#suggestions
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And it is good that they are easy to trigger/kill. I don't want to have them be even more of a problem
Tater and I lastly streamed Motherlode. When they can chase while exploding it is just unfair.
It already was VERY hard and intense.
And we played on haz4
i think you are misunderstanding.
Its fair because you can CANCEL the explode by killing them
and killing them is very easy
Think about it though ๐ if a boomer sneaks up on you, gets right ontop of you and you're pinned in a tunnel, if you kill it fast enough you can be okay ๐
but...not if there is many..
If we can have a Molly twitching on its side in the space rig, why can't we have the option for Molly to get knocked over by multiple glyphids or a single large glyphid and have her twitch there for a bit until players flip her upright?
i still think thats a bug and i hope they fix it :9
hm.. Because molly could fall on her "side" while wall walking, i think the engine doesnt differentiate?
So uh.. it was suggested before that the Dwarfs, or possibly just the scout, could get a spray paint utility item that lets them spray on the walls to mark stuff
I think this would be extra cool if the markings also showed up in highlights when you hold TAB to view team
A Driller for example, could mark the mouth of his tunnel by spray painting all around the entrance, making it easier for allies to find. Also the color would match the class.
If we get the spray paint it should have a meter limiting its use so once the meter depletes the spray can runs out
yeah limited qauntity dont want it spammed or abused much
Scout would likely get the most.
No refills either
unless its resupplied... right?
if only i the "kick" command would show up if i stood behind one of my teammates in the lobby (like it does when u look at a barrel) ๐
shows up when you hit ESC
Or when someone is looking down a deep cave precipice. Have your alignment change to Duergar and grays your skin every time you do it. A permanent griefer-tracking system.
@short kernel no. Just a finite amount useable each round
If we ever get a pet system in game I want a pet loot bug and drong wants a pet praetorian
(Small) pet leech anyone? Can carry it in an open jar and have it try to grab other dwarves
Better yet, it tries to grab other pets
I just realized we've got users with the names waffles, pancakes, and tater/potato. We've almost got a complete breakfast going here.
Lol
The game is really Amazing !!! good work on update .best for the future cordially.
A wall climbing mount or class, even if limited would be fun, being able to mine while upsidedown in a cave off the back of a mount or via some sort of climbing harness
Hmm, I don't know about pets, but cosmetics to spruce up your pod, like bugs in jars or a model equipment (drill pod or MULE) would be awesome.
wings and tails and devil horns/angel halo's, pocky or cookies in our mouths and floating puppies in bubbles Kappa
on a more serious note... Icons indicating afflicted Debuffs with durations?
But we do need a skin system or something to make 2 gunners look different
Big suggestion: Remove tenticles spawns if the player is solo. It's very dark in the caverns, and it's simply impossible to see every nook and cranny, so a sudden grab ending your mission with absolutely no recourse for the player other than to sit there and wait for their health to count down is simply not fun. It feels like a You Lose button that sometimes just hits randomly.
Additionally, make it to where no greater than the total number of players in the mission, minus 1 tenticles can spawn. so that it's at least still possible to recover from it, albeit at much lower health. We had our entire group get grabbed all at once by 4 tenticles as we walked into a room in a 4 player match, and it was just frusterrating.
that sounds awesome and i hope it was recorded
Game over man, game over...
it's like in alien isolation when you walk under a vent with saliva dripping out of it
usually you see it and avoid it, but it's that one moment when you're not paying attention / were rushing or just didn't see it that you get pulled up...
makes you jump out of your skin the first time it happens.
a new gamemode becasue i remember talk about a large bulky laser while laser can be used to cut diamonds maybe the dwarves for 1 gamemode protect a drill wich is drilling a diamond in transportable pieces on the spot and getting it loose out of the ground while the dwarves protect it in the meantime
drill might need to be on surface due to fragility so its unable to directly launch at the location of the megagem
I๏ธ like the term โmegagemโ
megagemagemmentlgen
"Liquid hot, magma"
SUPER HOT
Small suggestion: just an option or something to choose who we spawn as when we launch the game (spawn as gunner default atm) either an option/setting or just spawn as who you last played. (saves you having to do it when you load in)
That should be in game already.
Well I play as gunner only anyway so I have no clue
Motherlode is definatly too tough for most random teams
It does require squads of 3-4 people, and what you have to do is more difficult than the regular missions, so it's worth having some experience before jumping in to motherlode
you should just bring a squad of seven
This is also true
@devout coral i thought it was teams of 4?
@dense beacon That is an insider referring to my video I once made where (caused by a bug) we were able to have more than 4 players on
@light parcel oh right fair enough
While playing Deep Rock Galactic, we ended up with a glitch that allowed 7 people to join, the mission crashed 6 minutes into recording, but it was absolutel...
I love to post this everywhere ^^
Idk if this was suggested, but I'd love to see my character's legs or be able to sit in the pod when deplying to a mission.
and to actually buckle the seatbelt
/\
It would be great to work a lil bit more on the rocks .. after u mine a tunnel , when u come back , u kinda bug in rocks ๐
put revive of a player over building a turret please.
more squad channels in voice chat is probably needed since all 5 have had some people in it already today
I could use some aiming function with some cool sights to the guns too. It would improve the gunplay
yeah at least some ironsights would be cool to have
and the pickaxe/drill could be a tool in the bar like the others or having another keyy
I would appreciate having a seperate volume slider for incoming in game voice chat, that'd be nice to have, thanks
Could we get a spectator mode or sometihng when we are down
We could be able to destroy sentries and receive half resource for it
This game doesn't really like alt-tabbing. Any plans to remedy that :D?
We need more ;-;
Allowing more people than just people who had signed up? like giving a key to new people just for the Open alpha?
i meant more voip
Difficult to invite or join people and finding the right servers. Need to have ways to filter out servers and make it easier to get together a group.
@dawn crescent Not hard. you can invite/join peeps with steam
we've had some problems with the option of inviting or joining not even apearing.
for instance we have not been able to see eachothers servers in the server list
I donโt really get sharing the open alpha key? Can I? And how does it work?
Ask this already but nobody seemed to answer
It would be nice to have the game saving your main character next time you opened it.
i made once a Character Idea in the Steam Community hub
but it looks like nobody is interested
steam community... ppl use this actively?
I haven't looked at the steam community for deep rock in idk how long
#367228139287478272 needs some text still
Please, Mulle stops where your mouse is appointing.
add a respawn button so if youre dead for ages you can respawn after a 3 minute delay or something?
FPS limit option pls ๐ฎ Esp for ppl with gsync/freesync
add the jukebox as an object like in vicera cleanup
so you can take it with you in the caverns
๐
that'd be chill
Iron sights would definitley be sweet
you'd have to change the pickaxe's binding though, and it's super convenient as rmb, because you need it so much
I don't think iron sights would add a lot to the experience
and adding usable ironsights to the gun model would be too detailed compared to the rest of the gun model
thats true
@idle quartz nope, Deep Rock Galactic doesn't invest to useless things like that :P "We finally need seatbelts, don't they care just a little if we get hurt before the mission even really starts?!"
Ability to turn off view bobble. Getting a bit motion sick after a while
we need more squad groups cuz all the ones have someone in em atm
<@&257786783666929665> FUCKING DO IT! DEW IIIIIIIIIIT!!! https://www.youtube.com/watch?v=Ss-IvNjl7JQ
Dev looking to integrate? Go here: https://discordapp.com/rich-presence Player looking to learn more? Go here: https://support.discordapp.com/hc/en-us/articl...
NAAUUUU! AI NED IT
That is pretty sweet
Payday 2 has it and i am jelly...
Having trouble finding servers
Yeah I havent seen a server since I logged on :[
i see about 30
check for update?
try restarting the game if its not properly refreshing
Suggestion - The drop pods don't always align resonably with the environment they've landed in. Might need some improvement - Perhaps add some code to ensure a larger space in front of the ramp. It can also be hard to find the ramp leading to a bit of annoyance, especially if you fall off the ramp and get stuck / die under the shuttle, just as the timer runs out.
