#rogue-core-chat

1 messages Ā· Page 91 of 1

limpid comet
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rogue core mushrooms

jaunty sparrow
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rogue core in 12 rock and stones

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mineral and pebbles

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ores and outcrop

hushed merlin
hexed musk
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time to press it 10k times asap

short yacht
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Rogue core tomorrow

cyan moat
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Played yesterday and music in gym didn't play and after we used gains to buy bear it's stopped counting them

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and I was getting exact same bio boosters in one run

thin siren
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@cyan moat You haven't played the version that will be available for early access. It will definitely be a different version.

cyan moat
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yeah, they decided to give me closed alpha access after year of waiting and when game is almost there

radiant comet
cyan moat
rapid solar
cyan moat
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maybe, but i think that music probably should play when you training in gym, at least when jukebox is silent

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otherwise this speaker on wall is just a decoration and it's kinda sad

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it kinda funny how joining teammates in mission spawn in toilet

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Like, how did you get there?

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you just stuck in it until next not full team drills down to your base?

barren panther
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Have they stated what the cost for DRGRG will be?

inner granite
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Pins

pallid beacon
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Probably the same as drg, no?

paper pasture
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iirc they did state it would be around what DRG is

finite laurel
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DRG was a little cheaper during early access than it is now, assuming they do that again for RC I think 25 usd is a fair approximation

formal solar
boreal plume
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12 days

left bridge
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Didn't they also say that Rogue Core would likely be in a bundle so owners of DRG would get it a bit cheaper?

short yacht
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I think I heard something like this too but I dont remember where and when

mossy ruin
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I remmeber something like that, but maybe I'm mixing it up with alabaster dawn

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so don't trust me on this

short yacht
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I have a feeling that it was on one of the streams but again I am not sure

boreal plume
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these are my words but it was said on stream multiple times

formal magnet
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Probably 10 or 20%

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Was it confirmed for EA or just at some time

boreal plume
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I was thinking 10% too

boreal plume
formal magnet
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I'm hoping there's a separate DRG bundle for RC+DRG rather than it being added to the Survivor bundle

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I don't own survivor currently

boreal plume
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oof I didn't think about that

short yacht
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I think it would make more sense

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No reason to talk about bundle so early if you dont plan doing it on release

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At least in my opinion

formal magnet
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That's true but depends on their wording

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They've spoken about a final boss but that won't be for a while

short yacht
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True that

formal magnet
short yacht
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But hey

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we will definitely find out on may 20th lol

formal magnet
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I don't see why it wouldn't be on release

short yacht
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tomorrow

formal magnet
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I'd imagine price gets announced slightly before

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They'd probably mention the bundle then if it is coming

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Haven't heard of any games announcing price on release day

mossy niche
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do we know a price of rogue core?

short yacht
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Mate

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😭

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We are literally talking about it

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Anyway

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no

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but probably similar to drg

mossy niche
short yacht
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Nah its ok

boreal plume
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though the bundle discount might give more value if it's higher but that doesn't matter if you don't plan to buy DRGS

formal magnet
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I probably will in the summer

white shell
velvet veldt
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excited for a more players mod to come to this game eventually

echo gale
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Watching some stuff on rogue core, and they really look like they’ve fixed up incin grenades huh

formal magnet
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they nerfed Friendly Fire 4 so it's less broken

white shell
formal magnet
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it does a lot of small damage ticks so the 99% reduction from two people running IV doesn't help a tone

south raft
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Have the devs said anything about the Steam Deck compatibility? I'd assume there won't be a strong optimization focus at the start, but does anyone have any hunch is it even a little bit viable?

gaunt perch
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The main difference is the roguelite game structure. In short, this means that you start each mission with only the most basic equipment, and you collect random upgrades, gear and abilities as you go.

Not to be pedantic, but this sounds like a rogue-like. Not a rogue-lite.

I personally prefer rogue-likes, so its a positive for me.

formal magnet
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I think low-medium settings without upscaling or higher with it (not 100% sure)

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main issue is small text isn't readable all the time

boreal plume
cerulean shuttle
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do we know when the game is releasing like time of day wise

vital elk
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Hey guys, do you have any idea how much the game will cost?

teal lion
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Nothing specific

boreal plume
formal magnet
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what did you expect

gaunt perch
formal magnet
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it has enhancements which give you buffs that you can change out in between games

short yacht
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They should rename this channel to rogue-core-NOSETPRICEYET

feral obsidian
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btw is there something special we need to do to get the playtest?

tall plume
feral obsidian
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oh okly

inner granite
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Yes, it is possible to do in single mission

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Bonus points for rare mushrooms

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-# to be clear, this is a joke

lament abyss
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is it me or is the game just infinitely loading upon start up?

formal magnet
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the dwarf running forever?

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I had that happen a few times on DRG but not RC, restarting usually fixes it

exotic matrix
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Finally got around to trying out the playtest, and it's neat but wow those core cralwers are nasty, game's definitely way harder out the gate just from them being the fodder, feels like they take a lot more punishment, and are a lot more prone to flanking to boot.

formal magnet
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They're a lot smarter than the bugs and use the full 3d layout to their advantage

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Though the crawlers aren't the common fodder that's the Creepers, crawlers are still here though

exotic matrix
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Oh, yeah, the creepers.

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That and armour not being rechargable is kind of a killer, really gotta lock in pretty hard.

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Killer in the sense of that it makes chip damage a major threat, I mean.
Still seems enjoyable, but that's definitely gonna take some adjusting to.

shy prism
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I'm watching a video of Rogue Core gameplay, it looks kind of fun, but at the same time, it doesn't look like something you can late join in.

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And also, it seems like something you could really screw up by disconnecting due to bad internet connection.

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Actually, I think I will buy Rogue Core then.

tall plume
shy prism
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I really think it looks like a cool game but having played Risk of Rain 2, it seems like it demands a lot more co-ordination than Deep Rock Galactic or RoR2.

lament anchor
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are they doin anymore test waves?

shy prism
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How long do the missions tend to last? For some reason I was expecting like longer than a Deep Dive.

tall plume
tall plume
shy prism
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I would say my biggest fear in Deep Rock Galactic is managing to upset other players somehow and I don't want to be the person that ruined it for everyone by taking the wrong item or something.

tall plume
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I think the experience will be rough in the starting weeks, it'll take time for players to adjust.

shy prism
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I guess it's more "winnable" than something like Risk of Rain 2 then?

With roguelikes like RoR2 and Hades II and stuff, the game is about failing forward until you eventually beat the big boss at the end, and you're expected to fail hundreds of times before your first win.

