT do its job
dot?
damage over time
as it is, i think the Engineer was played like 20% more or something.
anyways im going to bed for real o.o dont talk too much or i'll never catch up
Time to get into the laws of engineering
I play driller most now I think. Used to be engineer. Though, I find that I don't have to restock as driller nearly as much as other people do when playing as other classes. I can get just as many kills yet find myself only restocking once to two or three restocks for other classes. It annoys me particularly then when someone has used up a couple of drops, and me none, then when I call in a drop for myself, everyone else grabs it before I do.
I find the flamethrower to be very effective against warriors
well, tbh it's effective against everything on Haz3
you can instantly take out a large number of swarmers coming at you, or a large group of bugs at a chokepoint. The ammo doesn't last that long, but it does pay to be conservative. Perhaps the damage could be toned down a little?
I wouldn't mind the flames left on the ground to last a bit longer
Trading damage for longer flames on the ground would be amazing
Also it'd be neat if we could spend the big gems on upgrades or something
And or trading big gems between people
One great use of the flame thrower is to put down a line of fire. Any swarmers that go through it are killed and any other bugs that go through are damaged.
that would be neat. A barter system for such things. Also, longer flames would be good. It might be going a little in depth, but it would be cool if you could balance weapons yourself. Trade damage/range on the flamethrower for longer burn time etc. Or shotgun damage / spread for a more concentrated cone / longer range.
Either by attachments (meh) or one of those slider triangles with a point at each side.
true
It'd be hilarious if we could get a sev 7 where the dwarves are drunk
Screen's all messed up and the controls are funny
have some different dialogue too
that would be great
It's little things like that which make a game particularly memorable imo :D
mhm
Kinda wish the caves were more randomized though
There was one formation I saw 4 times
Was a bit strange
I would say the randomisation is pretty good. You do get some odd things happening now and then. I suppose sometimes it's like a load of different designed segments that are put together / randomised slightly.
though I see a lot of unique stuff
I want to see like a pit with a bridge kind of formation
Lord of the Rings style
That'd make for a good time
mhm
I believe I have found something similar
If we get customisation and such, and some of the items are a bit silly, we should have a LOTR / Hobbit theme set
I want a classic DnD set
Like a double axe instead of a pickaxe
Driller shoots fire like a wizard
Then we can have gandalf in a game to make it extra authentic
Aww, I think he's changed his name to commander now.
I still believe in the health and safety inspector dwarf
React with π if you agree
i think the dwarf would have a medical understanding on a dwarfy level
o you got bitten? we should amputate that leg
screaming
Headache? Time to drill in you skulls
Kinda wish the grappling hook worked like
the skull ic actually entirely made of beard
like attaching it to the ceiling and swinging from that point
something like that
Could let the scout get more mobility
Yes that sounds fun but kinda annoying
Yes
Actually
like tarzan but for a sinister galactic mining corperation
That's a neat idea
We could get togglable upgrades for certain weapons
Like changing the flamethrower to a cryo gun
Sentry to a spotlight or a flame turret
Chaingun to
RPG
chairgun everyone has somewhere to sit!
lol
π but rpgs are fun
what about an rpg with the same fire rate as the chaingun
It's not quite related... I was playing insurgency and everytime I picked up an RPG I would be shot in the head. If I survived that the next time I equipped the RPG I would be shot in the head... Then other times I would be shot (probably in the head) by an RPG and flung a great distance. Of course then there's the overpressure if you're standing behind it or near the point of impact. Not great for tunnels. Then in general explosives aren't a good idea for use in enclosed spaces.
So, no, please no RPGs...
Mini nukes plz
I would love a sniper or a dmr sort of weapon
called the magnum
Sniper like class would be truly interesting.
Eh i dont think an entire CLASS is needed. I'd like this game to take a more interesting route with its characters.
The Gunner could have a sniper rifle maybe.
he's called "The Gunner", can see him having the widest weapon selection.
Maybe give scout a semi auto rifle.
that too
dont need a scope, just need high damage weapons with good accuracy to pick off threats and hit crit spots.
Magnum would need a little nerf.
Somthing similar to the DMR from Halo Reach
Like i like idea of gunner having it.
Instead of pistol
Bcs i just looove the ziplines and with the rifle daaaym.
why do you need a sniper
you are underground
less than 50 meters at most
do you want to be useless?
it aint useless, its just not a traditional sniper. Dont need a scope.
Unless the scope was just a piece on the gun that gave a infared display.
It just needs to be an accurate weapon with an ammo-efficient trade for priority targets, i.e. spitters and crit spots.
not a bolt-action rifle π
In terms of a mid-range scout rifle, perhaps yeah
High crit low base dmg
Definitely no need for a long-range weapon otherwise
Yet, more enemies are obviously planned
but an infared display on a rifle would be really useful.
infrared sight minigun
Green Depths easily got over 200m long in some places. When flying enemies make a return it might help. Recoil is still new so we might see more accuracy loss for other guns
Like you know a scope with "smart targetting" aka shows you enemies could be upgrade for the rifle and it could have mid range scope.
Like sometimes you get REALLY huge underground.
well since we have no alt-fire, the scope has to be passive
yeah, the little display ontop of the gun.
Actually,does someone remember gauss rifle from crysis?
I want a replacement for the platform gun that instead of firing far away you make a line of foam like frozone from the incredables
That'd be amazing
It worked as sniper rifle but better. Could be interesting concept for sniper rifle.