Suggestion: allow the controlls to be rebound. like z is really not a confortable key to press while trying not to get eaten alive
Suggestion: Allow the user to back-out of menus by hitting escape, it takes too long to get out of the settings when trying to change something on the fly imho
@tulip basin When you have a mouse with G-Keys or a keyboard with them you could maybe set one up to be a 'Z'
I do that as well with my mouse
ive got a Razer so i can remap the keyboard itself
but that is a workaround for a problem that, imho, should not exist
Suggestion: MARKET MECHANICS
I really like the basic mechanics so far and I know that there are plans for mapping out more biomes and dangers and such. What I think would be cool is a market mechanic. First you would need maybe a dozen mineral types. Each mineral type is found only in certain biomes. The relative levels deposited of each mineral are tracked on a global board. Simulate a basic supply/demand market with a little randomness thrown in such as scarcities and surpluses. This would incentivise players to keep trying different missions in order to make the most money possible. If people get really good at a certain strategy in a certain area, then that mineral will become less valuable. With multiple minerals, you can also incentivize players with "contracts" which could be daily, weekly, monthly, whatever. Contracts could also scale up if they are completed multiple times in a row (encouraging continual play) with tangential rewards like cosmetics or whatever else.
that's starting to kinda give me a warframe vibe (which is a game I absolutely adore, so it's not a bad thing)
you've got the map with all the mission, you don't roam around pointlessly (but they added that open world bit to warframe but it's weird)
you don't nessecarely go to a level for the reward for doing it, but for the resources you'll find there
"what map is good for farming ___"
it would make you fall back on previous levels
in warframe the resources are for crafting, but in your suggestion they're solely to sell on the market for money
interesting idea, you'll need to adapt based on the market and it'll require some knowledge of the maps/ore spawns
next thing you need is just more things to spend money on...
Ive never played Warframe I didnt realize it was like that.
There are a lot of ways they could go with a multi materal system. They could have gear crafting which could help you specialize. Theyll probably have some sort of cosmetics system that could require money. I personally would enjoy a "hardcore mode" where you create basic characters and upgrade them and improve them with minerals until they lose a mission or are left behind.
with your market idea: would the market prices be the same for everyone?
if they were different for everyone (that first of all wouldn't really feel like a market) but it'd make it harder find the ideal mission for you and your friends, if you both needed different materials
Have a kind of cod zombies-esque mode where there is no time limit, the waves of bugs get harder and harder, you always have the option to extract to secure your score, and your score is amount of morkite mined. If your squad dies, that's it, your score falls back to the last score checkpoint number. So you end it and extract to save your high score, or you risk going further to get to the next score tier/checkpoint. Having a leaderboard of this high score would add some competetiveness to friends and the game in general.
why'd you delete your message? it was a good idea
I don't think I've ever heard of "score checkpoints" before
the thing with that is that it would make extracting kind of pointless in some situations:
hold out 'till the checkpoint and just die
the all or nothing approach that @vital mason brought up, where you only keep the XP would fix this
I would love to see more base building like gameplay. For defense objective planets, you could give the miners a minute to set up defenses, and as the rounds go by, the minerals you mine as well as the enemies you kill give you money to set up more defenses (Walls, turrets, stairs, etc)
Ohh, turret defence style, I like it
Also somewhat fitting as it feels sanctum like and the publishing studio is coffee stain
There's a kind of defence mode, called motherlode, you dig up gems and alien eggs and deposit them in a stationary area
The map is only one tile so they spawn around that area
I was thinking all or nothing at first but I thought it would be a bit too harsh, but keeping the xp still makes it worthwhile so that's better
I'd say a system where you keep on surviving, and once your team goes down, deep rock galactic extracts you and you get exp and credits based on the amount of waves you held off
thanks @solemn sable , I think I was going to reword my initial comment, but I got distracted and forgot. You summed up what I was going to add
As engineer, can you pick up your turrets once you place them?
whoops, asked this in suggestions channel my bad
As to it being too harsh, I would say that there is no incentive to extract as @solemn sable stated. There has to be incentive to save yourself or risk losing everything for more. However, game mechanic wise, you do dump your earning into a machine that follows you around. Maybe it has to make multiple trips between you and the drop ship or drill in this case for it to save what you have gathered, that might be a good compromise
I feel like the shield being damage from falling or recharing covers a bit too much of the screen, or at least could be a little more transparent
it feels like it covers 75% of my screen with blue hexagons and makes it hard to see more than anything
yeah i noticed that too, it was a bit disorienting
maybe even the ability to change directions when ziplining
I can tell you now that you do have the ability to change direction on a zipline, just press e when you're on it and your direction will change
omg this is so confusing
I thought he was talking to himself
because they have the same profile picture
I feel like grenades pop about a second too early
they always seem to explode in transit when I feel safe enough away from something to throw it
kick the can is a fun game lol
this topic is more of a discord issue
can you move one of the voice chat servers to the us? im seeing 160+ ping
I don't believe you can move individual voice channels to different locations, only the server itself
Has anyone ever talked about a Power Drill upgrade to allow you to more quickly excavate materials. Or is the drill only for digging through rocks? I have tried the Power Drill on Gold and Morkite and nothing. Would be interesting, perhaps a secondary fire that consumes more fuel?
^ Yeah same.
It runs out of fuel rather fast and is only useful for breaking rocks
Also I feel as though dirt could use a little color upgrade as it is rather hard to spot within a large cave.
Make it a little more brown so that it's easier to progress
health seems to go down tooooooo easy. we've been on the lost overhang for 2 hours and have been getting a little closer to success
i cant even make new voice channels ๐ฆ
So is there a way to invite friends to the alpha or a place for them to apply to join?
Also a suggestion though it changes game play. I would love to see supply drops give ammo/health from a pool rather than all or nothing. Like as you hold down E it gradually gives you ammo/health from the pack till the pack is depleated.
But hey, not my game. Do what you want ๐
Feature request: integration with STEAM servers
so i can join my friends server, without having to fish for it in the server browser
YES^
should be able too unless there's a problem
Just a suggestion for the game- throw in some kind of long-range mining laser. Just a simple, heavy weapon laser, that can mine ore at range. Even in the few games I've played, a constant problem is ores are out of reach and we're out of ammo (Both for platform guns and ziplines, along with our weapons) and spend a lot of time tediously mining up to some Nitra in the roof. Not my game, just a suggestion.
suggestion: make drop pod a toggle and not come in automatically once you hit all the minerals
or change the way we deposit ore, sucks if you want to deposit and the mule runs off :/
if you think you can just hold off on turning in until you've all made it back to the beginning, that wont work ๐
I'd like to suggest giving the Engineer a "special resource pool" and let them use that to built several machines (sentry, a mountable cannon, a big drill that is aimed one way then keeps digging for quite a long way and is then useless, a lava boat)
haha ๐ engineer already is so strong
At least a chance to drop off what is in our inventory or have it counted towards the final if it isn't already.
he'd be a engineer, gunner and driller all in one ๐
No no
He'd use from his resource pool :P
tho the drill was only an example xD
could give that to the driller :D
maybe he'll get other turrets
But like a lava boat n stuff could be fun :D
maybe he'll get a turret he can pick up and move...but he'd only get 2 or 3 instead of 4 ๐
or even electric fence! xD
Wait I know!
He can build a limit ammo tesla coil which is a backpack he can wear, but he cant use any other weapons meanwhile!
it would be a short duration, big dmg , medium area of effect to save his buddies from the swarm! :D
The gunner could totally use a lot more gun, maybe even an extra slot for another gun? :D
as an alternative to the platform gun, a kind of styrofoam gun that would be more freeform could be a fun addition :3
Yeah i've suggested that, like a insulation foam gun
With lava pockets that would free flow
it could be used to build temporary walls against it, making a moat between you and the bugs
The scout could, instead of a grapple hook, get a jetpack? :P
or a tool that literally allows him to climb, like mountain climbing axes :D
liquid physics not really gonna happen in a destructible environment like this =/
it aint blocks like mc
Could always hope :P
but if it is a limited liquid, low graphic/poly, still good looking ofc
with not very liquidy and slow moving
I think it could work
without murdering the players computers
whatever you do, don't change the barrels : )
me and two friends spent a half hour getting all the barrels in the rocket ship
A fun new mission could be an old mining base that had a cave in, and then you'd salvage and what not of its resource deposits :D
it's less about a better position, imo it's just more tedious to plan around turn-ins and worry about gold etc. - just play normally and call the pod when ready (like in the new mission) ๐
Or rescue survivors in said mining colony :P
Some less agressive banter lines would be lovely.
I said some, mind you, not all of them. XD
Maybe some brief descriptions of classes/equipment, especially if there are plans for new equipment choices, just so newish players can quickly learn a bit about what all the equipment does without having to first bring it into game.
The 3D map is awesome but will be nice if you can rotate the map to other angles rather than just seeing it in a top down view. The top down view is especially troublesom in largely vertical areas. Also will be nice if platforms, zip lines and other players are marked on the map.
