#suggestions
1 messages · Page 38 of 1
@latent mango It's still not a bad story, it just reads more like a shounen manga story than what they seem to be going for with the grit of the game.
@coral hornet I remembered hearing it from mads in a game we played together, so maybe it is now?
ohhhh boy
Not trying to get your hopes up, but that's what I recall at least.
i dunno, my idea was so silly to begin with, hte devs having noticed it is good enough for me
the devs are pretty great as a whole about listening to ideas 😃
I love @coral hornet 's idea, reminds me of MomCORP from Futurama
aww thanks~ ; w;
the whole idea of it was a little more involved. the short version is kinda like this:
Morkite is a spice of some kind, and a big name ale company is testing out a new productline which will be morkite flavoured. (think coca cola making a new coke flavour)
only... it's pretty shit, doesn't taste good at all, but the contract is signed and all so the digging has to be done, and as part of the contract the diggers only get to drink morkite flavoured ale, so they are all pissy about it and complaining about both deep rock galactics terrible work ethics and at the ale company for not being able to make good ale.
Why would they sign a contract for an experimental product without knowing if its a good product o.O at that point you'd just SAY all the digging was done, and dare anyone to prove otherwise.
faceless corperation's decisions don't have to make sense, i'm sure there's a bunch of charts laying in a boardroom somewhere that makes it all make perfect sense.
i'd like to see those charts though because they'd no doubt be an interesting read
gonzo's idea makes sense, except it could be that the ale is delicious and as employess they dont get to drink any because the company dont wanna waste it on their employees. so as a result the dwarves are pissed 24/7 for being forced to remain sober and for not getting to drink the best ale in the galaxy
but they need to finish their contract before being paid! so they cant get any until theyre done with all their mining
you get paid at the end of each mission tho
yeah but imagine it works like secret agents in movies, they get a percent of their payday for personal expenses and the rest goes onto an offshore account that they will access only at the end of their contract (say 10 years contract of something)
personal expenses being upgrades and gadgets, since their contract prohibid the use of alchools
they'd never sign it they're dwarves
What would really suck for the dwarves is if credits were a company currency
also there is a BAR in the space rig
And not a galactically recognized one
hmmm didnt think of the rig's bar.....
could serve carrot juice? XD
nah but it could be cheap ass ale and if they finish their contract theyll get the good stuff
hmmm since theyve got a bar in the rig, i suppose their motivation would be to finish their mission to go get drunk on the best ale in the galaxy, wich they get for free as long as they work for the company
The production of ale has been stopped in the entire galaxy due to the extinction of the plants used to produce it (say... a genetic disease killed all the plants of that kind).
Deep Rock Galactic discovered a special ore that can be melted and centrifuged down into a sirup with the same properties, wich they use to make the only ale in existance.
The dwarves, being addicted to ale, signed right away when they saw the commercial about a company offering free ale to their employess.
Only after tasting the ale and getting addicted to it were they told about the risks of the job. But since they were already addicted to the ale and wanted to keep getting drunk for free, they kept working anyway.
is there going to be some sort of space Forbes that reports about all this corruption in the space mining industry. Like Forges or something dwarfish like that?
The company being all about profits, gave em only basic gear as the risks of loosing their employees were to high and didnt wanted to risk loosing valuable gear with them.
The only way for them to get better gear and augment their chances of staying alive is to bring back other valuable ores (such as ores) to get the company buy them better equipment.
like slave miners they are all expendable...jesus this got dark but hilarious
maybe when they revolt against drg they can take molly with them
then molly becomes a playable character
like claptrap in the presequal
then you realize how awful of an idea that is
molly as a playable character makes for a good joke though.
could be a thing like cluster truck where if a streamer plays, the devs can jack into the game by controling molly and do weird shit using her.
Revolution DLC - $99999*
if that was in the credits xD
*featuring playable Molly (Jk)
hand over credit card
shut up and take my money !!!!
It may be a bit late in development for this to be added, but a character creator would be cool. That way people can show off their individual dwarves to one another.
what about beard options in terms of style, colours and such?
Those will be available.
Just not the option to choose if you want a beard or not.
Or you CAN give the option to choose, but it's greyed out.
Always.
Ohhh colorful beards is a great idea! Purple, rainbow!... All the colors! :)
fun fact: all dwarven beards are red, the stronger the red color, the younger the dwarf. if a dwarf's beard is another color, it is residual ale which has not been washed out.
No random dances. Let us choose our dance.
Anyone want to play?
pointy ears
I want a reskin for the scouts grappling hook that looks like a mini cave leech.
Like he took a baby leech and stuck his hand in it and is throwing its tentacle around to grapple.
that reminds me of the bread monster reskins in tf2 like for the heavy
Engineer deserves a backpack that looks like an unarmored praetorian
Driller needs plasma drills
Gunner can go fall down a hole because I don't like him.
That reminds me more of the barnicle weapon in half life opposing forces.
^ was thinking same thing, cuz you could use it as a grapple hook too
Yea, good old half life and its expansions, the memories
@lean haven sounds like a weapon from the Half-life Universe 😃 , grapling hook idea
late to the party mads
Honestly the first thing I thought when I saw the cave leeches was BARNACLES ARE BACK BABY
Never played opposing force though, wasn't aware that tentacle grapple was already a thing
its good, go get it
It would actually be really cool if, once/if customizable loadouts are in, Scout and Engineer had insect pheromones usable which renders a dwarf friendly to bugs for a while.
SUGGESTION: Rename game "Planet Australia". Rename Hoxxas "Australia"
triple spawn rates, add more spiders.
lol
Then release a dlc called Tasmania where the world gets swarmed with Tasmanian Devils
the grappling leech could be part of a Skinpackage: the infected dwarfs! Could be a lost crew that was late and got stuck in the mines. They survived by eating the local plants and beasts. after a few weeks theygot infected and started to adapt their potential, hoping to find another mining crew to take them out of there.
Which kind of Tasmanian Devils? My opinion on that depends on which kind.
If I saw a horde of Taz' charging right towards me, sign me the hell up.
@idle quartz i'm australian and i dont need to bbe reminded of the outside world and its 8 llegged creatures that want to eat my face, thanks
reverse the game mode. make us the bugs swarming infinitely 4 poor npc dwarves
and make their molly kill them too
Why can't I swing Molly around like a hammer to beat down praetorians yet?
Game mode suggestion: Molly Escort
Protect Molly as she makes her way back to the pod! You begin the mission at the far end of a linear map with a 10 minute timer during the evacuation phase, Molly moves at half her usual speed, and all enemies focus on killing Molly
what about: when loading gems, theres a 20% chance they are made of an explosive composite, and damage molly, from that point on, the team must defend molly, or lose
Maybe instead have a 1/100 chance that larger enemies like praetorians will spawn with a gem stuck in their back or drop one on death so instead of trying to mine while keeping Molly alive you can just keep fighting
Can you guys add some sort of match making system instead of having to join up and hope they are doing something you want to do?
With matchmaking you can at least see how many people are in a server, what map it is, and what difficulty, what would you want to do different?
A system where if you are solo you can match with others randoms by choosing a the same mission so you dont have to rely on somebody having an open server and be watching the "find team" and hoping for people to join on you
I hope that makes sense to you all
half of the time i login to the game, see no servers are open, and then leave because i dont want to deal with the work of finding people
@cbenner97#3972 Part of the issue with finding people to play with online currently is that the game doesn't have a huge pool of players due to its closed alpha status. Combine this with the fact that the keys have been given to people across the globe so not everyone is in the same time zone, and your odds of finding people on drops even more. Your best bet currently is to make use of the looking for group channel in this discord, and to ping the regulars group.
Well maybe that could be an idea for when it launches and there's a larger player base? @lean haven or maybe my problem will solve itself at that time but I still feel like it would make things easier
Also, as fun as the core gameplay loop is, there is little content and little to do in the long term, so there's only so much each of the few players has to do
Just a thought. Make the Dreadnaughts attacks partially fire based? The fireball seems to be all explosion damage and the claws are all melee. Maybe make them 25% fire damage, just for the Drillers sake.
it IS a big firebug after all
Build 0.5.0.7454 - The guy from mission control has no beard, looks human, need voice acting to insult humans
mission control isnt a dwarf, thats why.
by how could our mighty dwarves be commanded by a non dwarf
i say mission control be run by a dwarf or riot
i want human npc's on the station
so you can see the difference between human and space dwarf, good for context.
make the humans thin as rails.
i want DRG to be a unniverse where dwarves have killed all humans and dwarves are the superior intellegent life
i prefer the poor dwarves being enslaved by humans using booze against them XD much funnier and make me sympathize with the dwarves.
You're all thinking down the wrong path, obviously they're being controlled by sentient barrels trying to disguise themselves as dwarves in mission control.
forget what i said, this guy has the right idea ^
after the game's release, there needs t be an offical comic or something and it needs to be logs of the higher ups in Mission control which eludes to them being sentient barrels
I second what 1Tater said, it's obvious. The barrels are too sexy to not be dwarves in disguise
ya'll forgot 1 thing about your little conspiracy.... Molly is their leader, thats why she keep killing dwarves when theyre busy mining on a ledge. The disguised barrels are just her setup to round us all in the same ship under a fake mining operation in order to assassinate us 1 by 1 before the end of the mission. If ever 1 of us make it back, her plan B is to count on the barrels sexyness to lure us into jumping on em and crash us out of existance. I suspect the bugs to be working for molly, if not created by her for the single purpose of exterminating all darves in the system.
in fact, it goes even higher than what ya'll think. The devs are not real, theyre actually fake accounts made by molly to get us into thinking were playing a game in order to perfect her dwarves killing technics while she genetically engineer them bugs on the moon and prepare to bring the game to life, literally.
All hail our metallic overlords
revolting horde of angry villagers The all mighty molly request her own emoticon.
if the dwarves gets their own emoticon so does the Molly!
