#bug-discussion
1 messages · Page 104 of 1
@torpid oyster Should be fixed in the next hotfix.
@tidal coral That is a tempoary solution to prevent the beards from clipping into the armor. It will change in the future to make space for both.
Alright.
Deep dives haven't reset yet + countdown is negative
i'm pretty sure the "focused shot electrocutes" stat isn't supposed to show 0 here
@split mirage Restart the game.
Nice that fixed it, thanks. Does that happen every time after an update or something?
Negative timers on the assignment board too
Hello everyone ! I just finished the update and rushed into the game :) I haven't started any mission and yet I already have the Neon Band skin for bulldog.
Yeah same here
Oh great it's just a good bug then ! ah ah ah
Also, the beards of the dwarves do not stick out of the armros anymore. Is it just for me ?
restart the game
@median frost Apparently it's how it is now
Since a new pick up animation got added durring it just stay/float in the air for the time being (at least with Apoca blooms it is, havent had another mission since then)
i restarted the game and it fixed for me
@median frost Do you mean that your beards stick out of all armors like it used to after restarting the game ?
I did restart the game and it did not fix the problem
a dreadnaught egg despawns if a machine event spawns on top of it, making you unable to finish the mission'
the timer
Ok next time can you say to each user yo'ure talking to ? Thanks ...
Well be more precise. I thought you were talking to me. When you're talking to someone it's for that other person, not you.
if its a feature restarting wont fix it
not trying to be mean, but thats common sense
Anyone else occasionally just not getting anything out of cargo crates?
I think you do get something out of the cargo crates, but the UI sometimes fails to show
Hello! I have a question, the weekly core assignment timer has restarted, but I cant access it. I haven't completed the "weekly core" yet, but it is disabled, anything I can do?
False alert! I just had my gunners assignment opened.
Two bugs I think:
- Opened a crate, got no skin, but when i finished the mission I had a new neon skin in my inventory
- I got 250 malt stars from somewhere after the three weekly assignment missions (120 after second mission, 250 after the third). The weekly assignment also showed me I got like 100 jadiz after mission 2 and 3 but i never got any. Maybe it gave me the mal stars instead?
Would be great if I could get some feedback about that
considering brew ingredients are in the same category as upgrade minerals in the "loot" display during missions, I wouldn't be surprised if it was awarding brew ingredients sometimes instead of upgrade mats
@mossy breach that's common right now, the notification doesn't show but you do get a skin
aight
Hotfix is comming for weekly asignment minerals and bosco skins
So if you forge an item and reset your save to a previous one (forged the wrong item and wanted my minerals back) it causes the game to crash
repeated it 3 times to check and crashed all 3 times
just noticed that someone streaming has a completely different deep dive stage 3 than i did
The Hipster overclock buffs more stats than its description suggests, apparently
Max ammo and rate of fire increases in addition to the stated buffs
@topaz ether can you send me the save?
how do I do that?
my steam feed says I unlocked a secret achivement but its still listed as secret
Says Stage 0 when we're in Stage 2. And after completing Stage 2, the progress screen that shows all stages and current stats and only shows the stage 1 completing.
kursite enemies arent spawing on the machine event
wait, they spawn, but across the map
what a fun event
Incendiary grenades have been randomly disappearing after I throw them and they initially ignite.
Anyone else haveing problems wit hthe game crashing all the time can't even load into a mission any more, sadly no Crash re-port just this
i run a GTX 1070
16GB ram
you have chrome open?
i know it sounds dumb, but chrome eats ram like the south eats butter
My work terminal gets docked 60% memory at all times because of Chrome if that says anything lol
another bug: if you're in a menu when the countdown starts the timer doesnt re-appear
A few bugs and comments
- Minor visual bug: resupplying with a flamethrower equipped shows it re-equipping strangely for a fraction of a second
- I understand the bombs exploding during the crystal machine event if you throw them, but when switching weapons it seems harsh to make it explode right onto you. In my case I was also playing solor and the bomb supply was far from the crystal (this too might be a bug? the bombs dropped on an entirely different vertical level), so it was pretty much impossible to carry a bomb to it without either getting attacked and killed or dropping a bomb onto myself so I could defend myself. Maybe if you just switch to a weapon the bomb could drop at your feet so you can keep going afterwards.
- I got a swarm at the same time as a machine event. Not sure if intended although having both at once seems rough. But I also had the impression both songs were playing at once so that was an audio mess.
Oh and another question/bug, I got 2 barley bulbs out of a mission with 155% hazard, and still got 2 barley bulbs at the end. Just wondering if it's intended that beer ingredients aren't multiplied
I just got a bug doing a point extract for the trilathye mineral or whatever its called. I activated the 4 beams to get the bomb dispensors delivered to me and it all all fine and dandy until someone joined. When someone joined, mission control just kept spamming bomb dispensors and the bugs were just coming in infinite numbers
When browsing equipment terminal, GK2 magazine does not change its color when changing skins
here I got the flamethrower strangeness on camera
seems to hold it like the secondary weapon for a second lul
We just completed the deep dive successfully but the victory screen faded to this (for me, the host) and we got no rewards. Had to reboot the game.
DD Skip skills
um my beards arent showing up
is that a bug?
llike the triple trouble gilded just doesnt show up when i select it
So quick question, is it just me or shooting the Neodecyte Breeder with a M1000 crashes the game every time?
You can redo the first part of a DD multiple times for multiple blank cores
Developer looks intensifies
Anyone getting insanely high ping this new patch?
I'm not lagging at all
but my ping is super high, not for anyone else in the group.
Host: Indiana
Me: California
speedtest results
crashed me too
More minor bugs
- When a trawler grabs you, your dwarf sometimes exclaims "I'm afraid of heights!", I'm assuming because they use the same lines for grabbers and trawlers
- If a trawler grabs you and you die at a later point (can be many minutes after the grab) your camera may glitch and show sideways on your death as if you were still in a trawler
the epc's heat meter isn't showing heat
is it normal the negativ credit after buying the license for the beer ?
It's small, but the little red exclamation point that shows when you get a new skin doesn't go away until you fully switch weapons and switch back. Also, I'm not sure if this has always been a thing, but Win+D doesn't have normal behavior, it doesn't take me to desktop.
Is it normal for the bombs in the Tritilyte event to blow up as soon as you throw them?
help none of my beards show up except the savage full
my friend cant see them either
picking up red sugar after popping iron will still makes you go down
My friend got DD and EDD rewards without letting the game know about it. That bug still remains in the game, happens only for clients.
No personal best time, no stage completed... however he's done that with me, as host I see my DDs completed in terminal but it seems like he gets double reward this week
Also he said to me that he got Heightened Senses stuck on the screen for 3 minutes
I guess old bug returns...
And with his death indication went normal again
Failing a mission plays the fail pose for your dwarf, but after it has played out in full the dwarf resets to his default idle standing
Picking up items such as boolo caps, fossils, the new beer flowers etc. now requires you to HOLD E instead of pressing E. If this mechanic is meant to stick, you should probably fix that you are frozen in place while doing so.
Holding E on a boolo cap mid-air lets you float, completly frozen in place in the air, until the full Hold mechanic has played out, or until the player lets go of E
I'm not sure if it's a bug but the drillers and gunners beards are hidden in the armour so you can't see them. so a game breaking bug to be sure.
the description of this OC is offset... a lot ^^
I know this isn't an official thorough bug report or anything, but I noticed this just now: 'today's special' on the board and in the bar menu don't match. Just got out of a mining mission
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why yall do gunner like this? Beards are no longer visible with most armor. Hoping this isnt intentional
I don't know if these were removed or if this is a bug, but ordering anything at the bar doesn't make the dwarves talk. Like the "Round of oily oafs, please" lines.
@echo cargo iirc they said it is a temporary kludge to fix beard clipping issues
beard can’t clip if you have no beard 🤔
Bug issue with the machine event, tridilyte or however it's spelled. The same issue that once plagued the cryo cannon now plagues this event, when looking directly at the crystal during the event my screen and friends screen will flash an orange-ish color.
Another thing (might be a bug), but completing these with no blank core awards nothing at all it seems.
I think I recall a Dev mentioning that the rewards with no cores were something to come later in a fix. Let me try and find that
Here we are
@chrome pagoda
Issue with Neon skin on Engi-Grenade Launcher:
On reloading animation there is no Grenade so engi put something invisible in Grenade Launcher 😄
Hi I noticed the long beards on the gunner and driller arn't over the top of the armour but rather tucked underneath again so you cant see them.
Not really a bug per se, but an oversight for sure. Since forging some of the Victory Poses requires the new resources, I'd like to see them in my mineral list in ANY terminals and the Forge specifically, not just up at the bar stand. Also, the description card of Hipster OC for M1000 still isn't corrected to real values.
it wil be corrected in updates and fixes i wager. 🙂
so, i have had a cube of magnite spawn while i dug a crystal of it? as much as i like having 100 magnite essentially appear out of thin air, it doesnt exactly seem intentional for a giant cube of it to spawn...
the notorious cube bug strikes again huh?
i guess so? first time i have seen it
its been here since u25 as far as i remember
ah, ok. guess i have been the... unlucky one?
they even said in patchnotes that they tried to fix that but apparently its still here
its rare that trinkets appear out of thin air
'Fixed some cases of the notorious cube terrain artifacts'
guess not all of them
also
if you had selected a bosco skin before the hotfix 1 you keep the skin
kept*, i guess
there still a bug with the events where you finish but get no reward
This happened after we failed the event
Roughly 10 mins later
Probably not supposed to happen 😄
I can't see the Quick Join terminal in my bunk. it's just gone
Its been removed
aw
what was the reasoning?
people wouldn't leave the bunk or something?
just read the reasoning. I agree, I guess. it made sense for a gameplay sense but not for an in-universe reason
sad to see it go, but i'll just drown my sorrows in all the new beer
So one bug I confirmed to be happening quite often on my (and my friends) end is that killing a Neodecyte Breeder crashes the games' engine
Oi I keep seeing one type of beer of the day on sale on the board, but barman bosco sells a different one
I just broke a bit of umanite at the base and the top disappeared except for the odd bits taht stick out. I tried digging aroudn underneath it a bit to see if it'd despawn the lingering ghost umanite bits and it turned them into a large cube of pure umanite. How do I report this correctly?
