#suggestions

1 messages · Page 41 of 1

tulip basin
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Well, why would they retract the droppod before recovering the primary objective?

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There are only soo many resources int he caves and they cannot expect mining teams to last indefenatley on their own

idle quartz
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spawns away from the players/molly

tulip basin
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Why would they retract the pod before recovering molly if that means they loose the whole reason to be there to behin with

idle quartz
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^if they make it so the players gotta open the door for molly and it seems like the players are all dying/dead then they may as well pull out so they got the pod ready for a team that might be doing better

tulip basin
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yet if the team is still alive?

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we have a HUD showing telemetry of the other miners

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therefore would it not be reasonable to assume that telem data is being transmitted back to base?

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we can request supply pods at arbitry coordinates at will, so communication is not a problem

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its not reasonable to assume that miners running late are dead/dying when their telemetry says otherwise

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though of course i must admit as a gameplay element the timer sure is effective

scarlet lynx
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Has anyone put forward the idea of having an alternative fire mode to the drill to allow for faster mining or more causing a higher ore count to drop. The drawbacks of that secondary fire could be increased fuel consumption.

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I did earlier but, since things have wound down I feel its a good time to bring that up once more.

pine path
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there should be an upgrade to the drill that makes it able to mine ores

scarlet lynx
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The drill only works on rock and cant go through the layers of Morkite, Nitra or Gold like a pickaxe can. Also, perhaps an increase when it comes to inventory holding count on the Driller since that is he speciality

pine path
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but not necessarily increase its yield

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and maybe make it a lvl 10 upgrade

scarlet lynx
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Yeah, I agree with a higher level upgrade

pine path
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i know the scout has a lvl 5 upgrade to his assault rifle which penetrates armor

tulip basin
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mine faster/larger AoA but destroys ores, with the default being slow mining but can harvest ores?

scarlet lynx
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But, mining nodes by itself should be alright.

tulip basin
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Perhaps an alternate drill

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thats more effective at mining ores but awful at stone

pine path
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or it doesn't even need a downside

scarlet lynx
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Just an upgrade

pine path
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all you need to do is reach lvl 10

scarlet lynx
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Like Diamond Drill heads

tulip basin
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Methinks it does, otherwise it gets broken

pine path
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nah it'll actually encourage people to play

scarlet lynx
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Who knows, there may be many types of drills in the who game

tulip basin
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'we don't want a lvl 1 digger, his drill is shite! kick`

pine path
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it's not a sunken cost fallacy or anything

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and no that's not gonna happen frequently

tulip basin
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it would promote specialization and discurrage experimentation

pine path
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have you seen anyone get kicked for not having an engy with fully upgraded turrets?

tulip basin
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you can't even tell

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because the upgrades are of next to no verticality

scarlet lynx
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But, I feel baseline the drill should be able to mine ore. Perhaps decrease efficency like a drill bit hitten a hard surface would normally. Instead of draining fuel faster it could just overheat the drill

tulip basin
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heck, how would you tell unless the engi told you the turrets were base?

pine path
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by looking at the ammo count

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regardless, this seems like a significant mechanic

tulip basin
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most the time i played we rarely stayed in the same area for increased ammo to be of any use :/

pine path
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which brings up another suggestion: make it a default

tulip basin
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I agree that things need vertical progression, im just considering the ramifications of verticality

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If we make things that require a ranked {class}, then groups that are min/maxing would be discourraged from taking on low-ranked members

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Assuming those things are of clear advantage to have

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Like the scouts Armour-penentrating rounds don't seem to do much during that last alpha, but that may have just been me
if they had life-or-death consequences for the team then low-ranked scouts would be kicked in favor of high-ranked ones.

or at least thats what i predict

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¯_(ツ)_/¯

pine path
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what are the benefits of armor-penetrating rounds

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are we talking about the shells of praetorians and dreadnaughts, the dreadnaught's shield, bodyshots, etc

idle quartz
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the upgrade? no, thats just a description. All they do is increase damage.

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@scarlet lynx

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i want secondary fire but it hink we're stuck with pickaxe on rmb... but i think driller should just lose the pickaxe entirely.

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and change rmb to a drill punch that functions the same.

scarlet lynx
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Yeah

idle quartz
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0 fuel cost ofc

scarlet lynx
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Thats what I was suggesting. But without removal of the pick axe. Makes sense since the key is bound.

idle quartz
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its weird cuz those are BIG drill arms, like they've gotta be attached to the suit

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and he just swaps them off and on x3

scarlet lynx
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Exactly

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The Drills do wonders against Praetorians

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The Flamethrower was a huge gift, I would have been happy with just the drills lol

elder pawn
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I'd love some alt weapons à la TF2 so it's more about customizing your playstyle and finding new fun stuff to do instead of a boring power progression

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Would make it easier to balance difficulties too

hollow breach
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You mentioning tf2 while my brain is still onto this game made me think of the good days of playing MvM

elder pawn
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Yas

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Medic class with shields when

hollow breach
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Being able to mix n' match a loadout isn't too bad of an idea

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But how would upgrading weapons and equipment hold up if you can swap it out?

elder pawn
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I mean, if players can have 30 armor and 10 damage or 50 armor, gas resistance, 20 damage, extra ammo and better flares how do you even know how to balance difficulties?

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It's more of a "select the right option for your level of levelling grind done" than a difficulty choice

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Upgrades can be done away with tbh

hollow breach
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I just thought of the most horrible but perfect april fools event. A temp difficulty that makes dreads spawn as frequent as swarmers

elder pawn
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RIP FPS

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I love it

brisk blaze
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oh noh

elder pawn
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Level dwarves to unlock alt equipment >>> Spend credits for straight upgrades

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Hazard 5 was ez with max upgraded armor and a few other tidbits

hollow breach
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For balance, decrease weapon upgrade costs but have a higher cost on "new" weapons

elder pawn
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It's not ok if you can beat the hardest difficulty day 1

hollow breach
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maxed armor and some level of coordination and you'd be fine on haz 5

elder pawn
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It's... way too easy because of the upgrades

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I'd remove them entirely
Just makes new players feel bad

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And balancing issue

hollow breach
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The thing is though, taking any sustained damage is where you fall. Shields recharge so slow so (Atleast for me) you keep thinking you have enough but then you're on 10 health like "dafuq"

elder pawn
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Well that's just a thing that requires "gitting gud"
You can take no fall damage at all if you're careful

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I felt I only took it when messing up myself and slipping

light parcel
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Why are people into the idea of basically adding a Mercy into DRG?

elder pawn
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Ew

light parcel
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Ew indeed

elder pawn
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I was thinking ubercharges and shields

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A healer would definetly not work because healing is balanced enough with supplies/red sugar

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I need my support class, damnit!

hollow breach
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Well this isn't really the game to have a support class in specific

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Since almost everyone is dependent on everyone

elder pawn
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Someone who could plug holes and snare bugs hmm

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That kind of support

hollow breach
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Crowd Controller?

severe dock
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Engineer having some kind of goop trap instead of sentries?

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In terms of CC

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As an alt item

light parcel
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snare?

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Why would you trap them?

severe dock
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I'd rather kill them

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Personally

hollow breach
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I guess trap as in hinder their movement

elder pawn
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Lemme explain how I see it might take a while

light parcel
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We have shotguns, Grenade Launchers, Assault rifles, flamethrowers, Gatling guns, grenades and Detonation packs. So why would you ever want to trap them when you can kill them?

hollow breach
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Cya after release then PH!

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Because you're last man standing against a swarm and two dreads :V

severe dock
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The reason I think you'd want to slow them down, is to group them up. So your AOE attacks are more effective and useful considering less ammo used to kill x amount

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In terms of reasoning

light parcel
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Oh. I forgot the resupply pod. Best weapon in game

severe dock
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Haha

idle quartz
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^platform gun with sticky surface, shoot on ground, bugs stuck if they crawl over it

hollow breach
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Sounds like an upgrade to me 😛

light parcel
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Really. When someone is ded that is the best bait for dreads. And then finish them off with a resupply pod

severe dock
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When in doubt, resupply pod as a weapon

light parcel
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Goo gun: makes the enemies significantly slower

hollow breach
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Upgade: Glue gun. Stops movement

light parcel
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Banana gun: let's them slip over the floor 10m in one direction

hollow breach
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See a dread launching 10m off to the side

severe dock
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I think I'd appreciate having to choose between platforms and a goo gun, purely for playstyle variance and team coordination. Utility is really interesting

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Have the goo be flamable by flame throwers

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Lots of synergetic options

wide prawn
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I feel like the ammount of slow done should depend on the size of the bug.

light parcel
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Last weapon: a stone from the floor

elder pawn
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The main objectives/roles are killing bugs and mining.