Could be neat if mini bosses gave some sort of trophy that got hung on the wall in your room.
They could then stack with each difficulty, so killing it on safe provided the left mandible, easy gives the right one and medium gives the skull and so on. When you've gathered them all you have a nifty and impressive display piece on the wall.
or a more basic version: just add more decoration around the trophy like a steel,bronce, silver, gold, gold with gems/minerals
Could give it a nice frame/mantle when it's complete.
base, on which they are mounted. could have some some pickaxe in the backgrounds or smt like that
Plus if the game ends up with a good amount of bosses in it, players who really like fighting them and playing a sort of big game hunter guy would end up with some pretty sweet looking rooms.
or a little symbol in the missionstats to begin with
Barrels!!!!! more barrels stuff!!!!!
barrels need to leak oil when kicked around and leave a trail of oil behind em as they roll away.
also if you manage to kick it hard enuff against another surface, they need to splatter oil around.
also barrels need to be remote controled by molly and used as slaves in a gigantic scheme to conquer the world.
But mostly the oil thing please.
oh and the ship need a pet.
i was gona suggest a barrel but......
maybe some kind of ugly pet that only a dwarf would want. mini gargoyle or mini rock golem, or something.
if its a gargoyle it could live in the uber barrel's secret hole up the ceiling of the ship
if its a rock golem, we need signs around the drill ship to make sure golem wont go under it and get drilled....
or some kind of domesticated or "declawed" bug/metroid
another thing like the purchaseable turret but instead its a person cannon that fires the players to where thay point, fall damage is halfed and there is a small cooldown between firing people, this would be another way to move arround besides the zipline that the whole team can use. it would also help solo players who dont take scout or gunner.
an armor upgrade that increases the maximum amount of ore you can hold
dont really need another way to move around as each class already have a toy for that. scout cant grapple, gunner can zipline, engineer can platform and the driller can reach most places too.
but i totally agree with the need for a carry capacity upgrade.
Allow the scout grapple to pull players to him.
scout is actually the only one that cant bring other with him and that would fix this issue.
but thats his role, he explores so others can use their tools more efficiently, if he could pull others with an infinite ammo grappling hook he would replace the zipline
yes and no, if he cant do anything while holding someone and the person being pulled cant do anything neither, it wouldnt be too op. still would need zipline or platform to mine ores high up
I'm with Dwarfurious on this one... each class has its own means of getting around. having 1 class able to move everyone means the other classes means are less useful... also the trolling potential would ruin public games
engineer can build turrets and so can everyone else, why not include a person shooting cannon?
@visual swift actually, according to your last post you would side with me XD
engineer can move everyone around making platform bridges
gunner can move everyone around with ziplines
driller can move everyone around with tunnels
the only one that cant move everyone around is the scout.
Reember commander you can skip some ore if its too inconvenient to reach, the mines have plenty so missing some isnt that bad
Sometimes speed is more important anyways, less enemies
i am a dwarf, speed aint my thing.
im all about endurance so i mine every single bits of shiny before i leave!
XD
Its on the list of stuff we are considering 😃
Oh, it was rewards for killing bosses and such
Not that we are not considering the other suggestions also
How about mitigating fall damage by landing on an allies head and splitting the damage with them? 😛
team work!
I saw a PUBG video the other day and apparently they have the same feature of cathing peopl? 😃
I guess it sortof happens automaticcly if you are using unreal
..Why? that.. shouldnt be a team game << i mean currently you can catch people and they take 0 fall damage
but making a mechanic out of it that splits the damage between people would be pretty useful.
and not 100% abusable as it is atm
I dont disagree, the only thing is how much work it will be. All the movement code is rather fidly
Mostly because its part of the engine
Work? We've been over this, you just open Microsoft Word and type in the words. "Fall damage 1/2 on player collision" should be specific enough
What's the status of a melee class and throwing axes?
I think they nerfed the driller, unfairly.
Don't say such horrible things to my fragile heart
Remember how his massive drills logically ignored dreadnaught/praetorian Armor? They might have "fixed" that 😦
man, spitters still got a lot of hp. No weak spot on them? went up and down them with a gatling
Why ami? Why do you hate the driller?
i think a driller bullied him.
it was just a bug on the dreadnaught that needed to be fixed 😛 But the driller has not been nerfed
Do the drillers still work on Praetorian armor then?
@surreal ridge I would very much like a melee class called either the drunkard or berserker
Or driller
Nah, I mean like a class that's almost purely melee. No guns, doesn't really help speed up the digging process, just gets in there and fights. Maybe give them that portable medkit item people have been wanting, and a slightly increased carry capacity to help out others but that's it
Also I want to be able to kick small glyphids. I need glyphid ball to be a thing.
Any chance of VR support?
Doubt it... it's a moving FPS, you'd get motion sickness before you step out of the pod.
But a punting option for the maggots and small glyphids would be neat, maybe it could work on gems too
Hmm, ESC doesn't back/cancel/resume out of menus?
i would like to the supply drops supply the whole team. in situations where you are playing with randoms you can get screwed over and left without any resupply. if intentional its very cruel and like i said above doesnt play well if you dont really know your squad
^
They used to fully supply the team, I think they went to supplying half the team to add challenge
@deep axle on the other hand, if you play only with a team of 2, having a pod giving you double supply is OP.
I think thats why they reduced it to 2 supply per pods. But on the bright side, even with a full team i always managed to find enuff nitra to call drops for everyone.
But.....
i believe that in the future they should script it so it count how many players are ingame and send a pod with the right amount of ressources.
@pallid pasture i see your point. yeah tracking the amount in a squad would be more benefical and less tiresome if with randoms
i'm still hoping for a very flexible drop pod ordering system where you buy specifically what you want and how much, and then pay a shipping fee. Like amazon ;o
Dwarfazon.
I'd like to be able to attack while downed, even if its weaker. Just use the pickaxe or something perhaps?
you're invincible while downed though, so you could kind of kill anything 😛
Not like in Left 4 dead where you die after a certain time while downed.
hmmmmmm.. maybe some trade off somewhere? 😄
i bet thats been suggested before but nontheless: adjustable keybindings? A friend of mine is from begium and has trouble playing due to their wierd keyboards 
What about beards being longer the more levels you have on them?
Bushy beards that you trip over for veterans!
Already suggested a while ago, but still a good idea.
Yep! after afew more rounds if definate that the supply drops need changing to match numbers in squad or an allocation system for players
I dont feel like they need to be changed. in smaller groups you need more ammo per person and with 4 dwarfs its enogh to ammo up every 2 drops
i only suggest this due to seeing a number of rounds where one player has taken the whole drop while me and some others fought for our lives. i know other drops can be called in and maybe it a fault on our side. what the thought process of only allowed to to resupply per drop anyway? is it just to ramp up the challenge
Used to be 4 ammo packs. Was a bit too easy
aaahhhh ok
Efficient resource use too
if people gonna troll though... >< maybe if it was more like a dispenser...
so if your nearly full it'll top you off without draining it entirely.
yeah that would be bettr
that way it still leaves people the chance not to get a resupply until the next time
you always have to fear trolls in a coop-game but i feel like breaking everything down to 1player is wrong. What i like about this game ist that you feel like something is missing, ebenthough you play with 3 players. I hope they keep up the synergy!
well a system that prevents any one player from ruining the game for the others would be useful
have you met a troll here yet? i only had 1 troll i guess and that was quite ineffective. we still won the mission.
i would understand a rework of the dropsystem but i dont feel like it ruins the game at the moment.
i wouldnt say they were trolling just being greedy, i guess that is trolling🤔
where they new players?
no not yet but as there is friendly fire, there is gonna be trolls. and I guess they could spam the MULE call and fuck it up that way
Play with friends - always better, trolls are a problem of many games already without seeing an end of it, so if anything I'd focus on some rewarding mechanics (more weak spots on enemies, with varying weakness, or emphasis on customization of loadouts, so you can fill more than one role, although - so far I can run all level 4 missions without a problem as Engineer/Scout in less than 15 minutes, so the difficulty level right now is not high in my opinion)
also taking all the supplies for themselves is another issue
Yeah friends are the troll-protection! if anyone of them would have keys... FeelsBadMan
its going to need more time to see what everyone thinks and what emerges from play. but thats really the only issue i have with how it plays at present
friends.. what are those? 😄
Right now you have many dwarfs running helpless in circles down in the rookie grinder :D
In a few weeks the new players are more skilled and propably wont steal supplies and stuff like that :) Be patient fellow dwarfs and help to teach those new coworkers!
btw: a tutorial would be great. as far as i know there is non. would help reduce the chaos these days (new players)
yeah some direction would be nice, I caught on after a game or two but then I'm a genius, so... 😛
maybe a YT-video would be enough. Could be in the style of a info-video for new recruits of DRG
I caught on mostly in my first game, got a bit lost untill I realised there was a passage behind some rock
that I had to mine
but a quick video guide would work well
the objectives are simple and easy to understand, you could do a stylized illustration/comic page that is just like MINE THIS, KILL THIS, GO HERE, DON'T DIE! 😄
i feel that an overlay and a "try a few missions, don't cry if it goes to hell" would be enough of a tutorial.
maybe a combination? a rather detailed viseo for every class and a "help-comic" ingame
main thing that would of helped me was it indicating clearly that a wall should be broken to proceed
or maybe just a 5 or so voicelines from mission control guy when you start up a first dive on safe that gives you a few pointers.
you can scan while holding m
scan...?
oh, yeah, you can pull up a map
i thought for a second there that we had a scanner and we could scan stuff for lore like in the Metroid Prime games.
oh god, the map needs a little work tbh 😄
it does say mk1 in the corner, so i'm guessing it's a thing we can upgrade later on
because at the moment it's almost useless
"Deep Rock seriously needs to invest in some better equipment" those scanners are decades old :P
and probaly held together with duct tape, good will and dwarven ale spit.
damn dwarfs, holding that gold and not spending it
Why not have a company training video that plays on first boot up, like a first day on the job training video.
maybe we eill get one in a few days/weeks :)
I'd like a Krusty Krab style training video.
