#rogue-core-chat
1 messages Ā· Page 91 of 1
Tomorrow
Rogue core tomorrow
Played yesterday and music in gym didn't play and after we used gains to buy bear it's stopped counting them
and I was getting exact same bio boosters in one run
@cyan moat You haven't played the version that will be available for early access. It will definitely be a different version.
yeah, they decided to give me closed alpha access after year of waiting and when game is almost there
Which music didn't play? From the Jukebox?
when I trained in gym in solo lobby music started blasting at some point, but as I said yesterday in multiplayer lobby it's just silence and dwarfs "ugh"
did you by any chance activate the jukebox before training in the gym when you were in solo lobby?
maybe, but i think that music probably should play when you training in gym, at least when jukebox is silent
otherwise this speaker on wall is just a decoration and it's kinda sad
it kinda funny how joining teammates in mission spawn in toilet
Like, how did you get there?
you just stuck in it until next not full team drills down to your base?
Have they stated what the cost for DRGRG will be?
Pins
Probably the same as drg, no?
iirc they did state it would be around what DRG is
DRG was a little cheaper during early access than it is now, assuming they do that again for RC I think 25 usd is a fair approximation
20 dollar fast deal
probably
12 days
Didn't they also say that Rogue Core would likely be in a bundle so owners of DRG would get it a bit cheaper?
I think I heard something like this too but I dont remember where and when
I remmeber something like that, but maybe I'm mixing it up with alabaster dawn
so don't trust me on this
I have a feeling that it was on one of the streams but again I am not sure
these are my words but it was said on stream multiple times
I was thinking 10% too
Bundles I don't know. DRG Survivor has a bundle, wish I had the foresight to check if it was there on early access release
I'm hoping there's a separate DRG bundle for RC+DRG rather than it being added to the Survivor bundle
I don't own survivor currently
oof I didn't think about that
Probably ea
I think it would make more sense
No reason to talk about bundle so early if you dont plan doing it on release
At least in my opinion
That's true but depends on their wording
They've spoken about a final boss but that won't be for a while
True that
Survivor is published by GSG but not made by them so hopefully it's a separate bundle
I don't see why it wouldn't be on release
I'd imagine price gets announced slightly before
They'd probably mention the bundle then if it is coming
Haven't heard of any games announcing price on release day
do we know a price of rogue core?
Mate
š
We are literally talking about it
Anyway
no
but probably similar to drg
oh sorry didn't realised
Nah its ok
I think the game might still get a release week discount, so if they put it into the bundle with Survivor you could still buy it normally with a discount
though the bundle discount might give more value if it's higher but that doesn't matter if you don't plan to buy DRGS
I probably will in the summer
Most asked question. Use search and pinned posts 
excited for a more players mod to come to this game eventually
Watching some stuff on rogue core, and they really look like theyāve fixed up incin grenades huh
they nerfed Friendly Fire 4 so it's less broken
Now with 50% more friendly fire deaths!
it's probably the most punishing equipment for FF now
it does a lot of small damage ticks so the 99% reduction from two people running IV doesn't help a tone
Have the devs said anything about the Steam Deck compatibility? I'd assume there won't be a strong optimization focus at the start, but does anyone have any hunch is it even a little bit viable?
The main difference is the roguelite game structure. In short, this means that you start each mission with only the most basic equipment, and you collect random upgrades, gear and abilities as you go.
Not to be pedantic, but this sounds like a rogue-like. Not a rogue-lite.
I personally prefer rogue-likes, so its a positive for me.
people run it 60fps on the steamdeck
I think low-medium settings without upscaling or higher with it (not 100% sure)
main issue is small text isn't readable all the time
the game does have meta progression though
do we know when the game is releasing like time of day wise
Hey guys, do you have any idea how much the game will cost?
Nothing specific
something between 23$-30$
what did you expect
oh, well, made it seem like it didnt. its both then
it has enhancements which give you buffs that you can change out in between games
They should rename this channel to rogue-core-NOSETPRICEYET
btw is there something special we need to do to get the playtest?
request access on the store page, that's about it
oh okly
Ping gold chunk, mishroom and bone (in that order) 1000 times in the row to get +0.001% chance
Yes, it is possible to do in single mission
Bonus points for rare mushrooms
-# to be clear, this is a joke
is it me or is the game just infinitely loading upon start up?
the dwarf running forever?
I had that happen a few times on DRG but not RC, restarting usually fixes it
Finally got around to trying out the playtest, and it's neat but wow those core cralwers are nasty, game's definitely way harder out the gate just from them being the fodder, feels like they take a lot more punishment, and are a lot more prone to flanking to boot.
They're a lot smarter than the bugs and use the full 3d layout to their advantage
Though the crawlers aren't the common fodder that's the Creepers, crawlers are still here though
Oh, yeah, the creepers.
That and armour not being rechargable is kind of a killer, really gotta lock in pretty hard.
Killer in the sense of that it makes chip damage a major threat, I mean.
Still seems enjoyable, but that's definitely gonna take some adjusting to.
I'm watching a video of Rogue Core gameplay, it looks kind of fun, but at the same time, it doesn't look like something you can late join in.
And also, it seems like something you could really screw up by disconnecting due to bad internet connection.
Actually, I think I will buy Rogue Core then.
you can late join but it's restricted to the 1st level only
I really think it looks like a cool game but having played Risk of Rain 2, it seems like it demands a lot more co-ordination than Deep Rock Galactic or RoR2.
are they doin anymore test waves?
How long do the missions tend to last? For some reason I was expecting like longer than a Deep Dive.
yeah, that's the intent behind it. Not hard to make it more co-op coordinated than RoR2 - who has almost no co-op intraction tbh š
varies a lot depending on depth and player skill but it's around 45-50min
I would say my biggest fear in Deep Rock Galactic is managing to upset other players somehow and I don't want to be the person that ruined it for everyone by taking the wrong item or something.
there's definitely the possibility of friction - and sometimes people will be selfish or pig-headed. But that can happen in DRG just the same, it's just more noticeable in Rogue Core.
The intent is for people to have to play and co-ordinate together to be able to win consistently.
I think the experience will be rough in the starting weeks, it'll take time for players to adjust.
I guess it's more "winnable" than something like Risk of Rain 2 then?