I dug out a bit to see what would happen.
@slim dew, Primi Fanatic#8523 Is this recent? Like after update 26 release?
I posted it as it was happening
So about 30 minutes ago
It was the only Umanite node that did it, but it's also the only node I mined by knocking the bottom out from under it.
update seems to break binding Num+ to things, or rather, break using Num+ to actually do things after binding it
had one of my mouse buttons bound to Num+ and used it for flares, doesnt work anymore, tried using num+ on keyboard as well, and with and without numlock on for both
Not sure if this has been brought up but the Special on the board does not match the special available
bet-c still counts as an enemy after you fix it
I don't know if this is a bug or not (it looks awful and makes the awesome beards less enjoyable) But i have the Braided Abundance-Armored equipped but you can't see it at all UNLESS you wear the light armor which doesn't look as cool as the heavier ones
Not the only beard affected either
@vast moat intended unfortunatly. they did it to prevent clipping but it sucks
Thanks
np
The fact that salvage mission objectives can now fall can be abused easily.
Tried to dig fuel cells into a bunker just for the heck of it and then covered it up with platforms and we had no enemy spawns at all even outside.
it takes a lot of effort though that most players wont do
really no effort though
driller digs beneath the marker directly down and then slightly around, engie jumps in and covers the ceiling once it falls in. That's it
I'd imagine it also works in a non-salvage mission, but you still have the mission to go through after, but here it's easy and cheap cheese
also seen this glitch with gunner's animations more than once today
pretty funny, but still
has anyone noticed the typo in Seasoned Moonrider? I haven't found a report yet but im not sure if thats a bug report
It happens when I finish loading the supply pod
Ah, I've seen that one too
I got nothing to build on the forge after completing a machine event and then choosing a reward... Not even the notification I got
is it me or does the kursite event not spawn kursite mobs fast enough? i've failed twice because they spawn very very slowly
wasn't the kursite objective on beta server 10 kursite? and it's 15 now on live?
beer screen is broken. as can be seen in this screenshot. prety shure this clasify as a major bug. although not gamebreaking.
How do you think it is broken? Do you have the license and can't buy it?
red rock blaster is advertised as being the current special of the day but doesn't show up in the bartender inventory. so the screen is not syncing with the new content. i don't know if it have anything to do with having or not having the beer licence, i didn't unlock it yet.
Ah yeah. That got broken cause of the new beers added that weren't there before
Don't really think it's a major bug as most people just look at that screen to know is what beer it is and if it's something they need
Otherwise if they know it's broken they just look in at that screen
lets hope it get fixed in next hotfix. red rock blaster is prety much a go-to before doing anything.
update. it was my first time booting the game after update 26. exiting and rebooting again seemed to fix it.
as they say "have you tried to turn it off and on again?"
been having lobby problems a bunch today. I can't get friends to join my lobby until i restart the game if I do any missions beforehand
Not sure if it's a bug, but mission difficulty multipliers don't seem to be affecting booze mats
falling out of pod and taking fall damage as a result during spawn
joining existing games
the new pickup animation for fossils, plants, etc fully stops all movement including falling so if you start picking something up after falling 4 miles it will stop all fall damage
gravity recalibration button graphics keep disappearing
wait, they popped up without me leaving space rig....
hipster doesn't say the extra ammo and fire rate in its description
One important bug that affected engineer's plasma grenade and now affects the bombs from the crystal deposit machine event, their explosion radius is too big on launch
Often I'll throw one and it just explodes in my face because there happens to be a bug or something around me, but not in front of me
It makes the machine event close to impossible because of how many bugs spawn on hazard 4/5, it's damn near impossible to have none around you even if the rest of the crew is on defense duty and you're on bombs
And on that same note, swarms shouldn't happen during machine events, it spawns way too many bugs to have a chance at succeeding
At least hold them off until the event is succeeded/failed and then spawn it
when the game crashes it won't let you back into the deep dive. I was on the final stage and couldn't get back in to finish it. maybe we could get something added like a way to message the host to let them know we didn't just rage quit on them
Oh and random other bug, when buying a beer license, the mats are removed properly, but then the other licenses show as if you still had the previous amounts (e.g. I have 10 nuts, buy a license costing 10, I now have 0, but another license for 10 will show 10 in white as if I have enough to buy it but won't allow me to)
It refreshes after exiting and talking to Bosco again
screenshot for example, it shows the 5 yeast cones in white as if I have enough but I only have 1 because I just spent them on something else
are the tritilyte bomb things broken
i was TRYING to throw them at the big deposit but they just blew up in my hands
see just above
Had the same bug again where you're suddenly able to walk through minehead/drop pods and you shoot right through enemies without hurting them, but they can still hit you. It makes it impossible to finish the mission.
It happened to my whole team
@cursive cedar I had the same problem as you with the tritilyte bombs. The moment I tried dropping them, they just blew up in my face. Then after someone joined my game, mission control kept spamming the bomb pods and his line when you start the tritilyte event, followed by an endless swarm of countless bugs
weird
Problem with whatever this (something with cave leeches?) I had this all over my screen for 15 minutes during a Core Assignment Mission - Elimination
The Point Extraction clipping bug is happening consistently now, preventing my group from doing our assignment.
You tried holding E?
Oh god, the leecch bug is back again 😦
@tight narwhal that's the effect from the hightened senses perk that detects leeches, looks like it got stuck on your screen
@pseudo raft I don't have that perk on though
Best part is, I've never ever bought it either.
Before the patch, the Braided Abundance beard would hang in front of all the Driller armors, but it now only hangs in front of the Mk3 Basic Drill suit
I'm getting the cave leech warning despite not having it equipped as a perk in a team game
machine event bugged at the end it played the audio 5-10 times in a row and send extra bomb dispencers even thou the event was already completed
i could not get all in the screen but in total there was 5-10 bomb dispencers in the map
'AVAIABLE'
Not sure if it's been mentioned, but the beard physics on the driller and the gunner are broken - beards now fall through armor and can't be seen on most armor types
I'm seeing significant performance degradation in 26.... mission loading screens are ridiculously choppy (especially audio) and I'm having 1+ second freezes when swarms arrive
also push to talk is not working for me anymore....
(have never had any issues with performance before, always had ultra settings on....)
Yeah, every time I get a horde I dip down to 30 FPS for the whole fight. Game feels choppy overall too.
new softlock bug
we started the mission with dreadnaught music on loop and there were only two cocoons on a 3 cocoon mission
Yeah the game has been running a bit worse since Endgame part 1
I dunno what it is, but I Noticed it
Found a new bug where after loosing the Tritilyte Machine Event on our way to extraction all of us got 2 healthbars pop up for the deposit even though we lost the event. This was on Haz 5, host didn't have these healthbars pop up on his screen.
I should have screenshotted i was the host, but i did not see the health bar, and the event was long past over.
think there
is a bug tracking the new beer collectables, i somehow have 259 malt stars and i've done like 5 missions since the update
i t h a s r e t u r n e d
had a weird bug with a cargo crate, once we completed the repair and it dropped the loot & minerals, it played an endless loop of sound that was like a droning noise, kinda sounded like it was gonna take off. only occured in the immediate vicinity, faded as we walked away, both me and another party member experienced it
anyone else having an error where whenever you hit the 'enter' key to chat, the game goes into windowed mode, and messes up the resolution? if so, @ me
seems to only happen during a mission, not in the rig
aquarq spelled differently in subtitles compared to ingame.
called aquarq in every instance except for subtitles where its spelled aquark
https://i.gyazo.com/be110fbceced3303c9cd4f81b0d8135c.png
Visual: After getting license for this beer my credits gone negative.
Before the update, my key binds for item 1 worked, but now it's not working
It's set to numpad *, and wont work swapping to item 1, but my NumPad / works for item 2
The new brew materials (malt stars and the like). Are unaffected by hazzard bonus like minerals are.
For example last mission we collected 3 malt stars, hazard bonus was 140%, only recieved the 3 malt stars instead of what should have been around 7 malt stars
standing tall in our failure (the mission fail animations started to load and then bugged out)
@sly acorn i see that a lot when i join a mission where minerals have already been mined
Are those bomb dispensers supposed to land way fucking high above the crystal?
@noble lantern Try this to resolve freezes: https://steamcommunity.com/app/548430/discussions/2/1729827777339086202/
Hello, i would like to report a bug, it seem molly do not like at all the new addition of the machine events, she can get stuck and freeze mid walking animation when near or on kursite infection machines and do not respond anymore to call from players, the only solution is to hope you can dig under her and help her out of the range of the machines, else, you are damned to be unable to fill her or push the button
this happened as i was heading back to the drop pod way after the machine event
also the melee machine event cant be started by anyone except the host
SO
im stuck on something new
as in i cant move
tritilyte is the thing i jump on
its just playing the landing sound effect on repeat
ok now im invisible to glyphids....how did i break the game this much?
welp getting downed didnt get me unstuck, explosions didnt help...and i can touch the ground
The next hotfix is huge and should resolve most (if not all) of the bugs you've all been kind to report since yesterday ❤️
Some feedback:
- might just be my luck but the blue beer ingredient, yeast cone (I think?) seems very uncommon
- some voice lines seem to be on a big delay, by about more than a full second. Particularly the killing enemies responses. It actually almost seems completely random when they say stuff in fact, sometimes I swear they preemptively say their killing lines.
not sure if anyone else has had the issue yet but I just had a machine event spawn next to a dread egg during an exterminate run and I think it despawned the second egg
checked entire map
Hey! I was doing the new tritilyte deposit mission as the Scout.