^
Not for the pickaxe
Wait....theres a game that uses some key to bring up tools...but i can't remember...
Yea i get what you meant.
Just wanted to clarify π
We dont need crouch. We make bigger holes
rmb could be alt-fire like most shooters ever, pickaxe on hotbar like most mining games ever
Too bad they cant do what Terraria did and have context sensetive buttons for it..
Right it was terraria and MC that had this feature.
Pressed either shift or F and instantly tool came up.
but they had more tools than just pickaxes. At least terraria did, i dont play MC.
But MC you could harvest blocks w/ a sword too..
In terms of "correct" tools, a shovel for dirt etc., it was a significant speed-to-break thing.
Definitely though, the dwarven on-demand rmb pickaxe feels slick and easy. Lots of other keys for new functions
not a lot of keys, have controllers to consider
nothing will ever be as intuitive for alt-fire as RMB
Left shift or ctrl
I'm not saying they're familiar to you, but they are equally intuitive if learned
π
You're already doing it though, by using the rmb as is, to use your pickaxe. Learning a different function for the input
So..
thats not what intuitive means
not that mining is really an activity you need express access too, since its best to mine when you arnt fighting, so plenty of time to select the pickaxe before using it, might even give us pickaxe alternative attacks
All of us forgot about smashing lesser bugs (and bigger ones with some skill) with the pickaxe. And with a separate button/menu/hotbar - that wouldn't be so pleasing (if "usable" at all, in terms of convenience) to "quick smash" a loose bug, or a spitter, who's nearby, but fleeing - to save ammo. Dunno about you, but I prefer killing 90% of the mobs with the "ammo free" pickaxe - it saves Nitra (hence, EXP), and is aesthetically pleasing. π
^to be fixed, obviously not intentional that the pickaxe can be used to defeat most enemies like that
That's why, as Sayin said: "pickaxe on rmb is godlike".
And like other broken imbalanced aspects of the game, will get changed, gotta rip those bandaids off
Well, not most of them, ofc, but playing a "whack-a-mole" with lesser ones is a fun experience. π
heck putting it on hotbar might also help mitigate the over reliance on it, and thats a good thing
But since the devs are just so used to it, i doubt we'll see it happen. Maybe DRG 2 π
Then we could get some cool RMB stuff.
I'd suggest leaving the pickaxe as a "main tool", because the game's all about mining, and it's easy (hence, pleasing in terms of own's gameplay) to have a "multitool" instead of plethora of skills/tools/weapons.
As a driller main its all about mining, and i do that mining with the drills. Got quickly used to selecting the drill to do all of my mining.
The "skill piano" - that's what scares and drives me away from other MMO's. And that's the reason I'm stuck at Trove - it has only 3 skills (1, 2, RMB), and a main attack. And, believe me, I'm not alone in that. π
this.... isnt a mmo
It's a figure of speech.
So you're saying 5 buttons is overwhelming o.O
5 buttons - nope. A "submenu" with other ones, and the main thing that must be used is hidden somewhere in it - yes.
who said anything even remotely close to that o.o
Yeah nobody wants to open up a menu to swap weapons >< Except maybe on console.
Weapon Wheels arnt so bad on console.
I definitely don't want to have a weapon wheel/menu on pc
Firefall turned from an "awesome game about mining minerals and crafting stuff, while hanging out with friends" into a "fps/tps shootah with exp/leveling". And guess what? It died.
An equip menu to set them to hotkey bound slots maybe, but nothing beyond that
I honestly don't want it (casualizing) to happen to DRG. β₯
Cant really pin its death on that
it was in development hell for like, a decade
put pvp in, took pvp out
Everyone (including myself) played Firefall for PvE, and that casualizing drove almost all community (sadly, also including myself) away.
So I'm curious, what exactly do you see being "casualized" as you put it, about Deep Rock Galactic? As it is, the game is a pve fps, with no crafting. So where do you see it going wrong down the line from where it currently stands?
i think he is just referring to Titanfall
Guns. Shooting. Killing.
A-a-a-and maybe a bit mining.
^ that would be a casual game.
Pic related.
why play hardcore or casual when you can play DF it aint hardcore nor casul youll get fuccd on
theres no ending
youll die eventually
teh ones that dont arent having any FUN
New df doesn't have sieges as much as 34.11 which is sad.
But new trees are really great.
thats why i have old df
and trees are dwarf kidnapping monsters
that dwarfnap someone and keep him prisoner high up to die of thirst
The amount of people I have lost to trees might actually be more then sieges.
Can U reapeat the Survey because I wan not able to fill it in Time?
why are cave urchins seen as enemies by sentrys?
i wanna use em as defense
damnit devs
dafuq
btw update 5 was hardcore on haz 5 becuz youd have to shoot your way or dig your way through an army of glyphids jsut to gain some ground
now its all calm even on haz 5
i dislike this for its lack of !FUN!
A melee character could be fun π€
That is what all say but it probably will be hard to make as a class
Not needing ammo would be a great advantage
Although it could be made to need some, by having his weapon need it to , I don't know, be electrified or something like that. Without ammo it looses a big chunk of damage
Another cool thing could be giant worms that dig their own tunels. Not necessarily enemies, just that if you stand in front it will dig your face. Could be fun
I think the miner should have a cooler sidearm besides a pistol.