I think that the subtle hints (such as red blips on the walls) about collecting the alien eggs and such are great! However, it would be nice to tell the player to look for them. Perhaps include that in the tutorial, as well.
are there plans for better gears? I don't see how current guns stand a chance on Lethal mode.
Engineer- could use either a sidearm, or, modified turrets (+100 bullets, or +1 turret) as running out of ammo is fairly common . Gunner-minigun could use either a damage up or armor penetration (doing say 1/2 damage through normally "hard" spots) Digger - the main reason a digger is there.. is to dig better.. but the pick upgrade hardly helps, and the drill arms need to change to either Cooldown only mode, Fuel only mode, or simply last longer/dig faster. they run outta fuel too quickly to do any real tunnel. Scout - flare gun flares should last longer, even upgrade the 40s timer isn't that great for how little you can carry, and how big some of the caverns are. General changes- map should be toggled, not hold M, map should show team mates in color triangles, point side up for above/same elevation, down for deeper. Guns feel underpowered for how many swarm, even on only danger-3. (motherlode) can't imagine on lethal-5. Afk need dealt with as a server punish, not just kicked. Same with Team killers.
demolitions (c-4) need to do more damage to environment, seem fine for entity damage. (nothing like trying to blast a hole in a dirt wall quickly only to barely scratch it)
grappling hook could use a "lower" option instead of just grappling, pullnig and dropping.
i hope custumizations come, coloring bears, getting hats, coloring armor/tools. Also hope for more gear per class - not keen on the sawed-off shotgun as a "backup" when so little ammo/damage seems done with it. I'd prefer a pistol - even if it did same damage. (more bullets, better accuracy)
beards* even. bears... ha!
not sure what do do about this situaion but during a mission we got to the end, only to have a "troll" mess things up - the final tunnel to the drop pod, he rushed through drawing all aggro, then sat inside and died. the aggro stayed there and we couldn't dig through (go around) nor fight through (green praetorian INSIDE the tiny tunnel blocking all movement and most damage) getting 0 exp, and 0 credits for that kind of failure is pretty harsh.
@thick gate tl;dr
But what I read was the beginning. Lethal is totally possible but extremely hard. So that will not change since many ppl love to play like that here
eh i find that iffy at best. the general public will be doing 2-3 man runs, and not having a full dedicated 4man team. this has proven so in every other squad game. some "random" wil join - and things won't work well. having the general population say it's "impossible" doesn't bode well
Yeah, I have to agree with drong
It is totally possible, but it requires you to have a decent amount of experience and understand the role of each class etc
And You say that, but I believe I have done a 3 man leathal before
Hell, the other day three of us took a guy who had never played before into leathal and we did fine
this is a very small group compared to expectations at release. Showing concern now in hopes a balance is kept an eye on, in case it is required.
I think how it is currently is fine, I think a larger variety of equipment for differing playstyles should and most likely will be added but buffing everything in general just so casual or less experienced players can run through the harder difficulties is a bit unnecessary.
turrets, platform gun, zipline need a slight "cooldown" to prevent accidental shot spamming. Nothing like a zipline that goes 3ft or double turrets or platforms , this cooldown should also have a slight delay as the gun i spulled out, to prevent accidental firing when switching weapons during a heated fight.
i started playing on 2nd hardest difficulty and then switched to lethal pretty fast, sure we died a bit but it still went quite well
agreed but theres no mention of new gear or better gear, its assumed but nothing shows it in the game. a simple grayed out item of "cannot use yet" would do wonders to help this uneasy feeling of "this seems lacking in damage.. I don't know about this game" general users seem to get (as per Twitch Audience)
i think its quite fine as long as people don't ignore all the nitra and starves the team
nitra is rng. literally had a game where none was found, and we found all the objectives in 2 minutes. - we were loaded, in and out in 8 minutes.
So my first 2 extreme difficulty levels went as so
1st: 3 dreadknots spawned at once and murdered everyone.
2nd: Very uneventful and no mention of any dreadknots...
idk if this is a common issue or not but maybe add a bit more of a consistency with each difficulty?
also i havent been digging any massive tunnels with digger, my primary use for digger is to quickly make ramps so we can backtrack and move around easily without getting stuck when we have to extract
if ur digging massive tunnels you've prolly gotten srs lost or rly unlucky with rng
my friend and i went on difficulty 2 for his first mission (First Drop) and it was NOTHING but dreadnaughts.... every swarm, invsasiona nd incoming had one. we foought 6. and he was like "man these guys are rough" and i was like "yea... they aren't normally this common either)
I've been countering the brutal big dude spawns by picking digger and swimming in resupplies, blasting everything with flamethrower, sometimes staggering morkite gathering to find more nitra
but it gets rly brutal at times yeh heh qq
Isn't that cool? :D
Finally a challenging game
i really really love the end rush
agreed
we usually get cucked by weird caves towards the end tho
when the extraction isnt backtracking its pretty painful
as u get lost easily
Hehe. You never had LZ 200m away without
, right?
Litterally the escape plan that worked for my first few games was digger dug straight for the pod
its usually like 180m but thats kinda useless measurr since you're gonna be running around in spiraling tunnels for 5min
ivr never dug straight for pod actually
It works XD
we try to map as much as possible
Map?
So you write down where everything is?
bad word
map - M key. lol.
Aww... That would have been so nice to hear
cordinates could b a thing
YES, x, y, z cords. (I guess they've already got z cords with depth)
coords be terrible, simple map indicators of above (triangle up) below (triangle down) of your team mates and drop pod would work wonders
I'd be happy with either
meh its a cave map not some gps
i like the simplicity even tho it got a lil clunky feeling learn curve
The learn curve is in since v6 and this version is not that old.
So jeah. The tutorial stuff is a WIP
some guy earlier mentioned different cannons and gadgets for engineer
maybe being able to mount one on mule would be a good idea
my friends been playing engineer a bit and theres often too much movement in normal missions to really set up base
prolly not make it super powerful tho
as situations like setting up base with 2 engineers in the corner of a room makes swams a cake walk
never having to set up base would be op af
Set Up a base? The Turret is for passive defense or for swarms. Not for making a base and building a ๐
Mining platform?
the motherload mining rig with sentry guns ๐
.> I know, we are dwarfs but that is overkill
a man can dream
Okay, dream. But it will stay a dream
Mech units and vehicles
I would love to be able to get into something like the alien movies
A mission dedicated to drilling with a vehicle would be so cool. Dlc content maybe ๐๐คฃ๐ฉ
Alsoooooo the drop pods need to have more ammo. Called a pod yesterday and my team stole all my ammo lol
Final recommendation ADS plz
Sometimes aiming down sights is helpful ๐
Rebound melee to E?
So is it on the cards to play as bugs? Pve / pvp?
Dropping a Gem by simply hit "E" would be nice. So you could throw it down the cave in the hands of a teamate.
Pressing right click is not simple?
you can currently drop it by switching weapon
oh u can right click 2? ay
even better
ok .. seems that i did not test this ...
What about the idea that a supply pod provides ammo / player currently in the game?
when your teamwork gets really good and people start tossing gems around ๐
i just want to be able to throw them ๐ฆ
i like that the supply pod only has 2 resupplies
gotta choose who gets the first resupply
ofc in a random group that goes out the window
when your mates are your friends .. you can discuss ..
does automatically go out the window with randoms, even randoms can talk ๐
or just put the pod where they cant reach ๐
heh
calling mule away when people wanna turn in last morkite cus someones stuck in a hole somewhere
๐
what if
when you put in the last unit of Morkite, a big button appears on the MULE
and we press that to signal evacuation instead of it triggering instantly
but pugs would still just insta trigger it
the game should encourage you to be as quick as possible about it ๐
soi personally wouldnt like anything that helps draw a mission out to farm it in any ways
ya'll should be overran with bugs >: |
wouh
what if the wave still came regardless if you signalled for evac or not?
they gotta get bigger and bigger!
now im likin it
ive been having my best easiest and shortest games on lethal
lul
morkite everywhere
thing with not starting extraction instantly is id like to make sure entire team is grouped up and even more that we're not stuck in a hole
dont mind going down blasting some bugs w my flamethrower tho so im fine with some messy less ideal extractions
may i suggest an option for no head shake when moving
The more I climb up the rank, the deeper on the planet will I mine?
^^ there should be some function like this but I๏ธ think it should be like the mission select screen. Harder missions take you deeper
but and the rank?