I was grabbing the bombs and running to the deposit to damage it.
When I exploded my 2nd or 3rd bomb, I got stuck IN the deposit.
I tried jumping, moving, pulling myself out with the grappling gun. I eventually died and Bosco ressurected me -- still stuck.
Apparently the same problem as @pseudo jay 🙂
Just discovered a bug for the “Double Barrel” Boomstick Overclock, if you shoot only 1 shell (which you get from a resupply) it will start making a bunch of clicking noises in quick succession, then when you get another resupply the gun starts firing like a normal shotgun with only the 2nd one making noise, this is fixed if you reload and have an equal amount of ammo again
Hotfix 3 live now! #patch-notes-steam
Incendiary rounds (boomstick upgrade) stopped detonating gas clouds before hotfix3; was that caught, or is it still an issue?
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After throwing a grenade and IMMEDIATLY starting to deposit, grenade is sticking to the right hand
https://sun9-31.userapi.com/c855436/v855436846/17aa0d/mQ0I29jIAJg.jpg
https://sun9-50.userapi.com/c855436/v855436846/17aa2a/Pq5R_N3Dcyg.jpg
https://sun9-42.userapi.com/c855436/v855436846/17aa34/WTvXMcV7pZU.jpg
if you open your map while saluting , your weapon appear to be stuck in your arm and the map is frozen until you try to open it again
Kursite missions are spawning Praetorians that take significantly longer to kill than the spitters. Kursite should be removed from the game if it isn't going to be hotfixed to spawn more kursite enemies and not literally screw you.
the beer that makes you break terrain with one less hit seems a bit wonky. me and a friend drank it. no effect for me (host) friend could break 3strike terrain with 1 hit but dirt still took 2
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
another bug with beers: it seems if you dont have the beer buff license, and your friend does they will get the buff but not you even when you drink it
oh so that seems to have happened for me then. still doesnt explain the rest
so....any one else noticing that fuel cell keeps 'digging' even after it's landed/deployed, so if you cavern out beneath it, even if it's still got a layer of ground under it, randomly it will decide 'yanno what, lets dig further' and drop
Huge problem. Gamebreaking. Can no longer smash the V button with an empty mug of beer. Please fix. ❤️
you never were able to
Uhhhh, did it a lot last patch. Not sure about previous patch.
wasnt able to ever
I was. The dwarves in my games were able to. Not really sure why you're trolling here.
Can't get the music to work, so caves are awkwardly quiet. Also like half the time I don't hear mission controls voice, that's a problem because I need that sexy British accent in my life.
in the last update and every update before that i was NEVER able to salute with an empty mug
and even the last patch i was never able to
Sure.
Tbh I couldn't salute with an empty mug either
weird
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Gave the 'die worthless crystal' voice line when striking Nitra. Engineer, Salvage mission, just entered
you probably inadvertantly destroyed a small section of crystal under or nearby it when mining it, happens all the time
possibly
missed element of new feature?: Picking up legs of mini-mules doesn't require holding E
Or is it just for things you need to 'harvest', and not things you 'pick up'?
So apparently theres a problem with steam trying to download the old build (pre patch) of the game if youve updated the game. The only way we figured out how to prevent it is verify integrity of the game before the download starts. Also if you restart steam the new build of the game is still there but if you let the game update and revert back you cant play with people who have the new build. Thats how we came across this bug because someone couldnt join us and it said that the people they were trying to join on were on a different version of the game.
That Scout entering Drop Pod and then still being able to run around
Not fixed
Not that I mind, just putting it out there
Maybe someone reported it but we never know : curious case of floating ammo pod. Which is even weirder considering he had just been moved down a bit seconds ago before that.
We were trying to dig under it to bury it but he only moved one time and after that remained floating in the air even though we had mined everything around it AND "in it".
Is it just me or are the throwing axe hitboxes janky after the update?
feels like a good 30% aren't hitting despite being dead on target
@fallen hill Thanks for the link for resolving the freezes. That has definitely helped significantly.... I am able to put it back to Ultra settings with no problems now.
However, push-to-talk is still completely non-functional
Machine event lazer sounds don't stop playing even after they are gone
@mossy breach I've had weird music issues in the past where stuff just didn't play at all.... uninstalling and reinstalling fixed it for me (on windows)
unsure what causes this but its been hapenning for a few months
while playing the game il get HUGE stuttering at random times, sometimes to the point where the game freezes completly
ive tried reinstalling and veryfying file integrity but nothing seems to fix it, my pc is pretty high spec and i manage to run pretty much all my games on the max settings witouth trouble
@thorny wyvern scroll back up a bit..... Mark posted a link to a setting you can put in one of the .ini files that solves freezing issues related to Realtek audio
that sounds like what I was experiencing.... but it only started with this update
his link to those instructions solved it for me
hmm yea, the strange thing is that its been hapenning long before this update
Machine event, if you deposit 2 kursite at the same time you only get 1 for the progress bar.
@thorny wyvern yah the fix is actually from last year
I only started having issues this update
the ingame fixed it partially
still freezes but for way less time
gonna try the fiel editing next
Weird playermodel clipping, seems to happen only to engies and gunners
https://gfycat.com/regalthisballpython
https://gfycat.com/blackgenerouskestrel
Killing machine bonus appears as red
this overlap hurts the performance of my performance indicators
Noticed that EPC's heat indicator doesn't display heat, always stays at 0.
hmm yea despite altering the script and using the ingame fix thre are still a few hiccups
but again, it helped a great bunch nonetheless
stutters is significantly shorter
So we this happened, no clue what is goin on. But it showed me that we "successfully" destroyed the thing with 7 seconds left.
No idea what that satchel charge is doing there.
@sleek epoch Yeah, apparently @thin latch was having the same thing happening last night
Good to know
saw that twice today
Hey, I'm not sure if this has been reported. I went into a dreadnought mission and there were only two eggs but I was required to kill 3. I think the machine event thing spawned over the third egg location, as it was surrounded by the blue stuff I normally see. I had to abandon the mission
Our glyphid dreadnaught was destroyed during machine event generation and we are unable to finish the mission
Hopefully you can fix this!
The dreadnaught music played at the start of the mission for us and we were super confused
I had the cave leech warning perk activate (the part of your screen going white to warn you), but it never turned off, so a good half of my vision was obstructed by white for the entire mission. The weirdest part though was that I didn't even have that perk equipped.
I just attemted a tritilyte crystal machine event. After reducing it to a low hp (1 bomb to go) the UI displayed event successful, and the bomb dispenser closed. The cache did not allow for matrix cores to be inserted, and the music continued to play. I found one bomb under the dispenser, but did not deliver it before the crystal appeared to end the event.
I was a client and my host was downed during the event
It was a low grav mission
2 player, hazard 4, crystalline caverns with a gunner host and scout client
(host was down from about 1/2 way until the event ended
I found a very minor visual bug which is not game breaking or anything.
When you are a gunner and are using the Minigun. When you do the Spin Animation, Switch to another weapon then Switch back. The Barrel will still be spinning.
Like i said a very Minor visual bug but is still kind of neat
theres still vibration issues with gunners beard for the mk5
the great fork in particular
and bulbous
Glyphids now eat gunner incendiary nades if you hit their ugly face. Ugh.
P.S No flame is spreading after
This text prompt needs to be fixed up:
https://puu.sh/EHFjn/c0d96dd2c1.jpg
hmmmm
Usually caused by driller tunnels on long maps like 3 start mining missions, the mule gets to some half way point and then the driller breaks into a cave via a long tunnel, and the miles path finding updates that going through the tunnel the driller dug is the shortest route, even though it doesn't seem to be accounting for back tracking a ton.
tl;dr cap off driller escape tunnels with engie platforms
Had a bug happen to me with some Umanite, mined the bottom of it and the spikes remained, another player tried to mine it and it popped into a cube of over 120 Umanite
Yeast Cone spawns seem to be bugged for some. My group has clocked 12 hours of co-op play since the update dropped, and we haven't found a single one
Not sure if this is a bug with entry/mapgen or something, but I just had a Dreadnought mission where only 1 egg seemed to spawn, but we got 2 dreadnoughts one after the other immediately at the start, without breaking or prompting anything.
Thinking maybe the drop pod might've carved them on the way down or something? It was wild, since we were not expecting to fight a dread in the first 30 seconds or so of the mission, let alone another one immediately afterward.
This does give me an idea for a Mutator suggestion, as it was harrowing but really fun.
Encountered an issue twice, where heightened senses was triggered, and then didn't untrigger until I went down.
@unborn umbra Was it in the dense biozone? The ejector Cactuses break dreadnaught eggs open if they hit them.
The font for beer costs is really small.
Had an issue with sound in an extra long morkite mission. Some sounds, like those of grunts and praetoreans, completely stopped playing.
Grammar
something similar happen to me as the scout as well
dreads can get stuck in driller tunnels. it detects that there's an already existing open path so that it doesn't need to dig through, but it couldn't fit through the hole so it just stood there menacingly.
||also can we get larger font sizes as an option, as you can see the chat is barely even readable on the lowest resolution + 10% resolution scale.||
need the autocannon with the AP upgrade to be able to shoot through its armor and cause damage to it
then you wont need to flank it and shoot its ass
plz fix the machine event bomb carrier spawning way above the deposit
EPC: ammo counter on the weapon itself doesn't update after resupplying.
Driller weaponry in general: very weird random issues with swapping between weapons. Whenever you are swapping weapons, sometimes for a very brief moment you can see the model of a weapon which you don't even have on the mission (EPC if you're using Subata, Cryo if you're using FT and vice versa). Most noticeable when you fire a charged shot with EPC and then swap weapons.
so my equipment terminal says new items availible, and there are no alerts in the terminal for any of my classes
Windows 10 Version: No audio for Mission Control voice lines. I see the text for it but never actually hear anything.
