#suggestions
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@dense idol Is the ShowHelpButtons option supposed to be checked by default? In the latest build, it was unchecked for me. I thought you guys got rid of the side command bar on the HUD.
I was relieved to see I just needed to check that box. Phew! ๐
I dont actually like seeing HP on enemies, do you just have that as a way to giver players 'hit feedback' ?
Also, the crosshair for the flamethrower should just be a flame ๐ฅ
I like seeing hp on enemies because I can't tell if it's dead or just flinching
always flinching ๐
I think hp doesn't show up if you're far from the enemy, so I found myself in a situation last night where I was shooting at a praetorian with someone else, but I couldn't tell if the praetorian was ragdolled already or just flinching from the shots
it would of released gas if it were dead
Ah, true.
Still, maybe somehow make it easier to tell if a spider is dead. Right now it feels like too much effort.
pulse
So, we determined that morkite is being mined for beards and beer
So let's get them beard upgrades \o/
Uh, suggestion: Let us trade in morkite for beard upgrades
Add a mini-bar to the droppod.
Yup, it's actually kind of weird playing a game full of dwarves when there isn't even a pint of alcohol to be found... then again, there's a lot of drawfy games without alcohol now that I think about it.
the only 'dwarfy' thing so far are the beards and mining...and humans can do thoes things too !
need a future axe weapon >>
(Accents)
Also, what about laser mining. I have no idea what laser mining entails, but lasers are... probably good for space mining. Maybe. Idk
plasma heated drillers and laser mining ;o chyeah.
oh, on a more serious note. I think each class(suit) needs a suit ability. Uses suit energy, could run out or could recharge.
Scout would get an advanced map/ping ability to scan rooms and trace steps better, like how we used to hold TAB and see everyones paths. Would help him with navigating.
Gunner would toggle a targeting visor that highlights enemies, even in the dark, so he could spot and deal with enemies better.
Driller would get a mineral locator, letting him see through several meters of rock to highlight minerals.
Engineer could have a shield recharge/overload ability to recharge shields?
That could work
Wait, think I'm doing this wrong
Since the abilities you listed don't have cooldowns
Or uh, are more passive
or toggled on, like our headlights
I'm not sure what to give engineer then, since he's more of a general support
Engineer reduce suit's energy usage of nearby allies
^
doesnt help solo engineer though x3
i'd love it if he could REPAIR damaged systems but there is nothing in place for equipment to break
And he only has like 4 turrets so he's useless if the turrets run out
Er, his suit ability is useless*
if it's turret related
Okay, rephrasing: If we give the engineer a turret-oriented suit ability, then the suit ability will become useless once he runs out of turrets
nah. I mean like, you know how in most games going down and getting revived still has a punishment?
but in L4D or Vermintide that HP bleeds out
gotta be something to make it so you cant just die and be revived all day
Some are really harsh ones, like in DST your max health decreases with every death
and i think damaged items would work.
Don't starve together*
like you lose access to a gun or tool, or something in your suit breaks.
And the engineer could fix this.
fix others or himself.
so he'd sort of be a "medic"
I was going to say you'd be screwed if you were soloing, but then you wouldn't be getting up anyway
mhm
course, heavy damage could do it too maybe. Like if a praetorian hits you. Or a really bad fall.
but supply drop = fix broken stuff.
Yeah, I figured the engineer might be able to go towards a medic path, which is why i suggested the whole shield restore thing. it's not exactly healing but... close enough
broken equipment sounds easy enough. Just slap an X over the icon and dont let them use it x3
^
But what if no one goes down
You go the whole game just waiting for someone to die
then good job team ;o
XD
could say the same for a lot of people, like
the Gunners ability is only useful in dark rooms, scout could prevent that
Wasn't it planned to have more classes tough?
they're thinking about it. Could just have more tools/weapons per character to fill in the holes
^ If so, I really want to see an alcohol-support character. Like, one who has alcohol as a tool
Not every tool, but just one. Put down a keg of alcohol for moral support or something. Or a temporary buff.
Or even healing
OR, everyone could have alcohol related tools ๐
even if its just a consumable ale.
Oh, or add emotes. A lot of games have those now. Just have like a drinking ale animation so you can chill with your friends after you get to the ship.
PoxNora kind of has that.
Dwarves have several units that revolve around alcohol.
as weapons or buffs.
Medical grenade + flamethrower = Molotov cocktail
they pass it out, or throw kegs of it.
would it be possible for the scanner to tell us the AMOUNT of gold/morkite in a targetted vein? if its all connected.
maybe have the praetorians just explode into gas. that way new players know they release gas and players far away and can't see health know that the praetorian is dead.
from far away, a dead praetorian ragdolling can look the same as a praetorian getting shot at.
I was saying praetorians shouldn't suffer from hit stun
shouldnt*
yeah, they're already slow enough
you make me think they really SHOULD remove the hp bar...and also make bugs sometimes not really be dead ๐
Classic alien bug. Play dead and then strike when you walk by.
The HP bar is kind of tacky imo
Bugs die so fast to begin with anyway doesn't really matter if you can see their HP or not
Also kind of adds a depth of immersion with the HP bar not being there ๐
I would prefer if just a certain enemy did that
How bout making the cave leech just feign death 35% of the time
Instead of having it explode on death make it just hang there limp
^ I think that'd just piss players off.
Being able to spot a cave leech is enough reward in itself IMO
Dwarf emoticons for the discord
They're pretty easy to spot
I said before they kind of needed some sort of buff
cause they're only really a threat if you're running around blind in a room which you should never do to begin with
Ta-da, low-quality dorf emojis
Ta-da, how they look after posting them to discord
We need a molly one!
What if we could just...Light a flare and hold it, as part of its duration. Press button again to fling it. 20 flares, 45 second duration. Can hold a flare while pickaxing or using a 1h weapon?
I said that a few days ago. Go back to limited flares and give people the ability to hold them
What if we made it so that the flare gun attaches flares to teammates
So we can have porcudwarves covered in flares
it would be a really annoying light on them
It would actually be really neat for classes to have passive effects, say the scout carried a lamp, miner had radar on his scouting tool, engi could produce ammo by mining a different metal resource, heavy could ignore knockback
I don't know how open to it the devs would be, as it's more of a later stage thing and leads down a path they may not want for their game, but could the possibility of a pet mini glyphid or jelly be considered? Not like as an in-game companion, but more of as a cosmetic item?
...nail it to the wall of the drop pod like a butterfly collection? n.n
I'm confused where you would see the pet if it's not in-game
Like... profile picture?
I meant non in-game as in a helper capacity. It wouldn't have any effect on the gameplay, it would just be there with you for fun
but it would constantly be mistaken for an enemy
enemy decals are okay though ๐ like stickers you put on your armor.
^ I'd end up shooting that thing every time I saw it
Could have like... non-monster pets. Like a mini-molly or non-hostile wildlife
Let's get some Lisa Frank level sparkly stickers up in here for these manly dwarves ๐
barmaid molly skin
decals for molly like people do on planes and helicopters, vietnam style
Molly needs a crown, crafted from all the gold and jewels the dwarves find. Deep rock can call it "investing in better equipment"
Me and my friend @tough rover whould really love to see a defence mode nothing to advanced or somthing just like a defence resources thing where maybe you chould defend molly from the evil space spiders that like to eat human meat
dwarf meat?
the bugs only eat lead
Anyways, a survival/hoard mode has been brought up before and it might be a fun game mode.
ok thanks ๐
well good to know others whould want a defend mode
Defend the evac site until the shuttle comes?
can the chat text stay around longer? i keep missing what other people are saying
yeah def need a chat history box @surreal ridge
There is one, it just fades away too fast i think. Maybe we can put it in options
i mean one we can manually open ๐
maybe if you press enter to type something it should display the whole history?
last X messages at least, whole history might hog the screen
whole history would be fine if it was a fixed size scrollable box
You know im sure this has been mentioned before but going to say it.
What about an endless mode where you get gold and mal and see how long you can go with a constantly generating tunnels and such. and the drill litterly needs to drill to your new location cause digged so far or what not.