  • Gunner has his good weapons that help clear bugs fast, so his main role is damage. He has a secondary mining role with his zip lines.
  • Driller has his AMAZING flamethrower which is great for damage. He has a secondary support role with his drills (making paths) which doubles as a mining role too.
  • Scout has his grappling hook, making mining hard to reach nodes his main role, and decent weapons for a secondary damage role. His flares are a little support-y.
  • Engineer has his great grenade launcher and turrets for damage, as well as his decent shotgun. The turrets take pressure off the team to help mining too.
wide prawn
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A crossover from Rusts handrock?

elder pawn
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The only real support is Scout's flares

severe dock
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Instead of grenades, throw rocks on cooldown

amber finch
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Throw rocks that recharge as you mine

elder pawn
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I was thinking something to plug holes so bugs have less places to crawl out from, snares to group them up, sonic blasts to make them run (like those whistles for dogs but on steroids), etc.

wide prawn
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Pummel the dread to death with rocks

elder pawn
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@hollow breach There's actually a game that features a character with a hot glue gun as a weapon

light parcel
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Stick Fight:The game?

elder pawn
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Oh, I have that on wishlist, but haven't played

light parcel
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Great game

hollow breach
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What's the game? 😛

light parcel
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A lot of fun. Best for lan parties

hollow breach
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Well it is a party game

wide prawn
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Like Gang Beasts?

hollow breach
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Pretty much yea

light parcel
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Jeah

wide prawn
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I dig it

hollow breach
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Bit of a couch co-op. But against eachother

elder pawn
hollow breach
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Never played it

light parcel
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But from the same guys which made Cluster Truck and Totally Accurate Battle Simulator

elder pawn
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So yeah when I think support I think fun miscellaneous aids that make the team's life easier, not a boring heal/buff bot

wide prawn
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Lol, Block n' load?

elder pawn
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Healers are unoriginal, bad supports

idle quartz
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is that game still alive ph?

elder pawn
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Yeah kind of

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Should be better off since development resumed just now

amber finch
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I still see videos of it being uploaded, and some streamers streaming it

elder pawn
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Mildly hyped for that december update

amber finch
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I just need people to play it with

elder pawn
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Hi I still play

amber finch
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Could possibly play some, but now we're starting to get off topic

elder pawn
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One of the reasons I got excites for DRG was because "hey it's like BnL"

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Yeah this is suggestions

wide prawn
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Alright what about this :o

Engieneer calls down his sentry guns like supply pods 👌🏻

elder pawn
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So, how about my wall of text from earlier on roles

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How about this
All guns replaced by drop pods

amber finch
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That call down system used to be in the game, for all classes at the cost of gold

elder pawn
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Skill based gameplay

wide prawn
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So like, every class gets their own unique calldown?

amber finch
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We used to be able to call down a sentry gun and floodlight for gold in the closed alpha

light parcel
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Jeah. That was v5. Now in v6 it is off

wide prawn
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Engie has sentrys.
Gunner would be ammo/health.
Scout could be the spotlights.
and driller could just call in a giant drill that goes down or some shit.

Idk

light parcel
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I miss my Floodlights and Fractured Cavety

wide prawn
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When can I call in a Jukebox?

light parcel
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Soon™

wide prawn
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Defending off a swarm while listening to:

elder pawn
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Calling down a jukebox should be a game feature

wide prawn
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^

elder pawn
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blending the dancing animation with shooting animation

wide prawn
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It costs gold instead of Nitra

elder pawn
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Seems like can be done since the V "cheer" action can happen at the same time as the dance one

hollow breach
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Call down barrels to cover the caves in mayhem

wide prawn
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100 gold for a Jukebox drop, it comes already playing music

elder pawn
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cossack dancing and flamethrowering bugs

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Imagine the steam reviews

wide prawn
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"Hey did you call that supply drop were all running out of ammo?!" muffled music comes from the ceiling

elder pawn
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LMAO

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I was about to write something similar

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It gets louder and louder until it comes crashing from the ceiling

wide prawn
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everyone dies listening to funky jazz

elder pawn
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IRL and in game

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literal rofl

wide prawn
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For an extra 25 gold you can call down a speaker w/ subwoofer

idle quartz
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yes please. call down jukebox. Command guy be like "uhh...okay.... i guess?"

hollow breach
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And for 20 gold each you can do song requests

elder pawn
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Imagine the steam reviews tho
"Was clearing waves of alien spiders with my flamethrower while cossack dancing/irish dancing to Mozart's funky tunes, GOTY right here"

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Speaker with subwoofer YES

idle quartz
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ofc this conflicts with the "put a jukebox on molly" request =/

wide prawn
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"Umm sure... ah.. this is an odd request... coming right away."

elder pawn
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I want to be dwarf McGuyver and blast the bugs away with music

hollow breach
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make a Molly jukebox

elder pawn
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literally blast Initial D down a cave and watch bugs fly away

hollow breach
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A smaller and different colored version of a MULE that plays music

wide prawn
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Or even better, if molly is next to the Jukebox she will dance too.

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🤔

elder pawn
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and the smaller ones just explode from the pressure

amber finch
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I was about to say "why not put a juke box on Molly"

elder pawn
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Molly tells jokes every time you deposit minerals

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joke box

amber finch
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Yes

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Spelling mistakes make good suggestions xD

wide prawn
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It has to be digging puns

elder pawn
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upgradeable Molly to add joke box, jukebox, dancing AI, bug kicking AI, etc

severe dock
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I can dig the prospect 🤔

elder pawn
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I dig that idea

idle quartz
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i think a drop pod jukebox is the most reasonable thing :p a simple gag.

amber finch
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Forget the improved AI, Molly needs to play music, dance and tell jokes

wide prawn
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I like the drop pod jukebox the best.

elder pawn
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^^^^

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Kill a dreadnought with a motherfucking jukebox

wide prawn
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"were out of ammo! were screwed!" a jukebox comes from the ceiling at 100mph blasting Hungarian Dance No. 5 killing the Dreadnaught instantly

hollow breach
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Specificly the 5th one

amber finch
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Any other one and the juke box will simply bounce off of it and smash

elder pawn
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LOL

hollow breach
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an RNG "skillshot" instakill

amber finch
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"360 juke box no scope"

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I think that works, right?

hollow breach
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Sure

elder pawn
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0.1% chance it blasts eurobeat and for some reason comes from the side instead of the ceiling

wide prawn
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Lol

elder pawn
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Just goes past the drop spot and keeos going into the distsnce

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And it gets quieter and quieter

wide prawn
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Never stops

elder pawn
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Yes

hollow breach
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Well when you're running in the 90's it's hard to stop

wide prawn
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After like 20 minutes command contacts you saying an unknown object is heading for the core of the planet and you have to evacuate immediately

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I'd love if you could put your own music on the jukebox.

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Kill swarms of bugs to things like Smash Mouth

hollow breach
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Any song incluiding fire

elder pawn
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Lol yes
Jukebox, destroyer of worlds

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Thst could be a mission in of itself

amber finch
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We're giving the Devs gold here

wide prawn
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being overrun by the swarm. meanwhile all you hear is this:

amber finch
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I know what I'm doing in the closed alpha when I get home

wide prawn
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Lol

elder pawn
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Some dumb team wanted music in their mining operation
They smuggled a jukebox
Batteries were an issue
They brought nuclear stuff
Jukebox overloaded and is about to cause a huge explosion that will collapse most cave systems on the planet rendering them un-mineable and cause immense losses for the company

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They have no idea where it is, you just have to find it by the music it blasts

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With a time limit

amber finch
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Oh damn

elder pawn
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And when you find it it's so loud you alnost go deaf

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screen shake etc.

hollow breach
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same effects as when you have a grenade explode next to you

elder pawn
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big final wave, defuse the nuclear battery, escape

wide prawn
amber finch
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This mission idea actually sounds crazy enough to work

wide prawn
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You have no idea where the radio is in the caves besides muffled music playing that gets louder as you get closer to its location

hollow breach
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Have it a bit more fleshed out, make "lore" for it to make sense and I can see it working in game

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The few people with mono audio will never succeed with this mission

light parcel
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Hahaaaa! I have a 7.1 headset

hollow breach
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same tbh honest

light parcel
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To be honest honest???

wide prawn
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"Where the fuck is the radio we have been here for over 30 minutes!?" continuous careless whisper plays throughout the cave system

elder pawn
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double honest

hollow breach
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Well yea, smh my head

elder pawn
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honest^2

wide prawn
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honest x2

elder pawn
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honest x10^2

light parcel
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Mu-mu-multi Honest!!!!

elder pawn
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ULTRAAAAA HONEEEEEEESSTT

wide prawn
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H O N E S T S P R E E !