With roguelikes like RoR2 and Hades II and stuff, the game is about failing forward until you eventually beat the big boss at the end, and you're expected to fail hundreds of times before your first win.
And then from what I understand with Rogue Core, each run is kind of like a normal mission in Deep Rock Galactic, so the runs are shorter and the stakes are lower, and failure doesn't hurt as much.
Eeeh, frankly I'd say risk of rain 2 is a lot more chill because you have a much easier time keeping track of your surroundings.
Or more specifically, the enemies in your surroundings.
Isn't that just a side effect of it being a third-person game?
Tighter quarters, faster enemies and less forgiving chip damage makes for a very tough beginner experience, dunno how much, if at all, that changes with experience and upgrades.
It seems like Rogue Core's shields don't recharge, and I don't think I'll like that much.
before its out is there any rc etiquette
Lots, the most annoying being that guy that refuses to do the group upgrade when everyone is standing there waiting for them, When there is 3+ upgrades ofc
Not being AFK in the loading screen helps
And if you dont require the upgrade, waiting a small amount of time for people to select what they want
If your host and someone is joining mid level, go back and help them. If you are selecting equipment wait for them to join so they can select
yeah, there are some strategies and etiquette being shared around
Haven't gotten to do more than a couple runs of deep core, but I think the difficulty spike straight from the start might put a lot of people off, by the looks of it.
It's pretty unforgiving.
Oh well, im here to play with people who are willing to figure things out
Its actually more fun to go back and play with the newer players since Depth 1 is actually kind of challenging
I guess I just worry about the balancing of the difficulties, particularly about learning curves, because depth 1 feels like it would be hazard 3-4 in DRG and that's a bit puzzling to me.
Rogue Core is intended to be much harder than DRG
Like there's no lower difficulty for you to gear up a bit in before you dive into the hard stuff.
It's just all hard stuff and that can easily feel bad if said hard stuff is balanced around having upgrades you'll only get after a lot of grinding.
I'm not saying it's bad for it to be harder, I'm just worried that the lowest difficulty is still so high that it might repel a lot of people who would enjoy the game once they've otherwise gotten a loadout set up and such.
If new players are needing an easier time they can try normal DRG. If they already play DRG they can try higher hazards on it to prep for RC.
I donāt even play on depth 1 anymore because I consider it far too easy.
That's not prep for rogue core, it's not even close.
Would you say that Deep Rock Galactic's Hazard 5 is like Depth 1 Rogue Core?
A huge difference is that you get difficulties before hazard 5.
It gives you space to get gear, upgrades, etc.
Depth 1 is like Haz 3 with randoweiser
Oh, that's not so bad.
Yeah, thereās just habits you gotta pick up on like not playing slowly.
So what's there in terms of progression? Does Rogue Core have cosmetics and upgrades that carry between runs?
You can carry up to 8 passive perks which you unlock over time.
Emphasis being "over time".
In DRG you get the lower difficulties to, ya know, unlock perks, upgrades, etc.
Yes, thatās how progression works.
It's very far behind me now but I do kind of hate how slow Deep Rock Galactic is to give you access to overclocks and stuff, given that literally everybody uses them.
That's kinda weird.
Yeah, and now take DRG and remove everything below hazard 4.
RC progression is much quicker
I honestly prefer it over having to upgrade weapons over and over again.
okay and what's the issue ?
Skill issue
I can only copy/paste so many times that the intended experience is harder than DRG - which happens to be a very casual game.
it will turn people away.
But also : DRG is not going anywhere, it's still going to be here for this specific experience it brings.
I'm not saying it's bad for it to be harder, I'm just worried that the lowest difficulty is still so high that it might repel a lot of people who would enjoy the game once they've otherwise gotten a loadout set up and such.
This is exactly what you're saying though.
My point is that with DRG you HAVE the lower difficulties to at least get your bearings, get some upgrades, etc.
The majority of players who suck at RC (which included me) simply do because theyāre new and try to play RC like DRG, which is the wrong way to play.
Here it's straight into the grinder.
again, that's the intended experience.
My entire fucking point is that you don't have an onboarding ramp, so to speak, for people to ease into the gameplay.
It's not an experience, it's a fault.
It's not
not liking something =/= a flaw in design
it would be a flaw if the design didn't reflect the intended experience - but it does
I feel like a lot of these complaints would get lumped into soulslike games which are, like RC, difficult by design.
You are expected to lose.
Or other roguelites, even
Roguelites are very much a "lose more until you win" genre of games
failure is very much part of the intended experience
Anyways I just realized the alpha is still open and finally booted it for the first time
I just did the tutorial and now I'm scared to actually boot a game lol
you don't have to be scared
the game isn't going to come out of your screen to racket you, you'll be fine 
It's just a thing that happens to me when I'm faced with the prospect of losing
worst thing happen, you'll lose your first run, that's not the end of the world
I want to get good at this game but I suck at handling losses
Thatās why failed runs have a more generous xp payout, youāre expected to learn from your mistakes, pick yourself back up and get back in there. If that aināt ur cup of tea go play a cozier game.
you're gonna have to face that a lot in many aspects of your life, might as well get a headstart on learning to handle it
more generous xp payout, compared to normal DRG?
Very
You get xp payouts for every floor you complete, not whether or not you beat the whole thing.
Like a deep dive.
got it
Also progression isnāt merely tied to wins, thereās tons of objectives to progress through that your constantly rewarded for, even with mission losses.
Okay, one more question, do people in Rogue Core tend to use vc more often than in normal DRG or nah
Actually does the game even have a vc function
I havenāt seen any more, but it does have a VC function that works well.
ok cool
Having multiple weapons feels like a bad idea
Not wrong, but at the same time most others usually have a lot more 'big' progression early on, basically a sort of soft tutorial segment.
This game doesn't have that, it's just knuckle down until you climb the annoying initial spike.
It being multiplayer kinda just makes that worse since losing a run because of a mistake or being inexperienced can feel like it's you wasting everyone else's time, too.
Again, difficult isn't bad, I do object to it being this difficult on the STARTER difficulty though.
Also personally I just hate how much the creepers blend in, even in lit-up areas, due to both being dark in colouration and being so low to the ground.
Sounds like you would benefit playing as spotter
Probably, as I've had good success at that role.
In what way?