I keep pressing Z because that's how you show your chat history on League D:
But yeah, maybe like a button to show the last X messages
Let us get drunk before a mission and play the mission drunk >: /
like a difficulty mutator! simple affect could jus be general swaying from intoxication x3
Anyone else think rookie grinder on normal got a lot harder for solo since the last update? It felt like jurassic park in my recent game, blind and surrounded by angry creatures.
Perfect
hehe.
WHAT IF....Warriors were 20% faster?
What if we could put saddles onto praetorians and ride them into battle?
I'm thinking spinoff game where the dwarves go off ocnquoring the galaxy with their newfound funding and spider cavalry
conquoring*
dwarven spider cavalry? eh, its been done.
also I'd like a golden gun. not even a gun made of gold, but one that shoots golden bullets. heck, there's enough of the stuff lying around, we can afford to have some fun with it
wanna go shoot bugs?
sure
git iiiinnnnnn'ere
Digging monsters, we CLEARLY need digging monsters, and we need a ... seiesmograph on our hud :P... well maybe the scout does.
Worms that drop ore
One game I used to play had worms that eat ore and then drop the ore after you murder them
see i think digging monsters could solve the issue of swarms coming from one direction.
sometimes when you call a supply pod down, monsters pour out of the hole it creates.
We just need that but on purpose.
and from more directions
I remember someone suggesting we get a trapdoor spider as a monster, I'd like to see that implemented
ehehe n.n
ooh, back on the topic of dressing MOLLY up, the dwarves call her a mule as it is, let's get some donkey ears and an eeyore tail pinned to her backside
When hosting a game and picking a difficulty, maybe their should be a x1/x2/x3/x4 modifier for the amount of players in the game
So there is some indication that more people = more difficulty
boss spider pls. the one in the alpha trailer that loads when the game starts looks so badass. just like... a giant room with a boss spider to fight.
arnt you worried he might just be bullet spongy?
That's the point of a boss
Otherwise it'd just be a rank and file spider o-o
It'd be like a praetorian, but only one of them and harder to kill, so it'll feel challenging and rewarding to kill it.
Besides, what kind of game with a spider antagonist doesn't have a mother of all spiders
but that could be a waste of ammo ;o
optional boss?
yeah i like the sound of that
New map*
like have to find it or something
Like, map's mission is to clear out the giant spider so future dwarves can mine out the morkite in the area
Or maybe it's guarding a morkite cache, idk
then bring 4 gunners and wreck it
Up to you. ๐
Just was kinda disappointed to find out there wasn't a giant spider to fight after watching the trailer ๐ฆ
HUD icons for engineer turrets that display remaining ammo?
Ami said something about putting ammo counters on the back of the sentries
i like to imagine turret shaped icons that act as Ammo bars so you can see from a distance how their ammo is doing, nice for turrets far away
maybe even a little green semi-transparent box that would be attached to the top of the turret and look like a sort of hud for it that would drain of color as the turret depleted ammunition
While its funny seeing a pile of dead bugs in a crater... could you make it so Explosions disintegrate bugs?
maybe fire too, just cause instant despawn? leave behind parts maybe ๐ from explosions.
improved volume sliders would be a big plus too ๐ it goes from mute to 19% and thats still kinda loud
Attaching explosives to other dwarves or ourselves would be a cool way to go out in a blaze of glory
Mostly just hilarious, but cool too
i just wish we could strap c4 to the big bugs... and that it would kill them
too much hp by just a little bit
i would like to see some blocking mechanics, wether classbound or classbound healingdevices with some penalty in mobility or damagedeal reducing.
If possible, pressing escape to exit the 'esc' menu during a game.
Oh i have tried to get that working several times ๐ But unreal can be a real pain when it comes to input focus
I'd like some color coding on the terrain scanner. Having floors above or below you have specific color codes would help me a lot at reading which way I need to go
Basically i'm bad at reading the map and would like some help.
^Ask the scout ๐
MOLLY needs cupholders on her.
I think you mean reigns
Also I was thinking about the flamethrower having the cability to burn away gas
Would possibly open up to caverns with more aggressive gas placements
Could even make gas do more damage
yeah a lot of people think the flame thrower should do that, i guess its a little bit intuitive.
Explosions could also burn gas away as well
Gas as it is right now is a pretty neglible threat
sometimes it stacks though, multiple clouds spawning ontop of eachother, and the damage stacks x.x
wanna play harp?
Monster suggestion: A more dangerous type of acid-spitter. Darker colored so you cant see them, long range sniper bugs, shoot barrages of large spikes, very dangerous. Sort of like the scouts Flare, big spikes that impale terrain.
also make it so drills can hit more than 1 bug at a time ?
Make shotguns hit more enemies while we're at it ๐
they dooooo
Make the spread W I D E R
back up! XD
I doooo
If I shoot at three swarmers next to each other all three should die not just the center one
spreads are random, works for me often, then again i just melee them too... or if there is more than 300 i juse grenade myself.
Feels like the center one always eats the entire buck and the secondary targets get hit for like less than half of their hp or less
I should test it and see
increasing or decreasing spread could be added as a progression/customization thingy too
Would just enjoy shotguns having more power in the crowd control department
flamethrower became the new shotgun ๐
hey if you could have a sniper rifle instead with scout which weapon would you replace
the assault rifle
Granted there is nothing in the caves warrenting the use of a sniper rifle
There is no falloff damage on weapons though
they aint all that accurate. I even think the hitboxes on the spitters is a bit wonky, it feels like aiming for their legs works best...
But a rifle could have a scope....and night vision on it o.o
I just want a shotgun that can kill 4-5 swarmers at a time zzz
OH they should make swarmers not group up, and instead spread out n.n
Having some dynamic pathing for the gylphids would be interesting
Maybe making the swarmers zig zag and move faster
or have gylphids fan out from their spawn location
instead of running in a straight line at the players
I would like to know how their targeting works though since there have been times where gylphids will run past me for another player or ignore me entirely
Swarmers are blind bugs, why would they zig zag
they DO already try to get around you though.
i'd also like to know the SPECIFICS of aggro but from what i've heard, only a certain number of them can be aggro'd on a player at one time, and sometimes they path to other events without a target. But it still kind of makes sense, bugs are dumb.
They dont do it to dodge bullets
which is what it sounds like they're trying to do ๐
I didn't say they should zig zag for the reason of dodging bullets
I just said having more dynamic movement would be interesting
they move on walls and the ceiling and floor, hopefully they'll get a leap or something. Sometimes they move erratically when they dont have a target
and can REALLY glue themselves to you
sometimes they dont but i dont think its intentional
if you let them, Praetorians sometimes push you back while attacking because they just run into you
I like the idea of Praetorians being able to pin you
Would you be interested in the idea of having praetorians be able to spit gas clouds
jelly already do that
Since they're so slow and lumbering anyway
i'd rather they be less slow :3
I feel like jellies should do something else tbh
granted their poison clouds last like less than two seconds
oh god they used to hurt so much.
im also not much of a fan of them being long range pests. They're big targets and they glow, so its so easy to shoot them down.
Yeah maybe they just need repurposed..
...green mini cave-leech like tentacles that whip you >>..
Their design always kind of confused me like
Jelly fish that sling poison clouds that last 2 seconds?
The breeders are also kind of lacking
Yeah they spawn the little jellies but how bout they spawn more jellies on death or something
It's not terribly important, but can we get an " 's " at the end of the server name text? It's been bugging me.
<@&257786783666929665> please add an FOV slider
suggestion: gas not spawning witin entry-pod. has happened several times. im ok with it being right outside the door i just dont like being damaged in the cutscene
<@&257786783666929665> add waypoints to scout class
O_O i just thought of an idea
I'd like a King of the Hill Dale's Dead Bug exterminator costume for the dwarves
^
for reference
also, can we get a dead glyphid strapped to the top of molly like http://vignette1.wikia.nocookie.net/kingofthehill/images/e/e4/Bugabago.jpg/revision/latest?cb=20101023030204 ?
