#suggestions

1 messages · Page 5 of 1

rare fulcrum
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Achievement suggestion, You Don't have an excuse: Out preform a member of your team in at least 2 categories while drunk.

cyan lark
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With the Miner's Union, it would be nice to know what the requirements and rewards will be during the recruitment period. There's a fee to change chapters, but no compelling reason to do so if you don't know what's coming in the next session. If one group is going to be awarded the mineral I'm the lowest on, or will be tasked with an activity I find more interesting, that might make it worth changing. But otherwise, I just stick with what I have and hope for the best.

willow viper
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Allowe rejoining Deep Dives and Industrial Sabotage missions during the later phases of the mission if you've been in the server before. Being disconnected often and not being able to rejoin due to "not being able to join late" makes Industrial sabotage missions almost impossible to complete if I am not the host

crimson phoenix
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When pointing at compressed gold or bittergems in single player you should say "We're rich Bosco" or something similar instead of the generic "help me carry this" voicelines.

tough fractal
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Overclock for the Hurricane: Homing Micro Minis

"The engineer got some parts mixed up. Holding down the trigger now locks onto enemies and releasing fires a barrage of small micro missiles per lock. The micro missiles are weak, but more can be fit into the launcher."

Gives the Hurricane a lock on like the Smart Rifle at the cost of making the missiles much weaker with significantly smaller blast radiuses. The extra ammo balances the large decrease in damage per missile and keeps the weapon from being weaker overall. I came up with this overclock mainly because gunner seems like he'd enjoy a barrage of small explosives that hunt down the bugs.

spare vessel
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A daily beer that makes secondary objectives easier to spot. Either by highlighting them or by making them brighter.

tight mango
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a recent players list.
players can sabotage a mission and leave quickly to avoid being blacklisted by the host

near glacier
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Replace Dark Morkite. My suggestion:

Olaf's Objective Ale. Differing effects on every mission type.
Mining Expedition: same as Dark Morkite
Egg Hunt: chance for two eggs to spawn in one place
On-Site Refining: pumps work 15% faster
Salvage Operation: Mini-Mules only need two legs, with a 10% chance to only need one
Point Extraction: same as Egg Hunt, but for Aquarks
Escort Duty: Doretta takes 25% less damage
Elimination: deal 10% increased damage to Dreadnoughts
Industrial Sabotage: Hack-C hacks 15% faster

nocturne crown
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Gyro aiming: would like to have the gyro implementation in this game to be more polished. Not asking for tons of customization like in Fortnite but something more usable where the gyro only activates when aiming. Would like to see stuff like responsive curve settings and a bigger overall sensitivity range. For ps5 btw

median terrace
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just a random thought, but one of the random messages on the terminal outside the memorial hall mentions donations. maybe add a way to actually donate, similarly to giving tips to Lloyd?

simple dew
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Prevent the Burning Hell OC from igniting Neurotoxin.

Name says it all, really. Burning Hell igniting Neurotoxin makes life far more painful for users of either when in a game together. It forces the Driller to basically never use the grenade in a good number of scenarios, basically invalidating the entire grenade slot. The interaction itself feels like an oversight, as well.

narrow lark
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Lithvac can suc up flares

night harness
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vampire doesn't trigger when killing a rockpoxed enemy via breaking its last weakspot with the drills and it really should since im pretty sure the pickaxe does trigger it (its sorta inconsistent so its hard to tell)

ruby bloom
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Rather than simply roxpox versions of other enemies, I want an exclusive lithophage enemy type. Maybe one that jumps from wall to wall like a frog.

kindred kettle
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A FICSIT pioneer helmet as an unlockable cosmetic for the next season.

civic coyote
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Move SMRT Targeting for the Lok-1 To Tier 4. Tier 3 is a loaded row, either choosing between electro chemical and blowthrough. SMRT targeting affects the way you charge up and it would be more competitive and interesting if moved to tier 4. People often miss the merits of this mod, but even as a SMRT target appreciator I find I just cant take it in Tier 3

river narwhal
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AIGHT, I have an idea... make a very rare animation for mining

wispy cape
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An infinite mode, where you can explore vast procedurally generated caves. The deeper you go the more complex the caves and more difficult the enemies, but better the loot. In this mode it would allow for up to two parties or 8 players in total (on account of the size of the caves). You could select up to 4 objectives (two Primary two Secondary) ranging in difficulty and in scope, such as choosing to harvest 800 Morkite for a higher payout. Random events can happen during these missions like a meteor carrying plaguehearts but instead of only happening once it can happen multiple times given enough time has past from the previous event.

A side note to this new mode would be the addition of more minerals. These minerals would be found throughout the caves and be used in the crafting of cosmetics from blueprints, such as a handle for your pickaxe.

umbral elk
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An achievement for killing a mini-boss with a supply drop

final hill
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💡 Something like the "Deep Eyes" helmet from Final Fantasy: The Spirits Within, complete with glowing class-colored eyes like the new Biohazard Pack's headgear

zealous flame
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Mushroom cap as a hat

pallid bane
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Can we use text chat in the end mission screen?

umbral elk
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BossCo framework to make him look like a portal turret

gusty ferry
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for lore reasons and definitely nothing else, the drop pod countdown should pause when a meteor impacts until plaguehearts are deposited

steep pewter
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Ok, new season dropped and I just watched the overview from Sniss. I think the miners should have a line about Molly having tendrils stick out of her when collecting dormant plaguehearts. I’m willing to discuss this for further clarification, but it’s late where I am which is why it’s worded weirdly.

shadow crest
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Veteran Depositor, please make two changes to it.

  1. Give it a small faint glowing circle around the things that give you the defence benefits so the player can easily know what area they can work with.

  2. First I though to give it to re-supply pods as well but then realised this would be OP as you could re-supply extremely easy this way and it would kill the Resupplier perk a bit, but please at least give it to black boxes. It is extremely annoying when you are on a salvage mission and the beacon is JUST far enough not to reach from the drop pod and Molly is inside by then so your perk is literally killed off and useless aside from the faster depositing.

This would make the perk more useful overall and it would help in solo extremely on missions where there is a black box etc. You are already forced to stay in a tight circle and as a solo Scout those missions are hell as the one thing keeping you alive, that being your mobility, is already stripped away, so having a tiny bit more armour would be cool.

TL;DR - Give Veteran Depositor a visible defence area circle and give the effect to black boxes.

faint fiber
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Heya, joined the discord as a friend told me to suggest a voice line based on a convo we were having in a deep dive. While mining anything the voice line would be, "You can pickaxe your friends, you can pickaxe your nose. But you can't pickaxe your friends nose!"

charred minnow
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Deep rock story mode with Karl as the twist villain or guy that's like John price from call of duty

opaque swift
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A suggestion: The prospector data deposits should turn into secondary objectives for the deep dives — similar to black boxes — rather than events. For something that is supposed to be an event, its not really significant or unique compared to other events (e.g. meteor, router, machine events, prospector, etc.) being just another hacking objective. Instead, it could easily be turned into a deep dive secondary objective that would give more variety to deep dives

charred minnow
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Another suggestion: promotions should have mission control talk when someone is promotes and inform the crew that someone is promoted, instead of a scene blocking everyone's screen.

(Removing promotions being required as single player only)

So people can be more involved
And making the promotion hall more accessible to enter instead of waiting for the elevator

eager ermine
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Please consider modifying some of the dwarf lines, e.g., "have you guys not noticed?" Instead of "Are you guys blind?" when pinging a resource node.

tropic haven
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On Low-O2 missions, maybe give each player a dedicated mini-mule, so that no one player can hog the MULE and its O2 tank. It would allow everyone to explore the cave at their own pace, and we would see an in-game reason as to why we only find Mini-Mules on salvage missions

woeful fjord
spare vessel
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I think it would be really nice if the gunner shield inflicted a bit of damage in an area very slightly larger than the shield itself.
Not really to make it a weapon. Just enough to clear anything smaller than a grunt. Making the area a bit safer once the shield as expired, saving you a bit of ammo and making the shield itself a bit more valuable during solo play.
It could be an equipment mod in case having it on by default sounds too strong, which I don't think it is in my humble opinion.

quiet olive
swift peak
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Donation box for the memorial hall

hidden wyvern
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Rare voice line for the engineer where he yells “FROM DOWNTOWN!” when he fires a shot from the PGL

last wasp
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Victory animation where you come in riding a lootbug with a lil saddle and hat (the lootbug is wearing the hat)

final hill
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💡 Let us poke Wall Eyes. Could reuse the "button pressing" animation and just skip the 'hold' segment of the animation, for a two-fingered jab in the peeper. Maybe make the Eye flinch and shut like it does when taking damage.

high bolt
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Resupply Pods now have personalised sections for each class and have special animations(Driller Grabbing Goo Pods for Sludge Pump, Engie grabbing a battery for Shard Defractor. etc)The amount of little sections for each class is determined by the players in the server, however if there is less than 4 players, it xd:):)sends a misc section on top of the ones you already have for the characters
and in singleplayer
al smaller pod is sent down
which has specifically only the ammo for your class and only costs 60 nitra

near glacier
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Driller C4 can stick to teammates

fervent mica
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Some kind of representation in the space rig for the smaller individual drop pods that are used when a dwarf joins in another one's mission

ocean coral
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Bulk Detonators can eat Compressed Gold Chunks. If they do, they turn into Crassus Detonators.

hoary pike
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Achievement -- Scary Stories to Tell in the Dark: Complete a mission on hazard 5 without anyone using a flare (flashlights only).

gloomy bolt
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Victory Move: a Riker lean/Captain Morgan pose on a barrel from the Space Rig that rolls in from behind the camera.

solemn cave
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Add an option to use basic small crosshair. I've never been a fan of forced big crosshairs (especially with bloom) in any games, and DRG is no different in that department. Love the game but its been one of my biggest gripes during these years. I could imagine that it would probably be a very simple addition to make to the game.

merry needle
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the meteors should be able to impact diagonally, not just drop-pod style vertical impact.
also, GSG, the fact that you were able to implement a map-shaping event (meteors) is amazing, take this opportunity (like you did with the pipeline code you used in the hollow bough) and make some more map-shaping stuff later on! cave collapses, tremors (more impactful than those in magma core) or maybe even drop-pod sized multi part glyphids that carve the map

magic rune
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language or level requirement to join the game that you are hosting, typing "game server name" does nothing, since not everyone reads it

quasi harbor
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Give engineer some voice lines when recalling turrets

livid echo
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Please add more player level locked cosmetics. I want something to show that I am almost level 700 without the ruby stars above my head.

agile sparrow
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i have a suggestion about organic dreadnought spawns. one of my favourite experiences playing this game is when you and your team are happily toiling away when mission control suddenly pops up and says something like "miners, there's something BIG headed your way...", and we all know what follows after that. my thoughts are that it's a shame that in 400+ hours i could probably count on two hands the number of times this has happened to me.
My suggestion, then, is that the probability of a dreadnought showing up on your non-elim mission shouldn't be random, rather it should be calculated as follows:

#

x = percentage chance of a dreadnought showing up
d = no. dwarves in the party
m = total no. missions since last dreadnought encounter for all dwarves present

x = m/100d

My reasoning being that the DRG team are sent on elimination missions to reduce the 'dreadnought threat', so if you aren't going on any elimination missions then this threat is going to be multiplying with each non-elim mission you do until eventually, one of them is going to attempt to hunt you down while you're elsewhere prospecting for minerals

cedar fractal
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This has probably already been said multiple times but the scorpion mask should get colored by paint jobs

charred coyote
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Playstation - xbox - steam crossplay. Please do as in call of duty, that the players create their nickname in the game and they are given a tag, and the nickname and the tag will be able to find people and add to their friends within the game. This is COOP GAME why I can't play with my friends who have the game in Steam. If Sony as usual doesn't want to add cross play, make it just for xbox and steam.

snow remnant
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I think a very shiny grey and white paintjob for weapons could be nice, something simple yet effective similar to ghostly pale but very reflective. Could be called Silver Reflect or Polished Mercury

trim hull
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instead of patching the weekly core hunt promotion exploit. make it a feature like literally everyone has suggested. cause that would be cool and you could actually make progress more than once a week.

visual grotto
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Unique Bosco voice lines when marking red sugar
"I'm a bit peckish"
"I'm very hungry"
"Need that red sugar"
"That looks tasty"
"Bosco, order up!"
"Bosco, red sugar!"

bronze crest
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Allow bosco to mine red sugar for you incase it's high up

halcyon breach
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seasonal beers: Christmas would change your perception to see everything in 'icy' colors, Halloween would change the character into ghostly version, or even for Steam summer sale, that dwarfs would grow a discount out of their heads

rustic bane
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Calling in an emergency drop pod when mission is FUBAR so that at least you could try and get out with some dignity

oak vigil
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Make Subata full-auto by default.

Full-auto overclock converted into an incredibly quick forced mag-dump.

Problem solved. Macro users don't have an unfair advantage over players who don't use them.

tribal chasm
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Slightly bigger aoe for contagion toxin and radiation on microwave gun? or a mod in tier 4 that foes this? Or at least scale the aoe with the size of the enemy?

spare vessel
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Put Glasses and other eye cosmetics in the eyebrow slot so it can be mixed and matched with different hats.

limpid anchor
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A little round red icon that pops up next to the player icons on the left of the screen during gameplay that indicates who pushed a button that activated a thing [Machine Event, Mission initator, Molly drop pod return].
Having it fade away after 5 or so seconds just so in situations all the other players know for sure who did a thing, since sometimes people don't announce what they're doing while doing it, at least, everyone can know who is responsible for pushing the important red button

stiff pewter
wise iron
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Allow dawn of the dread armor to be changed with a paintjob , I feel that would look really good and maybe bring more popularity towards that dlc pack.

fiery vigil
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Perk Suggestion: Trap Master
This passive perk causes enemies that are aggroed on you to take 10%/15%/20% (numbers obv adjustable) increased damage from environmental style damage such as dropping pods, magma on the ground, and pretty much anything that isn't a direct attack from something.

craggy spruce
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Flamethrower Overclock - Pressure Leak

Tapping R reloads the flamethrower as normal. Holding R for 1 second, while still having fuel in the magazine, spends 25 ammo to Combust. Combusting deals 30 damage to the Driller and to bugs in a small circle around him, and launches the Driller in the direction he's facing.

This would give a limited and situational movement option akin to the RDX-J Compound that Engineer can use.

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_ _
Powered Minigun Overclock - Overfilled Cartridges
If the Gunner is airborne while the gun is firing, such as when jumping or falling, each shot coming out of the minigun gives him a tiny bit of momentum in the opposite direction. If held for long enough or combined with jumping, this momentum can overpower gravity and the gunner can have a limited version of flight at the cost of ammunition.

Like Pressure Leak above, this would give the slowest class in the game a limited and situational movement option, similar to the Homemade Shells that Scout can use.

fiery vigil
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Perk Suggestion: Killer Refund
This passive perk gives you a 25%/50%/75% (obv adjustable) chance to get a nitra from any medium or larger enemy that you kill.

fiery vigil
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Perk Suggestion: Look Over There!
This (passive? Active?) perk grants a 10% (adjustable) damage increase for all teammates when hitting enemies that you have actively pinged. Tier one grants the damage increase, tier two lets you have 2 enemies pinged at once and tier three lets you have 3 enemies pinged at once. Pings by multiple dwarves are not stackable.

hidden wren
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Addition to Hawkeye upgrade:
While placing a turret, you can press R to switch its targeting mode between Most Health, Least Health, and maybe one or two other modes I haven’t thought of yet…

pine olive
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Inspired by a game about a Japanese orphan that punches people. This is a tune up of an older idea I had.

Idea:
Taunting.
Press [developer determined keybind] to taunt. Taunting plays a short voice clip, similar to the random call outs Dwarves use will say after killing bugs. Taunting acts as a draw agro button, causing most nearby bugs to begin targeting you. I would suggest normal bugs only be able to be taunted once to keep players playing Praetorian tennis, but allow Dreadnaughts and Bulk Detonators to be taunted and tennis'd.

Why:
This has utility on every single class.

scout You can't horde clear the best, but you can kite like a motherfucker. Get the bugs attention and zip around like a lunatic while your team takes advantage of the space you make.

driller You're an AOE monster. Why not get the bugs grouped up and targeting you to take advantage of that?

engineer Taunt bugs to piss them off and make them try and charge the guy behind three layers of Proxy Mines, two sentries, and a Fat Boy radiation field.

gunner You have the highest DPS in the game. Getting the bugs to look at you instead of your teammates should be self explanatory.

Would do line suggestions, but text limit. Suggest your own!

fiery vigil
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Perk Suggestion: Let There Be Light!
This passive perk will increase the brightness of your flares by 25%/50%/75%.

daring orbit
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please
crossplay between gamepass and steam

fiery hearth
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Somewhat inspired by the hacking lines asking why we can't get Hacksy to do this stuff for us: If a hackable patrol bot or turret control lands/is close to the hacking pod, the margin for error on the hacks is increased slightly. (Hacksy has more important things to tend to, after all)

tribal chasm
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Nurse Bosco framework. It's already in game.

shut haven
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A mushroom emote for the server

spare vessel
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Make homebrew overclocks balanced instead of clean. No changes to stats, just mark them as balanced.
Bulldog's Homebrew Powder is the only one that is correctly labeled for some reason.

mortal narwhal
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Shard diffracter oc: repulsion beam
when a drunk dwarf accidentally power attacked the heartstone in his teammates shard diffracter, he got knocked back 50 meters. R&D did some further research, and found that the heartstone that broke off was what pushed his friend back. R&D also found that they can periodically break off part of the heartstone to push enemies back
rocknstone periodically release a pulse wave similar to the shockwave released when breaking a layer of the omoran shell
tothebone when a shockwave is released, a small amount of charge is consumed
I feel like we need something that pushes enemies as much as they push us. Why I chose this is because it goes with engie’s support role perfectly, and the shard diffracter would seem natural, with how many times the Omoran pushes you away

tough fractal
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Victory animation of a dwarf feeding Bosco an oily oaf like how you'd give a baby a bottle

slim jewel
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change to the hurricane mine layer OC to reduce ammo but make them semi permanent and a bit more damage when exploding in mine fashion

lethal rivet
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Add a special beer only the devs can order (initially). If you drink it the recipe unlocks for you as well. This way the recipe will eventually spread to everybody!

Idk what it should actually do or be called but it would be a fun event!

fiery vigil
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Instead of adding on a different key for every single active perk, make it simpler by having there just be two active ability keys, one for the first one you select and one for the second one, this way a different random way to trigger a perk won't need to be figured out every time.

restive urchin
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Radioactive bulk detonator

slim jewel
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thought about mini buff beers that are always available with much smaller buffs that cost beer materials

sacred talon
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During Lithophage Infections, a layer of yellow spores slowly accumulate in dwarves' beards, and they must be petted by teammates to restore them to their former sheen.

surreal relic
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Track how many "Rock and Stones" each class has said and put it in the statistics board

drowsy marlin
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"Can't join while the game is starting" should instead just silently have the player wait and re-attempt a connection once, after the match has started.

ruby bloom
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Add a reload animation for the c4 detonator when c4 is being used, something like driller threatening to press the button. When you have no c4 left, driller should repeatedly click the button wondering why no explosions are happening.

vapid cosmos
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Add an indicator on C4 detonator that will flash red when teammates in blast radius so you could know when to detonate not looking at C4

mortal narwhal
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Boltshark oc: corrosive bolt (balanced)
rocknstone if bolts hit a bug, that bug leaves a corrosive goo trail while affected by the bolt
rocknstone if bolts hit the ground, they leave a small goo puddle that enemies who walk over it can spread (stops spreading after [x] meters from bolt)
tothebone bolts aren’t retrievable

vapid cosmos
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Add "+1 shield charge" upgrade to 1st or 2nd tiers (or maybe both of them) for gunner's shield. There will be more shields but they'll be weaker because this upgrade will compete with other upgrades that increase quality of shields.

shut haven
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A beer that increases weapon reloaded speed. (This post has been made by rocket launcher gang.)

native granite
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if we ever get new beers,i would like to see one that mentions the radiactive exclusion zone and how it may be made from some of the leftovers from decontamination and it would make your dwarf glow green

smoky scarab
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Suggestion- Maybe make it so meteor fragments can't mess up the pipes in the Refining missions? Because we can't drill through them, so if they land on your pipes, it's done. Can't grind on them anymore.

modest raptor
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you can still do the mission if you can build the pipe, had it land on build pipe many times

dusky crypt
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Grabber tool for the Gunner. Similar to what scout has but used only for grabbing items and maybe half the range? I may be a gunner but I want to help collect apoca blooms too!

thorn echo
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Increase the gunner's base zipline amount by 2, other classes get so much more use out of their mobility tool, I feel like I see a lot more platforms & drill tunnels than I see ziplines. I understand the fear that gunners could abuse too many ziplines to completely avoid combat, so I feel like 2 is a reasonable amount where they can still get more usage without threatening gunner's balance.

modest pond
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Add a Rival Tech paintjob for Bosco to the Rival Tech pack

thorn echo
barren tendon
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The dwarfs should refer to mini-mules as "Smallies"

bronze zealot
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Would like to have access to both versions of the Glyphid Slammer after buying the Supporter DLC.

ocean coral
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A space-rig minigame where each time the space-rig is reloaded, some random location is covered with a mess of goo and other stuff. Dwarves can pick up a nearby mop and clean it up with similar mechanics to the game Viscera Cleanup Detail.

craggy oracle
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It would be great if each square of the ammo bar was for each weapon and support equipment

steel hound
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Make the Tactical Lead Burster's AOE a uni-directional 180-degree cone instead of a 360-degree circular burst. That way it functions like a pocket volley gun similar to the real life Metal Storm box launchers to apply spot supression instead of infringing on the cluster grenade's large AOE niche. Also cuts down on annoying friendly fire.

plucky grove
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Tell us a secret why barrels and launch bay do not mix.

limpid spear
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Have occasionally loose rocks and stones on the map. Pickable like a heavy object. Once thrown or smashed, you know what the dwarfs will say.

fair knoll
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Icons of each mission type for the Loadouts? Sometimes I like to make builds for certain missions.

prisma grotto
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Do not fix the weekly core hunt bug, instead make it an intentional mechanic to reward promoting past the 1st promotion, and for playing multiple classes.

Also, a passive perk that increases ore 'vacuum' range (how close you have to be to stuff to pick it up off the ground by running near it, nitra, gold etc.)

humble osprey
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Would be nice to have a larger icon selection for weapon loadouts.

latent shard
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Leadburster is still bouncing off bugs which severely limits is use as it can bounce off bugs, land at a weird angle and be useless
Make it pass through bugs so we can chuck it in the middle of a swarm and clear them out, this also makes it easier to use against single targets.
Right now it's really just a worse sticky that you get less of, with some unreliable single target damage

velvet obsidian
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I’d honestly be surprised if this wasn’t suggested before

The possibility to save BET-C would be nice, my heart always breaks whenever i have to leave her down there in the caves, fighting bugs all alone until her systems eventually give out.

Could we instead, whenever she’s saved from the charge-suckers and pacified, have a second drop pod come down alongside ours? Or some other nice way to have her rescued (fulton recovery, anyone?)

Doesn’t need to be fancy, just something that could fit the big girl and bring her back safe for repairs, maybe a little bonus for having saved an expensive company asset.

I don’t expect management to start handing out betc’s around, they’re probably needed on much much harder assignments than the ones normal miners like us usually do

But still

I mean, we’re saving Doretta, even if its just her head, why not save Betsy too?

junior gorge
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When joining a salvage mission midway through, instead of arriving in a personal drop pod as usual, you "wake up" somewhere in the cave. Mission control says "We're picking up life signs - one of the original team is still alive down there!"

Salvage missions are cool and all, but how great would it be to be able to "rescue" survivors of the lost mission?

vapid cosmos
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Add grenades to the total ammo indicator. Game will show 0 ammo if you wasted all of it except the grenades.

near glacier
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buff bullet hell! Atleast give it 100% chance to ricochet. Maybe a small reduction to the spread penalty.

sharp epoch
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can we got some cave paintings of ancient dwarves or dwarf like specie that mined before them with cool voice lines if you ping them

stiff jewel
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please allow us to change our main save

toxic sail
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Would be nice to let players customise the Space Rig/Hub

  • Another way for players to spend the resources?
  • A new form of cosmetics, expand the variety of battlepass etc
tropic berry
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Functionality Suggestion: Have the Engineer's new S.S.G. grenade show a red light, instead of the green ones, when a friendly Shredder Swarm is already deployed.
Since throwing a second grenade while shredders are already active kills the old shredders, it would be nice to have some visual que to show us that a shredder swarm is already active.

native granite
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i think it would be funny if you could get crushed if you stand under the elevators on the space rig

agile sparrow
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Rather than a set number of zip lines, give the gunner a specific length of cable he can use for zips. This way you are compelled to find the shortest route possible, but also you aren't punished for setting up small cables just to grab some out of reach valuables in the ceiling when there isn't anyone else present to help.

Optional extra: make zip lines salvageable in the event you're low on cable or just had a derp moment and shot one in a useless location. Double-edged utility because it could make it difficult to leave, but at least you can still get about.

rapid wedge
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Lazerpoiter should show the number of the engineer turret
like turret 1 or 2

near glacier
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Suggestion: Make gunners zipline go vertical as an option when aiming straight up/down

bronze crest
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Have an option to recall certain turret

brisk idol
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  1. option to have player names/icons visible always (make it a toggle in settings in case people want to keep it the way it is)

  2. option to change keybinds of active perks, as well as choosing between long press or regular press for said perk (ie. if i wanted to change hover boots from long press of the call mule button to some other random button thats not being used, and have it be a regular press to activate)

alpine gorge
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i am once again begging you to bring the permanent Underhill deluxe glitch back

pale temple
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Maybe the engineer proximity mines can ping the team when detonated. Could show the direction a swarm approaches from especially if it's beyond the team's line of sight.

tepid mesa
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Let us bring Steeve home.

static hedge
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this is a very, VERY stupid idea, BUT:

Light Drones (Unstable OC for Flare Gun)

Turns into a drone that flashes a bright light. One drone may follow a dwarf at a time.

+Turns flares into seekers that follow dwarves

+Slightly increase light radius

-Clip Size

-Reserve

indigo coral
#

Official support for gyro + flick stick playstyle

Recently I discovered this playstyle and I love it. Steam implementation is good enough but it lacks one thing I need - being able to recenter the camera with press of just one button (just like in Splatoon on the Nintendo Switch)
||also, calibrating it on Steam is pain||

near glacier
#

haha new prestige armor frameworks when

stable lava
#

I may be seeing things, but it feels like there’s more rockpox praetorians than grunts in a rockpox swarm, maybe balance it out so there’s more grunts and less praetorians? Fighting 4 rockpox praetorians takes quite some time and can get a bit frustrating.

shut haven
#

OST collection uploaded to Spotify perhaps 👉🏼👈🏼

quiet pilot
#

For the "Plasma Burster Missles" overclock, allow each missle to phase through terrain as well as enemies. It's kind of one of the worst overclocks ever as it is right now, the missle guidance will slam them into the ground most of the time anyways. Whether or not it'd increment the "blowthrough" count, I still feel like it'd help immensely.

vague hazel
#

Perk: Rucksack (as it almost sounds like rock) with now more additions of heavy items like the new lithofoam guns. It allows you to carry tools or carry able minerals or items that requires both hands on your back. Maybe substitute the carry heavy items or merge it.

tawny shell
#

Okay so you know the "Meet the team" tf2 thing?
It might be really cool to have that for DRG. I know that it was suggested before, but having those as some kind of interviews with dwarves... that might be cool.
You can even combine it with community aspect, making a costume contest and the winner's costume gets in the animation, with honorable mentions at the end of course. In the interview dwarves will talk about their main tools and weapons, their team aspect and some... ahem... "job incidents"...
Also maybe you can do that for Bosco and MC cuz why not. (The interview I mean, no costume contest for those sadly)

fiery hearth
#

Put Plague Doctor masks on the Medbay Drones come next October

limpid spear
#

A special prop hunt like event next Halloween, where an object on the space rig moves around when not looking. It leads to a special cosmic horror event.

half horizon
#

Don’t know if it’s been suggested but it would be cool to have some npc’s around the ship doing various task. Maintainers, dwarves drinking or fighting. Some equipment maintainers janitors. Would make the ship feel lively.

tame dagger
#

Possibly add in some diversity for already existing bugs; more biome dependent bugs. We already have different types of Praetorians (Normal, Frost, Radiation), so why can't this be the same for:

Bulk Detonator's
Oppressor's
Goo Bombers
Detonator's
And yes, more Praetorian's.

spare vessel
#

I noticed that when shooting the grappling gun, there's a very short delay before the hook actually leaves the gun. Meaning that even if you hug a wall and shoot directly at it, there will be a delay between shooting and the hook reaching the wall.
I'm not sure if this delay is intentional. It seems to be shorter with the increased projectile speed. But I think the delay should be removed to make using the hook without the upgrade a bit more responsive.
There is plenty of reason to use the increased hook speed. But if unequipped, I think the hook should still be as responsive while used on short distances even if there's a significant delay with longer distances.

static hedge
#

Landmine Generator
Engineer Secondary
Contrary to its name, this lays everything but landmines. Only one may be placed at a time.

Clip: 1

Reserve: 10

Reload: 2.5 Seconds

T1: A total of three customizable traps at your disposal.

P.L.A.S.M.A -
Pinwheel of Lacerating Anguish via Superheated Molecular Assimilator, or P.L.A.S.M.A places down a razorblade of pure energy to decimate any Glyphids foolish enough to cross. The blades generate heat rapidly, causing the Glyphids to combust into flames.

SUPERCONDUCTOR -
Places down an electric field that zaps any foe that gets within its radius. As well as inflicting electric damage in a zone, as well as its discharges, it also slows the enemy down, making sure they don’t come back in one piece.

OVERCLOCK -
A prototype supplied by the scientists in R&D. Rather than inflicting damage to any rascals that walk in, this instead sends a circut to your gun, increasing firing speed if you’re in its zone. Do be warned: you may need to take more resupplies.

T2: General Upgrades

LARGER AMMO CONTAINMENT -
You had to give up some sandwich-storage, but your total ammo capacity is increased.

LIGHTER MAGS -
We’ve changed the material of the magazine, making it lighter and making your reload speed faster. Be careful holding it, though, you may get hurt.

DURABLE MECHANISMS -
With unethical redesigning, we’ve managed to make the traps last longer.

shadow crest
#

So Born Ready is already one of the best and most picked perks so I don't want to buff it to oblivion, but when there's no Scout around things can get rather dark and as the Dwarves say, "I hate to wait for flare re-charge!" or, "Damn flares could use an upgrade!" so I had an idea, customisable flares are most likely not coming so instead make the Born Ready perk also charge your flares a little faster, somewhere between 10-20% would be okay. Besides, makes sense by the name "Born Ready" it's not just about guns. Sure sure the game is also about the darkness and I'm all for that, hence why I don't want this to get out of hand with like a 50% faster charge or something and get a flare spam game, but a slight boost would be cool, especially for non Scout solo players in the darkest caves.