They might be thinking of the whole bit of spreading ugprades out between weapons, or that having only one weapon gives you 50% more ammo for the one you do have.
You chew through ammo quite fast with how tanky even just creepers are.
It really depends on the build you run, but having a single target weapon for one weapon a crowd controller for the other is a good strategy for quick adaptability.
Ammo is a pain point. Though the true one is investment, which is a problem or rather a characteristic of rougelikes in general imo.
I will admit I usually aim for 1 weapon, but thatās because I main a class that can handle crowd control without a weapon.
Yup.
Also, this game is 100% gonna have a bit of a painful period of balancing to start out with imo once the early access starts out, I know some people loooove the super-hard start experience but I just don't think that's gonna be great for appeal.
Basically just reiterating my entire starting point, that being that depth 1 is just too hard for being a "fuck around to get a feel for what works" difficulty.
the construction of the machine the, run winning machine
its usually always better to build around one thing and do that one thing well, great, amazing.
and thats not rouge cores problem specificly
You are a tad bit at the mercy of the map generation as far as ammo's concerned, yeah.
though having the option to neuture yourself feeles odd
Iāve found that both strategies work well for different reasons.
If you have 2 weapons, you have twice the chance of getting upgrades for weapons to be good, not to mention some weapons synergise amazingly with each other.
Im curious which ones
I haven't really found anything that combos
Wow i am always dying at the elevator. It is so hard to solo
especially compared to some of the drg weapon combos
Cadna field projector is the perfect example of this imo. Its shots are super slow and bad for range but they cover a wide radius, have infinite blowthrough and can block projectiles. Empty a clip of it to give yourself breathing room then swap to your other weapon to target ranged enemies or enemies with lots of hp.
Canāt tell you how many times Iāve ripped up the boss since the field projector was my shield while my other weapon was my sword.
Repairing the elevator can be tricky but try kiting and saving your grenades for defending the generator since they group up on it.
the cadna feels like an outlier than more so the rule. Also seeing other dwarves turn that thing into a dps machine with investment kinda just loops into having the one weapon. Im not saying youre wrong just the feeling ive picked up on.
We havent been informed of new waves and theres only a week and a half left till early access so chances are slim but not nil
The early access starts on the 20th, a new playtest wave before that starts just doesn't make much sense tbh.
Any shotgun works great as a secondary weapon too, and trust me when I say this, the Cadna CANāT hurt the final boss.
Iāve had immense regrets trying to only use the Cadna for a whole run.
need to grind and die until you get the privillege to even have grenades too. But yeah starting off is quite brutal
Ngl I forgot there was a grenade grind because grenade throwing lacked controller binding for the longest time so I ignored getting grenades lol.
Each class should have a way to manage defending though. What class are you running?
I agree solo ammo is a pain point, but the game aint designed for solo i havent played much team play but the little i have it feels easier to manage ur ammo hence why in solo due to sucking i have tended to use the guy who can toss out extra ammo lol
I find solo to be much easier for amo than teams. You get 2 ressuplies compared to only one in co-op play.
Yeah the onboarding/limitation of items to not overwhelm definitely feels like we want you to die, kinda why i was miffed of why sentry turrets interactables were locked so far down (havent played in several alphas) its like oh sure now u give me some more help would of been helpful earlier game - but thats more from my solo experience which aint the intended experience i know
Yeah that one was odd to me too, tbh.
Sure, fine, dying when it's not your fault is fine, but it can feel a little sour when you know there's resources that could've helped you avoid that, that you're just... not allowed to have yet.
It also just kinda takes a while to get back to the station after a defeat, imo that needs to be sped up a ton if they expect people to die a lot right at the start.
Other roguelite games mostly avoid that issue by just not spawning those resources in if you can't use them anyways that run.
Hello, uh, question. Will steam be able to cross-play to someone on xbox?
Yes there will be one more wave next week
yeah run starts are glacially slow imo
compared to basically any other similar game
ive complained about it since i got access but no luck so far
No and there are no plans for crossplay
barrier is my least favorite part because it has literally 0 gameplay to it, could be a cutscene
Darn. Okay. Well thanks tho.
Its kinda sad i have to single out a singular friend in my group because they only have an xbox tho
The microsoft store version might able to do crossplay with xbox
Though I'm not sure about that
But you won't be able to play with steam players?
Alright
This is info about DRG crossplay, might be similar for RC https://www.deeprockgalactic.com/crossplay-info
Nice
11 days left
I can't wait for the Rogue Core memes
Imagine people speaking unspeakable horror of Rogue core
"How can I enjoy this, there are no scouts to C4"
there's slicer to C4 
Except he has the C4 since heās a scout and driller combined.
DRG be like: We're Rich! Mushroom! rock and stone
Rogue Core be like:
Running away from the unspeakable horror
"Hey guys scott here this is bad real bad"
We fight the unspeakable horrors, so that the miners can smile, not having to worry about the unspeakable horrors that we fight
Imagine in future Rogue Core updates, we'll get missions where we have to rescue the DRG miners
Either gunner or engineer
Rescuing and protecting a VIP sounds like it'd rock
Maybe all of them having reasons why they're trapped, Driller's Drill broke down and out of fuel, Scout lost his grappling hook, Engineer ran out of cheese for his cheese launcher, Gunner's Ziplines broke after a mactera attack
Get DRG, you're missing out on the shenanigans
I'm good
shenanigans you say
enjoy
Hope they bring back rock and stone call-out
I might have to cop this game, forget wardogs, Rogue core is where it's at
With how Successful DRG is, I have faith in Rogue core
The main reason I play DRG over something like Helldivers is because I don't like the latter's gunplay
they are definitely cooking
I must be there on Day 1 I might have to stay up late just for this
Like, why am I not allowed to shoot bad guys unless I'm lying down on the ground completely still
My favourite part of DRG is the overclocks
I'm counting down the days to release date instead of my birthday
Green are ok OCs with no downside
Yellow is at the middle
Red is where the good stuff is at with some added downsides
<t:1779296400:R>
DRG's progression is cool too
Iāve made headcanon archetypes for every character.
Spotter: the straight man, internally dying inside and a bit paranoid.
Slicer: Energy of a scout and the brain of a driller, addicted to combat cocktail and running towards leeches (will sometimes kill them).