I dunno, I feel Digger';s weapons set is pretty balanced myself
Flamer is very powerful, AoE, but short-ranged. Giving him a good sidearm as well would probably make him OP.
Gunner does have high dmg magnum
He could use smthing like uzi as side arm.
Or 2 pistols.
I mean the digger could use uzi or the double pistols.
Imo the pistol often feels like a plastic gun to me... Not saying he isn't balanced but he needs something...
I think that's just a product of the visual representation of the magnum (gunner), it isn't impressive visually, even if the damage is 10/10
For the digger
It's a literal plastic gun
π
Behold of this gun tho. That is hard to handle
Just give the digger a shovel and a nerf gun
i like the digger gun
Shovel against Rock solid stone... Sure...
Yep
π
Ba...kar?
i actually preffer the digger gun to the gunners one
Huh..m how so?
i dont know, i juts like it more
The revolver has a very high damage output and is perfect to quickly get webspitters down the roof
i have no problem to get the spiders out iwth the digger gun
You will say other things on Haz5
One shot with revolver and probably many more with plastic pistol
Expected a Bolter for the revolver :D
Driller basically is the melee guy, and his pistol is functional
almost required for spitters and cave leeches
used to be stronger. But hey it shoots blue!
I got blue,now lemme smash.
no
hi, just a bit suggestion to scout,
i dont find scout a very usefull class, my friends and some stranger would ussually suggest a engie+shooter combo for
engie placing a platform on walls, and shooter placing a hook for us to move on to that platform,
scout's mobility is good an all, but its just not good enough compare the importance/balance of soldier and engie
i suggesst scout would have a gun that revives a player on a certain range distance. like defib gun or adrenalin gun or something...
so that the scout class would be considered to be a "must have" in your team composition π
^scouts a much better combo with engi, Gunner has very limited Ziplines and they will be dealt with, wasting them for mining is not intended. Personally i think the lack of real darkness has hurt the scout a lot.
Scout is 1 of my fav classes but I main gunner so rip btw gunners that waste on mining, thatβs sad
"hey look, 15 nitra, i could probably jump and axe it but HEY ZIPLINES"
Thatβs what scout is for π
Or have a driller do it
Dont judge playstyles cmon.
Who needs pickaxes with ziplines π
Zip lines are meant for continuous support not for 1 time use
several people are typing
look, technically you can mine resource veins WITH BULLETS
I have to admit... I have sinned
but...yeah, we'll judge that π
maybe let's take crapstorm outta here
I have played as Scout with an engineer to be efficient...
not the channel's purpose
I have betrayed you, ziplines
Its the over-reliance on ziplines that will lead to their nerf π
Minigun is the best pickaxe
This conversation is leading nowhere...
@tidal rose I wish I could say that is not normal...
Why can't I launch a zipline while on a zipline?
Yus
cuz' NO GROUNG BELOW
No solid ground
I don't need no stinking ground
That is just the usual playstyle i play
Hey you were there
betrayl story's go to the #BetrayalStory channel
He just ran off to the pod and left us to die
oh then, lol
I do that all the time itβs much easier lol
imo it is socially acceptable for the Scout to leave everyone behind and go to the drop pod π
Moral of the story: Don't trust a drong
Sometimes people just want to kill bugs but I just want to get back to my cryopod so I leave them
π
That is.. true π
.> Da is such an old joke
No less true tho XD
You are a very valuable person worthlss in the back, needed at the front
If pretorian and other fast shit is on your back
Then its alreciated
To hold itvoff.
Front is clear.
All bugs are slower than dwarves
So being in the back is just for show
When they fall, they fall. BAKAR
#drg-chat / #non-drg-chat not suggestions
White beards for christmas
wait what about a dwarf fortress syle health system?
a bug thats small bites you in your legs slowing movement
a bug tha large bites in the arms slowing reload speed and increases recoil
get hit too many tiems and you get downed for revive
getting head in the head causes dizzyness and getting hit too hard is intstant down
getting hit in the bod (bod has a lot of threshold) causes arm and leg style injuries or somehing else
seems way too complex
i don't mean coding-wise
So like fallouts crippling system?
I think I prefer the way it is now tbh
just from a gameplay perspective, it'd make callouts a bit confusing
Easier to keep track of
but the issue with hp bars is you can get shot 9001 tiems in your arm but a shot to the head is fatal
unless the cases were very specific to certain types of enemies
in irl
For the kind of game this is I think jsut a simple HP bar is the best option
Yup
like 'help i'm being swarmed by spiderlings!', they're small so people would know that they are biting the person's legs and he can't move very fast
I don't need to keep track of 6+ separate health bars thank ye kindly XD
people would also watch their teammates hp mroe
or having certain types of enemies use freezing/numbing venom so when you call that out you know the person would have slow reloads/fire rate etc
and if a teammates been swarmed by smalls the people know hes slower than the rest
status effects > separate health bars
fallout is a single player game
With far less pace
you can pause, go into inventory and check your individual health bars
like i said i'm not talking about the complexity of it programming wise, just the multiplayer aspect π
It'd kill the pacing methinks
or you can jsut press tab once and see a pip boy style dwarf next to your other dwarfs hp like in teh current version
not saying 'they can't do that, we don't have the technology!' π
and oh, don't get me even started on game suggestions >.> i don't even have access to the game but could spend hours in the suggestions channel. why am i even here?
