#How to rig hair like this?
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is it separated in two or is it one layer?
Its separated in 2!
Sorry I should seperated the hair b4 sending but it’s spilt up in the middle. The big pigtails is what I’m struggling
Since I want it to be fluid but bouncy as well 3:
here's what i usually do for hair, this example isn't quite the same but the hair has a lot of volume here too
the physics parameters are for X and Y and are split into left and right (the Y input is reversed for the right hair group)
i like doing hair this way cause it gives less of a squash and stretch look to Y and a more realistic feel, not sure if this method would interest you in this case but here you go c:
the hair parameters are made with nested deformers to avoid weird squashing and stretching from the blendshapes