Guardian: Dense as a brick and the nicest dwarf youāll ever meet.
Falconer: Almost exclusively tries to change the conversation to become educational, way too obsessed with explaining how electronics work.
Retcon: Has the highest death count (not kill count), least functioning nerves and forgets other people can feel pain. Also forced to go to therapy for anger management.
But I can confidently say I tried Helldivers once and the gunplay totally alienated me
If I ever want to play a coop FPS game then I'm sticking with DRG
Helldivers is good if you want to keep dying to win.
Itās made to make you feel like the pawn of a chess set
I just feel like the gunplay is so frustrating
Even slow weapons like shotguns feel incredibly hard to handle
I donāt have an opinion on the gunplay, as I havenāt played it, but Iāve seen enough gameplay to know that it would not jive with me.
Everything else about the game is probably fine but I just had such a miserable first impression
The game doesn't look like my thing but falconer looks fun
Jared is cute
š¦āā¬
birt
Is that the name we gave the Falconer's little bird thing?
That's what I hear people call it
Harolds cousin Jared
Oh ok
If I don't get into the game as much as drg I hope they add Jared to drg
does anyone know how much rogue core is gonna cost?
We don't have an exact price now, estimates range from 23$ to 30$. The devs said it would be priced similar to DRG
A tank of gas
well i guess I didnt need my second kidney anyway
cogue roge in 11 days
Tomorrow
Is there a way to return the Slicer to their original look?
Rogue core is coming out the same day as my comp math exam š
With the knight helmet?
Thanks!
Will rogue core have
how long is the tutorial swarm š
turn out there was something wrong so had to restart
I heard Rogue core will be different from the DRG we knew
This time we can't really stay in one place for too long
Not only we're up against a swarm but unspeakable horror that ensures we're always on our toes, we can't kill it but we can only slow it down
Imagine the reason why there's a swarm after us alongside the mysterious beast is that the swarm is running away from it
I was pointing toward tutorial swarm lasting an unusually long time (I ran out of my rifle ammo and had to rely on melee)
Yeah, your best bet like your average DRG game is to go fast
there wasn't any tutorial popup neither so had to restart
I was on the tutorial level
not the normal matches
seems like they mean it was a bug
I think some Glyphid or Mactera is messig with the game's code

why is this the tf2 achievement colour palette lol
you may be a little color blind
Not seeing anything in the pinned post, sorry if it's been asked a million times already. Anyone know if cosmetics earned during this prerelease period will carry over to the full game?
they will not, no
saves will be totally wiped
that was always the plan, but when this latest update dropped they enabled a cheat terminal for a short time, so people could just skip to the end of progression
nothing will carry over to early access
I think I found a huge bug
if you get Cooper's rocket damage up to 100% it increases his machine gun damage by 10x
I've done it twice now
He's doing over 100 per bullet
Yep, thatās known.
Feel free to break cooper until they patch it, I got him up to over 1 Million damage in a run.
so what happens when early access ends, do those who participated get the game for free or... do we still have to buy it?
i mean like, i dont mind paying for it, outstanding game
just curious
we aren't in early access yet, but yes
there will supposedly be a bundle for existing DRG owners
@~$23 according to the pinned post
ah i see
what % of people that signed up for the playtest do we think got accepted?
would be a cool stat to see them release because i feel like im really unlucky
Last november they said that the people who applied were in the hundreds of thousands
I don't know if they've said how many people were invited but if I had to guess the total invites over a year, maybe around 50k
This week they said a few thousand were sent out, and this wave is supposed to be one of the smaller ones
still SUPER excited to play rogue core on release, been avoiding any spoilers for a couple months now
a good amount of games are coming out this year that i actually like, rogue core, subnautica 2, minecraft dungeons 2, slay the spire 2
Same here minus avoiding the spoilers
I find it cool how they gave spotter enemy radar which in DRG is just a mod
Also how weapon ui also displays max ammo and not just the current ammount
I hope it will also be implemented in regular DRG
ehhh
that'd just be UI clutter in DRG
your max ammo will never change during a mission there
Yes
maybe, but that would be better shown with an ammo percentage, like that one mod
In RC the resupply pods will be in the stages themselves, you won't call them down or collect anything for them. You just find them during the stages.
resupplies are present already on the map since you cant call in them
Armour essentially gives you an extra 50% hp as long as it's active
Wait this game releases on 20th?
remember when people thought it was March 20th? Good times
Man I'm gonna rogue my core so good when its out
Still a threat since armour doesn't recharge on its own, is what I meant.
Compare it to shields in DRG, those take all damage AND recharge if you're not being damaged for a bit, so those give you some wiggle-room for damage.
Meanwhile here, unless you're retcon, you just never want to get in melee range whatsoever for any reason, far as I can tell.
What if reclaimers say ārogue and coreā instead of ārock and stoneā
you get at least 3 X 50% recharges a stage so it's not too hard to get but the passive regen not being there is a downside
very important question to ppl who got beta acces before i buy the game
is there beer
yes
peak
currently the DRG line-up of beers minus ||RandoWiser||
sadly it hasn't been added yet
theres prob no way to add it for weapons so they prob see it as meaningless
there's still ||Enhancements|| and|| Bio Booster|| decks that can be changed though that's less impactful then weapons in DRG
there is a game mode like RandoWiser that is very fun though
I find them more fun than the normal missions but that's not to say the normal missions aren't fun
Btw shiro this is offtopic but who is the artist who drew gunner icon you have as your pfp
I really like it
u/BigStwongCreativeMan on reddit
He posted on the server too, let me see if I can find it
Reddit is down for me rn

yes, plus theyre free (almost)
you gotta work out for a beer
Instead of paying for the beer with money, you do some minigames for them.
You also can get mini-quests to unlock various beers which basically want you to do certain amounts of reps in the various workout-themed minigames.
No buffing beers exist atm, I think.