TL;DR - Make the Born Ready perk also speed up flare re-charge a tiny bit.

forest bison
#

just a small thing I would like to see for the drillers springloaded ripper is the ability to change the trajectory from forward to side to side because if you're in a tunnel you need to face the wall then throw it. just a simple button like R to change its rotation so when you throw it, instead of going forwards it goes left or right. would be pretty neat and would feel more natural. I'm sure someone's mentioned this but first time playing since season 2

pale temple
#

Follow up on my earlier concept, there is an alternative where a bug detection pinger could replace a driller's C4. If a grunt or larger enemy enters the detection radius, it would highlight it like with other pinged enemies until it leaves the zone. Actually it could work to replace any class' support tool. Perhaps the scout as he is very mobile and it would fit him very well. Could also have voicelines like...

"Look who's coming out to play!"

"Something tripped the warning beacon."

"Sensor just went off! Let's see who's knocking. "

"We have guests boys! Let's give them a proper Dwarven welcome."

#

What other support tool alternatives could be useful?

shut haven
#

The ability to tip Molly credits for her service while in the ship just like we can with lloyd for the beers 🫡🫡🫡

maiden horizon
#

Was there ever a suggestion to turn "thunderhead" into proper "zeus"? Cranking its rate of fire, but making it fire in "short" bursts of 10-20 with each burst lasting for about a second or so.

pale temple
runic grove
#

Would love to see the shallow Grotto get a rework or placed into the main game as a biome. It feels super obscure for being a tutorial only/seen once area and Im lovin the bright green the walls have

tribal chasm
#

Can we make Nitramania an unofficial holiday once a year for a day and have wild nitra spawns? it was really fun.

minor abyss
#

Don't know how hard/easy this would be (or if we have a mod for it(or i missed it in game)) but id like an option in the mission select where you tell it a range of difficulties/distance/game-mode/mods and it auto matches you into a server within those ranges

latent shard
#

Honestly more server list tools would be great, like filtering regions or average ping from each host

pearl compass
#

I would like to suggest a discord text channel for specifically "quick questions". Anyone could ask questions about the game and all the channel could be a nice place to scroll and learn more about the game.

shut haven
#

World gen to generate sugar veins into hearts ❤️

gritty hill
#

Actually I'd like to suggest to not do that. DRG isnt doing a terraria crossover yet

hot nexus
#

Give us that gunner armor

west cove
#

Fire praetorian exclusive to magma core. Same as ice praetorian but fire aspects. Resistant to fire. Attack build up heat. Weak to ice. I think it would be cool to have another biome specific praetorian.

edgy elk
#

Let the blackout stout last longer so I can drink all four without passing out

last stream
#

Either increase boomerang bounce number to 12 so it can deal with swarmer hordes single-handedly or add indirect arc damage like it deals 35 damage with 8.5 second stun to its hit target but will arc to 3 other targets with 15 damage and 6.5 seconds of stun

spare vessel
#

I think it would be good if the visual effect of the leadburster's bullets hitting the ground and bugs was bright, rather than a colorless puff of smoke. The sound design is cool, and the bullet holes are also cool, but the actual impact is kind of underwhelming.

thin warren
#

Have either a separate keybind to enter focus shot mode or make it a toggle feature. Holding the mouse while aiming makes me unprecise

runic grove
#

Bosco Joins you in the single player results screen

void violet
#

new overclock concepts:
1: all the gunner primaries have weather related names, so give them electric/weather based overclocks PLEASE i want autocannon feeling like actual thunder and rocket launcher blowing bugs around like a hurricane.
2: Funny Autocannon using small nuclear bombs instead of conventional propellant for ridiculous absurd damage and crazy slow rate of fire.
3: OC for wave cooker that removes DoTs and instantly deals a set percent of the total damage that DOT would have done. Like if it accelerated all the remaining time on the DoT timer down to the next tick, and then you lost a decent chunk of that damage to "inefficiency"

fiery hearth
west cove
#

friendly voicelines for steeve when highlighted with the laser pointer instead of the regular angry glyphid insulting voicelines.

spare vessel
#

Perk Idea: Efficient Hoarder.
(at max rank) Gain 1 second of increased movement speed after picking up a mineral.
Function: To make a miner really good at collecting scattered ore and running back to molly.

charred minnow
#

Idea: what if we put bioshock like magic powers in DRG but we'd have like a gauge for a certain amount we can play.

Something in a similar way TF2 did with magic abilities too

last stream
charred minnow
#

Idea: create super weapons made out of omoran crystal star to battle against the fully grown dreadnaughts on special missions for a later season perhaps

tardy bough
#

Idea: voiceline for pinging bloopy fruit.

fast geyser
#

Make it so that we can change into the hospital gowns by jumping into the flaming barrel ring.

fiery hearth
somber sequoia
#

The opposite of "Mineral Mania" mutator, "Mineral Shortage".
Self explanatory, i hope

deft owl
burnt island
#

Suggestion: new difficulty
Level 6 - Hell
Bonus: 250%
Enemy damage: 3.90 / 4.40 / 4.80 / 5.25
Enemy projectile speed: 2.20
Enemy movement speed: 1.35
Friendly fire: 1.00
Environmental damage: 3.00

1 Player (Solo) / 2 Players / 3 Players / 4 Players

Enemy count: 1.15 / 1.25 / 1.45 / 1.65
(1 Player/Solo): 1.50
(2 Players): 1.40 / 1.45 / 1.60 / 1.75
(3 Players): 1.00 / 1.20 / 1.40 / 1.55
(4 Players): 0.95 / 1.10 / 1.25 / 1.40

opal wadi
#

please for the love of god, add cross platform

stable pewter
#

Overclock for the Lok1 that removes the autotargeting and some damage, but increased maximum ammo carried by a decent amount

Name : Dumbing Down

dense peak
#

Suggestion:
Rename "Damage Resistance at Full ROF" for the Thunderhead Autocannon (the third upgrade on the last tier) to "Wall of Bullets."

Reason:
Since the other two have special names, as do many other upgrades, it seems out of place and kind of ruins the immersion factor to see what seems like a placeholder name. "Wall" can imply protection, so it fits with the damage resistance function of the ability, and "of Bullets" implies that you need to be firing your weapon enough to create that wall. Hence, "Wall of Bullets" instead of a flat, literal description of what the ability does as the name.

Impact:
Improved immersion. Likely low time required to change.

rustic acorn
#

Insulting Ale / Insulting Stout
Causes the dwarf to spout a random insult at the others
Examples:
-You don’t rock OR stone!... where’d that come from?
-You’re the kind of dwarf that shoots Steeve!
-I bet you LIKE mission control
-Sure you LOOK like a dwarf, but ya mine like an elf

hot bay
#

Increase rockpox swarms with lithophage warnings, and also add rockpox bugs in normal swarms when lithophage warning is up

final hill
#

💡 Prevent the "Here, have a bullet in the face" kill taunt line from triggering off of non-bullet-based weapons. Kinda weird to incinerate something with the CRISPR only for my dwarf to start talking about bullets

near glacier
#

SUGGESTION: Resource sink

Multitudes of Minerals!

Preface: I love the game. This is a suggestion aimed at long time players with too many resources on their hands.

I did search and see some similar suggestions but not this specifically, apologies if this is a repeat.

Eventually using minerals for buying upgrades and cosmetics becomes trivial. I suggest several resource sinks for various functions.

Paying for Pain

In the hub there could be an interactable console that accepts donations of minerals from players. Reaching a certain cap of specific minerals donated increases the difficulty of the next mission by Haz 0.5, allowing players to eventually reach the same difficulty as Elite DDs. If a cap is not reached and the missions starts, minerals are refunded. The host can also cancel the currently purchased difficulty increase, refunding the minerals. This could grant new achievements.

The console could also grant players the opportunity to buy mutators for the upcoming mission at various high costs.

Lloyd and Lager

A new interactable on the bar could allow players to randomly change the current beer at an increasingly high cost in all minerals and cash, discouraging too many rerolls.

Either or both of a variation of these would help to empty veteran pockets, giving them impetus to do more missions to get more resources.

Thank you for your time 🙂

smoky forge
#

New achievements few examples after you first Korlok Tyrant weed and also beating Caretaker. Also some more funny ones as like drink and pass out in space rig. Would be neat to have achievement for kills with your pick axe and different weapons.

grand silo
#

Add small indicator that your S.S.G. grenade is active.

shut haven
#

Suggesting everyone to drink some water today ❤️

shadow crest
#

So this feels like something that probably already has been said, but if not I have a huge community influencing idea.

The idea is to have a clan system and you can make and join them and then every month or so there would be a new screen next to the employee of the week screen that shows the stats of the best clans, stuff like who mined the most minerals etc and it would show up like the stat screen class lines but instead of classes it's the clan names in different colours.

This would incentivise players to keep playing and retain them just to reach the top spot for the cool factor. I am a completionist so no exclusive skins for the top clan or anything but maybe a little extra XP, gold, minerals or all of those at the end of each month for 1st, 2nd and 3rd place clans with position relative rewards for each.

Just a fun little way to engage with the community at large and make you feel like you are contributing to something larger than yourself.

Obviously mod free clans only as some could be used to exploit this etc. Also I am aware that only the no life clans with 500 speedrunners in them would always win and casual people don't want to try hard which is absolutely ok, I'm 100% with you there, this is why I don't want to make the rewards too insane so you're not missing out and the competitive people get something to work for too making everyone happy. ALSO obviously the smartest strat would be to all join the one biggest clan so you always win and always get the reward, this is why the clans should have a max player count to counter this. I would suggest 4 dwarves per clan but since we all have multiple friends etc perhaps 8 or 10 or max 20 per clan would be decent.

I don't know, this could be tweaked as we go and the numbers etc can change, as long as the rewards are not too crazy it shouldn't be a problem for casuals like me and something small but fun for the competitive folks.

TL;DR: An in depth clan system for the community, explained in detail above.

velvet obsidian
#

Idea for a throwable

Born out of legends, formulated by the great minds of the Longbeard Brewery, bottled and produced using long lost runecrafting techniques, orally passed along generation after generation

From the makers of Arkenstout

Drakenstout

This brew, thanks to the runes engraved on the bottle, manages to reach an alcoholic grading of 200º, practically poisonous to everything except to you, lucky drinker.

Don’t expect to find this in the abyss bar though, it’s strong enough to have deserved a ban from management

Hold G to start drinking, don’t hold it for too long or you’ll empty the bottle and get real drunk real fast without achieving anything.

Once you’re satisfied, release G and breathe fire like the beasts of legend

Just because you spat all the alcohol out though, doesn’t mean you won’t get a teeny tiny bit drunk anyway

Drink responsibly

And don’t get caught by management and mission control

brisk idol
#

unsure if suggested before, but would be nice to have a "training room"/"practice range" of some sort to test out your new guns, gun upgrades, perks, etc and see how they feel and what they do, since currently, to my knowledge the only way to do so is to start up a mission and head out. would be nice to have since it would make figuring out your loadouts before said mission much smoother an experience

covert ravine
#

Revert breeders, freeze is such a good way to getting rid of an enemy which can cause a snowball effect on a mission, and is hard to eliminate with such a high health pool considering you will enter a cave and have to deal with stationary enemies and the rest of enemies, especially on higher hazards 👍

#

Another way around it would be to make their spawn rate drop massively, as they seem to be in almost every mission these days. Seriously, give hazard 5 a try and enter a new cave with a breeder in it with every other enemy chasing you, quite the challenge 😅

pseudo sleet
halcyon basalt
#

Idea: in the space rig you could add a table or something and have like blackjack, or poker, or some other card games and solitaire if alone and you can play the other games with bosco if no other dwarfs are there

latent shard
#

Help Plasma Burster Missiles by making them bounce off terrain, dealing the appropriate area damage when they do
Right now they're a really cool gimmick but not very powerful as when targeting grunts/walking creatures that arent massive like bulks they'll hit terrain and dissipate, nulling their core feature of hitting multiple times

halcyon basalt
#

Idea: new bosco perk or whatever you call the upgrades, but he can hold 40 or more red sugar and when you take too much damage or a certain amount, he comes over and gives you the red sugar but in order for him to take (I mean hold on to or mine it) red sugar you have to ping it, makes it so if your on a mission and there’s a lot of red sugar in one spot you don’t have to run all the way back to get sugar

modern marlin
#

Suggestion: add crossave

wispy cypress
#

Show the other Players Names above their Head when my crosshair is on their dwarf, like it does when I "corsshair" an enemy.

People always tend to ask for help -over here- or -where I am at- and I know I can press CTRL so see, where my Gunner or Driller is walking around. But if you are playing with people you dont know / dont know which voice in the voicechat belongs to which dwarf, I often want to know which player is standing next to me.. Is it the one talking to me right now? the one who said -follow me-?

Imho, this would help to have a better overview over your fellow dwarfs and makes identification of other players ingame easier.

gusty shoal
#

As someone on the lower end of pc specs, i would quite appreciate being able to turn off all particle effects and some animations for the refinery

Tanks my game and sometimes crashes it if too many enemies spawn ;-;

high moss
#

'good things come to those who wait, like dual flamethrowers and beer' (depositing voiceline already in the game)

as a driller main who loves the crspr YOU BETTER FOLLOW UP ON THOSE DUAL FLAMETHROWERS OR BY KARL I WILL C4 EVERY SCOUT IN EXISTENCE

pale temple
#

Maybe a biome or terrain that refracts the ping laser making it tough to mark out minerals.

fiery hearth
#

Let us put multiple languages in the little tab that says stuff like EN or RU in the lobby name
If foreign players are gonna have to join up with people from another continent, being less worried about language barriers would be a nice thing to have

charred minnow
#

Nova nectar beer:

Purple supernova art
Gives the drinker a cool purple aura around them

bittergem

undone lotus
#

dont know if this is already a mod or suggested but

Auto switch loadouts when on Solo vs when with friends / randoms

shrewd mesa
#

I would like to see an upgrade for Bosco which allows swapping its rocket launcher with a flare launcher similar to what the scout has, Being able to trade that extra firepower for easier traversal of caves with any class since playing solo is a huge pain when not running as a scout.

honest arrow
#

Rock and stone chain chat

fathom rock
#

Autocannon Over Clock
Name: Flak Rounds
Type: Balanced

+Massive increase in AoE damage
+Moderate increase in AoE
-Massive increase in spread
-Moderate decrease in direct damage

Note: This takes the natural inaccuracy of the autocannon to the extremes in exchange for a devastating spray 'n pray close range shotgun style of gameplay. This makes medium range basically impossible. Much less AoE then Carpet Bomber but more AoE damage.

regal cove
#

During christmas time, make drillers c4 have a christmas wrapping.

halcyon basalt
#

Idea: instead of the bays saying ‘Empty bay’ instead it says ‘sleeping’ and the door is locked and the lights are off and whenever joins your game when they are in the lobby or you start the game your in the bed and there’s a tiny animation that’s small that’s your dwarf leaving the bed and the lights turn on and the text turns to the players name like how it is now

halcyon zenith
#

Increase the damage bonus of the engineer LMG mark 2 turret from +2 to +4 (10-15 dmg). That way, with defender system, it could one hit swarmers on H5 4P, and stand a better chance against gemini. Also makes hawkeye system ever so slightly more justifiable

undone lotus
charred minnow
#

Idea: make the space rig decorated with Christmas decorations and a big Christmas tree right next to the bar during Christmas time 🎄

nocturne mist
#

I wish the Abyss didn't delete my eyebrows

sour storm
#

Bit of a silly idea really, but the voiceline from the droppod kinda prompted it; "I forgot my lunchbox"

It might be an amusing optional-objective to have some food/drink related silly objective that can rarely spawn. Perhabs it lets you use a selection of the effect-bears for flavor (DURING the mission), or something more consequential for completing it

Really just a cute little flavor thing. Likely not worth the effort to implement, but it gave us a good chuckle to think up

swift kindle
#

Idea Solo Field medic: Perk upgrade SOLO USE ONLY BOSCO will now revive faster with a extra revive when getting revived from BOSCO enemies around you will get fear

mental surge
#

idea : add shoting rig to space ship so you can test your guns and upgrades

raw tree
#

Not really useful or anything, but make the Glyphid slammer drink have a discounted price for supporters

exotic island
#

PLEASE increase kursite event spawnrates. ESPECIALLY the spitters it is SO bad

stiff pewter
#

instead of the meteor shattering into a million pieces when it collides with a pipeline, it should break the pipeline and land normally

near glacier
#

Craft(able) beer: granite smoothie

Potency: Safe For Work

Reduces movement speed to a crawl and reduces voice pitch even deeper than Driller's

#

Weapon framework: "guerrilla"

Makes the weapons look homemade, like from duct tape, pipes, screws, welding, solder, et cetera

median crescent
#

Let us pet Bulk Detonators and Dreadnoughts nice (With special voicelines)

west cove
#

slowdown from glyphid slashers should not affect dwarves during invincibility after res.
reasoning, I died because I had 3 slashers on me and no crowd control. so when I was resurrected by bosco, I couldn't move.

tough fractal
#

Christmas skin for the gunners mini gun that is just a Christmas tree

amber scarab
#

add roughneck dlc to deluxe edition (everything non-season cosmetic dlc)

stiff pewter
native tendon
#

" - Fixed Boltshark Crossbow infinite ammo with Bodkin Points overclock "

Change this back, it wasn't broken, why fix it?
The point of the OC is for you to have infinite ammo if you use it smartly.

The whole fun idea of crossbows in games is the possibility to have infinite ammo even though it may not be the most effective weapon when compared to the other choices.

civic coyote
#

The biggest loss of the GK2 with the 1.1 multiplier on weakpoints base, was the loss of the ability to 2 shot grunts in an ifg without bullets of mercy at 16 damage.( ceil(108/(2*1.3*1.2*16)) = 3 ceil(108/(2*1.3*1.3*16)) = 2 ) Losing that ability hurts the weapon a lot, and its also a very unpopular change. Please add the 1.1 weakpoint multiplier as base back to the weapon

limpid spear
#

Make next closest usable zipline slightly glow for easier selection. It's difficult to pick the right one when multiple ones are close to each other.

safe whale
#

Somebody proposed the possibility to mix two beers in one via blender, so you can have two funny effects with one drink.
My proposition - instead of blender, you get the separate beer license that lets you select two different beers (excluding buff ones) and then Lloyd uses nozzle-arms to pour two selected beers into special big sized mug. Dwarf will hold it with two arms like fuel tank nice
Edit: Also maybe some special voicelines to specific beer mixes. Example:

  • Flintlock + Moonlander - "Dwarves don't fly? Let's change that! Flintlock Moonlander please!"
limpid dawn
#

Suggestion: On the Space Rig, add a canteen upstairs by the Union terminal and let us buy sandwiches. Opportunity to add unique buffs for next mission/other uses for beer ingredients.

smoky forge
#

Suggestion display your miner union member symbol in game under your overall level.

drowsy vortex
#

Bosco overclocks

native granite
#

i really like the meteorite event,i think some other events like it would do the game good

ocean coral
#

New enemy type: Glyphid Grenadier -
An evolved Glyphid Exploder that is about the same size as a Glyphid Praetorian. It's completely covered in metallic armor that's even tougher than Praetorian armor. Opposite of the Praetorian, their rear end is armored, but their face is not. By attacking their face, they go down about as easily as a Praetorian. However, if their armor is broken, it exposes the explosive bits hidden beneath. If these exposed bits are attacked, it dies as easily as a regular exploder.
It attacks by hanging back a distance and occasionally lobbing explosive pustules at its target. It will bite at nearby players as well. When it dies, it explodes following a delay, with an explosion that's about the size and power of Driller's C4. However, if its armor was not broken before it dies, the metallic armor is also shot off in all directions as shrapnel, dealing additional long-range damage. The purpose of this enemy is to flesh out the tier of enemy HP around Praetorians, which is somewhat narrow at the moment, and also give armor breaking weapons more utility by giving them a particularly large advantage against this enemy.

narrow lark
#

beer grenade that would make all surrounding enemies disoriented

marsh river
#

New Perk idea
Mineral Rush
Whenever you pick up a mineral, gain a temporary speed boost.

Essentially Sweet Tooth except for everything else you can mine. Gold, Nitra, Morkite Hollomite, whatever.

quaint reef
#

The sludge pump should not do self damage

radiant lark
#

New enemy idea:

Un-buffed Naedocyte Breeders:
Since it definitely shouldn't take as many cryo grenades to freeze a breeder as it does to freeze an oppressor. It was fine the way it was.

native granite
#

i think none of the goo voicelines play when pinging the natural goo in fungus bogs,i dont know if its a bug,intentional or just wasnt thought of,but i would love to be able to ping it

deep kayak
#

put a steeve statue in the memorial hall

native granite
deep kayak
#

yaaa thats sick

fast geyser
#

Doesn't it only make sense that the bugs fight the robots? I mean the robots would be smart enough to focus their fire on us dwarves, but the bugs won't care. They attack dorreta, why not the rivals?

steel tendon
#

Add back the quotes "I'm down", "Dwarf down" and "Bastards got me" whenever someone goes down. Now it's just silence unless the teammate presses X. Not sure why they were removed in the first place. They were pretty cool and helped identify when a someone went down with audio cue.

jovial charm
#

Let us pet the cave cruisers

fading quail
#

let us pet anything that doesnt eat us*

woven python
#

what about loading screen that reflet the current update?

vivid quartz
#

add Molly and Doretta skins and colors controlled by the host

oak matrix
#

A victory animation where, after stepping into the suspiciously leaky spotlight, the dwarf pulls out an actual umbrella... only to find out that it is comically undersized, leaving him to hold it morosely over his head and tapping his foot impatiently for the results screen to end.

red orchid
#

seeing the large blue mule used in missions would be super cool, slightly easier to uptain pickaxe parts, and the err cube should give out a like radiation effect when held, otherwise that i really do love the game ive speant alot in it after all, money and time wise.
(if devs for drg read this i would love to talk about it)

feral thorn
#

Probably been asked before, but could we have our Tools be the same color as our armor paints?
Like, you go with a full green gunner and your zepline is yellow.
It sticks out the most for driller and his drills.

shut haven
#

Easter egg of among us where among us shaped cluster of beer mugs occasionally float through the glass part of the rig 👍 scouts are sus

rugged tangle
#

Perhaps scouts new grenade boomerang could function similar to the Lok-1 where you could locking on to targets that you choose by holding the grenade button. Targets single locked will get hit multiple times. This could cause a damage bonus for weapons or just increase stun duration more. It could make the boomerang more interesting at least. Throwing the boomerang without holding will seek out targets like it does now.

#

Another idea for engineers drone grenade. Perhaps the laser pointer could be utilized similar to bosco and they can prioritize enemies.

wispy cape
#

Glory kills

glossy rampart
stoic tusk
#

a new secondary for driller please dear god some single target damage

last wasp
#

Turrets shouldn't fire on unbreakable armor and such/should focus better on weakspots on things like the Hiveguard's growths

blissful atlas
#

medium meteor, one rock cracker, gets you almost there than you have to pick it open. 2 hearts. rocc variety :)

mint pewter
#

Knocking on the rock pox container enough breaks it and prompts a very angry voiceline

stoic tusk
#

If you lithofoam the pox warts on rockpox grunts/praetorians, then vac them off, it should destroy them

lofty lantern
#

I'd like to have a special loot bug running/crawling around the space rig. While most Dwarves would pop one on sight, When they find out that this Loot bug has eaten a highly Unstable, Extremely Explosive and Experimental material that when disturbed it causes an explosion that is the equivalent of 12 or more bulk detonators and WILL* Destroy the space rig when it pops. But It's safe to pet and does purr like a cat none the less. Just don't pop it (And management made sure that Loot bug perk doesn't not effect the space rigs unofficial mascot

plucky grove
#

More guns that make explosions.

surreal nexus
#

Bonuses for going above quota, that extra Aquarq should net me a few more rounds of blackout stout

deft owl
#

beer ingredients trading for the fun beers please? would love more malt stars for more of my favorite brews like Arkenstout and Blackreach Blonde. And also Burning Love too. Getting tired of drinking Mactera Brews to get rid of my Starch Nuts. (no, you cannot buy nor sell barley bulbs this way.)

minor abyss
#

I'm wondering if it would be possible, that when a crash happens due to a mod, the game tells you which mod(s) caused the issue or were linked to the error. you could have it tell you either in the bug report or on the next time you start the game.

woeful fjord
#

Add molly to the bestiary

shadow crest
#

So a lot of people don't know this but the Thorns perk actually doesn't constantly attack, so if you have say 5 swarmers around you and they all attack only one dies and then the perk has a super short reset and then another one dies upon attacking you etc. This is absolutely not clear in the perk description and I found this out after years of using it from a YouTuber. So I just wanted to suggest either updating the description to where this is clarified more OR have a UI element pop up every time Thorns is activated upon an attack and then visually show it's cooldown no matter how short it is to avoid new players being confused as to what it actually does and how often.

TL;DR - Give the Thorns perk a clearer description or give it a UI cooldown.

stone palm
#

A petting zoo full of steves i get sad when i leave my steve behind.

rocky dove
#

New mission type suggestion, since we did not get one with the new season

CONTAINMENT PROSEDURES

for regions of the planet especially blighted with rockpox, a more invasive and laboresome prosedure is required..

The mission begins with a landing of a generator pump, which produces blue-tinted cleaning gas.
The region slowly grows covered in rockpox, and begins blighted in a lot of places from the outset.

At first, the pump spews instruments for the crew, and they have to clean the earth off rockpox like you would do on a regular mission.

Then several pustules, covered by a hard shell, pop up with the crew tasked to eliminate them under the classic hectic mob wave format similar to final stages of morkite refning.
This time however, they need to build fragile see-through tubes of gas from the pump DURING the enemy wave in order to melt the hard shell and rapidly drop otherwise super-harsh levels of rockpox debuff. The tubes can be permanently destroyed by enemies but to compesnate their building is easier (longer/less picky with angles) and they spray a generous AoE cloud of gas from their open segments.

Melting the shell with gas exposes the pustule and damages enemies. You can shoot the pustule to destroy it after.

Destroy 3-6 pustules to win and get out.

spring charm
#

Cosmetics and customization for our personal quarters, like a lava lamp for the cabin.

pallid bobcat
#

Melee weapons as secondary options

Scout: Machete 50 dmg
Driller: Warhammer 75 dmg
Engineer: Wrench 50 dmg
Gunner: Hachet 25 dmg

rain sparrow
#

New Overclock idea for the EPC:
Charged repulsion field:
The eggheads in RnD have modified the EPC to use the latest in repulsion field technology, allowing you to launch yourself in the air when shooting the ground with a charged shot.
Works similarly to RJ250 Compound and Special powder as a mobility OC. When you fire the EPC’s charged shot at the ground and jump, you can blast jump to higher places, making for a good traversal tool, or a good escape plan in case you get cornered. This could either be a clean or have a reduced charge shot cost at the cost of reduced charged shot damage.

vapid cosmos
#

Let us trade beer ingredients for credits/craft minerals/phazyonite

pale mountain
#

an ability to dual wield beers (have a mug of beer in each hand)
portrayed by the Wayne Ker message:

hollow kraken
#

Put smol meteor in lithophage warnings instead of removing it

to my understanding (console pleb) It doesn't boost your progression that much so I don't think it would break the balance of progressing

and it would also be more motivation for players do more of the warning missions after the seasonal assignments

and the community gets to keep our meme

(This is all assuming it was the removed meteor in the patch notes)

pale mountain
#

also on a little bit more serious suggestion:
make an option (if its possible) to remove a faceplate of an armour
sometimes some helmets get clipping (not nice).

stable lava
#

New negative modifier idea: Intoxicating Air (could probably shorten that name)

The air slowly turns you drunk, adding 1% drunkness every 10 seconds while in the caves. The one saving grace for this is red sugar, which reverts the effects on consumption (you only need a little bit to revert it, don’t worry about having your healing stolen)

pale mountain
#

beer mug armor

charred minnow
#

Leaf lovers special gets a more modernized mug, with more better colors. And a leaf shaped handleleaflove

crystal forge
#

Add food to the Space rig
Like sausages or Glyphid omelettes
Management has so many eggs they need to use

charred minnow
#

I want to use the mega mules in DRG, like for a big mode much like industrial sabotage or a big dreadnought fight

shut roost
#

Different type of turrets for engineer like: rocket turrets, shock turrets, flamethrower turrets.

violet sand
#

If you do plan on bringing back those smaller meteorites, do change the name. Anything but 'smol'.

silver relic
#

new not so rude voice lines for molly pls

pale mountain
#

rootbeer

vapid cosmos
#

Add an option to choose what victory moves will be randomly picked. For example, I want randomly roll for "Swarmer kick", "Swarmer infestation" and "Swarmer stomp" victory moves only.

pale mountain
#
  1. supporter edition skins for all beers
  2. ability to switch between supporter edition and normal skin of beer
dry folio
#

Overclocks/tier 5/6 upgrades for utility and mobility items(the ability to recharge grapple while grappled, a third turret, platforms are larger, increased damage for drills, rocket jumping with C4, damage amp shield, cooldown based zip lines/platforms/flares/C4[so we never run out, we just have to wait], all tier four upgrades for utility items unlocked, but the more you choose the less effective the upgrades, boosted hand flares, healing shield. Idk I’m just spitballing

worldly coral
#

Revert hotfix 4.1

umbral elk
#

A season themed around a territorial dwarf expedition company where you are going against an AI team of dwarfs that belong to a different rivalling company trying to compete or race to a mission-end.
Maybe the schematics of the competitive level design could be reused for a team vs team mode

cursive shale
#

Springloaded Ripper should actually follow the surface in a straight line, not force loops.
So, if you're standing in a Doretta tunnel, and throw the Ripper at an angle, it should spiral down the tunnel.
The way forces a weird diagonal loop now means it's technically turning every time it changes surfaces.

humble thunder
#

Discord rule that prevents users from begging for other users to buy them irl stuff, some users has been going around begging others to buy them the game and its quite annoying

because user is running around whining saying "Well because you guys have this game that means your rich"

I . . .I looks like it might not be a thing that will not just happen once

cursive shale
#

It's really about time there was a mission type where we actually bring and use mini mules.
Need to justify their currently arbitrary existence in salvage missions.

quiet olive
#

Bigger bugs. Like humungaginormous raid boss sized bugs. Like I want to hop on a big old rock only for it to move because "oh snap!" Its part of a centipedes back. Or walk up to a cliff to see a massive leg if a slow moving tanky bugger pup up out of the darkness below.

tough fractal
#

Have a weapon that uses aquarqs, as far as I'm aware they're probably just used by management to sell for money, so it'd be interesting if R&D actually found out that they can be used for something else, maybe something that fires a spray of shattered aquarqs that slow down enemies because the humming causes drowsiness or something

native granite
#

if you take a resupply for some reason while being at full ammo and max hp your dwarv should say something like "dont worry,im not addicted" or the classic "i can quit whenever i want" to add to that red sugar being addictive thing;there is red sugar in the supply pods,right?

steep musk
#

clean shave for eyebrows

humble thunder
#

shoulder cosmetics
Like bird
Swarmer
tiny lootbug
tiny golden lootbug
A shoulder mounted gun (for show)
kitten
beer mug in a beer mug holder

charred minnow
#

Suggestion : frozen yogurt machine in the space rig by the abyss bar

This machine will have a note saying it is powered by cryo cannon technology

Voiceline once the dwarf pours frozen yogurt into his cup:

"Stayy frosty"
"oo chilly
"cyro technology, you've out done yourself this time"

sour storm
#

I would love to see the damage of the Drak25 plasma-rifle (scout) be upped ever so slightly. Even with the +dmg, it still can't even one-shot a swarmer.. It is a very fun weapon to use, but it seems to perform considerably worse than the alternatives.
I'll likely stick with it regardless, but I'd like to see just a slight bump up, so you can atleast deal with swarmers in one-hit

mellow quiver
#

One of my favourite additions in recent memory are the voicelines you get for pinging another dwarf. Not only are a lot of them really charming, sweet and funny, some come with fun little reminders of the classes support tools. I love the lines reminding Scouts to use the flaregun and be careful with the grappling hook, telling Engineers to keep their sentries topped off with ammo and to use their platforms to fill holes in walls, and even telling the driller to "go a little easy on the C4."