I don't see a lot of discussion about this when using the search function so I don't know if it's on anyone's radar, but this is still an issue.
Idk if anyone else has encountered this, but since the update, it seems like a lot of stuff generates INSIDE terrain.
Like for example the battery packs for Cargo Crates, I had to dig about 3 blocks of smooth ice down to find one of the batteries, I only found it because I could hear it pulsing too```
I ran into this issue last night. I found two batteries in Glacial Strata, and no Cargo Crate.
I spent 15 or 20min scouring the map to no avail, got my friend to come in and search for another 10, then another friend to search another 10. After searching the Steam forum and Discord, we saw this report.
We dug out an ENTIRE nearby frozen lake... it took about an hour and all of our Nitra supplies. The Cargo Crate had indeed spawned buried in that Smooth Ice.
has any1 else had problems with Gunner Napalm nade not igniting the impact area? The nade makes the noise and sometimes has one flame appear/immediately go out on impact site
Anyone else have a problem where you cannot unlock haz 5 as you "don't meet the requirements"? I'm level 51 in game and I still cannot unlock Haz 5.
Trylite crystal event, timer stopped saying event sucsess, 20 seconds later scout said"dammit out of time" and a dreadnought spawned
I had a weird situation where on an emilination mission the matrix core trillobyte thing spawned on top of where an egg was and from the start of the mission I was already "In battle"
My game has glitched and I am unable to select things with my cursor like regions on the map to start missions.
Molly actually didn't make it...
oof
what's most upsetting about that loss is that I've seen molly straight up go through walls but somehow she still managed to get stuck
The drop pod does open at ~30 seconds even if molly isn't there (or, last I checked it did). Still heartbreaking, though!
I mean, it almost never happens! I've had it apply once (and molly was still walking to the pod!). Never had her just....sit
Also, I was slightly off. Wiki mentions that it's 15 seconds before leaving, the doors will open
is it intentional that machine events give nothing if you complete them and don't have a blank matrix core
for now yes
I respawned and was spamming menus and keys like escape, reload, tab, and jump & wasd trying to fight, when this monitor came up and wouldnt go away on my screen
My game keeps crashing every time I get to the dropship I have lost 10 missions of progress today and I hope this gets resolved. It seems to happen when I throw incendiary grenades at a large group of enemies.
sometimes the experimental plasma chargers ammo counter on the gun is stuck at 99 and doesnt change even when you shoot or resupply
sometimes starts stuck at 99 as soon as i join a mission or start one
Gunner Napalm is bugged, the nade ignites one glyphid when it hits them and not igniting the entire area
The explosive charge model is floating at the beginning of the mission, disappears when I equip it
can somebody help me please? i came back to this game after a long time but now it wont load the starter missions for me and i'm trapped with the first starter areas. I really don't want to have to reset my progress so so i can play the game.
found a bug where after upgrading your beer license the requirements for the next upgrade don't display red/white correctly. these fix when you close and reopen the beer menu
found a bug where as the gunner if you throw your incendiary grenade and it hits an enemy, when the enemy dies the flames from it disappear
@edgy flicker I have that too, it hits the enemy or ground and sometimes doesnt ignite the area
Found a bug where as the scout grapple won't register onto a surface and pull you forward
Not sure if this is a bug, but the Burning Love beer is said to be by "Founders Brewery". Founders Brewing Co. is an actual company, so I thought I'd bring that up.
@mossy breach Yep, had the same bug yesterday when I upgraded my license to buy the special beers
can anyoine guide me for discord invite? not working for some reason. the "+" is only letting me do files. been like this for 2 days now.
don't think i changed anything
Whoopsie Doopsie. Something went wrong.
- the upgrade equipement screen was the last one i've seen before going on operation
- succeed my mission (regular Morkite one, in the process of a assignement)
- came back
- open the cosmetic screen first
- et voila
submitted bug report in jira reporter DRG-1020 [Windows/Sound Issue] video included https://ghostshipgames.atlassian.net/browse/DRG-1020?atlOrigin=eyJpIjoiMjgzYThlNTRmYTRmNGMyY2EyNWRlN2FkYmY5ODBlOTgiLCJwIjoiaiJ9
Ok so there is an old bug that is not game breaking but can be irritating. When you kill a loot bug with the driller's drills, a "ghost" of the lootbug remains and prevent you from mining for a few second. I'm talking about after the death animation of the lootbug, of course.
The image for all victory poses found in crates show a Scout, no matter what class it’s actually for
not sure if you'd count this as a bug: The battery for a crate spawned inside of a stone pillar.
I've seen one spawned on thin air, and another spawned I covered in ice.
Does anybody else have trouble finding nitra in dense biozone missions? I can only find 3 veins in a 350 morkite mission.
@dense socket can have your friend try doing sfc /scannow in cmd to see if it could be windows
Im telling him
Trying it as we speak
rip
then?
system is probably not the cause, and the actual problem might be beyond what i can probably do
Crash galore
The crash report:
Version: 0
Unhandled exception
FSD_Win64_Shipping!FPostProcessSettings::operator=()
FSD_Win64_Shipping!ULocalPlayer::GetViewPoint() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\localplayer.cpp:686]
FSD_Win64_Shipping!ULocalPlayer::GetProjectionData() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\localplayer.cpp:1043]
FSD_Win64_Shipping!UGameplayStatics::DeprojectScreenToWorld() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\gameplaystatics.cpp:2497]
FSD_Win64_Shipping!UWidgetInteractionComponent::PerformTrace() [c:\p4\unrealengine\main4-22\engine\source\runtime\umg\private\components\widgetinteractioncomponent.cpp:173]
FSD_Win64_Shipping!UWidgetInteractionComponent::DetermineWidgetUnderPointer() [c:\p4\unrealengine\main4-22\engine\source\runtime\umg\private\components\widgetinteractioncomponent.cpp:296]
FSD_Win64_Shipping!UWidgetInteractionComponent::SimulatePointerMovement() [c:\p4\unrealengine\main4-22\engine\source\runtime\umg\private\components\widgetinteractioncomponent.cpp:385]
FSD_Win64_Shipping!FActorComponentTickFunction::ExecuteTick() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\components\actorcomponent.cpp:816]
FSD_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [c:\p4\unrealengine\main4-22\engine\source\runtime\core\public\async\taskgraphinterfaces.h:842]
FSD_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [c:\p4\unrealengine\main4-22\engine\source\runtime\core\private\async\taskgraph.cpp:685]
FSD_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilIdle() [c:\p4\unrealengine\main4-22\engine\source\runtime\core\private\async\taskgraph.cpp:593]
FSD_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\ticktaskmanager.cpp:573]
FSD_Win64_Shipping!FTickTaskManager::RunTickGroup() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\ticktaskmanager.cpp:1505]
FSD_Win64_Shipping!UWorld::Tick() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\leveltick.cpp:1583]
FSD_Win64_Shipping!UGameEngine::Tick() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\gameengine.cpp:1364]
FSD_Win64_Shipping!FEngineLoop::Tick() [c:\p4\unrealengine\main4-22\engine\source\runtime\launch\private\launchengineloop.cpp:3967]
FSD_Win64_Shipping!GuardedMain() [c:\p4\unrealengine\main4-22\engine\source\runtime\launch\private\launch.cpp:168]
FSD_Win64_Shipping!GuardedMainWrapper() [c:\p4\unrealengine\main4-22\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FSD_Win64_Shipping!WinMain() [c:\p4\unrealengine\main4-22\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
FSD_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
I'll tell him anyways, maybe a dev can answer tomorrow
if you die and bosco drags you back, he menacingly hovers over you after flying off
@rotund owl had the same issue:
I'm experiencing a bug where anytime my friends play scout their grappling hooks don't work
Mine works fine
I am host
but there's no lag
just grapples not working
The Minigun sometimes displays 2999 on the weapon after refilling to 3000 through the resupply pod.
They shoot them it hits the wall but doesn't pull
I just had the cave leech perk get stuck on my screen
Even spookier is I didnt even have the perk equipped
Can't use the core infuser cause it's blocked by a drop pod platform
Hi devs, my game was fine but now when I try to reclaim my reward from cargo crates the game crashes.
Still (again?) stuff spawning more in walls. Have noticed it quite a bit. Not enough to be a problem / missing stuff, but 1 in each mission at least.
(mined it out)
'Artificial' machine event rooms
Another resource hidden in the earth. Beer crafting stuff. Not visible from below. Had to dig it out too (purple berry, just left above the crosshair on the ledge in between yellow bits)
================
BUG with new beer POTS OF GOLD
If you C4 gold out of the wall, Pots of Gold does not seem to apply, giving you normal amount instead of double.
(got 20 from a medium vein)
Had this happen. No, it did NOT stand on a pillar but on thin air. If you were ontop of the drillhead bugs could not reach you (until later when engy did bridges)
Sadly no screenshot from below. But I checked, there was nothing there
i tried to start up deep rock on my pc today through the microsoft store and it would close before it could load up every time. I decided to try and uninstall and reinstall and now it won't install. it just says there's an error
Had an issue on a Crystalline Caverns level, Salvage, where the majority of it was one big chamber slanted upward, and Low Gravity was a modifier. We'd completed the Uplink portion of setting up the drop pod, but when the Fuel spawned, it dropped into the very top of one of the resupply tunnels, completely out of reach.
First screenshot shows from the ground level at the pod. Second is a view of our attempts at climbing to it.
Wow that sucks 😄 Neat
So did you get it?
NOT a bug, but feedback:
Please look again at the crafting mats (beer)
I unlocked 4 beers, and only ordered around 4-5 'funbeers' on the space station.
0 / 5 / 110 (!) Materials.
Blue and green should be more, purple less.