THEY DID IT
just got added
I lowkey hate how much there is on the HUD. Wish a not of info was in another menu
you can change it in settings if you want to hide the XP meter and upgrades
same for the number of terminals and stuff
I still want to be able to see it. Just in the select menu
wdym by classic menu
Classic?
oh I missread
I just want the redundant info like upgrades and xp (maybe timer and ammo count if its on all the weapons) hidden by default. Make it so you have to hold tab to see it. Makes it so looking makes you vulnerable && makes the games atmosphere better
most weapons have an ammo counter not all though
I like seeing all the data at all times but having an option for it to appear on lazer pointer or map could work
Feels like a EA or Ubisoft game. Like seeing the numbers on damage. It doesnt feel like an arcade DRG its feeling like a looter shooter
Less is more yk. Thats why helldivers felt so nice
you can disable the numbers
where all the EU testers at ? š
game just updated so make sure you're on the newest version
the Alpha channels say the patchnotes
so been playing DRG to celebrate rogue core coming out... but I really don't know much of RC. how is it different than DRG?
Recommend watching some dev streams of rogue core since itll illustrate the differences better than anyoen can explain them in a single post but prob the shortest way of explaining it would be that RC is a dungeon crawler where you build your characters weapons and perks throughout the mission while DRG is a bit more freeform in its world generation with fixed loadouts and perks
almost everything
So I was watching a video of someone playing Rogue Core to get an idea of what it's like.
And I was thinking to myself, oh my god this guy is an idiot, what the hell is he doing?
He took 2 resupplies immediately?
And then I saw in the comments that the guy said he hasn't played Deep Rock Galactic before.
there will be people that haven't played DRG at all trying Rogue Core out
that's why GSG is also focusing a lot on new player experience
I dont care if they played DRG before, if you dont rock and stone YOU AINT COMING HOME, sorry I dont make the rules
In solo there's a good chance you have so many resupplies on the map that it's more about the armour than the ammo at times.
- if it was the resupply at the entrance, there's a decent chance you won't go back for it anyway
Yeah, if the distance is big enough you might as well just take advantage of the resupplies before you go too far ahead for it to be worth it to go back.
The constantly ticking timer on the top left and all that.
I usually just resupply in solo for my traversal since I use ||anti grav|| a lot
Anyone know how rogue core is looking on steam deck in terms of compatibility and performance by any chance?
it runs but some of the text isn't readable
Oh thatās not too bad, Iāll be playing it with others in the same room so Iāll be able to read that way. Ty!
hello
did we get an estimated price on rouge core?
not yet
roughly 23 but no confirmation
anyone wanna see rogue core cut content
what cut content like the gorgon?
gun
i can send in media hang on
i dont think this made it
see it?
was rogue core meant to be avout
the deep rock crew
orignally
the only cut guns I've seen are DRG guns that weren't ported over usually for not working well in RC gameplay loop
might be added later on but not currently
i have an earlier ver of rogue core
back when it used a LOT of drg assets
pre closed alpha
i can show ya it in dms
if ya want
cant stream here sadly
I'm not really interested in cut content
I mostly just data mine stats and get old models of stuff but they're all in the files currently for what I need
this is REAAALLY old
for some reason
the voiclines are the og DRG crew
but they say shit
like cooper
so its not just ported over
and how did you happen to get this ? š¤
there was closed tests run on steam
back in early 2025
theres some vids on yt still
from waay back
around alpha 2
ah, alpha 2 content
this isnt alpha 2
i just mean
its around that time
id sum it up as
what the pre alpha
was to DRG
its really cool how
you were supposed to play as the OG crew
either that
or they used the old VA as temp
it's not really a secret that Rogue Core was first developped to be for DRG before becoming its own game
the devs have talked about it before
so my ver
is kinda inbetween then
all the voicelines are from the beta
sorry
DRG ver
Probably alpha 1
are these even in the current files
What is?
its pre alpha 1 i think
Can't be
the old VA
Those are placeholder voicelines
mind you telling me where you got this, again ?
It then can't be pre alpha 1 as the oldest version distributed through steam was alpha 1
it could be alpha then idk
nobody doing testing got access when the game was still using the DRG models.
VA is normal
We had the VA for quite some time yeah
there was no glacial strata and no magma core, for one
I think it was only like 3-4 biomes at first
heres mine
azure weald
crystal caves
fungus bogs
ice cabes
lush downpour
radioactive zone
salt pits
and finally core
arent a lot of these from DRG
they're all from DRG except the core - which isn't a selectable biome in itself
dunce whyozone
internal name for dense biozone
am i just looking into it too much
yeah, sounds like it
Yeah
Opening the game
it is open
I could not believe it when I found out I got an invite and a +1 to the closed beta of the new Ghost Ship games... game... Rogue Core!
Part of the Deep Rock Galactic universe, Rogue Core is a co-op, rogue-lite, horde shooter. Play as one of the Reclaimers - an elite security team hired to clear out the depths of planet Hoxxes when all communica...
if you're curious, here's some Day 1 alpha footage
What does it say on the left side of the screen?
nothing
the old bar location was pro
is it supposed to say smth
yeah i saw the intro vid
no bar
also the omega line
isnt in mine
it said the welcome to DRG one
Yeah... theres supposed to be a giant bar on the left side of the screen saying the version of the game and level seed
rogue core in 10 tomorrows
do we have any idea as to what the big dwarf in the background is?
in the key art in the video above?
thats a clamorhead
I still want to know what keycards were planned to be....
since it seems they've dropped the concept entirely
i thought it was the boss monster?
how so?
game mechanics...
what type of game mechanics are not good
the core ones
its just that people have a habit of critiquing rogue core but never elaborating, even if their critiques are sound and valid
and it still receives so much negativity because GSG doesn't want to just endlessly work on seasonal DRG updates forever
I already sent my complains to the team using their feedback system I don't feel like I need to elaborate here
like the roguelite upgrade system? the progression?