An option to make the X and Y axies equal for mouse sensitivity would be great
would love to see some other classes, medic, flamer, a electric driller as some ideas
Well there isnt a class, but there are flamers in the game already 😛
id kill for more classes as well but im content with what it is atm, what i want is an ability to tag metals like permenantly or for longer periods of time
i dont feel like much of a scout when i keep running distances and cant really do things without actaully having to coordinate and tell ppl where things are at
my memory isnt that good to begin with anyways lol
also with the server list as it is i have no idea how to find ppl or have ppl find me other than through like twitch
okay fiiiinally i see servers that was driving me nuts
Suggestion on new bug. I was thinking about the boomer and witch from L4D. A bug which is very squishy large and full of pheromones which when released trigger hordes of bugs. This big nasty is attracted by light, sound and movement and will detonate when in range or from one or two stray bullets, or failing that have him travel with packs of smaller bugs so it ramps up the challenge of avoidance. #workmusing
Suggestion: I would like to see my dwarf feet in First Person view thaw would be fun
I too would like to see the feet I will use to crush the red barrel army
i would liek to see some kind of progersssive map that is slowly uncoverd as you explore
did the max level mission today and the caverns were amazingly huge, needing 5 flootlights just to light up 1 part, it would be cool to have something that shows you the scale of what you have explored
maby even a new class (prospector) that has some kind of advanced map and maby a bonus to mineing resources ect
Dunno if its been suggested or not, but some skins/decals to customise molly would be pretty neat
since the devs are adding a single player mode i think it would be cool if there werent AI dwarfs but instead molly had a spotlight on her and basically a locker with different equipment that you had to load onto her from the drill. This would still keep to the feeling that you are in solo, but you have access to the other dwarf gear.
More Environmental hazards like falling/lose rocks
I'm a mac gamer and, I'm pretty sad that it's not on mac, so if there was a mac edition/ if it was mac compatable I'm sure it would expand the playerbase
Keep in mind that its alpha, Im sure thats one of the reasons its not on mac currently.
But you do have a good point!
it's fair to be sad that it's not on mac. haven't heard any talk about it coming to mac, but neither have i heard talk of it staying on PC.
though i somewhat doubt it would expand the playerbase by a whole lot, in my experience mac gamers are few and far between. the second point is that a lack of playerbase isn't an issue at the moment, there are plenty of players and plenty more wanting access to the game.
is there any way for there to be either crosspaltform or shared data via xbox and steam?
What i noticed in the yogcast video: They (falsely) mentioned "bag upgrades" to carry more minerals. I think thats a great idea for upgrades. At least for the driller. I feel like mining should be his strength and right now he feels like the weakest of the 4 dwarfs. This could help him be more relevant by having to consider if you want more effective mining or weapon power.
Also i feel like his powerdrill should mine the minerals (maybe even drop more ores) to make players decide if they want loot or utility.
In a way I agree, compared to Scout who can just spoder-dorf to most minerals, kite enemies, and just overall quickly mine something - spoder-dorf to Molly - back to mining. Then Gunner has ziplines that are also very helpful with movement and mining, not to mention you can stay on it for safety and shoot bugs from it. Engineer is alright and his turrets are just wunderdorf, and sadly Driller, while having the ability to drill to many places fast, he's still rather behind in terms of efficiency and overall help for the team, compared to others - I like the idea of bags or better yeld for minerals
@ivory lion the drillers flame thrower is the highest damage so far tho
Because it passes through bugs and hits them in the but
The ammo is not that good, at least for me went rather fast even with tap firing - not to mention no real escape + the fact that if you mine a hole, you can get swarmed on higher levels 😛
And the problem with him is more or less what he brings aside from fire power
I like the flamer to maby have a 200% damage bonus vs structures like hives, spitters ect
He's a good addition, but not something you really need
I like the idea - or just make stuff burn 😄
Or leave napalm that sticks to stuff
If it stays - the burning damage is low
That I did not even notice it compared to any other weapon :C
So the damage is rather low then - I'd rather have it leave something on the surface it hits, including enemies, and stay there so bugs will count it as an obstacle(?)
AND - deal some actuall damage 😛
I would give zip line to driller and give gunner more gunz
the flamethrower is nice, if you take the ammo consumption aside, but the pistol sucks and the drill doesnt do dmg either (at least it felt so last time i played him). this leads to a single weapon and a drill that has only one use. I think if you add the mineral mining you have way more use and depth in gameplay than right now. I play driller quite often and it feels like i leave80% of the missions with 30+fuel :/
how about the scout's flare gun marking resources within the flares radiu's?
You mean highlight what is lighten up by it, or everything even if it's behind a wall?
Because resources are rather easy to spot either way 😛
what's lit up
either rhis or another device as alternative weapon. The dwarfs have a little 1/1 indicator during the equippment. I guess the devs want to add alternative weapons later. I feel like a sensor-gun would be better than a flare-sensor combination :)
true
I had the idea of a new class
Dual pistols as primary wep
No idea for secondary
Resource scanner deploy that marks all resources in a huge radius
Advanced Holo map. That when equipped records the area currently being explored, left click deploys the map on the ground and allows everyone to access a 3d model of all explored caves, then left click again to pick up```
Also he would be really old
I like the 3D map - dunno about devs implementing it, but I always liked 3D maps in games 😄
I think scout don't need any more stuff, he's good enough
Also I feel this game is about choosing dwarfs to fit your needs, but what if u can't take 1 of each as there is like 8 dwarfs that all do really helpful things
Well, if there will be customization - you will be able to taylor them to yer needs, which is a good way to go
I feel like you would achieve the same feeling with 4 classes and several equipments. You will always be missing something and thats what its all about in this game: to survive with what you got. Im not sure if there are other classes planed but i know about other weapons
Not really always a good thing
Especially since the problem I have with, for example, Vermintide - is when 2 people have characters I like, but I don't like the rest
Then pple will just use the "best" items
For me the fact that you can farm solo missions on level 4 without a problem as a scout already tells me who's best 😛
And I mean the one that gives 1,5k
Every one likes scout even tho it's probably the least team play based
I know what you mean, but customization allows players to go for what they want to play - and this is about players having fun :C
Tbh I'd like scout to be nerfed
I dun wanna agree, but I have to 😂
I've been playing gunner with 1 engy and 2 scouts
Scout + Engi is just the best combo for the big map - I never remember the name
Oh, I never played with more than 2 people - you can have 2 same dorfs?
Yes
Then I can only imagine grind fiesta of 4 scouts
I don't think it would be very good
2 scouts with increased spawn and level 5 danger was rather easy
Kiting - kiting - gold mining - turret - kiting - mining the rest - turret - kiting - mining 😛
How do u mine stuff on roofs
You don't have to - thanks to the grappling hook's speed you move fast enough to skip whatever is inaccesible
What about walls
Which is why I consider Scout to be the best even if he has slight problems with fire power
If they have even the slightlest curve, which is easy to spot and happens rather often - you can
Even if it's a curved wall to the side of minerals
In #galli posted a pic of a 150 m high cavern, all the minerals were on walls and roofs ect
U couldn't grapple from 1 side to another cos it was 2 far
Probably the biggest map - indeed that one has a lot of stuff on walls, but then again - you can quickly travel to the last chamber that has a lot of minerals
True, but even despite that - on some maps you can just skip a lot
Not once or twice did I finish the mission by mining only the stuff on the ground level
😛
And by not once or twice I mean a lot
Not on last 1 tho, we were having a hard time finding enough morkite
Even tho we got like 6 gems
And heaps of gold and nitra
Last one - I agree, but there is the last chamber that should have at least 70% of morkite, if not more
No it had about 30%
But true, the biggest map is a problem for just the scout
Huh, for me it usually has a lot
it's randomized
We had to backtrack
I'd like to see the cobwebs in the caverns used as more of an obstacle than their current purpose of just being there to look nice
Like have them cause a 40% speed decrease for players
while you pass through
big bee boss
Ehh, I just want more of a 'oh shit u disturbed the nest' feel
Or like something you have to avoid
Or It will trigger a 4x normal size swarm
I had made a suggestion a while back to make the enemies attracted to noise/light you make in the caverns, like from footsteps or flares/flashlight, gunshots, digging
have enemies come in more and more as you make a ruckus
Yea
and alternatively, if you turn off your light and try sneaking past they are less likely to do anything
but will still attack if you get too close
so it's not a guarantee of safety
i thought it would be cool to add a hide and sneak mode with similar mechanics
anyone else see the huge holes in the cieling when you call for supplies or other things as a potential situation like that one scene in the last matrix movie?
what with tons of enemies pouring through? get a few turrets in position and it'd be a decent reenactment
Yeah and enemies often do use those
@broken adder best is when u call a turret and then it spends ages shooting straight up
mmhmm
discord server: set ability of mention everyone disabled for everyone-role in every channel (not only in general channel). cause simply disable this on everyone-role do not solve this problem. since people in discord very painfully react to any unnecessary pinging their majesty.
I've read not that much of this discussion, but my opinion to some things: About the classes, I agree that many use the Scout class, I would guess mostly because of the grappling hook and two good weapons... But I disagree with the Driller, I play him mainly now and it's just great, flamethrower is a deadly weapon at close range and the drills are very helpful to dig fast through the rocks to reach specific locations, reaching ressources on walls or a faster way to the escape pod, etc.. In my opinion it doesn't really need to be able to mine ressouces, the normal ground is enough for me, for ressources I just use my pickaxe as every class has it. I don't really like the explosives and I don't really use it, maybe the Digger could get something different, but maybe it's just my opinion. I don't really like the pistol as it doesn't have enough firepower at range (as you have the flamethrower for close combat), for smaller enemies it is okay, but not really for bigger ones...
