#suggestions
1 messages ยท Page 37 of 1
lmao
well since its a recognized "phase" of the game they should get a penalty.
10% exp and credits.
cant join game after a certain % of morkite has been mined?
would need to make invintations an exception, or re-joiners
true
L4D and Vermintide both let you drop into a game but they also dont scale difficulty based on players, and let you have bots. DRG wont have bots to fill in
for the record, sanctum didnt fix that problem
you could join a 5 star difficulty in the last wave and get full credit
well sanctum was developed by coffee stain ๐ for DRG its ghostship games and coffee stain is publishing
so not the same developers
yeah I know, just a comparison
Maybe just not allow anyone to join during the escape phase
What you didnt approve of that Dwarfurious? haha
Maybe implement a magnetic pull for ore fragments
You have to be standing on top of them to pick them up rn, and they can be hard to see in grassy areas
i'd like that as a suit upgrade
Suggestion. Add "GET TO THA DROP POD" as a piece of dialogue.
Hell, change the 'drop pod' to just 'dropper' so it can be 'GET TO THA DROPPA'
Have you guys thought of any indepth lore to the game? Or are you just letting it be unknown?
i think they have some corporate lore planned
Hey @vernal turtle thanks for the way you wrote your suggestion! ๐
Suggestion: Molly Beards - Beards on molly
Molly has a beard
What does this add to the game?
Molly beards
I'd say ttime multiplier.
For that late joiner thing.
There for the full mission? full creds.
Joun for the last 5% of the mission? 5% of the reward.
Also, one of the classes should totally get a remote mining drone. It would have a laser-pointer type tool, and when you ping an ore vein, it'll fly up and start mining it out and ferrying it to molly. It could move quickly, but only hold, say, 10 ore a trip. and you hit R to recall it. Perfect for those pesky cieling veins.
Suggestion: bossess (probably mentioned already)
Just during normal missions a random chance to encounter like a huge centipede or something that the whole team has to work together to kill, kinda like the spider spawn thing, but moving
Suggestion: FOV Slider. Jukebox in mission as a supply drop, emotes like waving, dancing, things like that.
Costs 1 nitra
Jukebox in mission as a supply drop yes
I'm loving this focus on Molly. She really does need the Jukebox. It would be hilarious.
And badass.
^ I'd be down for that as long as you get to choose the song, and not random like the one in the lobby.
true
maybe when you walk up to it
you can select like
1-5 for song choice
1 for rock, 2 for jazz, w/e.
Molly needs jukebox + minibar tho
- beard trimming station
currently Molly is the only lady
@split lotus no beard trimming station. if you lose a mission, you lose your beard.
khal'drogo style.
if Lady Dwarves become a thing they better have beards
Suggest that Brood Nexus's come in different shapes/sizes. they do the same thing, just look different with eyeballs in different areas?
Suggest higher quality gems locked to higher difficulty maps/mode.
I wish the tentacles were visible in any way or that they weren't an utter death sentence when playing solo
They are
Before you get too close, leeches drip water down in a rain-like animation
And stop when you get near
And the tentacle tip itself glows
Yeah, except it's usually dark enough that you don't get to see that
Me and my friend managed to notice the tentacle once, but it got us both through walls anyway
And a few other times, neither of us noticed anything
And if you are solo, you're dead once you're grabbed
I think it's a very poorly thought out enemy
Yeah, they've yet to implement a struggle system, and it's been mentioned before.
Generally, just try to make sure to check out mid height level caves
its a LOT more leinient than L4D and vermintide does it ๐
They don't seem to spawn in low cielings ones, or ones with ultra high cielings
L4D2 at least does have AI to help you
they can in ultra high and have no range limit it seems
And anyway, lethality of the tentacles is through the roof
once you're up, and they drag you up fast, you're dead meat
Really? I haven't seen one in an ultra high room yet
i mean they do 10dmg a tick, if they let you fight back then they gotta up that
Yeah but man fuck the damage
so if you're quick with your gun you can save yourself
You're dead to fall damage if you could escape, anyway
nah you dont take fall damage after being dropped
... not even sure if thats intentional as a mercy thing.
Well, doesn't really matter tbh, solo it's a death sentence anyway
They're implimenting a 'solo mode' setting
Btw, are any devs around now? I read something about a vacation
which might remedy that
Its after midnight in denmark so no they arnt around atm
and many are on vacation, they're taking shifts
Devs are relaxing at the Molly resort
Tbh, solo mode would only help so much. The game is still really brutal for 2 players
Nah, black hulrum is soloable
difficulty scales for amount of players, enemy hp and numbers
Yeah technically every map is solo'able with every class atm
I've watched some videos, and it seems like the light situation is way better for 4 players than for 2
Usually yeah, unless you solo as scout
floodlights!
Or have a scout
yeah but you can't spam floodlights, and you usually don't get to call them early on either
And yeah, but scout is someone who offers no mobility to the team
I'd say Scout and Driller are both mandatory
good, a lot of people really dont appreciate the driller
but in Green Depths the gunner > driller if you have to choose
Ordinary flares are near-useless, and without the drill, you're gonna have to rely on limited supply of ziplines
i miss when we had limited flares ๐
Same
I wish flares disappeared eventually
What was the stock before, 30?
I wish they had bigger radius, and instead of duration, a half-time, e.g. time in which they lose half their brightness, until eventually dying and disappearing
A separate marker for marking stuff would be good, also
i think it mayof been 15 and upped to 30 for demonstrations
Really I just want more of everything. More weapon choices, classes, enemies, environments, mission types.
Of course. This is more of a junkie looking for his fix rather than a complaint
^
Suggestion: Convert medibay to Molly room.
Molly resort
Suggestion: Whichever dev thought it was a good idea to give the escape pod a 5m timeout should be crucified
I honestly don't think you could have thought of anything that would make players quit this game than deny them rewards for their good work after a 40m session
Jesus dude, chill. I get it's upsetting to lose, try after a 2 hour session hunting down the last flecks of morkite to hit your goal only to have it spawn in an area you have no idea how to get to. It's understandably irritating, but can be completely fixed with some planning and decent team comp
bread crumbs of flares, always making sure you have a way back (dont just jump down a pit without a way out) if all else fails, scout can race ahead of the squad. Only need one survivor
@lean haven But this is not real difficulty, it's just a horrible design decision that will kill the game's player retention while providing nothing meaningful to any of the players.
All it does is doubles or triples the time a mission makes, and sometimes the pod drops in completely unexpected locations anyway
And I know I get unreasonably angry, comes bundled with crippling depression I suppose
I'm sure a lot of people will have a similar frustration, but its something a LOT of games have, even similar games. Vermintide for example, you can beat the mission but die on the way to the wagon.
How would you feel, as a compromise, that if Molly makes it to the drop ship but all players die, you recieve the credits but keep the exp penalty
Currently thats easy. You just have to not die for a few minutes. In the future it could be more difficult.
The fact that other games do it is not a good argument for it
And also, this is not directly comparable
Dying to difficulty is one thing
Losing to brutal timeout and RNGis another
Know whats not a good arguement? Threatening that a games success because of a mechanic you dont like.
Thats just scare tactics. And again, other games do it and have players still.
Its hardly RNG, you basically know you will have to back track.
Games too easy right now if anything, the fact that you can get lost and wander around for an hour is a problem that should be solved with harsher alien swarms.
Wont wander around lost for an hour if you die first
Aliens aren't enough of a threat, that's true
And navigation is only a problem for Engineer
But the light and pod timeout are utterly unnecessary
What do they add to the game?
navigation is a skill regardless of class
lighting is everything, its atmosphere, its resource management, and the timer is intensity and a lot of people really enjoy that part
up until that point you're just studying
turn in the last morkite and thats when you take the test
eh, one that you can cheat on by following Molly though.
sigh
That said, the map scanner is pretty awful.
