#suggestions
1 messages · Page 15 of 1
Now that we have sleeveless options, perhaps we can make sleeves a fully customisable option? I'd also like to see head and eye categories be separate too (though I know that has been requested a lot already) 🦾 👓
Here's a (poor) concept for the customisation menu!
A negative mission modifier that when you drop your nitra/ammo pod in, it drops random weapons at full ammo, not just ammo for you to take for your current loadout. It's like gun-game through the entire mission. Or you find guns around the map randomly (Kind of like the free hidden ressuply that pops up in salvage sometimes). If you wanted to be really crazy, drop a primary and secondary of each class, and any class can take any set [I'd rather do that with some other modifier if it were to happen].
(Sorry if already suggested)
I know there are quotas to be met, but how about a big cafeteria where you can meet fellow collegues independent from missions and with more than four dwarfs. It would also be cool to see this location to be used for company events like the opening of season 4 where we can celebrate together, smth like that, other big announcements could be made there too.
Some things to be thought about with that but it s a cool idea i think
Some way to check stats of your last run (killed/mined, revives/death etc). So that if you forget to look at your run stats (distracted by teammates' fancy armor), or did look but forgot afterwards, you can re-check.
Hallucinations negative modifier- You hallucinate bugs, they look identical to real bugs, have identical health, though only one person can see it. It cannot hurt you. The threat is that you are wasting your ammo on it. Only your friends can tell you it's a fake bulk detonator, or you kill it to make it go away, and maybe it only lasts a certain amount of time.
Something like a big hub with pods to return to our own particular stations would be great. Would be great to have extra minigames like a proper spot for Dwarf Ball or darts or the sort.
Upload jetty boot OST to the ghost ship yt channel
Summer/Beach themed ideas for DLC, Skin Shop, Summer Event rewards, etc
Armor/Body:
-Arm Floaties/Life Jackets
-Swim Trunks with different colors/patterns
-Beach Towels around neck different colors/styles
-Tank Tops different colors/patterns
-Flip Flops/Sandals with different colors
-Swim Fins, Diving flippers
-Hawaiian Luau Flowers around neck different colors
-Hawaiian Shirts with different colors/patterns
Head and Face Accessories:
Some could be combined with other categories for easier mix and match of styles like sunglasses in eyebrows since they will overlap in the same slot
-Yacht Captain's Hat
-Big Brim Straw Beach Hats
-Snorkel with large Goggles, Goggles can be on eyes or up on forehead as hair style
-Fedoras
-Bandanas
-Umbrella Hat
-Sunglasses with different colors/styles
Skin Colors:
-Sunburned bright Red
-Sunscreen Blotches of White on face, nose, arms, back, etc
Pickaxe attachments and Decorative details
-Sandcastle stuff like Mini shovels, Rakes
-Barnacles
-Starfish
-Seashells
-Anchors
Achievment (or dialoge) for recieving every-one complaint from management.
- drinking
- dancing
- playing
- hurling barrels into droppod
- hurling barrels into launch bay
- tresspasing
- etc. etc. etc.
Along with the option of having armor be sleeveless, also give us the option to maintain shoulder pads with sleeveless armor.
Show loadout while loading into the mission. So i can understand what that beer did.
Rockpox Crassus who drops a spike when killed (with his final attack)
currently its really easy for sting tails to hide in a swarm, and its often unclear when they are gonna do their grab. I think increasing the sting tails size and giving it an audio cue when its getting ready to grab would make it feel more fair and like a higher value target
MAKE BREACH CUTTER'S DAMAGE TYPE DISINTEGRATE!!!
Breach cutter literally shoots hot af plasma, that makes killed creature play burning animation when killed but Praetorians and Oppressors still use their Death cloud attack even tho they shouldn't
rockpox bulk
I wanna see the Rocket Boot charge while in the Space Rig
Now that we have sleeveless armor, I desperately want a new sunburned skin color so i can show off my trucker burn.
It would be cool if the wondering plague heart is moved into a new mutator instead. The thing is so rare yet tough enough to be considered a priority objective similar to rockpox infestation
Rockpox dreadnought
you should add an inspect animation to the c4 where driller almost drops it
Separate head/hair cosmetics from eyewear cosmetics. Right now if you want to wear certain goggles, glasses, eye patches, etc. you can't pick a hairstyle or hat.
Make jet boots last every stage of deep dive if you found them on any stage
suggestion: A bin at the bar to dispose of
'ers
In other games sometimes there's an xp bonus for going with a random build ("Starship Troopers: Extermination" as an example). I think Randoweisser could also give you an xp bonus (like 10%-20%). Maybe because you don't know what did you pick and it may have a big impact on your performance (like solo Cryocannon with freeze build on Industrial Sabotage), and it may be not as fun as usual too in that situation
How about a balaclava cosmetic with sunglasses with it?
Jeer voicelines for when another dwarf orders a round of leaf lovers
Suggestion: move the button for copy pasting loadouts below the loadout button.
Context: The copy/paste to loadout button feels a bit too large / it's too easy to misclick onto when switching to another loadout preset.
Maybe it'd better if it didn't overlap the individual loadout buttons?
I guess that would require moving the loadout selection a bit to the right so that it doesn't itself overlap with the perks selection
i think we shouldn't always have 2 seasons tied to eachother
maybe we could have an odd season in between that just adds Qol stuff, bugs, etc. and is not as lore intensive
we could also have a theme last 3 seasons if we ever strike something really good
at the end of the game you see the numbers of who did what, like mining, kills, etc. for kills sometimes its like wow good job you killed all the swarmlings congrats you have 300 karlkillion kills but wheres the love for the dude who was always taking down the praetorians and opressor? i think itd be a nice addition to add "damage dealt" to the score screen
[Server Browser Suggestion]
A Random Mission Selection System, essentially random-connects you into any mission with hosts available, you can also set filters, such as assignments, Hazard with min-haz and max-haz settings, biomes, distance from host, late-join or lobby-join or both, or even missions with modifiers (warning and anomalies). i think this would be a good idea for those without an assignment that just want to grind or just play for a bit and dont care what mission they want to go to. could also have it for solo mode, without quite a bit of the filters because who needs distance filters when you are running solo
I did use RANDOWEISSER and I am extremely disappointed. It randomized primary and secondary gun and perks but thats really it. No overclocks or weapon mods got changed. LAAAME. Please developers make it that this beer will randomize EVERYTHING! Rock and Stone!
perk that makes jet boot box appear more consistently (i have not played the update so idk if its on every mission or not)
Not having rockpox spitball infectors was a missed opportunity. Literally in the name
Pneumatic Feed Mechanism
Zhukov NUK17 Overclock
"By adding tiny 600 psi gas canisters to supplement the propellant-based feed loop, we've dramatically increased how fast the guns can chamber and fire rounds. However, sustained fire might blow them apart, so we've had to cut back on the magazines. Supposedly they think less fingers might make your job harder."
2.25× Rate of Fire
0.66× Magazine Size
This overclock makes the Zhukov work more like a shotgun than dual SMGs. Whereas the normal Zhukov deals 300 damage in 1.66s, this one deals 204 damage in just 0.5s. The reload time is still 1.8s, so the average damage output remains roughly the same. The main benefit lies in the ability to spend less time dealing that damage, so you can multitask better (plus big damage is satisfying to watch).
the new cleansing equipment glows should go away once youve neutralized everything, theyre kinda distracting (these)
Let us turn down or turn off the screen shake from meteor impacts. It's really disorienting and it'd be nice to not be unable to see because my view is having a seizure.
mission idea: a dead space style space rig 5 cleanup mission where you check for survivors and blow the station to scrap before anything creeps out
3 melee weapons:
spear(scout or engi)
axe (engi , gunner or scout)
hammer(driller or gunner)
hammer does high fire or ice AoE axe does lots of raw dmg with medium attack rate and spear does electric dmg with short DoT time but high DoT dmg
Season 5 could be rival infection: rockpox-infected rivals.
update collision on aquarq minehead, liquid morkite refinery, and drop pod to be more consistent with their respective models
OR.... Rivals find a way to weaponize the rockpox aganst us.
Another arcade machine: Stony Rocks pro skater
The Glyphid Stingtail in it's current state feels alarmingly underwhelming. I would like to suggest two changes to alter it.
scale up it's body size from that of a slasher to that of a Praetorian increasing it's damage and health pool to match
Making the Stingtail when hit with the fear condition charge the dwarves
PLEASE for the love of GOD do something about the 300 different enemies that possess lingering area-of-effect attacks. There are WAY TOO MANY now. About every monkeypox enemy, even worse when there is a wave of them; praetorian acid and death cloud; oppressor cloud; septic spitter; radioactive exploder; goo bomber; Nemesis; in many cases, the environment itself. Me and my partner love playing this game together but it is getting too frustrating to have to deal with an environment entirely polluted by lasting attacks that we can't do anything about.
the copy-paste option overlapping with the loadouts is inexcusably bad ui. idk what the solution is, maybe a separate button that once you press it prompts you to select which loadout to copy and which one to paste it over
When you run out of ammo while using a framework from the decontaminator dlc pack, the heartrate monitor on the gun should flatline
Glyphid enemy that has a big egg on its back
Constantly spawning the glyphid swarmers from said egg
Armor like a pretorian
Make it so that the jet boots on the space rig never overheat, or make it so that the jet boot UI appear when using them.
we need potted breather plant or a cave vine in the space rig
One message removed from a suspended account.
would be cool if you added a voiceline for the rockpox corrupter where they call it harold
My one suggestion, don't make any more seasons based around rockpox, nobody likes rockpox, nobody wanted more rockpox, people wanted a season 4, not season 3 part 2 rockpox boogaloo.
rockpox biome i love how it looks
How about adding the new RockPox Corruptor to the Mission list in the Miner's Manual, with stops for how to deal with it
New enemies seem a bit easy, even at high difficulty
septic spreader has too little health (might also be its weakspot multiplier) considering how big (and bright) its weakspots are
stingtail is overall good except for the sound que being far too loud.
i agree that disablers should be loud and distinct, but even this seems like a bit much
this also makes its tail very very easy to dodge, it should be a bit closer to when it actually fires
i know it breaks the peer to peer thing slightly but player guilds would be really cool. call them unions, have guild members current active games show up in a special tab, do challenges and track globally which guilds mine the most gold and shit. I know so many people who play this game but it's impossible to organise anything beyond 4 players
add the mactara fire bomber in the game for real
After seeing the DRG Lego Doretta set on LEGO Ideas, I got to thinking about all the other cool equipment the dwarfs use like Doretta. Then I realized there isn't a lot. Plus the escort mission and Doretta are a special case. I then got to thinking; What if we had a new mission type that gives us new equipment to use, but WE get to actually use it ourselves?
NEW MISSION: Excavation Hunt
Difficulty: ADVANCED
Mission Control: Miners, this mission is recommended for seasoned veterans only! So any green beards listening beware. This mission puts you in an area where several caverns are spread out and cut off from each other, save for some narrow, windy tunnels Miners can use to reach larger caverns. There are several caverns Miners need to explore, but only a few of them will have what DRG wants; Korix Diamonds. These white, glimmering crystal veins appear on the cave floors, but are so hard, not even explosives can chip it. Don’t fret however, because the R&D boys made something they think you will love.
Enter the DD2-Extractor; A large, mobile drilling platform with harden, rotary drill heads, payload storage, a AI assistant (retro fitted from one of the many rescued Doretta heads), and an enclosed cockpit with a plush, leather seat, 3D map and scanners, and a built in coffee maker. Yes, this is a Doretta 2.0 that you DRIVE. I can already hear the Drillers crying tears of joy. The job is simple; Explore the caves, search for Korix Diamond Veins, move the Extractor on top of said veins, and switch to Drill mode when the red button in the cockpit lights up. Ejecting the driver as the Extractor transforms into a large, drilling platform. You will have to refuel, protect, and repair the Extractor on this mission, but you're all familiar with that. Then rinse and repeat until your quotas are filled.
However, there is one catch. Our scanners can’t locate the exact position of these veins, so you Miners need your laser pointers and communicate to one another to find the Korix by traversing the tunnels and caverns, and tell the Driver in the Extractor where to go. Thankfully, the Extractor can use it’s large drill to create tunnels for you and it to travel through. It’s like an Escort mission, except you get to be the drill dozer.
Once the quota has been met, press the big red button inside the cockpit, launching the cargo through the cave ceiling, and we'll send a drop pod to your vicinity. (And yes, you can bring Doretta back, again.)
warning than makes swarms bigger or makes them mor frequent
Just a few key notes because this was a pain to post due to how large it was. i got a doc that lists ideas on how the Extractor controls and works, as well as how the mission plays out. but here are a few key notes:
- NO, you don't need to refuel the Extractor when it's in Drill mode. Only when it's driving. (side note, it's not a gas guzzler like Dorreta is... sorta)
- Drilling tunnels in the Extractor can trigger a bug wave, but not like in Escort. more like a random, normal wave like in other missions. Sometimes it happens, sometimes it doesn't.
- YES, with one player being the Driver, this means a team of 4 will be down a player to shoot bugs. This will add a bit of challenge and how players decide to approach this is up to them.
- If in the event a troll tried to hijack the Extractor, the Extractor is as slow as a Drill Dozer and turns just as slow, too. However, pitching up and down when drilling only has a limited degree of angel in front of it. Making gental turns and slopes. Making it harder to sabotage the mission. Also, you can just vote kick the hi-jacker out.
- There are several items inside the cockpit the player driving can interact with when you look at them. The door to exit, a 3D map linked to the Drivers own map, slapable air freshener, an air horn pull valve (won’t attract bugs or trigger waves,) and a built in coffee maker you can drink coffee from that makes your dwarf talk faster.
and more.
This mission would be recommended to more higher ranked players to unlock.
incendiary bullets mod on autocannon please?
grenade launcher that shoots grenades from different classes like a springloaded ripper gun or s.s.g gun but the ssg one sound a bit powerfull
Probably not a popular suggestion but...can we have the Jetty Boot OST without the filtering? Would love to blast that in the car
Add a few voice lines for when you get into the drop pod, such as, "Come on, I wanna play Jetty Boot at the Space Rig."
Make it so that the new song (Journey of the Prospector) is louder, as when I got it in a normal mission, it seemed pretty quiet, even after I turned up my music audio to 200%.
The Glyphid Stingtail needs some serious readjustment. While I understand that this game is designed primarily for co-operative play, it feels as if the effect it has on single player has been entirely ignored. It has, on multiple occassions already, instantly killed me during a mission by grabbing me from across a room and making me fall to my death. The noise is makes to announce it's presence happens less than a second before it grabs, making it impossible to respond to, and there's no counterplay if it grabs the player when it's over a chasm, and they can do is watch as they die from fall damage.
It's grab attack needs to be readjusted so it will only perform it when on the ground, not on walls or ceiling, to prevent it constantly and unfairly ending single-player runs, additionally, the noise it makes prior to grabbing needs to happen around 3-4 seconds before it does it so that the player can recognise the attack is coming and then attempt to avoid it.
As it is, while the enemy does look cool, it is extremely unfair, unbalanced, and a big middle finger to anyone that plays the game single player.
A really small suggestion, add a damage counter at the end of the mission. I am tired of seeing that my gunner friend stole half of my kills and then told me that he is so good at the game, a small line of text below the other stats is an appropriate place for it in my opinion
Any chance for more non-standard armor sets to get sleeveless (or sleeves in the case of robot rebellion) alts? Just wondering
Add salt flats to salt caverns the could have large pits underneath them that you could fall into with large crystals supporting random segments of these false floors making walking on them a dangerous game of chance or use it to your advantage to drop bugs into
Adding an icon to show that you completed your mission/deep dive with the new randomizer beer would be nice. Show that the player triumphed with a weird build they didn't make :)
I know it's just day 1 and I might be complaining early, but the new Rocket Barrage OC seems a little underwhelming :/
If you build it for just damage, you only do 15,552 damage total before you run out of missiles. This is way less than Salvo at ~19k and Homebrew at ~22k. And while you may be able to sometimes, technically output that 15k damage a little faster, and while you can proc stuns (if you choose stuns in T3) a little more consistently while firing, you're sacrificing a great deal of accuracy -- especially at long range.
Meanwhile, Salvo the "unstable" OC can grant you bonus damage, "buffer" 9 missile's worth of damage to shoot all at once (which is often preferable to individually sitting there shooting 9 rockets with Rocket Barrage, even with the higher firerate it grants), and still allows you to shoot homing missiles if you just fire one at a time. So for most scenarios, Salvo not only outclasses it in terms of doing quick burst damage, but it has more total damage and effectively loses no accuracy or range.
I strongly suggest making the T3 fire mod not reduce damage and/or make it add a flat amount of heat instead of making it based on how much damage the missile does. This would make Rocket Barrage the go-to OC for setting enemies on fire with the Hurricane. There are always other solutions, though.
I don't know if it is intentional or a bug but if I go sleeveless on one armor it does it to all of the same armors. (example: I go sleeveless on a mk4 gunner armor it does it to all mk4 gunner armors) Can you please only do it based on loadout instead of armor.
Make it so when you fling urself using special powder, you will do dmg to bugs and such by making urself into a projectile. Why? Cuz funny
or, more generally, any high speed collisions inflict damage.
Also pickaxe damage should scale with speed. Because funny.
Nerf rockpox bombers. Their weakpoints are too small for how much they move, and they are too tough to ignore weakpoints.
Since we now have powerups in the game with the new Jet Boots here’s an idea I had or another potential powerup:
The Tether-Pack
While equipped, you can ping an object with right-click to active a tether, pulling it over to you. Much like the Jet Boots this would run on a fuel system, expending more fuel per grab depending on how far away the object is. The things you can grab include heavy minerals(Enor Pearl, Aquarqs, Bittergem, etc.), objects that can be placed on the ground(Hacking Nodes, Cleaning Tools), and small bugs no bigger than a grunt guard, this also includes Lootbugs and Mactera Spawn. I think this powerup could be a fun way to spice up missions and overall make things move quicker in Point Extraction or Sabotage missions.
I included the ability to pull bugs in the case that you find it in a location with no heavy objects like in an Escort mission then it isn’t just useless, and it could also come in handy in Iron Will situations where you could pull over a bug to snag a health boost with Vampire.
With the input I’m not sure how it would work with Bosco’s rockets, but that would be for the devs to decide if this is ever implemented(even tho it 99% won’t be lol).
Oh yeah also the hacking minigame to open up the crate would be Snake with a grabby claw instead of Flappy Bird
Class item overclocks system that help the TEAM aspect of the game more by providing buffs/quality of life additions for everybody. I feel like for a team based game this game lacks alot of team buffs and what not
examples;
Gunner shield generator overclocks that make it so that players in the bubble slowly heal hp or get a slight reload speed increase.
Scout flares overclocks that have a chance of disorienting/fear'ing glyphids that get close to it, or work as a auto-marker for some enemies in proximity to the flare, almost like sensor mode tripwire in payday 2
Engineer's platform gun overclocks that provide a timer-cooldown buff for mining speed when stepped on the platform
Driller's drill overclock that lets you attract a (insert meter range)'s worth of enemies to yourself when pressed the weapon taunt button at the cost of some fuel
etc etc
all these could have some kind of debuff to them like unstable overclocks but stuff like this could make the game more interesting
Please have the dwarves occasionally call the stingtail a "yoinkbug"
the stingtail feels like an enemy that deserves a voiceline referencing Ark: Survival Evolved. Their tail anatomy looks suspiciously close to that of a reaper queen.
Hacking cubbord games for the space rig. If Jetty boots is training for unlocking jet boots, why not have a hacking game to train for hacking patrol bots
wow i didnt believe the devs would change something i suggested a while ago thats so cool 
Rename jetty boot to boot-y jet
I know we just launched Season 4 and the next Season is at least 6 months ahead of us, but I'd love for Season 5's theme to focus on the further development of DRG as a company.
From a purely gameplay perspective it'd be new overclocks, new standard missions, discovery of a new biome, rebalance of existing overclocks and base weapons and their mods and the big kicker; The long awaited Perk Overhaul.
For the players who only joined after the Seasonal format was introduced, these sorts of updates were the standard. Rock and Stone 
Beer mechanics improvement:
- Ability to clink beers with mates.
- Add ability to grab a beer to a run.
- Add ability of double-welding beers.
- Button to stop drinking beers, or make dwarf drinking in several steps.
- Beer physics rework. Make it spilling, when moving too fast or too much.
- Make after effects more fun. After overdrinking, you should start crawling. Keeping yourself on feet should be done only by hugging mate. Only secondary is avaliable in this state.
- Drop pod should have special tools for protection from getting in with beers after being too drunk. Beer could be confiscated with special grabber.
In the space rig when dwarves get crushed by the elevators instead of phasing through have them splatter into chunks like when they jump into the hoop.
This will irritate many people and help no one.
the abondoned drop pods should have remaining weapons and armour the unfortunate crew left behind, just as little decoration inside the pod or something
add old seasonal cosmetic to the pool of overlclock cosmetics in addition to the lost packs/cargo crates. The overclock cosmetic pool is rather small and uninteresting, and the old seasonal cosmetic pool is getting extremely large. This would make both better with one change.
add a new rival enemy (like the prospector (just his utility)), a tech robot trying to collect some data about lithopage outbreak. I can imagine a harmless walking robot trying to survive against the rockpox enemies and trying to collect the data about them
Adding decor elements and skins for the station to the battlepass, which can be used after one dwarf or all four dwarves get one promotion, here the developers know better.
Also adding a unique seasonal wall mural to the Hall of Fame, as a reward for completing the main seasonal quests, and after reaching the hundredth level of the battle pass, some golden elements will appear on the mural. For newcomers and those who have not completed the seasonal quest, instead of a mural, there will be a key art with a sign describing the season's event.
Also adding a seasonal drink to the standard abyss bar menu. Why not?)
Let us turn off mods automatically enabling after downloading/updating them
Like you just join to play vanilla, but you see some mod updating/downloading and have to wait for it to download, and then press "Apply" 2 times, turning it off
I would humbly like to suggest and request, the ability to turn this freaking light off.
It's driving me nuts.
After 1,327.1 hours of playtime, I don't want this to be the reason why I can't play anymore.
cosmetic idea: nail polish
Can the Med Bay Boscos use a version of Blister Bot as their default skin? Or one of the Med Boscos uses it, while the other uses the next medical themed skin that might come next pass for Bosco. And please have them look at the approaching dwarves to salute them before going back to work. And also saluting when we do our own salutes too if possible.
It could be cool if steve go fetch the compressed gold and things like that, and he would come back to you with it like a dog
i think it would be nice to see other players preformance pass levels with the number perhaps gilded for those of level 100 plus i know a similar thing exists in fortnite and i always found it cool seeing a level 293 in gold on my squads, idk just a little badge of honor for our hard work on the season!
Teleporting bugs!
make the stingtail a lot quieter, it's not scary or challenging if it very loudly announces its presence constantly
flying stingtail, because everyone loves fall damage
devs pls bring back the chestplates. I dont use beards I wear the neck scarfs. chestplates only arrive when i wear a full helmet or make an option to remove or wear chestplate
This is a copy of thread from experimental suggestions.
Initial suggestion:
I do not really need to elaborate on this, t4 competition for engi's shotgun is quite unbalanced. My suggestion is to replace t4 armor break mod with a blow through one. This change will shake up things a bit and offer new ways to build shotgun, like crowd control stunner build or smth.
If will appear to be too OP of a mod we can buff the t4 damage mod or swap it with t2 mod (or do both) so the competition will remain balanced.
Tho later it was agreed that blowtrough might be a bit OP and instead it would be better to move +1 damage mod to the base and make t4 devoted to utility/playstyle mods
Shoutout to LayDax for next feedback (it is kinda cool):
*"I think moving Choke to T4, and adding a stun duration mod (I think +2 is a good number) would be best
so it would look like
T1
Supercharged Feed Mechanism
Overstuffed Magazine
T2
Expanded Ammo Bags
Loaded Shells
T3
Recoil Dampener
Quickfire Ejector
High Capacity Magazine
T4
Choke
Tungsten Coated Buckshot
Blunt Buckshot (+2 stun duration)
T5
Turret Whip
Miner Adjustments
Also instead of adding +1 damage mod to the base gun, maybe +1 pellet would be better, since it would make the ammo mod more enticing."*
P.S: Also I would add +1 mag size buff to minor adjustments, it competes with turret whip, and it feels more like a consolidation prize for those who choose it over t5a, also with this change taking recoil or reload mods in t3 on Cycle Overload OC oonga-boonga shotgun shooty build wouldnt be so punishing for players who might need a bit more comfort (right now they miss out on a +2 mag size mod, on a full auto weapon with high rate of fire)
Changes/buffs to underused perks like having hover boots have a benefit to the new jet boots like more fuel or faster recharge rate
Or its a bug thing making lootbugs vomit there loot without killing them
Maybe combine the one that gives 12% move speed with the one that gives 50% slow reduction and 20% throw range to make them more appealing and call it drawven athletics or something like that
Also gunner got rocket barrage, driller got sabata buff, scout got tons of stuff that im loving (was my least played class but i cant stop now) but could engi get some new stuff or rebalanced stuff as well (not complaining i think engi is in a great spot i just want a new shiny)
Can the colors for the stingtail be a little brighter? Ive found it hard to see unless its near flares
Suggestion for new enemy types, we've fought bugs for a few years now, with different variants and such, as well as machines from some rival mega corporation that wants us dead as much as they want our gold. But what about a native species of Rock Golem that live and eat off the very minerals we mine? You could have small ones that eat minerals right off the wall and get bigger and bigger in size, so much so that they can't be harmed beyond explosives or pickaxes, and upon death, they explode in a brilliant shower of all the good stuff they have been stuffing their rocky bodies with. They could even be afraid of the Dwarves when they are small, and they run away and avoid conflict until they get big enough to ruin your day of mining. I was inspired by the old Power Miners lego sets, and the little crystal eating monsters they had to face to survive the depths. I feel it would be a perfect fit for a new type of enemy on Hoxxes, you could even call them Hoxxians if Management approves.
Any chance that randoweisser pulling random existing weapon builds could be reconsidered as a proper way of working? It really is better this way
Make the patrol bot wheels detach after death so we can use them as spaceballs.
plz Change jet boots to standard equipment.
Hammer or Axe head for the pickaxe front blade
Rename Elimination to Dreadnought Elimination so that it can follow what seems to be the current naming scheme for naming missions (All missions use 2 words to define what they are, but you could argue that on-site refinery is 3 words but on and site are connected with the dash).
They should show hoxxes occasionally getting peppered by lithophage meteors when you look outside the space station
The Nemezis should sometimes make the noises that the gunner makes when playing with the hurricane's rockets
Miner's manual overview for meteorite?
add more loadout slots. pls. that would actually encourage me to put 300 more hours on top on my 1300h played. I love my 24 dwarfs too much, I cannot change them to try out the new cosmetics you throw at me. the copy feature is useless for me right now because I do not have any slots left to copy to.
Let Data-cells give you either 1 script from the season even bonus, or let data cells give you one battle pas tier.
right now they're just giving you XP which is lame, every other even gives you something special.
Data cell events are so rare AND cool, it wouldn't hurt.
