#suggestions
1 messages · Page 41 of 1
There are only soo many resources int he caves and they cannot expect mining teams to last indefenatley on their own
spawns away from the players/molly
Why would they retract the pod before recovering molly if that means they loose the whole reason to be there to behin with
^if they make it so the players gotta open the door for molly and it seems like the players are all dying/dead then they may as well pull out so they got the pod ready for a team that might be doing better
yet if the team is still alive?
we have a HUD showing telemetry of the other miners
therefore would it not be reasonable to assume that telem data is being transmitted back to base?
we can request supply pods at arbitry coordinates at will, so communication is not a problem
its not reasonable to assume that miners running late are dead/dying when their telemetry says otherwise
though of course i must admit as a gameplay element the timer sure is effective
Has anyone put forward the idea of having an alternative fire mode to the drill to allow for faster mining or more causing a higher ore count to drop. The drawbacks of that secondary fire could be increased fuel consumption.
I did earlier but, since things have wound down I feel its a good time to bring that up once more.
there should be an upgrade to the drill that makes it able to mine ores
The drill only works on rock and cant go through the layers of Morkite, Nitra or Gold like a pickaxe can. Also, perhaps an increase when it comes to inventory holding count on the Driller since that is he speciality
Yeah, I agree with a higher level upgrade
i know the scout has a lvl 5 upgrade to his assault rifle which penetrates armor
mine faster/larger AoA but destroys ores, with the default being slow mining but can harvest ores?
But, mining nodes by itself should be alright.
or it doesn't even need a downside
Just an upgrade
all you need to do is reach lvl 10
Like Diamond Drill heads
Methinks it does, otherwise it gets broken
nah it'll actually encourage people to play
Who knows, there may be many types of drills in the who game
'we don't want a lvl 1 digger, his drill is shite! kick`
it would promote specialization and discurrage experimentation
have you seen anyone get kicked for not having an engy with fully upgraded turrets?
But, I feel baseline the drill should be able to mine ore. Perhaps decrease efficency like a drill bit hitten a hard surface would normally. Instead of draining fuel faster it could just overheat the drill
heck, how would you tell unless the engi told you the turrets were base?
most the time i played we rarely stayed in the same area for increased ammo to be of any use :/
which brings up another suggestion: make it a default
I agree that things need vertical progression, im just considering the ramifications of verticality
If we make things that require a ranked {class}, then groups that are min/maxing would be discourraged from taking on low-ranked members
Assuming those things are of clear advantage to have
Like the scouts Armour-penentrating rounds don't seem to do much during that last alpha, but that may have just been me
if they had life-or-death consequences for the team then low-ranked scouts would be kicked in favor of high-ranked ones.
or at least thats what i predict
¯_(ツ)_/¯
what are the benefits of armor-penetrating rounds
are we talking about the shells of praetorians and dreadnaughts, the dreadnaught's shield, bodyshots, etc
the upgrade? no, thats just a description. All they do is increase damage.
@scarlet lynx
i want secondary fire but it hink we're stuck with pickaxe on rmb... but i think driller should just lose the pickaxe entirely.
and change rmb to a drill punch that functions the same.
Yeah
0 fuel cost ofc
Thats what I was suggesting. But without removal of the pick axe. Makes sense since the key is bound.
its weird cuz those are BIG drill arms, like they've gotta be attached to the suit
and he just swaps them off and on x3
Exactly
The Drills do wonders against Praetorians
The Flamethrower was a huge gift, I would have been happy with just the drills lol
I'd love some alt weapons à la TF2 so it's more about customizing your playstyle and finding new fun stuff to do instead of a boring power progression
Would make it easier to balance difficulties too
You mentioning tf2 while my brain is still onto this game made me think of the good days of playing MvM
Being able to mix n' match a loadout isn't too bad of an idea
But how would upgrading weapons and equipment hold up if you can swap it out?
I mean, if players can have 30 armor and 10 damage or 50 armor, gas resistance, 20 damage, extra ammo and better flares how do you even know how to balance difficulties?
It's more of a "select the right option for your level of levelling grind done" than a difficulty choice
Upgrades can be done away with tbh
I just thought of the most horrible but perfect april fools event. A temp difficulty that makes dreads spawn as frequent as swarmers
oh noh
Level dwarves to unlock alt equipment >>> Spend credits for straight upgrades
Hazard 5 was ez with max upgraded armor and a few other tidbits
For balance, decrease weapon upgrade costs but have a higher cost on "new" weapons
It's not ok if you can beat the hardest difficulty day 1
maxed armor and some level of coordination and you'd be fine on haz 5
It's... way too easy because of the upgrades
I'd remove them entirely
Just makes new players feel bad
And balancing issue
The thing is though, taking any sustained damage is where you fall. Shields recharge so slow so (Atleast for me) you keep thinking you have enough but then you're on 10 health like "dafuq"
Well that's just a thing that requires "gitting gud"
You can take no fall damage at all if you're careful
I felt I only took it when messing up myself and slipping
Why are people into the idea of basically adding a Mercy into DRG?
Ew
Ew indeed
I was thinking ubercharges and shields
A healer would definetly not work because healing is balanced enough with supplies/red sugar
I need my support class, damnit!
Well this isn't really the game to have a support class in specific
Since almost everyone is dependent on everyone
Crowd Controller?
Engineer having some kind of goop trap instead of sentries?
In terms of CC
As an alt item
I guess trap as in hinder their movement
Lemme explain how I see it might take a while
We have shotguns, Grenade Launchers, Assault rifles, flamethrowers, Gatling guns, grenades and Detonation packs. So why would you ever want to trap them when you can kill them?
Cya after release then PH!
Because you're last man standing against a swarm and two dreads :V
The reason I think you'd want to slow them down, is to group them up. So your AOE attacks are more effective and useful considering less ammo used to kill x amount
In terms of reasoning
Oh. I forgot the resupply pod. Best weapon in game
Haha
^platform gun with sticky surface, shoot on ground, bugs stuck if they crawl over it
Sounds like an upgrade to me 😛
Really. When someone is ded that is the best bait for dreads. And then finish them off with a resupply pod
When in doubt, resupply pod as a weapon
Goo gun: makes the enemies significantly slower
Upgade: Glue gun. Stops movement
Banana gun: let's them slip over the floor 10m in one direction
See a dread launching 10m off to the side
I think I'd appreciate having to choose between platforms and a goo gun, purely for playstyle variance and team coordination. Utility is really interesting
Have the goo be flamable by flame throwers
Lots of synergetic options
I feel like the ammount of slow done should depend on the size of the bug.
Last weapon: a stone from the floor
The main objectives/roles are killing bugs and mining.