And more navigation tools may be added as upgrades, specifically for the scout
suggestion: Replace medibay with Molly resort
๐ฉ ugh yes PLEASE
or at least slap some cool lasers in there or something
those stasis pods are saddening
why am I just now noticing aquadraco wrote "Dorf" in the pinned message on this board
Suggestion: Allow me to play this game and be part of internal testing until release
Another suggestion: Let us retrieve gems by carrying them onto the ship :C
@idle quartz probably you'll be furious about that but....The flare system now is okay but I want to stick flares on MOLLY ๐
For someone who dislikes the game @warm cipher, you sure do play a lot
@willow knoll I don't dislike the game, I just display my dislike of certain design decisions more strongly than most
Meh. I'm really to depressed for that. I can barely say anything without feeling crippling insecurity. I just don't handle it well when people strongly disagree with me on things that I feel strongly about
And the light situation in this game is certainly severely overkill
And I don't want to scare anyone or anything, but I really think that after being hopelessly lost for no other reason than being unable to see anything, a lot of people will either quit or "cheat" by turning up gamma/brightness into the ceiling
And for what it's worth, darkness doesn't have to be pitch-black to be climatic. IMO double the light radius with lower falloff would be as good or better.
I still think that having the pod drop on top of (or nearby) you and then having to defend it is a really good solution to that problem.
The pod is big. if aliens could damage it, it would be an insane pain to deal with
I don't dislike the idea, but I don't see it working out in practice
2 waves on spiders on higher difficulties are really tough
It'll have a different but similar problem. Namely in this case if you haven't stocked up on Nitra and placed down a turret or two, you're gonna have a bad time
It'll still be a sudden death mechanic
What about something in a similar vein but different? Let players order the pod on their own for that 250/500/750 morkite, and have it take a minute or two to arrive while bugs spawn
that's interesting
Not sure if this has already been said or confirmed. But a possible map creator could be implemented maybe? It would allow players to create maps that the community could play. One of my favorite aspects of the game is the beauty from the large caverns and windy caves. Giving us something to recreate that could lead to some beautiful and challenging levels
Suggestion: a button to briefly remove all the UI that you can togge on and off in the game without going to options
why? Better screenshots
Been a while since I've been active here, but has anyone passed around the idea of bugs that drop ore?
I love the idea of aggravating the hive to spawn bugs that have morkite shells, or chasing down a golden bug into the depths for the chance at a supply drop
Sounds like fun!
I personally don't understand the need for gold anymore now that ammo takes nitra... (I have been playing the first levels with normal difficulty so that may be why)
Only managed to get one game in these last few patches, gotta say the floodlight/turret are welcome additions
Gold gets you floodlights and turrets, so VERY important on larger and harder levels
is there is a way to add framecap ? or adding this
Suggestion - A bar, like a man cave for all the miners to chill out before missions and plan out how they are going to do it like a planning room but with drinks and fun mini games. (Bit of a long shot xD)
Isn't that kinda what the station is, in a manner? I think it is going to have some extra rooms, presumably a bar included
there is already a door for an Abyss Bar
but like the other rooms its currently locked
note: Nerf auto sentry and floodlight.
we'll get more/deadlier creatures ๐
but i like that the philosophy is generally "Environment + creatures = die"
rather than solely relying on one or the othr.
Suggestion: Put a flame at the tip of the flamethrower.
Suggestion: Add the missions difficulty to the mission complete screen.
I'm interested in more mission objectives and varied enemies. But I'm sure those are coming.
I think there should also be "Boss" enemies but they shouldn't be in the swarms
i wont say which dev said it...but he said they'd like to have a Boss in before early access
i hope its like a Beholder made out of cave leeches.
XD I would not like that... Those leeches are horrible on their own >.<
But that would be cool
Suggestion: More/less friendly fire based on selected difficulty.
Sounds like a scout tool, limited quantity.
Such things were suggested, like a pole you plant in the ground that can display a waypoint from itself to other such poles.
Suggestion: Better targeting for Drills, they can get stuck on allies/enemies when trying to drill terrain.
Anyone else feel like gems should be stored personally and not put in molly?
and if a person with the gems goes down you dont get them at the end
right now there is no reason to "not leave a dwarf behind"
Agree'd/
I'm not sure how they'd see about adding more classes into the game @idle quartz but do you tihnk it's possible or a long shot? :p
Suggestions I have so far:
- Ammo Type (e.g. laser, electricity, fire, cryo, etc.) (Applies to sentry turret, grenades and det packs as well)
- Attack/Support Drones (Flying/Ground)
- Custom Flare Colors
- Enemy Drops (Better rewards when swarming)
- Supply pod deploys a number of ammo and health packs based on the number of players and gives ammo and health to each player once per supply pod
- Aim down sight / Zoom In sight for better accuracy
- Pickaxe proficiency (e.g. faster mining, better yield, etc.)
- Sentry Gun Upgrades (e.g. Minigun, Rocket Launcher, etc.)
Has any of them been listed already?
Anyone else feel like gems should be stored personally and not put in molly? and if a person with the gems goes down you dont get them at the end right now there is no reason to "not leave a dwarf behind"
I think it is fine as it is. Maybe a full team extraction reward to promote the "not leave a dwarf behind"
I think more weapons/tools for the four current classes is far more likely
Yeah most of those have been. The thing about the Gems being on players is at least promotes some strategy, if you want to divide them among everyone for better odds or "put all eggs in one basket" like on a scout or driller
Ammo types and weapon modding would be some nice stuff
Especially if the mods were obtainable via side-objectives primarily, or something like that
Not sure about custom flare colors because right now they're colored like that to distinguish two different types. Upgrades could probably change flare appearances.
Like i wont be happy until the Driller can get a Napalm flare that sets an enemy on fire on impact.
I think that unique flare colors per-player would be a good idea
Since they would let you know "Oh, A was here, but not B or me"
@fleet owl I agree with a lot of what you said, simply because it's more addition/content.
But I think the main goal currently is slowly adding things and prevent error/glitches/crashes etc.
To create a smooth gameplay for everyone
There is so much we can add to the game in it's current state, but obviously it all has to be tested.
btw this game is planned to go EA 2018 so its not meant to be stable also the last invites where the biggest invite wave yet so i consider this are early alpha and before monday as pre alpha... so basically a patch could also go very wrong makeing the game unplayable until hotfix or next patch ๐ but i really like it yet and also the devs are not rushing like the ones on steam that are EA but play like Pre-Alpha / Dev Build ๐ this game will be one of the most stable EA games on steam ๐
Yep
^red flares being mistaken for approaching exploder bugs
Make it bright blue, pink, yellow, bright green
So everyone has different flares
But then again
The colors right now are fine
So this is just an idle idea
Hhhmmm i'm gonna try to steer suggestions towards speculatory stuff ๐ Things that we kind of know are planned but we dont know anything about. So we can suggest stuff thats on the road rather than off the beaten path
much more likely to be considered. Abyss Bar for example
the Armor station
Personally i'd like to see alternative armors that are seperated by light/medium/heavy catagories offering different move speed/shield/carry capacity/item slots/jump height etc
So you could have a Heavy scout or a Light gunner
@idle quartz E.Y.E Divine Cybermancy had an interesting system, that worked on the basis of stacking movement speed penalties based on gear weight. You had light/medium/heavy armor, plus inventory slots - with magazines taking space as well
Tribes games had suit "packs" that conferred specific abilities as well, for example faster energy regen, jetpacks, etc
To be honest
I personally would not mind it if instead of classes, we just had free-form loadouts limited by weight, speed and such
And a lobby that shows other players loadouts of others
So you can see who's got a drill and who doesn't
Though I'd still prefer to have classes, with some restrictions
But then again, the restrictions could be tied to armor, and armor could equal class
So Gunner armor gets medium+heavy gun slot, and transportation+demolition tools
Engineer on the other hand gets medium+medium guns, generic utility + deployable slots
Of course, with some measure of downgrading, e.g. from medium to light gun, if you'd really rather have a pistol
Then just add a suit pack to top the customization off, e.g. jump/drift jets, light, extra shield, extra carry capacity, toggleable power armor frame that consumes Nitra for fuel
Etc etc
@idle quartz Thoughts?
I guess at the simplest, the armors could be classified into light/medium/heavy + offense/defense/utility, with some extra variation within the specific combos
I think it would be freeform enough to satisfy anyone, and controlled enough to prevent too seriously off-class loadouts
Maybe even have some "armor frames" with fixed slots. Like Driller armor would have a fixed drilling slot, or one specific Scout frame might have a fixed extra-nice grappling hook
Yeah i'd like to see different classes/armors getting different slots but some slots would be for either/or. gunner getting the most weapon slots, engineer getting the most tool slots, but some people getting a gun or tool slot
but still unique weapons per class
.,... would love to see an upgraded Drill for Driller that extends an extra meter out.