And then from what I understand with Rogue Core, each run is kind of like a normal mission in Deep Rock Galactic, so the runs are shorter and the stakes are lower, and failure doesn't hurt as much.

exotic matrix
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Eeeh, frankly I'd say risk of rain 2 is a lot more chill because you have a much easier time keeping track of your surroundings.

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Or more specifically, the enemies in your surroundings.

shy prism
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Isn't that just a side effect of it being a third-person game?

exotic matrix
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Tighter quarters, faster enemies and less forgiving chip damage makes for a very tough beginner experience, dunno how much, if at all, that changes with experience and upgrades.

shy prism
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It seems like Rogue Core's shields don't recharge, and I don't think I'll like that much.

jaunty sparrow
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before its out is there any rc etiquette

umbral tendon
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Lots, the most annoying being that guy that refuses to do the group upgrade when everyone is standing there waiting for them, When there is 3+ upgrades ofc

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Not being AFK in the loading screen helps

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And if you dont require the upgrade, waiting a small amount of time for people to select what they want

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If your host and someone is joining mid level, go back and help them. If you are selecting equipment wait for them to join so they can select

tall plume
exotic matrix
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Haven't gotten to do more than a couple runs of deep core, but I think the difficulty spike straight from the start might put a lot of people off, by the looks of it.

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It's pretty unforgiving.

umbral tendon
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Oh well, im here to play with people who are willing to figure things out

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Its actually more fun to go back and play with the newer players since Depth 1 is actually kind of challenging

exotic matrix
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I guess I just worry about the balancing of the difficulties, particularly about learning curves, because depth 1 feels like it would be hazard 3-4 in DRG and that's a bit puzzling to me.

tall plume
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Rogue Core is intended to be much harder than DRG

exotic matrix
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Like there's no lower difficulty for you to gear up a bit in before you dive into the hard stuff.

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It's just all hard stuff and that can easily feel bad if said hard stuff is balanced around having upgrades you'll only get after a lot of grinding.

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I'm not saying it's bad for it to be harder, I'm just worried that the lowest difficulty is still so high that it might repel a lot of people who would enjoy the game once they've otherwise gotten a loadout set up and such.

weak kelp
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If new players are needing an easier time they can try normal DRG. If they already play DRG they can try higher hazards on it to prep for RC.

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I don’t even play on depth 1 anymore because I consider it far too easy.

exotic matrix
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That's not prep for rogue core, it's not even close.

shy prism
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Would you say that Deep Rock Galactic's Hazard 5 is like Depth 1 Rogue Core?

weak kelp
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Nah

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Not even close

exotic matrix
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A huge difference is that you get difficulties before hazard 5.

exotic matrix
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It gives you space to get gear, upgrades, etc.

weak kelp
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Depth 1 is like Haz 3 with randoweiser

shy prism
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Oh, that's not so bad.

weak kelp
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Yeah, there’s just habits you gotta pick up on like not playing slowly.

shy prism
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So what's there in terms of progression? Does Rogue Core have cosmetics and upgrades that carry between runs?

weak kelp
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You can carry up to 8 passive perks which you unlock over time.

exotic matrix
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Emphasis being "over time".

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In DRG you get the lower difficulties to, ya know, unlock perks, upgrades, etc.

weak kelp
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Yes, that’s how progression works.

shy prism
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It's very far behind me now but I do kind of hate how slow Deep Rock Galactic is to give you access to overclocks and stuff, given that literally everybody uses them.

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That's kinda weird.

exotic matrix
weak kelp
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RC progression is much quicker

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I honestly prefer it over having to upgrade weapons over and over again.

tall plume
weak kelp
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Skill issue

tall plume
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I can only copy/paste so many times that the intended experience is harder than DRG - which happens to be a very casual game.

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it will turn people away.

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But also : DRG is not going anywhere, it's still going to be here for this specific experience it brings.

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I'm not saying it's bad for it to be harder, I'm just worried that the lowest difficulty is still so high that it might repel a lot of people who would enjoy the game once they've otherwise gotten a loadout set up and such.

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This is exactly what you're saying though.

exotic matrix
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My point is that with DRG you HAVE the lower difficulties to at least get your bearings, get some upgrades, etc.

weak kelp
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The majority of players who suck at RC (which included me) simply do because they’re new and try to play RC like DRG, which is the wrong way to play.

exotic matrix
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Here it's straight into the grinder.

tall plume
exotic matrix
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My entire fucking point is that you don't have an onboarding ramp, so to speak, for people to ease into the gameplay.

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It's not an experience, it's a fault.

tall plume
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It's not

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not liking something =/= a flaw in design

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it would be a flaw if the design didn't reflect the intended experience - but it does

weak kelp
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I feel like a lot of these complaints would get lumped into soulslike games which are, like RC, difficult by design.

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You are expected to lose.

tall plume
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Roguelites are very much a "lose more until you win" genre of games

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failure is very much part of the intended experience

brave pilot
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Anyways I just realized the alpha is still open and finally booted it for the first time

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I just did the tutorial and now I'm scared to actually boot a game lol

tall plume
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the game isn't going to come out of your screen to racket you, you'll be fine drillchamp

brave pilot
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It's just a thing that happens to me when I'm faced with the prospect of losing

tall plume
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worst thing happen, you'll lose your first run, that's not the end of the world

brave pilot
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I want to get good at this game but I suck at handling losses

weak kelp
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That’s why failed runs have a more generous xp payout, you’re expected to learn from your mistakes, pick yourself back up and get back in there. If that ain’t ur cup of tea go play a cozier game.

tall plume
brave pilot
weak kelp
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Very

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You get xp payouts for every floor you complete, not whether or not you beat the whole thing.

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Like a deep dive.

brave pilot
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got it

weak kelp
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Also progression isn’t merely tied to wins, there’s tons of objectives to progress through that your constantly rewarded for, even with mission losses.

brave pilot
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Okay, one more question, do people in Rogue Core tend to use vc more often than in normal DRG or nah

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Actually does the game even have a vc function

weak kelp
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I haven’t seen any more, but it does have a VC function that works well.

brave pilot
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ok cool

fleet ledge
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Having multiple weapons feels like a bad idea

exotic matrix
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This game doesn't have that, it's just knuckle down until you climb the annoying initial spike.

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It being multiplayer kinda just makes that worse since losing a run because of a mistake or being inexperienced can feel like it's you wasting everyone else's time, too.

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Again, difficult isn't bad, I do object to it being this difficult on the STARTER difficulty though.

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Also personally I just hate how much the creepers blend in, even in lit-up areas, due to both being dark in colouration and being so low to the ground.

weak kelp
exotic matrix
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Probably, as I've had good success at that role.

weak kelp
exotic matrix
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They might be thinking of the whole bit of spreading ugprades out between weapons, or that having only one weapon gives you 50% more ammo for the one you do have.

