I’m having a weird problem with this tail mesh, in the editor it looks perfectly fine but when exported in vtube studio and in the viewer it looks bigger and out of place. The 2 meshes are at the same size percentage in the texture atlas and they look normal when switching from the model view to the texture view. Any idea on how I can fix this?
#Mesh is different when exported
55 messages · Page 1 of 1 (latest)
maybe has something to do with all the warning messages, i suggest fixing them
Fixed them and it didn’t work
I noticed that the tip is also larger for some reason:/
in live2D viewer, if you cancels physics, and reset model, does it still look bad?
How can I reset the model?
Still looks the same
ok, in your live2D editor
you say you fixed all the warning messages right? they were all fixed
Yes
what where they about and how did you fixed them?
Those were just deleted layers that were still used as clipping masks, they had nothing to do with the tail
ok but, there were 3 diferent errors, one could be the deleted layers [i believe the last one]
but what about the other two?
I think one was a hidden layer that was used as a mask? And the other one is just because I had the hide selections thing activated
ok, can you take a video of how the model moves in physics windows, using the last option of pose?
yes
ok, in your model
Is there anything hidden? a folder, a deformer, a layer, whatever
Doesn’t look like it
can you give a check in part tab to make sure there is not a single thing without the eyeicon?
Yeah I checked!
Oh no no I had to reduce a lot^^’ But I made sure that all the tail parts are at the same percentage
autoplacement or manual?
All manual
mmm try to export again
I did in the meantime but nothing changed
in the meantime? when did you did it?
Like 5 min ago
can you take a video going tru all the pieces of the tail in part tab?
Sure! I’m just going to try and manually shrink down the problem parts first and see if that changes anything
Why not? I just want to try to see if it changes in the viewer
because you still dont know what makes them scale up when export
It kind of fixed it!
the fact it changes when export
means that something is not or in default or in a permutation or somethingin parts
Mm I see
Yeah no perfect
yeah because we havent found what is the issue
Here’s the tail parts
what does the big rotator does?
That’s the one I used to try and scale down the problem parts