elder pawn
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@wide prawn the jukebox would've exploded by then

wide prawn
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Well atleast you went out listening to some sweet jams

elder pawn
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yes

wide prawn
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Alright I though of this while walking to the kitchen..
If I shout "Rock and Stone!" next to Molly I wanna hear her repeat it back to me with a shitty recorded audio clip

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"Rock and Stone!" record scratch, rewind noise Then she plays my recorded voice back at me.

rich pollen
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or a bleep bleep bloop that sounds like it tries to say it

brave turtle
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that'd be fun

rich pollen
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like this: when standing right in front of molly the distance that you have to be to deposit minerals and yell rock and stone it goes rock and stone molly instead, and it will bleep bleep bloop as an answer

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I would talk to molly on every deposit if the blleping sound s cute or awsome enough

wide prawn
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^ agreed

light parcel
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I am actually not too much of a fan of this 'giving Molly more personality' thing

hollow breach
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She's a robot. A robot equivalent of an actual mule

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Player experience: Yes I could see how it would be nice

wide prawn
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You can train a mule 😉

hollow breach
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Story: No. Not a bit

wide prawn
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I'm for it

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I just don't want it to go overboard

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Responding to your shouts with some short "beep boop" whatever

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But if it got to the point where it was talking to you, I don't want that

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I want her responses to somewhat similar to what you'd expect from WALL-E

severe dock
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I think the idea it’s a minecart on legs it’s not something you’re supposed to empathize with. Shouty hardened space dwarves don’t seem like the type to program companion cubes

wide prawn
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Yeah

severe dock
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Especially the tone of the vocal lines like calling it a tin can or being generally aware it’s an object not a person

wide prawn
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I get that

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Either way I'm fine with whatever comes of it, I just don't want it to get to the point where it litterally has AI and is talking to the dwarves.

severe dock
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For sure, that’d be a bit much

hollow breach
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Plot twist: There's a second person in the command center called Molly

wide prawn
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Oh shit

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Theres actually a dwarf inside of it controling it like a walker.

hollow breach
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Remote controlling it from HQ

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The way the Mule controlled by Molly communicates is the same way as Curiosity plays happy birthday to itself

wide prawn
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^

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Perfect

hollow breach
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This is just me being stupid about it. Don't mean anything serious

wide prawn
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You may be being stupid, but I like it

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The Curiosity part that is

lean haven
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We need a kicking noise and a foot animation when we kick the barrels. As it stands they just kind of unsatisfyingly silently fly up and crash down

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Maybe give a duke nukem homage and make your own deep rock mighty foot

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Voice line and animation suggestion for each class: "You can't make me dance with you!" Along with a head shaking animation

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Medibay suggestion: have it act as an alternate hub spawn only used when a mission is failed, making all players wake up in there instead of their individual rooms

elder pawn
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But you die

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You don't get healed back to working condition, you're left for dead and new dwarves are put in your place

wide prawn
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I was thinking if in the future if there was a way to kill yourself in the spacerig (jumping into the engine on the pod, expelling yourself from a airlock etc..) you'd respawn in the medbay

dense lantern
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Id love to see bugs spawn in holes and crawl out of them

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like the 3rd matrix, the swarms came from a large hole

wide prawn
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Possibly destory the holes to stop spawning?

dense lantern
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nah

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just so you might know where they crwal from

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me and my bois once got a swarm warning while being in a deeeeep pit

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so we set up defenses to shoot them while they crawl down

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little did we know they just spawned right on the walls near the bottom where we were

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would have been such a sight to see them swarm down

wide prawn
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Yeah

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So basically just having an area where you know they'll come from?

dense lantern
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more like just holes in walles where they might spawn from

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  • immersion
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and a bit of strategy

wide prawn
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I feel it

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Not garenteed but more of a "watch out bugs can spawn here"

neat imp
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What about mroe options for primaries and secondaries for all of the classes? Aka minigun and flamethrower for Gunner

dense lantern
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yea, i also had plenty of other weapons in mind

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instead of detonators a heavy armor piercing "anti-tank" gun on shoulder

narrow river
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I'd like to suggest more types of turrets, rather than just "turret". Could be an MG turret (like the one now), a flamethrower turret, grenade/rocket turret, or even a turret that just shoots flares.

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Heck even a remote-controlled turret would be cool.

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Then you could do an upgrade that lets you control and move it around, but when you release control it stays where you left it and still shoots stuff like a normal turret. Would be awesome if it could even climb on walls and stuff.

dense lantern
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i wonder you can build a turret in Molly

lean haven
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bring back the old barrels

wide prawn
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@Yantzee#2808 I mentioned that idea for gunner having the flamethrower and other shit in #drg-chat

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Gunner should have all the heavy weapons

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I don't feel like the flamethrower really fits the Digger

lean haven
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the gunner should be more of a damage dealer, which is why more explosive ordinances should be applied to his class

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as for the driller having the flamethrower, it suits his purpose very well

wide prawn
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I think the grenade launcher and other explosives fit the digger most

lean haven
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he shapes the battlefield with his drills and digging speed buff, something the flamethrower is adept at

wide prawn
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Blowing through rock and stone is fits him more then burning

lean haven
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what with the sticky flames upgrade

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he's currently got a detonation pack which fits him fine, but all of his other weapons are either weak or slow hitting, so the flamethrower gives him some coverage as well

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and even with a reload upgrade the grenade launcher is still a bit slow

wide prawn
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I feel like the gunner is a suppression/support class which is why I feel the minigun or flamethrower fit him most

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Engineer feels most like the damage dealer currently

lean haven
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I think engineer more excels in damage in planned encounters, while gunner can deal more at any time

wide prawn
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🤔

elder pawn
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I think the digger is the best damage dealer since flamethrower needs a small puff to kill an entire swarm and melts the armored bugs in record time not giving a crap about the armor

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Also he has a dig speed buff?
Like, on RMB digging?

lean haven
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with the purchased upgrade for it, yeah

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driller can break rock in 2 hits instead of 3

wide prawn
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Thats why I think the flamethrower should be for the gunner

lean haven
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but as a result he deals less pickaxe damage since he never gets the buff like the other classes do

elder pawn
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I felt the guns were all fine tbh

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I'd rather dig faster than deal more damage

#

the damage upgrade for the pickaxe felt like a waste

wide prawn
#

^

#

I rarely used the pickaxe to kill

lean haven
#

you can really feel the pickaxe difference after playing driller for a while

wide prawn
#

80% of the time something got killed by my pickaxe its because it got in the way of my digging

lean haven
#

At least I can as a melee mad driller main

#

I still want my melee class

elder pawn
#

Dwarven war hammer

#

since it's space age give it thrusters

narrow river
#

Pickaxe damage buff was actually pretty sweet though. Along the lines of 2x, actually making it a somewhat viable weapon.

elder pawn
#

Like a well known videogame character

#

Fortnite's female engineer

lean haven
#

thrusters makes me think of warmaster seerus' rocket hammer from the spiral knights dlc

wide prawn
#

For me this is how I feel like the classes are.

Scout = Quick / Support
Engineer = Damage dealer
Gunner = Suppression / Support
Driller = Terrain specialist

#

That's why I feel the flamethrower should be moved to the gunner as a second primary, the grenade launcher should be moved to the digger, the zip line should be moved to the engineer, and the platform gun should be moved to the scout.

#

That would make Gunner more of a damage dealer then a support, and the Engineer more of a support then just a damage dealer.
Giving the Driller the grenade launcher makes sense to me as sort of a "digging and demolitions expert" as he drills through stone he can also blow through it.
Giving Scout the platform gun makes him more helpful to his team, along with more usefulness for his grappling hook, allowing him to shoot out a platform and grapple up to it.

elder pawn
#

Grenade launcher is not good at demolition, that's what the detonation pack is for

#

and even then it's kinda meh

wide prawn
#

I get that, but I just feel like it's a good fit

elder pawn
#

I feel it's not
Fits engineer more IMO

delicate patrol
#

I love the discussion but I think there should be a channel for that other than the suggestions channel D: because so much was written here, I feel like this area should be more direct to help the devs to read it

lean haven
#

That's why they tried setting up the trello board for suggestions

#

To filter things easier

delicate patrol
#

I went there to take a look but it was almost empty

lean haven
#

That's because people haven't really wanted to use it. But it was made for that purpose

summer field
#

I could see a 5th dwarf specialized in explosives with more grenades, mines and shaped charges (dig a dwarf shaped tunnel in one explosion) as a sort of hybrid gunner/driller class?