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You chew through ammo quite fast with how tanky even just creepers are.

weak kelp
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It really depends on the build you run, but having a single target weapon for one weapon a crowd controller for the other is a good strategy for quick adaptability.

fleet ledge
weak kelp
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I will admit I usually aim for 1 weapon, but that’s because I main a class that can handle crowd control without a weapon.

exotic matrix
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Yup.
Also, this game is 100% gonna have a bit of a painful period of balancing to start out with imo once the early access starts out, I know some people loooove the super-hard start experience but I just don't think that's gonna be great for appeal.

Basically just reiterating my entire starting point, that being that depth 1 is just too hard for being a "fuck around to get a feel for what works" difficulty.

fleet ledge
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the construction of the machine the, run winning machine

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its usually always better to build around one thing and do that one thing well, great, amazing.

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and thats not rouge cores problem specificly

exotic matrix
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You are a tad bit at the mercy of the map generation as far as ammo's concerned, yeah.

fleet ledge
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though having the option to neuture yourself feeles odd

weak kelp
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I’ve found that both strategies work well for different reasons.

If you have 2 weapons, you have twice the chance of getting upgrades for weapons to be good, not to mention some weapons synergise amazingly with each other.

fleet ledge
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I haven't really found anything that combos

high harbor
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Wow i am always dying at the elevator. It is so hard to solo

fleet ledge
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especially compared to some of the drg weapon combos

weak kelp
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Cadna field projector is the perfect example of this imo. Its shots are super slow and bad for range but they cover a wide radius, have infinite blowthrough and can block projectiles. Empty a clip of it to give yourself breathing room then swap to your other weapon to target ranged enemies or enemies with lots of hp.

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Can’t tell you how many times I’ve ripped up the boss since the field projector was my shield while my other weapon was my sword.

weak kelp
fleet ledge
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the cadna feels like an outlier than more so the rule. Also seeing other dwarves turn that thing into a dps machine with investment kinda just loops into having the one weapon. Im not saying youre wrong just the feeling ive picked up on.

teal lion
exotic matrix
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The early access starts on the 20th, a new playtest wave before that starts just doesn't make much sense tbh.

weak kelp
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I’ve had immense regrets trying to only use the Cadna for a whole run.

high harbor
weak kelp
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Ngl I forgot there was a grenade grind because grenade throwing lacked controller binding for the longest time so I ignored getting grenades lol.

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Each class should have a way to manage defending though. What class are you running?

teal lion
weak kelp
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I find solo to be much easier for amo than teams. You get 2 ressuplies compared to only one in co-op play.

teal lion
exotic matrix
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Yeah that one was odd to me too, tbh.

Sure, fine, dying when it's not your fault is fine, but it can feel a little sour when you know there's resources that could've helped you avoid that, that you're just... not allowed to have yet.

It also just kinda takes a while to get back to the station after a defeat, imo that needs to be sped up a ton if they expect people to die a lot right at the start.

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Other roguelite games mostly avoid that issue by just not spawning those resources in if you can't use them anyways that run.

random knoll
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Hello, uh, question. Will steam be able to cross-play to someone on xbox?

boreal plume
old swift
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compared to basically any other similar game

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ive complained about it since i got access but no luck so far

boreal plume
old swift
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barrier is my least favorite part because it has literally 0 gameplay to it, could be a cutscene

random knoll
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Its kinda sad i have to single out a singular friend in my group because they only have an xbox tho

boreal plume
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Though I'm not sure about that

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But you won't be able to play with steam players?

random knoll
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Alright

boreal plume
brave pilot
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Okay I'm back from my first expedition

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I actually won

weak kelp
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Nice

boreal plume
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11 days left

tiny hemlock
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I can't wait for the Rogue Core memes

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Imagine people speaking unspeakable horror of Rogue core

brave pilot
boreal plume
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there's slicer to C4 nice

weak kelp
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Except he has the C4 since he’s a scout and driller combined.

tiny hemlock
brave pilot
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We fight the unspeakable horrors, so that the miners can smile, not having to worry about the unspeakable horrors that we fight

tiny hemlock
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Imagine in future Rogue Core updates, we'll get missions where we have to rescue the DRG miners

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Either gunner or engineer

brave pilot
tiny hemlock
sweet yoke
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never played DRG but i got a code for RC

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hope everyones doing well

tiny hemlock
brave pilot
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I'm good

sweet yoke
boreal plume
tiny hemlock
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Hope they bring back rock and stone call-out

boreal plume
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yea that's in the game

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no brainer to bring it back

tiny hemlock
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I might have to cop this game, forget wardogs, Rogue core is where it's at

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With how Successful DRG is, I have faith in Rogue core

brave pilot
boreal plume
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they are definitely cooking

tiny hemlock
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I must be there on Day 1 I might have to stay up late just for this

brave pilot
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Like, why am I not allowed to shoot bad guys unless I'm lying down on the ground completely still

tiny hemlock
boreal plume
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I'm counting down the days to release date instead of my birthday

tiny hemlock
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Green are ok OCs with no downside
Yellow is at the middle
Red is where the good stuff is at with some added downsides

brave pilot
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DRG's progression is cool too

weak kelp
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I’ve made headcanon archetypes for every character.

Spotter: the straight man, internally dying inside and a bit paranoid.

Slicer: Energy of a scout and the brain of a driller, addicted to combat cocktail and running towards leeches (will sometimes kill them).

Guardian: Dense as a brick and the nicest dwarf you’ll ever meet.

Falconer: Almost exclusively tries to change the conversation to become educational, way too obsessed with explaining how electronics work.

Retcon: Has the highest death count (not kill count), least functioning nerves and forgets other people can feel pain. Also forced to go to therapy for anger management.

brave pilot
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But I can confidently say I tried Helldivers once and the gunplay totally alienated me

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If I ever want to play a coop FPS game then I'm sticking with DRG

weak kelp
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Helldivers is good if you want to keep dying to win.