A legit freakin shield perhaps? Smash the crap putta buggos
Suggestion: On the server list, make the mission difficult MUCH more apparent. If somebody of low level attempts to join, have a pop up asking them if they are sure because of the difficulty.
because holy crap dont join lethal as a level 1 plz.
Suggestion: Show player level/rank in game when you hold TAB to outline allies?
Sometimes people join later and i just....get curious?
Yesss
i think as we get more dangerous monsters, the 5 minute return limit could be lifted.
in exchange for deadlier and more monster swarms to encourage speed.
Speaking of difficulty 4-5, I think the game really needs to balance things differently than with bug count
I already find 4 near-unplayable. It's not that the bugs are hard, but they're an insane, insane annoyance
I've had 15m+ games where I haven't spent more than 10 seconds free of having to fight bugs
The game should somehow coordinate the attacks so you do get breathing space, and the bugs don't spawn endlessly
The approach Payday 2 takes is introducing new special units as difficulty goes up, and tweaking their HP/damage values
I'm not a fan of making stuff tankier or more numerable, but introducing new specials and increasing damage sound better than increasing the count
new environmental threats would also be nice, say, some kind of alien grass that tries to grab you and slows you down
difficulty 5 they deal double damage over difficulty 3 with a bit more hp + numbers that also depend on amount of players. Sometimes though big swarms dont even matter, you can see where they spawn and a couple grenades can wipe them ๐ฆ
hilarious when a dozen Boombugs spawn on a swarm and blow it up
@idle quartz I still hate it. The numbers just take away any kind of "oh wow big bug is coming towards me" feeling. When you see 7 praetorians spawn, you just think "eh, fuck this shit, this is gonna take so much jumping around to kill them"
And the large bug count is only ever either an annoyance or gamebreaking because sometimes it's just impossible to kill swarms fast enough to rev your friend
And in either case, ten minutes spent kiting bugs is not my definition of a fun time
I think that the potential for "losing is fun" in this game stems from the mistakes that can be made, and that should be the focus, rather than enemy numbers
We dont have any big bugs, we have tinys, smalls, and mediums
praetorians are not "big" ๐
and they're all pretty much templates
if they had more monsters they'd use those but those are not coming for awhile
I also don't like that all the bugs exist for is to rush you. I want to be able to look in the distance and see a swarm just mulling around there
Maybe even see them building some hive stuff or whatever
i'd like that too but it comes with its own problems and atm there really isnt any ai for that
kind of a fan of bugs using pheramones.
leave you alone until they smell something, like if you trash one of their structures
or kill some of their workers
Yeah
Have them be an additional "environmental threat" for when you want to get your hands on stuff around them
Waves of enemies really don't fit this game imo
Not sure if anyone mentioned this, but was wondering if in the late game of each character being Max or close to Max that there is an upgrade to getting discount on the supply drops. Gunner gets 25% off sentry turret, scout 25% flood light, engineer 25% supply drop, and idk for the driller. But I feel like that would be worthwhile.
Seems like a viable idea @prisma crag , maybe it shouldnt be discounted throughout the entire floor though. Could be some kind of aura that each dwarf can carry that can be activated and lasts for 3-5 minutes.
Adds an element of having to think when the best time to use it is
I'm trying to think of a way to make the characters a bit more viable. Maybe there will be a casual/hardcore version of the game in the later days. But I feel like running 4 scouts should be punished in some sort of way. The driller is completely useless Imo. Engineer is at the whim of a Gunner for the reason that in the last map, he would waste too many platforms getting to the top to get morkite or what it may be. So you usually have 2 or 3 scouts and maybe 1 Gunner.
I think making molly non solid to players is a good start to nerf the scout
Maybe engineer could get a drone to mine for you, you would either control it or you can send it somewhere to do it for you while you take care of something else.
Idk, too many suggestions to get started lol
It's good to have them though, can only focus on a few areas at a time and when they get to character balancing they can look through them all.
Like you said yesterday, it should be more punishing for going down too frequently
Maybe if you don't revive someone quickly enough then they die. You have to call in a re-deploy pod which costs gold to get them back.
Yeah, I agree. We can write up an entire sheet later for all the ideas so it's much easier to read
@prisma crag Driller is by far the most useful character imo. The drill is amazing and the flamethrower is an amazing gun. Scout is easily the least useful in a team, and Engineer has almost no mobility-enhancing stuff
Also, activable auras would not fit the viscereal theme of the game whatsoever
Also, discounts on ordering drops would also be a bit weird. If they were global across teammates, that would be another advantage for teams. If it wasn't, you'd end up having all drops of each type handled by a specific person
Have you played the last map yet? Driller legit is the least useful. Scout can at least meneuver around easily, out of combat, back to the drop pod, wherever. When the drop pod comes the scout is the one that makes it/ revives everyone else cuz they can't escape the swarms. Scout might not contribute a lot the general idea of team work, but the scout is the one who saves the day and doesn't need to rely on anyone else, really.
@warm cipher
@prisma crag That's the last map only, driller can make shortcuts, get to deposits on the ceiling, go down, while having the least limited supply of his drills compared to what other classes get
Green Depths is overall very fitting for Scout
And I would say that Engineer is universally less useful than Driller
The platform gun has almost no good use
But you can just use Molly to stand on the wall to get the deposits as a scout
@prisma crag That's not as good with more players who might want to use molly too
Also, Scout has shitty weapons
That's why you communicate though. And not really. We usually run 4 scouts or 3 and 1 Gunner and the fact that you are able to meneuver around and get gold fast means you can drop 2 sentry guns every swarm and with the dmg buff on the weapons, it's plenty enough dmg
Until you can't stand on Molly, scouts are the class to choose Imo.
Meh, I still prefer Driller. I like Scout, and Gunner is alright too. I only wish Engineer was good for something more than popping his sentries
The problem with Scout is that he has nothing to offer to the other members of the team
I agree with him not being as cooperative, but idk how much they expected him to be. By his name he more sounds like the guy to go up head and explain the situation and see where the dirt is, or where gems are, and other mineral deposits no one else can see.
And if a scout wants to go wild, you more or less need a second scout in case he's downed
You gonna be on tomorrow llama?
I think this game should have vehicles.
like drills, that all 4 drawves could ride in
Vehicles would only make sense if 1) it had a surface and there were multiple holes 2) if the dungeons we're alot bigger
I think vehicles would not be very useful with chaotic cave layout and tiny light radius
Power armor is about the only vehicle I think would make sense
yeah, draves could start on the surface and they would have to locate caverns
dwarves'
@slow storm The maps are already really huge, having an overworld would be a huge strain because of moonlight/sunlight, view range, and the fact that it would have to be really huge to offer the same sense of scale as caves give
true..
I wonder if there's plans to add gem hunting instead of just morkite in later
@lime root There's already some extent of gem hunting, though the gems aren't worth all that much(150 I think? Might be difficulty dependent)
I mean collect a certain number of them to escape
There will definitely be different objectives eventually, but I don't think it's gonna be anytime soon
I have something in mind but i aint gonna say ;o
why?
@idle quartz Say it, or we will have to extract it from you ;]
Jeeze, why does everyone ignore Engi's platforms? He can work together with Scout to effortlessly get high-up nodes.
Little late to that discussion, but it was driving me NUTS.
Yeah, engi/scout solid.
Engi has really high firepower atm to bring to the table and platforms are a time/cost efficient method.
ideally Time will be a more critical resource going forward
in the end, most things just let you do something anyone can do but faster.
Yeah, never understand why everyone focuses on the sentries. Useful? Yes. His best tool? HELL no.
and the engi plopps setries and everyone is fighting ahead of em anyway
@umbral glacier @idle quartz I absolutely hate Engi+Scout, because the Engi is basically just shitting platforms for scout and being useless otherwise. Not to mention lack of any personal mobility, which necessitates driller/gunner, at which point you might just want to gunner instead
even sentries left behind do work
Engineer knows it, he can see HP bars of anything they start shooting
^
Yeah, We're never going to agree on this Llama. The engi should never be idle. His weapons are strong, so he can fight well. His turrets let him hold against waves. He can use careful platform placement to cross gaps or scale up/down cliffs. He makes a great forward scout while Scout is up high mining, since he can pre-place platforms and fight off enemies VERY easily.