"Touch of death" sucks, solo players need a way to deal with Cave Leaches if they get caught
they're really easy to spot if you remember to check your map and play scout*
non-scouts can't really spot them in the darkness
we need evil dwarfs .. like we invaded their base
pfft.
ok ok... elves to invade, or defence against their attack
we need bad elves for dwarfurios for the big challenge XD
Anyone else kind of wish the gatling gun was a liiiiittle bit stronger? But that you moved slower while shooting it? Seems odd that you can hit and run with it ๐
i cant hit those little ones with dem gatling, they are so quishy
Those breeders are absolutely brutal on legendary...is there any way we can tweak those down a notch or two?
Having to fight 30+ little ones at once is near impossible
isnt ๐ you can hear them coming!
It would be useful to have an indicator pop up when you're using your mic in game.
not sure how hard this would be but... What about adding some dialogue for group variety? like when you go in solo you still hear everyones voices and thats weird. So instead you'd just hear them say some things over the radio about you going alone while they get drunk ๐
and solo characters mutter to themselves about being solo x3
I don't want the sun, I have the flare gun arrows. All I'm asking is that the flares last longer than the ~20 seconds or so they seem to last. At least a minute and a half, that way there's no need to use tons of them in the first place.
i'm only okay with re-usable flares if you actually gotta pick them up after they expire ;o
that would be a good trade off
think about that!
I was thinking about the logo... DANGER. DARKNESS. DWARVES. MOLLY. What do you think?
Maybe if Molly began with a D. Like Dolly
Donkey
^
from the wiki "electromagnetic storms. gravity anomalies, tectonic instability, seas of sulfuric acid" i hope we get to see some of these ๐
i can see how a gravotic anomaly could be really dangerous, something that lasts long enough to lift you high, you'd have to take cover
could we pimp up the engineer to be the only one who is be able to reload shields? maybe they can have more hp then. i also would prefer that one class is the only one with the ability to recharge flares. maybe in connection with some cristals? what do you think?
eh i think some crystals should fix shields but would need to be less common, maybe blue ones
honestly a slower regen rate would probably be fine
maybe lower shield regen speeds by larger increments the harder the difficulty you choose, with shields becoming finite in legendary
as far as the gravity anomaly idea goes, I think it would only be fair to players in a situation where you either recieved a warning that one was about to happen, much like the swarm phases, or if it happened constantly in concentrated areas marked by some sort of visual indicator to let players know what they're walking into
for aelle's idea of engineers being able to regen shields, maybe give the engineer an item that lets them feed into it one of the currently unused in-game crystals that litter the caverns, but instead of it recharging players shields, lower the base shield rate for everyone, and let the engineer use the item to give a one time buff to the party's shields at a cost of crystals for each buff
I would think it would be a good idea to give players the ability to drop packets of crystal they pick up so the engineer could make use of them though. I'm not sure if the devs would want to extend that resource dropping mechanic to cover morkite and gold, but it might be useful.
If game modes besides the original resource collection ever become an option, I'd like to see one where you were given a linear map, and your mission would be to first make your way to the end of the map, then capture a specific alien target for extraction and further study by deep rock scientists, and escort said target back to the escape pod while fighting off waves of aliens trying to take back their kin.
While I understand that the driller's drills would be problematic in making it a challenge due to his ability to drill straight to the exit, possible workarounds would be to either disable his drills for the mode, making progression slower and possibly that much more challenging, or place an unbreakable terrain surrounding the map in a manner to make straight shot drilling impossible
if his drills were to be taken away, maybe give the driller the task of wrangling the target and have an item that lets him do so?
Although I guess that would make driller a required class to play that game mode. If that did become the case, maybe only make the mode available when you've got a full party in the lobby, or even set it up as an event type map with those parameters.
i like taters ideas much. also i would like to see some mechanics force the players to stick and work together. also the players should be punished if they left another dwarf "missing in action".
Hey, love the game. But the only problem i've encountered is that people spam the Key to bring the portable deposit robot and others can't deposit stuff into it anymore while it's being called.
people are trolls eh =/
Ah! Monster suggestion. Something that can climb on ziplines.
And knock you off of them :p
oh please no
Maybe some bugs that split as 2 or 3 little ones when you kill them?
Y'know, I normally dislike Dwarf's ideas for how to make the game harder, but I REALLY like that one. ๐
Zip-worms
Oh hey @idle quartz what if they zapped the lines as they climbed on them, not just knocking you off but preventing you from even using them until you get rid of them? ๐
Zap worms, colloquially known as "zip-zaps" or something.
not creepy enough and those might not be fair, since they'd only need to touch the zipline then!
Any plans on a perk system after beating X amount of waves?
i mean like more ammo capacity and other stuff like that
ever going to add real gibs? specifically for explosions? ones that dont vanish ๐
I still want multiplying enemies ๐
there are! When you destroy a brood nest it makes a buncha babies
Oh :o, that's cool
Could we get a pouncing enemy? Maybe a locust type glyphid that hops from wall to wall and attacks players? That and a parasitic one that gives intermittent random directional inputs to oyur character as long as it's attached to you. Not an incapacitating parasite, but more of a troublemaker that can cause you to slip up and walk off a ledge or maybe miss that shot you needed to make.
That and I'd like a better means of marking the path you've taken. we could maybe place shards of crystal we collect, or leave behind little glow worms
I know we already leave behind a trail of flares wherever we go, but that's kind of my issue. The flares end up everywhere and roll off of terrain. I'd like something that once deliberately placed in a spot, would remain stationary.
..Still kind of wishing the Flares were changed around a bit, so that you can light and hold them in one hand and still use a tool or gun in the other (small guns)
then optionally toss the flare ;o
spammy flares seem counter intuitive to the theme!
Sticky flares would be useful, or something like them
the scout has sticky
One thing i would put in is the option for AI to take the place of players to avoid the situations if no one is on you can still play but have that AI support or if people are on not getting that player who may or may not let you die.
i dont think that would be possible for all the traversal issues and using tools =/ at the moment the difficulty just adjusts depending on the amount of players
so its possible to solo
or even the ability to summon i mean hire a worker.
Will we get Alien ruins n stuff to explore or is it all about dem Gold?
could we get some nuclear nuke for the overwhelming enemys? maybe a mechanic like the resupply pod and all dwarfes have to activate it? like in helldivers: the only way to get out
C4^
with more badabum xd
Get better at positioning
I only run circles for three minutes and bomb dem away wirh one c4. Ithink its not a good gameplay but its possible
can we get a brighter glow ir something on acidspitters and the like? Very troublesome to find them if theyre very high up, even without having your vision impaired.
I'd like a little more flamethrower ammunition for the driller.
order a supply drop ๐
Flamethrower is a super efficient weapon for killing, you just gotta fan enemies with it once or twice, make some walls on the ground
then go to pistol, its not something you try to burn a praetorian down with
the amount of bugs you can kill on a single clip probably rivals the chaingun!
oh also can we up the amount of morkite needed to complete black hulrum? I keep getting only maybe halfway through the map and getting all I need
always leads to a mad dash to find the 2-3 dirt tunnels to find the escape pod
@idle quartz I like making a little arena room in the wall with the drills when I know swarms are coming in so I can keep the spitters at a low level and just flame the heck out of everything
Being able to adjust the Field of View would be amazing.
i like my fov to be at least 120ยฐ
I will see what i can do, but we are limited because of Unreal we have to render the weapons in the same FOV as the world, so they will change how they look on screen
^^
Just a reminder, in case it may have fallen by the wayside... Procedually generated beards still a thing?
Because thats a feature you can slap on the front cover of the game.
I agree with @idle quartz
lol
you escort molly
uhm
Devs
i just gave my friend my spare key
but he wrote back saying it doesnt support mac
will DRG be coming to mac
becuase
im a pretty shiity friend
and i gave the key to him
scince hes birthday is up coming
like
saturday
buy him a pc for his birthday^
...
๐ป
i dont have that kind of money.