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It’s made to make you feel like the pawn of a chess set

brave pilot
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Even slow weapons like shotguns feel incredibly hard to handle

weak kelp
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I don’t have an opinion on the gunplay, as I haven’t played it, but I’ve seen enough gameplay to know that it would not jive with me.

brave pilot
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Everything else about the game is probably fine but I just had such a miserable first impression

obtuse cargo
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The game doesn't look like my thing but falconer looks fun

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Jared is cute

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šŸ¦ā€ā¬›

carmine zenith
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birt

brave pilot
obtuse cargo
boreal plume
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Harolds cousin Jared

brave pilot
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Oh ok

obtuse cargo
olive oasis
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does anyone know how much rogue core is gonna cost?

boreal plume
obtuse cargo
olive oasis
jaunty sparrow
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cogue roge in 11 days

hushed merlin
obtuse dock
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Is there a way to return the Slicer to their original look?

pallid stream
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Rogue core is coming out the same day as my comp math exam šŸ™

obtuse dock
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With the knight helmet?

daring hill
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yep

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its a cosmetic

obtuse dock
jaunty sparrow
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Will rogue core have

whole sparrow
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how long is the tutorial swarm šŸ’€

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turn out there was something wrong so had to restart

tiny hemlock
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This time we can't really stay in one place for too long

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Not only we're up against a swarm but unspeakable horror that ensures we're always on our toes, we can't kill it but we can only slow it down

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Imagine the reason why there's a swarm after us alongside the mysterious beast is that the swarm is running away from it

whole sparrow
tiny hemlock
whole sparrow
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there wasn't any tutorial popup neither so had to restart

whole sparrow
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not the normal matches

boreal plume
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seems like they mean it was a bug

tiny hemlock
boreal plume
short yacht
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Rogue core

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tomorrow

daring hill
carmine zenith
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you may be a little color blind

tender sage
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Not seeing anything in the pinned post, sorry if it's been asked a million times already. Anyone know if cosmetics earned during this prerelease period will carry over to the full game?

daring hill
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they will not, no

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saves will be totally wiped

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that was always the plan, but when this latest update dropped they enabled a cheat terminal for a short time, so people could just skip to the end of progression

boreal plume
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nothing will carry over to early access

candid orchid
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I think I found a huge bug

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if you get Cooper's rocket damage up to 100% it increases his machine gun damage by 10x

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I've done it twice now

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He's doing over 100 per bullet

weak kelp
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Yep, that’s known.

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Feel free to break cooper until they patch it, I got him up to over 1 Million damage in a run.

lament abyss
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so what happens when early access ends, do those who participated get the game for free or... do we still have to buy it?

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i mean like, i dont mind paying for it, outstanding game

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just curious

daring hill
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we aren't in early access yet, but yes

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there will supposedly be a bundle for existing DRG owners

tender sage
lament abyss
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ah i see

whole acorn
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what % of people that signed up for the playtest do we think got accepted?

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would be a cool stat to see them release because i feel like im really unlucky

scenic ice
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Same

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I've been in the list since the start of playtestšŸ™ˆ

boreal plume
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I don't know if they've said how many people were invited but if I had to guess the total invites over a year, maybe around 50k

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This week they said a few thousand were sent out, and this wave is supposed to be one of the smaller ones

whole acorn
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still SUPER excited to play rogue core on release, been avoiding any spoilers for a couple months now
a good amount of games are coming out this year that i actually like, rogue core, subnautica 2, minecraft dungeons 2, slay the spire 2

tiny hemlock
wild kiln
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I find it cool how they gave spotter enemy radar which in DRG is just a mod

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Also how weapon ui also displays max ammo and not just the current ammount

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I hope it will also be implemented in regular DRG

daring hill
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ehhh

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that'd just be UI clutter in DRG

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your max ammo will never change during a mission there

wild kiln
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Would be useful for resupplying

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Knowing when you reach halfway trough reserves

tiny hemlock
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Btw how do tou resupply?

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You gotta collect Nitra?

wild kiln
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Yes

daring hill
boreal plume
boreal coyote
formal magnet
clear abyss
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Wait this game releases on 20th?

formal magnet
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yh

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soon

boreal plume
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remember when people thought it was March 20th? Good times

vestal patio
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Man I'm gonna rogue my core so good when its outnice

exotic matrix
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Meanwhile here, unless you're retcon, you just never want to get in melee range whatsoever for any reason, far as I can tell.

short yacht
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What if reclaimers say ā€œrogue and coreā€ instead of ā€rock and stoneā€

formal magnet
gleaming musk
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very important question to ppl who got beta acces before i buy the game

is there beer

boreal plume
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yes

gleaming musk
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peak

formal magnet
#

currently the DRG line-up of beers minus ||RandoWiser||

#

sadly it hasn't been added yet

dire schooner
formal magnet
#

there's still ||Enhancements|| and|| Bio Booster|| decks that can be changed though that's less impactful then weapons in DRG

#

there is a game mode like RandoWiser that is very fun though

boreal plume
#

I was skeptical about gauntlets at first

#

Glad to hear it's fun

formal magnet
#

I find them more fun than the normal missions but that's not to say the normal missions aren't fun

short yacht
#

I really like it

boreal plume
#

He posted on the server too, let me see if I can find it

#

Reddit is down for me rn

short yacht
#

Tyengiapproves

boreal plume
wanton oak
#

you gotta work out for a beer

exotic matrix
#

Instead of paying for the beer with money, you do some minigames for them.

#

You also can get mini-quests to unlock various beers which basically want you to do certain amounts of reps in the various workout-themed minigames.

#

No buffing beers exist atm, I think.

short yacht
#

All beers are buff beers

#

they buff your morale and battle spirit

formal magnet
#

Hoping we more beers

boreal plume
#

THEY DID IT

formal magnet
#

just got added

lament anchor
#

I lowkey hate how much there is on the HUD. Wish a not of info was in another menu

formal magnet
#

you can change it in settings if you want to hide the XP meter and upgrades

#

same for the number of terminals and stuff

lament anchor
formal magnet
#

wdym by classic menu

lament anchor
#

Classic?

formal magnet
#

oh I missread

lament anchor
#

I just want the redundant info like upgrades and xp (maybe timer and ammo count if its on all the weapons) hidden by default. Make it so you have to hold tab to see it. Makes it so looking makes you vulnerable && makes the games atmosphere better

formal magnet
#

most weapons have an ammo counter not all though

#

I like seeing all the data at all times but having an option for it to appear on lazer pointer or map could work

lament anchor
#

Less is more yk. Thats why helldivers felt so nice

formal magnet
#

you can disable the numbers

rugged hornet
#

where all the EU testers at ? šŸ™

formal magnet
#

game just updated so make sure you're on the newest version

rugged hornet
#

^ šŸ˜„

#

update ahoy !

formal magnet
#

the Alpha channels say the patchnotes

little hazel
#

so been playing DRG to celebrate rogue core coming out... but I really don't know much of RC. how is it different than DRG?

strong salmon
#

Recommend watching some dev streams of rogue core since itll illustrate the differences better than anyoen can explain them in a single post but prob the shortest way of explaining it would be that RC is a dungeon crawler where you build your characters weapons and perks throughout the mission while DRG is a bit more freeform in its world generation with fixed loadouts and perks

shy prism
#

So I was watching a video of someone playing Rogue Core to get an idea of what it's like.

#

And I was thinking to myself, oh my god this guy is an idiot, what the hell is he doing?

#

He took 2 resupplies immediately?

