#Canvas size for making animated illustration

3 messages · Page 1 of 1 (latest)

rich cove
#

Hello hello! basically, after finishing animating a full illustration, I'm having trouble saving it with a high quality video result.

Would just like to ask for suggestions or tips as to what canvas size I should use when making a full illustration which will be animated and if there's any tricks to save a high quality animated illustration.

For more details:

I have finished creating one and have finished the animation for it as well, if needed I can send the gif (can't save a video version because it affects the quality heavily/ quality become blurry)

  • the original size of the illustration is 2320x1320 and I saved the full animation as 1980x1080 (size is edited in live2D)
    after saving the animation with the edited size, the gif have some pixel issues (the gradient effect is not smooth looking and pixels are seen in some parts) and I want to fix this for my next animated illustration

Should I have my illustration canvas size 1980x1080 as well? or is there a way for any canvas size to be saved as high quality when exported after animating?

I just started and any help is appreciated, thank you!

lean anvil
#

so it seems like you're working with wildly different aspect ratios, for the artwork 2320x1320 is a 58:33 aspect ratio, and you are outputting at 1980x1080 which is 11:6. Generally for any sort of video work you want to stick within the same aspect ratio, and you want to consider the aspect ratio of the device it's going to be played back on (16:9 being probably the most common for video so that would be 1920x1080 for HD and 3840 × 2160 for 4k ) because to fit one aspect ratio's worth of stuff in to the other without cutting anything off it's gonna stretch and warp stuff and cause weird artifacts. You can try outputting it at the native resolution of the art work, but depending on what you're doing with the animation because it's got such an odd aspect unless you're playing it back on an ultra wide monitor with the same aspect ratio you're probably going to get some letter boxing. or you can edit the art to fit the output aspect ratio although you'll probably have to crop it to make it fit without stretching it. and again depending on what you're doing with the animation, you could get away with the old "pan and scan" method, that's how they used to get widescreen movies to fit on the old 4:3 tvs. So in live2d you would move your whole animation around keeping the action centered in the work area and then when you go to output it make sure the "output range" is set to "output work area" hope this helps!

rich cove