RIP
i tried to come from the rope to get you
but
swarm
was eating away
at me
i was stuck at the top so i just dropped xD
lol
didnt notice since im host, maybe you are from other country then
???
How about beard length growing along with character progression?
Mac Combpatibility i wasted my spare key on a friend and he had MAC
Nah, Mac sucks, not meant for gaming. No need to waste time on Mac Compatibility.
I think it would be pretty cool if light interacted with the enemies a little more, specifically so that different colors of light could influence the enemies in different ways.
maybe every player could press a key which then displayed a color dial which would set the color of their flares.
so red flares would scare away the small glyphids, and those cave leeches would attack/prioritize anything that is standing on red lighting.
the big green praetorians would ignore/lower the priority of anything in a strong green light.
that sort of thing, it could make for some interesting comba, though i don't know how easy it would be to implement.
if the light/creature interactions become a thing, then maybe a beastiary would be cool, giving both some useful factual knowledge like health and damage, but also some lore on the critters we fight.
this has probably been mentioned a bunch already but some progression to the characters, could either be in the form of equipable gear and armor or upgrades that the players could select before heading into a mission.
and lastly, some kind of crappy small sidearm for all the classes, maybe a pebble gun or something silly like that. I'm still pretty new at the game, so maybe it's just because i haven't gotten a propper hang on ammo conservation yet.
though the crappy sidearm could be tied into a upgrades/perk progression system, so newbies could have the pebbel gun, but as they became more experience and learned to conserve ammo and such, they would find that swapping it out for a perk that gave them an extra gun, double jump, jetpack or buffing battle flag or something could be neat.
im still of the opinion that Light is op.
and makes Darkness a non-issue
scouts flare gun to be precise.
Yeah, the scout's flare gun does light just about everything up.
Tying into my light-interaction suggestion it could either be made so the scout's flare gun could not switch color, or maybe certain enemies would attack flares of certain colors, either dimming them or breaking them completely.
Could also be interesting with a enemy that deploys a smokescreen of some kind, blocking light.
i would like enemies that nullify light in some capacity, could easily imagine some kind of bats that literally swoop in and steal flares from the ground.
Just make light a double edged sword. It should attract certain mobs. There has to be some sort of ecosystem in the caves, and if creatures are bioluminescent, that means there have to be predators attracted to light sources.
I like the idea of passive creatures that steal flares, but perhaps there should be creatures that only become active when extreme light levels are present. I imagine, large, docile creatures that donโt awake unless there is ample light. They would hide like cave leeches and rise from slumber; creeping out of dark crevices to seek out light.
Also, this would give a reason for being able to toggle off headlamps.
^yeah been suggesting that for a long time, some creatures that are hyper aggressive in bright light, but stealthy and slow in the dark
ditto the headlamp toggle, needs that!
You can turn off the light using T.
i mean it needs monsters and environment that rely on the mechanic
right now there is no reason to have your lamp off
oh
Also, the option to switch from bright laps, to red-lights would be nice. The military uses them to reduce exposing their position with bright light. Likewise, this provides lower levels of visibility for better stealth. I imagine it would be like the lights the engineerโs turrets have. Total blindness would be a major pain.
If one of the creatures is making noises like itโs about to wake, everyone on the team toggles to reduced lighting. If it really seems like the big guy is gonna rage, switch off light entirely, let flares burn down, and hope for the best.
Also, I can see this mechanic as a way to juggle enemies. If the team is getting swarmed, the scout
would be able to run off while the rest of the group cuts lighting. Then the scout lures hostiles away with bright light.
Needless to say, if different biomes play host to separate creatures, species therein might react differently to light. Some might attack light, others might simply steal/investigate, and others could even be fearful. In case of creatures that are scared of light, they would try to sneak up on unsuspecting dwarves, but flee to the shadows when lamps are pointed in their direction. Teammates would have to be constantly watching each other's backs to stave of being dragged into the darkness.
(text wall lol)
Sounds like a pain to have an ecosystem of creature types within a procedurally generated world
ever heard of minecraft?
Nooooooooooooooooooo
if by ecosystem you mean "these enemies spawn in this place"
because thats almost every game
^
anyone else want to see a jungle biome? ๐ really think foliage, hanging from the ceiling, lots of vines, super dark, difficult visability..
burnable, of course
@near glacier water levels bring nothing but pain
devs and players, from what I understand they're not the easiest things to code, and making underwater gameplay enjoyable isn't all that easy either.
with pockets of water, you'd need water physics, which are an absolute pain to code and a nightmare for even high-end PCs, as far as i know.
ok.
@near glacier do you want to have the water to be fluid or static puddles ?
XD
We need a unit that has a shield like the ships and mule
(If only you saw how we died then you would understand XD)
Can I work for Ghost Ship games particularly DRG?
you a game programmer?
no
but i assume they could use other roles
but i know a guy
who could program DRG
does he live in denmark ๐
they have listings for a game programmer and senior game programmer
<@&257786783666929665> will you be handing out key's
i like the helldivers comparisons, dont like the no mans sky/minecraft stuff
ok
No man's sky and Minecraft are terrible comparisons
I'd liken it to L4d and helldivers with resource management
yeah
If you don't know anything about the game the first thing they do is just compare the graphics to other games , that said it's the twitch spam chat who compared the game , they aren't really the brightest
hmm, as a dad can we have a pause function for solo runs. my daughter always wakes up when iam in a middle of a run. she always want to pull my beard:(
Speaking of solo runs, it'd be nice if there were some way to escape cave leeches or to even just disable them if there's only a single player.
@lunar snow you can here them coming. if you play defensiv its possible to get them first
There first timebi got grabbed by a leech i thought it was a glitch cause i was teavelling on a zip line and thought i just clipped through the world and started taking damage
I didn't realize that, thanks
even still, it would be nice to have some sort of struggle function to break free from them if you do get nabbed
I'd like to suggest a deployable item, probably engineer, thats just a squishy soft landing pad.
he drops it and it inflates.
it can be picked up and moved.
its slightly bouncy.
Maybe the platform gun could double as that, or at least eliminate/reduce fall damage
yeah i suggested that as an upgrade in the past ๐ buuuttt being able to pick up and move it could make it useful on its own
Female Dwarves.
Suggestion! Toxic Clouds are caused by Brood Nexus thingies. Killing them makes the poison go away.
Im not really a big fan of the idea of permenant toxic clouds.
neither I.
Making it something you can move around would definitely be useful, but that might make it too useful.
Maybe, lets say you cant take it up ziplines with you
and he can only bring one
or something like that. Would be annoying to cart it around, dropping it to fight bugs often
Maybe it could have a limited number of landings before it breaks.
A trampoline just sounds like fun in general
yeah
lol
Still think the Gunner should get a deployable Ammo pack item ;o consumable maybe?
Only grants partial ammo refill
maybe 50% for one gun
"Hold on to your gizzards, Ladies we have a swarm incoming."
a refresh server button pls ^^
^
Intestines
No prob
do we get big bad dwarfeating bosses? i would love that! then i can throw @idle quartz against them and run XD
lol
Disclaimer "We arent responsible if you get Infected"
Suggestion! The game is heavily based on starship troopers right? you'll notice that the standard bug in SST was much larger than a person and extremely fast! Maybe a new standard for glyphid? Less of an obvious weakspot ๐
i think thats a great size
ho boy, hold on
SILLY IDEAS FOR DEEP ROCK GALACTIC
So I just got back from a fun session of the new update and I was struck with the sudden idea for a plot for the game, like the main plot.
The cliche thing to do would be to have Deep Rock Galactic be some super evil mega corporation that wants all the money or power or some alien artefact.
Instead of that, how about the story focuses on the miner dwarfs day-to-day life, but with the added comedy of DRG treating its employees like dirt?
It could cover how each of the dwarves gets really passive aggressive towards HR (suppose that would be DR) and the other higher-ups of the company, I mean we already got voice-lines for how the mission control dwarf has a cushy job.
