#eyes ans head angles
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eyes ans head angles
like come on theres the eye closing n opening, the eye smile thing, and eye moving around all needs to be adjusted in the new head angles it is confusing and frustrating but idk
Did you made a Deformer for the eyes, rig in the angle X-Y parameters?
well heres what i did :
pupil (and all the insides of the pupil ) -in 1 deformer
same for the other
the eye lids also seperated (no deformer but i use the line thing to bend it and stuff
i dont wanna mess up my work man it took me like 6 hours😞
you need to create a deformer, with all eye elements
this deformer to be rig on angle X-Y parameters
i tried it on another model but it looks rlly weird tho
like its stretched and unreal and i thought i was doing smt wrong at the time
If it feels stretched that would point that the deformer was not correctly deformed
whats on angle X-Y yes as yo would do those on a deformer
the idea is that the rig on the eyes moves inside the deformer following each head movement
ohh okok
remember that you dont want more than 2 parameters rig on the same object [art, deformer or any]
oh god ;__;