PLEASE be careful about the increase though, nobody wants another mineral mania in their inventory (Look at the top of my screen :D)
No sense in finding the materials if you are flooded with them. Balance is hard
( @split mirage )
hello, today i was playing and the game crashed, but it wouldnt let me end task through task manager for a second. then i went to load it back up and it said i needed to install the game which was weird but i just did it any way and it LOST ALL MY PROGRESS. i tried a bunch of stuff but nothing 100% worked. i got my levels and my minerals back but i lost all my promotions, overclocks, 2nd weapons on every character, etc. is there a fix for this?
@tender bone we didn't get it. we activated it but couldn't stay near it, it was on top of like 40m of compressed granite so even getting to it took forever, and bugs came boiling out of the wall
so it was a failed mission as it drained to 0 bar as noone could get near it again
So I am not able to see if my mic is on or not still. I'm assuming the icon would be above my player icon or something right?
I just put in a triolybyte key. then server disconnected. I don't see it in my inventory so I think I lost it without being able to actually paly the machine event
ok. i put the key in to start the event, and that's it. Sounds like no issue then. thanks
@normal lava You have to complete the assignment mission on Hazard 4 to meet the requirements and unlock Hazard 5.
@runic portal Janpoll is correct. You have the key forever.
@fallen hill what's the progress on that bug:
https://gfycat.com/finemeagercavy
it's been here for a while... I feel like it's programmed in the way when condition of leech's gentle lowering after its death is set as 'targeted player is in the air' which also is applicable when I kill leeches with m1k after throwing myself in the air with hook
The game will crash when getting the reward of a cargo crate.I have collected 5 victory move and 10 neon band skins before the first crash.and it seems that the reward will still be saved even though the game is crashed.
Hi again ! The elements from the Machine events are not affected by gravity so if a detonator or a c4 explodes underneath it players might not be able to start the machine event at all.
Yes @lethal igloo, unfortunately I can't see the rewards in employee wardrobe. I got all neon band skins too and 4 victory pose but now I can't get more rewards of cargo crates due to game crash
So I'm assuming the bug where you suddenly go up in the air when walking over a late miner drop pod must have been reported 200,000 times by now?
Before the latest hotfix I acquired one victory dance from crate and some neon skins. After the hotfix I have now acquired all the skins from crates, and now when I loot it my game crashes
Don't know if posted but when digging narrow path next to escape pod drills( salvage missions) enemies will die when they trying to get to you .hitting the escape pod drills and dying
This has probably been posted already but I've had a few issues with the new machine events, specifically in relation to cave generation. Had some nano bombs spawn almost on the roof of the visible cave
I'd have fixed this but it seems to be the only drop pod that isn't affected by gravity when mined under
I had the foresight to take some pictures
Sorry for the image spam but it is probably best that a dev sees them
So, I've been having a visual bug with the driller's items. Whenever I grab a resupply, the weapons/items go small and he holds it like the pistol
Flamethrower:
Drills:
Only does it for a moment and then goes back to normal
I just want my crate cosmetics AAAAHHHHHHHHHH
dreadnaughts can destroy bedrock. that combined with an AI targetting a downed player results in a vertical hole through bedrock, easily 200 meters long. i think mobs shouldn't be able to destroy bedrock
Pro tip, dont kick the hammer inside the launch bay
makes shit go bork AF
Just absolutely broke our lobby lol, our loading bars started moving backwards and stuff xDD
Might've been a total fluke, was just such a coincidence just that we decide to kick the hammer in, that happens
Another 'Feedback' one regarding the beer materials. Barley is fine, but #2 and #3 is ... wow
====================
BUG
Now that you made the droppod 'safe' making it dangerous because enemies spawn and crawl on the thing (I hate it), apparently enemies can push you out while extracting. (You still get survival bonus)
One dwarf left behind?
Floating light on the spacerig
We attempted the "Time well spent" achievment today, but only 1/3 players got the achievment once we were done. Any way of fixing this or do we have to spend another hour getting all the barrels back in there?
just had an interesting glitch happen. I was moving at top speed as a scout and was downed by the dreadnaught and after getting downed I glitched through the floor, ending up in the lowest possible cavern. I checked to make sure there wasn't a hole in the floor.
I'll try and get picture or video evidence if I ever manage to replicate it
is anyone else getting the wrong voices on characters? My gunner keeps sounding like the scout
Is that during the very beginning of the mission? While you're still in the droppod?
Or just in general?
I've had that issue before in a Haz 5 @edgy kelp
during mission only, on the space platform it's normal
Ugh Cargo Crate Keeps crashing my game ;~;
happened twice
while casually playing with other players
I've failed the kurasite mission 4 times
the game didnt even spawn 15 kurasites
the frequency of spawns is a real challenge
I think the game spawns them but sometimes the AI decides to fuck off and run halfway across the map -- the game won't spawn any more if like one or two kursite enemies are already alive
we had that issue where someone ran to distract a horror but the kursite enemies decided to follow him too
i ran into that exact problem as well
need to alter the AI so that they only stay in the local area of the event
hmm i appear to sorta grasp the cause of the game crashing with the cargo crate
i can't be allowed to open the chest after acquiring all of the new 16 neonband skins
@fallen hill There appears to be a bug where enemies will get stuck pathing, causing all the other enemies that spawn later to become passive. https://youtu.be/CeppN3Q8cpo
Guys!, Do u know how to solve about the promotion class bug?
I did the mission and all, but I cant use forge and nothing
i got a similar bug cant promote my miner despite doing the missions
its the first two screenshots
thought i got them separated
:L
Found a bug: press escape during the upgrade animation for a beer license. the pouring sound will not end
dont think im meant to be up here lol
I too am havign problems with the lootcrates crashing my game when i try to "claim loot" now that i have all neon skins
Started having an issue just now where the game crashes the instant I load into a level of a private multiplayer game that I am hosting. Was working fine the last two days; not really sure what changed. Things seem to run fine in the lobby.
Can you send me the crash log? @hazy yacht
I sent it when it happened, does it save by steam user? I could try to make it happen again haha.
It has happened in both private solo and public multiplayer
Molly is stuck in the wall and don't respond to call, is this normal ? (I tried dig it and then an engi come up, try to make a ground for it, and still not responding)
(Edit 2: when called back to drop pod, it worked)
Well it's definitely not normal, whenever she gets stuck, doesn't respond or is walking back and forth during extraction timer try digging rock around her, it usually helps. I'm guessing those are some AI issues so probably not easy to fix considering the fully destructible environment.
(Edit: if digging doesnt help she's probably stuck for good)
found small bug
dont know how we got 5 people
but it was fun
even got some more screen shots =]
My game crashed after claiming loot (6 times)
Second Crash log is blank
Also it is a reported issue, happens when the crate wants to give you a skin when you have all the skins (but not all the poses)
fixed
If your not playing solo best way to avoid the crash is have someone without all the skins claim the reward first, and if they get a pose you're safe to claim it
Also looks like in the second crash it was trying to give you a beer licence
floating barrel actually increases recoil now instead of decreases
i think it actually decreases it but it says it increases it
One message removed from a suspended account.
One message removed from a suspended account.
That is intended for now.
One message removed from a suspended account.
The Cargo crates sometimes not showing what you unlocked from them is back
i just crashed trying to load into an elite deep dive
The beers dont appear to give a buff when you are the host and someone else buys it. it will show up on the rig but not take effect when in mission.
this has happened on 3 seperate occations now, twice with backbreaker and once with pots o gold
I just encountered a cube of solid hollomite
breaking it dropped around 70ish hollomite
This created itself after breaking a hollomite crystal from the bottem. It first spawned a 2 dimensional wall of hollomite and smacking turned it into a cube
Hm, there was another report of this with uminite awhile back when they also struck it from the bottom 🤔
lucky bastards getting all that umanite XD
some one may have triggered a tryt machine event
it doesnt show the time limit in the corner
¯_(ツ)_/¯
Having bug issue where my flares and light die when I'm giving Molly a conjugal visit.
I'm having an issue where as scout the grapple line shoots and sticks to the target, but doesn't pull me at all. Only happened on one mission so far, but a grappleless scout for a whole mission sucked. It was on glacial strata during a point extract, not 100% sure how it happened
it's a lag issue there most the time from my experience
There is a bug with the " special today" beer, the host and the client don't have the same buff, the" back break" i am host, i can't run with aquarq but client can, same with other buff beer. If i am client i can run with aquarq but not the host. I don't know if the host doesn't take the buff or if the client take the buff x2 on them ( need a pot o gold to see if they take more gold but i am pretty sure they will)
Not sure if its a bug but the Elephant Rounds OC on the Bulldog doesn't interact with the explosive damage from Explosive rounds
It will still cut your direct damage by half but only give +30 AoE
i.e. the reduction in direct damage is % based but the AoE is flat
i think that's intentional as it is but it makes for a very poor combo indeed.
the notification is bugged and wont go away
only shows up when i click the beard section but the terminal always says i got new items
the little gauge on the cryo canon is visually bugged , while the cryo canon is spooling up, the needle's movements are glitchy
Ok i'am back with the pot o'gold my friend mine : 1 hit of gold mined = from 23.5 to 32.3 , and me 8 to 10.5
so there is a bug with the beer host/client
client seems to take more buff than it's supposed
Just got my buddy to purchase the game, and he has different missions than I do. I can’t select missions he has as mission objectives because i am seeing a completely different set of missions than he is. Same works vice-versa if he hosts.
Floating barrel mod for bulldog says it INCREASES recoil now
Power Attack sometimes does no damage even with a direct hit
There is a bug that mutes the music when you use the forge
With music I mean the abyss bar jukebox music
Just happened,
Tritilyte machine event deleted last dreadnought egg cuz it spawned near
I can confirm the bug with Silaise regarding beers not working for host, my friend has working rocky mountain, i do not - not the first time either
Same bug has happened with other beers too
I haven't found mentions of this, but a friend saved me from a cave leech at the last second and the "Hightened Senses" overlay got stuck like this.