the shared upgrades system I assume
and while I get it, and I absolutely think there are missteps (why the fuck are we explicitly RANKING upgrades visually??? everyone is going to grab legendaries regardless of their actual value to their build, because "wow le bright colour!!!!"), I think it's ultimately better off for not playing it safe
and I'd rather they add a new system of individual upgrades rather than gutting the shared upgrades
the combat for me personally feels to punishable, it demands precise shooting and some og drg guns aren't build for that
ive heard there isnt many aoe builds for rogue core
the warthog is nice because theres upgrades that trigger on-hit but everyone else tends to be kinda bad
enemies have a lot of armor so aoe would do nothing
not intentionally? AOE is usually a result of just killing enemies really fast
and the few explicit crowd control options are weak on their own, so you supplant them with other weapons or upgrades
a good example is the PGL
on its own, it's rather weak
but theres an upgrade that makes the first round of a magazine be a guaranteed 100% crit. so every grenade crits
also the enemies strafe a lot and swarm you easily with not a lot of AOE is like being scout and trying to kill swarmers
and you can pair that with stuff that boosts reload speed, so you can pump out grenades really fast
is that same feeling
yeah I have had more than my fair share of runs that have died really early
because the game threw a lot of enemies at us, but didn't provide much killing power
yeah
ultimately its a problem of not enough content, but shrugging and going "it's early access!!!" helps nobody
idk I don't think is a content issue they can just rework the guns
we have already to be actually good
if everyclass had a gun from the start that suits perfectly their play style the game would feel better, something you can upgrade along side the player
I do think the game originally had a starter gun, you can see it in the very first screenshots from 2023
but I'm not 100% sure those screenshots were even real gameplay
i remember that it was a pistol right
yeah
I only I could just go there and play with sticky flames
yeah idk why they cut the flamethrower
hope they can eventually readd drillers primarys
I guess they wanted people to find fire damage in other ways?
i know it was to do with upgrade issues
Didn't they specifically say it was not currently playing nice with the upgrade system and needs work
They probably maybe will show up eventually
I'm pretty sure they meant it in a technical sense
I would like unique heavy options however
I just want those pest to burn to a crisp not worry about aiming
if they bring back the flamethrower they need to give it scorching tide as a base level
if i had to guess unique wewapons like that are probably harder to work with the upgrade system but ghost ship can figure it out with time i think
it NEEDS a burst fire option
and give the cryo ice spear or snowball
is so funny how they make the core monkeys harder in the og drg cus the miners are so busted
if the flamethrower/cryo don't get a burst fire ability, I fear they'll be really bad options
Wouldn't necessarily say that if everyone's first response is hide on a zipline
otherwise, why pick them over any other gun getting fire/ice upgrades
well atleast in rogue core the elements dont fight each other
i think its meant to show how strong the reclaimers are that the miners are struggling
yeah I know but is lameeee lol
the miners should get some respect
they have to mine and fight at the same time
Outside of deep rocks being the crawlers in particular not the creepers that make up rogue cores current fodder
yeah, the crawlers are actually the slasher equivalent
i dont like the zipline cheese i wish they fixed it, had a really intense fight today with corespawn on haz 5+ and our group barely managed i was like a 1 shot as soon as we broke the new corespawn modifier
zipline goes brrrr
scout is so good the grapple isnt allowed in rogue core!
how big will rogue core be in file size
doesnt the storepage say the size
it be 4.32gb right now
10 days left!!!
currently it says 4.5 gigs for the playtest
Rogue core tomorrow
Question, how much would rogue core cost?
No one knows, but probably similar to drg
Even drg released at more than 20$ and that was 2018 if I'm not mistaken
23-30$ are the estimates
DRG was supposedly $25 at EA release and then $30 for full game, right?
I'd assume the same for Rogue Core
my budget is around 20$ anymore than that i'd have to pray for sales
hope they do a buy one get one free /j
sure its just 20 KWD
i just checked the minimum requirements to play this game...I cried
it can run on a steam deck atleast
it's harder to run than the original drg for some reason (UE5)
5 in Unreal Engine 5 stands for by how much you have to divide your normal framefrate to get Unreal's framerate
I feel confident that most of the performance issues are with rogue core, not UE5
It doesnt use anything notably new from UE5
Also remember that rogue core is built from DRG Season 4, though with a lot of code removed and rewritten
So it carries some of the performance issues OF DRG during season 4
Frozen enemies shattering is still an absolute FPS killer, for example
From what I know just using ue5 is problematic it's why arc raiders had to use a stripped down custom version that completely got rid of those features regardless of the fact they weren't used in the first place
I believe it was arc raiders
Yeah hoping for mod support like drg has the mod to fix that was awesome
Mod support is going to be so sad man
Just like DRG, the mod support will be not intentionally making it impossible
If a mod cant add new upgrades or a new class, GSG won't make that possible š
ah I think I get what you're saying
I only used drg mods for small things I was never interested in the larger ones so I don't really have a view on that
Honestly I dont even expect them to add in-game modding like DRG
And I would not blame them, frankly
I expect itll have to be all third-party
I hated how so many of the verified and approved mods were just cheating
like brighter objects for example and auto bhopping
or better flashlights
so I won't miss that stuff but ammo percentage and combined resources were must haves for me
and heat overlay
Heyo, I lost all my progress. Anyone know where the cheat terminal they mentioned in the Dev message feed is?
It was removed the patch that sent out waves
Sorry I don't understand the meaning of "wave" in this context.
Invite waves
Oh gotcha, ty for the information.
I use brighter objects for practical reasons. ||Gunk seeds||
i've found a gunk seed!
It's a PvE game, no one cares
It's going to be third party like Nexus Mods. I really hope that MINT will be ported to RC so we will have a more automated form of adding mods
Idk, infinite ammo would be kinda lame
then dont use it
you cant use approved mods in random muliplayer
who cares what someone uses in solo session
hope rogue core supports mods
if it does hopefully the integration doesnt suck enough that people make a sidelaoder that avoids the filters so i can actually properly filter out modded lobbies
I didn't care
hi, i have a problem with something
here's a solution to that problem
i dont care, everyone who use mods in singleplayer are evil
Never said that
infinite ammo would be kinda lame
It would be in a multiplayer game
but you can not use inf ammo in muliplyaer
Correct.
unless everyone in the lobby agree
You can and people have done in my lobbies
You are correct.
mint
not mod.io
thats why i hate mint, they just want to cheat
Sideloader will be one of the first things that people do. From the dev streams we know that mod integration in DRG was a pet project of one of the devs who no longer works. It took a lot of time to make it work the way it does so I don't think it's GSG priority to have it in RC during early access. They said it as much themselves. The most probable outcome will be Nexus Mods hosting a page for RC mods and few sideloaders that people will use. All of you that fear it, you have nothing to worry about. when you join in and see the lobby has mods just leave. No one forces you to play the rounds till the end. If you think that people who use mods that give you infinite ammo - power to you but you can just leave.