That being said, unless I'm sorely mistaken, no such lines exist for my beloved bubble shield or beloved zipline gun, and these are the tools I see most often neglected by new players. Gunner is the only class you can play in the tutorial, and probably the class played by a lot of new players due to how easy he is to pick up. But I've seen far too many of them forget about their support tools, and that's sad considering that the shield in particular is one of the quickest and safest ways to turn around a losing game. Therefore, I'd like to see a ping voiceline or two reminding gunners to use their tools in the same vein as the other classes.

Here are a few I came up with:

"Gunner! Use your ziplines to get the team down from high cliffs!"

"Gun guy! You got a shield, use it!"

"I always feel safe inside a gunner shield..."

"Zippity zipline time!"

"Gunner! Remember to shoot your ziplines at an angle, we move faster going down them!"

and, the one I'm most proud of, and really the reason I made this post in the first place:

"A shield in the fray keeps the bad bugs away!"

lucid hull
#

Wouldn't it be cool if you could make an acid spitter become Steve

He'd be sniping the bugs

sour storm
#

Caretaker - adds - Sniper turrets;
I'd love to see these be damageable prior to being deployed fully. I'd be perfectly fine with a massive damage decrease (Like down to 20% damage taken or something), but it just feels incredibly unsatisfying to not be able to damage them before they are completely constructed

ruby iris
#

Update the warthog reload animation. Does not live up to the very high crispiness standards set by many other reload animations in DRG. I need crispy reloads damnit.

sacred meadow
acoustic furnace
#

While I was trying to figure out a solution to an issue I encountered and reported today concerning fall damage physics in missions, I thought of a way of making fall damage slightly less janky in edge cases.

For those unaware, fall damage is determined by a Dwarf's downward movement speed. The longer you fall, the faster you fall, and the more damage you take. This can be manipulated, such as with the Special Powder overclock. It's well known that you can fire when you're close to the floor to reduce or nullify fall damage, but if you jump and then fire straight upwards, you will take disproportionately high damage.

This led to my issue. Comba Buds and other round tangible physics-based objects in the caves can give you massive downward acceleration by simply jumping into them, instantly downing your dwarf. This could really screw you over if it happened at the wrong time or in a solo mission. This is also why (particularly when playing with a higher level of ping) you can take sudden major fall damage from getting pushed out of cave walls.

After giving it some thought, I think I have an idea on how to reduce this issue. The value that determines the dwarf's downward movement speed and subsequent fall damage could check whether the falling speed is increasing by too much within a short time-frame to be normal falling. If this is the case, upon hitting the ground you would take a capped amount of damage (if possible, having it check HP and deal only a percentage amount if the fall would kill would be best to avoid being downed).

The obvious worry is that this would make the optimal strategy for avoiding fatal fall damage to accelerate so fast that you activate the cap. However, after giving it some thought, I realised that all tools that would allow you to do that already allow you to decelerate and nullify fall damage, which would remain the obviously preferable choice.

I hope this would make the experience more enjoyable, especially for more laggy players.

#

TL;DR: Cap fall damage if you're falling too fast without a proper build-up, this would prevent a lot of jank deaths caused by the fall damage system without having to rework it

candid stratus
#

Hats for Steeve

lyric sequoia
#

improve smart targeting on lok1 (t3b) so it focus on getting the necessary locks on a single enemy before locking the next one and make it account for ecr's (explosive chemical rounds) explosion dmg when doing so, that way there would be more build variety with ecr

ruby iris
#

Rework wide lens addon and power supply overdrive for collette wave cooker T4 upgrades.

These upgrades really don't add much to the wave cooker, and the wave cooker doesn't add much to the driller (in my and many others opinions) because the driller primaries, c-4, and 3 out of 4 grenades all do efficient damage and status conditions to large groups. It feels redundant. It also just needs a buff in general when it's competing with the EPC.

Microwave focusing apparatus:

press R to switch the gun to an alternate fire mode where a beam locks on to a bug inside the crosshair and inflicts all the effects of the wave cooker, and it does much more damage and can hit weak points (reuse some smart rifle code), consumes a lot of ammo. It deals more damage to bugs below 50%HP.

Capacitor addon:

Press R to swap to an alternate fire where holding M1 charges the weapon and releasing M1 fires a much more powerful burst of the wave cooker damage, while still inflicting all it's other effects. Uses a lot of ammo.

last stream
#

Supporter edition oily oaf and leaf lovers

quasi harbor
#

supporter edition removes leaf lovers nice

last stream
#

Platform gun upgrade (or overclock if they ever get them) that allows you to rotate platforms so you can build walls without using 7 platforms

#

Also class item paint jobs and frameworks

spare vessel
#

A grappling hook mod that lets you pull any enemies smaller than a praetorian towards you. And bigger enemies simply pull you towards them. All with a significantly shorter cooldown when you hook anything that isn't terrain.

charred minnow
wispy cape
#

Kinetic energy. Essentially the faster you are moving (including falling) when your pickaxe or any melee hits something that energy will add to the power of the attack. This would also affect the breaking of minerals and stone.

deft owl
#

Supporter Edition Oily Oaf makes the cups a darker wood instead of light brown and adds dwarven runes. And Supporter Leaf Lover makes the cups have leaves added to the design.

tribal chasm
#

Control+X+ Clicking to tell bosco to ignore an enemy type.
Control + C +clicking to tell molly to go to a location and wait. I cannot understate how annoying molly's constant movement is in solo. it makes it harder to multitask.

lucid raven
#

Cosmetic- Loot Bug mask (like the management mask) for DRG Halloween 2023.

silver bobcat
#

I've thought of some new glyphid-taming quotes, including some unique ones for slashers and guards:

Taming any Glyphid
"Huh? Oh, hey Steeve."
"Steevie boy, there you are!"
"Hey guys, check out this weird dog I found!"
"STEEVE-IFY!"
"You. You are Steeve now."

Taming a Glyphid Grunt Slasher
"Oooh, this one's sharp and pointy!"
"Slice and dice, Steeve!"

Taming a Glyphid Grunt Guard
"Nice armor you got there!"
"Take some of the heat off of us, Steeve!"

livid narwhal
#

this is probably suggested a lot, but an option to set your loadout while you're choosing your character in a multiplayer game would be nice. so you can adjust for specific missions or in case you forget to switch to a new weapon

cedar fractal
#

A black market in the space rig that rotates daily and sells old seasonal cosmetics for high amounts of phazyonite

eternal gull
#

Tall sizes for the apparel in the merch store (I can dream Harold!)

tough fractal
#

Voice lines for driller that have him get close to saying swears but he avoids them for an unknown reason.

"Fuuuuudge."
"Son of a....biscuit..."
"Dam-darn it!"
"What the hel...ck."

I dunno, feels like a driller thing to do

eternal gull
#

On a more serious note, having coffee/tea mugs with the "for karl", "I can't feel my beard" etc. motifs in the merch store would be awesome.

dawn kraken
#

Voice lines for Driller that have him swear like a sailor, zero filter.

"Fuuuuuck."
"Son of a bitch..."
"Damn it all!"
"What the hell."

I dunno, feels like a Driller thing to do.

warm void
#

I feel like there needs to be a better feature to prevent trolls or people that straight want to ruin your games. I'd say the best way to fix this issue is to create a feature in the options menu that when enabled only the host of the lobby can interact with buttons that progress in the mission. Also, not have the kick functionality disabled when the button on molly is activated (as of right now, when calling the drop pod, you can't kick anybody, this situation grants immunity to those that simply don't deserve to be in your lobby). This issue shouldn't be unnoticed.

spare vessel
#

Mission Warning idea: Silent bugs.
All it does is make it so bugs make no noise when they spawn, and their random growls are also silenced. Their walking and their attacks are not silenced, and certain enemies still make full noise: Naedocite Breeders, Glyphid Oppressors, Bulk Detonators, Cave Leeches, and Mactera Grabbers.

covert pollen
#

Please lower the Naedocyte Breeder's freeze temperature to -200/-250 or buff Cryo Nade's and Snowball OC's freeze temperature to -320

robust pumice
#

I feel like the elite threat modifier should be more common. I almost never see them.

willow tapir
#

Make bugs have a quiet click-clackey sound when walking, larger bugs having a stomping sound.

lament bloom
#

Give me back my smol meteor (change me) I miss him

stiff shell
#

Can we get either a Copy/Paste for our Dwarf Loadouts, or have Loadouts for the Pickaxe/Cosmetics/Weapons be independent from eachother? I want to make and save outfits without having to repick all my perks ,weapon, and pickaxe upgrades for every change i want to make.

fierce wraith
#

we need a purple haze (the jojo stand) helmet in the cosmetic shop

woeful fjord
#

If we're speaking of future halloween masks, how about a nemesis mask with dangly arms on the sides? Not sure whether it should be affected by paintjobs

stoic tusk
#

add a pvp ring to the space rig

mighty talon
#

I'm thinking of two variants of a new primary for the gunner. How does a stort of large automatic blunderbuss sound? And as a follow up how does it sound being able to use what's in the environment as ammunition such as rock and stone and if your feeling a bit devilish bug parts. Call it a shrapnel cannon or blunder cannon. One mod for it can be something called large boar where it fires twice as much shrapnel at the cost of using more ammo per shot(maybe make the recoil extreme enough to push you back a bit)

dry vortex
#

rockpox dreadnought
in elimination missions with the lithophage warning sometimes a cocoon or two are replaced with infected cocoons, and they spawn a new type of dreadnought infected by the rockpox
the rockpox boils on it would normally be covered up but then it would stand still for a bit and the rockpox on it would shift around to make like a catapult on top of it to launch a rockpox bomb as well as a couple leeches at you but it would also expose the boils so you can damage it
if you have your lithofomer handy it can also be used to expose the boils and also weaken the attack of the catapult if you foam it before it fires
I would also just like to see more kinds dreadnoughts in general tbh

deft venture
#

I'm sure this was requested before, but just to reinforce the request:
We need host migration system, if the host leaves the match should be migrated to someone else in the party. Kinda of bummer to waste 40 min on a expedition only for the host to disconnect.

dry vortex
#

swarms in all mission types that have them should have a chance to be rockpox swarms, not only in missions with lithophage warnings
would really make rockpox feel like a planet wide threat, as it moves with the enemies
would also let you fight the new enemies but not have to do the cleanup chore for those that don't like that objective

smoky forge
#

Adding a new boss a Mactera dragon you summon it by stealing its egg from a from the Mactera dragon nest. Its very heavy armored and have yellow typical Mactera weak points in its stomach. It can do all from range spit attacks like a normal Mactera but also grab and throw away dwarfs. It’s difficulty and fighting period will be as like a dreadnought.

limpid spear
#

Asymmetric eyebrow options, including some with razor cuts.

wraith kettle
#

Make is a bit easier to dig the dirt from under the Rock Crackers, sometimes they spawn on something that's high above and it's impossible to get the cable down unless you dig it down. Right now you need to dance around it and dig it from all directions because it gets caught on random voxel of dirt on some side.

snow remnant
#

What about a new gag beer like smart stout but it changes the dwarf's voice to sound like Mission Control. They would then start imitating MC in a sarcastic way, for comedic purposes only of course. The types of sentences I imagine would be like "Hi, I'm Mission Control and I don't life kicking barrels into the launch bay".
I love Robert's voice btw ! :)

final hill
#

💡 Run future trailer voiceovers through the radio voice filter -- Mission Control doesn't sound right when his voice isn't staticky and crunchy.

spare vessel
#

Give gunner the ability to throw the leadburster grenade like a javelin. Piercing bugs and dealing high damage to anything it goes through.
This should make placing the grenade a lot more consistent and give it some unique functionality that makes it a bit different from gunner's other grenades than just yet another aoe damage throwable.

white hedge
#

To teach steeve how to Rock and Stone.

mortal estuary
#

This is a suggestion from the guy who got me into the game:

Nuclear Bulk Detonator.

dusty shard
#

loot bug enclosure in the spacerig that you can dispense minerals into to feed your own pet loot bug

ocean bane
#

The name of this historical plane, the Beardmore Inflexible, has to be used in DRG in some way, shape, or form. It's so Dwarven it hurts. I swear I'm not making this up; it appears to have been quite real: https://www.youtube.com/watch?v=l9Qz6c38sGk

covert ravine
#

When starting a repeatable assignment (e.g. weekly) have an option for randomized missions or preset like before S3 so we can do them with friends

snow remnant
#

Masks (beard slot) are incredible cool and useful because of how well they pair with half-masks from the headwear slot (my favourite being Reclamator Helmet + Industrial face mask). I really think that more of them would be a great addition to DRG. To please most of the player base, what about some masks that look like Vader's breathing apparatus ? Or Bane's facial accessory (in the Dark Knight) Immortan Joe from Mad Max (thanks Stoffy))
(btw I know DRG isn't about dressing nice but I'm gonna say something ... Killing bugs is a thing, but when you do it with fashion in mind it's much better ! You don't want to bash a praet's face while looking like your usual pickaxe maniac drillchamp )

coarse crescent
#

Im thinking about a new feature that would only show up in higher lenght missions. There would be a new type of mineral in the caves which will allow to either upgrade molly, buy drones maybe even provide with any new kind of equipment.

solemn dune
#

DRG, looks amazing with its environment lighting, I would love to see a future update to the game that implements Ray Tracing support for the lighting and possibly DLSS/ FSR support to help Frame rates with lots of Ray tracing turned on. I’m sure the game would look amazeballs 👍🏽

sour storm
#

Scout - grappling hook;
I'm sure this can be classed as a "skill issue" realistically, but it is something that would be a QoL at any rate;

Instead of triggering the cooldown for any use on the grappling hook, perhabs require it to have been "in use" for atleast a second or so?
As in, actually having transported the dwarf a distance
Sometimes I use the grappling hook by accident, or effectively change my mind before it hits something, then having to wait the cooldown.. Othertimes latency makes me think it didn't connect, and give up on the hook, othertimes yet it seems to actually just not connect (last might be a bug, but hey)

I think it'd be enjoyable to have it be slightly more forgiving in this regard, tho that might just be me

oak vigil
#

What if we make the Subata full-auto by default and turn the overclock into a forced mag-dump with a benefit?

My fingers kinda hurt.

quasi harbor
#

This one has definitely been suggested before, but can we get a mactera dreadnaught pretty please 🥺

untold cedar
#

Add a Smol Meteor skin for Bosco

junior junco
#

molly upgrades like a turret on top or the ability for the engi to but one on top of molly.

warped compass
#

A red warning mission thing (I forgot what they’re called) called leave no dwarf behind, where if you leave a dwarf behind you fail the mission

soft tendon
#

Let nemesis ping stuff for you and try to hide around pinged places and wait for a dwarf to come in, (multiplayer only) it can lure you in more effectively and catch you off guard, it even makes sence since it already has "look what I found" line

(yo this one blew up so I'll tell right now that originally it was my friend's idea and all I added was nemesis trying to hide, he doesn't feel like writing any of his ideas here so maybe if he sees one of his ideas blew up it'll make him upload some stuff here)

fresh sparrow
#

So i think omen tower is fun and all but in all things DRG more mutability is better. There are only 4 different modules for the omen tower, it would be great if we can get more than just 4 types to mix it up even more.

warped compass
#

Missions where you have mini MULE’s, they can only carry like 50 of each mineral or something, because the mini MULE’s are kind unexplained as to why they’re there (from my knowledge) this is most likely been said a thousand times, but just in case y’know

willow star
#

let us pet mushroom

flint surge
#

let us pet bosco

raw vigil
#

Maybe some form of ability for the grappling gun to pull small enemies to you?

soft tendon
#

let us pet mini MULE's

near glacier
#

Weapon framework: Tacticool

Adds various extraneous (and pointless) visual modifications to the weapons. Because Dwarves like to LARP.

soft tendon
#

Let every promotion beyond bronze 1 give you infused weapon core for the class that you promoted, it would speed up overclock hunt by a little and give a reason to further promote

golden kernel
#

Readd the chance to have compressed gold spawn up to 3 chunks per mission. My greybeard memory tells me it was a thing back in 2020 at least, but was changed at some point in 2021. Let us break our backs from being rich again nice

shut haven
#

Let us pet Molly

rose arrow
#

can we get a practise range in the spacerig. to test builds.

shut roost
#

Make it so you can see what killed you and with how much damage and some general info about the enemy

soft snow
#

Let us put beers back on the stands

hidden wren
#

Mission Idea: Specimen Capture

R&D wants you to capture a rare and dangerous creature from Hoxxes. They’re sending you in with a special minehead, which has all the tools you’ll need for the job. You will land in the drop pod as always, then make your way to the minehead. There, your task will be to prepare the arena for the upcoming boss fight. This will include setting up various traps and snares, which will be vital to capture this dangerous beast.

Once all the traps are in place, you will travel down a tunnel to the next cave and awake the boss. There will be a mad dash to get back to the arena, since the boss is invulnerable without the trapping equipment.

The boss will have phases where it is vulnerable to damage from players, but it will then become invulnerable until you use the trapping equipment on it.

Finally, the boss will be weakened enough that it stops attacking and becomes invulnerable. This is when the dwarves will capture it, calling in a special cage from orbit that will land on the boss, scoop it up, and return to space.

rancid blade
#

Buff beer idea: makes you sprint a lil bit faster just like second wind, without the 4 seconds. Handy but not broken. You decide if it stacks or not with second wind

simple yoke
#

Auto sprint

junior junco
#

way to test guns and practice aim and stuff with out going into mission.

solar flame
#

letting the player pick up the foam shooter that sits on stairs to drop pod (in space rig) and shoot it in the space rig (if game engine allows it) because funny

viscid wharf
#

Add crossplay if possible

wanton mauve
#

Magma overclock for Shard diffractor melting soft snow (Possibly also gunners Incendiary grenades and The minigun and Flamethrowers AOE burn upgrades)

tight mango
#

t5 c mod for CRSPR wide mouth: puddle size increased by 50%

slim jewel
#

would like to see overclocks for the 3rd slot gadget in the future: (Platform gun, zipline gun, drills, and grappling hook) Maybe even 4th slot gadgets even further down the line.

pine olive
#

Idea:
Pinging fellow dwarves has a chance to play a line specific to your class about their class.

Why:
Comedy.

Suggestions:

driller pingdrg gunner "Never said thanks fer the C4!"
[Editor's note, the ping tool emoji is backwards. This is Driller pinging Gunner.]

engineer pingdrg scout "Oi, grappling hook- eyes on the walls for my platforms! 'Nd quit hiding behind my sentries!"

gunner pingdrg scout "Ya call that a gun? Heh, that ain't no gun!"

driller pingdrg engineer "Do me a favor and watch my back while I'm diggin', won'tcha? Put up one of those auto guns?"

gunner pingdrg driller / driller pingdrg gunner "My man!"

slim jewel
#

Bosco upgrade to shoot flare gun flares with a much slower recharge over normal rockets

fathom rock
#

Autocannon Overclock
Name: Super Heated Shells
Type: Unstable

+Shots stick to surfaces for 5 seconds and deal 25% heat + 15% heat per second.
+Shots that are on enemies explode when ignited dealing AoE fire damage.
-No Armor breaking.

  • -2 AoE damage.
  • -1 Direct Damage.
scarlet tide
#

Each mission should have a "Last stop for events" point, where all pending meteor events should activate, to avoid the "meteor fell down while going to the drop pod" scenario.

While for most missions the moment the button to call the drop pod would do, there are some exceptions, for example on onsite refinery it would be better for it to happen at some point during morkite extraction, because the moment after finishing and before calling has a massive amount of enemy spawns, also the meteor warning voiceline from MC should have priority over the other ones in queue.

This could also be generalised for any other time based events GSG could introduce in the future

sand barn
#

Mini M.U.L.Es in squad missions. Each dwarf gets a Mini MULE.

primal bolt
#

Do not prevent random events from occurring when the objective is done and extraction started. The optional event having time pressure is more exciting, like finding a compressed gold on the way back that you missed and trying to bring it to the pod.

hallow gale
#

guess I'll put this here too, once again I'm begging for more afro hairstyles please there is so much potential for swag

ruby iris
#

Press a hotkey to open a communication radial with stuff like

Yes
No
Out of ammo
Ready?
Need M.U.L.E.
Thanks
Reviving
I'll take care of it.
Need Platform
Need Zipline
This needs drilling
Need Flares
Need help
Follow me
Sorry
You are welcome
...
Etc

Dwarf voice lines play over comms when out of earshot

You could use these to form semi- sentences With the laser pointer voice lines. You could ping a glyphid warden and then select "I'll take care of it"

lyric ferry
#

suggestion: give the Nemesis some Bosco imitations

also, a BET-C overhaul with varying chassis, weapons, and charge sucker species (different behaviors)

somber sequoia
#

Lithophage Lootbugs

glass birch
#

Seasonal Event much later down the line that is about striking workers. With new mission types both siding with, and against them

Might as well turn subtext to text

lament bloom
compact kernel
#

if a player join after Floyd serve a beer, could you make him serve another beer for free? so it wouldnt waste recipes for buffs

tribal chasm
#

Magnetic shafts should yank bolts out of the floor, walls and dead enemies to hit whoever gets shocked, with any retrievable bolt type

reef vector
#

can u guys add a special animation to scouts boom stick reload where when u only shoot one bullet he only ejects one shell

lilac heron
#

first stripe but have it be like gunners default, IE green paint, and brown tiger stripe camo.

halcyon breach
#

Bet-c while shooting should have green outlines for explosives hitboxes. When Bet-C got hacked by as and is friendly, she should instead of leaving the same color for the mines hitboxes (red) should change into green to indicate that it is not going to damage us (players)

latent shard
#

Please allow us to open solo lobbies or close open-lobbies that are solo

amber totem
#

Could we please get a handful of reload animations, they don't even have to change that much, just a lil variety

mortal narwhal
#

Make HE grenade trajectory prediction line get shorter as the grenade cooks

gaunt roost
#

More icons for the loadout selection would be greatly appreciated

dapper cape
#

______ dwarf gets a camera gun.

Take scouts flare gun but it’s a camera that shows you what’s going on in the corner of your screen and or in the map

mortal narwhal
#

Increase carve radius of HE grenade. I can’t even mine red sugar with 2 grenades

fallow sandal
#

It's probably discussed a LOT but will there ever be cross play or cross saves? I get no crossplay due to update time differences but cross save i think would work, I'm on ps5 and have it on PC and a friend of mine really wants to play but I don't want to have to start from scratch

native granite
#

a perk that increases the radius for picking up minerals would be nice

fallow sandal
#

Flares could really use an upgrade

keen wasp
#

after drinking a lot of beer you throw up, then mission control gets mad at you

quasi harbor
#

Flare gun upgrade (or an OC): enemies within a certain radius from a flare take an increased amount of damage. Provides less light (Signal Flares)

fast geyser
#

Nerf the dreadnaught hiveguard. It takes so much time and ammo for solo players. It's so tedious to get those little flaps, and it's shell isn't open that long. Plus, it's the only dreadnaught with minions that spawn.

jade quiver
#

add a little robot to the meteor event called Smash+C or something close

pine quail
#

Small thing, but-
What if as the seasons progressed and the company encounters and deals with new threats, we get little expansions or areas in the memorial hall with memorabilia of those seasons?
Say, the rival incursion / escalation could have a showcase and record of the arrival of rival efforts and how DRG staved them off, along with dioramas of the rival machines or corporate propaganda art featuring the robots made in that time period, it would be a fun little way to commemorate the passage of time, honor those lost to the oncoming threats the new seasons brought, and get players who missed them an idea of the feel of the game at the time.

tropic burrow
#

hello! so i’m hard of hearing/mostly deaf and i was wondering if there was a way to add seeing when i take damage. i understand that i can see it with the shield, but after that it can be difficult. i know i can also see the health bar, but maybe a small screen flash or something would help significantly. i have closed captioning on as well (thank you for adding that by the way!) but anything helps and i appreciate your time!

near glacier
#

I think Rockpox shouldn't affect you during iron will

vale quartz
#

Please make the activation hitbox for engineers turrets bigger or at least more consistent (I am talking about when you shoot the turrets with the warthog and stubby)

onyx crow
#

Change the default pointer reaction to sleeping Korlok Sprouts from "Focus Fire" to "This is dangerous". I want to warn my teammates but they open fire and start the encounter early.

worn spoke
#

super blowthrough rounds as a tier 2 mod for the flare gun 🙂

fiery hearth
#

Mission Control needs to wish players happy holidays upon completing the Holiday assignment

jagged falcon
#

Can we have a huge tesla coil main weapon for the driller? It's main fire would be just a long arc of lightning that focuses on one target that deals increasing damage over time, and its alt fire is a wide arc of electricity in front that stuns opponents at first then slows them down and deals less damage, maximum bugs to be hit is like 7-10

And a secondary would be something like a handheld AT gun or anything else that can pair up nicely with the aforementioned Tesla Coil

royal violet
#

It would be cool if the engineer platforms could be vertical so they could be used for walls. People already just stack them up if they want to make a wall. Maybe make it so bugs will attack them if the wall is blocking the path to dwarves to break through.

fading badge
#

Remove every fucking shredder and nanodcites or I’m gonna shit myself

versed mortar
#

a QOL idea for the Springloaded Ripper: pressing right-click while holding the grenade will shift the angle it starts moving at to be directly to the left. Would make it easier to toss it into groups of bugs in an opportune moment without having to jump headfirst into them.

turbid geode
#

mostly just want to be able to shout some generic INCOMING line when bugs arrive tbh

hoary pike
#

Next Halloween, reuse the lithovacs for some ghostbusting events. 💀👻

onyx crow
#

Remove Haz 1 as a difficulty option. Everyone I know that played it thought DRG as a whole was super boring.

quaint musk
#

Idea for a sort of swarm based boss mission.

Hive Clearing

“Alright miners, a glyphid hive in the region has been growing too quickly for our liking, and now we need you to go in and cull the herd before our operations in this area get overwhelmed”

The map generation in this level would be similar to Escort Duty with multiple chambers but with connections between them. The dwarves are meant to proceed from their drop point towards the hive which would be made out of the stuff that egg nests are but more durable.

The objective for the dwarves is to breach the hive and kill a large number of glyphids that come at them in multiple consecutive swarms of varying bugs. After killing enough glyphids they’d get a call from mission control.

“Alright, good job and you’re all still alive. Now that the majority of the bugs are dead we need to destroy the hive, we’re sending in a nuclear weapon for you to set up, make it quick and get out of there.”

A nuke shaped drop pod would drill down in the center of the hive and the dwarves would have to prepare it for detonation, once it is ready mission control will speak again.

“The bomb is ready, this is a big one team. Clear the blast zone and retreat to minimum safe as soon as possible before detonation.”

A countdown will then begin and the dwarves will need to flee, once the timer is done, the nuke goes off and destroys the hive and leaving a massive crater in its place. The dwarves can then call in the drop pod to escape.

#

I forgot to mention, the hive would have spiderwebs and glyphid eggs everywhere and brood nexuses here and there and the tunnels in it would be really wonky being they are dug by the glyphids. (Can’t edit the original)

molten timber
#

Ya know, im honestly surprised that there isn't a biom like mystery flesh pit national park. Though that's more of a horror theme.

compact kernel
#

add another kick text reason: we detected you drinking leaf lover special

but i recommend only at the Space Rig for new players who doesn’t understand the full meaning about the drink or haven’t read the description of it

pine olive
#

Idea:
Very, very, very, very, rare chance to play Hiveguard voice clips when pinging a Swarmer.

Why:
I think about this video game a lot when I drink alcohol.

swarmer pingdrg scout "IT'S LIKE A FORTRESS WITH LEGS!!!!!!!!!!!!!!!!!"

#

Actual non joke suggestion. Inspired by idea I'm Replying to, give it some love.

Idea:
Rarely, your class will do a class-specific Power Attack instead of the usual double handed pickaxe smash.

Why:
I think adding some more class specific animations would help to immerse people in their class's character while also defining that character better.

Ideas:
scout Karate chops whatever is in front of him and hurts his hand doing it.

driller Uses his right drill for one hell of a punch.

engineer Quickly puts the pickaxe in position and hits the shaft with his turret hammer to trigger the attack.

gunner Just fucking smashes it with whatever primary weapon you have equipped.

deft owl
#

please have the dwarf with Knight victory move not raise his hands as he walks into the spotlight. honestly kinda makes the dwarf kneeling down not feel as knightly when that happens. back in season 2, the normal walk before kneeling felt more knightly to me TBH.

versed mortar
#

Posted this idea to Reddit a few months back, figured I should put it here too now that I finally joined the Discord! It’s my idea for a new Machine Event. Feedback on it would be appreciated

cloud dew
#

I think it could be great to remove hazard 1 and add a hazard 6
For hazard 6, it would be great to add more enemies, longuer swarms and a bit more health to enemies especially the green one
I think that nobody plays in hazard 1 (except to speedrun mission assignment, and hazard 5 is a bit easy when fully equipped)
So if the hazard 1 becomes hazard 2, hazard 2 becomes hazard 3 and so on, the hazard 5 would be hazard 6 and it would be a real challenge,forced to play perfectly, no misplay can be made etc...

pale mountain
#

already have been suggested several times in different forms, but how about a "Project Dwarka" styled season, with cosmetics and the original mule?

tawny moth
#

at the space rig, the launch timer should start when 3 dwarves are in the pod

cerulean robin
#

A beard with Christmas lights in it for next December update

dry vortex
#

Mission mutation that makes you like medium drunk throughout the entire mission, but beer ingredients are far more common (and also like +20% or +30% exp)

icy horizon
#

RANDOM EVENT: ESCAPE CANCELED

In missions with the "Litophage Outbrake" warning (and maybe in normal missions too), from the moment you press the "Molly" escape button to end the mission, during the countdown or the escape itself, after the drop pod lands, there could be a small possibility of a lithophage meteor falling into the drop pod, interrupting the countdown and "causing damage to the drop pod".