^This guys got it. Driller is great, so much freedom./
I have a class suggestion, sometimes you want too shoot enemies from afar but the aim is not always top, why not implement a sniper class, even if it may sound a bit dumb, but the caves can be big enough. It would have a sniper as it's main weapon, may some type of smg as secondary..every class has it's unique way of advancing through the cave (Scout - grappling hook, Gunner - zip line, Engineer - platforms, Digger - fast digging), maybe the sniper class (as he would be mainly used in big caves) would have something like a parachute to get faster down, or maybe some type of climbing tool (+ maybe staying with it at a wall (sniper location advantage)) not sure what else it could have...
A sniper rifle for Scout i hope is planned
wide caves are really rare :/
doesnt need a new class 😛
^
Sure :)
winter planets, horses and tentacle monsters pls :D
I do like the idea of climbing hooks in boots that would let you stick to a wall, useful for climbing down steep pits by hopping between the walls.
But not for climbing back up
We just want to argue about suggestions to give different views. Also this helped me a lot to have different views on my suggestion, eventhough i still feel like some things i suggest are not balanced.
why horses and tentacle monsters? xD
and nuke! so i could yell FOR THE EMPEROAAH and blow it!
horses in a mine doesn't sound very logical...
i am talking lama. what logic
nukes dont to shit if you are miles under the surface. also it would just be too dangerous and ineffective to reach those rare morkite veins
^nuke with a drill on it haha
"Someone called a nuke down" could be said xD
but i feel like earthquakes could be implemented to shuffle the caves
dats the thing, nuke is dangerous but when you need to take as much enemy with you as you can - handy
more suicide weapons would be nice btw
suicide? you should try to get out alive...
more dangerous things both for you and enemy is fun
I think a more practical alternative would be a bio weapon
like a supply pod that releases gas, comes with 4 masks.
earthquakes sounds nice but devestating, not sure about that one, maybe some maps would have it exclusivly?
so everyone grabs a mask to survive the deadly poison
and where is lazers.. i want lazer party..
Earthquakes... shaking maybe, but alterring terrain i dont think will happen like that
yeah, that one sounds nice with the bio weapon
more weapons! 😄
game about dwarfs and no beer :/
and I know it probably wouldnt happen but id say a lightly cleaner aproach with the graphics so maybe it isnt so blocky looking cant help but feel like the driller looks awful maybe customisable gear?
@livid shoal a tavern as a social area?
i thought about beer as healing item or maybe something ruining the thing as it's in dwarf fortress.. but tavern is ok too
also - magma floats would be cool death encounter
but all this sounds mediocre :/ so i will keep asking for horses and nukes
yeah deffo different terrains would be good too ice and magma caverns
why cant the gas be engineered to be immune to dwarves
deadly toxic to anything but those with the genes of a dwarf
maybe there could be something like a temporary storage, it would be very helpful if the team splits as the Mule could take too long
wow rude person in this game already..
joined his game, told me to F off, then tried to TK me...
in game name is Mufti
whoops wrong chan
oh no! evil people in internet.. no can be
just saying its supposed to be testing the team structure of the game, dont like it then pw your games ...all im saying >.>
welcome to online games
not my first rodeo, just saying, dont want someone in your game, just pw it..you dont, then dont be a dick and try to kill them, then get salty when they outwit you and get you first 😃
new idea for a class: the alien whisperer, they could have a non leathal tranquilizer gun as a primary, with a poison dart launcher as a secondary. the gadget would be pheromones which would stop them being targeted by the enemies, they could move arround by riging a tamed protorian up walls and on the celling. they would be more of a team player because they wouldn't be able to do much damage but they could assist by puting the enemies to sleep and reviving others while not getting attacked.
that actually sounds kinda interesting
a bit mad review to this place and suggestion about discord server: where is damn rules page, where is damn announcements channel, where is damn bot to do different stuff.. here is 1200+ peeps, this is shouldn't be so naive as it is now, should be some simple-obvious-basic things related to big chat control <_<
New idea you know how some classes have red flashes and some are white. the white ones are more luminous and allow you to see more or just normal. while the red becomes dimmer but it distracts the smaller enemies for like a 5 ish seconds. Kinda like a monkey bomb from black ops but it doesnt explode. It could be something you chose to have white or red. please consider this idea because i think it would be very cool
The white ones are just better versions for the scout and gunner intentionally
A medic class?
But no instant Heals
Like a Over time Heal
How about instead of Grenades he has Medikits ?
Like how about: He throws a Grenade and where it lands,there is a little area where Players heal over time
But it doesnt heal shield
Little Medic stations.
Not a full heal, but something slow or limited. 30hp or something equivalent to the restorative crystals.
It'd be a great benefit for point defense situations.
Or even just a rest stop after combat.
Other idea: Since there are 4 classes and the team is set to 4, why not be able to choose med kits instead of grenades on any class?
Everyone knows about red sugar right? 😛
Currenly the gunner is like a "bodyguard" for the rest of the characters so i think he'd thematically be suitable to bring heals, that only work on others.
since his job is to get everyone out alive basically.
How about a Sugar Pouch where you can store the Red Sugar stuff inside so you can use it when needed but only if out of combat
Hint: Remember to check for pinned messages 😃
"Enemies are nearby. You cant get a red sugar addiction now!"
Just a quality of life suggestion: to add server latency as a filter.
I know youre going to implement "Solo Friendly" so I guess it will check what dwarf you pick and then make the map generate differently? like if you pick scout youll get high places to go to or something.
So what I think you should do is make it do it everytime, what I mean is, when you go in to the drill ship thing and the map generates it checks the composition on the team.
If you got a driller the map gets longer and more dirt to dig and stuff like that.
A scout will add hight to the map and so will the gunner.
gunner also will add monster spawn maybe.
Engeniere will make ores spawn high on walls cause he can place platforms.
That way you dont need to set it to solo friendly and stuff like that
the map generation will act on its own according to the team composition
what about getting upgrades linked to player level for flashlight(range, wide, etc) and map (bigger map, color code to know areas are higher or lower )?
Something I'd like to possibly see later on down the line is a bit of a better Team Matcher, something that gives us generally more info like the Ping or region(s) of the team along with info regarding what their chosen classes are beforehand.
I don't think there would be any difficulties in solo mode for any class, everyone just plays the one he/she likes. But I like the generation thing.
How does Trello work? Not sure if it is used by all or the developers are adding the cards on their own... I see that it is set to public, but not everyone can add cards...
Sniper Class: (a bit rewritten from earlier)
There is (atleast for my opinion) in most caves enough room for snipers, an no class has the ability to aim with some type of sight, so I think it could be a good addition.
So his main weapon would a sniper or maybe a carbine with a sight, it would have a high precision and high damage, but sort of slow shooting (depending if sniper or carbine decision).
His seconday weapon could maybe be a submachine gun to balance his slow main weapon's shooting.
I am not sure about his mobility gear, maybe a sort of climbing gear. He would use a rope, anchor it somewhere, and then he could climb down. Or to get higher up he would need to do several stepwise anchoring spots while climbing up. Teammates would be able to use the placed ropes to climb, too. He would have limited anchoring gear so he would need to restock it.
Maybe instead of the normal explosives he could use something like mines that would detect nearby enemies and explode, or maybe a detection gear which could automatically highlight a specific amount of enemies (maybe a different color than player controlled highlighting).
This class would be very good in backing up others and could deal with difficult enemies already from afar. His gear would allow him to use heights/big caves to his advantage [(if detection gear would be used) and would be able to detect threats earlier or from where they come]
suggestion: add key remapping for people with AZERTY keyboards
Lowering the default video settings may be a good idea, i didnt change them and i crashed my pc just now >.<
Also, maybe some secret upgrades that you can find behind the walls of caves? Maybe items.
Special resources that you can use by yourself would be cool too.
At the very start of the game, there is a window, you guys used a metalic property to make it kinda reflective but as UE4 is shit with mirrors and stuff it just looks bad, (only reflective when looking at it at a angle), This can be fixed in 4.10? and later by placing a reflective plane (just search for reflective) and placing it a cm infront of the window, then ingame or ingame preview the window it self will be more reflective, the amount can be adjusted with the metalic node in the material property
hope this helps 😃
all these grey / dark assets have no collision
yeah, dude, this game isnt close to done, most if not all current things in the "space rig" are place holders for higher poly models. the window was an interesting thing to say though.
After playing my 2. solo game .. i wonder why there is a countdown for leaving the planet. While digging for minerals i have time, nothing hurries me. I try not to reach the goal amount of the M-mineral so i can explore the caves. Then ... i reach the goal amount and paniced to reach the escape pod. Finally it leaves me in the cave and i lost all the minerals the MULE carries for me into safty. Frustrating.
A better ending... After reaching the goal amount add the option to call for the escape pod or .... Let the countdown begin after the first Dwarf reaches the pod.
Deep rock is an evil company who doesn't care whether their employees make it back or not. as long as the mule full of minerals gets home, what do they care for replaceable employees?
Much more frustrating
wouldnt that just make it a lot easier? no tension? no rush? The pressure to finish the mission quick is finite ammo and nitra
If you are new to the game it will be very frustrating not to get back. In my case i dont know were the pod arrives. And the MULE runs away. Some Moments later i was alone in a dark cave and try to guess how the MULE could reach the pod. .... dont find the path.
Perhaps the option to zoom the Scanner could help
Don't follow Molly, find your own way and the pod has an indicator. And I recommend joining with other dwarves, there will be a solo mode later on in development
And most of the times you get quite close to the escape pod by just going back the way you came
Thats the lesson i learned. If you dig deeper .. Build a Way up.