The game itself would just be the day-to-day stuff of mining ores, killing alien crab-spiders and lighting up caves, but in between the gameplay, told via voice lines between the different dwarf classes, newspaper articles and changes in the breakroom, weโre told the hidden story of why weโre mining morkite.
We might assume that morkite is some valuable ore like gold or platinum, or it has widespread industrial uses like titanium, iron or aluminium.
But in reality, itโs a spice. Deep Rock Galactic is the supplier of morkite to the biggest dwarven breweries.
Only, morkite is not a normal ingredient for dwarven ale. Think of dwarven ale like Coca-Cola, and morkite ale as coca cola with ginger.
Iโm comparing it to the ginger cola specifically because it was not something Coca-Cola adopted long-term, it was just a test product to see if people would buy it. Personally, i was a fan of it, but I know a lot who werenโt.
So in the game, you are mining spice for some dumb, kinda icky offshoot of a popular ale brand.
Other stories that could be running along at the same time would be the Dwarven Workers Union trying to get DRG to give itโs employees a good dental plan, I mean, they have to eat something called red sugar to heal, they probably got all sorts of bad teeth, and the veteran dwarves might have diabetes like real life gold diggers got lung problems.
There could also be Health and Safety Regulation things, stuff like โdo not attempt to ride the large Glyphids, doing so will incur a fine of 250 creditsโ or โstand at least 50 meters away from any incoming supply or drop podโ
And of course, the dwarves reaction to all this workspace hubbub is to be super passive-aggressive, complaining about how they are only notified of swarms, supply drops and the drop pod, and not about nice stuff like whatโs for dinner or if they could be allowed to drink something that isnโt Morkite-flavoured ale.
oh and credit to @dusk terrace and @granite surge for idea sharing and a ton of fun
I had a big laugh about that ๐
it was great!
Or riffing on Slurm from Futurama, morkite is addictive, and turns out to be fecal matter from some creature living on the planet
red sugar is addictive
Highly additive*
@coral hornet and me also talked about some mechanics. He came with the idea to have different types of colored flares for the different classes, make different creatures more at ease or more agitated for a particular color. So that you have to tactical as a team as who fires a flare and who doesn't, so you don't agitate creatures you don't want to encounter.
My idea was that the creatures are agitated by sound. So that when you are alone, and use a pick axe, not much creatures are agitated. But when you use louder noises like explosives, and the continious loud noise of drilling, the creatures become agitated and attack you. This will create a nice self enforcing circle when you shoot creatures near other creatures...
On its own as a mechanic the whole different flares mechanic might get tedious, and doesn't really help solo players, but might be fun as a game mode
As for sound drawing in enemies, I like that to a degree
it could also be a thing each player could customize on the run, they could press a key and bring up a wheel with 5 different colors.
My problem is with the acid spitters, you're pretty much required to shoot at them due to their ceiling clinging nature
So you'd be forced to draw attention due to their existence
What I would like to see, is the ability to go dark to sneak past enemies
Like turn out your lights and walk quietly through an area to get by
or throw blue flares to distract/draw fire of acid spitters
But the moment you start digging/shooting gameplay resumes normally
or the scout, who can shoot sticky-flares, could shoot a green one which would scare them away.
Or if your light goes on
as for the sound idea, it's neat as i told you, but on second thought it might require that it only lure certain monsters.
so glyphids might not care how much sound you make, but maybe another, new, monster type is agitated by it, or maybe the jellyfish.
We disabled them from Green Depth because they were too much, but the whole functionality around the toxic cloud not at all done :-*)
It was a right pain when we played, though the problem was more that you couldn't see anything rather than the damage it caused.
@lean haven interesting ideas, but those caves are naturally dark, so doesn't make sense to sneak past things because there's no light. Otoh, something like a lure might be cool
Can we have more fine tuned control over the audio? love the windowed fullscreen, can has UI scaling perhaps? Also, the platforms engineer can use, maybe get a few more of them but smaller in size?
When you are down could get we a button that when you hold it you can see the other Dwarves point of view
Kind of like how Portal 2 does it in the co-op
I was wondering how feasable it would be to change up the way joining groups is viewed?
What I was thinking was, instead of a console in your spawn room on the rig, could we maybe have a sort of large screen airport departure list style board on a wall in the rig?
Like it could occasionally refresh on its own, and display the available games in an easy to view for all format, and be interactive for people to go and pick their room to join
I would like to be able to control voice communication more. Even with Music on 0% and SFX on 20%, there are sounds that are at maximum and thus overwhelm voice
I hope when enough monsters are added, they can kind of be seperated by biome and depth.
@idle quartz is that a hint dwarf? Wanna spray insulation foam with me dwarf? It could be romantic ๐ ๐
@Crazy Harry#7060 ingame speaks are now lowered with sfx.
@lean haven that is a good idea!
i just realized how difficult it must be for the drill ship to "land" in the space rig...backwards. Its literally a rocket that faces on direction
its designed entirely to be dropped from orbit and land. Not come back x3
Maybe it's on a chain and they pull it back?? ๐
THATs what i suggested a long time ago ๐
haha
that the drop pods should be tethered
it makes so much sense
you know how expensive fuel is? ๐
its not even that crazy sounding
its like fishing, and the space rig is the fisherman and the dwarves are morkite bait?
All I can think of is occasional events where glyphids have climbed back up the chain to the rig so now you've got to clean up the rig. Do glyphids need to breath? They're tough enough to survive on hoxxes as it is
they can live on the surface
which is another reason the drop pod needs a tether. The winds are so volatile on the surface that lifting-off with a rocket would be crazy.
I wonder if down the road for updates could the devs use the excuse of the dwarves' influence forcing the glyphids to evolve into new varieties.
Like a long after launch sort of update
Im sure its been said, but in a game where I can look all the way down, I NEED to have a player model. Floaty arm days are behind us! Though I would toates play a dwarves based Rayman game.
@steady loom I don't think that would work with this game , becase there are moments when you have moments where you need to look down caves and make big jumps
Change the gunners "demolition pack" to "demolition pack gun"
he is the GUNNER, gun everything
I guess sometimes you need to dig straight down too. Guess there is room for floaty hands then in this world. Big meaty dwarven floaty hands. @woeful peak
Suggestion recended XD
Filter password servers would be great...
Hey, I got into the steam beta but I don't have a good computer. Any word on the xbox beta key codes?
does microsoft even do betas for xbox?
Im wondering the same thing as the last two people...
maybe when its officially up for early access in 2018
Would be nice if you can spawn more ore than the exact amount required for a mission, so you dont have to run around 30 minutes looking for that last one
They do betas @lean haven
Ark has one on the Xbox One
they do spawn more, sounds like you just had a room either too far away for the map to see it, or missing entirely
Third person for when your mining using a pick. That would be super helpful for when your at some ore thats in a wall and your going up to it.
I think having a cooldown on calling the MULE might be a good idea for when the open Beta goes live and trolls start showing up.
Feel like the hazard lvl 3 spawns need to be tweaked, we found 200 of 750 morkite, it is not the enemies that are hard but finding the ore is almost impossible
On the topic of trolls/trolling, we are going to definitely want a kick option for hosts to be implemented in the future.
Indeed
yeah there are a lot of things that could go wrong! Like, maybe items should onyl be called down via vote
so someone doesnt waste all the nitra/gold
Also the option to toggle it into solo mode if you've been playing for a bit and nobody has joined would be nice
still not sure what 'solo game' even does
Maybe a medic class?
Though that does defeat some of the purpose of the supply drops
and red sugar ;o
i dont think they've yet ruled out the possability of a 5th (female) dwarf class
Gimli explaining why some people think there are no dwarf women.
I haven't messed with the solo button myself, but I'd imagine it removes your game from the server list so people can't see it.
The only thing I'd want in a solo game mode is the ability to struggle free from leeches. Even that isn't really a requirement, but I can't think of anything the game really needs for solo play aside from what it already has
thats what private does tho
I think a gender shouldn't affect the class. Like a lot of MMOs have this problem and that having gender-exclusive class is something a lot of people don't like. So something like adding the option to be a female or male engineer would be nice.