Or just want to circumvent the 50 mod limit that is there for no reason. The game is stable, checked it myself
then dont push your cheats into random muliplayer lobbies
It isn't really worth it
if i wanted to play modded, i would mark for modded lobbies
I don't all mods that I use are verified, nothing that changes the gameplay.
The idea is more others COULD use mods that aren't verified
mint doesn't allow you to filter out lobbies with server side mods
See here's the problem- the system doesn't work. and it seems like it's not finacially feesible for the devs to fix it in any capacity.
but on mod.io, with how bad it is, you can hide modded servers
and players with big mods cant join your vanilla run
-# by big mods, i mean stuffs that affect everyone's experience
So what? You don't like it just disconnect. Big problem you'll loose 2 minutes of your life. You really make it into a gigantic problem whe it's not.
do you like AI being pushed into everything?
if not, just dont use it, you lose at most 2 minutes
wsg friends
But that's the issue. If someone goes into someone elses lobby and uses cheats, why do I gotta leave? Why do I have to waste time leaving someone else's lobby when I just want a vanilla game?
cant wait for a open test release :>
I'm all for having mods, I just appreciate when I don't have to interact with em
@tropic otter Hell yea
No I don't use AI nor buy products that have AI generated images. If I see one I just skip it.
why be disrespectful? we have different preferences that's okay
no perms oh well just a cat dance :>
I have joined an unmarked random lobby or two with it
That would be awesome I love MINT I used it over the in game system anyways
no, you did not
unless you opted in modded lobbies, they are hidden by deafult
unless they used mint, which is whole point of the issue
mod.io filters out modded lobbies (if they use mod,io)
I have always felt significant gameplay mods fragment the community too much
No disrespect there, never understood people being against modding PvE games to make the games they like.
Im down with visual mods though
I don't like that I can join people who are using mods I don't know about that allow them to cheat because we're a team and that makes the whole win for cheap for me
so long the gameplay mods are only confined to the host and the hoster of the server, I'm good
Visual mods are the good shit
I think most Visual mods are client sided
True as long as the mod part of the game is clearly indicated for the clients joining and host has control over that
can join people who are using mods
not, if they are using mod.io
only mint forces vanilla players into mods
thats why i think it is bad
modded mod.io servers are hidden by deafult
Yeah there's the mint issue but even within mod.io there's verified mods that you can't filter out
It does put the modded tag in lobby names but i think theres ways around it
I really like the idea of the verified system I just wish they were stricter is all
Yeah
Currently in DRG as of 10:31 I can at first glance count 4 modded lobbies from around 50 available. Not much of a fragmentation.
I mean thats 8% less people in lobbies
But I mean it could be simply that the complex mods are just not that popular
people using auto run and auto bhop for example
huige advantages
having to start sprinting again after every attack you take and knowing the timing is a skill for sure
people want to go fast
But yeah I ran into quite a few people in my times in DRG that cheat Ranks, overclocks, auto aim, voice mod spamming ect.
Yeah that's okay I just don't wanna play with them
Unless they do it naturally
I like mods that add custom musics
but they dont even go fast
they just automated pressing shift
nothing more normal player can't do
bhops do have frame perfect input, so i can see your point
but shift to run it litterary just "hold shift for me"
until you get hit and you have to reinitiate it
or slowed by another means
Funny because it doesn't affect you, it's client mod. Another thaing is that people request it to be a feature added to the base RC. It probably won't but people will mod it into either way.
I love my Greblin mission control mod
you don't understand whatever affects one person affects the team it makes my wins feel unwarranted on all sides
if it was added to the base game that's another thing
whats the problem?
human can press shift too
Idk how to explain it wihtout showing just dw
(if i remember) i can replicate shift to run 100% of the time w/o mod
There is something about knowing that all the people your playing with are having the same experience as you though
Like if we were having some epic hold the hallway moment but turns out your whole squad had enemies modded in as barrels playing spongebob sound effects
people who think this is a point of argument are confused I think it's just my prefernce which is why I said I wanna filter out more of these mods easily
After 1000hr of pressing shift you just automate it to make experience a bit more pleasant. same with brighter objects. Was using it more a long time- decided to try 10 games wihou it. No change in effectiveness
it does not affect you, why you care about barrel enemies?
you wont be even able to tell, unless they tell you
i do not like this mindset at all
Im not here to change your mind im just here to share my perspective
If it's client side? Sure, don't care. If it's affecting all players- I just leave.
that's a fair mindest I don't share it however
Boom prolem solved
what about mods which affect your savefile?
new players wont know about saves menu
why would i get my savefile ruined beacuse someone runs "unlock everything for free" mod and by accident i joined?
Never seen one in 1800hr and they can ask how to solve it. That's what Discord, Reddit and Steam Forums are for. The tools are there you just need to make a slight effort to look it up.
that's different cause those are sandbox mods it's chill
We get reports of it happening pretty regularly, unfortunately.
back to my "AI being pushed everywhere" analogy
if AI broke something imporant without asking, would you be okay with it?
you can waste like 2-3 minutes and fix it, but it doesnt make it any more okay
I don't use Ai for anything. And if it was introduced to a program that i like I'd replace such program with an alternative. Or ditch it whatsoever.
I don't use Ai for anything
i dont use mint
why people can use mint to affect my experience?
You can just find an alternative.
to the video game?
to the lobby
doesn't seem possible
no, i can not
i never asked to play with mint players
They never asked to play with you
then why they play vanilla lobby
I wouldn't bother I think they're just arguing for the sake of it now
if you spot them using mods just kick them
displaying little desire to understand another's thought
opps, too late! you now have int limit of every resource in the game!