Spent an hour in the mission where you had to collect gems and alien aggs. Had all the gems but was missing one alien egg. The mission refused to start the countdown to end the mission until 15 minutes. Is this a bug or is there some trigger that I was missing?
On the platform there should be a red button, once you have deposited all 10 of the gems you can press it
That will trigger the last part of the mission to start
That should have been told by the game when the lat Aquarq entered the pod
This games reward system is currently super limited. The game itself is great but rewards aren't all that rewarding. I would like to be able to earn sidegrade weapons for classes. Sidegrade weapons would allow players to double up on certain classes whilst still carrying out unique functions, such as a long range scouts, or explosive based drillers.
This would of course expand the reward pool in a positive way.
I also saw some videos of more than four people joining missions through a glitch, this would be a cool feature, I'd love to join a massive swarm server with a shitton of dwarfs.
Will there be different game types other than Gems and Minerals? Also, I have some ideas :P
- Upgradable base, use the minerals/gems collected to improve overall equipments allowing to go deeper or find special places.
- Market to buy/sell minerals/gems (this would fit better with the previous suggestion)
- New weapons for each class, more upgrades for existing weapons
- Status for classes (I don't really see difference when leveling up so that would be interesting)
- Appearance options (beard color, skin color, uniform color - if this is not locked to character)
- Mining rank, why not ๐
Enemies that can come from above or below you, IE, tunnelers, would be a great addition.
There are enemies coming from above, below I never seen them. But those buggers who pulls you to the top and kills you slowly are a pain. Specially if playing solo. There's also the web throwing ones.
@light parcel I think the game tells you
yeah ๐
Well, I will be playing shortly. So I would have seen this later anyway ^^
iirc it's a voiceover, maybe hard to miss while fighting or sth
I have a suggestion for the scout. Maby you can combine his flare and his flare gun, Iยดm thinking about the flare gun recharging ammo and removing the normal flare for the scout. Because having both kinda feels weird.
i remember the game telling me to launch, not how to do it
took me 2-3min to figure out where that button was ^^
but maybe i missed it talking about the button
bard class with a ghettoblaster and a revolver
boi
i already put in suggestion of adding the jukebox into the spelunking so this is ๐
passive damage and speed buff to team or disorients the bugs
So... what do you think of my suggestion?
i think scout feels really weak so i think any buff to them would be good
nah scout is pretty OP really i mean once you upgrade the grapple gun you can just fly away from danger
Make the thrown flares fade after their light is out, maybe?
If the
is OP or not is hard to tell since it matters if you are good with it or not
Noticed people joining and spawn instantly only to fall to their deaths. Perhaps something detecting the player in danger would be a good way to provide a safe place when you join up
It would be better if the spawning point was the same where the pod landed to leave the miners
I would agree with that, but some times you can explore very far into caves, and so you'd have one player on their own, trying to get to everyone, it makes it even worse if there's a swarm going on too
But the idea could easily be re-used, for example the joining player could be placed at the entrance of the cave the host is in
Might be an idea to add cave-ins/temors; ability to upgrade to arc lights
please include an option to remove or disable head bobbing
An option to still type in chat while browsing missions would be nice ๐
Basic modding in the form of changing models, sounds, and textures would be very welcome if possible.
I also think that since you guys are willing to host the game in a playable state, and since people enjoy it, you should let people buy pre-early access copies directly from you.
Before you launch on Steam, it's a great opportunity for the devs to earn more money (untaxed by Valve), whilst also allowing us, the players to bypass a seemingly arbitrary wait. I'd happily pay full price right now if it meant I could keep playing.
@vast kestrel you'll be happy to hear they've said that they're definitely gonna look into modding, but they're not that experienced with making mod-able games
wait
Soren told you that
I'm an idiot
@solemn sable Yeah I heard that they like modding, but they haven't really been building the game with modding in mind.
Still, putting it here for reference, I'd love to see it.
Just did a 4 person run. Suggestions
When Tab is pressed is highlights players (outlines through the world) locations. There should be a way to toggle this or just leave it all on the time.
Have ammo/health packs on supply drops be taken from gradually rather than all or nothing. This gives players a slightly better fighting chance and reduces the chance that one player (accident/troll) will eat all the ammo
I wouldn't mind being able to take more than one of the same class on a run.
You can already do that^
From playing my first 10ish minutes id change the static sound effect on the loading screens
kinda ear piercing
character customization would be nice
The ability to sort missions by time/difficulty/etc would be great
on the browser list? agreed, need sorting
Suggestion: a method of saying ' you just played on this server' for those times you have a really crumby player group or a serious disagreement with a player. the inverse could also apply for when you accidently disconnect / need to bounce the client due to bugs
Suggestion: Perhaps change the Engineer's flare to not be a deep red color, as I've more often than not found it to obscure, rather than reveal, nearby digables
Mabye one of the classes could have a short range sonar that would scan a short area around the player and mark anything of interest in that area
I think the ability to call in a resupply and it drill down is awesome. What if you could call in certain weapons, armor, even like a mech suit like that? A small nuke even.....idk Just an idea hahaha
The option to undo an upgrade before a confirmation
or more info on what the upgrade does rather than a general statement about it
for example my minigun upgrade fom 300 rounds per clip to 800
I guess all you can see in there currently is more a placeholder than really done
So we will see many changes in this system in the future (My words, not the devs' words)
suggestion: allow players to enter the escape pod even if the mule doesn't reach the escape pod - we just failed a mission because the mule didn't make it back in time
better yet: start the exfil timer once the mule makes it back, makes no sense to leave the haul behin
A market / upgrades area to talk to other people and see a larger amount of players at once
that would require dedicated servers i think, just different channels that'd randomly push people into. People would then try to figure out how to all get to the same channel i.e. make a group =/ might complicate group making as it is now
https://imgur.com/a/G2LDC One really small thing that doesn't matter at all, but changing the walking sound effect in the hub as it appears that it is galvanized metal
more people at once wouldn't be too good here, were 1 of 4 classes.... 4 voices... 4 looks. it would get very ugly very fast
and i disagree with "Undo" on upgrades. all upgrades make it better in some way, no need to undo. Don't like it? Just go farm more gold.
had a mission were we made it to extraction before mule, mule got there and lowered the door - and pounded one of our team through the ground like a tent spike. he couldn't dig out (damage was to the hatch, thus 0, not the ground) swarm spawned UNDER the extraction pod, knocked him down, the guy trying to help him down, and then blocked the exit causing a failed mission due to time running out. (He was trying to dig a tunnel around it)
Suggestion for the beta: add more customization options, perhaps different guns or different pieces of equipment that each respective class can unlock and use instead of the base components.
Such as a shield generator for the engi rather than turrets, or a zipline that only only works in one direction but works on steep enclines (replacing the stock Gunner zipline)
You should make it so that the platform gun can shoot to make the platform more like a barricade and make it so bugs dont pass through it so it can be used as a defence tool
the problem is the AI can choose to nocolide with the terrain - thats more of a bug than anything. If they fixed that then it would work for making horizontal baracades during Digger-assisted exfiltrations
then the AI would have to take some time and dig - or self-destruct - through the foam
Suggestions:
- Make it possible to throw gems, not simply drop it at your feet when changing weapons;
- Would make sense if platform gun was recharged by digging, maybe a slower and weaker digging (or maybe make the gun dig through dirt only to fill up) made with the gun and not the pickaxe so it wouldn't be OP;
- Change the reload sound for the health pack to something more like healing and less like reloading a gun;
- Scout's flare gun with longer bright (or even permanent?) but lowering amount of flares.
- throw gems would make it too easy to get it back, and easily exploited. disagree with need. platform gun isn't OP, the limited ammo is very well introduced. the platforms also break very easily. Longer flares is a thing desired, not permanent though, as more light sources tend to bonk up games with destroyable terrain. (shadows, physics, etc)
the platform and turret guns are 2 different things, they aren't really meant to be used together, but can be.
I don't think the platform gun is op, my idea was to make it rechargeable through digging instead of using ammo refill, which would be considered op maybe
it doesnt shoot rock ๐ its a special quick dry foam
Fair enough
i wouldnt mind throwing gems a little bit though.
right now, most people probably use ziplines to transport them.