- Gunner has his good weapons that help clear bugs fast, so his main role is damage. He has a secondary mining role with his zip lines.
- Driller has his AMAZING flamethrower which is great for damage. He has a secondary support role with his drills (making paths) which doubles as a mining role too.
- Scout has his grappling hook, making mining hard to reach nodes his main role, and decent weapons for a secondary damage role. His flares are a little support-y.
- Engineer has his great grenade launcher and turrets for damage, as well as his decent shotgun. The turrets take pressure off the team to help mining too.
A crossover from Rusts handrock?
The only real support is Scout's flares
Instead of grenades, throw rocks on cooldown
Throw rocks that recharge as you mine
I was thinking something to plug holes so bugs have less places to crawl out from, snares to group them up, sonic blasts to make them run (like those whistles for dogs but on steroids), etc.
Pummel the dread to death with rocks
@hollow breach There's actually a game that features a character with a hot glue gun as a weapon
Stick Fight:The game?
Oh, I have that on wishlist, but haven't played
Great game
What's the game? 😛
A lot of fun. Best for lan parties
Well it is a party game
Like Gang Beasts?
Pretty much yea
Jeah
I dig it
Bit of a couch co-op. But against eachother
@hollow breach https://youtu.be/17SX8IAO6gs
Go into the School of Block with Tony Turretto, taking you through all of the tips and tricks to maximize your time on the battlefield with the builder.
Never played it
But from the same guys which made Cluster Truck and Totally Accurate Battle Simulator
So yeah when I think support I think fun miscellaneous aids that make the team's life easier, not a boring heal/buff bot
Lol, Block n' load?
Healers are unoriginal, bad supports
is that game still alive ph?
I still see videos of it being uploaded, and some streamers streaming it
Mildly hyped for that december update
I just need people to play it with
Hi I still play
Could possibly play some, but now we're starting to get off topic
One of the reasons I got excites for DRG was because "hey it's like BnL"
Yeah this is suggestions
Alright what about this :o
Engieneer calls down his sentry guns like supply pods 👌🏻
So, how about my wall of text from earlier on roles
How about this
All guns replaced by drop pods
That call down system used to be in the game, for all classes at the cost of gold
Skill based gameplay
So like, every class gets their own unique calldown?
We used to be able to call down a sentry gun and floodlight for gold in the closed alpha
Jeah. That was v5. Now in v6 it is off
Engie has sentrys.
Gunner would be ammo/health.
Scout could be the spotlights.
and driller could just call in a giant drill that goes down or some shit.
Idk
I miss my Floodlights and Fractured Cavety
When can I call in a Jukebox?
Soon™
Defending off a swarm while listening to:
Johannes Brahms Hungarian Dance No. 5 in G minor The German composer, pianist, and conductor Johannes Brahms (1833-1897) was one of the most significant comp...
Calling down a jukebox should be a game feature
^
blending the dancing animation with shooting animation
It costs gold instead of Nitra
Seems like can be done since the V "cheer" action can happen at the same time as the dance one
Call down barrels to cover the caves in mayhem
100 gold for a Jukebox drop, it comes already playing music
"Hey did you call that supply drop were all running out of ammo?!" muffled music comes from the ceiling
LMAO
I was about to write something similar
It gets louder and louder until it comes crashing from the ceiling
everyone dies listening to funky jazz
For an extra 25 gold you can call down a speaker w/ subwoofer
yes please. call down jukebox. Command guy be like "uhh...okay.... i guess?"
And for 20 gold each you can do song requests
Imagine the steam reviews tho
"Was clearing waves of alien spiders with my flamethrower while cossack dancing/irish dancing to Mozart's funky tunes, GOTY right here"
Speaker with subwoofer YES
ofc this conflicts with the "put a jukebox on molly" request =/
"Umm sure... ah.. this is an odd request... coming right away."
I want to be dwarf McGuyver and blast the bugs away with music
make a Molly jukebox
literally blast Initial D down a cave and watch bugs fly away
A smaller and different colored version of a MULE that plays music
and the smaller ones just explode from the pressure
I was about to say "why not put a juke box on Molly"
It has to be digging puns
upgradeable Molly to add joke box, jukebox, dancing AI, bug kicking AI, etc
I can dig the prospect 🤔
I dig that idea
i think a drop pod jukebox is the most reasonable thing :p a simple gag.
Forget the improved AI, Molly needs to play music, dance and tell jokes
I like the drop pod jukebox the best.
"were out of ammo! were screwed!" a jukebox comes from the ceiling at 100mph blasting Hungarian Dance No. 5 killing the Dreadnaught instantly
Specificly the 5th one
Any other one and the juke box will simply bounce off of it and smash
LOL
an RNG "skillshot" instakill
Sure
0.1% chance it blasts eurobeat and for some reason comes from the side instead of the ceiling
Lol
Just goes past the drop spot and keeos going into the distsnce
And it gets quieter and quieter
Never stops
Yes
Well when you're running in the 90's it's hard to stop
After like 20 minutes command contacts you saying an unknown object is heading for the core of the planet and you have to evacuate immediately
I'd love if you could put your own music on the jukebox.
Kill swarms of bugs to things like Smash Mouth
Any song incluiding fire
We're giving the Devs gold here
being overrun by the swarm. meanwhile all you hear is this:
Provided to YouTube by Universal Music Group North America Three Little Birds · Bob Marley & The Wailers Exodus ℗ ℗ 1977 Island Records, a division of UMG Re...
I know what I'm doing in the closed alpha when I get home
Lol
Some dumb team wanted music in their mining operation
They smuggled a jukebox
Batteries were an issue
They brought nuclear stuff
Jukebox overloaded and is about to cause a huge explosion that will collapse most cave systems on the planet rendering them un-mineable and cause immense losses for the company
They have no idea where it is, you just have to find it by the music it blasts
With a time limit
Oh damn
same effects as when you have a grenade explode next to you
big final wave, defuse the nuclear battery, escape
I cant stop smiling becuase I just thought of this.
Imagine the escape pod is here and all you can hear is this playing on you Jukebox.
https://www.youtube.com/watch?v=pIgZ7gMze7A
Wham!'s official music video for 'Wake Me Up Before You Go-Go'. Click to listen to Wham! on Spotify: http://smarturl.it/WhamSpotify?IQid=WhamWMU ‘Listen with...
This mission idea actually sounds crazy enough to work
You have no idea where the radio is in the caves besides muffled music playing that gets louder as you get closer to its location
Have it a bit more fleshed out, make "lore" for it to make sense and I can see it working in game
The few people with mono audio will never succeed with this mission
Hahaaaa! I have a 7.1 headset
same tbh honest
To be honest honest???