Going down and getting revived solved the issue
How do you report hackers?
you can't there is no report for people it's a co-op game if they ruins your game leave or kick them it's the onli solution but it's not supposed to be in bug discussion ^^
I don't believe it is normal that my xbox 360 controller keeps disconnecting if the explosions of the engineer grenade launcher happens. Was quite distracting. Also i play with mouse+kb
There is no where for this discussion @dusk topaz. This is the best place. By time I realised he was cheating we were on deep dive 3/3 so no point, but he did ruin the game making it way too easy
It's not right because I don't wish to play with cheaters and he didn't say anything about it
it's unlucky, cheater make thing hard for people who want to play normaly
@raw jewel I just had the same happen to me, except that I saved my friend from the cave leech while standing next to him (killing it just before it grabbed him). The funny thing is that my friend used the hightened senses perk and I did not. 🤔
Hold up, so YOU got the "overlay" ? Even though you weren't using the perk?
Yep
That just got a whole lot weirder 😄
Maybe my dwarf just got really paranoid after such a close encounter 😉
Wait a second.
Me too actually! I just checked : I didn't have Hightened Sense equipped!
I thought it was weird cause I don't usually use this perk and haven't touched them
the exact perks I was using, on Driller, if that's any useful info :
Maybe it's contagious
That's the only explanation
why do none my Scout flares seem to stick anymore? It's pretty much a 50% chance for a flare shot to not stick to any surface, and just fall down.
it shouldn't happen at all, though.
If I shoot a surface, no matter the angle, I expect it to stick.
It should only fall if there is nothing connecting it to the surface.
or that there is a plant or a maggot thing geting hit
yeah i get ya
but i don't know i do like this idea of being mindfull of were you need to shoot
It's small details like that that i personally like
I cannot change some keys in the key bindings. Even tho i for example clear the weapon switch (which has the key set to Q as default) i cant use grenade for Q. It says key is alrdy in use.
Notification won't go away, all other tabs are cleared
So it's not just me, then? This is driving me crazy because it keeps the "new item available" from disappearing on the terminal...
Aren't machine events supposed to only be available to promoted characters? I have had them spawn solo on unpromoted characters and I've been able to activate them.
they spawn regardless of promotions
its just that only a promoted dwarf has a key that can activate it
If you have at least one promoted character then all other classes can do it since you've unlocked the key
You can gather plants in the tutorial, seems a bit of an easily exploitable oversight
- how do you find machine events/ how do they spawn
- Can the price of minrerals be reduced some, to say like 100 instead of 150
@torpid verge you'll find a giant room
any
it either spawns or it dosent, its like Compressed gold, Error cube, or Bittergem
During a dreadnaught mission with tritilyte event, only 2 dreadnaughts spawned forcing us to abort the mission and lost all the materials in the process. Say other posts noting similar occurrence where dreadnaught wouldn't spawn with tritilyte event in same mission. Screenshot is a log of materials gathered.
thats a very tiny screenshot
will there be milestones and perk points for the mutators that were added in update 25?
not a bug, but i think they dont want to add more things for perk points since they want to rework that whole system
that being said, they did add ones for forging
they just added perk points for unlocking beer? and added ones for forging and deep dives with update 25
still, i doubt they want to really add ones for mutators, like i said since they want to change the system in time
gotcha, thanks.
Anyone report that backbreaker stout just stops working mid mission
or it might have been strong back
It's probably already known, but Yeast Stars aren't destroyed after harvest, which can be confusing for new players.
So I ran across an issue where a machine event actually blocked the entrance to the drop pod, and thus the mission ended in failure because we couldn't remove it. Possible fix could be adjusting the collision box to not take up invisible space or drop pod landing algorithm.
We couldn't zipline past it nor grapple through it.
Is there any way to prevent the resurrection bug
Im tired of failing to get a dwarf back up 3 times consecutively cause my mouse moved 0.000000000000000/1th of an inch and it stops it
It actually demoralizes me from playing when it ruins things because of it.
https://i.imgur.com/zyUb709.png
is it possible to fix this "new items available" notifications when I have no new items?
I think it's caused by Jade hair colour
I had it already purchased on engi before i unlocked it
@pseudo raft Good catch! That is not intended.
We're currently looking into the bug with the unread notification not disappearing.
We've fixed the bug with beer buffs not working for both client and host internally.
@round trellis Can you send me your save game file in a private message? It will help us resolve the bug 🙂
Neat with the beerbug, I thought I was going crazy.
And whoever did the grab animation
It's beautiful. Need it for enor pearls with both arms as well. Hug the minerals
Mark, can you tell us if the other machine events get a little more uneven caves as well? Those regular spheres look off
Like, way off
@subtle oak @vernal mulch @reef compass Can one of you guys pass me your savegame file? We're trying to track down the bug with the unread notification not disappearing.
Gladly! But... Where is that, then? ^^;
Onimare reported back so I think one file is fine for now. I'll let you know if we need more. Thanks! ❤️
Alright! Keep up the good work! :3
Didn't you hear? It's DRG's new teleportation technology!
Ah yes i got something similar once but it was on the extraction's minehead walkway
My teammates freaked out when they ended up being tped on top of the map when they stepped on the pod
Anyone knows what this crash is related to?
Version: 0
Unhandled exception
FSD_Win64_Shipping!FParticleEmitterInstance::UpdateBoundingBox() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\particles\particleemitterinstances.cpp:1299]
FSD_Win64_Shipping!FParticleEmitterInstance::Tick() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\particles\particleemitterinstances.cpp:850]
FSD_Win64_Shipping!UParticleSystemComponent::ComputeTickComponent_Concurrent() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\particles\particlecomponents.cpp:5278]
FSD_Win64_Shipping!FParticleAsyncTask::DoTask() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\particles\particlecomponents.cpp:4687]
FSD_Win64_Shipping!TGraphTask<FParticleAsyncTask>::ExecuteTask() [c:\p4\unrealengine\main4-22\engine\source\runtime\core\public\async\taskgraphinterfaces.h:843]
FSD_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() [c:\p4\unrealengine\main4-22\engine\source\runtime\core\private\async\taskgraph.cpp:853]
FSD_Win64_Shipping!FTaskThreadBase::Run() [c:\p4\unrealengine\main4-22\engine\source\runtime\core\private\async\taskgraph.cpp:524]
FSD_Win64_Shipping!FRunnableThreadWin::Run() [c:\p4\unrealengine\main4-22\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96]
So when I was doing an egg collection with my friend, we stumbled upon this
I don't know how this happened, it was like this when we arrived. Didn't react to shooting, grenades, etc.
Oh isn't that one of the old remnants of the floating islands we had in the day ?
Looks like it
Not a bug, but just wanted to say I love how responsive the dev team is. You guys are awesome and I hope to have a team as great as yours one day!
@frozen badge ❤️ ❤️ ❤️ ❤️
Not sure if it's necessarily a bug, but finishing a mission with the secondary objective resource in your pockets does not seem to result in the objective being completed, even though in pocket resources are now counted.
I finished a 4 player mission with 24/25 holomite in the mule, 6 holomite in my pockets, I did survive and made it out in the pod, but the secondary was incomplete.
Just ran another test mission solo collecting boolo caps, deposited 12/20 in the mule, had 13 extra on me, no secondary completion again.
found the discussion on the topic mb
@eager owl That is intended for now. Objective based resources are still required to be deposited.
Noone has idea about the crash report I posted?
How often does it occur? @dense socket
@fallen hill It's from a friend. He has been crashing nonstop since he bought the game this weekend.
He had some problem with his OS last week but thought he fixed everything and DRG wont stop crashing, he may end up refunding due to this.
There are more crash reports on this channel from his PC when playing DRG that I posted.
Did he marked his territory on his os or something ? like is it an super old oc like windows xp or ?
Nah, 10
I don't know if he has some hardware malfunction or software
And I thought that maybe the crash reports could give a hint or two
@dense socket wait. You posted your friend's pc spec's already?
that i did
but do you play the tromboni?
i have a question regarding this line from the hotfix:
'- Fixed a bug with hosts not getting the effects of beer buffs in missions'
@dense socket Not seeing it. Posted here or somewhere else?
host of the match would not get bennefits of buffing beer, but clients connect to the host would, that was fixeroonio'd
Wait a sec Zamboni
RX 580 GPU, Ryzen 2700 CPU. @pulsar parrot
I did post it on drg chat, not here.
That's all info you can give?
Isnt the new reduced recoil in the bulldog bugged? Patch notes say floating barrel now reduces recoil, but it is creased in the stats page
Its not my PC so I cannot give more info
@dense socket win10? If yes, remove all drivers (graphic card in particular) by clean uninstall and download from manufacturers directly
Mate had that problem
Had the 'right' drivers from win 10
Uninstalling all and installing manual manufacturers drivers fixed it all
Win10 automatic drivers ruin everything. Hate it
That's why I get a new ssd and install Linux this month before my win7 expires in January
Supossedly he did that today
And he got a new SSD to have a clean instalation too
I'm going to keep rolling W7 even if it expires, till Im actually forced to change.
Because at least in terms of Rocky Mountain beer it seemed to make all terrain 1 hit for clients, including rock, but not for the host. So it leaves me wondering if that specific beer is described incorrectly because usually rock takes 3 hit to destroy, but for clients before this hotfix it was 1 with Rocky Mountain, while according the description it should be 2. ( 2+2 is 4 3-1=2 quick maths) So i'm wondering if that was looked at for this hotfix or am I not understanding something here.
Sorry for my incoherent writing lol
@tender bone From the guy via phone:
The problem is I can't install the drivers from the manufacturer because they do not work on W10 for whatever reason. I can't update W10 for other unknown reasons.
Well. There's your problem...
Problem unknown
He has new hardware, Rx and ryzen and no drivers? Whut
Its not new, the SSD is the only new piece.