Let me buy stuff to put in my room that other miners can see. Decorations to put on my shelves or beside my bed. A trophy that shows how many bugs I've killed or one of those big gems or gold chunks. A small plant like cacti or a (lol) mushroom. Maybe a bug jar holding a tiny rockpox or glyphid. Or for the truly insane, someone could just decorate their whole room with empty leaf lovers mugs.
Stingtails should not be able to grab you in IW. Nothing else in the game can, and the stingtail can continuously grab you away from a teammate you're trying to revive.
Dont buff or nerf stingtail. I think It is fine in its current state.
how bout an actual 6 bullet cylinder model for the revolver with the ammo capacity oc instead of the 4 bullet cylinder? Same goes for the elephant rounds oc with only 3 bullets
Please let us pet the origami crow.
Fix Drillers Platinum skin palette.... it's one full season without fix!!!! Even after reporting!!!
Would it be possible to see the plasma burster missiles inside the Hurricane rather than the normal ones?
Add a little memorial to Space Rig 5 in the Memorial Hall (the promotion room)
button that makes your dwarf scream "HOLD FIRE" (with a significant cooldown). Everyone who has him on screen will get a graphical notification
Now when we have 2 more enemies that can completely ruin your Salvage Operation on high hazards, maybe it's finally time to make it a bit easier for us?
Sometimes you either stay in the area and die or run from it and lose the mission. I think there has to be a way to freeze the event. By pressing a button, allowing you to freely leave the area and return to it when you're ready. It's also could be only a solo feature, where you can't get both a shield, a bunker and watch multiple sides at the same time (as an example) and the Salvage Operation is most unfair. Bosco can prevent the progress from going back while staying in the area, or you can order Bosco connect itself to the black box (Lower Hazards are boring)
Or just make it always take 1 minute to fail the mission (and probably lower progress to 0 in that time) (and probably make it so you have to stay in it for like 5 seconds in order to get your 1 minute again)
Cosmetic randomizer button should also randomly pick sleevless/sleeves
"ROCK AND STONE UNTIL IT IS DONE" as a salute voiceline
jetty boot leaderboard, I want to compare my score to others.
beer leaderboard, I want to see how many blackout stouts have been drunken in all of the community.
What if battery powered weapons had a mod letting them recharge indefinitely for a large damage reduction and only one battery. (Possible stipulation could be that moving recharges battery, or using your pickaxe, etc.)
PLEASE GOD LET US SKIP THE FORGE ANIMATION
there's a mod for that but I agree there should be a skip button
day 2 of asking to add a barrel with a smily face named timmy
be able to combine some of the various headwear options that would not clip into one another outragiusly? for example Beret and Night Vision Goggles.
Mutation „Mutilated Molly” which makes molly break down occasionally and requiring repair (but never break down completely) - this would be a PITA, but also would encourage closer-to-molly play (and teamplay) - it would make the extraction part of the mission more exciting
an option to keep bullet casings/shotgun shells
I got an idea that might not come true:
How about in season 4 or any
Add a mod system to console?
Something like fallout 4 did, it would be nice ngl
Molly customization pls
Make the Lithophage Corruptor less reliant on the Litho-vac and Litho-foamer. As is it almost entirely removes the variety that the countless upgrades, weapons and overclocks give each play session.
give randomizer beer a bonus like %50 extra damage since people are too cowardly to use it. random load out button
Tatoo cosmetics for our new sleevlessness
an additional achievement relating to the arcade machine i.e. "beat level 5" or "achieve a score of 50"
Since the season 4 update, my miner has new voice lines when I first load the game but they're in a different-sounding voice to the normal voice for each class. Change this so that my (for example) driller actually sounds like the driller voice when I first load into the space rig. Also, bring back the old starting voice lines if they've been removed. Thank you.
After Season 4, meteor events should sometimes be Rockpox meteors and sometimes be normal meteors with various minerals in them instead of plagueheart
teleport beer should have a chance to teleport you in hoxxes
remove the omen tower
A mission modifier where every flare just flickers and dies, same with torches any time you try to use them - so the mission is just in total darkness for a more horror aspect; call it In Darkness or something idk
Weapon build chat would be nice
Detail Sugjestion>
Since there are at least 16 other space rigs out around Hoxxes, why can't we see any of them out in space? Small detail, but could bring more life to the game
jet boots don't feel available often enough to be fun imo. reduce their cooldown a little bit (both for overheat/non-overheat) and i think it would feel "just right" without invalidating scout
Horizontal directional input (wasd/stick) should influence the angle of thrust from the Jet Boots by 10-15° so we can move a bit faster horizontally or strafe better at the cost of some height
add another arcade cabinet for the hacksy minigames, you could call it hacksy mainia
Should add a shooting range with an equipment/character bay to test out the new weapons or new combo of weapon modifications
let coilgun users resupply at electro crystals:trollge:
Overclocks for utility items, such as:
- Flare Gun: Flash Flares - Significantly reduced duration, significantly increased brightness, and enemies within a certain radius of the flare are blinded.
- Turret: Drone - Turret has reduced damage and ammo capability, but follows you around.
- Dome Shield: Bulwark - Shield moves with you, but only protects from the front.
- C4: Singularity bomb - Reduced terrain damage, but pulls enemies towards the center just before detonation.
Remove the new icons above lithofoamers and vacs that are on the ground; they clutter the screen, reduce immersion and are unsightly, IMO.
Marking smaller enemies like grunts should also mark other smaller enemies near by.
Honestly, I don't think utility items/armor needs overclocks, at least at the moment. However I do have an idea for how to spice things up for Season 5:
New modifications for utility items and armor! This will allow us to add new functions to the preexisting tools without bogging down the notoriously-RNG-reliant selection of overclocks. These new modifications could be some of the stuff that we've been for for a while. Besides, it'll be rather easy to implement, due to the fact that none of the utility items or armors actually have a fifth tier of mods, and some don't even have a fourth tier either!
Some ideas I had or have found are:
-Wider platforms for engineer!
-Platforms coated in a special adhesive that slows down enemies that walk on it, allowing for more options when handling swarms!
-Bouncy platforms that could not only enhance jump height while you're standing on them, but also allow you to bounce off of them like a trampoline by holding space when landing on them(presuming that a) you fell from high enough to potentially take fall damage, and b) you have the MkII upgrade equipped in your plat gun)
-A sentry upgrade that gives it a chance to electrocute bugs that it shoots
-A small rework to the Satchel Charge's mod tree, moving Rock Mover to a new 5th tier, alongside a new mod that alters the Satchel Charge's carve to carve out a large tunnel rather than a sphere, alongside a third mod of some kind(maybe extra ammo, maybe radiological additives, who knows?)
-A potential new ability for drills which can let you press R with your drills out to draw aggro away from nearby teammates? Idk about this one but the concept is pretty cool
-A "Red Hot Sparks" ability for your drills that lets them heat up bugs that you're drilling(presumably giving vamp health if temp shock from this kills them, would be pretty cool), plus scattering a trail of glowing sparks behind as you drill, making your tunnels more visible and easy to follow.
Part 1/2 cuz Discord
Part 2/2
New Armor Mod Ideas:
Ablative Shielding (Exclusive to Gunner and Driller): Grants a small but decent damage resistance bonus while your shield is up, letting you take more damage than normal, with proper shield management.
Field Kit (Exclusive to Gunner and Scout): Increases the amount of health that revived players are left with, in addition to granting a speed boost to the revived player for the duration of the revive invulnerability. Useful for when you revive someone in a sticky situation, letting them get out with their life more frequently.
I can't think of an upgrade for Scout/Engineer or Driller/Engineer, so make sure to Tell me what you think and also provide some ideas of your own in #suggestion-discussion that you would find interesting!
Regarding Stingtails:
1: Do not allow it to grab dwarves under effect of Iron Will
2: Reduce amount of spawn allowed per swarm
Trying to 2 man a haz 4 mission just for 6+ stingtails to constantly be pulling us off cliffs and then not allowing us to revive a teammate is genuinely not fun, more often than not I just feel annoyed and/or irritated when seeing this enemy type.
Regarding septic shooters:
They shouldn't be able to shoot at targets not within line of sight, i.e. "over the horizon" / artillery shots allowing them to remain behind cover while still shooting you
Specialized melee equipment? I just want to punch a space spider in it's face
in a future pass maybe, golden colored hair (like the gold skin stuff)
glitched enemies if theres an error cube on a mission it does not do anything but i think it would be cool
Please add a speaker near the new arcade machine so we can hear the music from the jukebox. It should feel like it's more part of the bar imo
When jumping in to other people's mission, the equipment terminal should be use insted of the regular character terminal
add camping gear to t4 armor to make it look like the dwarves are backpacking or a different armor set with a big backpacking pack in mind
New Mission type:
Destruction of wildlife
Story behind the mode: Large groups of enemies have started to gather in swarm on hoxxes and are now threatening future missions in the area. Your job is to take them out by any means necessary. We are sending in a machine to attract the bugs. The machine has 2 options, noise or pheromones. The noise will attract the bugs from further away but the machine will need to be kept running, meaning you'll have to defend it. Pheromones on the other hand will stick on you for the whole mission so you won't have to worry about the equipment but the bugs will go crazy for the pheromones, making them faster and stronger. It's your choice, we're letting you choose how to proceed on this one. Best of luck miners!
Explanation:
I always thought this game could use a wave defense type mode so i came up with one. As stated above, the goal of the mission is to kill the swarms of enemies that are in the area. I want this to be more of an extermination mission, not a survival. no time limit, just kill a certain amount of enemies (to be determined how many exactly)
I got the idea for this when playing online with a group of random people and we found this MASSIVE cave, bigger than any other cave ive ever seen in this game before so I think this type of mission should be held in a single massive cave that you could prepare to defend, for example, have the driller make paths in the walls to create artificial choke points, the gunner places ziplines along the walls and to higher platforms to get around easier while fighting, you could even have the engineer make bridges with platforms midway to the roof to get higher ground over enemies below. It would literally be your own arena to build and fight in.
Part 1/2
Part 2/2
The machine:
This machine is a way to spice it up, talk out with your team what the best option is. The noise making version of the machine would make enemies spawn faster and you'd have to defend it since it NEEDS to stay on to be able to make the noise. The pheromones version would release a pheromone gas that sticks to you and your teammates and after being applied once, stays on you the whole mission so no need to defend but choosing that approach would mean the enemies would move faster and deal more damage since the pheromones would make them go crazy (kinda like a weaker version of an enhanced bug from the mutator). This machine could really be a hindrance when in noise mode if you couldn't move it however so I believe that it should be a pickup that you grab and place down somewhere in the arena that you made so you could better defend it but once it is placed down but you wouldn't be able to pick it back up. Or you could just make it something you call in like an ammo restock. You would lose the mission on either team wipe or machine destruction if you chose the sound path.
I think that about covers everything I wanted to say in this. depending on team composition, amount of players and hazard level, this type of mission could really bring up some nice strategies in my opinion. It would bring a whole new meaning to needing to work together since not only do you need to survive and kill the swarms but you'd have to build the arena before the actual fight (while also fighting the small bugs that appear while you are doing so) take too long to set up and you wont have enough ammo to fight the hordes, take too little and the arena might be too hard to traverse or fight in. It would be a really fun challenge, especially on the higher hazard levels.
Add a terminal to the station that shows a target triage order for dwarves struggling with target prioritization
Less nitra in deep dives.
Past month or more ive ended each one with about 3 ressuplies worth on average
Unlocking beers should not automatically order them
poker table to bet credits and minerals with mates
This could totally be a skill issue on my part but it seems like the septic spreader's acid color is nearly the exact same as red sugar. I, along with several other people I've played with, had instances where just barely out of view was a red glimmer, only to be met by a big pile of acidic ketchup. Might it be worth mildly adjusting the color?
maybe make jet boots spawn a bit more? ive been playing basically nonstop and ive seen them twice
Might be a skill issue but septic spitters do too much damage and take a bit too much damage also melee does nothing
Likewise, Stingtail feels pretty soft, unless it's just driller bias with cryo
Option to disable Jetty Boot NPC scores.?
I really didn't like scorpions with a hook. They break the balance of movement around the location during the wave. Let them do better to make a sharp jerk into the dwarf going to ram than to attract.
i would love mission control to have a unique dialogue for when you order a resupply near a drop pod that's about to leave. something like:
"just get in the...! fine. supplies are coming."
"seriously? now? whatever, stand clear for resupply."
"what a waste... resupply on its way."
Release the jetboot game for phones
I noticed recently that on the randomly generated pickaxes lying around the pickaxe terminal on the rig, there are a lot of unused parts. I don’t see any reason why any of these parts shouldn’t be unlockable in the game?
let wormhole special tp you to the old space rig
Glyphid Stingtails should not spawn on the ceiling and their pathfinding should gravitate towards the ground. Being able to pull the player up at great velocities immediately after spawning with little reaction time is quite difficult to deal with and can lead to unfair deaths, which is unfair to deal with with classes like Gunner and Driller.
Wreckage sites on Hoxxes from the remains of Rig 5 could be a cool edition as an event or lore related thing
Add punch melee in the game where u can punch any swarm
resource bags should appear on the terrain scanner
The Randoweisser shouldn't equip you with weapons without upgrades or overclocks when one of your loadout slots isn't being used. Please, if a slot has an upgrade purchased, equip one of them for each slot.
Spraying lithofoam on rockpox enemies makes you deal double (or some other amount) damage to their bodies (non litho crit spot parts).
also for if you somehow gather enough nitra and call a resupply within the first 60 seconds of a mission
'Already??? Alright then, we'll send some supplies.'
'Don't tell me you already wasted all of your ammo... fine, supplies inbound'
Okay so this may seem like a crazy idea, but idk maybe someone would agree with me in how it could make sense
You know how every 80 nitra = 1 ressuply pod (50% ammo)
how about 160 nitra = change class pod (100% ammo)
you can order an upgraded version of the ressupply pod which gives u the ability to change class midgame with full ammo
this could be helpful for implementing different strategies throughout the mission. for example, scout may be helpful during the mule recovery mission at first, but later on you're better off using gunner or engi when guarding the uplink and fuel pod.
in lobbies where classes are locked, this wouldn't be available of course.
please disable incoming waves when theres an event active in point extraction, this makes it impossible to do hack a prospector deposit because there will be 400 enemies even only on haz 4
There should be mule customization. Nuff said.
Subata should have its Acid Tipped Bullet upgrade come back but come bundled with Blowthrough.
Issue with Subatas T5 upgrades is that none of them really cater to a truly generalist build, they all are elemental combos to some degree which I think misses the niche of just having a reliable gun you shoot at enemies when you need it, instead of needing to be combod. Blowthrough is the most generalist but is way too situational so it seems more made for Cryo, which again is an elemental combo. Blowthrough coming with Acid Bullets again would let it go on any build without needing to combo if it isnt your playstyle by acting as a tiny damage up if you arent aiming for combos.
Bundling them together would make sense thematically as well due to acid melting through the bugs, acting as the blowthrough. It would also give Cryo combos a slight buff in comparison to sludge and fires more impactful combos, or if you just want a generalist gun, you can pick it too.

There should be a Nitra lootbug 🙂
armors made out of gold ore (not a paint job)
bugs that disguise with ore like camo
I hope the next season brings a new biome or two, that would be awesome. I don't know if biomes are set in stone now and none will ever be added again but I liked that season 4 brought some non-event related changes (in the new Stingtail and Septic Spreader) so I'm hoping we see more of that 🙏 Love you GSG!
a mission with mini mules so the lore gap can close. maybe a stealthy mule mission where you need to get a specific ore and put it on the mules then when the extraction happens maybe theres no arrow lights so you draw less attention
There should be missions made for specific classes such as a scout mission in an unknown area and they aren’t allowed to collect much resources as the idea is you are scouting out the area for other dwarfs. You just need to get in, and get out.
Dynamic resupply:
- basicly when one gun is almost empty and one not used, the 50% gets split up so the one thats almost empty gets more ammo
or
- when one gun has more than 50% ammo and then you resupply, the percentage over 100% gets transfered to another gun
KARL MODE
You get to equip nothing but a pickaxe.
can we get missions where we use the Mini Mules and Mega Mule one day? I really love that big blue mule on the space rig
Remove multiple wardens.
An option to uninstall mods without opening the mod page. There are a few mods I have, but can't uninstall because they're not listed on the mod page.
it feels weird that mission controle now announces when you cracked the meteor to 50%/75%
even if it wasn't bugged, it would still feel out of place in my opinion
i would rather have it removed again, since it was fine the way it was
a possible Warhammer crossover
seeing these dwarves shooting alien bugs game me warhammer vibes, which lead to an idea
a Warhammer x drg crossover,
ie cosmetics, weapon models, and maybe enemy's
concepts for armour:
- space marine Armor, 1 set of armour thats multiclass that resembles the space marine look
concepts for paint jobs:
- these could resemble legions, like ultramariens gold and blue, imperial fists yellow and black, or emperors children purple and gold
helmets,
- space marines have a few helmet types, from the knight based ones, to beakies, all the way to the vent mouth ones of the early 2000s, the could be cool and could combo with other armour sets
enemy ideas
- tyranids, large space bugs could be cool, maybe just reskins could work, would be cool to see
this is just an idea for a possible crossover
can the season challenges flyout in the terrain scanner be moved so that it does not obstruct the timer and have sticky settings?
ok guys hear me out: septic goo bomber 
please give us the option to paintjob the roughneck engi skin without covering the shirt pattern
Field Medic insta-revive on a cooldown instead of being single-use? (20/15/10 minute cooldown)
Being able to play jetty boot with a beer in hand (one-handed gaming)
More silly overclocks.
Overclocks are in my opinion a great place to experiment with some really silly ideas.
Like a leadstorm overclock where firing has knock back on gunner.
Meaning that firing directly down would make you fly or maybe extend your jump.
Think it would create a lot of funny and maybe even cool moments during missions.
Also it would be a small bandaid solution to gunners lack of mobility if the player wants to do something about it.
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small icon next to the icons in the bottom left of missions that indicates if a player has iron will and if they have used it or not could be useful
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Please add a #build-discussion channel with 5-10s slowmode. It's very frustrating to try to talk about loudouts with people in #drg-chat
either in a mission or 200 nitra to buy a large 1 person mech with a drill arm and a gun arm (2 thunderheads maybe or a larger lead storm) slow walking speed but has tons of hp (can be fixed like dorreta)
I think itd be cool to have an escalation type mode. Works like a deep dive but its infinite.
At the end of each mission you get into a drop pod and have the option to either withdraw with all the resources and loot you’ve gained, or risk it to continue on deeper into hoxxes.
Each mission you complete raises the difficulty and the rewards.
That kinda thing
Can rockpox enemies be a little more optimized? If I play on haz 4-5, 30-40 of them will spawn if I am in a squad and lag my computer hard.
New type of mission - going out for resources (maybe not legal).
Features - No main quest, only secondary ones.
Only mini-mules, one per dwarf (the capacity of mini-mules is questionable, maybe they will go to unload in a droppod). The droppod does not leave the landing zone and waits for the dwarves (perhaps the communication system with the station was disabled by accident or on purpose, who knows...).
Locations - all available, there is also a chance to get to the location where the dwarves were (there are noticeable features of the presence of dwarves, including abandoned capsules with ammunition).
Description - A mission to collect accumulated resources, well suited for beginners, and in general diversifies tasks.
To send to the planet, you need to pay a certain amount of credits (possibly a pool of money) to the mechanic's terminal (new character, the terminal may be located in the launch tube area, where the ball and gate are), who will turn off the communication system on the droppod. During the mission, instead of the command center, a mechanic will be in touch, will report on dangers, possible anomalies, resources, and just talk idle...
The dwarves will take homemade rebuilt mini-mules with them, assembled from legs and spare parts obtained on the evacuation mission (the ability to install different modules, even a beer tap)).
On a mission, dwarves can take 80 - 360 units of nitra, since it may not be at the location. (If they introduce the ability to accumulate nitra)
The mission ends like the evacuation missions, but without refueling, you just need to establish contact with the station.
I hope we get more prestiges :D
CoffeeStain opened pandoras box with the additions of arcade using jetty boot, a long time ago we asked for more to do similar to this, so having classic arcade rip off DRG versions of DIG DUG / GALAGA and other classics just turned into arcades in the back would be great, keeping it in a pixel style as there is a lot of space for more arcades, like the area says we can fit more here. And it could be other stuff maybe standard Poker card mechanics (DRG style) to play with friends, just more interactivity for that off time.
Now that I have video evidence, Stingtail grab needs to be nerfed with a longer cooldown and inability to yoink you while IW, in addition maybe more ambient noise. They grab you even if you are in IW, and as shown in the clip I had no indication it was coming, missing a vital revive. Other grab/knockback enemies don't do this to this extent, or are easily readable like an oppressor. Oppressors makes lots of noise as they walk, are huge and visible, and cant spam its knockback slam, which also requires it fully reach you and the teammate you're reviving. I challenge anyone to defend this as a fair situation.
Can you add skins to the driller's drill so i can be full drip
Can we please get an adjustment to rockpox buildup? This has probably been suggested before so I'll put some propositions here.
-Add a perk that simply makes it take more to get the status and/or make it easier to break from or buff elemental insulation to do it
-A mod tier on the armor that bolsters rockpox resistance (it could share the same spot as the resistances classes already have)
-Allow the lithovac and lithofoamer to break teammates out of it
-Extend the window of immunity to rockpox build up after breaking out of it or make dwarves naturally more resilient to it.
-Give the cleansing equipment pod a function similar to hot springs in the glacial strata where it lowers rockpox build up if you're close to it
These are just my ideas but I would take just about anything to make rockpox infections less frequent 🙏
Only allow one high score per person on the Jetty Boots machine. If someone beats their own high score, overwrite it instead of adding a new entry.
The machine retaining high scores is a great feature, which I love. I love seeing my friends' scores alongside mine. However, if someone starts trying to set a new score, every attempt adds a new entry, eventually overwriting the entire scoreboard with their name and wiping everyone else's scores.
Barbwire, reinforced trenches, short range mortars, neurotoxin attacks! 
There should be a toggle for each victory move to include/exclude.
Blackjack in the space rig
I got an idea for a new active perk. We've alll been in those servers where nobody wants to share molly right? I've even been kicked for calling molly before. And theres these mini mule models just..sitting there not doing much right? A perk that gives you your own personal mini mule. Now some might say this could be overpowered, but hear me out, it's an active perk, and it can only hold so much material before it needs to go hunt down the main Molly and deposit its stockpile before you can use it again.
Tenet-like overclock for lead storm/hurricane/subata/assault rifle/coilgun
You shot bullets in the terrain or bugs and wait for more bugs to line up and "recall" your bullets, doing damage while comming back. Synergy with blowthrough.
System would be really hard to implement tho, player should stay roughly on the same spot where they fired those bullets and the receptor should still exist (either terrain or a bug).
Balance with some ammo penalty or something on top of the gimmick.
Jet boots carrying over through stages in deep dives
A break from season themes and (seasons themselves) maybe?
Basically more general updates that feature "normal" things - like more biomes, new core enemies (like Stingtail and Spreader) and new missions that arent only season-themed (like on-site refineries, escort duty, mining expedition..etc).
I am not trying to influence the way you guys develop the game, but I personally think that a "breath of fresh air" would be liked by everybody. It makes it seem like DRG is actually progressing, and that missions aren't always season themed.
We need blackout 2.0 that make us wake up on random mission.
You should add a hot chocolate drink so the non-alcoholics wont get banned for ordering a leaf lovers.
A mission to the rockpox comet to destroy it's core, could have a whole set of 'pure' rockpox forms.
Unique season challenges besides "play these two type of missions or two classes"
Challenges like drink the randomizer beer for 2 missions or challenges that involve the player using a overclock, weapon, or gernade in a specific way that makes the player think
And yes set these challenges with what the player has unlocked in mind
I would have included many examples but discords automod sees words like "kill" as sensitive and I dont feel like typing it all over again
going on, i think i would be a cool idea if escort could use these in escort duty so maybe rename to omoron extraction or something where you might get doretta or the mech (also i forgot to mention that it has legs not trends) i think that would spice up escort duty. If thats to random then maybe a diamond extraction where all the dwarves drop down in mechs titanfall style and you need to extract and refine/polish diamonds you can also leave the mechs although there are significantly more of them so you can use you guns as well as the mechs guns (also idk how much ammo they hold, 7000 maybe?)
give me that kind of pickaxe for explosive digging
Any chance of changing the invite friend / call molly buttons into two seperate options? Having my call molly on Alt causes the invite window to come up every time I alt tab when in the space rig.
Getting kicked should give rewards based on mission progress. So if you play for 5/6 eggs and get the secondary objective done
You get 90% including the secondary objective
adding a section here to let people know whos being toxic as just got knocked at the end of a mission only to be told to "cry about it" and they only targeted me for some reason
What if... Stingtail Plushy...?
Please give Six Shooter and Elephant Rounds the appropiate number of bullets in the chamber when reloading :)
It would be great if goggles and other headwears that aren't hats or hair could be listed under eye brows or even get their own section so you can combine them with other headwear.
Maybe add a support tool option every class could have (not replacement of a support weapon, just another slot that applies to every class), like 1 ammo pack or small drill that breaks after mining a bit, however to get those on a mission, you'd need to pay with your resources to keep it somewhat balanced, also a bin to waste your resources on when you got too much of a kind, could be used selfishly or be actually pretty nice for wasting resources just for your team
Another suggestion:
Let me fucking give bigger tips for Lloyd, I'm tired of spamming the button to give him 25 coins
Make driller face a war crime tribunal for all of the inhuman weapons he employs
(And numerous friendly fire occasions)
why are all the seasonal dlc so basic? like for seasons 1+2 they couldve given us robot versions of all the dwarfs, or like for season 4 they couldve given us infected dwarfs.
A Powerwash/Viscera Cleanup hybrid minigame in the Spacerig. Cleaning up pox, finding stray Plaguehearts and dumping them into sample containers. Added bonus, breaking glass sounds and "Whoops!" dialogue when foaming/vaccing regular objects. Ooh, and a Viscera-style tool/container dispenser that leads to exasperated MC dialogue when the Dwarves inevitably try and fill the rig with infinite buckets.
Glyphid grunt with a princess hat named Glyphid Princess, passive as doesn't attack miners but tameable like Steeve without need for the perk, potentially having 2 Steeves if you had perk already
How about a mission where you have to get rid of a specified number of enemies? As like "kill (number) (creature to kill)" as a main objective
Gunner should get a concussive stun grenade that he can use to blast jump with.
A beer that allows us to pick up barrels or other teammates and throw them around
Make data cells usefull again.
every event gives you something else than xp,
meteorite gives scripts and BP xp
core infuser gives you overclocks
everything else gives you cosmetics...
please make datacells usefull towards BP progression.
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PLEASE adjust the rockpox infection rate, with literally everything having a ranged attack its quite frustrating to be paralyzed every half a second
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One message removed from a suspended account.
it would be very fun to have a low/zero gravity room in the space rig to screw around with the score things and the ball so we can play zero g frisbee :)
Hey uh.. Ghost Ship Games?