Engineer brings FIREPOWER to scout/engineer combo
engineer is better at going down things than up, if he has to go back up he's going to use a lot of platforms
but if its STEEP then the gunner will waste ziplines going back and forth
driller is valiantly neutral in the matter being good at up and down
scout laughs at all of them in the matter
Been playing all the classes lately, and Engi is definitely powerful, especially when you consider that he can run through poison like a boss, he can just be upfront and personal with the big spiders.
and thats why you dont res him when he kills himself via fall damage.
Ditto scout, less ammo but more burst with that sawed off
i'd definitely ask the scout to deal with praetorians.
Combat shotgun goes from OH GOD THIS IS TRASH with no upgrades, to I AM BECOME DEATH, DESTROYER OF WORLDS with full upgrades.
1 clip can down a Praetorian
And he laughs through gas, so he doesn't have to scramble out of the gas, he can keep fighting.
used to be stronger too
i kind of feel like the grenade launcher should, by default, not explode on contact.
maybe contact with an alien, but not surface
at certain ranges yes
or shooting upwards
a good weakness for him to have ๐ shotgun and grenade launcher making him not so good vs high up enemies
@umbral glacier the reason I don't talk about engi , even though it would be a nice co-op for scout, is that I have a perma platform with the coordination with molly.
Eh, that can inconvenience your entire team, though. They can't turn in while you have Molly
i think host needs molly priority and should be able to assign her so people dont hog her..
also, PSA, if someone has a gem, LET THEM HAVE MOLLY
they gotta turn it in before they can do anything..
Can we get a fix on the gem physics? When you hit control to drop it on the ground it gets launched like Molly just bucked and kicked it
I never really play with randos. a lot of molly's movements are communicated. I wouldn't be selfish like that with randos
the devs should have their own twitch channel for the company (if they dont already) and host people playing deep rock and buy fb and twitter ads to promote the streams to get the game more exposure.
@rapid venture The game is in pre-alpha. I'm not saying it doesn't need advertisement, but it's rather early for now
yeah, its likely they'll wait for early-access before advertising a lot, assuming they let people buy into early access
Suggestion: Mini-Boss Encounters.
@blade this sugests that there should be bosses, maybe instead or minibosses, you should say rare monsters. they could only apeer on 4-5 dificulty on harder levels. prob should have special rewards to.
@split lotus
^ that would be cool as well
Also, you can hear the dwarves say "I think we might actually make it out alive", which implies that these Dwarves are doing a job that's as fatal as coal mines or worse. I feel like even though the game is going for a silly "feel" to it, I think randomly (and rarely) finding dwarf skeletons with half mined minerals next to them, or the corpses next to the Breeders would be a spooky touch to it.
Suggestion: The detonation controller should display the amount of enemies inside the radius of the blast.
And display a warning if an ally is inside it.
so that you can remote detonate without camping it.
what are Gems?
Bonus credits, for now
I think it would be good to add host migration if the host leaves someone else gets the server host.
6
9
Suggestion: A rival space mining company ran by crazy Gnomes! Dwarves vs Gnomes, this would add to the lore a bit whereby your company (Deep Rock Galactic) is up against the rival company (Gnome CORP) for intergalactic supremacy in the Morchite trade (I do not own the image, i just felt like it best represented the idea)
Driller needs dual-arm mounted flamethrowers, like his drills but FIRE
An alternate enemy for arachnophobes.
@idle quartz Genius! lol I have been trying to get people to do a no flashlight run but half the time the servers that I join don't know that mechanic...
i miss being able to disable the hud
it made having the flashlight off that much better
and also made for some pretty great screenshots
Secret difficulty: Beard Breaker
Secret Difficulty: One Down Only (Lethal Difficulty)
@split lotus You play Payday 2, don't you? :P
I do lol :P
I knew it, naming a difficulty One Down is such a blatant ripoff :P
And I'm not sure how well its mechanics would work for DRG
Rather, I should say I did. Been retired from it for a while now. :P
Cave Leach Early Warning System (C.L.E.W.S.) as an armor upgrade. Would add an auditory cue triggering 2 meters or so from the tentacle (close enough that the leach is still a threat, but far enough away that an experienced player can counter it) and speeding up as the tentacle closes in. The sound should be subtle, maybe a geiger counter click.
This would also add to the fear aspect of the cave leach, allowing players to sense impending doom. It would also give a chance to those poor fools who play solo.
gr8 idea ^
OR they could make cave leeches silent, faster, and remove the glow ๐
good point
i mean
the leeches are trying to eat you without your team-mates noticing
but they do face one weakness: le flare gun
if you're in a very long room
all you have to do is shoot a flare and make sure it does one big arc through the room
if you're lucky the glow as it goes through will reveal leeches
why dont spiders jump
i mean
the small spiders could jump
they used too
if you watch the original trailer
cool
anyways
warriors could have a slightly harder time jumping
praetorians are hell if they jump. A slow but long distance jump
no wait
i dont think praetorians could jump
could they?
nope
also
imagine this
"Challenges"
like
game modifiers
i think i know a few ideas
1: big time
all spiders are as large as praetorians
run
this doesnt include jellies
but all big spiders are also slower than praetorians
but praetorians dont appear at all.
Challenge 2: Speedfest.
Every spider is as fast as the smol spiders
including praetorians.
RUN
challenge 3: im actually unable to think of a name for this. Every spider is replaced with jellies and every brood nexus is replaced with a jelly breeder
run more
DO NOT OK?
@vestal sparrow call your challenge 3 jellyfishing
@near glacier do not what?
hmm Edward that actually gives me an idea...
procedurally generated enemies... like what if enemies werent all the exact same size or type. Spitters and Warriors are basically 'small' glyphids with a mutator on them.
So you could just have the basic Glyphid 'swarmer' and generate mutators for them, making them the size of a praetorian but without the spit? or you could have praetorian sized exploders
swarmer sized warriors
praetorian sized spitters
and w/e other mutators they want to give them. A lot of rogue games kind of do that, as difficulty goes up they add more mutators. Hero siege is good example.
wonder if they could just piece a monster together from body parts. Legs, head, thorax..
so everything is just a base Glyphid + modifiers. Size, hp, speed, color tied to ability like spitting/exploding/poison
Suggestion: kills from called down sentry turrets are not counted towards total. Or go to MOLLY.
technically wouldn't they be deep rock's kills
I mean no swarms of those tiny demon spiders
I'd like to see the Engineer go down the bioweapon path, like gas grenades.
Napalm nades
Maybe tripwires?
Laser traps?
Bioweps is more of a scout thing i feel
maybe a grenade that does little to no damage, but pushes things away.
rocket jumping?
might be too difficult physics wise. Engineer Platform would ideally fill this roll, with a bouncy platform upgrade
little more controlled than an explosion
Hope they remove the "pain" sound effects when your shield gets hit
More like an electricky sound? Like a buzz-thud noise? Or a thud-buzz noise?
Eh but thudbuzz
We should get shield upgrades that dish out different damage types upon impact from an enemy
Perhaps drones that come with the engineer that find minerals and mark them for a minute or so
I think a simple solution would be a more advanced Scanner in the hands of the engineer, instead of a beam its a wave and displays multiple materials
so he could conveivable scan walls in the dark, in rooms that arnt too big
but that would also conflict with other suggestions =/
Or a supply drop in which a scanner is dropped and marks minerals in that section
It would be useful for large spaces
what I'd like is annother gold-called drop pod with somekind of dirt detector. Maybe a quick moving rocket or drone that pathfinds to the nearest dirt.
I cant put the game down on desktop reliably with Alt+Tab. It makes risky to play it at workplace.
Dont know if someone already suggested this but: Maybe a more precise Upgradedescription. often feels like guessing how effective it is and i always fear to waste money
I second that
It would be great if you can stay with you chosen dwarf after match or when you login and not start with the gunner guy.
could*
Oh...and : A shop would be great where dwarfs can buy different/uniqe beards. ๐
could* ๐
Two words: upgradeable beards
Colourable beards and ass you gain levels they get longer
get rid of scouts grappling hook and just give him an extra long beard he can throw
no
i really want beards that grow (or a female option)
if i can't be a girl, at least let my beard grow! ๐
If you ask me, female dwarves should also have beards.
i'm ok with that!