see what they think bout the idea
I already need to keep track of 4 kinds of ammo, drill heat, shields, teammates, and actually be useful on top of all that
from what i've seen in the videos, they're going for somewhat clear and concise information
if you cant shoot
sigh
pickaxe
having to press a button to bring up a screen to check your teammates individual limb healths? ...yeah, no
Or Oh look, this is a runnning time. Except I've been crippled and can't have known it until too late
Point is, debuffs and such, sure. Entire separate health bars? Overfeaturing might ensue.
you mentioned fallout, which has separate limb health π
you can make a game near impossible
also dwarf fortress
dwarf fortress doesnt have any health bars
of course it does, just not visible to the player
but you can make a game near impossible but there will always be people eventually making it
just cause you don't have perfect information doesn't mean that the game doesn't
no really no ehalth bars
have you even seen the average combat report?
if something bruises i bruises
but getting bruised 9001 times just means intense pain and if you lose blood because of the bruises death by bloodloss is the result
having your brain bruised on the other hand means instant death
the combat report is in-game
after a couple of days on this discord i'm really starting to think you just don't read what people are saying π
by my logic? or by the fact that i literally said that they do π
there is a value assigned, certain points at which effects happen and an upper limit at which point the body part is completely destroyed
this is effectively the same as current HP and max HP
Rimworld has the same system as Dwarf Fortress
It literally will tell you the HP though
(And persentages)
DF simply has that happen behind the stage, but ultimately still has the same math in the system
And without a clue on your condition it'd be even worse
when did i say its hidden?
i letrally said
something like press tab and you see the condition of your limbs
anyways
my tiems up
seeya tomorrow
I dislike the idea -1
1 heath bar is fine keep it simple this isnβt fallout. It sounds annoying and against most play styles this would derail a lot of people and take away the experience of the simplistic but fun game
Also sounds kinda gimmicky
^^^
It feels quite a bit like what KSH did when they converted jetpacks from energy to H2 fuel
More meters to keep track of were quite a bit annoying
-1 I dislike it
KSH?
Keen Software House
Also, I do like the idea of certain things/attacks affecting a player like the webs causing slowdown etc
mayhaps some procedural environmental effects in the map like sludge that slows you, ice that makes your movement slippery etc.
I don't have anything against them, but he's proposing a massively complex system to keep track of
yeah.
you know when you're webbed without holding a button and looking in a UI element, same with knowing when you're in poison gas or in a flame geyser π
im not entirely sure how often suggestions even get checked, but people often forget the advantages of simplicity
Cods downfall was when it got complicated
I want to suggest to make a way to stock the life ores to use like a med kit for a critical moment
I think games like divekick is proof of that games cannot be too simple if its executed well enough
and by the same token, a game cannot be too complex if the documentation/information is clear enough to read and easily accessible in-game π
read the part after the 'if'
i did try EVE recently and...oh boy.
even the tutorial left me more confused
No no, I did read it. I'm just saying you reach a point of singularity where too much information is impossible to process even if documented well
π
EVE is riding that limit
even though i can only watch other people play DRG, i can already soak up that in-game knowledge and information and after a couple of videos i was already getting frustrated at my phone screen like 'no, why did you jump down there? π± '
cuz
streamers and pooptubers are stoopid
but i really dont know who among us is a streamer/youtuber
cough content creators cough
@severe dock Never played EVE but te most complex hame ive played is Hearts of Iron 4
Dwarf fortress being complex is what makes it good.
Though I think the fortress mode has suffered because the creator wants the world to be more complex.
EVE is lovingly referred to as "Spreadsheet Simulator" in regards to needing advanced knowledge of spreadsheets to keep track of all the information and how it all relates the further in you get.
Compared to the age old pen & paper to keep track of information
There are actual accountants who make a living off doing in-game banking for other players
π
toady (the creator of DF) is actually planning to put a full functional complex magic system in the game
wich is....
big
true, i don't even wanna know what that would entail since i can barely play the game properly without weird as shit magic stuff going on π
eve is pretty fun but i got toasted and moved on
i wanted to try Eve i just want to play around and fight in big shp battles
i got another idea wich is prolly waaaay too bad for newbies
a mineral
wich is OP in worth
but
mine too greedily
and very pwerfull bugs come to 'protect'their minerals
Hmmmm
So long as they're actually killable, I support this idea
I feel like that should just be morkite but that's just me π
Have morkite or maybe other mission related ores to be some sort of biproduct of the local inhabitants living there. That's why the missions are so dangerous, because mining it would disturb the locals and make them attack
I'm not sure how much liquid physics there is in engine, having a mineral turn into lava/magma on mining so it becomes a contact hazard that flows through the map?
none and likely never will be =/
Rather than include liquid physics, just make it so certain areas have environmental hazards that trigger when you don't mine 'carefully'
Fissures, eruptions, cave-ins etc
I noticed there was goop when you killed things in the open alpha, and that seemed to flow, though I'm not sure if that was purely client side (like Borderlands's PhysX liquid stuff)?
the blue stuff the spitballer?
Gems or mineral lodes that only spawn under hazards (Deeptora hives/brood nexi/&c..) so destroying the enemy has a $$$ reward and if ignoring it is an option (hives? spitters?) then it's a risk/reward decision too.