I had this happen during a public aquarq mission as my driller, before any players joined. After the drop pod landed to begin the mission, a few seconds later, before I even got out, the drop pod's doors closed and lifted me back up as far as it could go, and then the pod disappeared and I was dropped and died from fall damage. Thankfully bosco was there to revive me. First time this ever happened to me. I was pretty sure the drop pod didn't leave if I stayed inside.
if you idle to long in it, it will take off with you inside it
usually that's about 30s-1m
I was certain it was less than 30s. I estimate less than 10s before it happened.
Wish I had a video to show.
@dense socket Maybe Run Hardware and Devices troubleshoot to check the common issues if that hasnt been done from your friend?
have you stepped out on the little ramp?
nope, didn't move a single step forward
I was well inside too when I walked into the pod to begin the mission. It's not like I was standing right next to the door.
You can idle as long as you can in droppod. But it sometimes will still leave even if you are still in it, or you will hear it leave but is still in one place. I think this is a bug.
must be
Should check in the recent patch update first.
i think the planet is kind of bugged 😦 the part which i drew a circle with paint just keeps rolling here
and sorry for the ms paint diashow 😄
wait so what's the bug here?
well i think the background is kind of missing in one place
so the background animation which i think is repeating to simulate animation is shown
kind of an elipse
at least its an easy to reproduce bug 😄
maybe spacetime is bent around hoxxes and its a portal to a new dimension
upcoming DRG DLC only $99.99
maybe a new area in a black hole
would be great if someone could post that on jira? cause i´m on the run and it seems to retarded to post a new bug on jira
(and a video would be great instead of paint... but as it is easy to reproduce it would be enough to launch the game and look out of the window 😄 ) rock and stone brothers!
What
help
Version: 0
Unhandled exception
FSD_Win64_Shipping!TGraphTask<FNullGraphTask>::SetupPrereqs() [c:\p4\unrealengine\main4-22\engine\source\runtime\core\public\async\taskgraphinterfaces.h:911]
FSD_Win64_Shipping!FGraphEvent::DispatchSubsequents() [c:\p4\unrealengine\main4-22\engine\source\runtime\core\private\async\taskgraph.cpp:1736]
FSD_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [c:\p4\unrealengine\main4-22\engine\source\runtime\core\public\async\taskgraphinterfaces.h:857]
FSD_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [c:\p4\unrealengine\main4-22\engine\source\runtime\core\private\async\taskgraph.cpp:685]
FSD_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilIdle() [c:\p4\unrealengine\main4-22\engine\source\runtime\core\private\async\taskgraph.cpp:593]
FSD_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\ticktaskmanager.cpp:573]
FSD_Win64_Shipping!FTickTaskManager::RunTickGroup() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\ticktaskmanager.cpp:1505]
FSD_Win64_Shipping!UWorld::Tick() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\leveltick.cpp:1583]
FSD_Win64_Shipping!UGameEngine::Tick() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\gameengine.cpp:1364]
FSD_Win64_Shipping!FEngineLoop::Tick() [c:\p4\unrealengine\main4-22\engine\source\runtime\launch\private\launchengineloop.cpp:3967]
FSD_Win64_Shipping!GuardedMain() [c:\p4\unrealengine\main4-22\engine\source\runtime\launch\private\launch.cpp:168]
FSD_Win64_Shipping!GuardedMainWrapper() [c:\p4\unrealengine\main4-22\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FSD_Win64_Shipping!WinMain() [c:\p4\unrealengine\main4-22\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
FSD_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
I play since the launch in Steam, after last update
the game crashes every five minutes
@ruby acorn Only suggestion I can think of right now is verifying game files if not done. Curious, where do you have your fps capped at or have it on auto?
anyone encountered pitch black areas where light does not work ?
has any had minerals give off the wrong colour when you mine them? ie the chunks of animation for gold are morkite etc?
Found a new bug involving buff beers: if you drink one before joining a mission or lobby, you loose the buff
I was carrying some nitra and decided to deposit some but I was holding a battery and for some reason it deposited too. None of my other teammates could deposit the other one and now we cant get it back
I was a bit laggy cause im downloading something else on steam
might have been the problem?
Constant crash on start up, too dumb to figure it out on my own, help appreciated
Unhandled exception
ntdll
ntdll
bdmpega64
bdmpega64
WINMMBASE
WINMMBASE
msacm32_7ffefce30000
msacm32_7ffefce30000
msacm32
msacm32_7ffefce30000
msacm32
msacm32
WINMMBASE
dsound
dsound
dsound
dsound
dsound
dsound
FSD_Win64_Shipping!FVoiceCaptureWindows::CreateCaptureBuffer() [c:\p4\unrealengine\main4-22\engine\source\runtime\online\voice\private\windows\voicecapturewindows.cpp:207]
FSD_Win64_Shipping!FVoiceCaptureWindows::Init() [c:\p4\unrealengine\main4-22\engine\source\runtime\online\voice\private\windows\voicecapturewindows.cpp:126]
FSD_Win64_Shipping!FVoiceModule::CreateVoiceCapture() [c:\p4\unrealengine\main4-22\engine\source\runtime\online\voice\private\voicemodule.cpp:81]
FSD_Win64_Shipping!FVoiceEngineSteam::Init() [c:\p4\unrealengine\main4-22\engine\plugins\online\onlinesubsystemsteam\source\private\voiceenginesteam.cpp:214]
FSD_Win64_Shipping!FOnlineVoiceImpl::Init() [c:\p4\unrealengine\main4-22\engine\plugins\online\onlinesubsystemutils\source\onlinesubsystemutils\private\voiceinterfaceimpl.cpp:65]
FSD_Win64_Shipping!FOnlineSubsystemSteam::GetVoiceInterface() [c:\p4\unrealengine\main4-22\engine\plugins\online\onlinesubsystemsteam\source\private\onlinesubsystemsteam.cpp:247]
FSD_Win64_Shipping!AFSDGameState::BeginPlay() [c:\p4\closed-alpha\fsd\source\fsd\game\fsdgamestate.cpp:1027]
FSD_Win64_Shipping!AActor::DispatchBeginPlay() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\actor.cpp:3344]
FSD_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\worldsettings.cpp:250]
FSD_Win64_Shipping!AFSDGameModeSpaceRig::HandleMatchHasStarted() [c:\p4\closed-alpha\fsd\source\fsd\game\fsdgamemodespacerig.cpp:210]
FSD_Win64_Shipping!AGameMode::SetMatchState() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\gamemode.cpp:355]
FSD_Win64_Shipping!UWorld::BeginPlay() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\world.cpp:3948]
FSD_Win64_Shipping!UEngine::LoadMap() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\unrealengine.cpp:12416]
FSD_Win64_Shipping!UEngine::Browse() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\unrealengine.cpp:11643]
FSD_Win64_Shipping!UEngine::TickWorldTravel() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\unrealengine.cpp:11841]
FSD_Win64_Shipping!UGameEngine::Tick() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\gameengine.cpp:1353]
FSD_Win64_Shipping!FEngineLoop::Tick() [c:\p4\unrealengine\main4-22\engine\source\runtime\launch\private\launchengineloop.cpp:3967]
FSD_Win64_Shipping!GuardedMain() [c:\p4\unrealengine\main4-22\engine\source\runtime\launch\private\launch.cpp:168]
FSD_Win64_Shipping!GuardedMainWrapper() [c:\p4\unrealengine\main4-22\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FSD_Win64_Shipping!WinMain() [c:\p4\unrealengine\main4-22\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
FSD_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Wow this beer must have had a lot of red sugar sprinkled in.
Categories flipped/moved
Well, that's irritating. I just crashed, it borked my save file, and lost about a day of progress.
Negative timers on the assignment board
is the weird bug that happens if you are on ironwill then get red sugar and the ironwill effect doesnt go away then itll kill you - is that known by the devs?
I think Pot of gold might be giving 1000% instead of 100%, nomaly you get aveage of 3.5 gold with pots you get 11-22 uncertain as we deid soon
I was going to report on jira that the music for memorial hall is affected by the sound effects slider and not the music slider but it’s been reported before and it was marked as intended and I’m curious as to why
What’s the purpose of that
if you haven't completed the secondary objective and you rush into the drop pod without depositing with just enough to complete it, it won't add and count towards its completion
@mossy breach Just looked on what you were mentioning about. It's some flat circular shape you see when your overall quality is high or ultra, or other settings. (Thought it would load to play it in Discord oof. 67.96 MB goddam)
im getting an audio bug where the gunners minigun sound continues even if hes not firing
@mossy breach Sorry for the second ping, but here's a short clip of the weird flat circular thing you were seeing at Hoxxes.
Thanks and No Problem about mentioning
So it's occurring with higher graphics
And nonetheless this artefact looks kind of mysterious:D
And didn't test it on lower settings
Well guess I go to jira to post about that
Thanks for the video
anyone know if the terrain carving effect from the thin containment field mod for plasma charger is supposed to whiff if you detonate too close to minerals
Its my main gun. it hits like a normal plasma charge shot if it hits anything, like the wall.
i tested it by firing parallel to the wall, its not hitting anything by accident
Huh, not sure then. I use it for mining all the time. I know you can double jump with it (clamber up a plasma ball?) and it freezes in your face if both a client and shooting down a ledge though. Ill play with it a bit.
yeah i can mine with it but only if i detonate further away from the minerals
obviously you dont get as good coverage that way
@sly tulip There is a bug in the stat display of the Bulldog, which will be fixed in the next update.
@lilac thicket Try to verify the integrity of the game files.
@west drift Try the 'Restore Save' button in the ESC menu.
@vague shuttle Yes, that is on our radar. The inconsistency of it makes it hard to nail down, though.
@pulsar parrot Good catch! I'll forward it to the Art Team.
I did, the last good save was about a day ago.