Then it could happen:

  • We had to do a final cleaning of the place to be able to escape through the drop pod, because "the meteorite would cling to the ship, preventing it from moving"

So

1️⃣ - As there was too much damage, the management will sent a new drop pod to escape.

2️⃣ - or simply after cleaning, enter the drop pod and finish the mission

3️⃣ - OR (EVEN BETTER), there could be the possibility of inserting a "Mini Rescue Mission" [instead of the management sending a new drop pod (or just leave), they would send the equipment to repair the drop pod (which suffered the damage from the meteorite) and after cleaning and repairing, we were able to get into the drop pod and escape the mission]

Note: The difficulty could be slightly increased, along with the bugs that appeared along our escape while cleaning and repairing nice

unborn jewel
#

Let us pet BET-C, it would be very important for team cohesion and for apologizing to BET-C for leaving her down there

fast geyser
#

Can we get some new dreadnoughts? I think it would be cool to see one that is not from the glyphid family. how about a qronar dreadnought that rolls up the wall to get high and then slams the ground to send a shockwave, a nayaka breadnought that sends bombs flying when it pops out of the ground, or a mactera dreadnought that can drop bombs or something.

fading stream
#

Arcade Machine for the Abyss Bar
Intended as another fun flavor addition to the lobby system when waiting for fellow players.

You can select between 4 different minigames, maybe the front of the machine physically transforms to match each game. Each minigame saves separate persistent highscores that are compared to the persistent highscores of other players in your lobby on a screen. I'm sure there are many better names that could be used for the games but I just picked something as an example.

  • Whack-a-Bug
    *Spend 10 Credits to play a round of "whack-a-mole" using lootbugs instead of moles. *

  • Glyphid Pinball
    Spend 10 credits to play a Pinball-type game themed with Glyphid creatures.

  • Mactera Survival
    Spend 10 credits to play an Asteroid-type game themed with Macteras.

  • Huuli 2000
    Spend 10 credits to play a Tetris-type game themed with Huuli Hoarders in the background, and using different-colored minerals as the different brick types of regular tetris.

magic grove
#

Alternate Glyphid Exploder death animation

Have it stumble a bit, or collapse to the ground, or just a quick glow as it's attacked, right before exploding

Any feedback on whether it's killed or self-detonating would be nice.

Maybe there is and I'm just blind, but yeah.

spare pewter
#

An extremely rare type of Bulk Detonator. It does not glow or pulsate because it's unable to explode normally, but instead, it appears to have found a fallen dwarf supply cache, and is covered in satchel charges.

-once it dies or is close enough to a dwarf, it will detonate, exploding in a wide radius at first, before sending satchel charges flying everywhere, which detonate on impact.

-pinging the glyphid has a few different voicelines, depending on what class it is.

Engineer: "Okay, this is why we don't call in too many resupply pods in one place!"

Scout: "Ah! I'm having flashbacks because of this thing!"

Gunner: "Stay away from it, unless you want to loose your beard!"

Driller: "Oh sweet mother of lootbugs, it's beautiful!"

tame horizon
#

Not a suggestion for the game itself, but a suggestion for anyone who has talent with music creation and is willing to do something incredibly dumb.

Long story short: I came up with lyrics for a Driller themed variant of Michael Jackson's Thriller, now they won't leave my head.

I got most of it, except for two verses. If anyone would like to expand on this stupid idea in my stead, be my guest. You can take full credit for it even. I just wanna see if someone would actually make this real.

[Verse 1]
Hoxxes at midnight, and something evil is lurking in the dark.
Under the flare-light, you see a sight that almost stops your heart!
Shout angrily!
But a blast takes you out before you say it!
You start to freeze!
A cryo cannon aimed right for your eyes!
You're paralyzed!

[Chorus 1]
'Cause this is DRILLER!
DRILLER NIGHT!
And no-one's gonna save ya from the team-kill Satchel Strike!
You know it's DRILLER!
DRILLER NIGHT!
You're fighting for your life against a-!
Spring load - Ripper!
OW!

[Verse 2: Unavailable]

[Chorus 2]
'CAUSE THIS IS DRILLER!
DRILLER NIGHT!
There ain't a second chance against the thing committing war crimes, girl!
DRILLER! (Oooh!)
DRILLER NIGHT!
You're fighting for your life against a-!
Chiller! Driller!
Tonight!

[Bridge]
Glyphids crawl, and Macteria fly for a Hoxxes Masquerade!
But in mere seconds, they are all engulfed in flames!
(YOU'RE THE SAME!)
If he's a friend, who needs enemies!?
OOH!

[Verse 3: Unavailable]

[Chorus 3]
That this is DRILLER!
DRILLER NIGHT!
He might just kill you more than any Bulk could ever dare try!
DRILLER (Oooh!)
DRILLER NIGHT!
So get ready to fight against a-!
Spring Load - Ripper!
CHILLER - DRILLER!
HERE TONIIIGHT!

Cause this is DRILLER!
DRILLER NIGHT!
And no-one's gonna save ya from the team-kill Satchel Strike!
You KNOW it's DRILLER! (Oooh!)
DRILLER NIGHT!
So get ready to fight against a-!
Killer, Driller!
OW!

viscid wharf
#

Add an abyss biome with the whole reason management sends you down their is because it is an anomaly being deeper than the magma core

Gimmicks

Flares would produce less light almost the the darkness is "eating" the light

Even the darkness scares most of the Glyphids or something is hunting most of in the dark reducing the bug population but the ones still there are stronger or faster

#

And if there is a thing eating the bugs, you could at it as a boss

oak matrix
#

The suggestion for mineral sucking vacuum will probably never fly, so here's an idea that occurred to me :

If situation permits it (disregard if, somehow, this is disruptive gameplay-wise), when using the vacuum during cleanup (or for whatever reason after lithophage contamination is cleared), let it suck Glyphid Swarmers in. Dwarves will respond as if Gunner's minigun overheated, and must press R to reverse the vacuum, and shoot the swarmer across the room to clear the jam.

Bonus points if this, somehow, allows the vacuum to be weaponized (swarmer dealing AOE damage when launched and splattering at high velocity?), and of course, a well-deserved admonishment from Mission Control for not using DRG equipment properly.

viscid wharf
#

Add both DRG soundtracks to spotify

undone lotus
#

What if you could move Molly to a more specific location by using your laser pointer + mule button

didnt know it was a repost, tried using discord search to find the other one but couldnt. oops

lilac flint
#

Replace one of/add new PGL's and Boomstick's Overclocks with an Overclock that increases "magazine capacity".

The addition of Tactical Leadburster has clearly showcased in a spectacular fashion the capability of R&D to make a single barrel fire multiple shots without reloading it, and considering that successful prototypes of such weaponry exist in real life, they should apply this technology to enhance more... conventional firearms.

PGL will be able to fire two more shots before reloading (perhaps in a burst), which would be lengthened to 2,5-3 seconds due to rounds' fragility and weight. This will allow PGL to cover even larger area in one fell swoop. They will deal less damage in smaller area due to being so compact, but that also will let Engineer to carry more "shots" (approx. triple or double).

Boomstick will get an extra shot in each barrel, totalling four shots before reloading. These rounds carry the full load of pow(d)er of regular shells, thus they're pretty long and don't fit as neatly in the pockets, limiting total ammo capacity and reload speed.

I feel that this would be a welcome addition to their respective Overclock families, bringing in a fresh way to use them and breaking up the OC meta somewhat.

mild turtle
#

Add grappling hook overclocks

bright walrus
forest bison
#

simple idea fluffy dice ear ring cosmetic and the ability to slap them.
I want to slap dwarves more
I mean dice...

tepid fossil
#

idea for EPC OC

Unstable OC - D-Orb Miniaturization

Makes charged shots into a miniaturized Defense Orb, that absorbs all shots that move through it, bugs will attempt to walk around it, and will be destroyed after a certain amount of damage is done. The D-Orb can also be launched by a plasma shock caused by shooting it with any plasma weapon. Charged shot radius is also increased greatly. Due to it being made of superheated plasma, the EPC overheats faster when holding a charged shot, it takes longer to cool down, and charged shots require more battery power and more time to heat up the plasma. D-Orbs will have a light cyanish turquoise color to them.
You guys can decide the exact stats, I really dont mind.

mellow sparrow
#

A few weapon specific changes related to gunner and a new add-on to either scout or engineer, perhaps all class... Scout and or engineer should be able to have spray paint. not only would it be helpful to mark off paths you have already been to. Make X's on incorrect pathways or other such needs. But it would also be a fun in-game addition for a bunch of drawings and minigames. I personally would either keep the colors stuck on red or green, but there of course could be more. And as for "weapon" changes, for gunner I would recommend the current upgrades be fixed/ upgraded for them. Such as the zipline launcher, the Upgraded Connection Joint upgrade should add 10-12 IMO since I tend to be off by just 1-2 in every mission. I also think the base movement speed should be boosted by 15, since without the speed upgrade it is just to slow for the pace of everything else around it. The Shield generator should have its duration increased by 1, just to make hard stands a wee bit easier and with the upgrade make it a full 10 seconds. The thunderhead's damage should be upped by about 7-9, since compared to the lead storm and hurricane its overall dps is the lowest for shooting explosive .50cal rounds. I have many more but I would need a pdf for them all.

autumn blaze
#

They should add a new game mode called the goblin, and he has a big nose and is only able to mine gold at a faster/larger rate

midnight void
somber sequoia
jovial stratus
#

A gun range on the station would be nice. Just unlocked the 2nd gun for the gunner and I had to start a solo mission to try it out. It would be cool to have a place to try out equipment and such while waiting for the game to start.

exotic dawn
summer otter
#

The contagion spike meter should have sections changed from red to blue as they are foamed up, indicating the amount of damage that will be done when the foam is vacuumed up. If there is sufficient foam on blisters to kill the spike, the whole meter should be blue.

crude mulch
#

Okie, here goes my first suggestion:

Mission type: Cleaning duty

The rockpox in this region of Hoxxes IV has taken a huge volume of rock and stone, and is threatening to envelop the nearby regions, or even consume entire biome! The brave miners will be sent deep into the heart of what is, most likely, the most dangerous work DRG can suggest: Plaguepox zero.

The premise: Dwarves are sent into the region which is fully enveloped in infected stone and is filled with rockpox enemies (including the ones which you dont see anywhere else!). The job is to slowly cure the rock underneath to have breathing room, find the original contagion spice meteor and destroy it. DRG understands, though, that with simple foamers/vacs it is basically impossible, so they will send special analogs (prototypes) that can effectively cure rock in large area.
(It can either still be 2 different guns, 1 ultimate solution gun that can both foam and vacuum, or 1 gun per individual dwarf which works best with their set of things and does its job (which can be avoided still)).

Main objective: Destroy secondary contagion spikes, clean the area around Patient Zero meteor, crack it open, and bring Rockpox Patient Zero (plagueheart that developed to enormous sizes).
The meteor is real tanky, so you will need help of Drilldozer to crack it open!

Rockpox Patient Zero will bring 2000 seasonal EXP.

Voicelines:
MC: "Alert - this region of Hoxxes has been drastically altered with rockpox, and it does not think to stop for a second! Dear miners, please be careful when doing your job! Rockpox won't go easy on you there!"

"Dear miners: The presense of rockpox has completely altered this region, and stopping is not in its plans! Your job is to clear smaller contagion spikes, destroy the original meteor, and bring whatever brewed inside back. Dont forget your haz suits!"

mellow pecan
#

Add and option to make your dwarf have to use the restroom mid run, add thirst and hunger. more survival elements. maybe a cave disease if theyre in a unlit area too long

lucid hull
#

Petition to be able to vaccum the flares

summer otter
#

Replace Double Barrel on the boomstick with Quad Barrel, which adds +2 magazine size, allowing you to fire four shots before reloading. Optionally adds additional fire rate at the cost of slower reload speed.

brittle ravine
#

Just to give the lootbugs a small utility- give them the ability to feed/give a lootbug a large mineral (like Enor pearl or Jadiz) and have them break it up into pickup-able pieces; the variants that are seen that come out of the Cargo crate, Hoarder, and Lost equipment.

dapper cape
#

Might sound a bit busted but maybe if your within like 3 meters of a teammate you could use a little bit of someone else’s utility or movement ability minus scouts grapple.

tight violet
#

New mission idea
Hive control
From the mass amount of infecting the rock pox has done the glyphids are now hiding in large cave spaces to try and outnumber and defend their species from the pox
your mission is to clean them out
The reason is due to the glyphids sending a gigantic amount of grunts and others to go and take out miners too close to their hive
The mission will consist of eliminating all of those big spiders to make your way to the centre of the hive and blow it up while running back to the starting point

This mission would be difficult due to the amount of bugs attacking but could be an enjoyable time for hardcore miners

ROCK AND STONE!!

civic elm
#

let us switch the placement of our loadouts around

native granite
#

TL.DR : i think we should be able to swap upgrades and such from the character select screen i think we need it,so we dont need to leave a server an rejoin because you used something that doesnt fit now (for example if you still had cryo grenades when the driller on the server youre joining uses the flamethrower) this would also allow us to swap single pre made weapons in our loadouts when joining (dont know how text got messed up,cant fix it either)

narrow lark
#

a spot to deposit on dorreta

novel perch
#

Personally I would love to decorate our space cabins so when we join a lobby people can see it. You could even unlock cabin items from the shopping terminal or even get some decorations from holidays or certain achievements like for example "Bosco, You're The Best" you get a plush bosco to put in your cabin

elfin sand
#

Some perk ideas:

Passive:

Expert Marksman: Max rank: Consecutive weak spot shots do more damage, 2% per shot, stacks up to 20%, lasts 10 seconds, can be refreshed by hitting another weak point, missing a shot or shooting a non weakpoint removes the buff.

Sleight of hand: at max rank: 25% chance for a spent grenade to not be consumed. (spent grenade would mean that only axes and boomerangs that are irretrievable could be hit by the perk, to prevent infinite axe abuse)

Frugal Resupplier: at max rank: 30% chance to not consume a resupply on collecting a resupply (30% is low enough to not be broken, but high enough to be worth taken)

Active:

Got Hopps? : Max rank: On activation, triple jump height and give fall damage immunity for 15 seconds, 1 minute cooldown, can be activated mid-air (More movement possibilities, + "o fuk" panic perk for those prone to falling into deeeeeep holes)

Bubble Burst: Max rank: Can only be activated with an active shield. On activation, forcefully detonate your shield, stunning and electrifying all enemies in a 15m radius for 10 seconds, 3 minute cooldown.

Wormhole special: Max rank: On activation, warp 15m in the direction you're looking, freeze enemies in 5m of your arrival and destination points, stopped by solid surfaces, must warp at least 10m. 2 minute cooldown

spice verge
#

Allow us to see our legs. It’s such an immersion breaker when you look down and see foot prints but no feet

fallow quiver
#

It'd be cool to see the total damage each player did at the end of the mission

somber sequoia
#

More of an observation/opiniom than anything, since its way too late do do anything about it,
But i believe that the Forge should be:
A. Closer to the tinkering area
2. Buy/swap upgrade modules in the Forge instead of a pc

wispy cape
#

Shanties to be randomly sung throughout missions. Except for in combat situations.

dry vortex
#

helmet and armor styled after that of irl astronauts (tailored to fit a dwarf of course)
or at least the suits used on the apollo 11 missions or something
with the artemis missions going currently I think it'd fit as like a cool thing or something

umbral spindle
#

Make the engineer hold the stubby voltaic gun with both holds please god im begging you theres a front grip right there please

dry vortex
#

Gemini turrets recalling and placing
by holding ctrl+r, you only recall the turret you're looking at
when you place down a turret the game already shows you what one will be moved (iirc). you should be able to hold ctrl at the same time to make it move the other one

spice verge
#

An Engi upgrade that gives you a downgraded version of bosco instead of a turret

eternal frigate
#

Minerals dumped out of the bucket should actually be the minerals you're depositing!

eternal frigate
#

Enemies should produce substantial ragdoll gibs or something when they explode, rather than simply disappearing, especially during Volatile Guts. A pretty important part of the game's feel and feedback in combat is watching enemies fall dead, and the fact that they just kind of disappear with a limp pop during Volatile Guts is pretty sad!

manic echo
#

i want no eyebrows so I can be a thumb

#

And shrek ears and skin color and a swamp voice line

dense bobcat
#

Mission control voice line along the lines of "Well done, all tyrant shards deposited" to match the new ones for plague hearts

silver bobcat
#

It would be nice if Steeves regenerated any broken armor upon being tamed

near glacier
#

This as a victory animation, but with a Grunt or Trawler.

waxen cairn
#

So, a friend and I were talking about ideas for a raid in DRG, nothing really new. But the idea was so much fun, I wanted to give my two credits on it.
The raid would involve going deeper into Hoxxes then we've ever gone before.
Maybe after a seemingly picking up Karl's signal, perhaps he was part of a mission with critical data, maybe pertaining towards one of the Glyphid queens.

For such a task, the company of Deep Rock Galactic would be going all out.
Building a massive machine that would be Doretta, but if Doretta functioned like a mini space rig with an arsenal and mini beer bar, and was 3-4 drop pods long. I'll name it Bertha after someone else's comment.
And because mission control can't communicate with such a weak signal that deep, they'll be piloting Bertha, just as excited to find Karl as we are.

Instead of just sending a small task force of 4 dwarfs, it would be closer to 16.

No resupplies could be called due to how deep the crew is, but with the Bertha's advanced forge, it can turn the minerals down there into both ammo, health, and new parts for it if it gets damaged.

Instead of oil shale, we'd have to construct Pumpjacks from the ore down there, and connect pipelines to the Bertha.

As the Dwarfs will be moving big distances in such a massive level, each group of 4 dwarfs will get a molly, and mini mules will empty molly and bring the minerals back to Bertha.

As we go deeper, we discover what happens to the dreadnaught cocoons that we miss. Fully grown dreadnaughts, ones that need a whole lot more then 4 dwarfs to take down.

As Bertha gets damaged, we'd have to go to her forge and pull out parts that function as heavy objects, bring them to the damaged sections, then repair. She'd have a LOT more health then Doretta, but there would be a cooldown before another part could be forged.

The final stage of the mission could be us facing down a Glyphid Queen, a massive creature who's so massive, maybe she can't even move.

What do you guys think?

waxen cairn
#

Because I ran out of letters I could type in the past one, I'll put my ideas for how a mission would play out in these raids.
I think we could have modified objectives instead of just doing regular randomized missions like a Deep Dive, maybe even several at once.

Players could get their own objectives, but all be on the same massive map.

Point Extraction missions would have players collect Aquarqs, and have the mini mule supply line bring them to Bertha, as any heavy object mineral could count towards the forge making new parts for repairing Bertha. Such parts would have to be carried to a damaged section, then repaired.

On-site Refining would happen near or at the end of every mission, or maybe even at the half way point as well. It would involve the players taking parts made from the forge, constructing a pumpjack, then hooking it up to Bertha.

Salvage Operation could be quite different, maybe we come across a very old drop pod, using an old alpha model but cleaned up a bit to fit the graphics of the current game. Maybe we learn this was the drop pod Karl's team used, but it can't be used for anything other then parts at the moment. So the dwarfs could decide either to take it apart for resources to keep Bertha moving, or take parts from Bertha to send it back to the space rig, then letting the players choose between the alpha Drop Pod or the current one.

Maybe we even find already broken down rival tech near it, hinting towards Karl bring alive.

Elimination would be more straight forward, the deeper we go, the more cocoons we find. Some of them have already hatched fully grown ones.
To help fight, if we've collected enough minerals, we could forged BET-Cs to assist us, maybe even Boscos that would stay near Bertha and just defend.

As we go deeper, we could find more of our Rivals, they try and stop us from going deeper as maybe they know something we don't.
We could encounter a new type of rival, a heavy duty walker mimicking our BET-C design.

naive stag
#

An idea I've actually had floating around since reading a sci-fi horror novel, a flashlight substitute that gives you a full 360 degrees of vision with limited range (not sure how much it should be compared to the flashlight, it's hard to tell how far it reaches)

As a drawback, it displays completely monochrome, possibly even some sort of wireframe or mesh to cover textures. And, far more severely, you cannot see light sources through it (so if you throw a flare with it active, you will not see further no matter how far the flare goes.)

This would give you better situational awareness without any light, but force you to toggle it off or on depending on the situation.

Possible addition, though I have no idea how it'd play out with Bosco, tagging minerals with the laser pointer fills them in with color.

versed mortar
#

A victory pose that has your Dwarf pull out a rock and attempt to bite into it. Only Driller is successful, since he eats rocks for breakfast, everyone else reacts in pain.

vapid cosmos
#

Bosco doesn't follow you in the drop pod after completing solo mission. I can believe tat management sees them as... expandable... just like Doretta. Let us find broken Boscos in mission or Boscos that are under Xynarch Chargesuckes influence.

marble pivot
#

Options to customise your bay a little bit would be really cool
So that you could have paintjobs for your bed or your walls or something

formal tartan
#

Ability to give empty mugs back go Lloyd. Avoids making him have to clean up the entire rig while we're on a mission.

Also maybe a stand to display doretta when you make it back with her.

native granite
#

i have no idea for what kind of mission this should/could be but i played with like 16 dwarvs at once yesterday and it was the most fun i had in a looooong time,id do anything for an official mission where you go as more than 4 dwarvs (the more the better)

covert pollen
#

Please increase the Naedocyte Breeder's freeze temperature requirement to -200/-250 from -320 or buff Cryo Nade's and Snowball OC's freeze temperature to -320

atomic swift
#

overclocks for picks and grenades??

vivid sail
#

Petition to remove a damage mod from the subata and add it to the base weapon, replacing it with the auto fire OC ability as a selectable mod.

Then rework the auto fire to instead be an overclock that either gives two barrels to the subata or to have it fire sorta like a shotgun.

My intention is to bring up the subata a little in power, because as someone who enjoys using the weapon, I think it could potentially get the season 3 plagefall GK2 treatment.

tribal chasm
#

can we raise the cap on meteors as the season goes on? Until entire maps are getting totaled by impacts?

junior junco
#

survival gamemode. 15min no bugs to prep and then after every 5 min more bugs come in and attack u. the goal is to stay alive as long as possible.

strong lichen
#

New achievement: "Gravity is a harness" - stay airborne for over 10 seconds

autumn relic
#

No waves and bulk detonators during events, such as machine events and especially Korlok etc.

plain smelt
#

Can you see for the establishment of a HEALER CLASS ?

daring portal
#

I think that some perks(friendly, elemental resistance, second wind) should be reworked. For example, "elemental resistance" should reduce speed of freezing and heating, "friendly" should reduce self damage and "second wind" should give u movement speed bonus while u are under attack.

hallow gale
#

Realized I had this one, please please please give folklorico hair it'd be so fucking sick

dusky siren
#

How do I join the Trello board? I've never used it before.

snow remnant
#

The idea itself has already been proposed but not after season 3 I think : rockpoxed grunts and praetorians were a bit too simplistic. Imo an infected warden that can infest and "reanimate" dead bugs via a special type of rockpox would have been a little bit more fun to deal with (if this gameplay has limits of course, I don't want a necromancer bug that caps the mob limit in one wave)

tight mango
#

achievement "thats gonna be a VERY bad hangover"
drink a second blackout stout before the first one hits you

vague hazel
#

PLAGUEHEART CHALLENGE: I don't know if its a bug but I was doing solo gunner with bosco and after I deposited the plaguehearts from a meteor, i don't know if I bugged but the effect of the phage lingered permanently. I thought it was great cause I would break free but a new countdown charge would start again which I had to pick my timing perfectly when to fight. It felt like actually the plague heart infected my character and was in molly now spreading it, but I would be far away from molly and still get the effect. So yeah, just add the effect of the plague to be more challenging that it might linger longer than normal or something.

worldly coral
#

explosive damage resistance perk

bronze crest
#

Idea for Christmas cosmetic
Little spitballer that has a Christmas hat

versed abyss
#

Idea: add a secret area that would work well as a football field, doesn't have to look the part. But maybe something bigger than the launch bay, no corners the ball could get stuck on or fall down and of course flat. The memorial hall almost does the part with only one obstacle in the middle but the walkways on the sides aren't big enough.
Why you say: To have proper football matches with your fellow dwarves.

vale quartz
#

Can you make it so the TLB for gunner sticks to enemy’s just like his sticky grenade or at least let it stick to praetorians and bigger

worldly coral
#

Ok serious suggestion, small XP bonus for playing low hazard missions with dwarfs several hundred player levels below you, to make helping greenbeards worthwhile.

tight mango
#

More rockpox bugs when playing on lithophage outbreak. Even on high haxard you fight like 6-7

Have a group spawn with the contagion spikes so it's being protected

olive osprey
#

this is small, but maybe the error cube could be given a unique map icon
glitchy and flickering, like not even the terrain scanner knows what this thing is

marsh river
#

Simple line addition for whenever you record lines:
"Detonator detonated!"

barren tendon
#

The buffs at the bottom center of the screen, like Berserk & Sweet Tooth, should have fills that deplete to message their duration.

warm shuttle
#

let us pet bet-c

near glacier
#

Add blank matrix cores to future season passes please!

lavish isle
#

Make Omen towers deal damage to bugs
Towers were designed to fight against bugs, even if they do not focus them its really sad that they can't actually damage any.

versed mortar
#

Idea to incorporate Rockpox Dreadnoughts: make them a season event.

In caves you have a chance to come across a Rockpox-Infected Cocoon. The Cocoon won’t pop from your normal weapons, instead you need to call down a new pod, the Harpoon Pod.

As expected, this drops a Harpoon launcher that any dwarf can take hold of. The Harpoon is used to pop the Cocoon, causing the fight to begin.

The Rockpox Dreadnought uses attacks akin to the normal Glyphid Dreadnought, but with an infected twist. The Dreadnought constantly radiates the infection status steadily on the surroundings. Its ground slam is far lass damaging, but immediately infects you if hit. Instead of spawning Swamers, it will spawn Plague Larvae. And it’s fireball attack is instead a spit of Lithophage, causing a hit of infection from a distance.

The Rockpox Dreadnought is extremely tough. Its weakpoint is fully sealed over, so you must instead whittle away at its now more brittle body armor to expose 3 boils of infection in the dreadnought. You can take normal shots at these or use the Harpoons to pop them in one shot, though the harpoon takes a long time to re-arm.

Cycling through breaking the Dreadnought’s armor and popping boils 3 times will kill the Dreadnought, rewarding you with 3-4 Plaguehearts that were stored in its abdomen.

terse atlas
#

would be nice if meteorite spawns where disabled after the minehead/refinery has been launched

wet oyster
#

I think a passive perk that makes you pickaxe swing slightly faster would be nice

dry vortex
#

New area idea: Abandoned Nest
Alright miners listen up, I've got some news for you.
Some of you may have heard the rumors about a past expedition into the hollow bough stumbling upon a glyphid nest, uncharacteristically close to the surface of hoxxes IV compared to all other known nests, which are usually much father down
More of you have probably heard the story of how one of the dwarfs on this expedition sacrificed themselves to take down the queen of this nest, and with a pickaxe no less.
Management would like me to remind you that such a feat is only a work of fiction, and that should you ever encounter a queen on your missions your lives are forfeit as per section K subsection V part 6 of your contract
Nevertheless the nest is real, and recent scans have shown it to be comparatively devoid of glyphid activity compared to normal. You can probably guess what this means miners.
Time to go to work

Recent exploratory missions have brought back some interesting information on the area
Firstly, a new type of glyphid has been discovered. And surprisingly it's not hostile. Well, at least not initially.
Dubbed the glyphid worker, you'll find groups of them scattered all throughout the hive, left behind after the main move. Do be careful though, as these buggers have a short temper. One stray bullet can easily lead to an increase in swarm size. These workers aren't as damaging as your normal grunts, but a fair bit more sturdy and intelligent. They also love to collect shiny things, storing minerals throughout the nest. For what purpose we do not know, but I swear I saw management's eyes light up when the estimates were placed before them
Secondly, scattered around the place you'll find a decent number of cocoons. Fear not however, as these are far smaller than any dreadnought. Pop them and you could get anything from a grunt to a half baked praetorian. Best be careful around them
That is all the unique features about the area we know for now miners. Good luck down there

copper finch
#

A button to mark all things in wardrobe and equipment terminal as seen

cedar fractal
#

Miner's manual entries for the kursite infected bugs, I wanna read about em

hoary pike
#

To make hollow bough even more interesting, allow flames to destroy terrain (the way it does to glacial strata) and let flames spread X amount (e.g. 30%) and last a bit longer so that fire climbs roots/walls/etc a little. Would be very cool. I love terrain interactions with weapons (such as, again, fire in glacial strata).

dapper cape
#

One of the voice lines caught my eye (technically ear)

When you call Molly one of the voice lines Is “Minecart on legs, where is it?”

Now I want a mission about the dwarves in mine carts

If you’ve played any donkey Kong minecart level you know what I mean just make it pitch black and 300mph.

Just all the dwarves falling from drop pod and immediately getting on a train

last wasp
#

I'd love to be able to just turn on all verified mods with a button/toggle on mods screen

fervent sail
#

An unstable OC for the Bulldog that makes it fire more than one round per trigger pull

gray plank
#

Cosmetic upgrade for flares, like more types of flares.
The Neon one like now, then the gunpowder one whch will also make a bit of smoke as u throw it, and one plasma-ish.

grave cobalt
#

I've got some friends I'm helping through Conquest of Hoxxes and it seems like the missions are randomized? This is the second mining mission we've had, whereas before Season 3 Conquest of Hoxxes was always one of each mission type, iirc. This doesn't seem like a great change for new players to get acquainted with each mission type.

digital imp
#

A fun cosmetic for digger that turns his drills into a fork and knife. Instead of digging with the drills he eats the dirt.

dapper cape
#

More upgrades for pickaxes, flares, utility and maybe even grenade upgrades.

I thought of some here

Sticky flares that stick to stuff like scouts (but scouts are basically sniper rounds)

Pickaxe, an alternative to power attack like a longer range hit, (other upgrades include, faster swinging, stronger swings and maybe longer reach.)

class items get more mods

Grenades get upgrades like, +1 bounce, sticky (can attach to Molly, doretta and walls), trajectory, mini lure/magnetic and so on

Edit: I want this to help make someone’s _____ feel different from someone else’s and or not liking the only available mods.

I don’t think be too difficult because most of them can be copy and pasted features from pre existing things

hollow kraken
#

When hitting grenade button but not having any grenades, you just throw a rock (perhaps even a stone)

it does no damage, but it would be funny

dapper cape
gaunt ore
#

2 second stun

sterile dove
#

Separate active and passive perks. I want to have the passive detection of heightened senses, but I never end up actually needing the active part, because I can just dash away

coarse bridge
#

A wave defense based mode, I'm imagining something similar to when you start the processing on on site refining:
The key differences here is that there's no end, you have a quota to meet which you can extract anytime after that, or keep going for longer rewards. (Side note: for the actual reason of the mission I picture it as something like a giant pool of liquid morkite that management says "we could pump for days")

The gimmick is that the longer you go the more swarms ramp up in size and frequency, so I think it'd work better with swarms on a set timer, maybe at the start you get a 30/60 seconds between swarms down to maybe just 10/15 seconds.
In addition, that the longer you stay, the more mutators get added to the mission ontop of the swarms. If there's a technical limitation on having more than 2, than perhaps they can change every few waves and ramp up in intensity (so more regen, or more parasites, more damage bonus from lethal, etc), maybe start spawning dreadnaughts

I think you would get bonus nitra every few waves, which encourages you to keep ammo efficient but not necessarily just put a hard cap on how long you can stay once running out of ammo since you can call in resupplies.