I think that would help trigger less people xD
But I suppose each dwarf is a different character all together.
What about a "Tech Tree" type weapon system, but no weapon is better than anouther, just different?
yeah the dwarves even all have different voice lines
so they're more individual characters and not just classes
like in Overwatch
triggered
So far they havnt seem to of really decided on if the characters are actually CHARACTERs...most of their dialogue is the same, and they have no names or individual personality yet.
well not really no individual personality, the gunner class for example just kind of grunts instead of saying "Hey!" when I press x
its context sensetive
and semi-random. But for example on the dropship, pretty much all of them grunt or belch when you hit x
either they'll flesh out each character, or we'll just have four classes and customize our own dwarf, swapping between suits of armor
Look guys
as long as the dwarves stay angry
I'm fine
If there are female dwarves, that's perfectly fine
If there are female dwarves and they're not angry, that's not fine
Or they could be Terry Pratchett dwarves where you just don't know because they all use male pronouns and they never shave because that's not very dwarf-like
some replies to above chatter.....
- we will add kick functionality at some point - for now use password if you want privacy
- on the topic of trolls - we are making a game with friendly fire and many strong co op features which means that trolls can destroy the game in many ways - I think it will be hard for us to make the game compleetly troll free and still keep a nice co op experience.
- characters: right now it is mighty nice for us to just have all dwarves use the same speaks. we want to be able to add a lot of speaks and for easy implementation it will stay like this for a while. For an indie game we have already a lot of speaks to handle and I already have twice as much on the way in later updates ๐
"I'm angry; angry about elves"
yeah when do we get the button to press to make your dwarf start ranting about elves
press [G] to hate elves
@near glacier The Flame thrower should be able to burn away the flora
Possible upgrades/variants of the MULE would be pretty cool.
i nice easteregg could be that u could find coal and then he sais: "Mhm Coal what is this for?" and if u add german language too they could say " Kohle Kohle Kohle, Kohle Kohle Kohle" reffering to a Famous German Youtuber (Gronkh)^^ @hallow rose yeah like some sentry on top that fires fair slow, or a zapper stunning near bugs^^ and a ammo supply that he gives every x minutes or morkite given to him ๐ or he repairs armor every 30 seconds or so arround him ๐ or if u cand find materials u can buy a scan on him showing near gems, and other materials
also some funny thing could be a possible DLC voice packs like a "Yogscast Voicepack"
Simon did do a voicepack for Ronimo games Awesomenauts
upgrade system is already in ;o bare bones
Space reptiles. Flying Geckos, chameleons, horned lizards, uromastix's
Give them their own level/biome, or have them as boss encounters, each one acting in a different manner and having a small % of spawning in
Chameleon camoflagues itself and moves around whipping people with its tongue, occasionally grabbing a player
Flying gecko jumps from wall to wall, taking shots at players as it whizzes past
Horned lizard is less mobile, shoots acidic tears of blood at players
Uromastix charges and beats down players with its tail, bites as well
The company
Users can set up companies. A group of loosely organised players which combine their resources to upgrade their weapons more strategically and can upgrade their drop/escape pod and supplies.
The group is loosely organised, so players can be a member of more than one company and can play without when they feel like it.
When two or more players who are in a same company, are both online and decide to play in a team, the team then automatically becomes the company and uses the upgraded tools and weapons. They can then decide whether to let unknown players benefit and join the team or play only as the company which only allows other company members.
Possible upgrades:
Flametrower and other weapons for the escape / drop pod, clearing the drop or escape area from enemies
Making the escape / drop pod continiously present. The drop pod does not leave, so the team already knows where there exit is.
Larger amount of ammo and healing rounds on the supply pod
Hanging flood light, gives the option to let it hang at a ceiling.
Upgrades to sentry gun (faster, more damage)
Upgrades to the mule, make him faster, add seats so you can ride it (nice for finding your way to the escape pod)
Those upgrades are paid for by credits which the company members put in a joint credit pool (each player can decide for himself how much he wants to contribute). The joint credit pool can also be used to help each other pay for the player specific class upgrades.
I would like some guns on the droppod, both entrance and extraction.
Could make for more heated first rooms
Oh, and flood lights on the drop pod, that would be handy too
I think at that point it becomes a drop fortress
The driller is most effective for crowd control and great escapes to the escape pod.
Another good use for him is using his drills to dig a small cavern into a wall to force web spitters to come into so you can take them out on the low ceilings when everyone else has low ammunition
He's essentially a helper class, not extraordinarily strong on his own, but excellent for assisting the team
and dont forget to really get in key customisation as fast as possible
cause voice on z is pain for qwertz keyboard users ๐
i really hope u did not code they keys deep into the game so its a hell of work ๐ if no this wont be much work and should work without any bugs
2k morkite quotas, bring back the 1k in green depths
the escape pod need a immunity to friendly explosive, just had a dickhead suicide/blow the escape pod with explosive charges with all other to ruin the end game reward
I was in that game.
I was trying to platform out of a deep shaft, everyone else was at the pod. Suddenly, BOOM.
Speaking of exploding...
is there any ore that is unstable and has to be shot from a distance? Sort of the red barrel trope I suppose. Would also be a way of disposing of a swarm of bugs if you time it.
Bad day for the driller to hit a vein of Explodium ore
Could also be pretty/interesting to have glowing fungus in the caverns. Those bugs have to be eating something. Bioluminescent shrooms.
Finally, how can you have dwarves but no beer based mechanics?
Mule needs a keg on it.
Base upgrades would be pretty cool, building on the "companies" suggestion above. They should be paid for by a type of mineral you bring back from missions that goes into a sort of bank at the hub. Even just useless cosmetic type things in the base, like decorations or furniture would be cool, just to have something more to work for.
What about hats?
no hats. custom beards
Little customization of our habitable pod/hub/spawn in the SpaceRig could be cool too
It would be necessary to be able to change the keys
and also this game needs something like a beacon maybe as supply for 10-20 gold where u can mark points and give them a name^^
so if u leave a point but want to go back later so u just put down a beacon
a score board with the fastes digger by a level would be nice
Im a bit disheartened at the methods players are using already to avoid the gameplay of getting back to the drop ship at the end of a mission. I posted my suggestion here http://steamcommunity.com/app/548430/discussions/0/2592234299546368211/
idk if anyone has suggested it but it would be cool if we could there could somehow be a jukebox attachement for the mule
Also, i think that people joining could be a bit more visible, coz the chat thing is easy to miss. Maybe like a voice line from the commander guy
character color customizations would be neat
@mighty ether Thanks for suggestion write-up on the drop-pod issue. It does sound like something is not working as intended (so more a bug than a feature ..). The drop-pod should always land at some distance from the players, though it is probably still a system (and design) that needs improvement. Also, down the line, we will add other missions types, with a different end-mission-game.
^possible solution, the closer the pod will land to you, the longer it takes to come down.
So if they want to cheese it and make it land next to them they'll fight off bugs the whole time.
please lower the volume on the mule
there should always be a run back vs the time limit vs enemies nipping at your heels along the way. Players shouldnt be able to side step this. Based ont he quality of the game now, i dont doubt it can be fixed/improved, I just wanted to make sure it was something that people were aware of
i nearly lose all of my hearing in real life every time i deposit meterials
its volume isnt effected by the slider
this could also me an option to give 10min time but 5 min it takes to get down and 5 min u have to get in^^
yeah the mules volume seems to be seperate of the other volume in the game, including the master volume slider.
Id love to see some missions that drop you off on the planets surface first, and require you to find the cave entrance via exploration.