I believe majority players here would know the miner head bunker cheese strat in mule missions which auto kills anything that pass right below it, would label it as a bug since that shouldn't be happening for a stationary mine head and also a very exploitable playstyle. Was this on the watch list as well?
[Reproduction rate:] X out of X times
[Steps to reproduce:]
- Click "Continue" button when getting into the game.
[Expected Results:]
Game enters your room and you continue as normal.
[Actual results:]
Sound stops as soon as I hit the continue button.
[PC Specifications:] (Hardware, Software): 3700X, GTX 1070, Windows 10, sound fully functional in all other games and functions.
Ooh I forgot reproduction rate
So far it happens every time I try to play
I last played two days ago and it was fine.
do you have a bluetooth headset
i would get that kind of effect when i have my headset connected and hitting the voicechat button would get sound working again for reasons
i do not
@real kayak Yup! We are aware 😅
@steep viper Which version of the game are you playing? Windows Store or Steam?
Steam
Try to verify the integrity of the game files. You can also head into your Windows Sound Settings and make sure Deep Rock Galactic is assigned to the correct device.
I will do so and report back, but probably not until tomorrow evening or Friday!
No worries! Let me know if it works.
the drop pod hole didnt appear for me [but it did for my friends] and when i went into where the hole should be i could see and ping things through the map lol
I've silver-promoted a dwarf, but I'm not getting the silver-promoted achievement. I've booted up several times since promoting my scout to promotion 2
Also, despite carried items being added to the team's stash at the end of a mission on the drop pod, secondary objectives aren't counted as completed even if the amount in the team's pockets was enough to complete the objective
Some of the DEVs mentioned above that's intended
Well rip
Yup you need to mark the objective for it to count
I dont know how to use jira to report bugs, so Im gonna do it here. We were a 4-man on Salvage Operation, and at the stage of refueling. However, when the refuel was nearly done, the game just didnt register us inside the fuel cell area anymore. We were all standing inside, but the progress bar went down. Eventually, we lost the mission because of this bug.
No idea on why it happened or how to reproduce it.
Maybe because of the bug that sometimes lets things float but not really, such as personal drop pods.
The weekly core hunt assignment do not reward the players, maybe because of the anti cheat system that was introduced last week.
@dense kettle Ditto - Done all three missions, 0 rewards.
is there a way to properly report a bug if my jira account has been deleted due to the inactivity ? i have two bugs that are persistent to report
Is anyone suffering an issue with audio relating to music and mission control on the Windows store version? Just wondering just in case it isn't just me
audio is fine for me
Same here I did 3 core hunt missions and 0 rewards
weekly hunt gave nothing, just confirming
Looks like I was far from alone with this problem.
Same here
yep, revert your save to before the core hunt if you want it
looks like the spaghetti has to be sorted out
- i dont know how to do that and 2) I dont want to go rummaging through the guts of the game like a dwaven miner trying open heart suugery
i also got nothing from the core hunt
Weekly Hunt also gave me nothing, started it slightly over 13:00, If i find the leaf lover that sabotaged the core hunt il throw him out of the airlock.
@dense kettle anti Cheat last week? Whut?
Ok I'll just post a pic
i think he ment this hotfix https://gyazo.com/0a2a72da4f6971b96cd0e482d146fb95
AH thanks
Whut? Need to trim my magnificent beard, I oversaw that.
Bye bye upbeat youngling
Thank you
A few satchel related bugs I should probably bring attention to again.
Satchel still sometimes falls through the floor, though it is rare.
and deep dive refunds your satchel count back to max on every new floor, I only use the two mods for max ammo so that might have something to do with it, I remember pointint out it used to increase max satchel count too but that seems to have been fixed.
Thank god I read discord everyday. Corehunt is my first thing each week 
@true cairn are you on steam version?
I had the same issue as @placid hemlock . Did the missions, didn't get the cores 😦
Same for me @magic pendant . I completed the Weekly Core Hunt and received no rewards.
No reward for core hunt
@orchid swallow I thought we are the only one
Same - no rewards for Core Hunt
DRG has put out a Twitter saying they are working on a fix and core hunts will be reset. Watch this Space.
@dapper fractal yeah
@true cairn its only on windows store version
Hello guys. Today the weekly counter for quest was reset, and I go for assigment for matrix cores. But when I finished it, me and my party didn't get any matrix core for reward.
Update: we have now identified the bug and we will make sure the assignments get reset so you can get the rewards. This will take a bit of time to test so the fix might not be live before tomorrow.
Good good
also got nothing
We gotta wait till they do the hotfix and reset
me too. No reward for core hurt
is there any way to get around the core hunt bug or do we have to wait for the hotfix?
Yeah, just completed my corehunt and got nothing
vampire often fails entirely to recover you from iron will when killing enemies
I'm not sure if I can that a bug, but particle system coming with TAB animation probably should not be floating around. Maybe reset them or something 😄
It's not that it fails to recover you, it's that iron deactivates the moment you get health. So its better to clear out all bugs surrounding you and leave one to melee to keep you alive.
iron will deactivates and goes on cooldown the moment you get health
usually getting any health prevents dying but sometimes it doesn't work
alright no picture this
so if you melee one bug and get health, while a hundred others are gnawing on you, you die instantly
me, iron will, one glyphid, kill glyphid, get 5 health, die
i've had it happen with red sugar as well
oh maybe that's lag?
it was solo
was this near the end of the iron will duration or in the middle?
middle
this weeks core hunt hasnt given any rewards
No, iron will can only trigger once every 45 seconds
If you reach 0 health again in that time, rip
Did anyone not get any matrix cores for the assignment this week
You aren't the only one, @gloomy schooner @fervent hedge
Just had the same happen to me
hopefully they'll get to fixing it
look above guys DRG gives your answer there.
ah oki
I think the weekly Core Hunt will get a fresh reset for everyone.
@glass bronze 😩 Same here, I also didn´t get the matrix cores for the weekly assignment
@past lodge Oh nvm just saw it when scrolling up
Anyone else having their mouse constantly disconnect while playing the game? Sometimes its for a fraction of a second and it gets worse over time. 10 min ago i couldn't even get the mouse to work again, tried pretty much everything (new mouse, different usb ports front / backplane). Only thing that helped was a reboot. Running Win8
Have you tried checking your window settings?
make sure you're at fullscreen with native resolution
display settings i mean
switching off of windowed fullscreen fixed it for me when I had mouse issues
Hey, I just completed the weekly core hunt challenge (15 mins ago) and didn't get a single Matrix Core. I also checked to see if Assignment was completed, it is. I rebooted up the game, no dice. I also check if maybe I got a new overcock or new cosmetic, no dice either. Feeling cheated abit, took quite a while too.
@zealous forum you're not the only one, check above plz
Devs know about that, they are working on it
Thank goodness its not only me then, team would't chat to me, so had no idea..cheers
Also didn't get my cores from the weekly !
@fallen hill All files successfully validated. No dice, still stuck with the crash whenever I hit the "continue" button on the info screen. Since the crash report refers to quite a few "voice" or "voice capture" I have made sure to update all sound drivers, so far this has done nothing I'm still getting the same crash reports on startup
just did the weekly core hunt but didn't get any rewards from it
for some reason bosco doesn't bring aquarqs and eggs back to you. he just sits in the hole he dug holding the item. is anyone else having this issue?
nvm. i probably just got a defective bosco that mission
any else getting way lower frame rates than before the update?
same as mario above, no rewards from core hunt
@fallen hill tried both going into windows sound settings and verifying. Still no sound in game.
MAJOR bug with weekly core hunt, no rewards, at all
yes, we know
it's been reported many times and is even in the community server announcements
@fallen hill also tried reinstalling and stick no luck, once i hit the continue button, the sound goes out, screen goes black for a moment, and i enter my room with no sound at all
btw messed with the freesync settings seems to be fixed now
my friend got all the core though, hope he won't get extra three after the reset
want to report the same issue with the weekly core hunt
Did all missions but no rewards
.....
sad, no cores
i ran into a machine event and thought i got an empty core
did all that for squat
not insanely sad about it, just hope we get some free cores
wtf weekly core
No Reward on the weekly Core
same
Confirmed, no cores from Weekly Core.
scroll up
sorry to mention noticed a typo on the notification board above the bed in the pod where you spawn in the hub: Hygeine is important.
yea also didnt get any cores from weekly core hunt
got to be zen about not rewarding cores, do slightly resent the barley bulbs we spent doing them but..
Weekly core hunt rewards are broken atm
It is okay since devs are fair with bugs like that
they are aware
me , k0kil and @mossy breach https://clips.twitch.tv/HorribleResourcefulLobsterChocolateRain
no core BibleThump
Me and @inner river too, got nothing
no one ever responded to my problem. i tried to open the game from microsoft store and it would crash everytime after having worked fine previously. i tried uninstalling but now i cant reinstall. it just says there's an error.
hello guys, same here no blank matrix core for the weekly
yup i didnt get them either
They are fixing the bug and resetting the weekly core hunt tomorrow
Situation: harvest multiple barley bulbs in a single mission, receive 1 Barley bulb upon mission success.
Question: feature or bug? Do they get distributed to team?
So im not the only one not getting cores for my weekly hunt good
They reported about the matrix core assignment not working, but the other weekly one didn't work for me as well...
I got twice a reward of croppa (166 * 2), and i only have 143 croppa (after doing a mission with croppa)
So both weekly assignments are not working for me
I have done weekly core, but no reward. Both deep dives show up as a core reward on the ui
Got cores from the DDs myself, but the weekly gave nothing to either me or anyone in my group
Oh, I see
i guess everyone didnt get cores from their core hunt
yeah i just finished it and got fuckall 😢
You can get trapped here if you drink an underhill deluxe and then grow back up
Yep, no core here.
My kid brother finished breech the core today then completed core hunt with us he got rewards we did not... (Pure speculation here but the two of us who did not get the rewards had blank cores on us... So maybe relates?) Edit: spelling errors