I think it'd be nice to have a mode that you can just kind of play and stick in if you dont have anything specific to work towards like assignments and don't feel like having to go back to the space rig, and it'd work as a mode that just lets you shoot stuff without much worry about objectives.

full flint
#

New Season Theme Idea: Korlok Tyrant-Weed Mutation... thing. Basically a Season where the Korlok Tyrant-Weed's have mutated and taken over Hoxxes. Could introduce a "jungle type" biome where Korlok's have just completely run amok and you need a new item, maybe a machete, to cut through them to reach your goals. If not that then you could just expand on the hollow bough biome and make it more jungle-like and more dangerous instead of the forest it is now.

Could have a new mission type similar to Industrial Sabotage, where the main goal would be to kill a Korlok Queen or something and destroy its heart or core to remove it's control from an area. Jungle camo theme'd weapons and armor and bosco (more than just the basic jungle camo we currently have).

This is just a basic idea I had but uhh, I think if it's expanded upon and made correctly it could be a nice lore accurate addition to the game. And it'd give the devs a chance to expand on an old mini-boss idea and make it better.

knotty cairn
#

player profiles that allow you to look at each other's dwarves send each other loadouts

ember pendant
#

I just remembered that drg has a compass so how pings from dwarfs show up on the compass

dapper cape
#

Wtf why was mine removed? No replies? Genuinely did I break a rule?

somber sequoia
#

Something about the perks tab:

  1. when opening it up and wanting to unlock new perks, can the list be shifter to the right by default?
    having to scroll is a tiny bit frustrating. just a tiny. bit

  2. when going to and opening the perks tab right after ending a mission, the popup "new perks avaiable" cover the window that shows the emount of perk points.
    can we please shift said window elsewhere? maybe below the "perk info" screen just below it.
    Yeah i know that i'm being a little baby, fussing over something minor like that. I dont care, thats for the "quality of life" changes, isnt it?

3: When gunner has equipped the shield generator, sits in the drop pod before the end of the mission, and salutes, the shield "disc" is attached to the pickaxe.

meager spire
#

More rockpox variants i really dont wanna keep fighting praetorians during a rockpox swarm

crystal oar
#

Bosco should be able to repair and build things other than pipes, e.g. the orbital relay thingy and fuel cells in salvage operations

ancient charm
#

Would be nice if deep dive missions counts for season pass missions

pale mountain
#

can we get an option for molly to make it move on theoretically accessible for dwarfs terrain

because walls are not terrain to be walked on

native tendon
#

Buff Gunner Zip Lines.

They are pretty bad currently.

You have 3+1 of them, which can be changed to 4+1 with a mod, but because 6 max angle or 10 range are both so much more impactful you would be making a mistake to choose to have the extra charge.

I would say the 6 more max angle is the objectively only choice you can make for the first mod slot, because how extremely limited the angle is and the purpose of the zip line is to allow you and your team to travel upwards or downwards.

Though the more important of the two is the ability to go upwards, because you can always fall downwards and due to the nature of most caves it's not too difficult to get down safely without the use of tools, but going upwards at times can demand the use of a tool without you having to spend so much time digging that you could of quit the mission and done another with nicer map generation in the time.

If it's not clear the problems with zip line is heavily based on cave generation, which comes down to it being unreliable due how often caves can generate in a way that is unfavorable for ziplines, but this issue is made worse due to how limited you are in angle, amount, range and speed you are with them.

Say you have a straight vertical vertical tunnel spawn, it will take multipul zip lines you be able to climb up it, depending on how high you need to go the 4 base zip lines likely wont even be enough just for that small part of the cave, meanwhile Driller and Engis tools can do the job much more effectively aswell as allowing the team to travel more safely and quicker, as zip lines drop you when you get hit so they're dangerous.

I would say the value of 1 zip line is worth 4 Engi foam, just thinking of it like this makes you realize Engi gets so much more tool charges than gunner, with each of Engis ammo mods being +8, with having 2 of those mods for +16.

Even saying this I think the best solution is more angle for the zip line, to increase the value of each zip line.

near glacier
#

MISSION TYPE: LAB RAID

The gist is: The Rivals are experimenting on Rockpox with the goal of weaponization and it's up to DRG's debatably finest to stop it.

To complete the mission, the Dwarves will have to first collect samples of artificial Rockpox strain, capable of infecting Glyphid Guards, Slashers, Mactera Spawns, Tri-Jaws and Brundles, with the Dwarves having to fight said enemies to collect enough samples. Then, the Dwarves would have to fight a new boss, a Rockpox Bulk Detonator. When defeated, the Rockpox Detonator will prepare to detonate. The Rockpox Detonator takes longer to explode than a normal Detonator, which gives the Dwarves enough time to escape the blast radius. When it does explode, everything within the aforementioned radius gets covered in Rockpox. From there it's a case of calling the drop pod and leaving.

I'll admit there's probably a lot about this idea that needs improving (like the name).

marble pivot
#

Molly paint jobs & frameworks

calm gazelle
#

Biome idea: Ashen Rot

A grey and lifeless biome that was once a beautiful lush paradise, but has long since been poisoned by ash pumped into it for thousands of years from vents leading to the Magma Core far above it.

The Ashen Rot is obscured with a thick layer of fog, making visibility even worse than it usually is in the darkness.

Certain areas of the ground are caked with toxic ash dripping down from vents in the ceiling. These will poison you upon contact.

Even here, we have discovered three new species hiding among the bones and rotten trees this place left behind.

Glyphid Stalkers: A special Glyphid variant that shares similar looks to the Web/Acid Spitters, but has two very sharp stabber claws not too unlike the Slasher.
They are incredibly fast and can blend in to the environment very well thanks to a layer of highly reflective scales on it’s body.
They can only be made visible with a light source such as your flares. If it glows, shoot it.

Naedocyte Harvester: *The Naedocyte collective is especially desperate in this shadowy hell.

Not too unlike the elusive Big-fin Squid, the Naedocyte Harvester has incredibly long arms coated with sensors that can reach out into the darkness to search for any sort of food, then drag it up to the vicious mouth under it’s black bulbous head.

Fortunately, it has weakpoints in the form of sickly red blisters on it’s tendrils caused by the toxic ash. Shoot them, and the Harvester will regret ever trying to harm our valued Miners.*

Mactera Ash Bomber: Poisoned by the ash and suffering from severe malnutrition, this sickly Mactera Goo Bomber releases pools of grey ash-tainted goo from it’s sacks onto miners.

These will slow you down and poison you upon contact, albeit with very little damage. It’s best to put this one out of it’s misery.

Bonus quote for Deep Dives:

It is said that the angered spirits of those left behind haunt this place. Blacklock Lager might have something to do with it.

grizzled stone
#

give non-hostile creatures of hoxxes a green health bar

stable pewter
#

If generation is at all similar to minecraft where it is ‘seeded’ , allow completion of a cave to tell you the ‘seed’ used to share missions with your dwarves, PROVE TO THEM YOUR TALES AT THE BAR ARENT JUST FOLKLORE.

trail hamlet
#

bring back smol meteor

hollow quail
#

Change the scrip acquiring from 6 meteor pieces to 4, so people wouldn't be so upset on their first meteor mission about not receiving a scrip after all that wire building stuff

daring portal
#

Add a new perk that will give you the ability to charge your jump to make it 3х higher with 25 sec cooldown (because dash has the same one).

#

Guys, we have beardless and bold dwarves, but they still have browns, that's why I want to suggest eyebrownless and unibrown ones)

limpid spear
#

Dwarf tossing beer. Any dwarf who drank that bear can pick each other dwarves with the same bear up and toss each other around for a minute.

pale mountain
#

anchor styled pickaxe

main spire
#

Victory pose where your dwarf smashes a fuckin rock over his own skull, breaking the rock to pieces.

novel harness
#

There should be a chrismas music on the jukebox for chrismas event at least (dunno if its already planned to be that)

woeful fjord
#

Make "scarce" and "abundant" minerals in the region be counted not by the amount of veins spawned, but by the amount in those veins
For example, bismor may be abundant in dense biozone, but you only get around 9 per cube, making umanite still more abundant

livid pelican
#

This has already been suggested but almost all animations which involve beer use the Leaf Lovers mug, making the user a certified tea-drinking green beard. there’s gotta be an animator who could hop in and replace the mug but it’d be annoying cause you’d have to like repose it and probably redo the entire animations

fast geyser
#

New mission in which you clear out a glyphid colony. I picture it being something of an ant colony. The team would maybe be deployed with a bet-c, because it just makes sense. The team would go through a number of rooms and chambers, reaching the brood mother at the end, a new dreadnought, and maybe defeating it will give you some kind of organ or something to take back to R&D, maybe a possible rockpox vaccine. Or maybe the mission will end once you drop the population enough, in which case there would be no swarms. Maybe you could also add a new enemy, a glyphid worker. It could block tunnels.

tranquil fractal
#

Rockpox lootbugs, fleas and harvesters. Could be new seconary missions.
Loot bug explode in to lava

bronze comet
#

Add console or even PC split-screen for the love of God! I know it's a pretty basic request but hear me out.
Four screens for four dwarves would've been nice (Maybe like borderlands or something), but maybe the screen split in two would be a plausible feat. Yet, I'm not sure if it's even worth investing in this stage of development. But I can tell u there's a LOT of ppl who'd b on board with this. Split screen is WAY underrated.

People have shown mods with servers that "could" handle 30+ players. Split screen shouldn't be that hard—Right?😭

regal elk
#

Please GOD make the game only drop OCs for guns you actually own!

versed rune
#

increase data cells experience payout, 350xp is really not great when a korlok is worth a total of 1500

manic crystal
#

Crumbling Pathways:
On bridges (tubular structures connecting one part of a cave to another), there is a chance for the section a player is on to collapse, dropping the dwarf to the ground below.
Maybe increase the generation of these bridges.

silk creek
#

the dearves should have an ultimate abimity and say its dwarfing time and dwarf all over the bugs

pine olive
#

Inspired by recent events regarding another game.

In the event of talks of GSG getting acquired by a larger company/development being handed off to another company, keep in contact with the playerbase during those talks. There's no way to burn a bridge worse than going radio silent then announcing the game is in the tender care of Company Name.

zenith rivet
#

Rocket jumpnice

limpid spear
#

Make neutralize/cleaning equipment and pods disappear from the HUD once that objective is finished. It's useless information at that point.

tawdry nimbus
#

add a voice bark when throwing empty mugs into the launch bay

zenith rivet
#

Note seeds of which players fail their mission and save them for salvage missions
If resupplies were used place them where they spawned in the failed game

willow needle
#

New victory moves - dual, triple or for four players. It may be high-five, or round dance, or brofist and e.t.c.
If there are no other miners with same type of victory move, can have kind of failure move - tried to high-five, but nobody replied and left hand hanging, or went to clapping or something like that.

hard rover
#

Add the kazotsky kick from tf2 as a victory move

zealous flame
#

Lithophage Upgrade

Fixes (my opinion):
~Grunts should spawn more often than praetorians
~Grunts shouldn’t be able to shoot projectiles
~Larva shouldn’t be able to track you down 300miles away from the Spike

New RockPox Bugs:
~Acid Spitter, no explanation needed
~Detonator, explodes with more disease giving the Spike more health
~Dreadnought, will spawn instead of a Lithophage Swarm or will spawn if a Spike spawns next to a Dreadnought cocoon
~Mactera, no explanation needed
~Cave Leech, will grab you and keep you trapped to the ceiling until you or your friends break you out
~Tyrant Weed, no explanation needed

dry vortex
#

Presumably many people have probably suggested some sort of boss fight idea regarding the glyphid queen and areas such as a glyphid nest.
This may have gotten people concerned over some lore implications. if you kill the queen, would it only be a one time event? would you no longer encounter glyphids on missions?
Here I propose a lore wise fix to this. Perhaps glyphids exhibit a trait similar to some ant species on earth, called Polygyny, where the colony has multiple egg laying queens.
A planet wide spanning species such as the glyphids could easily have hundreds if not thousands of queens, so a queen killing mission could easily make sense.
There would probably also be many many different nests scattered throughout the planet, so I could see say an "abandoned nest" area where it's residing queen(s) have left.
Multiple nests would in no way mean that the glyphids are split up into separate colonies, as again looking at ants on earth the formation of continent spanning super colonies are not uncommon, where multiple nests are all linked together.
A planet spanning super colony of glyphids would be pretty bloody sick imo.

near glacier
#

After looking at that picture, i thought " what is that? a shotgun for scout? "
So my suggestion is a shotgun primary for scout ( i make that cuz at the season 2 we got secondaries, at season 3 grenades, so i think at season 4 we got primaries as at season 1 )
Base dmg and pellets: 8 for every pellet, 6 pellets
Max dmg and pellets: 10 for every pellet, 8 pellets
Reload speed: 1.80 sec - 1.50 sec at max upgrade
T5 things: 0.5 speed boost at hit a enemy at weak points, and a boom pellets, does 5 area damage when shooting the ground ( could be useful about swarmers )

shell turtle
#

What if there was some option to have specific statues of dwarves in the memorial hall? One or two models per each weapon used, such as a Gunner holding the Lead Storm forward or one of him venting it, or another of Gunner holding the Autocannon mid-shot or holding one of the rounds like the reload taunt. Ect. ect. for all dwarves and weapons.

hard field
#

More glowing visor skins for the corporate marine, these could include reworks of previous skins/a suboption to add them

cobalt kernel
#

Just had this idea in the shower, and brain needs "doom guy fantasy" in DRG, maybe. Not balanced at all

Boomstick OC reworks: Double Barrel "merged" with Jumbo Shells into "M.O.A.B (Mother of All Boomsticks)":

x2.5 pellets per shot
Adds a flat +8 damage per pellet, then x0.8 damage per pellet
Consumes 2 ammo per shot (so its firing 'both' at the same time)
x1.5 base spread and recoil

Bonus: Makes the firing sound beefier/louder

winged cliff
#

no armor framework and paintjob restrictions

vapid yoke
#

If more weapons are planned to be added in the future, I had an idea for scout!

Sword and shield as a primary weapon.
Scout's a high mobility class that can really move everywhere super fast, so having a melee option would be possible for him because he could make use of it very well. On top of that, the shield could be handy for blocking attacks that normally give melee builds trouble, for example certain dreadnought attacks.
Of course, there's the issue of it being an infinite source of reliable damage, however I don't think that's much of an issue, given scout's grapple has infinite uses, and pickaxes already are infinite melee damage but have a cooldown for their more worthwhile burst damage.
So, perhaps blocking attacks could be on a cooldown to still give the weapon a high risk, high reward system with something to manage.

As for the actual attack, I'd say to give it a basic combo system where you can tap for a quick 3-slash combo, or hold for a heavy attack. Of course, this is a bit inspired from vermintide.

hearty finch
#

PLEASE ADD LATE GAME ASSIGNMENTS

grim dust
#

I have 3 ideas, but for both character limit and feedback purposes, I'll be posting them in 3 seperate messages.

Number 1: Occasionally, when on the Space Rig, the whole rig will shake and Mission Control will say "Alert! We have Orc Pirates (name can be changed) robbing the Space Rig! Get down there and stop them, dammit!" This begins an event in the depths of the Space Rig, where all the minerals go after a mission. It's a Scrooge McDuck style hoard with all the minerals, and Orc Pirates hauling them off. We have to fight them, and drive them off. You would get credits, and possibly a blank matrix core as a reward for fighting off the pirates.

#

New mission modifier: Experimental Weapons. The description is "R&D needs field testing for some experimental munitions, so they're sending you down with prototype weapons to see how they perform. Try not to lose them." This would give you a new random overclock, grenade, or weapon, possibly acting as a sort of global beta, if devs want to test out new features before actually deeming them fit for regular gameplay. An example I came up with is a PGL 40mm Deepcore that fires your currently equipped grenade instead of the standard explosive, but you cannot throw grenades.

#

Number 3: Make the wildlife on Hoxxes act like actual animals, instead of everything just teaming up on the dwarves. Why can't Mactera hunt Glyphids, for example, or have Naedocytes hate Q'ronar? It would add a more interesting dynamic to the game, and may even introduce new strategies (i.e. making the different species attack each other so you don't have to). It just doesn't feel natural, having everything on a planet want to kill one thing. Also, have Hoxxes wildlife attack Rockpox Glyphids. The Rockpox is much more destructive than the dwarves, because the dwarves burrow in, take minerals, and leave, but Rockpox corrupts both the very ground beneath the Glyphids' six feet, and their young, turning them into something unnatural. It would make sense if they wanted to kill off their infected so they can maintain the balance on their planet, even attacking them over the dwarves because of the greater evil.

vernal hornet
#

Maybe an extremely low chance of a bulk detonator swarm on lethal? I think the sheer panic of surviving it would be fun

last stream
#

add stubble beard

woeful fjord
#

A beard option that is a scarf which covers the lower half of your face. Has a jiggly end and is affected by paintjobs

jovial stratus
#

Since the memorial hall signs say "silence is appreciated", what if the dwarves said "shhhh" or had some specific voice line instead of rock and stone when inside.

cobalt kernel
# cobalt kernel Just had this idea in the shower, and brain needs "doom guy fantasy" in DRG, may...

Tweaks/updates

x3 pellets per shot (24, 33 with t3c)
+5 damage per pellet
-6 max ammo
Consumes 2 ammo per shot (so its firing 'both' at the same time)
x1.75 base spread and recoil
+.5s reload time

Bonus: Makes the firing sound beefier/louder.

Max raw damage per magazine/shot would be 408 (660 with t1b + t3c). Even shorter range than current Jumbo Shells and guts ammo economy, but makes brain go happy with big number

worldly coral
#

Replace homebrew powder on the GK2 with a blowthrough OC to complete the GK2 glow up. Like chain hit on the bulldog.

quiet pilot
#

Strong Arm should allow you to throw gunk seeds, aquarqs, error cubes and the like straight into Molly from a distance.

pine olive
#

Inspired by a very old L4D1 bug.

Idea:
GK2 OC.
"Power Shot".
Clean.

  • Pressing R with a full magazine causes you to dump that entire magazine forward at near-infinite rate of fire with perfect accuracy, all at once, instead of Gunslinging.

Why:
This idea is designed to help make the GK2 become closer to an in-between of "single target burst damage" and "crowd clearer" the M1000 and Plasma Gun are right now. You get a weaker version of the crowd clear capacity of the Plasma Gun because of GK2 in general, while also getting a weaker version of the single-target potential of the M1000.

Isn't this just a worse Gas Rerouting/Overclocked Firing Mechanism?:
No. Those OCs increase rate of fire permanently and have their own niches (general-purpose improvements and point-blank mag dumps into a Praetorian's ass respectively). This is meant to give you a more situational version of a Focus Shot.

What's the damage numbers on this?:
Assuming:
Your GK2 has no mods
You're shooting at something with no innate damage resistance
All shots deal base damage
That comes out to 480 damage per Power Shot.

If you take High Capacity Magazine:
640
If you take Compact Ammo:
560
Both:
720
For comparison, unmodded M1000 shots do 55 base, 165 on weakpoint, 110 on Focus Shot, 330 on weakpoint Focus Shot.

Doesn't this completely outmode M1000 in general?:
I don't think it does. You end up with identical total damage as no OC, and burn an about 1/8th of your total ammo (12.5% if my math is right, feel free to check) per Power Shot at base mag size, plus you use your OC slot. An M1000 Focus Shot burns 1/48th of your ammo (~2% if my math's right) of your ammo. This isn't touching what Hoverclock can do for you.
To repeat: You do not get more damage from this, you get identical damage. In fact, you might get less damage since you're probably going to overkill the shit out of whatever you're shooting at if you're using this on regular enemies. But you get that damage a hell of a lot faster.

tribal chasm
#

Allow nemesis to throw exploders and stalactites, also if he had a rocket swarm attack...

amber sedge
#

Make driller take less damage when drilling

candid herald
#

buyable paint jobs with phazyonite?

umbral surge
#

new voice line from mission control for repeatedly entering and exiting the drop pod after selecting mission ( i need new ways to annoy corporate)

shy shell
#

Perk Ideas.

Passive Perks.

"Red Lightning"
Red sugar no longer heals you, instead every time you consume red sugar your reload speed and your pickaxe recharge boosted by x1.5

"Stuffy Scavenger"
You learned many things from loot bugs, now you too are one with them, have a chance to double an ore piece you pick up (Mission objective resources are not effected by this)

"Parkour"
Those exercises are paying off now! You climb faster and no longer slide off steep walls.

"Glyphid Senses"
You have worked with these bugs for so long you now know how they think. (Allows you to see what path they are taking by seeing there pheromonal trails in from of them)

Activated Perks

"Breakthrough"
When times get rough you need to be rougher! every time you enter critical health stage you can take a dash action that charges through bugs that deals damage and stuns them, this can only occur every 90 seconds and must be at critical health to work.

"Floppa Discharge"
A great fall leads to a fine punishment, Punish those beneath you! When at full shield you can activate this ability every 120 seconds to unleash a devastating shockwave when you land, this completely drains your shield and doubles the recharge time.

"Ammo Scrambler"
Sometimes your secondary does the job better, Convert 25% of your ammo on your current equipped gun to convert some of it to your secondary, this can only be used every 60 seconds. This ability is vice versa to secondary to primary.

"Power Pick Throw"
If Karl has taught you anything, use your pick not your head! Get the ability to use your pickaxe as a ranged throwable weapon that can be retrieved, this disables mining and can't be used again until your get your pick back with a 60 second cool down
(Edit: I figured if someone throws their pick to an unreachable place they'll get it back in 3 minutes through the power of magnets, How do dey wurk?)

median trout
#

Have a "Mark all as Read" option in the wardrobe and equipment terminal - should make it easier to clear up notifications for new paint jobs/skins.

shy shell
#

Fun suggestion.

On April fools day make it to where mission control can have false alarms about a swarm incoming to mess with the players and plays a sitcom laughing soundtrack when it happens.

has only a 4% chance to trigger.

and for the fun of it gives all the glyphids party hats when it's DRG's birthday

snow remnant
shy shell
#

Something random I thought of for maybe future projects if anyone likes the idea.

Mission Type
Terminate Gloom Gallower

A maggot that went through high end evolution has evolved into a threat we could never predict out of a maggot, The Gloom Gallower is a massive worm like creature that tunnels around hoxxes laying corrosive waste in it's tracks that breaks down valuable minerals turning it into worthless silicate, your duty is simple, find one of the Gallower's paths and set up a snare, once it loops back around you are to engage and attempt to terminate it, be careful however for if it breaks the snare your have a trwaler basically hyped up on skull crusher ready to grind you to fine paste.

Functions: (The Gallower actively travels around the cave making massive tunnels about the same size as Dorreta's leaving toxic waste that burns your flesh and bone, The Gallower acts like a massive trawler however it can grind you into the wall if not careful, once enraged however it will attempt to kill the whole party by driving by with volatile blasts of speed to attempts to knock dwarfs into the sky and kill them with fall damage.)

humble osprey
#

I think it'd be pretty fitting if the Ice Storm OC for the Driller's Cryo Cannon had a slow effect on all bugs within the active ice stream (only while holding M1).

surreal cosmos
#

Make steeve rideable gives people who don't have high mobility like engi too reach higher up ledges without needing too waste ammo in there tools (get your mind out of the gutter)

spare inlet
#

Allow throwing the tactical leadburster to pierce the enemy then get stuck on the wall . it's so annoying seeing the pointy part of the leadburster hit the bugs then drop back like you threw a pillow . and if that too much like the axe . just let it ignore the enemy collision . even tho i would love to throw it like a spear .

calm gazelle
# calm gazelle **Biome idea: Ashen Rot** A grey and lifeless biome that was once a beautiful l...

Adding on to the Ashen Rot, i’d like to introduce a potentially new Dreadnought type:

Hunter Dreadnought

A much more thin and frail version of the Dreadnought which would look similar to the Menace, but would shoot a flurry of weak and low damage tracking spines once it reveals itself.

Like Glyphid Stalkers (read the Ashen Rot suggestion this is replying to), the Hunter Dreadnought would be coated in highly reflective scales.

Since these still haven’t had a chance to develop however, they take up more of a translucent appearance like the Unknown horror. Instead of being almost invisible.

It’s weakpoints would be an array of exposed glowing scales running across it’s back.

This seems easy on paper, but the Hunter Dreadnought would be burrowing, dashing, and reappearing at a rapid rate so you’ll have to be quick and diligent to tear down this abomination.

native mica
#

I want to suggest a graphics option to turn down the glow of some minerals like Jadiz, maybe i'm a old man but everytime I'm carrying Jadiz around my eyes burn like hell.

fast geyser
#

Idk what, but some kind of mission where we use mini mules and Bet-c, or maybe two new missions types. It's just that, if we find bet-c down there and we are to assume that she was left down there during a past mission, then why isn't there a mission in which we start with Bet-c? And if the mini mules are torn apart after a mission failed, then why isn't there a mission in which we start with them?

hybrid pier
#

A new emote: Pogandstone, a pickaxe or rock/mineral with a "pog" face

silver relic
#

some way to filter players joining your party
like a minimum and maximum level, promotion ...

vernal hornet
#

maybe an upgrade option for the armour rigs for a slightly reduced flare recharge time

silver relic
#

move the powerful melee attack indicator next to the crosshair

near glacier
#

Let us play the various bug's animations when viewing them in the Miner's Manual please!

ocean depot
#

Please add a copy and paste functionality for loadouts (or at least a way to save certain loadouts)
It would be nice to not have to painstakingly remake my whole weapon loadout everytime I want to make a new dwarf in another slot.

silver relic
#

add player reporting system

native mica
#

Allow players to have a history/list of previous played games, where they can see which games they played, with whom they played, and maybe even be able to rejoin a previous game (due to a disconnection or another problem) if still active.

silver relic
#

for machine events make it so each player can active 1 of the 4 capsules (?) so the event starts only when the whole lobby is in agreement, if there are less people = less capsules
same for drop pod

fallen grotto
#

Extra big Bulk detonator as boss? Or is that too German for our beloved Scandinavian game?

lethal rivet
#

I had to help some new players today in discord and they didn't know that LFG means "looking for group". Maybe those discord channels should spell out the acronym so that new players can more easily find others to play with?

tacit kelp
stark sparrow
#

Pickaxe parts based off of the beer mugs 🍻

near glacier
#

Pickaxe Idea.... Each piece gives a bonus to one characteristic of the pickaxe

tiny grove
#

Overclock idea for the Armskore Coil Gun for Gunner gunner

rocknstone Small ammo refunded per enemy killed. (25 energy gain per kill)
tothebone More ammo used per shot. (60 energy instead of 40)
tothebone Lower ammo capacity.
tothebone Longer reload

Scenario description for nerds

||This gives the coil gun a certain playstyle in where you have to hit multiple targets to get the reward. normally the coil gun uses 40 energy per shot, with this overclock however, it's increased.

The ammo refund sounds OP at first glance, but keep in mind that it only refund some part of the energy on only a single kill, so you have to kill multiple bugs to get the reward, this can either be very easy or hard depending on the scenario in the swarm.

The overlock will suck against targets that don't die on one shot, especially Pretorians and oppressors, prok2 and the longer reload + lower ammo capacity is to give gunner additional disadvantages.

(additionally a ammo limit should be added, so gunner can't farm too much ammo with it.)||

ocean sand
#

Are there any plans for a Practice room? A place to try builds and maybe try to shoot your buddy like a sparing match.

tacit kelp
#

if a dwarf who's been shot by a "Special Bolt Chemical Explosion goes down, he should explode and clear out the nearby bugs

bright chasm
#

this hair (+ hairline, messy mane almost works but not enough forehead), i'm trying to make Einstein engi rn but theres no hair quite like it in game yet

tall crystal
#

A mission condition called "New Guy". The dwarfs on the mission recieve delayed swarm alarms and incorrect data from mission control. (Swarm is already ontop of you when the announcer calls out swarm.) Not much of a challenge for experienced dwarfs but could be neat.

Would however require a bunch of new voicelines

compact kernel
#

add more dwarf friendly fire insults voiceline

silver relic
#

make steve immune to friendly fire

stone quiver
#

get beer delivered via drop pod mid mission

haughty fulcrum
#

Make Bosco actually shoot at the batteries during an OMEN modular exterminator. He just shoots and doesn't specifically aim for the batteries.

sour storm
#

Make the bear-mug victory emote use a golden version if you have the supporter-pack DLC as a nice little wink (Or provide a second version that is golden if you have the first)

tough fractal
#

Friendly fire line: "Someone just lost their Oily Oaf Privileges."

tribal chasm
#

new Coilgun oc:
Ultraviolet Zapper (red/unstable)
Enemies are drawn to the area of them beam for it's duration.
-increased beam length and duration

  • direct damage is halved
    -significantly less ammo
    Scales with fear effect an enemies will run faster into the beam. Should work well with electricity, overcharger and perfectly with necrothermal catalyst.

"R&D has discovered a light spectrum visible only to the denizens of hoxxes and actually draws them in to their deaths. We wouldn't advise looking directly at it, or smelling what's left over afterwards."

turbid geode
#

Increase ROF on the Bullet Hell OC, the bullets ricocheting alone is not worth the current downsides, and since part of the OC is reduced damage, why not give it more firerate as a compensation? I think it's just the right push the OC needs to be more viable.

icy osprey
#

My Girlfriend said she will start playing the game when there is a female dwarf, so here is my suggestion:
A female brewmaster-dwarf!

exotic flame
#

take less damage when resupplying if you have the resupplier perk on

solid knot
#

what about an overclock for the autocannon that makes you shoot arching projectiles

hard rover
#

I know I've said this before, but I feel like it would be pretty fun to have a Thunderhead OC that lets you use incendiary munitions in the Autocannon. The other two primaries already have incendiary options, why is the Thunderhead left out?

rocky sun
#

make the bet-c fight harder, maybe even just more hp

dapper cape
#

Make gunner more fun

#

Some guns (I’m looking at you boom stick) don’t get the full effects of incendiary before the bug dies.