Green goop from killing spiders? It sprayed on the wall/ground and seemed to slide downhill a bit before fading?
ah thats just blood splatter, a terrain splash
It didn't seem like a decal though? As much as I watched it, it behaved more like the goop from killing thngs with corrosive weapons in BL2
sometimes limbs come off some bugs and they spray a blood decal, heads too
Yeah. The detached suicider limbs freaked me out repeatedly :S
Kept thinging the bright orange was a real live suicider :S
nvm, it's a decal, just a really good one π
Well, in terms of liquids, it's not hard to incorporate a lava "layer" where everything below is a damage zone with a UI overlay if the camera swings below it. The lava itself could be essentially 2D and only displayed while the camera is above with a somewhat simple animation.
But because of the way terrain works, it wouldn't be able to flow, so much as be a false-bottom of the map
I would definitely not mind lava or some other form of false-bottom for some maps if it's appropriate
But from minerals it would be hard to convey without flow
π€
You meant miners
You meant rocks
+1 for magma and acid fog and sulfure fog that explode when in contact with fire and also, underground water to drow yourself in when youre dumb
<@&257786783666929665> This is sorta Urgent becasue when i try to run DRG via Steam it says im missing a DLL file
I reinstalled
and it didnt work
We had that before.
I believe there was something in the FAQ section. Not sure tho.
Let me check
Also... Wrong chat
Damn... No idea
I meant to press #bug-discussion
@near glacier if you search chat for dll there have been a few conversations about it, here is a link from one of the conversation - https://www.lifewire.com/fix-xapofx1-5-dll-not-found-or-missing-errors-2624318
thats not the missing DLL
here's the other link - https://forum.systemera.net/topic/9417-fix-for-missing-microsoft-visual-c-2015-redistributable/?page=2
Which OS are you running? Windows 7 Professional SP 1 (64 bit)1. Does ucrtbase.dll exist in C:\Windows\System32\ ? yes2. Does msvcp140.dll exist in C:\Wind...
thanks
you're welcome, hopefully it works!
But i also have this other error
go talk about it in #bug-discussion π
I have to wait for an answer?
answer for what?
on the C++
ahh, mmk
This is just something I thought of, kinda dumb in retrospect but maybe make the drillers explosive charge more of a shape charge, to blow door sized holes through walls, instead of a slag ball door
Dwarf shaped holes
"Press F to pay respect"
@light parcel f
Ya but the charges arenβt really for digging
Yup, that's what drills are for XD
Itβs mainly for praetorians
i mean wouldn't a shaped charge also do more damage to praetorians :derp:
i think those charges are originally meant for mining pruposes like going through normally impassible rock hey gud idea i dont know if they are normally shaped tho

very technical
yeah technically you don't need a driller to dig through dirt
but you might need him to break through much harder stuff and gain access to areas you otherwise wouldn't without a driller maybe?
Maybe have a certain rock only drillers drills can go through
that's kinda what i was just getting at π
Lol um no
lol um yes
heh heh obsidian? kek
yes, the hardest material known to man π
Obsidian lol you mean glass?
Name a material 2 titanium multi rotor drills could not go through besides maybe diamond
drill with the heat of a million suns !
Let the dwarven children learn the way their fathers did by digging with their hands
drilling with the heat of the sun means you dig with a nuke wich isnt very effective cuz 2 meters udnerground and your safe from nukes
unless you bring the nuke underground π€
still wouldnt have as much effect as converting the enrgy into detonation packs n doinamite
No detonating a nuke underground would create a large hole if sealed properly
Pretty sure that titanium for drilling purposes would actually be rather soft.
though I'm sure that an alloy would be fine
there are more suitable materials
but if weight is a factor
cobalt !
...course, most of those drillbits are for metal not rock
i'll see what Bertha uses
most drill bits are a tungsten / steel alloy I think
maybe a bit of vanadium in there
tungsten carbide for masonry drill bits
sounds like a rock drill would be a tungsten carbide
still thats 'modern'. We need FUTURE drills, plasma drills >: |
hehe
also tungsten carbide would be a great weight to carry around
titanium has a lower Mohs rating than many of the other metals / alloys, but when in alien environments with corrosive substances... and since carry weight would be a factor... an alloy may be suitable. Perhaps there's some element that only the dwarves have access to for hardening their metal? :D
i really hope they add an aesthetic to the drill arms, that has little tubes that keep the drill libricated in coolant.
yee. one thing I've learned about drilling / cutting rock is that unless you want a facefull/lungfull of dust, you want to spray water on as you're drilling it
or some liquid, but that would be excessive to carry
maybe you could have a visual aesthetic with little tubes / vials that feed into it that glow red as the drill gets hotter
thats why i really think the driller needs some cool masks/helmets
as long as the drillers got a little vacuum/catcher under them they can recycle most of the coolant anyways
Hats? π
As a man who has over 2600 hours into TF2, we need more hats.
not hats as such... practical PPE in the workplace
MOAR
hopefully there'll be more progression like level mastery or an upgrade tree or just more upgrades in general
or maybe encourage a worth buildup like customizing sleeping quarters or host's lobby
MOAR BARRELS
More beards
BIGGER BEARDS
babies with beards
drop ships with beards
guns with beards
with a beard
to many beards. rejected
NEVER ENOUGH
thats a good meme!
I want their to be a graffiti version of Molly, where theirs a beard
ok a graffiti beard would be awesome
Sharpied on beard
i suggets instead of the timer for the pod saying pod arriving <time> it shoud be pod ETA <time>
Possibly add a mechanic where you can change your equipment lodouts or maybe pssive buffs.