"Where the fuck is the radio we have been here for over 30 minutes!?" continuous careless whisper plays throughout the cave system
double honest
Well yea, smh my head
honest^2
honest x2
honest x10^2
Mu-mu-multi Honest!!!!
ULTRAAAAA HONEEEEEEESSTT
H O N E S T S P R E E !
@wide prawn the jukebox would've exploded by then
Well atleast you went out listening to some sweet jams
yes
Alright I though of this while walking to the kitchen..
If I shout "Rock and Stone!" next to Molly I wanna hear her repeat it back to me with a shitty recorded audio clip
"Rock and Stone!" record scratch, rewind noise Then she plays my recorded voice back at me.
or a bleep bleep bloop that sounds like it tries to say it
that'd be fun
like this: when standing right in front of molly the distance that you have to be to deposit minerals and yell rock and stone it goes rock and stone molly instead, and it will bleep bleep bloop as an answer
I would talk to molly on every deposit if the blleping sound s cute or awsome enough
^ agreed
I am actually not too much of a fan of this 'giving Molly more personality' thing
She's a robot. A robot equivalent of an actual mule
Player experience: Yes I could see how it would be nice
You can train a mule 😉
Story: No. Not a bit
I'm for it
I just don't want it to go overboard
Responding to your shouts with some short "beep boop" whatever
But if it got to the point where it was talking to you, I don't want that
I want her responses to somewhat similar to what you'd expect from WALL-E
I think the idea it’s a minecart on legs it’s not something you’re supposed to empathize with. Shouty hardened space dwarves don’t seem like the type to program companion cubes
Yeah
Especially the tone of the vocal lines like calling it a tin can or being generally aware it’s an object not a person
I get that
Either way I'm fine with whatever comes of it, I just don't want it to get to the point where it litterally has AI and is talking to the dwarves.
For sure, that’d be a bit much
Plot twist: There's a second person in the command center called Molly
Remote controlling it from HQ
The way the Mule controlled by Molly communicates is the same way as Curiosity plays happy birthday to itself
This is just me being stupid about it. Don't mean anything serious
We need a kicking noise and a foot animation when we kick the barrels. As it stands they just kind of unsatisfyingly silently fly up and crash down
Maybe give a duke nukem homage and make your own deep rock mighty foot
Voice line and animation suggestion for each class: "You can't make me dance with you!" Along with a head shaking animation
Medibay suggestion: have it act as an alternate hub spawn only used when a mission is failed, making all players wake up in there instead of their individual rooms
But you die
You don't get healed back to working condition, you're left for dead and new dwarves are put in your place
I was thinking if in the future if there was a way to kill yourself in the spacerig (jumping into the engine on the pod, expelling yourself from a airlock etc..) you'd respawn in the medbay
Id love to see bugs spawn in holes and crawl out of them
like the 3rd matrix, the swarms came from a large hole
Possibly destory the holes to stop spawning?
nah
just so you might know where they crwal from
me and my bois once got a swarm warning while being in a deeeeep pit
so we set up defenses to shoot them while they crawl down
little did we know they just spawned right on the walls near the bottom where we were
would have been such a sight to see them swarm down
more like just holes in walles where they might spawn from
- immersion
and a bit of strategy
What about mroe options for primaries and secondaries for all of the classes? Aka minigun and flamethrower for Gunner
yea, i also had plenty of other weapons in mind
instead of detonators a heavy armor piercing "anti-tank" gun on shoulder
I'd like to suggest more types of turrets, rather than just "turret". Could be an MG turret (like the one now), a flamethrower turret, grenade/rocket turret, or even a turret that just shoots flares.
Heck even a remote-controlled turret would be cool.
Then you could do an upgrade that lets you control and move it around, but when you release control it stays where you left it and still shoots stuff like a normal turret. Would be awesome if it could even climb on walls and stuff.
i wonder you can build a turret in Molly
bring back the old barrels
@Yantzee#2808 I mentioned that idea for gunner having the flamethrower and other shit in #drg-chat
Gunner should have all the heavy weapons
I don't feel like the flamethrower really fits the Digger
the gunner should be more of a damage dealer, which is why more explosive ordinances should be applied to his class
as for the driller having the flamethrower, it suits his purpose very well
I think the grenade launcher and other explosives fit the digger most
he shapes the battlefield with his drills and digging speed buff, something the flamethrower is adept at
Blowing through rock and stone is fits him more then burning
what with the sticky flames upgrade
he's currently got a detonation pack which fits him fine, but all of his other weapons are either weak or slow hitting, so the flamethrower gives him some coverage as well
and even with a reload upgrade the grenade launcher is still a bit slow
I feel like the gunner is a suppression/support class which is why I feel the minigun or flamethrower fit him most
Engineer feels most like the damage dealer currently
I think engineer more excels in damage in planned encounters, while gunner can deal more at any time
🤔
I think the digger is the best damage dealer since flamethrower needs a small puff to kill an entire swarm and melts the armored bugs in record time not giving a crap about the armor
Also he has a dig speed buff?
Like, on RMB digging?
with the purchased upgrade for it, yeah
driller can break rock in 2 hits instead of 3
Thats why I think the flamethrower should be for the gunner
but as a result he deals less pickaxe damage since he never gets the buff like the other classes do
I felt the guns were all fine tbh
I'd rather dig faster than deal more damage
the damage upgrade for the pickaxe felt like a waste
you can really feel the pickaxe difference after playing driller for a while
80% of the time something got killed by my pickaxe its because it got in the way of my digging
Pickaxe damage buff was actually pretty sweet though. Along the lines of 2x, actually making it a somewhat viable weapon.
thrusters makes me think of warmaster seerus' rocket hammer from the spiral knights dlc
For me this is how I feel like the classes are.
Scout = Quick / Support
Engineer = Damage dealer
Gunner = Suppression / Support
Driller = Terrain specialist
That's why I feel the flamethrower should be moved to the gunner as a second primary, the grenade launcher should be moved to the digger, the zip line should be moved to the engineer, and the platform gun should be moved to the scout.
That would make Gunner more of a damage dealer then a support, and the Engineer more of a support then just a damage dealer.
Giving the Driller the grenade launcher makes sense to me as sort of a "digging and demolitions expert" as he drills through stone he can also blow through it.
Giving Scout the platform gun makes him more helpful to his team, along with more usefulness for his grappling hook, allowing him to shoot out a platform and grapple up to it.