I'm colorblind, and the new corruptor fight is very, very difficult to understand and fight. I'm told to shoot the 'blue' parts, but I don't see anything of note that I'm supposed to destroy. Perhaps mods will enable this creature to be more easily understood, but until them I'm just about useless, spraying foam willy-nilly until I think I've benefitted my team in any capacity?
All I ask is for a more distinguished way to know what I'm shooting. Thank you.
There should be a new clean shave for eyebrows
Please don't nerf the stingtail and the septic spreader Ghost Ship, they are the best to come out of this new season by far and I'd feel bad about seeing them gutted like the OG robots eventually were. They really shook up the "meta" in terms of how to deal with bugs.
A little bit of Supercooling chamber OC feedback:
I think its almost in a good place right now, however I think it fails to fulfil the Sniper Rifle fantasy it supposed to deliver. Which is a shame since its closest thing to sniper rifle we have. Here is some suggestions to help it with that (a list of options, dont have to be all at once):
- Remove the clip size penalty. It would be a massive QOL to remove that -2 to clipsize since reloading every 3 shots feels particularly awful with this OC. It is already reducing ammo almost in half, decreasing DPS even more feels counter-intuitive. I'll take longer reload over smaller clip size any day.
- Add penetration to that OC. Just 1 would be fine (so it wouldnt compete with +3 weapon mod) or it can be some wacky stuff instead (like terrain penetration or it penetrates every time it hits weakspot). Bring that rail gun sniper rifle fantasy!
- Increase zoom level. This is both a boon and a curse. I think it would make the most sense for this OC and it would bring DRG the much needed sniper rifle weapon type.
- (Joke suggestion) Add a little bit of frost buildup to each shot. Its superCOOLING chambers so thats how it works, right??? Just enough to be able 1 super shot + grenade to freeze a breeder would be fine. Of course this is more of a joke suggestion because it doesnt have anything to do with sniper rifle fantasy but I thought it would be funny.
Whiskey on the rocks
OVERCLOCK IDEAS.)
- Explosive Precision (M1 Garand; Unstable): Focus can be charged a second time. This super focus consumes 4 bullets instead of 2, but explodes, doing damage in a 3m area.
- Grapple Point (Crossbow; Clean): Grappling near a bolt embedded in a wall causes you to grapple to it instead. This halves the cooldown of your grappling hook and automatically retrieves the bolt.
- Interceptor Missiles (Hurricane; Balanced): Missiles have reduced flight speed and cannot be controlled, but lock onto and chase after nearby enemies on their own.
- Fan the Hammer (Bulldog; Balanced): Tap fire button to fire the gun as normal. Hold fire to fan the hammer, emptying the mag with increased fire rate and reduced accuracy. +2 bullets in the mag; longer reload.
- Remote Cooling System (Cryo Cannon; Unstable): Reduced damage and chill buildup on allies. Shooting an ally wielding an overheat weapon cools it down. Reduced mag size.
- Throwing Pistol (Stubata; Unstable): Tapfiring the weapon shoots you in the face. Hold fire to charge up, and release to throw the pistol. Pistol ricochets and shoots randomly, but deals high damage on a direct hit with either the bullet or the gun itself. Visually alters the Stubata to have its barrel on backwards.
- Chain Lightning (Stubby; Balanced): Slightly reduced fire rate. Bullets ricochet off of electrocuted targets towards nearby enemies. Bounced bullets gain an increased chance to electrocute.
- Grand Cannon (Shard Diffractor; Unstable): Doesn't fire a beam on trigger pull. Instead, it rapidly drains ammo to charge up a single massive laser pulse, which is released when the trigger is released. Danage, splash damage, and splash radius scale with the amount of ammo consumed. Reduced mag size and much slower recharge rate.
Can Lithofoamer be used to help an infected ally?
We get this "help a friend" mechanic when an ally is Frozen by whacking them with a pickaxe/melee weapon. So why not have the Lithofoamer do it too?
Kinda wish we didnt start a season with the equipment to deal with the rockpox or (insert current threat here)
Imagine starting season 3, doing a mission normally and then suddendly a meteor falls but you and mission control have no idea wats the deal with it beyond some unfamiliar readings inside, so he tells you to get on with the mission. Then after a few minutes then the meteor spreads its rockpox and we get more comments from Mission Control, maybe even tell us to bring a sample of whatever this is. Then after getting a cutscene of the dwarfs enduring a decontamination session, we get told that R&D will have a solution in 7-8 missions time and in the meantime we got to put up with it or at least bring more samples to make the timer shorter.
After all that is done THEN we can call the cleaning tools for Rock Pox spikes.
Thats all i ask, a little bit of build up and mystery around it, having to endure the new threat without proper tools, helping the R&D come up with solutions and then we get what we need.
Voiceline for scout when pinging engineer
One nitra, two nitra, three nitra, four,
Engineer, plat a nitra so I can get more.
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Following up on "having to work with R&D instead of being handed the tools from the get go", how about a boss fight around it?
Imagine a mission that starts with the boss already on us and chasing us, like the Ghost Detonator but slower, and the mission itself is to look around its lair cave for samples to send to R&D on orbit, then having to endure the boss a little longer (like the Point Extraction post launch timer) b4 the tools come down to fight it proper.
ideas 4 warthog oc’s
vampiric rounds
super shotgun
poison injection rounds
flame rounds
plasma rounds (this one sounds basic, but think a bit more into it)
extra: this is a oc for engine’s breach cutter, make it Isaac Clark’s gun from dead space
make it so you can tame stingtails and have them fling you across the map
give engine a oc that makes his shard diffractor a physgun from gmod
Add a skill-based progression system! With the current way DRG handles progression and endgame content, you aren't pushed very hard as you get better and further into the game. One idea I had was giving client-side tasks to players during missions that are very difficult to pull off. A feature like this should incentivize players to be brave where others would flee!
Magnum rounds-
Subata oc that increases damage at the cost of ammo, rate of fire, and spread
(Preferably replaces homebrew powder)
pets that reside in your crib, like lootbugs or sth, i want to be able to pet stuff at the base without the need to go on a mission
make the jet boots persist through deep dive missions if you get them
I dont know if this was said at some point but i have and idea where when you enter a mission, a radom event (very rare) occurs and you and your team are trapped in a cave (or meaby the surface🤨) and have to repair (like the rescue mission) or call some machine that help you get to the cave you are supposed to go. This can only hapen on hazard 4 or superior (not deep dives) and give you a recompense from the company for the difficulties (some hack or similar idk). I think that would be so cool and it can be so random, even you can go with some especial dreadnaught.
You guys should add the ability for a 5th player to play Bosco
Lithofoam the rockpox enemies. If we can do that for the new rockpox boss then give players an opportunity to do the same for the regular rockpox enemies.
I have one suggestion, I recently started to really enjoy playing DRG hudless, however map doesn't work there, and I can't really check for example how much more resources i need for secondary objective without hud. I would be really glad if at least I could view map without enabling it( I mean hud). Rock and Stone!
Bring back my fucking anti-Mactera bullets
let us heal steeve by petting, returning 3 hp per one pet, so if team wants him healed up quickly, they all need to pet him
Let Steve come with us into the drop pod
Maybe an audio cue for swarmer tunnels that are still occupied with swarmers that have not been disturbed yet? I was thinking of a very faint but distinct "skittering" sound that is only audible when nearby.
add a mineral that you can use on a mission (that isnt mission specific), like just something to fuel up the light sticks faster or explosive material that when you mine it, you can pick it up and throw it
What if there is a "grenade" that is basically just a reusable red sugar and it heals quarter of your health instantly
New season/mission type idea:
Season name: For Karl
Fighting a fully grown, full sized dreadnaught. Not these fresh hatchlings that Mission Control has us neutralize. This is the big one, so big that it even took down the legendary Karl.
During Karl’s fight with it he left a crack in the dreadnaughts armor, and that’s how we will take it down. And get revenge FOR KARL!!
Compressed nitra at some point perhaps? Have voice lines for the dwarves that start off with we're rich but then disappointed as it's not gold
It would be nice if pinging teammates used a left and a right click:
One of them for generic voicelines ('I like your style miner!' stuff like that)
And one of them for actually grabbing people's attention ('Scout, need your attention!')
Right now if you ping a dwarf one a team of 4 there's a bit of a chance element whether or not your dwarf will actually say the class you're trying to get the attention of, so your comment might get lost because your Scout doesn't realize you're talking to him specifically (ironically even with the 'You! I'm talking to you!' voiceline) since teammates don't get notified when you ping them
This way you can still ping teammates for social interaction or to give them compliments, but if you need something from someone this can be a good alternative to asking in chat
I want 2 bring bet-c home :)
I enjoy the new bugs a lot but feel like the sheer variety of bugs in the game makes it really chaotic now. I think it would be nice if, much like the qronar younglings, some enemies were relegated to a specific set of biomes so that they would stand out as a unique feature more. Also i love getting youngling stampedes and wouldnt mind seeing them in another biome or two!
Cross play and cross save
Also maybe a pvp mode that works like a rival tec mission
I want to be able to play with both an analog stick and mouse with out the icons switching everytime use my mouse or keyboard
was going to send it in as a bug report but i feel thats kinda over kill since it works for the most part
modification for the pickaxe which makes the pickaxe do more damage the faster you are falling and nullifies fall damage if an enemy is struck.
It would be nice if we had arcade cabinets for the other hacking minigames in the space rig as well.
we have a mention of canteen existing on the ship, with dwarves wondering "whats gonna be served tonight", what if we got it added into the game? perhaps a way to apply yourself with slight buffs like getting more of something will give you ever so slightly more hp. not much still
pickaxe paintjob for megacorp pack
A way to tell steeve to back off of a bug so my friend can steeve him
too add onto this, the mini games where u screw around with wires could be you fixing machinery
Undo the rockpox penalty for killing infected bugs in melee range. The quantity and variety of bugs makes melee inherently dangerous now, let drillers drill them again
neon band but hear me out
as a paintjob too
so if you want to equip another framework but want to keep the color scheme of neon badn you can
Reduce the ammo penalty on the Elephant Rounds unstable overclock from -12 to -9. This is purely so that resupplies gives you an amount of ammo divisible by 3 and prevents you from having the last reload with 2/3 rounds in it. This is for no other reason that I like seeing the total ammo round out and not have partially-filled magazines.
If there is a future season where lithophage is "cleansed" for good but new bug mutations mechanically stick around I think I would welcome that. I do sort of miss just being a miner and don't want to clean up plague forever.
The statues in the Memorial Hall should change color depending on what prestige you are. You currently get a gold statue for the class you prestige, and it remains gold forever. With my suggestions they would be bronze, silver, gold, etc depending on how many prestiges you have done. You could even add 1-3 stars at the base of the statue or something to indicate how close you are to the next tier.
corruptors should be made easier for solo players
please fix the bug where all of my mods are randomly disabled when booting up the game
Make mods don't turn on right after updating, or just let us turn off automatic updates
Make the area around Apoca Blooms, Fossils and other stuff look more natural
Why can't we see the buff beers consumed by other players ? You only see you own buff.
Since it's possible to drink then join a lobby or join a mission already started, it would be nice to see who has pot o gold or tunnel rat. The addition of the randomize beer would even enforce my suggestion in order to limit the confusion for some weird builds. Rock and stone.
allowing us to input buffer reloads would be good qol
add current speed to pickaxe damage (become the legendary melee scout)
When we use the scanner :
Highlight the supply drops that have 1 or more ammunition and indicate how many are left
If ammunition = 0 : turn down the highlighting
electrifying reloads electric death should proc battle cool and frenzy
I thought about having homebrew power's abilities on a beer slot like randowizer,
therefore it dosent take an overclock slot and can work on all weapons
I think Homebrew Powder doesn't make much sense on the GK2 and Subata because of how fast it averages out due to the rate of fire. It's basically just a 20% damage bonus. Should probably be replaced/reworked
I couldn't find a discussion about this, so maybe it's just me, but I find the minigame to unlock the jet boots in a mission is infuriatingly hard. I can play anything except platform/timing games. If there was another way to unlock them in missions, I'd be the most grateful and relieved gamer. DRG is my "chillout" game but that unlock thing annoyed the hell out of me after about 10 failed attempts in a mission. I only passed when it gave me a really easy version after my fail fail fail fail fail fail fail fail fail failed attempts.
Could we integrate the semi-standard etiquette of 'r' into the ping system? I'm not clever enough to know how to do it for eggs or dreads, but at least for 'stage complete, button appears', pinging the Molly/Refinery/etc and having it change to "Ready?" and then have others able to answer (be it by pinging the thing as well, or v and x become 'Rock and stone, let's do it!' and 'wait, over here' maybe?) would be wonderful. Bonus points if these became little symbols on the team portraits so you can quickly take stock of who said what for the next few seconds.
I appreciate the etiquette is very common amongst players as is, but it's still odd it's the one place where we end up using chat for in-game context planning that isn't, you know, typed conversation... and I have noticed that players with non-latin script in their names (chinese, korean, japanese, etc?) have high odds of neither using 'r' nor waiting. It occurs to me the latter may be because they have no idea what the former is about, so breaching what could well be a language barrier would be lovely.
Gunner's zipline: I get that the speed needs to be carefully balanced to avoid it being used for tactical jinking, but it occurs to me if it had a very gentle acceleration effect that at least got you up to, eg, walking speed it might make it less irritating for longer runs of line, while not messing with the ability for bugs to swat you.
Same combat power, much better mobility utility.
A "protect the vip" mission where we have to escort a dwarf and if he "dies", you fail the mission, you could make him go by pinging him and then a place you want him to go to that's a ground and not a wall or ceiling and is reachable and you could make him stop by interacting with him ("E" button)
With pickaxe skins, add another node to show collections and allow an equip all of a certain skin type (if you have it)
Free Roam(?) mission type
Sometimes i find some mission types way too strict or active, or just straight up repetative
This mission type gives you a huge cave system, similar to Extermination but A LOT bigger and with various dead ends. It'd have no Objective. Just nitra, gold, biome minerals and other stuff, truly a simple mining mission. You can call the drop pod at any time after 5(?) minutes (or you'll have to find something or find a lost drop pod, i'll continue later). I also think amount of enemies could increase over time, but A LOT slower than Point Extraction. The more you explore, the more dangerous it gets and you may lose your resources too. I also think it could use that first number of the extraction timer and make the drop pod appear really far away, with like 10 or more minutes to leave. It also could finally use that blue Mega Mule chilling on the space rig.
Calling drop pod: It also could be some objective, like kill X enemies (a lot of any enemies) or mine Y minerals (a lot of any minerals), morkite, pretty much anything. It also could be like salvage operation where you have to find the drop pod and do something with it. Another option: There could be secondary objective or even 2 or more difficult objectives to collect something, do something, mine dystrum, maybe even add something for this mission type, like mini tritilyte deposits (but not tritilyte) that could be mined with pickaxes, some rock crackers or connectable explosives. For completing those "Secondary" objectives you'll be able to get a multiplier (like 10%-25% bonus to xp and other goods)
The main purpose of this mission is free mining: Just explore, mine and shoot bugs at will. No strict rules, just don't die to increasing amounts of enemies in a huge cave system
Perks are kinda underwhelming for something you can have in a loadout, some are useless, some are just better in every way, maybe add a perk refinery where you could tinker with your perks a bit, for example make thorns activate when enemies are nearby instead of on damage effect or beast tamer thing could allow you to call a friendly creature to you and assist you + be better at it (like lootbug that collects resources), adds oomph to perks and wayyyyy more toys to toy with
Should make the map a physical object that pops up in your left hand, model is already there (the PDA looking thing) for stuff like scanning for Mini-Molly parts or for Jet Boot hacking. Also it'd be nice to actually be able to move while holding the map, I feel like stopping in your tracks when checking the map in a game where you're supposed to almost always be on the move feels counter intuitive, I don't know why that happens but my guess is balance? Could have it so you move at half speed when checking your PDA for the map of the area. Would also be a bit more immersive for people playing with no HUD. Would also be nice to have stuff like how much ore you got on said PDA if you select no HUD mode.
More cave system types
Most missions may get kinda repetative with all those repeating cave systems. Like Mining Expedition always being a cave/tunnel/cave/tunnel/cave is boring, here's a way to fix that:
Add new cave system types. They'll be marked in the menu and mission terminal just like Complexity and Length with a special word or some icon. They'll be random for most/all mission types. It could be a long cave system like in ME, or repeating cave system from shortest EH (2 caves connected with 2 tunnels like a ring) (it could repeat in various directions and from various rooms, creating a maze), or Extermination-like cave system, or the same thing but with more ways and bigger starting cave, a huge ring cave system (if you'll go in 1 direction from the starting cave, you'll end up in it again after doing a full loop), or even a cave system for free mining, where caves will generate in random spots (but kinda close to each other) without dirt (or maybe even tiny cave systems). I also think there could be ore veins inside the stone that you can find while mining, or a similar thing but connected with dirt (without it you probably would need some mini-doretta, something like driller Bosco). There's a lot of various ideas for various cave system types you can come up with, but for now we only get repeating cave types
The main purpose of this is to add more variety to missions
Make it so we dont get soft locked on our daily challenges because specific regions just wont become available
Currently, when being healed from a resupp pod, the dwarves will respond with one of the red sugar voice lines. Any chance we could get healing from the resupp pod specific VL's?
Blacksmithing station. It takes far too long for me to get time back home. I am a badass dwarven blacksmith, I need this for me. I love blacksmithing.
ADD GAMBLING PLEASE i have to waste my money
Cards, to play with other dwarves, maybe? For the long que times you get sometimes when waiting for someone to join for Deep dives or Haz 5 missions.
buff to pgl: pack rat now spawns rat minions on impact that fight for you
Maybe when the grenade contacts a enemy little freindly swarmers or something like engi's SSG comes out and starts to fight the glyphid or whatever you hit
This suggestion is focused around the Bestiary in the Miners Manual and some ideas I think would look cool:
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(minor suggestion but whatever) Update the Stabber Vine model and animations. Currently, it is technically incorrect as it only shows a single stabber vine, while the ones that spawn in-game have 3 jutting out, and is the only model in the Bestiary not to have any animations that play, which I think is kind of weird.
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Show the user what the attacks look like, sound like, and/or are. While it is specified somewhat in the Attack and Special sections of the stats area, the names are kind of confusing without something to show them. As such, I think it'd be nice if what the attack looked like would play if the user hovered their mouse over the attacks and specials. (e.g. hovering over the "Plasma Laser Shot" attack area of the Patrol Bot would briefly show what that attack would look like).
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On the topic of the stats area, I think it would be nice if any weakpoint listed would be highlighted on the enemies Bestiary model. It's a small detail, but one I think would be helpful to newer players.
suggestion joever
DRG cookbook?
DISCORD SUGGESTION: add some self assignable roles for ppl to be easier to find partners like casual experienced beginner friendly looking for a challange etc
No thank you. I know how to make a bacon-wrapped sausage.
fuck lootbugs, fuck steeve, I want to bring home native flora in a pot.
QoL
Give us more loadout slots
more loadout icons (for example all of the upgrade icons, you could even make a folder system when selecting the icons so you can still find them when you have a lot.)
and the ability to give loadouts a name. There is a big blank space above the head of the dwarves that could be used for that.
Maybe make the Rockpox bugs and the Normal bugs natural enemies? So sometimes they can attack each other making the rockpox mini swarms less harder
Warthog overclock (biased I love this gun) "Wildboar" 168: Unstable overclock. you have a -22 ammo (68 base and max 110 and -2 clip size (4 at base and make 8) and fire at a speed of only 80% (80% of 210 is 168) instead of 100% (so 1.6 as a base). Upsides is instead of pellets you fire a projectile slug without needing to deal with spread of pellets at longer rangers that pierces up to 3 enemies per shot doing base of 84 (12 times the base of a pellet or 96 with damage upgrade) (pellet upgrade does nothing sorry.) The shot will instead always stun for 3 seconds. (Based off of ETG big iron 'iron slug' synergy turning a shotgun into a single shot slug) (could need some adjustments to not be under or overtuned.) "The engineers in DRG have upgraded your warthog to instead of firing multiple pellets, one powerful slug piercing through bugs with ease. The slugs are bigger in size so the amount you can carry and have per clip is reduced.
Frozen yogurt in space rig
There was a suggestion to change the look of the drop pod... And they said that was messy... cause who's customization stays?
But... What about letting people customize their droppod Seat? Maybe put a bobble head on the arm rest, hat hook/gun rack etc.
thorns damage leeches unless that was an intended feature for it not to
Enable a "sleeveless" option for the Roughneck armor that just removes the tattoos.
Not sure if it had has been suggested before or not nevertheless I shall suggest. There have been new weapons and grenades but, I ask is there any interest in new class specific gadgets? A example being engineers turret slot have a new selectable such as a drone with micro missile barrage or supply Molly that has a healing station while providing small cover fire with a emp pulse.
Of course the other class having new equipment too. If people are willing to hear the idea or discuss the topic do let me know now.
scale brigade bosco n picaxe skins?
2 suggestions. Blackmarket Overclocks, those are more unstable but very overpowered overclocks that are very rare, like almost legendary rare to get. And you have to pay a hefty price to get one. Other suggestion is a new weapon for the scout, a Blunderbuss styled main weapon.
The reload ping on the M1000 Classic is honestly kinda wimpy. Please buff it.
Either increase the sound of Septic Spreaders or change their sound entirely to be more distinguishable from other enemies.
I think that it being able to shoot you without line of sight is good for the enemy, but it is frustrating that you can't hear the Spreader at all. Yes you can wait for it to shoot its Projectile to know where it's "hiding", but you shouldn't have to solely rely on visuals with disruptive and most special enemies.
Please make any Dwarf that uses the zipline or other methods to leave the droppod at the end of the mission, show up as downed in the victory screen. It seems most people don't even realize doing that fails the survival bonus,
make that when your on a zipline you can grab stuff off it, i hate needing either an engi or mine around for something that could be done in a click of a button
The ability to purchase Jet Boots for missions for a hefty credit price (ranging from 50,000 to maybe even 200,000) and maybe the price changes every half an hour, like missions?
<@&296918282403840000> KILL
please buff or at least revert the bugfix to the Thermal Exhaust Feedback
1.5 damage per every 10% heat is so miniscule that you cannot even light up praetorians with it anymore
honestly it wasn't even overpowered or good before the nerf
add a galil framework for the GK2
Color palettes and frameworks for gadgets
interactable emotes like high five with other players, would be nice to do a hi5 after someone does a good job aside of rock and stoning them
Idea (upgrade/overclock): Kinetic battery, one battery that can be infinitely recharged (no drop pod required), requires inertia to charge, ie. pickaxe, sprinting, jumping, falling, etc. Includes longer cooldown and reduced damage.
Change final Promotion colors to fit the class color. So Engineer keeps the red legendary promotion, scout gets a blue one, driller a yellow one, gunner a green one
The Sceptic Spreader's goop hurts like hell and the visual feedback doesn't really match. a simple red border doesn't convey the danger it possesses.
a bit of screenshake each time the damage ticks and some sizzling sounds to signify that it is indeed eating through your armor would go a long way to really tell the player how dangerous that red stuff really is.
So with the new season adding the corrupter and one of the core mechanics around it being using the cleansing equipment to strip its pox armour; i feel like that mechanic should extend to the infected glyphids as well. Not sure about other players but I think theres a lot of missed potential with the cleansing equipment when it comes to clearing contagion spikes.
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Problem 1: Using the cleansing equipment leaves you more vulnerable to the infected glyphids. You can be easily overwhelmed before you get the chance to ditch the tools and get your gun up to defend yourself.
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suggestion: Defensive utility for the cleansing equipment. Dousing an infected glyphid with lithofoam could give it a temporary debuff. Maybe the foam slows it down like goo bombers slow players, or the rock pox status buildup it inflicts on a player is decreased. Vacuuming an infected glyphid after foaming it could burst some of its boils temporarily stunning it or inflicting the fear effect.
Allow us to pick whether to use Xbox or PlayStation button
If possible, it would be really nice to have full crossplay between platforms
Is crossplay coming to DRG?
Would be nice if there was a way host status would migrate if the host leaves. this helps with the mission ending 20 mins in because the host leaves for whatever reason.
rise the amount of plague hearts dropped by Harold to 5-6 instead of current 3-4, feels too unrewarding rn, considering that you get same amount for doing meteor cracking (one of the easiest event)
It was mentioned before, but I think there needs to be more options to spend money and minerals, also more endgame content would be good.
make meteors harder 
Add option of grabbing Bosco like pearls or other heavy objects. I always feel bad when he doesn't go with me in a drop pod at the end of the mission, so I want to grab him with me. He's like a tiny little dwarf, and we must leave no dwarf behind! 
I have enough screenshake when my no screenshake mod disables for some reason or play offline, I dont want even more of it
A save and load system for Loadouts. There should be many more slots than 6, and you should be able to make a loadout, save it, name it, and be capable of loading it onto a dwarf any time at the equipment terminal.
This game's weapon sandbox is getting bigger and bigger, and the current system is not enough.
Heck, maybe even make it so we can copy a loadout code and send it to another player via text and they can load said loadout right away.
So me and my friend were playing a bit last night and I want to suggest that we CAN teach Steve some tricks.
Specifically, I think it’s be neat to add some animations to Steve where they “Assist” in Percussive Maintenance if there aren’t enemies to fight.
I just like the idea of Steve just seeing dwarfs hammer something until it’s fixed, or setup, or activated and joining in.
more accessibility settings such as colourblind and also for the deaf hearing
Add a deaf accesibility mode with visual indicators for noises (kind of like fortnite and minecraft have) because right now deaf people are at a significant disadvantage with how many enemies are primarily announced through sound (menaces, detonators, stingtails, etc)
add parts of caves where you need to push a bigger more durable to pickaxe stone to get through to an area, just giving more of a vibe this is actually a cave, which has possibility for cave ins
New Biome and end game content:
Flesh Pits
Delve into the bowels of a decomposing carcass of a full-grown Dreadnought. Fight festering horrors of Hoxxes as you tear through flesh and gore, scouring it for lost gear and/or loot caches that can get you plenty of experience. But be warned: these are only for the elite of the elites as you will be dropped into the nesting grounds. So be sure to expect swarms upon swarms of enemies directly arresting your efforts.
Name: SOS Signal
Description: Puts an SOS signal marker on your mission in the mission browser, showcasing that someone needs Immediate help with a mission. If the mission was started as single-player or friends-only, starting an SOS signal will open up the lobby to public view including the SOS signal marker in the mission browser.
Contribution to the Game: I think if a player over-estimated his ability or was surprised by something unseen , like a large enemy spawn or something else where he has the need of help, he could put in an SOS Signal so that all barriers (like solo or friend-only) lobbies can be opened for friendly miners to jump to the rescue. This would open up new possibilities for challanges, fun content and of course new bonds and friendships being formed. Since Deep Rock Galactic is massively driven by its community, this feature would bring alot of benefit to cooperative play.
add mecha steve as in game final boss with shoulder mounted lasers and a jetpack
(warning, the following is a completely out there idea that would probably be better suited as a spin off)
now I get that pvp is something they don't want to add however, hear me out.
CAVE BALL.
