#eyes ans head angles

25 messages · Page 1 of 1 (latest)

slate prawn
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chat is this normal because i am SUFFEIRNG
(to be more specific im talkin abt the eye moving around with the head angles (excluding the default one) going crazy)🥀

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eyes ans head angles

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like come on theres the eye closing n opening, the eye smile thing, and eye moving around all needs to be adjusted in the new head angles it is confusing and frustrating but idk

silent lintel
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Did you made a Deformer for the eyes, rig in the angle X-Y parameters?

slate prawn
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well heres what i did :

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pupil (and all the insides of the pupil ) -in 1 deformer

same for the other

the eye lids also seperated (no deformer but i use the line thing to bend it and stuff

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i dont wanna mess up my work man it took me like 6 hours😞

silent lintel
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you need to create a deformer, with all eye elements

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this deformer to be rig on angle X-Y parameters

slate prawn
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i tried it on another model but it looks rlly weird tho

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like its stretched and unreal and i thought i was doing smt wrong at the time

silent lintel
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If it feels stretched that would point that the deformer was not correctly deformed

slate prawn
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?

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uuh

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so do i delete everything ive done w the eyes in the head xy param😓..?

silent lintel
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whats on angle X-Y yes as yo would do those on a deformer

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the idea is that the rig on the eyes moves inside the deformer following each head movement

slate prawn
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ohh okok

silent lintel
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remember that you dont want more than 2 parameters rig on the same object [art, deformer or any]

slate prawn
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.

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shoot i have like 6-7 params on the same artmeshes 😭

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gotta fix that i guess

silent lintel
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oh god ;__;

slate prawn
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like mostly the eyes

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thx for the help tho ill try to add more deformers !!