But dropping them on your own toes is annoying when trying to get them off a high edge >>
I think the spawn conditions for the pod in the magma cavern need to be tweaked a little. I love the deep cavern and exploring it but getting back in time is a royal pain. It's easy to lose track of how much morkite you have and since we can't climb walls like the Mule it just isn't enough time sometimes. Doubly so if you're starved for nitra so your gunner can't place quick escape ziplines.
having a digger on the team is a must for that level - that and having intricate webs of ziplines. As long as you can get a fully armed digger within 150m you will make it in time, assuming no sudden falls
Always make sure you got a way back! Shouldnt ever "NEED" to drill the entire distance. Faster to run if you know the way, if yo uget lost, drill towards the closest connecting cavern you can find.
You can also make shortcuts as you delve.
If the driller ventures far ahead or falls behind he can drill towards the other players, creating shortcuts
yeah, if it is more than 150m you will need to make use of caverns, i find 150 to be the magic number
more tools for navigation should be coming someday
The problem is the RV is not always the insersion point
Honestly i don't see why thats the case, i mean the insersion drop pod has made an existing more, surely its less expensive to send the recovery DropPod down the same hole
So even if you have shortcuts leading back to the mine head, they might be useless when the RV is in the oposite direction
it tries to spawn away from player locations, depends on how deep you get.
Otherwise people would just cheese it
Game balance>common sense :/
Fair enough, but then how would shortcuts be helpful then?
for getting back, usually you do head back to the start, only if you get a lot of morkite really early do you need to go deeper
like if you dont venture to some invisible half-way mark in the cave
not sure how it works but the system is it'll try to spawn at one end or the other
Also would be nice if where it drops is somewhere Walle can get to within 4:50
because ive had a game where we got to the RV with 2 minutes to spare, but walle ended up 300+ meters away then the timer hit zero
Not sure how it all works, but the least-effort solution would be to reinsert at the minehead - except if thats where players are that
yeah thats an issue that needs tweaked, especially if molly gets "lost"
then, just to spite, drop deep into the mine ;P
or stuck ><
yeah..
makes no sense, we are all MIA since the doors never unlocked yet the resources are still counted as collected
even though walle was left behind
.>
you know what? why not make it optional 'drop the RV here', but make it really noisy and make it really difficult to pull off as giant hordes of creatures are summoned
its an option
Good players could sucessfully fortify a point and hold it long enough for the drill to reach them
i think its less tense ๐ฆ
a lot of people enjoy the trekk back
and its kind of satisfying to remember the cavern
yeah, the treck can be epic - i got into the RV with -2 seconds to spare
Thing is, it's not necessarily 'back'
^
back home!
sometimes ive actually had it drop in undiscovered caverns deeper in
You could be sent on a journey through a brand new cavern with hives and tentacles and pitfalls, all that fun stuff that requires methodical clearing for save passage
Going deeper can be even funner.. the way up you can often just RUN from all the glyphids but if yo ugotta go down you gotta fight and dig
(that was the event that caused failure since walle had no path)
Today I had a game where molly couldn't reach the escape pod on time because it was dropped too far
So the mission was guaranteed a failure regardless of what the players did
its a real buzzkill when we failed because the game said 'nope!'
in 2 minutes we reached the pod, where walle required at least 10, given how it was soo far off course :/
So i guess the suggestion would be to ensure Walle has a viable path to the RV that will always take less than 5 minutes to reach - or make t-0 whenever walle gets to the RV +30 seconds
That way players still have a chance to get on, if they are able to follow Walle / reach the pod prior
while also ensuring, within the relm of reason, the only failure condition should be if all the players die / don't make it back in time
Granted saying that i have no idea how difficult/resource intensive it would be to verify Walle having a path, or estimating said paths time, given how it may have to retry a few times to find a working solution
Dropped too far UP or down?
In that case the droppod was too far up in a completly unexplored cave area
there was no clean path that we knew of so we drilled up to it
Here is an idea that could satisfy things: add an option to make the minecart follow the players back to the pod - if the players can find a way back so can walle
not as the default, since im sure some players follow the cart back
That's what I do
I mark it too, so I don't have to keep my pointer out to be aware of its location
There really should be a persistent marker on it though.
agreed
spray paint! hoping for it.
music jutbox is PRIMO!
add the music jutebox component to Dorthy... or whatever that robot horse thing is called
would be sick to play music out of it
while smashing bugs faces in
This Alpha test is great! Great job Ghose Ship games!
*have you guys considered missions where the asteroid/planet is collapsing or the cave is "unstable" and can collapse? - could be used as a timer rather than get to the pod before it leaves.
*have you considered a volcanic eruption forcing the players out of a cave - make the players get deep really fast and pass lots of minerals to get the "special ore" and then they are forced to mine on the way out and avoid a rising tide of lava..?
more gun choses for each class or a new class
^ ^ ^
I will not forgive you <@&257786783666929665> if you remove the glitching barrels
or.. you can create thing with barrel instead of bull
never thought I'd say this.. but more unlocks and wepon upgrades would be the shit
cant all flares be white? the red flare is such an eye sore
used to be that the Scout and Gunner got white flares because they';re BETTER
but then they made the red flare brighter
i kind of like the red ambiance.
and if the devs want to make it into the f2p platform. gradient flares for premium users!
no. just no
this game, even in Alpha, is too good to be squandered on your F2P wishes
same goes for DLC bloat
imho
I think it would be interesting if while the diggers flare wasn't as bright as the others, if it made the ore in a large radius around glow or something
already confirmed not f2p
i like different coloured flares, helps identifyu who has been where , like string
may be, but darn its dificult to tell minerals apart under the red flare ๐
would you prefer a green flare and go video blind? xD
signposts would make it way too easy
being able to place marker flags we can more easily say 'this is the way back up'
yeah 'have we been here before'?
'yeah, see the flares?`
Hoping that a glow in the dark spray paint will become a thing for all classes
to use for marking.
i need more of that exploding plant forest in my life
haha
that would be sweet
i don't appreciate suicide insects
lol, who does?
F
and then boop
hand grabby plants are awesome
the only thing this game doesn't have is giant worms boring holes
better yet, sitting building your sentry nest minding your own buisness and BOOM there goes the platform beneath your feet... SPLAT
beginning of swarm = everybody get on a zipline xD
it rains grenades
707
the addition of a low glowing divers reel instead of the flare gun could be useful
or just something you could call in to pick it up like on a supply pod or somethin
Probably already suggested, but a crouch button
Discord Rich presence would be a nice feature also.
I got stuck so much
Panic of extraction + 999 bugs + trying to dig a path because the entrance to the drill is on the other side = Pain
Or when the drill pod for escape is hidden in the wall and you have to dig through the walls just to get into the pod..
^This
Dwarfs are always crouched
Dwarfs were once like humans till they got knee capped and became Dwarfs...
LOL
@grim escarp How long do we have until you shut down the open alpha?
You have exactly 32 hours from now! (10pm CEST tomorrow night)
I've just found out
's weapons' reload animation finish before the actual reload completes (more noticable unupgraded), and it messes up my visual feedback for when I'm safe to switch out. I'd suggest either shortening the reload time or slowing down the animation so that the reload animation is at least as long as the actual reload, and maybe even slightly longer.
So when do we get our new keys then @grim escarp ? ๐
There should be an enemy that can shoot you out of a zip line
right now just going going back and forth on a zipline is a very cheesy way to avoid getting killed while a huge wave is attacking
or spiders variations that can leap
both! leaping spitting spiders!
great idea!
this game is sure challenging to my aracnophobia lol
Leaping spiders = AltF4 as soon as I see one
they're not that creepy. they're too colorful to get scared at
Suggestion: Hazard 5 should be in more hardcore than it is, instead of pressing tab to see your teammates where they are located it should be removed making teamwork and staying together more essential instead of your teammates going places randomly or leaving you since its easy to navigate just by pressing tab
^i think an actual death penalty will be implimented for all but lowest difficulties. More friendly fire penalty in higher difficulty maybe.
I haven't found a channel for questions, so...
May I ask questions here?
I guess it is ok
So
Is there anyway to become <@&304144808803565569>
(sorry regulars for tagging you <3)
@brisk blaze mainly being active in the chat, and reporting everything you find that seems like it's not suppose to be there
the rest should happen by it's own
well dont report EVERYTHING you find... many things have been reported x3
and like... keep playing, keep active
@idle quartz i mean stuff that seems like its out of place
@vast kestrel first this is the wrong channel you should have posted in #bug-discussion second look in #378527562739220480 for a solution
Ah shit, my bad. Wasn't aware it was in the suggestion channel.
@vast kestrel :) hopefully the info in faq works for your friend
Sadly it doesn't.
Booo. Good luck then.