Grenade launcher is not good at demolition, that's what the detonation pack is for
and even then it's kinda meh
I get that, but I just feel like it's a good fit
I feel it's not
Fits engineer more IMO
I love the discussion but I think there should be a channel for that other than the suggestions channel D: because so much was written here, I feel like this area should be more direct to help the devs to read it
That's why they tried setting up the trello board for suggestions
To filter things easier
I went there to take a look but it was almost empty
That's because people haven't really wanted to use it. But it was made for that purpose
I could see a 5th dwarf specialized in explosives with more grenades, mines and shaped charges (dig a dwarf shaped tunnel in one explosion) as a sort of hybrid gunner/driller class?
I thought the Trello board was locked down so ideas here got filtered for duplicates &c and added to the board by Mads?
Poor Mads will have a shitload of stuff to read through D:
I think there are too many repeated explosive guns, like Engineer has grenade launcher, but also throws grenades. Maybe exchange it for a rocket launcher? And both driller and gunner have the same mine type, change one of them to proximity mine would make it more interesting at least for me.
I want napalm for the driller, taking advantage of the armor flame resistance and gives the team a deployable persistent hazard for funnelling enemies 😄
I liked that idea where a support class would have some explosive that can slow down swarms or maybe stun them for a second
Give me Napalm !!!!
Flashbangs
Flashbacks
Just make it a grenade upgrade for a class
Flashbang > empty clip > roll
Concussion grenades that can push them back and daze them/knock them off ceilings?
Each class could have a different effect for grenade upgrade
No need for another class to have explosives specifically what with everyone else having them
That is true
I wanted something along the lines of tf2's cannon for demoman
mission loadouts would be nice so you could pick on a per-mission basis if you want X grenade type
Lots of knockback
And I still feel like they could implement a monster Hunter style buff system where you can spend credits before each round in the abyss bar for a buff in match
Even have downsides attached to them to make people think twice
First make the abyss bar ;-)
First make the Armor Station :o
First make the Molly's solid
I had fun riding molly a few times
Riding Molly and having your teammates drag you around the map is a lot of fun
unless molly decides to go up the ceiling
I always thought it was cool when you called down a supply pod and later on molly would climb up the hole the pod made coming down and get right into the escape room
Sometimes we wish she wouldn't go up the hole
Especially now that they changed the terrain to have you slide off of it
Used to be the holes left behind by the supply drops were jagged enough you could grapple your way up the hole as a scout and stand on the walls as you waited for the hook to recharge
The first time it happened to me I was following her trying to get back and was like "where the fuck are you going?"
We need a bug even stronger then the dreadnought >:)
I mean, the dreadnaught is considered a mimiboss
So there should be bigger/stronger enemies coming
I want a massive deadnaught
Like those old style games where you need to kill each part separately
In order to kill the whole boss
The curret dreadnought is just a baby
there will be more bots yay
I can imagine a boss as big as a planet
And a game mode where you need to kill it because it is keeping the company from digging there
i mean stzarbounds final boss the ruin
is as large as a planet
and the person that fought it before you was called teh cultivaror and was twice as big
Mhm I love those type of challenges
XD
I didn't fight it yet
the reason you are able to kill ruin tho is because you sneak into it's core and kill it's heart
while the cultivator was so big and coudn't
Perks of being small
yep
btw did you know that it is implied that novakid are teh fragments of the cultivator?
i assume you play starbound
I do, but I didn't know that, awesome theory
i mean it is implied by the devs
when you are a novakid and inspect a shard of an anchient mural (something you'll find in a vault (post ruin)) you character says that he thinks he saw something like it before
I'm usually a monkey :p
apex?
yeah
the only reason you look like a monkey is because teh apex artifgact is the genesis coil
anyway back to non suggestive chats
I think I'll go over this chat later and do a list of posted suggestions and send it to Mads, I have enough free time :p
Make sure to get all of mine in excruciating detail. @delicate patrol
i hope there will be more map types
i kind off want maps where mining is more off a thing
not just get morkat
Being able to upgrade the headlamp
With a brigther light, minimap and motion dectoror
I'm not sure how to best implicate this but, a separate currency that is only used for consumables in missions, like little bonuses, but have no real penalty on your actual character. Maybe it should be all the same but having the ability to gain an edge on harder difficulties by spending credits could be a cool concept for extra money
(outside of upgrades, sorry)
I feel that's the concept of having different types of supply/utility drops using gold/nitra
Like a big spotlight, or a big turret, or simply supplies. Kind of give you support via resources
there used to be a floodlight and autoturret
not sure if it was removed for the open alpha or indefinitely until further notice
What is the difference between turret and autoturret?
dunno, didn't play closed alpha
Also, I love the voice acting and I know that it's a single guy with different pitching, but wouldn't it be more interesting if the dwarves had unique lines and different voice actors? Something only that class say? To give them more individuality?
Calldown turret was much stronger.
@delicate patrol its being discussed, if we end up with character locking then hopefully we'll see a lot more individuality
Like the ones at motherlode?
If I was a guy I'd be dying to voice one of them
I know it would instantly grow me a glorious beard
yeah exactly like those
do you have a voice recording studio danniela? maybe they'll add a female dwarf
I barely have a computer sir, but I can always help with place holding. I do hope female dwarves can have beards too :9
Tolkien's dwarves do
i hope they add a female voice and i am defintely available to help out with that if needed ;P
Also my accent is too strong I can't imagine a Brazilian dwarf :9 but this game is just awesome, I do want to help with everything I can
😮 she... has a voice?...
Molly is everything I want to be someday
bleep bloop?
i think MOLLY's voice is donkey sounds that have been sped up or something
Awesome
hahaha, ahhh i see
easy way to make robot noises, just take any animal voice recording and play with it
i mean if its true, i might be missing a step but it also might be why they sometimes refer to her as donkey
Well might be because donkeys are historically load carriers
yeah true too
i hope we see some of Lawliets stuff put in the game, posters you can collect to put in your room..
I can't wait to see the lore behind the game
That's an amazing idea
I love customization, like maybe wall painting and symbols for company divisions or just factions created by players
we need a molly emoji, and more DRG emojis besides these 4

I wish there was a way to translate "rock and stone" into emoji
Unless you're at the base
Omg you didn't aaaaa <dies>
It's probably hidden behind 1-2 actual suggestions and then 200 "suggestions"
Suggestion: Space Goblins.
A rival company to Deep Rock
Yes.
Oh and maybe able to customize your dwarf with a new loadout of suit/vanity items with the gold you collect as well as other ores? Able to smith some gear with excess materials?
There is something like that in development I think
I think with that maybe a playable Goblin could be cool, story being he left the company
I could voice him.
I don't like idea of goblins tbh
But hey
Give me your most annoying goblin voice
Show me what you got
🤔
Well besides Elves, Goblins have always been the enemy to Dwarves
And I'd do a voice when the idea is gunna be going through + I have lines to say.
Voice acting is my job idk.