I main driller ( I never play solo though). When I play most of the time we walk back as far as we can and then I dig a tunnel straight to the pod

Yeah the sentries helps a lot
Playing the first time solo simpliest level and Facing a dreatnought was pretty scary for a noob dwarf. Thankfully having sentries
Backpack upgrades
we need it
Maybe some kind of zipline upgrade, so we can shot zipplines from lines and make junctions
so you can have a spiderweb of them
its really nice
Boot upgrade, less falldamage?
Flare branch upgrade for very short but very bright light?
Emergency fall grappler?
maybe a light that makes living things visible in the darkness
like UV light
so you can see spiders even if its dark
tweak game in question of it very-eye-blowiness because of light/dark/light/dark, maybe make it softer in some way
Chat didn't reset after quiting a server and making my own
bugreport channel could use a pinned post with known bugs, so people won't post double reports
on discord that is 😛
can we have a red wig for molly and call the skin molly weasley?
upgradeable molly with options like better flight lights, or some kind of strobe that better shows off its location
a class that can ride molly and use it as a mount?
customization of the dwarf
base customisation
different quest for example survite N swarm or kill a number of enemies
medic class that can revive from distance
seed for the map so you can replay ur favourite caves
Steam workshop for mods! 😃
a medic class would be bad ass, or customizeable kits to allow one of the other classes to carry a revival gun of some sort
this is always a bit awkward and lame to ask to.. but would be nice to see "fuck you nvidia" platform support
Don't just write that you want a class, you need to be more specific than just one ability. example: Instead of the mobility gear he would be able to revive from a distance, he would have medkits which could heal slowly, or almost instant but only a specific amount, and maybe confuse enemies. His weapons could be a smg and maybe something like a chemical gun/bio weapon which could do damage over time. Armor would have as last upgrade poison resistance (form that green big enemy (forgot its name)). He would be heavy support balanced and wouldn't be too strong on his own, so he would be a great support.
Maybe giving player free choice of choosing weapons by making an inventory and allowing to use certain weapons only as certain classes?
Maybe Primary and Secondary weapons, Throwable 1 and 2, Utility 1 and 2. All would have some items in common but also some class limited.
Actual items ideas:
Mining laser - Great for mining things from distance, also throws the ores in the general area of the player. Suggested for driller.
Bug spray - Weak monsters will run away after using it. Suggested for medic.
Momentary flare - Very bright but short lasting flare for spotting resources. Suggested for scout.
Ammo pack - Deploys packs of ammo that can refill choosen weapon (instead of explosives). Suggested for gunner.
Dynamite - Grenade substitute. For mining. Suggested for driller.
Defibrillator - Instantly picks up friends or paralizes bosses (kills weak guys). If user is down, gets instantly revived (if there is ammo). Suggested for medic.
Rope gun - Deploys on ledge or fires an anchor to the ceiling. Climb on it like on ladder. Suggested for gunner?
Stationaty gatling gun - Takes both 1. and 2. weapon slots, deploys an user controled turret. Faster firerate, more ammo. Suggested for gunner.
yeah and crowbar, gravity gun, pheropod, bfg, railgun and rocket launcher, prolly hammer/poleaxe + something from bioshock lel (. _ . ) and energy leash like in bulletstorm! and a mission where you destroy giant ferris wheel! and horses ofc, like in skyrim, everyone loves skyrim, so horses! and moba map! and.. and robbing caravans! pew pew pew!
sorry for sarcasm and hyperbolize
i tried keeping it reasonable ._.
it's not. mediocre gemme something i have seen in other games <_<
let the devs chose anyway
idk why you started to rate my ideas anyways since the devs choose what they like :p
i forgot to: female chars with big ass and boobs, so check some overwatch players
latex femme dwarf hell yeah
The rope gun sounds interesting, It could be an alternative firing method for the zip line perhaps?
Or something for the scout to have, since he can grapple up to ledges and then pop down a rope for everyone else. Or place a rop down the huge vertical holes, since using the zip line there is sometimes a bit tricky
The thing with zip line is that it pulles you automatically, thats why there is an angle limit.
The rope would be much slower and manual but allowed you to move at verticaly and also mine on your way
@livid shoal Look at the existing characters and ask yourself if you really want those
i know what you mean. that would be awesome :P
Defibrillator...are you assuming that when a dwarf is downed that their heart is in fibrillation?
Just need a syringe of vodka.
Not sure if it has been suggested but a radial menu for calling out for specific things would be awesome, like Platforms, ziplines etc.
Mhm, holding down scanner for commands at the target would be nice
I don't know if its been said cheat engine works with this game. You probably should find some way in order to prevent cheating.
how about key remapping so AZERTY users can play without messing up their keyboard layout
gotta switch with ALT+SHIFT every time i wanna say something in chat
Maybe add some neutral aliens in the game that don't attack you until you hurt them and that may be attacked by other aliens. There could also be some sort of rescue mission for a type of species to capture and bring back.
@mental igloo were mining dwarves not Search and rescue
yeah I know
I've said it before and I'll say it again, a capture mission would be pretty fun
Maybe capturing a rare gem and su[per expensive rare gem would be cool
SDAT: Special Dwarfs And Tactics.
I would like to capture a glyphid for extraction. Deep rock should have some sort of interest in putting glyphids to use to make money
maybe an R&D department could use them to research upgrades
it could even have a startup dialogue along the lines of "Listen up, we've gotten word of a strange glyphid roaming the caverns, R&D wants you to capture it ALIVE so the eggheads can do whatever nerdy thing it is they do. They did mention something about new gear though. Bring it back, boys."
That actually sounds pretty lit
I just really need a gamemode where Special Dwarfs and Tactics
Have to save some dwarfs with no ammo
Before time rns out and they die
Player submited maps and game modes would keep this game alive for ages
ive actully notcied that maps are a bit repeditive, sure they arnt identical but green depths for example, has 1 'room' with a land brige in the center, 1 'room' thats a massive cavern with 2 diagonal land briges and roughly 3 landings spaced through it and 1 'room' with lots of pillars close together and 1 'room' with giant mounds and a trench in the center
sure they arnt joined the same and have resources in diffrent places but they always have those rooms that fit that description
would be nice to see a bit more diffrence
I really like the 'work simulator' aspect of the game
would be kinda funny if you had radios to listen to music or talk shows while you work
slap a radio on molly
Coffee dispenser add on for Molly. The coffee is always nasty and the dwarves complain about it, but it gives a 15% faster pickaxe swing speed for a bit after drinking it.
They begrudgingly drink it anyways
Molly's should come from the planet Molly
/Where you come to tame Molly's
And Feed em ore
That's the Molly resort
Mollys resting poolside on pool chairs by the holo-palms, a special Molly spa where mollys can be pampered and given upgrades
dont tell me its on Hoxxes
Sadly it's just a meme right now, but we can dream it will become a reality
What if they're all clones and that's why deep rock doesn't care about leaving them behind
They're easily replaceable
MAYBE THAT'S WHAT THE MEDIBAY PODS ARE
CLONING TANKS
We could get a great single player story campaign out of these shenanigans
yeah
^^^
War about an opportunity to spray texts in the walls sich glows a little Land helps finding the Way out?
How bout like a big server of 40 dwarfs
/and the map is just a planet
/and they can claim areas
/for their groups
/kinda like mining
now a days
with different claimed sections
would be really unstable, i guess :D but i like the idea
just a way to get money
each team has a molly
and whatever pre you deliver to molly you get 20% payed back and 80 gets split up to the group your working with
rockem sockem molly's
Is there going to be a pvp mode where teams can fight it out for the most gold and morkite?
i wonder if <@&257786783666929665> s even read this
We are reading ;)
But not always responding :). It is also weekend though :)
Hehe
heh
just one question.
Mac support
I gave my friend a key and he has a mac
so its not comptible.
mac is not for gaming <.<
^x1000
Flares
- Change color (Scout / Gunner has by far the best flare color)
- Sticky Flares (Stick to whatever they touch. Could be upgrade / alternative throw key)
- "Mega Flare" (Sort of like a flash bang, makes a massive light for just a few seconds then dies out, great for initial open cave checking, should be on a hefty cooldown. Could be class specific)
scout already has sticky flares with his flare gun
flash bang would be useful for large mobs if it temporarily stunned them
as for color, maybe just let everyone have the same flares as the scout and gunner do
not sure why the red flare exists honestly
the red flares are simply not as good.
Scout version is a long range flare
Sticky would be nice for placing them on walls for easy backtrack
thats their purpose, to have differently usefull flares. Scouting is way easier with the bright,white flares. a driller in his tunnel/small linera caves wont need this. its just another coop component.
id also like a flare gun like these slowly falling lights to get a nice view around untill it hits the ground/a few seconds. Just like those emergency flares for ships. http://puu.sh/xqrWb/167dfe14b1.jpg
rocket/parachute flares?
dont know how they are called but its not easy to get a nice view with the momentary flaregun due to its projectilespeed
those are just regular flare gun flares aren't they?
essentially the flares the dwarves all carry are closer to roadside emergency flares
just not nearly as long lived
Bioluminescent spray can to mark where youre going
and using the scanner
reveals the whole path
that might be fun to have the spray can, although I'm sure being able to draw whatever might lead to some problems with esrb ratings
aren't online games not rated to begin with?
Online Rating Notice
Online-enabled games carry the notice "Online Interactions Not Rated by the ESRB." This notice warns those who intend to play the game online about possible exposure to chat (text, audio, video) or other types of user-generated content (e.g., maps, skins) that have not been considered in the ESRB rating assignment.
oh good, glowing dick graffiti is a go
god no
Thats the loophole for all kiddies for the COD games :p
lol
Thats why we have to gather together now and make an elite crew that doesn't invite child and immature adults! 😄
ELITE SELLING CREW
I hope at least one person gets that reference lol
Star Trek?
...no lol
wild gues.
Everybody knows it's all about MOICHANDISING
Deep rock the cereal! Deep rock the blanket!