Would be nice for the scout to be able to use his pickaxe while on the grappling hook.
Suggestion
- When using the cltr tool, make it possible to mark at least 3 fixed points of interest (maybe with custom name) for better instructions/signing between players
Guys I noticed that there's some redundancy in a few weapons
mostly the explosion packs of the gunner and the driller
all i have to think of when i hear those weapons is someone spamming them and wasting all their ammo
well true that
but Ithink it's because theyr use is a big ambiguous
the explosion pack right now is being used like a secondary grenade that has a direct trigger instead of being timed
my problem is that in the hands of the driller it has a better use as a secondary clearing are tool
like when there's a floor of cave urchins
it clears the way much better than with grenades or just using the picks slowly
so my idea was for the explosion pack to be changed slightly for the gunner
to start working as somekind of land mine, that is triggered when something walkes over it without a timer
said land mine would instead of fly forward when shot it would be places straight on the ground like hen placing a turret
both are still explosives with a big area, but each with a specific use
Pickaxes emojies for the discord @idle quartz @light parcel
DRG ones tho
Is there anyway to stop being sleepy without coffee?
Energy drink is missing..
Math....
Pain.. That will do
OK it didn't work
Cat ran away by some reason
it's not a bad idea
but wouldn't be very good taking that all the flares to become sticky would be a liability
after all the amount at a time is limited, and the spaces cam be very cramped
so sticky flares could become something very annoying because of not going very far
Would also be a nice upgrade to be able to throw flares/grenades further
now THAT'S something I find very useful
most of all to the explosive packs
theyr reach can be very pitiful right now making them too situational
See, but that's where the scout comes in handy
I personally would like to see some skins for the characters. Don't worry about the weapons, it would just be cool to have some customizability with your characters.
my fear is if they add too much customization they will add unfair mtx
the grappling hook isnt very great-It doesnt always let me grab the ledge and I fall-more ofthen than not, granted I could be doing something wrong, but if not I'm sure it'll improve like everything else โค
nah, a level editor would be kinda pointless, taking that each level to a certain extent is randomly generated
and about the grappling hook, it works more like a long jump, it doesn't stick you to a wall
the moment you make contact with a surface, or release the shoot button you will fall like a bag 'o potatoes
the best use for the grappling hook it to reach higher ledges that you can actually stand on, like when an engineer places a single platform somewhere high, instead of the gunner making a zipline of one use only
the scout can go there, get what's needed then get out with no harm
mostly because the grappling gun can cancel your fall momentum, kinda like in the game just cause...
if you shoot a fewmoments before falling the hook will cancel your fall damage, so you can jump off as many cliffs as you like, as long as you know how to use the grappling gun
you can actually shoot the hook straight down to the ground and you'll get no fall damage
kinda... I think it has the limitation of not acepting some angles like the zipline
and the hook gives scout unreal survivability - and it lets him get to and revive his fallen teammates easily
tue that, but still he has very few offense habilities, and his shild seems to stand less compared to the gunner
so he is a bit of the hit and run type, wich can be a problem against swarms, he would get overwhelmed... or at least I did quite a few times
my main problem with scout is the spread of his shotgun - either you are right inside the mouth of whatever you want to kill or the pellets will likely spread mostly around your target
it's great against hordes of the smallest enemies but it's not very good since these are often more efficiently dispatched using the pick
and ammo is fairly scarce
well that's how a shotgun is supposed to work
it is intended for very short range, otherwise it won't work at all, but be sure that when you really aim in the soft parts at close range it can pack a massive punch
I as a scout managed to kill pretorian gliphyds with 3 to 4 well placed rounds of the shotgun
all you have to pay most atention is your shield
as long as you have it well upgraded the weapon's punch is almost neglegibel
no to metion with armor upgrades, the scout gets reduced fall damage
i think it might be interesting if the diggers flare could cause ore to be highly visible
but has bad visibility overall
mabye to make another diffrence to the scout, the scouts flares could highlight monsters like the had been pinged with the laser
Voice activity indicator is needed ๐
^
and a aduio voleum option
more ammo for the power drill!
I think the power drill has enough ammo... I per se never ran out
well, for a game that is centered around digging, i find it frustrating i cant dig very much before my power drill runs out
i guess this only matters to people who want to explore caves.....if you just go for the morkite i guess there is enough fuel
it's mostly because there ain't muchto exploer if you dig straight into a commom rock wall
the power drill is mostly used on dirt walls, and some rocks when in a pinch
plus, you can increase it's fuel capacity at least once, making things easier for sure
well, i use it mostly to dig long tunnels to reach places you cant jump to
of course someone could put a platform / zipline etc too
atleast the pick can be upgraded for drillers, to make digging easier
will there be MULE upgrades in the future?
show us our own ping when we hold tab, not just other people's
maybe make the crystals / dots dissappear after an egg is retrieved or aquarq
Well, the only suggest I have that game is fun. Erm, thats all.
having skills or abilities to invest a lot of credits in would be cool
im thinking like 10,000+ each
how do i sign up for the exlusive regulars group?
I don't know either, but I think it's something for the closed alfa only
Are there only male dwarves? Full bearded female ftw ;P
yes there are only male dwarves
My suggestion would be to have a full bearded female dwarf. Not sure if people would like it but it might give a good laugh since the on going joke is you can't tell the difference between male and female dwarves xD
but that's the main point, if you can't tell the difference, what would drive you to notice such, the stocky and bearded dwrf talking with a lady's voice?
feels a bit like wasted effort that could be placed in other area at this early point
the scout could be a girl for all we know
Just my suggestion, take it for what it is ๐
maybe later once the game is fully finished the devs might give it some thought
I dont care much for that idea, but i think it would be better implemented with some customizability to your own characters
One thing I'm noticing in some public games is that there are traitorous dwarves which kill the entire crew
Instead of those elves taking the form of dwarves, perhaps give those pansies a more direct option?
Thinking along the lines of Dark Souls invasions, perhaps opposing crews could end up in the same game, or perhaps an option to join a game as an enemy
I'd say a goblin, because those filths would definitely encourage beating their face in.
can't the host kick them?
yes
but sometimes you join a game with 3 people who are friends and you are not welcome ๐
but nothing you can do about that
I think I'll drop a couple suggestions here. After playing for a while, I noticed that markers I place really don't seem to last very long at all for some reason. So I think it'd be nice if they lasted longer. Or maybe even a seperate type of marker that persists until you clear it.
It'd also be nice to be able to choose the type of flares your character/class uses. I noticed the Engineer always uses Red flares, while most everyone else uses White flares. It'd be cool to be able to pick which color you want. Maybe not even just Red vs White, but an updrage that would allow custom flare color.
The engineers beard looks nothing like it does in the picture
It would be nice if there was some more mechanics involing marking. Perhaps the gunner is able to mark more enemies at once and for longer? Or maybe the gunner's flares can be upgraded to automatically mark enemies close to it?
And in the spirit of a "scout" class, perhaps the scout's ore markers could last for a much longer time? So the scout could run around a large cave marking all the ore veins for everyone else?
^would like it if the gunner could mark enemies with his bullets
yesss
wouldn't that make a mess of markers
Well perhaps more the "highlighting" of enemies
More important than the blip and text
And maybe when the scout marks ores, the vein simply gets outlined/highlighted for a while instead of spamming blips and text
A sniper class that could shoot through the bug's armor and put down jump pads would be quite fun. Oh, and a system to recognize player made tunnels with players inside so we don't have stuff spawn at our feet.
I think you need a option in the General to switch between Monitors, because some people use duel Monitors. for example I use duel screen and have to switch game into windowed to drag to my second monitor that i mainly use to gaming
Here's an idea- throw in some kind of mission type where it all goes wrong and you have to make it through a massive rnadom cavern system to get to the second drop site. Double cost of ammo drops as well, so that it's more like a survival mode.
That's introduce some more difficult gameplay into the game
(along with this is only because I had a game glitch where we spawned miles off from the actual drop site)
(and it was hilarious and awesome)
that could be a random event before you escape
when you're near the drop pod and it somehow doesn't work or breaks
they'll send in another one and you have to wait and fight the waves of enemies you've been killing or running away from
Markers need to last "1 per dwarf, until cancelled' instead of the 3-20 seconds they seem to last now, this limits to 4 markers on the map at once, and, means you can mark things for remember later, instead of "look here, oh its gone, let me mark again"
disagree with sniper class and spawn situation - it would only cause grief.