#

And then I saw in the comments that the guy said he hasn't played Deep Rock Galactic before.

boreal plume
#

there will be people that haven't played DRG at all trying Rogue Core out

#

that's why GSG is also focusing a lot on new player experience

short yacht
#

I dont care if they played DRG before, if you dont rock and stone YOU AINT COMING HOME, sorry I dont make the rules

formal magnet
#

in solo it's common

exotic matrix
#

In solo there's a good chance you have so many resupplies on the map that it's more about the armour than the ammo at times.

mossy ruin
#
  • if it was the resupply at the entrance, there's a decent chance you won't go back for it anyway
exotic matrix
#

Yeah, if the distance is big enough you might as well just take advantage of the resupplies before you go too far ahead for it to be worth it to go back.

#

The constantly ticking timer on the top left and all that.

formal magnet
#

I usually just resupply in solo for my traversal since I use ||anti grav|| a lot

grave fractal
#

Anyone know how rogue core is looking on steam deck in terms of compatibility and performance by any chance?

formal magnet
#

it runs but some of the text isn't readable

grave fractal
#

Oh that’s not too bad, I’ll be playing it with others in the same room so I’ll be able to read that way. Ty!

alpine heart
#

hello
did we get an estimated price on rouge core?

formal magnet
#

roughly 23 but no confirmation

midnight kernel
#

anyone wanna see rogue core cut content

velvet veldt
#

what cut content like the gorgon?

midnight kernel
#

gun

#

i can send in media hang on

#

i dont think this made it

#

see it?

#

was rogue core meant to be avout

#

the deep rock crew

#

orignally

formal magnet
#

the only cut guns I've seen are DRG guns that weren't ported over usually for not working well in RC gameplay loop

#

might be added later on but not currently

midnight kernel
#

back when it used a LOT of drg assets

#

pre closed alpha

#

i can show ya it in dms

#

if ya want

#

cant stream here sadly

formal magnet
#

I'm not really interested in cut content

#

I mostly just data mine stats and get old models of stuff but they're all in the files currently for what I need

midnight kernel
#

this is REAAALLY old

#

for some reason

#

the voiclines are the og DRG crew

#

but they say shit

#

like cooper

#

so its not just ported over

tall plume
midnight kernel
#

there was closed tests run on steam

#

back in early 2025

#

theres some vids on yt still

#

from waay back

#

around alpha 2

tall plume
#

ah, alpha 2 content

midnight kernel
#

this isnt alpha 2

#

i just mean

#

its around that time

#

id sum it up as

#

what the pre alpha

#

was to DRG

#

its really cool how

#

you were supposed to play as the OG crew

#

either that

#

or they used the old VA as temp

tall plume
#

it's not really a secret that Rogue Core was first developped to be for DRG before becoming its own game

#

the devs have talked about it before

midnight kernel
#

so my ver

#

is kinda inbetween then

#

all the voicelines are from the beta

#

sorry

#

DRG ver

tacit urchin
#

Probably alpha 1

midnight kernel
#

are these even in the current files

tacit urchin
#

What is?

midnight kernel
#

its pre alpha 1 i think

tacit urchin
#

Can't be

midnight kernel
#

the old VA

tacit urchin
#

Those are placeholder voicelines

midnight kernel
#

it has a ton of placeholders

#

they arent

tall plume
midnight kernel
#

they are 100% from the older era

#

steam i tested the game like everyone else

tacit urchin
#

It then can't be pre alpha 1 as the oldest version distributed through steam was alpha 1

midnight kernel
#

it could be alpha then idk

tall plume
midnight kernel
#

did alpha 1 have

#

that old level select

#

its not using DRG models

#

just the VA

tacit urchin
#

VA is normal

tall plume
#

We had the VA for quite some time yeah

midnight kernel
#

what about uh

#

what biomes

#

were in alpha 1

tacit urchin
#

Some were cut, yes

#

I don't remember which though

tall plume
#

there was no glacial strata and no magma core, for one

#

I think it was only like 3-4 biomes at first

midnight kernel
#

heres mine

#

azure weald

#

crystal caves

#

fungus bogs

#

ice cabes

#

lush downpour

#

radioactive zone

#

salt pits

#

and finally core

#

arent a lot of these from DRG

tall plume
#

they're all from DRG except the core - which isn't a selectable biome in itself

midnight kernel
#

huh interesting

#

whats lush downpour tho

hollow bear
#

dunce whyozone

tall plume
#

internal name for dense biozone

midnight kernel
#

am i just looking into it too much

tall plume
#

yeah, sounds like it

tacit urchin
#

Yeah

midnight kernel
#

what would let us know

#

if it is indeed alpha 1

tacit urchin
#

Opening the game

midnight kernel
#

it is open

tall plume
#

I could not believe it when I found out I got an invite and a +1 to the closed beta of the new Ghost Ship games... game... Rogue Core!

Part of the Deep Rock Galactic universe, Rogue Core is a co-op, rogue-lite, horde shooter. Play as one of the Reclaimers - an elite security team hired to clear out the depths of planet Hoxxes when all communica...

ā–¶ Play video
#

if you're curious, here's some Day 1 alpha footage

tacit urchin
#

What does it say on the left side of the screen?

midnight kernel
#

nothing

hollow bear
#

the old bar location was pro

midnight kernel
#

is it supposed to say smth

#

yeah i saw the intro vid

#

no bar

#

also the omega line

#

isnt in mine

#

it said the welcome to DRG one

tacit urchin
#

Yeah... theres supposed to be a giant bar on the left side of the screen saying the version of the game and level seed

midnight kernel
#

probably just glitched

#

ooh what about tutorial videos

jaunty sparrow
#

rogue core in 10 tomorrows

maiden carbon
#

do we have any idea as to what the big dwarf in the background is?

daring hill
#

thats a clamorhead

daring hill
#

since it seems they've dropped the concept entirely

dark stone
vital stone
#

the game is alright I guess

#

but is not looking good

daring hill
vital stone
#

game mechanics...

daring hill
#

ok? No need to elaborate I guess

#

roguelikes aren't for everybody

vital stone
#

so defensive lol

#

I like roguelikes actually

velvet veldt
#

what type of game mechanics are not good

vital stone
#

the core ones

daring hill
# vital stone so defensive lol

its just that people have a habit of critiquing rogue core but never elaborating, even if their critiques are sound and valid

#

and it still receives so much negativity because GSG doesn't want to just endlessly work on seasonal DRG updates forever

vital stone
#

I already sent my complains to the team using their feedback system I don't feel like I need to elaborate here

velvet veldt
daring hill
#

the shared upgrades system I assume

#

and while I get it, and I absolutely think there are missteps (why the fuck are we explicitly RANKING upgrades visually??? everyone is going to grab legendaries regardless of their actual value to their build, because "wow le bright colour!!!!"), I think it's ultimately better off for not playing it safe