But yeah, I want female dwarves too!
Medic seems like an obvious candidate for a new class
Geode ๐
@gilded storm What do you mean by geode?
damn, nevermind.In Germany theres a form of dwarwen mage. Hes not really using magic,more like prayers,that get answered. ITS NOT MAGIC ๐ before i start a shitstorm.
more like a warpriest that sends out prayers
couldnt find a similar term in not-german
so idk
@warm cipher
Dwarfs are often Clerics
i think by Geode, teonana is referring to Pathfinder?
the Darkeye saga
Geode is a dwarven caster attuned to earth
Jep thats what i meant
Technically, it's still magic, just not exactly done by the dorf himself, but rather by whatever divine forces he prays to
And while I don't really have anything against fantasy x scifi hybrids per se, I don't think it'd really fit DRG
Anyway, I'm off, night, cya tomorrow folk
Suggestion: Keep weakpoints, tweak HP, leave armor for special armored bugs, it's extremely annoying on most of them. Or let it break off with a bit of damage.
Suggestion: It's futuretech and focus is on tactics, I think that a minor degree of aim assistance, or trigger locking, would add to the game
I've played Payday 2 which does it, it's just 2-3 pixels correction, but it works great
Give the glyphids guns
+1
End Game:
Randomly teleporting glyphid humanoids with shields, grenades and cave leech arms.
Holdable shields that are like riot shields and can be placed to funnel a horde into a kill zone
DRG franchise: Praetorian green beanbag chair and Praetorian green balance ball chair
DRG: The flamethrower - the kids love it
I want a toy flamethrower. I've wanted one my whole life
ever thougt about a hive, hidden in the rocks/walls? with like small tunnels where the bugs could crawl out from?
all the time! every day, really
I still feel like a trapdoor spider would be a terrifying and fun enemy to have in the game.
They could have the lids of their doors decorated with minerals, to draw players near, and would add an extra layer of fear/paranoia to the game as you went around looking for minerals
For reference to a trapdoor spider in action : https://youtu.be/n6hme9lfvB8
Maybe put a few bits of gold or nitra at the bottom of the spider hole so after you kill it you can get that little extra something for your efforts.
fun thing, they had a contest on facebook to win a alpha key by suggesting a monster, and i won it with that suggestion ๐ doesnt mean they'll put it in...BUT THEY SHOULD
Feel like if all the sugestions are used, it would fel like dark souls
All those traps and hidden enemies D:
The game as it is could really use more hidden enemies. They don't necessarily have to be guaranteed death traps, all we need is a struggle system implemented to make them manageable
But as it is it's a game about exploring dark spooky caves full of dangerous enemies, so why not keep up that spook factor?
im not against it, but it surely could get difficult. Maybe some enemies only above a certain hazzard lvl. But i agree, we have enough swarm enemies right now. some stationary things would be nice
Also, I'd like a crab boss enemy that has minerals encrusted in its shell like tamatoa from moana
Here's a fun suggestion. Planetoid-sized crab or another sort of a creature that you drill into instead of a planet.
And another suggestion. Secondary resource types that replace Morkite/Gold/Nitra, maybe even randomized darkness/lightness of color (of a certain hue) of a mineral, so that you may sometimes be looking for pink Nitra and at other times for crimson Nitra (or a mineral that replaces Nitra for example).
^sub-suggestion: The set difficulty may even dictate the mineral being replaced by something that's harder to spot, like a Nitra being replaced by black gunpowdery mineral, or gold by grey silver/platinum sort.
Third suggestion. Massive earthquakes that crack entire levels, shifting them in random direction along crack surfaces.
^sub-suggestion: Generation of small amounts of resources at random by earthquakes, and/or maybe falling stalactites that serve either as a generation for such where they hit the ground or as a hazard to player(s).
Like your ideas @vagrant lintel
@gilded storm Thanks~
We need an inebriated dwarf to add to the list of characters
I think it would be cool to have hidden rare items in the caves that can unlock alternate costumes or gear. something to give addiotinal replay after maxing the game out in lvls etc.
corpses of elves from a failed rival elven mining company randomly planted around the maps
thats silly but has a serious point, why just metals? i'm sure there are valuable non-mineral items on a foreign planet. Biological or plant
maybe some old supplypods/seturies, that you can repair with time and/or minerals? They could be there from older missions in this region and provide some sort of help, even if they just restore one ammo pack. would also balance Maps where you runf for 30 mins and dont find nitra
century*
sentry* my english is really rusty :o
That's a super cool idea with the abandoned gear/ruins.
There could be a whole slew of stuff to add in those terms.
Abandoned backpacks/destroyed mollies with a small amount of random ore
Broken down sentry guns you could fix for nitra (maybe give the engineer a tool box as an alternate weapon he can use to repair them cheaper/faster/for free)
Abandoned supply drops, containing a 50-20% ammo refill or health pack.
Or maybe a room that was a ambushed or abandoned outpost or campsite. It could have some spare minerals, ammo or health.
But more interestingly, it could have some form of power-up, maybe a special gun, like a rocket launcher or laser, or maybe a shield-booster or a healing-gun of some kind. Could also be a more traditional power-up in the way of tracer rounds that light up more when you fire, or incendiary ammo that lights enemies on fire.
But maybe there could be some sort of sealed ruins or shrine that contains some super strong monsters, so if you blow open the sealed door you have to fight the swarm/Goliaths inside, but it contains a stash of gems and minerals, or a super rare and valuable artifact you can cash in for mad cash, or maybe some powerful combat artifact, like a lance-gun that confuses enemies into attacking each other.
you could also add the name of the one lost dwarf as a scretched note as a little easteregg. Dont remember his name, was a line like:
throwing a granade "This is for ......"
carl. this is for carl.
Thanks :)
supply drop concept. Basically lets you customize what you get in the pod. Flares, Ammo, Medical, consumables, stuff like that. Bigger pod can hold more, cost more.
Pod should also take more than 10 seconds to go from docking bay to you. Plan ahead
No matter what you put in it, you have to pay for the pod itself as well. Higher cost or delivery time based on depth.
For example 50g base cost just to call down a pod, even if you only order 1 set of flares for 20 gold or something.
i like the concept but it would be to timeconsuming if you are busy killing aliens. and i hope you mean nitra and not gold :D otherwise nitra would be useless
shipping and handling is gold, ammo would still cost nitra but flares and consumables could be gold or nitra
and yeah call them down before you run out completely ๐
maybe you could customize three pods in the menu to be saved as presets, then press 'r' untill your preset shows?
i would first test it with only 4 slots (maybe less work). one for each side. I like the preset idea and maybe one standard for people who dont like to play around with the feature/dont look at it at all.
Maybe single items would be to "small parted" for 4/6 slots. i would suggest something like a basic package (Nades, instant glowstick refill and ammunition for the weapons) and a utillity pack for all the special wepons. this way you could have either 2 of the momentarry ammo packs or 1.5 and a healthpack....
My suggestion about materials still is: Gold for purchases, Nitra for fuel/ammo/power, Iron for construction, Morkite and whatever else to get paid
would also be cool to have missions that dont require morkite as questgoal. so you have some change and have to think about spending minerals even more
move the menu point "leave team" one down so directly above quit to desktop.
Why do we need that?
me and also a friend of mine thought for a few hours that the only way to go back to the space rig was restarting the game. most often the different leaving optionsa are next to each other to create a connection and a more intuitive gameflow.
tl;dr "Oh there is one way to quit. Oh there is the other way"
Honestly I am not sure about this one...
Yeah i know. not Needed but its only a suggestion. I did not study game development/design. Its the job of the Devs to decide and i will survive both ways.
Maybe just put the text on the box as "Leave team (return to space rig)"
why not slimes as enemies
acidic slimes
slimes that jump onto your head and choke you
that kinda stuff
Slimes to hug
That's actually a suggestion. A neutral enemy or flora, maybe crystal like red sugar, that makes you take no fall damage or makes you fall slowly. A slime for example would provide a cushion while you're holding it. Flora like a bloated balloon would make you fall slowly. Crystal like.. helium, would, uhh.. make you have gas, that.. umm.. slow falling. Farting to slow fall is too mainstream.
should go for the raccoon tail to slow fall
No cape?