Maybe it’s as simple as just giving those guns more heat or something.

tepid mesa
#

if you try to salute while downed you should (weakly) rock and stone

"R-rock... oww... and stone."

dapper cape
#

Anyone feel like the lithofage stuff isn’t deep enough? Like it’s way to simple for such complicated outcomes.

silver bobcat
#

So, I've been thinking: some new regions in DRG would be nice to see. There could be a couple of new biomes that we haven't discovered on Hoxxes, but I have a different proposition:

There is not just one, but two terrestrial bodies orbiting the planet; places always we've seen, but never considered going to. Who knows? The moons could harbor all-new lifeforms to contest and rare minerals just waiting to be discovered. Missions taking place there perhaps have a higher chance of having low oxygen and/or low gravity modifiers, and maybe even new secondary objectives.
What do you guys think?

willow tapir
#

OC for the plasma charger that makes it cost twice as much for a charged shot and makes it charge slower, however the charged shots work like a BFG.

pure turtle
#

CRISPR overclock idea:
Gas Bomb (Unstable Overclock, probably should be given a better name)
The weapon spreads gas instead of fire. This gas deals 5 poison damage per tick, and applies applies heat (similar to sticky flames, but halved). This gas explodes when ignited. (Deals 100 fire damage, and applying 50° of heat, similar to the praetorian "death fart", dissipating at a similar rate.) The gas should act similar to fire in terms of the CRISPR, so flame area and range should be the same.

Would look like this:
Gas Bomb
rocknstone Explosive Gas
rocknstone Deals poison damage instead of fire
rocknstone +5s Stick Flame Duration
tothebone No Direct Damage
tothebone -66% Sticky Flames Damage
tothebone -50% Sticky Flame Heat

As expected, numbers should be changed if desired.

"R&D though it was good idea to swap the normal fuel with one of their own creations. This gas slowly heats up, eventually causing an unstable reaction with the atmosphere which violently explodes. Direct contact is not advised."

vale quartz
#

Cross play between Xbox and PlayStation

hard rover
#

Season Idea- Continental Drift!

Basically, the twin moons of Hoxxes IV have had their first convergence event since DRG operations began, and the tidal forces are having quite an impact on both the planet and its inhabitants.

  • New Season Event: New Secondary objective wherein you hunt down a Sensor Beacon that was sent down to monitor environmental factors and tectonic movement and defend it while it transmits its collected data to the Space Rig. I don’t know the specifics of how it would work, I just feel like adding a secondary similar to the Black Box from the Deep Dives would spice up mission variety beyond hunting down fossils and fleas.

  • New Warning: Unstable! This cave is unstable and will soon collapse! This effectively puts the mission on a time limit dependent on the mission type, complexity, and length. If your time is up, the cave will collapse and everyone who isn’t in the drop pod by then will die :(

  • New Biome-Exclusive Glyphids! Have a taste of the terrifying Radioactive Bulk Detonator, the surprisingly durable Crystalline Guards, and even the walking volcano known as the Magmatic Oppressor! Plus many more, considering that Glyphid evolution is practically being kicked into overdrive considering past and present hazards to their health!

New Tool Upgrades! Finally, the vaunted and mythical fifth tier of support and traversal tool upgrades has arrived just in time for when they are most needed!

New Cave Shapes! It’s an update themed around tectonic disruptions caused by the tidal forces of a rare lunar event, you could’ve guessed that these would be here.

And maybe some other stuff, too!

dapper cape
rigid cosmos
#

custom or alternate skins for molly that the leader/host could pick

fiery hearth
#

Supposedly, muting a player in game doesn't block their text chat messages. Perhaps there should be a "mute voice" and "mute text" options? If a more unruly co-worker is saying naughty things over the microphone I doubt they have anything better to say in the text chat

mortal hill
#

Well, i just started playing the game now (On season 3), but already played like 40 hours and just loving the game.

After playing tons of the season event (the plague meteor) i just can't stop to think about the idea of an event having WATER on the game. I mean, it's probably one of the few things you can't see in any planet, water.
So maybe on season 4 the team can provide is with an event where you need to extract things underwater (the event will trigger when you found a stop filled with it). Maybe you can call for pods with OXIGEN TANKS to breath underwater and the movemente can be pretty much like the gravity event when you're inside of it. Just an idea, but i really can't stop to think about it, gives me some metroid prime vibes just to think off. XD

cobalt kernel
#

Just for absurd fun: Quintuple the knockback effect of special powder.

fossil whale
#

Every time a mod updates, if it was disabled, it will be enabled after. Very annoying for sandbox mods which will force you to change to sandbox save and need to switch back every time

deft owl
#

With Mission Control now reacting if we ping a mushroom too much. Can we have him react if we all ping Compressed Gold or Bittergem enough while spamming the "we're rich!" line? (And to whoever suggested Mission Control sighs and joins in when pinging mushrooms, that would be an awesome one too.)

pine olive
#

hey look someone's complaining about double barrel again

Idea:
Potential fix for the Double Barrel OC.
Clean.

  • Hit R while fully loaded to dump both barrels at once, referred to here forth as a Double Shot.
  • Double Shots have a large flat damage-per-pellet boost and a much longer and wider Shockwave.
  • Firing a Double Shot consumes 2 ammo.

Why:
The mentality behind this is simple, Double Barrel exists as a sort of panic button for when you have to delete a bug in your face RIGHT FUCKING NOW but has no utility beyond being a panic button, on top of the usual "effectively half your total ammo" thing. This would give you that panic button utility while not completely fucking you in terms of ammo management. In other words, it now functions as a Clean rather than a very poorly balanced Unstable like it currently is.

Suggested hard numbers?:
I'd give each pellet a flat +5 damage boost and +100% Weakpoint Damage boost (Boomstick only has whatever the enemy's weakpoint damage is) while firing a Double Shot. The idea here is that you're burning two shells at once in return for obliterating whatever is in front of you, so whatever you're shooting should be obliterated.
For anyone curious:
Unmodded, a single Boomstick shot fires 12 pellets that do 8 damage each. Combine with Shockwave (+20 damage), assuming you don't hit a weakpoint and all pellets connect you'll be doing 116 damage per-shot. Since we're comparing against Double Barrel, multiply by 2. That's 232 damage assuming you just click twice.
Current Double Barrel gives a +1 damage per-pellet. Running above math again, 12 x 9 = 108, +20 Shockwave = 128, x 2 = 256 (wakka wakka).
Suggested boost gives +5 damage per-pellet. Running above math again, 12 x 13 = 156, +20 Shockwave = 176, x 2 = 352.
Weakpoints:
x 1 (Praetorian's Ass) = 704
x 2 (Grunt's Mouth) = 1056
x 3 (Warden's Orb) = 1408
Please check my math. I'm not good at math so these numbers are probably wrong.

None of the given math includes Fire DOT.

slow copper
#

move the "dig deep" banner a bit to the right so its flush with the entrance to the abyss bar, the asset would probably have to be reworked https://i.imgur.com/ErEsAWd.png

main spire
#

A very rare chance for mission control to call out a wave before noting it to be a false alarm something like 8 seconds after would be pretty funny. Something along the lines of "No, false alarm, a fly just landed on my screen" or something of the likes of that.

silent widget
#

Add the shield and health numbers as well as damage text numbers mods as toggle-able options in the base game

shy shell
#

Nemesis Upgrade & Balance tweaks:

"Alright listen up miners the Nemesis has been upgraded since the outbreak to handle operations with more violent tactics, it no longer is too worried about us dwarfs but is most certainly more dangerous then before, it's code nickname is Tyrant and is far more hostile then it's former cousins, we are still calling it a Nemesis since we have too much data written down with Nemesis in the title already."

Nemesis (Tyrant)

Speed Tweak: Moves faster as armor and health degrade from 50% base speed to 200% when below 25% health gradually increasing.
Piercing Grab: If you hide from the nemesis too much behind walls it will eventually do a power grab that strikes through all terrain to grab you.
Stunning Shield: It's shield system now moves faster the longer it travels in the air (sorta the same way the hurricane upgrade works with nitro) and can stun dwarfs when it hits.

Suppressed hunting module: The nemesis learned that calling out for help will only give away it's position as most miners by now know to stay away from the robotic voice, it now only taunts when it sees a miner and remains quiet, also it's engine has been suppressed to make no noise unless within 60ft of the behemoth

New Fail Save System: When the Nemesis is defeated it will instead let out a high pitch screech as it dies alerting glyphids to it's position while also calling a squad of four patrol bots to deal with it's prey.

New Weaknesses.

180 degree targeting system: The nemesis may turn fast but it can't grab anyone behind it for it can't see their nor their position.
Temperature Malfunction: If the Tyrant is struck by cold and heat at the same time it slows it down and causes one of it's claws to go offline for a brief moment
Claw Disruption: If a miner power attacks a claw with a dwarf grasped in it it will force the claw to open releasing the miner, Bosco can fire a spare rocket at the main body to do this as well.

last stream
#

fix whatever sorcery that allows glyphids to phase through the point extraction floor

shy shell
#

Simple suggestion.

Make it to where you can share loadout with other miners that way they can copy your exact set up without needing to waste time to get it down to the wire.

Skins and styles as well for copy cat fun.

#

Second Suggestion.

Make it so you can pet Bosco, I need to pet my lil buddy.

shy shell
#

Few armor set ideas

Winter Knight Armor
90's Disco Armor
WW2 Armor (To go with the WW2 helmets)

And maybe a few new skin tones too

Just like how you can get a golden skin why not be able to get jeweled skins too?
I'd think a ruby red dwarf would be awesome, or a beryl sapphire one

tawny dust
#

Just a small idea after playing for a while. The caves get kinda quiet after a while and it feels kinda lonely in all the quietness so why not let the dwarfs or molly take a miniature jukebox/radio upgrade/item with them. To mess around and hear tunes within the frightful coves of hell. Mabey even something to annoy mission control with while its with you.

Would be pretty funny to hear happy music while running for your life while everyone's screwing around

quasi shuttle
#

More things to pet.
Oh yea And lemme Poke maggots

shy shell
#

This is my last post for now cause I need sleep but hopefully this strikes a match in the communities interest.

Mission Type: Restoration Duty
Primary Objective: Restore power to the research facility and activate the grid system

[Concept: You are tasked to fix an old research base deep underground that was abandoned awhile back and now needs to be used once again, in this mission you will face against a wave like system for 5 waves that restores the bases systems over time up untill you reach wave 10.]

[By this time when you reach wave 10 you will be given a choice to extract data from the current systems until the re-boot happens with a massive EMP that will kill all hostiles in the area to secure the base once more, if you cancel the re-boot and go again doing so will let you start the system again to earn extra credits for extracting what would be purged data due to the system shock.]

[What can you do in this mission?: Similar to pipe building you are given the option to put up walls and simple traps that slow down the glyphid horde by using the generator to pull out a schematic, doing so will require some Nitra and "Salvage" which is a special mission resource only used on building.]

[What are the failure conditions?: If the generator is destroyed then you lose the mission, if you have already passed wave 10 however then this simply activates the pod for Emergency Evac but has the same time as the initial start up sequence in the salvage mission once it's time to leave, so you only have 1 minute to get out of there.]

[What is the challenge of this mission?: Survival and resource management, the waves will push harder then any deep dive has ever brought you to and if you go beyond your limit you will face the true swarm of Hoxxes, my advice only push what you can if you feel like you can handle it.]

Let me know in suggestions what you think about this mission type!

bronze crest
#

Crspr Overclock
Flaming Barrage(Balanced)
"This overclock completely changed your average run of the mill flamethrower! Now it shoots flaming pellets"
rocknstone Now shoots flaming bullets instead of a fiery line
rocknstone Better rate of fire
tothebone Base spread increase
tothebone a bit less ammo

These bullets apply less fire but deal more damage and are better for single targets like dreadnoughts
This is something you'd usually equip for elimination missions (kinda like ice spear)
Thoughts? If you think it's bad please tell me why in #suggestion-discussion or #drg-chat

placid jay
#

Y’all probably won’t like this idea but I think having the hospital gown as an obtainable armour would be nice I get it is a unique part of death so maybe the obtainable version could have different details or a totally different colour palette

vapid cosmos
#

Add a 50% indicator to the ammo pool for each weapon and grenade. I know there is mod for this and devs probably won't do things that already exist via mods but this feature is ESSENTIAL in the game where the only way to replenish your ammo is in pack of 50%.

vapid cosmos
stuck cypress
#

Please update AMD FSR to 2.1 devs plsss notnice

crisp mist
#

PLEASE reduce the base hp of fester fleas and remove their health scaling, its a FLEA it shouldnt be able to tank a shot from a rifle thats a literal better m1, let alone a revolver that shoots bullets with a caliber THAT IS MORE THAN DOUBLE THE DIAMETER OF WHAT IS BEING FIRED FROM MOST ANTIMATERIAL RIFLES

spark agate
#

More nayaka enemies, it has an entire category in the miners book thing but there is only one nayaka species, maybe like gigashark that digs tunnels in the biome? Big enough for you to fit but still small, also nayaka trawler is weak and stupid, better pathfinding will be amazing

snow remnant
#

I had an idea about what could be coming in the next season(s) but it is somehow convoluted, please be merciful lurking
For now we've been dealing very passively with the lithophage and I think it does not fit the dwarve's way of doing things.
So what if dwarves started "helping" Hoxxes by spreading a sort of antidote in the caves to help the fauna and flora resist it ? Kursite and ebonite mutations could have a role to play in that, after all those haven't been used at all despite how cool they are.
This could be done in a specific new mission type where dwarves are sent down there to deploy a special apparatus that will disperse an aerosol or (anything really like special fester fleas that have been treated already).

Aaaand it could also be fun after that to have passively ebonite or kursite mutated bugs in the caves instead of rockpoxed enemies ? But without pickaxe overchagers we would need another way to deal with them. But you get the picture.

limber ocean
#

Mmmm pet lootbug on ship😋

calm gazelle
#

Quantrite returns as another secondary objective mineral

reef star
#

Add a way to convert perk points into something useful like exp, gold, or maybe even ores, though I'm not sure what I think about that. Just something useful, cause after getting all pekrs your points pile up with nothing to do with them.

fathom rock
#

Chain taunts.
Taunts where one dwarf starts a taunt and others add on to it.
Example:
"
Scout: Give me a rock and stone!
Gunner: Rock!
Engineer: and!
All together: Stone!
(All dwarves cheer shortly)
"
ED note: really i think a chain shanty singing mechanic would be glorious and super hype but for now, I think some chain taunts would be enough and fun as it is.

vapid cosmos
#

Mission control voice line: "Fun fact: there's a Dreadnought 100m from your location and approaching rapidly. Start running"

halcyon basalt
#

I heard there was a glitch where you could have any amount of dwarfs in a game at once, and I find that would be extremely fun to add to the game

pine olive
#

Idea:
Cosmetic DLC.
"Is This A Firefly Reference". Name pending.
Space cowboy gear.

Why:
I don't think I need to give a reason for cosmetic DLC suggestions.

Armor ideas/inspirations:
scout White shirt with a red handkerchief in place of a tie, sturdy pants.
Inspired by any number of background actors in westerns.

gunner Blondie's outfit from The Good, The Bad, and The Ugly.
Inspired entirely by that bit in LazyMaybe's Bulldog video.

driller Angel Eyes' outfit from the same movie as Gunner.
Angel Eyes is the bad guy in that movie. Driller wearing an outfit inspired by the bad guy should be self explanatory.

engineer Coveralls with a long coat.
Inspired by another game's Engineer.

austere compass
#

More bears

sterile dove
#

Shard diffracter unstable oc that heavily reduces direct damage and completely removes spalsh damage, but causes the projectile to chain lightning between targets. Upgrades that increase radius instead increase the distance between chains
Also turns the projectile and crystal blue

wicked drum
#

please allow paintjobs to be universal. it's frustrating to make a good drip when the paint job you want on your armor doesn't have an equivalent on your weapons and pickaxe. if color-coding is so important, then maybe restrict it slightly so that each class stays in their own colors.

stable sparrow
#

A terminal for showing off all 4 of your Dwarfs at once with several different poses and scenes? (basically what the background looks like) maybe some unlocks you can get via set challenges (like play x biome x times)

crimson rain
#

keep the promotion mission resetting core hunt 'bug'

worldly coral
#

Each DLC owned should grant 1 more loadout slot so you don’t have to choose not to use that armor.

humble osprey
#

Randomizing missions within Promotion Assignments is a nice idea for the sake of variety and replayability, but recently it's been quite frustrating playing with friends and being unable to knock out our Promotion Assignments together, or having people leave public lobbies after every mission.

I wanted to suggest something like putting Promotion Assignments on a weekly rotation like the Weekly Core/Priority Assignments, to keep some variety but also allow players with same class Promotions to still be able to stack up and clear out their Promos together more efficiently like prior to Season 3.

fast geyser
#

Overclocks for support tools and traversal tools.

north surge
#

Allow us to upset Mission Control by spamming pings on goo sacks. If mushrooms get complaint lines from him, why not the only good part of Hollow Bough?

safe copper
#

10% chance for Mission control to yell Stfu when pinging condensed gold

near glacier
#

Ping lines for torn off glyphid legs

halcyon zenith
#

Allow phazyonite to be used to craft cosmetic overclocks. OCs are expensive so its a hard sell for new players to craft cosmetic overclocks unless they want to build forge mastery progress. Being able to craft them with phazyonite wouldnt effect the overall duration of the grind anyway, so this would just allow players to wear the cosmetics they unlocked faster in the early game.

fringe turret
#

an achievement called team trees if u destroy all the vines in a hollow bough cave

wild storm
#

Some method to allow the dwarves to make armpit farts

tepid mesa
#

if you earn exp with a level 25 class it should carry over after you promote instead of disappearing

vapid cosmos
#

Let boosted converter regenerate shield 3x time faster instead of 2x faster.

Here's some numbers for full shield recovery [Delay time + Regen time]:
Default shield: 7 + 8.3 = 15.3 sec
Improved Generator (IG): 6 + 8.3 = 14.3 sec
Boosted Converter (BC): 9 + 4.16 = 13.16

On paper, BC let you regen your shield faster, but on practice IG starts to regen faster letting your replenish small part of your shield to tank small hit or to soften a blow.
If IG let you you tank cheap damage for longer full recovery, then BC should fully recover faster, encouraging dwarfs who can evade damage.

Increase regen rate for BC to 9 hp/s. It will take 9 + 2.7 = 11.7 sec to regen your shields.

lucid current
#

I just want some kind of upgrades for the Flares

something like brighter flare, or longer lasting, perhaps sticky, or bouncy. faster charge, or bigger pouch of them are all various upgrades I can think of that would add a lot of diversity and wacky light fun the game could use.

jagged falcon
#

How about 3 new different armor per dwarf?

Like one is high health low shield, meant for tanking. This armor rig can passively fully regenerate health but at a slow pace and has %damage reduction and perhaps remove the thorns perk and just add it to this amror rig

A shield rig that has lots of shield but practically no health, the shield can recharge even in battle however it will be even slower

And finally a utility armor rig that can increase flare, traversal tool and grenade quantity by one, increase resupply ammo gain by a meagre percentage like 5 or 10 percent

hushed moss
#

Dystrum Skin color, because Gold Skin is not enough

drifting horizon
#

Flairs for weapons, can be bought after third promotion but they change the appearance of a weapon in different ways: some making the bullets last beams, turn flames green, or make the satchel charge explosion into a smile

steel hound
#

Tweak for the Turret Whip Mod: Add a laser pointer or other target indicator (like an overlayed colored reticle or highlights) to the turret/s' target when you have this mod equipped. That way you know what the turret/s are aiming at so you can accurately fire off the Turret Whip without necessarily having to resort to the HawkEye Module to manually designate targets.

oak folio
#

Some in game voice dialogue for drunk dwarfs. (i.e. Burps, vomiting, random noises)

fierce bridge
#

I know the crazy lightning in the crystal caverns is a bug but they should make a mutation that's something like "Increased Hazards" that's literally just the bug(feature)

rustic acorn
#

A throwable device usable by gunner that releases red sugar steam, which is a red lingering cloud that can heal players and steeve who get within range. It would last for 5-8 seconds and you would only have 1 at a time.

zenith rivet
#

Friendly fire line that’s just, “that’s going in the book”

hexed frigate
#

suggestion: allow beast master to heal steve by petting him. Give it a 30 second CD if pet spam healing is op or something

#

Overclock idea:
Bouncing plasma
Weapon: EPC
Tier: Unstable

Effect:
rocknstone increased dmg
rocknstone Fully charged shots will bounce towards the nearest enemy 3 times
tothebone Increases ammo consumption on charged shots
tothebone Increases heat generated on charged shot
tothebone Each bounce will reduce the dmg of the shot

#

Micro Missile Launcher
Lok-1
unstable

rocknstone increases dmg
rocknstone gives each shot explosive aoe
rocknstone Will fire all lockon shots at once
tothebone Smaller magazine
tothebone each enemy will only be targeted by 1 bullet
tothebone reduced total ammo
tothebone slower reload

spare vessel
#

This probably has been suggested before. But I want to be another person who emphasizes how much it matters.
In the name of accessibility: Please make rapid clicking/tapping optional. Adding hotkeys for perks like dash, and making autofire a default feature of high-firerate guns, notably the Subata.

As someone who has gotten a hand injury as a result of their job, I physically cannot simply click like a madman just so I can use a gun that specifically wants to create injuries. And having to rely on mods that crash the game each time there's an update just feels demeaning. Like im being treated as a cheater for not being able to tap a button multiple times in quick succession.

Its a personal and emotional reason, but it really matters to me that accessibility is taken into consideration for these things. Because Im not the only person who suffers from physical injuries, disabilities and whatnot that makes playing games feel more difficult and sometimes even painful, than it really should.
Please consider.

hearty finch
#

more perks

dapper cape
#

A slightly bigger emphasis on darkness. Someone said a mechanic like L4D2’s witch that’s light sensitive

crisp mist
#

Manual guidance cutoff rework idea:
-Change from clean to balanced
-Remove the +33% rocket speed stat, replacing it with a -25/35% rocket speed decrease
-Add a +50/75% turn rate increase, which when combined with the decreased speed makes it more practical to set up multiple rockets for one big bombardment
-Replace the "releasing fire button removes manual guidance of the rockets" with an all new stat of "pinging enemies or terrain with the laser pointer will automatically make all active rockets home in there"
-rockets that are in the air and havent detonated when the ping occurs will home in to what/where was pinged, if it was an enemy all of them will travel to the enemy in an straight line. if it was terrain the rockets will land within a certain radius of the pinged area while trying to distribute themselves somewhat evenly in that radius
-homing rockets receive +100% speed buff (would be 175% or 165% total considering the speed debuff)

I think this could be tweaked a bit to be better but i think the main idea is pretty solid, the combination of slower speed and better turn rate would make it more viable to use T5C (more damage the longer the rockets stay on the air) and rockets landing within an area around pinged terrain still makes it viable for wave clearing but needing a bit of setup (also maybe have it so the damage increase from nitrogliceryn is 1 every 0.5 seconds instead of 1 every 0.75 seconds) but overall would make it at least a unique OC if not just for sheer spectacle and fun

cobalt kernel
#

V3 of the M.O.A.B (Mother of All Boomsticks) Overclock idea

Intent: Make the boomstick a dread/heavy enemy killing weapon, extremely powerful at close range. Also fulfill the "shoot both barrels at once" fantasy (just firing the two really fast isn't the same). In return, ammo economy ceases being a thing, and giga spread/recoil makes it unreliable at anything but shoving it down a glyphid's mouth and blasting it. Damage per magazine would be around 40-35% higher than full damage Jumbo Shells.

"R&D made a few tweaks to your gun, allowing it to fire larger and more powerful shells from both barrels at once. This wristbreaker packs a hell of a punch, but is hard to handle and carries less ammo."

⬆️ 3x the amount of pellets per shot (24 normally, 33 with t3c)
⬆️ +5 damage per pellet

⬇️ Every shot now consumes 2 ammo (Like the minigun. So a single shot per magazine, not 2 shots with 3x pellets)
⬇️ +150% spread
⬇️ Stronger recoil
⬇️ - 8 max ammo

plush fox
#

Skate park in space rig

random quiver
#

The ability to slap your teammates in the face

native tendon
#

Currently each day you get 1 Performance Pass Challenge refresh which caps at 1.

I'm suggesting increasing the cap of Performance Pass Challenge refreshes you can hold to 3.

This change helps let people who may only have time to play every other day or so to be more likely to reroll to the challenge they desire.

idle river
#

PLEASE let us at least choose genre on the jukebox even if it cost a few more credits we don't care..it already got all the buttons on it if you look at it

spiral nest
#

make it so you can tame praetorians with higher level of beastmaster or tame multiple grunts, tier2 = 1 praetorian/2 grunts, tier3= 2 praetorians/4 grunts, tier4= 2praetorians+2grunts/8 grunts. i really feel like beast master needs this kind of buff since it is pretty underwhelming

spare vessel
#

Some perk ideas floating in my head.

  1. Strong physique: (strong arm and unstoppable combined into a same perk) reduces movement penalty from terrain and lifting heavy objects. And increases the distance you can throw heavy objects and flares.

  2. Spelunking specialist: flares last 9 seconds longer. Your flashlight is also slightly brighter.

  3. Grenadier: +1 max grenades and 5% chance not to consume a grenade after throwing.

  4. Explosive pickaxe: double the carve radius of power attacks.

prime summit
#

Some random suggestions I had as showerthoughts.

  • Beastmastery is useable on lootbugs. Their name becomes steeve but nothing else happens
  • A craftable beer that makes your dwarf see everything in black and white for a moment ( Vintage ale ? )
  • High gravity negative modifier for missions that increases fall damage, and makes carrying heavy objects slower
native tendon
#

Make Tranquilizer Rounds overclock for the Subata 20 apply the Weakened status effect, so similar to the IFG it will make targets hit by it take increased damage.

This change will make the overclock useful against targets that are immune to stun aswell as in general just be an improvement to the overclock.

snow helm
#

I only have a few hundred hours in the game but I see a lot of players not knowing whether or not to pick up gold. I personally love to pick up gold as I see it as important to the games pacing. As an important gameplay element should be supported. I was thinking maybe some way to make the culmination of gold itself valuable? Something like a simple leaderboard display in the space rig? Or maybe something like weekly rewards to most gold harvested? TF2 had these special hats that would change hands depending on who had the record for a certain statistic in their game.

storm mortar
#

Make blank cores purchasable via credits/minerals exchange. Make deep dives reward resource cores instead of blank cores once you run out of cosmetics to get.

robust quarry
#

Can we get a sink to wash our hands in so we stop trailing the rockpox into the space rig? Also while we are at it can we get a restroom? I’m tired of using the launch bay…

rotund willow
#

lets remove foam from leaf lovers, make it a flat beer

dry vortex
#

Passive perk that makes minerals such as gold, umanite, croppa, bismore etc take one less hit to mine

somber sequoia
#

Suggestion: Rename the LithoVac to Leaf Blower's Special.

And for a serious suggestion: something bugs me about the lithophage outbreak objective.
After cleaning up rockpox, we simply just... discard the tools? Aren't we supposed to put them back into the capsule, or something something containment device?
Having the vac laying around after we spent such effort cleaning the disease seems fruitless, since it can just spread again.

cyan violet
#

Have an inventory on Steam so you can show your hats/overclocks on your profile (like CS:GO, Don't Starve Together, TF2, etc).

Maybe also something like a medal so you can flex your rank with your dwarf? drillchamp

calm gazelle
#

Beer idea: Midas’ Keg

“We’re rich!”

Turns you into a compressed gold statue for a bit.

nocturne moss
#

Bring back gear mods for flares.

wild storm
#

Lost mineral containers that have fallen to hoxxes but are sealed with a C.O.D. lock -- you have to pay credits to unlock them.

The cost is a little more than the resale value of the minerals inside, but everyone on the team gets the reward, letting greybeards make it rain for the greenies. If you're playing alone or no one wants or needs the contents, you can deposit the container to get a credits bonus instead.

brazen stirrup
#

Can we have various of loot bugs ? Like for example… a loot pig?

calm gazelle
#

Grenade idea: Corrosive canister

Okay so this idea isn’t exactly too refined, but I imagine it functioning like the cluster grenade.

Except it’s sticky goo akin to the sludge pump. And for the Driller.

Basically it pops into a small puddle and releases 3 fragments that damage enemies for a small amount of time.

It’d basically look like the sticky goo canister used to refill the sludge pump.

ionic spire
#

An Unstable OC for the Corrosive Sludge Pump

It stops the charged shot from dealing direct damage and instead turns it into a mine which will "explode" when a bug passes near it (it has a slight delay before exploding, maybe something like 0.2 seconds to get more bugs in the range of the explosion), I feel like it should only explode when its on the ground but maybe it would be useful for it to also explode when it passes near an enemy in mid air.

The explosion itself would deal damage equal to your charged shot damage with a small radius of 1 or 2 meters from the center of the mine (its hard for me to determine this measurement, simply a somewhat small area of high damage near the mine), it would also release fragments like a charged shot normally does, the fragments of the mine would have +1 to penetration so that a single fragment could deal damage to 2 bugs or 1 bug and it could still land on the ground and deal damage to any oncoming enemies, they would also have a bigger puddle radius with a higher puddle spread so it covers more ground.

The disadvantages of this OC would be:

  • Lower velocity (its a defensive weapon)
  • Slower charge speed (to force the user to prep before a wave)
  • Lower max ammo (cuz the weapon over all would be more ammo efficient than base)
  • Slightly lower charged shot damage (since the explosion will most likely deal damage to multiple bugs and also because of the penetration of the charge shot fragments)

Also
The mines would be on a timer and would disappear after like a minute or such as to force the player to prep fast before a wave instead of at the start of a game or like a few minutes before a wave

I also think it would be cool if you could set the mines on fire and if they explode while on fire all the fragments they leave behind also will be on fire

The mine could have a slight red blinking light inside it to show to other dwarves that its the mine and not to stand near it

fathom rock
#

Autocannon Overclock
Name: Focused Spread Pattern
Type: Balanced

+Now fires four shots in a repeating forked pattern
+1 Top rate of fire
-50% base aim spread
-0.4 AoE Effect radius.

                                 4  3  2   1
                                   \\.|...|./

The pattern is this: [^][^]
1 and 4 shoot at a 45° degree angle away.
2 and 3 shoot normally.

fringe turret
#

a Victory animation where a steeve shows up and your dwarf pets it like a dog

tough fractal
#

A new beer (Mushroom Malt?) That makes everything appear in very bright and vibrant colors while the voice line "Mushroom!" plays constantly at different pitches in your head for the duration

native granite
#

we can read about how fester fleas reproduce rapidly,but we never get to see what that actually looks like; that means a mission where you have to x amount of fester fleas as primary objective could fill that gap (it does have the problem of how the pod doesnt get clogged when arriving; maybe there could be a boombox-pod that just propells fester feas that arrived just before us and made them clear the area)

near cedar
#

Players joining a game can see the teams' ranks while in the server list screen of the mission selection menu.

somber sequoia
#

Sometimes when using something with a hołd function (drills, Vac, etc) they can "choke" when using them. Maybe a lag-safety would be nice.

It might be my mouse being funky, but i experience drills coughing way too often

shut roost
#

Give tools skins lile the platform gun, flare gun, etc

manic crystal
#

detpackengimini
||c4 sticks to dwarves||

drowsy marlin
#

Satchel charge rebalance. With ammo rounding down for them, this heavily restricts viable builds for it. Volatile Compound is more of a liability and doesn't swarm control any better with more damage, as it fails to do enough damage to anything much more than Grunts. Of which tons of enemies have significant explosive resistance.

junior mountain
#

i was thinking, DRG has sound 5.1/7.1 compatibility?
when i search the batteries i need to look at them to know if the sound gets stronger, it would be cool to hear where's the thing i'm searching for.

