#Advice on my character's layers cutting ?

2 messages · Page 1 of 1 (latest)

carmine spoke
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hello !
i'm new to live2D and have been practicing all day on the free version, following along with a few tutorials to get the hang of it.
I have the intention to get the free trial PRO version during the week, and try to rig a polished model before the 42 days deadline.

But before tackling that project, i want to be prepared, and i'd really love some input. My character has fur markings on her face, and I was wondering what's the smartest thing to do about them regarding the X/Y rotations.

Should i have the light-colored marking on a **separate **layer, treating it like a 'blush' ?
Or should I draw it directly on my head skin ? Which one would look better/be easiest to adjust ?

Same question with the little fur tufts on her cheeks.
Should i attach them to the head line, or should it be whole other individual part ?

Thank you so much for any advice.
cheers !

mint dune
#

Separate the cheek fur as a second layer (make it also side L and side R), and use a combination of inverse masking layers (and optionally draw order as this is slightly more advanced) changes for head xy (the rendering you've done might not translate well with inverse masks) (this is easier with synthesizing corners)

Fur markings on the face could be adjusted with a deformer, so I'm not super worried about that. You may need to treat it like a tattoo and have it on a separate layer, you might not, it depends on how comfortable you feel with the process.