@idle quartz genius we need more references! (and also more dwarf action)
Molly's light should be angleable. call her to a position, then press use once on her and the light swivels to point in the direction you're looking. when she's called again, it resets to front
Molly needs tron style led strips running on her as an optional skin
Theere could be a scanner/radar-tower for one of the dwarfs (maybe scout) that scans a wide area for lifeforms and marks them, so you know when and from where the swarms are attacking
to develope on echo's idea, molly could have 2 lights. Her main spotlight for when she moves around and once she dug herself in ground and deploy to receive minerals, she could turn off that spotlight and emit light all around her in a small radius similar to a regular flare.
Spike slingers need to either deal more damage, or fire off shots at a faster pace, they're far too easy to deal with currently.
Maybe both
That and can we get back the option to turn off our huds? I miss spooky mode
To get back on the idea about Dwarfurious' drop pod. For me which always plays in lethal difficulty, I think it might be added difficulty. Green Depth being just a navigation nightmare, the lethal is not so bad, but playing lethal on smaller maps means spawn of dozens of aliens at once without even mentioning the swarms. That means lot of action, few spare time to micro your order and definetely need of ammo. When it comes to big maps, you might simply struggle finding the ressources to order stuff. Increase in price might make this problem even bigger.
http://steamcommunity.com/app/548430/discussions/3/1471966894870796175/
http://steamcommunity.com/app/548430/discussions/3/1471966894870849033/
http://steamcommunity.com/app/548430/discussions/3/1471966894877791878/
A few more quick fixes to the current build - Added filtering options on server list - Added pad lock icons for password protected servers on server list - Fix for not being able to die while carrying gem - Ammo counter less confusing for some we...
A few more quick fixes to the current build - Added filtering options on server list - Added pad lock icons for password protected servers on server list - Fix for not being able to die while carrying gem - Ammo counter less confusing for some we...
A few more quick fixes to the current build - Added filtering options on server list - Added pad lock icons for password protected servers on server list - Fix for not being able to die while carrying gem - Ammo counter less confusing for some we...
more classes?
or weapon customization?
kinda like more unlockable guns
to cutomize your kit
is planned
at least i think so. there are signs like 1/1 in the weapon slots
they seem to only have 1 kit atm but ffeel free to think about possible weapons
Pickaxe launcher. Launches a total of 5 pickaxes, ammo is only refillable by you walking over and picking up the launched pickaxes. Pickaxes that hit enemies get stuck in their bodies, fall to the ground to be collected once the enemy dies.
pickaxe launcher launcher, launches a launcher that launches pickaxes, ammo is refilled by making a wish
@idle quartz can it be dual wielded? XD
we need upgradable beards!
lenght / width / color / bread crumbles
beards should scale with LEVEL!
hahahahaha, i love it
The higher your level the longer your beard and the less maneuverable you get. Eventually you reach a tipping point where you roll around like a beard boulder and crush your enemies that way, and minerals just stick to your beard instead of digging them out
Basically you end up playing katamari dwarfacy
How about an Overwatch style ablity to choose emotes. Like waving, pointing, and other things (even some funny ones). I know it's unoriginal, but I feel like the Dwarves themselves are a large part of the game, and fleshing them out to be more emotive would be a nice touch.
I just want to be able to burp on command. That's the only emote I need
and fart!
ah Overwatch, the fps that invented emotes. And FPS's.
Totally
I've never heard about Call of Duty and Battlefield which are FPS that were not released before Overwatch.
Do they have Overwatch style emotes?
Are we going to talk about battleborn?
It's free to play now.
While they said a few months ago "We did enough sales to never need to put it free to play"
That's ironic.
oh but its not f2p its a quote "free trial" unquote
Which only blocks coop mode
Engineer is a torbjorn clone
Suprisingly, battleborn was being made before overwatch, i believe.
Paladins is the same thing.
Yet paladins keep getting accused of copying
Yes it is surprising the way games companies figure out how to copy Overwatch preemptively, dont you know Overwatch has been in design for 20 years?
Skye was one of the first paladins characters, which started being made in like, 2009-2010, Overwatch released Sombra very far after release, then people yell Paladins copyied Overwatch by making a very similar character.
I think it would be less frustrating if people called Paladins a "Global Agenda" rip off.
Oh did they? i never saw that bit.
Attikus also predated Doomfist
if we're talking about characters with giant punching arms.
Skye's first concept art were in 2009
Skye and Sombra are apparently highly similar
in playstyle? because skye is an elf and can piss off
And some Overwatch fan blame Paladins of blaming Overwatch and use her as an exemple.
their video with Global Agenda was great.
Just the very specific things
If they told me Phoebe and Drogoz, i'd believe them
Like the sniper character can wall-hack and lay sticky mines
Even if Drogoz is ALSO one of the firsts
Sniper in Paladins doesn't have wall-hacks
Battleborn at least had a coop mode.
With an actual story.
sniper from Global Agenda
also the whole "characters with ultimate abilities that are charged up through combat"
it was pretty fun
I think it would be cool if the round end screen told you how many of which aliens you killed
It does, though :P
he means a per type break down
That would be nice, but as enemy types grow, would it end up having to be broken down end credits style like in l4d, or would we be left with a lot of cluttering text?
To clarify, I don't disagree with there being a per enemy type kill count, I'm just not sure how they'd manage it
Well, a statistic tab for lifetime could maybe be added.. Though it would not show all killed types after mission...
maybe a tab with "details"? would not fully crowd the normal statistics?
Well, my beard will grow longer and belly fatter before that.. We need new reliable equipment first.. xD
We need something better than constant unrelenting barrage of tanky bugs as the main threat before that
I think it would be cool to have a medic class in the game with a medi-bag. The medi-bag could be deployed once and used 4 times before depleting.
I know you can get HP in a form of supply drop but I think having it mobile would be nice as well.
supply pod AND red sugar, which is typically abundant
are there plans for more classes?
A medic character would be a good opportunity for a female dwarf
We don't need female dwarves
Why do you think we don't need female? I would love to be a female character...
Maybe you are already playing a female character, female dwarves have beards
Lol well that could be true but they sure are masculine looking ;P
don't underestimate dwarf women
dwarves typically have a very equal society, as women dwarves are also rugged and tough (hence look like males) so maybe making them a medic (the typical girly character) isnt the way to go. If we got a medic it could be male and the gunner could become female ๐
gunner is a female
confirmed? <@&257786783666929665> Is Gunner female confirmed?
not yet clearly, he just said the gunner could become female
so it is confirmed the gunner is a male
It'd be nice to see a melee weapon for one of the classes.
Like... Perhaps the driller could have a massive, two-handed pickaxe?
driller has drills for melee weapon
Huh, never thought of using them like that.
drills are even upgradable to deal more melee damage
I think 4 classes is enough
2 more class would be nice to give the 4th person joining the choice
having two of 1 class is fine
meh....
but sure
well in the early acess tab of the game it says they want i think "a deep and meaningful meta game", so when a meta develops it could involve 2 of the same class... like tf2's meta is two scouts and two soldiers
nerf the web-shooting spiders?
agreed, they reduce visibility too much, especially when you cant affor a light and they on a ceiling 50 miles away
I think it's fine as it is.
Considering how laughably easy it is to dodge enemies.
Even on higher difficulty levels.
depends on your screen settings. i play with dark screen that auto adjust darker the darker the picture is. so in a cave with no light my screen is pitch black. so having 12 spiders blocking my view with spider webs while im busy fighting the real threats can be a problem
while i agree they should not be reduced, the blinding effect should be toned down a bit
mostly in team, solo is kinda boring
Ah. For a moment I thought you were playing this game solo (which this game really isn't for yet at least).
Yeah, teammates are there to help with real threats and webbers.
no i only play with others. i love that this game is difficult to solo as each classes need 1 another
Or well, "real threats"
i hope they tweak up the difficulty in the futur so that it becomes impossible to solo. to enforce team work
agreed
yeah its kinda weird XD newcomers shouldnt be able to play harder than level 2
newcomers i mean level 0 XD
Straight off the bat
And tried three times before going to Extreme.