We have a little soccer game on the space ring so. Imagine that but two teams of dwarves, no weapons and one movement tool each, down on a hoxxes generated field, kicking the ball through cave systems. Drilling flank routes or getting the high ground, engineer platforms.
Gunner shield to block balls or just playing the scout
So caveball
Currently, the Septic Spreader’s puddles deal typeless damage to any dwarf standing in it. This damage type is simply “unspecified” and thus is not affected by Elemental Insulation, even though the theming of the enemy and the nature of the acid puddles would imply such a thing. Septic Puddles should be changed to do poison damage instead. The fact that they don’t makes no sense, and Elemental Insulation would be a more valuable perk if this change were to happen.
stupid april fools update: whenever you start your game, a completely random overclock for a random weapon will be modified oneshot any enemy in the game, and give you infinite ammo and 10x health, regardless of anything. But there are three random overclocks that are modified to give you one HP and no shield. There is no way to tell what the hidden overclocks are and will be randomized again after every mission. Good luck.
a new perk
mineral scanner
adds mineral scans onto the terrain scanner
so morkite missions are easier
A lootbug enemy.
Could be a dreadnought sized lootbug that is extremely tanky but doesnt deal a lot of damage and its presence will summon all the normally peacefully lootbugs on the map to attack the players.
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I WANT TO RIDE GIANT DWARVEN ROBOTS AGAINST A SWARM OF SUPER SIZE ME BUGS, (or just some bosses)
minecraft collab
4 new robots that can be used by any dwarf: a 2-leg shooter, a spider/crawler like/a worm like robot/ball type robot
get rid of the weird armor break mechanic attached to the 2 round burst subata mod. It's janky and nobody's gonna be aiming for armor with it anyways.
Mediocre Passive Perk Buff/Rework Ideas:
Strong Arm:
- Throw flares, heavy items, and grenades further and faster.
- Flares, heavy items, and grenades deal (minor) damage and stun on impact.
Unstoppable:
- Reduced slowdown from environmental effects
- Carry heavy items at walking speed (it needs to be this fast to justify not simply throwing the item and running to it repeatedly)
- Reduced knockback/pull force from environmental effects (including the new stingtail.)
Second Wind:
- Sprint speed boost after sprinting for x seconds.
- If interrupted, the boost will remain for 1.5 seconds, and will continue if the player starts sprinting again during that window.
It's a Bug Thing:
- Move to a passive effect on Glyphid Tamer (rename to "Bug Whisperer")
- Instead of exploding on proximity, lootbugs can be pet to make them deposit their mineral supply directly into the player's inventory. (Hassle and guilt free!)
- Emptied lootbugs shrink in size, making it easy to tell which ones have been looted.
I LIKE all of theese
corrupter spawn rate should be increased or be a mission modifier, after 40+ missions I've only seen 1
maybe a workshop
like a steam workshop for
- paintjobs
- cosmetics
- weapon frames
Mediocre Active Perk Buff/Rework Ideas:
Beast Master:
- Rename to "Bug Whisperer"
- Now has the reworked "It's a Bug Thing" passive mentioned in my above post. (Pet lootbugs to make them deposit their loot into your inventory. Emptied lootbugs shrink in size.)
Hover Boots:
- Automatically activate if the player falls from a lethal or close-to-lethal height.
Berserk:
- While berserk, the player cannot be harmed or healed, cannot hold E to interact/revive, and is limited to only their pickaxe.
- Killing bugs while berserk slightly increases its duration.
- If available, berserk automatically activates when the player is reduced to 0 HP. After the effect ends, they die as usual.
Shield Link:
- Increase the radius of the passive effect by about 2 meters
- Make the active effect applicable from a much greater distance
Heightened Senses:
- Receive a warning when being targeted by a ranged enemy, or a non-swarmer enemy is about to attack you from behind.
See You In Hell:
- Increase the number of activations from max 3 to max 5.
- Pickaxe revenge damage scales with hazard level.
i know this probably won't be read but - can the blister pop debuff be removed for rockpox exploders? it's literally my only gripe with the new rockpox enemies
this just makes them way too annoying to deal with at close range 
remove hollow bough
add a second, hollower bough
Random caves
So imagine your doing a mission and you just randomly mine into the wall and there’s a new cave there I think it would add to the felling that this is a cave system kinda like escort duty. They won’t house objectives so you don’t have to find them they could hold gold so if you want then you can explore them but you don’t have too.
Make region conditions affect weapons (magma core increases overheating, magma geysers cause weapons to overheat, glacial strata ice-jams weapons)
To combat this, make arkenstout and burning love into buff beers that prevent fire, overheat/freezing, ice related debuffs
two revolvers for gunner as gunslinger subclass
Make Fat Boy destroy terrain in unupgraded C4/EPC radius.
Honestly I don't even think it would change anything but it would be funny.
New Warning: Imminent Impact
A large asteroid is headed straight for you, but this mission is too vital to abort! We've added a timer to your heads-up display so you can see how long you've got until impact. Make it a quick one team, or you'll be vaporized along with everything else in the region.
I know this message will get a lot of downvotes, because people don't like when their favourite toy is nerfed, but I dont care
S.S.G is in a criminally OP state (at least in vanilla), they buy you time like lures by being a long-lasting effect and just killing any small enemy and slowing bigger ones, and it easily completes the role of bursters while not having all the downsides of it (bounce rng, friendly fire, etc) and it doesn't outcompete proxies in sheer holding and burst power, but again the sheer duration, mediocre but still slow and decent damage still makes them an amazing complementary to any holding situation.
They need a nerf.
Quantity, duration or damage (though if the damage gets the nerf slow effect should be buffed a little I guess). imo reducing just one of those parameters would be enough.
I think I broke a rule suggesting this once a day (My bad!), So here is the updated idea for the last time.
Hoxxian Golems:
Rushing forth with their hunger and hate to ruin your time on Hoxxes.
They could have the ability to eat minerals left behind, it doesn't have to be any mineral, they may be golems, but that doesn't mean they are not picky eaters.
They could grow in size and mutate into different forms if they eat enough mineral, and when they are killed, it explodes into a brilliant shower of whatever they happened to eat.
There could be three forms;
Hoxxian Pebble: The smallest and most cowardly of the golems, these will only ever fight if damaged directly, preferring instead to wait for minerals to drop onto the ground and be left uncollected to give them a chance to feast and grow into the next form.
Hoxxian Boulder: These are around the size or larger than the dwarves, these gluttonous brutes will not hesitate to attack anyone unlucky enough to cross their path with minerals in their inventory, with every strike landed causing the victim to lose some of the minerals they had on them, and as soon as the minerals are lost, either they or any nearby pebbles will eat them if left unattended long enough, and should they eat enough of their precious feast, they grow into the third and final form.
Hoxxian Mountain: These titans are as dangerous as they are hungry, if damaged enough, they will even cannibalize their pebble brethren to heal themselves, but as they are the largest and slowest of the three forms, though their vicious strength must never be underestimated, they are easily outrun by DRGs finest, so they must rely mainly on throwing whatever they have on hand. whether it be a rock, a golem, or even a dwarf.
The golems could be a season of their own, as well as bring new items, gameplay variety, voice lines and of course, fun.
They could speak in gibberish rather than the screeches of the Glyphids, so when you hear the mumbling, prepare for rumbling.
With the addition of rockpox spitters and bombers, I don't know if it's necessary that the grunts / praetorians have the little pox throw attack; the ability to infect with a projectile should be emphasized by the new enemies (the pox spitter is redundant when the grunt can do the same move), and making the pox enemies behave more in line with their healthy counterparts would make it more intuitive for newer players. Obviously this would mean they would be a bit less threatening, so to compensate, increase the infection rate from melee hits by these two and increase their movement speed a bit. To clarify, no, I don't also mean remove the pox vomit from the praetorian. Just the little projectile thingy.
Please fix stingtails. This is the worst enemy in the game by far and feels so janky when you get launched 10 miles by one of them
Make Haz 4 missions (this problem only applies to this difficulty specifically), have more consistent difficulty. It currently feels like a coin flip whether it’ll be the easiest mission of your life, or Haz 6, with the randomness varying based on team size
If we ever revisit rockpox after this season then i think a twist on escort duty would be fun called "Payload duty" or something like that.
The id2a is that we are escorting Doretta or some other similar machine but instead of extracting some sort or objective its to delives a massive lithofoam bomb!
New Skin Color: Hot Tempered, you're skin will be either bright red or dark red
Currently, the Elimination mission type is the only one that has variety in its objective, since the bosses are randomly selected from a few possible options. There are some other missions that could benefit from similar treatment.
Mining Expedition:
Add a couple other mineral types besides Morkite, which generate differently, e.g. crystal structures like Hollomite
Salvage Operation:
Since this mission currently only has 2 and 3 length versions, there could be 1-Length variants where you only have to salvage mules (they broke down mid-mission) or only fix a drop pod (the previous crew was on a mule-less mission).
Escort Duty:
There could be a variant where Doretta is mining an armored egg deposit, so rather than a boss fight you have an intense double-swarm. Or, a Caretaker with power stations built into it so you have to break through the forcefield with Doretta!
<@&296918282403840000> we got one of the links again
Not expecting this to happen but this should be one of the songs on the Abyss Bar jukebox
https://open.spotify.com/track/0FDY2EHOv32kUoqplU1hdY?si=czE9gjUiT-astLuAL_mgbQ
To make drillers buzzsaw do melee damage instead of explosive 
The friendly perk should affect self damage. passive buff to the RJ250 
Add more variety of friendly bugs that aren't the flying ones, more of lootbug relative
Let me present:
Storebug
Storebug would be a tamable creature as long as you feed it enough gold, lets say 15 (you have to have some in the inventory, not disposal), boxbug will carry minerals for you and follow the person that gave it gold, to make it dispose of minerals, player have to pet it twice, but 15% of all disposed items are "eaten by it" to balance it out not being a personal mule, it won't drop the same amount of ore either after killing it, just so players can't get around the penalty
Countless times did I needed mule but my team kept pinging it back while I'm stacked on resources and need to dispose them somewhere
Maybe also add a function of prioritizing which resources come into the storebug just so you don't dump nitra if you want to save it for ammo
Add sex
Add "#drg-lore-discussion" channel for the lore freaks
We need a loot bug dreadnaught
A comeback of lootbug poppers, tbh would be funny if it was focusing the one who killed the most lootbugs
Suggestion; Slightly lower stingtail's attack cue sound pitch. It seems a bit uncharacteristic and out-of-place for a 'baby doll mama cry' to come from such a tough, jagged beasty. It'd still be quite audible and distinct, but less.. comically offputting.
Lloyd should get a voice module with some simple words (would be unlocked if you tip him 10000 coins)
Googly Eyes
New mission anomaly: Sweet Tooth
Bugs drop red sugar when killed
Keep dwarf inertia when hitting a gunner zipline:
When hitting a zipline, it slows you down gradually instead of instantly
New armor perk: "Pathfinder"
You get a temporary significant boost of speed after viewing your scanner for at least 4 seconds. cooldown : 8 seconds
When there's 2 or more compressed gold ores near each other, there should be a new voiceline "We're absolutely rich!"
A player should be able to see steeve health and shredder time on the HUD
You're still able to pickaxe infected teammates to free them 
A way to interact/talk with mission control, I want the dwarves to be more friendly to the guy fr, tbh just adding a board where you can talk to each other and ask some questions and maybe crack jokes (when management ain't looking) and even play some simple games like chess with him
Wrong chat
Corrupted Drilldrozer event similar to corrupted Betsy that would chase down miners.
Give us some new alternate mission types like deep dives but don't make them as long as a deep dive, I think new alternate mission types would really help players from playing more than a few times :)
i have a suggestion for the game : custom lobbies. let me get into the details
1 : it allows the community to get together and have custom missions!
2 : anyone can create and join lobbies
3 : player's can also create their own maps and gamemodes using part's. the "from scratch" template will have 3 set sizes : small, medium, big and the wall's. floor. and ceiling are made of bedrock. and theres tools such as the ground creation tool. glyphid spawner tool. and there's alot. [about every game part can be used in this map creator] but there should be limitations on what you cna place. whatever you introduce [morkite vein's. liquid morkite spout's. dreadnought cacoons etc] should set the mission and on how it work's. so if you introduce a morkite vein its a mining mission and none of the rest of the parts [dreadnought cacoon. liquid morkite spout's. etc] should be unacsessable
4 : a player can only make 1 lobby. but 5 secondary lobbies that can have their own gamemode's.
5 : you can also customize the lobby. it can either be a custom space station, or a mission-like lobby.
6 : And you can set the spawn and extraction point's.
thanks for reading! i originally only had 2 but then i kept coming up with more and more idea's.
Implement the large lakes of poisonous gas that was teased in the early stages of the game
The trophy room (or some sorta room for the player)
The idea I'd it shows the % of items collected maybe, and a trophy shelf in the memorial hall that has the barrel achievements in the trash (they show up once you unlock them)
The downside is you won't have that feeling of getting new items anymore if you have a completion % (like of you couldn't think of more items to show up)
Make it so hosting a private game with more than 50 verified mods possible, since verified mods usually only add like 1 or 2 little things like sound changes or visual changes, it can be annoying that trying to host with more than 50 mods causes some issues. This isn't a problem i've had but a friend of mine cannot properly host a game without it going to public even after clicking private, and they like to use a lot of mods which are all verified but add fun little sound things or visual stuff. would really be cool since there is clearly no problem with hosting public games
Whenever we get to finally fight the fully grown dreadnaughts, I think a cool idea would be to have a mech piloted by mission control join the fight.
Destiny raid in deep rock… what the fuck am I doing
yea so sniss gaming is saying im really bads at gaming so i need the result screen removed in a hotfix rn <3
yea so now sniss is saying theyre gonna ban me :/ so can u hotfix tht to not be real???? <)
Not sure if it's been suggested before/yet, but could we get rocky mountain to affect the coral in dense biozone? Feels sorta weird that we can break the terrain around the coral in one hit, but hitting the coral itself takes three
modifications for flares such as carry 1 extra flare, flares rechange x% faster, or last x% longer because currently especially with driller and engi it is very annoying to have to wait for flare recharge every minute or two or when wanting to light up a place a bit
That first one would make scout's flare gun be less useful, and break the balance between classes a bit. Agree with the second one tho
make dark morkite affect the speed at which liquid morkite is refined in on-site refining (made this a separate suggestion to avoid confusion ig)
nah scouts is still for big caves
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Idea:
Since Spitballer projectiles are slow and you can potentially dodge them very easily, I think it'd be funny if you could ping them mid-flight.
Why:
Because it's funny as hell.
🟢 
"AAAAAAAAAAAAAAAAAAAAA"
New Overclock idea for the
: Tank
-25% added Damage reduction (so you can have 75% with the t5 upgrade)
- slower movement speed when not shooting and not being able to walk when shooting
-slight damage increase (like 1 or 2 per bullet)
stingtail skull helm
An electricity gun that can arc to other enemies, it does more damage to the enemies closest to you but stuns the rest
Some context restrictions to rock and stone voice lines. For example
- "Come on, guys, rock and stone!" and "Last one to rock and stone pays for the first round!" can trigger only if there were no rock and stones within certain time
- "Yeah, yeah, rock and stone." can trigger only if there were too much rock and stones recently, similar to mission control's ping spam reactions
- "If you rock and stone, you're never alone!" and "For teamwork" are bound to trigger if you rock and stone while in personal drop pod
- If you rock and stone within about 10 seconds after reviving a teammate, it has to be "Leave no dwarf behind" or some teamwork-related rock and stone
- "Galaxy's finest!" and "We are unbreakable" are for completing an objective.
I'm not sure if the game already has some of it, but I definetely heard "Yeah, yeah, rock and stone." as the first line in a long time, which was embarassing. And if you're afraid that rigged chances can produce similar rock and stones in a row, might as well use them only for the first one after the trigger and then switch to default since they are answers.
I wish for the ability to tell how high the infection bar is on my teammates.
Spraying teammates in lithofoam removes infection or gives them temporary immunity to infection (as in stop infection going up, IDK if it should remove it)
Cancel Join button
I just had the items on the join game page shift up by 1 as I clicked on a mission to join. Ended up joining the wrong one and closed Deep Rock to get out
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Can the time between a Stingtail's attack screech and its actual attack be increased, maybe by 1 second? That way it gives players more time to react when in the middle of a swarm. Stingtails are rather tanky too so it's not like you can pull a sick flick and instakill it
is it weak to write in Russian? we are trying to translate
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change the button mashing combination for getting free from rockpox and freezing from A+D to just one single button, spamming A+D is really tiring and feels like i am developing carpal tunnel especially now that rockpox is more present than ever.
Also bonus point for this change making the game more inclusive for people who have conditions that make pressing two buttons very fast difficult
Make a fashion advice tab for the discord server( If there is already something similar, tell me please)
To add on to this, many AAA games recently have started to remove button mashing and QTEs entirely, for accessibility reasons, or have started to at least add an option to hold a single button instead.
Perhaps there should be an option in the settings to make it so you can just hold a button to shake off rockpox and ice.
Maybe if you don't want everyone to just take that option anyway, you could make it slightly slower to shake off compared to button-mashing
Ban a fifth of the player base, as ||space rig 5 exploded||
something exciting needs to happen when a barrel is kicked down the drop pod engine
Spitballing a few example ideas for perks in a class locked perk system Having a perk tree for each class gives the perks room to be more transformative, interesting and balanced.
Scout
heightened senses
See nearby disruptive non ambient enemies through walls as faint glowing balls, provided those enemies have a line of sight to you or a teammate.
bug bait
Move faster and gain slightly faster grappling hook recharge depending on the HP worth of bugs aggroed on you
field medic (unchanged)
acrobat
Hold space while you impact a surface to launch (bounce) off of it. Fall damage remains, works with grappling hook.
deep pockets (unchanged)
Driller
look at me!
Press keybind to greatly increase enemy aggression towards yourself, and away from teammates. (Cooldown)
Muahahaha
Gain damage resistance dependant on how many nearby bugs have any status condition
mole
gain run speed while a low celing is above your head, such as the natural tunnels between caves or the tunnels made by the power drills
geologist
Regular terrain destroyed by you sometimes contains very small bits of gold and nitra
Gunner
Professional gun shooter
Base spread penalty is reduced while running, even lower while hanging from a zipline
sheild boost (unchanged)
dash (unchanged)
wall climb
Press keybind to scale vertical walls for a while. Great for getting up high to make a quick zipline to your destination. (Cooldown)
No! Not like that!
the terrain destruction radius influcted by your guns is doubled when you hit a mineral deposit or terrain around a buried object
Engineer
beast Master
look at them!
Press keybind to greatly decrease enemy aggro on yourself, provided there are other targets to aggro onto, like lures, steve, teammates, etc
Movement: parkour expert
Increases jump height and max distance for a ledge grab. Jump even higher off of platforms.
planned in advance
Set up platforms, turrets, and take resupply much faster when there are no enemies aggroed on you.
These arent balanced against each other, so the other part of this perk overhaul idea would be to add more specific perk categories to force players to not just stack up a bunch of combat perks while ignoring all the utility perks that would spice up the non-combat part of the game but are overall "weaker".
We should be able to split body customization into sleeves shirt pants and shoes so we can mix and match more
Just throwin this out there. The Engineers shirt in the Roughneck dlc doesn't jive with a lot of the color schemes. It comes out way too shiny in all but a couple of schemes and it loses the floral pattern, or doesn't adopt the pattern in the scheme, see Orange Geek (Robot Rebellion is an exception). All to often it's just a shiny solid color; which is too bad. It would be cool to see it given a little touch up/tender love and care.
Idea: whenever you use fire in sandblasted Corridors, have the terrain replaced with glass. You could just use the same texture as the compacted ice in Glacial Strata. I think it would be a nice touch.
Maybe even replace the Slag with glass as well?
suggestion: Ask blizzard for a billion dollars to develop their Overwatch PvE for them 
ability to pet cave angels?
Rename NCTC to just Toxic Catalyst, its current name is too long and awkward to say.
i think some sort of warning should be applied to games hosted by toxic players. me and a friend just wasted an hour and a half in multiple industrial sabotage missions where right at the end the host just banned everyone in the game and presumably completed it on their own.
i'm not saying those people shouldn't be allowed to host games or whatever i'd just like a little warning letting me know there's a pretty good chance of having thirty minutes wasted for nothing
can we have a more epic death animation when you defeat Harold? (one similar to the meteor explosion but it just sprays pus and crap everywhere)
The little "puff" we get when you defeat a gargantuan ferrocious meteor monster that spreads an interstellar virus that is so reactive and volotile it affects rock is kind of anti-climactic
Since the 3rd tool slot is for flares n stuff, how bout adding some sort of drone that can mark enemies and follows you around like steeve?
Adding on to this, maybe holding E (while grounded) in close proximity of a cave angel would trigger the pet? people want to hold e while falling on they can latch on to a cave angel instantly, not hear "aren't you just the cutest little thing?" before turing into a mist.
Hello, i dont know if it as already been said or mention
So ill say it anyway, ROCK AND STONE. I have one or two idea that i want to share.
First one, i would like to see more utility grenade so i hade a couple in mind.
The first one could be a grenade that create a foam like wall, an other one could be thrown but a soon as it is throw it start flying and explode mid air in little burning particules ( good against macteras)
Second, i know that the dev said that it is not a melee game but what about a riot shield as a primary weapon for gunner that can push and tase bugs, it do low dmg cost ammo and feels great whit a pickaxe...
Oh and the last one would be a jackhammer for driller.. it can brakes minerals a bit faster than the pickaxe, but can do anything against normal ground since it would only do a small hole like the coilgun
Can corrosive catalyst get a cooler combustion visual when you kill bugs with it? its just a reused wave cooker death effect with a few added things.
(not important)
Rockalypse
Season 5 Theme
*Hello Miners,
In the wake of the chaos since the arrival of the rogue Rockpox comet these past few months, we've been conducting an investigation, and have found a shocking discovery. We believe that the comet did not arrive by chance. It was steered towards Hoxxes by our rivals in an effort to force us out and mine the plague-ridden remains themselves. Clearly they underestimated us.
Unfortunately, they haven't given up either. Since the last scheme failed, they have resorted to a more primitive plan—mass orbital bombardment.
Just a few days ago, thousands of asteroids and comets across the Hoxxes system suddenly changed course, all of them heading directly for Hoxxes IV. We cannot let them blast Hoxxes to rubble, and we cannot lose any more space rigs.
Miners, it's up to you to stop them. Prepare for The Rockalypse.*
NEW MISSION TYPE: ASTEROID DESTRUCTION
Assemble and fuel a massive cannon to destroy an incoming asteroid before it's too late!
NEW WARNING: METEOR STORM
Hoxxes is passing through a dense debris field, making your mission much more treacherous.
UPDATED EVENT: METEOR IMPACT
There aren't many Lithophage fragments left, but that doesn't mean other space rocks are any less valuable!
grenades need some overhaul, some are objectively better than others, for example gunners sticky grenade is objectively kinda bad, since enemies arent always affected by fear and they just walk into you blowing you up in the process, i'd suggest to change them a bit because well, why use worse grenades if there are better options?
sticky grenade should perhaps stick to enemies and make them take massive knockback instead of dealing lots of damage, would also be good to blow yourself up to make space between the swarm and yourself
of course i dont want to sit here all day suggesting reworks, but that was just an example, u can suggest your ideas to grenades you think are bad
autosprint option in the settings...
piggybacking on this, spring loaded rippers need a buff. As they are now, they are finicky, terrain dependant horde clear on the class with the best horde clear on the game. Also, they deal explosive damage, which a) doesn't make sense, b) reduces their effectiveness against larger enemies, and c) can't benefit from vampire which if they could it would give them a unique use compared to drillers other grenades.
Randoweisser should be cheaper (after you unlock it) my friend and I have been burning through our ingredients!
sprint by default
being able to change the keybinds to release yourself from ice/ rockpox, i got carpal tunnel in my left hand so its pretty difficult to mash A and D quickly, especially when it comes to rockpox i take a lot of damage before i can free myself
my wrist hurts :C
A Squirtgun weapon framework for Summer
Hey guys, first off, you guys are doing a tremendous job. I would like to point something out that I do not believe is a bug, but because of how the new Lithophage Corruptor works mechanically, this behavior ends up being a LITTLE bit detrimental for SOLO dwarves!
It seems to me that Bosco prioritizes shooting monsters over sucking up the foam, I might be wrong and if I am please correct me and delete this message, but that's what it seemed like the first time I fought one of these, and it ended up making it a bit hard for me as a solo dwarf to foam up and then vacuum enough that the corruptor armor was gone, because as soon as I broke into one of the sections and the "flesh" was exposed, Bosco stopped helping with the vacuuming altogether (which btw wouldn't be a problem if the corruptors were stationary, but since they run around I had to go grab the vacuum instead of just focusing on it with the foamer).
Again, if I'm wrong, just delete this and ignore it! But if not, then my suggestion was trying to make priority 1 to vacuum up rockpox spores for Bosco, so he can be helpful if we encounter a Corruptor!
add +max ammo to zhukov custom casings, just +30 clip feels lacking for a balanced
Unlike the last two seasons, which have revolved around DRG reacting to new threats, maybe the next one could be about DRG starting some new initiative. I’m picturing a new mission type where you help set up automated outposts or monitoring stations which will help DRG to have a more permanent presence on the planet. Then there could be a random event where you rescue or defend these outposts from special Xynarch-type enemies who want to infest them.
New Mission: [Hive Raid]
Mission Control: "Scanners are picking up a large swarm of glyphids gathering in a big cluster. They are most likely trying to set up another branch colony, make your way into the nest and blow it up before it becomes a problem."
Drop pod drops into a room that is relatively rich in nitra, the cave systems will have much more glyphid grunts, slashers, defenders and praetorians. However, other numbers of other enemy types like macteras will be reduced as well as less swarm attacks to make up for the caves already being filled with glyphids. To finish the mission a very high-power explosive is attached to molly and it can be taken off/ put back onto molly for her to carry around, the dwarves must fight their way into the half-completed hive and arm the bomb. However a swarm of glyphids will attack the dwarves on their way out and they must successfully leave the hive before the bomb detonates as it will take out a large chunk of the hive, leaving it impossible for a colony to form from the remains of the hive.
Refilling, instead of throwing your mug away every time you can ask lloyd for a refill
Bosco can regain one revive a mission at a resupply pod.
complete crossplay would be nice
Elven enemies, I want to shoot leaf lovers.
Hear me out... since rocket boots are like an upgrade to hover boots: add more powerups based on perks. Like a dodge (dash), a shockwave (see you in hell), or a summonable drone (beast master).
Another idea: a rockpox-like caretaker mission. Where you go in, defeat a few plague hearts and then fight a giant cyst with various attacks.
A gauntlet of missions similar to a Deep Dive, where you go through many different biomes (or maybe even all biomes) in order of depth.
So I know all DLC is cosmetic, but I truly think we would benefit from a DLC that was paid, that incorporated a whole new aspect of the game - surface level combat.
Drop the dwarves on the surface of Hoxxes to set up deep oil mining missions where they have to build large pre-fab structures, or where they have to set up defensive turrets to shoot down rival pods or lithophage meteorites etc. Hell, I'd pay another $25 if they added these into the fold.