*loadouts *passive
Missions where you have to take Gemstones back as well as gold.
At least something like this. Looks like super unneccesary but fun
I also feel like a stalker watching a friends Cost raising with every part
xD
i feel like crap when i've been trying a challenge/unlock/achievement in a game and discord reports how many hours i've been playing in that one session >.<
Lol I have over 1k hours in Gmod so
2600+ hours in TF2
pleb
How about an Ice themed map, like you're mining through a glacier...the "rocks" around you are a bit easier to mine, and the map is much more ravine-eee
also...volcanoes
all the lava
I have so many ideas XD
it would probably be located at the very south or north of the map
the glacier one
average depth drop would also be lower
glyphid activity would be....
different
π
I think the game is good how it is. Many recourses will probably just get confusing
i love complexity in my games but yeah
unless they split it up into rarities and then have us trying to deposit a sum total of so many 'rarity points' worth of ores
instead of just going for morkite and then gold and the uhh red stuff (i forget) for call-ins
Nitra you mean?
yeee
π
π
Bikinis too, of course.
Purple mohawks
lol what would that do
Does the lore allow a mission where you'd hunt down like a "queen" bug/monster? Might be cool
So we are technically invading Ant Hive colony.
Therefore they simply defend their home.
I like the game even more now ^^
Starship Trooper Dwarves
Hmmmm
Rocket launcher for gunner or engineer.
(Probably was said before me)
There could also be enviromental damage.
Like when you throw bomb and explode it stalagmites could start falling down because of tremors and such. ^^
Or is it stalagtites? ._.
^ i was thinking the Dreadnaughts slam-down attack could make stalacites fall and damage players
mites go up, tites go down
cite for cieling, gites for floor
Even lava idea was nice hut lets face it. This isnt earth.
It doesnt have fiery magma core.
We don't know that
^
Heck, we don't even know how big the planet is
planet sized
We could be barely scratching the surface as we dig
well, take the gravity as an example
how strong are dwarves? how high do they jump?
Soo many ideas can be added.
They are believed to be quite strong and tough.
They could make some fun things with gravity if you go too deep
Wikipedia I think xd
Imagine an almost 0g map. Would be very cool
Gotta fly by shooting your gun
asteroid mining
@pine path theoretically speaking, what dangers would we see?
not sure. just followed up on the 0g map idea
Leeches would still be a massive problem
Yea
Spiders could live there but i dont see them being much of a danger if you can simply jump away
Jet packs or thruster packs
@inland dove they would need to be able to jump too then... or fly... (Note to self: make flying spiders)
the funny thing is i made myself cringe almost into myself by looking up that picture π±
@desert canyon Perhaps crystalline entities could be there, normally i see a lot of stories about "Asteroid mining encounters Crystal based life-form". So it's not far fetched. maybe even put in the minerals that once you start mining them they "wake up"
Although that'll be awhile
obviously the stories are fictional btw lol
star control :V
The other day I was talking with a friend about the games difficulty and catering to various players. During that I was reminded of a game I used to play a lot where if you did exceptionally well the game would get harder. Maybe an extra boss, perhaps an extra plot mcguffin to find
Maybe that woupd be a cool feature to add here?
I didn't plan on saying anything but my friend suggested I post it so...here it is :P
pregante ?
@gray dune if you can ask the question in english we may be able to help you
@solid dune "I have a question I could answer some moderator"
yeah i know i used google translate
and also can kinda read a bit of other languages π but the fact of the matter is this discord uses English as the language of choice
oh well
preguntar?
question?
PREGANANANT?
psst, whats that mean?
pregernat?
...Still want to see a Cave Leech Queen boss π¦
More jellies
@idle quartz arent cave leeches about stealth?
if they were truly about stealth they wouldnt make noise or lights π heh
Thatβs just game des- evolution.
I wonder how Cave Leeches breed
Is that time me and a friend found a cave with 6 or 7 of them an example?
Should we have studied them instead of killing them?
planted there by DRG
eurobeat track on the jukebox
Eww
Mattocks, pickaxes, sledge hammers, rock cleaving axes, shovels, and pnumatic jackhammers for future mining alternatives? β€
haha, dual wield trowels
all mighty spoon! gold platted spoon! trinium alloy spoon!
i want to choose the color of my flares
what would be cool is if you had collection missions for creatures, you need to collect a certain number, you have to try NOT to kill them, its far more dangerous but you have science labs who give massive payouts. Another game idea is to wipe out swarms, or hives with large groups of players, it would be like a raid π
super hyped for the early access guys! game looks great so far π
maybe the captured creatures could unlock new upgrades that could like have something to do with that certain enemy
research effort gotta go somewhere
confirm DRG will have raid bosses?
raid?