You gotta give me a taste
A little sample dish
I don't wanna eat the full platter if I dont like the sampler
I'm not a Dev or anything, I just wanna give you constructive criticism
So don't expect me to be like "You got the job!"
Yeah, I know.
I won't be home till prolly after 6pm, if you'd rather just record your voice and send it to me that'd work too
I get home around 2:30 PM my time, so yeah I might record a line or something.
Alright
If you have any ideas for things for the Goblin to say feel free
All I need is for you to be able to yell "And my axe" as one of the dwarves....
Hopefully im not beating a dead horse but if this game will benefit from modding (if it is not in the works already).
Also, some optional game modes. Like, two teams of 4 race to get most ore.
Would suggest not putting micro transactions in the game
They do want modding
EA just got butt fucked lol
Well they also did a poor job working with their microtransactions
Please don't ever get bought by EA deep rock
I suggest adding some sort of tracking buoys that can be placed so that navigating caves would be easier
A marking system has been suggested in a few different ways now, first time I've seen buoy used to describe it though
also so i'm not running in circles constantly
Yes marking System makes sense
We've had glowing spray paint, literal signs, sticky flares to put on walls where you've been
In a game I play called Astroneer
@split fjord I can do that for you lmao
a more complex pointer system like Portal 2's would be good too
That would be an interesting way of handling it
Although I'd imagine you would run out of line eventually
Yes but the green/blue/black crystals called maybe be used to build more ?
As they are worthless crystals atm
to be more specific, have pointers for placing platforms or ziplines at a location
I had the idea for the crystals to be extra materials for money and to be able to smith vanity items for your dwarf
I like the idea of reflective chalk or spray paint. Giving the mark retroreflective properties, so it doesn't actually glow in the dark, but the instant any light hits it, it would light up like the sun.
like safety equipment
2safe4me
because as it stands, it's actually fairly easy to navigate, the problem is remembering which way to go.
Read the wiki. The DRG is not using safety stuff
Breadcrumb trails of flares help
Also putting things like resupply drops down as waypoints
yeah but eventually that trail of spent flares ends up getting mixed in with every other flare and you're just oh no
Ziplines also useful for navigation
Ziplines are great for a-b direction
I enjoy how flares are different colors for each dwarf so I know who's been where.
Sane
That's a feature I like
I don't really mind following the mule back to the pod, the problem is when it finds a resupply pod hole
and is just
byebye
Ride Molly up the hole
Btw... Does anyone know if danniela is a girl?
I think it's great because it makes you feel like you should always be prepared to go back.
It's not a one way trip.
I don't wanna ask her directly... Cuz that's embarrassing
;-;
I could ping danniela and say that you're asking :V
.> Don't tell anybody
😘
but yeah drong, for the reflective chalk or paint, I don't mean for it to be safety equipment in any way. I just referenced safety equipment as an example of what retroreflective looks like
👨❤️💋👨
Deal with it
😭
You are not dealing with it too well...
I think the hud is okay but holding tab shouldn't let you see dwarves through walls on the hardest difficulity I feel.
Or X to call to them
Agreed
I highly recommend it
Does every gun have it's ammo count listed on it?
I'm not sure if the zipline gun and flare gun did or not.
Zip-lines also not
if they added that and a way for teamates to tell you your health i would be alright with difficulity 5 having no hud.
I'd just want them to leave it as it was, a toggleable button
So you could flip it on and off at will
It has a lot of potential to be something really cool as a realism mode if they tried though.
It's close already.
And call it Screenshot-Mode
kinda hoping the devs might be able to get the inside of the drop pod to be the loading screen.
put 1 more screen up with the mission info on it
Or just do like a rotation of different loading screens
Like 1 the drop pod 2 the planet 3 dwarves dancing
no because if the drop pod is the loading screen, it's like you go directly from the space station to the surface
like how half life 2 did their loading sorta
where it took the last frame of video and made it the loading screen, and put you in the same exact spot next map
so it's like you didn't load at all almost
seamless
Both ideas are good but that puts a lot of strain on the comp I believe
at least putting the players in the seat they were closest to before loading would be neat
because I'll sit in one seat, magically in another seat when loading is done
Mama lootbug miniboss for killing to many lootbugs in one level ;)
and when you kill it
mineral chunks so large that if you get hit by them you die
EZ
nah tho that'd be interesting, bik lootbug that's mad
suggestion, searche and rescue mission? all those dwarve lost in action arent such pussie that they would just die. could be an interesting new raid mode ?
nah forget looking for dwarves with SAR
DRG doesn't care
what they do care about tho
a fully loaded mule
that gets damaged
go perform SAR and find it
whhat the dwarve HQ in game want doesnt count. thhat was a suggestion to the dev team
yes and I suggested instead of looking for lost dwarves which in universe wouldn't make sense
look for lost MULEs
which would make more sense
so the concept is the same
you're just looking for something different
beside youd be surprised how easy it is to addapd lore to new idea for the sake of game devlopment
agree for mule sar
also they already have the mule AI pathfinding
I doubt they'd want to have to make an AI dwarf that has to deal with jumping and using ziplines
jsut for 1 mode
I wanna fight something other than bugs man
mule could sometime get stuck in bugs den when all dwarve present die. that would be a plausible explanation for SAR to find lost mule
The search and rescue sound awesome have like 1 alone and 3 coming for him or something like that
so the one to be rescued would be another player instead of an AI. good idea
One big fat angery mama lootbug
You killed her babies and now she wants YOU
Kill her and entire room fills with loot
also. RAID mode 5 to 12 people, difficulty cannot be set under lvl 5.
"We killed it, finally!" A chunk of Nitra the size of a fridge shoots at you at over 100mph killing you instantly
you know what's a good suggestion
giving demo packs a second sphere showing the area of terrain they will destroy
since it's smaller than the area of actual damage
which in and of itself does not seem accurate
hmm. maybe its just not WAI. it could be wrote to the bug report
do the dev read the suggestion server or does people tag tem on interesting suggestion ? im confused
Since the idea of red sugar and bees came about, I would like to suggest a map and some bee enemy types that are around this idea. Have a map that is either apart of a giant bee hive where red sugar is plenty, possibly bring in giant chunks of it and collect them, and you get swarmed by enemy bee types, drones, workers, of the like, and eventually lead to finding the queen bee which would be a boss type enemy.