#

I thought the Trello board was locked down so ideas here got filtered for duplicates &c and added to the board by Mads?

delicate patrol
#

Poor Mads will have a shitload of stuff to read through D:

#

I think there are too many repeated explosive guns, like Engineer has grenade launcher, but also throws grenades. Maybe exchange it for a rocket launcher? And both driller and gunner have the same mine type, change one of them to proximity mine would make it more interesting at least for me.

lean haven
#

Driller needs explosive det packs, gunner can have napalm packs

#

Or vice versa

summer field
#

I want napalm for the driller, taking advantage of the armor flame resistance and gives the team a deployable persistent hazard for funnelling enemies 😄

delicate patrol
#

I liked that idea where a support class would have some explosive that can slow down swarms or maybe stun them for a second

light parcel
#

Give me Napalm !!!!

lean haven
#

Flashbangs

light parcel
#

Flashbacks

lean haven
#

Just make it a grenade upgrade for a class

delicate patrol
#

Flashbang > empty clip > roll

summer field
#

Concussion grenades that can push them back and daze them/knock them off ceilings?

delicate patrol
#

Each class could have a different effect for grenade upgrade

lean haven
#

No need for another class to have explosives specifically what with everyone else having them

delicate patrol
#

That is true

lean haven
#

I wanted something along the lines of tf2's cannon for demoman

summer field
#

mission loadouts would be nice so you could pick on a per-mission basis if you want X grenade type

lean haven
#

Lots of knockback

#

And I still feel like they could implement a monster Hunter style buff system where you can spend credits before each round in the abyss bar for a buff in match

#

Even have downsides attached to them to make people think twice

light parcel
#

First make the abyss bar ;-)

wide prawn
#

First make the Armor Station :o

lean haven
#

First make the Molly's solid

light parcel
#

*again

#

They were at start...

delicate patrol
#

I had fun riding molly a few times

lean haven
#

Riding Molly and having your teammates drag you around the map is a lot of fun

delicate patrol
#

unless molly decides to go up the ceiling

wide prawn
#

I always thought it was cool when you called down a supply pod and later on molly would climb up the hole the pod made coming down and get right into the escape room

lean haven
#

Sometimes we wish she wouldn't go up the hole

#

Especially now that they changed the terrain to have you slide off of it

#

Used to be the holes left behind by the supply drops were jagged enough you could grapple your way up the hole as a scout and stand on the walls as you waited for the hook to recharge

wide prawn
#

The first time it happened to me I was following her trying to get back and was like "where the fuck are you going?"

#

We need a bug even stronger then the dreadnought >:)

lean haven
#

I mean, the dreadnaught is considered a mimiboss

#

So there should be bigger/stronger enemies coming

delicate patrol
#

I want a massive deadnaught

#

Like those old style games where you need to kill each part separately

#

In order to kill the whole boss

wide prawn
#

The curret dreadnought is just a baby

normal cradle
#

there will be more bots yay

delicate patrol
#

I can imagine a boss as big as a planet

#

And a game mode where you need to kill it because it is keeping the company from digging there

normal cradle
#

i mean stzarbounds final boss the ruin

#

is as large as a planet

#

and the person that fought it before you was called teh cultivaror and was twice as big

delicate patrol
#

Mhm I love those type of challenges

normal cradle
#

XD

delicate patrol
#

I didn't fight it yet

normal cradle
#

the reason you are able to kill ruin tho is because you sneak into it's core and kill it's heart

#

while the cultivator was so big and coudn't

delicate patrol
#

Perks of being small

normal cradle
#

yep

#

btw did you know that it is implied that novakid are teh fragments of the cultivator?

#

i assume you play starbound

delicate patrol
#

I do, but I didn't know that, awesome theory

normal cradle
#

i mean it is implied by the devs

#

when you are a novakid and inspect a shard of an anchient mural (something you'll find in a vault (post ruin)) you character says that he thinks he saw something like it before

delicate patrol
#

I'm usually a monkey :p

normal cradle
#

apex?

#

yeah

#

the only reason you look like a monkey is because teh apex artifgact is the genesis coil

#

anyway back to non suggestive chats

delicate patrol
#

I think I'll go over this chat later and do a list of posted suggestions and send it to Mads, I have enough free time :p

wide prawn
#

Make sure to get all of mine in excruciating detail. @delicate patrol

bright flower
#

i hope there will be more map types

#

i kind off want maps where mining is more off a thing

#

not just get morkat

near glacier
#

Being able to upgrade the headlamp

#

With a brigther light, minimap and motion dectoror

craggy apex
#

I'm not sure how to best implicate this but, a separate currency that is only used for consumables in missions, like little bonuses, but have no real penalty on your actual character. Maybe it should be all the same but having the ability to gain an edge on harder difficulties by spending credits could be a cool concept for extra money

#

(outside of upgrades, sorry)

severe dock
#

I feel that's the concept of having different types of supply/utility drops using gold/nitra

#

Like a big spotlight, or a big turret, or simply supplies. Kind of give you support via resources

pine path
#

there used to be a floodlight and autoturret

#

not sure if it was removed for the open alpha or indefinitely until further notice

delicate patrol
#

What is the difference between turret and autoturret?

pine path
#

dunno, didn't play closed alpha

delicate patrol
#

Also, I love the voice acting and I know that it's a single guy with different pitching, but wouldn't it be more interesting if the dwarves had unique lines and different voice actors? Something only that class say? To give them more individuality?

idle quartz
#

Calldown turret was much stronger.

#

@delicate patrol its being discussed, if we end up with character locking then hopefully we'll see a lot more individuality

delicate patrol
#

Like the ones at motherlode?

#

If I was a guy I'd be dying to voice one of them

#

I know it would instantly grow me a glorious beard

idle quartz
#

yeah exactly like those

#

do you have a voice recording studio danniela? maybe they'll add a female dwarf

delicate patrol
#

I barely have a computer sir, but I can always help with place holding. I do hope female dwarves can have beards too :9

#

Tolkien's dwarves do

solid dune
#

i hope they add a female voice and i am defintely available to help out with that if needed ;P

delicate patrol
#

Also my accent is too strong I can't imagine a Brazilian dwarf :9 but this game is just awesome, I do want to help with everything I can

idle quartz
#

molly has a female voice

#

female donkey

solid dune
#

😮 she... has a voice?...

delicate patrol
#

Molly is everything I want to be someday

solid dune
#

bleep bloop?

idle quartz
#

i think MOLLY's voice is donkey sounds that have been sped up or something

delicate patrol
#

Awesome

solid dune
#

hahaha, ahhh i see

idle quartz
#

easy way to make robot noises, just take any animal voice recording and play with it

delicate patrol
#

There could be this kind of information somewhere

#

Oh wait

idle quartz
#

i mean if its true, i might be missing a step but it also might be why they sometimes refer to her as donkey

delicate patrol
#

Well might be because donkeys are historically load carriers

idle quartz
#

yeah true too

#

i hope we see some of Lawliets stuff put in the game, posters you can collect to put in your room..

delicate patrol
#

I can't wait to see the lore behind the game

#

That's an amazing idea

#

I love customization, like maybe wall painting and symbols for company divisions or just factions created by players

normal cradle
#

we need more robots

#

and the next one to come is a singelplayer bot

idle quartz
#

in your drreeaaaaaams

#

mega-molly has better things to do than babysit

solid dune
#

we need a molly emoji, and more DRG emojis besides these 4 scout gunner engineer driller

delicate patrol
#

I wish there was a way to translate "rock and stone" into emoji

normal cradle
#

like this syringe

#

💉

delicate patrol
#

Unless you're at the base

normal cradle
#

yeah

#

then you aren't holding a pickaxe

delicate patrol
#

I wish we cos pick the music at the jukebox

#

Could*

normal cradle
#

yeah

#

btw you like my rig description?

#

i think it's rigged

#

lol

#

puns

delicate patrol
#

Omg you didn't aaaaa <dies>

normal cradle
#

dammit

#

adds lethal puns to character description

lapis salmon
#

my friend's suggestion is an AOE healer

#

as a new character i guess

pine path
#

there was a previous suggestion that mentioned a scientist

#

a new support class

hollow breach
#

It's probably hidden behind 1-2 actual suggestions and then 200 "suggestions"

near glacier
#

Suggestion: Space Goblins.

hollow breach
#

A rival company to Deep Rock

near glacier
#

Yes.

#

Oh and maybe able to customize your dwarf with a new loadout of suit/vanity items with the gold you collect as well as other ores? Able to smith some gear with excess materials?

hollow breach
#

There is something like that in development I think

near glacier
#

I think with that maybe a playable Goblin could be cool, story being he left the company

#

I could voice him.

wide prawn
#

I don't like idea of goblins tbh

#

But hey

#

Give me your most annoying goblin voice

#

Show me what you got

#

🤔

near glacier
#

Well besides Elves, Goblins have always been the enemy to Dwarves

#

And I'd do a voice when the idea is gunna be going through + I have lines to say.