I want to watch spaceballs again
I would love a DRG blanket
Each Dwarf needs a towel also
I would like to see some type of flare that can be placed in order to backtrack... I know that flares will stay after the use, just without the light, but if you throw too much everywhere it is not always possible to backtrack, just too look if you have been there or not..
It would have some type of special color then
Well, or that, I just wanted to make a second example of what could be used...
The thing is that it shouldn't be used too much for visibility, so maybe with the spray they would be in different colors for each players spray and you should be able to pick whose you want to see
If the Engineer calls (with gold) for a sentry the others should say that he should stop wasting the gold and keep placing his own sentries, or that he would be too lazy for it.
Or if the Gunner calls a supply drop that he uses too much ammo.
The Scout if he calls a flood light that he is too lazy to explore for himself.
Or if the Driller calls anything that he has now his own vertical tunnel, or something like that.
Perhaps making it so that the MULE does not climb up call in shafts and screw over the team because they can't reach evac would be good.
While Scout is like 'come on guys, what you waiting for?' 😄
Well he tried, but fell down the same hole and died xD
Its odd, sometimes the scouts grapple cools down while in use and other times it only cools down after you've let go, I'm not sure what the correct one is lol
Hey just a thought for the developers, I thing it would be a nice addition to the game to add improved reloading animations sometime in the near future like for instance the mini-gun to reload with a chain instead of just banging his gun and the flamethrower to switch tanks instead of banging his gun
Can we keep the see-dwarves-trough-walls-with-an-aoutline always on, and not when you press ctrl? maybe you can change it in the options, and see names?
maybe a option to toggle the tab-layout instead of holding the button?
I have another suggestion for the probably far future to have more customizable equipment for each class like for instance finding and collecting equipment from caves, maybe even a trading system, and unlocking new equipment as you level up.
@west frigate I think that would ruin the Game a bit,its a real survival Factor whether you know where your Teammates are or not. Maybe they could just activate it for the lower Difficulties but otherwise i would dislike that
@nick, DRG tester#3530 I think it says somewhere that the reloading animations are just Placeholders rn,so expect to see some better Animations in the Future
hey @idle blade i just had a peek through the suggestions Trello thingy and noticed an idea that was discussed a few weeks back hadn't been added.
to summarize, the idea was to find abandoned stuff from previous expeditions. this could be anything from a supply mod with a half-ammo pack or a medkit remaining, a broken down turret with 25% ammo the player could spend 10 seconds repairing, or a corpse under a ledge with a backpack containing 5-15 pieces of a random ore.
to further build on this idea i had the thought of the players finding random abandoned camps, which could either be dwarven camps or maybe some rival company's camp. These camps would consist of some tents, a broken-down molly with a handful of ore, some light beacon in the middle akin to a camp fire and maybe a couple of destroyed turrets that could be looted for extra ammo. along with these camps, the dwarves could have a couple of voicelines like "wonder what happened to these chumps.", "poor sods...", "looks like someone didn't bring enough ammo" or "Deep Rock Galactic really needs to invest in some better equipment."
a couple of dwarf corpses could be found around the camp, or it could be completely deserted.
another neat thing could be sort of sealed off shrines. (this is super obscure but think of the tombs from Gemcraft 2 or the abandoned buildsing you see in Rimworld) these buildings would consists of a strong, hardened stone that can not be mined, but it would have one or two entrances that can be blown through/dug through. inside would be some (maybe special) very strong monsters guarding something especially valuable like 2-3 gemstones or some sort of artifact which gives a massive XP boost when finishing the mission, or maybe some alien tech that is needed for new alien tech weapons like plasma guns or rocket powered pickaxes.
it could be a rival company like Dahl in BL2 where you find all their abandoned mining outposts.
also maybe a new ore? an xp based ore, it can be like neon green and have a glow to it
Make whole game client sided? So there will be no delay between damaging enemies, mining, teleporting back after using grappling hook etc...
Different salute animation if holding a gem? 😃 like raise it with both hands
if you play solo or is the host it feels pretty client side, ive only noticed delays when playing cross continents
I like very much the "spraypaint that glows" idea!!
Costumizable color of flares 🎨
green Flare burning in a Hole I think there is a stuck Pretorian in the wall
Thats gonna happen
supply pods choice of ammo only and health only.
I seriously think it should just be Ammo,no Health. It kinda makes Red Sugar useless
I think that "resupply" should fill ammo and health
Also I love the idea that @Gonzo#0199 had
@valid citrus Nick,you probably dont know. But thats what the Resupply did in previous updates
I'd like a rec room in the space rig, maybe even in the abyss bar with playable digging themed arcade machines. Like a deep rock galactic themed dig dug
Glyphid pin ball
Molly themed air hockey, etc
Yesssssss!!!
turn off friendly fire? path ways get pretty narrow at times, or make it an option
give one character a health pack to resupply from, maybe the dunner in those stand off moments. Deployable like a sentry instead of using the pod
*gunner
Keep friendly fire. It keeps it challenging.
i thought of maybe a bigger reward for completing a mission on lethal cuz i did it many tiems but the exrta xp is little compared to the actual hell i gone through every time and there isnt aa gold bonus from what ive seen
supply pods with ammo refills equal to number of players
Friendly fire is also good for dealing with trolls.
What if each dwarf could call like a mech or power susit for 300 gold and 100 nitra
what if one of the dwarfs WAS a mech
Mabye in the future one of the characters could be a girl? I mean just to diversify everything
How do you know none of the current characters are girls?
how do you know their not girls? acording to dwarf lore the females also have beards and a deep voice
(Also, ribbons and braids for beards would be awesome cosmetics.)
Or just beards for cosmetics 😛
Dye color for beards
I think two of the dwarves are beardless atm
Well gunner could have eye brow color xD
In another mining game I played with loot bugs, the loot bugs would run away when they detect a player. Maybe ours could run away too when they get attacked to add a bit of challenge?
Nothing better than chasing a giant mineral-eating slimeball in dark spider-infested caves.
i think loot bugs should be faster and able to escape so you gotta focus them faster
increase damage of gunners gatling gun, imo its very weak even with full upgrades and its continuous spray. The Revolver even out damages in close range and in farther range. I've only used the gatling gun if I'm behind the green bug or behemoth. Otherwise its the revolver and pickaxe and explosions.
revolver does more damage, that's the point of it >_< gatling is for hordes + it actually does too much damage, using all the bullets will cause killing ~300 enemies in case you don't miss and wait till bullet hit target
That's kind of a bummer that we won't be getting the game for free, but hopefully we get a discounted version or access to our own version?
a bummer you won't get a game for free? lol what
I pretty much use my other weapons and pickaxe for the hordes and still does more damage than gatling.
Such a bummer you have to pay people for their hard work, bummer maaaaan lol
bummer
@Krane#6373 I didn't know but at the same time I'm not gonna drop the game because I have to buy it.
@Krane#6373
hm
That's weird.
has anyone ever gotten a game for free because they played the alpha? People usually PAY to get early access
@proven egret while i agree the gatling feels a little weak, the Revolver is a HAND CANNON, it does way more in burst as it should, the gatling gun is just an ammo efficient beast.
I forget that some companies just can't afford it. I know big ones did for like invitational betas and alphas.
As of typing ive gotten about 15h of gameplay and I still wanna play more, havent even upgraded all characters to max. And not played all maps that much yet. And this is all free gameplay. usually we need to pay for EA like Dwarfurious said. Im just happy I managed to get a Key for this game, its amazing. Unless something Major happens to the gameplay its only going to get better from here on out with the updates. I am thrilled about seeing what the future holds for this game.
(This talk should really go in general also btw)
Suggestion: Let us buy alternative ammo types for weapons. Once bought from the menu, they can be ordered via supply drops during a mission. This would let players dynamically alter their weapons to suit their needs in a hostile environment.
Without having to create several new guns per class. Would give us a lot more to unlock without a lot of power creep, and could give us new materials to seek just for the sake of changing our ammo.
yeah but the gun still gonna feel same..
Well yeah you're buying different ammo types, not new handles and grips.
would be nice to see same weapon but with different experience. let's say replacing not just ammo (to explosive for example), but changing type of it. lazer mg instead bullets mg, chemical bombs instead regular in mortar etc.
Grenade Launcher could have a chemical variant yeah. A laser gun i would like to see as its own gun though
Minigun example, concussive rounds, causes more staggering/pushback on enemies, would kinda help push back tides
the main point here not replace it in cosmetics way, like making explosion green instead of orange and calling this "chemical damage"
main point is to make weapon feel different without adding new :)
that is the point it could leave a chemical cloud
no it could deal 0 hit damage and cause only splash damage during time + (would be absolutely great) it cause friendly damage too + different trajectory and whatever else. guess it's possible to tie to existing poison clouds mechanic.
stop listening to talking lama tho
Post about robot/etc. class was rewritten, watch more below for it
Dwandroid/Dwarfoid (Dwarfbot/Dwarborg) class, sounds good. I'd like see him swinging pickaxe faster, will be my fav melee class
Well, could be an option for his main/secondary weapon, too, a melee weapon, maybe some type of integrated laser or heated sword on his arm.
Or his third weapon instead of the sticky grenades*
then the normal grenades could be sticky*
I think lasers are too much for DRG world, should be less futuristic
I'll rewrite the post above a bit then, thx for the ideas ^^
then the heated sword variant
Maybe mechanical pickaxe (gear/steam/rocketpowered) that works faster than others
Also has built in laser that marks enemies (only for himself), like we see marked enemies with laser pointer
visor*
not laser
But there's should be some balance, right? Some debuff needed. Like increased damage taken from falling, slower sprint
I think faster movement would only make sense as a robot with stronger mechanics than limited biologies of normal dwarves. Yes, a balance is of course needed, but to search one that makes sense could sometimes be a problem. The word "robot" (or etc.) indicates for me a stronger version of a 'dwarf', but there has to be a downside... Maybe he is more fragile to attacks of one specific sort? The exploders could almost always kill him instantly or something like that...