Edited:
I noted that the beeping from objectives are mono audio, with directional volume, everything else is omni directional
is this a intentional feature?

halcyon breach
#

Cargo Crates have much more things then Lost Packs. Maybe move some things from cargo to lost packs to make it even? or maybe increase the chance to get a cargo crate more often?

tame chasm
#

The Spring-loaded rip feels a tad to gimmicky compared to Drillers other grenades. It's common knowledge that the impact axes befit from the vampire perk, it makes sense since it had blades, is melee like in nature and can make things bleed unlike other grenades that gas them out or eviscerate them. Since the Spring-loaded Ripper is also melee like in nature and causes mass bloodshed, it would be a cool and subtle improvement if it could also benefit from vampire.

sterile dove
#

remove tyrant weed from the game

tired violet
#

Rename "exploding plant" to "booming blooms" 😄

drowsy marlin
#

Nerf tyrant weed healing a little or make the pods not heal if on fire, like how sprouts don't shoot when on fire.

knotty ibex
#

May we have female dwarves?

spare vessel
#

I think bosco loadouts should at least be able to be changed depending on your dwarf loadout.
Since there is a decent few ways to build bosco, some of them might be better suited for certain dwarves. You might really appreciate the extra light while playing driller, but find its redundant if you go as scout. Maybe you like using the extra mining speed all the time, but you could go without it for deep dives. Maybe the electric bullets, or the cryo rockets are redundant to this one specific loadout so you want to change those only for those loadouts.
Imagine if perks weren't linked to loadouts and you had to change them every time you want to play a different loadout.
Thus I think some kind of toggle to link/unlink a specific bosco build to your loadout slot would be ideal.

#

Also; I think its kinda weird that the season event bonus can only be obtained by playing OUTSIDE of the contagion zone, through the meteor event.
Like, you'd think you'd get points for actually engaging with the event rather than actively avoid it.

urban horizon
#

A tier 7 (seventh perk group) addition of an Elemental Insulation IV that adds some resistance to Low Oxygen damage. I think thematically it’d be appropriate considering Low O2 missions are called toxic air. Also the perk is rarely used considering how finicky it is in combat, so adding a resistance to oxygen loss would both make those missions less annoying in general, but also make the perk worth investing in.

onyx rover
#

drill cosmetics

green island
#

The laser pointer could use an update, as of now it looks kinda crusty and you can tell it's an older model

opaque swift
#

Suggestion: driller’s neurotoxin grenades will release gas on impact with any surface/enemy rather than being a timed activation. This way, usage of the grenade will be a lot easier and have more functionality (e.g. throwing a neurotoxin grenade at a mactera swarm by aiming at one of the mactera) instead of working around with the awkward priming duration. The priming duration itself also means your grenade might tumble away, releasing gas in an area where enemies have already crossed. Additionally, you could possible give the grenade a little more oomph by giving it some very little direct damage and/or short stun effect on impact with enemy, as more of a secondary effect to help stun-cancel trijaw attacks and praetorian spit.

hushed moss
#

Lok-1 balanced(?) OC idea I dont think I've shared
Sentry AI Synchronization

rocknstone While standing on or very close to (probably only your own) sentry and targeting locks on enemies, turret bullets may 'ride' your lock lines, letting you guide the turret shots to weakpoints and whatnot (This may be busted if turret whip works with it, but so is stacking engineers in general) Also may let the smart rifle range override the sentry range, but maybe not too
totheboneTurrets are disabled for a few seconds after moving out of 'wrangling' range
(and inherent downside that it's not any other OC )

onyx rover
#

DRILLBY
(it is not advised you "pat" it)

eternal mural
#

It would be cool if every 5/10 levels on the performance pass after 100 you get a blank matrix.

last stream
#

make it so that the drop pod thruster in the bay kills you like the hoop

last wasp
#

Rock crackers should probably be made to spawn nearer the meteor's Y axis, particularly above it if anything, not below; just had an instance where the pods both dug THROUGH the meteor's hot rock to land a long ways below in a hallway

swift hill
#

armor overclocks

hasty nexus
#

Could we make it so beards layer ontop of armor?

Currently, if a beard is too long (aka literally all of them) parts of armor will be removed.
e.g:

calm gazelle
#

Steeve should do a little roar whenever you rock and stone

Bosco salutes, so

tribal chasm
#

Do not revert the electro crystals. All is as it should be.

limpid anchor
#

POTS O GOLD beer let's you mine gold in 1 pickaxe hit instead of 2 on top of its normal effect

woeful fjord
#

Special lines for pinging Trapatactus PLEASE

mellow sparrow
#

Buff gunner to not be irrelevant aside from his shield please and thank you. Perhaps make the explosive .50 cal auto cannon deal more dmg or anything fking else. Since it seems running scout with just the m1 is the best thing in the game. Or even engineers grenade launcher is better. All of gunners secondary suck massive doo doo. And the stock minigun is the only good option.

fading badge
#

Make it easier to trade materials like how we have a bind for the map so I don’t have to go back and forth when I get a promotion or when I want to buy an upgrade

dry vortex
#

Add extra buttons to the mineral trade where you can add/remove 10x and 50x of a thing at a time
I know that it speeds up if you hold down the button but if anything that makes it harder to control

violet lotus
#

Random and probably annoying idea but maybe add customization for the dwarves room/pods? Could be cool to have decorations or furniture

rose pasture
#

This slight mishap with the electro-crystals gives me an idea! Why not have a side mission or something that has to do with taking a charging station setup around a dense cluster or massive deposit of shocking crystals to basically recharge some beefy batteries for the Space rig or something.

devout fjord
#

Region specific warnings and anomalies
Like the new bug with electric crystals for crystalline caverns
Yea I know someone said it before
Give me those ♻️

tribal chasm
#

Ebonite Menaces and spitters should spawn in pirated versions of the game, just to mess with them.

brazen stirrup
#

I’m tired of molly constantly getting on my way, can you guys fix that Error in her nugget ?

cunning tide
#

let us bring Steeve home

wary temple
#

some sort of terra gun for driller that lets us just fling rocks at enemies

hollow cobalt
#

I feel like there isn't enough plague in the Plaguefall. In my opinion fallen meteors should slowly spread rockpox around them like a contagion spike if left uncracked.

lethal copper
#

It would be nice if the other driller nades had similar utility against environmental hazards as the axes. The driller being able to clear areas with less punishment than other classes just feels right. Right now only the axes can do this without being "wasted" tho.

hazy mortar
#

Viking styled armor please.

soft snow
#

A new update terminal which would basically look like an in-universe website
Just so checking updates/patches would be more fun and easy

jagged glacier
#

Since we can't have cigars why not somwthing lore friendly and said to be just as addictive? red sugar sticks.
You can by one at the bar for 100 credits and you can see it sticking out on the corner of your mouth on your screen.

In a pinch you can hold down the reload button to eat it with a distinctive crunch and other players can hear as well and gain 50% of your health back.

silver stream
#

SUGGESTION: Sapphire beard color

quasi shuttle
#

your dwarves voice gets a little muffled depending on the headgear you got on. like with lets say the uhhh.. whats its name... the space guy soldier man helmet you'd get like that star wars clone ish style of voice disortion, with heavy cloth over the mouth things you get just a muffle
oh yea and ofc make it toggleable in settings if you want to hear dwarves with these effects or if you wanna turn it off and have it like it is rn

proven zephyr
#

driller c4 deals extra damage to scouts

rotund willow
#

clean shave for brows please

median crescent
#

Prob a Lot of Work but how about a "Zoo" like room/Area where you can see any enemy you encountered like in the already implemented system but really infront of you with just a Glass/Iron bars between you and them and the informations appear on small screens on the side of each cage. Would give also the R&D a bit more weight while having a nicer/More interesting system for enemys. (maybe large ones like the caretaker could be just a miniature version of the orginal. And if you knock on the glass the enemies get irritated and try to attack you with no success).

humble estuary
#

Hello again brothers!

I came with some new interesting ideas!
Since there are many robots in the game, why can't we costumize them right?
BET-C
You can bring to the mission for a good load of money! - Be aware for infestation! (chance to get infested on missions)
Specify the weapons, armor, health etc.)
DOTTY - Drilldozer
You can make it more faster, more fuel tank or more armor, as you wish!
MOLLY - MULE
You can make it faster, give more light, or you can make make 4 mini mules instead of one, but all of them have a limited storage (500 unit)
Ofc all of them should have ups and downs, but hey, some more thing you can play with! 😛

Give me a thumbs up or something if you like this! 😛

Rock & Stone Brothers!

gritty gyro
#

Hello!
I come with multiple suggestions.

  1. Mineral trading effect!
    Meaning "events" that change the prices of minerals. It could be something map based where DRG asks us to go for certain minerals or simply making the stocks in the trading terminal actually do something. Could give the terminal a bit more life. It could change every day.
humble estuary
#

like a personalised station upgrades?

gritty gyro
#
  1. Instead of the pox noodles coming after the dwarves they also should infect uninfected glyphids. That would give more urgency to clearing the infection. Also as others have already suggested make it spread after a certain time.
#
  1. The next stage of Dreadnoughts...

I am thinking an enemy larger than the current Dreadnoughts and the next step from the Caretaker gameplaywise. Something massive! I bet there have been many suggestions of how they should evolve. But what I want to focus on is how the DWARVES would evolve to that threat!

Exosuits!
Class specific exosuits that are dropped in before engaging the new enemy similar to supply drops. That way you could do your normal business (mining, events, rockpox, exploration, etc.) first and engage it when you are ready.
I think that part would be most fun if ammo is irrelevant in this stage to not break the "Boss battle", so the exosuits have unlimited ammo and go offline after the battle, so that cheeky dwarves cannot use them to battle everything else with them afterwards.

Here are my ideas for those exosuits for each class. (in 5min)

#

Driller:
I think the identity of the driller in this game is mainly being up close and personal and providing different status effects. So he gets an exosuit where he can be the tank of the team. His suit takes the most damage and at the very front of the battle. He could lay effects on the beast that make it focus on him and provide openings for the others. How to make it really work is up to the amazing people at Ghost ship.

Gunner:
Next up in the attack formation is the true punch of the team. The gunner brings in the main damage and the biggest punch. I could imagine a two stage exosuit. Low mobility cannon fire and for the big boy damage stationary mortar systems.

Engineer:
The engineer exosuit could be to build up defences on the fly. Cover, bunkers, traps and automated fire, like meaner sentries that can be destroyed. Switching up the medic role from the scout to him he could also be the team repair man and aside the driller someone who cleans up chav like usual grunts.

Scout:
Last line of attack. A long range exosuit that can reposition quickly since it is basically immobile during firing mode. Nail those weakpoint shots from afar to really make few but truly painful shots.

Since that kind of battle would need a lot of space and interesting map design, can only imagine the amazing maps Ghost ship will create for that arena. Also how would this mode work with less miners? No idea. Give me your suggestions!

#
  1. Battles on the outside/crust of Hoxxes IV

A new planetary region, where the air is toxic. Like really toxic. That is why the team fights in a big sort of tank! Everyone again on their respectful posts. Driller is the driver an navigator of the tank, Gunner the... get this.. GUNNER, Engineer keeps the thing together and the Scout is the spotter by checking the radar.
You can also go outside in space suits, but are bound to the tank and vulnerable.

This mode would be complicated to make work with anything less then 4 miners, so I am very interested for the suggestions of my fellow dwarves!

Ok.. I am done now xD

woeful fjord
#

Make the "shy" hairstyle not expose your eyes during the mission. Hidden eyes is exactly what i want from it, why are you taking it away?

red field
#

game mechanic suggestion: When a dwarf is faced with a ledge too high, or a jump too long, a fellow dwarf on the other side can reach their hand and assist them.

albeit a rather small addition, I feel this would make traversing a cave that much more convenient, with not having to waste time or resources on trying to mine your way up or place a platform/zipline. This I feel would also greatly boost the teamwork aspect of the game in general. Please let me know what you think!

stark sparrow
#

An OC for either the shard diffractor or the armskore that has the ability to turn the big minerals like enor pearl balls or gold nuggets into the broken down version for easy carrying (this would be very useful for point extraction or refining missions)

fast geyser
#

Make a mission type in which we use mini mules. And if we fail the mission, that map will be put in a pool of maps, that is drawn from when you start a salvage mission. That way there will actually have been a failed mission there and it would feel more like it too. You would see their flares and ziplines and plasticrete platforms. Maybe have backpacks sitting where the previous players died.

tribal chasm
#

A way for driller to get a holographic predrill path, setup on the map, which is then visible holding the laser pointer. If I could draw a path through surfaces on the holo map, and then have it visible as a smoke/ dot trail in real time, that would change driller like nothing else.

upbeat garden
#

An idea for a planetary region: a graveyard/necropolis zone. Accumalation of numerous fossils from small creatures caused the creation of brittle caves made of white chalk, with also remains of large creatures found across the tunnels. My main inspiration is the white cliffs of Dover, but make it a whole biome with a spooky theme of sorts.

Can be some migration spot where creatures (including glyphids) go to die for some unknown reason, or some other curious reason why they are allured here. Maybe even new exclusive enemies, like a reanimator bug that makes any ragdolled glyphid be revived through a parasite or something until you destroy it.

brittle ravine
#

Make Dwarves pinging "wall resources" (the ones you need to dig for) actually say what resource it is, as well as display the name of whatever resource it is instead of "AtTeNtIoN:" [Cave Wall]

heady lagoon
#

Honestly i was thinking of a new biome like an ancient civilization (or an abandoned dwarven mine)

tawny moth
#

make "search distance: close" show only games with the distance "close" (now shows mediums as well)

tawny shell
#

New pickaxe mods idea:

"Energy converter"
"Adds electrical damage (debuff) to heavy attack"

"Poison-tipped"
"Inflicts Neurotoxin with heavy attack"

This can add to the utility part of the pickaxe, as well as help in some situations

near glacier
#

I just want the grey black hood on the halloween helmet- Hooded Monster to change along with the armor colors instead of just staying that same color, makes it hard to pair it with anything because of it

somber sequoia
#

Pickaxing a teammate should prompt a "Bonk" sound and a special voiceline (possibility of a new ritual)

near glacier
#

Power attacking unbreakable armor should play an animation where the pickaxe recoils in their hand (no special effects from it, just think it would be fun)

pine olive
#

Idea:
Power Attacking an unconstructed sentry causes it to become fully built if the sentry is in the AOE of the Power Attack.

Why:
I think sentries could use some interactions beyond shooting them with Stubby OCs/Turret Whip, and would free up the Engie player to take upgrades besides faster sentry construction without being broken. You trade your panic button's cool down for instant firepower setup.

dry vortex
#

If salvage missions could spawn unlit flares, some engi platforms in convenient places to reduce fall damage or a small staircase, and the occasional zip line around the caves, that would be pretty cool and would really make it feel like you’re picking up after somebody

spiral nest
#

make it so that you can put turrets on steeve and he will walk around at a distance shooting at enemies nice

vapid cosmos
zealous flame
#

New Biome/Region Idea

Name: SickLands (or) PlagueRocks

Description:
Since the new season 3 update we’ve had a new plague infect the biomes, well imagine a biome COMPLETELY covered in RockPox, it won’t be as annoying as the plague spikes where there is an infected praetorian spawning every 2 seconds, instead the spawn rates will be the same as it would be in a normal cave, only having higher infected creature spawn rates near spikes

The Hazards:
~Only RockPox infected creatures can spawn here
~RockPox blisters will spawn all over the map
~Lithophage Vines, so much infection that it starts to create it’s own ecosystem resulting in The Vines which will sneak up on dwarves, grab them, and do the same thing that the Pox status effect does
~Huge Blisters, if these are popped they will release 5-15 Larva

Opportunities:
~Clean Up, could potentially be an opportunity for a new mission type where all you do is get rid of the plague
~New Boss, maybe a giant sentient plague spike or an infected Dreadnought
~more content for season 3
~more RockPox related stuff

Balances:
~bug spawn rates would be the same as they would be in a normal cave
~you will only get the infection status effect if your near blisters
~1 shot terrain since the infected terrain is already by default 1 shot

hearty finch
#

more cosmetics and less materials/credits in the next season pass

austere compass
#

A bloody gravity hammer

tribal chasm
#

please extend the pod timer in solo salvage or have the metoer add to the pod timer. Got a meteor during the fuel phase, and can't do it in 1 minute flat.

vale quartz
#

Or make it so a meteor can’t spawn after the drop pod has been called

steep umbra
#

I can't post in report-a-bug for some reason so I'll just post here

Karl Would Be Proud achievement doesn't grant lower requirement achievements

"Karl Would Be Proud" requires you to finish a Hazard Level 5 mission from start to finish where no dwarf goes down and without ordering a resupply. There are "Bring Your A-Game" and "Like A Well-Oiled Machine" that require you to do the same on H3 and H4 respectively. Usually, doing the hardest one grants you easier ones as well, but this is not the case here.
Not a bug strictly speaking, but I don't think this is working as intended.

tight wolf
#

A perk that gives most projectiles (excluding spitter projectiles) the proximity trigger upgrade

dusk nexus
#

bro add bhopping the amount of ways i can strafe in this game is amazing

vague hazel
#

Future Equipment Overclocks GUNNER VERSION MOTORIZED O/C : increases zipping speed beyond its standard speed and reaching the end launches you with momentum (less zip distance). MOUNTAINEER O/C: Allows you to shoot zip max verticality, straight up or straight down. (I think i saw a mod already implemented) SAFETY LINE O/C: When you fall from a zip from an attack, a rope drop occurs and lowers you a bit farther down like the leeches effect. Not an extreme ability but a few meters down to received slightly less damage or avoid it. (with this line you don't have to drop immediately, it lowers you more but you have to jump again to no longer remain attach, it can give you an extra time to fight in the air but no longer can you move up or down the zip.

vapid cosmos
#

Change "Dark Morkite"

This beer provides too situational bonus and its effectiveness is... questionable.

I suggest to change it to "Blood Nitra" (or whatever)

You will mine 20% (44% if we count double beer effect bug) more nitra during next mission.

This will fix both situativity and effectiveness, because you always need to look for nitra, on every mission type, and there is NEVER enough nitra

fast geyser
#

When we look at how much ammo we have left, can we see a percentage instead of the amount of shots we have left? Because to gauge whether or not you need to resupply, you have to remember that gun's max ammo, which is different for everything. A percentage would allow for less memorization and less math

dusk nexus
#

add bhopping ive been jumping off barrels into the stratosphere and it is very nice

spiral nest
dusk nexus
#

now show scout bhopping

vapid cosmos
#

Add a message "Another player already fixing Drilldozer"

native tendon
#

Make it so Scouts Boomerang effects environmental objects like Impact Axes do.

This way it can break webs, nuts and other things.

unborn raven
#

an unstable overclock for the subata that makes it sort of like a baby lok-1

name: Tracking rounds

how it would work: the first bullet in a magazine to hit a bug lodges itself inside the bug it hits and all bullets fired afterwards track to the first bullets position, and when you reload then the first tracking bullet is destroyed, so you have to hit a bug again with a bullet to activate the tracking function

pros: homing bullets, a slight increase to weak point damage and base damage
cons: less bullets in reserve and in mag due to their larger size and all the little electronic parts inside them

why did i suggest this: the subata sucks right now, basically the 9mm of deep rock galactic. low damage, overall boring to look at and use, and the only slightly useful overclock on it (excluding the clean ones) is the tranquillizer rounds, and besides, who doesnt want a little baby lok-1?

near glacier
#

Can you implement proximity chat? I think it'd be funny more than anything, let me know if you guys could or can't (:

native tendon
#

Suggestions for Engi Turret.

Increase base damage by 2
Lower damage gained from Defender System by 2

Increase damage gained from LMG MKII by 2-4

Lower base build time to 3 seconds
Quick Deploy stays at 50% so becomes 1.5

spare vessel
#

I think it would be nice if the rockpox enemies had some kind of special weakness. Kinda how Rivals are weak to being burned, and Mactera to being frozen.

hushed moss
#

Randomize the takeout boxes with other types of foods, like wrappers, paper bags, bottles,, a jug somewhere. I wanna know just how hungry these dwarves are

vestal yew
#

Victory taunt where dwarf screams "WE'RE RICH!" then chucks a compressed gold piece like an olympic discus champion (basically a long spin and then a throw)

surreal relic
#

Pinging a dwarf that's carrying an item pings the item and not the dwarf, eg "We're rich" instead of Gunner

spiral nest
civic coyote
#

Add a mod to the Wave Cooker that allows you to continue firing once overheated at the cost of taking radiation damage over time.

#

Alternatively, a new gunner primary that rapid fires green laser beams with an over-under barrel setup (pew pew) that are fed energy from an attached mini nuclear reactor. Uses an energy system similar to the engineer's laser beam but once out of energy you can continue firing but the reactor becomes unstable dealing radiation damage over time. This would work really well with the gunners shield and the recharging shield mechanic in general

You could call it the Supernova Fusion Cannon or something like that

somber sequoia
#

How i wish that mission control's prompts had his face animated, even if in the same style as old Warcraft games

steep path
#

I was thinking about having paints/frameworks for support tools would be pretty neat.

grave moth
#

I think itd be cool to see something like a clan from clash of clans. Basically an in-game way to stay connected with players you had fun with.

  • A new terminal could be added in the dwarves rooms, which allows them to view the clan's chat logs, whos online, and whos in what missions. You can talk in the chat with all the members, and maybe private message some of them. These messages would only be viewable in the space rig so people aren't distracted during missions.
  • At the end of missions, or during, you can choose to invite anyone in your lobby to join your clan, or atleast become ingame friends so you can more easily squad up again.
  • Clans could compete on leader boards each season. Things like "most dreadnaughts killed", "most gold collected", "most machine events completed", or "most season events completed". The top scoring clans would receive prizes like minerals, credits, or maybe some exclusive cosmetics. Deep dive times could also have a leaderboard
  • Im sure there are other interesting things that could be done as well, and something like this would be really cool in-game way to keep in contact outside of the discord
#

Also, Idea for a new mission type: Controlled Demolition

-The objective is to go to multiple sites in a cave, and set up explosives. These caves have no more resources, and have been deemed too much of a liability to be worth continuing operations, so management has sent you in to collapse them.

  • You have to make your way from one side of the cave to another, where a drop pod is waiting. You need to reach each site and quickly set up the explosives with a short minigame, much like a hacking one. The twist is that there is a constant swarm coming, so you need to keep moving. Its a bit like escort duty if the drill never stopped, and the tunnel was already there.

  • To help with the faster paced gameplay, you would start with a set amount of nitra based on which difficulty you're on.

last wasp
#

In point extract and similar, after a certain amount of time if you haven't fulfilled the objective, the aquarq etc. should show on the map. Or just show them on the map from the beginning.

dry vortex
#

Reduce the slow mode in #suggestion-discussion
2 mins is a bit much. How about like 30s? Or 1 min?
It’s hard to actually discuss suggestions in there when you have to wait so long

raw vigil
grave moth
near glacier
grave moth
bronze crest
#

New primary for scout(i know it's probably frowned upon to suggest new weapons but I don't like his primaries)

Air Pressurizer

"This weapon pressurizes the air you breath and turns it into a bug killing machine!"

It's mostly crowd/swarm control

I haven't fully fletched it out but I gave the idea

cloud prairie
#

Allow us to see ping in the server browser instead of just "close, far" etc., because there are times when I have worse connection to someone in the same state as me than when I connect to someone halfway across the world

merry needle
#

please let the light configuration biohazard helmet allow mustaches

tardy grove
#

add a button to hide weapon stats to not obstruct the view

brave yoke
#

It would be great if a person you ping with a pointer gets a notification that they are being called, like "gunner 'name' calls you". Reason for that is that people quite often don't notice if you ping them unless they look in your direction and there's usually no time to write in the chat or no ability to speak.
Also little details like 3 bullets in revolver drum with elephant rounds or 6 with six shooter would be nice

raw vigil
#

A rare mission where an unusually large swarm of Rivals have swarmed for an un-known reason, and your job? Kill the main processing one, and find out why... The reason may vary! An extremely valuable mineral spot? A hidden research facility lost by the Rivals that they want to reclaim before the Dwarves get their hands on the Weapons and valuables? OR MAYBE EVEN PROOF THAT THEY FOUND A KARL SIGNAL AND SENT THE WHOLE FORCE TO DISPATCH HIM? in the case of the third one, maybe have a room of shattered robots, so thick that they make up the terrain. All you will find that intidcates anything is a a plate of metal nailed to a wall which says: Better luck next time leaf lovers.

willow sedge
#

Season 4: glyphid outbreak

You go onto space rigs and exterminate glyphid nests, with the option to breach their vault and get minerals too, you will need to break flesh barriers to progress though, new glyphids too, at the end you will need to get in an escape pod because you destroyed their hive, angering many glyphids, you will need to destroy the rig too, so activate their self destruction program and escape.

(Doesn't need to be a season, could just be a different level type)
If anyone likes this idea then add click the rock and stone hand emoji please

rotund willow
#

how would it be if you can use excess perk points to change the spacerig layout?
like change it to seasonal events or other past variants, like yuletile, summer, easter, halloween, clean, plaguefall styles etc

well one idea of what to do with excess perkpoints nobody has an use for

silver relic
#

some indication that shows steeve's status
is he alive, how much hp ...

shut mango
#

More of these mid season updates! Keeps us on our toes and could make the seasons feel more fresh overtime!

cyan violet
#

Blueish cosmetic for driller so we can be Lucius Best/Frozone.

hexed frigate
#

potnetial spin of the salvage mission:
Basically a salvage point extration or . Mission control has lost contact with a bunch of dwarves doing one of those two missions and has assumed the worst. You are sent in to try and salvage what you can from the SNAFU.

You would basically be sent into a cave, have to locate the minehead repair the minehead and then defend it while it extracts. Bugs can dmg the minehead while it is about to launch off and while you are reparing it and you have to keep it's HP up like with doretta

peak ravine
#

Please consider adding some 8 player pods now that there is an approved mod for up to 8 players.

shut mango
#

have the mini meteorites appear on the terrain scanner

snow remnant
#

What about some voicelines for when the dwarves crack open the S.M.O.L.S ? A few positive ones for when you find a plague heart and a few angry ones for when it's empty ! :)

glossy lance
#

Cosmetic item suggestion.
The lunchbox beard.
A big bushy unkempt beard with a various assortment of food stuck in it such as a chicken drumstick, noodles, Pizza Slice, etc...

north surge
#

For the holiday season, make Gunner's ziplines have Christmas tree lights hanging down from them.

fiery hearth
#

Beard friendly mask cosmetics/beard+mask combos
thats it, really

arctic summit
#

more weird stuff in the caves that suggest people have been there. like the knotholes in hollow bough with the red sugar inside; maybe occasionally finding food/beverage containers like cans, old equipment and magazines left by previous teams like busted up black boxes from deep dives / salvage, or caves littered with broken robot parts. i figure that would make for even more interesting cave runs

devout bridge
#

At one time, when I stopped playing DRG, I analyzed what I did not like.
I decided to write the results in the in-game feedback.
In the hope that they heard me, I went to DRG a few months later, they added a liquid version of the well-known ore and a cool mission with its extraction. But they did not add what I really asked for.
Flashlight! It is terrible today, it is so bright up close and completely stops shining after 2-3 meters from the character. He makes me incredibly annoyed by his presence. You need to make it more long-range, it is already unbearable.

P.S. And playing a scout is cheesing.
But we will return to this later.

calm gazelle
#

Make hair/helmet and goggles/glasses type items separate slots

That way you can have a cool hairstyle AND the AR headset (or your preferred goggles/glasses type item) at the same time
The only problem would probably be clipping-

zealous flame
#

Option to choose and or customise your own failure emote

raw vigil
#

Add a few more Wind Rose songs to the jukebox? They have some really good Dwarven rock

mortal narwhal
#

Another voiceline for falling:
“Watch your steeeeeep!”

spice hearth
#

The higher the difficulty of the mission, the higher the value of the core infuser
for example:
Core infusers on haz 1 have a very low chance of granting you an unstable overclock, you are more likely to get clean ones
On haz 3 you are more likely to get balanced-clean overclocks but still have a chance for unstables.
On haz 4 and above your chances of getting unstable overclocks are decent.

wet wyvern
#

Probably been asked a lot of times but could we have crouching? Would be nice to be able to fit through slightly smaller holes without having to pickaxe through.

vital rapids
#

Please add an incentive like a bonus for helping other players doing their assignment missions to the game. After doing deep dives and assignments yourself there is nothing to do, other than grind it out right now. This would help other people finish their things and make the guys helping out happier, so everyone wins. Also, I think there should either be more Deep Dive missions a week or the interval at which they change should be shorter. I get that you guys want to content gate people so that the hardcore won't get everything within a month, but a week is just such a long time to wait for new stuff to do.

scarlet isle
#

Buff the second wind perk by allowing the player to shoot while sprinting. This prevents having to lose the speed buff due to having to stop in order to shoot.

austere goblet
#

there should be a counter to see how much all the players have raised by tipping Lloyd at the abyss bar

errant oar
#

Suggestion: Dipping Gunk Seeds in Liquid Morkite, I'm not fucking around
GSG is already on a roll with the meme train since we now have S.M.O.L meteorites and "WE'RE RICH" and "MUSHROOM" voicelines for the Nemesis, so why not just go for the big one: let us dip our balls in liquid morkite. Deadass, no joke, let me dip my balls in liquid morkite for no damn reason.

Suggestion:

  • On On-Site Refining missions with Gunk Seeds as the secondary objective, you can coat Gunk Seeds in Liquid Morkite for shits-n-giggles.
  • Placing Gunk Seeds on top of a Liquid Morkite Well will make the Gunk Seed sink into the geyser, causing boiling bubbles of liquid morkite to fume out as they're cooked for a few seconds, before shooting out of the geyser in a horrifically suggestive manner.
  • Gunk Seeds that erupt from Liquid Morkite Wells are coated in a dark blue chocolate-like coat of Liquid Morkite that is hot to the touch (a mixture of Plaguehearts and Hot Rocks basically).
  • Coating Gunk Seeds in Liquid Morkite has absolutely no benefit. You do not gain any additional rewards for the act of dipping your balls in Liquid Morkite nor depositing Coated Gunk Seeds. It's the same as carrying Doretta's head to the Drop Pod.
  • (Optional) Funny responses from the dwarfs and/or Mission Control for dipping, carrying, depositing, and/or pinging Coated Gunk Seeds.

If you can't already tell, NNN has done a toll on my sanity.

grand flint
#

Suggestion to make Bosco helpful in a situation that some classes struggle with and convenient in another:
Let Bosco put down a storage crate/bag that can store things like Nitra, Gold, Morkite, Fossils, Apoca Blooms, basically anything that fits into your bucket.
this storage could either be emptied from by holding E on it, like the opposite of depositing ore into the M.U.L.E, or you could make it have to be hauled to the M.U.L.E. like heavy objects in order to get the resources.