#

Voice acting is my job idk.

wide prawn
#

You gotta give me a taste

#

A little sample dish

#

I don't wanna eat the full platter if I dont like the sampler

near glacier
#

Hmm

#

When I get home later I'll go do a voice call.

#

Join me there?

wide prawn
#

I'm not a Dev or anything, I just wanna give you constructive criticism

#

So don't expect me to be like "You got the job!"

near glacier
#

Yeah, I know.

wide prawn
#

I won't be home till prolly after 6pm, if you'd rather just record your voice and send it to me that'd work too

near glacier
#

I get home around 2:30 PM my time, so yeah I might record a line or something.

wide prawn
#

Alright

near glacier
#

If you have any ideas for things for the Goblin to say feel free

split fjord
#

All I need is for you to be able to yell "And my axe" as one of the dwarves....

drowsy carbon
#

Hopefully im not beating a dead horse but if this game will benefit from modding (if it is not in the works already).
Also, some optional game modes. Like, two teams of 4 race to get most ore.

sharp wind
#

Would suggest not putting micro transactions in the game

lean haven
#

They do want modding

sharp wind
#

EA just got butt fucked lol

lean haven
#

But aren't sure how to implement it.

#

So it a maybe later sort of thing

hollow breach
#

Well they also did a poor job working with their microtransactions

lean haven
#

Please don't ever get bought by EA deep rock

nocturne schooner
#

I suggest adding some sort of tracking buoys that can be placed so that navigating caves would be easier

lean haven
#

A marking system has been suggested in a few different ways now, first time I've seen buoy used to describe it though

nocturne schooner
#

also so i'm not running in circles constantly

sharp wind
#

Yes marking System makes sense

lean haven
#

We've had glowing spray paint, literal signs, sticky flares to put on walls where you've been

sharp wind
#

In a game I play called Astroneer

near glacier
#

@split fjord I can do that for you lmao

nocturne schooner
#

a more complex pointer system like Portal 2's would be good too

sharp wind
#

They have markers like this

#

But it also acts as a power source and a air line

lean haven
#

That would be an interesting way of handling it

#

Although I'd imagine you would run out of line eventually

sharp wind
#

Yes but the green/blue/black crystals called maybe be used to build more ?

lean haven
#

I like my glowing blue crystals don't make them people's fuel

#

:(

sharp wind
#

As they are worthless crystals atm

nocturne schooner
#

to be more specific, have pointers for placing platforms or ziplines at a location

sharp wind
#

Fuck me was trying to remember the word

#

They are called tethers

near glacier
#

I had the idea for the crystals to be extra materials for money and to be able to smith vanity items for your dwarf

lean haven
#

Context sensitive pointer

#

Dwarfurious has brought that up a few times

sharp wind
#

I still want my mining vehicle lol

#

YEEES

#

PLEASE

#

😁

manic flicker
#

I like the idea of reflective chalk or spray paint. Giving the mark retroreflective properties, so it doesn't actually glow in the dark, but the instant any light hits it, it would light up like the sun.

lean haven
#

2safe4me

manic flicker
#

because as it stands, it's actually fairly easy to navigate, the problem is remembering which way to go.

light parcel
#

Read the wiki. The DRG is not using safety stuff

lean haven
#

Breadcrumb trails of flares help

#

Also putting things like resupply drops down as waypoints

manic flicker
#

yeah but eventually that trail of spent flares ends up getting mixed in with every other flare and you're just oh no

hollow breach
#

Ziplines also useful for navigation

lean haven
#

Ziplines are great for a-b direction

short cypress
#

I enjoy how flares are different colors for each dwarf so I know who's been where.

near glacier
#

Sane

lean haven
#

It's a good change

#

They didn't used to be

near glacier
#

That's a feature I like

manic flicker
#

I don't really mind following the mule back to the pod, the problem is when it finds a resupply pod hole

#

and is just

#

byebye

lean haven
#

Ride Molly up the hole

light parcel
#

Btw... Does anyone know if danniela is a girl?

short cypress
#

I think it's great because it makes you feel like you should always be prepared to go back.

#

It's not a one way trip.

light parcel
#

I don't wanna ask her directly... Cuz that's embarrassing

lean haven
#

Awww

#

Drong has a crush

#

Cute

light parcel
#

;-;

hollow breach
#

I could ping danniela and say that you're asking :V

light parcel
#

.> Don't tell anybody

lean haven
#

😘

manic flicker
#

but yeah drong, for the reflective chalk or paint, I don't mean for it to be safety equipment in any way. I just referenced safety equipment as an example of what retroreflective looks like

light parcel
#

👨‍❤️‍💋‍👨

lean haven
#

I thought I was your waifu though

#

I've been ditched

light parcel
#

Deal with it

lean haven
#

😭

manic flicker
#

ditched like when you call in a resupply pod and the mule leaves you to die

#

pls

light parcel
#

You are not dealing with it too well...

lean haven
#

🤢

#

I just now noticed this nauseated emoji

#

I love it

short cypress
#

At least you know which direction the escape pod is in.

#

Even if he goes up.

lean haven
#

Bring back no hud mode

#

I miss it

short cypress
#

I think the hud is okay but holding tab shouldn't let you see dwarves through walls on the hardest difficulity I feel.

#

Or X to call to them

lean haven
#

Nah, playing sans hud is a whole different experience

#

It's incredibly atmospheric

light parcel
#

Agreed

lean haven
#

I highly recommend it

short cypress
#

Does every gun have it's ammo count listed on it?

#

I'm not sure if the zipline gun and flare gun did or not.

lean haven
#

I can't remember

#

I don't think flare does

light parcel
#

Zip-lines also not

short cypress
#

if they added that and a way for teamates to tell you your health i would be alright with difficulity 5 having no hud.

lean haven
#

I'd just want them to leave it as it was, a toggleable button

#

So you could flip it on and off at will

short cypress
#

It has a lot of potential to be something really cool as a realism mode if they tried though.

#

It's close already.

light parcel
#

And call it Screenshot-Mode

lean haven
#

I got so many great screenshots with no hud mode

#

Ugh I miss it more now

manic flicker
#

kinda hoping the devs might be able to get the inside of the drop pod to be the loading screen.

#

put 1 more screen up with the mission info on it

eager vale
#

Or just do like a rotation of different loading screens

#

Like 1 the drop pod 2 the planet 3 dwarves dancing

manic flicker
#

no because if the drop pod is the loading screen, it's like you go directly from the space station to the surface

#

like how half life 2 did their loading sorta

#

where it took the last frame of video and made it the loading screen, and put you in the same exact spot next map

#

so it's like you didn't load at all almost

#

seamless

eager vale
#

Both ideas are good but that puts a lot of strain on the comp I believe

manic flicker
#

at least putting the players in the seat they were closest to before loading would be neat

#

because I'll sit in one seat, magically in another seat when loading is done

wide prawn
#

Mama lootbug miniboss for killing to many lootbugs in one level ;)

manic flicker
#

and when you kill it

#

mineral chunks so large that if you get hit by them you die

#

EZ

#

nah tho that'd be interesting, bik lootbug that's mad

near glacier
#

suggestion, searche and rescue mission? all those dwarve lost in action arent such pussie that they would just die. could be an interesting new raid mode ?

manic flicker
#

nah forget looking for dwarves with SAR

#

DRG doesn't care

#

what they do care about tho

#

a fully loaded mule

#

that gets damaged

#

go perform SAR and find it

near glacier
#

whhat the dwarve HQ in game want doesnt count. thhat was a suggestion to the dev team

manic flicker
#

yes and I suggested instead of looking for lost dwarves which in universe wouldn't make sense

#

look for lost MULEs

#

which would make more sense

#

so the concept is the same

#

you're just looking for something different

near glacier
#

beside youd be surprised how easy it is to addapd lore to new idea for the sake of game devlopment

#

agree for mule sar

manic flicker
#

also they already have the mule AI pathfinding

#

I doubt they'd want to have to make an AI dwarf that has to deal with jumping and using ziplines

#

jsut for 1 mode

near glacier
#

I wanna fight something other than bugs man

#

mule could sometime get stuck in bugs den when all dwarve present die. that would be a plausible explanation for SAR to find lost mule

eager vale
#

The search and rescue sound awesome have like 1 alone and 3 coming for him or something like that

near glacier
#

so the one to be rescued would be another player instead of an AI. good idea

wide prawn
#

One big fat angery mama lootbug

#

You killed her babies and now she wants YOU

#

Kill her and entire room fills with loot

manic flicker
#

get squished by loot and die

#

ez

near glacier
#

also. RAID mode 5 to 12 people, difficulty cannot be set under lvl 5.

wide prawn
#

"We killed it, finally!" A chunk of Nitra the size of a fridge shoots at you at over 100mph killing you instantly

manic flicker
#

you know what's a good suggestion

near glacier
#

go ahhead

#

tell us

manic flicker
#

giving demo packs a second sphere showing the area of terrain they will destroy

#

since it's smaller than the area of actual damage

#

which in and of itself does not seem accurate

near glacier
#

hmm. maybe its just not WAI. it could be wrote to the bug report

#

do the dev read the suggestion server or does people tag tem on interesting suggestion ? im confused

quiet robin
#

Since the idea of red sugar and bees came about, I would like to suggest a map and some bee enemy types that are around this idea. Have a map that is either apart of a giant bee hive where red sugar is plenty, possibly bring in giant chunks of it and collect them, and you get swarmed by enemy bee types, drones, workers, of the like, and eventually lead to finding the queen bee which would be a boss type enemy.