Can you remove/limit the weird yellow meatball things and the blood mist clouds that show up when you shoot a bug? Sometimes I don't want a rainbow streaming out of a bug, and it just looks kind of weird, if I'm being honest.
(not important, but could you change the blood color when you shoot a stingtails weakspot to blue, maybe?)
i think hading utility grenade or primary weapon that are at first a tool could be nice since we are not just their to kill thing, like i would like to have primary (weapon) that are tools in the first place but u can still kill things with it. like i would love a riot shield for the gunner or a tesla mine that take the evironemantal electricity toward it...
I really dont like having to drop the foamer and vacuum when im fighting harold, and i dont mean when you drop your guns 2 attack harold, I mean when larvae spawn and i have to drop my cleansing tool to kill it and then the cleansing tool gets lost because im in the middle of a boss fight, and im pretty sure u cant pull out ur pick when your holding the tool without dropping it, so any way 2 get rid of this problem? (but this is prob just a skill issue)
make the stingtails armor more of a vibrant color, i cant really find the stingtail when its in a dark area i cant see (especially when their isnt a scout nearby), coupled with that is i cant throw a flare far enough too actually see it. so as i said, just make its armor a more vibrant color (or dont, this is prob another skill issue)
Make an option to allow only the host to call in the drop pod, not enabled by default.
If I had a nickle for every time a green beard called the drop pod after multiple times saying in chat and over voice to not call the pod because of an event, but they do anyway, I would be a rich dwarf.
Do a community event where people can submit icon art for mods/overclocks that currently do not have unique icons, and then either the developers select the ones they like or the community votes on them. Winners get small cash prizes.
I'm sure this has been begged for multiple times, but still. Can we please get an in-game option for sprinting by default when possible? It sucks that we need to use a mod for something so simple that has such a massive positive impact on game feel. Especially when said mod is prone to breaking and is marked as verified, meaning it has no impact on other players.
For people like me with limited mobility in my fingers, having to press a 2nd button every time I start moving forward gets strenuous and frustrating after a while, and auto-run functionality makes the game so much more fun to play.
if you are familiar with team fortress 2, you may know about certain mode called "mann vs machine"
what if we add mission type where dwarves must protect a certain area with waves that turn harder each time? with ability to buy buffs for the gold you mined to make the waves easier?
https://www.youtube.com/watch?v=Z6KatJHmbIE
rock and stone brothers!
Rippers should be able to be thrown further the longer you hold down the grenade button, like you can with HE grenades.
I assume season 5 is already being worked on but on the off chance its still anything plague related, I suggest rock pox infected zombie dwarfs boss fight. You must fight 1-4 infected dwarfs of different classes. End of season reward is a a skin color that makes your dwarfs skin look all rotting and decayed like a zombie.
Dedicated melee weapons for secondaries.
It's a good idea, and I just joined back so I didn't know if someone suggested it.
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having a toggle for pressing a button once for holds and mashes would be nice
Always run option
Spitball Infectors, Brood Nexuses and Naedocyte Breeders are all big stage hazards that can appear in every biome. None of them are exactly that engaging to fight, and especially the spitballer feels extremely out of place in certain biomes. Is it maybe time to start restricting each of these to specific biomes? Spitball Infectors to Azure Weald and Radioactive Exclusion Zone, Naeydocyte Breeders to Glacial Strata and Dense Biozone, and Brood Nexuses everywhere else. Seeing as right now, it feels as though I'm fighting these enemies every single mission, the proposed changes may make them feel a little more fresh when they do appear while also helping the biomes feel more distinct.
Imagine that iu first weapon is a tool at first.
For gunner a shield
Driller a jackammer
Enginnier a pulsemagnet
And for scout idk...
This may seem like a bad idea but hear me out.
What if you made a mode where you have to defend the drop pod through various waves of enemies progressively getting harder and every 5/10th wave there can be a boss you have to defeat. Each enemy will drop a small amount of gold which you can spend towards resupply pods or mini turrets. You have the perk to tame a glyphid by default and it can go on until wave 30, where you can either enter the drop pod to end the game, Or you can play endlesly. When selecting endless the mobs have 1.5x more health and the game gets harder, but you don't benefit from it, just for fun, and maybe different characters can have different abilities dedicated towards the gamemode, Like Engineer can build a special platform that slows down enemies, scout has the ability to not die from driller, driller can spawn a trap the sets enemies on fire, and gunner can build a flag that that boosts allies firerate, shield and damage. that can last maybe 30 secs or 1 minute.
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Platinum Weapon Skin
I can't be the only one bothered by the difference in color by the platinum armor and weapon skin I propose that they change one or the other to match in color.
Reduce the number of stingtails that can exist at once to a number up to 2 on hazard 1-3, up to 3 on hazard 4 and up to 4 on hazard 5, they're unbearable once like 6 of them spawn
allow tamed glyphids to come onto the drop pod, it makes me sad when they get left out :C
Disabled Flow Regulator
DRAK-25 Plasma Carbine Overclock
"We consulted R&D before making this adjustment. The fluid dynamics department says increased flux means higher velocity, but the thermodynamics department says increased flux means more heat. Well, we say who gives a flux! It hits like a truck and that's good enough for us."
2.5× Rate of Fire
2× Projectile Velocity
2× Heat per Shot
This version of the DRAK-25 pumps out quick bursts of heavy damage rather than sustained fire, and has a much longer effective range. Here's a quick rundown of the stats without any mods.
Damage Per Overheat: 405 → 207
Time Before Overheat: 3.75s → 0.77s
DPS Before Overheat: 108 → 270
Maximum Average DPS: 64.8 → 63.4
With good aim you can obliterate two grunts in one burst on any hazard. Larger enemies will still take just as long to kill, but you can kill them from further away and have more downtime to work with.
Look, rockpox is a little annoying, but what if... the rockpox larvae can infect other creatures? ||(I mean for the larva to attack creatures that can be infected and after a while they become lithophage)||
adding a tag to the bottom of cosmetics saying what they won’t let you equip
eg: (Motorcycle Helmet) This cosmetic obstructs the sideburns and beard.
Make "Always Sprint" or "Sprint by Default" an additonal option in settings alongside the existing default walk/toggle sprint and Hold to Sprint, this is definitely not cope just because the Sprint by Default mod is causing crashes right now 🥹
Please revert the recent patches nerfing Spreader and Stingtail. The whole point of Spreader is to be a long range artillery type enemy and making it have to be in line of sight negates what makes it a threat since it's already very easy to kill.
Stingtail similarly should be a priority target and the ability to grab you from high up is one of the reasons that is the case. I strongly disagree with the choice to cave so quickly to a vocal few who refuse to adjust their playstyle to new enemies and instead ask for nerfs only a few days after they're released
New unstable Overclock for the Hurricane: Swarm
^ Shoot 3 rockets at once
^ Rockets apply a stacking debuff that boosts the next rocket's damage and lasts for 2 seconds.
v Rockets travel a lot faster making them hard to control.
v Rockets no longer have splash damage.
v Base rocket damage reduced.
stingtail pulls you into itself and WILL hit a melee attack but its wind up is a little longer
it usually just yeets you past it or into the sky, most of the damage you take comes from the resulting fall damage or ending up in a group of bugs
Cave leach issues
Cave leaches have a few issues, such as grabbing you from the side or not being able to power attack the mouth to make it retreat atleast alittle
Make it so we can power attack the mouth of a cave leach to stun it so those who can't shoot fast enough (gunner) can still get out of the situation or 2
They aren't a issue it just sucks knowing it's faster then your gun able to shoot sometimes
Please add sprint by default option to the game.
New dreadnought idea
"Dreadnought Long Legs"
The boss would have 6 legs and massively armored legs with glowing weak spots to be damaged, you'd need to destroy 6 of the 6 legs to make it fall down and shatter open its weapons to damage it
After about 33% of its hp is gone its regen and repeat
It would have a few attacks
Web spit/sling
Impale
Spawns swarmers
Body slam if under
"Dready long legs"
Remove the large invisible block outside the Window
here's a replacement overclock for the bulldog's chain hit cus why not
"Bullet Magnet"
every shot adds +5% kinetic damage vulnerability to the target, maxing out at 4 stacks
might or might not wear out over time
i feel like six shooter is already the go-to bulldog overclock for basic revolver stuff, so something more gimmicky could be fun. gunner doesn't have many combo options aside from volatile bullets. also, the combo order for VB is primary > secondary, but for BM it would be secondary > primary
Let us burn web spitter shots midair
Make web spitters more involved in swarms. It often seems like when you eliminate the whole swarm, there are 5-10 web spitters still lurking around the map that don't really do anything
Dwayne Johnson is Karl in the deep rock galactic 2024 film
been suggeste dbefore but ima say it again as it'd be a simple QoL feature
sprint by default, hold to walk in vanilla plz
If a Cave Leech would grab you while carrying heavy objects (Jadiz, Aquarq, etc) it grabs the thing instead and holds it in the ceiling for a few seconds
Balanced OC for the mini gun that gives a huge 1,000 ammo but the gun overheats quicker (like 35% or something) this would be useful with any of the t5s (especially AV)
revert the patch where u have 2 hold down e 2 fix something, i find it verry jarring when something just snaps 2 its original look (like the rock pox meteor crackers). and stuff like fixing bet-c gets very tiring 2 fix. also this "bug" didnt need fixing, it was funny when dwarfs just spammed E and it brought humor 2 something that was very boring. thats it, just thought i should say this
Have the option to tame a Mactera Spawn/Brundle/Trijaw named Eeve.
Drak 25 Overclock Idea
I've noticed a lot of the overclocks have the downside of poor heat management for damage/dps but what if we got an overclock that did the opposite which gave great heat management with downside being damage, ammo, or something else
An Overclock for the Boltshark that grants the main bolt the homing effect of the Hurricane along with a piercing effect at the cost of a lot of damage. I LOVE the changes to the Plasma Burster missiles’ guiding and wanna live out my dreams as Dwarf Yondu.
I think it would be good to have a rework of the haunted caves.
Instead of a bulk it could be a fully developed dreadnought you see the dwarf being scared of what will come out when it’s fully grown I think it would be better since it’s kinda weird that it’s a invisible bulk kinda feels like rushed and underdeveloped but that’s just my opinion.
Make armour paintjobs match weapon paint jobs and vice versa. It's quite frustrating that matching paintjobs will pretty much be completely different things, or be ever so slightly different for absolutely no reason. 1 example for each of these things:
- In what world is the decontaminator armour paintjob similar to the weapon paintjob
- Why are all of the class colours in platinum weapon skins just sort of washed out versions from other original armour versions?
Pink beard skin
and amor/weapon pink skin
Make it so upon cleansing all contagion spikes in a mission, all rockpox enemies (except the corruptors i guess) die and they can no longer spawn
Proximity hurricane missiles
Exo-skeleton custom built machines of destruction, with doretta's head as autopilot
Totally modular chassis, that you can modify on spacerig and call down in caves, if you stumble upon its radio beacon and completed some sort of event. You'll able to unlock them after lvl 100, so late game dwarves still would have some toys to play with, even if all other overclocks and cosmetics are unlocked.
Chassis have 4 arm slots 2 leg slots 2 shoulder slots and one backpack slot. You can install various modules in slots available, and get them same way you get overclocks for weaponry.
For example you can install weapons or support tools in your arm slots like:
-proximity mine deployer
-high speed laser guided rocket
-40mm HE auto cannon
-heavy duty flamethrower
-triple drills
etc.
Or you can play it smart and install advanced intelligence systems like:
-sharp angle sonar (allows you to ping all bugs at once in one direction, but with very narrow field of view, upon activation)
-seismic vibrations tracker (allows you to keep track of one pinged bug for much longer)
-active laser defense system (deflects incoming projectiles with 30% chance, destroying them mid-flight)
etc.
Mind that various modules consume various amounts of power, and even though these suits run on RTG's (lasting until the mission ends) if you use too much modules, that consume a lot of power, your movement speed will have a penalty, depending how much you overload the generator.
All of the stats will, be shown in the spacerig construction terminal, somewhere up high, above the drop pod. You'll even be able to equip your suit and take it for a test ride, but you won't be able to fire any weapons unfortunately.
frog creatures you can pet
Pickaxe upgrade that increases power attack damage while falling, scaling with velocity. This is so that Scout and Engie can do Market Gardening
Gold chain "Molly" necklace bling to go with our mohawk and sleeveless loadout
A training room in the space rig
preferably around the equipment terminal or just have a second terminal in the training room, where there's test dummies (stuffed glyphid scarecrow-like things would be funny) where you can test you damage against groups of little guys or a fake oppressor for a strong single target.
It would be good bc I find sometimes I find I'm constantly going in and out of missions just to try my loadout on 2 enemies and go back to the space rig via aborting the mission. takes too long and is just generally inconvenient.
I feel this would save so much time and give the space rig just a little bit more character.
And yes I would imagine you would only be able to take out Ur weapons but only in the training room, and if you wanna take it a step further add friendly fire so driller can see how quickly he can kill his scout friends!
I genuinely think it would be a great idea, especially for testing AOE things, so instead of waiting around for a swarm in a haz 4 mission, you can spawn in like 20 fake glyphid grunts and shoot the middle and see how far it damages.
I know pc has mods where you can just spawn in enemies in a special blank room, but for console players we can't do that. Also I would feel that alot of PC players would prefer it to just be an actual place instead of a modded area
Oh I didn't see anyone else say this sry if it's a repost
g
change dark morkite beer to a beer that increases all quest related minerals gain
A 2 round burst mod for Deepcore GK2, perhaps combined with T5 Stun in a similar vein to BRT7 Burst Stun to make the T5 row more competitive.
(Just a nice little synergy with AI stability engine; AISE + T2 DMG + T4 Weakpoint bonus is enough to 2 tap HAZ 5 grunts)
New Mission Type: Mech Recovery
Mech Recovery sees the dwarfs pilot medium sized mechs, R&D wants em back. Each dwarf pilots a specific mech with their respective symbols. They're rusty though! So they move slow, but have crazy weaponry! Buffed up versions of the default primary weapons. The dwarfs have to pilot them to back to a smaller version of a drop pod, hang the mechs and send it back into orbit. Call in your drop pod on the mule and get the heck outta there!
make hover boots cooldown 30 seconds or less
add cars so drinking can be more fun
The randoweisser beer is such an obnoxious troll that they should give you the option to pour a beer out. If you fall for that you pretty much have to leave game and its infuriating.
Hunt Showdown. Another game I heavily enjoy and have lots of time in, has recently done a community survey to see what players have enjoyed and not enjoyed about their most recent seasons in anticipation of another large update for that game. I think deep rock should do the same, while I think this recent update is fine and fun to play I think many veteran players find it’s not more content to play ‘with’ but rather more content to play ‘ against’ if that makes sense. Stingtail & spreader are highlights of the season for me personally. I’ve seen negative reviews of the game revolving around this season and while I think that’s an overreaction I do understand some of the points players are making.
Personally as someone who has to wait for updates to drop to have content. I would like to see these added to drg:
-more weekly content
-more weapon overclocks
-more machine events
-aquarqs as secondary in dives
-more non season themed mission types
I would happily take any of the above over another thematic season
Can we add something similar to the temples like in project dwarka? I think it would be cool to add something like this that the dwarfs find some building or something more ancient on the planet~?
I want a mod for the Engineer's platform gun that rotates the platform formation 90 degrees so that he can build walls.
could there please be a flying dreadnought {how it would work is u like shoot his sacks and when all of them are shot the boss will fall and get stunned for a bit in that bit u could shoot his back to damage his actual hp} i really think it would make dread missions alot better and diffrent
-Combine the T2 Normal Shot and Charge Shot damage mods for Sludge Pump into a single mod
-Move Fluoroantimonic from T5 down to T2
-Add a new T5 mod that can meaningfully compete with doubled slow strength
But Why?
As it stands right now there's really no reason to take FAA over Protein Disruption pretty much ever. FAA doesn't hit any important breakpoints that regular corrosion damage doesn't already reach. A slight increase in puddle DPS doesn't make up for holding enemies in puddles for twice as long. Placing FAA in T2 lets it compete with more AoE or more direct damage, which is a much more meaningful choice. I have no idea what the new mod at T5 would be, but what's needed is something that is on par with being able to practically root bugs via Protein Disruption. Because 25% more DoT absolutely does not have the same level of utility for Driller or his team as gluing bugs in place.
Also I think we need alternate traversal tools for each class. Functionally similar in concept, but different in executions. Some ideas:
Driller: An actual Mining laser. Like a weaker drill gloves, but ranged
Engineer: Spray concrete. More flexible than the platform gun, but short ranged
Gunner: Deployable vertical Boost pad
Scout: Super Jump-dash boots
special salute lines for when your pick is overcharged
Lever-action mare's leg for scout with side-loader for reloading. After a shot do terminator style reload where you 360 spin the gun on the lever
poker table in lobby
^replace the table next to the jukbox with it or make it a secret room
suggestions for more gunner overclocks:
the minigun one:
significant drop in fire rate
majorly reduced accuracy
you shoot multiple bullets at once in a shotgun pattern
light increase in damage
i think no one ever thought of making a shotgun-minigun abomination, this overclock would be shredding anything in front of gunner but cant hit anything in further range for good damage, if you got no pistol ammo that is
the explosive rounds double barrel one:
light decrease in damage
significant decrease in fire rate (like really significant)
round do no damage at first but...
... gunner can detonate them by pressing a button, perhaps quickly pressing right click 2 times
basically you would deal no damage but can pump so many rounds into a bug that when you press right click, you literally have a mini nuke, i'd limit the amount of explosives avaiable to 25 and have perhaps a little bar to show how many you used so the game doesnt crash for having too much explosives existing at once but still allow for funny boom
rocket launcher one (will give as another message cuz of character limitation)
significant decrease in damage
rockets dont turn
significant decrease in rate of fire
major increase in knockback, player can launch themselves upwards with it by shooting below them, they can also launch friendly players and enemies
considerable increase in ammo
a friendly fire meter shown at the end of the missions, like Left 4 Dead does.
Also a total damage dealt stat, especially on Dreadnought missions
skin colored beard colors so we can be fleshy dwarf tendril monsters
a way to remove or deactivate on gun ammo counters
deepest dive ( endless mode) : hazard levels increases every 2 missions in a row (exp and gold is doubled after 5 maybe?)
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I feel armor mods need a rework. Make dash and hover boots baseline in the armor mods as the only t1 and t3 upgrade or something. Then t2 and t4 can be slight upgrades to dash and hover boots. This way it can also kinda make sense when we find jetboots in caves they become an upgrade for the hover boots. Dash can also have an upgrade found in caves like a blink or Teleport. There could also be t5 and t6 mods for normal stuff like changing health and shield stats or minerals carried.
Gem styled skin (example: Bizmor, Jadiz, and the other gems and materials ya can gather in the caves)
please stop ruining this game its no longer fun. If someone asks to make this game harder please make it possible to them. not for everyone. This latest patch is completely from you know where.
a different footprint pattern for rocket boots : )
Add some lines where mission control more silently also spams some voicelines just to get back at dwarves spamming "we're rich" and "mushroom", also just to give him more friendly vibe lol
A special new mission type. The dwarfs are penetrating deep into Hoxxes' semi-liquid mantle to retrieve an extremely rare and valuable resource. Because of the hostile, molten environment incompatible with typical DRG diving suits, the team is being sent down in a small, specialized, manually piloted 4-man drop-pod. It'll be going down beneath the usual mission zones, so it'll be called a 'sub-pod'. Each dwarf can handle different aspects of the sub's features, from weapons, scanning, piloting, and drilling. The dwarfs will be going in so deep that communication will be limited, and to protect from unknown glyphid lifeforms the sub-pod dwarfs will be bolted from the outside. Riches await below miners. And you can't have riches without a little risk.
There should be an option where you can sprint by double tapping "w". Due to an injury/medical issue, I can't comfortably use shift or caps lock to sprint. Double tapping the forward key is much easier and works for me in other games
Bruh I’m tired of seeing my bland yellow drills, why don’t we add some color schemes to the tools👀
Please please please please please please please please please please please with a Glyhid on top, PLEASE can the vacuum suck up the infected air??
Auto run with control pads please! 😛 I hate having to click it in every time I move
Thunderhead or Lead Storm overclock that gives the gunner a mobility option by propelling themselves through the air with the recoil.
Ability to eat snow in the ice caverns
Also ability to get a brain freeze from this
Just a funny idea that serves no real purpose other than being there
Add a Miner's Manual description for the Shallow Grotto (the tutorial region) - this could perhaps be something along the lines of "DRG does not usually conduct mining operations in this region due to an unusally low mineral concentration. However, it is also home to very few of Hoxxes' hazardous fauna. Thus, it is often used as a training ground for greenbeards."
blue glow from under the stingtails armor
septic spreader'c acid digs into rock a little. making small holes that dont impede movement
Can all the dwarfs could have a special primary riot shield with unique upgrade and a special secondary little pistole.
A: I would like drill cosmetics.
B: If we do get drill cosmetics, make a drill framework so that driller just punches the wall.
C: I would also like a head cosmetic that looks like a french diving suit helmet, and a drill framework that makes them pointy and cone shaped. Honestly I just wanna dress up as a Big Daddy from Bioshock.
A setting that toggles whether you drop carried items when falling at a high velocity.
Random ideas:
1: Cosmetics for all tools, not just guns and picks.
2: Decorations for the base?
3: A map that actually takes place on the surface of Hoxxes?
4: Vocal cosmetics! Like new voices to give the dwarves! 😄
5: An HD mode that makes things look WAY more serious and immersive. I think I'd love to try a version of this game with super immersive graphics.
6: Bring some old sound effects back, or give the option to switch to them. I tried the Legacy version yesterday, and some sounds and effects felt way more punchy, and I also liked the gentle tingling sounds minerals made when you picked them up. The Scout's default assault rifle also felt way more satisfying to use for some reason. Maybe that's because it was more pointy in shape, or maybe that's because it was just punchier. Not sure.
7: Karl lore?
8: Leaf Lover lore/encounters? (I'm assuming these are elves. Maybe they're actually the rival faction!)
9: Fourth weapons for each character! And maybe the Scout's could be that shotgun his statue is holding that doesn't seem to actually exist anywhere in any version of the game.
10: Actual uses for mission-specific minerals and collectibles like Morkite.
11: Mineral Bucket cosmetics so my dwarf can stop complaining about needing a new one. :p
More serious ideas:
1: Crossplay so I can play with my friend who plays on Xbox.
2: Bosco should be able to grab collectibles like beer ingredients or fossils off of walls. Not having that power really limits solo players that are using Engie or Diller. Bosco's light should also be brighter. Not larger range, just brighter.
3: Dark Morkite beer is incredibly specific for its purpose, to the point that I almost never use it because it's almost never available when I'm actually going into a mining mission. I think it may actually be the only buff beer that can be rendered pointless. I think it should be changed into two different beers: One that increases gains from beer ingredients (and maybe also other collectibles like fossils, or that can be another beer), and one that increases gains from all minerals, including mission-specific minerals like Morkite. This doesn't include Pots o Gold, which is just fine the way it is. Either that, or buff beers should be more available, like maybe give three random options instead of just one.
4: Blue seeds (I forget their name) should be more frequently available by just a bit, and I find it weird that you can only get one of those red seeds per mission. I'm actually consistently out of those seeds because buff beers cost like two or three and these days I sometimes struggle to find just the one.
5: There should be a beer in the game that is 99% effective, allowing you to hit maximum drunkenness without passing out. There should also be an achievement for passing a mission while drunk, or a series of achievements based on how drunk you are when you complete the mission.
6: A buff beer that increases weapon effectiveness or movement speed in some way. Maybe one for each!
7: A pure funtime beer that causes psychedelic effects, like warping shapes and colors or some other sort of acid trip. Bonus points if the dwarves start drooling and speaking nonsense while under the effects of this one.
8: A pure funtime beer that makes the dwarves start fighting each other temporarily. If the drinker is alone, he starts picking a fight with a random object or with himself instead.
9: Similar to the above, a pure funtime beer that makes the drinker start spouting goofy insults.
10: Platinum skin and hair cosmetics. 
Could you make it so the gold on the supporter framework changes color depending on the paintjob? Like scale brigade?
(maybe it would be nice for fourth relic but I think a lot of people like the gold so probably not not)
Changing the gold should be optional. I LOVE gold, and I'd rather not have that suddenly taken away from me just because I tried combining it with red. My least favorite change Destiny 2 ever made was when they updated a color set I liked so it no longer kept the gold parts of my cape. It turned them a deep bloody shiny red and it looked gaudy as all heck, unlike the royal red and gold combo it had before.
I would love to see some mission design for the new rocket boots. Vertical map with big shute in the middle and some caves around it and boot crate at the beginning. The dwarfs have to transport support cables from the bottom of the shaft to build elevator to transport some kind of rare materials, rock pox samples or dawned dwarf with critical information. After the support cables are built and all mission objectives are loaded up we start the elevator that will go up the shaft and we defend cargo along the way from swarm. Some cable to repair or oil to mine for fuel along the way because od course it will stop couple of times.
A small statue of Space Rig 5 in the memorial hall.
"Back in one piece, good work. But more bad news, im afraid, miners. Space Rig 5...has been struck - head on - by a rockpox meteor fragment. The station fusion core..they, um...all hands are considered lost.."
-Mission Control
RIP Rig 5
add some facial hair that mimics Walter Sobchak's. the Tech Eye cosmetic reminds me of his bowling headband but I can't quite recreate him
he deserves to be immortalized as a dwarf in DRG. am I wrong?
perhaps add an armor/weapon paintjob that allows full customization on it, like you can change primary, secondary, maybe tertiary colors, adds more customization to the already wide variety of customization options available. all the currently existing color changes can be liveries, like how frameworks are, well, frameworks. idk. food for thought.
Reaching the maximum level on our legendary rank should unlock some specific rewards, victory moves related to that class interacting maybe with tools or armaments.
Rework the Homebrew Powder Overclocks into something different. They don’t provide anything unique to the weapons they’re on and it’s a shame since weapons (currently) only have 6 OCs each and having one of them simply being a damage randomizer with a slightly higher average DPS feels like wasted potential
1.Add frameworks, paintjobs and overclocks (3 per tool) to all the tools as in my opinion it would make it less repetitive.
2.I have an idea for a new mission and it will be a mission in a morkite cave (the long ones)and you have a set amount of bugs you have to kill and investigate why there is more bugs in the region of that cave at the end you will find a massive brood nexus spewing a lot of bugs out(it has a chance of spewing out every glyphid in the game). To finish the mission you need to take out the amount of bugs and destroy the nexus. Maybe this could also be a secondary objective for other missions.
3.My third idea is customising in-mission company items ,e.g. Molly, drop pod, refinery ect
Beer brewing ingredients like malt stars and starch nuts as an available core infusion option for players that have unlocked all overclocks and cosmetics. (This is intended to add more choices than just minerals while simultaneously offering materials veterans would not mind having more of.)
New kind of gem, can be jadiz model but red f.e., worthless as mineral but it explode when shot or is thrown. Can be used as weapon or strategically placed as trap.
To build on this idea how about more evironmental weapons, like mushrooms with couple of spores that you can pick up and throw that work like scouts pheromones grenades, or frozen granades in icy biome, incidiary in magma biome and so on.
