#augmented Physics

6 messages · Page 1 of 1 (latest)

steady birch
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Im trying to use Augmented physics and for some reason it doesnt go all the way to the max of the parameter, ive used this for most of my models but never noticed this
its not that big of a problem with Z but when it comes to X and Y it would look funky cause its not going all the way.
any tips on how to fix this would be nice!!white_happy

lapis bronze
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That's kind of the goal with augmentation tho

If you want your movement to just go straight to the maximum and stop there, it would usually be better to not use augmentation

So my question is, what's your reason for using augmentation/what are you trying to achieve with it?

steady birch
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i want to keep the general bouncy look augmented angles give its just somewhat frustrating when im unable to make the angles look right cry_cat

muted maple
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it has to do this because it needs to have that extra buffer area to do a little bump and come back
if it went all the way to the end you wouldnt have that bounce

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and then what's the point of aug

lapis bronze
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Exactly what Hitomi said

The bounce comes from the fact that it comes back like that

So when you use augmented physics you either suffer slight loss of turn or you have to rig a larger turn to create that bounce zone for the physics