#

Also another idea would be drinks. Can’t have a dwarf game without drinking. I honestly want to see these made up brands of alcohol and the dwarves commenting on the drinks. I assumed something is in line because of the Abyss bar but I wanted it to be a suggestions, as another part is possibly making the drinks an item you could bring to a mission and drinking it at anytime would give you some sort of buff or effect. Would be nice to see and makes a load out be more interesting to see. Like say a gunner getting more defense and taking less damage while he fires at a swarm or boosting the speed of a scout. Things like that.

queen night
#

hey guys wanted to point out i just checked out the open alpha survey and i looked into answer it, i had to stop tho because it asked questions regarding if i had played the open alpha which i didnt. Ive answered other games surveys in the past where they have an option to answer why you didnt get around to playing which i answered and feels is worth having in your survey...

#

i also wanted to point out that i was a bit confused with why there was an open alpha and closed alpha at the same time, made more work for me if i wanted to look into playing and was more confusing before i understood that u guys were doing an open and closed, which still i dont get why

#

i wanna point out that since i didnt have any friends to play with i didnt wanna hop on to play the game since im streaming all the time and im either trying to push a good stream game or wind down with something solo for myself

#

so that means games id like to check out will fall behind on my rotation of games, had i been able to carry my friends pre alpha or whatever it was codes forward to the closed alpha that would have been awesome

#

i kinda spaced on the fact that the open alpha was gonna be open and i could invite my friends and play

#

guess i was just rly busy it didnt pop into my mind

supple meteor
#

i think people in the closed alpha are in more contact with the devs and record and stream it too

#

open alpha was for the general public

queen night
#

yeah, i didnt understand the whole open beta not streamable? or am i thinking of another game, the closed alpha i believe is supposed to be streamable however making the open alpha not streamable made me question whether the clsoed alpha was really streamable

#

and since i stream whenever i game it does have an impact on what i play, ill check out games i cant stream, ill play games i can

supple meteor
#

there were many streaming the open alph

#

alpha

#

you cant stream the unstable version of the game

queen night
#

unstable? is that something else or is that closed or open ver?

supple meteor
#

i think its a branch from closed alpha

light parcel
#

closed alpha is there and then there is the SECRET unstable

queen night
#

omg why does this have to be so confusing 😦

light parcel
#

well i guess not it is only a name ;-;

queen night
#

i love this game 😛

light parcel
#

Open alpha is no more so forget that

queen night
#

yeah i know that much

light parcel
#

Closed alpha is for everyone who signed up on the website and got a key

#

but now after the OA phase i am kinda not sure what will be

supple meteor
#

i signed up for it and never got a key until open alpha

#

:p

light parcel
#

it seams like only Regulars will have access but i can not believe that

queen night
#

i understand this much just rly wanna highlight that theres plenty of confusion still, i can imagine others would see any confusion and give up which is no bueno u kno

#

damn sir im sry

supple meteor
#

it makes enough sense to me

#

open alpha basically just let everyone play

#

anyone who really wanted to

#

closed alpha was sign up specifically i guess

queen night
#

i was at one point wanting to give some of my keys in the discord but i wouldnt be able to verify who actually needed it, i did wind up getting some newer viewers/friends who got to have some fun with me and by themselves which was really cool

#

have one friend who go into the discord and started playing a bunch which was amazing but from what it sounded like he couldnt find really anybody playing

#

i think hes over in germany so hours mighta been harder for him than me to hop on but i miss the early pre alpha or whatever it was, so many ppl playing and chatting i was in heaven

#

ive never seen a closed alpha available while an open alpha is happening i mean like closed alpha, open, closed again, only seen like the typical closed for maybe a week and then open for a weekend and then down for both, or like one month closed then a week later a weekend or week of open

#

glad i checked that email tho means im gonna be trying to make room for the closed alpha, wish i could get a suggested date for it going down tho 😛

#

❤ ❤ ❤

supple meteor
#

how long ago did you sign up for closed alpha

summer field
#

Cave leeches: after they've killed (number of dwarves in the mission - 1) dwarves, maybe have them be less aggressive? or keep sucking on one of the downed dwarves, just so they are less of a mission failure state?

normal cradle
#

maybe just don't let 3 spawn next to each other

#

but if you yell it says you have been leeched

summer field
#

Watching the <tab>/<ctrl> outline fly into the ceiling is another way to spot it, but I've watched my team kill themselves between falling when they run towards the leech and walking into the leech room after the leech dropped the first dwarf because they didn't realize it would grab them immediately 😄

summer field
#

Relatedly, cave leeches are currently the only threat that spawns on the cavern roof, so most of the time you're looking at dwarf-height or lower to deal with the other threats. Adding new, less fatal hazards to the roof (something that throws spikes at dwarves? stalactite that's dislodged by explosions nearby and does impact damage or fragments on hitting the ground?) might keep DRG employees watching the roof more?

digital latch
#

the best part was a mission where 6 of them spawned realativly close to each other, and they all grabbed the same guy out of my group

normal cradle
#

i once got grabbed by 2 at once

#

gave me the abillity to shoot tho

digital latch
#

like, i litterly freed him from one, and he got grabbed by a second one, 5 seconds later and died because he had like 5hp left

#

then it grabbed me

idle quartz
#

remember that damage makes them turn back

quiet robin
#

2 words. Jetpack Dwarf.

#

A way to balance is like the webbing or being surrounded with bugs makes you not to be able to fly but you burn fuel still.

wide prawn
#

Just give the jetpack to the Gunner and then give the zipline gun to the Engineer

light parcel
#

suddenly is engineer only player

violet swift
#

Game needs more gems

wide prawn
#

Perhaps, Emeralds?~

hollow breach
#

Wouldn't make more sense to have Engi have the jetpack?

wide prawn
#

Huehuehue

violet swift
#

I need to feed my greedy digging

#

Emeralds ..... :yogWink:

idle quartz
#

Jadiz is already basically an emerald

wide prawn
#

@hollow breach Idk

violet swift
#

Yeah but I want more gems

#

I want to dig too deep

hollow breach
#

Aquarq is just saphire

#

And Bittergem is a fancy topaz

idle quartz
#

based on this trend i think the only 'normal' thing we'll find is gold

#

aquarq COULD be aquamarine ;o

#

or a beryl

wide prawn
#

Skittles rock

#

Mine Skittles

violet swift
#

I want to dig too deep and unleash an evil

hollow breach
#

I keep calling it aquamarine 😛

violet swift
#

Like a true drawf

idle quartz
#

if im on your team you'll unleash my evil x3

#

"just finish the mission!"

#

im wondering if they'll continue the gem trend of giant gems w/ earth counterparts.

#

Next we'll get big red Rubiz's.

wide prawn
#

Let me mine and collect geodes to put in my personal quarters

violet swift
#

:gandsTrinketArmor:

idle quartz
#

and black Onyxia stones..

violet swift
#

Then again still alpha, plenty to go yet

#

Can hold out hope for my greedy inner dwarf

lean haven
#

Ammo eating enemies. They latch on to you and steal some ammunition

#

You have maybe 10 seconds to kill them and get your ammo back

#

Otherwise they just leave behind some slag metal when they die

idle quartz
#

that'd be funny but it'd have to be character specific ammo pickups and that requires a bit of stuff

#

otherwise its gonna eat your ammo and an ally might take it 😛

lean haven
#

Couldn't we just tie the ammo to the player?

light parcel
#

Also what about driller? he mainly had fuel based stuff

lean haven
#

Just let it steal actual bullets. Gunpowder/metal eating enemies

idle quartz
#

i dont see why they should get the ammo back 😉

lean haven
#

I'd go for a sort of rust monster but that's very generic rpg and having to repair things in round wouldn't be very fun imo

#

I'm fine with losing the ammo

#

It makes them a high priority target in swarms

light parcel
#

But i like my ammo ;-;

#

I guess i have to

#

👽 🔫 gunner

lean haven
#

Pkew pkew

#

Also, I still would like cobwebs/spider webs to be an actual physical obstacle

#

Not enough to stop movement, but they'd slow you down if passed through

#

Maybe let glyphids climb them

light parcel
#

And let dreads climb the zip-lines

lean haven
#

Sure why not

devout coral
#

make dreads invincible

#

increase firing rate by 9001%

#

increase dmg by at least 100

#

for better balancing

normal cradle
#

what?