Pickaxe upgrade that makes it deal more damage midair. Maybe more air speed=more damage. I dunno, Just an idea.
Can we have more icons for loadouts, including the mission and mutator icons, please?
can we have the red crystal from crystal lover be an actual mineral like jadiz, bittergem, and aquarq that we can deposit in the mule?
For April fools or very rare from the randomizer beer can we have the power attack turn into a punch at a very very low chance?
I love the idea of just being able to just sock a maggot with a rare chance
I bet this has been said before, but could you have it so that when soloing with Bosco and have a friend wanting to join, Bosco would attach itself to Molly and deactivate, and thus one could have a friend join mid-mission?
Ability to pick up lootbugs
I’ve compiled all the ideas I got while playing DRG and came up with a season themed around them. I've done this mostly for my own entertainment, but ig i might send it into this channel.
Incomplete seasonal missions should build up a backlog, so players who join a season late can catch up without having to play 24/7 for a whole month straight. Destiny 2 has this, and it makes the season pass WAY more forgiving for players who are burned out or don't have all that much time to devote to the game.
Best Wurst Beer should feel more iconic than just being a different beer to drink. Maybe it should make the dwarves all start screaming their usual lines in German for a bit? Or maybe for the duration of the next mission? Maybe it makes them scream unique Oktoberfest lines and/or do a unique dance?
And if we go for the language one, for any German translations, it switches it to English or something. XD
Paid DLC that allows us to color armor / weapon skins.
GSG does a great job with all of the content they're giving us for free. Something like I suggested would be an excellent way to get the drip you've dreamed of for your dwarf while also supporting the developers, company, art team, etc.
not game related but make a chat for all the corresponding dwarf roles (i wanna talk to my fellow scouts)
add a message wheel when you left click with control on a dwarf class with stuff they have to do, like for example you can tell gunner to watch the back of for example digger when hes digging, to revive or give a shield to someone or a zipline, or tell scout to get minerals, you could also ping a mineral he has to mine to make your dwarf say "scout mine this thing"
i could provide more stuff but i'd be here all day, what i mean is basically better communication when you dont have a microphone but want to quickly tell someone something without typing it on chat
We need more variations of the bulk detonator! For instance a bulk detonator that explodes in a different pattern then the standard circle, or a bulk that unleashes some terrain effects
I think it would make sense if the rocket boots were kept between deep dive missions
May have been suggested before
Enemies worth less/more than 1 kill for kill counts
Elite versions of bugs are worth 5 more
Rock pox versions are worth 3 more
In order of value
0.3
Swarmer enemies. Naedocyte shocker/hatchling, swarmers shredders rockpox larvae and exploders
All grunt types worth 1
2
Acid/web spitter
Rival turrets
3
Mactera spawn
4
Trijaw/brundle praetorian cave leech brood nexus stabber vine
5
sentinel Patrol bot
menace septic spreader stingtail shell back naedocyte breeder robotic appendage (caretaker tentacle spike)
7
Oppressor spitballer warden
10
Detonator nemesis (if the dwarf did at lesst 300 damage to it)
20
Bosses
experienced a bug that allowed me to change the colour of my hospital gown, this'd be a great feature lol
let us chat in the loading screens
add synchronized rock and stone
for example when you hold V (as host) and others press V to salute, after a short delay you all shout the same voice line
please take industrial sabotage out of assignment pools im begging
unlockable hospital gowns after dying x amount of times
Steeve petting section on the Space Rig? 
I dont know how hard it would be and if the collab would be possible but! There should be a Viscera Cleanup Detail X Deep Rock Galactic mission where you clean up the space station.
Make it so that you can preview and stack the cosmetics before you buy them. E.G. sleeveless suits and colour the beard
With the new sleeveless option, what about the glove slot? Maybe we can try different gloves in the future.?
Custom Paintjobs
Endgame cosmetic customization
A new menu is added to the Forge where you can select one of the 24 weapons or 4 armor rigs. Then, you can create a custom paintjob for that item. Custom paintjobs can only use colors and patterns from any vanilla paintjob or framework you already own for that specific item.
A custom weapon paintjob costs 1 Blank Matrix Core + 40,000 Credits.
A custom armor rig paintjob costs 5 Blank Matrix Cores + 200,000 Credits.
Can you make the double OC bug a feature of the random beer?
Can you make beam weapon attack color base on weapon skins? Like, white fire for white skin flamethrower.
Weapon like Flamethrower/Plasma charger/Breach cutter/Shard diffractor/Coil gun/Plasma carbine
It should be fun for customisations
Make septic spreader more aggressive and his sack less glowy
Hold 'V' (or your salute hotkey) to show your pickaxe.
A new Tier 5 upgrade for the Plasma Carbine that gives better cooling in some form. I like the two options currently but with the Shield Battery Booster OC I feel like taking either one is a bad idea.
The ability to name our loadouts
Clean Flamethrower OC that makes it apply backwards momentum when you shoot while airborne
Make a weapon inspect for scout's shotgun that shows him looking down the barrels to make sure they're clear
Definitely a ♻️ suggestion but add lobby names to consoles, if not this season then next hopefully
Thats it, thats the suggestion
I don’t know if this is the right place to put this, or if the right people will see it, but I just wanted to say good job. I like the continuity in the new season in the ongoing battle against the rock pox. The new bugs are also annoying, but that’s kind of the point, right? This isn’t a nature walk, and their new audio cues have my head on a swivel. It’s cool to see Hoxxes isn’t taking defeat laying down, and is actively trying to adapt against us as DRG makes new Overclocks to adapt against Hoxxes. Another reason why I like this game so much, keep it up guys. Rock and Stone! 
Yes, we need the ability to throw magma maggots
assignments to get the anniversary hats, with themed missions to the years
such as the assignment representing season 1/2 being full of rival presence and industrial sabotage
shooting the cryo cannon on hot rock makes it turn into slag like flamethrowers work on ice in glacial strata (this wouldn't work in magma core since it's way too hot there)
We need poker / blackjack in the abyss bar, And an arcade will be nice so the jet boot game is not the only game.
Overclock on the Collette that has a chance to give glyphids self awareness and the knowledge that they are merely code in a videogame
ability to pick up lootbugs and throw them, making them deal exactly 1 point of damage
holy shit would it be funny if someone killed a dreadnought that way
Grenade idea: bombchu (legend of zelda) - Bombchus run forward after being placed on the ground until they make contact with something, at which point they explode. They can also run up walls. They are very useful against enemies that are far away.
The visual would look like a lootbug you set down the moves forward and functions the same.
I guess this would be a lot like the saw grenade but would be explosive and visually different
Perk that lets you pick up and throw grunts, guards, and slashers for some more damage
Possibly unpopular suggestion incoming, but I think it wouldn't hurt the purpose of the Stingtail if the health of its armor was reduced a bit. Right now it feels a bit too tanky for its role as a disabler, and frankly it doesn't feel like bullets does anything. Right now, the effective counter are DoTs and thermal shock to do any damage.
I'm not asking to make them less of a threat. I like their grab and dodging their combo feels satisfying, but I think my suggestion would make them less of a nuisance.
perk rework to make use of leftover perk points: just add 70-80 more ranks of It's a Bug Thing that increase the range to Hoxxes-wide proportions
Add new voicelines when you ping a grunt in the middle of a big pack of grunts. Say if it's surrounded by more than like, 6 other grunts your dwarf would say something like "We've got a swarm!" or "That's a lotta uglies!" just so you can effectively point out big groups of bugs to your team
Let us pick up lootbugs like heavy items, and play an idle petting animation while carrying it.
Make Bosco prioritize returning to the player over all other tasks when you press the laser pointer button.
Lootbug Mimics. They grab you and bite at you if you try to hit them with your pickaxe. You need to mash out of the grab to survive it, similar to being infected with Rockpox. You can tell if a Lootbug is a mimic in 2 ways: their voices would be slightly distorted, and they would have a line of teeth running down the middle of their body, blending in with their skin if you aren’t looking closely. They still drop minerals when killed, but also include some crafting materials.
By this I mean: if he's fighting a group of bugs, he won't return to you when you press the button, he just immediately re-aggros the bugs
BET-C could use a friend down in the mines. Like a BET-Y or something.
Inspired by that river scene in The Hobbit trilogy: Barrel Armor. With just as much randomness as the jet boots, it's possible for a bunch of barrels to show up in random places on the map. The dwarves can then climb into these barrels and bust arm and leg holes in them for an extra layer of minor armor padding.
Maybe with the added bonus of the radio guy saying "Oh...THAT'S why you tried putting barrels in the launch tube. Management wouldn't approve, but I suppose if they're already down there..."
Someone suggested a function of showing off your pickaxe by holding the salute button. I think some emotes would be fun. maybe if you point your laser at something, depending on the button you push, the miner will suggest a different action? Some sort of communication for people on console or cloud?
New idea to possibly help with performance or just be a fun new mutator warning. Light Lickers or some creative name like that. It’s a small loot bug-like creature that eats your flares. This creatures main diet prior to the arrival of dwarves was the small bioluminescent grubs but when it caught site of the super bright flares it quickly had a new diet. This creature doesn’t just eat lit flares but also unlit ones. This could help performance by getting rid of the hundreds of spare flares left over on missions. It could also be a small threat due to it eating your light sources. Please let me know if this is a bad idea or good one. Thank you for taking the time to read this.
Underground rivers/streams. Maybe something is floating in them. I just think underground water sources would both make sense and be cool.
Could the officer's cap be made to match your uniform? I'd love to use it on gunner but the fact that it's blue means it only really matches with scout.
is there a way to test my mic in game and see how i sound? if it's not a feature yet, it would be a very convenient addition c:
Give us access to RnD, but in the style of Destiny 2's old Trophy Hall. The RnD room can be full of stationary models of everything in the game, from the dwarves to the tools to the enemies and friendly bugs, each unlocked through completing various tasks or achievements. Enemy types can double as target practice for determining loadouts or just observing how damage affects Enemy models. There could also be models for experimental stuff not added to the game yet or previously planned and then scrapped.
I had a suggestion for a new mode and want to see what people think
You and your team just need to live as long as you can, and the bugs getting buffs over time and you get de-buffs. Per (set kills) you get a point and with more points, you get more loot. like a last stand mode (like from L4D2 or something)
It's just a suggestion can I get some feedback on what people think?
Hazard 6 - Chaos Difficulty. Just a ton of random mutators are applied to the mission.
Buff Grunts health.
Most of the other enemies are pretty good in my opinion, and the damage is also pretty good, I just find them a little too easy to kill.
Also add more big enemies to fit along with the bulk detonator.
With a lot of weapon buffs (thank you for double barrel and Subata changes), I think the grunts need to put on a little more armor.
Suggestion for a new mode.
What about a mission where you have to collect mactera honey from inside one of their hives? This would of course result in massive mactera swarms attacking you in retaliation while you try to collect all the honey that management so dearly wants. I was thinking about a whole map being inside one of these hives, but it wouldn't make much sense placing ore vains in there, so maybe it would be something that you have to find inside of the cave system.
Cafeteria
A new room in the space rig, the cafeteria, which offers a variety of foods that when consumed gives certain debuffs to the dwarves. Acts as kind of an opposite to drinks in the abyss bar. These debuffs could add another layer of things to do in the game and provide a fun challenge to higher level dwarves
Debuff ideas:
-dwarf health reduced by 50%
-movement speed reduced by 20%
-sight worsened (caves appear darker)
Foods wouldnt be too expensive if they cost anything, maybe just credits. This was inspired by the voice line: “wonder what slop theyre serving in the canteen tonight”
idea for new weapon, all dwarf get a primary shield- this shield has some similarity in upgrade but with some tweeks here and there. like the gunner one could push ennemy and the scout one could stun them. for secondary weapon they could have little pistole like weapon, so gunner could have a pepper box one, scout a two shot teaser, driller a nail gun and engineer could have a single barrel rock gun like a futuristic slingshot
Weapon idea, not sure for which class though, most likely driller or gunner.
Arc thrower Primary gun
-shoots an arc of electricity zapping and electrocuting the bugs caught in the electrical spray
-possibly have overheat feature. or charge mode.
-Big battery pack
Can you despawn dead flares after a while, mostly for performance.
Molly Upgrade Paths
Similar to bosco, she would have upgrades that would improve things for the team.
this would be based upon the host as well, only the hosts molly upgrades would be active.
Skill tree going down 1-2 levels similar to the pickaxe. Such as:
TIER 1: Movement Speed - Upgraded Light Module
TIER 2: Movement Speed - Upgraded Light Module
Only reason this seems like a good idea is there are already perks in the game that inhibit you to stay near molly.
Having options like these would give more incentive to use said perks and increase playability for team comps without a scout/solo play.
New primaries! Cuz why not
For driller:
Noise based aoe
Glyphids hate noise right? Why not make this gun attract glyphids but also do a great aoe damage? Could be great for situations where you want to distract some glyphids so your teammates low on health or dead are glyphid free temporarily
For scout:
Gun based around firing at the right time with a short span to react, but packing a punch, basically will be slow rate of fire but is powerful indeed
For engineer:
A gun that wherever it's shot, it provides a tiny turret that will shoot anything up close, could attach it on glyphids so it shoots them and other glyphids, definitely give it a limit on how much tiny sentries can exist, perhaps 12 could be enough, the fire rate of these tiny sentries would be really high and will attack anything first you ping or anything the closest to it
For gunner:
Perhaps a gun that for a few seconds spews out a huge lazer beam but doesn't shoot it all the time, just in series of "shoot for a few seconds, stop for a moment", each shot would count as 1 wasted ammo and there would be like maybe 8 in the clip
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When enough units of gold are in one spot, they condense into a single compressed gold of value equal to the used chunks. Y'know, for preformance reasons...
Miner's Manual Space Rig isn't updated to have the new game
Prevent doretta from taking any electrical damage whatsoever.
Particularly from those zappers in the crystalline caverns and engies turret arc. They don’t do much damage but the noise is horrendous.
Is there anyway we can get the red medbay door back?
Dorettas head in the spaceship yet again, perhaps next to gun modifying station as pettable object and dwarves saying something about fixing her upon giving her a pat
let us remove piping fragments even after fully connecting them, because, welll...
When there's too much friendly fire and teamkills, make a Troll appear. A purple, skinny, big, quick and strong troll that will jump around the cave, throw rocks, punch and grab the dwarves (but mainly the ones that do too much friendly fire). He has health of 1-1.5 opressors. If there is friendly fire and teamkills but not enough, and there is a dwarf who got downed by their team lying for too long or a fallen dwarf is ignored by their team, the troll will still appear to punish the toxic player(s)
The main purpose of this is to punish the leaf lovers
This suggestion is mostly based on Warcraft 3 map, where there's elves who have to gather resources, build and upgrade their bases, and a troll who can get stronger and tries to hunt the elves down and defeat them
Just had a crash right at the end of a very lucrative mission. Had one dreadnaught left with half health, over 1000 gold, 3 korlok fragments and a ton of resources. What if when the ganme crashes any resources/credits/xp are halved and given to you on start up.
this is a suggestion to change the stingtail's mechanic, most of the time it's not the stingtail that kills you, but a specific angle on which it grabs you and sends you falling to your death in a pit, or just falling straight from the air, or just for the sheer number of other glyphids next to it. what I suggest is that when it grabs you, you get a quick struggle check, not as long as rockpox or ice, but similar. dwarves are heavy and their armor and equipment is too, I personally think it's a bit silly that a single bug can flail you around with that much ease, and that way you also get the chance to avoid being thrown out of position (repeatedly) while defending a point, doing an objective or reviving a teammate, since if the stingtail fails, it'll need a little while until it can hook you again
There should be a 'temporary weapon' slot on your character for things like the foamer/vacuum so you can switch away from them without throwing them on the ground. Before it wasn't as big of a deal, but with the corruptor moving around, doing one solo as scout is infinitely harder than the other classes since it is the only class that can't use their traversal tool and bring the foamer/vacuum with you. Making bosco be able to carry the tool would also solve this issue.
Mission idea: Extermination.
Mission Control: "Alright team, our bio-scanners have detected an unusual amount of horrific creatures in this sector. Management wants you to exterminate them before they multiply and create even more problems for you and other teams in the future. Good luck down there, and try not to get shredded and swarmed by the wildlife!"
Just annihilate special bugs
- Kill 15 Breeders
- Kill 20 Praetorians
- Kill 25 Stingtails...etc
A Turret Pod will be deployed, containing a few sentries and spotlights. Bugs will spawn in waves, and there will also be the "objective bugs" accompanying them. Once all is annihilated, press the button on the turret pod, and call the Drop Pod.
A "mark all alerts as read" would be nice. Having to go through an unlocked weapon paint, pickaxe part, etc with each Dwarf is a little annoying.
after you’ve bought everything from the store, phazyonite should be added to the mineral trade
or better yet, an assignment to upgrade said mineral trade
Upgradeable flares. The dwarves always say "flares could use an upgrade", and it'd be really nice if there was a way to upgrade them. Maybe to carry extra flares, or improve their recharge rate, or have them last longer
Funne idea: pouring out beers
can we get the zoomer fade as a cosmetic
New Enemy Idea: Red Sugar Angler
An ambush enemy type similar to the cave leech. The red sugar angler sits on the cave floor holding a red sugar crystal. Touching the red sugar triggers a grab and bite attack.
When a hiveguard has its armor flaps exposed and it gets affected by corrosive sludge, any flap still up gets damaged.
Dwarves have some fashionable underpants if you lose a run, from classic white, to more adventurous like zebra and cheetah, and even Bosco and Molly prints.
But unfortunately...no Doretta drawers!
If you collect all the weapon overclocks, completing a deep dive should reward you with two cosmetic overclock cores and one blank core instead of two blanks and one cosmetic.
Add a proper diving board above the barrel hoop game
Redo of an old idea.
Shamelessly inspired by Titanfall 2. I still miss you, Legion.
Idea:
Minigun OC.
Clean.
"Long Range Mode". Other name idea: "Sasha's Stabilizer".
! Press R to swap to Long Range Mode. While in Long Range Mode, holding down the attack button starts revving the minigun like normal, but it now also begins tightening the spread, while also preventing you from firing until you reach maximum accuracy. Since you're not actually shooting, this causes no overheat until bullets start coming out.
+ Long Range Mode: Your minigun won't fire until you reach maximum stability! Fire with far more accuracy!
- Long Range Mode: Your minigun won't fire until you reach maximum stability. It's going to take longer to shoot bugs.
If you are going opposite directions on a pipeline with someone, when you go past each other you high five
Random trash Perk ideas:
- See ya later, Lacerator: Lacerator digs out 2 seconds later than usual
- Flora Hater: You deal 100% more damage Plants and Flowers
- Fauna Hater: You deal 100% more damage to Critters
- Gas Mask: Immunity to Toxic Gas Clouds
- Dwarven Special: No matter if you blackout, die, burn, drink a questionable drink, you can never sober up (only after a mission or when you unequip the perk)
Not sure if this was an effect setting that exists before, or I was too busy being drunk to not notice it...
Particle effect additions for friendly dwarves that show what status effect is affecting them. Getting spat on by acid/septic shows drips of green/red acid dripping off dwarves, yellow clouds for progressing rock pox infection
I feel like the next step in cave generation that wouldnt be unique to a modifier and would spice up gameplay is structures. Old dwarven ruins of when our grandpa's used REAL mules. Structues we could find loot, or have some sort of mission built around, finding different relics and things to bring back. Would also make a great start for some sort of point defending mission
Image was made with generative AI, i thought it would get the point across better, but i was thinking a little more grand, and much more to it below the surface
Add a lobby toggle: "Seasonal Events Active? ✅ ⭕ "
I'll start off by saying Season 2 was amazing, and I loved playing every single mission that I could where an event could happen.
The Lithophage Outbreak in Season 3 however has been... well... so shit. The cleaning equipment just feels bad to play with, I don't have any other way to describe it, it just is bad.
That said, every game out there that incorporates seasons gives you an opportunity to opt out and so long as DRG is including the Lithophage in any medium that requires I use the cleaning equipment, I do want to opt out.
I look forward to binging Season 5 where hopefully the lithophage events become almost non-existant, only appearing when you actively choose to engage with it (like you guys did with Season 2's Rival encounters)
Make the numbers in the Medbay actually accurate
Since we already got the Shredder Swarm grenades from the rivals, and the most recent two seasons are rockpox, after S4 is over, maybe add some way to incorporate the rockpox into DRG's arsenal? My idea was a balanced Sludge Pump overclock:
Goo now inflicts a damaging rockpox status effect
Holding the weapon slowly fills up your rockpox infection level (at about the same rate that standing on infected terrain does)
a search option for cosmetics, so you can find specific cosmetics more easily when you know their names (e.g. freshly forged)
we're getting quite a load of headwear stuff by now, sometimes I spend minutes finding what I want
make a button to open 2 extra rows of loadout slots
goofy suggestion
skip season 5 or 6 development and make another update like №34. Fully devoted to balance changes and bug fixes.
(but pls dont forget to make RockPox less present after s4 end)
Have the "copy loadout" button copy the loadout to a clipboard so you can paste over any slot instead of just overwriting the slot to the right.
Quarantine Mission: Kill corruptors and contagion spikes. But please allow to carry litho guns on the back or something. This is just to have exclusive litho related mission instead of having contagion spikes on the other regular missions in the mix.
LET ME NADE JUMP WITH SPIKY GRENADES AS GUNNER (and mabe with HE grenades as driller, tho he doesnt really suffer from lack of mobility)
Being able to navigate menus on console using d-pad would be a nice QoL addition
Adding on to this suggestion...
Any future seasons involving temporary equipment should have an equipment slot (default keybind is 6, pretty sure the dwarves have some extra room on their belts/harnesses...)
This issue wasn't prevalent in Season 3 because the Lithophage Spikes were completely stationary objectives, but the Rockpox Corruptors (mobile bosses, even more so in combat), with the release of Season 4, have shown how frustrating it can be to ditch foamers/vacuums in order to deal with more immediate threats, only to then realize that the Corruptors have moved on to another cave far away from you, your team and even the equipment.
My girlfriend and my best friend are color blind. They love this game. But have a really hard time seeing various minerals because of the backgrounds of the color of the ground in various biomes. A color blind mode would be really cool to see.
Idea:
If you shoot a bug with the grappling hook and hit it directly, it'll be briefly stunned while you reel yourself in.
Why:
Gives Scout an aggressive option with his grappling hook so he can do something with it besides run away in combat, as well as encouraging Scout players to get in a bug's face for a Power Attack or a point blank Boomstick shot.
Lok1 Over clock that limits locks and damage, but ur turrets will target the enemy with the most locks. Each lock will increase the damage dealt by a percent. Allows for lok1 sentry interaction. Call it boosted targeting system.
Underwater world, new marine type bosses
Matchstick
"Warthog" Auto 210 Overclock
"These special shells are loaded with incendiary powder and flint pellets, giving your gun a spicy kick. The drums are packed with insulation so the gun doesn't melt in your hands, but that does mean there's less room for shells."
50% of pellet damage is converted to Fire + Heat
Shots release a Heat Wave (30 Heat within 4m in front of you)
0.66× clip size
This shotgun would make Driller proud. The heat wave is strong enough to ignite and kill Swarmers, and one meatshot on a Grunt is enough for it to burn to death after a few seconds, even if you hit the armor. This makes the gun very adept at dealing with hordes, since you can fire a few shots and run somewhere else while the burn kills them. However, it's worse at dealing immediate damage due to its small clip (default 4, max 7), so it might struggle versus larger health pools where fire is less impactful.
Make s5 rockpox themed
Instead of that how about procedurally generated parts of missions where previous teams have already tunneled through (and potentially died) and have partially mined resources on the walls, mineral bags lying about, broken supply pods, and other debris lying about with extra chances for lost helmets to spawn in those caves. For extra spice the concept of a "Bones file" from classic CRPGs and Roguelikes could be used where those caves could be pregenerated in a mission based on previous failed missions you have played or other players around the world have played.
This is a suggestion for deep rock survivor, but would there be plans to allow manual aiming like 20 minutes until dawn? I think that would align with what DRG is more, ie, a shooter
<@&296918282403840000> scammers
Also, what if there were dwarf skeletons buried below lost packs?
some diagonal meteor impacts so that it's not just a 90* drop, adds a bit more realism.
I have a small idea: When a dwarf is changing their outfit and someone walks by have them say something along the lines of "good thine one of use has good fashion sense"
Make lacerator randomly switch up the pattern of its ground ripple attack for extra difficulty
Let some weapons (e.g. explosives, boomstick, lead storm) apply low/medium knockback to enemies, with larger bugs having resistance or immunity like they do vs stuns. Would introduce some new strategies for dealing with hordes, especially if they also can take fall damage.
Add a "little buddy mode" in the form of a mini mule controlled by a 5th player. It can move like Molly and accept minerals and maybe have a weak machine gun to contribute to fights. It can't be destroyed or left behind (auto retrieval teleporter once the pod is full). This would let young players or little siblings help the team without getting in the way or taking up a dwarf's seat.
I would like custom paintshemes / skins for the hosts molly. would be nice to see different ones from across when switching servers and not just that bland orange-white ones.
since there are way too many ranged enemies and way too few melee enemies, i think it'd be nice to add some to the pool of the latter
Glyphid Pouncer, the more ferocious cousin of the glyphid slasher, is a medium sized bug that (upon encountering a player around 5-15 meters away) pounces upon its target with high velocity. the glyphid pouncer would deal a hefty haymaker of a hit to its target upon landing from its pounce (would not grab or instakill them, that's just boring) and could only be stopped by killing it before it gets the chance to deal its damage, this is made easy by the conveniently placed 2x/3x weakpoint on its underside. any heavy hit to its inadequate abdomen is enough to send it straight to karl's locker, simple as.
something something l4d2 hunter clone, something something ted talk bye.
i could see this exploited as stairways people can use, not just as (mostly) one way tickets down.
i would like some glyphid gas grunt, basically like an exploder just that it releases / explodes into a little lingering cloud of praetor fart gas instead. not as lethal as the acid artillery or an exploder, but annoying like some little rat.
an overclock for the thunderhead autocannon that uses buckshot instead of bullets, essentially you'd have a machine gun firing shotgun rounds. im not sure how this could be balanced well, but thats what R&D (GSG's designers) are for right?
Let Bosco be able to get inside the drop pod with us, so we dont have to leave him behind!
(kinda like how molly docks inside the pod)
Some way to make the Stingtail more easily identifable from the crowd. While both the Stingtail and the Grabber screech before coming for you, the Grabber flies, meaning you just need to look into the air. With the Stingtail, you need to look into an angry mob.
Hearing the screech, trying to look for the Stingtail like it's a game of "Where's Waldo", fail, and to be quickly pulled into a crowd of Slashers is not very fun.
When somebody orders a leaf lover, it only gives them one instead of a round so those who don’t necessarily want to drink it can avoid doing so
Trawler dreadnaught would be really neat I think, like the fight from shadow of the colossus kinda

New warning: Breeding Season
"Its that time of year, and the caves will be swarmed by Jelly Breeders!
Either breeders spawn occasionally or there is a set amount already spawned.