Also another idea would be drinks. Can’t have a dwarf game without drinking. I honestly want to see these made up brands of alcohol and the dwarves commenting on the drinks. I assumed something is in line because of the Abyss bar but I wanted it to be a suggestions, as another part is possibly making the drinks an item you could bring to a mission and drinking it at anytime would give you some sort of buff or effect. Would be nice to see and makes a load out be more interesting to see. Like say a gunner getting more defense and taking less damage while he fires at a swarm or boosting the speed of a scout. Things like that.
hey guys wanted to point out i just checked out the open alpha survey and i looked into answer it, i had to stop tho because it asked questions regarding if i had played the open alpha which i didnt. Ive answered other games surveys in the past where they have an option to answer why you didnt get around to playing which i answered and feels is worth having in your survey...
i also wanted to point out that i was a bit confused with why there was an open alpha and closed alpha at the same time, made more work for me if i wanted to look into playing and was more confusing before i understood that u guys were doing an open and closed, which still i dont get why
i wanna point out that since i didnt have any friends to play with i didnt wanna hop on to play the game since im streaming all the time and im either trying to push a good stream game or wind down with something solo for myself
so that means games id like to check out will fall behind on my rotation of games, had i been able to carry my friends pre alpha or whatever it was codes forward to the closed alpha that would have been awesome
i kinda spaced on the fact that the open alpha was gonna be open and i could invite my friends and play
guess i was just rly busy it didnt pop into my mind
i think people in the closed alpha are in more contact with the devs and record and stream it too
open alpha was for the general public
yeah, i didnt understand the whole open beta not streamable? or am i thinking of another game, the closed alpha i believe is supposed to be streamable however making the open alpha not streamable made me question whether the clsoed alpha was really streamable
and since i stream whenever i game it does have an impact on what i play, ill check out games i cant stream, ill play games i can
there were many streaming the open alph
alpha
you cant stream the unstable version of the game
unstable? is that something else or is that closed or open ver?
i think its a branch from closed alpha
closed alpha is there and then there is the SECRET unstable
omg why does this have to be so confusing 😦
well i guess not it is only a name ;-;
i love this game 😛
Open alpha is no more so forget that
yeah i know that much
Closed alpha is for everyone who signed up on the website and got a key
but now after the OA phase i am kinda not sure what will be
it seams like only Regulars will have access but i can not believe that
i understand this much just rly wanna highlight that theres plenty of confusion still, i can imagine others would see any confusion and give up which is no bueno u kno
damn sir im sry
it makes enough sense to me
open alpha basically just let everyone play
anyone who really wanted to
closed alpha was sign up specifically i guess
i was at one point wanting to give some of my keys in the discord but i wouldnt be able to verify who actually needed it, i did wind up getting some newer viewers/friends who got to have some fun with me and by themselves which was really cool
have one friend who go into the discord and started playing a bunch which was amazing but from what it sounded like he couldnt find really anybody playing
i think hes over in germany so hours mighta been harder for him than me to hop on but i miss the early pre alpha or whatever it was, so many ppl playing and chatting i was in heaven
ive never seen a closed alpha available while an open alpha is happening i mean like closed alpha, open, closed again, only seen like the typical closed for maybe a week and then open for a weekend and then down for both, or like one month closed then a week later a weekend or week of open
glad i checked that email tho means im gonna be trying to make room for the closed alpha, wish i could get a suggested date for it going down tho 😛
❤ ❤ ❤
how long ago did you sign up for closed alpha
Cave leeches: after they've killed (number of dwarves in the mission - 1) dwarves, maybe have them be less aggressive? or keep sucking on one of the downed dwarves, just so they are less of a mission failure state?
maybe just don't let 3 spawn next to each other
but if you yell it says you have been leeched
Watching the <tab>/<ctrl> outline fly into the ceiling is another way to spot it, but I've watched my team kill themselves between falling when they run towards the leech and walking into the leech room after the leech dropped the first dwarf because they didn't realize it would grab them immediately 😄
Relatedly, cave leeches are currently the only threat that spawns on the cavern roof, so most of the time you're looking at dwarf-height or lower to deal with the other threats. Adding new, less fatal hazards to the roof (something that throws spikes at dwarves? stalactite that's dislodged by explosions nearby and does impact damage or fragments on hitting the ground?) might keep DRG employees watching the roof more?
the best part was a mission where 6 of them spawned realativly close to each other, and they all grabbed the same guy out of my group
like, i litterly freed him from one, and he got grabbed by a second one, 5 seconds later and died because he had like 5hp left
then it grabbed me
remember that damage makes them turn back
2 words. Jetpack Dwarf.
A way to balance is like the webbing or being surrounded with bugs makes you not to be able to fly but you burn fuel still.
Just give the jetpack to the Gunner and then give the zipline gun to the Engineer
suddenly is
only player
Game needs more gems
Perhaps, Emeralds?~
Wouldn't make more sense to have Engi have the jetpack?
Huehuehue
Jadiz is already basically an emerald
@hollow breach Idk
based on this trend i think the only 'normal' thing we'll find is gold
aquarq COULD be aquamarine ;o
or a beryl
I want to dig too deep and unleash an evil
I keep calling it aquamarine 😛
Like a true drawf
if im on your team you'll unleash my evil x3
"just finish the mission!"
im wondering if they'll continue the gem trend of giant gems w/ earth counterparts.
Next we'll get big red Rubiz's.
Let me mine and collect geodes to put in my personal quarters
:gandsTrinketArmor:
and black Onyxia stones..
Then again still alpha, plenty to go yet
Can hold out hope for my greedy inner dwarf
Ammo eating enemies. They latch on to you and steal some ammunition
You have maybe 10 seconds to kill them and get your ammo back
Otherwise they just leave behind some slag metal when they die
that'd be funny but it'd have to be character specific ammo pickups and that requires a bit of stuff
otherwise its gonna eat your ammo and an ally might take it 😛
Couldn't we just tie the ammo to the player?
Also what about driller? he mainly had fuel based stuff
Just let it steal actual bullets. Gunpowder/metal eating enemies
i dont see why they should get the ammo back 😉
I'd go for a sort of rust monster but that's very generic rpg and having to repair things in round wouldn't be very fun imo
I'm fine with losing the ammo
It makes them a high priority target in swarms
Pkew pkew
Also, I still would like cobwebs/spider webs to be an actual physical obstacle
Not enough to stop movement, but they'd slow you down if passed through
Maybe let glyphids climb them
And let dreads climb the zip-lines
Sure why not
make dreads invincible
increase firing rate by 9001%
increase dmg by at least 100
for better balancing
ignore him >_>
is he one of those?
I think it should be 9002%
Hey guys would love to see another code give away for closed alpha or whatever it is that’s available at the moment I’m in but mainly wanna play with friends and I loved that last giveaway for the pre alpha or whatever that was
Hey devs can we get a health and safety inspector dwarf that has 2 ability’s 1 to place a caution deep hole sign (customizable) and some do not cross tape. His weapons would be a clipboard and pen that rates Deep Rock on the safety practices and a mighty pen that can hold the power of shutting down a mining operation for safety reasons
This dwarf would save lives I believe we need him
He would wear all white armor with a hard hat
Just have him wear a suit with an all white hard hat.