#

how is making something invincible balancing?

light parcel
#

ignore him >_>

normal cradle
#

is he one of those?

wide prawn
#

I think it should be 9002%

queen night
#

Hey guys would love to see another code give away for closed alpha or whatever it is that’s available at the moment I’m in but mainly wanna play with friends and I loved that last giveaway for the pre alpha or whatever that was

eager vale
#

Hey devs can we get a health and safety inspector dwarf that has 2 ability’s 1 to place a caution deep hole sign (customizable) and some do not cross tape. His weapons would be a clipboard and pen that rates Deep Rock on the safety practices and a mighty pen that can hold the power of shutting down a mining operation for safety reasons

#

This dwarf would save lives I believe we need him

#

He would wear all white armor with a hard hat

wide prawn
#

Just have him wear a suit with an all white hard hat.

#

Walks around and has voice lines like "Tsk, tsk, tsk" or "That's a health violation."

#

If you die he can bring you back with the health coverage of the workers union.

eager vale
#

Yes please my h&s dwarf would be lvl30

wide prawn
#

His melee attack is just slightly lowering his glasses and giving you the stink eye.

eager vale
#

We should atdevs this lol

wide prawn
#

Lol, go for it.

light parcel
#

Uhhh.. Potential Kebab

wide prawn
#

"That's gonna be a negatory." puts an X on the clipboard

eager vale
#

@rain fog please^^

devout coral
#

sir it seems your spinal cord is fractured i need to look at your butthole

#

scout: but were figh-

#

health inspector: no butts well except for your

wide prawn
#

Why.

oblique walrus
#

"Sir I do not see enough Zip Lines in your chasm. Order more or I'm shutting down this whole operation" .. "What do you mean you can't reach the Nitra? ..Don't give me answers, give me results!"

pale dune
#

rich presence?

thick gate
#

hopefully this game doesn't turn as trolly as the discord. Find out next updates. Might have to pass on our group play anyway. Lots of questions comments and input - but no replies, confirms or acknowledgements..... seems lazy.

eager vale
#

No they are just in a different timezone

#

Or they just don’t want to reveal anything

#

I constantly get reply’s from the devs they are reading these messages and are thinking about our input

pine pelican
#

I'm sure this has already been suggested, and I know it would make something dynamic that is currently static (so more work). But it would be really cool if you could attach a zip line to the M.U.L.E.

devout coral
#

it would get ripped out of the ground source or keep molly stationary

#

depends how many horsepower....i mean mollypower molly has

wide prawn
#

Thats a saftey code violation.

devout coral
#

sir imma need to check with your molly

#

you say molly broke down

#

but the reports show molly having a zipline inside it

#

sir do you know how dangerous that is?

#

molly might explode

#

its the most dangerous thing that can happen down there

#

we could get sued by META for this

wide prawn
#

"Who's idea was it to put a zipline in here in the first place" sigh "I'm gonna have to mark you down for this."

summer field
#

Scenic zipline over flamespout. A++ would zipline again.

eager vale
#

Lol

devout coral
#

gimme a ZIPLINE

eager vale
#

Zip line Up!!!

icy laurel
#

I was hoping that open alpha would last till XMAS

devout coral
#

it does

#

just not the open-alpha

hollow breach
#

Sadly it was only over a weekend. But damn was it a good weekend 😃

idle quartz
#

If possible.. Can we have the crosshair change colors when looking at the ground to reflect fall damagE?

#

Just yellow fr "dangerous" and red for "you gonna splat"

#

help players quickly gauge their jumps

wide prawn
#

Maybe If you hold control to take out your laser pointer it could tell you the distance between you and what your pointing at, or like a depth meter

#

The screen could have a visual queue depending on how much damage you'd take if you fell

idle quartz
#

you can tell the difference but rthis is for quick judgement 😛 not having to whip out the tool

severe dock
#

I’m not a big fan of color changing crosshairs, it makes focusing on the reticle more confusing for me. Hard on colorblind folks too. Just to add that.

idle quartz
#

eh, its not a vital feature

#

and it'd only apply when looking down anything steeper than 10m

#

but it'd have to be "down" and not like, looking forward at a slight angle 40m.

#

Maybe give it a 90 degree angle.

sick merlin
#

its not a common thing in games generally because eventually you sort of learn roughly how far will hurt you

idle quartz
#

Very important in this game though

severe dock
#

I think if you're willing to jump down a pit, natural dwarf selection would deem you to lose a lot of hp

#

😄

#

Definitely something to think about though

idle quartz
#

dont think i've seen it in a game before, no doubt useful for a lot of people

severe dock
#

It does bring to question why it isn't seen in games too though, additional screen information in an otherwise simple UI for rather visually intuitive information.

#

My first action if I came across a hole is to throw a flare down it

#

If it looks far, find another way

idle quartz
#

i think color change on crosshair is better than a constant depth meter on crosshair too

#

very clean

ivory stag
#

Dark Souls had that iirc

#

You could throw pebbles off ledges to check them

idle quartz
#

for safety?

ivory stag
#

Yes

#

But people mostly used them to mark paths over a certain invisible bridge

severe dock
#

Well

idle quartz
#

weird that a pebble tells you if you'll hurt yourself

severe dock
#

Those were only for invisible ledges

#

Most ledges were death if you went off

#

You had a rather limited amount and they were for a specific area

ivory stag
#

It was not really a common pebble, but it started glowing when it fell

#

Gamey stuff

severe dock
#

I put my input on the idea, I do think it's an option to consider, but I'm not for it.

#

Not sure if that's really what the suggestions area is made for in terms of discussing ideas, so it might not be my place to do so. I apologize if that's the case.

sick merlin
#

drg already is lenient on fall damage already with it applying to shields, so i really dont think this 'fall damage crosshair' innovation is much more than a confusing feature for new players that wont get used very often, then once players have learned roughly how far the fall damage starts applying it will be unnecessary

idle quartz
#

it doesnt need 'used' its just automatic

#

most importantly is that it tells you if its gonna break your shield or not

severe dock
#

I think if it were tied into the laser tool, rather than the reticle, it couldn't hurt, such as being an additional data point if looking downward alongside the display of common rock/ores.

idle quartz
#

but that adds a pretty long delay, laser tool kind of already does it, anything under 13~meters and your shield should hold

#

it'd be pretty useful for Engineer since he could gauge platforms too since the crosshair will change for those

severe dock
#

So the information, and the way to obtain the information already exists in that sense. Is this coming from your desire to go as fast as possible I've been hearing so much about? 😄

idle quartz
#

its so you dont have to stop, change tools and scan terrain, you could navigate at a glance and like i said, big help for engineer

#

besides the laser only tells you the distance, not if it'll hurt, player has to learn that and its only good if you got max shield

severe dock
#

I definitely think I'm understanding why you'd want that, and I see your reasoning for it. I still find myself adverse to it though. Not my intention to dismiss the idea either, but offering a second perspective on it.

idle quartz
#

just wait until fall damage can break your legs ;o

severe dock
#

There's an idiom quite for this scenario, look before you leap. 😄

idle quartz
#

thats literally what the feature is though ;o

#

except, you know, darkness.

severe dock
#

That's what I mean by saying throwing a flare down a hole to see what's there

idle quartz
#

but darkness without flares!

severe dock
#

Then how would the dwarf even know if you'd survive if you can't see if you'd survive? 😄

#

I think it kind of contradicts the visual information

idle quartz
#

also thats kind of part of the "stopping to look" thing

#

im just asking for quick, clear, useful information without pressing a button

hollow breach
#

Dark runs are actually quite fun as some form of challenge

idle quartz
#

the kind of thing a future mining suit would probably have in it

severe dock
#

Aye, and I think it's not a bad idea in essence, but it's more the way you've packaged it I disagree with. Color changing reticles for example, I would strongly dislike personally. I don't like it when games use it for determining if a target is friendly or foe. It might just be my personal bias.