Suggestion:
Increase the vibrancy of the class-specific colours (red, blue, green, yellow) in Season 4's
Platinumweapon paintjobs.
They're currently too dull, and don't match with Season 3'sPlatinumarmour paintjobs.
Please for the love of God, remove these shit challenges where you have to go into a specific region. I got better things to do than waiting 1h for the regions to be unlocked so I can play. Man got work to do and be an adult and shit. Stop wasting my time. I have to actually do other things than multiple hours of waiting in DRG
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New warning: Breeding Season
"Its that time of year, and the caves will be swarmed by Jelly Breeders!
Either breeders spawn occasionally or there is a set amount already spawned.

Ready Up Keybind
Upon hitting this keybind, a notification pops up on the player's HUD that counts the amount of people ready to start a task (Dreadnought Fight, Mission Start, etc). Saluting will count you as ready, coughing would count you as not.
This would help teams coordinate better by seeing who is ready to start a task. Having a functioning Keybind would be better for on the go communication, and new players understanding what readying up is.
A discord thing were you can take a quiz and get assigned with 3 other people to make a "crew"
There can also be an option to select specific people to be in your crew
check #lfg-steam / #lfg-xbox-microsoft section
it is already present in gameplay settings sections iirc
new warning idea:
Signal disruption:
High ammount of EM waves are messing with your suits and scanners, your teammates aren't highlighted when using terrain scanner or laser pointer tool (and mission objectives such as eggs only show when you are almost done). You can still shout for help, just hope others will hear it!
Not a huge determent to organized teams, but it pushes players to move together, sort of like low oxygen but riskier/safer - depending on your playstyle. Speech bubbles still show when pressing the X key so you can sort of guess where everyone is. I think it would push players to work together more, a good practice for haz 5 and deep dives :)
Also it forces players to be aware of their surroundings more!
add more pickaxe upgrades
Day 687 of asking for a pink beard
add a way to re-read mission briefings especially for the season missions like critical corruption. accidentally missed out on a whole bunch of lore
i can't help but notice the moon orbiting hoxxes, i think it would be cool for there to be a new mission type/biome on the moon that you can go to
update the driller statue in the memorial hall, as well as (presumably) the others, to have updated/current weapon models
New beer:
Jobber (A hint on the jägermeister which is a German alcohol, in short it's called jagger)
It lets you reroll the mission type you currently have (with exception of weeklies, both deep dives and pickaxe challenges cuz it seems like those tend to have the same missions from what I noticed), basically if you don't like the mode you rolled, you can get a chance at getting a better one
unstable overclock: Thunderstorm rounds for stubby voltaic machine gun

+2 seconds of electrocution
+20% chance to electrocute and electric arc chance

+0.4 reload time
-3 damage
-160 ammo
I would like the server to have text channels by languages and voice channels by languages to be able to play with people of my same language
A small +1 buff to the deepcore gk2 damage upgrade, which may not seem like much but would really make the upgrade a contender without breaking balance. As it stands now, the ammo upgrade of the same tier gives almost 2000 extra total damage, while the damage upgrade only brings it up an extra 1200 with a plus 16 increase to dps which is absolutely marginal. A +4 damage upgrade would bring the damage per shot to a nice round 20, allowing the upgrade to give an extra 1500 total damage, which would still give the ammo upgrade an edge in total damage but would bring the dps of the damage upgrade up making it an actually viable option.
A strong and threatening septic spreader that doesn’t just move towards you without attacking. More stingtails in a swarm would also be nice .
naedocyte dreadnought??

whenever I sit around causing the extinction of a species, I always have the idea that there would be a season where we bring the glyphids to the brink of extinction, and we find out that they keep different creatures at bay, and to get rid of these we must go on missions to re-introduce glyphids into the environment by putting eggs in a place and protecting them for a certain amount of time.
I dont know I just feel like it would be an interesting season lol
So i downloaded DRG on a new computer when i first loaded me in i was on a new level 1 character for obvious reasons but when I switched to my main character I still have the tutorial assignment from the new character which is 10 missions long and unskippable. Pls fix
when a new dwarf joins your team, BOSCO shouldn't explode. instead he becomes inactive and falls to the floor as a carryable object. that lets him be taken home at the end of the mission instead of just dying
Make season 5 bug and dwarf themed. more standard and potentially biome-dependent bugs. more dwarf stuff like new beers, pickaxe/armor upgrades, and maybe a perk rework. Call it Back To Business cuz it's a return to form after the whole debacle with the robots and space plague. could also maybe add my earlier idea for the Extermination Protocol Warning?
let haunted cave have a ghost of other bugs, with different mechanics to worry about. i think it would make haunted cave way more interesting, and it can be tied to the map seed so that it's not random for each deep dive if the deep dive has haunted cave
Please consider adding an Infected dwarf armor set and paintjob to go along with the new Infected weapons. The weapons look awesome, and many weapon skins in the game have aesthetics that are matched by character skins/armor. An Infected Dwarf armor and paintjob set would be amazing to see, kind of like a weird ‘living’ armor that’s attached to the suit. It’d be comparable to the Dawn of the Dread pack
Inspired by the Puffer Pigs of Star Wars, what if DRG had some sort of literal Mineral Boar?
Tungsten Bolts
Nishanka Boltshark X-80 Overclock
"These bolts are nearly unstoppable thanks to their super-heavy shafts made of pure tungsten. However, that means they can't be shot very fast. It also means they cost us a small fortune, so try to make the most of them."
+3 Max Penetrations (normal bolts only)
1.5s Stun on Weakpoint hits
+100% Armor Break Bonus
0.5× Projectile Velocity
This OC enables the Boltshark to be useful against swarms, provided you're willing to get in close and line up collateral shots. It also means that you can break any armor with one bolt, and briefly stop big targets in their tracks with good aim. The much slower projectile speed means you cannot effectively use it past medium range, including your special bolts.
overclocks for the mobility tools
I feel like the
emoji (and by extension, maybe the
emoji) should definitely be added to the Steam points shop. Effectively the best representation(s) of Deep Rock Galactic.
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Remove stingtails from the game, literally the dumbest enemy you could possibly think of.
How about making a mini animation of Randoweisser wearing off (maybe the same animation when drinking it?) after the victory pose at the end of the mission to show your team your original look before they instantly leave on the space rig
had an idea for a nishanka overclock
Balanced Special Bag
“A fancy new lining on your ammo bags means you can carry multiple special bolts without it exploding! Sadly it isn’t any bigger, so you had to give up a lot of the regular ones.”
Carry two kinds of special bolts!
Slightly less special bolts (-3 to both)
Significantly less regular bolts (-13 ammo)
Add a warning mission where a single ghost Naedocyte Hatchling follows you and its buffed so that is does 30 damage. (The amount varies depending on the amount of people in the mission 1 for each person). This would be very fun and enjoyable :]
Change Wave Cooker's radioactive damage component to Fire or Disintegrate so that its effectiveness isn't arbitrarily decreased in Radioactive Exclusion Zone. It'd easily be my favorite Driller secondary if not for this. (Note: Changes should apply to Gamma Contamination OC as well.)
Add option to skin steeve
Idea for a new perk: Steroids
Grants +20% weapon movement speed
(is that better?)
Techy Knight-themed Armor DLC!
A new engineer overclock, in which he his shotgun does incredibly low damage(maybe two a pellet) BUT his bullets gain the power to freeze enemies
add a sword
This is a repost but: Just like trijaws back in the day...don't cave in! let people get used to the stingtail! #DontNerf
Make the flare kickable. idk how this would work but I think it would be fun. maybe make it a perk that lets you kick it?
Automobile
a gunner shield upgrade to carry more shield charges
Since elves exist in the lore of the game, why not make them an ennemy ?
you know, peacefull elves coming on Hoxxes to stop our operation coz we "destroy" the planet and they want to save it
New headwear item for next season. Display name: The Duke. Flavour text: "Let's Rock!"
A button for the Wardrobe UI that allows the player to view their outfit in darker lighting.
Pressing the button opens a little pop-up window with a slider. The slider has 4 positions (dark to light):
Total Dark - Very Dark - Dim Light - Normal Light
"Normal Light" is supposed to be the current level of light in the Wardrobe, as well as in the Shop and Equipment Terminal.
The window is similar to the pop-up "randomise outfit" button in the Wardrobe.
Steeve statue in the memorial hall
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Coffee
idk if it should be put in this channel, but make this nice looking mask not remove certain parts of armor like beard does
New Grenade ideas
I'll post them each individually, as soon as soon as the slowmode cooldown lets me, so that you may upvote/downvote them individually. Note: the values aren't set in stone, it's just what I came up with in a short amount of time
Rocket Drill: On one side is a drill, and on the other is a rocket engine (similar to the the drop pod). It sticks to the first target or piece of terrain that it hits and the drill side always faces the impact spot.
If it hits terrain, the rocket engine activates and spews fire in a 4 m long line for about 6 seconds. It deals more damage and covers a bigger area as time goes on.
Hitting an enemy has the same effect but additionally the drill get's activated dealing damage, that get's exponentially higher, to the enemy it is stuck to, dealing about 350 damage in total. If the enemy dies before the duration is over, a small fiery explosion happens around the target.
Carried amount: 4
Groove Ball: Throws a ball that looks similar to the space ball we have in the space rig. Once thrown, it will travel in a straight line for 8 seconds, at speeds similar to that, of a sprinting dwarf. It plays the music you hear when drinking a Blackreach Blonde, causing bugs to follow it. Towards the end, it slows down and explodes into a puddle of Sludgepump goo that's about 6 m wide. Can be shot by players to explode early, to avoid it coming back to dwarves in tight caves.
Carried amount: 6
Fléchette Grenade: Throws 3 grenades (1 straight ahead, 2 additional ones that start from the same position but travel about 10° to the right/left). Each grenade deals 75 damage to the target it hits. If that enemy dies within the next 15 seconds, a 5 m wide explosion of fléchettes happens around it, dealing 75 damage. Enemies caught within the blast will suffer from the same effect. The effect can be transmitted up to 2 times (3 if we count the initial grenade throw).
Carried amount: 4
Tesla Coil: Sticks to terrain and expands into a small tesla coil. After a short delay, it deals moderate damage with armour-breaking values and cuts enemy movement speed in half. It has a radius of about 6 meters and lasts for 8 seconds.
Carried amount: 6
the tesla coil grenade is nice, if i can had something - i can redirect already existing electricity toward it making more damage. for exemple if ur scout electrocute an enemy in the area covered by the nade it would emplify that damage. just an idea
I wish the springloaded ripper did this if you threw it directly onto a big bugger
like throw it on a praetorian and it drills into their vital organs and does tons of damage while shredding their armour
Any wat we can get more assignments? We finish them in a day and there's no other assignment to do for another 5 days which are all the same. I wish we could also have some way to use the extra perk points? Excahange them for some minerals or money if no extra perks will be added soon
just kinda playing around with this idea - rarely, in lithophage-infected areas, you can find a Lithophage Lootbug which upon being popped drops a plagueheart
alternatively (thanks to @south arch for the idea), a rockpox-infected huuli hoarder
Expand loadout slots to 9 instead of 5 since there are now 3 primaries and 3 secondaries (3*3 = 9 combinations) and also so you can have a loadout for each primary with a different overclock readily avaliable for when you join a game.
possible rockpox infected mouthbrearhers (Pox breathers) and other passive wildlife of Hoxxes (cave angles, hexawings, etc.)
Prevent stingtails from hooking you during invincibility after being revived.
Make a way to know how many shield generators or c4s you have without having the "weapon details" UI option turned on.
For the shield, you could make the 4 circles or notches illuminate, each for a charge you have, or divide the square in the middle in 4 parts.
Stingtail needs less armour and health
or just make loadout slots dynamic, so you can create and delete however many loadouts you want as necessary
be able to ride molly so if you need to be afk for a short period of time you can sit on it and get carried around so your not just a sitting duck
Boltshark arrows should glow when in walls to find them more easily for retrieval
HUD as configurable armor options:
here are a few ideas
brighter objects / glow in the dark veins / weapon overheat crosshair(like the mod) / short range motion sensing radar
new mission type - Sample Retrieval, wherein you kill a certain number of one type of enemy, pick up the enemy’s corpse, and deposit it in something similar to the minehead. once you’ve deposited enough, you send a rocket into orbit and the drop pod comes to pick you up. the implication of this is that r&d would use the enemy corpses in their research into hoxxes’ ecosystem.
Boltshark special bolt, or overclock idk really.
Sonar bolt
-non-retrievable
-highlights glyphids and weakpoints
-limited sonar range
-sonar lasts X seconds
-can highlight hidden objects if they are in range (lost helmets, etc.)
New setting idea: an option to change the preference of holding weapons, i.e right handed, left handed, and perhaps a quake/doom style center placement (like the mod but with more polish). Should this be an official feature or nah?
Shaped Shells buff suggestion:
As it stands now, Shaped Shells has a niche to tighten it's spread at the cost of the ammo. While good in it's niche, it is outclassed by other options for longer ranged burst damage. What if the OC leaned more into its gained precision, and took a page out of Magnetic Pellet Alignment's playbook by gaining a Weakpoint Bonus?
please revert the most recent change to septic spreaders. They were fine. Now they're a non issue
Rivet / nail gun
secondary for
or 
-High fire rate
-possible ricochet if hits ground or armor
-spray n pray
Pump shotty
Gunner secondary imo
-Small mag (around 3 or 5 shells loaded)
-packs a punch
-cool pump shotgun sounds
-shotgun Slug optional upgrade or as an overclock
-pump or lever action
decisions decisions
Dragon's Breath
(Warthog Auto Shotgun)
- 100% Ignite chance if at least half of pellets hit.
- Fire will spread between enemies if they group up too close. (May take half a second of contact to spread)
- Wider pellet spread (less direct damage, better for groups, worse for single target)
- Do not get too close to burning targets, fire doesn't discriminate.
- Magnesium pellets burn out quickly, lower range, but no falloff. (For fire damage)
- Both small and flying creatures may panic upon ignition. Medium to Larger creatures still present a threat of setting you ablaze.
DRAK BUFFS:
- Move Overcharged PCF in tier 4 to the base weapon
- Move the heat buildup when above 50% from TEF to the base weapon at a flat 5 heat per shot
- Slightly buff projectile speed
- Buff base ammo by 50
- Buff ammo given by Larger Battery by 25
- Buff Increased Particle Density by 1
- Only make TEF the fire damage at the same rate it currently does
molly modifications and types:
- minimules for each dwarf with limit of 600 minerals for each type
- big, but slow molly with no limits
- standart will have a limit of 1000 each minerals
- molly skins
add a gold axe that you craft from the souls of dead lootbugs
There should be some kind of overclock black market unlocked by completing an assigment (maybe unlocked at a level 100+) where you could spend error cubes for specific overclocks. This would give use to the error cubes, ease the grind a little bit, also less people would complain about not getting the overclock they really want so its a win for everyone i think
Since the cubes themselves are very rare i don't think this would break the game too much and at level 100 players have quite a bit of overclocks anyways. If spoilers are an issue (players would every overclock at once) there could be a daily deal type of thing where you would see 2 (1 for primary and 1 for secondary) oc per class. For the price i think 1 cube per oc would be fine, since crafting the ocs already costs minerals and credits
We have overclocks, we have weapon mods, custom bullets were probably suggested her, but what if we added something else: weapon construction? Basically a special station where we can modify how the gun works based on how it's built, perhaps it could use a new mineral of sorts, i suggest a name torcite perhaps, by changing how weapon is constructed, we could provide for example:
- you could make the grenade launcher have small arc but you could shoot multiple nades at once
New craft beer called "Swig O' Stock". It is like Randoweisser but instead of randomizing your loadout it sets it to default. No upgrades or overclocks or even cosmetics. Do it for the challenge and the funny.
I think in the future more framewords should be like Neonband or Infected where its just an attachment on the stock weapon to reduce the workload of making a new model for every weapon.
Think would be cool if you could make engies platform gun shoot walls.
Let him make a little cheese house.
challenge mode: supply shortage
-start with less ammo and supplies than the dwarfs usually start with
-either 1/2 ammo on start or 3/4 ammo on start
-Corporate is trying to penny pinch on supply costs.
Unreverse vertical camera movement in 3rd person (ie death cam, frozen, rockpox'd)
It's really nuaseating
Maybe a bit of a nothing suggestion but a couple more parts to the Miner's Manual may be nice, specifically a section explaining Matrix Cores/Machine Events, and something explaining Union Chapters? Outside of "You can get Overclocks from Matrix cores" and "The Forge is where you use Matrix Cores" it isn't really mentioned anywhere, and their relation to Machine events, and how those work aren't talked about best I can tell, and Union Chapters go totally unmentioned
Also why are Glyphid Sentinels not in the Bestiary despite having unique designs and abilities? Super minor gripe but it's kinda weird that they and Spawn are the only one's that don't have pages, but at least Spawn are just reskins of Swarmers
electric focus shots could use a little spice. what if it also gained a splash area of electric damage on focus?
Make a achievment for beating the hightscore in the jetty boot arcade
id like to see some voicelines for automatic weapons
perhaps you could also activate them yourself by pressing x while shooting
gunner: strong screaming (like heavy from tf2)
driller: menacing/sinister laughter
scout: yatatatatatatatata
something like that would be fun/give some dopamine
Add Beret with an eyepatch, I think it would look so rad
Let us ping compresed gold and mushrooms when mining alone with bosco pls.
The platform gun full ammo animation is so boring! Pressing reload button at full ammo should change the platforms to walls and back (it also could be an upgrade)
lemme stick C4 to other players so i can send in a suicide scout to a warden or bulk or whatever
Why not some bodily upgrades?
There's ton of super advanced tech, so i suppose some upgrades of literally your body would fit in quite nice, like an arm that can be shot and let you grab things that are far away etc
trying to find a missing cosmetic (steamy helmet) from my inventory and realized that a search bar on both the store and the closet would be good at finding certain things quickly (or a sort button based on how it was acquired (like purchased from store, gotten in an event, "limited" offer, etc)
Shield OC: Amp Shield
OC Type:
Unstable
Description:
By re-tuning the generator and adding a magnetic field generator we can boost the speed of shots passing through the shield, sadly to due to astronomical power requirements the shield are needed to be made smaller
Stats:
+Outgoing shots damage is boosted by 75% (Placeholder Percentage)
+Projectiles speed is increased by 100% (Placeholder Percentage)(Including Grenades)
-Shields now only protect in a 90 Degree Arc (Affected by shield size upgrades)
-Shields lasts 1.5 seconds shorter
What if we extend the area we can walk around on? Aside of obvious commonly requested suggestions like canteen and shooting range, we could also add some silly areas where players can have fun in, like simulation room where you could put on VR googles and play old school doom-like minigame or library with pop-up books because dwarves don't like reading, but they probably do like pictures, especially when they move, could also add some funny quotes with "what is that magic?!" Where we also could get ghlymps at the lore of the game without needing to add tons upon tons of text
Probably could add a funny quotes when reading a book after drinking smart stout to get precisely explained chunks of lore
An option to change playtime from days and hours to only hours in statistics
Make the ERR cube different colors depending on the map 😄
Flare OC: Thermite Mixture
OC Type:
Balanced
Description:
By coating the core of the flare in thermite it now burns hot enough and bright enough to impair and injure any of the wildlife close enough to it, though due to how hot it burns it has a much shorter burn time
Stats:
+Any enemies caught within (50% of the brightness range) gets a speed penalty
+Ignites nearby enemies
+Burns brighter (25% Brighter)
-Less burn time (-30s burn time)
crossplay? 👉👈
Sentry OC: Simplified Construction
OC Type:
Clean
Description:
This newer and much simpler construction of the LMG Platform allows it to be built faster. It has also reduced the weight which allows for a bit more ammo to be carried alongside it
Stats:
+Reduced Build time (50%)
+More ammo (+90)
Voice line suggestion while fighting a big enemy (example: Detonator, Caretaker, Nemesis)
We Will Rock And Stone You
When fighting the Crassus Detonator make the dwarves say "were rich" when its low health.
A season about Ommoran Golems.
Smaller stones and shards from prior escort missions have become more sentient along with smashing anything that moves. So far their have been three variants encountered by other dwarves.
"Smashers" pack a wallop up close but dwarf can outrun or avoid altogether since they cant climb unlike the other two.
"Scorchers" fire searing hot beams that cook Dwarves to a crisp along with the ground it hits while crawling on any surface.
"Benders" are floating balls that can take chunks of the environment to throw at dwarves and alter the terrain around them.
Now their bodies are made of whatever material the biome has to offer them so it's best to sharpen your pickaxes to expose their cores to take it out as soon as possible. And bring the cores back for future examination.
Season "Rock and Heartstone" is what it would be called.
Satchel Charge OC: Detonator Special
OC Type:
Balanced
Description:
This satchel charge is modelled off of the bulk detonators, splitting into multiple terrain destroying explosives after initial detonation
Stats:
+Splits into bomblets after initial explosion (4 bomblets)
-Initial explosion damage and area is reduced (by 10%)
-Bomblet explosions are smaller (half the radius and damage of the of the initial explosion)
-Less satchels (-50% total capacity rounded down)
Let us take BET-C home I don't want to leave her behind
Maybe when near escape pod, she turns compact sized and we can pack her to the ship
so i have coupple suggestions both for discord and game
Discord:
1add drip rock galactic chat where ppl send their armors, would be nice
2add self assignable roles such as : "casual player", "experimented player", "newbie", "(smth for serious player that go hard on hazi 5 and dont wanna goof arround) etc so players can find partners easier
Game:
1.Add things like eye gear to -eyebrows section, like the masks that are to beards, becouse at least full cover ones or add some preset eyebrows to others (or just a new slot) example: i love things like, "bandana", or "evil eye", or "mnemonic visor" from battlepass, but it is so frustrating that i gotta be bald? why no helmet, or hair? i hate it
2 i was talking to a friend and i forgor, ill be back later :)))
3 i remembered abt gambling, i bet many would like to have fun and gamble like poker or blackjack or roulette or dice between em just for entertainment (and dont add the excuse with child friendly cuz wehave slangs, sexual jokes and beer)
4 (just an potential idea)special gear overclocks, even if not big deal we would like some unbalanced overclocks on ziplines, platforms, grapling gun or idk drill
5 more customisable loadouts ? 👉 👈 :))
if u like at least some of my ideas please upvote and rock an stone brothers
Different leg and body gear maybe? Like I’d love to have dark future leggings with the roughneck body maybe???
Shield OC: Ultrasonic Emitter
OC Type:
Unstable
Description:
Realizing the power consumption of the shield emitter is its main limitation, we have found a way to make it last longer by replacing the shield emitter with a ultrasonic emitter which scares off most wildlife
Stats:
+Enemies in range of shield generator flee in terror!
+Larger Radius (+1)
+Doubled Duration
-No shield regeneration
-No protection from projectiles
-Doesn't affect large or flying enemies (depending on how powerful the above stats are)
Maybe the Ultrasound could mess with glyphids and cause exposed ones to turn on each other
Turret OC: Automated Assembly
OC Type:
Balanced
Description:
In an attempt to reduce deaths caused by distracted engineers assembling sentries during a swarm, R&D have made this new platform capable of constructing itself, though due to the delicate and complex technology that facilitates this self assembly it takes a little longer and cannot be helped with assembling
Stats:
+Turret now assembles automatically
-Slightly slower deploy time (-1)
-Unable to be constructed by dwarves
Love the new masks, but wanna wear them with the neck guards. Can we please one day move the masks to the mustache slot? They cover the mustaches anyway when equipped.
Death worm mini boss. Because who doesn't want to kill an armored massive worm from tremors. Either you manually activate or it automatically activates in proximity, and because it eats anything in the ground it will explode tons of minerals when killed.
Satchel OC: Super Sticky Satchels
OC Type:
Clean
Description:
Using a new coat of super sticky substances obtained from Hoxxes flora, satchel charges no longer fall off of due to sudden movements.
Stats:
+Satchels now stick to moving entities
+Stuck satchels slow down enemies
Flare OC: Extra Large Core
OC Type:
Balanced
Description:
Double the mass double the burn time, though you cant carry as many now.
Stats:
+Doubled Flare Duration
-Halved capacity
Salvaged Bet-C head-gun
-Hold for charge burst / max charge fires 8 or 10 bullets
-secondary fire: fire a “quick bomb” explosive, consuming x amount of ammunition
-single magazine/ ammo pool like the minigun.
fix sleeveless option please, very buggy
Give nemesis a small chance to play an among us noise
and eye gear like glasses or bandanas that make u bald to eyebrows slots
copy and pasting pickaxe does whole loadout
New warning: High Gravity (or just Strong Enemies)
Bugs are 1.5x faster, 1.2x more tanky and 1.35x stronger
For some reason the Gravity in this area about 2x times stronger than usual. We can use special equipment normalize it for some time, but be careful as bugs are adapted for high gravity of this area and will be stronger than usual! (or the bugs are just stronger for unknown reasons)
change the infected frameworks from just rockpox covered guns to complete rockpox organisms acting as guns
Suggestion:
Have clientside-only/verified mods not apply to the 50-mod limit for lobby hosts.
I feel that the limit should only apply to gameplay-altering mods that impact all players. Having to limit the amount of fully client-side cosmetic/visual mods for hosting multiplayer doesn't make any sense.
Increase the amount of plaguehearts dropped by Harold(the corruptor). The boss is a fun challenge, but it could use some more reward as it’s much harder to deal with than a meteor.
Make the mods don't turn on immediately after applying them (after downloading/updating them). It's so annoying when you play without mods, and then some random mod updates and if you won't notice it'll apply next time you launch the game, or if you'll apply it immediately you'll have to remove it and apply again, wasting your time and reloading your lobby 2 times. Especially when it just crashes the game
Make special powder influence direction when flying via jetboots (could be a glitch?)
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Infected armor please
and pickaxe
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What about a Rockpox Ommoran Heartstone? You'd need to foam and vacuum it to expose the core, then rush it with your pickaxes (or drills) before it regenerates the armor.
A flare gun modification that enables Scout to tap into his supply of throwable flares to charge up shots for increased light intensity, radius, and duration.
Given how great the manual guidance into rocker barrage morph went over, taking some of the more meh cleans that don’t change anything about the weapon into wackier balancers or unstables would honestly be great
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Eventually one day the stats and weapon visuals will have to be updated to make more sense or show the true stats, possibly with a hidden stats button
yes there are probably people who say "It's still fun to play without seeing the hidden stats", but there are people like me who want to know what the weapon or overclock actually does who would be in the dark without the people who go into the coding and share the info
currently several stats seen are outdated or scaling wrong on several weapons
Its a guessing game on what the stats or how much damage a specific overclock does with side effects with normal, cyro, electric minelets, status effect giving oc's, etc
unless you watch a video or go to karl born ready site that will explain and show the hidden stats of overclocks or behind the scene mechanics
stuff like the faster rate of fire for a long time before being patched somehow made scouts shotgun reload faster than the reload upgrade itself, imagine how many players wouldn't have known without watching a video explaining it
somehow the miniguns heat visual is also shown weird, the bar somehow moves slower the more heat is on the weapon making hot bullets work weird, when the bar turns yellow halfway its somehow 1/3 from overheating,
theres another on in which the drillers shredders deal explosive damage without it being shown
its many little facts like this one that makes the weapons, grenades, and overclocks not 100% understandable for new players and veterans who don't watch videos that have to go into the games coding to show the hidden stats and visuals, who knows how many more hidden stats would have to be discovered when a new season update gives more equipment
and credit to the youtubers like lazymaybe and karl born ready site for shining the light on showing the hidden stats that are not shown
Make it less of a pain to get the reward by "fixing" the hitbox of the outlined object or just straight up removing it.