^^^
hey i have got a idea to make the driller more usefull:D give him a pet that he can remote control and he can mine ores with it^^ it can crawl on walls and every ore it mines will be dropped on the floor readdy to be gathered (mining with the drill takes some time so pickaxe is about 2-3 times faster^^ or there is a 25% to 50% material loss throu the drilling process
and for gems it might work but also 50% chance that the drill destroys the gems producing gem leftovers that are not worth much^^
hmmm ... Molly volume sounds like a bug. Might be linked to this change from today's hotfix: Increased attenuations for Molly and speaks
We'll look at that tomorrow
earnable and unlockable customizations would be awesome too. Give us things to strive for outside of normal gameplay (which is already great)
absolutely
but i think theyre already doing that
based on all the rooms that arent avaialble atm
awesome
ok - good to know
Would be cool to get something added for downed players. At the minute it can be a tad boring not really knowning what your team is doing. Sometimes it can take 2-3 minutes before you are picked up and you're just sat there looking at the mob of monsters on you.
i think the thing that excites me most is the sheer amount of potential for this game. its great now, but its like its just scraping the surface of all the cool places they could take it, while remaining in the spirit of the core game.
Maybe something like a mini point of view screen for alive players that you can toggle through? Kind of like in portal 2
yeah, molly audio was already fixed once
cant wait for keybinds... i often press tab, while sprinting... HELLO steam overlay
well for me z to talk is a pain^^
required actually
someone above mentioned more banter between the dwarves.. im for this as well. Something more on par with how banter was in left 4 dead. Really adds life to the characters.
^
hell yeaj like he has a very small but long drill and dynamite
and then boom and there is a massive hole
doesnt one of them already have an explosive charge?
well but its not that massive
mining droids
it would be neat if each character had multiple loadouts they could pick from
well i thing there is stuff planned
maybe the engineer didnt want sentries, but wanted mining droids instead.
Can I suggest a limit on what is said in the suggestion channel. since it gets lost in conversation.
seems almost counter productive
hmm thats mostly for Cookieman to worry about n.n
alright, ill dm him when he's on or what not
kk hes Madscookiemann but its 9pm there
that's fine, thanks bud.
Let us draw/put pictures on the MULE.
I want to see a upgradable mule, eg turret on mule or floodlight
perhaps you could buy a super special upgrade that allows you to grab onto the mule, so you can ride it efficiently.
y e s
suggestion: crouching would be nice
Mule abilities are highly likely for solo play.
to compensate for lack of wide utility the mule will help you a bit more.
Also, dwarves are always crouched.
oh
I'd like to see more alien gibbing. Specific body parts. but only on death, so nothing too fancy.
Like a limb or thorax blown off by a killing blow.
gunners revolver, you shoot a glyphid warrior in the face or butt and all thats left are his legs.
would really put emphasis on the stopping power on certain weapons.
Glyphid swarmers stuck on the end of your pickaxe...
haha
If we're going for gibbing, maybe have their front armoring break off after being hit in the face with a pickaxe a bunch of times?
I mean our armor can break, why shouldn't theirs?
our armor is just a shield. i'm wondering if we'll even get 'armored' spots.
I know it's probably been said before, but I'd like to be able to upgrade the terrain scanner, or call down a pulse beacon using gold to map out large areas like green depths where finding an exit can become problematic due to the size of the caverns and their tendency to loop back in on themselves
That and lasting marker points to define paths. I know the flares act sort of like a breadcrumb trail, but they roll when you place them and can become unreliable in more vertical areas
I totally get what youre saying Tater. Tether lines like Astroneer has would be a cool way to mark your path as you venture down deep. But maybe that would make things to easy for this game, ruining part of the challenge?
Terrain scanner will most likely be heavily changed, if not removed and replaced by something else
currently the floodlights are an effective beacon
I've got it!
When you have a room full of tentacles, you can have a special deployable that inflates into a waifu pillow, which the tentacle then falls in love with and is distracted, allowing you to sneak past it.
Too Kojima?
MOLLY is only waifu allowed, sorry
Deployable Molly body pillows
I love using the pickaxe more than any other weapon, can we get a pickaxe launcher and a turbo powered pickaxe?
xD
@prisma crag I am online now ๐
Greeting, my suggestion would be whether it is planned to be able to modify the controls of its keyboard in play?
Mini-molly robot companion for Engineer. Has its own little inventory bar next to engineers, follows him only, can be commanded to turn resources in to molly โค
Driller needs... something.
appreciation?
Oh, I like him wuite a bit.
He's great at creating paths and shortcut.
but his pistol is TERRIBLE, his flamethrower runs out of ammo in RECORD time, and he really needs a unique gadget instead of Detpacks.
Have you upgraded his gear at all?
you got the upgrades?
aye.
the problem with the flamethrower is you are not supposed to just hold it down
spray stuff, set them on fire, and let them burn
painfully effective ;o not to mention the drills are great vs medium bugs
they could be a LITTLE more effective vs the praetorians...takes like 10 fuel or something of drilling them in the butt to kill them.
Let them deal critical damage like a gun maybe.
and an upgrade to use drills for mining.
side note, what could he get as a gadget?
Jetpack
hmmmmm....
drillboots.
Wait, serious idea!
Not a strong one, but enough to carry him at mid jump height for a bit
MINING CHARGE.
So he can cross gaps easy
^just point flamethrower down and rocket yourself!
Dasan did you notice that the miners pickaxe gets a Rock mining upgrade, rather than damage?
seems a bit redundant... shrug
it is! but it also means unique upgrades per class even with the same tool
so the detonation pack could be upgraded into a mining charge for destroying terrain better/chunking minerals.
Ditto his grenade.
or he could get a napalm g renade >: O
But seriously, a wide radius explosive charge that stripmines all resources in a wide area. You still need to retrieve the ore chunks, but it would be quite useful to save time.
Personally i think he could use a visor to help him navigator while drilling so he can see where he is going through X meters of rock.
but thats more of a suit thing.
So maybe a short range set of xray specs?
And yeah a mining bomb has been suggested, a sticky grenade upgrade could do that.
To see a bit into the walls?
gem sense.
Regardless, he's the only guy who shares a gadget. He needs some love, devs!
you could say the gunner needs love for the same reason ๐ฎ
....WAIT! I got it! A sonar pulse! Fills a wide area and highlights all ore in the room
Driller needs a mech
Soudns like a Scout thing though
A big mining mech with drill boots and a jetpack
Well, gunner should keep the detpack. it fits him well.
Hmmm....
....Doy. Miny floodlights.
Give the driller mini floodlight. You point them in a direction when you place them, but they are less powerful than the gold ones.
But then would we be getting the same complaints engineer faces about his sentries?
People have complained that now everyone can have a sentry
"buying a sentry with gold makes engineer bad!"
Due to the call down one
But that doesnt make sense <<
Um, no?
I don't agree with them, but the complaints have been made
they do more damage too i think, cooler sound. But hey engineer gets 4, quicker to deploy too.
auto-sentry could just be a concept/temporary call-down
or a prelude to soemthing cooler.
Give the driller mines he can set around the field, maybe even an upgrade tree that lets them become napalm mines
Oh, that could do it.
Yeah, I like that.
not effective against bugs
already suggested a micro-mine launcher for such a thing ;o
small yield sticky mines from a rapid launcher. So they could still trigger on a swarmer without being a total waste of a mine.
Or just make the mines only trigger when something warrior size or larger goes over them
Well, I'm off to dig greedily and deeply. Goodnight Dwarf!
So swarmers don't set them off
Nah, you could use it to protect yourself in a tunnel
Pepper the path behind you so you don't get ambushed
alternate idea...
Launcher fires a cluster of 7 mines. one clip is... say.. 3? maybe enough ammo for 5 clips, let's say.
sorry meant napalm mine*
that way it doesnt matter what sets it off, everything that follows will burn
Tada, a minelauncher with good coverage
Also, who carries the dwarves' lunches down there? Let's give somebody a lunchbox
Goodnight
- Stronger flashlights
- Something you can activate to dampen a fall... i hate dark tunnels and then - oops - its actually a big ass chasm...
Trampolines
- I know it's supposed to be about "teamwork" and all, but once you die and your team is miles off or doesn't care... it's pretty much a bore-fest
I feel like the driller needs a buff.
As it seems right now they don't seem too important to have, since you can just go through the dirt
You can go through rocks too. And it's useful to reach quickly the drop pod at the end for example
Hey @everyone
We now have a trello board for suggestions - https://trello.com/b/2qeK4NRo/suggestions !