1 single ai enemy that groups of players gotta beat
generally requires a coordinated group
yeah
eh, not quite
close, but raid bosses could take a lot of time to kill depending on the skill of the team
π
dreadnaught is more like an area boss than a raid boss
stronger than the small fry but not nearly bad enough to be considered a raid boss
from my point earlier, they could make the battle on the surface of the planet, like, amagine a giant sized game of whack a mole, all these holes across the surface, once you kill enough of the bugs bug moma centipede comes along π¬
that is a great idea but wouldnt fit in the game since were supposed to be mining 1000 meter underground.
i just dont see what the hell we would be doing on the surface XD
on the other hand, the centipede idea would be great underground too. have the damn thing creep out of walls and ceiling, exposing it weakness only when it stops creeping and shows its head to spit a pond of acid on your ass XD
maybe even give it razor sharp scales, so if it creeps too close to you, you take big damage only from touching its back
Thatβs still possible to do underground in a vast open cavern
Yea i think a big centipede would be cool, having it snake around really fast
And make a creepy scuttling noise
<@&257786783666929665> Hello π when will it be out or reopen to testing ? π
Soonβ’
Soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooon
how bout a mode where you can have more than four dwarves and with more dwarves more bugs come
instead of mining we are invading hoxxes
wich is a pretty good idea cuz if there were no bugs on hoxxes because of the mining company the company could claim the planet as its own without bugs interferring in dwarven capitalism
molly should try to mimik rock and stone with bleeps if close enough when yelling rock and stone
"bleep bloop bleep!"
maybe add a pubg feature
@idle blade what do we have to use for translation: direct or indirect speech: in german the "du" vs "Sie" thing? I prefer "du", because its a game.
i would prefer the casual way too, are we allowed to use it?
add @lean haven 's pastries to the game as speedbuffs and possibly a funace to cook deep down (Deep Cook Galactic)
<@&257786783666929665> please support this idea
lmao
how many signatures do you need lmao
at least 50 i think thats a good amount
this seems like a meme more than a suggestion <<
50/50 interpret as you will
@idle quartz this is serious business
some of the best ideas start as jokes
like pubg lul
like me going to college lol
LOL
Dwarves need Ale, so instead of cooking how about a brewing system that every drink can give different buffs?
they would be temprary and never used except by people who are planning to do a massive raid on grren depths haz 5
The abyss bar is already a thing
Oof
Oof
suggestion: stop pinging the devs with silly meme questions/ideas
thats a bad suggestion
get your bad suggestion outta here nafen
pings dev hey dis be bad suggestion rite?
@near glacier what if hes serious?
that wasn't an open invitation to ping me instead
psst, nafen, hey nafen. block him, so you dont get his ping.
i'm pretty sure blocking still doesn't work
@proud solar
but nafen can't add any reactions to the comments
wot
and i guess this ping didn't actually ping you, right?
okay, ping me
okay then that's weird
i swear i got pings even when blocking someone before
weird
and get pinged by at here and everyone even when i suppressed them
idk
I get the pings when a dev gets pinged. Discord can be weird sometimes.
that is really weirdπ€
but yeah anyways, prevention is better than the cure IMO
can you guys please discuss this nonsense in #non-drg-chat
because that has Nafen to do with the game
lol
lmao
suggestion: add a timer on suggestion channel preventing each person from talking more than once per hours in it.
maybe this way it would remain : suggestion and not be used for off topic conversations.
Can discord even pull that off?
There are bots for that
Have the grappling hook toggle a release by jumping, that way they could mine and stick somewhere
^Mining while grappling to the wall would make every other tool in the game obsolete
make grenade launcher insta kill dreads
new update: removed glyphids cuz they are 10% of deaths
the other 10 is teammates
and a 80% cliff
so we also removed teammates
and landscape
removed glyphids and added 50 cave leaches/square meter
added a bottomless pit below each drop pod
bottomless pit not scary enough
add explosive plants at bottom
increased dreadnaught spawn rate from 1.0 to one million billion millnion trillion
could one of the characters have a better lamp like 3-4timers brighter
Or maybe a new character called "Lamper"
Scout is bright
i dont know it this was said before but for some new game modes a endless modething like hold a point/base and fight off waves with better rewards the longer you stay.for another one a map/mission maker
What about some dwarven language ? Tolkien's got the Khuzdul, Warhammer has the Khazalid, we could make some lines, battlecries, insults and stuff with a language inspired by these. Keeping the same type of dwarvish sonority and create something fun with it. It could be fan made and it's really not complicated. Khazdag could be born for Deep Rock Galactic.
Rock and stone!
Rock and bone if u do it moar fun
FOR KARL!
going off of what @neat minnow said, WoW has a few languages like the different elvish dialects that are real languages in the lore but havent actually been made into real spoken languages. there are a few dozen syllables that are randomly generated on the spot and printed into chat with no real meaning or definition, so it looks like a real language but it doesnt actually have any syntax or meaning behind it. it could be cool at least as a placeholder until more of a "real" language is built up
i don't think it really needs to go that in-depth
It builds up some lore to the game, amongst other things, even if it's not for everybody, it'll certainly provide a level of intrigue
randomised runes with no meaning =/= lore
i mean, sure if the devs created a bunch of dwarven runes with a cipher and the community could work together to decipher these hidden messages in the game it might be cool
but how many messages are we gonna see written deep underground while in a mission
its not so much about the lore as it is about the aesthetic. it just adds a little extra touch to the game. and then on top of the randomised bits there could be a few phrases with actual meaning that are spoken by the characters, like greetings and battle cries and shouts for pain and so on
and like i said it could just be a placeholder for now for when if the community decides to make its own language
oh don't get me wrong, dwarven phrases as voice lines would be sweet
i just thought it didn't have to be as in-depth as you said with the WoW stuff π
So one franchise does it, and we want to shoehorn everyone else into it?
WoW has much, much more resources to make a language outta nowhere.
π
kek
What, grunts coughs and belching aren't enough communication for you people?