#

and I'd rather they add a new system of individual upgrades rather than gutting the shared upgrades

vital stone
#

the combat for me personally feels to punishable, it demands precise shooting and some og drg guns aren't build for that

daring hill
#

yeah no uh

#

most of the DRG weapons are bad

velvet veldt
#

ive heard there isnt many aoe builds for rogue core

daring hill
#

the warthog is nice because theres upgrades that trigger on-hit but everyone else tends to be kinda bad

vital stone
#

enemies have a lot of armor so aoe would do nothing

daring hill
#

and the few explicit crowd control options are weak on their own, so you supplant them with other weapons or upgrades

#

a good example is the PGL

#

on its own, it's rather weak

#

but theres an upgrade that makes the first round of a magazine be a guaranteed 100% crit. so every grenade crits

vital stone
#

also the enemies strafe a lot and swarm you easily with not a lot of AOE is like being scout and trying to kill swarmers

daring hill
#

and you can pair that with stuff that boosts reload speed, so you can pump out grenades really fast

vital stone
#

is that same feeling

daring hill
#

yeah I have had more than my fair share of runs that have died really early

#

because the game threw a lot of enemies at us, but didn't provide much killing power

vital stone
#

yeah

daring hill
#

ultimately its a problem of not enough content, but shrugging and going "it's early access!!!" helps nobody

vital stone
#

idk I don't think is a content issue they can just rework the guns

#

we have already to be actually good

#

if everyclass had a gun from the start that suits perfectly their play style the game would feel better, something you can upgrade along side the player

daring hill
#

I do think the game originally had a starter gun, you can see it in the very first screenshots from 2023

#

but I'm not 100% sure those screenshots were even real gameplay

velvet veldt
#

i remember that it was a pistol right

daring hill
#

yeah

vital stone
#

I only I could just go there and play with sticky flames

daring hill
#

yeah idk why they cut the flamethrower

velvet veldt
#

hope they can eventually readd drillers primarys

daring hill
#

I guess they wanted people to find fire damage in other ways?

velvet veldt
#

i know it was to do with upgrade issues

olive narwhal
vital stone
#

then just reword the upgrade system

#

omg is what so many peopel have been askinggg

velvet veldt
#

it is still in alpha, i could see flame/cryo

#

coming in beta eventually

olive narwhal
#

They probably maybe will show up eventually

daring hill
olive narwhal
#

I would like unique heavy options however

vital stone
#

I just want those pest to burn to a crisp not worry about aiming

daring hill
#

if they bring back the flamethrower they need to give it scorching tide as a base level

velvet veldt
daring hill
#

it NEEDS a burst fire option

vital stone
#

just bring mortar rounds lol

#

blow them up

daring hill
#

and give the cryo ice spear or snowball

vital stone
#

is so funny how they make the core monkeys harder in the og drg cus the miners are so busted

daring hill
#

if the flamethrower/cryo don't get a burst fire ability, I fear they'll be really bad options

olive narwhal
daring hill
#

otherwise, why pick them over any other gun getting fire/ice upgrades

teal lion
#

well atleast in rogue core the elements dont fight each other

velvet veldt
vital stone
#

yeah I know but is lameeee lol

#

the miners should get some respect

#

they have to mine and fight at the same time

olive narwhal
#

Outside of deep rocks being the crawlers in particular not the creepers that make up rogue cores current fodder

daring hill
#

yeah, the crawlers are actually the slasher equivalent

velvet veldt
#

i dont like the zipline cheese i wish they fixed it, had a really intense fight today with corespawn on haz 5+ and our group barely managed i was like a 1 shot as soon as we broke the new corespawn modifier

vital stone
#

zipline goes brrrr

velvet veldt
jaunty sparrow
#

how big will rogue core be in file size

vital stone
#

as big as him --->8bitDriller

#

idk

velvet veldt
#

doesnt the storepage say the size

daring hill
boreal plume
#

10 days left!!!

teal lion
short yacht
#

Rogue core tomorrow

finite karma
#

Question, how much would rogue core cost?

short yacht
finite karma
#

hope so

#

if it's more than 20$ i'll probably cry lol

short yacht
#

It might have a release sale tho

#

Or a bundle with drg

boreal plume
#

23-30$ are the estimates

modest condor
#

DRG was supposedly $25 at EA release and then $30 for full game, right?

#

I'd assume the same for Rogue Core

finite karma
#

my budget is around 20$ anymore than that i'd have to pray for sales

jaunty sparrow
#

hope they do a buy one get one free /j

quartz crown
#

i just checked the minimum requirements to play this game...I cried

teal lion
rigid cloud
inner granite
#

5 in Unreal Engine 5 stands for by how much you have to divide your normal framefrate to get Unreal's framerate

daring hill
#

I feel confident that most of the performance issues are with rogue core, not UE5

#

It doesnt use anything notably new from UE5

#

Also remember that rogue core is built from DRG Season 4, though with a lot of code removed and rewritten

#

So it carries some of the performance issues OF DRG during season 4

#

Frozen enemies shattering is still an absolute FPS killer, for example

rigid cloud
#

From what I know just using ue5 is problematic it's why arc raiders had to use a stripped down custom version that completely got rid of those features regardless of the fact they weren't used in the first place

#

I believe it was arc raiders

rigid cloud
daring hill
#

Mod support is going to be so sad man

#

Just like DRG, the mod support will be not intentionally making it impossible

#

If a mod cant add new upgrades or a new class, GSG won't make that possible šŸ˜”

rigid cloud
#

ah I think I get what you're saying

#

I only used drg mods for small things I was never interested in the larger ones so I don't really have a view on that

daring hill
#

Honestly I dont even expect them to add in-game modding like DRG

#

And I would not blame them, frankly

#

I expect itll have to be all third-party

rigid cloud
#

I hated how so many of the verified and approved mods were just cheating

#

like brighter objects for example and auto bhopping

#

or better flashlights

#

so I won't miss that stuff but ammo percentage and combined resources were must haves for me

#

and heat overlay

lilac vector
#

Heyo, I lost all my progress. Anyone know where the cheat terminal they mentioned in the Dev message feed is?

olive narwhal
#

It was removed the patch that sent out waves

lilac vector
#

Sorry I don't understand the meaning of "wave" in this context.

olive narwhal
#

Invite waves

lilac vector
#

Oh gotcha, ty for the information.

broken flame
inner granite
#

i've found a gunk seed!