"sniper" ina cave, when your objective is to kill bugs and mine ore - your not really a "sniping" position. since they come from everywhere.
the gatling gun/revolver function as really good long range weapons atm. That said, an alternative weapon fro the scout to have a sniper rifle could be handy
as sometimes caverns can have enemies over 100-200m away
with weak spots
Not like a.. 10 bullet mega sniper rifle though. Something to pop Spitters off the ceiling.
sniper would require able to aim - which no gun has.
only hip fire - which isn't what sniping is made for.
gunner's pistol works well for those clingers on the ceiling.
so does scout's assault rifle when you actually control your shots instead of full auto
Suggestion: Take the in game Tip to join Disord out for the "Regulars" as NONE of them are playing the game and it is misleading.
it just requires good accuracy, the magnum for all intents and purposes is basically a sniper rifle right now
i think the scout grappeling hook should have another range upgrade and maybe increase the second cooldown upgrade to 2 or 3.
seconds instead of 1 second
it used to be much further so the current range was already a nerf. Hopefully tweaks will come with the bug fixes
from watching streams and such a lot of them take forever to find out how to find aquarqs and eggs
there should be tips on how to find them
also when the game is released i hope there are statistics of all ores / eggs / aquarqs gathered of all time
you find them by the glowing colours on the walls @supple meteor , blue is aq and red is eggs
Instead of the mule walking to your current position. It should instead go to where your cursor is pointing
When you call it
@near glacier sorry someone else was on the way and then you got in so you needed booted!
np
I think the mule should have a small weak turrent doing small amounts of damage. if the game was a much longer and harder match you could upgrade it along the way
A rope that trails behind players from the start of the game, it does nothing but follow the player allowing them to backtrack with the player being able to switch the color on command
maybe deployable waypoints
If in a party less than 2 players, Dreadnaughts should not spawn
yeah dreadnaught is not balanced for solo
dreadnaught need to hazve -Healf in solo just that
Mabye a scope of long range
Bullets produce small light? Like the "explosion" out the barrel.
Muzzle Flash, is the term
And I feel that it might distract too much, honestly, but that is one opinion in a bucket of others so.... ยฏ_(ใ)_/ยฏ
Suggestion
- Make the Motherlode sentries have more bullets, they always end up too fast.
- Stop the spawn of swarms when the boss is around, he already spawns mobs, it just gets worse when there are two bosses and the game still triggers a new wave.
That's why you gotta go fast in motherlode
It's my favorite game mode, it's only hard if the other players have no clue about what they are doing, but still if playing with only 2 it does get annoying the try to gather the minerals while having to stop to kill the mobs
i hope we got a heat system that would be cool
to hot caves or to cold caves
and a ice planet or moon
spiders that can walk on ziplines,
Please no. Ziplines are My one and only sanctuary
imagine seeing them coming down the mass of zips to the platform in motherlode,
That was pretty much exactly What I imagined
not saying they all should, size restricted
more beards, that's all this game needs
I'd add to @bright flower 's idea a new class: The Scientist
He would work partially like the engineer, but his primary concern would be to support the team with both heat/cooling devices and in-level upgrades (quick buffs that the player won't keep when the game ends). Might sound OP, but I do think we need some healing class to rely less on the depoly packs. Not that the packs are bad, they're good, but I assume that the game will get harder levels when released so wasting time looking for nitra while you can focus on the objective might not help. I mean, you can rush a game going strictly to the objective and still waste all your ammo and life in the process.
๐ฟ THE SCIENTIST
๐น WEAPONS
- Pistol
- Healing gun (4/12 ammo, heals 15 life per shot)
- Cooling/heating device (mounted like the sentry, keeps a cooling/heating area around it)
- Boost Launcher (2/4 ammo, works like Scout's flare gun, increases mining speed/damage around it)
Just putting this in here after seeing what 3 swarms at once can do AI wise. Single swarm AI improvements to split up and come from different directions. Surround and close in tactics for the AI would be fun. Also, attempting to split up the group and single people out would be fun too.
No don't make the big swarms even more scary
Well we could do a planetary type setup where the caves can be massive instead of pre-defined assets.
god that would be scary
that would be amazing.
@near glacier I actually had a sucider get me on a zipline last night
Because it was glitched onto the zipline
Not fun
hehe
i suggest this games price not more than 20$ coz nobody will buy it...
did you just assume theawesomeness of the game? There will be coming a shitload of new features.
Great game guys, really fun! A few things I would like to see when it goes live would be
- Couch play support to play split screen on a single computer with controllers
- More diversity with level designs, assets in the levels (e.g.) Volcaones, Lava Flow, Cave Pools, larger caverns, etc..
btw, the game ran great, almost no issues on my system. Well done gents
I'd pay $30 for this if it had a bit more longevity in level design, so that it didn't get boring in... borring ๐
2.->Fractured Cavity is basically a huge ass cave and Green depthis many 100m deep drops
oh and lastly,
So diversity is there but not free right now.
- More wepons and unlocks THX ๐
3.-> I bet that will be coming when core game is closer to be done
I would suggest a icon when ppl use a mic
And maybe a new class, with special ability to mark a path
have not read too much of the other suggestions
might be repeating =x
I understand that its a alpha and you guys prob have most of this on your list already
More classes >.> with custom loadouts (more guns, different weapons )(dam i wanna see a engineer with a flame turret or a gunner with a mini rocket launcher) ... Cosmetics
think driller's pistol is too weak =x the pick does more damage...
feel like the drill could use a little boost too
(also could we have the drill to 'mine" resources as well =x ) (i mean...its a huge drill)
special boss enemies - sleepin some where
idk for special challange rewards? guns / skins / pet?
scaling of enemies =x (im not sure but seems like its still the same amount of bugs coming at you
when its 2 players or 4 players in the team)
also the tentacle mob (i forgot the actual name) is alittle too tanky for such a small blob
could we also get a "arrow" like those at the end of the screen or around ur cross hair to lead to the "off world" drill/ship ? (my team is just like frantically lookin for it)
also im not sure but are we suppose to beable to defend ourselfs during the rush back to the "off world " drill ? cause it spawned like twice in the wall =x and my team was not really able to reach it
(though we did not have a driller) and with no clear path to the "ship" the mule was just confused and runnin in circles ...
spectator mode when ur down....
Would love a way to get out of leeches, if you are playing solo it is so punishing
like a tap to struggle or something
We are working on a solo mode
Awesome
For the leeches, I'd actually reccomend a system where you can struggle while you have your shield up, so even without your teammates, you can still escape from its grasp
Well the point kinda is that you should stick with your team ๐
This is a good point
But we are discussing how to best make it work
Driller should have a beard too 
might as well just release the game now tbh
would get slammed for bugs
just have a casual stroll through #bug-discussion
it's alpha y'know
they don't even know how much they want to charge for it exactly
But just say it's early access and no one will fully complain Kappa
more boss like enemy and maybe a mission to attack and destroy a hive/queen really hard with some good loot
Yea an exterminate kinda mission
also maybe another tyoe of granade like a napalm or cryo
Open the alpha again๐
Thinking maybe a "Support" grenade. You have the normal frag one. And something like you said with Cryo or Napalm
Sticky grenade?
bouncy granades
They're already bouncy enough
i still think it'd be fair to let you shoot at the leech indefense until it actually starts hurting you
silly suggestion but maybe make the pistol shells a bit larger on ejection, the pistol feels pretty punchy but the shells look a bit wimpy
Some way of atleast escaping it
they're so hit or miss right now
even in the dark you can spot'em pretty easy. Wish they'd be a little more hidden but then give people that 1 second to defend themself
melee weapons like a hammar
Well the pickaxe already does a good job as a melee
too good.
i want a health and safety dwarf that puts signs up that say danger
so you dont fall down holes
That's all he does. He places signs at ledges, around exploding plants, the Urchins
All he talks about is the health and safety regulations
Has guide rope too
Anyone who can do concept art for him? He needs one of those reflex vests
srry about the stream i had to cut it to change output it is now up and live on my youtube PLAYING Deep rock
also voice chat volume
a mule savage mission where you have to find a mule that went missing
I like the idea but 2 things:
Why would you want to get a MULE back? We have too many of them.
Other thing is it would have to be very important. I mean they just leave you in the cave when you don't make it. They give no shit about dwarfs so what do they care about even?
On a gameplay perspective it makes sense to have a retrieve the thing mission
Story. Not so much
But it doesn't have to be a Mule. Lets just say a rare gemstone or something like that. Normal mission in the sense that the caves are like in the Morkite gathering missions. But with a fairly easily spotted distinctive glow giving away the position of the gemstone. Brighter than the Aquarq and etc.