We only completed the tutorial mission on Dangerous.
didnt know about a tutorial XD i might have skipped that
lol
Hmm... Interesting thought:
4 vs 4 gamemode. To see which team is the dwarfiest.
A race between two contracts.
2 teams are sent at the same launch site, first team to extract win, Friendly fire between teams is disabled.
could be timed as well, like 15 minutes, most morkite wins
If it's 2 different launch sites, then might as well just do 2 runs with the team separated and see who's faster.
They might not even meet eachothers seeing how maps are generated.
With one same launch site, you will just have one team do all the work of searching and the other one sweeping in.
- If both teams are together, in the same cave sections, bugs will no longer be a threat.
8 dwarves will just plough through.
But in separate caves... Who knows.
Different idea : lost expeditions : Free for all, no Friendly fire, only 4 rooms in the pod.
You have to dig your way to the exits the fastests
Perhaps a rescue? one team is sent in to find the other who is constantly under swarm
Those aren't bad ideas
That sounds a lot better.
If you don't get to the pod in time, a mission would appear on the mission hub as "rescue"
for others.
So you have to last long enough and hope someone will get you so you don't lose all the credits you gained.
Understanding that the game is in alpha, though i would LOVE dwarf customization options
Would the rescuers escape on the same pod or a different one?
same pod
Would there be a time limit for rescuers?
As long as the losts people can survive.
I think a soft timer, as in, if they dont get to the others in time, the swarm overtakes the other dwarves
^
Nice.
Also limited time when you're downed, because lore-reasons.
mhmm
Not enough ale recently or something
"bleeding out"
"Sobering up"
hahaha
The pain takes the buzz away.
you know what would be an creepy thing to add? a spider that doesnt glow in the dark, prefers to walk on ceilings like the webspitters, and when it gets above a miner, it jumps down next to them.
doesnt have to be strong or anything but just enough to freak out the person
We've suggested jumping spiders before, usually something akin to the hunter from left 4 dead but without the pinning you
I'm still hoping for a trapdoor spider enemy
All I need is some ale and I'll be a happy dwarf. Getting absolutely hammered is a must before and during each mission.
Oh and more beards
Should i expect the beards turning into case items like in cs:go?
i'd like that
Every Dwarf should have some type of facial hair that either reaches down to their chest or covers their lower face entirely.
A shaved dwarf is a naked dwarf, after all.
And dwarves don't roll with hippie hooligan shenanigans like that, unlike those pole-proportioned dendrophile elves...
Make barrels a playable class
Ability? Roll, push glyphids away while rolling/bugging them out.
Halloween event: all dwarves should be dressed with something funny, like pumpkin disguise and all mobs should wear a sheet over their heads to be disguised as little ghosts
Flares should be mini jack-o-lanterns
instead of mining ores we should be mining caramels and other candy
The escape pod should start once the MULE reaches it. In order to compensate for the ease of reaching this, you could lower the timer from 5 minutes, to some smaller number such as 2.5minutes.
Another thing could be that you have the option to not have the MULE get on the drop pod after reaching the needed morkite. To compensate for this, you could have a scaling difficulty over time after reach the goal.
another thing would be to have the droppod only drop where the MULE can reach it.
adds note about making a barrel-shaped suit of armor at some point...
Hey @everyone
We would like to hear from you, what do you think the dwarves
should say in different situtations?
Go to this form and write your ideas, and discuss them in here ๐
https://docs.google.com/forms/d/e/1FAIpQLSc0eyEkhvDZ9ZaZNsg5NF91NBTaJ7U5PBYfGG2NdjgHWU3LMw/viewform
You need permission
This form can only be viewed by users in the owner's organization.
^
It's 5am on the east coast if the US; keep your tags until a few hours later, if you'd be so kind
@white fiber unfortunately not everything revolves around you. You could just mute the server or discord when you sleep
I know, that's the problem with this whole wide world thing, yeah?
But if I mute the server, it isn't doing any good
'cause if I mute it, what's it doing here in the first place?
You're saying that all the discords you are on should not send any notifications when you are sleeping, have you heard yourself lol. Get a grip.
Wouldn't it be cool to have "radio chat" kind of voicelines? Something in like tf2 and csgo. That way you could alert or thank your teammates, maybe even express different emotions.
@white fiber just mute your phone except for alarms. I'm also on the east coast
Yeah, I've done that now
Are there differetn missions apart from just collect nitrate? could we get more vehicles? I wish the caverns were glittered with jewels like snow whites caves ๐ make the substances more crystal like, glass, shine, spinkle..
Dangerious mining activies like cutting through flood water...? have to get out of that area quick or equip underwater masks? with oxegen levels?
Areas of wall that are only removable with a stick of dynamite.. for a certain class (demo expert)
Certain areas that could suffer fall ins.. so need support beams (engineer class).
Ability on some missions to have to put rail tracks down and push the carts full of minerals back to the drop ship (this could be ace against attacers.. only two peole could push the cart. This would also introduce leveling for the tracks.. (more indepth game play)
Ability to mine and create ladders or bridges across large gaps
Abulity to buy drills (other class) so dybamite has to be pushed into the wholes...
areas of oil, so flamer thrower has to be careful not to set team mates on fire when being attcked.
@dense idol @surreal ridge @near glacier @rain fog (See if any of the above are any good) ๐บ
We dont need minecarts, we have molly.
We dont need ladders, we have ziplines and platforms.
Walls only removable by a specific class would be a pain for solo players or even small teams of 2.
im not agaibst the water concept nor the oil patches, that could add a little something. Maybe even hide a kraken in the water here an there.
as for vehicles, i dont see how we would be able to manoeuver in these tiny tunnels.
Different objectives would be neat too, maybe add a second type of morkite and some mission would require us to mine X morkite-1 and X morkite-2.
Did I just add a Monty Python and the Holy Grail reference as a line? Oh yes I did ๐
@near glacier can you pin that message with the link to voice line ideas? It would be easier to find that way.
It would be nifty if it was like a "voice wheel" similar to overwatch's emote wheel. I could be wrong I don't play overwatch. And some voice commands can be Hello, Yes, No, Thanks, Help, Nice Shot(maybe?), Follow Me, and some battle cry or class specific call out
And if you make the laser pointer/team tracker a 5th weapon slot and that is used to tag ores points flora/fauna. And maybe you can minimize the HUD by putting s team inventory screen on the tracker and a screen on the MULE to show its contents.
A minimized HUD could make the game more immersive and "realistic" in a space dwarfs mining gold in an alien planet kind of sense...
I kind of like to think a bulky HUD would make it more realistic, i love how you can see their should plates on your screen now with their weapon drawn
If you want some more intense gameplay turn off your hud all together.
I think instead of bulky hud, something reminescent of a horror game would be awesome. My favorite hud of all time is deadspace's. It displayed off your person and moved slightly independently from your character. The healthbar was also on the person though, which couldn't be done in first person.
minimal hud just really puts you up close, and if you add the right amount of ambience, it can make it pretty intense and scary
Also, I think Gold should be more scarce. Currently you can get so much gold that you could light every room with spotlights and turrets.
maybe after a long idling session, the charachter should pull out a bulky dwarven phone and browse upgrades
I think the worst thing that could happen to a game like this is to lack progression (at release)
There's also a lot of room for progression to be implemented (home base, weapons, pickaxes, flares, armour [look and utility])
I think things should be more pricy in the end :p
I mean like, a new gun 25,000 ect
A simpler way to keep progression from getting stale is to have instead of permanent upgrades, a base weapon/armor set that everyone gets for their character, and then have modular parts and armor that can be bought as time goes on
This would allow each weapon to have its own combination of stats, and keep people from getting bored as easily in their quest for their ideal gun/armor
both
plz
selection of weapons and then selection of upgrades for them
and not just gold ๐ rare materials.
I kind of wish we had a more hands-on approach to mining, like at the end of a mission we have a personal inventory of things that WE found, and we take them to a Processer on the space rig and deposit them
Also a pimp my Molly feature
and see what we get.
This game has sooo much potential ๐
Let hosts show off their customized Molly with changeable parts and cosmetics
@lean haven i wrote a whole post on steam about pimping molly
link pls?
what about finding a key-like item that unlocks another place in the map?