This also means that we would like you to try to write your suggestion in a bit different way!
To make it easier for us to understand you, we would like you to do the following when writing a suggestion / an idea.
-
Name of the suggestion/ idea
Give it a short and precise name. This makes it easier for us to have it as a tickets and see the different suggestions. -
Try to answer the following question: "What kind of Gameplay Experience does the suggestion / idea add to the game?"
-Try to answer the question:" How does the suggestion /idea contribute to make the game better?"
As always provide media for your ideas / suggestions, it always help :)
To avoid duplicates, please comment on the suggestions in the Trello board ๐
@near glacier There is a new suggestion forum on steam now ๐
Cool, Thanks!!
And feel free to repost suggestions in the Steam forrum
I think the Driller runs out of gas waaaaay too fast. Ok, maybe his "turbo tunneling" mode should consume charge, but I think his passive ability should be to run his drill rig instead of a pickaxe any time, for say 1.5 or 2x speed of normal picking. He's the driller after all. But if you need to get a hole in a hurry, he can burn his limited supply of "dig hella fast"
I would like if the driller had a separate machine that would drill holes for them
Or maybe the drill can run on Nitro, so if you have it in your inventory it feeds the drill, so you can refuel
I assume the way to refuel him is only by calling in a supply drop?
I just feel like if I have drill hands, why would I ever want to whip out a pickaxe?
Worst case, when the drill runs out of fuel, just have it be as effective as the pickaxe, and totally a replacement for it
maybe you can just punch the rocks
Customisable rocket: So when you spawn in you are in your bay area, I would love to see the ability to be able to customise this. Potentially adding in some sort of galactic trading outpost as a level where players can spend their gold. They could sell loads of cool stuff like skins or furniture or weapons (this could also be a great way to add Workshop or market support where players can buy and trade items) But the main idea here is to be able to customise the ship from which you choose the level you want to play in. Like a cool lava lamp in the bay or a painting on the wall. Something cool that gives players a sense of ownership of that shuttle area to make it more homely. However i don't exactly know how you would design the way you do this but nonetheless it could be a cool idea
Also one subtle suggestion, I find that the noise that the Mule makes when you deposit items is very unfriendly to my ears at high volumes xD. Another noise that sounds like rocks falling into a metal crate could sound more realistic?
This idea from the trello is awesome, reminds me of MOM Corp from Futurama
; w;/
Engineer - Suggestions
Turrets - Multiple Variants - Flame, Nade Launcher, etc.
Platform Gun - Take no fall damage if you land on your platforms. Different platform variants - Bouncy, floating, etc.
Molly/MULE upgrades: The MULE should have upgrades such as weak floodlights, weak turrets, faster depositing, etc. Makes it a little easier for the more experienced Deep Rock miners, and adds more content to work forward to.
40k dreadnaught mod for Molly
Space Rig customization/upgrading: Decorations or other, more practical things for your Space Rig. These things could be purchased with the mined materials you bring back, rather than credits. I think it would be fun to be able to make your home look the way you want it to.
Idk if they changed it but it refreshed every few seconds or so before
Suggestion: Dwarf Down - Player POV Screen
When a player is downed/killed then a button becomes available for that player ONLY where if you hold it down you can bring up a small overlay which has the POV of other teams members in your group. You would be able to cycle through each team members first person view. The screen would disappear when you let go of the button. The option to view other teammates screens would be removed once the player has been revived. So this is ONLY available when a dwarf is actively downed/killed.
They have a similar screen share feature in portal 2 co-op missions, whereby you can view the others persons screen by holding down a button.
I have added a screenshot to give you a rough idea as to the POV screen overlay. The overlay would appear in one of the corners with a member of your teams POV/ name below.
What does this add to the game?
Although you can currently hold down tab and see an outline of the other members of your team, that doesn't really give you a clear picture of what is going on. At times you can be downed waiting for a few minutes before your teammates picks you up, which can be rather frustrating and kind of kills the buzz of the game when out of action for a long time. However if you can actively see what your teammates are up against and currently doing (they could be fighting a swarm off etc) then it adds an element to the game that I think is currently missing.
This would also be helpful when you are playing with random players who aren't using VOIP. It isn't always possible to rescue a dwarf right away and they will be able to see that by viewing the other players POV.
Adding in a small POV screen will also keep the excitement up, one of your friends might be screaming and shouting about a giant swarm they are trying to fight off and you would be able to share that with them by being able to see their POV.
Very good suggestion.
Could be neat to be able to view POV's of other players through Moll-E
ok am I crazy?!
I played 2 days ago and i dont remember screen shake
when mining
i see no option to turn it off
its making me feel motion sick lol
the constant shaking
theres no way, this definitely wasnt a feature before
Name: Alternative extraction ending
Some caverns are/will be too large for normal extraction parameter i.e. it can literally land within eyesight of the massive green depths. For such cases just drop it on the players but with a delay, force them to defend until it arrives. Easy explenation "extraction pod landed in dense territory, standby for delayed extraction" or "extraction pod blew off course from heavy turbulance, rendezvous here" Helps mix up and balance the ending difficulty.
Idea:
4 v 4 timed competition
whoever collects the most amount of minerals wins the match
maybe 10 minutes
Also fighting Aliens
Anotha One
Gunnheim the game?
i mean, there is a game called Gunnheim, your name refers to it ?
Oh, yeah.
Out of the hundreds of people I've met, you're the only one who's heard of it.
My other idea is like a puzzle type thing.
Instead of being on a mission to just find minerals wherever, there should be some grandmaster mineral
that's extremely difficult and dangerous to find.
Could have the regular team of 4 or have multiple teams competing against eachother to find it.
If your team finds it first, a horde of aliens are released, and you have to fight them and the other players to try and keep them from getting the mineral from your team.
while the slogan is "co-op first" i dont think some sort of pvp mode couldnt work. 2v2 might fit better but difficult to balance the need to mine your own resource VS the oppurtunity to just shoot other players all day.
Good point.
Maybe you could have each team start really distant from each other.
And use the danger of running into the other team as a sort of adrenaline?
with the right damage reduction, attempting to kill other players could be a waste of ammo as they have regenerating shields. If ammo is in short supply
atm friendlyfire is like half damage
Right. Having it as a necessity for ammunition to be used strategically is the only way out of just only having PvP with no objective.
suggestion
a puzzle about pushing blocks
weight puzzles
all that infuriating stuff
maybe if you have a streak of 10 missions completed without fail when you go to mission control you can ask for a raise
like this: You complete 10 missions and you're alive at the end of each. You'll go to mission control and ask for a raise
next you'll have to get a streak of 25 (including your current streak) to get another raise
first raise makes credits x2
and so on
you can get a max streak of 100 which is x5 credits
you lose the streak if you die
^levels have their own difficulties, not to mention you can pick your own. Would need specific levels and specific difficulties.
I'm gonna head out right now, but I'll think about more possibilities ๐
If you wanted to add a new type of enemy down the road I think space goblins would be an amzing addition. Have them dig and scale walls just like the bugs. They fit with the astetic since goblins are always at ends with dwarves in any fantasy lore. Or maybe have a goblin playable character that specalizes in explosive or something
Good idea @near glacier
I have a suggestion for a new type of class:
Sniper
Long range sniper with a pistol like a driller
with possibly a grapple hook
^Scout is likely candidate to get a sniper rifle alternate weapon
Ah
Off of what @rain wharf said I think it would be cool if there were an enemy that was a humanoid sort that could burrow and possibly even have underground strongholds that were proc gen'd themselves
I like the sniper idea. Could be cool to give them like a night-vision scope or something
I really like the idea of defending the drop point
some of the maps are such an effort to traverse back to the drop point
Gotta do something about late joiners. You can see when a mission is at the 'escaping' bit and just join it. Minutes left and you'll get full credits for success.
credit multipliers for kills and ore mined?
could cause players to fight over who gets kills and ore
dont want to make players fight over kills and mining