when i do the preview in live2d my hair physics work fine, but in vtube studio when i try using my model there are no hair physics at all ? does anyone know how to fix this? i tried re-exporting my model multiple times and it isn't working. physics for her bow are working though which confuses me because i'm not sure why some physics are working but not the hair?
#hair physics not working ?
28 messages · Page 1 of 1 (latest)
Try ticking the Export hidden Parts and the Export hidden Artmeshes before exporting
(ignore all the toggles i havent rigged yet lmao) it didnt work xd
oh wait i think it works when i turn on legacy physics now
i think i changed something because it didnt before
when i first tried it one of my layers was hidden so that broke it i think
Did you try setting your live2d physics frame rate to 60?
Typically you want the frame rate consistent across everything - live2d physics window, animation, and VTS physics settings
ooo yea i just did that thank uu
also i fixed that i think but now i have another problem 😭
before on a previous export of the model the mouth was opening fine and the jaw was opening with the mouth with no gaps, but now its not working right and idk whyyyy
i tried recalibrating in vts and in vbridger but its still weird :/ i would understand if it wasn't literally working fine yesterday
actually i have a thought abt the problem but idk how to fix it
since the things i changed were physics maybe it has smth to do with my jaw open blendshape follower physics
its ether blend shapes or an issue with the layering
hmmm
i dont have a video but the other day when i tested it it didnt do this :(
so idk why it is
or how to fix
the only way i can kind of fix it in the vtube studio parameters is changing the top number for input of jaw open to like .5 so that it opens quicker ? but that doesnt look good
yep