I feel like a robot should be immune to the poison gas
and maybe a downside is he has no shields
150 hp, no shield, armor upgrade increases hp to 175 and 200
yeah, the poison one was already written by me, the shields could be an option
gas immunity, increased fall damage, +10% movement speed
nice idea for his armor upgrades... for fall damage, I think there are some possabilities, maybe he is more fragile to physical damage or not, depends on how he will be like.. From my point of view it might be an option, but for me it makes more sense of a more robust like robot, "dwarflike" you could say
I'll add those ideas to my post so the developers could read it all in once
I think dwarfish body style for a robot won't allow him to have some fall dampeners or whatever their name is
well, ok, let the developer decide later, maybe they come up with better ideas, or some other people ^^'
And fall damage increased is because of gravity. He is a metal heavy thing, right?
No increasing damage taken from enemies
well, ok, makes sense, even a robust robot has downsides with his weight...
I think I better delete the one above and add the rewritten post down here...
Robot/Mech/Android/Droid/Cyborg Class (there are many variatons, would be needed to decide which):
It really sounds interesting, why not a dwarf out of iron (or other metals). It isn't a real class but I think a fun addition. As a robot (etc.) it would make sense for faster movement, accuracy, etc..
His main weapon could be a submachine gun, perfect for his mobility.
His secondary weapon would be a small rocket launcher on his arm.
Instead of the placeable explosives he would have a melee weapon, I think of an heated sword.
I think instead of his sticky grenades would make sense, so the submachine gun stays as faster shooting weapon and the rocket launcher for range. Just maybe the ordinary grenades could be changed to the sticky ones, just like the different flare types.
With his robotic body he would be faster and more agile, so instead of a special gear he would be faster and could jump higher, or maybe a rocket jump with limited uses or a jetpack with only a short duration of use with cooldown (as the other classes have limits, too).
I don't know what could be his resistance for the last armor upgrade, maybe he would get resitance to the acid like poison gas from the big green bugs when they die or any sort of movement upgrade.
Of course even a robot would have downsides, so I think about no shields but more health, more fall damage (even a though robot has a downside with his weight).
There could be some funny interactions between him and the other dwarfes, they could say things such as: "Don't even think of using the Morkite for your own purposes!", "Can you talk to 'Molly'? Then say she should finally walk faster!", "I hope you get scrapped together with Molly!", "Is something going on between you and Molly? laughing", (with more fall damage as a downside) "takes fall damage Now we are talking about heavy metal!", etc.
I really think it would be fun to have a class like this, something for fast and agile combat, and maybe many interactions for talking.
ps: thx for ideas from @near glacier and @pliant ivy
a post can't be longer than 2000 elements ^^'
Well, about faster movement and higher jumping, it would be his rocket jumping or jetpack and maybe an armor upgrade for faster movement, if he is too heavy he can't normally have higher jumping...
Or his rocket jump/jetpack could allow him higher basic jumps while he has some "fuel" left.
Or another interaction "I think it would be better if you get rebuild into a coffee machine, I could need some now"
Perhaps a Survival mission, where DRG is trying to get a massive shipment of minerals off the planet and you need to defend loads of Materials as they travel to designated launch sites, fighting glyphids all the way.
After playing 14 hours the game seems very smooth, only had 1 crash. if I had to change one small thing in the game it would be to buff the spotlight. Here is one of three ways it could be buffed. Lower the price to 20 Gold. Make the zone it lights up larger for those very large caves. Last make the 2 light beams have very long range and will point at bugs in the room like a turret, making it easyer to spot those spitters in the darkness.
Or for the robot if you choose him/start a mission/etc. he could say "Who called some heavy metal plays any heavy metal song for a short period" and the others would say "Shut up scrap metal"
lol
Suggestion: I'd like to be able to see the stats of my teammates like ammo etc and have it colour coded for how much they have, so it is easy to tell who needs the ammo the most (since we can already see health).
That would be useful but that might be one of those problems that would be solved with communication. "I'm out of ammo!" says the one who needs ammo 😛
the characters comment on their ammo when actually out
will devs actually make a note of features that are added to the game that came from the community suggestions?
seems like a fair request. Sometimes things that are suggested are already planned
Molly for example
but sometimes people don't like talking!
well then they cant ask me to stop shooting them
Most suggestions here would make the game too easy... So i come with something that makes it harder.
Add a Hardcore Mode where you cant see other players through walls and stuff but have to actually listen to their calls.
that's no hud mode
it's a blast
although no hud mode had no sound warning or chat either so it was even harder
that's probably why disabling the hud is currently disabled
I liked it though
ok quality of life/mechanical suggestion for drillers flamethrower.
Give it a wind up. Holding it down quickly increases its range.
So short flame spurts would be very close range
would really help to not set team mates on fire 😛
nope. let it stay as it is. really help to not set mates on fire gonna be not setting mates on fire ^_^ leave "happy farm" players problems to "happy farm" players problems.
shorter - classy "git gud"
Oh, maybe instead have like a gas tank on the back (when using flame thrower) that shooting at would disable it temporarily? I know this opens a hole for trolls but what's worse, having your flamethrower disabled or getting set on fire?
hitting team mates isnt the issue (even if they jump infront of you). its sticky flames. The ground catches on fire and allies really gotta watch their step
shorter range bursts would prevent that
allies really watching their step would prevent that.
just call 911 for the firefighters, duh
^^^
also, even smarter suggestion. just don't upgrade flamethrower to burn ground.
for a second i was going to suggest a vertical zipline for the holes some call-ins make from other tunnels but then i remembered that a skilled gunner could technically do that anyways
"dont buy the upgrade" is a terrible suggestion lol
but it is the exact upgrade making ground burn..
its an upgrade, having it be 'bad' is counter intuitive
having a little more fluidic control over your weapon is not a bad thing
maybe give the flammer an alt fire?
yeah but one more little step for casuals is nogood
i wish we had alt fires =/
where the alt is the napalm?
not getting getting by team fire really isnt a "skill" thing
lolwhat. it is :D
See, sometimes you gotta burn bugs off an ally but you dont want to burn the ally.
he leaving you no choice
so imagine just short burst firing is like a blow torch
plus you give him some of your warm and this is nice..
altfire making you spread only fuel all around and burn it with normal fire/
fireball!
then you can burn your teammate so he can step into fuel spread and make it burn.. yay!
I think also having a banlist that you can add people onto with a short bit on why you put them on the banlist would be useful
./ban dwarfurious Reason: Being too sexy
as an example 😄
I dunno how well that would work though since people can change steam names.. im sure there is some way that could work
make scout hook work on players, so you could pull them to you..
Or at least on the spiders, so you can roadhog people
XD I mean I guess.
But also pulling one of those armored fucks so the rest of your team can nail the soft spot?
Ya that too
then i also want to be able as the creator of my majesty zipline stick people off from it
we both can't survive! someone should detach from line! THIS IS GONNA BE YOU! ~ NOOooooooo
Maybe some sort of action skill?
like the scout could draw agro of all enemies in the vicinity
but wouldnt that be the point?
i suppose...
what if the smaller ones cause climb the ziplines lol
the driller could take signifcantly reduced damage for a short time
direct hit from flare = blind
and the big ones could attack and break them
yeah i been telling them to let things climb the ziplines
OR we need a monster type that can leap up and pull you off them
can a cave leach yank you from Zip lines?
yes
maybe the tinly metroid swarmers can zap you off
maybe, i kind of wish the lines would become destructible
yeah I hope there are more physics objects and interaction
^^^
@idle quartz are you a volunteer mod btw?
and how much is morkite worth? 😄
it
so thats were all that Morkite is going 🙄
NO the morkite is going in the totally investing the dwarves becoming better and being able to kill bugs totally not that all the norkite is going in research to make ziplines destructible and more ways to die
btw dwarf what are you to the game? i c art lead guy thats supposed to communicate with us coderman butt you are jsut moderator
yet ive seen no mods for the game yet
A moderator doesn't make mods for games, that's what modders do.
Moderator manage communities, chat rooms or forums. as far as I know Dwarfurious is just one of the early players who is a super active member of the community, so he was give moderator privileges.
i call bad modman then
does anybody know why I can't be heard by others when I press z with the mic on?
did you set "press z to voicechat" thingy on? does your mic even works? check it? check amplifier ratio? check voice in steam settings.. what
do you have voip turned on?
i guess he needs to reboot pc and router + watch boku no pico and eat more vegetables.
especially carrots
Pick axes made front the bones of dead glyphids, gogogo
Krane: I want a Pickle Dwarf character
[5:24 PM] HarveyBrent: Pickle dwarf with a pickle beard
[5:24 PM] Krane: that uses the bodies of dead glyphid as weapons and tools 😄
[5:25 PM] Morty Smith: you weren't there maaaan. The bodies were coming out of the god damn walls!
[5:26 PM] Vanguard: Any lore about Carl?
[5:26 PM] Vanguard: Was he 5th in our team?
[5:27 PM] HarveyBrent: Actually a glyphid pick axe would be sick, it could be made of pieces of the dreadnaught
[5:27 PM] Vanguard: dreadnaught is too big I guess 😛
[5:28 PM] Vanguard: a warrior (small green) leg pieces will work
[5:28 PM] Vanguard: wait, we can use dreadnaught teeth
[5:28 PM] Krane: I'd be cool if there was a character that could upgrade his stuff through killing enemies
[5:28 PM] Morty Smith: Like using the venom from them to make poison ammo?