summer tiger
summer tiger
broken flame
inner granite
#

then dont use it

#

you cant use approved mods in random muliplayer
who cares what someone uses in solo session

tiny hemlock
#

hope rogue core supports mods

sand vale
#

if it does hopefully the integration doesnt suck enough that people make a sidelaoder that avoids the filters so i can actually properly filter out modded lobbies

inner granite
#

hi, i have a problem with something
here's a solution to that problem
i dont care, everyone who use mods in singleplayer are evil

broken flame
#

Never said that

inner granite
#

infinite ammo would be kinda lame

broken flame
#

It would be in a multiplayer game

inner granite
#

but you can not use inf ammo in muliplyaer

broken flame
#

Correct.

inner granite
#

unless everyone in the lobby agree

umbral tendon
#

You can and people have done in my lobbies

broken flame
#

You are correct.

inner granite
#

thats why i hate mint, they just want to cheat

summer tiger
#

Sideloader will be one of the first things that people do. From the dev streams we know that mod integration in DRG was a pet project of one of the devs who no longer works. It took a lot of time to make it work the way it does so I don't think it's GSG priority to have it in RC during early access. They said it as much themselves. The most probable outcome will be Nexus Mods hosting a page for RC mods and few sideloaders that people will use. All of you that fear it, you have nothing to worry about. when you join in and see the lobby has mods just leave. No one forces you to play the rounds till the end. If you think that people who use mods that give you infinite ammo - power to you but you can just leave.

summer tiger
inner granite
#

then dont push your cheats into random muliplayer lobbies

inner granite
#

if i wanted to play modded, i would mark for modded lobbies

summer tiger
broken flame
#

The idea is more others COULD use mods that aren't verified

inner granite
#

mint doesn't allow you to filter out lobbies with server side mods

summer tiger
inner granite
#

but on mod.io, with how bad it is, you can hide modded servers

#

and players with big mods cant join your vanilla run

#

-# by big mods, i mean stuffs that affect everyone's experience

summer tiger
inner granite
#

if not, just dont use it, you lose at most 2 minutes

tropic otter
#

wsg friends

broken flame
tropic otter
#

cant wait for a open test release :>

broken flame
#

I'm all for having mods, I just appreciate when I don't have to interact with em

@tropic otter Hell yea

summer tiger
rigid cloud
tropic otter
#

no perms oh well just a cat dance :>

sand vale
rigid cloud
inner granite
#

mod.io filters out modded lobbies (if they use mod,io)

umbral tendon
#

I have always felt significant gameplay mods fragment the community too much

summer tiger
umbral tendon
#

Im down with visual mods though

rigid cloud
tiny hemlock
tiny hemlock
#

I think most Visual mods are client sided

umbral tendon
inner granite
#

modded mod.io servers are hidden by deafult

rigid cloud
sand vale
#

It does put the modded tag in lobby names but i think theres ways around it

rigid cloud
#

I really like the idea of the verified system I just wish they were stricter is all

sand vale
#

Yeah

summer tiger
umbral tendon
#

I mean thats 8% less people in lobbies

#

But I mean it could be simply that the complex mods are just not that popular

rigid cloud
#

huige advantages

inner granite
#

autorun?

#

bhop i can understand

#

but shift to walk?

rigid cloud
#

having to start sprinting again after every attack you take and knowing the timing is a skill for sure

carmine zenith
#

people want to go fast

umbral tendon
#

But yeah I ran into quite a few people in my times in DRG that cheat Ranks, overclocks, auto aim, voice mod spamming ect.

rigid cloud
#

Unless they do it naturally

tiny hemlock
#

I like mods that add custom musics

inner granite
#

but they dont even go fast
they just automated pressing shift

#

nothing more normal player can't do

#

bhops do have frame perfect input, so i can see your point

#

but shift to run it litterary just "hold shift for me"

rigid cloud
#

or slowed by another means

summer tiger
tiny hemlock
#

I love my Greblin mission control mod

rigid cloud
#

if it was added to the base game that's another thing

inner granite
rigid cloud
#

Idk how to explain it wihtout showing just dw

inner granite
#

(if i remember) i can replicate shift to run 100% of the time w/o mod

rigid cloud
#

try it again

#

you cannot just hold shift permanantly and stay in sprint

umbral tendon
#

There is something about knowing that all the people your playing with are having the same experience as you though

rigid cloud
#

exactly

#

stronger sense of comradery

#

for me at least

umbral tendon
#

Like if we were having some epic hold the hallway moment but turns out your whole squad had enemies modded in as barrels playing spongebob sound effects

rigid cloud
#

people who think this is a point of argument are confused I think it's just my prefernce which is why I said I wanna filter out more of these mods easily

summer tiger
#

After 1000hr of pressing shift you just automate it to make experience a bit more pleasant. same with brighter objects. Was using it more a long time- decided to try 10 games wihou it. No change in effectiveness

inner granite
#

i do not like this mindset at all

umbral tendon
#

Im not here to change your mind im just here to share my perspective

summer tiger
#

If it's client side? Sure, don't care. If it's affecting all players- I just leave.

rigid cloud
#

that's a fair mindest I don't share it however

summer tiger
#

Boom prolem solved

inner granite
#

why would i get my savefile ruined beacuse someone runs "unlock everything for free" mod and by accident i joined?

summer tiger
rigid cloud
#

that's different cause those are sandbox mods it's chill

carmine zenith
inner granite
#

you can waste like 2-3 minutes and fix it, but it doesnt make it any more okay

summer tiger
inner granite
#

mod.io is bad. but mint, is worse
mod.io can break only your experience
mint can break everyones exp

inner granite
#

why people can use mint to affect my experience?

summer tiger
rigid cloud
#

to the video game?

summer tiger
#

to the lobby

rigid cloud
#

doesn't seem possible

inner granite
summer tiger
#

They never asked to play with you

inner granite
#

then why they play vanilla lobby

rigid cloud
#

I wouldn't bother I think they're just arguing for the sake of it now

summer tiger
rigid cloud
#

displaying little desire to understand another's thought

inner granite
summer tiger
inner granite
#

i am perfectly fine with people using game chaning mods, cheats

just dont do it on public servers marked as vanilla

summer tiger
rigid cloud
inner granite
boreal plume
gleaming musk
#

10 days

Yes we all have 10 days till rogue core launches on steam

mossy ruin
#

people in the above discussion saying community side mod loaders are bad because they can be used to grief is analogous to saying scientific advancement is bad, because new technology can be used for evil

#

tech is never good or bad, it's about who and how uses it

formal magnet
formal magnet
#

There's a minor skill floor and ceiling when it comes to sprinting

rigid cloud
#

or at least make it so hold to sprint actually let's you just hold it without the game toggling off your sprint that would be great

formal magnet
craggy zealot
#

hey silly question, is it possible to have my friend get the playtest so i can play it with him, as i have getten it but he hasent?