Even then, they'd probably send you down to get more of the rare gemstones and 'maybe' recover the molly if you find it
Sounds like you are thinking of a glowstone ^ยฐ^
Well for a temp name it could work
how hard would it be to add water (lava) physics
Or maybe just a large pile of gemstones has been found but no Molly because she wouldn't be able to carry it all?
You have to think about the revive feature. How can you revive a dwarf who fell into a lava river
Don't know the science on Molly so can't say too much
Just go into the lava and pick him up Kappa
dig a new channel for the lava to flow to
or turn it to obsidian
also mabe a spectate cam if your down
Yea I would like to see that too. Not much to do while down except wait. Being able to spectate would help to cope when you're swarmed by 2 Dreads and 2 uncleared swarmed while one lone ranger is swinging trough the zip-lines waiting for his window of opportunity
zip-line kiting feels like cheating imo
its in the game so its not cheating
i found somthing much more cheaty but wont say so its not patched
Well, you should. That's the deal, you get to play the game for free, if you find something bugged, you report it
If you play a game, you have to play by the rules, that's what make the game fun. If you play monopoly but have unlimited money, it's not fun anymore
Please tell it anyway. It probably is known already anyway
i dont know if it would work dig a hole lure the enemys in and block it off with the platform gun
๐
also they'd probably body block you IN the tunnel
as i said i havnt tested it more then once
Well it's also a VERY temp thing. So not really cheaty at all anyways. More are gonna keep comming
ya it did work except the fact 2 dreadnaunts spawned on us
Oh, by the way, is there a known issue about the turrets targeting molly ?
turrets are evil
It's not really a bug, or something cheaty, in some regards it's a feature, but as dwarf says, they can pass through it if there is enough space, and by enough space, I mean a tiny little gap
Not sure but I always get the turrets love every time I turn my back to a turret. ๐
And in reference to the turrets, Yeah, I posted someting about that before
I think it's caused if the turrets know there is another enemy near by, but cannot target it
And so they target molly instead
Or a wall only being 1m thick >.>
Yes, the bugs and molly love to phase through those
I once had a Pretorian getting through a wall
Had molly phase through like a 10m wall at a point while heading to extraction
But for zip lines, could always let the bugs destory zip lines xD
And so Motherlode became unplayable (For me atleast)
motherlode? molly? molly isnt in motherlode o.o
You just never found her ;)
what would happen if molly didnt reach the ship in the time limit
door dont open
so mission failed
Was more thinking about zip lines being breakable by bugs. That would ruin my Motherlode experience
I believe they were working on it that Glyphids can walk on zip-lines. At least the small ones. Don't wanna think about a dreadnaught balancing on toe tips xD
Reminds me of an old rhyme thinking about a dreadnaught on a zipline ๐
What rhyme?
It's about an elephant balancing on a spiders web iirc
Okay?
Big thing walking on thin thing. That's why
I know why but imagining the story is dofficult
So I have a suggestion
For that save the mule mission
instead of the mule have it been the armored rocket launch pad
A previous team was sent down to do a motherlode mission and didn't make it out but the rocket is full and ready to go
So they send another team down to activate the rocket, so it would be a mix of chasm and motherlode without needing to mine since you only need to fight your way to the wrecked launch pad
I like the sound of that
And it would make sorta sense right? DRG wants their sweet loot
Yep
Could have the launch pad also be infected as hell
So it's like a boss before you can get the rocket off
Maybe have it like a hive clear like mission too then?
Pad and the room is heavily infested with spawners and such
Would make sense too since It's already getting overrun by so many bugs trying to kill you to live there
And maybe. JUST MAYBE. Have a hatched alien egg?
I can't help but think
Couldn't they just leave the rocket there and wait for one of the bugs to inevitably hit the big red button on accident while crawling around
Maybe the rocket needs some parts replaced
Dwarfโ Human
that would take a while
I'd expect any one except the smallest ones to step on the button and make it go boom
PH we are dwarves mining in space without oxygen masks
Don't look too much into it c:
Actually wouldn't it be funny if the mission structure was like this
I am going to make a steam post for this suggestion then
Game was just release. Here PH is still writing his Idea down
After PH is done
Go in -> find the rocket -> eliminate nest that's been made from it -> examine -> it's broken -> call in repair supplies -> find em -> take them to rocket -> when you take one to it a radio message pops up "good job only three lef- what the hell, who pressed the launch button?!" -> it eas actually a bug that stepped on it -> you have X minutes to get the rest of the supplies and repair the rocket before it explodes and collapses the whole cave with you inside
I can't even access the forums, rip
Someone needs to write this down in a more organised place
I am
โค
I just thought it'd be funny for a bug to step on it
But hey this actually sounds like a cool idea now that I reread it
Thanks for a fun weekend of testing.. I didn't report any bugs, but I see that most of them has been reported aready (btw. the glare bug has also happened for me with just the light from the Mule, but that is very minor..)!
What I would like to see:
- A way to tell Molly to move away (out of the way)!
- That the game remember my choosen character (I always started as the Gunner)!
- A way to be able to cross someones path.. I mean if they are blocking the path; a way to move passed them!
- Better MP functionality in general and game server settings should be in the selected language of the game and not the server.. Like "Fare" shows instead of "Danger" on servers in DK! It's good to have the country label, but settings should be universal I think!
Theres probably tons of stuff to think about that I forgot and ofc. this is Alpha so stuff isn't finished yet.. One thing I noticed is that sometimes stuff is happening too fast.. Theres too short timers and alerts should show on screen.. Like Swarm in 10 seconds (counter) in small text somewhere on screen (maybe top).. Theres also too litle time between Dreadnought and Swarm in the Motherlode mission.. A couple of times the Swarm attack right after the big monsters.. There are tactics to dealing with those too, so it might not be a problem..
Okay let me copy and paste our shit down PH
Yeah that's the point, you should be overwhelmed
You can just remember the timings
Always takes like 3 mins or whatever between events
And they always are swarms or dreadnought
Ok!
what if there was a MULE upgrade that makes the MULE run around kicking loot bugs
a boring machine that can dig in the direction you aim it
can we have axes as an additional melee weapon?
Make the friendly fire DR listed and easy to find, a lot of people worry about it too much even when its not an issue ๐ higher difficulty = more friendly fire
so haz5 might have full FF
Loved the Open Alpha! Thanks for a great time and look forward to the next evolution in the game. I kept on thinking that it would be exciting if there could be enviromental dangers. Cave ins (cave collaspe), drowings, sink holes, and maybe lava and natural gas pockets. You could even have the occasional stalagtite fall! Many of these enviromental dangers could be caused by the players.
Pretty much all suggested so far, but liquids and falling terrain are probably out of the question ๐ฆ we have fire and air geysers currently and a few others and more to come
adding hard physics like water and falling debris might take a bit more work
They're just so buggy when first implimented
you probably noticed that very few things actually even FALL =/ platforms, turrets, downed dwarfs..
terrain itself
If weโre in space then technically gravity shouldnt exist
its gotta be an object. Bugs wont fall, but their body will because its not a "thing" anymore so its just a ragdoll
I like it the way things are
Over complicating things leads to more problems
Just gimme those mechs and vehicles
drills should be able to collect resources like the pickaxe, or at least drop the nuggets
here is a suggestion: make the MULE something that has to be defended. since Dispatch says stuff like "this is it lads, make us proud'once you collect the quota, as if failure was not an option. This, however, is inconsistent with the "thank you for your work effort line" that indicates Dispatch, and thus the company, don't really care if us, the players make it back.
All the company seems to care about are the resources, recovering the mining team is secondary.
This is reinforced by how the mining team (players) cannot be recovered if the MULE never makes it back to the dropship.
Therefore, i prepose, that once the point-of-no-return is hit (fufilling the quota) the MULE becomes a gameobject with a healthbar that draws agro from the mobs. This would give reason to the inconsistent diolouge as well as prevent the players from simply tunniling up to the droppod via a digger trusting the mule to find its own way back.
^people hate escort missions though especially if it hinges on the mercy of the AI.
My idea is to remove the hard time limit, make it a survival, and molly continues to follow the players.
If molly reaches the drop pod, you win.
none of ya have to survive drg dont care
but you open the door for HER, because you're gentlemen goddamnit.
it seems logical for the drill to leave after a set amount of time tho
because the swarms are targeting the pod as well
they cant hurt it ;o
maybe a dreadnaught
ah