No, no. You have the tools and your own rules in your lobby and you just refuse to use them.
i am perfectly fine with people using game chaning mods, cheats
just dont do it on public servers marked as vanilla
Oops, just revert the save. And after 556 hr it wouldn't make any different to you.
my point exactly you've wilfully ignored everything I've said before
hi i am new player
in time since last auto backup i did a lot of progress
but now it is wasted, beause i did unspeakable
i joined a lobby

you WHAT

10 days
Yes we all have 10 days till rogue core launches on steam
people in the above discussion saying community side mod loaders are bad because they can be used to grief is analogous to saying scientific advancement is bad, because new technology can be used for evil
tech is never good or bad, it's about who and how uses it
I got the game running on a 7 year home server so the minimum isn't really a minimum
Auto run is QoL more than an advantage, it gives an advantage sure but I can easily just click shift and start sprinting again it just gets annoying I have to do it when every other game has auto sprint in 2026
There's a minor skill floor and ceiling when it comes to sprinting
Yeah I wish they would add it natively
or at least make it so hold to sprint actually let's you just hold it without the game toggling off your sprint that would be great
I prefer toggle but that would also be nice
hey silly question, is it possible to have my friend get the playtest so i can play it with him, as i have getten it but he hasent?
nah
wait 10 days and you can do this
For real, I'll take just about anything that makes me not press shift 24/7 to move normally
wym?
did anything change in the update today
my little finger muscles after some 13 years of gaming:
pay money 10 days
yh a few things
You could lift a whole dwarf with that pinkie 
oh shit really? :O (this is not sarcastic)
there's a full list in the alpha channel but new lighting system and some balance changes is the main one
check the Drop Pod when you load in it looks majestic
dude hype; thanks for pointing me towards the alpha channel. New Lighting sounds hype and I'm curious with the balance changes'll be
Thanks boss
am I tripping or is the bulldog's reload timing changed from DRG? I keep cancelling the animation out of habit and the reload doesnt go through
pretty much every weapon from drg was changed in some way
sure, I expect changes in the stats, but the other weapons' timings regarding when the reload goes through have been pretty consistent so far
the reload time by base is 1.5 seconds rather than the 2 it is in DRG
it's less about the hard timing and more about the point in the animation when it goes through
that's the DRG one with no upgrades though
Sealo stop hyping me up aaaa
hell yeah
where do you see rogue core patches n stuff :3
in the testing channels which you don't seem to have access to
fah okay
rogue core has a community server where the patch notes are posted on a public channel
based?!
if you're in the alpha playtest you can get a role for here otherwise yh community server
I think you can be warned either way for doing this, but you do you
devs and mods are aware of the server so hopefully no problem in this case
thanks senpai
I'm just saying I got warned for mentioning a name of a server not included in #fan-communities
no, just wait 10 days and you can play it all you want
oop sorry thanks though
Animation cancelling is no longer viable strat in RC, all animations were made from ground up and the timing was changed also. Generallyy the game was made to be quicker so you don't have to do anything extra
meh, just sucks you have to unlearn it/switch habits between games
you can still animation cancel some reloads, it's best use is to only shoot 1 bullet on burst fire
Its pretty trippy not cancelling when depositing it's the only cancelling I did in DRG
yeah, most cancels still work and most reloads really don't need it, the bulldog just really tripped me up
axe cancelling was also useful but grenades were made to be less spammy
fortunately, it's just generally very undertuned and I'm not going to pick it again
can i have early access this game?
in 10 days
in 10 days, you'll be able to buy it, like everyone else
soon
My mom told me i am a special boy, can i have early access?
:/
@tall plume rogue core is in italian?
Rogue Core is translated by the community, the Italian language is at 67% translated right now. These translations will most likely be put into the game when it launches, even if it doesn't reach 100% completion.
If it stays at 67%, then only 33% of the game will be english and the rest in Italian
š„ 67
Chat, how much will cost Rogue Core chat?
where look this?
bro what are these choices im getting, either tough creepers or invisible lol
š invisible š is not so bad
last I checked, they go visible when they take damage
its my first time trying out the game
What's with the snake icons
so thats first time im seeing these

yep
Do i get progression if i abort or i need to finish?
you lose it
I think you keep any cosmetics you've collected not sure on cameras and terminals
god dang it im going to be away on a trip when rogue core releases
if your Effects graphic option is set to low or maybe medium they're very visible
high and ultra make them more hidden
As long as I can tell dwarf and bug/corespawn apart then graphics are not a big thing for me either. I prefer color my self.
Does the depth increases like mob diversity and density or something? Havent had much trouble on depth 2 finishing the elevator with full timer and stuff ngl
Depth effects a lot of things but which enemies spawn seems to be the same
except Gatekeepers I guess they're depth dependent
Any word on how complete the early access release is? Usually I wait until 1.0 but I need my DRG fix
it has 4 difficulty options, 3 bosses, several mission options, 5 classes and a lot of guns and upgrades
it feels better than alpha drg
a lot of content for just an alpha, more will come in EA
I guess kinda like drg without overclocks
well DRG still exists
Very true, but what if we had MORE drg š¤
what do you mean by mission options?
like complexity, length, alterations
what's alterations?
you unlock them later on but it effects the mission with a positive and negative
||like Jumble or Double HP enemies but Double Expenite||
oh awesome I love modifiers!
they're fun
I am in the alpha I just only started playing and need to up my clearance haha
can't wait for release so their are more au players!
It's a good thing that Invisible Walls is still working on new content then.
Does Bosco or an analogue of Bosco exist in Rogue Core...
yes
yippie
||Cooper||
What do I need to search
he's a lot better
you get t-800 from terminator
if only
tbf current|| Cooper|| moves like Von with the damage bug
he can do 1K per bullet when he should do like 50 at most
I'm trying to decide between buying Subnautica 2 on Thursday or Rogue Core in like a week and a half.
- I never actually played the first Subnautica in survival mode.
- It looks cool.
- It's rare that I enjoy a survival game.
- I currently have a Deep Rock Galactic hyperfixation.
- Rogue Core looks fun.
- I trust GSG to make something fun more than I trust that Subnautica 2 will be optimised.
comparing Rogue Core to DRG just makes me think of the "holy sh*t two cakes" meme
xd yh
It's rare that I enjoy a survival game.
then you probably shouldn't get subnautica, even more so if you haven't played the 1st one
(since they're story driven games)
I did play the first one but I'm a weirdo who did it entirely in the sandbox mode where you can't die lol
any game that has a thirst mechanic immediately scares me away
well you could have gone with freeplay
can die and still need to manage health and oxygen but not hunger and thirst
What happens in Rogue Core if you don't make it to the end of a stage in multiplayer?
Do you get respawned in the lift again with everyone else at the start of the next stage?
something worse happens
Do you not respawn at all?
Enough that if one reclaimer gets stuck they just write it off?
we never said a reclaimer gets left behind if they die before the elevator without rescue...
after like an hour you can just eat plants to give both hunder and thirst