The reason I believe this to be helpful is sometimes secondary objective spawn on the roof, and classes like Gunner or Engineer have practically no way to get to it, and that can be frustrating to have to mine all the way up with your pickaxe to get it, though Driller has this issue less because of the drills.
Another reason is when Bosco mines ores it tends to fly everywhere, and is generally annoying to either have to catch each piece of ore or run around for a while to get all of it.
I feel like the idea isn't completely out of the question since Bosco can already carry heavy objects, so why can't he carry small objects?

Possible balance suggestions to make it not a direct upgrade if the team decides it to be too powerful:
-Make Bosco mine a bit slower, trading time to mine the ore deposit for convenience in collecting his spoils
-Bosco has to bring all the ore in bunches to the crate/bag manually (for example, Bosco's arms can hold 5 ore, which then must be brought to the container before he continues mining).
-If you choose the storage crate/bag being a heavy object, maybe not allow Bosco to carry it while it has stuff in it because that could make things too trivial.
-Make the crate/bag only allow one type of material in it at once, meaning you can't abuse it super heavily to carry one box with way too much stuff in it.
-Limit the amount of things that can fit in the crate/bag to an amount similar to that of a dwarf's bucket.

native granite
#

id love to see a meet the x video; perhaps it could be about the mushroom; it could say like something like: hillarious , do not eat and while the video is playing laser pointers start pointing at it (without actually pinging it) getting more and more obvious as the video goes on

tribal chasm
#

Please edit the boomerang to Ignore sleeping betc.

austere goblet
#

weapon and skin loadout should be 2 different things and both accesible in the closet and weapon changer or what its called

upbeat garden
#

Since mushroom and compressed gold get their own "annoyed/angry mission control" lines, I would love there to be just more random voice lines if you keep spamming specific objective or non-objective things.

Suggestions being:

  • Everyone pinging the same Glyphid grunt instead of killing it
  • Secondary objectives you should pick up but for some reason don't and it's pissing MC off.
  • Dirt.
  • Goo sack (cause there's goo in the sack)
    We just need more options to piss off Mission Control.
runic grove
#

Voiceline for when engineer's spreaders go down?

calm gazelle
#

For the discord: A cursed meme channel for the most cursed of DRG content

“Rockpox organism! Y̸̩͝O̴̺̅Ǘ̴̜’̸̮̈R̶͙̅Ę̸̛ ̴̡̚M̷̪̐Ý̶̳ ̵̝̆B̶̧̽E̴͚̓S̸̳͝T̵̨͝Ẽ̸̙S̵̮̈́T̸̫̀ ̵͚͐F̸̡̈R̸̮̍I̴͚̊E̷̩̾N̴̝̈́D̸̺̉”

dry vortex
#

Specific voice lines for when you ping any enemy

potent mortar
#

Hey, so this has probably already been suggested, but I feel like you could easily have overclock slots on your armor and pickaxe too.

Armor overclocks could add a wider variety of effects on shield break (elemental damage, movespeed boost, weapon reload), maybe in exchange for reducing the effectiveness of your actual shield in capacity/recharge rate/recharge delay. Or conversely, you could have weird debuffs like being slowed when your shield breaks in exchange for +10 to your shield capacity.

Pickaxe overclocks could have effects that trigger when you power attack, or have conditions that recharge your power attack faster. I also feel like increased pickaxe customization, having a visually and mechanically different pickaxe for each of your characters would be neat.

I think this would add more to the lategame "ceiling" of finding overclocks and spending resources unlocking them, but more importantly open up a TON of design space for players to craft unique builds.

hidden wyvern
#

Animated cosmetic parts for pickaxes would be pretty sick

dry vortex
#

More diversity in builds for your pickaxe in armour in general would be cool tbh. I understand not wanting to make the traversal and utility tool too different with their upgrades so players can understand what they can rely on from other players, but I definitely feel like the pickaxe and armour could be expanded on. Even if the pickaxe upgrades only affect the power attack.
Currently for the pickaxe and armour there only feels like one “right” way to build them, which doesn’t really fit the diversity the rest of the game has in weapon builds.
I don’t know if they should get overclocks, but they could definitely do with more gear mods

spare vessel
#

I think Steeve should actively attempt to get outside the Satchel Charge's explosion radius when placed.

mighty swallow
#

Female Dwarves

charred minnow
#

Goofy planes and vehicles in deep rock, since it's in caves we must focus in goofy exploding animations for them when they crash

iron trench
#

https://i.imgur.com/TiJlCQw.png Every time you get a new paint on a weapon, you need to click on EACH weapon and go into the paint to get rid of the inscription "New items available". Could we get a button "Yep, I know what I got" please. Because this inscription annoys me

grave moth
#

A way to speed up/ skip the forge animation would be nice. When you've got a backlog it can be really repetitive

iron trench
#

When you get a join party error or join server error, loading starts and you have to run back to terminal every time. I suggest to rework it somehow so that you don't have to wait for the loading and run back after each error

cloud prairie
#

A small holographic indicator above crossbow bolts that can be collected, a bit like the indicator above arrows in killing floor 2 that can be picked up. Otherwise it's impossible to see where they are.

eager hound
#

Blue hair?

fading badge
#

Very unspecific but there should be more devision between clans

forest sail
#

I think y’all should look into adding Cross-platform between Playstation and all of the other platforms? I have some friends that play on Xbox and I wish I could play with them too.

hoary pike
#

Knock on a dwarf's head with interact button when close (using the new glass knocking animation) and 1/80 times a single nitra will fall out.

This causes the knocked dwarf to say "huh, musta been in my beard!" or "bet we could take on a dreadnaut now!".

May only occur a few times per mission (so no one goes doing it 1000 times for a resupply. Though it would make for a funny story when in great desperation).

limpid spear
#

Pressing the reload button while using the pick axe adds a block ability. With the right timing the pickaxe blocks most melee and range damage.

wild storm
#

One or two references to Brokk and Sindri/Eitri, befitting the most famous craftsmen in Norse mythology.
"May this weapon strike true; may it be wielded with wisdom; may it be put down when its job is done."

last stream
#

Ability to choose the slim version of armor without having to use a beard that forces it.

near glacier
#

This suggestion isn’t anything specific but as of late the game is feeling really dry. It’s hard to stay engaged even as the new seasons come out as I find myself getting off after I’ve tried everything once. There’s no drive or reasons to keep playing after obtaining your first promotions it’s the same assignments and the same mission types over and over. There’s no new exiting content more so just things we have seen and done so many times before but with a new look. This game is so fundamentally amazing with passionate devs I think a lot of older players would just like to see something truly new and engaging.

wild storm
#

"Condenser" Singularity Rocket
Fires a missile in a straight line. If it hits a mineral vein, it spreads bright cracks through the entire vein and collapses it into a single compressed gem like Jadiz or Bittergem that has to be carried to the MULE to deposit. If the missile hits rock or an enemy, it creates a brief gravity well that sucks in enemies and consumes the corpses of glyphids that die in its area of effect. When the black hole vanishes, it spits out a nugget of "Glyphidium" which is worth some amount of credits.

snow remnant
#

It's a very horrible (scary) idea but I know zombie dwarves are probably not going to happen because of how the enemy AI works. I'm trying to find a "simple" solution for that, even though having very horrific stuff in DRG isn't necessarily good or interesting. It's just that I love rockpox !

So if we can't have rockpoxed dwarves in the traditional sense because the bug AI is not good for it, maybe they could be ... Fused with the contagion spear ? Like the Guardian necromorph in Dead Space. An immobile threat, basically a turret with a minigun, flamethrower, warthog or gk2 ?

spare pewter
#

I don't know what management is cooking up for next season, but considering we have new weapons and grenades, perhaps it is time for new armor upgrades and armor sets? Obviously, base stat increases like more shield or health isn't a good idea (power creep is a bad bad), but perhaps we can have some risk and reward modifications, some that are more catered to a specific playstyle? A few concepts I had include:

Abundant Ammunition:
+A small bonus to maximum ammunition of all weapons

Shock Distributors:
+Fall damage is converted into an AoE, dealing melee damage to nearby bugs when you hit the ground.

Surplus Supplies:
+A small bonus to traversal tool ammo (scout gains a 0.5 sec cooldown reduction)

Specialized Satchels:
+A small amount of utility ammo

And my personal favorite

"Party Rig"
+After every 50 resources deposited by you, you are equipped with an Oily Oaf. Who said drinking was only allowed on the spacerig!

fringe turret
#

if u drink a leaf lovers special a dozen detonators should appear on the next mission

hearty finch
#

have different prices for the minerals in the mineral trade

patent magnet
#

Put a filtering system in the forge. Once you start getting a lot of overclocks and cosmetic cores, it gets tedious to scroll through them all to find the ones you want. Allowing players to filter by class, weapon, cosmetic slot, currently craftable w/ your on-hand minerals and credits, etc. would make it a lot more convenient.

charred minnow
#

Ice glyphids

final hill
#

💡 Pump-action, tube magazine-fed 40mm PGL primary for the Gunner. Four round magazine, reloaded one shell at a time. Same power as base PGL. Maybe give it an OC that replaces the explosive rounds with those Hornet's Nest rounds (like 30 bullets in a 40mm casing) that basically turn it into a 40mm shotgun

Because fuck those bugs, and fuck those bugs, and fuck those bugs too, and fuck my patience from sitting through the reload animation.

(and yes this was a real thing. The US military tried a pump-action 40mm grenade launcher based on the M79 for the Navy SEALs. Didn't catch on though)

tepid mesa
#

Adjust how the Hurricane handles rocket guidance slightly:

When aiming at a hostile creature, your guidance 'sticks' to that target briefly (fraction of a second) if your aim leaves the target. Aiming at a different hostile creature switches immediately. The missiles act as if you're still aiming at that target during the 'stick' duration.

Right now, keeping a lock on a target is pretty hard and mistakes are significant because every frame you aren't aiming right at the target is a frame that your missiles are potentially flying away to a distant wall. This is especially troublesome with plasma missiles.

I've seen other games with this guide-by-aim control do something similar to this for the same reasons.

brave yoke
#

In a pickaxe menu, button "apply to all" would be great, a bit annoying to do all the same things for 6 slots for each class

main bloom
#

So my muscle memory for this type of games (Vermintide 2, Gunfire Reborn) is that I use 'Q' for quick weapon switch, with an emphasis on 'weapon'. Currently in DRG, Q switches between the last two used 'items'. Can we get an option in-game that we can turn-on so Q only switches between weapons and ignore any items? So if I have for example an item selected and I press Q, it goes to weapon 1, then Q again for weapon 2, and it ignores any items as long as I keep using Q only. I can use 3 and 4 normally for items.

austere goblet
#

there should be a perk kinda like beastmaster but for flying enemies like macteras or trijaw macteras and maybe even mactera grabbers to hold one bug at a time in place and make the fall on others or something and he should be called "Jonny" or "jeffrey" anything with J at the start of his name which would be like a flying steeve

and it would probably be funny to have a mactera a patrol bot a bosco and steeve on your side at the same time

#

the dwarfes say "this antenna node is as light as a feather" when carrying antenna nodes sometimes but bosco is just as slow when carrying an antenna node which is supposedly as light as a feather as if he was carrying around 200 gold aka compact gold

aka make bosco 50% faster when carrying them or something or 10% below normal speed

lusty belfry
#

Lloyd should always make 4 beers.

spare inlet
#

I know this is a weird suggestion but can we have "Director mode" in DRG . so we can make machinimas much easier ?

I know it's not a gameplay feature and it not DRG but when i used to play tf2 . i really loved the Saxxy Awards and seeing player made shorts SFMs or machinimas .

atomic elk
#

Dwarves have a set of "look out for grabbing enemies" voice lines. Currently, these voice lines only play when using Heightened Senses' active ability to free yourself from a grab. It would make more sense to play these voice lines when Heightened Senses starts detecting a grabbing enemy. This would also add value to Heightened Senses' passive ability by alerting not just yourself, but also your teammates of an imminent grab (And maybe there could be a new set of voice lines for using Heightened Senses to escape from a grab)

austere goblet
#

make steeve visable when you hold ctrl

mellow swift
#

add the crossplatform support between steam version and microsoft store version please

hushed linden
#

Pickaxe Overclocks
-Two-Handed: Big pickaxe, swing animation half as fast but mines twice as much area/does double damage
-Entrenching Tool: Dig terrain slightly faster
-Climbing Pick: Climb steep surfaces slightly easier
-Extra Batteries: One additional flare or 10% faster flare recharge
-Rock Tennis: Power attack doesn't do damage, instead does knockback on enemies and returns projectiles
-Pet Treats: Heal a Steeve 25% once per resupply
-Motorized: Power Attack Mines/attacks faster on hold down but on a short cooldown. Makes fun powertool noises. "Baby Drill/Chainsaw"
-Multitool: Less damage but builds/repairs faster
-Warpick: Pick break more armor
-Pick and Sledge: Small swing speed buff when within 5m of another dwarf

rotund briar
#

I don't know if it is in the game already or not but what about a lootbug hat

dry socket
#

Matrix Cores being a reward for running Industrial Sabotage. No reason to time gate them anymore and actually give incentive to run the mission.

calm gazelle
#

Beer idea: Forbidden delight

”IT’S A FRIGGIN’ KILLAH”

Makes you explode like a Bulk Detonator

native granite
#

if we get another expansion for the space rig, i think there should be some kind of O2 supply with pipes and stuff and you get the ability to play around with it
this could have effects similar to those in the caves, so it would either:
-give you a speed boost and higher voice
or
-make the dwarvs say their no air voicelines and everybody goes down, after which mission controle will say something in a panic and fix it for us and everybody will get back up

cosmic crescent
#

A "long haul" mining expedition variant that is intended to last for much longer, with harshly reduced enemy spawns, and a MUCH higher cave complexity. Perhaps even additional traversal tool ammunition for that mission! The objective of the gamemode basically to try and evoke the "alien world" wonder that can be lost with high-energy, high-hazard missions. Just.. looking around a massive cave you can barely light, picking away vein after vein of this low-quality morkite you've been tasked to acquire in bulk. Couple thousand perhaps? Almost certainly not the most rewarding, you're going over low-quality abandoned caves for an hour or two after all.
But it would bring that "...this world is beautiful, bizarre and endless as it is hostile" experience when desired... and hopefully with some pushed-up-to-11 cave complexity far more "how do I even reach that vein from down here?" moments. Essentially, Traversal focused gamemode.

"We're sending you with additional traversal supplies.. not like you'll need the space for ammunition here. We haven't detected a dreadnought coccoon here since we arrived, despite the glyphid.. reproductive rate. Something about this cave system is unappealing. It's unappealing to our surveyors too, but it passes muster enough to be worth it. Go in, scour the caves to make it worth it, and return."
https://youtu.be/Pl7K06qSQTY

livid crow
#

Can we get over clocks for our flares, and or pickax/tools?

it would take away the need for an update where they get upgrades and can also become pretty fun with them. For example, a Flare overclock that would lessen the duration for the increase in amount you’re allowed to hold.
or a pickax upgrade that’ll make it so it deals no damage, but increase mining speed and or power.

near glacier
#

Upgrade for the platform gun that makes platforms bouncy?

hidden wyvern
#

New addition to the beast master perk. At the perk’s max level, add an effect called “blind rage.” Activates automatically when your Steeve dies and gives the player increased pickaxe damage and a quick power attack recharge for a limited time. I just felt this would be fitting since each Steeve is special and the dwarves seem really heartbroken over losing them 🥲

tough fractal
#

Soup Mugs are a thing, so maybe around Christmas a new "beer" could be added called the Soup Lovers Special. Its just warm soup in a mug, has the same effect as drinking a leaf lovers. The dwarves could comment on it such as: "Just like Karl used to make," "makes me feel warm inside," or "I wonder if this how lootbugs feel when they eat gold"

fresh roost
#

Can the we get difficulty more then lvl 5 like lvl 6 and 7 please? "We need more pain more suffering options"

austere compass
#

Seismic weaponry

austere goblet
#

make deep dives only accesible with 2 promotions

austere compass
#

A beer flask for mid job swigs

zealous flame
#

A pickaxe customisation that makes it look like a shotgun/AR/Sniper on a stick

halcyon basalt
#

Make the headlight be able to go farther, because it doesn’t make sense why turret flashlights are hella good and ours are bad

twilit canyon
#

In escort missions, it can get boring and lengthy if you aren't struggling at all, especially during the final stages of drilling with 3 parts fully intact, when you know you'll win, it's just a matter of time. There should be a mode where you can "overcharge" Doretta, making her mine faster at the cost of her health, or maybe with all the excess oil shale that's in the area. Something to give more reward in those stages where everything is going smoothly

brisk ocean
#

different colored Hawaiian shirts for the roughneck armor framework

vivid grotto
#

New Mission Type: Reboot Pod Depot (this is kind of a way to explain why supply pods, hacking pods, and other similar pods all take the same time to arrive despite changes in cave depths)

"Alright team, our pod depots have gone offline and we're sending you in to find out why"

This mission will basically have dwarves go about to three different locations and restart power at the pod depot.

  • This mission does not come with supply pods (as we are at a depot) and instead you can get more ammo and health at one of the depots' supply...panels? Something similar.
  • Additionally this is the rival's response to DRG committing what is basically a felony (industrial sabotage.) This mission introduces a rival tech enemy: The Saboteur. It's on par with the prospector in terms of size and more on par with the Nemesis in terms of combat. Most enemies encountered on this mission will be rival tech, basically replacing random glyphids.
  • Swarms will still come with both, similar to the hacking sequence on industrial sabotage.
  • Our job is to kill off the three Saboteurs protecting the downed depots and turn them back on (which can cause a swarm to initiate)
  • Oh and sweet Molly accompanies us for these
orchid mortar
#

Add an indicator for the S.S.G(shredder grenade) on the UI which shows if your shredders are active or expired.

hazy mortar
#

search bar for cosmetics.

arctic summit
#

cave collapse / mineral rush sort of mission where you have to collect as many goal minerals/lumps (like aquarqs) as possible from a large, branching volume as rocks fall from the ceiling, possibly utilising mini mules as a way to ferry minerals quickly to and from a central minehead; basically a time trial version of point extraction.

might need workshopping now that i think about it, but we do have like, established object-fall-impact mechanics with the meteors, so it's just a fun thought

native granite
# arctic summit cave collapse / mineral rush sort of mission where you have to collect as many g...

i would like to add to this
instead of a mission it could be a mini event like the meteorite,just without reward

we know that there are some big things on hoxxes, for example the big thing that always screams when we get its eggs

im sure i doesnt like this and would be pretty upset and do more than just scream
it would make sence if it also made some rocks fall,since the whole screen is shaking
( i dont think it should be only for egg hunts however)

it could also be made to happen more often after its introduction to make it seem more irritated than usual to tease that we might get to fight that thing some time later

upbeat garden
#

A small completionist idea for milestones: trophy closet that fills with trophies if you complete a type of milestone (say mission type, mutator, class levelling, etc). Could just be a nice bonus reward tossed in the memorial hall to show your completion status.

azure cipher
#

Some of these suggestions have more than likely been shared, in no particular order

  1. A Mission/ Match History.
  2. New biome, a water like biome (Damp Abyss) reusing current mobs but also have some similar to the Nayaka Trawler that would drag the player into towards water features, that could slow and potentially harm the dwarfs.
  3. In specific biomes having quick sand ^ this one included as well as Sandblasted Cs, Salt Ps and Crystalline Cs would suit them.
  4. A different variant of current biomes, instead of travelling downwards to reach the end of the cave system instead you would need to go upwards.
  5. Neck up snapshots of players' current dwarf before heading into to missions this would show the customisation of the character in the in mission portrait, space rig, load screen etc.
  6. Skins and paint schemes for class equipment/ weapons.
  7. A "read all" option for when you unlock a bunch of customisation so the computers don't keep flashing at you.
  8. Option to skip the animation for the forge similar to promoting dwarfs.
  9. A testing area/ firing range for weapons and armour.
soft snow
#

Make the sludge pump sludge remove lithofoamer foam and the other way around so we can have turf wars in drg

somber sequoia
#

Idea for another salute:
"Leave no Ore behind! No, wait, dwarf. Leave no dwarf behind."

turbid geode
#

A handful of rare Mission Control lines where you can hear him chatting with his superiors, he forgot to turn off his headset mic!

crude niche
#

Buff idea for sticky grenades to make the impact fear impact stun instead. It just feels bad when I see a swarm, stick them, and they just run at mach 10 away from the rest of the swarm before it even detonates.

final hill
#

💡 for April Fool's, replace the Impact Axes with folding chairs.

glass mortar
#

splitscreen option for couch-coop

lofty karma
#

new mission type: Recovery

A xynarch charge-sucker latched on to the rocket during a very profitable refinery mission, driving it further into the caves. Your team is being sent in to clean up the mess and recover what you can.
As you descend through the hole the rocket made, you’ll find pools of liquid morkite on the floor, which can be retrieved with vacuum cleaners repurposed from the rockpox infection once you kill the bugs they’ve attracted.
Upon finding the rocket, it’ll fly around and bore a new tunnel into a new cave- you’ll have to kill the charge-sucker and repair the rocket to extract what’s left inside it and finish the mission. Although it’s too fast to hit at the start, the rocket becomes slower as it runs low on fuel, which gives teams the opportunity to kill the parasites before they can take the rocket any further.

This mission type could also have a point extraction recovery variant, where dwarves vacuum up Aquarq shards rather than liquid morkite and the rocket makes a thinner tunnel between caves.

native granite
#

i feel like the interplanetary miners union could use a change

most of the time i dont even notice when it starts
and when it does it not like you can really do anything for it specifically
i feel like its a bit too passive but maybe its intendded that way

in case it isnt maybe we should do something different with it/expand it a bit more

misty snow
#

We need to be able to name the loadouts ,,, it's not a symbol, it's not clear

mossy arrow
#

Hey, an option to mute the game while alt-tabbed would be great!

covert marsh
#

christmas event but instead of rockpox spikes its festive themed
spores as ball ornaments and the spike in the middle a tree i dunno

prime fjord
#

Glacial Strata has Ice Praetors, Magma Core should get Fire Breathing Praetorians, and they vent hot fumes when killed.

spark agate
#

new mission warning: smart bugs. makes bugs change in behavior, all ranged bugs have "predictive" shots (if you run in a straight line they will try to predict where you will be when the shot lands and shoot there), if its a melee bug, it tries to stay behind you and be quiet to surprise you and tanky bugs will try to be in front of you to make other bugs hit you. because its a massive difficulty, 50% warning bonus

dry marsh
#

make it canon that mission control has a pet

dapper cape
#

Make it Steve with ANOTHER e so it’s either Steeeve or Steevee

spark agate
inland stream
#

i think itd be neat if there were a "sync pickaxe loadout" button so when you unlock new parts you dont have to change each pick individually

knotty idol
#

turn tunnel rats into a reskinned best wurst beer, with a rat tail instead of a weiner
(based off of the voiceline "tunnel rats, and leave the tails in lloyd!")

steep path
#

A mission anomaly that drastically increases the quantity of lootbugs and golden lootbugs. Or maybe one that just turns more lootbugs into golden lootbugs. could name it "Friend filled Cavern" or "Target Rich Environment" depending on your stance on lootbugs.

spark agate
#

some long range weapon for engi, or one that can damage the caretaker efficiently, because im tired of either playing only scout on industrial sabotage or dealing barely any damage as engineer

grave moth
#

In future seasons, it might be cool to see another rival arrive on hoxxes: Orcs.

-Rather than a company, the orcs are pirates here to raid DRG and Rival supplies. Something similar to 40k orks but less copyright-infringey
-During missions, orc raiders can sometimes come down in their own drop pods, maybe even looted DRG pods. They'd be more elite than other enemies, but slower as well. They'd make use of tools similar to the dwarves, possibly the SAME tools because they've looted them. The best way to combat them would be separating them and stopping them from setting up defenses.
-They would also be hostile to glyphids and rivals. Maybe they could even tame glyphids, which could be an excuse to see the glyphids with turrets on their backs people have come up with.
-Maybe a new mission type involving defending against them or retaking an area they've captured.
-Orks could cut off your comms with mission control and taunt you through the intercom.
-Having a voice acted enemy could be neat, and give them some more personality.
-Possibly some lore to go along with them?

-Edit: I've been told the devs have said they'd never add dwarf esq enemies. That makes sense as they'd be very annoying to fight. Instead, maybe they could utilize tools better than other factions. Creating ziplines, using platforms, riding pipes, etc.

zinc cove
#

Season 4 should honestly focus on variety between enemies and perks, probably been suggested before but I wanna make a more comprehensive suggestion:

Perks - Perk Buffs/Reworks to ones that are rarely used to make more variable loadouts, for example why not allow Strong Arm's flare throw velocity buff apply to Grenades as well? Would be a pretty justified bonus to give a niche perk that could see more use with it. I don't got ideas for every situational perk but I'm certain you guys at Ghost Ships could figure something out.

Enemy Variants - On top of possibly continuing the Rock Pox'd Bugs, more biome specific variants of existing bugs would definitely liven up things on Hoxxes IV. Praetorians that breath Fire on Magma Core, Radioactive Bulk Dets in the R.E.Z, stuff like that to give each biome even more identity than their terrain gen and elements.

More Terrain types would also be nice as well, Season 3 was pretty nice about those changes but the more the merrier but those first two things would be really nice to see in of themselves.

grave moth
#

A boss battle that involves pipe surfing

tired monolith
#

A firing range in the space rig that lets us test out our builds without having to experiment in the field.

potent mortar
#

There's literally a voiceline that says "flares need an upgrade", why not have a couple flare customization options, like we currently do with pickaxes? One ubiquitous one, and then a choice between three options? (Brightness, duration, recharge time?)

tepid mesa
#

Gunner's shield generator should protect against environmental effects. It makes sense and adds some interesting utility.

safe tangle
#

so I was thinking the fourth primaries for Gunner and Driller. GSG probably already has something on the table, but I'm going to post these anyway.

Driller: Tesla gun. Something that shoots pure electricity. Would be a shocking addition. Of course it would be held with 2 hands.

Gunner: Scattergun. Basically a REALLY big shotgun that shoots a lot of pellets very wide. And slow to shoot. And again 2 hands needed.

Very simple ideas. I dunno I think they would fit well to these dwarves.

shy shell
#

A few simple suggestions for the "Quality of life" side of things.

1 Have Steeve automatically avoid drop pods and resupply drop zones (Tired of moving him out of the way myself)
2 Additional markers, preferably where you can place 3 more marked 1 - 3 in order.
3 Have it to where you can completely mute mission control with no background muffle (This is for people who like doing the quiet DRG runs)
4 Have it to where you can pull up the map while HUD is disabled (You can add an option to turn it off cause I know people take screenshots that way)
5 (A very unlikely addon but a neat one at that) Possibly allow our flashlights to be custom colored just for fun.

dapper cape
# safe tangle so I was thinking the fourth primaries for Gunner and Driller. GSG probably alre...

Engineer: I like the idea that Engineer has a broad variety of guns soooo,

A LMG that can swap to a sniper like the Colette tier 4 mods or a sawblade launcher like in Gears of War or FarCry with the built in feature to stop and shred at armor like pretorian.

(Also I’d like if the Warthog and Stubby got some engineer twist like the warthog can share turret ammo and the stubby can overcharge itself or the secondary [I want both of these to just be built in, no mods or overclocks, the LOK-1 is a smart pistol from titanfall 2 for christs sake] to make the guns feel more engineer and custom made)

Scout: maybe a lever action rifle (like the Winchester) that is kinda similar to the M1k but has a feature that lets you fire it faster if you keep a certain rhythm or pace with it that gives you a bonus. (This actually just sounds like an overclock)

EDIT: I MEANT TO RELPY to PeZcU

shy shell
#

(WARNING: this is just a fun concept that I know wouldn't be added to the game but I wanted to toss it anyways)

New Biome Expansion
Nebula Caves

"Alright team listen up, a meteor has just struck down deeper then usual to places we didn't think was possible near the radioactive corridors and has revealed a rich nuclear cave, So rich in-fact we are calling it Nebula energy due to it's cosmic beauty RnD like to call it. This cave however is not like most of Hoxxes there are strange rules of nature to be found down here that most dwarfs will not be used to so buckle up and get ready.

Environment: [Full of dense prismatic light this cave is a mellow deep purple with a hint of compressed granite as a side texture, there are mighty spires that go high and low with large gaps in the cave, the atmosphere is that of the surface but deep underground, there is also extreme electric build up so Nebula lighting strikes the skies high above the cave]

Notable Hazzards:
"Dense Gravite Pillars" [These pillars have such a strong magnetic pull it can be stood on without falling making it very disorienting to walk on]
"Nebula Lighting" [Not like shield disruption, Nebula lightning will periodically strike the ground slowly mining it downwards until about 10 meters down which will hit the soft surface granite (Note: It's not compressed just granite so still minable)

Let me know what you think, it is just a cool idea.

woeful fjord
#

Now, glyphids are afraid of loud bangs, except for when they aren't. How about making a bunch of bugs flee for a moment after an orbital precision drop of any kind has landed?

ocean depot
#

Custom Missions
Choose a mission type, length, complexity, secondary, warnings, etc.
Doesn’t have to give you any xp or gold or whatever but it would be nice to be able to create your own mission whenever you like

hot pulsar
#

I suppose this is more of a question than anything. Are there any plans on reworking the perk system? At the moment they are extremely underwhelming.

If a perk overhaul is in the works, then I'd really like to see Steeve as a permanent pet that we could even potentially customize slightly. I want to put a hat on Steeve.
Let me put a hat on Steeve.

If there's no plans to rework the perks, can we at least buff some of the weaker ones? Or change them to they are on the same level as the others?

raw vigil
#

Maybe more voice lines if Steve dies:
Incoherent IWILLMURDERYOU noises
I WILL KILL EVERY LAST ONE OF YOU!
STEEEEEVEEE! (Spoken in pure, utter anguish.)
S-STEVE! NO! DON'T LEAVE ME! D-DON'T LEAVE ME! Breaking down crying
RAAAAAAAAAAAAAAAAAAAAAGGGHHH
Incoherent scream of rage, like a Primal roar.
(Feel free to add more)

pine olive
#

This is pure what the fuck, but it seemed like a cool idea in my head, so...

Idea:
If you're close enough to it, you can pick up Scout Flare Gun flares and carry them around as a Heavy Object you can sprint with like Doretta cannisters. You can throw them down if you need to shoot something, but they do no damage if they collide with a bug.
Carrying a Flare Gun Flare obviously means the light is now traveling with you.

Why the fuck:
It would be a cool way of giving Flare Gun slightly more flexibility and help make up for Greenbeards that use Flare Gun shots to light up tunnels instead of caverns.

Unique voice lines?:
Sure.

Suggestions for it:
"Cover me and I'll give you some light!"
"Protect me and I'll keep the cave lit!"
"Bloody hell, what was this thing supposed to be aimed at?"
"Huh, I figured this would be burning my hand."
"Cover me lads, carrying a light!"