Walks around and has voice lines like "Tsk, tsk, tsk" or "That's a health violation."
If you die he can bring you back with the health coverage of the workers union.
Yes please my h&s dwarf would be lvl30
His melee attack is just slightly lowering his glasses and giving you the stink eye.
We should atdevs this lol
Uhhh.. Potential Kebab
"That's gonna be a negatory." puts an X on the clipboard
@rain fog please^^
sir it seems your spinal cord is fractured i need to look at your butthole
scout: but were figh-
health inspector: no butts well except for your
Why.
"Sir I do not see enough Zip Lines in your chasm. Order more or I'm shutting down this whole operation" .. "What do you mean you can't reach the Nitra? ..Don't give me answers, give me results!"
rich presence?
hopefully this game doesn't turn as trolly as the discord. Find out next updates. Might have to pass on our group play anyway. Lots of questions comments and input - but no replies, confirms or acknowledgements..... seems lazy.
No they are just in a different timezone
Or they just don’t want to reveal anything
I constantly get reply’s from the devs they are reading these messages and are thinking about our input
I'm sure this has already been suggested, and I know it would make something dynamic that is currently static (so more work). But it would be really cool if you could attach a zip line to the M.U.L.E.
it would get ripped out of the ground source or keep molly stationary
depends how many horsepower....i mean mollypower molly has
Thats a saftey code violation.
sir imma need to check with your molly
you say molly broke down
but the reports show molly having a zipline inside it
sir do you know how dangerous that is?
molly might explode
its the most dangerous thing that can happen down there
we could get sued by META for this
"Who's idea was it to put a zipline in here in the first place" sigh "I'm gonna have to mark you down for this."
Scenic zipline over flamespout. A++ would zipline again.
Lol
gimme a ZIPLINE
Zip line Up!!!
I was hoping that open alpha would last till XMAS
Sadly it was only over a weekend. But damn was it a good weekend 😃
If possible.. Can we have the crosshair change colors when looking at the ground to reflect fall damagE?
Just yellow fr "dangerous" and red for "you gonna splat"
help players quickly gauge their jumps
Maybe If you hold control to take out your laser pointer it could tell you the distance between you and what your pointing at, or like a depth meter
The screen could have a visual queue depending on how much damage you'd take if you fell
you can tell the difference but rthis is for quick judgement 😛 not having to whip out the tool
I’m not a big fan of color changing crosshairs, it makes focusing on the reticle more confusing for me. Hard on colorblind folks too. Just to add that.
eh, its not a vital feature
and it'd only apply when looking down anything steeper than 10m
but it'd have to be "down" and not like, looking forward at a slight angle 40m.
Maybe give it a 90 degree angle.
its not a common thing in games generally because eventually you sort of learn roughly how far will hurt you
Very important in this game though
I think if you're willing to jump down a pit, natural dwarf selection would deem you to lose a lot of hp
😄
Definitely something to think about though
dont think i've seen it in a game before, no doubt useful for a lot of people
It does bring to question why it isn't seen in games too though, additional screen information in an otherwise simple UI for rather visually intuitive information.
My first action if I came across a hole is to throw a flare down it
If it looks far, find another way
i think color change on crosshair is better than a constant depth meter on crosshair too
very clean
for safety?
Well
weird that a pebble tells you if you'll hurt yourself
Those were only for invisible ledges
Most ledges were death if you went off
You had a rather limited amount and they were for a specific area
I put my input on the idea, I do think it's an option to consider, but I'm not for it.
Not sure if that's really what the suggestions area is made for in terms of discussing ideas, so it might not be my place to do so. I apologize if that's the case.
drg already is lenient on fall damage already with it applying to shields, so i really dont think this 'fall damage crosshair' innovation is much more than a confusing feature for new players that wont get used very often, then once players have learned roughly how far the fall damage starts applying it will be unnecessary
it doesnt need 'used' its just automatic
most importantly is that it tells you if its gonna break your shield or not
I think if it were tied into the laser tool, rather than the reticle, it couldn't hurt, such as being an additional data point if looking downward alongside the display of common rock/ores.
but that adds a pretty long delay, laser tool kind of already does it, anything under 13~meters and your shield should hold
it'd be pretty useful for Engineer since he could gauge platforms too since the crosshair will change for those
So the information, and the way to obtain the information already exists in that sense. Is this coming from your desire to go as fast as possible I've been hearing so much about? 😄
its so you dont have to stop, change tools and scan terrain, you could navigate at a glance and like i said, big help for engineer
besides the laser only tells you the distance, not if it'll hurt, player has to learn that and its only good if you got max shield
I definitely think I'm understanding why you'd want that, and I see your reasoning for it. I still find myself adverse to it though. Not my intention to dismiss the idea either, but offering a second perspective on it.
just wait until fall damage can break your legs ;o
There's an idiom quite for this scenario, look before you leap. 😄
That's what I mean by saying throwing a flare down a hole to see what's there
but darkness without flares!
Then how would the dwarf even know if you'd survive if you can't see if you'd survive? 😄
I think it kind of contradicts the visual information
also thats kind of part of the "stopping to look" thing
im just asking for quick, clear, useful information without pressing a button
Dark runs are actually quite fun as some form of challenge
the kind of thing a future mining suit would probably have in it
Aye, and I think it's not a bad idea in essence, but it's more the way you've packaged it I disagree with. Color changing reticles for example, I would strongly dislike personally. I don't like it when games use it for determining if a target is friendly or foe. It might just be my personal bias.
If there was another way to present that information cleanly, such as on a HUD in a mining suit
I'd be down for that
isnt a HUD going to get in the way more? And its only when you're looking down
so its not intrusive
Depends on the implementation, like a big mining mech suit, not just basic dwarf implements like some goggles
If they had high tech mining goggles on that featured more informational HUD stuff, a "Don't fall there, you'll probably die" alert could add a lot to the experience.
but thats what this is, in a clean and efficient way
I've always viewed the reticle as an origin marker, center-screen. It's meant to be ignored as other visual information is being absorbed and focused on.
since a lot of people do look down at a pit and wonder if they'll survive it
That's a good scenario actually 😄
Would you rather have the mystery and wonder that comes with exploration, or hard information that says "definitely dangerous, don't drop down and explore"
Or careful planning and preperation that takes more time using a laser tool to find out.
Throwing that information would take away the wonder of "should I do it?"