#

If there was another way to present that information cleanly, such as on a HUD in a mining suit

#

I'd be down for that

idle quartz
#

isnt a HUD going to get in the way more? And its only when you're looking down

#

so its not intrusive

severe dock
#

Depends on the implementation, like a big mining mech suit, not just basic dwarf implements like some goggles

#

If they had high tech mining goggles on that featured more informational HUD stuff, a "Don't fall there, you'll probably die" alert could add a lot to the experience.

idle quartz
#

but thats what this is, in a clean and efficient way

severe dock
#

I've always viewed the reticle as an origin marker, center-screen. It's meant to be ignored as other visual information is being absorbed and focused on.

idle quartz
#

since a lot of people do look down at a pit and wonder if they'll survive it

severe dock
#

That's a good scenario actually 😄

#

Would you rather have the mystery and wonder that comes with exploration, or hard information that says "definitely dangerous, don't drop down and explore"

#

Or careful planning and preperation that takes more time using a laser tool to find out.

#

Throwing that information would take away the wonder of "should I do it?"

#

My initial issues aside, I think that conveys a core feeling I have on why I might not like that feature

idle quartz
#

eh, if the pit is gigantic then its easy to assume you're gonna die, its the mid-range pits that make you wonder

hollow breach
#

To me there needs to be multiple ways to adress it. Having an easy visual way to see it without any extra tools can be good, But it would have to be a bit of a learning process to understand. While there could be a way to give you an answer but with a delay. So that It's take some time But No need to learn it except the key binding to activate it

#

This to give the experience for both speedrunners and casual strollers to have fun

severe dock
#

Definitely, there's some reasoning on both sides of it. It's a simple suggestion that invokes quite a bit of thought

idle quartz
#

learning process = a message in the tutorial, it would only take one

#

it could be a suit upgrade though.

#

take it if you want it

#

and since we already have tools that function based on range/angles i imagine it wouldnt be too hard.

severe dock
#

Let's see.. Other suggestions just brought up in the general channel.

  • Daily Challenges: A pool of maps with special parameters/mission types. (Such as stronger glyphids, more nests, more of a particular kind of enemy type, all participants are miners, engi's, scouts, etc.) functioning on the idea of a reward for completing a hard mission, resets on a timer (Daily,weekly, etc.). - Reward given once per challenge completion, re-playing the mission offers no reward, but is fun. - Also worth considering single attempt, multiple attempts, unlimited attempts.

Additionally clarified, the challenge mission map would be the same for all players until the timer refreshes. Selecting a new mission from the pool, which all players will have access to, repeating on cycle. (Map = Seed, thus identical terrain/ore for the challenge.)

Leaderboards for challenge mission might include fastest time completed, number of glyphids killed, etc. (I think it was mentioned no anti-cheat is currently in place, so this brings other things to think about regarding the backend)

Some variants could also include solo-only challenges, scaled appropriately.

  • Personal Quests: Such as "Get x amount of revives", "Kill 50 glyphids", "do 3 missions" and so on. Perhaps collected from a job board, accepting a quest makes it active. quests are active until abandoned/completed. Perhaps multiple quests active at the same time up to 3-4, able to pick up new quests when “quest slot(s)” become available. Any inactive quests are reset/reselected from the pool once timer refreshes, filling the job board. (Daily/hourly).

I say Rewards referring to Credits, or some form of cosmetics/crafting/etc. Very flexible and adjustable term.

idle quartz
#

^daily challenge needs to be on a seed so everyone plays the same map

#

kind of a leaderboard thingy games do.

severe dock
#

🤔

idle quartz
#

the seed is the map, so it generates the same map for everyone who attempts it. Like a daily challenge, you get one shot at it

severe dock
#

Hmm~ That is a decision to think about, I like the idea of only getting the reward once, and being able to replay it. Since the missions are intended to be hard, and that might help to keep it well populated.

idle quartz
#

Could also be daily solo missions

severe dock
#

Editted those in too

idle quartz
#

Adding side-quests was one of the best things Vermintide did

teal thicket
#

I'm glad that class lvl is only for the show (in a good way). It doesn't provide stat boosts, and others perks whatsoever. And it's better that way.
Because if the class lvl would've meant something (stat/skill/perk wise) - people would've farmed the lvl, hence would've played for numbers, not for the team.
So, my suggestion is: keep the lvl number as an "indicator" of how long the player enjoyed that class (hence, his "skill rating" of that class), and don't add special perks to those, who are on higher lvl.
Because the game is about teamplay, not farming (even though is seems otherwise at first) - and people would play because they'll want to be a part of the team/community (hence, to get that precious "buddy hangover" time), not because they want to farm the EXP to level up.
Take a look at "ancient" (in terms of game engines) examples, like L4D2 or TF2 - there are still loads of fellas out there who want to play these kind of games. And these games don't have a "familiar" EXP/lvl curve. 😃

idle quartz
#

Heh..er.. yet. Right now people 'already' farm, they want gold for credits for upgrades. If you want to play for team, play with friends 😛 pugs will ideally know what to do at best but you wont always play the same way, and people will probably just name their servers with their farming intentions. On the flip side, perks and upgrades associated to level is more reason to play, and can introduce higher difficulty curves, but nothing too drastic since itsn ot an RPG. Also TF2 has loads of farming 😄 so many hats to farm

mortal peak
#

-why the flamethrower is a better armor piercing weapon than the grenade launcher? I think it should do no damage to armored ennemies currently it is too good

  • for the sentry gun they do 2 pistol shots every 5 seconds it's too bad, i suggest that it fires much faster
  • i suggest a jetpack for the engineer like the jetpack from the pyro in TF2 to jump vertically and reach platforms, to make him more useful
  • scout should have a geological scanner more advanced that colors the walls and can detect gems, similar to the geological building of Lego Rock Raiders which detected rock types and energy crystal (gems)
  • nitra should allow to improve the sentry guns to make them armor piercing and more resistant
  • maybe vehicles or mechas called with nitra could be good like vehicles in Rock Raiders that uses Nova Crystals to help explore faster
  • the sentry should explode like a grenade when destroyed
eager vale
#

Flame thrower burns through armor because it heats up their armor and boils their insides

#

They are dwarves not humans jet packs sound way to annoying op and complicated

mortal peak
#

it's too good it is good against tiny ennemies

#

and big armored

#

and have tons of ammunition

eager vale
#

Nitra is a currency not a ammo type

amber finch
#

The downside to it is it can set your allies on fire

#

So you don't spam it

mortal peak
#

i prefer getting the flamethrower than the machine gun

eager vale
#

I like the mini gun more

mortal peak
#

the driller shouldn't be better than the gunner in fights

eager vale
#

They aren’t lol

mortal peak
#

try hard mode then, there is a lot of armored ennemies and the gunner is useless if he can't shoots their back

eager vale
#

I’m a gunner main and I get 2x the kills of drillers

#

I play on haz5

mortal peak
#

because the driller agro for you maybe

eager vale
#

And no you just need to well place shots with a revolver and your praetorian dies

mortal peak
#

anyway the driller shouldn't have a weapon good against everything

light parcel
#

why not?

mortal peak
#

it does more DPS to bosses than the grenade launcher

#

it is too good

idle quartz
#

Driller is the least played class

eager vale
#

It’s not good against everything it’s mildly effective against everything

idle quartz
#

and bosses? grenade launcher is explosive weapon o.o

#

dont think about it in terms of "dps" think about it in terms of ammo efficiency

#

its terribly ineffective vs dreadnaught hp

hollow breach
#

I can agree to taking down the flamethrower damage a bit.
Sentry guns are actually pretty good. However, just having one up is inefficient but you usually don't put up more than one anyways.
A jetpack would not work with what other things for movement are in the game.
Scout doesn't really require a scanner of sort. Throwing a flare lights up a room enough for you to spot nodes.
Sentry thing comes back
You're already fast enough. You're never too slow to get somewhere, and it would just be too good in general
Why would sentries explode when they get destroyed. Maybe upon running out of ammo as it is still "Alive"

idle quartz
#

and the Engineer is the most played class lol, usually they easily get top kills because of sentry guns

light parcel
#

no! The flamethrower is empty very fast and deeals good damage

#

baanced veery weell imo

mortal peak
#

if I think about ammo the flamethrower can be used for maybe 40 sec and burns the ground too it's too good

idle quartz
#

yeah hes the close range guy

amber finch
#

It does burn the ground

#

Just not if you hit an enemy first

idle quartz
#

use shotgun vs bosses 😛 its way better.

eager vale
#

The minigun has 2500 ammo or more and also has the revolver that 4 shots praetorians also has c4 and great explosive resistance armor

idle quartz
#

while the flamethrower is "good" against praetorians, it is not ammo efficient against them

#

if you blow through your ammo real quick you can kill them quick

mortal peak
#

a good nerf would be flamethrower not good against armor (try to destroy a wall with a flamethrower)

eager vale
#

The gunner can 1 tap a praetorian with a charge

idle quartz
#

so can the driller tho^