A few more quick fixes to the current build - Added filtering options on server list - Added pad lock icons for password protected servers on server list - Fix for not being able to die while carrying gem - Ammo counter less confusing for some we...
nah, maybe just a survival mode where you can dig wherever and the map will procedurally generate as you go
in a game where you can break through the terrain, a key blocking your access seems silly
I mean like a chest
thanks commander
it would have to be rare, or else every game would be filled with a ton of back tracking
@pallid pasture I like most of your ideas, but can't really agree with the stun mechanic for molly
i feel like it'd end with people huddling around molly
ofc it wouldnt be op, just like a little something to make molly seem like shes protecting herself
on a small radius ofc
the movement speed is a definite must though
molly gets behind so often it gets annoying waiting on her
all the upgrades i suggested for molly are mostly for show-off, they wouldnt give any real advantage
i'd like more interactivity with molly.
For example, have molly be the map.
3d holographic map ;o
hell yeah
i know we've brought up a pulse functioning item before
dwarf, mind if i add that to the molly upgrade suggestion?
maybe give that to molly at a cost of gold
per use
let her ping the area and mark minerals
and enemies
i wouldn't want her to end up with damage dealing properties
but support ones would be good as molly is kind of a lifeline to the outside world in game
as i explained, the stun idea for molly wouldnt deal damage really, it would only be a small radius around her that mobs would get stunned for 2 or 3 seconds every X time
I think you should have to buy upgrades for molly
since I think the progression in a mission should change :p
yes koala, i suggested 5000 cash per upgrades as it is mostly end-game stuff for people who got cash to waste
flame thrower upgrade on molly that does little damage but scares nearby aliens?
a little mechanic lift with molly standing on it and you can activate the lift to lift her up and see the upgrade list appear as holographic images on her
honestly if you wanted to do a scare method for enemies, you could just add in a sonar blast to the sonar pulse ability
no damage dealt but it could scare them off for a second or two
maybe buying enough time to grab a resupply
coming back to my stun idea basically
Should molly upgrades cost metals or should it cost credits
credits
Do you want ingame upgrades or permanent ones
both
permanent
in game can cost gold per use
making them not op
and people have to think about using them
most upgrades i suggested are aestetic, so you wouldnt wanna waste your ingame gold for it
whereas permanent ones can be swappable, limited to a few equipped at a time, and cost credits
to create more of a meta game
say youre saving to set a defence in a big room and a noob join in and choose to buy hover upgrade for molly with all your gold... that would ruin the game
cosemtics can be a whole other section
So credits = cosmetic (mostly) and Ingame = utility?
yeah
pretty much
25 gold for a sonar pulse lasting 10 seconds that scares mobs out of a 10m radius around her
or something
maybe add a new ore only for that
I'd probably go for 5 seconds, since you can safely resupply without one as the game currently is
i love carrying gems into the ship. I hope later we have something that we need to physically carry into the drop pod.
that way the pressure is kept on you
how does a gem even FIT in molly >: |
less time to relax for more intense firefights
XD agreed the new gems are massive
the sugar boogers?
i was joking about it the other day, was asking my 3 team-mates to come help me carry it to molly
they should add a pink ore that would be called mollite and be used for molly utilities
not sure about the name but i agree with the concept
no i know! some kind of fuel! you harvest the coal for exemple and then power molly with it
she would have a gauge saying how much fuel shes got left and as you power her utilities the fuel would go down
I think the problem I'd have with her having a fuel gauge is I'd expect her to stop moving when it depleted
activate her utilities by holding c to pop a menu and click what you want
instead maybe a utility power counter doohickey
she runs on a battery, seperate from her fueled upgrades
thats actually not a bad idea, all mobs killed by players would add a percent to her fuel gauge
she runs on violence and swearing
and beer
i feel like she needs a beard to stop being called names. dwarves would respect her more if she had a beard
braided pink beard with beeds in it
watch as new players ignore character upgrades to buy this beard for a robot
hahahahah
but its a 4 player game.
What if everybody has a different beard for molly?
it would default to host.
and everyone would want to host
"Dude you're still level one? it's been a month?"
what about a common holographic molly beard which is also the fuel guage
"but check this sweet robo-beard!"
as i stated on the forum post, only the host would bring his mollygrades
"dan's gotta host because he has the vaccuume for molly"
"aw, but dan has crap internet..."
incentive for them to play more and get the upgrade themselves
if hes got crap internet, why does he buy host upgrades XD
the one thing I never want to see is this game go the way of microtransactions, even if for cosmetics
agreed
game economies are cancerous
agreed
i will pay whatever price to buy the game but i dont wanna see noobs buying level 20 characters with microtransactions
As the game shapes up I think they'd be fine charging 40 USD or so maybe more depending on how things progress
as it is right now its worth 20$ because there isnt much to do and its alot repetitive.
but i can easily see it becoming a 30-40$ game in a year or so
On the topic of the abyss bar in the space rig, I'm wondering if it will end up working like the food in monster hunter, and give stat boosts for the round up until you get downed?
if they give alpha-testers a badge next to their name or something, im definitely buying it even if i got bored of it by then
what if gems on top of the post-mission reward, giving them to molly gives he some boost for the rest of the mission?
bitter gem makes her have a light glow or brighter spot light
the green gem gives her a small increased move speed or something
thats an idea. i prefer having to buy upgrades permanently but if its per games, thats an idea
while it might be nice, tying it to an item that you may be lucky to find 1-2 of in a round might be a bit harsh.
I'd prefer just having the upgrades be permanent, or maybe just have them equipped before each round monster hunter style
@near glacier i cant submit more than 1 on the link you provided so here's my 2nd idea: "reviving" grow a beard and get back on ya feets
@pallid pasture I'll check it.. 2 sec
@pallid pasture It works for me, just added three
Added a bunch of lines for them to say. :D
I give you a hint. One is a line loosely stolen from Lotr lol
ugh, i used to have a lot of ideas for lines... i need to write them all down as i play the game so i dont forget them
same XD
same? man i've had 9 months of dialogue ideas that have eroded XD
then they do that list and im blank X_X
How do you post on Trello
engineer platform gun feature: reloading when already fully loaded could change the shape of the platform to shoot next. round / square / rectangle / triangle
it would not only be useful for artists like me XD but also in some occasions where you need a slim platform or a longer one and you are forced to shape it on the go.
maybe even ability to change its angle in the futur, like make diagonal platform to act as a ramp or even vertical platform to block a tunnel
Story: Deep Rock Galactic started by a group of 4 dwarf friends who as children would sneak around at night with metal detectors going through gardens in their village trying to find hidden treasure digging holes in the gardens and causing havoc the following day when the occupants of the home would wake up to the holes and mess in their gardens. One night the friends are a bit further out from the village and stumble upon what they think is gold but dig a little too deep and uncover a large cave full of gems and crystals, while they are distracted from digging all the loot they are attacked by an arachnid type creature but due to their dwarvish nature they did not back down and they fell the beast (these dwarves are around 16/17 years old by now)Shocked and proud of their capabilities the friends decide to dedicate their lives to their true love: Digging! The friends start their own company: Deep Rock Galactic to forever immortalise the passion that they had as young dwarves have for digging holes and having adventures....... Completely random idea i thought it could make a cool cinematic if it was animated like a slide show in black and white with a kind of old film filter on it
@latent mango neat story, doesn't really go with the current story they've got though...
I was guessing so ๐ what is the current story might i ask? @lean haven
The current story isn't super fleshed out from what I can recall of it and feel free to correct me @idle quartz , but basically the dwarves are all employees of Deep Rock Galactic, mining on the hostile alien world of Hoxxes IV (I think it was 4?) for morkite which is used in the production of ale, if memory serves me
I know I'm missing stuff but that's what I can recall at the moment
@latent mango basically though, the surface of hoxxes is uninhabitable, which wouldn't allow for the dwarves to have been living there and the kids falling through to the depths below, and as they're the employees and there are voice lines currently in game of them complaining about their jobs, it doesn't fit well with digging and going through it all being their passion in life
for morkite which is used in the production of ale, if memory serves me
that was my joke idea, don't think it's canon yet.would be fucking great if it was though.