^those are dwarvish language
^cough
Well it could be really simple, and creating a language does not require a lot of ressources, far from it. Just a couple of lines from time to time, maybe a book about it in the spacerig. If they add another character, he/she could speak only in dwarvish, a bit like Bifur from The Hobbit movie, with a translation for the player. It could add some depth, some fun and like @amber finch said could be used to provide some intriguefor the "secrets" of Hoxxes IV.
cough cough
yea yea we get it
stomach grumble
i hate em too
burp
well said brother!
Yeah, that sort of things.
Using neo-khuzdul for part of the syntax we could have something like this (damn, discord does not take phonetic font, think of latin for pronunciation) :
yea yea we get it : dΓ»r, dΓ»r, gekarun
i hate em too : zΓ€raki gurt daranosh
well said brother ! : Γ»ldarsat ikor kinu !
I am hungy : ShafΓ»taraki
to get it / understand : gekar
to hate : zΓ€r
to say : uldar
to be hungry : shafΓ»tar
brother : kinu
brothers : kinèr
yes/clear : dΓ»ra
yeah/yes familiar : dΓ»r
too/equal share : daranosh
well/good/nice : ikor
basic gammar
Present simple
I ++ : -aki
you ++ : -eik
you respect ++ : -az
you plural : -azi
he/she/it : -eidr
we ++ : -un
them + : -ast
past participles
sigular : -sat
plural : -sati
Can we just make burps and farts to words?
I've never managed to pronunce anything with my ass, but maybe dwarves can π
What we need is the ability to burp on demand
And here's a thought, if we are playing as dwarves, who's to say the dwarves haven't been speaking dwarvish this entire time? You hear and understand your own native language perfectly fine, why would the dwarves have any issue with it? There's no need to break character immersion and place the player as an outside spectator.
I like how they do it with the dwarf in Vermintide
he speaks english (or i guess 'common' ? dunno what they call it in warhammer lore) but in his voice lines he uses some dwarvish words
in the loading screens from time to time you get a dictionary entry for one of the words , etc
i can actually burp on command
not fart tho
i have not yet mastered that immense power
well you can 'swallow air' to make burping a bit easier
can't swallow air with your arse... π
I would like to suggest a cave leech emoji.
oh god, hopefully not as creepy as the ones in-game
- make it so you start on the last class played when you log back in
- when people start for the first time let them start on the select a class screen so they start by picking a class instead of starting on engineer and thinking "well thats good enough" (minor thing but i know The secret world had a problem with that"
Would prefer khazilid over khuzdul.
pretty pretty pretty please have an ingame menu "feedback" button instead of having it on the title menu, would love if i could press esc and report a bug or feedback of whatever
4-pack bundle?
UHHHH. VERY GOOD IDEA
Steam has issues with 4pack bundles. But im not sure about xbox or windows store
Issues? How that? There are so many games with such thing
mostly grandfathered in
damn
Valve has been trying to cut down on fraud so they've eliminated the ability to store the extra copies on your account and you have to send them immediately (which has the problem of what do they do if someone rejects a gift-copy?)
OTOH, Humble has a number of 4-packs they still sell.
When did that happen @summer field ?
Because I still have extra copies from fairly recently
@near glacier May last year. https://steamcommunity.com/games/593110/announcements/detail/1301948399254001159 Specifically, you can no longer purchase a gift copy and store it in your inventory (which also raises the cost of getting a CSGO VAC Ban and re-rolling your account, which is apparently a thing people do?) Existing gift copies stored in inventory are unaffected.
Right, I think that's different to multipacks
As in, buying an extra copy of a game as a gift, that doesn't have a multipack offer
Less of a suggestion and more of a statement, cave dwellers sucks badly in solo play since the bot almost never reacts to it in time, so being caught is a guaranteed down state
additionally i think it would be great if in solo you summoned half a drop pod for half the price
else it feels like you are wasting ammo, especially since you have to use so much more
I like the half pod idea.
Only makes sense in a solo setting. Though maybe not for half the price. Like 60 Nitra maybe?
how about splitscreen?
Going to again strongly suggest Boomers actually be kill-able to stop the blast w/ the trade off that they ignite when they take damage
seems everyone just pours bullets into them until they pop, its just intuitive that you can kill them to stop them
They're so fragile though, they'd be a bit of a joke if you could just pop them with a couple of rounds during their pre-explosion charge-up.
^forgot to mention, they'd be able to move while charging up in this version
atm you can just kind of walk into them to make them start to detonate and waltz away, leaving them to blow up allies for no bullet cost x3
Also the rank requirement on mission types is too much =/ i think just let people play ONE mission of the normal morkite extract and then open it up ?
i think the game is going to suffer from a longevity problem due to how "carrot on a stick" oriented people has become. The cosmetics is a good start, i would suggest a challenge system which unlocks cosmetics based on challenges for people to have a goal to chase. And to be entirely honest i love dye systems though i realize that it clashes with the existing cosmetic system, dyes are a good way to add a cosmetic to chase while not needing to make more cosmetics
and the ultimate challange would be green depth haz 5 alone
Challenge to dig down as deep as possible.
Counter-challenge: Dig up as far as possible (You're gonna have to beat my -16m)
Then you reach 0m and find out there is only rock.
It's not a cave, it's an ocean.
I support this
A borderlands 2 badass rank system that gives perks or cosmetics that persist between characters?
i'd kind of like Rank unlocked voice lines :V
That would require the devs to make more voices though