Having the "Safety First" modifcation on the scout's grappling hook improves the "Risk of Accidental Death" statistic from "High" to "Moderate"
I think we all know how the game is gonna end.
We find Karl dead
The dwarves get angry and vengeful.
We also find out the Glyphid Queen is alive or a new one was made.
Dwarves steal the drop pod to do her boss fight and somehow make the Hoxxes core to explode, setting up a seismic reaction that triggers a chain reaction of volcanic eruptions and continental mass shifts.
The dwarfs escape...but they are also FIRED along with Mission Control for not keeping them in check (after all, Management is capable of canceling vacations for MC if the dwarfs dont behave with holiday decorations)
End credits with a hint of them starting their own business like their voicelines implied (show DRG how is it done)
New Biome Concept- Somber Depths
Hoxxes is already quite dark, but how about a whole biome based around darkness and overall moody atmosphere? It would have a lot of deep black crystals and gray terrain with different layers of monochrome colors that takes 3 hits to destroy. Unlike other biomes, the dirt would also be a dark gray, but its solid coloring would help it stand out from the terrain.
Contains the following hazards:
Areas that contain fog that gives the effect of Blacklock Lager.
Floors with sharp, dark crystals on them.
Occasional howling winds that obscure other sounds
Contains the following unique bugs:
Somber Leeches that are tougher but move slower
Somber Exploders that are almost completely silent but don’t deal as much damage
Somber Mactera Grabbers that only go in for a grab when they aren’t being looked at and move insanely fast. If it is seen by its target when moving in it will fly away as if it had been damaged.
One extra thing that popped into my head that could appear here: Lantern Plants
They would essentially look like Lillies of the valley but with bulbs that produce a small white light. They wouldn’t be super common or produce much light, but would simply act as a way to keep your bearings in a biome otherwise devoid of bioluminescence.
make the neurotoxin grenade last a bit longer
I love to play scout but my mouse is broken so it double clicks a lot, as a new player when i try to use my grappling hook and it doesnt come out because it double clicks it is very dissapointing because i almost always fall. I feel as if making it so that you can have a setting where you can "toggle hook" to make it so it fully extends with one button press would be very beneficial to the peeps with broken hardware 🙂
Here's an idea: A new Special Beer type.
We have Pots of Gold, which makes all gold the player mines worth more, along with Dark Morkite, which does the same with Morkite.
So, what if we have some kind of Beer that makes all Nitra worth more in the mission? It could be called "Rich Nitra", or something along those lines. Haven't thought much on a name, only a concept.
I would also love to see a system where when you upgrade a weapon it changes the appearance of the weapon
New Perk: Hello Again (idk what to name it)
It allows you to revive enemies. It has 200 uses for the entire mission. Various enemies cost various amounts of uses:
Swarmers cost 1, normal Grunts cost 2, Slashers cost 4, Guards cost 8, Praetorians cost 25, Opressors cost 50, Shredders cost 3, every Turret and Rival Robot cost 25, Bulk/Crassus Detonator, Nemesis, every Dreadnought, etc is 200. Cave leech cost 50, Mactera Spawn costs 10, Trijaw is 20, Grabber is 50, Brundle is 25. Spitballer is 50, Acid and Web Spitters cost 20, Menaces are 50. Ebonite glyphid is 15, Praetorian is 25, Kursite versions cost normal price+10. Maggots are 1, various plants are 10, Lootbugs are 25 (golden is 100) and Huuli Hoarder is 150. You can't revive big enemies like Caretaker or Korlok Weed. This is pretty much every enemy that you can revive. Most of those enemies cost a lot so no Leaf Lover can really keep reviving them to ruin the mission
Now why would i want to revive enemies: Most people would want it to get more loot from Huuli Hoarders, Lootbugs and stuff, but i just want to kill my enemies again 
Can the weapon license assignments please tell you what class and what slot they're for?
Like:
License Upgrade: Armskore Coil Gun
Gunner Secondary
Or:
+Armskore Coil Gun available for purchase as gunner secondary
It's a bit annoying having to either guess or go to the wiki to figure out what weapon I want to go for next.
Oc type: balanced
Weapon: drak 25 plasma carbine
Name: Custom Turbine Mod
Description: by taking the fan that would normally cool down the drak and replacing it with a powerful turbine, then hooking it up to the plasma feed mechanisim, you can increase the cooling speed significantly, and at the same time jack up the heat and velocity of the plasma balls. Unfortunately, the larger turbine and mechanisim to connect it to the plasma feed means less room for the battery, and the hotter plasma balls generate a bit more initial heat, The turbine also doesn't connect to the main shaft, meaning that it will take a lot more time to get rid of the heat.
Upsides:
+30% faster cooling
+4 damage per shot
+35% Projectile speed
Downsides
-90 Battery capacity
+15% heat per shot
+1.5 Second overheat duration.
Not sure if this has been suggested before, but weapon crosshairs should only scale with FoV and not UI scaling. This is to accurately represent weapon spread so that it is easier for anyone to shoot from maximum effective range.
(Spoiler for Critical Corruption assignment)
|| I think it would be cool if killing a Rockpox enemy would have a chance of your dwarf saying something along the lines of “FOR SPACE RIG FIVE!” ||
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Players that didn't enter/make it to the drop pod in the space rig should join the game a the beginning as they do now but inside the cabins that players join when joining the mission.
the radius in which drillers HE grenade removes terrain should be increased (to maybe 1,5x - 2x the size of a red sugar crystal)
right now it removes less than one pickaxe tile, which is way too little for advertising it on the select screen
if it could remove as much terrain as suggested above, it would give it the niche of getting red sugar from the ceiling or perhaps some morkite or gold in the wall without the hassle of drilling to it
unknown horror stingtail 
not really a major suggestion but for the stats/kpi terminal it'd be cool if open multiplayer that are completed or played solo without anyone joining mid game would be counted under solo missions completed instead of multiplayer in the stats screen, since it very much feels more accurate
I usually open my matches as multiplayer friends only in case something happens that my friends might wanna join on, ect, and the fact that those missions aren't counted as solo has always been odd, made getting the achievements for completing amounts of solo missions a little awkward
Add perk icons into loadouts so u can mark your loadouts if they are based on a specific perk
Мissile system "Hurricane" OC: Mortar
OC type: UNSTABLE
Stats
Pros:
More area damage
Bigger blast radius
Rockets will do massive impact damage on direct hit when have enough speed
Rockets when falling down by auto will lean in enemies direction
When have enough height will fall down with a lot of speed
Cons:
No control over Rockets
Rockets will fly in arc
Less magazine ammo
-55% Rate of fire
In the start rockets will slowly accumulate height
(idk if anyone suggested this earlier)
Clockwork / Steampunk styled weapon skins & clothing cosmetics
re-add ragdoll noises I want tha hl2 body impact noise to work again 💔
Ice cream man hat called rocky roadster
Considering the dwarves are one voice actor pitch shifted, I was wondering if a potential "cosmetic" could be voice filters for your dwarves. LIke a scary robot filter, a muffled filter (For helmets and masks) or a high pitched goblin. Same voice lines, just mess with the pitch and tone.
I don't know the best way to word this but over time I've noticed something with the stingtail where its grab audio cue can sound really loud like it's right in your ear if it's targeting a teammate in a different direction over 30m away from you. Not a balance thing per say but its really annoying when I'm looking out for a stingtail, I hear the noise inside my eardrums, I turn to my left and the stingtail is actually targeting the Engi to my right on the other side of the cave.
Options to remove certain Post Processing Effect such as Bloom.
how about: suction cups for scout instead of his grappling hook
mainly cuz we could finally make memes about this https://www.youtube.com/watch?v=FVOa3acUSxI
add more possible flavor text to the “employee of the month” thing, such as:
“Fist-fought a Dreadnought who got into some Red Sugar. Flawless knockout.”
“Completed 5 missions without reloading their weapon.”
and others
Mineral detector, can't believe how much times I've missed one morkite patch in the cave and then wandered aimlessly around every place trying to find it with exactly 6 morkite missing from 200. I then came back to spawn and realized I missed a whole patch of morkite stuck on ceiling.
Suggestion: Saw the beautiful work you guys did for adding Dotty on the spacerig if you save her. Was wondering if you guys would be willing to do something that indicates Bosco can be saved if you go from playing alone to with friends? It breaks my heart every time poor Bosco disappears when a friend shows up. (https://www.youtube.com/watch?v=C8wuezo6Cy4 for what it feels like). Even if he attaches to your backpack or something, that would be amazing!
Idk if it should be a passive or an active, but here my perk idea, you have a mini mulle with you - it can hold half of ur total mineral and u can put jadis or pearl on it (big rocks). By holding C you send the mini mulle to mully and it can empty it self
Would it be possible to add a height limit of sort to the Stingtail so that it doesn't try to grab you if it's on the ceiling? I don't mind the normal grabs too much, but once I got caught 2 times by 2 Stingtails one after the other coming from the ceiling, and I died by Fall Damage alone. I know this isn't as big a deal for Engi or Scout, but for Gunner and Driller it's quite a pain.
missions with mini mules and bet-si (non repair ivent)
very slight nerf to the rockpox corruptor’s “trail” infection rate, it makes sense and it’s not really game breaking but it’s a little bit much
Increase the connection loss timeout period from 10 second to 20 to 30 seconds
ive got a friend from asia that has not the best internet and pc, it happens quite often the connection drops and him getting dc'd from the lobby.
also due to his crappy pc it takes him sometimes up to 5 minutes to join back into the game depending on cave layout.
I need some sort of dialogue from mission control when you build the absolute worst monstrocities of pipelines
What if you could deposit spare legs after all mini mules have been repaired, say for a small credit or experience bonus? It makes little sense to just leave them behind, as it is a salvage mission
Voice lines for pinging a breather
"Yeah.. it's still breathing alright"
"I wish my life was so simple, just sitting there and breathin"
"Hehe. I like this funny lil plant"
"AH A BUG, oh wait it's just a breather"
"Do these things do anything other then breath"
Let us be able to partially build stuff again
remove sting tail damage, don't know if it was tested in haz5 but the damage is abble to down if he grabs and then hits
suggestion to lower down the overclock grind: make that when you beat 8-15 bosses (aka dreadnoughts, caretaker, tyrant weed, harold and drilldozer thing) will grant you 1 blank core (so you'll still need to do an event to get loot)
basically promotes playing these modes a bit more, and these are the more fun ones tbh aside of extraction maybe which also is really fun but doesnt have bosses
A beer order amount slider. If i want to do randoweisser in a 4 player lobby i have to order and drink 4 beers as it stands. And if i want to order buff beers for a dive i need to wait for all 4 players to be in the lobby before i order. I think having an order amound slider would be a great addition to combat a small problem now made obvious by the existence of the randoweisser
tbh i'd be down for a system where you get to choose what overclock you'd like after each "big" promotion, as in getting a new tier, basically provide less rng because let's face it, RNG in games is not fun and is not an enjoyable experience when you are locked behind fun stuff by a slot machine that have a chance to give it to you
Release mid season dlc and cosmetic assignment updates. An example would have been adding the weapon framework as a mid-season dlc rather than the star of a season.
I really like the subata rework. It's given the weapon a lot more flexibility and build variety. Could we get a similar pass for the Zhukovs?
Tiers 1a and 3b are essentially autopicks. Tier 5 could do with a third option - both current ones are good, but 5a is a niche pick that is mostly taken to combo with IFGs or scout primaries, so if they aren't being used 5b becomes a default pick. Another option would open more strategy here.
Suggestion to separate the option to prevent late join and class duplication along with the ability to see if a lobby has either options enabled. I often find myself joining lobbies with the intention of playing Gunner and I cannot because a queued player who is loading in has already picked him. I don't mind picking a different class but being railroaded into picking the class that no other player is using is annoying.
Random suggestion as well but being able to make lobbies with class restrictions would be interesting. I'm sure that I am not the only one who enjoys single class lobbies (all Scouts / Drillers). If this option was added in, in the list of open lobbies it could show a colored outline in place of empty slots to show which classes a player can join as.
Something to do with the extra perk points
Let BET-C get headpats
I've been thinking about this idea for a long time, I think it wouldn't be bad if after the mission a list of everything that you forgot\didn't collect\didn't see was shown.
Everything from resources to lost helmets and other things.
I think it will motivate you to inspect the locations more carefully
I wanna be able to Temperature Shock myself and give myself a one-way trip to the medbay in the Space Rig when I down an Arkenstout and a Burning love in rapid succession.
If you have momentum on your grappling hook and the dash perk your dash gets canceled if momentum is active.
reduce stingtail range and rate of when he can shoot again
Miner Adjustments could really use a buff. Pre-patch, Miner Adjustments was already a pretty weak option compared to Turret Whip, due to the sheer versatility and area damage turret whip offers, but it at least made firing rapidly much more consistent. Now that DRG has input buffering, however, that part of Miner Adjustments isn't really helpful anymore, and all that we're left with is a tiny .5 increase in fire rate, which is laughably pathetic in comparison to the massive, ammo efficient, high damage AOE explosion turret whip offers. I personally think giving it maybe ~4 extra mag size would go a long way in focusing in on the fantasy of unloading a huge mag dump into big bugs, while turret whip would remain best for groups. It would probably need more than that, but I'd like to be able to run a full auto Cycle Overload shotty with more than a measly 12.5% fire rate increase to show for giving up Turret Whip.
Grenade launcher, eight rounds, not a thumper
Add a Mission Control voice line in Escort Duty that states, that multiple dwarves repairing Doretta doesn't increase the speed at which she heals. Could be done similarly to how Mission Control mentions that you have to look for a blue shimmering light when starting a Point Extraction mission
SEASONAL STORY IDEA.)
- Premise: A massive meteor fragment from the lithophage comet reveals a continent-sized ommoran geode that had somehow eluded scans. Once the fragment is cleaned up, management directs efforts towards penetrating and exploring the geode.
- First Season of the Arc: Management pushes its miners to soften up the outer crust of the geode. A new mission type is introduced, called Ommoran Breach. In it, players are tasked with locating a section of the geode's crust, constructing a giant nuke there, and getting the hell out of dodge before it blows up. Throughout this new mission type, you may encounter a new species - the ommorites - who are ommoran-based lithoid organisms, and are hostile to both the players and the regular organic life of hoxxes like glyphids and macteras.
- Second Season of the Arc: After months of softening up the outer crust of the geode, another enormous meteor (thankfully not infected with rockpox this time) is hurled at the geode, finally cracking it open, and revealing it to be an enormous hive inhabited by the ommorites. A new biome is introduced, called Ommoran Hive. The inside resembles a cross between a beehive, an anthill, a termite mound, and a wasp nest, but made entirely out of stone and crystal, and is teeming with ommorite enemies. In addition, another new mission type is added, called Research Expedition. Here, the players are tasked with protecting a goblin scientist and performing a set of science-related tasks for him, such as gathering samples or scanning terrain. Usually, he just rides around on Molly, but he can be knocked off if damaged. When dismounted, he will panic and run if damaged, and cower in one place if he deems it safe. He can be picked up, moved around, and placed back on molly.
russian roulette overclock for the gunners revolver, gives you one bullet in your revolver
would probably need more to make it interesting but I just think it's a funny enough overclock idea
maybe give it some kind of random element to work with the whole uncertain theme of russian roulette, does a small amount of a random type of elemental damage, idk
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Overclock:
- Gives you two slots for overclocks
- Ammo - 50% (or something)
Pots O Gold also makes gold 1 hit to mine
Change the color of the M.U.L.E on solo missions just like BOSCO?
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Buckyballs
Jury-Rigged Boomstick Overclock
"The boys at R&D designed these special shells containing a clump of magnetic balls with a small detonator in the middle. This allows you to deliver a point blank blast to your target without standing at point blank range."
Pellets have no spread for the first 5 meters they travel.
0.5x damage within 5 meters
This overclock basically has your shotgun shoot from 5 meters in front of you, allowing you to maintain some distance, with the downside of being less useful when you don't.
Colorable/ customizable Molly. Server hosts molly
Make the grapple speed boost mod only start when the scout hits the ground
I think a cosmetic for the driller relating to the Underminer (or however close you can get with copyright stuff) would be funny
Give Engineer unique voicelines whenever he is calling his senteries back.
Engineer's sentry as a helm
Add a tiny chance for various creatures to be a different color. Like blue lootbug, orange praetorian, black fester flea or white glyphid grunt, white swarmer. Like 1/1000 chance, that'd just be cool
Lower the Naedocyte Shockers slowdown to like 50% of the current. It's just way too annoying when you're solo, there's too many enemies for Bosco to target and there's 15 of those flying your way, while your only weapons either will let them through, slowing you down and leaving no chance of survival with an entire swarm around, or just can't hit them because they're moving like they're drunk. Naedocyte Shockers are always the main target
OC for the Warthog:
“Flechettes”
Clean overclock
+1 blowthrough
OC for PGL and Boomstick: Alofs Device
gives them a magazine. Much better burst ROF but reloading the tube mags takes a bit as you push individual shells in.
Sludge pump synergy mods change ideas
Make the subata focused on single target damage with a minor buff and the wave cooker made for even more AoE coverage by moving the death explosion to the wave cooker and making it a toxic gas cloud
Add some tiny flying critters. Like some seahorses or shrimps that'd just fly around
Where utility skins already suggested? (Like Platform launcher or turret skins)
Some kind of gambling table or spinner where you can spend a small amount of credits. Like blackjack or simplified versions of other games like poker. There should be a voice line where the mission command scolds you if you lose a lot
Another thing that should be added to the space rig would be like a dance dance revolution machine next to the jukebox
Collectible items that you can find in caves like maybe a fly trapped in amber or dwarf trading cards/action figures from a dead guy
I am once again asking for Shallow Grotto missions and dives, and now we have two new enemies to put in there!
what about some shrimp themed enemies? would be kinda neat
Add a red light to the front of the Springloaded Ripper that projects part its path as it moves. That way teammates know to get out of the way and won’t be caught off-guard by one that looped around the ceiling.
Oc type: unstable
Weapon: drak-25 plasma carbine
Name: Experimental ventilation shaft
Description: This part is brand new from managment, we haven't even started mass producing them yet. That being said, this new ventilation shaft has tiny ducts on all sides that significantly shorten overheat time, and as an added benefit, the lighter shaft allows more plasma to flow through, resulting in a faster rate of fire. unfortunately, the extra ducts and flimsier shaft decrease the the damage of each plasma ball, and because there is less mass for the heat to radiate through, the initial heat generation is increased.
Upsides:
-1.8 second overheat duration
+3 rate of fire
Downsides:
-2 damage per shot
+20% heat per shot
autosprint setting, yes the autosprint hold to walk mod exists, but it would be nice to have default support for this
giving gold to lootbugs to make them spew out some nitra
if you give like 100 gold they turn golden
Rework the grapple hook’s model to attach to scout’s wrist like the grappler from Just Cause
Seriously how the hell does scout not manage to rip his arm clean-off or let go of the grapple hook by accident, makes no sense
An option to hide servers from a certain country. Same [XX] logic for the menu
I think this is a neat idea, either on its own or alongside the idea of gunner's ziplines being recoverable from the pylon tower.
I think a fun addition to the game would be some sort of PvP game mode for when ppl want a change of pace from fighting AI, It could also be a good way to test different builds against a smarter opponent.
I hope when our dwarf fell from a height, he will scream until hit the ground (alive or not)
Also, maybe a relieve sound like phew if he survived the fall
Strong Arm should reduce the speed penalty for carrying objects. Deep Pockets should hold more than just 15 if you're sacrificing a perk slot for it. Unstoppable shouldn't have the carry penalty reduction and instead make it easier to break out of ice and pox ailments. The range of Expert Depositor should be 10m. Dash should instead be a quick zip in the direction you're moving, still immune to CC. Second Wind should trigger for 3-5 seconds when your health drops to ~30% once every 60-120 seconds. And these are just my amature ideas.
Can we have platinum weapon skins with exactly the same colours as the armour? The weapons for driller appear beige/mushroom brown and white rather than bright yellow and white.
I have 2 ideas (One a new mission type called Search & Rescue where you have to found another dwarfs and it well work like npc dwarfs that help you) (idea 2 survival where is endless wave of glyphid with a big cave and go up to 12 players)
I don't know where to post DRG survivor suggestions so I'm gonna post it here. I will post it somewhere else if needed
Thanks for letting me try this game out. I've played Vampire survivor for 10+ hours and tried DRG survivor for an hour. My current impression is that this game discourages you for killing enemies. Non-enemy exp and the terrain breaking are fun but it's not the main cause here. The phase boss fight triggers on kills instead of time, which makes the map harder to explore, and once you killed the phase boss you have only thirty seconds. Which made my strategy: avoid killing anything until I got as much things on the map as possible before boss spawns, and avoid damaging boss while keep running away as much as I can after boss spawns. Doing more damage and killing bugs faster feels punishing. My opinion might change after I play more of this game, but I think a "timed horde" like Morkite mission before and for phase boss spawn and the "increasingly more bugs" like aquaz mission for after boss spawn might be better.
Also sorry for broken English
Please make it so using six shooter or elephant rounds changes the model of the chamber for the bulldog revolver 🙏 🙏 🙏
make the friendly perk viable in solo runs by removing the revive line where the dwarf is like "saved by a machine, how humiliating!" when equipped
make loyd salute like bosco when you “Rock and Stone” in the abyss bar
Doretta's head in the hub is very welcome, wish we would pet her though and get some of that beep boop in return
Utility/Movement tools Overclocks
exactly what it sounds like, its overclocks but for your ultility items. here are some concepts
Dual Drills
Sharpened Drill Teeth
You deal more damage to bugs with the titanium drills, unfortunately due to this modification your drills cant “drill” that well.
+5 damage to all enemies.
-Drilling through rocks take longer.
Satchel Charge
Shockwave Emitter
Thanks to some special tweaks from R&D, The satchel charge can stun enemies for longer. unfortunately this means the overall power of the charge is reduced.
+Stun lasts longer and affects bugs in a wider area.
-65 to damage.
Zipline Launcher
Modified Speed Booster
Thanks to R&D, you can now speedboost on ziplines at any angle, but this comes a reduced range.
+Ability to speed boost at any angle
-significantly less range.
I know this channel is a distraction the Devs don’t actually read but can we get increased corruptor spawn rates please? I’ve seen 1 in 25 hours.
poker table in lobby
Mission control always says to kill the dreadnaughts BEFORE they hatch, I wanna see what we'll have to fight after they hatch, we've had to retrieve mini-mules due to a mission a previous crew failed, so lets have one where take out a dreadnaught that a previous crew failed to stop from hatching.
Also rockpox bulk detonators and rockpox dreads?
Being able to get items for your class from the Lost Backpacks and the Loot Boxes. Instead of getting items for a random class.
Balanced overclock for the M1000 Classic that increases damage, but makes reloading from empty give you Garand thumb
I want to be able to climb on the memorial hall statues
How about a feature where i can mark that this player doesn't do their job very passive aggressively. (jk)
add an option to turn off/remove the weapon mounted ammo counters
Can breeders and shellbacks be more common on haz 3? They are my favorite enemies to fight, but I rarely see them.
Sludge Pump OC Idea- “Spherical Blast”
Type- Balanced
“Some tweaking to the sludges flexibility allows charged shots to coat in an even spherical pattern in all directions, making coating walls and ceilings easier than ever! R&D seem to be obsessed with the Spherical nature of this Overclock”
Increased Charge Shot Fragment Count
Charge Shot Fragments are sent in a set direction to create a spherical pattern
Decreased Charge Shot Impact Damage
Slightly Increased Charge Time
since we have summertime coming up, I think a quick and cool addition would be to add a tan skin tone, so we have that option instead of orange, and also, with the many sleeveless versions of armors we have now, it would be cool to have a sunburnt one too where you can see the tan line on the arms
If you ping mushrooms (or compressed gold/bittergems) a certain number of times mission control will stop talking for the rest of the mission. Maybe an exasperated sigh, and then silence.
Resupplies could reset cool downs for some perks. Like Hover Boots.
Being able to mine while connected to the wall with the grappling hook. Being able to mine though ore with the driller drills.
Мissile system "Hurricane" OC: Explosive shrapnel
OC type:UNSTABLE
Pros:
Massive blast radius
When rockets will impact with any surface aside for enemies, rockets will spread shrapnel in blast radius that will affect all enemies in it
When enemies pierced with shrapnel, the shrapnel will explode shorly after
If rocket was a direct hit on enemy, then shrapnel will do massive single damage
Cons:
If rocket was a direct hit on enemy, then shrapnel will not spread
-25% impact damage
-67% area damage
(warcrime?)
I agree, we need a red or redish skin color to go with all the other skin tone colors we have now, also agree on personalized Molly/Drop Pod colors though that is less likely to make it in. Like Beet Red perhaps.
I would like to suggest changing the Legendary Promotion border color from Nitra to Bittergem respectively as it's considered more rare and valuable than Nitra.
An expansion of union chapters and their benefits would be nice. Some union chapter cosemtics (frameworks, colorways for armor and guns, and a unique armor/helmet set) in a progression bar that goes up with how much you contribute to the union would be cool to see. (And maybe a better terminal similar to the season pass one)
There could even be special mission modifiers that help with progression to the union or the cosmetic tree
make dwarves say "theres a swarm, its not a good idea to escape right now" when all tasks are done but there is a swarm happening, theres so many players that dont know swarms stack and press the button anyways making it a bad situation for everyone
Neuro-corrosive toxic catalyst's dps debuff should ALSO refresh , not just stack but run out after 5 seconds. You can't really build it up and keep it going, which is sort of the point of a DoT. Also, maybe explosion size increase? I never see it damage other nearby enemies, even when it IS able to stack up before they pop.
If we ever do get a mactera boss added to exterminations, it might be an interesting mechanic to have the boss change while in the cocoon. depending on how soon the players crack open this cocoon we get a different or alternate mactera dread, maybe it's behavior can change too. Crack it open early, it's fast and real mad, too late and it's tough and slow!
hello and good evening devs, when you'll make second task items such as bolo cups, apocablooms etc counts in inventory for second task to coplete so we wouldn't need to drop 'em out under waves and waves of glyphids into droppod? thanks for answer in advance.
Hello, I think there should be a tab in Jetty Boot where it takes you to the global leaderboard to see who has the world record, since there is no place to see how other people are doing.
DELETE STINGTAILS
It would be a fun little detail to see other drop pods heading out on missions, maybe even see them waving at each other through some sort of view port
small nitpick: add a different voiceline for mission control to say on salvage operations with lithophage. currently he says something along the lines of "primary objective completed. eliminate the lithophage spikes and we'll send in a drop pod to extract you" after you repair the mini mules