formal magnet
#

nah

civic cliff
dusky brook
formal magnet
#

real

#

2026 and no auto sprint glyphid_smol

craggy zealot
civic cliff
#

did anything change in the update today

mossy ruin
#

my little finger muscles after some 13 years of gaming:

civic cliff
craggy zealot
#

aaaaaah

#

SWEET

#

ok ty <3

formal magnet
dusky brook
civic cliff
formal magnet
#

check the Drop Pod when you load in it looks majestic

civic cliff
#

Thanks boss

broken valve
#

am I tripping or is the bulldog's reload timing changed from DRG? I keep cancelling the animation out of habit and the reload doesnt go through

mossy ruin
#

pretty much every weapon from drg was changed in some way

broken valve
#

sure, I expect changes in the stats, but the other weapons' timings regarding when the reload goes through have been pretty consistent so far

formal magnet
#

the reload time by base is 1.5 seconds rather than the 2 it is in DRG

broken valve
#

it's less about the hard timing and more about the point in the animation when it goes through

formal magnet
#

that's the DRG one with no upgrades though

boreal plume
formal magnet
#

10 days

#

space in general looks better

boreal plume
#

hell yeah

obtuse cargo
#

where do you see rogue core patches n stuff :3

mossy ruin
#

in the testing channels which you don't seem to have access to

boreal plume
formal magnet
#

if you're in the alpha playtest you can get a role for here otherwise yh community server

mossy ruin
#

I think you can be warned either way for doing this, but you do you

boreal plume
#

devs and mods are aware of the server so hopefully no problem in this case

obtuse cargo
#

thanks senpai

formal magnet
#

there's already fan channels in the server

#

this is just a rogue core one

mossy ruin
boreal plume
#

ah

#

yeah apparently it's against the rules, sorry

summer tiger
obtuse cargo
summer tiger
broken valve
#

meh, just sucks you have to unlearn it/switch habits between games

formal magnet
#

you can still animation cancel some reloads, it's best use is to only shoot 1 bullet on burst fire

olive narwhal
#

Its pretty trippy not cancelling when depositing it's the only cancelling I did in DRG

broken valve
#

yeah, most cancels still work and most reloads really don't need it, the bulldog just really tripped me up

summer tiger
#

axe cancelling was also useful but grenades were made to be less spammy

broken valve
#

fortunately, it's just generally very undertuned and I'm not going to pick it again

uncut kestrel
#

can i have early access this game?

boreal plume
tall plume
formal magnet
#

soon

inner granite
uncut kestrel
#

@tall plume rogue core is in italian?

boreal plume
#

If it stays at 67%, then only 33% of the game will be english and the rest in Italian

grizzled spire
#

Chat, how much will cost Rogue Core chat?

formal magnet
#

20-30 roughly

#

no confirmation

grizzled spire
#

I see

#

Ty

lyric sapphire
#

bro what are these choices im getting, either tough creepers or invisible lol

mossy ruin
#

šŸ invisible šŸ is not so bad

#

last I checked, they go visible when they take damage

lyric sapphire
#

its my first time trying out the game

tacit urchin
#

What's with the snake icons

lyric sapphire
#

so thats first time im seeing these

mossy ruin
lyric sapphire
#

Do i get progression if i abort or i need to finish?

formal magnet
#

you lose it

#

I think you keep any cosmetics you've collected not sure on cameras and terminals

lyric sapphire
#

wait i dont get it

#

theyre visible af what

toxic wren
#

god dang it im going to be away on a trip when rogue core releasesnotnice

formal magnet
#

high and ultra make them more hidden

lyric sapphire
#

ye i alwways play on low/medium

#

idc about graphics never ngl

formal magnet
#

fairs

#

I posted a comparison in one of the alpha channels

waxen hamlet
lyric sapphire
#

Does the depth increases like mob diversity and density or something? Havent had much trouble on depth 2 finishing the elevator with full timer and stuff ngl

formal magnet
#

Depth effects a lot of things but which enemies spawn seems to be the same

#

except Gatekeepers I guess they're depth dependent

gloomy roost
#

Any word on how complete the early access release is? Usually I wait until 1.0 but I need my DRG fix

formal magnet
#

it has 4 difficulty options, 3 bosses, several mission options, 5 classes and a lot of guns and upgrades

#

it feels better than alpha drg

#

a lot of content for just an alpha, more will come in EA

mossy ruin
gloomy roost
rigid cloud
formal magnet
rigid cloud
#

what's alterations?

formal magnet
#

you unlock them later on but it effects the mission with a positive and negative

#

||like Jumble or Double HP enemies but Double Expenite||

rigid cloud
#

oh awesome I love modifiers!

formal magnet
#

they're fun

rigid cloud
#

I am in the alpha I just only started playing and need to up my clearance haha

#

can't wait for release so their are more au players!

boreal plume
shy prism
#

Does Bosco or an analogue of Bosco exist in Rogue Core...

mossy ruin
#

yes

shy prism
#

yippie

formal magnet
#

||Cooper||

shy prism
#

What do I need to search

formal magnet
#

he's a lot better

boreal plume
#

you get t-800 from terminator

formal magnet
#

if only

#

tbf current|| Cooper|| moves like Von with the damage bug

#

he can do 1K per bullet when he should do like 50 at most

shy prism
#

I'm trying to decide between buying Subnautica 2 on Thursday or Rogue Core in like a week and a half.

  • I never actually played the first Subnautica in survival mode.
  • It looks cool.
  • It's rare that I enjoy a survival game.
  • I currently have a Deep Rock Galactic hyperfixation.
  • Rogue Core looks fun.
  • I trust GSG to make something fun more than I trust that Subnautica 2 will be optimised.
#

comparing Rogue Core to DRG just makes me think of the "holy sh*t two cakes" meme

formal magnet
#

xd yh

tall plume
#

(since they're story driven games)

shy prism
#

I did play the first one but I'm a weirdo who did it entirely in the sandbox mode where you can't die lol

tall plume
#

ah yeah, survival mode

#

didn't make the connection

shy prism
#

any game that has a thirst mechanic immediately scares me away

tall plume
#

can die and still need to manage health and oxygen but not hunger and thirst

shy prism
#

What happens in Rogue Core if you don't make it to the end of a stage in multiplayer?

#

Do you get respawned in the lift again with everyone else at the start of the next stage?

boreal plume
#

something worse happens

shy prism
#

Do you not respawn at all?

mossy ruin
#

you'll just have to see

shy prism
#

oh

#

does the company value each reclaimer as much as a Drilldozer?

mossy ruin
#

idk

#

but definitely more than a miner

shy prism
#

Enough that if one reclaimer gets stuck they just write it off?

mossy ruin
#

we never said a reclaimer gets left behind if they die before the elevator without rescue...

formal magnet