#meshes changing the way the rigging looks

2 messages · Page 1 of 1 (latest)

unique goblet
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So, after checking if things were alrigh yet again i come to realise that my hair layers did not have mesh, or at least only have the basic one. So then i went ahead and added more meshes but upon checking my angle X it seems that it changes how the concerned layer move and i was wondering if there is any way around that or if i had to manually rig the hair all over

ionic plinth
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you should rig the angle in a deformer, and rerig that deformer [as you changed the mesh, the result of movement will now be diferent