[5:29 PM] Krane: well to avoid making it needlessly complicated he could have set skills/tools which get stronger with different effects the more he kills
[5:29 PM] Vanguard: He should not be the only one dwarf that can do it, it ruins class mechanics
[5:30 PM] Krane: but he is like really garbage at something else
[5:30 PM] Vanguard: all classes atm are fairly balanced to play in party or solo
[5:31 PM] Vanguard: solo chemist will suck blue crystals
[5:31 PM] Vanguard: maybe some side quests will work for gear upgrades
[5:32 PM] Vanguard: like "gather 8 warrior legs to unlock pickaxe damage upgrade"
[5:32 PM] Krane: Yeah I wouldn't mind optional but worth while mini missions within the levels that give you interesting prizes etc
[5:32 PM] Morty Smith: for something like venom ammo, you could make it possible for all the classes to create venom grenades instead of bullets.
there you go lol
cheers dude xD
don't dare you put it here
is there an idea for mining hats or lanterns yet? They would require fuel. A small addition, they could use the Red ore as fuel (i forget its name)
Actually I got some simple idea: let us change flashlight modes.
- Wide and short beam to cover most of the screen but work at 5-8 meters distance
- Thin and long beam to check long corridors and ceiling for enemies and resources
and long beam in the face will make dwarves scream at the player "don't blind me!"
🇹🇷🇮🇬🇬🇪🇷🇪🇩
....kind of wish we had stamina <<
@latent mango we have mining hats, sort of. Everyones got a head/shoulder lamp.
@idle quartz it would be cool if they ran out of fuel though at some point. Imagine...you are mining and all of a sudden the lights go out...you hear the faint noise of glyphids crawling towards you and you have no other option but to run or fight in the darkness!
infinite flares 😦
How about this dwarfurious, you have infinite flare "power" but instead of automatic regent you need to pick them up and charge them
i wish! i think we could have more powerful and longer lasting flares in limited quantity if we could just light one and HOLD it
how about we just go all the way and have the sun in the caves
heresy!
atleast there is not a motion tracker like in the AvP series
that thing gives me the heebee jeebees
just has that "[INSERT CHOICE EXPLITIVE HERE] where is it, i can't see it, oh god it's right on top of us" feel
i wish every chat had rule about no acronyms :/
anyone who knows what i'm talking about know's the feeling i'm trying to convey
i'd personally like to see a seismometer
i'd personally like to see call down nuke bomb to wipe whole room (. - . )\ never gonna happen, right :/
it'd wipe us out too
it could come with a shelter.
actually, a call down bunker might be pretty cool
but then we'd have to outrun the blast wave AND figure a way to seal the route behind us
bunker ala SC2 terran bunker?
like place nuke in room and start dig as insane :D
Sort of like that yeah
i just was playing game where was whole area nuke rocket and it was 100% fun.
but there isnt really much need for it atm.. nothing you need to take shelter from
wow, so not only are we being swarmed but we are also stuck in a can until we run dry of ammo.....i like it
hmm
more ways to suicide is great idea <
i mean since everyone else trying to bring here ideas from other games.. gemme nukes!
anyone think of a scenario where the pod for extraction has a malfunction and now we have to survive until it's system reboots kinda thing or a "that one's borked, we're sending another, try and get to that one" kinda thing
being able to call another one for credits after 10 minutes wave thing :D
if so, could have one of the dwarfs comment on "who the hell jinxed us" sort of comment
"god shits in my dinner once again" :D
hah
Where do we put praise for the devs
i think in general
How bought dis; missions are given a random biome, but can be any of them and its random which one you get. bassically if some very disstinct biomes exist such as lava/ice/radioactive or what have you could fire up a mission and it is all random and procedural but you are also getting a random biome at the same time. I think this could add replayablity, you will see the same "stlyes" of cavern from the procedual generation and now on top of that they have a random "themes"
That seems really cool.
<@&257786783666929665> what's the chance that we'll see a mac port? I'm using a bootcamped Mac rn (and it works wonderfully, haven't seen any bugs aside from the ones I can kill) but would like to see it run natively
i haz idea why not a mini boss for every race
so a jelly mini boss and for the coming deeptora swarm mini boss
maybe you can also find dwarves or just find old stuff like a wil auto turret cuz everytime mission is failed all dwarves jsut go missing in action not confirmed dead
I think they become spider food so you won't find them anyways
( Will try to explain my idea in my bad english, don't judge 😄 )
Let enemy ragdolls stay? Or maybe let them lose color in one minute, then petrify after 2-3 minutes of lying still (like we see petrified glyphids in some missions)
@near glacier wouldn't be very smart since it would lag out because of how many ragdolls there are on scrren, but it would look really funny
what if we kill enough spiders so other species grow eh?
meaning put er on lethal and have a MURDEROUS time
2k dead arachnids on 1 map, no ziplines needed anymore :P
@livid shoal Good suggestion but I think we already have dead spiders in game in form of stone statues.
it would be nice to have more minerals to search for, and it would be nice to search for other things than morkite as a mission objective
@I_identify_as_a_banana#9783 Ragdolls that stopped moving become a solid object (like dirt) so it won't affect your fps in any way
strange mention @oak mango
I blame discord
A really expensive moving plat form for turrets and Locator for the big glowy gem's and it runs on nitra and can scale walls
Like a mobile gun platform callable to locations like Molly?
JA
THAT IS COOL
also. I've never called in anything. Does it bore through?
Like. Does it drill in through the top or does it just appear
Why not make a team deathmatch gamemode where both teams can make preparations (or not) or make it pvp deathmatch
Not sure if pvp in such coop game is a good idea
Let us crouch please?
Crouch isn't really needed to be honest.
Nah, PvP doesn't fit in a game like this, maybe something more like a competetive mining challenge, who faster gets the Morkite or does special tasks, like killing enough enemies or find a specific amount of gems, etc.
About crouching, I think the same that it isn't really needed
what would we be crouching under anways? we can break all terrain
uknown that's actually a good idea
I gathered the most gems, therefore, I'm top dwarf.
Also yeah, Dwarves? Crouching? It's v odd.
Crouching IS needed to tea-bag squad members while reviving them
Better suggestion: sticking Maggots to allies.
Pros: 1) MAGGOT! 2) Looks like poo, smells like poo.
Cons: None. Makes life better.
@wraith tide excellent point
having maggots be grabable could be pretty neat, both to stick to allies and molly for fun, but maybe you could throw them and it would temparrily distract enemies?
I think being able to crouch/slide/vault would be fun when running away from things 😄
it would be, but to some extent i also feel it's not really what the game is about. i mean, we play as dwarves, they aren't exactly known for their dexterity, free running and parkour skills. If we ever get to fight some rival elf corperation, then hell yeah they should be jumping and leaping all around the room like a damn ninja. we're the heavy armor and heavy guns, not the crouching kind. If anything we could make a shout like "Crouch? what are you an elf?!"
though loose rocks and sliding on them could be sorta neat, it could be done in a way to feel clumsy and ungracefull.
i mean, falling on your plated ass in a river of loose silt, sliding down a narrow passageway as glyphids swarm above you could be pretty neat. could be even cooler if it opened up into some massive area full of minerals and bugs.
ability to replace combat music with what you want (like necrodancer game tho) and additionally cast it to other people to make em know how bad musical taste you have.
hey >: | dwarfs got dex. Its agility they lack, but their balance is good. Dexterity is finger agility and dwarfs are known tinkerers/engineers
02:00:25 into The Lord of the Rings: The Fellowship of the Ring
I'm just happy they dont yell like that with every jump xD.
suggestion: make them yell like that
Here is a suggestion, being able to catch allies if they fall from high places,. You could catch them for reduced fall dmg or something 😄 Atm you just bounce off each other's heads for zero dmg 😄
^split the damage
yis, but maybe make it non lethal for obvious reasons?
nope! too far and you kill both of ya
but what about troll scouts dropping on you on purpose? Unless there was an actual button you have to hold to catch. although that wouldn't make sense in terms of realism if a body lands on you and nothing happens to you 😄
they could just shoot you
at least this way they have a chance of killing themselves
but what if they are out of ammo and thats the only way they can troll? Or they jus tlike trying to kill you in that specific way 😛
but killing themselves is a good point
but then what if there are two trolls and they revive each other!
cant be helped
There's plenty of ways to troll. It can't be stopped.
ive seen enuf trolls for example everytime i look in the mirror (damn mirrortrolls tryna take our reflections) you just gotta.... well....... you see no that wont work either
your doomed!
lost/forgotten dwarf in cave hidden somewhere on level. dead or alive dwarf inside, giving his credits or id bage (if he's dead) but no escort like missions (no one loves escort missions) sorry but we have only 4 spots in escape pod < (place any other sad/dark humor here)
we can load the extra dwarf into wherever molly goes
besides, the game is sorta a reverse escort mission in the sense that molly is tagging along with us.
since all DRG corp is about hopelessness thing i think game should give in visual way some more attention to how small those dwarves are (not only in phrases of characters)
yah yah, i gave a similar suggestion a while back.
if you search in discord for 'i just had a peek' then you'll find my post, i'd love to hear if you had some more input to it.
two words: parachute pants
the dwarves already dance, could you imagine them doing this?
Director's cut of "Power Animal" episode.
SUGGESTION: Holding "F" button lights up a flare in your hand and works like a torch. Pressing F again makes dwarf throw it.
It will help exploring long hall caves.
UPD: Or just make it work like - Press F to light up a flare, press F again to throw it.
SUGGESTION: Let us fight leeches, damn it! Like barnacles in Half-Life.
Where is that from? xD
new South Park game has better difficulty levels :^)
a dwarf game i found
reclaimable/reusable turret for engineer for next update?
engineer already op
no engineer needs a portable floodlight, only one that they have to spend time taking down and setting up
NO
Nerf him
Only one or two turrets pls
One standard and two with upgrade
No Portable floodlight!
Do you even know what balance means ?
Agreed. I'm in love with turrets but engineer needs a nerf
Maybe make his shotgun realistic? So that it needs single shot reloads? Also Grenade Launcher shouldnt ignore armor