My initial issues aside, I think that conveys a core feeling I have on why I might not like that feature
eh, if the pit is gigantic then its easy to assume you're gonna die, its the mid-range pits that make you wonder
To me there needs to be multiple ways to adress it. Having an easy visual way to see it without any extra tools can be good, But it would have to be a bit of a learning process to understand. While there could be a way to give you an answer but with a delay. So that It's take some time But No need to learn it except the key binding to activate it
This to give the experience for both speedrunners and casual strollers to have fun
Definitely, there's some reasoning on both sides of it. It's a simple suggestion that invokes quite a bit of thought
learning process = a message in the tutorial, it would only take one
it could be a suit upgrade though.
take it if you want it
and since we already have tools that function based on range/angles i imagine it wouldnt be too hard.
Let's see.. Other suggestions just brought up in the general channel.
- Daily Challenges: A pool of maps with special parameters/mission types. (Such as stronger glyphids, more nests, more of a particular kind of enemy type, all participants are miners, engi's, scouts, etc.) functioning on the idea of a reward for completing a hard mission, resets on a timer (Daily,weekly, etc.). - Reward given once per challenge completion, re-playing the mission offers no reward, but is fun. - Also worth considering single attempt, multiple attempts, unlimited attempts.
Additionally clarified, the challenge mission map would be the same for all players until the timer refreshes. Selecting a new mission from the pool, which all players will have access to, repeating on cycle. (Map = Seed, thus identical terrain/ore for the challenge.)
Leaderboards for challenge mission might include fastest time completed, number of glyphids killed, etc. (I think it was mentioned no anti-cheat is currently in place, so this brings other things to think about regarding the backend)
Some variants could also include solo-only challenges, scaled appropriately.
- Personal Quests: Such as "Get x amount of revives", "Kill 50 glyphids", "do 3 missions" and so on. Perhaps collected from a job board, accepting a quest makes it active. quests are active until abandoned/completed. Perhaps multiple quests active at the same time up to 3-4, able to pick up new quests when “quest slot(s)” become available. Any inactive quests are reset/reselected from the pool once timer refreshes, filling the job board. (Daily/hourly).
I say Rewards referring to Credits, or some form of cosmetics/crafting/etc. Very flexible and adjustable term.
^daily challenge needs to be on a seed so everyone plays the same map
kind of a leaderboard thingy games do.
🤔
the seed is the map, so it generates the same map for everyone who attempts it. Like a daily challenge, you get one shot at it
Hmm~ That is a decision to think about, I like the idea of only getting the reward once, and being able to replay it. Since the missions are intended to be hard, and that might help to keep it well populated.
Could also be daily solo missions
Editted those in too
Adding side-quests was one of the best things Vermintide did
I'm glad that class lvl is only for the show (in a good way). It doesn't provide stat boosts, and others perks whatsoever. And it's better that way.
Because if the class lvl would've meant something (stat/skill/perk wise) - people would've farmed the lvl, hence would've played for numbers, not for the team.
So, my suggestion is: keep the lvl number as an "indicator" of how long the player enjoyed that class (hence, his "skill rating" of that class), and don't add special perks to those, who are on higher lvl.
Because the game is about teamplay, not farming (even though is seems otherwise at first) - and people would play because they'll want to be a part of the team/community (hence, to get that precious "buddy hangover" time), not because they want to farm the EXP to level up.
Take a look at "ancient" (in terms of game engines) examples, like L4D2 or TF2 - there are still loads of fellas out there who want to play these kind of games. And these games don't have a "familiar" EXP/lvl curve. 😃
Heh..er.. yet. Right now people 'already' farm, they want gold for credits for upgrades. If you want to play for team, play with friends 😛 pugs will ideally know what to do at best but you wont always play the same way, and people will probably just name their servers with their farming intentions. On the flip side, perks and upgrades associated to level is more reason to play, and can introduce higher difficulty curves, but nothing too drastic since itsn ot an RPG. Also TF2 has loads of farming 😄 so many hats to farm
-why the flamethrower is a better armor piercing weapon than the grenade launcher? I think it should do no damage to armored ennemies currently it is too good
- for the sentry gun they do 2 pistol shots every 5 seconds it's too bad, i suggest that it fires much faster
- i suggest a jetpack for the engineer like the jetpack from the pyro in TF2 to jump vertically and reach platforms, to make him more useful
- scout should have a geological scanner more advanced that colors the walls and can detect gems, similar to the geological building of Lego Rock Raiders which detected rock types and energy crystal (gems)
- nitra should allow to improve the sentry guns to make them armor piercing and more resistant
- maybe vehicles or mechas called with nitra could be good like vehicles in Rock Raiders that uses Nova Crystals to help explore faster
- the sentry should explode like a grenade when destroyed
Flame thrower burns through armor because it heats up their armor and boils their insides
They are dwarves not humans jet packs sound way to annoying op and complicated
it's too good it is good against tiny ennemies
and big armored
and have tons of ammunition
Nitra is a currency not a ammo type
i prefer getting the flamethrower than the machine gun
I like the mini gun more
the driller shouldn't be better than the gunner in fights
They aren’t lol
try hard mode then, there is a lot of armored ennemies and the gunner is useless if he can't shoots their back
because the driller agro for you maybe
And no you just need to well place shots with a revolver and your praetorian dies
anyway the driller shouldn't have a weapon good against everything
why not?
Driller is the least played class
It’s not good against everything it’s mildly effective against everything
and bosses? grenade launcher is explosive weapon o.o
dont think about it in terms of "dps" think about it in terms of ammo efficiency
its terribly ineffective vs dreadnaught hp
I can agree to taking down the flamethrower damage a bit.
Sentry guns are actually pretty good. However, just having one up is inefficient but you usually don't put up more than one anyways.
A jetpack would not work with what other things for movement are in the game.
Scout doesn't really require a scanner of sort. Throwing a flare lights up a room enough for you to spot nodes.
Sentry thing comes back
You're already fast enough. You're never too slow to get somewhere, and it would just be too good in general
Why would sentries explode when they get destroyed. Maybe upon running out of ammo as it is still "Alive"
and the Engineer is the most played class lol, usually they easily get top kills because of sentry guns
no! The flamethrower is empty very fast and deeals good damage
baanced veery weell imo
if I think about ammo the flamethrower can be used for maybe 40 sec and burns the ground too it's too good
yeah hes the close range guy
use shotgun vs bosses 😛 its way better.
The minigun has 2500 ammo or more and also has the revolver that 4 shots praetorians also has c4 and great explosive resistance armor
while the flamethrower is "good" against praetorians, it is not ammo efficient against them
if you blow through your ammo real quick you can kill them quick
a good nerf would be flamethrower not good against armor (try to destroy a wall with a flamethrower)
The gunner can 1 tap a praetorian with a charge
so can the driller tho^